#archived-modded-support
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ooh
Eh, greenhouse can go up thereo
true
when at lost, just add wildlife
I usually put the ponds in the bottom because my brain goes.. "kept fish would smell funky"
you can't go wrong with trees
are you able to see the sign at the bottom of the fishponds if you put it down there tho
I have little fishing ponds, they're three x three so should do
lol Celty, did my mod list help or hurt
both.
lolol
But thank you thou! You really gave me the spice I needed!
ok i just thought of something
welcomes
jay, do you ever even have time to PLAY sdv? ๐
Pfft, yes
Now I can work on Multiple dialogs
I haven't played in a week.. still editing stuff so I don't have to worry about it later lol
But also... yes, same Erin ๐คฃ
when will my farm host return from the war 
which dialogue are you editing?
all of them lol
oh okay
right now I'm working on seb, took all the dialogue mods I could find, and put them all together
so I'm mashing each characters dialoge mods togeter
wow I can't type
smthn about the ridgeside characters' dialogue is a bit unnatural to me
A while ago!
Obaaaa huggs
i thought you went to sleep obamoose
Ooh, good point
๐๏ธ๐๐๏ธhmmm
Eriiin
I like ridgeside.. it's whimsical to me
I'm in bed 
lmao! nice sleeping technique
But I get a ping when someone says something about Ridgeside 
OH
haha oooh
๐๐ฆ ๐ฆ
oh that's a good place
is that flowerbed vanilla?
Now it's just got these spaces
never seen it before
ohhhh
so pretty, Jay
you could leave enough space for a shed or smthn
... shoves greenhouse over
I recommend this for those who want little fairies flying around their farm
snorts
I have very selective ocd ๐คฃ
How so
?
(semi afk a few)
๐ ๐ฆ ๐ฆ ๐ฆ
I'd say Ridgeside dialogue is fine. It's a bit more upbeat than Vanilla I'd say
or expressive?
oh yknow
Like when I first met Trinnie
it might be that they're more detailed? feels like a lot of exposition
like Celty's saying
they feel like they give more life, to me.. which I like
also feels more natural
'Hey new farmer! This is my cat, and that's my sister and my grandparents are over there-'
But it's actually kind of sweet
like that scientist
lololol
I realized the tone of Ridgeside was different. But it grew on me and it has it's own charm
tbh, that's the way a lot of mountain people are around here
talk a new person's head off, offer them dinner.. keep the other stuff hidden
lol
maybe I'M the antisocial npc...
lololol well them
Gonna slap a tree in the corner by the cliff but, eh, looks good enough right now
yeah a tree would be nice actually!
Which tree? The pink one is right next to the area so dunno about another pink one so close? 
I do also have these trees
rainbow tree ๐๏ธ๐๐๏ธ
I want that fountain in a farm lol
i was going to say a wide tree that covers the whole space, like the rainbow tree
but there isn't one there ๐
wait the rainbow tree is just the pink one
I don't think I have the desert rainbow tree xD
I was done Erin but decided to look again
no tree i guess, i can't decide
lmao!
o-|-<
Jay, could I possibly get a copy of that tilesheet?
yeah trees and fountains one
okay...I think u need a bigger tree
I don't have bigger trees xD
yeah llD ;;;
I actually don't know what type of feel you want, I usually like cozy farms
does anyone understand this error I'm getting?Exception injecting sprite for Pudding: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture.
Parameter name: targetArea
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<Platonymous.PyTK>(Object source, Texture2D sourceArea, Nullable1 targetArea, Nullable1 patchMode, PatchMode )
at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable1 sourceArea, Nullable1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore_SDV\TileSheetExtensions.cs:line 139
at JsonAssets.ContentInjector1.injectMapsSpringobjects(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\ContentInjector1.cs:line 314
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
This is my latest farm
so many out of date mods
ohhh! So you do like big farms
I have the latest files downloaded
this is my current npc list for non-sve, but with east scarpe and ridge
We need something to use up the spaces where you wouldn't put things
Underneath the barrels is where I'mma put a shed so.. I think this is good now? Maybe? 
quick, make a fancy statue fountain for the wall
are high res portraits still a no go with x64?
designing is so tricky T-T
could still put the spouse area there right?
