#archived-modded-support

1 messages · Page 1040 of 1

outer turret
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Sve can be overwhelming.

echo sparrow
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i can barely handle the villagers and friendships in vanilla lol

outer turret
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I had 94 at one point

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Cut it right back for perfection.

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Ridgeside is too much for me too. I mostly load independent NPCs play through their storylines then remove them.

echo sparrow
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Wow that is a lot. I have a gaming laptop so mine can barely handle more than 35 which is what I had lol.

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Now I have 25

outer turret
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94 npcs

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200 mods

echo sparrow
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OH WOW

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That is so many lol

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That would stress me out

outer turret
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Also gaming laptop

echo sparrow
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Ah mine is older. She still works decent for me tho

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I prefer vanilla anyhow, I will be making a new game soon and removing all mods so I can 100% it but that won’t be for another month or 2

outer turret
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I was running on a desktop about ten years old it was not happy

echo sparrow
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Actually I might just 100% it on my switch. So I don’t have to mess with removing mods because I’m really not tech savvy at all

outer turret
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yeh that works. I should dig out the switch again. Started a beach farm on it. Although 100% with mods isn't that hard. I did it with More New Fish.

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(but I was also halfway there when 1.5 released)

brittle timber
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@outer turret East Scarpe is a really lovely mod; using it now for the first time. Sorry so many people flaked on the NPCs.

calm goblet
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I find it kind weird how I'll activate a heart event with a person who isn't even in the building

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Very weird in SVE

outer turret
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thanks. It's not so much that they flaked... it's just that people lost interest and moved on, or didn't want to make NPCs with a dependency o another mod (I basically started it cos my town map being patched all over the place and took 20 seconds to load)

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It's really sad that SG never finished theirs though since I'm sure they were very close to completion (and had portraits and sprites and a house and everything)

brittle timber
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😦

outer turret
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i also take a while because I like to playtest my mods organically (ie: set the events off during actual gameplay rather than force them)

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as for activating heart events when the chars are absent... there's a trigger precon called P which means "Char must be present on this map" and I am guessing SVE doesn't use it. I try to.

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I've also found since 1.5 that weird stuff happens when you end an event with a warp out of the map. I think it's mostly intended for warping you outside of houses, cos when used on outdoor maps (such as town or bus stop) it warps you into houses. I had one warp me into Linus's tent, also my theater backroom and Juna's cave.

dire fractal
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I need help

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it says it skipped walk to desert redux because I have two versions of it installed

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but I can't find it

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I can only find one

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unless it means walk to desert (not redux)

brittle timber
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possibly. Simple thing would be to remove that mod from the folder, start the game and see if you get the same error

shy orbit
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they aren't meant to be used together, so it's only redux or the original

dire fractal
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oh ok thanks

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that's actually really helpful

shy orbit
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or well let me check

dire fractal
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oop

royal arrow
shy orbit
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yeah, that's how it looks. if deleting one of them doesn't fix it then we can troubleshoot it

dire fractal
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okay I will see

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yepperoni, it worked

rare quest
upper ember
main ingot
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q: whats the bot that lets you do ! commands that show certain messages? is it a custom bot for this server?

royal arrow
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Governor, but idk the bot's real name lol

main ingot
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hmmmmmmm

royal arrow
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Maybe it's Mee6 because Marilda in the DSV server is also Mee6

main ingot
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i do like mee6

dire fractal
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is npc map locations essential?

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all these mods say it's required but is it really?

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I don't see how knowing where characters are in the map could be so integral to the mod itself

neat violet
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It's not.

dire fractal
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good

quiet umbra
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what mods require it?

dire fractal
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many of the ones I installed, dunno examples

quiet umbra
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I've got it, but not because a mod required it

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I like to see where people are so I can intercept them sometimes

dire fractal
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me 2 but I got an error so I uninstalled it

quiet umbra
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ah... yes, it does get wanky

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before the mail system it was just about necessary for delivering "jobs"

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Maybe it will get an update and rejuve soon

true dock
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Actually, Governor and Bouncer are made by-and-large by aquova and Ian for the server. Uber's the only public bot here ☀️

shy orbit
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i always liked npc location compass more. so nice to be able to walk on a map and see what npcs are there and in what directions

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although i guess you can do that with the minimap of npc map locations to some extent too

keen spindle
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Hi people! Im new to mods, is there a way to alternate from vanilla steam sdv and modded sdv?

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I dont want to corrupt or use mods on a specific savefile

shy orbit
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you could also rename the Mods folder to something else so that smapi can't find it

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(i'm assuming windows)

wet flower
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quick question: is there a mod that allows chairs to line up with tables? or beds to line up with rugs etc

dawn mantle
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anyone know what mod these palms trees are from?

keen spindle
shy orbit
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maybe you could use the mod group method to set up the modded game and leave the launch options for the normal steam library entry for stardew valley empty (so that it just launches the vanilla game). but not sure what's the best way

remote marsh
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I personally highly recommend all of their mods. Such beautiful work SDVpufferuwu

main ingot
slim atlas
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Anyone able to help with my log? I cannot figure out what's causing this error on load, and the last weird JSON error I had caused some serious issues that managed to crash my 64-bit, so want to figure it out before I start trying to play.

shy orbit
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maybe a problem with fizzy drinks? seems to happen right after it's loaded

tired brook
main ingot
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every time smapi or sve updates i shake my fist in anguish because 1) how do u update so fast and 2) please take a break bro

tired brook
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@slim atlas That's an issue with Fizzy Drinks and Json Assets. The upcoming Json Assets 1.7.8 will fix that one.

slim atlas
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Odd. First time I've noticed it and I've had them both for a while..

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(Though Fizzy Drinks recently updated, didn't it....)

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Now the question becomes, will running it like that break my game, and if so, how many things have Fizzy Drinks as a dependency...

tired brook
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(I'll be releasing Json Assets 1.7.8 this weekend.)

slim atlas
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Well, that works too. I should probably spend some time tonight packing anyway. I'm mostly avoiding that.

rare quest
tired brook
junior wraith
tired brook
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@junior wraith That doesn't seem related to using mods? You can post off-topic images in #images-and-memes instead.

junior wraith
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Ok

ionic cargo
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My SMAPI log says my More New Fish mod couldn't load because I don't have More Fish installed, but I can't find More Fish. And it doesn't look like it's a dependency of the mod?

shy orbit
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!log @ionic cargo

native dragonBOT
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@ionic cargo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gloomy bear
ionic cargo
shy orbit
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looks like you're missing producer framework mod (not sure if it fixes everything at a glance though)

ionic cargo
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Let me boot and see if that fixes things.

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That fixed it! Thank you! I don't know how I missed PFM, but I totally did lol

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Thank you!

echo sparrow
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so i am kind of dumb and clicked on this curious on what it was and now i cant close out of it?! i clicked escape and E lol, i am on pc

gloomy bear
echo sparrow
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nooooooooooooooooo

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i mean

calm goblet
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I get how it becomes more "lore accurate", but i hate having to walk all the way to joja to buy cheaper seeds in SVE, is there a way to disable cheaper seeds in joja or is it like hard coded into the mod?

echo sparrow
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it doesnt matter that much since its raining but dang if i had to rewater i would be burned lol

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thanks for helping me ❤️ @gloomy bear

gloomy bear
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You're welcome

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If you want to force the day to end

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Type debug newday into the SMAPI console

echo sparrow
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i just closed out, all i did was recolor my buildings at robins

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but now i gotta find the right colors again lol

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good to know for future tho! ty!

past osprey
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hey guys sorry to bother (I'm usually on the making-mods channel) but do you guys know of any mods or frameworks that let you replace a map on a specific day? Like I'm trying to replace the town map with a custom one on Summer-20 each year and I'm having a hard time figuring out how to do it

shy orbit
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that would probably be content patcher using a when condition (ask in #making-mods-general and i'm sure someone can write out the patch for you even)

topaz matrix
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who needs help

quaint thunder
slim atlas
# quaint thunder It's pretty neat that you're using Barn Incubator Support, but do you have anyth...

Not yet, to be honest. Mostly because I haven't found any that require it. But I saw it and was sure I would end up making use of it from SOMEONE'S mod (not mine, I don't make mods), so I got it installed. This way if weird errors pop up as things update (not explained by "nothing uses this"), I can be ahead of it. I've been kind of grabbing mods in batches, and expanding animals is next in line.

