#archived-modded-support

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gentle glen
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No just the yellow text and i couldn't play my file

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I can readd it and show the yellow text

shy orbit
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it's fine, it's expected that the yellow text wouldn't show with an older version of content patcher

gentle glen
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it was the new verison of the Content patcher

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1.23.3

shy orbit
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yep, the yellow text would show with that version

gentle glen
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that when i could play my save file either

hoary lodge
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what do i do to get mods?

shy orbit
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!gettingstarted

native dragonBOT
hoary lodge
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thanks

gentle glen
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that the Content Patcher 1.23.3

shy orbit
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yeah, it's a problem with the mermaid island mod. before content patcher version 1.23.3 the warning messages just weren't printed to the log, but the problem existed still. it might not have an effect on your game if you don't use the spanish language though

gentle glen
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I don't use the spanish verison at all

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but my game won't let play my save file , until 1.23.2 resinstall

shy orbit
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that does sound like a problem. if it happens consistently with the only difference being content patcher version, then i'd suggest reporting it as a bug on the content patcher nexus page (with smapi logs)

gentle glen
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yeah was wondering if anyone else having the same issue

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gentle glen
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@shy orbit i put in bug report in hopefully that helps ๐Ÿ™‚

dire fractal
gentle glen
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i put in a bug report in

raw cairn
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Hey, ya'll! I'm new to modding and I've got my set-up okay. I have some glitches which don't bother me much but the worst thing is the boat room for Ginger Island isn't available to me. I finished the rec center a long time ago and I never got the letter from Willy. The door says it's locked.

Can anyone help me?

royal tundra
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can you send us your log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal tundra
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if you already have some glitches then you probably have some mods or settings that aren't playing nicely together, and your log is the fastest way for us to see what's going on and how to fix it

raw cairn
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Thanks! Getting the info now

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P.S. The DT Zuzu error was an oversight, I fixed that problem just now ๐Ÿ™‚

royal tundra
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okay, the bit that is breaking Willy's boat is the Train Station mod. I am not sure how and why, but it may relate to many of your other mods being slightly out of date; you've got a few cascading errors caused by those

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fixing the Zuzu city duplicate may actually have fixed that

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otherwise I would go update Spacecore and Walk to the Desert Redux as the mods most likely to interfere. And you have a zip file in your mods folder that hasn't been unpacked, so go unpack that

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if you want Child Age Up to work, you'll need Child to NPC

raw cairn
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Thanks so much! I'll try that and give you an update.

raw thistle
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soo i have 181 mods now, and though I was very careful with only get mods updated this year, and all compatible with each other, no issues in the log, no crashes or problems with gameplay - the load time has gone up to maybe 20 minutes

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so i need to cull some of these lol. my question is when examining all these mods to determine which i should get rid of first, like which ones are more prone to increase load time. is the file size or the amount of files in on mod that are more of a problem

glacial briar
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Or just make yourself a cup of coffee whiel waiting for things to load. ๐Ÿ™‚

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But SVE and PPJA are major load culprits, I believe.

raw thistle
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ugghh those feel so mandatory for my playthroughs these days too

glacial briar
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Hmm, maybe I should make a cup of coffee, now that I've suddenly got a mod to make tonight...

raw thistle
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yeah i guess ill just deal with it

glacial briar
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If you've already played with SVE, it might be time to try something new.

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Or, make your own rec list if you feel you have some good favorites!

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181 is a lot of mods to have thoughts on. ๐Ÿ™‚

mortal heart
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I think I am at 300+ mods so my load time is decent. But I catch up on twitter of FB during those loads

glacial briar
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We could definitely use a recommendation list for mods that are good with SVE, for example.

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OR, you could learn to make your own mod! Crops, recipes, and dialog are all easy-peasy beginner projects that require no advance knowledge so long as you follow a tutorial.

trail shard
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Has anybody used
https://www.nexusmods.com/stardewvalley/mods/2658?tab=description
together with
https://www.nexusmods.com/stardewvalley/mods/7486?tab=description
and can say whether the new JojaMart prices from the first mod affect the JojaOnline prices in the second mod when used together, or if they effectively ignore each other?

glacial briar
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Joja Online can be a bit tricky to use; have you considered using Joja Seeds and the Joja Blackmarket? ๐Ÿ˜„

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(Full disclosure: I made those)

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That said, I think the discounts might stack, but they would be very easy to edit yourself.

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You'd just open the json files.

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Ah, my mistake about Joja Online. The one difficulty I was thinking of has since been fixed and you can use it without worry. ๐Ÿ‘

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(The problem was related to the phone)

trail shard
# glacial briar Joja Online can be a bit tricky to use; have you considered using Joja Seeds and...

No, I didn't see those on the Smapi mod list, I'll take a look and see if they fit into my vision of the game. I've already edited the config.json for both the other mods to what I think they ought to be, but I wasn't sure if they were both going to independently pull their prices from the base prices and then modify them or else if the JojaMart mod would first get their prices from the base prices and then JojaOnline would get their price from JojaMart and then modify further, if you see what I mean?

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I guess by "base price" I mean Pierre's price

raw cairn
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I'm trying to update Smapi and got this error: SMAPI can't install to the detected game folder, because some of its files exceed the maximum Windows path length.
If you need help fixing this error, see https://smapi.io/help

Stardew Valley Wiki

โ†Index

glacial briar
glacial briar
raw cairn
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I did but it didn't answer my question. It's about updating Smapi itself, not a mod. When I tried to get the log, it didn't say anything crashed.

trail shard
gray bolt
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got a few questions from my error log. first, it is showing mods that need updated, but I can't seem to find those newer versions. any ideas on what to do? second, i got a lot of errors just before i stopped playing tonight. anyone know what might be happening?
https://smapi.io/log/ae2c589c39e64e08b2ca39e16614ccf1

raw cairn
silent grove
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@runic cobalt it seem i can't use denver i try his since yesterday but i can't make it work on mobile but will try again later

red pecan
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This was what happened when I tried to get LevelExtender to work with SkillPrestige

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It not only broke the skill that I tried to prestige, but also broke ExperienceBars

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The question ig is whether I report this to Skill Prestige or to Level Extender

glossy quail
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I don t even need to fix the problem bc i have vampiric enchantment on my swords

nimble mica
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it grew

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best cave tree ever

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i honestly wasn't expecting it to grow past stage 3 or 4 or whatever the mini trees are called

vital saddle
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man someone made this cool pie mod but I already have too many recipes lol

royal tundra
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same person made a cool bread mod too

muted pagoda
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rip me.

naive drum
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@tired brook clicking the Release Notes link for Content Patcher on ModDrop took me to a 404 page

muted pagoda
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hrm, and seeing significantly more stuttery with the new CP, and just had some weird map patching revert when I got near it, oh...boy

naive drum
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uwr9egfjoci that DOES look weird

muted pagoda
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it looked ok until I got near that fence, then it stuttered and turned into that

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nothing at all in the console

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even in the trace log, interesting, going to revert things and see if I can narrow it

errant hornet
muted pagoda
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mhm

lethal badger
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hey guys i need some help, i got a message in the game that there was a problem with the machine process or something among those lines and the game decided to bug out, here's the log if anyone wanna help look into it for me
https://smapi.io/log/03962d3b472f4be2875b3961ee527b11

peak chasm
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How can i use modd

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Mods

lethal badger
muted pagoda
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hmm, its not strictly a cp update issue, reverted just that, still getting significantly more stutter, walked near that spot, it was fine, walked around a bit more, walked back and got the same massive stutter and now it looks like that image

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though I did just realize I had added the unoffical reset terrain features be Esca earlier today as well, though I would like to think that wouldnt happen by default, next test just removing that :p

vernal crane
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i have enough visual mods but i want more

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anyone can recommend

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i use vanilla friendly ones

muted pagoda
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and nope, wasnt that either, full reversion time

topaz matrix
muted pagoda
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that's just the oom error

naive drum
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!oom

native dragonBOT
lethal badger
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does this have anything with me using Alt+F4? since the memory error wasnt there before i force closed it iirc

muted pagoda
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how long were you playing that day?

