#archived-modded-support

1 messages Β· Page 1022 of 1

keen crow
#

Asked in the Expanded discord? The link is on their mod page if you haven't joined it

oblique barn
#

And you've triggered all the events there?

exotic mantle
oblique barn
#

then you've finished that step

exotic mantle
#

i've literally gone insane what is happening

exotic mantle
oblique barn
#

||Yes.||

exotic mantle
#

why isn't that more clear- yk what nvm my problem is solved thanks for your help!

#

i feel like a right idiot lol but we got there in the end

gentle glen
#

Question

#

what do i do with custom npc fixes since i have that in SVE

runic cobalt
#

I finished two more RV fishes and redid the First one because the creator told me he is a sturgeon

runic cobalt
#

XD

#

Is my favorite!

oblique barn
runic cobalt
# runic cobalt

i dont know what i do with them after i finish every sprite lol

gentle glen
#

Ty Rikai

neat violet
#

(If you felt like doing the aquarium sprites, RSV doesn't have those at all, though I think Lemur's working on a set to match the current sprites.)

runic cobalt
#

ITS COLD IM DYING AF

neat violet
#

COME HERE, IT'S HOT AF

frigid compass
#

no, it's cold

topaz matrix
#

who want to help me make some new npc

keen crow
#

I am literally dying it's so hot. And I'm in the UK, our houses aren't built for hot weather

unreal stratus
topaz matrix
neat violet
#

(At least you're not in Arizona, where they're having an issue with their airports because the tarmac literally keeps melting)

dire fractal
#

Will it say in smapi if mods arent compatible?

keen crow
#

Yes

topaz matrix
dire fractal
#

good cus i’m doing most of erins mod reccomend around with like 30 of my own

runic cobalt
#

I live in a super hot part of the country, but the house my parents built is to prevent the heat. by day it's normal, but when it's night it gets so cold

#

And our shower is not electric

#

So it's basically taking a shower in this killing cold

runic cobalt
#

I just need to know the name of each fish and someone to test it for me

dire fractal
#

Wtf my game is telling me to update like 16 mods that i just installed lol

brittle hull
#

perhaps there are optional files with higher versions

#

for example, Cave for Modest Maps has ver. 4.0 set as the main one and in the optional files there is 4.5 that removes the elevator, making it always show that it needs to be updated

errant hornet
#

Gn SDVpufferchicknight

dire fractal
#

That would make sense then, thank you. Is there any mods that allow me to see mods that actually need updating and another mod for editing configs in game?

brittle hull
#

Generic Mod Config Menu would suit the second one

#

but the first one is sadly non-existent, since it depends on the author not making a mistake like that

#

Goodnight Kedi! SDVpufferchicknight

dire fractal
#

Thank you

#

Will it tell me in SMAPI if a mod is for a outdated version of stardew?

keen crow
#

Yes

dire fractal
#

thank you

keen crow
#

!oom

native dragonBOT
dire fractal
#

how do i install 64bit on vortex though since it isnt steam or GOG

keen crow
#

Vortex is a mod manager?

dire fractal
#

oh so i would still install it like how i would normally install it

keen crow
#

Yep

dire fractal
#

i need a linux version to install it even if im on windows right?

gentle glen
#

i notice something interesting

dire fractal
#

which is

keen crow
dire fractal
#

ah alr

gentle glen
#

Once i update My Stardew Valley Expanded mod ,,, The Custom NPC Fixes Disappear

oblique barn
#

tl;dr it takes the linux version, slaps a special window exe on it and patches it to enable 64 bit

modern helm
#

hey, quick question: for anyone who's using SMAPI, does it kind of take a while for the game to load up your save files? i haven't played the game too often with work and all, but i noticed this issue happening with v1.5 whereas the game loaded everything up just fine in v1.4? when checking my error log and stuff, it didn't seem like there was any specific issue coming from any mods i used but just checking to see if it's happened to others!

dire fractal
#

It takes a little bit for me

topaz matrix
modern helm
topaz matrix
#

np

dire fractal
#

nvm

#

got it!

#

runs so much better now

#

thank you @keen crow @oblique barn

outer turret
#

@runic cobalt if you ever want to design fish species pls let me know and I will help you code them in.

keen crow
#

More fiiiishies evilactivated

oblique barn
runic cobalt
#

Im just proud of myself because is my First time doing fishes lol

#

And the sprites is Very good

outer turret
#

They're so good I now want to add them to my stolen fish pack :)

runic cobalt
runic cobalt
outer turret
#

(I love fish but I cant keep up with all the expansions of maps and characters!)

runic cobalt
#

I don't use any expansion mod

#

My game is flat, and im Just a freelancer artist Guy doing random sprites because is fun

neat violet
#

(psst @tired brook, when is mobile CP getting append to fields?)

runic cobalt
#

Don't summon a god now-

#

He will add a charge to his soul bank account

#

We need to sacrifice someone before summoning him

keen crow
#

I volunteer

runic cobalt
#

Also, @keen crow

keen crow
#

Send me to the fishies

runic cobalt
#

Is a strawberry boy from DTIYS πŸ‘„

neat violet
#

DTIYS?

runic cobalt
runic cobalt
#

Draw This in Your Style

#

DTIYS

neat violet
#

ah!

runic cobalt
#

keke

keen crow
#

Oooo

#

Pretty

#

Now kill me

runic cobalt
#

Why?

keen crow
#

Sleepy and you need a Pathos sacrifice 🀣

runic cobalt
#

I was scanning it, but I don't know how to spoil an image to show it here quickly

runic cobalt
neat violet
#

think you check the 'mark as spoiler' box in the upload box?

keen crow
#

Can't spoil from phone SDVpufferglare

runic cobalt
#

You're precious

keen crow
#

Whaaaa

runic cobalt
#

||hello||

#

See?

keen crow
#

Nono, pictures xD

runic cobalt
#

Pictures you can, renaming them

#

Someone told me that

keen crow
#

Ooo

runic cobalt
#

But i don't remember how

#

Im gonna cry

snow prism
#

evil laugh

runic cobalt
#

Those are my favorite πŸ˜”

#

Just so cute pretty my heart 😭

keen crow
#

Fishies best

runic cobalt
#

I did them so well

keen crow
#

I need more fishies for Shekurika's view fishies mod

runic cobalt
#

Also, the method I used to make them is such a good method that I made them in less than 10 minutes

keen crow
runic cobalt
#

Kall has Aseprite so she can do this method

keen crow
runic cobalt
#

If my computer supports a video recorder I do one by creating the rest of the RV fishes

#

Evil laugh

runic cobalt
keen crow
runic cobalt
#

IM GONNA KICK YOU

keen crow
#

I saw, that's what the oooo pretty was towards SDVpuffersquee

runic cobalt
#

:3

#

I love my lineart

#

So clean u-u

neat violet
#

Taiyo, you should totally make the horizontal sprites too so we can see them swimming around >_>

runic cobalt
#

when i'm totally free

#

I do

#

For now, im not

#

And you know that <-<

runic cobalt
topaz matrix
#

Anyone feel inspired to do a npc?

