#archived-modded-support

1 messages · Page 1042 of 1

severe sparrow
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@fading shell Would a time mod be an exception too ?

fading shell
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or is that player speed? >.>

muted pagoda
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and now bizzarely the game loads :p

plain ridge
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ayyy SDVpufferparty

fading shell
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hmm, time is a gameplay thing, so i actually think it's more player speed mods that i've heard as being fine now that i think about it. @severe sparrow

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i've never done multiplayer, so i really am just going by what i've heard ^^;

plain ridge
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offtopicbut dude, katalia, your name's almost an anagram of tiakall; I almost gasped so hard -- SDVpufferpoggers

royal fractal
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Yes I will move all mods and request deletion from nexus. (Nexus can only be deleted in batchesSDVpufferchicksweatsip)

fading shell
plain ridge
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KATIA EH??

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i was literally about to ask you about it lol

fading shell
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kathryn+natalia

plain ridge
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ohhh nice, i was way off 😂

muted pagoda
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ok, now that's a problem, 64 bit version absolutely will not be happy in not the default monitor, loading a game, hitting e to open inventory causes it to jump back to the primary monitor, hrm.

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bizzare, it stays just fine on my third (in windows) monitor, but absolutely will not stay in the second

runic spruce
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Gotta love it when one mod messes everything up.

dire fractal
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Sorry for the late response but yes @dusky canyon

dire fractal
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hi!! would it be okay to ask regarding about baechu’s seasonal portrait mod? aaa i was going to download it but somehow it’s under review on nexus just recently;;

naive drum
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there's been two people - myself and someone who had controller issues - that had issues with launch-options-64-bit but not any other method of getting 64 bit to launch

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because apparently some people's games are just cursed or something

muted pagoda
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hrm nope, still hops to primary running the smapi exe directly

buoyant basin
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hello everyone. I'm seeking some answers regarding use of the magic mod by pathoschild and spacechase. Has anyone else had an issue where the magic hotbar doesn't appear? the quick keys bound to use the spells also do not bring up the magical interface.

fallen lily
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Does any1 know if i can use the UIinfoSuite mod on Multiplayer without the other person using it

neat plaza
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!mpmods

native dragonBOT
main eagle
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@buoyant basin if you just unlocked magic you have to sleep one night before it shows up.

long robin
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any mods that redesign house interior for 1.5

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most ive seen dont work or arent updated

outer turret
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okay I caved and fixed Mr Ginger's movie data

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you can now invite him to the movies again (and have him actually like salmon dinner)

buoyant basin
outer turret
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I also removed him from the requests board. Even though I think that amused me.

main eagle
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@buoyant basin strange.. maybe updating the mod helps? I think yesterday was an update for magic and mana bar

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otherwise maybe pathoshild can help :)

buoyant basin
dusky canyon
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could you post a log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

buoyant basin
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I have actually done that! Hold on a moment please!

dusky canyon
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yay!

buoyant basin
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I'll upload a before and after

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one of the existing red text issues I had with 4.0 no longer comes up with 5.0

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my current issue is that I cant seem to get the hotbar to pop up

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so I cannot cast spells, nor can I allocate spells to the 'prepared' area

additionally, I have tried sleeping to get the next level, interacting with the shrine to allocate a skill point in hope the hotbar for magic would come up, trying to use tab to "switch" the magic sets but nothing has worked so far. That's the majority of the trial and testing I've done.

One thing I tried was that I suspected conflict with other mods I might have been running, so I removed everything except anything that was necessary for the magic mod, but it still remains the same. Any help would be appreciated for sure ^^

dusky canyon
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since he's the one (co-)maintaining Magic now

buoyant basin
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He's already working on it I think, since I posted to the forums ^^ my friend suggested I try asking the discord because maybe someone had a solution or might have had the issue before. I'm not in any particular rush

dusky canyon
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Ohhhh whoops D:

buoyant basin
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again thank you for your help though,

outer turret
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@quiet umbra A follow-up from our conversation yesterday (spoilers for Ranch Expansion, but fairly light one)

muted pagoda
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hmm, is there an unoffical tmxl for 64bit? the last one on nexus doesnt seem to like it very much

severe sparrow
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Can Character Portrait mods cause a bug where you can't talk to NPCs ? Seems like I can only talk to them a few times before there's no interaction button when you hover your mouse over them.

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Unless that's intended for NPC interaction

muted pagoda
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npcs ignore you when they're out of dialog, yes

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(unless 1.5 changed that somehow, havent actually gotten a working 1.5 going yet :p)

fallen lily
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Ive been trying to install smapi but steam wont launch into it any1 have a idea why?

fading shell
severe sparrow
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Ah okay ty

muted pagoda
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you have to set the launch options as the smapi installer tells you to near the end

severe sparrow
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Does anyone know if the NPC Map Locations mod is still reliable ? There seems to be a lot of posts in the Bugs section but it looks like the developer stopped updating it

mossy stump
tribal notch
severe sparrow
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@tribal notch Oh okay thanks for the heads up. I was going to install it but a lot of people seem to be reporting bugs with the new areas

neat plaza
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or copy and paste it

mossy stump
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ok

fallen lily
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What do i do if steam starts up normal sdv even if i have the path in the launch options?

quiet umbra
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@unreal stratus

dusky canyon
fallen lily
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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe

dusky canyon
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you're missing %command% after it

neat plaza
dusky canyon
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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe %command%

neat plaza
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and put the path inside of ""

dusky canyon
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"C:\Program Files (x86)\Steam\steamapps\content\app_413150\depot_413153\StardewModdingAPI.exe" %command%

errant hornet
fallen lily
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then it says windows cannot find C:\Program

dusky canyon
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can you show the path of where your stardewmoddingapi.exe is?

quiet umbra
neat plaza
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ahh

quiet umbra
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turns out a bit harder than what I thought

fallen lily
dusky canyon
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and the 64-bit one?

fallen lily
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wdym?

dusky canyon
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oh, you're not using 64-bit?

fallen lily
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idk tbh

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i think i am

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what should it look like?

dusky canyon
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% change it to this if you're not using 64-bit :>

fallen lily
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that worked tysm

dusky canyon
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yay!

fallen lily
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whats the differeence between 64 bit and 32 bit?

royal tundra
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64 bit can use more RAM, meaning you can load more mods. Especially the memory-heavy mods, like Custom Music

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yes, it turns out some people in here have managed to figure out how many mods you can cram into the game before everything crashes

fallen lily
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and how would i "upgrade"?

twin pasture
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i use 64 bit ^

devout pumiceBOT
neat plaza
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is this normal for 64bit?

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it's normally steamapps/common/app_12345/depot_12345/ right?

dusky canyon
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Path is supposed to be "C:\Program Files (x86)\Steam\steamapps\content\app_413150\depot_413153" yes

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are you playing cracked?

twin pasture
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i moved my depot game folder from depot downloader to my hdd

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didnt download from steam cause it was taking too long ;

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followed some video on youtube

gloomy bear
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Umm... so this is an issue

errant hornet
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Uh oh

neat plaza
gloomy bear
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I switched to 64-bit and that happened

dusky canyon
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o god

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my eyes

gloomy bear
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And there's no errors in SMAPI

errant hornet
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Ok this is... definitely broken in somwhere SDVpufferchickcry

dusky canyon
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I suggest maybe redoing this part

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maybe something went wrong during installing

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or your save got corrupted ;-;

gloomy bear
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So I need to uninstall and reinstall?