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er that game load

lethal badger
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just a bit longer than how long a day usually takes, i wasnt in any cutscenes or doing anything what would stop time

muted pagoda
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was mostly about how many days you played in 1 session

lethal badger
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i think it was like a week in game? not that much i dont think?

muted pagoda
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with rsv and sve, hitting the memory limits in a week is probably possible

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watch how much memory the game takes when its open, when gets somewhere around 3.5-3.7 it will fail to save on dayend and explode in red console errors

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hrm, looks like that weirdness with my map patching isnt strictly something new, I managed to do it with my old setup, the lag every few seconds is new though, bleh.

lethal badger
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yea thats happened before, had a few infinite saving screens

muted pagoda
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yeah, that's hitting memory limits, you need to either trim mods further, or make the leap to the 64 bit client

lethal badger
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iโ€™ve tried the 64 bit client, it seemed really glitchy right from the start, maybe i didnt set it up right

muted pagoda
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it works slightly differently, especially on loading, it loads the window decorations much earlier in the loading sequence than the windows client does, so you get the empty stardew screen for far longer

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it does have its quirks in general and it may be it just disagrees with your machine, but it is the way forward for heavily modded clients

lethal badger
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yea itโ€™s probably my pc, i dont agree with it neither tbh

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thanks for the help

muted pagoda
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it also depends on how long ago you tried it, it has come a decent way since march? when it was first brainchild'd

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my first attempt at running the 64 bit client hardlocked my machine :p

lethal badger
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not that long ago at all actually, like a week ago or more, i either set it up wrong or its just my pc again

outer turret
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Maybe just make the choice: SVe or RSV? And play 3 years then switch out for a new game.

lethal badger
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yea iโ€™ll probably end up doing that

raw thistle
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can I delete or disable the .wav tracks in SVE?

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they seem big in comparison to the rest of my mod folder

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its 46% of my mod folder size. idk if getting rid of them would help with load times or anything

supple venture
raw thistle
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its just a program to visualize the data

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those blue squares are the wave files from SVE

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its called windirstat. i use it to get a quick read on where the bulk of the file size of something is coming from

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just wondering if i can get rid of those songs, or if it would even improve load times

obtuse pagoda
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hey does anyone know any good mods to make your game prettier?

neat plaza
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!modrecs

native dragonBOT
thorny crystal
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quick question, if I update Json Assets, can it cause a Json shuffle?

keen crow
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Updating Json? It shouldn't no

thorny crystal
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Thanks Jay ^_^

sick cave
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hellooo, nothing major but the ridgeside village part of the map really sticks out - doesn't flow and is also vanilla coloured (i have daisyniko's earthy recolour) - is there anything i can do with this? any quick fix?

muted pagoda
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well, I've I think traced my new incessent lag issues to the newest update to wild animals, ew.

sick cave
lunar cipher
muted pagoda
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yeah, the config file changed, but even letting it go to the new defaults, I get fairly significant stutters every few seconds with 1.0.5 that doesnt exist in 1.0.4

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aha, yeah, looking at the posts on the mod page, it is indeed well known that 1.0.5 is causing microstutters

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so..you probably want to stay on 1.0.4 and skip to whatever the next version is maybe

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I'm still curious what's causing my bizzare antipatching happening over up where the lost woods entrance is, not that it matters much, had to have been that way for a while, I rarely actually go to that spot because of the farm->woods link

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and I did discover that going west into the woods and back does fix it, very bizzare.

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and of course.. in the last 3 minutes wild animals posted an update to atleast address the issue..goodie

uneven moat
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and if so how did you fix it?

long cypress
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empty? but there are files inside

uneven moat
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it requires industrial furniture set

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@long cypress

long cypress
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done already

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lemme test it again

uneven moat
long cypress
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im bored with vanilla.. spent time finding perfect mods for 2h lmao

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bruh i realized it .xnb

uneven moat
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Welcome to our Brotherhood where we spend time scrolling through reddit looking for solutions for mod bugs and waiting for what feels like forever for someone to comment on your reddit mod bug appeal, Long story short you're gonna hate it here

chrome cosmos
long cypress
muted pagoda
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the 'disappearing' tmxl thing is related to how it plants things on maps and generally does not work with some farm maps

chrome cosmos
long cypress
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anything suspicious?

sick cave
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hello! i tried combining "make gunther real" with the lil nas portraite and....... well this is what i've ended up with. does anyone know how i can combine these? this is the content.json, i took the replacer content.json from the lil nas folder and pasted it into the start of the make gunther real content.json and deleted the lines about replacing gunther's sprite/character

chrome cosmos
long cypress
uneven moat
muted pagoda
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you dont need to 'combine' the mods, you just need to delete all of the sprite/portrait loads in one of them so they dont both fail

long cypress
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@chrome cosmos any funtionable stardew rpc?

muted pagoda
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other than picking a different farm map, not really, you probably have grampa's farm or immersive2?

long cypress
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rich presence

uneven moat
muted pagoda
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that was to the make gunther real thing

chrome cosmos
long cypress
chrome cosmos
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ah, then nope. thats the only one i know of

long cypress
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alright thats fine.. gotta start my new farm

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thanks

errant hornet
naive ivy
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are there any more mods like daisynikos stardew valley reimagines 2.0 mod? if so please send links

naive ivy
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i kinda dont like it lol, but some parts are kinda cool

long cypress
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@chrome cosmos noo i could't do SS with f12 ๐Ÿ˜ฆ

sick cave
lunar cipher
lunar cipher
# naive ivy please

There isn't anything like Reimagined that's updated for 1.5. The closest you're gonna get is Expanded Access Maps, but not many people create town map overhauls because they're a lot of work and also SVE makes so many changes that there's no way they can be made compatible

naive ivy
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๐Ÿ˜”

neat plaza
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(updated/works or has full functionally in 1.5?)

lunar cipher
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Yep, updated 24/01/21 ๐Ÿ˜„

naive ivy
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if theres no more mods like reimagined, then how do i fix this?

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the problem is that some bushes are in the way of some stuff

lunar cipher
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Oh wait, is that what you were asking, Pillow? ๐Ÿค” I misread your post as being about Expanded Access Maps

lunar cipher
naive ivy
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ok thank you :)

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im gonna try the mid game one first

lunar cipher
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...what?

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What mid-game one?

naive ivy
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i meant that im gonna try a new save

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and maybe the bushes will be gone

lunar cipher
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Ah, okay. Yeah, sounds good SDVpufferthumbsup

lunar cipher
# neat plaza which one?

(updated/works or has full functionally in 1.5?) <- this comment is the one I misread as being "Is Expanded Access Maps updated or has full functionality in 1.5?" ๐Ÿ˜… Is that what you meant?

neat plaza
lunar cipher
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Ahh, gotcha! Yeah, as far as I'm aware (I could be forgetting some), there's only really four main map overhaul mods - Reimagined 1, Reimagined 2, Expanded Access Maps, and Karmylla's Immersive Maps - and Expanded Access Maps is the only one of those that's been updated for 1.5. I haven't actually tested the others, but I know KIM and Reimagined 1 were outdated even in 1.4, and Reimagined 2 at the very least makes the special orders board invisible and probably affects other 1.5 stuff too

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So they all probably load in and are partially functioning, but they'll block 1.5 features and mess up NPC pathing

sick cave
lunar cipher
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No, that's not the issue

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The issue is the actual art - Make Gunther Real has 7 portraits, while the Lil Nas X portrait only has the one. Same with the sprites - MGR has a full sprite sheet to add in sprites for the Flower Dance, the wedding, kissing, the new heart events, etc. but LNX only has the same sprites as the vanilla spritesheet. So if you just do a straight replace of MGR's art with LNX's, either manually via overwriting the files or by changing the code, you're going to have the same issue - MGR's dialogue and event code will look for a particular expression or a particular sprite animation, but it won't find it because LNX's art doesn't have that

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So unless you manually adapt a version of the LNX art files to match the expressions & sprites, it won't work. You'll just get invisible sprites

sick cave
runic cobalt
neat plaza
runic cobalt
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Simple

runic cobalt
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This is Reimagined and i use. Is just reset every stuff using Reset Terrain Features

lunar cipher
neat plaza
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mhm

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it's loads
reimagined 2 doesn't load tho (tilesheets :/)

lunar cipher
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Eh, personally I wouldn't consider it "working" just because it loads ๐Ÿ˜… Oh well

runic cobalt
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it works perfectly

