#archived-modded-support
1 messages Β· Page 901 of 1
Items, crops, buildings will be in different places but otherwise it's fine π
we have nothing built or planted over there yet, we just hit our first summer
just i noticed i've had memory drops athat have caused us problems to im just wondering if removing it might help abit
you should be safe to remove it I think and the SVE maps just wont let you go there after because the warp to it wont be active
Grampleton Fields is a huge mod to load so you would have memory problems with it
whats grandpa farm
Grandpa's farm is a replacement farm map
I married Seb and Lucikiel
Although looking at Fey Harvey over in #making-mods-general has got me thinking π€£
ok so deleted the fields, and all the sve mods then readded sve fresh, fingers crossed >.<
Only thing I kept when I'm updating mods is my config file, as the authors can remove, change up things too often π
If you keep your config file and they add new options to it, will they get added to the config?
Yep
Config is affected by the content file
Might need to regenerated a new config file sometimes, but I keep the old version on hand so I can compare and redo my settings π
makes sense
https://smapi.io/log/5bbe40fff63f4179abb70ac5725254b0 CPA isn't even erroring since i did the fresh sve !
so far so good, hopefully it stays that way β€οΈ thanks for your help!
Please let us know if map locations is working please and thank you
it looked like all my npcs were showing up finally to, but the originals some are showing up twice
What clothing mod is that?
A mod on naver
Could you DM me the link? I have an account there
I dont like Dms
Just throw the link in here, that's what the naver wizards do
are they Marlon and Morris?
the sve is soo big its iverwhelming
It really is
Ah okay. I was never sure about posting naver mods here. But if Forsy is okay sharing the link here, that's cool
Uh,, I'm on phone rn
Okay
Our next update is gonna be huge as well... 
jdn managed to cut my Recipies and shipped items list to only 3 pages
i sacrificed food for clothes
Damn. I think mine's been like 20 pages for ages now π€£
It was a noble sacrifice, you look fabulous
Which mod are you a team member of?
Ridgeside
ok cool
Does anyone know where the mod with the big sweaters is
Be more specific
Hey look, curse princess picture. Only big sweaters I know are the naver clothing ones.
hhh gotta work on my dumb mod
What's your dumb mod? 
A dumb mod
forsy, when you get back on computer can you drop the link to the green mod
Thats an interesting name for your mod π
Hhh the clothes are making me mad,, gotta redo the portraits again..
All 12 of them..
I dont wanna do pixel art,,,
pixel art, ew.
@mild mirage so loaded it before applying the update and Iβm not having two tone door currently but it is showing double.
double? Screen shot maybe? please
Oh I just closed out. But it looks like the photo you posted earlier
I cant scroll in CBJ cheats menu (Android)
with the broken doors in it still?
This one
Is that vanilla?
no its part of the mod that does your interiors
if it was errored still you would have that door with a 3rd of the original door stuck in the middle of it
That mod shouldnt need mine to fix it though as it has been updated to have its own fixed tilesheets
the townInterior_DustBeauty.png file in that mod has fixed the doors to match the mod
But not all of the older mods have had that fix made to them
Got it. It doesnβt really bother me so I havenβt really looked Into it
I really hope JA doesn't have a clothing item limit. xD
it probably does
I think i read 500 but not sure. I've had over a 1000 weapons files at one time though
I was using a bunch of weapons packs, and then had duped and renamed and edit the weapons JA files to create multiple tiers of weapon
I've reduced it down to just a 200+ plus now in my mod as it only used the vanilla weapons. I'm looking to use CP to make all the JA files not needed but I'm having issues doing that and having STF stock my shops properly
Turns out STF stocks the shops right before CP patches the files so STF can't stock what it is suppose to because it hasn't been patch to have the proper weapon name yet at that time. Its being looked into though which is great
I found two mods with lovely clothing.... Darn you Naver creators!! Quit making such gorgeous stuff!
heyyyy HEYYYY
Can you use mods on mobile?
@dire fractal whats the issue?
okay
!androidsmapi
@fiery shuttle The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewcommunitywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
could you send us a log
Oooo ty
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
And we'll take a look
Time to edit the IF2R farm map to make it match.. breaks open photoshop
π.
no clue
i put it on the mod file tho
plus when i did the command "%appdata%\StardewValley\ErrorLogs"
there was no "smapi-error.txt"
Does it error in the console when you play a save?
did you load a save on the log file or just load up to the title screen?
