#archived-modded-support
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my guess is there's something else linking to zuzu
but let me see
ah sewer maybe?
I know they have an edit for a warp in the sewer.
Okay, here's my theory!
What's happening is that characters are trying to access the Forest but instead of the easy, usual route, they are being redirected through a convoluted array of maps possibly: BusStop > Desert > Zuzu > Sewer > Forest.
(I think it's the only Vanilla map I can find an edit for in the content.json)
this is why we can't permit pathing through the sewer...
So I should save a copy of the content.json, delete the sewer warp, and see what happens to the NPCs?
to fix it, they need to use a PYTK warp like LoadMap at some point in the circuit (probably sewer) to make it a one way path.
Or will that just break things in a different way?
see if you can follow them maybe? when someone disappears into the bus type "debug where" and their name
or type "debug wtc" their name and it'll warp you to them and you can stalk them
Oh. That I can do. Delores vanishes at like 6:30. Super early. Just gotta wait for the game to load.
Which takes time with 563 mods.
it would be absolutely okay if there wasn't an NPC only warp from bus to desert
2 of which did NOT need updates 90 minutes ago when I started playing...
(Custom NPC Fixes is not one of the ones that suddenly needs fixes, for the record.)
ive got about 11 that need updates but they're mostly just little things
I figure they're usually little things but hate the warnings, so update eveything always. Except one that I ought to adjust the manifest on (optional file is many versions behind the main file, so constantly thinks it needs an update).
and my mods are so heavily edited I CBF
Are the quotes required for the debug commands?
Thanks. I haven't tried them before.
they're awesome when trying to locate missing NPCs
hmmm, this could be a fun Wiki article. The dangers of circular routes
maybe I should install DTZ just to experience it
(I had Cam walking through Grampleton Fields to access East Scarp when I was sorting out compatibility there.)
Maybe. Most of the NPCs should go into the city not the forest, so not sure if that messes with the circular route theory).
Cam is the one I haven't found yet.
Any advantages i get on sve joja route
they're not released - they're my "use them to test stuff" NPC
Delores heads to forest
Instead of reaching the island earlier
Oh. I was thinking Cal for DTZ. My mistake.
I've heard it's a greatly expanded story worth checking out. I haven't been able to bring myself to do so.
@slim atlas you look like a discord mod don't take this too serious this is just a joke btw
Oh okay
She does. But I've also watched Kenneth, Kim, Denver, and Flor vanish. Claire just never comes out.
Also just reached island on summer 1 year 2 on my sve save
Martin also never comes out (seeing as his pathing is much the same as Claire's, not a surprise).
it sounds extremely messed up
But I'll start with following Delores, then go from there.
(Because she shows up earliest.)
am i not supposed to see myself on the map on sdv expended
not when you're on your farm
sneaks another Lemur hug
HUGS
yaay ๐
I was almost through playing a day when I crashed the game trying to do a patch export. Sighs
x.x
Well, you called it on the desert bit, at least for Delores.
She's not moving from there, but she's just standing in the door of the us in the desert.
After going through some map called the Custom_DayEnd_WarpRoom
@royal echo Can confirm resolution on Preexisting Relationships (as the guy who reported it on Nexus, this is the first save I've actually successfully selected Aspen)
thank ModFather Pathos for that ๐
And no errors loading CPA and Grampleton either.
I'm just the guy collecting the updated mods, chronologically.
So barring any regression, just go to the releases page of my repo and grab the latest.
Well, you definitely called it @outer turret There's just a pile of NPCs in the door of the bus in the desert right now.
screenshot?
"pile of NPCs" sounds like a scene from a horror movie ๐ฑ
you want me to talk you through editing the map?
I checked the joja route for sve and looks like joja has more content than cc
I paid them to take my player's soul
I'm certainly willing to give it a shot.
actually, we can probably do it without editing the map. Give me a moment
I actually made a FB post about how this error turned my Stardew Valley into the start of a horror movie. "Inexplicably drawn to the bus, the NPCs enter, never to be seen again."
LOL ๐คฃ
And Kenneth is wandering through the desert! I've given chase for him to stop dead at a wall...
I really wish Steam would save Screenshots in an easily findable place.
this should rewrite the sewer tunnel exit so it no longer exits to the sewer : { "Action": "EditMap", "Target": "Maps/Custom_DTZ_ZuzuCitySewerTunnel", "MapProperties": { "Warp": "43 3 Custom_DTZ_ZuzuCitySewer 16 44" } },
iโll go to the expended areas and i donโt see my icon on the map
only on places that alr exist
I'm assuming that replaces the part that current edits "Maps/Sewer"?
Or does that get added in?
just add it
and this one: { "LogName": "Adds warp for player but not NPC", "Action": "EditMap", "Target": "Maps/Custom_DTZ_ZuzuCitySewerTunnel", "MapTiles": [ { "Position": { "X": 11, "Y": 131 }, "Layer": "Back", "SetProperties": { "TouchAction": "LoadMap Sewer 8 3" } } ] },
sets a new warp that only farmer can access
Now, note that I have not tested this (Althoguh the code is taken from East Scarp and altered accordingly) so I cannot be 100% certain it will work.
you may want to edit the Maps/Sewer one similarly, to avoid the warp still working the other way
I use this code on the entrance to the DeepDark and Sea Cave to avoid the circular route issue
Well, saved a copy so it's easy to replace. Added those two in. Not sure of coordinates for the sewer one, so not messing with that...yet. Now we save and wait 20 minutes for the game to load.
"Action": "EditMap",
"Target": "Maps/Sewer",
"MapTiles": [
{
"Position": {
"X": 8,
"Y": 2
},
"Layer": "Back",
"SetProperties": {
"TouchAction": "LoadMap Custom_DTZ_ZuzuCitySewerTunnel 11 130"
}
}
]
},```
if this works I should probably send it to Harv
Well, that's a no. Getting errors while loading. Will close and upload log as soon as it finishes the load process.
(Now, I of course don't know if I added the code wrong or if it just doesn't like it.)
oops I think I missed the closing brackets
probably fixed it now?
sorry about that
(in my defence, the one I was copying off had two tiles I was adding not one)
Your miles ahead of me regardless. But if I understand, what happened was effectively an open-ended command with nothing to tell it to finish acting?
Confirmed that was the cause of the error. Now I load my save and see what happens to Delores.
If I can get things to load at all. No crashes, just nothing, and no signs of anything in SMAPI either. Shutting it down and trying again.
ok so uh; seem to be having some kind of issue, gonna see if i can find what's causing it first
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I
I'm going tot ry testing this too MAverick. Mightmake a blog post out of it
ha this is me typing on an actual keyboard. Worse than the laptop keyboard.
Almost finished loading here, so will let you know how it looks for me and my 560+ mods.
(Which is really probably more like 180, considering how many mods have multiple folders and get counted more than once.)
oops mine was fine cos I forgot to get the Walk to Desert Redux
(had the original one)
I'm in. Now I wait.