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But i like 2 more

lunar cipher
neat plaza
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you can't do abigail/caroline's necklace quest since it moves the bathhouse but ehh

lunar cipher
#

Yep, that's what it sounds like ๐Ÿ˜ข

shell jackal
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Does the most recent version of JA work for other people?

muted pagoda
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I'm currently running the latest everything and doing ok, I traced my lag issues to the update of wild animals

shell jackal
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Someone on the nexus page for JA said, in almost all caps, that it's broken. shrugs No details though, so was just checking around.

muted pagoda
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yeah, seems alright, I did spend like several hours tinkering/troubleshooting

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1.0.5 wild animals is suuuper microstutter laggy

shell jackal
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What's wild animals?

muted pagoda
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makes wildlife spawn here and there using custom animals, it does alot to make the game feel like you're..actually in a rural place

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er custom companions even

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(not the fish, that's visible fish)

midnight magnet
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hi everyone! does anyone know if it's possible to combine eemie seasonal victorian buildings with the medieval buildings mod? specifically, i would like to use the farm house from seasonal victorian and the greenhouse from medieval buildings. would appreciate any help thanks! (:

lunar cipher
#

You can turn off whatever you don't want to use in the Medieval Buildings config, then open up the Medieval Buildings manifest.json and add a dependency on Eemie's Seasonal Victorian so that MB will load after Eemie's and overwrite it. When you open the manifest.json, you'll see a Dependencies section with other mods listed - the code you'll want to add is

"UniqueID": "minervamaga.CP.EemieVictorianBuildings",
"IsRequired": false,
},```
at the end after the listing for Vibrant Pastoral
shell jackal
midnight magnet
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i also deleted the shed and stable option from the medieval mod and that is working well, the game is now using the shed and stable from the seasonal victorian mod. just the house that's the issue now

steel shadow
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moshimoshi is there a mod where u can put sweet gem berry in a keg

lunar cipher
# midnight magnet hey thanks so much! so now the greenhouse works but the farmhouse is still using...

Nah, deleting the actual asset would technically work, but SMAPI will shout at you about missing files. If removing the House option from the config didn't work, then open up the content.json and find & delete this bit of code:

        "Action": "EditImage",
        "Target": "Buildings/houses",
        "FromFile": "assets/Houses/1/{{houseroof}}/{{season}}.png",
            "ToArea": { "X": 0, "Y": 0, "Width": 160, "Height": 432 },
            "When": { "BuildingsReplaced": "House" },
        },
        {
        "Action": "EditImage",
        "Target": "Buildings/houses_PaintMask",
        "FromFile": "assets/Houses/1/{{houseroof}}/{{season}}_mask.png",
            "ToArea": { "X": 0, "Y": 0, "Width": 160, "Height": 432 },
            "When": { "BuildingsReplaced": "House" },
        },```
lunar cipher
steel shadow
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ill try

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oh there is i entered "sweet gem berry" at first no wonder why

midnight magnet
ionic cargo
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What does this mean and how do I fix it?

chrome cosmos
#

you dont need to do anything about that as far as i know. it just means you dont have the mods that add these ingredients and what they produce

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its safe to ignore

ionic cargo
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Cool thanks!

native grail
#

where is Yuuma's ring๐Ÿ˜ฉ

chrome cosmos
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||next to jericโ€™s house||

native grail
#

Also, anyone knows why DustBeauty removed her Stardew Foliage Redone mod?

main ingot
#

she used assets from rpgmaker that werent supposed to be used outside of rpgmaker stuff

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so she took it down

native grail
#

aaah, ok

mortal heart
chrome cosmos
#

https://www.nexusmods.com/stardewvalley/mods/9087 can you download this mod, try to reproduce the error again and then send another log?

mortal heart
#

sure!

mortal heart
errant hornet
#

SDVpuffersob RSV NPCs still try to walk from desert

chrome cosmos
#

yup! but its an issue with walk to the desert and sve i think, so to solve this you can 1) remove WttDR until sve updates OR 2) open up the content.json in the CP folder of sve and ctrl + f and look for Custom_Tarniyar_GhostTown and change it to Custom_WTTDR_GhostTown

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there should be like 2-3 if not more, change all of them

glacial briar
#

Pretty sure Kedi knows....

errant hornet
#

I know what? KiwiLook

chrome cosmos
#

knows what? :o

mortal heart
#

lol I think that was aimed at me XD

glacial briar
#

....Knows that I am wrong. : blush

errant hornet
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About what?

glacial briar
#

.....I thought Skell was telling you something you already knew.

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And now I feel very silly.

mortal heart
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Awesome thanks for the insight Skell.

errant hornet
#

Ohhh, it's ok SDVjunimolove

chrome cosmos
#

nono, but i see why you might think that way Squee i should've replied to salias

glacial briar
#

And I should have read up instead of leaping to conclusions

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Perhaps we should freeze-frame here and end our sitcom episode on this important lesson.

chrome cosmos
#

lmaoo its okay cal! HugFrog

mortal heart
#

Hey, I was trying to update mods post second shot, feeling super "drunk" I thought the warp error was fixed XD

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Also its 5 am somewhere in the world, blame it on that!

glacial briar
#

5pm....?

mortal heart
#

nah, 5am! The opposite!

errant hornet
#

5 am too KiwiLook Pretty possible

glacial briar
#

The saying "It's five o'clock somewhere" references 5pm as the drinking hour......?

clear sentinel
#

Heyyy, what's a good seasonal outfit mod I should install :0

glacial briar
#

Diverse Stardew Valley

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Hands down.

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Get it on moddrop.

clear sentinel
#

Ouuu

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Ty ty

glacial briar
#

Even has different outfits for rain and stuff.

mortal heart
#

lol yeah, but but I like flipping things

chrome cosmos
#

and so many options for you to configure! its pretty good

glacial briar
#

As long as you realize your culpability in my confusion

glacial briar
clear sentinel
#

Thanks guys

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Imma install it

mortal heart
native grail
#

anyone know what's this?

`WARN    Content Patcher    SMAPI found an issue with 'Maps\Greenhouse' map load: mod reordered the original tilesheets, which often causes crashes.

Technical details for mod author: Expected order: paths, untitled tile sheet. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.
`

ionic cargo
#

Anyone with Artisan Valley know where to find the Still? I want to make moonshine but I cannot find it in my crafting menu.

wet flower
#

i found this super cute interface mod online but dont know what the name is, anyone happen to know? (sorry for terrible screenshot i cant use discord pc right now)

neat plaza
shell jackal
shell jackal
ionic cargo
tranquil stream
neat plaza
#

(oo a Z drive xD)

shell jackal
#

Looks like an OutOfMemory error

neat plaza
#

!oom

native dragonBOT
wet flower
tranquil stream
#

Thank you!

wet flower
#

nevermind naver is confusing and google wont translate things

glacial briar
wet flower
#

i'll find something similar on an english site, thank you for trying to help though!

glacial briar
#

Similar? ๐Ÿค”

wet flower
#

i'm looking for an interface mod jfcnskvjsn

glacial briar
#

Ah, good luck. Those are tricky, though @frigid compass is working on a very nice set. ๐Ÿ™‚

frigid compass
#

me SDVpufferblush

thick sandal
#

Can I possibly delete CM mod packs from SVE and Ridgeside to avoid OOM?

#

Or reference all the songs in the CM mod pack to only one Song?

native dragonBOT
thick sandal
#

And also that

neat plaza
thick sandal
#

That is why I'm trying with aggressive m optimization and mod tweaks

shy orbit
#

@thick sandal SVE needs the tracks, you can however set the Preload options to false for the tracks so that they aren't kept in memory until they are played

neat plaza
thick sandal
#

Thanks for the tips

shy orbit
#

RSV already has them set to false it seems, so not much you can do for it

thick sandal
#

Less memory usage

shy orbit
#

apparently that doesn't matter for custom music, because it converts them to wav anyway

thick sandal
#

And why there isn't an unofficial update

#

The CM Nexus page is full with bug reports and Posts about OOM

shy orbit
#

i think it might not be so simple to make it use ogg, but i'm not sure

thick sandal
#

Loading that kind of music

#

Is troublesome for the memory

somber loom
#

if you want to have multiple large expansion mods then using 64bit really is your best bet

royal latch
neat plaza
#

that's for incompatible content packs and all C# mods

#

so i guess theyre compatible

thick sandal
royal latch
#

so i think she moved to a Korean blog site

neat plaza
#

ah

royal latch
#

so is that why they arent showing?