What.. like this? xD
Spouse is over here xD
Are there any good portrait mods that work well on mac?
i need this when ever it comes out
@past latch What baby changing mods do you have?
i'm not really a person who can help with fixes tbh, only minimal
@trail pelican I have the child to npc and sve child npc mod... I figured I would just get rid of multiple spouses to make it work :/
@trail pelican thank you anyway I really struggle with this stuff
@past latch update your mods
I've forgotten, are there fixes for NPC map locations with custom areas? https://smapi.io/log/80ce42a0636b4e5da148759112f92b9a
I know it says I have 50 mods to update, but everytime I check the mods that need updating, I have the latest files
the first section of the smapi link you sent includes links to the mods that need updating
oh
I don't really know what I can be doing wrong, but I go down the list and it's all like that
is that a thing? or am I just doing something really bizarre??
it's baffling
sometimes it's like that, but I never had such a long list like that
I'd say 5 at most
:// I'll look again for good measure
Yessss I made the fountain animated
i believe so but i can't tell you anything
@past latch I believe that 2 mods are trying to Load an asset at the same time instead of using Edit
ask @keen crow @robust bison
I just checked the first one on the list, PPJA Artisan Good Icons
And maybe that is the case tbh
the nexus page has 1.0.2 set as the version, but the manifest has the version set to "1.0.1"
didn't realize that mine wasn't updated, thanks a ton
sorry, I forgot to say I fixed that part
Alrightie!
thank you
just to be clear the little cloud on nexus means I've downloaded the file, right?
this thing
yup
https://smapi.io/log/4f471f1d91d940d4a09aa2947e668fe3
NPC map locations still going off, game works though
.quote 5371
[#5371] "PSA for everyone: You shouldn't update by overwriting NPC Map Locations to the 2.6.2 update. You should fully delete the mod, then redownload. You shouldn't have anything in the \maps\ folder of NPC Map Locations outside of the default sheets. The maps are handled by mods now." - Obamoose (06 May 2021 @ 08:54:53 PM UTC)
Did you do this?
Odd. I really dunno why NPC works for some people and not others when they have the same stuff. I've never gotten those errors in my game from it 
Since I had to close my game on my wedding to troubleshoot, is there a mod or debug command that allows me to play it back?
FYI, there's been lots of reports of Child to NPC being buggy.
thank you, I'll go look at the page
this?
wedding
Syntax: wedding <S:npcName>
Sets specified NPC as your spouse and queues a wedding for today. Name is an exact match. If the specified NPC is not normally marriageable, the wedding will still occur but they will be invisible on the wedding day.
Yeah, thanks!
So im not sure if a mod is causing it, but I'm not able to view Elliot's ten heart event
If someone is there, can I have help with it?
Nice
Hi!!
I wanna do farm designs..... but not online sooo I need a uhm
spawner mod. such thing exist?
what makes you unable to view it?
I got the letter, went to beach as told on a sunny day in the morning
But nothing
Also, for some reason Leah's 8 heart event was skipped
I got a weird event #55 error
are you using platonic mods?
Yes
maybe share a log?
Sure one second
might be that something in them has disabled it?
some of those mods say they need to be updated, but they're the latest ones
is there a way to move this house? whether by ingame mechanic, or by a mod?
u can move cabins and itd be nice to move that so i can use this area for fish stuff instead
I'm like 99.9% sure the house is hardcoded into that spot
would you settle for just triggering the event manually?
How do I do that again?
debug ebi 43
command for smapi
i presume there'd be a mod that can move it though?
into your smapi console
right ty
like, sprinklers are hardcoded to not work on beach but theres a mod for that for example
Oh wait I was talking to celty and ceru
Someone else might know better, but I'm don't think you can move the house
For 1.4 there used to be a mod for this I think, but it's not updated for 1.5 so currently no
that'd surprise me if someone hadnt
There may be a mod
for sprinklers or for moving house?
Moving the house. Folks already mentioned there's a mod for the sprinklers lol
gotcha
Farmhouse Redone is the name btw
oof, FHR has been broken long before 1.5
In case you wanted to track it, but it's not updated for 1.5
It was buggy in 1.4 yea lol
Is there a list of all the events in the game
@dire fractal are you dating Elliott?
I gave him a bouquet so yest
okay these are the only pre-requisites: 43/f Elliott 2500/w sunny/t 700 1300 so what time of day did you go therE?
https://docs.google.com/spreadsheets/d/1CpDrw23peQiq-C7F2FjYOMePaYe0Rc9BwQsj3h6sjyo/edit#gid=1007039997
This has events pre-1.5
Sound Bank IDs
Sound Bank ID,Duration,Filename,Description,Used in,Sample
axe,00000001,A wooden, echoy sound,Axe chop, place a chest?
bigDeSelect,00000002,Bleep bloop,Meny close, deselect
bigSelect,00000003,Bloop bleep,Menu open, select
boulderCrack,00000004,Sounds like a high xylophone hit,Goin...
But thanks to the platonic mod, I got to ten before I gave it to him
Uh maybe like 11:50
probably doesn't matter, since there's no dting clause in there. Doesn't even need to have read the letter inviting you
unless I"m looking at the wrong one letme double checvk
Did it manually lol
Thanks much!
what dialogue mod examples do you guys think this will not be compatible with??https://www.nexusmods.com/stardewvalley/mods/7107?tab=description
Is there a mod that combines quality items and regular items?
huggs Lemur
huggs Lenne
alright.. time to go back to dialogue edit
or sleep.. sleep sounds good
what dialogue are you editing?
can you help me with this error pls !!! :<
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it will still work, but it won't change farm to something else in those mods
Thank you
are you running a legitimate copy?