neat violet
tired brook
snow prism
#

and they look pretty when swimming around :3

livid magnet
#

I actually removed the More fish mod, I love it.. but man

runic cobalt
snow prism
#

oh true, you dont even have fish tanks on mobile SDVpufferchickcry

tired brook
#

(I'm hoping Android will get the 1.5 update soon instead though; using newer content packs in 1.4 will be a mess since many of them will be targeting 1.5 content.)

runic cobalt
#

True, but

#

Even though we received the 1.5

#

Those who use mods will still have to wait for the creator of smapi mobile to update

#

If not, they will have to play without mods until it gets updated.

livid magnet
#

Oh man something broken as I just donated 3 things to the museam and Gunther has said NOTHING

oblique barn
#

!oom @livid magnet

native dragonBOT
oblique barn
#

πŸ™‚

#

From your game log:

The content manager failed loading content asset 'assets\Tilesheets\z_ForestWest_Mist.png' from SMAPI\flashshifter.stardewvalleyexpandedcp. ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program.

livid magnet
#

Ahh.. *tries to figure out what mods she can clear out.. hmm

snow prism
#

you can try to upgrade to the 64bit version

#

its not hard and you can still use your old saves, its all compatible πŸ™‚

oblique barn
#

^^^

#

I migrated to 64 bit a long time ago, because OOM is basically unavoidable after a certain point

#

Relatively painless, just a bit of time investment πŸ™‚

livid magnet
#

Oh well tlet's do that. and then maybe I can add Ridgeside

livid magnet
#

Thanks. *come on come on save. save so I can do the patch thing)

#

dang.

#

Or wow.. maye figure out what to remove.

snow prism
#

its easier than it looks :>

#

pepo has a vid somewhere

#

he navigates through directories via console <.<

versed mesa
#

Hey guys - odd question. Is there a Companion NPC kind of mod that's out there? Like someone who goes to dungeons and follows you to beat things up etc?

snow prism
#

NPC adventures πŸ™‚

versed mesa
#

How does that mod work?

#

and where do I find said mods?

#

(Sorry - been here for awhile but I am going to start my SDV experience from scratch)

#

(BRB)

oblique barn
#

just give it a search on nexusmods πŸ™‚

silk lichen
snow prism
#

are you on windows?

silk lichen
#

aye

snow prism
#

the. you probably have 32bit. the log tells you at the very start of it

silk lichen
#

kk...and its a wise idea to upgrade?

#

...esp if i mod heavily?

snow prism
#

if you have OOM- out of memory errors, than yes

#

otherwise it doesnt matter

#

yes with lots of mods you can encounter the oom error

silk lichen
#

i acutally dont have or have never had any issues with oom....

snow prism
#

then youre probably fine πŸ™‚

silk lichen
#

but i have never seriously modded befor now...

snow prism
#

theres no benefit to upgrading to 64bit besides more memory

#

you can always do it later πŸ˜‰

#

saves are compatible with both version, they dont change

silk lichen
#

.....sooo if i encounter oom then i can upgrade mid game?

snow prism
#

yes

silk lichen
#

oh!!!!

snow prism
#

very very few mods are not 64bit compatible

#

but most are

silk lichen
#

YOUR AWESOME!

snow prism
#

walk of life and child to NPC are the only popular ones that arent afaik

#

wasnt me, was pathos work πŸ™‚ (and a few others)

silk lichen
#

oh..i dont use those...

#

i use everything else though...rofl

snow prism
#

^^

silk lichen
#

Love all yall!! thanks for the help, shekurika!

naive drum
#

i'm hoping for Walk of Life to become 64-bit-compatible

#

oh, there's one more mod that isn't 64-bit-compatible...Audio Devices.

#

which only works on 32 bit windows due to relying on specifically XNA

#

i knoooow it sucks

silk lichen
#

what is walk of life?

#

...never mind...i wish i didnt see that.....its AMAZING

dusk sundial
#

So after updating everything, (even for some reason the updated versions i placed in the mod folders still saying that they need an update), I'm still having an issue with things crashing .

#

Even playing without running mods, to going to create a new slot to play as a new farmer.. It's just gone.

#

And this is what happens..

#

I'm going to run my mods now to see what the logs will say for this round.

snow prism
#

!reset

native dragonBOT
naive drum
#

"Console Commands 3.3.2 because it's no longer compatible." how in the crap

snow prism
#

that made me double check the smapi version too :>

oblique barn
naive drum
#

it predates 64 bit windows stardew

#

but yeah

oblique barn
#

Yeah, i know πŸ˜›

#

I've been using the mod for years xD

#

Probably my favorite mod, that and water bot

naive drum
#

anyways onika you have uhhh lockpicks issues and something's wrong with SVE and...several other things are wrong too

#

in a confusing manner hopefully fixed via a reset

snow prism
#

he has issues without any mods.. :>

#

the rest is just mods not working πŸ€·β€β™‚οΈ

oblique barn
#

And being out of date.

naive drum
#

yeah

#

but also, what the heck, how does CONSOLE COMMANDS end up outdated?!

#

It's bundled with SMAPI!!!

dusk sundial
#

So, I need to install these right? "Install (or reinstall) .NET Framework 4.5.2 and XNA Framework 4.0. You may need to remove .NET first."

oblique barn
oblique barn
#

And then boot it up and see where you're at. πŸ™‚

snow prism
#

Id update XNA and .NET only if you still have the issues

oblique barn
dusk sundial
oblique barn
dusk sundial
#

Just did that one-

#

WOOP

snow prism
#

try to start it again now πŸ™‚

dusk sundial
#

Here goes nothing

azure dust
#

Hello there all - is someone available to help me troubleshoot installing 64bit stardew ? I got up to the point in the tutorial where its saying to run "StardewModdingAPI.exe" in the game folder, but there isn't that command prompt in the folder currently?

snow prism
#

sure πŸ™‚

#

can you send a screenshot of the folder?

azure dust
#

ok that's the whole folder @snow prism

dusk sundial
#

Okay, game started up without mods ran smoothly!

#

Going to go ahead to see the mods version now.

snow prism
naive drum
snow prism
#

press "2" and then enter the path to this folder

azure dust
#

OH

naive drum
#

you can also just...put it in the folder and it'll detect that it's in a folder with a stardew in it and go "do you want to install here or elsewhere?"

#

but yeah, it needs to be installed

azure dust
#

i thought it was bundled in there >_<

#

ok let me give that a try

#

omg its there now i feel like such a goober

#

lol thank you both @snow prism and @naive drum

dusk sundial
#

Mod version going smoothly as well, just going through some errors with SVE-

snow prism
dusk sundial
#

lemme upload the changes of the log, one moment-

#

Might have to dig into my mods folder to remove whatever that could be doing this-

snow prism
#

do you have mods from 5 years ago? :p

dusk sundial
#

Peerrrhaappss...