#

they still work

#

for now

neat plaza
#

were they by KAYA by any chance?

royal latch
#

i think

glacial briar
#

I've been known to just put a . in front of the CM folder in a mod folder so it's skipped and haven't run into much trouble yet.

#

But I'm a modder, so I don't get to play very often....

neat plaza
royal latch
#

ya i have that

#

just dont undertand the site

shy orbit
royal latch
#

like how do i search her mods and stuff

shy orbit
#

but not sure

neat plaza
#

on their thing?

#

click on the category ig

glacial briar
#

I'll report back if it does crash. ๐Ÿ‘

neat plaza
#

then see if it's there

glacial briar
#

But since it's the whole folder, I expect it to not try to play them at all.

neat plaza
shy orbit
#

they can be used in events and such, or added to maps via content patcher too

royal latch
#

ok nvm

#

thanks

shy orbit
#

but yeah, if the tracks aren't referenced anywhere outside the custom music pack then it's probably not a problem

dire fractal
neat plaza
#

!oom

native dragonBOT
hoary musk
#

^

dire fractal
#

mmmmmmmmm... I don't have linux. just windows.

hoary musk
dire fractal
#

yeah, but it says you need a linux version of the game. i don't run linux on my computer. just windows.

royal arrow
#

The instructions include the process to get that version of the game

#

If you were on Linux, you wouldn't have the OOM issues

dire fractal
#

isn't linux an operating system? @_@

royal arrow
#

It is. I recommend reading through the link

dire fractal
#

wouldn't my computer need to be using the linux OS to use linux versions of a thing?

hoary musk
#

I have the 64-bit version despite having Windows 0S

neat plaza
#

well not with steam, at least

hoary musk
#

^

dire fractal
#

oh.

#

neat

#

sorry, i'm not good with computers

royal arrow
#

The Linux version of the game is 64 bit, so Linux users don't have the OOM problem, Windows users do. Hence the process to get the Linux version of the game on Windows

dire fractal
#

heh. i'm downloading more RAM

#

(man, how long is this going to take?)

neat plaza
shell jackal
#

I'm guessing not all mods work with the 64b version yet?

neat plaza
#

most do, not all tho

shell jackal
#

nods I guess I have enough characters to romance without RSV and SVE. xD

chrome cosmos
#

rsv and sve should work with 64bit :3

#

its mostly mods that use C# that might not work but they should be easily fixable if i read correctly

#

(most should though)

shell jackal
#

Yah, I know nothing about coding. At all. So if some of the mods I use don't work I would have no clue how to fix them.

dire fractal
#

any major ones that don't?

chrome cosmos
#

if you want, i can try taking a look if one of them doesnt :o im not very good but most just need a simple fix

chrome cosmos
#

the only one that didnt was placementplus but there was a fix in the comments of the mod

gentle glen
#

good evening yall

dire fractal
#

evening!

shell jackal
#

looks at 450 mods Um.... xD I'm not sure I want to find out which don't work.

gentle glen
#

oh my that is alot

chrome cosmos
#

lmaoo xD i feel you

shell jackal
#

Most of them are CP, JA, PFM, etc. Those types

#

Oh, and CF

chrome cosmos
#

oh those shouldnt break with 64-bit! you're good :3

shell jackal
#

So it's the non-content pack type of mods I need to worry about

chrome cosmos
#

yup! but most of those would work normally unless for some reason they arent, which can be fixed easily

dire fractal
#

it says to run stardewvalley.exe from the game folder. uh... which game folder? Can I just hit 'play' from steam or something?

errant hornet
#

Are you playing on Windows?

dire fractal
#

yes

dire fractal
#

do i need to change my launch options?

errant hornet
#

It's for SMAPI to work when you hit the Play button in Steam but not necessary,

dire fractal
#

so would i replace

"D:\Celes\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

with

"D:\Celes\Steam\steamapps\content\app_413150\depot_413153" %command%

this?

errant hornet
#

"D:\Celes\Steam\steamapps\content\app_413150\depot_413153\StardewModdingAPI.exe" %command%*
Yes SDVpufferthumbsup

dire fractal
#

so now it says that i need to run the windows smapi installer in the downloaded game folder. ermmmm... where? the new place? Because i didn't download smapi into that folder. i usually download it into a separate folder and run it from there.

dire fractal
#

do i drag the windows smapi installer into the new folder then run it?

brittle hull
#
  1. Download SMAPI Installer
  2. Unpack SMAPI Installer
  3. Launch "Install on X", where X is your operating system
  4. Follow through with installation
  5. Done
dire fractal
#

okay but i am sharkloli so am dum

#

i frequently need explicit instructions

#

from people who know what the heck they're doing

gentle glen
#

I see Json Assets just update question i have about the know issue that with mermaid island do yall think this would help updating Jason Assets

dire fractal
#

blobfingerscrossed alright ,let's see how many of my mods don't work anymore

#

so far just Walk Of Life, the profession overhaul

topaz matrix
#

i am going to release this today so look out for it on nexus

pine sinew
#

Dynamic Nighttime seems to be unable to detect Climates of Ferngill even though I have it installed

#

is there something else i need to do

topaz matrix
pine sinew
split lotus
#

CoF doesn't support DNT atm becuase the featurs DNT is lookin for haven't been added

#

you can ignore hte message

dire fractal
#

hmmm... deleted, reinstalled, still throwing red

#

I'm not sure what's causing it. anyone know?

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

i did.

topaz matrix
dire fractal
#

I'm not very good with mods or computers in general. apologies for a ll the wquestions.

dire fractal
#

i'm going to delete stuff from my original mod folder, see if that does it. just in case. no reason to keep it around anyways.

#

mmm... well i'll delete it for now.

#

it's stuttering like crazy though

#

no idea why. without the walkoflife mod there's no red being thrown.

brittle hull
#

@dire fractal it's just an error related to Walk of Life, if you can, play without it for the time being

#

also, you've got a lot of mods to update SDVpuffersweats

sick cave
#

hiya, my partner's game kicked them off the server and this was the only different error between our logs "This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Utility.getAllCharacters(List1 list) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 7637 at StardewValley.Utility.getAllCharacters() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 7675 at AdoptSkin.ModApi.<GetAllPets>d__13.MoveNext() in C:\Users\Gathouria\Documents\GitHub\Adopt-Skin\AdoptSkin\ModApi.cs:line 141 at AdoptSkin.Framework.HoverBox.HoverCheck() in C:\Users\Gathouria\Documents\GitHub\Adopt-Skin\AdoptSkin\Framework\HoverBox.cs:line 39 at AdoptSkin.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\Gathouria\Documents\GitHub\Adopt-Skin\AdoptSkin\ModEntry.cs:line 593 at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func`2 match) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125"
they're super new to this and i asked them to edit something, so have they messed it up somehow? lol

dire fractal
#

I may switch back to 32bit. this 64 bit thing is stuttery as hell and it's eating up 50% or more of my ram.

brittle hull
native dragonBOT
#

@sick cave Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brittle hull
brittle hull
# sick cave https://smapi.io/log/f4239617e34f4122b101b37ba63ffcee
Conditionally. Multipet/multihorse isn't yet tested in multiplayer, but the farm animal skins work. Other things are a little unpredictable, as they are not
yet supported. Multiplayer multipet/multihorse is currently being worked on.```

Adopt 'n Skin seems to be the issue
sick cave
dire fractal
#

@stray spire Something's definitely off with the 64bit compatibility for Walk Of Life. I switched back to normal, and it works just fine now.