@dire fractal Immersive Elliott broke Leah's heart event #55
i don't know this is my friend log
let me ask him
ask them
Ah, I see thank you for that. Good thing I'm not pursuing her route.
they just put the Conversation Topic too early, and the codeis getting confused
basicly all of the bachelor dialogue mods, I'm mashing them together
he said that he don't know
what folder is his file in?
Where did he download the game from?
he downloaded it from a facebook group
that would probably explain why SMAPI won't install
tell him he needs to buy it on steam
thanks you very much :>
Alright! Thank you Arcane!
np
Stardew's also available on gog.com if you'd rather not use steam, but SDV is DRM-free either way
Can't give my own playthrough with it. But someone might like this! https://www.nexusmods.com/stardewvalley/mods/4217?tab=description
so uh, I clicked too fast and actually clicked trapper over the other skill, is there a mod I can use or a file I can edit to swap it to the other skill?
you can change professions at the statue of uncertainty in the sewers, no mods needed if you want to do it totally in game. otherwise you can use the cjb cheats menu
in this case it was a complete misclick and not what i intended to do, and i don't want to punish myself for a misclick in a casual video game
but yea ill download cjb cheats then
ty
@kind radish if I uninstall cjb cheats after using it to fix the profession, will it still remain fixed?
should be as long as you save the day
sure thing
you can also do it direct from smapi console
debug profession 6
can u give me a walkthrough
havent used console before
i can maybe check on wiki i guess
can someone link me how mods work in multi player
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
uh i am very confused can someone help
@tribal notch
oh wait just
write debug profession 6
ill try that
I've had a look and hilariously, you can make yourself a Fisher from the console but you can't un-make yourself a Trapper, you'll be both

oh right it worked
trapper just makes crab traps 1 iron cheaper right?
so not like im ruining my game experience by not managing to remove it
1 copper*
trapper's rubbish, that's why people only choose it by mistake
but thats right, right?
so I don't think it's a big deal to keep it on
tyvm for help
changes trap cost from 3 iron to 2 copper
and 40 wood to 25 wood
if it bothers you later then get cjb cheats as acceleration mentioned
tbh it does so yea ill change it
i didnt realise it was that significant per trap
ill do that later tho
noticed some custom npcs walking all the way across the map then disappearing into the void
https://smapi.io/log/d468b8258f754c719f28b9114e0e533a idk what this error means
Well, you still don't need two grass mods, not sure if/why that would effect NPC paths but you can get rid of Winter Grass as it's superseded by More Grass.
oh is that what caused the error?
i only downloaded winter grass cuz one of the mods required it but it should be fine to delete since i have more grass?
Hard to say, something caused an error within the game code. Probably conflicting mods that have to do with the NPC schedules or maybe map tilesheets. I don't see why grass would effect the former, but I guess it could effect the latter. Either way you don't need both and nothing good can come of it.
thats good info
i downloaded a new farm map from daisyniko and their tilesheets to go with it so that might be why
If that was your most recent change it's a good place to start. I'd look for mods that change NPC schedules as well, dialog mods can sometimes do this. Still get rid of Winter Grass, or More Grass if you prefer, but More Grass does everything that Winter Grass does plus diversify the grass textures.
Who disappeared?
jeric from rsv and victor from sve
Update that, get rid of the extra grass mod and run it again.
where were jeric and victor when they voided?
If you haven't fixed it yet, you could try the All Professions mod, it uses the CJB Cheats Menu, you can then tick/untick the ones you want: https://www.nexusmods.com/stardewvalley/mods/174
Get all possible professions when you level up, not just the one you choose.
victor was in his house and jeric was somewhere in ridgeside but they were at the top of the map when they walked across it
So did you actually witness this, or are we talking about NPC map locations, cuz those are different things.
huh that's really odd, usually with bugs like that it's caused by a specific location or a schedule
i witnessed it ๐ฌ
do you have the (1.5 content) ||island resort|| unlocked and open?
no, i made a new save since i wanted to try the new farm i downloaded and i saw it day 1
If you've fixed the stuff I suggested can you run it again, see if you can reproduce the glitch and upload anouther log?
day 1... i wonder if they were supposed to path through the mines or something
ofc i'll run the game in a few just doing a quick errand rn!!
choppa.. your name is making me giggle cause.. all I can hear is arnold yelling "get to the choppa!"
Eriiin! 
huggs Kedi โค๏ธ
ah so it does it without needing to install the full cjb cheats menu?