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Or just run the command in the console again?

dusky canyon
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uhhh

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Maybe deleting and redoing it all

errant hornet
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That's probably not save corruption, something broke in UI logic or something I guess?

hazy holly
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Is there anyone who can answer questions about specific mods?

errant hornet
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If save was corrupted, it probably wouldn't load and throw errord

neat plaza
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

errant hornet
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^

hazy holly
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Okay, uh. I had a question on where the original website is for the mod "Health Bars". I try updating it but the link constantly sends me to Look Up Anything page on Nexus. And the original page where I got Health Bars from doesn't have an update anywhere. Could this affect my game?

dusky canyon
royal arrow
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That's the one I use, highly recommend SDVpufferheart

atomic scaffold
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This keeps happening every single time i close the game. I am currently running arch linux

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Does anyone know how to fix this

gloomy bear
errant hornet
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I think it's worth to try, but if you have got any take out your Mods folder before reinstalling the 64 bit so your mods don't get lost

gloomy bear
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I also installed SMAPI again

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I also tried entering the download path in the console a second time

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But it just says invalid default manifest

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So I don't think that'll work again

tribal notch
severe sparrow
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Does anyone here use the Timespeed mod ?

tribal notch
atomic scaffold
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Thanks

tribal notch
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you could try doing something different on line 113

atomic scaffold
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Ok

severe sparrow
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Cerulean do you know anything about Timespeed ?

tribal notch
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never used it

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my friend uses https://www.nexusmods.com/stardewvalley/mods/2262 which might also interest you

severe sparrow
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oo I'll look into it

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I just had a question about the config.json

tribal notch
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what's the question?

severe sparrow
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and then a TickLengthsByLocation line

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I was wondering if it was necessary to bother with the location times if I just set the default time

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I assumed setting the default tick length would affect the whole game

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so I wasn't sure why Tick Length By Location was a thing

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but I filled them in all the same anyway just to be safe

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To be 17 seconds real time for every 10 minutes in game

tribal notch
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you only need a default

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but could make one map run faster/slower if you wanted

severe sparrow
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That'd probably only work in single player though right

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To make certain areas go faster/slower

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I assume it wouldn't work with farmhands in the game

tribal notch
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my guess is, the main player sets the clock for all player

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so the main player would get the effect they wanted, and it'd be a bit random for the other players

severe sparrow
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Yeah that's my goal with the mod

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Was hoping to just set the clock for myself and all my friends haha

tribal notch
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it's just a guess, I've never played mp

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FOREVER ALONE SDVpufferchickcry

severe sparrow
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I'm actually surprised not many people play with friends hahah

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So far everyone I've talked to on the discord is on single player

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But do you think I could leave those Tick Length By Location values at 0 ?

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If all I need is the default tick length

tribal notch
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I would put null not 0

severe sparrow
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Gotcha thanks

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I'm slowly sifting through the mods just to see what would work well in Multiplayer

gloomy bear
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I'm trying to go through the installation process for 64-bit again

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When the installer says to provide the location of the depot-downloaded copy

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Should I include the quotation marks or not

loud sky
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hii i really think the “stardew valley foliage redone” recolor would fit my aesthetic of cottagecore but the creator discontinued it 😭 does anyone have the file for it? pls let me know if you do <33

tribal notch
sinful flicker
gloomy bear
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I tried doing the 64-bit installer again

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And it says that it made a temporary folder

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Should I do anything there

ashen vapor
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is there a way to apply separate mods to save files? as in, if one hair mod conflicts with another, would i be able to use one for one save and use a different mod for another?

tribal notch
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yes

ashen vapor
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oh awesome, how would i do that?

tribal notch
ashen vapor
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thank you!!

tribal notch
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you need to keep track of which mod group to load for which save, by yourself

storm quarry
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hi guys

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can i ask if using more than 70 mods will it affect gameplay

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or does it depend on ur pc heavily

errant hornet
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Sometimes depends on the pc, but also depends on what mods they are, too

storm quarry
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hmmmm im currently running on 62 mods

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im afraid 😊

royal tundra
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it depends on your PC and what mods they are; some mods are "heavier" than others. 72 is my "light" mod set. 200+ mods are common for some players in here

hazy leaf
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I run 200+ mods myself 😔

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I'm weak, I see a pretty mod i use it

royal tundra
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I will be on my next save. Once I stop fiddling with mod sets for it XD

sinful flicker
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Yea, I hit 300 and started having issues on 32bit. Upgraded to 64 bit and most of them are resolved, still a bit stuttery, but the game saves at least?

twin pasture
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how to fix invisible modded machines? SDVpuffersweats

topaz matrix
twin pasture
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no lemme try that

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how to verify game files? (on 64 bit)

topaz matrix
neat plaza
twin pasture
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oh it opens the location where my 32 bit game is at ;

topaz matrix
# topaz matrix okay

then u will copy the file from the 32 bit content folder into the 64 bit content bit

twin pasture
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oh okay thank you!

topaz matrix
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np

twin pasture
errant hornet
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Are you using some mod that modifies Craftables tilesheet?

twin pasture
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Yellog's wood craftables i think

errant hornet
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Maybe try removing it? A mod that's doing this and not updated for 1.5 can cause this

twin pasture
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okay

dire fractal
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is there any mod that allows me to marry vincent?

gloomy bear
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Does anyone know what this means

twin pasture
somber loom
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looks like you need custom companions

mortal locust
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i think i have all the gameplay mods i want right now (unless i want to dip into stuff like SVE i guess) but now i'm faced with picking aesthetic and dialogue mods and that's........... gonna be tough lmao

somber loom
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the rest are just issues arising from no ridgeside village bc no custom companions

gloomy bear
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Is it possible that this is the reason my screen glitched earlier

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Because it was missing something it needed to load RSV?

somber loom
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its possible, install what ur missing and then try it again

gloomy bear
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I also ran into this

neat plaza
gloomy bear
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I'm not really concerned about Nagito, since that usually occurs and the mod works fine

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Oh

hushed jewel
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hi i tried to update my mods and now this is happening

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can anyone help 😅

neat plaza
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does consolecommands, savebackup and errorhandler not show up on modlists on smapi or did you delete them?

hushed jewel
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i use nexus because I know nothing about modding, so i just updated them. and this happened. i didn't do anything other than downloading the new versions.

neat plaza
hushed jewel
hushed jewel
neat plaza
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try install them manually

silent lily
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@tired brook The "cooking skill" is not working with "all professions". It they are suppose to detect each other but don't seem to be. The "Luck skill" is still working fine with all professions. I still get the message "[Luck Skill] All Professions found. You will get every luck profession for your level." but there is no line for cooking in SMAPI. https://smapi.io/log/7ca02831d93d44c09315ffbda14e5732

hushed jewel
neat plaza
lavish rover
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my dog house is a still, cut off image, any ideaS?

dire fractal
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that may be just how it is

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since its a map replacement right?