#

Eh. For now I'll just quit and restart every couple days.

clear sentinel
#

Do I need to install SMAPI for Content Patcher?

heady locust
#

yes

clear sentinel
#

Alright, ty

upbeat wadi
unkempt stirrup
#

Can someone help me identify whats doing this?

upbeat wadi
unkempt stirrup
#

In case its a mods fault (?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

chrome cosmos
#

do your friends use the exact same mods?

clear sentinel
#

For content patcher, do I just unzip and put it under mod folder?

chrome cosmos
#

all mods whether its content patcher or not get unzipped and put in your mods folder

upbeat wadi
clear sentinel
#

Ouuu okay

chrome cosmos
#

!reset

native dragonBOT
upbeat wadi
#

ty

teal stag
#

i just uninstalled smapi and i cannott launch my world it crahses every time

chrome cosmos
#

you uninstalled smapi so you can play without mods?

teal stag
#

yeah the mods i wanted to use whernt as good as i thught they where they had lots of bugs lol

chrome cosmos
#

and you tried launching the save that had the mods on it before?

shy orbit
chrome cosmos
#

most updated mods shouldnt have bugs, what kind of bugs did you experience?

upbeat wadi
teal stag
#

i think it was due to the multiplayer

#

im okay playing without mods, anyway ill probaly do a modded farm one day tho

#

i cannot host or load the farm

#

it just crashes when i try

chrome cosmos
#

if this is a save that you've used mods on then it most likely explains the crashing. if you wanna use that world again you need to put the mods back in again

hushed heath
#

I play multiplayer w mods and itโ€™s fine zzmilkconfused2

chrome cosmos
#

otherwise you'd need to start a new one

dire fractal
clear sentinel
#

After I've set stardew to launch through SMAPI from steam, I can't launch the game anymore

#

Can't find the game, apparently

#

I validated the files

#

See if it works

#

Nvm

chrome cosmos
#

can you paste what you put in your launch options here

clear sentinel
#

"D://SteamLibrary\steamapps\common\StardewValley\StardewModdingAPI.exe" %command%

chrome cosmos
#

remove the // after D: and make it \

clear sentinel
#

O yaaa, just looked at the properties

#

Thanks!

#

Should I restart my computer since it still won't launch after the edit

chrome cosmos
#

can you try putting a space between stardew and valley

#

"D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

clear sentinel
#

That worked!

#

Thanks a bunch

regal thistle
#

I'm sorry... but i might just have one of the dumbest questions ever xD

Got a new computer recently and reinstalling mods and smapi (through vortex) and now trying to open smapi through steam. Looking at the instructions from the wiki and can't figure out how to do this... open the installer window?

stray spire
#

Don't ever use vortex

dire fractal
#

It tends to mess with the files.

regal thistle
#

it does? ๐Ÿ˜ณ

chrome cosmos
#

yep, some people dont experience issues while most do, from my personal experience it messed with how files were deleted/updated

#

so its best to do so manually

stray spire
clear sentinel
#

Question, will the mods I installed under the \Mod folder work when playing multiplayer?

chrome cosmos
#

if you and the other people playing have the EXACT same mods, then yes

#

otherwise no, it will cause issues

#

!mpmods

native dragonBOT
nimble mica
#

so do you guys pronounce smapi like s-map-i or smap(like snap)-i? i've always pronounced it like s-map-i (the i making the ee sound ofc)

clear sentinel
#

The only mod I'm only ever using is the Diverse Stardew Valley mod. It shouldn't have problems when playing multiplayer, right?

chrome cosmos
clear sentinel
#

Ah, ok. I guess in that case whenever I play multiplayer I'll just move the diverse stardew folder out

trail shard
#

Is there a good alternative mod to Mobile Calendar? It crashes my game when I try to use its functionality, and there's a bug report from May with my exact issue with no response, no new update since August of 2020 so I'm assuming it's just a dead mod now...

chrome cosmos
#

not related to the mobile mod at all, but UI info suite should let you view the calendar and quest board from anywhere when you open your inventory i think

trail shard
vapid rover
trail shard
chrome cosmos
#

mobile calendar is the mod's name Squee they're playing on PC

#

(tenketsu, everytime i see you on here im like "oh! the 64bit vortex person" so thats what you'll be known as forever)

vapid rover
#

Ooh, I see, I though you said calendar mod for mobile

#

Got a bit of the scramblies, ignore me =7=

trail shard
native dragonBOT
#

@trail shard You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

chrome cosmos
trail shard
#

Oh, for sure, I agree, but still I'm glad to have made a tangible improvement, I so rarely get to do that it seems. And being known for it is just icing ;) I have a couple more ideas that may pan out but I need to actually play into the game far enough to be able to test them before I start monkeying with code on those ones

chrome cosmos
#

looking forward to that! :D

stray spire
#

Oh someone already mentioned that

trail shard
tired brook
trail shard
#

I do have a question for those who don't use Vortex or ModDrop or some other deployment manager. How do you handle load order? I just had an issue where Fish Info wasn't working right because it was loading before JsonAssets, and I fixed it by establishing a rule in Vortex that JsonAssets has to deploy before Fish Info. If I wasn't using Vortex, how would I have handled that?

gentle glen
#

@trail shard what fish mod do you have

chrome cosmos
#

smapi loads mods alphabetically, so anything named Z gets loaded last

#

so in your case, it makes sense why json assets was loading after fish info

trail shard
#

Wait, I think I have more

#

Hm

tranquil stream
shy orbit
#

fish info should put a manifest dependency on the mods if it requires them to load before it really

trail shard
#

I could swear I had one called More Fish

trail shard
gentle glen
#

I have that one more fish that is apart mermaid island

shy orbit
unreal torrent
trail shard
gentle glen
#

I know that i had issue with mermaid, i just bug report with my log and snap shot as well

trail shard
#

I was honestly curious though

gentle glen
#

I now the json assets has a update i was wondering if should update it, or wait

timid schooner
#

I'm trying to install smapi on my android but can't find the apk anyone know where to find it

unreal torrent
gentle glen
#

i have a issue with another mod, so yeah i don't want any more issues if that make sense

chrome cosmos
unreal torrent
unreal torrent
gentle glen
#

good have creater to know what going on so they know going on with the mods so they can fix it

#

i want to add few mods that saw but i'll wait until things are fixs

unreal torrent
shell jackal
#

You summoned the Great Pathoschild..... hides

tired brook
#

I'll add a fix in the next Statue of Generosity update. Thanks for reporting it!

unreal torrent
shell jackal
#

Who else uses Wold Animals? I'm getting warning message for some reason, though it doesn't seem to affect the whole mod

topaz matrix
#

yeah

buoyant wraith
#

does any one want to play a coop with mods

buoyant wraith
#

ok

topaz matrix
#

but thanks for trying

muted pagoda
#

@shell jackalwarning messages how?

spiral sapphire
#

i'm sure you guys get this all the time, but this is my first time trying to use smapi and stardew valley extended. I downloaded it with vortex and it says that the mod is installed but when I launch it smapi tells me it can't load because of a long list of other things that aren't installed. I installed each of them individually and it didn't change anything. I tried looking up some guides on youtube and I thought I followed everything perfectly. It says it is missing: PYTK, spacecore and JSON assets. Any ideas?

muted pagoda
#

those arent part of sve but are still required.

topaz matrix
spiral sapphire
#

so can I launch the game like normal without it? everything it says is missing I downloaded and vortex said enabled, which doesn't help if vortex sucks lol

muted pagoda
#

you also need to deploy.

shell jackal
topaz matrix
native dragonBOT
#

@shell jackal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

somber loom
#

ditch vortex, download smapi + unzip + install, then when you download mods do so manually and unzip them into the mods folder

muted pagoda
#

I havent gotten that, but I havent played much with the 'latest' version which changed things quite alot

spiral sapphire
#

I believe I installed it manually then when it didn't work found a second video that said vortex was required

somber loom
#

are you on windows?

spiral sapphire
#

yes

muted pagoda
#

nothing particularly wrong with vortex, you just have to ... actually understand how it works

shell jackal
naive drum
#

vortex is not required at all for stardew modding so video 2 was either misinformed or lying

#

have you followed the getting started guide on the wiki?

somber loom
#

so you unzipped it and ran the .bat for installing on windows?

spiral sapphire
#

yes

somber loom
#

alright, sweet

naive drum
#

the most common mistake wrt installing smapi is installing it correctly but then launching the vanilla exe instead of the stardewmoddingapi exe

somber loom
#

i assume you're running it through steam, so did you update your launch settings for it?

spiral sapphire
#

I did not

naive drum
#

yeah that'd do it

#

means steam is still launching the vanilla exe and not the SMAPI

topaz matrix
spiral sapphire
#

how do I go about doing that?