I think you need to install the cheats menu to use it
Why wouldn't you install CJB regardless?
stares at my seb log.. it's .. almost.. doneee
I started it yesterday lol
erm
looks like about 500 lines altogether
seb had a loooot of dialogue mods
don't really feel comfortable having so many cheats readily enabled

lmfao wow
i'm gonna toss that in once you're, hopefully it really is just client side
or as Jay said,
side
haha
im fine w just, installing cjb then uninstalling but if someone offers an option without needing to install all of cjb then that's comfortable
You don't have to use them, but it is handy for troubleshooting, even if you're not playing with it regularly, same with NoClip.
I mean.. you don't have to actually use the cheat menu if you aren't comfy with it
yep yep
can you disable the option to use it without uninstalling it?
guess you could turn keybind off
Are you saying you don't trust yourself to use it?
partially but not entirely, it's moreso the temptation and option to makes me uncomfortable.
just delete the keybind in config
it's not so much a matter of "trusting myself" I have self control, just uncomfortable for me
but thats probably partially a matter of past stuff
You can try renaming the mod's folder so it starts with a period .. I haven't tested this on windows, but I know on Android that SMAPI will not load any mod folder named in this way.
since when i was a young child with cheat menus i did not have self control
idk at that point why i wouldnt just uninstall it? (or more accurately just... move it out of the mod folder)
isnt that like
I mean if it's a framework for something else, just delete the keybind and pretend it doesn't exsist.. as frameworks are meant to be for
the same amount of time as just renaming it
or would moving it out of the folder cause issues or something?
No, its faster to rename it. Yes, it is functionally equivalent to moving it out of the folder.
*If it works on Windows.
ok.. it comes down to this. do you need it for another mod? if you do, it must stay in your mod folder. if not, delete it and don't worry about it
renaming is the norm
renaming would keep it in your folder so you didn't have to redo it later
that answers it ty
i made it thru a whole day without any red lines in smapi and none of my npcs got voided!!!
yaay congrats choppa
@worthy lichen thank u 
This could be premature, but you're welcome none the less 
and thank u erin im glad i didnt break my game lul
woooo
Hmm.
Hello Aeywoo
hilo
boops Aeywoo
Howdy.
ya alright?
wasn't me
I was playing my game but I wanted to see what was going on here.
Ok Shaggy
damn it Fire, I was fighting NOT having it stuck in my head lol
stuff


lol
The Police are watching.
fine.. fun stuff
Officer! there was a person in here using ILLEGAL sdv earlier
... if eiditng dialogue is fun
||





||
Aeywoo, may I refer to WtDR as 'Walkabout' 
starts singing west side story
I bet I'm only allowed one holiday response
Gerv! hugs
phew.. almost done
then, thanks to Jay.. I have a map to edit again....
oh yeah btw is this dialogue mod you're working on going to be an overhaul for all the characters?
erm.. it'll be per character
I just don't want.. like.. 3 diff mods for each character
so I'm squashing each set into one
i see, okay cool
considering how much differently people code stuff, it's interesting
is it possible to release it as one big one tho ๐
I.. doubt it.. it'd have to be released as a mod with diff cp folders cause.. cp wouldn't want to load something that large
will it have lots of tunable knobs?
oooh I can't actually post this to nexus.. it's an edit of many peoples mods, and I'm not even sure I can remember all the authors atm to ask for perms lol
this is just me trying to put it all together

LMFAO
You're under arrest.
QUICKLY
I legit coughed when I read that
๐

throws haley at Aeywoo
quick, we'll escape through the Walkabout
Put your hands up.
lmao!!
Idk.
lolol
lol
lol
Wasn't me.
I bet it was Erin.
lmao
sings, she even caught me on camera
literally what i was thinking

anyway lmk when you done uhhh
pass it to me (IN SECRET) so Aeywoo doesn't see, yknow
Bruh.
dating in the game seems so dull when the dialogue stops changing
When this Police Mod is complete I'm adding dialogue about you all going to jail.
A couple months ago I needed help adding reshaders into my game, and I got some great assistance and have had no problems since. Well, I was updating my mods tonight and needed to update SMAPI and lost the code that I paste into my steam launcher..needless to say I could use some assistance again
I have been using the Natural Color reshade
Do you mean Steam launch options? Did you switch to x64?
Neither, sorry if I worded all of that poorly. Smapi is working just fine, and my mods are working just fine, but when I updated Smapi, my reshaders stopped working and I don't exactly know how to get it working again
Are you using reshade from https://reshade.me/ ?
I'm not using the reshade directly from that website, I got the original download from Nexus
I just played a day on my Switch game. It's so weird without mods!
oh you bought it for the switch?
i feel like getting/using items without the keyboard would be annoying
!log
@warm fjord Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Oh, in that case, change the Launch option to "C:\path\to\Stardew Valley\Natural Color - Launcher.bat"
in my case, had I used that, the launch options would be "C:\Games\Steam\steamapps\common\Stardew Valley\Natural Color - Launcher.bat"
quotes must be included, don't remove.
