#archived-modded-support

1 messages · Page 870 of 1

spring ivy
#

I think the Nikolai npc has a new festival with it

native tangle
#

Oooh, looking forward to it!

native tangle
placid orbit
#

few new npcs

#

new building

#

new area via buss

#

loads of stuffs

outer turret
#

East Scarpe will eventually celebrate spirits eve and maybe the jellies but not for a while yet.

#

And I do want to have an archaeology fun day festival. Ideas welcome.

native tangle
#

Super!

placid orbit
#

east scarpe is such a pog mod, especially when combined with sve and rsv

tight tusk
#

Ridgeside Village also adds a New Year's Eve festival and a new one in autumn

placid orbit
fiery berry
#

Do i need CP 1.21 in order to load lastest SVE? but it will break CPA.

dreamy idol
#

what was that mod that auto stack items without opening chests similar to terraria?

autumn bloom
placid orbit
#

mad man

deep totem
#

a decision to make there

placid orbit
#

whats cpa

deep totem
#

It's a mod allows animation through CP

autumn bloom
#

I'm sure it'll be updated soon

deep totem
placid orbit
#

ah that

eternal ravine
#

Anyone knows if there is a foliage redone version for ridgeside? That bright green spot on the map looks awful

ashen elbow
#

nope i dont think there's anything that recolours ridgeside

eternal ravine
#

Aw :/

unreal stratus
autumn bloom
#

Variety is the spice of life

eternal ravine
# placid orbit i like it tbh

Maybe it's also because of the beach map but it looked a bit awkward. Lower half brighter than the rest of the map and the other half drowned in the sea

pulsar magnet
#

just a quick one, decided to install SDVE but i cant enter anywhere that is new. Smapi just throws up errors.

common issue that can be resolved by nudging me in the right direction?

deep totem
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dreamy idol
deep totem
#

A possible case it that u don't have the latest CP and SMAPI

pulsar magnet
#

i am behind by 1 smapi and cp. ill try those first before i post log

deep totem
#

that's likely the issue latest SVE requires those

pulsar magnet
#

im assuming because of the slow move away from tmx?

autumn bloom
#

Which is probably due to the new features CP added

pulsar magnet
#

lol, updated them and it broke more. txml is freaking out on the logs >.<

deep totem
#

TMXL and PYTK offers some map specific features (additional layers, lua script,) so I imagine it will still be used for its purpose.

#

oh well,

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unreal stratus
#

This might be the first SVE in a long while where you can't just drag and drop update haha

pulsar magnet
deep totem
#

defenceplox mentioned they just installed the mod iirc

pulsar magnet
#

yeah i only installed it last night

deep totem
#

i know this is picky, but maybe we can get dark version of SMAPI website SDVpufferlurk

unreal stratus
deep totem
#

awww that'll be great

autumn bloom
unreal stratus
#

That's weird

#

You have CP 1.21

indigo plaza
#

I think I found a mod related bug.

indigo plaza
#

It never happened before

unreal stratus
#

But it says your new SVE requires 1.21

indigo plaza
#

And I just started modding me SV

pulsar magnet
pulsar magnet
#

also im looking at the json's to see if theres a discrepency

fading shell
native dragonBOT
#

@indigo plaza Feel free to ask your question or describe your issue here, and someone will help if they can :)

pulsar magnet
#

im forcing the versions over to 1.21.0

deep totem
pulsar magnet
#

going into the content.json and manually changing the version numbers

autumn bloom
#

Why do that to content patcher?

pulsar magnet
#

its now not freaking on boot, im go in game

indigo plaza
placid orbit
#

updating by overwriting is a no? how else are you supposed to do it?

deep totem
#

I believe there's no need to manually change version number...

autumn bloom
#

Delete and reinstall the new version

pulsar magnet
#

fixed! so it turns out it was my cockup

#

where i didnt realise there was a smapi update, i forced the version down. yeah was my fault. ill go put myself in the corner

deep totem
fading shell
deep totem
#

in general it's ok to overwrite

#

well that's an unpopular opinion SDVpuffersquee

native dragonBOT
#

@indigo plaza Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

placid orbit
#

this maybe why my game was bugging yesterday

#

and why there were no npcs

fading shell
#

yup

deep totem
#

SDVpufferlurk i guess because it is a hassle to always read mod description. It is easier and safer to apply take out config, delete, then add config again

fading shell
fading shell
autumn bloom
placid orbit
#

wait nvm i left it in the folder instead of taking the separate folders and putting them in mods