Wish I could put smaller fish ponds on the planner... shrinks
cool
Any time. There is usually some in here just sitting around waiting to help out
I find myself doing that more than playing the game these days π I like to help others. I learn in the process as well. I love this wonderful game and hate to see others have set backs. Especially if I can help fix the problem
i help other people to procrastinate on my mod making
you'd be surprised but some of the major modders haven't played the game in years lol
i wish i could make mods but sadily i don't know how to code
Code I dont understand, but there are plenty of ways to make content packs and thats a lot easier once to learn
If you just want to add / remove or change something already in the game there is a framework mod for that. code is only really need to add something new
is their like a software program i should download i use windows
squints eh, good enough
Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
I'm pretty sure ms. coriel made some tools for custom npcs and such but content pack modding is just text and images, so you can just use whatever you're comfortable with
Great place to start
text and images generally the text is in the json format
Content Patcher, Json Assets, Mail framework mod, Producer Framework mod... and so on. There are a lot of ways to make your own personal mods as long as you don't get overly technical
They all allow the user to create json files that can be edited in a text editor that allow those mods to add your changes to the game
what would i have to do to add some music to the game
Custom Music mod
you would need to learn how to create a content pack for it
either wav or ogg I beleive
one sec
I would also suggest looking at other mods that add music via the mod
i have the on thats add final fantasy 7 music
The users in #making-mods-general are good for help with the making of mod also
I don't have experience with it personally or I'd be more helpful sorry
that is okay
If you find out how to set up your audio though you should be able to use another mod as a starting point and then edit that mod to your liking. Then change the manifest info and folder names and you have yourself your own music mod
Easiest to learn from example in most of my experiences
which mod has the joja cola maker?
The one that looks like a vending machine?
the vending machine one is added via the base game with version 1.5.1
This one?
Joja Cola Restock adds a bunch via JA and Tmxl and CP
and it looks like it has to do with the joja machine at the saloon
What is the problem exactly?
@shell willow decided to try my hand at map editing 
Loaded the map up and immediately saw this when I wasn't highlighting my current layer π€£
Water, maybe water trough
ok so for a water trough. you have to have the bottom as a building, the top bit as front
then you have to add tile data that marks it "Water Source: T"
but i'm so excited to see what you make omg
I would likely start by updating any and all mods you can
Ooo thank you, I hope to do you proud 
also sorting chests and more giant crops are giving errors
Mod crashed on entry and might not work correctly. Technical details:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MoreGiantCrops\assets'.
looks like giant crops is missing files
more giant crops is just a framework mod and it needs additional assets mods to use it
I use these two;
https://www.nexusmods.com/stardewvalley/mods/5221
https://www.nexusmods.com/stardewvalley/mods/6653
the sorting chest error might be fixed but updating the other mods that effect chests. Expanded Storage and Chests Anywhere. Also updating PyTK might help because it is used in the JOJA mod same with CP. So hopefully updating the mods will resolve the issues
how many mods is too much
No such thing!
unless they conflict. when you run out of memory that's to many
Or the real question is how long are you willing to wait every time you start up the game
i have to wait like five mins but it is worth it
wow
awesome, gorgeous, amazing
i have like 13 is that like a lot or not a lot my pc has 8 gb of ram is that good or bad
I yoinked this and edited the files a bit so that every single tool uses the texture for the iron tools https://www.nexusmods.com/stardewvalley/mods/6764
oooh
@topaz matrix are your issues still persisting?
I do love that pastel floral mods. I use it on top of any tool recolours I've taken a fancy too 
Messing with textures using content patcher's really simple. I added in a floral scythe texture as well
When a Shirt doesn't have a female variant, does that mean much?
woww
If there's a clothing limit I most definitely went over it.
i tend to patch stuff in with content patcher bc like it doesn't show up in the load screen
hats, tho
always json. i can't be bothered to merge those
20 clothing mods
soo many cloth mods
Never!
Is there a list, page, or something that has all the JA item tyoe limits?
Ah. Space's github page doesn't mention limits for much, except hats. They have a limit
the limit for hats is?