But I have Ridgeside downloaded
!log
@molten rivet Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I've pasted that into the launch options and it's opening my game completely un modded and without the reshade 
If you put a "`" around your paths in discord you can put them in code boxes like this
"C:\path\to\Stardew Valley\Natural Color - Launcher.bat"
You can type ` if you put a \ infront of it.
yeah I know. I used to write docs in GitHub, so I'm well aware of Markdown formatting.
I just don't think it was necessary there ๐
Or if your sentence only contains one `
markdown doesn't convert standard double-quotes to any formatting
even if I wrap the text with a pair of ` people might still think the quotes are to be removed. so I added "quotes must be included" just in case
It showed the way I had intended it in the preview when I inserted a line break, but it didn't once I sent it.

okay, that's strange. the .bat file doesn't seem to see the .exe's
let me study about batch files for a moment; it's been quite some time since I made one
Okay try this:
- Open the "Natural Color - Launcher.bat" with a text editor
- Add the following line right under
@echo off:
cd /D "%~dp0"
- Ensure that in steam, Launch Options is pointing to that .bat file
I remember when I downloaded it originally a few months ago and asked for help here I had the regular Windows smapi copy and paste in my Steam launcher and then something added on at the end that had to do with the rehsade, and that's how we got it to work. I apologize for my incompetence I'm not very tech savvy
is that dusty??
indeed
Welp, I've done that as well and my game is still opening un modded with no reshades
you probably already tried a hard reinstall right?
Yep
hmmm
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
actually I don't think that'll help
it's not really a mod; it's a ReShade.
so basically a new rendering dll gets injected to the game, adding some post-processing
I used to use ReShade for Mass Effect. works wonders on Good Enoughโข๏ธ graphics card ๐
Oh sorry, I thought you were talking about the tilesheet mismatch
I don't know if it's a mod problem. My mods work just fine when I put the updated smapi into my launch options, but I have no idea how to get my reshade working
Yeah I wish I could use reshade on SDV
You can, actually.
I've just tested and ReShade works.
Although it makes my laptop laggy and everything blurry.
which rendering API did you choose for installation?
oh i assumed reshade was some mod lol
Strange. I've just tried, and it works.
I just use the one provided in the quote-unquote "mod" @warm fjord used
so not ReShade per se, but a pre-configured ReShade
Can you provide a screenshot of what your launcher looks like? Maybe I'm missing something
๐ต๏ธ detective pepoluan cracks another case
Seems it uses Dusty's doghouse and sve has Dusty sitting there all the time cx
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
That's unfortunate
It shouldn't be hard to convert it to Content Patcher.
Try asking on the forums if someone had converted that to a CP-mod
Unofficial updates fix mod compatibility when the author is away. This thread lets you download and request them.
For players
How do I find the latest update?
Don't search this thread directly! Comments here might be outdated. See the SMAPI compatibility list and XNB alternatives list...
And following the link in the first post of that thread, I see someone had converted all of Dizor's character redraw into a consolidated CP-mod.
@royal echo can you send the link to his work? I'm on the same page but can't seem to find it
Nvm..... found it
Looks like you're missing the anti social npcs mod
ohhh! That makes sense
I can live with it really, was just a bit funny to see...
Wombat will stick around dusty then OwO
I never thought I'd have a Wombat replacing my cat, but here I am
Yeh o had to remove the doghouse from East Scarpe for the same reason.
Lesser panda and oppossum (called weird cat in the nexus list name)
I dont know if it belongs here but , how do I remove the red "nose" dot from my character, I dont want to look like rudolph
I use Enhanced Player Sprites and put "Male Nose" to "None"


Thanks!
๐ค does anyone know of any mod that mutes all music except for in events?
i usually like to listen to my own music day to day, but it kinda sucks to miss out on event soundtracks
and by the time you run into one its too late to open up the settings
I imagine it'd be a mod that deletes all music except the festival ones, should be pretty simple to make? Never heard of a specific mod like that though.
try editing the mod assets and drawing it yourself? I don't use that mod so not sure otherwise
or report it as a bug
yeah me neither, if it doesnt already exist i might try and figure out a way to make it myself tbh
thanks for answering though
seems like cp would be enough for the job
but can cp remove files?
cp can replace them, so just replace them with nothing
true, replace it with a minute of silence lmao
Custom music already exists so I mean it's doable
on that note I found this looking at audio mods
https://www.nexusmods.com/stardewvalley/mods/7465 oh look at this
Anyone has a mod that expand the sheds?
there's a huge number of them https://www.nexusmods.com/stardewvalley/search/?BH=0
I've not tested any of them though
Ty
nothing beats a mod crashing your game after it reaches the end of the day :,D
ping me when youve had success ^^
won't be reaching perfection anytime soon but thank you shekurika for that mod
yeah mods crashing EoD are the worst ^^
I want to make romance harder, what mod(s) do you suggest?
yeah.... I think I did something wrong probably. It was a portrait mod :/
I just went back to diverse valley
If that fixes the problem, not going back. Too tired for mod issues rn lolol
celty what is wrong with ur farm lol
So... not just expansions. A challenge?
all of this T-T
I'm sure it's fine. I probably just did something wrong but I couldn't be bothered to find the problem at the time
ill look
mm i would say possible rival heart events
bc you have to make sure u put time into romancing them b4 others do?