#

like i left the [CP] and [TMX] etc in the stardew valley expanded folder

deep totem
#

does gmcm saves the config even if the config file got deleted?

fading shell
autumn bloom
#

IF2 Didn't save them last time I forgot to save the config.

fading shell
deep totem
#

ah I'm just too lazy it seems 😆

autumn bloom
#

I've seen that issue happen to some people playing multi-player.

#

I didn't see the fix unfortunately.

placid orbit
#

i also now have 2 update keys for expanded and im on the latest version

deep totem
#

flash might missed some manifests

placid orbit
#

ah

fading shell
#

oop, bad manifests XD

autumn bloom
#

Expanded storage? The manifest was correct when I updated.

fading shell
#

sve

autumn bloom
#

...Also hasn't been telling me I need an update?

deep totem
#

several convo going SDVpufferfingerguns

fading shell
#

hmm, maybe harv missed the hotfix

placid orbit
#

quest framework is raging in my console rn

#

there do be another sve update tho

deep totem
#

morning,,

placid orbit
#

mornin

autumn bloom
#

Morning/g'night

ashen elbow
#

morning lol

rain lava
worn hound
#

mornin

#

anyone else use/play the "In the Stardew of The Valley" modlist?

unreal stratus
#

Of error

placid orbit
#

i can get the log hold on

#

it was one really long error so it looked like multiple

#

is there anything similar to custom furniture that works on the newest smapi?

#

rip

#

:O pog

oak solar
#

its day 23 and the mountain hasnt been well unlocked, (it does get unlocked by now right?) im thinking its probuably to do with my mods but is there a way to trigger joja fixing the stairs?

spring ivy
#

what season is it?

oak solar
#

spring

#

year one, I havent played early game for a while so I cant remember when it triggers...

#

ah oki neat

#

yea railroad

dire fractal
#

I've been using toned down valley mod but I spotted some glitches in certain areas using this. Does anyone know if there is any way to possibly fix these? or is there any other recommendable mod that does a similar job, like recoloring the interior?

#

Is it without glitches?

#

aha thanks alot:)!!

#

@shell willow also can you maybe explain, if there is an easy way to fix the above issue? I might not be able to do something too complicated😅 but I would like to know if it's something manageable

lyric gale
dire fractal
#

replacing an existing image you mean?

lyric gale
#

That’s okay but ty. I spent like a month trying to trouble shoot it before. Lol

dire fractal
#

Actually, some of the doors are still half colored after removing the toned down valley one, probably due to other mods but I can't figure out what might be the reason so it would be nice if there's anything to do with the door

wet girder
#

hey everyone! i posted on new villagers where i should talk about this and they recommended me this place. i hope thats ok!

So basically ive been doing some stardew valley modding cause im developing a life simulation game (not farm specific) and i wanted to have some knowledge on how games like this work (cause i love them and this one specially!). Im looking for testers or anyone interested that would like to join and help make a better game by giving feedback or just to watch out whats going on!:)
PM me if interested, and hope i dont disturb.
have a nice day!

shell willow
#

@dire fractal @lyric gale here's a mod to fix the doors. I didn't test it bc I'm lazy but lmk.

dire fractal
lyric gale
#

Omg epic 😱

dire fractal
#

I put both your mod and ATDSV in the mod folder and nothing has changed yet. Did I do it in a wrong way perhaps?

steep igloo
#

Hey, I'm just updating smapi and all my mods and I've noticed the game is running a little choppy? Every second or every few seconds the game skips. Once all mods were up to date I hoped it would go back to normal but it hasn't

#

Any idea if this is a known problem?

dire fractal
#

Ah I just realised that I did not select the preferred setting in the config file. I guess this could have been the problem

#

This is what i see found in the instruction. I thought everything was warm white by default😅

#

And can you check Emily's house? The Wizard, Emily, and Gus's places are the places where I see the most glitches

#

thanks I just restarted my game and I will compare with how it looks on mine now

#

Still the same😅 and I also have the living room floor weirdly colored. I have a feeling that this isn't about the doors only...