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(One of the first things I do for Framework mods is check the requirements for other mods that have them listed as a requirement, but nothing shows there yet.)

quaint thunder
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It does have its little demo mod, barnosaurus Rex, but it kind of amazes me how many people actually have downloaded it for its lack of current use.

slim atlas
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(I'm TERRIBLE about remembering to grab optional files if I remove them because they didn't get along with the main mod for whatever reason)

quaint thunder
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Updating bfav might be more important if you want the barn incubator to work

slim atlas
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But figured I could post the log before I went and did that, because I was 99% certain it had nothing to do with the error.

gloomy bear
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Has anyone ever experienced a bug where

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Several NPCs are just sandwiched together at the bus in Calico Desert

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They’re just stuck at the door

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And not moving

slim atlas
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Can you post your log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gloomy bear
slim atlas
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There won't be, I'm looking for your mod list.

gloomy bear
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I also experienced a bug where the camera stops following my player character

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Which has an error message for it in the same log

slim atlas
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I don't know about the camera bug, but there's a bug with Downtown Zuzu and Walk to the Desert Redux that messes with the warps and screws up NPC pathing. Combine that oddity with SVE and RSV, and you get A BUNCH of NPCs that go into an NPC only warp on the bus to get to the desert, then get stuck there.

gloomy bear
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Yep

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Shiro, Philip, and Alissa get stuck there too

quiet umbra
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Sounds very much like a plot for an "Outer Limits" episode

gloomy bear
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And Claire and Martin just don’t enter Pelican Town

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They just show up at the Calico bus and don’t move

slim atlas
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It's a problem with the way the game maps NPCs. One of the maps in Downtown Zuzu connects to the sewer in a way that makes SDV route NPCs in a really weird manner, because it's looking for closest warps, not actual shortest paths.

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At least that's the understanding I got when figuring it out with Lemurkat a little while ago.

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Have to ask - Where is Marnie Immerisve (and the Jasmine expansion)? Nexus and Moddrop get me nowhere.

gloomy bear
slim atlas
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Ah, Ok. I just didn't realized what the internal files were called. I do have that.

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(I never really look at my mod list in my own logs, because in theory I know what I have installed.)

gloomy bear
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So I think I just have to uninstall Walk to Desert Redux and Downtown Zuzu for now

quiet umbra
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in theory...

slim atlas
gloomy bear
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Alright thanks

slim atlas
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I know there's a file edit that can be made, but I didn't save the instructions from Lemurkat, so I don't remember WHICH mod we edited (I think Downtown Zuzu).

quiet umbra
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I do know that there was a problem with the WDR warp to Zuzu... didn't have anthing to do with sewers tho

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I do wish someone would come up with a mod which has Marnie dumping Lewis & getting involved with Marlon... it could be just a sort of background thing

gloomy bear
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Ranch Expansion has Marnie dumping Lewis

plain ridge
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Ranch Expansion?

slim atlas
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Odd...Updated a few things, and now Content Patcher is telling me files are missing from mods I didn't touch...

gloomy bear
plain ridge
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ohohohoHOHHOoh

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gonna check out this mod

outer turret
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unless you have life cycle Marnie and Lewis or MArnie Deserves Better

quiet umbra
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I'll have to load it up... never had it b4

outer turret
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I am planning for more, just need to get East Scarp stage 2 finished first

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(more may include making Marlon a mobile NPC or at least adding a couple more cut scenes)

quiet umbra
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sounds good... I have to admit that I've always thought of Lewis as kind of a sleeze

gloomy bear
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I still don’t understand what the big deal is about the mayor having a girlfriend

slim atlas
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That's unrelated to the NPC problem.

quiet umbra
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ah... I have WTTDR, but never tried Zuzu, so my knowledge is basically just hearsay

slim atlas
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I tend to get most of the map expansions. I'm sure there's a few I haven't nabbed yet (for instance, I don't have Sundrop City, but that's due to SVE incompatibilities), but if I find out about expansions, I usually grab them (which is PROBABLY why I have to run 64-bit to manage to save the game without crashing).

gloomy bear
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I wonder if there’s any map expansions I don’t have

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Aside from Sundrop

slim atlas
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I'm not sure. Nothing jumps out at me from yours, other than Stardew Valley Expansion Redux (which is separate from SVE, and with use of configurations, compatible with it). I need to do more exploring on Moddrop though. I hadn't initially realized that some mods are ONLY over there.

gloomy bear
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If I uninstall WTTDR but keep Downtown Zuzu, nothing's gonna go wrong, right?

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Because if I remember, WTTDR is on the list of mods that Nexus says that Downtown Zuzu requires

slim atlas
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I think you'll have to warp to Downtown Zuzu with console commands.

gloomy bear
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Does that mean going there by bus won't work?

slim atlas
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That I don't know. I haven't unlocked the bus with those installed yet (because I keep adding and testing mods and haven't played a game since I got 64-bit running).

gloomy bear
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Ah ok

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Thanks

crystal jewel
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do i need to keep this cmd window open to play stardew valley?

naive drum
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modded stardew? yeah.

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the command window that you're probably talking about is SMAPI

cobalt folio
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Heavily modded game, and finally grew a giant pumpkin, once it grew everytime I walked near it my game would crash, and now it seems there are a few spots on my farm where the game crashes. I am no expert in this kind of gaming, anyone want to have a look at a really scary error log? Here you go, any advice would be helpful... thank you! https://smapi.io/log/bb2d35ff46764c378a65ae387eb1c914

naive drum
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your game is tryign to load a file called "fence3103.xnb". this file does not exist

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no idea what could be telling the game it needs that file though

vital saddle
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hey my smapi and content patcher says there's an update, is it okay to just remove the folders when transfering new one?

snow wraith
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to update smapi you need to run its installer again, same as when you first did.
content patcher you just remove and replace the files, yes

vital saddle
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is nothing gonna happen to my mods?

snow wraith
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nah, they'll be fine

vital saddle
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so just remove content and replace it with the new content folder?

snow wraith
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the content patcher mod folder, yeah

vital saddle
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yeah it's just called content on my stardew folder that's what I meant

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or is that the vanilla game?

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where's the content folder I haven't touched anything

snow wraith
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Content? no that's the base game files.
the one you want is in the mods folder next to that

vital saddle
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Ohh

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okay got it

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okay I replaced the content patcher folder and then I just run the game?

snow wraith
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yeah. that's all it takes

vital saddle
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thank you

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okay so for some reason every time I'm trying to buy a recipe from Gus it keeps exiting out

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like no matter how fast I can't get it it closes out immediately when I scroll down

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Oh wait

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can someone help me with this?

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital saddle
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here ya go

merry gorge
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Stardew just got updated and now the games doesnt run with SMAPI, pls help

naive drum
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i'd check the Cosy Cafe and Bits and Bobs mods to make sure they don't add the same recipes

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sunny, you need to reinstall SMAPI - good timing too, it updated today

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i'm assuming you're on mac/linux

merry gorge
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Yeah

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What do i need to delete to reinstall the new one though?

naive drum
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technical details of the mac/linux implementation of SMAPI mean that when the game updates or has its files verified it deletes 1 (one) important SMAPI file. you don't have to delete anything to install new SMAPI

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just run the installer again

vital saddle
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bits and bobs are technically hats and blush/makeup so that can't be the case

naive drum
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you can safely install SMAPI over SMAPI as many times as you like, SMAPI will just treat it like an update or a file validation

merry gorge
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Oh nice

naive drum
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unicorntears i didn't know that sorry - im still going "hmm" at that cosy cafe stuff though, something has added a duplicate recipe to gus's menu?

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...actually have you tried

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!reset

native dragonBOT
vital saddle
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Cosy cafe are new recipes and I had them in my game longer than the soda mod so maybe it's fucking it over

naive drum
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in case an xnb got mangled somehow - worth a try

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oh maybe cosy cafe and soda mod both add a copy of the same recipe?

vital saddle
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I did put another mod cuz I thought I could get extra recipes with the soda mod cuz they're compatible

naive drum
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FizzyDrinks?

vital saddle
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it's an ice cream/shaved ice mod

naive drum
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oh, ice cream!