Oh! There's this Gift Distaste mod. I haven't felt the full impact myself yet. Its a general mod for all NPCs that makes them get tired of one gift and makes you get creative
soundz awezomes!
were u using a portrait mod without portraiture?
whoa, this is also awesome!
its called life cycle
So was I suppose to download the portraiture versions of talkohlooeys portraits?
They have 2 versions... I just went for the one that requires CP and PyTK
well how was it loaded
I saw the portraits for Pierre and Gus that day. I was in front of my house (left the house) then boom, intense lagging
What do u mean?
like ////// did it load after seasonal outfits for e
https://www.nexusmods.com/stardewvalley/mods/7746
doesnt work for modded stuff though
hi is any mod that skip fishing animation (trowing)
the throwing of the rod?
or the catch the fish minigame?
https://www.nexusmods.com/stardewvalley/mods/1089 with that you can make the animations faster
trowing
bleh.. I don't wanna wake up enough for a shot lol
i never used mods on stardew before but i downloaded smapi and iโm gonna download the stardew valley expanded mod along with a couple more
huggs Chi, morning ๐
i keep forgetting moddrop exists
eh nah after seeing the mb size idk if i want to get mods
do you guys think theyre the same size
why forage on farm mod not working 
um looks like its from 2018
Most likely needs updating.
"If you're looking for an actively updated replacement to this mod, Farm Type Manager contains the functionality of Forage at the Farm, Mining at the Farm, and a couple extra things too."
it was made for 1.3 beta the last update soo mm
and smapi mod compatibility says to use FTM
attractive farm seems to have a bit more room
Or not? They both look equally cozy
And @torn estuary . Do you have the Harp of Yoba mod??
noo i dont
mkay
link?
and ikrrr
bro im holding off on a new save ujfhkvcd
isla reimagined is hidden and i want tht tourism mod
stop tempting me
for the mod info
and this is the unofficial update
Patience
i have none
Can't release an unfinished project OwO
a must for my Enchanter
and i wanna try to make a bfav mod >_<
bro
bro
@rustic axle interested in helping me test it? :3
https://www.nexusmods.com/stardewvalley/mods/8734
is it possible to use modded buildings from two different mods?
i think so ???
What do you mean by buildings? Like you can have a tractor garage and an industrial furnace from different mods on your farm, but if both mods edit the same interior (such as your farmhouse) that wonโt work
ok so ignoring the wandering kitty and hairstyle errors as well as the sewer- whats wrong with the harp mod and treat your animals?
install customcompanions, otherwise the wandering kitty is sad ๐ฆ
oh im looking on the smapi mod compatibility page
says its broken n hasnt been updated
SAD
VonLรถwe is fixing it afaik
hello i'm new to stardew valley and i need help!! would someone be willing to help me download it? i already have smapi and content patcher
download what exactly?
download mods**
oh
well if you have smapi n cp then just go to nexus, pick mods you like and dl
put them into your mods folder?
fixing treat your animals?
ok thanks!!
walk of life ๐
can my friend and I play multiplayer with mods and if so do we have to have the same mods for it to work
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
thanks, you guys are the best here
https://www.nexusmods.com/stardewvalley/mods/6027?tab=description is the new update the one with the school for penny ๐ฎ
the changelog doesnt say anything about penny?
i swear they were talking about adding in a back school area
pretty sure that's town school
oh
that black box was supposed to be a school addition i thought?
has anyone used Ridgeside Village mod? looks amazing and practically doubles the number of nps ๐
i think the majority here do
nice. I just discovered it yesterday
its p nice altho tbh i dont interact with them
ridgeside imo is ///////// p far away and its really out of way so i never get up there
I havent downloaded it yet though but I was considering eventually trying it out. Ah, so I guess they stick strictly to their own village during non festive days?
i do interact with them at events n when theyre at town
no no they come down to pelican
man here I was thinking it was like a zone away from pelican town :/
it is !
im explaining poorly someone help rjfdskc
ridgeside is like in the mountains, you take a stair and lyft to it
cable car
fight me
ah, okay so its about as out of the way as the desert is then (except you can go there considerably earlier)
they walk to pelican town :)
uh no its not that far
i meant as in you have to interact with something first to zone there instead of just walking there like the rest of the town
I rlly want town school for 64 bit/updated, npc child for 64 bit as well mm
I think the only mods i'm actively waiting for are chestex mod I was using a while back and a love relationship mod that overhauls the love dialogue. the first is updating super slowly but that's okay and the 2nd is actively being worked on from what I could tell, so soon 
isnt there a true love mod that updates the love stuff?