#

okay just a second

#

ohh😅 🥲 i see now haha

#

anyway rustic country interior is very pretty too so I think i can move over there now then haha thanks for your help and being so kind😊

shy rose
stiff fjord
#

hmmmm

#

the error doesn't look all that helpful

#

just shows someone tried to access an element in an array past what it had

worthy moth
#

Try temporarily disabling Community Center Helper

#

(Rename the folder with a . at the beginning)

worthy moth
#

It depends on what mods you're running

#

If it's mostly content that's slowing down your game, then that can hopefully be improved through updates to Content Patcher

#

A single SMAPI mod can lag your game if it is coded inefficiently or if it requires a lot of processing to run

worthy moth
# steep igloo Anyone?

You can try posting your logs and anyone can see if something is running constantly or contributing to lag

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy rose
steep igloo
#

Only mods I have added since last playing a few days back are the dependencies for JA and JA

#

And I hadn't previously noticed any skips

#

I'm not running any content mods I don't think, most are QoL mods

worthy moth
#

Hmm.... your mod loadout is pretty light. I wouldn't expect any of those to slow down the game significantly.

worthy moth
# shy rose trying now

Just noticed you also have Challenging Community Center bundles. Where I was going with that last suggestion was to temporarily disable the mods which affect the Community Center to see if they are the cause

#

So if it's not the Helper, then it might be the Challenging mod, and if so you could report this as an issue to that mod page or check if someone else has posted the same issue

#

It is them, the issue was reported on their Posts page, and the mod author has a fix for it

#

@shy rose Try ☝️ Use the Vanilla_Fix command in the SMAPI console

#

Or PPJA_SVE_Fix too

shy rose
#

just found that as well now and trying it

indigo plaza
#

Now I'm pretty sure a mod is messing up with my bundles

worthy moth
#

You might've dropped in just in time if you're having the same issue as above

indigo plaza
#

oh

#

alright

#

should I tell you which mods I'm using? Might be helpful.

worthy moth
#

Yeah, best way is to post your log right away

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

indigo plaza
#

I did a few hours ago

worthy moth
#

It'll show your mods as well as if there are any errors

#

Oh okay

indigo plaza
worthy moth
#

Wow that's not many mods at all, and the ones you do have should have no affect on the community center

#

It actually isn't possible with only visual content patcher mods, they do nothing to the community center

indigo plaza
#

Yes! I have no idea what's happening

worthy moth
#

You may need to validate your game assets

indigo plaza
#

I did installed the tractor mod months ago, but at the time I didn't even use mods

#

I uninstalled it yesterday I guess

worthy moth
#

Because if it's not a smapi mod that's affecting the game, it must be something which is persisting outside of the Mods folder

#

!reset

native dragonBOT
paper scaffold
#

Is there any mods that gives Harvey a full beard and works with SVO?

swift pivot
#

anyone online?

worthy moth
#

swift pivot
#

sup

#

Just realized I use one of your mods

#

lol

#

I'd like to know how to edit a map. Like what tools and softwares to use

proven pewter
#

Tiled is recommended

swift pivot
#

I know there is information on the wiki but I can't follow

proven pewter
swift pivot
#

Ok let's switch

shy rose
worthy moth
#

Well post those new logs and we can try tackling that one next

shy rose
#

one moment, just saw that my ui mod isn't maintained by the original maker anymore, gonna see if the updated mod will fix it

ornate atlas
#

@onyx pollen sorry for the ping but it randomly dawned on me about your cooking issue. Have you received the cookbook in the mail yet?

lyric gale
#

@outer turret I got red loading the update 😦

proven pewter
lyric gale
#

Ty

dire fractal
#

hi there, i had a couple questions about naver mods if anyone is able to help me.

outer turret
#

Ah he stupid btidgestrip ismt coded for a mac. I'll have to fix that.

shy rose
lyric gale
ornate atlas
#

And hello SDVpufferuwu SDVcoffee

outer turret
#

Possibly not. But it might. Mac hates base64 in TMX files. It's an easy fix but I've just woken up so itll be at least half an hour.