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OH
that sounds like something that might overlap with a cafe mod!

vital saddle
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yeah cuz the cafe mod used to have a parfait recipe but the updated one replaced them with soda

merry gorge
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The guide says just to install the new version and i assume it auto replace the old one, where do i install it to though?

naive drum
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sunny, just install it the same way you installed the old version

merry gorge
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I don’t remember how i did it before 💧

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Ok, its fine, ill figure it out

naive drum
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it'll autodetect default stardew locations

vital saddle
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so do I delete the ice cream mod? if it's that one fucking it up

naive drum
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if you have stardew installed someplace weird, or have it installed to multiple places on your machine, put the installer in the Stardew Valley folder you want to install to and it'll autodetect that install location

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unicorntears you can delete the ice cream mod, or if you want to do things the more complicated way you can read item lists, find the duplicate recipe, and delete it from one of the mods

merry gorge
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Oh, i think i got it working

vital saddle
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SDVbear sounds complicated I'll just delete the ice cream mod

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I'm fine with just soda

merry gorge
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Yay it works, thanks wing, and good luck with what ur doing unicorn

naive drum
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yeah, that's fair!

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some people go for doing little tweaks here and there for compatibility, some are more "they must work together out of the box"

vital saddle
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I don't trust when the nexus mod requirements says "this mod need to run with this mod (optional)" but really it actually needs it to run everything

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cuz I think that's the case with the ice cream mod cuz the other recipes are optional they said

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gonna go delete the ice cream mod and let you know if it's running better
thanks for the help wingheart

naive drum
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iirc the ice cream mod has a bunch of extra content that's only available with other mods installed

vital saddle
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yeah so i'm gonna go delete it, the sodas are cute tho

naive drum
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like, if you install Lucky Clover, iirc it detects that mod is present and adds a clover ice cream to the game

vital saddle
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I really like that cocktail drinks mod but there's sooo many requirements

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yeah this one

quiet umbra
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👆 So tru on the many requirements, and some of them are not easily available (if that's the mod I'm thinking about)

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I love to tinker with the various machines, but it gets ridiculous after a while

vital saddle
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also the baking mods that make new cakes and desserts but my gawd so many requirements

quiet umbra
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yass... I am never going to get 100% with all the recipes and what not... I'm thinking of setting up a special Mods folder and just have the mods I simply can't live without in it to use when I'm feeling like whittling down the perfection stuff

vital saddle
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@naive drum uh oh

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okay now all my mods stopped working

naive drum
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why did you delete content patcher

vital saddle
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I didn't

vital saddle
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it's in there

naive drum
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unicorntears your log screenshot is claiming you do not have content patcher installed

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it is possible you forgot to unzip or something

vital saddle
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weird I downloaded the new folder

naive drum
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its a zip

vital saddle
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okay weird I could've sworn I already put in there but it's still in the folder

naive drum
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also please provide parsed logs when there's a problem that you are trying to get help troubleshooting, screenshots are hard to read, are only a section of a log, and are missing the Trace log level

vital saddle
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Oh did I use the wrong content patcher?

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cuz the one in my mods folder has a different name to the new one

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help @naive drum

naive drum
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you have a folder named Content Patcher but it is missing vital files.

vital saddle
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Oh

naive drum
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Redownload and reinstall.

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it should just be named Content Patcher when it's done unzipping

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but all the files in the folder that is named Content Patcher should stay in Content Patcher

vital saddle
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cuz the one in my mods folder I think it does nothing it has dll at the end but the new one I haven't touched yet has pdb

naive drum
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Uh. That's only a part of the mod.

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Content Patcher has a .dll, a .pdb, and a manifest.json when you download it and it needs at the very least both the DLL and the manifest to be present in the Content Patcher folder

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and the pdb is probably important too

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Here's my Content Patcher folder, fresh off of Nexus - the config.json is generated when you run the game

vital saddle
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Oh okay I must've deleted the pbd instead of the whole old folder

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I wasn't looking sorry

naive drum
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you don't need to delete the folder with code mods like this

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you can just drag Content Patcher from the zip into your mods folder and say Yes to the overwrite

vital saddle
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ah okay

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sorry I've been dumb the whole time with this

naive drum
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it's when you're looking at mods with a lot of subfolders, like JA packs and complex CP packs like DSVO, that you really want to do the delete mod and reinstall thing

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and with CP packs in particular you may want to delete everything but the config file

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mods with lots of subfolders are prone to subfolder rearrangement which means that if you just overwrite you can easily get bits of the old versions hanging around in the new versions

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potentially causing...problems.

vital saddle
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yeah i get that

naive drum
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but with code mods usually it's safe to just overwrite!

vital saddle
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okay it's back to normal

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thanks again

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is there any way to remove the cosy cafe recipes from the missing recipe thing in my menu tab, cuz I already have the recipes and I don't think I can get 100 completion if it counts as missing recipes

naive drum
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i'd just use perfection tweaker to reduce the number of required recipes

vital saddle
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ah cool thanks

sick cave
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morning! anyone able to help out with this?

naive drum
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"19:31:29 ERROR Json Assets Duplicate object: Bourbon just added by [JA] ExoticAnimals, already added by Artisan Valley Machine Goods!"

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delete it from the ExoticAnimals folder

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also "19:32:38 ERROR Content Patcher Multiple content packs want to load the 'Maps\SandyHouse' asset (Looking for Love, SandysHome, Stardew Valley Expanded). None will be applied. You should remove some of the content packs, or ask the authors about compatibility.
19:32:39 ERROR Content Patcher Two content packs want to load the 'Maps\Railroad' asset (Refugee NPCs and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility."

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LfL, SandysHome, and Stardew Valley Expanded are not intercompatible.

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Refugee NPCs and Stardew Valley Expanded are not intercompatible.

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pick one

sick cave
naive drum
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fresh log please

sick cave
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okay, it'll take a while to get because my computer's slow lol brb x

tidal bison
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I have a question on the Tailor Mouse Mod, does anyone know the exact date the Tailor Mouse sends you the mail notifying you when he has arrived in the valley?

sick cave
naive drum
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More JA errors: 09:59:08 ERROR Json Assets Duplicate object: Pink Cloth just added by Pink Sheep Products for Json Assets, already added by [JA] ExoticAnimals!
09:59:08 ERROR Json Assets Duplicate object: Pink Wool just added by Pink Sheep Products for Json Assets, already added by [JA] ExoticAnimals!

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And a CustomFurniture invalid json error in Pride Flags - there's either a random full stop in the file as the first character, or it's choking on the full stop in the name

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yeah like two thirds of this log is custom furniture repeatedly dying over Pride Flags' "._content.json"

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if there's a content.json there delete the ._content.json; if there isn't you need to remove that full stop and underscore

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and check inside the file for errant beginning-of-file full stops

sick cave
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thank you! let's give it another go

sick cave
#

HEY @naive drum good news: the game runs! bad news: my current save doesn't run...
https://smapi.io/log/192a08e8a5f34238851df4cfc766bded here's the log - some manifest errors and misnamed skins & so on that i can handle, but there are lots of npc map location errors which i don't know what to do with. any ideas?

carmine sinew
#

are there any current problems with using json??

neat plaza
#

json assets?

#

or the file type

carmine sinew
#

json assets

#

and the mods under it?

errant hornet
#

When you add a Json Assets content pack to an existing save, you might have Json Shuffle bug

#

There was a solution but I forgot what it was again..

neat plaza
#

or remove one

#

i think

carmine sinew
#

ohhh maybe that, i'll see if i can fix it.. I just recently returned to playing sdv, and I downloaded all mods that may save had before

naive drum
#

the solution is Kind Of Annoying
iirc it's "update or add or remove 1 JA pack. open game. load save. close game. add/update/remove 1 more JA pack. open game. load save. repeat."

errant hornet
#

Or getting rid of all JA items you have?

naive drum
native dragonBOT
naive drum
#

(you got an OOM error)

carmine sinew
naive drum
#

your options when updating/adding/removing a lot of JA packs are either "remove all JA items from the world beforehand", "accept there may be JA shuffle errors", or "do it one pack at a time"

#

note that if you're removing a JA pack you do need to get rid of all the items from that pack from the world (spawned forage is fine to leave iirc, SMAPI cleans it up)

#

JA has some ID Fix code but it can only handle fixing 1 pack at once

#

the shuffle errors aren't gamebreaking or anything you jsut get really weird items

#

like that time i got a bizarre hybrid between a wine, an item called Dried Cactus Flower, and PPJA's Dried Flower item with a different flower

#

they sell just fine they're just interestingly weird.

#

sometimes their sprite becomes two or more sprites overlaid

royal tundra
#

my bug net once turned into the worm items that mark gathering spots, that's the sort of weird you can get too

carmine sinew
#

alright thank you sm aSDVpuffercute

naive drum
#

lately my attempts to purchase bugnets have them turn into swords and item spawner claims there is no such t hing as a bugnet
i should maybe try out a nightly build of bugnet

royal tundra
#

yeah, I've decided to leave it alone for now

naive drum
#

remember the time when someone's JA shuffle got so bad they turned boots that were being worn into food and their attempts to do the shuffle in reverse by rolling back their mods folder didn't turn it back into boots?