It says 87 but.... I have more than that before I added the two new mods
Must be old info then or something. But there's no limit mentioned for shirts or pants. I guess the best I can do is try it and see what happens. I'm sure JA or spacecore will let me know if I went over the limit
on the page on a clothing mod they said 30 was the limit for pants π
before errors and things like that
I have 45 pants and I haven't gotten an error
I need it π
lucky
Okay... I think I'm getting the hand of this.... Next to figure out how to do long fences... π
We may need to ask Space to clarify. Maybe he can post item limits, if there are any. Then we can pin it or make a command to refer to it or something. xD
well i didn't get any errors either, but my pants became nvisible
does anyone know how i can change what the portrait of a person looks like with out mods? if so @ me
Yaay!~
Here's the mod that also has the scythe
I had some invisible pants too, but I updated something and they showed back up. xD
awww cute birb
the best mailbox 
Guess if I have too many clothes, I'll find out
good luck trying to find something to wear from 20+ cloth mods
xD
Current work progress... Anyone know how to do long fences. I can make three long, but then they repeat 
Maybe I should be in the other channel 
oo looks good
hey red, try repeating the middle one several times over :)
and itβs looking so good my goodness
Hi everyone! I just released my first big SMAPI mod. It adds 7 new functional umbrellas to Stardew Valley, as well as an optional wetness/dryness system - all configurable. I hope some of you can check this mod out and let me know what you think! ^_^ https://www.nexusmods.com/stardewvalley/mods/8366/
... That is adorable 
AAAAAA hell yeahhhh that is so cool
now I could finally not the ONLY PERSON who deadass not have an umbrella in town thoo
Yess! That was bothering me too!
Very nice umbrella
Hahaha. I have master the fence... maybe a little pond would be nice in the area in the right... Oh god. Billi you've created a monster 
π . i'm kinda psyched for this map red
is there anyway i can find it on the nexus
this makes me want to finish my east scarpe map tbh lol 
It's IF2R but I've been editing it after the original Immersive Farm 2. I just loved their little farm area 
ok... i guess. lil sad, tho.
i thought someone was gonna ask about my almost unrelated comment xD
i will ask
I wanna see this east scarpe map π
where- ohh i took out the hd
this is it so far https://gyazo.com/8697abf5975154376180b105275296f0
gonna have a cliff and stump at the end with the boarded up entrance to the es mines
Ooo
:O
.. How I do water? xD
it's gonna be above the orchard and beside deepmountains
?
um
Learning the ways of tiled
you;re gonna want to do a back layer of water
ah
then add the borders in buildings
mhm
water is usually on back, for some reasons the decos are on buildings in vanilla maps
if you want to do lily pads that is in buildings as well
speaking fn boarded up mines entrance
i need someone to artify that into existance (the boards that board it up)
According to space, Objects, big craftables, crops, fruit trees, shirts, pants, and hats should have NO limits. They said to say if someone hits a limit on anything. xD
oh is that why you were asking ab planks pillow
yep, if i were you, i'd finesse from the beach sheet
i can look one sec
actually
theyre not but
none of them would work https://gyazo.com/bbc719983aa610615ee4f293c3e10c11
and this?
more like a door
ehh
im going for smth like this
and then there's always this
it's the boarded window on the furniture tilesheet
i can "extend" it for you real quick
wait, that looks good!
if you split it into thirds, you can extend it
idek what iβm saying but does that make sense
i made it a little wider for you
is there a mod to let you see your farm map entirely?
like a extreme zoomout or something?
immersive farm players: do you plant anything on the area around the cave?
yes
Not yet, no, I have no idea what to do there π
I am wondering if that place is good to place fruit trees
since they need space, and forage can grow in that space
other idea is put normal trees for tapping
is there any secret on the pink tree and the stone area on top or something or it is just for show?
I'm pretty sure it's just a place where forage spawns
Nothing on tiled. It's just empty space
yeah youβd have to use farm type manager to give that area special properties
I've given up on the water for now but... picnic!
oee my head hurtess,,
ohno what happened?
oooo
I managed to catch for a split second π€£
I do hope your head gets better Forsy!
i finished redoing my farm for fall, so i will spam screenshots for roughly the next hour
i have stardew valley expanded, grandpa's farm and deepwoods, and i'm not sure if they conflict. i'm trying to get to cindersap forest to find the endless forest from the deepwoods mod, but i can't find it
oh never mind, i found cindersap
i can't find the entrance to the deepwoods
hi, I can't get smapi to work
I downloaded it off Nexus but smapi cant find my game
not sure what I did wrong, do I have to go to the smapi website still and download it from there? The mod on Nexus wasn't exackly clear on that
I even tried changing the directory in my steam thing but that didn't work either
are you on mac? (if so, install mono first)
no windows
uhhh, windows person. feel free to hop in at anytime
xD I have been working on this for an hour and have gotten nothing lol I am saaaaaaaad
this may sound dumb but do you have stardew installed
you mentioned steam, is it installed in the usual spot or somewhere weird?
go to C:\Program Files (x86)\Steam\steamapps\common and see if there's a Stardew Valley folder there
hmmmmmmmmmmm
it doesn't exist. I have all games installing on my D drive though
OH I found it
hhhhhhhhhhhhhhmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
there's probably a way to manually locate your game but idk how to do that
one sec
but the mod is in that folder too
D:\Steam\steamapps\common\Stardew Valley
all my mods are in the D drive
D:
WAIT I THINK I FOUND IT
nope. I tried going to the directory through nexus, and thats in my C drive, but when I try to replace the files it says its already open in another file location
oof
@hasty maple the entrance to the Deepwoods is in the Secret Woods, not Cindersap Forest
All my games for steam are on the D:
wait, is the installer having problems or SMAPI itself?
idk?
are you running the installer or launching the game?
is StardewModdingAPI.exe in your stardew game folder?
like is that where you're running it from?
yes. At least once
son of a
does it generate files when it runs?