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they can be a little buggy especially with tiling

mortal locust
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does anyone know if Spouses React to Player 'Death' and Custom Death Penalty Plus work together?

hushed jewel
native dragonBOT
mortal locust
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why am i getting question marked at

errant hornet
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(She's sending it like asking if anyone knows)

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(Or means 'I do not know'?)

topaz matrix
errant hornet
mortal locust
mortal locust
errant hornet
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Spouses React to Player Death just changes/adds dying events. But Custom Death Penalty Plus seems to change other things such as item or money loss

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(Haven't used Custom Death Penalty too, just read its Nexus page)

silent lily
ember totem
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Anyone familiar with a fix for this? All help is appreciated.

errant hornet
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Seems like some dialogue mod replacing entire of Penny's dialogue and wasn't updated for 1.5

tired brook
dire fractal
#

hello

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using the magic mod is it supposed to look like this?]

tired brook
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@dire fractal The UI needs some work, but you can click the boxes along the left side to select a school of magic. There's a bug where the hotbar on the right (where you'd normally drag & drop spells to 'equip' them) isn't visible for new players; that'll be fixed in tonight's update.

silent lily
tired brook
silent lily
#

however that is about my level of skill with github, so not sure how to read the code. only that it is there

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I see. hmmm

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not sure why it is not working them

tired brook
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Note that it only activates when you warp, so you might need to exit & re-enter the farmhouse before testing if you just enabled it.

silent lily
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I can do that really quick

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let me load my game up.

dire fractal
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ah ok thnx

twin pasture
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hey! if anyone knows of any do let me know, i am looking for replacements for yellog's wood craftables for 1.5, or maybe an unofficial update of it. SDVpuffershy

silent lily
dusky canyon
gloomy hamlet
lavish rover
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it is capitalist dream farm 2

silent lily
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@tired brook Thanks, sorry for the bother. it turns out that it was just that I needed to warp, go figure. I kept restarting my game to try and fix it but never walked out the front door. On a different note, and I don't need it as I use all profession. but i noticed when i could not get it to work, that you can not use the shrine in the sewers to reset custom profession. Not sure if there is a mod to fix that or not.

twin pasture
#

thank you! 🙂

tired brook
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@silent lily The sewer shrine isn't supported yet unfortunately. It's on my list to look into for future versions though.

silent lily
#

thats ok, like I said I don't need it. As i use all professions. If you have a list, i would love you to add controller support for "prestige skills", it would be nice at some point. That mod feels less cheaty then all professions, but i cant use it. I play split screen with my wife and she could not click the buttons with a controller.

tired brook
#

I'm not maintaining that mod unfortunately, so it'd be best to post a comment on the mod page for that.

silent lily
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There are only unofficial updates so probably not going to happen. Oh well

dire fractal
#

is there a mod that lets you set down ore nodes from inventory ingame or how would i do that?

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xnbnode?

neat plaza
#

that's a mod for doing stuff with xnb files

quiet umbra
#

@tired brook I was looking in my save file, and can't find the magic0.2.json file from the magic mod.... this was always a part of the Magic mod in the past, has something happened to it now? Also, I still have the problem of the altar loosing it's glow and magic function for some unknown reason. The log says the Magic altar was placed, and it usually works directly after getting Magic from Wizard, but when I return to add points to the spell it no longer functions....

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Since the altar doesn't function "magically" editing the magic0.2.json file directly was the only way to continue spell progression, but now that is gone too

tired brook
#

That file doesn't exist anymore; the data is stored in the player's modData field in the save file now. What did you edit in that file before to fix that issue?

quiet umbra
#

it has (had) an entry for "Free Points" that were the points accrued through using spells... then you could distribute them to the spells you wanted to increase

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This was a basic function of the altar back when it worked.... I thought that SVE was interfering with it, but I took that mod out and still had the disappearing magic function from the altar. No clue why that happens

tired brook
#

I'll take a look later today; you shouldn't need free points to access the alter, since you also use it to set spells on your hotbar.

quiet umbra
#

true... but when the magic disappeares from the altar, little choice is left

jolly bridge
#

Guys, send me download for you past mod, PLS.

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( For PC )

outer chasm
#

is there a mod that lets you easily move things like filled chests and artisan machines that are processing something? The Seasonal Garden Farmhouse mod changes the layout way too much when upgrading the house, so now half of my things are stuck out of bounds

upper ember
#

No Clip will let you go out of bounds so you can get to it

outer chasm
#

I have that and I can get to them, but I can't move them without taking everything out of the chest or breaking the machine which stops it processing, I just want a mod that lets me move it and allows everything to stay intact

cinder jasper
#

Is Stardew Expanded as cool as it looks

twin pasture
cinder jasper
#

Is all the new stuff added into the community bundles and stuff? That seems like it would make it a bit too hard and unmanageable

cinder jasper
#

That's good then

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It seems like it fixes one of my main issues with Stardew right now which is lack of overall content

royal hull
rare quest
cinder jasper
#

Well, lack of certain kinds of content

upper ember
#

I think it's Expanded Storage?

cinder jasper
#

Mostly in terms of the NPCs

rare quest
#

Well. Base game SDV doesn't have a pink haired NPC haha.

slim atlas
#

Also, Lunna Astray. (And i have a list of individual NPCs too. I like to add NPCs)

royal hull
cinder jasper
#

I think I definitely will play through with SVE next

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I wonder what CA and Po think about it

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Its basically an expansion that adds stuff people have begged for forever

quaint thunder
#

I think my main reason I play with SVE is that I feel for Claire and Sophia. I don't really know the RSV npcs yet

slim atlas
#

That's definitely fair. My introductions quest is up to 76 NPCs, and not all of my downloaded NPCs are even part of it, which should tell you something about the number of NPCs I have added.

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I like it to feel populated.

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I wish more folks had NPCs for the Boarding House mod. I only have two living there other than the two that run it.

formal hatch
#

what does Stardew Valley Expanded Add? never tried playing with mods before

neat plaza
#

a bunch of npcs, storyline for both joja and cc and maps

cinder jasper
#

Expands some of the current NPCs and fleshes out stories

formal hatch
#

looks actually fun

cinder jasper
#

yeah I think it looks great

pulsar iron
#

Question: is my memory making things up or did the old mod Chest Pooling move anything added to a chest (by the player or by machines) into a chest that had an existing stack? And if it did, is there a mod that replicates that behavior for machines? Convenient Chests allows you to deposit to existing stacks, but that only works for the player

silent lily
rare quest
neat plaza
#

oh wow

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does the 25 include the warprooms, out of interest?

rare quest
#

NPC warp rooms are not included in the 32 location number.

neat plaza
#

ah

rare quest
#

(I don't really consider those new areas haha)

neat plaza
#

fair enough ahah

silent lily
#

I can't play without Sophia any more. She is by far my favorite character ever.

ashen stirrup
#

@silent lily I feel the same way about Victor lol

silent lily
#

I do wish I could hire some people to take care of the vineyard after I marry her though. Always felt bad about that big empty house

slim atlas
slim atlas
rare quest
silent lily
#

Add SVE, RS, ES and BH with all it's NPC and you will be close

lucid nexus
#

No idea if this is the right place to ask. I was wondering, if it’s even possible, is there a way to change Stardew to 64bit. I have seen things saying it is possible and I’ve tried and it hasn’t quite worked. So I was wondering if it is and if it is.. how?

rare quest
neat plaza
#

!oom pretty sure theres a link on this page

native dragonBOT
neat plaza
lucid nexus
#

Yeah that is what I tried but it didn’t work sadly

slim atlas
lucid nexus
#

Unless I’ve done something wrong. I cannot get Steam console up

quaint thunder
#

I may be wrong but doesn't the newest smapi have an option to trigger the steam download?

outer turret
silent lily
slim atlas
#

I have ME and Blance. Don't know if I have all of Lemurkat's.

lucid nexus
slim atlas
#

"fellow clowns" doesn't ring a bell, so I may be missing those.

outer turret
#
            "LogName": "NPC Exclusion NPCs to avoid Intro Quest issues",
            "Action": "EditData",
            "Target": "Data/CustomNPCExclusions",
            "Entries": {
                "OliverK": "Socialize"
            }
        },```
silent lily
#

Jasper, tristan, Mr ginger are her NPC mods. She does ES also. Plus some great content mods

outer turret
#

And Juliet and Jessie 🙂 Also, thanks folks!

silent lily
#

I forgot they where not part of ES.

outer turret
#

Anyhow, KMFrench if you duplicate the above and add in the list of all mod added NPCs, they should be excluded from the introductions quest

silent lily
#

Oh, I will do that thanks.

outer turret
#

however, you will need to start a new game to notice.

slim atlas
#

Juliet and Jessie I've got (and Jade, for that matter). Also have Tristan.

outer turret
#

The other option is to start the game, THEN add all the additional NPCs, since it doesn't add on, it just goes with what characters exist when you start the game

slim atlas
#

Oh, I do have fellowclown's stuff. Except Magical Family.