Promising start - Delores has wandered along her normal path. I should have slowed down TimeSpeed for this.
Or rather, sped up.
hmm they seem fine on mine
Kim and Kenneth also good. So that's three NPCs from three separate mods behaving as expected now.
Oh, I know why it's not broken for you.
looks like the zuzu warpis broken for me
There's a warp in WTTDR that has to be edited to actually get to Downtown Zuzu (they changed map names in the last update)
I have a comment on that mod about the fix.
yeh I just found it
And Claire from SVE also working.
which map is it?
hopefully updating a few of my older mods worked but the long loading screen isnt giving me much hope
C/Ping my nexus post - This is fixable relatively easily - In the content.json in the [CP] WTDR folder search Custom_XxHarvzBackxX_ZuzuCityFreeway (open the .json with Notepad, at least that what I use). There are 6 instances of it all together. Replace each instance with Custom_DTZ_ZuzuCityFreeway and save the file. Needless to say, backup the content.json just in case, but I updated mine and it now works and I can get into Downtown Zuzu.
m. just made the error smaller
https://smapi.io/log/18a9dd35884343da9846129dd9de4933 anyone know what's going on here?
thanks. Right now to watch everyone walk into nowhere
Duplicate object: Bourbon just added by [JA] ExoticAnimals, already added by Artisan Valley Machine Goods! incompatibility between those mods @left marsh
oh
can be solved by either removing one of the mods, or removing the Bourbon object from either of them
ok; sent the JA EA bourbon folder to the bad bin, hopefully my game no longer dies on impact
All right, I've hit the "need to be up in 7 hours and need some sleep" point of the night - @outer turret Thank you very much for the assist. I know you're playing with it now, so I'll let you update Harv (since you speak modding and I really don't).
no worries! Looks like someone hat Kenneth do something similar too
also Smapi is really grump at Karmylla'smaps
WE HAVE SUCCESS!

haha mine are walking through teh desert
time to make a real farmer rather than rng'ing one up for testing purposes 
hi i dont know if anyone is using daisyniko tilesheets but i'm using it with her farm and it doesnt appear can someone please help i'm desesperate ๐ข
Did you apply your updates to Downtown Zuzu?
I jsut downloaded it. Delores is in the sewers now
this is quite the morning work out
Ooooo. She never made it there for me, but that might be because of SVE edits to the Desert messing up routing further.
we could calle it a feature
When her and Kenneth wandered into the desert, they both just hit the corner of a wall and stopped.
we are now joined by a golem and a ghost
haha no monstersin the sewers
Oh.
i gave myself infinite health otehr wise I might not survive this. Delores seems nonplussed
im glad I've got Mike to follow as these are a maze but hewouldn't lead me wrong
Ah. I haven't been in the Zuzu sewers yet. No idea what they are like. And who's Mike?
Oh, college boy NPC? I haven't downloaded him yet.
now Jasper is in teh sewers
No Jasper! Don't go there!
well that was fun. Good screenshots too
Anyone can help me? My game keeps crashing everytime I hold a fence(s) even if I don't have any CP for fences, I do have a recolor for the whole map on and I also have SVE
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
you need to copy the url from the top of the screen after the text Share this link to let someone else see the log:
It said the page was not displayed because the request entity is too large.
might be that the log is too big i guess or that there is a temporary problem with the log site
can you upload the log here as an attachment?
Sure but won't the file be too large to upload it here?
well if it's too big then it's too big
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Duplicate object: Crรจme Brรปlรฉe just added by Even More Recipes for JsonAssets, already added by Even More Recipes for JsonAssets!
hey vibel
deleting even more recipes and reinstalling it should fix that @quaint bay
Okay, thanks
you said i needed to do the smapi log thingie here you go https://smapi.io/log/e15264deebd7465e91a4fcbb6dfe1981
@shy orbit ?
hm, what's the issue?
i cant forge my weapons they fall under the tool category like my galaxy sword it doesnt say sword level 13 it just says tool
ah right. unfortunately i have no idea
:/
I am missing 1 xnb file, how do I get it back?
if you got that number from validating your local files steam has already gotten it back for you
otherwise
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
ok thx
it worked for you, didn't it? Mine keeps crashing on me.
fellow dewers, how many of you use grandpas farm (if you use SDVE) and do you know if its possible to change the farm map in saved game? Finding it difficult to get any inspiration on layouts etc
I don't use it, but have heard multiple problems if you don't follow the instructions exactly for switching midsave (and even then it can end up with weird bushes)
yeh sounds difficult. Theres plenty of immersive farm 2 layout ideas floating around on the web but none for grandpas farm
well not difficult but potentially messy
reset terrain features should solve problems with trees and bushes. then i guess the only other problems that can happen are related to what you have built or placed on the map?
or well, the SVE farm maps have the special shed and i'm not sure what kind of problems that could cause if you switch from them mid-save
Maybe out of context a bit but grandpas shed will still be in game even if you choose to not use grandpas farm, itโs south of bus stop

If the reason you wanted that map was grandpas shed
yeh grandpas shed would be nice to keep!
not super essential though
do either of you use any modded farm maps?
and if so do you have any reccomendations? ๐
yeah, it just seems like the relocation could cause some problems. but i don't know
Depends on what kind of map youw ant. I like small ones with waterfalls, for example, and am currently playing on a map that suits me very well for that.
A lot of people here like BIG maps for all their modded crops or extra animals.
mmmmm thats a good point, i feel like 50% of time surronding SDV for me is trying to figure out smapi errors or glitches anyway so not too sure i wanna add to that ๐
i've used if2r for the past few games. i tried grandpa's farm too but it was too small for ppja + raffadax
another bigger map i had was capitalist dream farm 2, i liked it too
i reckon my computer would poop its pants if i tried to run PPJA and Raffadax together ๐ it already seems to struggle with raffadax, SDVE and RSV
Throw in East Scarp. ๐
i'll look up capitalist dream farm and East Scarp ๐
Fun new NPCs, not much in the way of computer lag.
i don't know if JA mods do that much for general performance
i think it's more SVE and RSV that would cause the performance toll with that setup
Raffadax isn't just JA but also FTM and such though; I think that would affect it?
oh wow i remember seeing this a while back as a mod review on youtube but i couldnt find it! thank you
depends what it does with FTM. if it only spawns forage at the start of day i don't think it does much
Make sure you grab any of the recommended mods; I think Jasper comes separately for example.
Actually, just get anything by Lemurkat. XD Her stuff all works together.
Mmm yeh, currently it takes around 8-10 min just to launch SDV, and then a few min after i've clicked a save file. Definitely slower since adding SDVE and RSV
She's obsessed with writing events for just about every possible interaction.
will do ๐
we love to see it
Hey @outer turret , is the updated Jessie/Juliet in ES available publicly yet?
no
Thanks for the heads up. I know we've had to make a bunch of tweaks to keep up with changes from Nexus. I'll have to look into whats going on in this situation
omg i just saw ur mr ginger mod and its so cute ๐ฅฐ
love that it has heart events!