lyric gale
#

Lmao well good morning ☀️

worthy moth
#

I was about to say SDVpuffercry why do mods have to be coded differently for mac

shell willow
#

they do???

ornate atlas
#

I see a fresh dorito

lyric gale
unreal stratus
#

Ours is in CSV

#

Did we do bad?

lyric gale
#

Csv?

worthy moth
#

The only one that I think about is making sure paths are coded for both (Windows "Path\To\Folder" vs Mac/Linux "Path/To/Folder"

#

But I don't know what else you're supposed to do

shell willow
#

what is up with windows people and their \

ornate atlas
#

\

worthy moth
#

LIke, escape characters wha?

stiff fjord
#

no clue why windows decided to use \ for file paths

unreal stratus
#

what\is\up\with\windows\people\and\their\ \ 👀

lyric gale
#

XD

worthy moth
#

More like What**\is\up\with\windows\people\and\t**heir\ \

ornate atlas
#

Fancy

fluid crest
#

More like what\\is\\up\\with\\windows\\people\\and\\their\\ \\

lyric gale
#

Updating the mono seemed to work

fluid crest
#

Gosh it required 3 \ for that

ornate atlas
#

Ok I need more coffee for this

worthy moth
#

Lol, Windows people be like...

outer turret
#

CSV is fine. But default is base64. And sometimes Macs choke on it. Glad mono upodated worked.

#

I think it should still load though? Just not apply the strip - but that's cosmetic anyway.

lyric gale
#

Nope nvm got the red again lol

outer turret
#

Does the warp still work?

lyric gale
#

Games still loading lol

#

I haven’t even made it to the interface

worthy moth
#

Load up modded Stardew, Goes for morning Jog, showers almost done loading...

lyric gale
#

Lmao pretty much

#

I’m in my bed now but still loading XD

#

Ahhh freedom!

ornate atlas
#

Mine only takes like 20 seconds but I think I use roughly 130mods. Idk how people run 400+ omg

lyric gale
#

I only have 129

#

Sorry 127

worthy moth
#

Even with fewer mods than that, mine takes quite awhile. I think Maps take the longest to load

lyric gale
#

Oh no rainbow wheel

ornate atlas
#

Dang

outer turret
#

Let me know if you can still get to East Scarpe. I'm gonna jump in the shower.

lyric gale
#

Oh I forgot maps. I was sooo over that

#

Kay

dire fractal
#

anyone have any knowledge of naver sleeve mods that can help me?

lyric gale
#

@outer turret warp worked!

timid hearth
#

yo guys, is there a npc location mod for sdv expended?

stiff fjord
#

except for certain locations

unreal stratus
lyric gale
#

@outer turret though getting out of buildings is taking an abnormal amount of time. Maybe just my computer though

timid hearth
azure sky
worthy moth
#

Hopefully that improves over time, but for now that's the case

shell willow
worthy moth
#

Presumably it will handle memory issues better

lyric gale
#

I’m in ES though. Does SDE still effect the map load?

#

And just got a loop error entering the house west on the beach

unreal stratus
worthy moth
timid hearth
timid hearth
lyric gale
#

Omg it’s still loading

#

I’m restarting my computer and seeing if that helps

outer turret
lyric gale
#

Change what?

outer turret
#

The buildings I only changed the warps to SVE sites

lyric gale
#

Oh. Yeah idk :/

#

I’m reloading now. But the warm into ES worked

#

Warp*

outer turret
#

So what do ya mean by a loop error for the fishing cottage?

lyric gale
#

I already started a new log :/ but I entered the cottage and it said there was a loop error

outer turret
#

I'm removing the cottage in the next big update

#

I think the exit leads to the wrong place but aside from that it hasnt changed.

#

Did it crash?

timid hearth
#

Well, I mean.. it looks better now, but... still dont know why there are 2 icons for every villager SDVthinking

lyric gale
#

Didn’t crash but took forever so I terminated and restarted my computer.

outer turret
#

Okay I'll have to look into it

lyric gale
#

Gonna go check the cottage again

#

Not it says it’s locked

outer turret
#

Wait do you have Nagito?

lyric gale
#

Yes

outer turret
#

Okay so I have no control over that mod at all. Its def not caused by me updating ES.