#

Thats why I'm going on a cleaning spree-

snow prism
#

you need to remove everything from SVE

oblique barn
#

The answer is yes. πŸ˜›

snow prism
#

and then redownload the newest version and install that xD

lapis void
#

yeahhh, it looks like you have a new copy of SVE and a very very old copy of SVE

snow prism
#

veeeeeeeeeeeeery old

lapis void
#

somehow you have outdated console commands too

oblique barn
# dusk sundial Thats why I'm going on a cleaning spree-

As i noted above: remove the existing copy of consolecommands (in case it's too old for smapi to properly update automatically). Do a reinstall of smapi (to get your smapi-bundled mods correctly installed), remove FarmHouse Redone, BJSTimeSkipper and Lockpicks (All are broken.), remove both copies of SVE and then reinstall SVE

#

that should get you a fair amount of the way

naive drum
#

Also remove More New Fish and get a fresh download of that to install

oblique barn
#

dogekek There's gonna be a number of those, just trying to get the biggest ones knocked out for them πŸ™‚

naive drum
#

thats true

main ingot
#

question: something in my mods folder is cutting off the fiberglass fishing rod sprite. where is the fishing rod sprite stored in content?

oblique barn
#

when all else fails.... check the cursors spritesheet πŸ˜„

main ingot
#

i found it in tilesheets actually HAHAHA but i checked cursors first!

oblique barn
#

πŸ˜„

#

guessing it was in tools.png?

cunning wolf
#

So i set my smapi path under the launch options on steam and it launches smapi instead of regular stardew valley, and in doing this since i have the steam api, will i be able to unlock acheivments? All im using is cheat menu for the harvest with scythe.

oblique barn
cunning wolf
oblique barn
#

Be careful though, because using the cheats to trigger things WILL cause achievements to unlock

cunning wolf
#

I figured as much

#

so i didnt mess with those

oblique barn
#

πŸ™‚

dusk sundial
#

Okay, got it all working. Thank you guys so much, and my apologies for the trouble! SDVpufferheart

exotic mantle
#

is there something that I should/could be doing to have SVE update on its own? bc these rapid fire updates are killing me rn

oblique barn
#

You could use a mod manager, though some folks recommend against it.

exotic mantle
#

yeah i figured i used to use vortex but it got annoying lol. eh well nbd just curious

dire fractal
#

Stardew valley but extra thicc

sour wren
#

vortex was more of a pain than it's worth

#

MO2 is ok so long as you're not using 64 bit mode

past radish
#

Anyone able to get the Automate mod to work on mobile?

runic cobalt
#

just one more

dire fractal
#

With vortex is there a way to make two seperate mod lists

#

without having to manually disable everything

heavy sky
#

sure, i'd left at the time fyi but i can try it now

native dragonBOT
royal echo
#

Cool! Try it out, and as usual, if there's a bug, tell me about it so I can hunt it down and lay it to eternal rest ☺️

heavy sky
#

will do

heavy sky
# dusk sundial

wtf onika i seriously fear for your hard drive's health right now lmao

dusk sundial
#

HAHAA

heavy sky
#

you might wanna check up on it with a SMART tool or something

dusk sundial
#

Don't worry its a monster-

dire fractal
#

can someone help me setup shortcuts for mod folder

#

the shortcut isnt working for me

snow prism
#

rightclick StardewModdingAPI and select create shortcut

#

then rightclick -> properties, and change target to "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" --mods-path "MODFOLDERNAME"

#

(just setting "Comment" to --mods-path "MODFOLDERNAME" might work too)

naive drum
#

That massive amount of files + the extremely old mods present = probably some ancient XNB mods in there, including old partially-XNB SVE

dire fractal
#

nvm

#

i put wrong id in

#

how to access the console

#

to make sure its working

#

it didnt open smapi

glass dock
#

Sometimes I hate the fact that I go mod shopping for sdv so much.
Bc Naver portraits got some of my favorite portraits but can't use it bc my Korean is rusty af.
Worried for using chucklefish portraits, unless for some reason the site shows me the oldest post first instead of the newer ones?

dire fractal
#

does the shortcut still open smapi

oblique barn
#

Trying to come up with a name for my continuation of the "A Very Special Blue chicken" mod... Figured I'd just change 'Very'... But to what? Exceptionally? Extra? Extremely? Truly? Seriously? Terribly? Remarkably? Nothing sounds perfect! PepeHands

dire fractal
#

oh wait forgot to put in steam config

royal echo
#

An Especially Special Azure Chicken

oblique barn
#

I don't like it >:c

heavy sky
#

@royal echo well it seems to work fine trading to traders now fyi, though it did seem to freeze for about 5 seconds after i opened the window allowing me to choose how many to buy, but the console didn't spit out any errors and i was able to buy them using the items i'd brought

desert totem
#

CryingFaceSlamp ughgdhgfdhgf

royal echo
desert totem
#

I don't understand how reskinning works

heavy sky
#

yeah sure one sec

royal echo
heavy sky
#

it could've just been coincidence, i just tested it again and no freeze this time. was seeing if there was a function to prevent the player from trying to buy more then the amount of equivalent items that they'd had

#

keep in mind i loaded my save twice in here

glass dock
#

Do xnb mods cause more crashes than the CP ones?
Mainly for portraits, found a really gorg one but I'm scared bc it's been so long since I've used xnb

royal echo
naive drum
heavy sky
#

it might just be a game function preventing you from buying more then you have to exchange for

naive drum
#

It doesn't need the content or manifest files from the content packs

royal echo
naive drum
#

It does, however, need the skins to all follow the same naming scheme. I use Bulk Rename Utility for this

desert totem
royal echo
desert totem
#

I wish adoptnskin had instructions in the folders like many other mods

naive drum
#

When you download a content pack for Content Patcher, it has an Assets folder with images in it, and a Content.json and a Manifest.json

#

Adopt n Skin only uses the images

desert totem
#

oh

#

So the actual code goes elsewhere, gotchya

naive drum
desert totem
#

Yeah I've been reading that but the amount of information is slightly overwhelming so I've been having a buddy help me. Too bad he's really stupid.

oblique barn
naive drum
#

A visual example of what your Adopt n Skin pictures should be like, name-wise:

#

These are dinosaurs, so they have no Baby or Sheared sprite variants, but if they did have Baby ones there'd need to be a BabyDinosaur_[Number] for each Dinosaur[Number]

#

a sheep, which has Sheared and Baby sprites as well, will need eg
BabySheep_1, ShearedSheep_1, and Sheep_1

desert totem
#

Okay. Thats easy enough

naive drum
#

and then for a second sheep variant you just use a number that isn't 1

#

any number that isn't 1. my Brown Cow numbering jumps straight from 33 to 222

desert totem
#

Big thanks for the help btw, I asked yesterday and didn't get a response at the time and it was pretty stressful since I had an 11 year old yelling in my ears so yeah

naive drum
#

because I decided I didn't want...all the ones in between

#

Also, you can name the subfolders whatever you want. If I put a WhiteChicken file pair in with those dinosaurs, Adopt n Skin would just see another WhiteChicken

#

and not care that it was in a folder named Dinosaurs. the folder names are just for the humans installing the sprites.

desert totem
#

if the naming is correct will the randomization of the sprites work? Or do I still need to manually input the commands

naive drum
#

The randomization will work!

#

The commands are in case you want to manually re-randomize.

desert totem
#

Okay, thanks VapSmile

naive drum
#

E.G. if you installed a lot of new sprites since the last time the randomization got rolled and want to see them in action.

#

Or if you got really bad luck and your 5 chickens all ended up using the same 2 sprites.

desert totem
#

Can I put the json files in a folder in the adoptnskin folder or do they have to go somewhere specific?