#

(Couldn't figure out SVE compatibility of that one, so didn't download)

quaint thunder
lucid nexus
#

So if I download this will it fix the 32bit to 64? I am just trying to understand it all

topaz matrix
quaint thunder
slim atlas
old karma
#

I currently have a bug where resources aren't used up when I am crafting stuff. So if I have 50 wood and craft a chest, I still have 50 wood. No idea which mod can even cause this. Anyone able to shine a light on the problem? https://smapi.io/log/6f39d3c00f1f4bdea4e29b72ea88f993

silent lily
topaz matrix
topaz matrix
shy orbit
#

@old karma apparently it's a bug with cooking skill. Pathoschild is trying to fix it i believe

old karma
outer turret
topaz matrix
silent lily
#

Yay, it was auto corrected, sorry about that.

outer turret
#

That would be autocorrect. Theyve fixed it now

vital saddle
#

well sh*t I was wondering why my other games weren't working

#

idk if smapi did it since it made me a different game copy to run my modded stardew it also duplicated my normal steam games

#

and I was wondering why they kept crashing everytime I opened them

snow wraith
#

smapi did what?

#

that's not how it works, something big broke if you got duplicate files

silent lily
vital saddle
#

idk if was smapi but it doesn't run the same as how it supposed to cuz my what happened is my steam apps got duplicated and now there's a separate folder where I can run my stardew modded

#

but opening it in normal steam just opens it as vanilla stardew

silent lily
vital saddle
#

dang idk what happened then

dusky fox
#

Lucifer;WAIT WHAT

#

I didn't expect the mod to work

vital saddle
#

cuz it duplicated my common game folders so I can't open my other games but stardew seems to work fine

snow wraith
#

smapi just runs the original base game file, but modifies it by applying the mods you have downloaded. it doesn't copy anything.

vital saddle
#

this techy stuff is hurting my brain

silent lily
#

C:\Users\ *****\AppData\Roaming\StardewValley is where your saves are located

#

a dup of your stardew steam dir should not effect your saves at all.

slim atlas
vital saddle
#

cuz I did all the instructions in installing all the mods and everything and I tried to open it in my steam but it just came out as vanilla so the only way I could run a modded game was an application with a pufferchick icon

#

like I was confused af

#

also I think it had something to do with my computer

#

so I'm too scared to touch anything rn

quaint thunder
#

the normal exe is the vanilla game, you can get steam to run the smapi one

silent lily
#

to use steam to launch stardew modded with steam.... after you install SMAPI it gives you a link to copy to your stardew icon in steam.

vital saddle
#

cuz it duplicated my don't starve game and idk if I should delete the duplicates

#

cuz I can't run them

silent lily
#

but you can also just open the folder and use the StardewModdingAPI.exe to run it too

vital saddle
#

I'm very confused guys

silent lily
#

you did something wrong when copying your folder at some point. how did you copy it? did you manually copy it

snow wraith
#

as are we, tbh.
no idea what could have caused the games to all get copied.

vital saddle
#

yeah I think I did so the smapi ran in that copy instead

royal hull
#

Anyone know if the mosasaur artifact issue on Mermaid Island was ever fixed?

vital saddle
#

so all of my smapi stuff is in that stardew copy

silent lily
vital saddle
#

no no they both work

#

like the steam one is just vanilla but the copied one with the exe pufferchick thing runs the mods

silent lily
#

then you are good. they will both show your saved games as saves are stored elsewhere. You just need to remember what saves are modded and what saves are not.

vital saddle
#

hmm this is scary so do I delete the duplicates of my other steam game?

#

cuz it's just don't starve/DST

silent lily
#

I would.... but make sure they are duplicates.

vital saddle
#

they are I checked

silent lily
#

worst case scenario, you delete the wrong thing and have to reinstall the game

vital saddle
#

ughh

#

well I changed the name of the folder to Stardew Modded

silent lily
#

you can always just leave it. all it will do is take up space

vital saddle
#

so I'm guessing I just delete the duplicates and leave the stardew game alone

silent lily
#

yup.

vital saddle
#

alright great

#

wish me luck

#

I could always just redownload stardew since it's in my steam

#

thanks guys I'm always so nervous with this techy stuff

#

okay I deleted the duplicates and my modded stardew is running fine

#

but I think it's just the don't starve games problem cuz it still crashes

#

so it had nothing to do smapi and I think I need to reinstall my don't starve

vestal steppe
#

some people love to ignore me for some reason SDVpufferglare

vestal steppe
#

Omg thanks

tired brook
atomic scaffold
#

Does anyone know how this /bin/bash command works

#

I'm currently trying to have multiple mod folders that open up a different times in stardew valley

#

However after following the directions, the code only outputs that the file is a directory

tired brook
#

The problem in this case is you need to specify the path to the launcher script, not the folder.

atomic scaffold
#

so how should I word it

tired brook
#
#!/bin/bash
SMAPI_MODS_PATH="mods(multiplayer)" /home/joker/.steam/steam/steamapps/common/'Stardew Valley'/StardewValley
atomic scaffold
#

so it launched the game but didn't go into the mods folder the code requested

#

instead it went into the main mods folder

#

how can it go into the secondary folder

#

???

silent lily
#

Thanks

orchid pollen
#

Seems to work at the moment. Thanks so VERY much for looking into that for me 🙂 👍

atomic scaffold
#

@tired brook I fixed it by moving the directory to the same line but thanks for your help. Yesterday I was loosing my mind over this

royal hull
#

Okay, um..... this is weird, my vanilla save let me put blue discus in a fish pond, but my modded game will not; it says "Your blue discus does not want to live in a fish pond." What mods would cause this, or is this something about the vanilla game I'm missing?

tired brook
#

@orchid pollen @silent lily Thanks for testing! I'll be releasing an update with that fix tonight.

dire fractal
#

so what was the workaround for magic menu for the moment?

#

nvm hotfix tonight

native dragonBOT
#

@royal hull Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal hull
#

Never mind, I did a stupid.... let me try something and I'll get back with y'all.

#

Yep, false alarm. I did a stupid. It's all good now.

neat violet
#

What did you do, out of curiosity?

royal hull
#

I forgot to zero the pond after removing all of the old fish SDVpufferdizzy I feel dumb. lol

neat violet
#

Huh, weird that it would say "your fish doesn't want to live in a pond" rather than "Pond is not empty/not set up for this fish" or something similar.

tribal notch
#

"WrongFishType": "Your {0} doesn't want to live in a {1} pond.",
the message is a bit more descriptive than reported 😂

royal hull
#

I would have figured it out sooner if it says "Your blue discus doesn't want to live in a crab pond" 😅

tribal notch
#

it's meant to say that

#

did you have a modded fish in the pond first?

royal hull
#

Nope, just crabs. For the pearl. Now I need bananas.

#

That sentence looks so strange.

tribal notch
#
Game1.drawObjectDialogue(Game1.content.LoadString("Strings\\Buildings:WrongFishType", heldFishName2.ToLower(), Game1.objectInformation[fishType].Split('/')[4].ToLower()));
#

I have no idea why that didn't turn into "crab pond"

outer hull
#

anyone know the name of that mod that makes your farm way bigger and you get a quarry in it?

#

and theres also like a bigger cave

neat violet
#

There's a lot of big farms that add quarries, lol

outer hull
#

ye

#

i remember it being called like "bigger farm mod" or sum

sage jetty
#

hey for the ridgeside village update, does the out-of-date file folder have to be deleted first? or can we just replace the folder?