True Love Valley yeah? that's the one im waiting till it's done 
hmm... though I wonder if it would conflict with the dialogue overhaul mod I have... i didn't think of that till now
anyone who uses recolours on stardew valley, could someone show me how i would go about adding a recolour to my game too?
the recolour is in my mods folder it just won't work when i launch the game
which one are u using?
Who are you responding to?
@stable cargo i assume
Uh
daisyniko's earthy re-colour
!log
@stable cargo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can you suggest smth?
the log that it puts when i launch?
latest log, yes
like i copy paste this thing?

The instructions are on the page?
You need to do the log after you've loaded into your save 
Because all that tells me is you have SMAPI
you know, that would be a good idea, one (or more!) of our mobile users putting together a rec list of things that work on mobile.
what does this mean? do join into the game?
yes
the ones you make when you hit new/ see after your hit load
okay!! thank you i'll re-do that log hold on
Yeah
I will put my mod in the first of the list XD
I think, 90% of the mods work?
https://smapi.io/log/a794ad860348443280de6a573b1da316 what about now?
sorry for the wait
you didnt put the mod into the Mods folder?
did you drag the recolor into C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods?
I think it'd still be handy for mobile users to not have to guess whether or not a mod will work.
ah
Long numbers
you need to unpack it
you have to unzip them
What Fast Animations version is compatible with 3.7.6.1 SMAPI
how do i unzip ?
7Zip or Winrar
doubleclick it, then drag and drop it into the folder
I know i know :3
This will be hard to put every mod in a list
like this?
"Extract Here"
just put the ones you like! That's what a recommendation list is ๐ If you can edit a wiki, you can even just post it here: https://stardew-modding.fandom.com/wiki/Category:Recommendations
I never know how to deal with these links
is this right?
no
the folder needs to be inside mods
drag this folder into your Mods folder
this is my mods folder
oh yeah didnt see the normal folder
oops
Doesn't he need to extract the mods?
ohh!! so now i do the same with content patcher and barn replacments?
exactly ๐
afterwards you can delete the folder that say "compressed (zip..) on the right
yes, it should
delete these three?
thank you!!! :)
๐ผ
So tempting to work on mods/play SDV while waiting for zoom attendees 
does anyone know if there's a way to disable the kitchen colors in recolor mods like A Toned Down Stardew Valley? I have a custom kitchen I would like to use, but I think the kitchen is being replaced by the color mod
I assume both are CP? Get the kitchen to load last by putting ZZ at the front of its folder name.
Hello i need some help
I downloaded industrialisation mod
I dont know why but i have the items but they dont work
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
dependcies?
sorry, do you mean of the kitchen mod?
mm now jay what did we do
IS there a config?
there is, but I don't see anything about a kitchen
@oblique jay is JojaOnlineโs description page still accurate in that itโs meant to create a config.json file?
I have this outdated mod where they only have a small shed skin, is there a way I can make the small and big shed look the same?
Yep, it still should generate a config.json after you start SMAPI with the mod installed
You would likely need to edit the CP .json to have both sheds point at the same image, but yeah, it's doable.
(Is it Japanese buildings?)
Hello i need some help i downloaded industrialisation mod and in game in have the receipies and the items but i cant use them There IS the logs https://smapi.io/log/485d6c336c494fab8b9aff00ecf2725b
yes
would you be able to give me a tutorial? not the best when it comes to technological stuff
So nobody answered me
We may not know the answer, but if you post it again I'll look.
haha yeah, I ran into that same issue. I haven't really done anything in CP yet so I am probably not the one to ask for CP help. Though FWIW the author of that mod popped in several days back and said they were planning an update. ๐
thats amazing news! thanks m8
Not sure how many of those mods you can update since you're on Android, but updating SMAPI will probably help.
3.7.6.1 is latest for Android from the Zaneyork 3.7.6.9 Installer.
Ah ok m'y Bad i just Saw it
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Youโll also need to update some of your mods. Goto the nexus pages and download the most current versions prior to 12.21.2020.
Yes it would.
But what about the mystery?
what is the biggest greenhouse mod
Are you talking to me ?
pookachu's insane greenhouse, possibly?
have that and ran out of tree space
I was being sarcastic in reference to your comment.
My question was that
I don't get it
oh noooo. How many slots does it have? Their seasonal has around 120 I think.
It was a joke, donโt worry about it 
i have so many mod that adds trees it is not funny
Someone in here the other day mentioned needing a big one for 220 trees, I don't remember what greenhouse they were using though.
https://www.nexusmods.com/stardewvalley/mods/7576 483 tree spots?
see i like the layout of this but it needs more tree spots
https://www.nexusmods.com/stardewvalley/mods/8374
What kind of mods are you looking for, I had over 120 working on Android before switching to PC.