I thought everything would be included with the game install
wiki: 'Run the game without SMAPI at least once (so it can do first-time setup).'
oh, for steam
yeah that makes sense
I use the standalone version of the game for modding
okay so basically I have to uninstall smapi and then run it?
oh
also reasoning is that the game possibly needs to be launch at least once so that it generates the necessary data before you can use smapi
well then I've already done that. But every time I run the game it says 'first time setup'
huh
uhg
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
doope ok I'll try it. Jeeze I didn't have this much trouble when I used just the installer version ;-;
this is my d drive folder
i validated game files, 9 files were fixed, but it still asks me for permission to change stuff and does the first time setup bs
Ay bros
i need some help
i want to add sdv expanded to a existing world
how can i do that without making my world corrupted or smth
or if there are bushes or smth how can i move it
thereβs a special installation guide on the github. one sec, let me nab you the link
ok, thank you
.quote 5282
[#5282] "This is your PSA that the Stardew Valley Expanded (SVE) install github has an incompatible mods section here~
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting" - LenneDalben (03 Jan 2021 @ 12:47:07 AM UTC)
wait wrong quote, but itll take you to the github anyways so
uhh help?
thanks
are you using the install from nexus or self compiled?
more likely self compiled
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
idk if this helps but when I try doing the smapi io thing it keeps looking for it in C drive instead of D
should I delete the files in the C drive?
i don't get why though, steam isn't even in my C drive anymore
i'd update the mods pending and then do a reset just to rule out all the other issues
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
i'm copying everything from my user file on my c drive (since thats where this thing is looking) do my D drive
OH MY GOD SHOOT ME
IT WAS IN VORTEX THE WHOLE TIIIIIIIMMMMEEEEEE
Hello, do modders mention if they mod is incompatible with bigger mods. Example, SVE and Dynamic night time, are they compatible.
[#5282] "This is your PSA that the Stardew Valley Expanded (SVE) install github has an incompatible mods section here~
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting" - LenneDalben (03 Jan 2021 @ 12:47:07 AM UTC)
Why wouldnt they be?
Is there any mod like reset terrain features that is compatible with newer versions of sdv?
Closest is Destroyable Bushes.
Thanks
SvE is mostly incompatible with mods that change maps and may have issues with some that add extra npcs (although that's more cosmetic and event pathing - it won't break your game, probably). It mostly adds content rather than doing anything funky with the code that might render it incompatible.
Anyone got any ideas for what I can shove into that top right corner?
Also, they usually will mention if it's incompatible because otherwise they get a bunch of error complaints
maybe a swinging bench?
I have my coop there, though you can't place it too far to the right.
Ah gotcha. I'm new to this
I'm in tiled, I'm making map edits xD
Oh XD should have noticed that extra fence
See now this is a picnic area
okay so now I got that working lol I can't find the button for the generic config mod
It's on the main menu in the bottom left corner
like where it says new game load game co-op?
Yeah
is not there
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
any crop mods you guys can recommend that work? I tried using winter crops with the proper dependencies but that didnt work
and it works?
idk how to make gifs so here y'all are
Yup, it's one of the most popular
k
it just takes me to something called 'smapi-latest.txt'
tbt when ppl said smapi looked like a cracked game site
that's good
upload that
to the site :)
Cutteee~
What was wrong with winter crops though? I haven't gotten to winter but it doesn't throw any errors to me
None of the crops or trees are purchasable at pierres
?do you have Garden Village?
Garden village?
It doesn't show that you have GMCM installed
It's a mod that adds a little shopping strip outside town. I saw a comment complaining about Pierre not selling them but it turned out they had Garden Village so the seeds were being sold there instead.
I do see other complaints about Pierre not selling them or selling broken items, so yeah it's probably just winter crops
ok
Noticed you have the old version of Adopt n' Skin which is no longer compatible with 1.5, here's the unofficial update.
https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-51#post-30983
You can check for more updates to the mods SMAPI says aren't loading at
https://smapi.io/mods
thank you π also fixed GMCM so now it shows up on the io
not sure what's wrong with winter crops, proabably an error unrelated to the mod...
the creator asked me to fix it, but there was nothing wrong with it when i tested it,,
An incompatibility somewhere
yeah
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
also I'd update those mods it wants you to
Wow. Smapi says so many outdated and xnb mods...
ok! thank you!