timid schooner
#

Anyone here use smapi on Android

shell jackal
#

That's the one

somber loom
#

when you installed smapi it gave you a line to copy+paste into your steam settings, go to stardew then hit the gear > properties

topaz matrix
somber loom
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

muted pagoda
#

yeah, those warnings dont seem like too big a deal, it's trying to add skunks to an area that doesnt exist

somber loom
#

put that in launch settings

topaz matrix
shell jackal
#

That's what I thought, but was wondering if it was just me. xD I know I can update CP, but it breaks another mod entirely so I'm waiting until for a fix first

timid schooner
#

I'm trying to get mine working and it's saying it's all failed

#

The mods

runic cobalt
#

Me

#

Who want me

runic cobalt
devout pumiceBOT
#

[#5464] "To run SV with mods on mobile:

Download the latest version of Zane York Smapi Installer.
Download Stardew Valley 1.4.5.151 (with OBB too, if you haven't purchased the game)
Enter in Smapi Installer and click in the "Install" button. Wait to complete 100/100. Once complete, the installer will prompt you to install the the Smapi Stardew Valley, do it.
Run Smapi Stardew Valley
Mods folder will be created inside the Stardew Valley folder.
Download the mods you want and ALL requirements (download versions of mods that were uploaded before December 21st, 2020). Some mods with exception work on mobile, even being released in 2021.
Unzip these mods into the Mods folder inside Stardew Valley folder.
Run Smapi Stardew Valley again and done, be happy." - @runic cobalt (16 Jun 2021 @ 04:54:41 PM UTC)

runic cobalt
#

Read

timid schooner
#

Thanks

runic cobalt
#

Welcome, any questions im here.

timid schooner
#

That makes a lot of sense is it due to 1.4.5 update

runic cobalt
#

Make sure the mod versions were released before December 21st

timid schooner
#

For stardew

runic cobalt
naive drum
#

yeah, the porting company hasnt gotten around to putting 1.5 on mobile

muted pagoda
#

ah I see why you're getting the skunk thing, those are a sve area critter, guessing they forgot to lock it behind a hasmod like the others

runic cobalt
#

So if you're curious about a mod you can download and try it out. Sometimes you need to change the minimal versions in the manifest to make them work, so it's just a matter of curiosity

muted pagoda
#

(that mod was updated this morning and is still kind of bleeding edge for 1.0.5 an 1.0.6)

spiral sapphire
#

it loaded some of the mods but not all of them, I think the ones it didn't load I downloaded initially through vortex, should I re-download them all?

timid schooner
#

Ah yeah ok thanks. I'm trying to get a working version of CP and Seasonal Outfits

somber loom
#

yeah, i'd say wipe your mods folder and re-download them all manually

#

just to be sure

shell jackal
#

Oh well. Getting late anyway. xD

desert tree
#

I'm nine days into spring on SVE and I haven't been able to find any spring onions in the usual areas. Any thoughts?

gentle glen
#

have you gone down to south of your farm

desert tree
#

Yes. I know they're supposed to be around the sewers, but haven't been able to find them

gentle glen
#

you know where Leah and Marine house are

desert tree
#

Yes. Haven't found them there either

shy orbit
#

they spawn on the area above and around the sewer pipe, but i think they are rarer with SVE than with native

spiral sapphire
#

the only thing it says isn't working now is the stardew valley expanded antisocial mod. Is that necessary? I don't even know what it is

shy orbit
#

or well, i'm not on the newest version of SVE so i guess it could have been changed, but i doubt it

muted pagoda
#

they spawn in the area southeast-ish of andy's farm

#

and you dont 'need' antisocial npcs, it deploys its own fixes if you dont

gentle glen
#

I always find where the sewer pipe there is a small patch of them the south side there two small patch

spiral sapphire
#

and anyone I play with in multiplayer needs these mods as well correct?

dire fractal
#

yes

gentle glen
#

does any have json assets link

dire fractal
gentle glen
#

ty i think google is wacky out on me

desert tree
#

Yeah, I've been checking those areas pretty regularly and they haven't shown up yet

native dragonBOT
trail shard
#

I'm getting the sinking feeling that a lot of these mods that seemed fine while I've been getting everything loading happily these past couple weeks are going to crash the game when I actually try to use them in-game, because almost nobody is keeping track of whether they actually work in 64-bit...

muted pagoda
#

the only mod I've found to actively dislike 64bit is Walk of Life combined with Automate (known and the author and Pathos were trying to solve it)

torn estuary
#

for smapi, when youre on 64 bit- do you need to set a custom path?

muted pagoda
#

you need to set steam to load from the depot, yes

torn estuary
#

like for where the depot is

#

okok gotcha

trail shard
# muted pagoda the only mod I've found to actively dislike 64bit is Walk of Life combined with ...

Well that's some good news, it leaves me puzzled as to why I keep getting these nasty stack traces though. I got a very similar one from Mobile Calendar which I just shrugged and uninstalled. Anyone have any ideas? Ignore the error from Fish Info, I thought I had fixed that one but it's returned, obviously lesser priority than crashing the whole game though...

https://smapi.io/log/e11bd2be7a78413aa51eb8cc87218d57

torn estuary
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"file:///E:/Games/steamapps/content/app_41d3150/depot_413153/" like tht right

muted pagoda
muted pagoda
muted pagoda
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you'll have to be a bit more specific :p

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if you're installing, you dont need that file tag at the front

torn estuary
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just trying to update it to the newest ver for 64 bit

trail shard
muted pagoda
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yeah, it looks like its accessing graphics in a way that isnt kosher with monogame, and stacktrace leads to MobileTV

zinc oriole
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I see a post saying that the new json update is broken, is that true?

muted pagoda
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I didnt have any problem with it this morning

trail shard
limber escarp
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Ok but this mod:

native dragonBOT
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@limber escarp You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

limber escarp
muted pagoda
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yeah, you rarely run into that, but there are people that use mods on Linux who usually report/get that sort of stuff fixed for most mods

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@trail shardhttps://smapi.io/log/a52ca7fe0ba042f88d961162598c6738 this is my modlist I'm using atm and not having any sort of issue with in 64, if that helps any

torn estuary
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was looking for love removed from nexus?

trail shard
muted pagoda
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yeah, I used mobile phone for a short while and didnt have any issue with it

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hrm, isnt mobile tv the one that lets you display an actual video inside the game?

trail shard
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Nah, it lets you view the Television channels on the Mobile Phone

muted pagoda
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ah, weird

trail shard
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There's a different mod that you're thinking of

muted pagoda
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I know he tried to have a video player at one point that never worked right

trail shard
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It's too bad because I liked the immersion of using the mobile phone for various things

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That mod was called Video Player and yeah, same author

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He probably did have integration between those mods I guess

muted pagoda
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and yeah Looking for Love looks like it was deleted, could try moddrop

trail shard
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But I thought of this one was basically turning the TV stations into YouTube channels

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Speaking of using mods as apps for the Mobile Phone mod, I'm using JojaOnline but I'm also using a ton of CP mods and the inventory on JojaOnline is just the normal stuff from Pierre's vanilla store... I saw in my log that it (JojaOnline) couldn't load anything from Pierre's store, so I guess it defaulted to a fallback list instead of the expanded list, is that because I'm using SVE also? I think I heard that SVE remove Pierre's store or something? It's my first time playing with SVE

muted pagoda
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dunno that one, there's also Mobile Catalog

spiral sapphire
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Thanks for all the help everyone, I got it working on mine and my wifes computer ๐Ÿ˜„ you guys rock

trail shard
# muted pagoda dunno that one, there's also Mobile Catalog

Yeah, I liked the immersion of JojaOnline better though since they're supposed to be Walmart/Amazon/ConglomoMegaCorp... And there's that two day shipping wait, or else paying extra for one day shipping, just some nice immersion. Ah well.

muted pagoda
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ah cute, havent actually used that one, not sure why it wouldnt work though, sve doesnt do anything particularly weird with pierre

split dragon
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Holy shirtballs...my game just lagged and lagged and lagged and then this happened:
https://smapi.io/log/2957b73074f34cf9a19f9ef1d44b625d

So yeah I know that Afraz's NPC Path Display mod keeps generating errors as he hasn't coded any filters for farm buildings, but it's the massive wall of red at the bottom where the game lagged so badly it stopped responding.