A list would be nice, just to see what's available
i might just add more slots my self
I donโt have a list handy, there is an Android compatibility page but itโs outdated and in Chinese.
Check their seasonal greenhouse too, it might be easier to add slots to because there's a whole tree section off to the right (if you use the Raffadax expansion)
If you remind me this evening I can give you a screenshot of mine since pookachu doesn't have a SS of that one on the mod page.
Which mods do you have then?
@neat violet Im having trouble with finding the traditional japanese greenhouse, do you know where to find the file?
should i get fishin vallay if i have the more fish mod?
I have a good mod app for those android mobile user idk if its on apple but you have to pay like $3 for it I'll take a ss and send it
I used to change the name of the farm or my farmer
I use it to get more money and teleport n stuff
can't you do that with cjb cheat menu?
You can, but the app have more functions
Like, increase the friendship of the animals, edit the name of the farm and the player, create a chest that multiplies items that are inside it, a virtual store where you buy things with the game money, complete community center bundles, etc
:)
Oh, and you can change the pet you choose. For example, if you want to exchange your dog for a cat you can. Or have 2 at the same time
:>
And, you can have the cave producing mushrooms and fruits at the same time too
can't adoptnskin do the last one?
yeah but that app is just a save editor, not a mod
I do not know what it is. And the app is for mobile, vanilla players. They are people who do not know mods who normally use the app
Obviously people who use mods will know that there are already those who do. When I didn't know mods I used this app
good point
I stopped using it frequently as soon as I got to know the mods
Fountain or not fountain? Kinda feel like it's too crowded 
Where would it look better? xD
Yeah no I'll pass on paying xd
okay
I'm thinking of switching to the 64 bit stardew since I get a lot of memory errors... if anyone's switched over, did it ruin a lot of your mods?
If it is centered between that hoe and the garden pot i think?
With a little dirt path
Like this?
But it's just my opinion, you can leave it the way you want :3
what are you making?
Farm map
I think is a Farm map
I don't know How to use tiled
And i don't have TileSheets ir xnb files, etc
i gave up on tiled lol its hard
Or""
Red: laughs in Tiled
Maybe someday I will be able to take a Farm tour
Because every time something goes wrong
Like me losting progressive saves
Sorry for the late reply, working, but also not about to type out 120 mods
Your best bet is to go on the nexus, goto the files tab of the mod you want, scroll to the bottom where it says โOld Filesโ and get the most current version prior to 12.21.2020.
Most things that are tagged as 1.4 Compatible should work on Android, provided you get the correct version.
cute crabpot
Cuteee
they eats
lol
anyone got any good hair or appearance mods?
I really need to find a good lamp tilesheet 
The only mods Iโve had any issue with so far are from opening apps from the mobile phone.
I see... thank you for the response
it only broke a handful of mods, which all but one were fixed after updating
out of my pool of 400
Oof
good to know
Idk which mod I want
Yep, I only have issues with Walk of Life and other mobile apps. The ones that came with the mod work, it's just the content pack ones that don't
Since Idk which are compatible with mobile....
All of them.
.quote 5319
[#5319] "If you're on Android, you will need older versions of mods that work with SMAPI 3.7.6. To check this, you need to do detective work to see when SMAPI 3.7.6 was released on nexus, then check the old versions of the mods you want to use that were released around the same time as SMAPI 3.7.6 was on nexus. You can sort old versions of mods by date uploaded." - LenneDalben (14 Feb 2021 @ 01:21:20 PM UTC)
https://smapi.io/log/69ba80efe05147c68e8775e168bbca25
I've never seen an error like this, anyone know what the error is?
any idea why "debug warptocharacter" the command might disappear from smapi sometimes. I got a log. Also my game just froze https://smapi.io/log/9eff13e3bf5d43dbbf133c029779c8a6
No lol
Oh god, remember to remove your mods and shizzle if you ever need to redownload from the depot. Cause that folder will completely yeet itself beforehand 
Did you remove your headphones/etc while the game was loading?
If my phone dies I'll kiss my save file goodbye
no, I didn't
Since cloudsave doesn't exist ๐
You can also move the whole depot to a friendlier named file and avoid that issue as well.
Yep, that's what I did
someone to play with me?
ah ok
...it's frozen real good
There are some workaround audio files used by x64 to get audio from mono to openAL for windows. Guessing one of them crashed, did you have an audio device connect or disconnect while playing?
I always have my headphones plugged in, and I know they didn't disconnect because I was also watching a video at the same time
Video in what? If your audio devices are set to exclusive mode and exclusive mode apps take priority (in the properties of the audio device, these are enabled by default) your video app or something else could have seized control of your device and caused the crash.
chrome
Also, holy update list Batman!