#

I'm trying to keep this particular mod as organized as humanly possible

#

Cause if something breaks imma have to find it depressionisreal

naive drum
#

The json files can be deleted

#

They're the code for loading those images as content patcher mods

heavy sky
#

whoops, not supported by discord

desert totem
#

Okay thanks again

#

You're literally a lifesaver

heavy sky
#

oh well, can't be bothered to reproduce it, just download it please lmao

#

works fine in media players

untold cipher
#

k, i am going to redo my entire save file

#

i think when I install the storage mod, it kept on going into the shipping bin

naive drum
#

do you have automate?

untold cipher
#

have to since I got another mod that required that

naive drum
#

bc the shipping bin is automatible.

untold cipher
#

from the chests?

naive drum
#

yep.

untold cipher
#

sighhhhh

naive drum
#

if a chest is connected to the shipping bin, the shipping bin will take stuff

untold cipher
#

the issue is, the chest are far away from the mini shipping bin

naive drum
#

oh nooo

untold cipher
#

it is literally right at opposite corner

royal echo
untold cipher
#

that being said, I still need to erm... redo the save file

royal echo
untold cipher
#

how do I disable it?

heavy sky
#

@royal echo uhh can't mine any of the bone nodes in the quarry basically

#

with the pickaxe

royal echo
#

Ohh

main ingot
#

is there events at the blacksmith? this mod i have apparently edits event data at the blacksmith but i can't even find a blacksmith event file in the content directory

royal echo
#

Okay, no idea then, sorry πŸ˜€

heavy sky
#

it's a bit of a problem tbh

untold cipher
#

anyway, still need to redo the save file, the updates went too far back. I am just to do a safety precaution here. Plus I only spend a year.

royal echo
royal echo
untold cipher
#

okay got it

#

it was right after I install that fridge mod and this happened

#

also had to change the greenhouse layout.... not enough plots for trees

heavy sky
#

@royal echo here's a thought, would it be possible to make a function for stack split redux that lets you use it with crafting and cooking?

#

turning 10 stacks of periwinkles into sashimi is a tad annoying tbh

#

by clicking

outer turret
candid rose
#

Do I should paste the "ContentPatcher" folder into "Stardew Valley\Mods" or the content into "Stardew Valley\Mods"?

dire fractal
candid rose
#

aPES_Think ok thx

dire fractal
#

anyone know how to fix

junior ermine
candid rose
# dire fractal

It says that you need other mod that you haven't installed

junior ermine
#

this

dire fractal
#

it clearly says that pytk is already installed

junior ermine
#

oh im blind sorry

dire fractal
#

its oki

gentle glen
#

i have a small issue with the space core if someone can help me it is ine red text

junior ermine
dire fractal
#

yes

chrome cosmos
# dire fractal yes

your log says that you dont have it installed. make sure youve installed it correctly.

heavy sky
#

man, am i the only one who thinks that some of the recipes involved in PPJA stuff are really dumb? take this one for example

#

sugar is 100 gold, you sell it for 250g, it's quite literally free money

dire fractal
#

ah so it may be just format problem

#

nest

gentle glen
#

when i update the space core yesterday i play it i didn't have the red text, i just went to play my game and now i have the red text

heavy sky
#

alternatively, you have a bunch of recipes that take up a ton of resources, and don't give you anything that valuable

heavy sky
#

suffice it to say, shit needs balancing bad

gentle glen
#

sure one moment

dire fractal
#

this is my structure

gentle glen
dire fractal
#

it doesnt have a picture

oblique barn
dire fractal
#

of what structure should look like

heavy sky
#

lmao i mean, that fair but...

oblique barn
#

πŸ˜‚

heavy sky
#

in the context of the game it's pretty cheap

#

maybe it's cheap IRL too but you know, you're at least still subjected to supply and demand

dire fractal
#

i did look in the requirement list and it says older version works

#

im not open to that option tho

#

@chrome cosmos

quiet umbra
dire fractal
gentle glen
#

yes remove the old first

dire fractal
#

does this mean use older seed bag

chrome cosmos
dire fractal
#

there @chrome cosmos

junior ermine
chrome cosmos
#

you’re still missing PlatoTK

chrome cosmos
quiet umbra
dire fractal
#

this same as pytk

#

isnt it

junior ermine
#

no

chrome cosmos
#

not really

junior ermine
#

they are two different things

chrome cosmos
#

similar but they’re both still required

dire fractal
#

ok

#

got it

junior ermine
#

yeah, whenever you see something listed as a dependency on the vortex page, make sure to download it

gentle glen
#

@quiet umbra should i just put the old one back in for now and see what happens

dire fractal
#

yeah i just thought the plato was short for plytonomus

#

or was older

#

ty

desert totem
#

Just dropping by to make sure stuff like this works for the cows and chickens since I'm kinda stupid (in case you know.
Mod is Adopt n' skin)

#

The first few renames should give an idea of what I mean

quiet umbra
untold cipher
#

Okay time to make a new save file!

quiet umbra
gentle glen
#

yeah i know there some changes but it not liking me at the moment

desert totem
#

Tysm

quiet umbra
gentle glen
#

that is so true

#

now i have to find it in my trash can

quiet umbra
#

I can't tell you how often I've had to fidh in my trash can too

gentle glen
#

nope that not one

errant hornet
#

Gm SDVpufferchickmorning

oblique barn
#

You could always just redownlo- HI KEDI

gentle glen
#

wish me luck SDVghost

oblique barn
#

Oh boy... THat sure is a lot of red...

dire fractal
#

does ui info still work

oblique barn
#

It does, however it's not well maintained.

gentle glen
#

I have a issue

oblique barn
#

mmm?

dire fractal
#

hmmmm

gentle glen
#

well i add the old verison of space cord and i have even more red text than i had before

#

I had a issue with the new one as well

oblique barn
#

Perhaps @royal echo can provide some insight into the issue with the newer version? πŸ€”

#

what version is your old one?

gentle glen
#

I belive it was 1.5.2

oblique barn
#

What's your log lookin' like?

untold cipher
#

dang automate crashed

gentle glen
oblique barn
#

1.5.2 shouuuuldn't be exploding anything but i haven't tried it with any of the new spacechase mod releases.

dreamy nova
#

Any recommended quality of life mods, apart from Data Layers that doesn't change the difficulty of the game?

#

(by changing the difficultu of the game I mean mods like skull cavern elevator or automate)

candid rose
#

Recolour packs recommendations for SV 1.5?

untold cipher
#

i just followed the guidelines...

gentle glen
#

the one update before 1.5.7 i had a issue with and i had someone with getting older verison of it

candid rose
#

Mods for 1.4 works on 1.5? Thonk

dreamy nova
outer turret
#

yup

quiet umbra
dreamy nova
#

Ooh that's neat

lapis void
#

!json this should tell you what's up with the config

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

lapis void
#

copy paste it into this site

untold cipher
#

I just follow the example

lapis void
#

add one last } at the end

untold cipher
#

on line 24?

lapis void
#

that's all it was, you just hadn't closed out the big set of brackets around the whole config

dusk sundial
#

One more last help.. i apologize for the mess-

#

Uhh, after starting up my game now that it's running better with no more issues. But there's also the house format that is acting icky.

oblique barn
dreamy nova
#

Oh dear that's a lot of mods

#

tysm

oblique barn
#

Of course~

native dragonBOT
#

@dusk sundial Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
oblique barn
#

Those were just as few of the ones that i enjoy. πŸ™‚

dusk sundial
oblique barn
#

All but two have no direct game effect at all.

lapis void
#

it's gonna be a big log, but it should show if there's a conflicting mod editing the house

#

is that with the patch summary command?

dusk sundial
#

o

oblique barn
#

Just UI stuff.

dusk sundial
#

hol up

#

I GOT IT

untold cipher
#

actually... that is kinda expected if you haven't upgrade the house

quiet umbra
dusk sundial
#

Oh I have, upgraded it all the way through and still was having the issue.

untold cipher
#

once or twice?

dusk sundial
#

Twice.