You can just click those links at the very top of the page, is pretty handy
should I not use Vortex for this??
You should not
Vortex likes to cause problems with SDV mods so you shouldnt
dope sooo Ima just delete it all xD
Manual download instead
Moddrop has fewer problems... but it still has problems
that's the first question Ima ask if I ever see anyone has problems xD
'you using vortex? yeah just delete all that'
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
nope I just started playing stardew again today
You've got also XNB mods..
Probably why it wouldn't load. The reset should fix it
not anymooorrreeee π now I got nothing lol
Yay or na?
yeahya
Uploading source code stuff there
gotcha gotcha
Yay
D:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe
is there supposed to be a space?
i copy/pasted just wanna be sure
your supposed to include the quotes and %command%
@shell willow did did I do it? (gotta fit the terrain but..)

am i looking at buildings layer?
if so, yes!
actually yes!
i never figured out how to do the full image π
wut. this guide says to use vortex
That's a bad guide then
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Yaaaaay. It's all because of you 
thats the one that says to use nexus to get mods
Nexus the website, not the manager
I've spent so much time and i know i keep asking for help but can someone help me understand the error with my mods? for both manual and vortex installs i have had this issue. I have reset and done so many things to no avail and I need help please once more ;~; https://smapi.io/log/5d90a441cdc74fc39f2ce4318ad3d71a
So I take it back, not a bad guide. Just a small misinterpretation
Yeah, download manually and extract the folders from the zips into your mods folder
and then the other link will provide updates and the like. Okay cool
For a slightly more convenient list of mod update
How's this for size? Too big?
If a mod doesn't include any manifest and is only an xnb file it's an xnb mod. It's meant to replace the actual file of the game content folder, so just don't
Δ°f youre starter, better not download
wait i have a question dont they require the xnp mods for stardew valley expanded
Nope..?
okay cool
thank god
because i genuinely dont know what my error is
almost had a heart attack I like that mod
Most XNB mods are outdated and get to have a CP conversion instead
Yeah, no. It has xnb files inside it, but they don't go in the main game "content" folder and are used with content patcher instead.
may I please have a link to the github mods?
The only thing I can think to try with that error is a reset, it only seems to be referencing vanilla stuff
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
What do you mean?
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
These ones?
Github are only for SMAPΔ° modders who want their mod(s)'s source code(s) open
oh
Or maybe just modders..?
so should I just use Nexus and do manual?
Yeah
Yep.
https://www.moddrop.com/stardew-valley/ Also has a few unique ones
π
Everybody gets to start from somewhere! π
I can use them together with the nexus ones?
Yup
May your logs be true and your list ever compatible
I saw that Trent took down Mermaid Island. Said it was broken. Anyone know what the issue was, exactly?
same error every time after reinstall and everything else including using manual and vortex for my mods
You're using Vortex?
this time yeah but when I was also using the manual installs i also had the same error codes as before
You can ignore that error
That error isn't critical. I always get it too.
Er.. Their game seems to be crashed..?
I figured it wasnt, but I get so confused when the big red blob of death comes to mess w me
How are you gonna ignore it..
you're looking at the wrong thing
I dont know how to fix the fact that it crashed
Big red blob of death sounds like maybe an out of memory error.
okay one more noob question lol. Do I extract in the mods folder or the game folder?
how do i fix said memory error?
Mods folder. Then delete the zips/rars
tytyty
restart often
no long stretches of play
okay
I'd have to see the blob to be sure that's what it was, but you can lessen memory load by going into your custom music packs by searching for folders marked by [CP] and setting all the preloads in content to false.
Their game crashes after big blob error.
hold on lemme look
Am I wrong or I'm only one who notices it..?
The game failed to launch: System.NullReferenceException: Object reference not set to an instance of an object.