#

that was like
maybe last year or so

#

several JA versions ago

errant hornet
#

Sounds very bad

naive drum
#

basically 99% of the time JA shuffle is harmless and just gives you some artisan goods with absurd names

royal echo
#

Oooooh New SMAPI !

naive drum
#

or crops that have the wrong sprites in the field

fading shell
#

i had equipped boots turn into tea leaves.

naive drum
#

...adn then there's the 1% of the time when Things Go Very Wrong

fading shell
#

i ended up having to remove the boots in my save-file >.>

naive drum
#

oh it was you!

royal tundra
#

occasionally nasty game-breaking crashes >.>

naive drum
#

rgfvad remember the Weeds Honey and Tuna Chest fiascos

#

Tuna Chest wasnt even JA but it turned out to be Weeds Honey but in reverse

fading shell
#

no, it's happened to two people since i didn't roll back mods XD

naive drum
#

oh no it happened twice?

#

i thought i was just misremembering tea leaves as a plate of food

royal tundra
#

hats used to be a big one for bugs too but seem to have improved since 1.5; maybe boots still have the same issues hats did?

naive drum
#

Weeds Honey: one person in particular appeared to have a game that was just cursed or something because JA big craftables kept being called Weeds Honey. every time they got one big craftable to stop being Weeds Honey a different craftable turned into Weeds Honey.

fading shell
#

hence the reference in one of the soda packs? XD

naive drum
#

it turned out that, if a BigCraftable has the same ID number in the BigCraftable table as Honey does in the Objects table, the code for displaying honey names eats its name.

royal echo
#

basically if you want to avoid Jason Souffle, you buy quiche.

#

or

#

do changes w.r.t JApacks one at a time

errant hornet
#

W.r.t?

royal echo
#

with regardingation to

naive drum
#

Ironically, at the time, honey that was missing a preserved parent sheet index and wasn't storebrought plain Honey or Wild Honey did not correctly do a fallback name and instead was entirely nameless. The game handled this terribly.

#

Like, massive errorspam and no tooltip on mousing over it, can't pick it up, and trying to save while it existed resulted in the game crashing.

#

And yet a bigcraftable that was erronously being treated as honey did get a fallback name...of Weeds Honey.

royal echo
#

say you want delete a JApack and install a new JApack:

  1. delete old JApack
  2. start game
  3. load a save (because JA doesn't actually start doing automagic stuff until after SaveLoaded)
  4. play for one day (because JA needs Saved event to write its fixups)
  5. exit game
  6. install new JApack
  7. start game
  8. load a save (because JA doesn't actually start doing automagic stuff until after SaveLoaded)
  9. play for one day (because JA needs Saved event to write its fixups)
  10. exit game
naive drum
#

SpaceChase, after tracking down the cause of Weeds Honey (eventually. this took some work.) fixed it by just making JA bigcraftables avoid sharing a number with honey.

royal echo
#

EAS / XAS / JA-ng will try to do things in a different-ish way to (hopefully) prevent Jason Souffle from happeningizing

signal cypress
#

can u use mods on mobile (iOS)

#

ok

errant hornet
#

KiwiPeek I'm not having Jason Souffle because I'm using 1.7.3 version.. I think it's because of that atleast?

#

We should make Jason Souffle an item thinkcat

deep totem
#

I'm not following the convo, but i take it there's a cure for ja shuffle now?

naive drum
#

Tuna Chest: someone playing with Chests Anywhere had a chest category called Honey. Their game crashed every time they tried to save. Every chest they had in the Honey category was trying to have the display name Tuna, and nothing else was effected.
It turns out that chests and tuna use the same ID number in different categories, and for some reason this interacted with honey display name code or something to result in the chests being treated as a hybrid of the BigCraftable with that ID number and the Object with that ID number. But instead of just doing strange things to the name, this crashed the game because it couldn't handle having items stored in a tuna chest hybrid.

errant hornet
#

After seeing people start having the shuffle, I didn't update JA

royal tundra
#

I have a long list of things I SHOULD be doing in my game. What am I actually doing? Trying to catch all the fish for the Aquarium and considering adding more fish mods >.>

naive drum
#

i think i've even heard of people playing vanilla having weirdness occur with honey

#

specifically on a save that they took through a major game update

#

found the post i vaguely remembered about honey going wrong in vanilla
someone's 1.3.36 -> 1.4 save had a fairy rose honey in a chest for grange display purposes but when the game updated to 1.4 it turned into Wild Honey that didn't stack with any other honey

dire fractal
#

i need help boys

#

so i downloaded smapi

#

successfully

#

did everything

#

but how do i actually get mods?

#

like put the cool extra stuff in my game

errant hornet
#

SDVpuffersquee Download them from Nexus or ModDrop, unzip them and put the mod folders into your Mods folder

dire fractal
#

mods folder?

#

uh i have that?

#

ok one sec

dire fractal
#

i see one

#

there are files in the mods folder

#

one says vortex deployment

errant hornet
#

You're using Vortex?

dire fractal
#

i have smapi

#

but it has vortex in there

#

for somereason

#

idek what that is

#

i might have tried it a long time ago but dont remember

#

i got myself into this mod scheme before but dont remmeber

errant hornet
#

Are you installing the mods manually or via Vortex?

#

Vortex is a mod manager program

dire fractal
#

well im using smapi

#

and

#

the wiki is telling me go to mods folder

#

im using smapi

#

and nexus

#

i just downloaded a mod from nexux

#

it says i dont have an app associated for it

keen crow
#

You click "download manually"

royal arrow
#

SMAPI is a mod loader and essential for modding, but it's not a mod manager

#

As Red said, you need to click download manually since you're not using a mod manager for Stardew Valley

#

Vortex is Nexus' mod manager and it's very quirky with Stardew Valley, so we recommend manual install

fading shell
#

lenne! you're no longer orange

carmine sinew
#

hi! i seem to be facing another problem, some of my items/machines are invisible

dire fractal
#

yes i did this

#

i extreacted it into mods folder

#

and

#

smapi said it coulsnt be added to my game

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Is the mod an XNB mod? If so

#

!xnb

native dragonBOT
royal arrow
#

But log will give us more info

deep totem
#

@royal arrow what happened to the modder role? Didn't know one can yeet role like that

royal arrow
#

I asked the admins to remove it summerblush

#

I'm a happy plum now~ heart_purple

merry gorge
#

anyone know a mod thats shows you the process/finish time for machines? e.g. cask, keg, crystallarium, furance etc

royal arrow
keen crow
merry gorge
#

"Where did she come from, Cotton eye joe"

dusky canyon
#

@gloomy bear https://smapi.io/log/9b50e81c34d6498eab6abbd6bdc7768b this is my log. It started when I added ChestEx, but when I posted a bug report it came clear that it's probably because of a mod combination what causes it. The person in this image said it could be one of these combinations

naive drum
#

without the log, or the name of the mod, we don't know which framework mod you're missing so all we can do is ask for more info

royal arrow
#

Ye either that or it's an XNB mod o.o

dusky canyon
#

How does one update SMAPI when using the 64-bit patch? Do I redownload the 64-bit patch? ;-;

naive drum
#

nope! you put the SMAPI installer in the 64-bit Stardew folder and run it there

#

and when it asks if you want to install it to there you tell it yes

#

it's already compatible with 64bit patch stardew

dusky canyon
#

Yay! that's very easy

gloomy bear
errant hornet
keen crow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

carmine sinew
#

oh okay sorry

dusky canyon
#

there was no update for that

#

he said it's not possible for chestex to cause that so it must be a mod combination

keen crow
#

Oh.. Just above 🤣

#

Should really scroll up HyperShake

dusky canyon
hoary void
#

What’s the best mod for turning the bachelorettes into males?

shell jackal
#

If you find one let me know. Most of the ones I've seen, they just give them short hair and a small bit of facial hair.

summer rover
#

Lenne is a bean

iron blade
#

what is content patcher

keen crow
#

Mod you need. It's got it's link there in the log

tribal notch
#

I wrote it for Bringer, it will probably work for you too

#

mind you, your log has multiple errors and Warp Snitch only identifies one specific problem

gloomy bear
carmine sinew
royal arrow
keen crow
#

Json Asset explodes... Gonna guess a duplicate somewhere as this log loads SipSweat

royal arrow
#

Ye, could search the page for duplicate SDVpuffersquee

dusky canyon
#

I've got a weird question: I've got these chickens. Are the baby chicken sprites supposed to be like that? or are they supposed to be like the normal chickens?