#

Cuz i know with SVE we have to delete all out-of-date sve files first

upper ember
#

I'd delete it just to be on the safe side

sage jetty
#

👍 gotcha

severe sparrow
#

Anyone here use the Better Junimos mod ?

remote marsh
slim atlas
glad elm
#

I don't know if anyone here can help me. SDV keeps not being able to read my savegame, I have rolled back a day several times. The older save it can read, but not the new. And then I play again and again it can't read. Quite frustrating. Since the older save SMAPI has been updated, some mods as well. In the same period it happened that suddenly NO savegames what so ever could be read, turned out that a game file went missing. I copied back in from a backup and saves could be read again. I did a verify/repair through GOG Galaxy and the problem returned (and NPCGiftTastes.xnb went missing). I copied from the backup again, but now I have the problem with this particular save again (LOG https://smapi.io/log/90c0aec3c2f44cf89c9e1278c813a115 ). I don't know what to do.

sage jetty
#

ok hm still having an issue with ridgeside after the update:

#

anybody else get this?

chrome cosmos
sage jetty
#

ok!!! can you dm me with the invite?

chrome cosmos
#

sure, one sec!

sage jetty
#

tyty ❤️

glad elm
#

Reinstall also didn't help.

chrome cosmos
#

we have someone here who can take a look if they’re able to

glad elm
#

But it is the same save that keeps corrupting even if I do different things.

chrome cosmos
#

oh so even if you start a new save it does the same thing?

glad elm
#

No, I roll back a few days.. Play a few days.. and the new save has the same problem.

#

I must say another weird glitch has been happening, whenever I try to craft anything. It automatically crafts 2, but I don't think those are related.

chrome cosmos
#

hm, have you used a save editing mod before? or edited your save file manually?

glad elm
#

I have, but I don't think with this save.

chrome cosmos
#

those are usually the main culprit for corrupted saves, id recommend not using them/not manually editing the file unless you know exactly what you’re changing

#

im not sure i can be of help here SDVpufferchickcry but im gonna ping someone who might be able to

glad elm
#

Thanks.

chrome cosmos
topaz matrix
#

who else needs help

muted pagoda
#

is tmxl working in 64bit? it throws a can't find assembly error looking for the 32b exe, but not sure if that's just expected or not

cinder jasper
#

My game has suddenly decided to let me craft infinite of anything as long as I have at least enough materials to craft one
I will restart my game and see if it fixes it

chrome cosmos
#

alright, can you send a log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cinder jasper
#

did I have to do that before closing the game

#

cuz I closed it and re-entered it now

chrome cosmos
#

uhh just load into your save and then close it and send a log

cinder jasper
#

ok and it is still doing it anyways

chrome cosmos
#

i mainly just wanna see if the issue is a mod you have

cinder jasper
#

I did just download a mod required for a mod I had and it says it might cause issues so its probably 100% that

chrome cosmos
#

ah, ill take a look when you send it

cinder jasper
#

SpaceCore being the new one I added today

chrome cosmos
#

i…dont see anything that could be causing that o.o

#

i dont think spacecore affects that kind of stuff though

slim atlas
#

It's the Cooking Skill. Recent update did something weird. Pathos is planning to roll out a fix tonight.

#

(I only know because I saw the conversation earlier)

chrome cosmos
#

oooh

#

ive never used that mod, i saw the word cooking and just assumed it wouldnt be causing that lmao

silent lily
cinder jasper
#

oof

dire fractal
#

is magic updated

cinder jasper
#

Yeah thats why I got SpaceCore so |I could use that mod

slim atlas
mortal locust
#

whoof, npc map locations throwing out like six billion of the exact same error

slim atlas
#

But I think Pathos mentioned an update coming from that also.

dire fractal
#

dang ole darn

#

yea tonight

cinder jasper
#

Is the cooking skill mod cool though?

#

It looks cool

gentle glen
#

I have a question

velvet pumice
#

I can’t get mods to download on Mac can anyone help?

dusky canyon
gentle glen
#

is there another mod that is like a school

mortal locust
shy orbit
velvet pumice
#

Everything up to the terminal is fine but I’m just confused

#

And everywhere I look just says to follow the instructions on the terminal just it’s got little to none

shy orbit
#

in what step are you, installing smapi?

hidden jetty
#

I am trying to install SMAPI on my POP OS (Ubuntu linux) and I have followed the instructions from the wiki, installed mono but when I try to run the install on Linux.sh file Eddy give me an error that says some packages could not be added install on Linux.sh is not a package

shy orbit
#

it might be that it's opening with a package manager or something

#

@hidden jetty how were you running the script?

#

ah i see eddy is a package manager indeed it seems

hidden jetty
#

I downloaded from the site, unzipped to my desktop, opened the new folder and duble clicked the install on Linux.sh like the instructions from the wiki said to do.

shy orbit
#

can you open a terminal in the unzipped folder? if you open it there and type ./install\ on\ Linux.sh it'll probably work

hidden jetty
#

Oh crap, I have to find where steam put my game lol

dusky canyon
hidden jetty
#

That worked, thanks.

velvet pumice
#

@shy orbit I’m to the step where I’m at the files screen and clicked on install on macOS.command and then the terminal pops up

shy orbit
#

what does it say?

shy orbit
velvet pumice
#

The default interactive shell is now zsh. To update your account to use zsh please run ‘ chsh -s /bin/zsh’.

runic cobalt
#

Yay, display finished SDVpufferparty . Im dead

shy orbit
#

or what happens if you press enter

velvet pumice
#

When I run what it says “ Changing shell for ( my computer password ) then below it says “ Password for ( my computer password ) “

shy orbit
#

hm. i'm not sure how mac works with this, but do you know how to open a terminal in the smapi installer folder where the install command is?

#

or wait, i misread, you don't need to run that command. what happens if you just press enter in the terminal that pops up with smapi install command? @velvet pumice

#

that message should be just text printed to the terminal but it might hide what the installer prints to it i guess

#

and i'm thinking that if you press enter it might prompt the smapi installer to print its text to the terminal again and so make it visible

velvet pumice
#

When I press enter when I first get into the terminal it just copys and pastes the last line which is “ (my Mac account name )-iMac:~ ( my password)$ but when I put in what it says and press just enter it says “ chsh: Credentials could not be verified, username or password is invalid. “

shy orbit
velvet pumice
#

Ok thanks I’ll try

muted pagoda
#

humm, get the feeling tmxl isnt actually loading, given that none of the warps off grampa's farm work :p

mortal locust
#

here's a question: does anyone know if the fishing interface here is from a larger mod?

keen crow
#

It's from Gwen's Grandpa's Tools

#

It's the same mod that picture is from, which also retextures the fishing interface

fossil mauve
naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fossil mauve
mortal locust
#

oh my god yeah it's right there on the other preview

#

i feel dumb now

#

in my defense it's 2am and i've been trying to sort mods out literally all day

muted pagoda
#

oh, that's funny. So I figured out why tmxl was unhappy. Apparently if it sees a 'Stardew Valley.exe" it tries to load the 32bit assembly. (the 64 bit client is StardewValley with no space) which I copied as a spaced version to make Vortex happy, without that extra copy it loads fine, silly.

fallen hedge
#

so i downloaded expanded and i launch the game none of the mods show up at all this is what comes up??? [TMXL Map Toolkit] Open Buildables Menu with: F2
Setting breakpad minidump AppID = 413150
Steam_SetMinidumpSteamID: Caching Steam ID: 76561199187277457 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Json Assets] Loading content packs...

fossil mauve
#

Can't tell if Custom Furniture is making the error or a dependant is doing something. 😦

shy coyote
#

does anyone know what is wrong with my stardew valley because whenever i try and load a save itll crash. It started happening after I had tried to use the mod to where I can see the villagers on map, including the ridgeside villagers :(

muted pagoda
#

the latest npcmap is not compatible with rsv

native dragonBOT
#

@muted pagoda You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.