Mr Ginger is fab, can confirm. ๐ Feed him fish.
he likes bugmeat and bait too
Did not know that!
sorry didnt mean to misgender lil ol mr ginger, i was saying glad that the mod itself includes heart events ๐
....You sure this isn't like Eloise liking eggs? ๐
haha that was a mistake
dont mind me then ๐
(I like to think she was offended by the egg being large because she has a firm idea of how big a chicken egg should be)
andNW, I was hte person who got annoyed at Ash for calling Pikachu an 'it"
I don't remember that. ๐ฎ
he always called Pikachu an it!
oh did he?
Pikachu deserved better
my cat would like to remind everyone that he is infact, a king
If I can get a decent sprite drawn, we shall eventually have Lady Sheba.
i look forward to it!
I hate "input string was not in teh correct order errors!"
Oh hey, maybe if I make an update for the cola shop I should include cat treats.
Or would the cats turn their nose up at them? That would be kind of amusing. They end up being liked only by Dusty. XD
And maybe Krobus
Lol, if I'm royalty I can name at least four people on this server about to have a heart attack. XD
Now, if you want to call me royalty for the modding wiki, that's somewhat more plausible but still amusing. Flattering! But amusing.
(I actually have a campaign going to convince people modding is something they, too, can do! With no prior coding experience!)
whats your nexus user?
i've been meaning to dip my toe into modding but i (in typical me fashion) bit off a larger than managable sewing project
well something is very very broken
I'm making a bunch of pet beds ๐
my cat sadly passed away in May so i wanted to make some beds to donate to the shelter i adopted her from, kinda like a thank you to them for rescuing her
Very nice! I know how to make cat toys cats go crazy for if you want a break.
Awww, that's really sweet. Do they also have a place to put a pet-safe heating pad?
it started off as s "oh ill just make a few.." to now me having like 10 beds haha
they do!
well
And you better get Oba's Kitty Cats mod if you haven't already.
they have a zipper so that you can open the bed up ๐
Link for any lurkers: https://www.nexusmods.com/stardewvalley/mods/7998
not sure where abouts you're located in the world, im in Australia. Doesnt get too cold here, no snow. Luckily the cats here are kept indoors at this shelter too
I like to keep my location a "mystery" (that isn't too hard to figure out...) so no one tells me to go to bed. ๐
id love to know about the cat toys! ๐
whats broken?
Just sew together two pieces of felt cut into some shape, like a flower or whatever, and stuff with not just catnip but also oak moss and that silvervine stuff. They go nuts for them.
oh! interesting! I'll have to look that up.
Oak moss can be purchased at craft stores.
Or any other "outside" material, but that's a nice one. Bracken and such also work.
i think you are over estimating craft stores here in Aus but i'll give it a crack
pretty much everything
i didnt mean my mood to both comment to be insensitive btw! hope it didnt come across that wat
way
Aw, you're good. ๐
ahhh Joanns, youve just given your location away ๐ง
I buy internationally, of course.
Oh also i stalked your nexus page, i genuinely chuckled when i saw the "okay recipes" and "Krobus sells vinegar mods"
Through my second cousin.
they look good! ya'll are so talented
Fixing the links to the wiki tutorials on those; they're out of date.
This could be you when you try one of our easy, no-cost beginner tutorials! ๐
It's getting a spinoff soon-ish(?) called ~Blackmarket Secrets~
oh yeh sounds cool ๐
its not applying the SVE patch for some reason
oh lord dont tell me that, ive just downloaded that too and im yet to load the game
Am so glad I found your "OK recipes" they speak to my RL level of cookery
oh don't worry about me Lauren, I'mdoing somethign that's way off release
Well that sounds.... certain words inappropriate for this server.
The smoothies one is fab for use during berry season with a cookout kit!
its created my locations, but my NPCs don't appear to be warpable to and I am just uber perplexed
that sounds.... incredibly unpleasant
Go take a break, Lemur. ๐ Just because I love all your mods doesn't mean you have to work on them allll day.
i get uber perplexed when smapi tells me in clear bold red writing whats wrong so i can imagine it would be next level suffering
::sends digital hot drink:: โ ๐ต
andit keeps tellingme something is not in the correct order but I don't know what...
You're not using an SVE map with its weird extra layers, I assume?
That's the only help I am; knowing those cause the VOID.
๐๏ธ ๐ ๐๏ธ i am no help just to let ya'll know in advance
It's okay, this is using mods. ๐
weirdlyShearwterbridge seems not to exist
But if you ever decide you want to dip a toe in.... https://stardewmodding.wiki/wiki/Category:Tutorials
Calcite its like you expect i know that that means. ๐
toe will be a dippin' i hope in the next fortnight
As opposed to the channel making mods.
Ooh, what are you thinking of making?
Some mods are much easier than others.
Ha, you'll find many, many of us modders are neurodiverse.
And the creep is real.... https://stardewmodding.wiki/wiki/Scope_Creep
Yeah, starting with an expansion mod is generally not a good idea. ๐
Build one little thing that works, then expand from there ๐
well I found a billion errors and I think a warp I put in cos there was an error in the actual map at the time
im known for biting off more than i can chew ๐
gotta find something small in the game that id like to mod and go from there
Recipes, crops, and dialog are all good places to start with immediate in-game effects.
NPCs are actually quite a bit of work.
It's also not too hard to make new hair, furniture, or outfits, though how you do it depends a little on if you're replacing existing things or adding new ones.
yeh id love to do crops, hair, clothing and furniture!
much to think about
Alright i've decided 8pm on a tuesday is a good time to go buy a rangehood globe and grab dinner so i will catch ya later
lol, have fun!
I think it was a fine and replace error
Sounds like it was a not fine and replace error ๐
also I feel irrationally grumpy for some reason,so sry if I snap at ppl
Aw, you weren't snappy. But go get that hot drink.
oh i will, i love a good trip the the hardware store
i reccomend a hot chocolate ๐ฅฐ
if anyone wants to try and break East Scarp 2.0 let me know. Cannot guarantee there will not be brokenwarps
NP.
now off to make a chai
I haven't lef thte house all day except to take the trash out
Relax!