#

for adopt'nskin

royal arrow
#

Could look at the vanilla files, or another chicken reskin mod. I'd guess probably yes o:

keen crow
dusky canyon
#

ahhh yes I took a look at the gamefiles just now

#

dont know why I hadn't thought of that

#

Babyblue and brown are like that, but the golden/white chicken has lots?

#

I don't understand why ;-;

outer turret
#

They might also be used for ducks?

#

But you dont get golden ducks.

dusky canyon
#

I guess I will find out once I start using the barn/coop stuff

glossy quail
#

Why did i only get 1 heart event with kent

errant hornet
#

🤷‍♀️ Because there's only 1 heart event with him in vanilla

glossy quail
#

And with expanded i know that there should be at least a second one

fading shell
#

in year 3

glossy quail
#

Oh

#

Im year 2

errant hornet
#

(Iirc, it was a mature event?)

fading shell
#

there might be a jodi event to see first, too >.>

#

or you see the kent one before jodi, idk they're linked

glossy quail
#

But i don t really have too many hearts with jodi

#

With kent im up to 9 hearts

#

Also how do i get the sewer key in expanded

fading shell
#

get jodi up in time for year 3, you should get both events XD

errant hornet
#

Get to 2 hearts with Marlon and reach the bottom of the mine

vernal crane
#

hello

errant hornet
#

Hi Selam

glossy quail
#

I guess ill need to feed him illegal prismatic shards too

vernal crane
#

any recommended mods that are sve compatible

#

visual ones too

glossy quail
#

@vernal crane i have 104 mods installed

vernal crane
glossy quail
#

I have ridgeside village and zuzu

#

I mean stardew is a light game

errant hornet
#

Though Zuzu will eat a lot of memory because they add too high quality songs..

vernal crane
errant hornet
#

XD KAMA

#

You come with that everywhere -> PufferHmm

glossy quail
#

@vernal crane how the fork is that even possible

#

From what i know you laptop needs 2 gb of ram to run

dusky canyon
#

Windows on my laptop even steals 6gb of my 16gb ram ;-;

glossy quail
#

Pff

#

I only have 8gb of ram

#

And it doesn t like mc

dusky canyon
#

ram is minecraft's favorite food

errant hornet
#

😆

glossy quail
#

Hehehe

errant hornet
#

Good thing I don't play MC

#

I've got 8 GB as well

vernal crane
glossy quail
#

It even broke my fan and i had to pay for another fan

dusky canyon
#

there's a website where you can download more ram, yaknow

glossy quail
#

Which needed to be on brand too

glossy quail
glossy quail
errant hornet
dusky canyon
#

sadly, you need a physical one

#

hahaha

glossy quail
#

I had to pay 200 ron for a new and on brand fan

vernal crane
dusky canyon
#

I make very bad jokes sadpeepoheart

glossy quail
vernal crane
#

lol

gloomy meadow
#

how to fix the ''out of memory'' error of SMAPI?

keen crow
#

!oom

native dragonBOT
royal arrow
#

I forgot there was a command for it, I went hunting for the link in the wiki lol

gloomy meadow
#

ooh, i'll see, thanks!!

quaint stag
#

i get this error every time i try to boot it up

gloomy meadow
#

I'm following the steps to install stardew 64 bits on steam, for those who have already done it, does this step take so long?
my connection would normally have finished downloading this a long time ago, it's only 400mb, but apparently it's still downloading

gloomy meadow
# topaz matrix just wait

ok ok, i just got scared because it's been like this for 30 minutes, i thought there might have been an error

sick cave
neat plaza
#

nope
it uses the same saves folder

quaint stag
main eagle
#

maybe try reinstalling stardew from steam?

quaint stag
#

will i lose my saves?

#

what about my mods and stuff?

topaz matrix
topaz matrix
quaint stag
#

ok

#

nope

#

still does the same thing

topaz matrix
royal arrow
quaint stag
#

my path and then the %commands$ thing

#

so i can have my steam achivments

royal arrow
#

can you copy-paste it exactly here?

quaint stag
#

E:\onceb\apps\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

yea there

royal arrow
#

That's the entire thing? You're missing a " at the beginning

quaint stag
#

okay let me try rn

#

it works! thank you so much im very sorry, for wasting your time

royal arrow
#

No worries! We're here to help SDVpuffersmile

gleaming bolt
#

Hello guys, does anyone know of any mod that conflict with the right click? I tried playing modded stardew but I can't hold right click for doing things like planting seeds and stuff

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Is this recent? maybe check the mods you most recently installed to see if they have a config that's somehow using the right click o~o

gleaming bolt
#

Sorry forgot the logs, one sec

#

I've not played for months so I did a clean install

#

I've got some outdated mods from what I can see, but I had this problem the same day I installed the mods so that shouldn't be the problem

tired brook
storm quarry
#

hi guys can i ask a question regarding using smapi is this the right place

quiet umbra
#

sure

storm quarry
#

after downloading smapi there’s this folder that stores ur back up right

#

so even if i uninstall sd and reinstall and download back smapi they will always keep my save file? cause that happened to me today and i’m confused how they found my prev save file even after deleting everything

#

sorry fi i dun make sense!

tired brook
#

SMAPI makes a backup of your save folders to the save-backups folder in your game folder. All it does is zip your current save folders into that folder, it doesn't automatically restore any saves.

If you deleted a save but it's still shown in-game, that's probably due to Steam Cloud Sync. To actually delete a save, launch the game through Steam and then delete the folders while it's running. That way Steam will sync the deletions to its cloud backup.

storm quarry
#

so in the future if i ever have to delete sd and smapi to reinstall in the future

#

how do i restore my save file ?

#

but thank u so much for the explaination!!!! 😭😭

tired brook
#

If you're uninstalling and reinstalling Stardew Valley temporarily, you don't need to do anything else. Uninstalling the game won't delete your save files, which are stored somewhere else.

glossy quail
#

Does anyone know a mod that lets junimos to work indoors?

tired brook
storm quarry
#

i feel so nub rn

#

thanks a lot pathoschild:)

tired brook
#

Welcome!

topaz matrix
glossy quail
#

@rare quest

neat plaza
glossy quail
#

Greenhouse

#

And grandpa s shed

neat plaza
#

greenhouse, greenhouse gatherers

glossy quail
#

Does it work on multiple levels?

#

And more range?

neat plaza
#

i think it's just a craftable but i'm not sure how it works since i dont use it

neat violet
topaz matrix
#

someone needs to update my mod folder

royal tundra
#

I presume you'd like this someone to not be you? 😛

topaz matrix
topaz matrix
dusky canyon
#

The earliest I can see is Sheila which I think is from Boarding House and the one after the error is Ian which is from RSV

#

so would this mean I'd have to remove boarding house for this error to stop?

#

ah nevermind, I think warp snitch is for a different error. This is not the same ;-;

calm goblet
#

Bruh its been a while but now that im playing sdv with about 80 mods I've now been reminded of how utterly addicting this game is

topaz matrix
dusky canyon
#

yes ;-; but that mod is for "An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.at StardewValley.Game1.warpCharacter(NPC character, GameLocation targetLocation, Vector2 position)" and I have "Input string was not in a correct format" ;-;

gloomy veldt
#

Not sure if anyone can help me with this error. Been playing a multiplayer game with my daughter for a few months. Took a break for a while, now, coming back when she tries to join my game, I get this repeating spammed error. "[game] An error occurred in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.PathFindController.moveCharacter(GameTime time)
at StardewValley.PathFindController.update(GameTime time)
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
at StardewValley.Character.update(GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0()
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)"

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusky canyon
#

that looks like the error you can use Warp Snitch for

mild frost
#

Poking my head in here, has the new smapi version released that makes it work with PC mp again? Don't want to keep telling people wrong in game support otherwise

dusky canyon
mild frost
#

Ah yep see pins derp

royal tundra
royal tundra
mild frost
mild frost
#

I do appreciate you all for helping all these modded players NODDERS

royal tundra
topaz matrix
royal tundra
#

well, that's a start 😂

topaz matrix
#

um @tired brook is this correct?

tired brook
#

That looks fine. The installer will tell you if it's incorrect.

topaz matrix
#

nvm got it

#

now i am going to wait till i get in my game to see what errors i need to address