Usually means reset cause somethings broken
Oh I dunno about that 
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
i rate peopleβs expertise by the amount of mods they have
Time to test what I've done on map so far 
Good luck!
for example, dichotomy is the supreme overlord of all modding knowledge
that is, until red catches up
This is not true
lol
Then what's true..? (I'm dumbly seriously asking XD)
I am still a bit of a noob, I only started modding like a month ago.
why don't modders put in their descriptions how each file is different
like how am I supposed to know the difference between the legacy farm and the not legacy farm
Which mod we talking about here?
have you ever seen dichotomy and pathoschild in the same room?
no?
then they must be the same person
In the same chat room, yes
I've seen them together in #making-mods-general only π
https://www.nexusmods.com/stardewvalley/mods/988?tab=images&BH=0 ace's expanded farms
I just want a giant farm that also looks pretty lol
Pathos is a good dealer, they don't use XD
Legacy is the old one. 1.4 version
ooooooooohhhhhhhhhhhhhhhhh
Sorry but seems like not strong enough as an evidence 
Drat. Crashed when loading the map cause invalid tilesheet path... Forgot how to fix that... Uuugh
Oh wait. Content file... no
https://www.nexusmods.com/stardewvalley/mods/8385?tab=files see like this one how do I know its not xnb
You can preview the content of the folder?
Yes it'll tell you what files does it have
Hey
Hello!
ok ok ok. i wouldβve proved it if it werenβt for you meddling kids and your βfactsβ
We. All. Start. From. Somewhere. So. Not. A. Problem.
Billi, help, I feel stupid. The map is yelling at me in game about a tilesheet's invalid path... do I need to resave it inside the mod folder? 
and yeah that too (keep it in the assets folder)
... 
oh with the z_ thingy?
with the z_ thingy
Oh red got redded π€£
https://www.nexusmods.com/stardewvalley/mods/2060?tab=files so this one has xnb file and therefore should not be dl
OHHHHHH
I sees it
so then since that one doesn't say CP its a no no
That's fine too
It's a no-no if the mod has to go into the content folder and not the mods folder π
oooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
@keen crow so after removing the grampleton fields earlier i had hoped this would fix x.x https://smapi.io/log/dab83da2861f42c0b04c9411927f02e0 any ideas what i can do ? i have 16 gbs of memory :/
Stardew Valley is 32-bit
It's locked into ~3gb of ram. You'll only get to use all your ram if you use a 64-bit version π
so how can i fix this from happening all the time x.x its rough when you spend a whole day doing stuff only for it to crash before save x.x
Less mods. Play one day at a time before restarting the game. Turn custom music preloads to false
i've received multiple letters that say they came with gifts, but when I check my inventory they're not there
so if I put night owl in my mod folder instead of content folder like it says, will it still work
up until 2 weeks ago i never had this problem, even with the fields on :? this memory issue is recent and this mod pack i've had since dec
Did you take them out of the mail?
I believe the letters are from one of the PPJA mods
there were no gifts in the mail
I thought MacOS already had 64 bit
It does
Mac is... are you playing on mac? 
no windows
The content folder bit is optional they said on the page π
Smapi 64-bit is gonna be HUGE when they get it to work.
Oh woops
... My map didn't error it just.... didn't load. Gave me the original SVE... so confused π€£
I wash my hands of you for tonight map :yeet:
so what do i do about my mail?
the gifts simply are not there
vanilla letters still come with gifts as normal so i know its a mod issue
and i think the letters in question are from PPJA mods but idk which ones
do you have the latest version of Mail Framework?
i mean i installed it like 2 days ago so probably? lemme relaunch smapi to check
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yea give me a second
so the big question is, other then updates my mod pack hasn't changed mods since dec/jan, the memory error has only been the last two weeks, could a mod that was updated be causing a memory leak ? :S
Preferably one with you checking the broken mail
ill try that give me a sec
i closed sdv so i need to relaunch it and that ususally takes a few minutes
You could just be hitting the limit for how many you have, I always recomend people go into all the custom music folder (marked by [CM]) and setting all "preload"s as false in the content file.
pretty sure i've only removed mods since dec x.x the big one being the fields part of the map
i'll try that
aaaand i launched my old file that had different mods on it so now i need to alt+f4 and restart again
I did restart and I know I just messaged back but i wanted to reinstall everything and try again and see if the memory issue was true but it isnt. My main loading screen doesnt even pop up :(
I don't see any errors related to mail in there... but to fix this error
Two content packs want to load the 'TerrainFeatures\tree3_spring' asset (Starblue Valley and Stardew Foliage Redone). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
You should replace your foliage redone with this version
https://www.nexusmods.com/stardewvalley/mods/4966
ok ty
All I can think to recommend beyond that is updating the mods SMAPI says are out of date
yeah, looking at it again some of the PPJA mods are out of date and those are the ones the mail is from i think
Hello mates I have a teeny question how do you download mods on mobile? (P.s I'm new to the game :D)
!androidsmapi
@bold rose The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewcommunitywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
has anyone seen this error message for the East Scarpe mod? I think it's why I can't see the map for it (but i can walk into it just fine)
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets/Patches/ES_ShearwaterBridgeStrip.tmx' from SMAPI/lemurkat.eastscarpe.cp. ---> System.Exception: Unable to load map with file path '/Users/mirandale/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/East Scarpe/[CP] East Scarpe/assets/Patches/ES_ShearwaterBridgeStrip.tmx' ---> System.InvalidOperationException: There is an error in XML document (1421, 5). ---> System.DllNotFoundException: libMonoPosixHelper.dylib
just double checking before i ping the mod author, youβre using the most updated version and are installing manually (no vortex/moddrop)?