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I've no idea what's causing the lag to begin with although I suspect it's Afraz's mod that's doing it.

muted pagoda
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System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

split dragon
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Yeah, but my PC has plenty of memory, so something was causing a memory leak.

muted pagoda
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you dont seem to be running any of the big mods though so that's slightly odd, you probably really need to remove that path finder though.

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'plenty of memory' isnt specifically the problem

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the game can only use 3.6g memory as a 32 bit application.

split dragon
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Yep, I'm gonna run my game without it and see if it runs more smoothly.

muted pagoda
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though this really shouldnt be a problem without running the big content mods.

torn estuary
muted pagoda
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it was split with aetherwhatever corner

split dragon
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Well just for the sake of argument figured I'd best mention my PC has plenty of memory just in case someone tries piping up I probably didn't have enough physical memory. ๐Ÿ˜‰

muted pagoda
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you take the regular version of that, and the rsv version of aether corner

torn estuary
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ok so they just updated the reg version

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was just checking

muted pagoda
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you will also need this I'm pretty sure

torn estuary
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ohh

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<_<

muted pagoda
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it was part of life cycle before

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it got spun off into it's own existance

torn estuary
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ok so now its is own thing

muted pagoda
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and it does have a rsv/notrsv version

torn estuary
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so delete the old life cycle athaernri?

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and then for the new spinoff mod, i dl both the reg and rsv ver right

muted pagoda
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just the rsv version, and delete everything from the old mod before installing the new one

dire fractal
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Hello guys, Stardew valley expanded is laghing so much in my pc, someone have some idea about that ? (sorry english is not my first language)

native dragonBOT
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@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thick sandal
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So far I got weird bugs and a ton of OOM

torn estuary
thick sandal
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Errors

torn estuary
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also ! sve is p big so lagging is to be expected- u could try 64 bit?

thick sandal
thick sandal
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60fps

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720p zoom 75%

muted pagoda
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once you actually get 'in' the game, its generally not too bad with most mods unless you get the few that go crazy constantly scanning stuff

thick sandal
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Stutter and fps drops are usually relat8 to mods

muted pagoda
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sdv itself the game engine is not very heavy at all

thick sandal
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Like CP animations mods

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Like animated furniture

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FPS sink

muted pagoda
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other big one is stuff like joys of efficiency/other auto tool type things that constantly check everything around you

torn estuary
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wht other big mods do u have

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i have like 600 on 64bit n jst a few frame skips- otherwise its ok n

thick sandal
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@torn estuary lol

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I started with 153

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Got down to 140sh

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And now I'm using 120 something

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There are the mods I use

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I don't like cheaty overpowered stuff

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I try to keep the game balanced

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Only omniswing cuz I suck with those serpents

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And more rings instead 8, I just use 4

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4 is sufficient and gives you some freedom

torn estuary
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oof 143 errors from the game??

thick sandal
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It was a Walk of Life bug

torn estuary
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ohh

thick sandal
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It's pretty messy

torn estuary
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honestly your mods dont seem that heavy

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have u tried windowed mode? i like it a lot

thick sandal
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WALK OF LIFE is broken rn ...

gray bolt
thick sandal
torn estuary
thick sandal
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@torn estuary today?

torn estuary
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OH you right

thick sandal
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Uhhh let me check

thick sandal
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There isn't a new one

hardy scarab
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any idea how to have SMAPI recognize a special character like "รธ"? one of my players has it in his name, and I'm trying to gift him a pet through Cats and Dogs and it won't recognize it! ๐Ÿ˜ข

dire fractal
torn estuary
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anyone know if town school is 64 bit yet

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i want it so bad smh

gentle glen
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@torn estuary i know the feeling but i have SVE and it doesn't work with SVE ๐Ÿ˜ฆ

dire fractal
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;-;

dire fractal
muted pagoda
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file path is far too long, which causes literally everything to break.

dire fractal
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So i just need to shorten it ?

muted pagoda
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you have folders nested like 4 times, yes.

dire fractal
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Well, I will try now

dire fractal
raw cairn
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Good evening, everyone! I've got many iterations of this error message on Smapi:

"[SMAPI] - [JA] Baker's Life\BigCraftables\Baker's Mixer because it contains files, but none of them are manifest.json."

I just did a lot of updates and my game is completely borked. Please help!

Smapi log: https://smapi.io/log/4a98d611824d449da74ab8614ee0ebe8

hardy scarab
raw cairn
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*All of those files do indeed have .json files nested inside them

muted pagoda
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20:09:32 ERROR SMAPI - Even More Recipes for JsonAssets because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\[PPJA] Even More Recipes\[JA] Even More Recipes, Mods\Even More Recipes-1742-1-5-12-1611064105\[PPJA] Even More Recipes\[JA] Even More Recipes. well, you need to fix this, and as to the others, you probably need to redownload and carefully reinstall

raw cairn
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Thanks, I'll do that now

unreal ocean
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yo does SVE add anything to the farmhouse?

lunar cipher
# clear sentinel Ah, ok. I guess in that case whenever I play multiplayer I'll just move the dive...

Late reply, sorry ๐Ÿ˜… But for the most part, DSV should be fine to use in multiplayer even if the other players aren't using it. The only part that would cause trouble is Linus's modded option which adds a new custom NPC (his service dog Marigold) - if she's enabled in one person's game but not others, the game will crash if someone without the mod tries to enter an area where she is. Everything else is just visual though, so just set Linus to "vanilla" or "off" in the config and it should be fine to use! ๐Ÿ˜„

topaz matrix
unreal ocean
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nice

clear sentinel
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Thanks!

lunar cipher
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It is, yep, so she won't be present ๐Ÿ˜„ I'd recommend having a look through the readme pdf to check out what each of the config options do though! Might be that you find an option you like the look of

torn estuary
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can someone explain this for me?

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"23:34:35 ERROR More Giant Crops You must install an asset pack to use this mod."

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ignore all the other red text

muted pagoda
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you probably need some of the secondary downloads..and put them in the asset folder

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ah yeah, look at the 'mods requiring this' in the description page, you need the assets from 6480 or crops and perrinials

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that by itself does nothing

torn estuary
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๐Ÿ‘€ i never asked a dumb question, i was never here

gloomy bear
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It's been like this for a while now, but I wonder... why does my cellar entrance look like a gateway to the abyss

lone lagoon
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so quick question, will mods only affect games started after downloading them or not?

lunar cipher
lone lagoon
lunar cipher
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No problem SDVpufferthumbsup

nova vector
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I'm having possibly the stupidist issue right now, I think my 7zip files arent unzipping/extracting so i cant figure out how to update smapi.

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Here are my exact steps: I download the SMAPI 3.11.0 installer

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I save the file

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Then rightclick and say extract to my downloads folder on my C: drive

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This shows up, I click yes to all

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Then i attempt to open my install on windows.bat file and it refuses to open

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What am i doing wrong?

muted pagoda
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that last part.. is you running it from inside 7zip

nova vector
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How do i NOT do that??

muted pagoda
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close that, go to the folder you put it in, open the folder, run that.

nova vector
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Im not very good at 7zip sorry, i just installed it and its giving me trouble

muted pagoda
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(the fact that you're getting overwrite prompts also says you tried this multiple times)

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once you extract it, you need to go to the place you extracted it

nova vector
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INSANE! thank you so much!