#

hey are there any unofficial updates for important mods i should grab

#

beside bfav

neat plaza
#

space's
@royal echo is maintaining some of them im pretty sure

topaz matrix
#

u mean spacecore

neat plaza
topaz matrix
topaz matrix
#

i prob. need to cut my mod folder in half

#

who need help

rigid kelp
#

Hey can anyone help me with an issues I'm having with multiplayer? Me and my friend are trying to play on a modded map and have all the same mods downloaded. Yet every time he tries to join the game his character is invisible, can't move, or crashes the game. I've gone through the troubleshooting page and have done all the suggestions but we're still having isuses

neat plaza
#

!log (both people)

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid kelp
gloomy veldt
#

Hello, I wrote in earlier but was having trouble getting my log together had to replicate the error due to the smapi log being gigantic due to the constantly repeating error. "Not sure if anyone can help me with this error. Been playing a multiplayer game with my daughter for a few months. Took a break for a while, now, coming back when she tries to join my game, I get this repeating spammed error.

topaz matrix
topaz matrix
gloomy veldt
#

Oh, cool... Ill give that a shot

topaz matrix
#

@tribal notch you are a genius with your new mod warp snitch

topaz matrix
daring turret
#

Guys can you use mods in mobile?

neat plaza
#

!androidsmapi
yeas

native dragonBOT
topaz matrix
#

13:01:18 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:18 INFO Farm Type Manager Affected spawn area: "Backwoods Clover"
13:01:18 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:18 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:19 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:19 INFO Farm Type Manager Affected spawn area: "Bus Stop Clover"
13:01:19 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:19 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:19 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:19 INFO Farm Type Manager Affected spawn area: "Farm Clover"
13:01:19 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:19 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:19 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:19 INFO Farm Type Manager Affected spawn area: "Forest Clover"
13:01:19 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:19 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:20 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:20 INFO Farm Type Manager Affected spawn area: "Mountain Clover"
13:01:20 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:20 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:20 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:20 INFO Farm Type Manager Affected spawn area: "Railroad Clover"
13:01:20 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:20 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:20 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:20 INFO Farm Type Manager Affected spawn area: "Town Clover"
13:01:20 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:20 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:21 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:21 INFO Farm Type Manager Affected spawn area: "Woods Clover"
13:01:21 INFO Farm Type Manager Item name: "object:Lucky Clover"
13:01:21 INFO Farm Type Manager This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
13:01:22 INFO Farm Type Manager An area's item list contains a complex item definition that did not match any loaded items.
13:01:22 INFO Farm Type Manager Affected spawn area: "Ruins monster area 1"
13:01:22 INFO Farm Type Manager Item name: "Object:Pterodactyl Egg"

@neat plaza

neat plaza
#

what

topaz matrix
neat plaza
#

i've never used ftm
i've no idea, it's an info tho so it's probably fine

topaz matrix
shell jackal
#

You can ignore the last one about the egg. It just means you don't have a mod installed but I get that and it won't affect anything

royal arrow
#

Ye I have a mod that renames the dinosaur egg to turtle egg and sometimes I see those FTM messages

#

FTM only goes by name rather than item ID

shell jackal
#

For the others I think you don't have the Lucky Clover mod installed.

topaz matrix
topaz matrix
royal tundra
gloomy veldt
quiet umbra
#

hmm I just learned a new thing, I was busy doing something, but I went to download latest SMAPI, then spaced out and instead of telling windows to extract the file, I opened it & hit windows.bat... it went ahead and installed anyway

#

right from the zip file

gloomy veldt
dusky canyon
#

My boi lucikiel has been standing here since the morning, his poor legs

modern moth
#

Are there any mods that replace buildings with a more Japanese aesthetic, I'm a weeb sorry

topaz matrix
glossy quail
dusky canyon
glossy quail
#

I was able to make krobus open the portal but i can t go through it

dusky canyon
topaz matrix
dusky canyon
#

I believe it's broken as CP, but you can just take the images and put them in the customizeExterior building folder

#

that's what I'm doing with all the buildings mods

quick nova
#

What could cause input to suddenly stop working mid game (split screen)?

pine canyon
#

Anyone Think The Ridgeside Village Mod is Really Great! & Fun, I also Really Love The CJB Cheats & Item Spawner Mods, Anyone else agree?

oblique barn
#

Agreed. 🙂

dusky canyon
#

Does anyone know if Ulysses and Lucikiel are compatible with each other? o-o

royal arrow
#

Why wouldn't they be o.o? Do they spawn on the same spot? SDVpufferthink

knotty fable
quick nova
#

Is there a mod were you can run your own shop and sell stuff to the NPC?

gloomy veldt
#

Oh man, dont know if youve played the game "moonlighter" but that would be a really cool idea to implement in to SDV.

quick nova
#

no I havent 🙂

#

Yeah my kids spend all their time pretending they have a shop in town, they setup their little place with chests all full of items, I just wish I could surprise them with an npc that actually goes to them to buy stuff lol

gloomy veldt
#

imagine the mines part of the game expanded a bit. more focus on combat and loot, and you run a store selling your loot. Now that you mention it, I wish that was in SDV. It would translate so well

quick nova
#

yup

#

I may be interested in making this mod, I'm just wondering how the NPC stuff will work, will I have to setup events for EVERY possible npcs?

#

OR is it possible to have any npc walking by stop and randomly buy something from what is in inventory?

gloomy veldt
#

Yeah, seems like a heavy programming thing. Mapping npc routes and maybe an interactable crafting item like a display stand that you can put an item on and set a price or something.

#

Seems fun 😄

quick nova
#

Yeah but having to setup routes is a pain. We run SVE, RidgeSide, WTTD:R, GardenVillage and East scarpe... I dont want to have to do all those npc...

#

I need to figure out something more, "generic"

#

Maybe the shop is a tool and when you have it selected any npc that walks by has a bubble of text that appear above their head saying they want something and if you go talk to them while its up I hijack the normal dialog....

#

But you will want to setup shop somewhere cause the item they will want is random and you need to have a ton of chests nearby... that would be much easier to do

gloomy veldt
#

Yeah, maybe something on the heavy traffic routes. I'm new to modding , so the idea of actually programming them is a bit beyond my knowledge. But good idea!

royal tundra
#

the closest the game gives right now is that if you sell your stuff to Pierre or Willy the NPCs can buy it them talk about it with your

#

*you

quick nova
#

Yeah ive seen that, but its not like "running" a shop. I think the idea I mentioned above could go well with an outdoor market type of setup. Maybe I could modify a little corner somewhere to add stands. Like at the entrance of the town (from our farm).

sick cave
#

hey, any idea how to handle this warning for bfav ostrich? "10:34:11 WARN Paritee's Better Farm Animal Variety [BFAV] Ostrich will not load: "Ostrich" category already exists" - i think the problem stems from there being "Common" and "Somali" in the same folder, but i'm really not sure

cunning anchor
#

hi people, someone jhust told me that you cant have joja and community center completed and i thought there is a mod to have them both?

quick nova
#

@sick cave The way I would fix it is search my mod folder for files named "Ostritch" and inside all json files. Then I would figure out which objects are in conflict and remove one.

#

You probably have two mods trying to create the same category. 2 mods that have BFAV as a requirement. So right away you know you need to look in all folders starting with [BFAV]

sick cave
#

thank you ❤️

quick nova
#

your welcome

outer turret
quick nova
#

@sick cave in case you don't know, you can keep both mods if you comment out the item definition in the json files. If you dont find the conflicting object take a look at the [JA] folders

cunning anchor
#

@outer turret im thinking if i complete community i get rewards if i change to joja will i loose all rewards from community right?

outer turret
#

You can mostly complete community center then sell out to Joja

cunning anchor
#

@topaz matrix ups i wish but i dont know how to make mods haah

#

ahhh then i wont loose rewards from community ?

native dragonBOT
cunning anchor
#

;O thanks people!

outer turret
#

(maybe the one that gives chocolate cake)

gloomy veldt
#

I have the same mods on my pc as my daughters. she gets these errors, but I dont.

outer turret
#

It might be linked to your computers? Is she using a mac and you a PC?

gloomy veldt
#

Both on PC. I try to update all my mods and then transfer them all over on a thumbdrive.

rocky epoch
#

whenever I load up my game, it crashes and when I go into the error log it says "MarlonFay.xnb" not found, I've tried redownloading SVE but it still doesn't fix it. any suggestions?

topaz matrix
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glossy quail
#

Help

topaz matrix
topaz matrix
glossy quail
#

The entrance to the bug land in the sewer is broken

native dragonBOT
#

@glossy quail Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glossy quail
#

There is no error

topaz matrix
topaz matrix
rocky epoch
topaz matrix
rocky epoch
topaz matrix
wary cloak
#