#

Let me grab the other screenshot

royal echo
#

there are some fixes that didn't make it into Pathos' tsunami

dusk sundial
gentle glen
#

@royal echo the one i got from Smapi isnt the i need from nexus website

shy orbit
#

@dusk sundial is the problem that the floors and wallpapers don't match?

royal echo
dusk sundial
#

And now it caught the issue in the SMAPI logs-

rugged tusk
royal echo
dusk sundial
#

And yes, the walls and wallpapers aren't matching.

rugged tusk
#

at my wits end lol

royal echo
shy orbit
#

you'll have to match them yourself. i'm not sure if it's possible to replace the ones in the custom areas though currently @dusk sundial

#

the warnings in your log aren't related to this

gentle glen
#

@royal echo Ty good to know i had update with the link that smapi gave me

chrome cosmos
rugged tusk
#

I don't know what flashshifter.all is, i can't find it anywhere

dusk sundial
#

Huh, I'll give it a try.

dire fractal
#

how to make npc map location not show more than 1

chrome cosmos
royal echo
chrome cosmos
#

you just have SVE installed incorrectly im assuming

dire fractal
#

is ui info2 already built in with npc map location

gentle glen
#

Ty

rugged tusk
gentle glen
#

now if get my spacecore to work that would be great

chrome cosmos
oblique barn
dire fractal
#

Ok so can I do that with in game mod manager

gentle glen
dire fractal
#

Nvm

#

I'm literally blind

oblique barn
#

πŸ™‚

dire fractal
#

😊

oblique barn
gentle glen
#

good to know i'll have wait to hear more about space core , if they have any question they can dm anything πŸ˜„

night wharf
#

please help, i opened up the mod config by accident while in the mines where i've made a ton of progress, now i can't seem to exit out of this menu at all. is there anything i can do besides force killing the game and losing SO MUCH progress? 😒 i tried a command i found for making the ui smaller but it doesn't seem to work D:

royal echo
#

Afterwards, upgrade GMCM to 1.3.5-unofficial.1

night wharf
#

ahhh yes that worked thank you

#

❀️

royal echo
#

(unless I forgot to bump the version in manifest.json)

oblique barn
royal echo
#

is possible tho I forgot to bump the manifest.json πŸ˜…

oblique barn
#

Okay.... I do not know what broke when i updated mods today... But json assets (both 1.7.6 and 1.7.7) thinks pretty much every spritesheet in everyone of my mods is not the right size... to the tune of a 2.1 million line log file.

rugged tusk
royal echo
#

but in this case, if I indeed forgot to bump manifest.json, 1.3.5-unofficial.1 would've logged "GMCM version xxx loading...", which I don't see

#

so I assume despite explaining several times, the person simply never downloaded 1.3.5-unofficial.1 and extract that

gentle glen
#

so those got the link you have gave would that fix the issue or no

oblique barn
#

It may, but we can't know without you testing it. πŸ™‚

gentle glen
#

let me check than

#

i have alots red text

#

and my smapi is wiggy out

#

do you want my newest log

oblique barn
#

May as well.

gentle glen
oblique barn
gentle glen
oblique barn
#

It's because you are on spacecore 1.5.2

#

Many of your mods require spacecore 1.5.7

#

Because they use json assets

gentle glen
#

i put the 1.57 in and i have issue with it

oblique barn
#

and the latest jsonassets requires 1.5.7

gentle glen
#

i have latest update with my mods ,

oblique barn
#

The only issue you had with spacecore 1.5.7 was a GMCM issue

#

which pepo gave you a potential solution for.

#

that should solve your issues. πŸ˜›

gentle glen
#

so the spacecore from nexus 1.5.7 what i got

oblique barn
#

Yes, get spacecore 1.5.7 from nexus

#

and then get GenericModConfigMenu.1.3.5-unofficial.1-pepoluan.zip from the link above.

#

It is an update to make GMCM work with 1.5.7 better. πŸ™‚

gentle glen
#

i did that Generic mod Config menu from the page

#

do i need do download spacecore 1.5.7 from that page instead nexus

oblique barn
#

No, Spacecore 1.5.7 should be gotten from nexus. πŸ™‚

#

You may have downloaded Generic Mod Config Menu from there, but you did not install it. It still says "Generic Mod Config Menu 1.3.4" in your log.

gentle glen
#

i had that issue earlire , i went back to the old one since space core 1.5.7 was giving me the red text

oblique barn
#

If you had that version it would be 1.3.5-unofficial.1-pepoluan

#

Yes

#

IT was giving red text because you did not update Generic Mod Config Menu

gentle glen
#

space core i had 1.5.2

oblique barn
#

You need to update both

#

So update spacecore to 1.5.7, and then upgrade Generic Mod Config Menu to 1.3.5-unofficial.1-pepoluan by deleting the old one and extracting the one downloaded manually.

gentle glen
#

beause i had that issue last time and someone help me with it and old me get the old one until it get fix

oblique barn
#

Okay.

gentle glen
#

so i'm having the same issue for some reason and i don't know why

oblique barn
#

I have explained the solution half a dozen times, I cannot help you any further.

gentle glen
#

it finally work ty

spare sparrow
#

Hey does anyone know if there's any patches of automate or quality artisan products for artisan valley?

oblique barn
#

patches...?

shy orbit
#

pfmautomate works for artisan valley

oblique barn
#

^

naive drum
desert totem
#

After literal hours of renaming images time to see if the skinner works or not wheeze

naive drum
#

oh nooo you renamed all those images manually?

desert totem
#

Yeah I couldn't figure out the bulk renamer thing

#

But I just watched videos the entire time

#

The ducks won't work because they don't have a paired baby skin. Uhm. I guess I'll just make copies of the baby chicken to use as baby ducks

#

Ack no that'll look weird.

#

Does anyone have a skin for baby ducks?

naive drum
#

Iirc baby ducks are the same skin as baby chicks in vanilla

desert totem
#

Ah thats kinda wack

naive drum
#

theyre so small and fluffy that CA was like "yeah, that sprite can be reused"

desert totem
#

I don't remember what baby chicks look like but the golden ones in my pack have a pointy head and I don't wanna use that but I want specifically yellow

#

I only have blonde and white

#

If anyone has an image of the original chicks I could use that would work. don't know how I'd find it

shy orbit
#

!unpack

native dragonBOT
desert totem
#

Oh thanks

shy orbit
#

you can use StardewXnbHack from there to get all the content files unpacked at once

#

np

desert totem
#

I can only assume that this is incorrect

#

PI_bruh its always issue after issue with my luck

#

hm. Honse seems to be correct though

#

Short ID 4 and skin ID 17

#

Set his skin to 20 and its the white prismatic as it should be

#

all the pets have a proper ID but the farm animals do not

oblique barn
#

I'd help but i have zero experience with the mod πŸ˜›

oblique barn
#

...