PS: if you also have cider (available in convenient packets!) you can do chai+cider+caramel for mmmmmm-good delish
i arleady drank the cider
could anyone tell me, if I upload my log, what mod could be causing framerate drops/stuttering? I have tried the game without SMAPI, with SMAPI and no mods, and lastly with SMAPI and my modlist, it randomly drops only when the last option takes place 
please ignore the "debian-installation" in path, even I don't know why it's there, Steam just decided it's gonna be this way
really any c# (dll type) mod is suspect, but i would start by trying to remove anything that affects visuals
excluding content patcher mods i mean. if content patcher animations was having a performance impact though i wouldn't be surprised
well then, let's try with CP-A, then will go over every dll type 
oh yeah, how do I disable mods on Linux? On Windows it's with a dot at the start, but Unix-type systems hide folders that start with a dot
well, it works the same
oh, alright, then I just gotta use terminal to move the files
i guess it depends on what file manager you use, but usually they have an option to toggle the visibility of hidden files (might be binded to control+h)
hm, i wonder if it's a linux specific problem. i don't remember seeing people complaining about it
could be, perhaps I need to talk with Pathos about testing it on Linux 
Hi, is there a way to instantly finish the community center? Using a mod. Or should I just use CJB or smth to spawn in items.
Pls tag me!
@narrow slate for testing purposes or actually on a save that you use for playing?
CJB Cheats would also work but typing debug completecc into your console is easier
Help ๐ completely new to mods, downloaded SVE but when starting a new game I donโt get the option for the new farm layouts?
did you download the farm layout? they're separate from the SVE download
Ohh that would make sense ๐๐
just make sure you only install one, you cant run both :)
Which do you prefer? I still canโt decide ๐
its preference tbh, would you like something small (similar in size to the standard) or would you like a HUGE farm thats gonna be a challenge?
i personally like IFR2 because i like big farms
Big farms it is ๐คฃ thank you!
enjoy! 
Can you guys recommend mods that adds more stuff to do it game like SVE and that are compatible with each other? Please n thank you.
stardew expansion, east scarpe, ridgeside village
Are they all compatible with each other? I have SVE but wanting to try other things. Problem is im not sure which are good since there are too many XD
stardew expansion probably isn't compatible with SVE (and depending on how stardew expansion handles the town it could be incompatible with ES i guess)
Ridgeside is probably the next best after SVE, and is compatible, as far as I can tell.
about SVE, I've been wondering.. can we built barn and coops in grampleton fields?
East Scarpe has some neat things to see, but is very empty in terms of NPCs right now.
well, it has 4 at least
I'll try the bug net and animal husbandry. If you guys got other recommendations please let me know ๐
Yeah, not a complete ghost town, but I think it has like a dozen buildings for four people.
If people are looking for more content, it's worth checking out, just as long as you manage expectations.
Has a lot of neat things, in terms of sewer and water stuff, and connections. Just needs to be filled out more.
yeah, there were some people working on npcs for it but apparently most of them stopped before finishing. i still like it
SVE > Ridgeside > East Scarpe, but they are all compatible. @orchid fulcrum
stardew expansion is i'm pretty sure
just not farm maps
maybe i'm mistaking it for another mod or something
is what i mean https://www.nexusmods.com/stardewvalley/mods/8968
yeah, i thought it overhauled town maps and such, but i guess that mod mainly adds maps
nah
Cool! I'll check it out thank you
thanks :)
i removed PPJA mods a while ago due them not being updated and glitchy, but now i kinda miss parts of it haha. Does anyone know if they still work ok? Not really interested in the recipes atm due to having raffadax installed, but i miss the range of veggies and flowers
they are updated for 1.5 at least
They still work properly 
excellent, i'll reinstall. Maybe this time i'll be a little...risky... and add the cannibas mod
make it a little ~spicier~
I've got both of them installed
And Bonster's crops/trees/recipes ~and other mods similar to this~, too
glad they still work then ๐ when i had them installed last i had missing items, and there were recipes that you just couldnt get in game so i couldnt complete it. Was annoying
theyre such good mods, its a shame they wont be updated anymore
I do too + Raff"s mod (the update is great btw)
also Better Mixed Seeds... which I have learned to love
I didn't have a chance to play the update 
oops... was supposed to be sad face emoji
I plant a couple plots of the mixed seeds & find things I never would have thought to look for
is this the recent update from yesterday?
I wasnt too sure what had been changed with raffadax
I guess... the basic trees & all are same, but he adds in a LOT of functionality ... uses Artisan Valley machines also, and for many of the things that just didn't work before now do for ex: I wanted to make Earl Grey tea using infusions of Bergamot oil but could not get eitherr zest or oil from the new machines... now can use alembic to get the oil for tea
o yes... can also make kombucha from the mushrooms now
oh thats cool, i didnt realise it used artisan valley machines since its not a requirement of raff
that's all I had time for.. so I bet there's a bunch of other stuff too....
no, the artisan valley machines are all from the new update
oOoOooh im waiting for it to load so i can check it out ^^
I don't guess you have to use them, but I already had the whole set
exciting tho
understandable, i find it overwhelming having PPJA and raffa mods together since theyre both so large 
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oo i like ur bg @prime tapir
idk what bg is?
ohh
yea lol
discord makes them look so low quality lol
https://smapi.io/log/cced45367b75421e957bc7f67afc04b9 Anyone know why this happens every single time?? It is when I enter a map from ES and it never loads
also content patcher animations has that error every time
It did.
@prime tapir which map are you entering?
the Inn
im using the 2.0 beta
Maybe half the door is loading to the wrong map. I'll have a look tomorrow.
Main door or side door?
I tried the main door, then i teleported to dao and entered that way but the same thing happened and then i teleported to rosa and entered through her room and the same thing happened
Ah I think I forgot to change the warps on their rooms.
I'll fix it tomorrow. I did warn ya that some warps might be broken.
Also the entrnace to shearwater bridge was weird with sve
the maps didnt match
it tried to load the ES entrance ontop of the SVE one so there needs to be a thing that stops it from loading with sve
Thanks I'll double check that. It looked okay when I ran through it myself but it was late. For the moment um stop trying to enter the broken warps they're not going to get any less broken and just post which ones they are to my server?
is anyone working on a time skipper atm
That's due to Grampleton Fields. There's an upcoming fix to CP-A to fix it (if you want to scroll through u til last night's comments, you can already get the fix, but it's not on Nexus yet).
oh
I'll fix it in the morning
yea the sve version worked fine in the last version but this one doesnt
From @royal echo last night (couldn't figure out how to link to his post) - spacechase0 Mods Nightly 20210629 pack has been released: https://github.com/pepoluan/SDVMods-space-3/releases/tag/nightly-20210629
I'm tidying up the content.json. if you can screenshot it to my server that would be cool.
The CP-A fix for Grampleton Fields is in there, along with a bunch of other mods you might have. Already confirmed last night that there was no error with the update and re-enabling Grampleton Fields (at least for me).
Thx
Is there a mod that can fix these gaps in-between paths and buildings?
Don't think so, since the gaps are part of the texture map i think
yea, what i usually do to hide them is just remove them and put fences/grass/furniture to make it look even
i think i have a screenshot somewhere lemme find it
like this! :3
C u t e!
thank you!! c:
do it!! :3
oh are u back from vaca
Is it possible to use mods on Xbox?