dusky canyon
#

there is an alpha version of NPCMaplocations in the RSV discord server in #links

#

(which works, remove the one from nexus and use the one from there)

fallen hedge
#

who?

shy coyote
dusky canyon
#

ahh :< mine works perfectly, welp

fallen hedge
#

dm me if you can help. so i downloaded expanded and i launch the game none of the mods show up at all this is what comes up??? [TMXL Map Toolkit] Open Buildables Menu with: F2
Setting breakpad minidump AppID = 413150
Steam_SetMinidumpSteamID: Caching Steam ID: 76561199187277457 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Json Assets] Loading content packs...

shy coyote
#

damn. how did you set it up? maybe im doing it wrong. did you just put both files into the mod file?

dusky canyon
#

can you post a !log @fallen hedge

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fallen hedge
dusky canyon
muted pagoda
#

that log looks like you have the dependancies of SVE, but not actually SVE

fallen hedge
#

what should i do

shy coyote
#

soo its only one map location thing correct? The yagisan one right?

gritty drift
#

Hey, does anyone know what happened to looking for love? the mod isnt available on nexus anymore

fallen hedge
#

@dusky canyon can u help?

dusky canyon
#

but replace the nexus NPC Map Locations with RSV one

dusky canyon
shy coyote
#

oh and i replyed to the wrong one hahha

#

heres what I have in mods

dusky canyon
#

aahh I see

#

and you replaced the folder called NPCMapLocations right

shy coyote
#

uhh yes, Im fairly sure. The npcmaplocations is what I downloaded from the rsv

dusky canyon
#

ahhh I see

#

ummm

shy coyote
#

thats what is in it

#

and its alright if you cant help, i should be alright without the map anyways lol

dusky canyon
#

Can you open the manifest.json in Yagisans folder for me?

#

oh wait, this might be better

plain ridge
#

wow npcmaplocations again eh

dusky canyon
#

that's what I did (to be sure ;-;)

shy coyote
#

alright, ill give that a try

dusky canyon
dusky canyon
# shy coyote alright, ill give that a try

if that doesn't work, then I'm not really sure what else to do sadly. :< There was one user who fixed it by removing Walk to the desert redux, so you can try that if you have that installed AR_PandaSour

shy coyote
#

Nah, it didn't but thank you anyways. Ill probably just go ahead and uninstall all the mods I've got and reinstall them. I probably messed up something so that'll be the best bet.

dusky canyon
#

AR_EggyRunCry I wasn't of much help, sorry

shy coyote
velvet pumice
#

@shy orbit I’m back I’ve gotten as far as I’ve got the mod but there is no mod folder in stardew valleys folders I’m trying to get CJB Cheats Menu

tribal notch
tribal notch
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mortal locust
#

tried the RSV alpha download for npc map locations, still getting six billion errors, so i'm just removing the mod at this point lmao

calm goblet
#

Bruh im scared to add another expanded mod after SVE became lord only knwo whats gonna break

snow prism
#

RSV and SVE dont clash, they work fine alongside each other

#

but RSVs new version has a few hiccups, I might wait a bit until the fixed version is up 🙂

velvet pumice
#

@tribal notch I don't think it crashed there are no folders that show up when i look up the errorlogs

tribal notch
#

log lets people tell you things instead of ask you things 🙂

velvet pumice
#

Then I might need help finding it because I’ve got no clue what to do feels like I’m hacking into a government database

#

I’m trying to use the instructions on the wiki

dire fractal
#

Process is terminated due to StackOverflowException.
after this in terminal the game freezer

tribal notch
native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mortal locust
muted pagoda
#

no mod folder means you didnt install smapi generally, stack overflow you will want to trim the log before posting because ti will be the same error repeated several thousand times

snow prism
solar hound
#

how to delete smapi pls help

royal arrow
#

!gettingstarted

native dragonBOT
royal arrow
solar hound
#

ok

solar hound
#

where do i go

snow prism
#

remind me in 12 hours sparrow npc map loc issue

devout pumiceBOT
#

Sure thing, shekurika (#3039736)

solar hound
#

to find how to delete smapi

velvet pumice
naive drum
#

@tribal notch do you have a changelog for this latest Better Junimos beta?

tribal notch
solar hound
#

how do i delete smapi omg

naive drum
#

rdxfgchj too late

#

Oplife, run the installer again, it is also the uninstaller

solar hound
#

it says its corrupted or something

naive drum
#

craig, you should have a downloads folder on your computer

#

oplife, you will then need to get a fresh copy of the SMAPI installer

mortal locust
tough patio
royal arrow
tribal notch
gentle glen
#

is there another mod simlar to a school

snow prism
silent lily
snow prism
tribal notch
velvet pumice
#

I got the installer and when I double click “ install on macOS.command” a terminal pops up that says “ last login: Mon Jul 12 21:13:15 on ttys000” and the next line is “ ( my computer password)@(My account name )-iMac ~ % “

tough patio
#

@snow prism Looks like these mods were updated, aww geez this is embarrassing. It might be xtardew messing with Jodi/Robin?

tribal notch
velvet pumice
#

i could just DM it to you

shy orbit
#

seems like the simplest solution to try for first

snow prism
tough patio
#

oh nice, it's that easy. I will give it a shot

velvet pumice
#

yes i changed it to /bin/zsh

shy orbit
#

i mean did you install bash with homebrew

tribal notch
#

it doesn't matter what your shell is

#

that's a red herring

velvet pumice
#

no hold on

tribal notch
#

it installs fine with bash, I'm living proof

shy orbit
#

the smapi installer script is a bash script. that message seems to be interrupting the install process

dire fractal
#

hey, does anyone know how to take a screenshot of your whole with the natural colour reshade mod? whenever i do so through the settings, the reshade isn't applied

tribal notch
shy orbit
#

yeah i thought the message wouldn't matter, but in this case it seems to be a problem. so suppressing it might fix the problem

dire fractal
shy orbit
#

well manual install would work too, but it's a bit more complicated perhaps

velvet pumice
#

its on zsh the READ ME.txt says to open unix-install.dat

#

or unzip it

calm goblet
#

I think the only major mods i have are SVE, Multiple spouces, and Life cycle mod, im afraid of getting riverside cuz the life cycle mod has a area in the entrance

tribal notch
#

and report back

velvet pumice
#

i followed what it said and it says SMAPI is installed! Launch the game the same way as before to play with mods.

tribal notch
#

party time

velvet pumice
#

is that all i need to do for now?

tribal notch
#

yep, run the game to check that SMAPI is working

#

then you can add your mod

velvet pumice
#

ok thanks

#

it says its running with smapi and now how do i add it

past lynx
#

Heya, need some help here. Every time i craft something it doesn't use the resources for some reason, anyone know how to solve this? Or maybe theres something im missing here

velvet pumice
#

and how would i unzip the mod into the mods folder

tribal notch
#

switch to Finder
from the menu, Go > Go to Folder
paste in ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods or whatever your folder is

#

drag unzipped mods into that window

velvet pumice
#

thanks it worked 🙂

torpid pewter
#

Does the Multiple Spouses mod disable the confrontation event?

vernal crane
#

Any mods that improve marriage

#

Also making children useful

past lynx
#

Does anyone know of any mods that possibly can cause crafting recipies to not use materials?

lapis void
neat violet
muted pagoda
#

that's an issue with cookingskill the material thing

torpid pewter
#

Thank you.

past lynx
#

Cooking skill, ill try taking that out then see if it fixes it

dire fractal
#

multiple spouces works?