Yeah I am; downloaded from NexusMods
Let me look at the log, and if I can't see anything I'll ping
!log
@plain ridge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Psst Dicho, I think Pathos fixed 64
I am watching that convo now, looks like it's something that'll make it easier for getting mods 64 bit compatibility.
@outer turret
The only thing I can think to try is re-downloading East Scarpe, I'm not seeing any other errors besides this xml one
Btw Dicho u saved my life, my game runs so smoothly now with all my mods and I havenβt had an outofmemoryexception yet
yeah, I've tried that -- it's not too, too urgent since I can still enter the town just fine π π¦ if it's too much trouble it's fine
^^ there's a reason why I bring that one up a lot
Just be careful not to play custom music from the record player, apparently that messes with music preload somehow,
Help
Also, be prepared for a bunch of mod updates in the next few days
!ask
@median narwhal Feel free to ask your question or describe your issue here, and someone will help if they can :)
I just want to know how to use mods
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
I am prepared π
Ok ty
np
Will many mods have to update for 64? Like they do when a new update for base game comes out?
So, im waiting for the apk installer
Mostly just framework type mods and c# SMAPI mods, mods using content patcher and the like shouldn't need anything
!androidsmapi
@median narwhal The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewcommunitywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
What about custom furniture?
Its seems really complicated, all i want is to increase my money...
Is that considered a framework type mod?
I dont want to break anything
Im sure theres a way you can change your money in the files, but i need someone to help me
It might, but it might not. It does use PYTK which is one of Patho's I think(so will be updated right away), I don't know how much custom code it uses. Custom furniture is a framework mod, they're the ones that other mods use to work, such as Content Patcher.
Hopefully it doesn't break.... I just got my furniture back. xD
At least we know the author seems to be active again
Can someone help me to change my files?
You can try looking for a save editor apk, gotta be careful when installing random apks though.
But isnt there a way just to go in a folder and increase your money?
I did a search, and there do seem to be some available. But I'd need to do the research before I felt comfortable linking any of them. I don't know what the android save system looks like.
Most of us are on pc
Oh
Im using a kindle
But i used an apk to download play store, to download stardew valley
A KINDLE?
Lol, wild
There are some here using android, they might have a better understanding of the file structure. You can wait for one of them
Alright
T.aiyo in particular is really knowledgeable
Is he online?
Not according to his profile, but I don't think they'd be offended by a ping
@runic cobalt We could maybe use your mobile expertise ^^

That was fast
I was wondering if you could help me with changing my stardew valley file to give me more money
Sorry, my bad if you were busy. Always feel free to ignore me and my butting in
Yeah, if this is a bad time?
Changing your Stardew File for have more money?
Yeah
Basically we just need to know where the save file is located
you have to have a notepad for that
Save file is the name of the Farmer and some numbers after
Is in Stardew Valley Folder
Yup i saw it
This is what came up
Is the name without the _old
Ok
My bad even more, if I knew you already found them I could have just linked this
https://stardewvalleywiki.com/Saves#Edit_a_save
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.
;-
Find where it says something about money and change the value from how much you currently have to how much you want
you can do a find in file with certain note pad apps
I dont have that
@plain ridge the East Scarpe one is harmless it's just a map patch that doesnt work with Macs. Itll be fixed next update but doesnt actually break anything.
ok cool, i figured
You need some kind of notepad to edit it
i want to start playing on my laptop purely so that i can use mods ugh it sucks that i started on the switch bc my best save is on there
Or you can move the file to the pc, edit it there, and move it back
It basically adds some foliage around the entranceway from shearwater to narrow it.
East Scsrpe doesnt appear on the maps
ohhhh okay, I was worried that it was supposed to
And search with a Keyword
Whats that?
https://community.playstarbound.com/resources/enemy-health-bars.3529/ I'm confused, cant find zip file?
Add health bars to enemies!
Like "Money"
An app?
Yes
Ok ill take a look
Yeah, since you're on kindle you'll have to search for a notepad apk
Wonderful ;-;
I cant send examples because my files is fully with modded content
So if i open they with a Notepad my phone crashes
They were too intimidated by full android modding... and with them using a KINDLE I don't blame them
It's too far east to fit!