Yuss 
Does anyone know any good mods that change the farm like expended
ฤฐ dont like the expended ones
immersive farm 2 fix
Thx
ace's expanded farms
How was your vacay oba
you went camping right
It went great! 
I went to a beach resort haha
Now i want to use Lunna
But apparently, it's not compatible with mobile-
Does anyone know which version I should download? I want to redesign the fish
so curious to know if nexus is p much the only place that people upload their stuff or if there's any other places I'm not really aware of
there's moddrop and naver (mainly korean stuff)
thought naver was exclusive to korea tho
o rite I remember some stuff got moved to moddrop right?
also love your pfp โค๏ธ
Someone know
Who is Boogie?
I want to redesign his Pearl Fish-
And I need permission
Could ask Lemurkat? Since they uploaded Boogie's pearl fish for json asset with permission. Might be able to point you in the right direction?
the cafe is, blog isnt tho
Okay so it turns out the disappearing NPCs (but not the disappearing doors to the to cursed/trapped lady NPCs) were somehow being caused by an unknown conflict with Downtown Zuzu?!?
like Isla is on the beach
Val is in the Forest
just how??
#836003005324591156 message (Downtown Zuzu discord) they are aware of this but I suggest also reporting it to them
with your log
I "don't have access to this link"?
I reported it on Nexus but this would be much faster
Had a double Victor appearance during the lua with Expanded XD truly minor as far as bugs goes though kinda funny
Xn3wsGE7 is their discord url if you'd want to join
Thank u and asked!
Now just wait to be able to do it
(i already did the pearfish-)
hey there. is the love of cooking mod not working for me? im at year 1, 5th of summer but still havent received the pan+book. also the community center doesnt have a bundle. when would i expect to receive it?
check your config.json, and see if AddCookingMenu is set as true
that can also happen if you had an older version of SVE at some point and forgot to remove the part that used to add the npcs to the festivals
it is
{
"AddCookingMenu": true,
"AddCookingCommunityCentreBundles": false,
"AddCookingSkillAndRecipes": true,
"AddCookingToolProgression": true,
"AddNewCropsAndStuff": true,
"AddRecipeRebalancing": true,
"AddBuffReassigning": false,
"PlayCookingAnimation": true,
"HideFoodBuffsUntilEaten": true,
"FoodHealingTakesTime": false,
"FoodCanBurn": false,
"DebugMode": false,
"DebugRegenTracker": false,
"ConsoleCommandPrefix": "cac",
"ResizeKoreanFonts": true
}
at least I know to change the second one to true
to get the bundle
I know it looks like a silly question, but do you check your mails? the book is delivered in one of them
ah okay
its all good now
i had already gotten it in the mail but didnt realize that was it
thanks
oh lol 
np 
also i thought the pan was a physical item that u held
didnt know it was a passive
do i go up in cooking levels by just cooking dishes?
@woeful beacon I cant explain the vanishing doors. They may be unrelated.
I still think its linked to how they are loaded conditionally with tmxl but I cant replicate it.
HEY.
Ah, another old but new old person? Welcomeey! 
Still not old in server enough to remember you, so sorries ๐ฆ
I think one of my mods is freezing Shanes 4 heart event, but I dont know how to read the logs. Would someone be willing to take a look????
I need to buy animals but I cant enter marnies ranch
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
K gimme a sec!
thank you
ALSO ENTRAPTA PFP I JUST NOTICED
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
also the shane heart event is caused by SVE, update to the latest version it should fix it :3
(wait was it SVE
)
yeahhh don't do that, it'll mess up your game
anything that replaces sound files is gonna be outdated enough that it'll seriously mess things up for you
The sound wasn't sve, but I suppose updating was a good idea ๐ i thought I could wait a day
But I havent had a problem till now. I just get tired of the same music all the time, adhd brain says no
you'll be missing a bunch of new music and sounds added in 1.4 and 1.5
yea i just wasnt sure if the shane event was caused by SVE or something else but i couldve sworn i saw someone talk about it...
why not use custom music then?
Because I like the file I have rn
you can convert that to custom music easily enough
I just play youtube/spotify when I get tired of the in-game music
Now, to update do i have to uninstall then reinstall
yep! remove all old files
Jama!
seriously, messing with the game's sound files is a VERY bad idea. as soon as you hit newer content you'll get crashes and your save could get corrupted
Oof, okay time to get my update done
i Get the adhd brain thing but yeah i just mute music and play spotify when i get like that
also like this is from experience, i changed my sound files too and when i went to the night market for the first time it crashed SUPER BAD
Okay fine Ill change it
Thank you it worked ๐
and thank YOU, night market stopped dying too.
didn't realize it was the audio.
Audio is super fussy in this game. I once had a crash that was because my system wasn't recognizing my headphones, so the game couldn't figure out audio output.
(As a matter of fact, I think it was the first error I came here for.)
Even just headphones can trip the game? Yeaaaah guess thats smth to be cautious of
@outer turret Sorry about that, didn't see the message. The doors for the Bride and the Lady in the Portrait disapeared a few days ago. https://smapi.io/log/cb6d5922da554d94814b0b79837f64ce
yeh I tried to replicate it but couldn't... I wonder if its linked to an update I hadn't done at the time.
maybe if you either removed the conidtions on them or set them to edit via CP instead and see if that helped?
is Ulysses okay?
(and Dr Schnabel if you have him)
does anybody know any QOL mods
automatic gates
thanks
@woeful beacon I dont suppose you remeber what updated before they vanished?
It might be spacecore or something?
Neither of those
yeah it looks like spacecore was updated on the 21st
try the old one?
With spacecore you don't want the version just before this current update; you'd want to downgrade to 1.5.2 or so.
I am so glad I switched to 64-bit; Running last night just to test it, got through the mines and 120 levels of skull cave in the same day. Used to be if I did more than 20 floors in Skull Cave, game would OOM at the end of the day. This time, not a hiccup, and with way more mods installed.
can anyone help me figure out what's causing the problem here/how to fix it? i started a new save and got through the intro until it was time to get off the bus, and then i was just stuck in an endless black loading screen. https://smapi.io/log/7e9195e708d14e33a39de6a03ec1474f
are you perchance also using CP-A and Gervig's animations? It hits performance really hard for me and I am playing on native 64-bit Linux version 
Eatums conflicts with Fresh Meat
I am. And there's occasional slow downs on the screen. When I said "not a hiccup", I specifically meant during the saving process. That said, the screen slow downs are not severe. I don't suddenly jump across the screen after standing in place for 6 seconds while the computer caught up.
For me the "hiccups" are sudden drops from 57 to like 43 FPS with a stutter and not a way to go beyond 57, meanwhile without CP-A I'm running smooth 60 with no drops or hiccups 
Ah. I have no idea what my FPS is, so couldn't tell you there.