#

note to self: disable pierre's balcony

untold cipher
#

lol

#

anyway, started a new file with remixed bundles

brittle hull
oblique barn
#

Death.

prime tapir
#

Can anyone recommend any mods that replace existing npcs?

simple quarry
#

Hey everyone! Was looking for help. I've recently added the seasonal Japanese building mod. Everything worked except my main farmhouse looks transparent like the mod is layered on top of the original farmhouse. anyone got any ideas?

#

@everyone Hey everyone! Was looking for help. I've recently added the seasonal Japanese building mod. Everything worked except my main farmhouse looks transparent like the mod is layered on top of the original farmhouse. anyone got any ideas?

#

any help or ideas would be appreciated.

shy orbit
grave bane
#

do i have any problem when the host let too many people play together (my computer is very weak) can i play with other players when i plow more show ncp mods and vietnamese (when they no plow)

shy orbit
#

or a newer update if one exists

grave bane
shy orbit
#

unfortunately i don't know the answer

grave bane
#

:(

feral herald
#

So I finally finished putting together my mod pack, extracted everything and when I booted up the game, it was getting 1 FPS at the main menu T_T.

I've got a super beefy computer, Ryzen 7 processor, NVIDIA 2060 graphics card, 16 GB RAM. I'm not sure what's going on, anyone know?

errant bridge
#

Maybe try this?

feral herald
#

Oml if it's that >.>

#

Nah it wasn't, SMAPI was using my global setting, and my global setting is to use my NVIDIA card.

#

Is it a memory issue perhaps?

rain lava
#

I'd start by solving all the errors

quiet umbra
#

You have several mods that are no longer compatible

rain lava
#

and reinstall East Scarpe ( delete, don't overwrite the old version just in case )

naive drum
#

You have More Giant Crops but it doesn't have an assets folder so it's a. erroring and b. not doing anything

#

...but definitely focus on deleting East Scarpe and getting a fresh version

quiet umbra
#

where did you get your mod pack? were they ones you used to use a while back?

feral herald
#

More Giant Crops says this, so I'm trying to launch the game to get that folder created to dump the stuff into the assets folder.

feral herald
naive drum
#

because TMXL is erroring every frame trying to handle the remnants of old East Scarpe you have there

feral herald
#

Odd, I just downloaded it like 2 days ago.

naive drum
#

Only the newest More Giant Crops does that.

quiet umbra
#

all that beefiness of your cp is just tying itself into knots

naive drum
#

it might also be a corrupted file, but it looks like you installed a new East Scarpe over an old East Scarpe and now you have debris in your East Scarpe folder

#

(anyways older More Giant Crops just expected you to download a content pack for it that came in a folder named Assets and for you to put that in your More Giant Crops folder)

#

and you definitely have some old mods - lots of stuff needs an update, and you have some CFR stuff which became outdated in 1.4 Stardew.

feral herald
naive drum
#

THe giant crops specific things are probably already in an Assets folder that just needs to be moved

feral herald
#

Hmm, lemme check them.

#

Ahh yep, here they go. I'm using both Regrowable and Non-Regrowable Crops, do I shove in both assets folders or can I just put the contents of 1 in the other and have 1 big assets folder?

naive drum
#

If they're both in subfolders named Assets, just shove the subfolders both in the More Giant Crops folder and they'll merge.

#

i just installed that mod today you'd think I'd remember for sure what the folder structure is like...

quiet umbra
#

the regrowth one just has a png for giant cauliflower, I believe (unless i'ts changed)

feral herald
#

It has somewhat

quiet umbra
#

but, it too needs to be in Giant Crops asset folder

#

ahh.... a new ;melon

feral herald
naive drum
#

It maaaay not have been 1.4

#

memory is malleable

quiet umbra
#

It was a long time ago, update wise

feral herald
#

Google says 1.4 came out in Nov 2019

quiet umbra
#

Custom Casks is a good one

naive drum
#

but CFR became outdated when PFM was released - plato stopped supporting it and iirc helped move all the features over to PFM

quiet umbra
#

yup

#

which is a lot more "unified" and easier to tweak too

feral herald
#

But yeah I basically played for like a month straight in May 2020, felt mostly satisfied and took a break.

#

I saw the PFM variants of those Upgraded machine mods but it was lacking casks, so I didn't wanna grab them.

quiet umbra
#

O yasss... I am very familiar with taking breaks & the hassles of re-entering

feral herald
#

Yeah basically it was "Ok I'll just go on my download history on Nexus and redownload all the ones I previously had, and some new ones."

naive drum
#

casks got handled by custom cask mod

feral herald
#

Oh I've got it, but I didn't see anywhere about the whole tiered system of casks of shoving in more products to produce more artisan goods while taking up less space.

quiet umbra
#

well... I dunno in re atiered systems, but Custom Casks is pretty much the thing now.

#

Sometimes the neato pterydactls have to go to make way for the new updated pigeons πŸ˜†

feral herald
#

Bah humbug

#

Well I could just run the 1.4 version of the game if I'm that stubborn but let's not get to that conclusion yet. Rn I just wanna make sure the game runs.

#

Cause while we've been talking, I did delete East Scarpe, download a fresh copy and put it in my folder again, I'm still getting 1 FPS.

rain lava
#

fresh log?

feral herald
#

Didn't think of that, it's getting a bit late and eventually at a certain point I was just gonna be like "Ok thanks for helping, but I'll try again later."

#

Essentially that cut off point is in like 15 mins lol

quiet umbra
#

Welp... advice for the road... clean out the incompatible mods

twin pasture
#

anyone know about any horse flute recolors? SDVbigpufferchick2 the brown colour doesnt match my other tools ;

feral herald
feral herald
#

I guess I can live without East Scarpe and whatnot, just wanted to try them out cause they looked cool.

rain lava
#

Was gonna say Grandpa's Tools but horse flute is brown there too cx

shy orbit
#

@feral herald spring_town is a native tilesheet so

#

!reset

native dragonBOT
rain lava
feral herald
#

Aww man such a small thing and yet so important

dusky canyon
feral herald
#

I had gotten Save Anywhere, not just cause it's super useful, but also because I had intended on playing this run with my brother, and he's got IRL issues where his family is bugging him constantly, so I got stuff like Save Anywhere and one of those time stop mods so if we had to stop, we wouldn't be wasting the day or w/e.

#

Kinda annoying I gotta redownload mods that I just downloaded like 3 days ago.

shy orbit
#

in the game folder, is there a file spring_town.xnb in Content/Maps?