#

er polygamy?

torpid pewter
#

Yer

#

At least, it did last version. If the 1.5 update broke it, the SMAPI compatibility page didn't report it.

#

Is there a console command or something to add a recipe? I just noticed the Storage Variety recipes I dropped 35K on aren't actually in my crafting menu.

past lynx
#

@muted pagoda It worked! Thank you very much!

muted pagoda
#

its a known issue that a fix is coming for, was talk about it earlier

torpid pewter
#

Ah, thank you. I was worried when the last update was in March.

muted pagoda
#

ah was meaning the cooking skill thing, sorry

torpid pewter
#

Oh, devil.

muted pagoda
#

looks like there's other reports of that on their nexus forum

#
Go to mod's BigCraftables folder where you find the folders for each craftable item. Inside, you'll find "big-craftables.json" for each item. Use notepad++ to change this line to true : "IsDefault": false. Now the recipe is available in the crafting menu.

Yeah. Same problem here. Bought the ice cooler and adventure bag before the update. But now I can't buy any other storage recipes. Something that I noticed is you hear a chyme when you buy an item. This chyme is missing on buying those recipes. Hope it gets fixed soon. ``` this could work for you probably.
#

@torpid pewter

torpid pewter
#

Ah, thank you. I saw the bug reports earlier, but I must have missed the jury-rig.

muted pagoda
#

thats just in the posts, and it should work, that just makes it a non 'recipe' recipe

#

guessing its something with Khrobus not actually giving you the recipe when you buy it or something

torpid pewter
#

The ones I bought are from Robin. So it's not specifically Krobus.

muted pagoda
#

ah, probably a deeper expandedstorage problem then

tough patio
#

@snow prism Thank you for the help, that was the problem. I disabled Jodi and Robin and it is working again.

fallen hedge
#

so my gf is now getting expanded on her mac and she is 100% lost

#

i am greatly confused aswell

#

does anyone have a reference video?

#

or has done it on mac?

topaz matrix
#

okay did u download everything needed to run sve

#

do u have smapi @fallen hedge

fallen hedge
#

yes

#

i think we do

topaz matrix
fallen hedge
#

i did it on windows and got it working but when she had to do it on mac everything was diff

#

we have it

#

on mac yes

topaz matrix
fallen hedge
#

yes

young field
#

Hi! What's the best way to figure out which mod is causing a bug?

torpid pewter
#

If the SMAPI log doesn't say, disable them a handful at a time.

upper ember
#

Do you have the required mods SVE needs? What does it say when you try launching the game?

young field
#

I'll give that a try, thanks @torpid pewter.

torpid pewter
#

No prob, Bob.

young field
#

I'm fairly certain relationships are taking an extra long time to gain hearts @upper ember

dire fractal
#

Whats the hotkey for UI info suite, i dont see a config fiel

upper ember
#

When you open your pause menu, it's the hammer icon

torpid pewter
#

Scratch that, I think that's "Lookup Everything."

dire fractal
torpid pewter
#

Hold one in your hands.

#

That'll show you the area it'll cover, as well as the area covered by existing scarecrows/sprinklers.

torpid pewter
#

Does the Combine Machines mod cause conflicts with Stack Everything?

vital saddle
#

is it safe to delete the duplicated file of my stardew, cuz what happened is I accidentally duplicated my steamapps so that stardew has all of my modding stuff

#

both them work kinda like multiple places to open

topaz matrix
vital saddle
#

ah yeah that's cleaner so you won't get confused

topaz matrix
#

i do this for the multi files i play

vital saddle
#

help

#

I think this has something to do with my duplicated file

gentle glen
#

did you delete the old files

tribal notch
vital saddle
#

so do I rename it?

#

which file?

topaz matrix
#

nvm

tribal notch
#

Custom Furniture is the one complaining
it tells you the rules:

#

relax, read the message, look at your files, rename the folder that looks too long

pale forum
#

is there an updated version of prismarine tools/cobalt or something of that sort?

muted pagoda
pale forum
#

alr ima check

#

ty

muted pagoda
#

it looks like there's an unoffical by pathos still limping prismatic along

pale forum
#

yea ill try that

shy orbit
#

@vital saddle usually that happens when mod folders are inside the folders with long names that are created from the archive file names (like zip files) and moving the actual mod folders out of those folders fixes it. on the other hand it could be that the way you duplicated your steam library resulted in a too long path too

vital saddle
#

yeah I have a duplicate of my stardew but just the application cuz I think steam thought I didn't had it (I moved my stardew out of the steam apps) so it made me a new app separate from my modded stardew

#

so I'm guessing I should delete that stardew?

shy orbit
#

i don't think that would matter, potentially what matters is what installation of the game you use (the log should show that)

vital saddle
#

I'm guess the name of the file I put my modded stardew in probably fucked it up then?

shy orbit
#

well it's not really possible to say with this information

vital saddle
#

cuz opening it leads to having the same name as the stardew valley down there

orchid pollen
#

Can anyone offer help here?

severe sparrow
#

When closing out of stardew with mods on can I just close the game normally or should I be exiting out of the smapi cmd thing ?

shy orbit
#

just normally

vital saddle
#

no wait holy shit it's fixed, I just needed to delete the duplicate and put my main one in my steamapps/common folder

#

so I guess the folder name was fucking it up

old spire
#

a good way to make sure none of your game xnb files haven't been overwritten by mods is to just reinstall the game, right?

#

then i can be sure i have a blank slate

shy orbit
#

!reset or this

native dragonBOT
shy orbit
#

but a full reinstall would be the surest way yeah

old spire
#

cool thanks

jagged current
#

For some reason after updating (ive been gone a while) - i cant get my custom map to load

#

i am starting a new save. i chose the type of map (this one was setup as forest)

#

no errors in red that deal with maps....

prime tapir
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

severe sparrow
#

Is how fast your energy recovers when sleeping in bed proportionate to the time that goes by ? Just curious because it seems that my energy recovers slower when using the TimeSpeed mod

jagged current
#

the ones im specifically looking at adding are becky_farm

muted pagoda
#

you need to delete and reinstall the newest versions of ppja to fix those red errors (those are items that got added to vanilla and arent in ppja anymore, just updating over the old version won't remove those properly) not sure if thats your speciifc problem but that will definately cause you other issues

jagged current
#

will it make a new world map not load/

prime pasture
#

hi, have anyone having problem when crafting material just refuse to be consumed when crafting?

muted pagoda
#

cookingskill issue, known, will be fixed 'soon'

prime pasture
#

oh i see

#

thank you so much

#

been banging my head for like a whole day haha

rain lava
snow prism
#

vanilla mechanic when you sleep before 12am.(or 1am?) you get back full stamina and half stamina if you stay up longer

jagged current
snow prism
#

Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM.

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
rain lava
jagged current
#

Let me fix the 3 red ones and ill check

severe sparrow
snow prism
severe sparrow
#

and I was just curious if you gained stamina back slower when you're in bed if time in-game was slower

jagged current
#

Is that partly because i dont have a game going?;

#

So the cellar and desert were done but not the foraging homested map.

muted pagoda
#

running the summary while standing in the place with the object you're curious about gives the best result

jagged current
#

Well the map is the default foraging map, not mine. the desert was changed.

#

becky_farm:

Local tokens:
token name | value
------------- | -----
FarmToReplace | [X] Forest
file | [X] Farm_Foraging

Patches:
loaded | conditions | applied | name + details
------- | ---------- | ------- | --------------
[X] | [X] | [ ] | Load Maps{{file}} (=> Maps\Farm_Foraging)

No current changes.