!remind me in 12 hours to check if CPA caused lag when felling trees
grumbles yeah yeah fine shekurika can do. (#2991471)
for starters, you have more than one copy of khadija's recipe shop, and you're missing some dependencies that i highlighted. go back to these mods and look at their requirements again. for the last two errors, delete and reinstall the mods
after you do that, decide whether you wanna keep Eatums or Fresh meat, because theres a duplicate item so im assuming you can only keep one of them
If the duplicate item is the only conflict, it may be possible to just delete the item. (That's what I did for Downtown Zuzu and Champagne Wishes.)
that could work too!
Hello! I recently downloaded the โimmersive dialogue- Shaneโ mod from moddrop and Iโm pretty sure that I downloaded the latest version but whenever I launch the game it says that it needs to be updated and gives me a link for the one that I already downloaded. Did I do something wrong or does it just do that?
check on the manifest to see if it got changed to the new version number
^That. I feel like I just downloaded it and one manifest was updated and one wasn't.
hey i have a mod that replaces the entire mine music
https://www.nexusmods.com/stardewvalley/mods/8702
It's the STF mod that has a manifest with the wrong version, it happened to me too. You can just update that manifest to the same version as the CP manifest and you should be good to go.
Uhh how do I do that? xD Iโm kind of new to modding. I donโt even know what a manifest is
If you open up the Immersive Characters - Shane folder, there should be two folders in there - one called [CP] and one called [STF]. Go into the STF folder and double click on the manifest file. Then update the version from, hm, let me just double check real quick...
Okay Iโll probably do it a little later so Iโll let you know if I run into any issues
...update the version to 2.5.1 and then just hit save!
Okay will do thank you!
That said, it won't cause any issues if you just leave it alone, it'll just keep popping up the message when you load. ๐
Truth. So if you're not comfortable updating the manifest manually, you're not hurting anything.
(Fair point, should maybe have led with that. โบ๏ธ My brain just goes noooooo!! whenever things aren't perfectly ordered every minute of every day.)
Oh, I hear you. When I realize it's a manifest issue, I almost always go in and fix it (especially for mods with multiple folders when it's only one manifest). But not everyone is comfortable doing that, and I don't want them to think they're going to break their game.
Understandable, I'd do it, but not everyones's comfortable poking at mystery files ๐คฃ
so, updating a mod (in this case SDV Expanded), do I remove the old mod and add the new updated one?
Yes.
excellent
Meanwhile me ignoring a wall of purple every time I load SMAPI ๐
damn cal, living on the edge
Oh gods. Never. The wall of purple worries me. But I run 560 mods. I'd rather update them in small chunks.
(I am aware it's not really 560 mods, because multiple folders means multiple "mods" for the same mod. I think Downtown Zuzu alone counts as 11 mods.)
I've been ignoring updates for applications for 25 years; I'm not gonna let SMAPI be where I change.
butwhataboutbugs 
(Before that things came on CDs and FLOPPIES and we did not update)
No worries, I got the bug slayer enchantment on my sword.
Y'all acting like updates don't introduce new bugs smdh
any greenhouse mods you guys recommend? I need more space 
I like Custom Greenhouse on nexus! It's simple and just a little bigger
I'll search it up now thanks!
i think wren's expanded is nice! bigger but not huge, and it's pwetty 
https://www.nexusmods.com/stardewvalley/mods/5431 oopsforgotthelink--
There's the huuuuuuuge one that just came out ๐
how do you report a problem with NPC Adventures? the comments are locked on Nexus & I'm not even sure who's maintaining it?
iirc support for npc adventures was dropped?
there's a new steward for the mod
can
can't remember for the life of me who though
The mod page may have a link to the code on github, there's an Issues section there
cool
btw, does anyone have advice on how to join the sdv naver cafe? making a naver account is fairly easy, but a lot of the cafe posts require me to verify my real name, and that's where i start to Not Get It 
Try pinging Kamalei if no one else helps you
Can only join once you're verified, so once you've sent them either your password or driving license
you mean passport right ๐
Na, password to life
gimme ur naver password
there's been a lot of sve updates lately eh
m' boss has been saying he ain't starting it up til the mod's stable lol
The made easy suites by Ericlegacy21 update a lot too 
i can assist
its really complex if youre overseas so im thinking of making a tutorial on what u have to do for non kr speakers
hey ya'll. my first time using a mod any tips/tricks?
dont break your pc with too many mods
There's no such thing as too many mods ๐
*laughs because i actually almost broke my pc with too many mods*
That's not really a thing that can happen unless your PC is really busted or it's some sort of malicious mod (of which i have never heard)
Because at worst, you just reboot.
3 huge mods and my pc is kinda garbage
Going back to Spacecore 1.5.2. did not fix the problems with spacecore- or maybe they did! I wouldn't know as Json assets refused to run without the most recent version and it left the game in a horrible loop before CA could even make an appearance https://smapi.io/log/34c188e8085848288aa7897efe3a0ac0
greatly up to interpretation
what kind of mods do you want?
is there a list of mods by any chance?
well no
go on Nexus mods?
theres a place you can download them since theres literally thousands
Like automatically watered plants, and a tractor
tractor is a big yes
alr ty guys
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
you can either get something where your person waters them, one button and the character autocompletes a chain of actions to water them all
or you can get something that just makes them watered
How could I post a problem concerning a modpack?
Thanks
@maiden oasis See this list, as well as some recommendations from our community members at https://stardewmodding.wiki/wiki/Category:Recommendations ๐
I am using android and SVE doesn't perform fast
well sve isnt optimized for android so
SVE is a very expansive mod, so if your phone is older, that's just part of the deal. ๐
Seriously what are you looking for more story, new textures, trans friendly content
we got it all
also yeah its super huge so
It's designed for desktops SDV afaik. ๐
Yeah. Samsung J2 Pro
New gameplay as well. Planning to make a great leap from simple mod gaming
tysm
yeah sdv modding is wild
npnp ๐
theres a mod for almost anything u could want
I had seen some FNF x SV crossover as well ๐
conventionally speaking anyways lol
And if there's not, you can make it!
so i kinda still need help with my game crashing?
i did here it is https://smapi.io/log/af3d1f69b9e441569b8c4e824c9fb381
well i cannot load it on my phone because its (i think) a huge log so
ill let the fellas on computers look
Is it possible to warp into a custom NPCs room using console commands?
im sorry
its 200+ modsi think?
Thus why I hate having to send my log to anyone 
NPC Map Locations is spamming the heck out of the console though
Okay... So lets go down the list... so firstly it looks like Immersive Farm 2 Remastered is missing it's greenhouse map, secondly it looks like there's a conflict between Immersive Farm 2 Remastered and Pookachus Insane Greenhouse (selfish plug: i actually recently released a greenhouse based on pookachu's seasonal variant that's even larger to support really large modpacks), after that most of your errors seem to stem from NPC Map Locations being incredibly unhappy...