!logs

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm bluff
#

Hello

#

Im downloading Stardew Valley expation hope its FUN

glossy quail
#

@topaz matrix stardew valley expanded

#

Also i used the sewers before unlocking it

calm bluff
#

How

glossy quail
#

From zuzu city

calm bluff
#

WOT

#

U can go to ZUZU in the expation

glossy quail
#

Now i gave myself the dark talisman and all my cc progress is gone

#

@calm bluff no you can t

#

That is another mod

upper ember
#

Different mod

calm bluff
#

oh

#

k

topaz matrix
glossy quail
#

No

#

But i guess ill have to update it

#

I mean i can always cheat the items in

#

Oooof

#

What id does the dark talisman has

#

So i can use the command

#

I want to give myself the talisman without screwing up the cc

earnest river
#

My game keeps crashing when I try to place sprinklers or bombs

#

I use mods so it may be due to one of them but I cant figure out which one it is

calm goblet
#

And smapi says nothing about it?

tribal notch
tribal notch
earnest river
#

it might be a case of me not understanding but i genuinely cant seem to find a mod causing the issue

native dragonBOT
#

@earnest river Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

earnest river
tribal notch
rocky epoch
fiery ferry
#

I'm having an issue using a controller with the new SMAPI update. I'm on a mac and previously had to do a workaround to use a controller. However the 'open -a Terminal' text has been changed in the new update. I'm still not able to use a controller and now can't do the workaround. I've attached the workaround I was using. Does anyone know how I can fix this or if there is another workaround? Thank you.

tribal notch
tribal notch
#

if you want to continue with that workaround it's probably still possible

tribal notch
fiery ferry
#

create bin file

# Note: don't overwrite if it's identical, to avoid resetting permission flags
if [ ! -x StardewModdingAPI.bin.osx ] || ! cmp StardewValley.bin.osx StardewModdingAPI.bin.osx >/dev/null 2>&1; then
    cp -p StardewValley.bin.osx StardewModdingAPI.bin.osx
fi

# Make sure we're running in Terminal (so the user can see errors/warnings/update alerts).
# Previously we would just use `open -a Terminal` to launch the .bin.osx file, but that
# doesn't let us set environment variables.
if [ ! -t 1 ]; then # https://stackoverflow.com/q/911168/262123
    # sanity check to make sure we don't have an infinite loop of opening windows
    SKIP_TERMINAL=false
    for argument in "$@"; do
        if [ "$argument" == "--no-reopen-terminal" ]; then
            SKIP_TERMINAL=true
            break
        fi
    done

    # reopen in Terminal if needed
    # https://stackoverflow.com/a/29511052/262123
    if [ "$SKIP_TERMINAL" == "false" ]; then
        echo "Reopening in the Terminal app..."
        echo "\"$0\" $@ --no-reopen-terminal" > /tmp/open-smapi-terminal.sh
        chmod +x /tmp/open-smapi-terminal.sh
        cat /tmp/open-smapi-terminal.sh
        open -W -a Terminal /tmp/open-smapi-terminal.sh
        rm /tmp/open-smapi-terminal.sh
        exit 0
    fi
fi

# launch SMAPI
LC_ALL="C" ./StardewModdingAPI.bin.osx "$@"

else
# choose binary file to launch
LAUNCH_FILE=""
if [ "$ARCH" == "x86_64" ]; then
ln -sf mcs.bin.x86_64 mcs
cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64
LAUNCH_FILE="./StardewModdingAPI.bin.x86_64"
else
ln -sf mcs.bin.x86 mcs
cp StardewValley.bin.x86 StardewModdingAPI.bin.x86
LAUNCH_FILE="./StardewModdingAPI.bin.x86"
fi
export LAUNCH_FILE

tribal notch
#

well that's interesting

#

does it open a Terminal window to use as a console?

#

eh, I'll find out later

glossy quail
#

Can anyone tell me how to warp to mutant bug lair?

tribal notch
#

@fiery ferry for you, try changing LC_ALL="C" ./StardewModdingAPI.bin.osx "$@" to LC_ALL="C" ./StardewModdingAPI.bin.osx "$@" 2>&1 >/dev/null

tribal notch
#

so you could test if debug warp bugLand works

tribal notch
# dusky canyon yes! :<

is there a way that I can see this bug on my copy of SVE?
if I had your mods and your save, is it easy to cause the bug?

calm goblet
#

For anyone using SVE, is the mermaid island mod compatible

dusky canyon
#

With "it" I mean the error

tribal notch
#

is it the same game time each day?

fiery ferry
tribal notch
dusky canyon
rugged fiber
#

Is there a mod to let you use robin's shop without having to bring all of the materials with you?

tribal notch
fiery ferry
dusky canyon
#

I put it in a dm @tribal notch

calm goblet
#

Yo gotta question about a SVE compatibility "issue"

dusky canyon
#

? :>

calm goblet
#

So anyone know the mermaid island mod?

#

I was wondering if ot works with SVE

dusky canyon
#

It does for me

calm goblet
#

Okay great thanks

tribal notch
calm goblet
#

Something i find kind odd is how refilling your watercan when your at low energy won't make your bar go down but will make the sweat droplets appear

dusky canyon
#

ceruleandeep, if you see any mods you'd like, just nab 'em SmushCheeks

#

(from my mods folder I mean)

snow wraith
#

it does drain energy, same amount as using the can
unless I'm severely mistaken

gloomy veldt
# tribal notch if this is still causing you problems, let me know and I'll add it to Warp Snitc...

"Ah, I should have read what the mod does. I see now that it identifies the problem mod. so, "warpCharacter: getLocationFromName returns null for Custom_Tarniyar_GhostTown [NPC: Martin]" I believe thats part of the walk to the desert mod, so should I give disabling that a shot?" Looks like it was that mod, i disabled it for now an managed to get us both in to the game at least. But then, another set of errors cropped up. Im guessing I must have some sort of conflict in mods that just need to get patched out somewhere. bad luck kind of day 😄

tribal notch
#

the no-stamina animation is drawn by a different part of the code and happens for any tool use

snow wraith
#

ahh, alright.
just wentr and verified it on a new character too. my bad.

tribal notch
#

here's the stamina loss, only on the using-water path

fiery ferry
rugged fiber
#

I found a bugged cutscene with Susan.

#

I'm stuck walking like this

tribal notch
#

if I could get a test case that was quick to produce, there might be a way of patching around the bug instead of just logging it

weary hill
#

Say what?

#

If ModDrop isn't working correctly, please let me know so we can fix it 🙂

snow wraith
#

I haven't used it myself, I'm just going by what has passed through here. truthfully I don't recall any bug reports related to moddrop, everything I do came from vortex. broken files, lost configs etc. but several from the modder and debug community have repeated it's best to manually handle installation.

tribal notch
#

actually I can trigger it by just winding the clock forward, no matter

shy orbit
#

@rugged fiber that has apparently been fixed 1.13.7 (not sure if that version is released yet)

#

otherwise you can use the no-clip mode mod to handle situations like that, it makes your farmer able to walk through obstacles

ripe hollow
#

Hi! I realized I should have probably put my question in here but when I try to start Smapi I get an error saying "The game failed to launch: System.IO.PathTooLongException" and I don't know how to fix it. I was really close to getting to hold hands with Shiro on a date and I'm upset

shy orbit
#

that's usually caused by having mods inside folders with long names (say the nexus archive file names) and moving the actual mod folders out of those folders fixes it normally

ripe hollow
#

OH! You're brilliant and I love you, thank you!

quiet umbra
shy orbit
#

(could also happen because of the game install location i guess)

dusky canyon
ripe hollow
dusky canyon
#

Warp Snitch may help with that

shy orbit
#

i think that's a problem with downtown zuzu, walk to desert redux and maybe some other mod combined

dusky canyon
#

you'd have to look at the log after the error appears :>

ripe hollow
#

It seems to happen after the game runs for a certain amount of time

shy orbit
#

but does showing the npc help necessarily, if it's caused by mods messing with warps

#

(as in map warps)

dusky canyon
#

if it's an individual npc I guess, they could remove it ;-;

shy orbit
#

but the map patches that messes it up could come from another mod just as well

dusky canyon
#

true

#

I've seen lots of people with that error now ;-;

ripe hollow
#

I'll run the game and see if it happens again! Thanks guys I really appreciate it!

shy orbit
#

, "warpCharacter: getLocationFromName returns null for Custom_Tarniyar_GhostTown [NPC: Martin]" like here i'm pretty sure martin comes from SVE and never goes to ghost town normally

dusky canyon
#

Is it bad to keep playing when that error occurs? PufferHmm

#

oh.. WTTDR?

ripe hollow
#

My game completely freezes when that error occurs for me?

dusky canyon
#

I believe there was an issue before, where NPC's would go all the way from zuzu to the sewers in pelican town for some reason and the newest update from WTTDR should've fixed that

tribal notch
#

so I logged both, and now we know it's the map 🙂

shy orbit
#

are you sure about that? couldn't it be still another map patch coming from another mod

dusky canyon
#

cerule, does that mean the same for my error too?

shy orbit
#

(eh or maybe i misunderstood)

tribal notch
#

so my suspicion is, one of the WttDR maps has an old warp to Custom_Tarniyar_GhostTown which doesn't exist

topaz matrix
shy orbit
#

@tribal notch but then why would martin be there in the first place?