#

or i guess it could be just save anywhere messing it up

feral herald
#

OHHHHHHHHHHHHHHHHH

#

I was installing Blue Community Center and I legit had them floating inside the content folder while I dug out the the fall/spring/summer/winter_town XNB files

#

Just forgot to put them in

rain lava
#

one more reason to not use .xnb mods SDVpufferyoba chaos

shy orbit
#

!xnb those seem quite likely to be badly outdated

native dragonBOT
feral herald
#

Haha

#

Got my 60 FPS back lul

#

Was it East Scarpe? Was it not having basic ass XNB files? Who knows lul

rain lava
#

well. if you loaded save you'll have a lot of problems even without East Scarpe because the tilesheets are pretty important

feral herald
#

Although my portait mod isn't working :c, even got the content patcher one. Although I could just replace the XNBs, it's what I did last time.

#

Only real downside is that it's pretty old so it doesn't account for any of the 1.5 goodies.

rain lava
#

old xnb mods SDVpufferknife

feral herald
#

Yeah it's from 2018 lul, but I really liked that person's art style.

errant hornet
#

XNBs

shy orbit
#

those town tilesheet replacements are from 2017

rain lava
quiet umbra
#

You could still probly use the xnbs but you would have to port them to a content patcher mod or somthing

feral herald
#

Pfft man I haven't played in forever XD. Tried to pet my cat and ended up destroying a crop.

rain lava
#

i highly recommend resetting files with steam and getting fresh, updated files. Then find CP conversions for the old xnb mods you used

#

without that you'll end up with errors or invisible new content

naive drum
#

Or both

quiet umbra
#

there was also a change in how the xnbs handled image data... I remember that one time I "returned" and machine told me that the files were not in the 2D format

#

those were some xnbs from 2017 also.

feral herald
#

Well the thing is, when I went to go get my favored portrait mod again, I had already noticed the trend that everything seemed to be going towards Content Patcher, so I got this 1 instead of the regular one. But in my SMAPI log it says:

katekatpixel's Portraits Overhaul for Content Patcher 1.1.0 because its manifest declares ContentPackFor without its required UniqueID field.

Visual\katekatpixels Stardew Portrait Overhauls v1.2 - Content Patcher Version\variants because it's not a SMAPI mod (see https://smapi.io/xnb for info).

naive drum
#

memorable XNB mod errors I have seen: the Genderfluid Shapeshifting Wizard incident; that time when somehow a flowerpot only existed for me and not the host in a multiplayer game so nobody could interact with it but it was solid for me and me only and it trapped me on the porch until 2am after a festival; the time someone had an XNB crop and JA crops and the XNB mod somehow made the JA mods clash with themselves

quiet umbra
#

Yikes!!

feral herald
#

Alright, I'll take a finer look tomorrow since my alarm that says "Get off the computer" just went off, but thanks for helping folks.

naive drum
#

the genderfluid shapeshifting wizard error was at least a cool one. eventually there was an update or something or some error that forced me to reset my content folder and no longer have a genderfluid shapeshifting wizard though

quiet umbra
#

shapeshifting in genral is kinda cool... the only semi-shapshifting one I know of is Denver becoming werewolf

#

I never had him in game long enough to get all the backstory on it... I have tunnelvision when it comes to NPCs and simply can not deal with more than 2 story arcs at a time

naive drum
#

basically i tried to uninstall the mod, hecked up, and ended up with vanilla overworld sprites and modded, fem!wizard portrait sprites

#

and also iirc some of the references to the wizard were affected by the female wizard mod, and some were not

livid magnet
#

head scratches& Man doing the 64bith thing is tough

dusky canyon
#

on which step are you right now? catClap

livid magnet
#

Well I just downloaded it the Linux version I think..

#

But its not clear if I did..

keen crow
#

Are you following the written out guide or the video guide?

livid magnet
#

I was trying to follow out the written guide, but I can't tell if it downloaded.

keen crow
#

It'll tell you in the console once it's finished downloading

#

It takes a while

livid magnet
#

Oh just finished.

keen crow
#

Ah perfect timing xD

livid magnet
#

Ok.. now on to this next part I think.. but if I over rite the play button stufrf how I point to my mods?

quiet umbra
#

your icon?

keen crow
livid magnet
#

Ok. Not so bad so far.. I think

#

huh and now.. not getting it hmm

#

I get a string of text that poofs realtively quickyl

quiet umbra
#

is it red?

runic cobalt
#

Good Morning

quiet umbra
#

Watch the vid Red posted above... I do better with written directions, but lots do better with visuals

livid magnet
#

Its not red at all

quiet umbra
#

what does your file tree look like?

livid magnet
#

Wait do I need to install another copy of SMAPI?

#

Umm my file tree?

quiet umbra
#

yes you need the copy of SMAPI made for 64 bit

livid magnet
#

Actually , I do have 3.10.1 but do I need to change where the SMAPI is pointing, cause when I go into the 64 bit and try to run it just kinda 'fails'

quiet umbra
#

yup, you need to install another copy and use the 64bit patch location as a custom location when it asks where to install

#

you also need your mods copied over into the 64bit structure

livid magnet
#

Which might be my problem.. mmmh.. this is tricky

#

Except there is no MOD folder for the 64bit?

keen crow
#

It makes one when you install SMAPI

livid magnet
#

I don't see it

#

No folder for mods

keen crow
#

You haven't installed SMAPI?

livid magnet
#

But I used he 64 SMAPI installer. I already have SMAPI on my computer... for the 32 bit

keen crow
#

You need to download it again, and point it towards the path to your 64-bit folder

#

Watch the video I sent you

livid magnet
#

oh good thing I have SMAPI installer still

#

ahh hmm let's see

#

Ok maybe I have it *(copies her Mod folder), why can't this be simpler why why why.

#

But theat memory issue was bad enough

true dock
#

On the other hand, imagine how much more complicated it could have been SDVpufferchicksweatsip

quiet umbra
#

ooo nononono!

true dock
#

the installer even says hi SDVpufferchickhands

dire fractal
#

Is there a way to revert back to a previous version of the game if you have mod incompatibility?

true dock
#

I believe it's possible through a similar method to downloading the 64-bit linux client using Steam, but it's more productive to request an update to recently-incompatible mods so that other users can use them with current game versions

livid magnet
#

Well I just updated all my mods. So this seems to have worked. Hmm

#

though I did now get the 64bit version running but I got a really interesting line of code:

keen crow
#

Walk of Life error is common, it's not really 64 bit compatible

livid magnet
#

Ahh... Ok

#

Oh this works my UI isn't half vanil;a/half modded now

#

Thanks people

deep cove
#

hy guys, here is a smapi log from my friend. we play with the same mods. he is troubling by having freezes in game after an hour or may be two. do you see any problem which I dont see?

#

we also playing with the console 64bit from steam

keen crow
#

Doesn't look like you're using 64bit?

#

Usually says it here

deep cove
#

We using the console from steam from wiki by giving a code in to the console from steam about the browser.

#

so we need the video above it from grasshopper to enable it?

wide marsh
#

hey was there a mod that told you how much longer till you can harvest a crop upon putting your cursor over? swear that was a thing

wide marsh
#

ah dam, ty

wide marsh
#

oo that might of been it, just seen that shows ive downloaded it before πŸ™‚

deep cove
#

I will try the video to patch stardew valley to 64 bit and hope its getting stable

wide marsh
#

aye nice, ty pepoluan

royal echo
wide marsh
#

oh, ty again πŸ™‚

sick cave
#

hey yall, just updating the mods at the top of this log now https://smapi.io/log/88cbf54558a04d3ba82abe4ed0695bf5
can someone have a look in there and see why my game is lagging so badly? is there anything that i can do to help the program run smoothly? i'm running it from an external harddrive on a windows 7 laptop lol so i'm not expecting miracles but the constant lag is starting to cause problems for my gameplay. it only lags on my big farm, too. (8 corners, loads of custom crops and trees, expanded, etc.)