BUT
It looks like ultimately your issue is that you ran out of memory... In which case... This will be of use to you
!oom @golden oxide
@golden oxide OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
You can just turn off IF2R's greenhouse in the configs if you wanna use someone else's, as well 
^
Think some pages still have the old, "replace greenhouse file" thingy which is out dated for SVE now
My guess is that the NPC Map Locations error spam is a symptom of running out of memory rather than an issue in itself. ๐
Should just be one of those days it decides to rule the world ๐คฃ
lol
Have you been invited to the UNA, Rikai?
does anyone know the link to the instructions on how to start modded game through steam?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
thank you!
the sleepovers mod really needs an update ngl
does the 64 bit stardew valley patch support smapi mods
like can i still use mods
Yep! In fact, you can only run the 64-bit patch using SMAPI.
^
thank youuu
if i download the linux version, can i transfer my mods and save files and whatever
The x86 and x64 versions both look in the same location for your save files: %APPDATA%/StardewValley/Saves
Is there a mod to stop me from accidentally picking the flowers (that are right next to the bee hives... my new bee farm is huge)
I believe Joys of Efficiency has a option for it?
is there a way to make json assets reserialize items to fix when they show the wrong thing?
thanks
houston we have problems...for some odd reason i dont see the blueberries in Pierres shoppe.....im year 1 and its summer....
You mean the Json Scramble? Not really
the "fix" is getting rid of the scrambled items and respawn using CJB Item Spawner
If you remember what the originals were meant to be 
hello everyone, i downloaded some mods for stardew, including stardew expanded and more new fish. Everything works fine, except that so far I haven't found a single fish that the mods add, and I've already finished the first year... is it some configuration error or mod conflict that prevents the fish from spawning? I don't understand mods, I hope someone can help me
Depending on the size of your farm and how far in you are, usually it's best just to revert the changes that led to the json scramble by replacing and removing mods
Hi pianista, can you share your log file? Whether or not there's errors it comes with info about which mods are loaded and working, and what they're doing. You can find instructions on the log share site: https://log.smapi.io/
sure, i'll see how to get it
heya All! andyone know why i cant buy blueberries from pierre?, Im in Y1
blueberries are a Summer crop! are you in the right season?
...i see all the other summerr seeds, toms, peppers and such...but now BB's....
I can't find the log file
aye i am in summer
Are you using SMAPI to launch the game? You'd notice that the game icon is
if you're using SMAPI, and
if you aren't
hm. Are you on Windows?
yes
last thjng is how do i know the game is in 64 bit
says it at top of smapi window
Open up the explorer and enter %APPDATA%/StardewValley/ErrorLogs into the address bar, and it should take you to your log file
i tried but there is nothing inside this folder
Not sure why this'd be the case
and likewise above!
SMAPI always leaves a log file, regardless of any errors
yeah...has me stumped....ill take a look athe log....
Thanks Blueberry!!! ill get you back selling at Pierres! lol
Like Shaddomoth said, it'll show up on the window bar
thank you !!
Blueberry, figured it out...blueberries are sold on Day3 ....rofl
there's a mod that will get Pierre selling next seasons seeds a few days b4 next season starts
nice!!!
I was using it for a while
is there a mod where i can have an aoe tool ?
...i hate having to hit the exact spot...
finally i found
upgrading your tools in the base game gives you a line-of-effect with earlier upgrades, and an area-of-effect with later ones
Is your game a legal copy?
Just curious if anyone has found a way to get "Immersive Farm 2 Fix" map to load into "NPC Map Locations?" Unofficially or not.
i have the game on gog galaxy, but i couldn't install smapi
so i installed smapi in an alternative version
SMAPI is compatible with all game versions, including Android and Welsh.
Did you completely delete your NPC Map Locations folder? The mods themselves handle the maps for NPC now
Try reinstalling SMAPI for your GOG copy, it might solve some of the issues
oooh, thanks!
Any good companion mods that let your pet/child/spouse follow you?
ok, thanks!
Custom Companions, NPC Adventures and Pet Interaction
If the issues continue, then reopen the GOG copy and load into your save, then type patch summary into your SMAPI console window and share a new log here afterwards
Yes I have. I can get the map to appear with the correct map in that manner, however was trying to keep the mini-map and live locations of npcs/players with the Immersive Farm 2 fix map. Understand if that's asking the impossible.
Thanks
Does IF2 Fix have a map?
bruh what is this
64-bit takes a while to load, don't touch anything or it'll crash
alright thank u
The white on black screen is normal though 
Understandable xD
how many silos will i need to feed my pets if i have 5 Delux Barns and 6Delux coops ?is there a spreadsheet?
I found several maps in the files, which get shown in-game when opening up the map. However I don't see any sort of hotkey in the files that would open a mini-map like with npc map locations
One unmodded silo will hold 240 pieces of hay, which is enough food for 8 animals for a season. 5 deluxe barns would be 60 animals? 6 deluxe coop should be 72?
yikes! that reminds me of those paragraph problems from school
3 silos would be enough for 24 animals... I hate math ๐คฃ
Mhm.. I have no ideas for the mini-map then, sorry ๐ฆ
Honestly I just ram a silo down in a area and connect a chest next to it with automate 
...and all i need to focus on is getting thru the winter, correct?
Correct!
Using RedxMoonxRose's math for number of animals per building you would need 16.5 silo's exactly. So a clean 17
You can't... move? Like, at all, at all? 
yes.
T fishies!
...omg.....i need 17 silos? woahhhhhh
hold on ill show
yes"
If you have automate you can just put a chest down next to a silo and put the hay in the chest, and it will automatically go into the silo when it is has the space
! ops
ignore my brother in the background
don't forget you're going to need enough grass and hay for all those silos 
Love the nails. Is there anything in your log? 
thank u <3 and its saying โnullreferenceexceptionโ
GOD LOOK AT THIS NAILS
ily
Which mod is saying that?
.....i think i need a mod for silos...which one are we using?
ITS SO LONG LIKE I NEVER SAW SOMETHING LIKE THAT
thanks
You've broken him xD
gosh your a lifesaver, Red! tyty
!log oh blimey... so much red
@ancient escarp Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
@ancient escarp Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Excuse me son ๐คฃ
patchedBy_thelion.AwesomeProfessions 
yes
Aaaah
Walk of Life?
It doesn't work properly in 64. Author knows about it but it's low down on their list of problems since 64-bit is experimental 
Can I delete items using Debug Mode? I have an artisan good that got messed up and is crashing
Hey! So my friend has a mac and the other has a PC like me but we can't seem to join each others game! We all have Expanded so that's why I'm asking
Mac multiplayer is broken at the moment
Is there anything we can do about it or is there a fix coming?
Nope, just gotta wait until it's been fixed. There should be a message in #bulletin-board once it's been fixed
!log
@neat condor Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Dang, sorry
No problem, sorry couldn't be of help!