#

Ill swap over to moding. Thanks.

muted pagoda
#

the main reason I could see that happening is the farm you're on.. isnt a forest farm

amber sapphire
#

hey does anyone know of a mod that lets you see the range of a sprinkler? ik there's one for scarecrows so i was wondering if there's one for sprinklers

gloomy bear
chrome cosmos
#

range display is outdated, use data layers instead

gloomy bear
#

Oh

#

Whoops

amber sapphire
jagged current
amber sapphire
#

hey i just updated json assets and spacecore. can i delete the old files from my mod folder and drop the new ones in

neat plaza
#

yes
that's what you're meant to do generally

amber sapphire
#

oh okay, thank you :)

civic crystal
#

Hewo just wanted yo ask if anyone know a mod to marry isaac!

amber sapphire
#

who's that

glossy quail
#

@gloomy bear @amber sapphire use mod ui suite

gloomy bear
neat plaza
#

you can disable it in it

glossy quail
#

I didn t realise that

#

Even though i kinda used it

#

Rven though i have the one from sve

gloomy bear
#

I also have like

#

200 mods now

#

And my game is taking longer than usual to load

#

:D

gloomy bear
#

Ok it’s been over an hour now and it’s still not responding

muted pagoda
#

ah the mod rabbit hole, I might actually get to play in 1.5 :p, my last major attempt got bogged down in to the dreaded No more Memory (lol) errors

#

er yeah, it shouldnt take more than 10-15 in the heaviest of loadouts

gloomy bear
#

I migrated to 64-bit so I wouldn’t have to deal with OutofMemory errors

#

But now it’s just not responding

muted pagoda
#

kill it and check the log?

#

and yeah, 64 didnt exist the last time I really tried, and the initial 64 client hardlocked my machine :p

gloomy bear
#

Though I don't think there was anything super out of the ordinary

#

And I'm not sure if I should just get rid of some mods

naive drum
#

I see both Ridgeside and NPC Map Locations. Do you have the updated NPC Map Locations from the Ridgeside discord?

#

[checks the manifest in my copy of that] you do not have the updated NPC Map Locations

naive drum
muted pagoda
#

oh hey, ZuZu is a thing now, will have to look for that, neat.

gloomy bear
#

Yep, Downtown Zuzu

naive drum
#

Both "weird repeating errors in the log" and "saves load infinitely" are things nexus npc map locations can do with the latest ridgeside

muted pagoda
#

it was just planning my last pass of mods, havent looked for 'new' mods yet, still rebuilding my modlist from before, hehe

gloomy bear
#

Just downloaded the new NPC Map Locations from there

unreal stratus
#

Your game should start up normally now

neat plaza
#

hi oba

snow prism
#

oba SDVpufferchickhug

#

feeling better? SDVpufferchickmorning

errant hornet
#

Atleast better than yesterday? sihhiyee

snow prism
#

SDVpufferblargh wtf is that

gloomy bear
#

Hi Oba :)

#

And thanks :)

errant hornet
muted pagoda
#

2.85gb just at at launch before the title comes up, that..did not take long, heh.

hidden jetty
#

Ok, I downloaded SMAPI and installed it, installed the mods I want, when I get in to game most of them work and the game runs fine, but some of the mods don't work at all. I need the SMAPI log so I can get help, but when I switch to smapi from the game I can see the text for a short time but then it goes blank. I tried to use the instructions form SMAPI log parser for linux but they don't work, I search for /.config/StardewValley/ErrorLogs just like it said and found nothing. So where the heck is my SMAPI log?

muted pagoda
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

snow prism
errant hornet
#

Blargh emoji?

snow prism
#

he just said he doesnt have a log 🤔

snow prism
muted pagoda
#

that page has instructions for the various os's where it should be, if its not writing it at all that's a different bigger problem

shy orbit
#

@hidden jetty to be sure, there should be ~ character in front of the path to the log (it links to the user's home directory)

hidden jetty
#

Ok, when I go from the game window to SMAPI to see what its saying all the input from SMAPI disappears, if I scroll fast I can see text but as soon as I stop its blank again. When I try to put ~/.config/StardewValley/ErrorLogs into search it says nothing found, have tried to search from the home directory and others as well, it finds nothing

#

I also don't find a error log in my Stardew folder in Steam

shy orbit
#

the search function might not handle finding that depending on how it works. your file manager might support showing hidden files by pressing control+h and then you could access the .config folder in your home directory and also access the StardewValley folder in it

hidden jetty
#

Ok, let me make sure its showing hidden files and folders,

#

And ya, its hidden. I probably forgot to change it when I updated my OS

muted pagoda
#

3.9gb when actually loaded into a new save, yep, definately doesnt take long to smash into the 32bit limit now, hehe.

#

ah yep, the joys of os 'protecting' you from yourself

shy orbit
#

well the filenames that begin with a dot are normally hidden because they are usually configs and such

hidden jetty
#

Linux is good at protecting you from others, but ya I wish it would stop trying to protect me from myself lol.

#

Ok found the file and now the log parser give me this "The page was not displayed because the request entity is too large."

#

I think my PC hates me today.

neat plaza
#

very big log then xd

muted pagoda
#

infinite repeating errors are fun for that, suddenly 2gb text file

shy orbit
#

yep, you can try uploading it directly here if it's not too large for that

muted pagoda
#

if finder won't read it, it has to be huge

#

probably need to restart the game but not let it run 'that' long that the file gets too large

hidden jetty
#

Well when I go to properties for the file it says its only 39.3MB Not that big at all

neat plaza
#

that's big for a .txt file

muted pagoda
#

for a text file that IS alot

#

most text editors will not read a text file more than a couple of megs

#

there are some that will, but that's usually a specific feature of that editor

neat plaza
#

notepad starts to lag around 1.5 gb xD

muted pagoda
#

wordpad chokes even earlier, last I checked

neat plaza
#

for me at least

hidden jetty
#

lol, now its only 1.1MB

muted pagoda
#

notepad is actually one of the best editors on windows for large files

neat plaza
#

ah

||casually discussing how big txt files can be while i have some floating laggy villagers in minecraft on my other monitor||

hidden jetty
#

Ya but Linux does not have it lol.

muted pagoda
#

I'm sure there are linux basic editors that will read big files, just maybe not the normal gui ones

hidden jetty
#

Now to see if I can understand it before i bug more people.

muted pagoda
#

if you scroll to the bottom you will probably see an error repeating

#

usually the case when you have an infinately inflating log

#

you can also feed it into the log parser now with it only at 1.1

vernal crane
#

@snow prism did the flying ribcage and the static fish bug got fixed on your mod?

#

I saw a ribcage fly away from the map

snow prism
#

whats a ribcage? 😮

#

on the island?

#

never heard of that x)

vernal crane
snow prism
#

Im not sure about the ribcage... I dont think it can show up with my mod, but not 100% sure

vernal crane
#

also the fish doesnt have any animation other than just move and spin for some reason

snow prism
#

flying fish should be mostly fixed? no 100% guarantee

#

which fish?

vernal crane
#

octupus iirc

snow prism
#

oh no, octupus are still buggy :c

#

I fixed it in the submarine with a workaround

#

but ocean octupus will prob still occasionally fly...

#

but they should have animations 🤔

vernal crane
#

okay

hidden jetty
#

Ok, so the mod (more like a modpack) Stardew Valley Expanded is what is giving me the problem. Looks like the log is saying there are mods missing that are required, but I downloaded and added all of the mods the SVE said I HAD to have.

hidden jetty
#

No, I am on POP OS (linux) so i am using SMAPI

#

Its loading the other mods I have just fine

vernal crane
#

i mean vortex downloader

shy orbit
#

@hidden jetty SVE supplies those mods in the main download actually (custom music and custom npc fixes are missing)

#

assuming you got it from nexus at least

hidden jetty
#

I got the mods from Nexus and chose manual download

vernal crane
#

oh okay