#

also, how do i deal with this? seems i don't have to download the entire thing again, so should i just download the content patcher folder?

royal echo
#

why do I have PFMAutomate 1.4.3-unofficial.1-pepoluan in my Mods list, I wonder...

orchid fulcrum
#

My luck is at -5.2% when I ate spicy eel and wear lucky ring its the same on the lookup mod. Is it normal?

quiet umbra
#

ooo you havin a bad day

#

You are using Lookup Anything?

orchid fulcrum
quiet umbra
#

to be honest, I never used that mod to check luck.... so dunno... look on just the basic character screen (where you see what level you are in each area) and check your numbers there... it out to show green numbers indicating you have luck buffs going.

#

On your main game screen, up toward the top right corner, do you have your buffs showing?

royal echo
quiet umbra
#

Wowsy! Bug Net works again?

#

I kind of thought that one was going to get lost in the shuffle

orchid fulcrum
quiet umbra
#

that's weird... each lucky ring should give a +1 luck buff (although only 1 shows up on the main screen)

#

Like you can have 4 lucky rings and on your character screen they will show up as green numbers, but on your main game screen it doesn't show

orchid fulcrum
#

With and without lucky ring or buffs

deep totem
#

I imagine the day's luck might be set on day to day basis?

quiet umbra
#

ywp

#

yep*

orchid fulcrum
quiet umbra
#

I guess not... Like I said, I never used that mod to check luck... I think I'll go xperiment a bit myself.... it's just giving you your basic ground level daily luck before anything gets added, huh?

#

I think I'll go eat some lucky clovers or something

orchid fulcrum
#

Yes. It would be nice if it tells you that buffs and lucky works. I do have the Ui info mod as well but they just give you colours and tell you that your luck is bad, normal, good, very good and such

quiet umbra
#

Well... I do believe that they have an effect... however it's not on the order of just poof you'll have your dreams come true today... still, I won't turn up my nose at it

#

ooops! totally forgot I am currently running Luck Skill mod... which is what I was talking about in re numbers on your character screen. Sorry

royal echo
#

no mor naver goodstuff recs?

dusky canyon
keen crow
#

We have stolen the naver people KiwiPeek

dusky canyon
#

we've joined Krobus in the sewers

#

sadly most of it is inaccessible for people (/foreigners) without verified accounts, that is where the good stuff is
the blogs are the ones everyone can download from unless they have taken it down or "aborted sharing"

#

there are other ways to acquire good stuff though

#

we want more hair catgun

errant bridge
dusky canyon
#

I just added 5 different food mods

dusky canyon
#

only the 5 sailormoon hairstyles not (I forgot)

dusky canyon
# keen crow

omg thank you I thought I had to scour through all my food mods ;-;

keen crow
#

Haha SDVpuffersquee

dusky canyon
#

quick question, can you just, rename a bigcraftable? the folder and the name in the big-craftable.json. I don't see the name referenced in the food items

keen crow
#

Pretty sure

#

I usually just yeet one of them though so shrugcat

dusky canyon
#

okay! I'll see what happens SDVpufferfingerguns

true dock
dusky canyon
true dock
#

(as well as any content packs that're trying to patch the image sprite or item definition :/ names are used as unique IDs, so it gets tricky if you don't know what mods might be using it!)

dusky canyon
#

I got it from naver, so I don't think I downloaded one of those

#

ah, nevermind, because of a red wall

heavy sky
#

question... tommorow is the spirit's eve which is on a saturday, and saturday's when khadija sells the good stuff. if i attend the festival, then go to town, and use CJB cheats menu to set the time back to a point when she's open, will that make anything unusual, game breaking or even crashing happen?

quiet umbra
#

all stores are closed on a festival day... I imagine Kadija would be too?

heavy sky
#

hmm

#

time to find out one way or the other tbh lmao

dire fractal
#

i don't think shops reopen

quiet umbra
#

I guess so... I have tried that setting the time back to try to get something from a "store" but unless it's just a couple minutes, once they decide they are closed they stay that way

dire fractal
#

you're better off going to her store and then attending the festival

heavy sky
#

is the town actually open before 10pm?

#

i thought it wasn't

#

also but saturday is the best day for buying stuff from her SDVsadcat2

quiet umbra
#

tru, but there will be other Saturdays

dire fractal
#

what do you buy from her? i usually only buy staircases. Bombs if i have too much quartz idk what to do with

heavy sky
#

sometimes food if i need it, but often it's the artisan valley machines

dire fractal
#

ahhh i see

heavy sky
#

trying to get a big setup of various artisan valley machines in sheds and being able to spend money on buying machines rather then trying to get the crafting materials for at least some of them is way easier

#

some of them have huge requirements

#

like the pepper blenders are really good but need 3 battery packs

#

and i still haven't gotten caroline's special request yet, so...

quiet umbra
#

Yup... is generally a good idea, plus sometimes you can get machines from her (the Sister) that would ordinarily only come available in 2nd or even 3rd year

#

You can also get simialr stuff from the Goblin in Garden Village mod after a couple small "befriending" type things

#

but that's another mod...

heavy sky
#

i don't have that one, is it good?

dire fractal
#

i feel like the huge number of artisan valley stuff slows down my game too much though, and then i can't have the big map expansions like RSV and SVE

#

might just be me though. I'm not entirely sure about what does or does not make the game slow

#

i know the wayback sdv CP mod slowed down my game a lot and that made me hella sad because the art is so cool

#

i got rid of my lag when i took it out

heavy sky
#

yeah, artisan valley is really taxing for sure. it does add a lot of pretty cool stuff, though

dire fractal
#

so far i've stuck with just the trees

heavy sky
#

up to you(and also possibly your computer)if you think that tax is worth it/doable

dire fractal
#

i don't mind slow startup, but anything that makes moving around slow while in-game is a big no no

heavy sky
#

i can run a lot of it at a reasonable framerate, usually i get around 30, occasionally i get hiccups but at least part of it is just due to massive automate setups

#

as long as you can hold 30 reasonably well it's good enough i suppose

dire fractal
#

the weird thing is my lag usually spike between year 2 and 3 and i've never figured out why

heavy sky
#

do you use automate?

#

it can definitely cause lag if you make setups that are big enough

dire fractal
#

depends on the run. But it happended both with and without automate

#

and i usually have maybe two fully upgraded farmhouses worth of machines max in each run. I don't know if that's a lot

heavy sky
#

not nearly as much as i run tbh, so it's probably not automate in that case

dire fractal
#

yeah. I feel like it's the update rate on some CP mods, but i checked and hardly any of them update on location change. Which is when i notice the biggest lag

#

Even wayback should only update at the start of each day so i don't know why removing it stopped my lag changing screens

#

but then again idk if all the CP assets are loaded at once or if it reloads anyway everytime you change screen

#

and in that case it really doesn't make sense when it happends and i'm down in the mines because i don't mod those areas at all