@keen crow Thanks for being awesome. Looking at the folder for NPC Map Locations. With your technical supremecy, do you think it would break the mod if I just transferred the map from IMF2 fix into NPC Map Locations?
Mom is always awesome
I don't believe it would break? Might get a little finky, but you can try it out 
hallooo, i just started playing and using mods. I play on steam with controller but now my controller doesnt work in game
Oh, your menu is crashing 
yeah, I had a couple other items that got weird but this one is crashing the menu
Yep, you'll have to remove Walk of Life. It's broken on 64 
REd? what number did you give your silos?
Do you know what item it is exactly?
My silos? Uuuh. I think 1000?
Overhauls the professions
it won't let me hover over it, so no, it came out of a drier/dehydrator/preserves jar though
i'm not sure what it was supposed to be (I was playing last night and it was fine and then I updated SVE today, I might relaunch and see if it's still a problem)
Ah, sadly code errors wasn't exactly in my wheelhouse 
np! i just didn't know if i could use the debug mod to get rid of it, i'll look around
So the game didn't blow up and I think I got what I was looking for. Player icons are a little out of sync with actual location due to just pure overwrite of map data.
https://smapi.io/log/b044f41f06f54506aebe30851e9ff24c
(Nothing significant in the log just was looking sharing it for full list of mods)
Yes I did that's how I know the player icons were out of sync. "out of sync?" I don't know how to word that. Not lining up correctly.
Aah, right, should have clocked that. Sorry, almost 3am here ๐คฃ
Do you mean they're not where they are in game, slightly behind, or the heads are cropped off?
On the farm only. Seem to be up+right to where they should be on the map. Gonna see if I can add an offset for it.
Ah, odd. I don't use the mini-map myself, so it might just be a limitation with it? But, again, since I don't use it myself can't say for current
so i tried to walk to the ol downtown zuzu and uh https://smapi.io/log/e8ce9fedb9ce40899260439d11f4ce74 not sure what happened but this ended up giving me an infinite loading screen
You have these errors to start off, and a bunch of content patcher ones. The last thing logged is a object reference not set to an instance of an object.. Which if I'm remembering correctly is a broken warp? 
seems the wizard once again is causing problems
@left marsh the warp name was changed recently so wall to desert is broken. Theres a fix in the comments.
Ah, Kat to the rescue ๐ฆธ
Well I discovered this yesterday. Maverick provided the fix
And be aware once it's working itll be sewer field day for NPCs.
Meh I at least got the map to be the correct modded map instead of some basic farm map. Also here... it's the top left. (Marked as spoilers so others can hide it).
Aaah I see. Your character face is in the mountain bit instead of in front of the house... I don't think much can be done about it? 
my head icon should be on the house in the mini-map. but if that's the worse thing to happen from copying map data I'll be fine.
It's all good. Was just showing the example. Thanks a bunch. 
it looks like the mod author updated the mod to fix it i think?
Only if you are also using Stardew Valley Extended. Which I am not.
no no the walk to desert one i was talking abt beforehand;;
i might just have to figure out how to play with keyboard. ive done basically everythind and it still isnt detecting
sorry for the confusion! multiple convos in the same chat can be hard to keep up with;;
Maybe? They were on here yesterdsy
And turned on the steam controller thing for stardew valley after setting up smapi as the launch properties?
yeah walk to desert updated earlier today
yup did this. the only thing i didnt do was the third party software
Ah that sucks ๐ฆ
the changelog involves "warp fix"
so i would hope neither
i went to check the comments for the fix and found that the mod updated
does get glam still work? i'm looking into some clothing mods and wondering abt it since i dont think it's been updated in a while iirc
Assuming SVE isn't involved. otherwise they just get lost in the desert.
It's finky, but it works. Most people just get the clothes as json asset mods now though
finky how, exactly? :0
Some mods don't want to work with it, it hasn't been updated for the new 1.5 hairstyles so you get a bunch of bald hairstyles, etc 
ahhh i see. bummer, i like changing my hair on the fly but i also like custom hairstyles a lot.
If you use a different body mod, you'd have to replace the GetGlam body asset pngs as well, to make the two work together
If you edit your hairstyle png I think you can have up to 300 hairstyles on one? And there's a new hair mod ... one second
...i guess if i found a farmhouse map with a bathroom w the shrine of illusions as a mirror, i could sorta hack it?
https://www.nexusmods.com/stardewvalley/mods/4734 This is basically the shrine on the go
I still use GetGlam, however, and it works for me... just have a few bald hairstyles xD
ah right, i wanted to ask: does anyone know of any mods that turn the horse into a flying broomstick? i was fond of ali's horse .xnb retexture back in the day, but i'm not sure if anyone's updated it, and i'd prefer not to have the hat retextures that went with it ._.
Can you JA hairstyles?
You can use xnb's with adopt n skin 
:0000
CP can add custom hairstyles these days, though JA is used for other character items, like shirts, hats, and pants
I knew about hats & pants....just wondered about the hair
Portraiture can load xnb and png portraits, Adopt n Skin can do the same for animals and pets 
really? all my animal skins are png, but I haven't looked into using xnb files with it
(if you're ever making mods, it's generally recommended to use CP for new hairstyles rather than Get Glam, since there's no longer a need for a mod to manage them and you can just insert the new styles straight into the game)
problem is, you can only use the one CP hairstyles, right? the big thing GG had going for it was that you could have several different hairstyle packs loaded
The CP mod I linked above lets you do lots of hairs
which one?
That was the case until last December when stardew 1.5 released! Now instead of editing the Content/Farmer/Hairstyles asset, you edit a Content/Data/HairData that lets you add new hairstyles and new spritesheets
Ah... as usual, I was looking out the window or clipping my toenails or something & missed that
good to know, I'll look into it
is there a good way to fix bugged json ids? iโm getting the wrong outputs from machines, I blame the 3 new fish in SVE
does the smapi window just randomly open mid game for anybody else?
restarting seemed to fix it :P
anyone remember the name of that mod that freezes time while you're sitting down? i'd like to relax and enjoy some scenery, but can't for the life of me find that mod, lol
Sit n relax? Or was that just regening stamina? 
yeah, sit n relax regens stamina (and health if stam's full)
mad at myself
i didnt get the pride flags from the mod at the luau
is this what you're looking for? https://www.nexusmods.com/stardewvalley/mods/8295
it is!! tysm jay 
Happy to help! 
Hey, if it's been a while since I've last modded and updated SMAPI, I figured it's best to just go through with a full do-over and start from scratch. Would I just need to uninstall from Steam or is there anything else I should keep in mind?
uninstalling and reinstalling from steam would be the easiest way to remove smapi
or uninstall it from the installer software
i think you can do that
and then delete everything in your mods folder pretty much
a lot easier than going through and updating them, just keep a note of what you want to keep
)