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I'm not the best with extra steps thrown in and I kept opening my zip file instead of the extracted file ahah

muted pagoda
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zipped files you think of as a box, after you extract it, you go find the open box and start digging in that instead.

nova vector
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When i open the box, it creates another open box with my info in it that I need to remember where I put it

muted pagoda
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it generally puts the folder in the same place the zip file is, unless you tell it something specifically different

topaz matrix
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who need help

vernal aurora
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hey do any of you know a mod where after marrying Shane you adopt Jas?

glacial briar
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Adopting NPCs has long been a white whale of modders. ๐Ÿ˜ฆ

torn estuary
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Anyone know why this might be happening

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;-; its so ugly and idk why

naive ivy
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someone suggest me farm map mods?

topaz matrix
vernal aurora
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my tools from the animal husbandry mod arent working but the rest of the mod is, anyone know a possible cause? Also I've redownloaded it and im still having issues

topaz matrix
vernal aurora
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not that I've seen

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It sends me the letter introducing it but it doesnt have the cleaver attached

raw thistle
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who is Raffadax and why am i just discovering Teas and Trees now? this mod looks really good. does it play well with the PPJA megapack?

muted pagoda
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they dont conflict or anything

vernal aurora
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and then the day after I can't see other mail because everytime I click on my mailbox it shows the letter without the cleaver again

raw thistle
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but would it just be kinda insane to have both?

muted pagoda
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shrug I do :p

raw thistle
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this looks really good

glacial briar
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Though Raffadax claims someone actually got 100% with his mod installed. ๐Ÿ˜ฎ

vernal aurora
muted pagoda
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adding it to an ongoing game 'might' cause shuffles yeah, but that's the same with any ja adding stuff

raw thistle
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I....I must have it!

topaz matrix
glacial briar
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Then get it! Nothing stopping you. ๐Ÿ™‚

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And hey, let's let the author know. ๐Ÿ™‚

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@solemn iron , someone loves the idea of your mod!

muted pagoda
glacial briar
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Tell him how excited you are when you find your first feather.

raw thistle
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oh the author is in here? thats awesome

muted pagoda
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perfection might take me a while :p

glacial briar
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That could be a feature ๐Ÿ‘

solemn iron
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What's going on?

raw thistle
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Just really excited to find your mod, Raffadax! surprised I never saw it before til now

glacial briar
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Lycan is sooo tempted by your mod. ๐Ÿ™‚

solemn iron
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Oh man, it's undergoing a massive overhaul right now.

glacial briar
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Bar keeping you busy?

raw thistle
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Should I wait before I experience it?

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I was just about to start a new playthrough with my friends so it can wait til the next one if you think I should. I might only get one shot at it

solemn iron
vernal aurora
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oh and the files that exist where I have the tools kick me back to the title screen whenever i try to load them

glacial briar
raw thistle
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Ahh ok yeah ill just check it out now then it seems really impressive just goin over the nexus page

glacial briar
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We also need more lists if you or your friends want to create your own.

glacial briar
raw thistle
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thanks, Calcite. you seem really helpful and friendly. always respondin to my questions n stuff. glad you're here

glacial briar
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Wait, did I respond to other questions?

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Oh noes, I usually try to stick to jokes....

solemn iron
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I'm so excited for the updates that are coming, I have a few pics on my Discord (linked in the Nexus).

raw thistle
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lol yeah we talked yesterday I think it was

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and i lurk and always see you helpin people

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youre a good person

glacial briar
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Oh dear. My cover is blown.

raw thistle
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ima join your discord Raffadax

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i need to check tha tout

glacial briar
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Gotta make up for it: Hey, if you want to surprise your friends you could make a simple little mod to add dialog or a letter that says something special about them!

topaz matrix
glacial briar
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Very easy, no coding required, beginner tutorials avaialble. ๐Ÿ‘

raw thistle
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lmao ok that's actually an incredible idea

glacial briar
raw thistle
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because im in charge of putting together the mod list so i could easily sneak it in

glacial briar
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Just make sure everyone has all the exact same mods, of course.

raw thistle
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yep yep! for sure. dang thats really a great idea

glacial briar
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Have their favorite character or marriage candidate being all "Wow, I was just talking to Sebastian the other day about the time [friend] did [thing]. [Friend] is soooo dreamy." ๐Ÿ˜„

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Letter arrives "[Friend, this is your grandma. Call me!"

raw thistle
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rofl im really gonna have to brainstorm now cuz i could really brighten their day with somethin like that

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thank you so much for that suggestion

glacial briar
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Pierre: "Hey [friend], I heard you loooooove carrots so look what I stocked for you!"

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Can even edit events really easy. ๐Ÿ‘

glacial briar
raw thistle
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thats exciting now that i think about it. i never really considered making my own little mod

glacial briar
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They're actually really easy! Well, so long as you stick to basics.

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And it's an amazing feeling seeing your work actually in the game.

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A lot of the credit for just how easy goes to PathosChild; content patcher in particular is genius.

raw thistle
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oh yeah Pathos is like a pillar in the modding community right? I always recognize that name when I come back to this game

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so many great people here that helped the community come this far

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so excited to be playing again

glacial briar
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"modfather" is him ๐Ÿ™‚

vernal aurora
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im sorry but do either of you have any idea whats going on with the animal husbandry mod?

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everything but the tools are working

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it was working fine yesterday

glacial briar
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No clue, sorry. ๐Ÿคทโ€โ™€๏ธ

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Usually if no one answers it's because no one knows.

vernal aurora
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yeah great

glacial briar
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You can try back in like 10/12 horus and hope for different people online.

vernal aurora
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true

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its just frustrating because it makes the game impossible to play when my mailbox is spammed with the same letter

glacial briar
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Just put a . in front of the mod folder to remove it from play for now?

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Or open up the json files and remove that letter.

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those are the only suggestions I have.

vernal aurora
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Oh I think I may have found the issue!

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Mail framework is incompatible with tool delivery

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but I have both installed

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so I'm going to remove tool delivery and hopefully itll fix everything

glacial briar
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Hey, nice!

muted pagoda
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ye fetk has been dead for quite a while

vernal aurora
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yup that fixed it

lavish storm
#

Is there any mod that change Mr Qi's Challenge reset from weekly to everyday?

solemn iron
muted pagoda
#

is there a particular difference between the reset and generate button in reset terrain features?

solemn iron
# errant hornet (That was Hakuna, iirc)

Yeah, she also corrected found mistakes that prevented things from being made, which became the base for the recent update that added the SVE compatible version.

open garnet
#

How do i update smapi?

neat plaza
open garnet
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thank you

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i gotta update 13 mods pain

latent basin
#

Will xtardew vally mod work on android

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?

neat plaza
devout pumiceBOT
#

[#5464] "To run SV with mods on mobile:

Download the latest version of Zane York Smapi Installer.
Download Stardew Valley 1.4.5.151 (with OBB too, if you haven't purchased the game)
Enter in Smapi Installer and click in the "Install" button. Wait to complete 100/100. Once complete, the installer will prompt you to install the the Smapi Stardew Valley, do it.
Run Smapi Stardew Valley
Mods folder will be created inside the Stardew Valley folder.
Download the mods you want and ALL requirements (download versions of mods that were uploaded before December 21st, 2020). Some mods with exception work on mobile, even being released in 2021.
Unzip these mods into the Mods folder inside Stardew Valley folder.
Run Smapi Stardew Valley again and done, be happy." - @runic cobalt (16 Jun 2021 @ 04:54:41 PM UTC)

open garnet
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how do i install smapi again need to update it-

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i got it im stupid

neat plaza
native dragonBOT
open garnet
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Dankie, got it fixed now

minor cedar
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my game is launching but even after following the instructions, it boots up base stardew without SMAPI

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i have the latest version of everything

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wait a second i might've just made a dumb mistake

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yeah i just over looked a small mistake

tardy aurora
#

What are some good mods for making friendship harder?

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Figure to overcome added content and overall quality of life mods in other aspects it might be worthwhile to make friendship a slower process.

vernal crane
#

is there a way to use a different farm layout to an existing save?

torn root
#

๐Ÿฅฒ guys, I've been trying to get Adopt n Skin to work for like...two days now. I finally found an old version ON my computer that actually works, though none of the ones I downloaded worked. it works. for the dog. but not for the chicken or cows. I haven't gotten to renaming the rabbits, sheep, etc, but I've got the chickens and cows done per the instructions...but I'm deffo doing it wrong. I don't suppose anybody can tell me the correct naming convention?

https://smapi.io/log/21b27947e1884713ac5948f90f1c8e56

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example of the naming

muted pagoda
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it looks like it accepted most of those

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white/brown chickens do have some skins loaded.

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06:59:40 DEBUG Adopt & Skin NOTICE: The following creature types have no skins located in `/assets/skins`: babybluechicken, bluechicken, babyvoidchicken, voidchicken, babygoldenchicken, goldenchicken, babyrabbit, rabbit, dinosaur, babypig, pig, babysheep, shearedsheep, sheep, babyostrich, ostrich, horse

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this is the line that says which ones are completely missing

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similarly with cows, the only one it specifically didnt like is the one without a number, BabyBrownCow and not BabyBrownCow_1

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otherwise, you have alot of stuff not named at all, BabyBrownChicken_7 has a copy with a (2) in it, and ducks 10-14 and 3-9 dont have swim sprites