I get more uncomfortable with people who think we can't use mods
also when i enter my farm, my character disappears from the map (but reappears when i leave it)
but the logs seem fine
There are plenty of different ones.
I think that's an issue with modded farm maps
But will that one work?
Yup, and APKPure is one of the trusted sites
I was just double checking on that too
It's been a while since I had to hunt down APKs
Now use that to open the save and hopefully that app has a search feature
Okay
https://community.playstarbound.com/resources/enemy-health-bars.3529/ I'm confused, cant find zip file?
Add health bars to enemies!
I use this one for enemy health bars
https://www.nexusmods.com/stardewvalley/mods/8329
Also you have to log in for that website and then the download is here
I'll use mini bars! Thank you!
It automatically had one on the ki ndle XD
So I already updated the anime portrait thingy not sure why its making me do it again? Also wth is content in the red line?
This it?
Somethings the manifest file will be out of date, so the manifest version is wrong according to the nexus version. You can ignore it or fix it yourself π
I think so, does that number match how much money you have?
Delete that content folder as well π
It's probably from that mod you downloaded earlier, stay up late π
Uhhhhhhhh
Ill check
With the optional content folder π
do I just delete the entire content folder?
The one in your mods
Not the one outside the mod folder
Otherwise your game gonna go π₯
see I was about to get fucked xD
A simple reset would get you running again if you did that
Yep, thankfully stardew doesn't take long to download if you bugger something up π
YAY I DID IT
Jackpot!!!
Finally clean lol
yay, everyone!
Enjoy your new power
Tysm!
Hi guys, how Edibility work?
-300 is unedible. thatβs all i know
Weirdly... don't ask me why I can eat flowers
Is there any way to get exact numbers? Like, If i put 120 will I receive an item with 120 health?
@shell willow i know kkk
Time to test it out
load my maaaaaaap 
letβs go smapi, you can do it! put a little 64-bit to it
pfft
It didnt work D:
I don't know why that would be the case. Did you save the edits, quit completely out of the game, and load to the beginning of the day(I don't know if loading in your bed would be required... but I'd do it to be safe)?
Quit out of the game before saving the changes you make to the file would actually be safest
sry π’
ok, can someone point me to what version of the npc map mod i should be trying to use with sve now? the api keeps saying it can't add the versions i download because they are outdated, but i don't see any newer versions of the mod that are made for sve
Does anybody know of a recolor mod that keeps pine trees as pine trees and might match Eemie's tree aesthetic? I don't really like foliage redone but I wanted to switch it because I want actual pine trees in my game, not birch trees lol
Latest NPC, SVE does it own npc locations, you just need the latest versions of both mods :)
so it's just the same mod i use without sve?
Yep
sweet, that would explain a lot
I would do it myself if I had pixel art skills lol
thats funny, I'm using the current npc map locations with the latest sve....
yeah, i didn't know that i could use the newest version with sve, i saw that there were versions specifically for the expanded mod, so i thought i had to use one of those
hugs everbody
wut dis mean?
looks like you need to update sve because itβs no longer loading with tmxl, but with content patcher :)
blegh might just let it go for now and try again tomorow
I got this error on my Android and Android Emulator when I tried to download the Less Yellow Stardew Valley mod
What does it mean?
You're loading three different versions of that mod's assets when you should be loading just the one you want :)
oh im so sorry for using vortex wont ask next time
Vortex is just known to be janky with SV modding thus why we recommend not using it?? π
Anyone use SDVE Grandpa's farm?
Any suggestions for Greenhouse mods?
It means the content patcher component hasnt loaded. A more full smapi log would give info on why. @tepid aurora
Or it might just be the spouse room doesnt loadLate anymore.
Helloz, I felt confident enough to add new lines/images to a recolor but it seems I've messed something up lol, here's the error I got in SMAPI: Mod crashed on entry and might not work correctly. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Eemie's Map Recolors\content.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: ". Path 'Changes[32].LogName', line 391, position 2.
I looked at that line and nothing seemed different from all the other lines
I just added the second palm tree change from foliage redone
https://smapi.io/log/f9777b3a707a479ca287d83f4c99f477 Here's the whole log
Throw your file in here, should tell you whats wrong with it :)
https://smapi.io/json
also
smapi usually screams at you because of an error in the line above ^^
so iβd pay close attention to line 390
Line 391
Might be related to missing comas
Or
Idk what you called it in English
{}

I think I know what I did, I think I spaced the new logname to match where the other lines were instead of tabbing to indent
Wait " < this thing was mentioned
.