#

i mean that i don't think he should be walking anywhere where he can attempt to warp to that location (if i understand it correctly)

topaz matrix
tribal notch
#

without it having to make sense to me because I have many other things to make sense of 🙂

shy orbit
#

well i'm inclined to think that some mod combination or even a single mod is messing with warps in a way that breaks character pathing (by creating a circular route for them for example)

#

(and that's why martin would be traveling in weird places)

tribal notch
shy orbit
#

could be separate problems i guess

tribal notch
#

more plausible than, some other mod is creating or messing with warps in a way that makes a path to Custom_Tarniyar_GhostTown

echo sparrow
#

hi so i am wanting to 100% the game and want to get rid of the mods i have so i complete it 100% vanilla....but last time i deleted mods my game i made with the mods was gone and it would take me to the home screen if i tried loading it up, so i reinstalled them bc i still want to enjoy that game in the future. so i was curious if i could just uninstall smapi while leaving the mods on my pc would that work so my current game that im wanting to make to do 100% perfectionist on wont have mods but then when i eventually do want to go back to my old game all i have to do is install smapi and it will work fine bc i never deleted the mods off like previously? i hope this makes sense as im bad at explaining

tribal notch
#

ok there it is... the map is called Custom_WTDR_GhostTown
but there are old warps pointing to Custom_Tarniyar_GhostTown

./GhostShop.tmx:  <property name="Warp" value="4 7 Custom_Tarniyar_GhostTown 55 24"/>
./Minecart.tmx:    <property name="Action" value="Warp 11 12 Custom_Tarniyar_Cave"/>
./Minecart.tmx:    <property name="Action" value="Warp 12 12 Custom_Tarniyar_Cave"/>
./GhostTown.tmx:    <property name="Action" value="Warp 4 6 Custom_Tarniyar_GhostShop"/>
./PeteHidden.tmx:  <property name="Warp" value="7 7 Custom_Tarniyar_GhostShop 7 4"/>

these may be fixed in a newer version, but I'm looking at the version I got sent by the person with the issue

dusky canyon
#

I've got the newest version but a different error than the person who posted a log above :e

tribal notch
#

yessum... I'm looking at your issue but it literally takes 20 minutes to load your mods 🙂

modern moth
#

Is there like a dedicated place to look for visual mods?

dusky canyon
#

SDVpuffersweats If you'd like me to do any stuff, mine is running atm so you don't have to put it on hmm

echo sparrow
#

actually, if i just open it through steam instead of the SMAPI modding stardew icon, would that just be normal non-modded stardew?

#

nvm that doesnt work

dusky canyon
shy orbit
#

@echo sparrow that should work on windows if you have the launch options in steam for the game empty

echo sparrow
#

let me see if i can fix it

#

if not would uninstalling smapi without removing all the mods possibly work?

#

that was a much shorter way for me to ask idk why i wrote a book the first time

tribal notch
shy orbit
#

the steam launch options would still be the same i guess and it wouldn't launch at all

echo sparrow
echo sparrow
shy orbit
#

(is there a wiki entry about how to best handle launching the game with and without mods?)

outer turret
silent lily
#

@tired brook I just updated StatueOfGenerosity and it is still not showing up at Krobus.

tired brook
#

@silent lily That's fixed in Statue of Generosity 1.0.2, which will be releasing this weekend.

snow prism
#

but probably no? x)

#

the legendary are at the correct spots (until they swim away) and normal fish are in the entire lake/river whatever anyway

silent lily
karmic jackal
#

is it possible to use mods on the switch version?

snow prism
#

sadly its not 😦

#

but nice that I got an article about my mod x)

silent lily
#

@tired brook another related question. Is it a simple fix? because I am trying to make a mod that add an item to krobus shop, but it does not show up. My mod only uses JA though, no .dll file.

tired brook
tired brook
silent lily
#

yay, I missed the can purchase true..... I think i actually copied Statue of Generosity as my base.... so thanks.

karmic jackal
stiff ferry
#

hey all! I want to update smapi and just curious how to do that?

tired brook
#

The vast majority of mods won't work on Switch, but some very old ones (or ones you manually create) might work if they don't cause bugs due to outdated content.

#

@stiff ferry Hi! Just download the latest version and run the SMAPI installer again. It'll update automatically, no need to uninstall first.

weary hill
topaz matrix
topaz matrix
weary hill
#

If you ever feel like giving it a try again, feel free to hit me up and I'l walk through it with you so we can address if anything goes wrong SDVpufferspring

neat violet
brittle timber
#

Using Ridgeside. Fun mod, but the fish are kind of ridiculous. They all sell for thousands of gold and produce things like prismatic shards, pearls and iridium bars in fish ponds.

#

Had to resolve to throw them away after catching one.

neat violet
#

They're also very difficult to catch.

brittle timber
#

I mean, you can't get them at the start of the game, sure. But even after you hit fishing 10, and can catch them pretty easily (especially with a meal boost), they're still OP.

#

I don't object to having something else to catch, though, for the challenge.

shy orbit
#

give the RSV devs a balance suggestion maybe

neat violet
#

(Rebalancing them to be more accessible/less valuable is planned for a future version iirc)

shy orbit
#

i don't think they want to make it too op

#

ah i see

neat violet
#

IDK though, I'm okay with my lionfish being worthwhile given that you can catch it within a total of 16 hours in an entire year

brittle timber
#

Hm. Different pages of the wiki give a range of 9 hours on the 10th, or 5 hours on the 10th.

#

Lookup Anything confirms 9 hours, though. So it's 36 hours in a year.

shy orbit
#

well the npc isn't faulty i'd guess

#

if this talking about the warp problems

tribal notch
#

no, it's a routeEndAnimation problem

shy orbit
#

do you mean that it's coming from the mona npc mod or?

tribal notch
#

yes, the space at the end of the second segment of the slash-string on line 32 is a crashing bug

shy orbit
#

ah i see it's been updated since i last downloaded it and i guess that bug has been introduced in that update

viscid brook
#

hey i'm having trouble with this mod

#

it wont replace the textures of the tractor garage or even show up in the config menu

shy orbit
#

wait no, i should have the updated version and i can't find that line in it

viscid brook
shy orbit
#

`Tractor garage:
Tractor Mod nedeed!

  1. Download
  2. Unzip/extract
  3. Copy .png files as explained in Instructions inside` did you do that after updating the tractor mod? updating the mod would return the files to their original versions probably
runic cobalt
#

im in love

viscid brook
#

yeah i did it after updating cause i figured it would sine diverse stardew reverts to its orginal settings when you update it so i readded the medieval one but then it didnt work so i tried seasonal but i got the same result

shy orbit
#

to verify are the seasonal tractor garage images in the Mods/TractorMod/assets folder (or similar if you have different mods folder or tractor mod folder name)?

viscid brook
#

no, but im gonna try to do it manually myself

#

cause before it added them in the assests on its own

#

also for the tractor sounds do i have to put that in the tractor mod file too? if so where

shy orbit
#

iirc it's a custom music content pack and so would go into the Mods folder on its own (but check the mod page if you want to be sure)

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i got terrible lag with that mod btw. didn't see it reported by others back then though

viscid brook
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the sound mod?

shy orbit
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yeah

viscid brook
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i added it for fun but if it doesnt work out it doesnt matter

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i got seasonal tractor to work

vestal steppe
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I crashed :(

hard sand
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hey guys is there a multiplayer server on here?

snow wraith
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there's no servers with this game since it's person to person, but we do have #multiplayer-lfg-old for people to set up games together

hard sand
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ight thanks man

snow wraith
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or at least.. I know there's a mod to make server-like games but we don't have one here no

tribal notch
runic cobalt
vestal steppe