#

Okay I have limited control: I think I changed the exit warps

#

But that one was doing random errors for some ppl I believe?

lyric gale
#

Oh! That makes sense

outer turret
#

Have you updated it this year?

lyric gale
#

Only error I’ve had with him was a festival thing but I took care of it already

outer turret
#

(Its on moddrop only now)

lyric gale
#

Updated which?

outer turret
#

Nagito

lyric gale
#

Oh maybe? I didn’t know there was an update

#

Okay it let me in now and error

outer turret
#

May I see the error pls? I dont get one

lyric gale
#

had to grab it

outer turret
#

That's the interior not loading. Interesting.

#

Maybe try downloading him from moddrop again?

lyric gale
#

I’ll look now

#

yeah it's still loading. Didn't crash but needed to terminate

outer turret
#

Door warp should be 8 11 NagitoCottage

#

Do a patch summary maybe?

#

Not that it helps with TMX warps

lyric gale
#

how do i do that?

outer turret
#

Nm it wont help in this instance. Did you delete Nagitos festivsl positions?

lyric gale
#

i had

outer turret
#

So you deleted the tmx file?

lyric gale
#

yeah

outer turret
#

Okay you broke it

lyric gale
#

xD

outer turret
#

That contained the map interior too

lyric gale
#

it was skipping festivals

outer turret
#

You can remove the festival spot code by either deleting it or using /* before the code and */ after the code

#

But you should only remove the files entirely if they only contain festival spot data.

#

So you wont have seen Nagito for a while then?

lyric gale
#

I guess thats true. I did notice I saw him less

outer turret
#

You wont see him at all! Hes spawning into a non existent location.

lyric gale
#

xD oh no! the upside down

outer turret
#
        {
        "name": "Nagito",
        "map": "Town-EggFestival", 
        "position": [31, 74],
        "direction": 0
        },```
#
        "name": "Nagito",
        "map": "Town-Christmas", 
        "position": [23, 67],
        "direction": 2
        },
    ],*/```
#

see the symbols? Put those in these paces and it disables all the code between it.

lyric gale
#

which file is this?

outer turret
#

you might also like to use the DIY Nagito patch on East Scarpe to fix the landscape around his house.

#

TMX content.json. You'll need to DL it again

lyric gale
#

I just did from moddrop

ornate atlas
#

Jio 'don't come any closer' Me - blocks with sword.

lyric gale
#

wheres the diy patch? on the ES page?

outer turret
#

yep! Unless ofc Nagito has updated in the last week or so?

lyric gale
#

so ill load in first and see lol but i found the link

#

do i need the home interior file too?

outer turret
#

no that's only for people designing houses for East Scarpe

#

for their NPCs

lyric gale
#

Ah 😌 yeah not doing that lol I wish

outer turret
#

because Nagito doesn't belong to me, I don't have permission to redistribute his assets, hence why it's a DIY patch

lyric gale
#

Lol now it keeps telling me it’s locked

#

And now I’m in and it loaded without issues

#

Lol yay! Ty. Now downloading the patch

#

Okay fingers crossed 🤞🏻

ornate atlas
#

jeric walks by. me 'oh don't mind me, just casually cutting down the town's trees. all of them' SDVpufferchickcry

lyric gale
#

It worked!!

lyric gale
outer turret
#

no worries.

#

sry about my insistence on using the wrong format for TMX maps...

lyric gale
#

??

outer turret
#

oh the fact that I upload them so Macs can't read them

#

(I dont' do it on purpose!)

lyric gale
#

Oh the initial error lol

#

It’s fine, it’s working still 🤷🏻‍♀️

outer turret
#

yeh, I'll fix it for the Big Update (early next month, watch this space 🙂 )

lyric gale
#

Oh what is all the way north of ES? There’s a sign post but it doesn’t say anything

ornate atlas
#

anyone use love of cooking and know what cooking level i need to be for berry waffles recipe? i'm currently 8 and i just want to finish my cc SDVpufferchickcry

mild mirage
#

Sneak Peak @ Stardew Valley The JOJA CORP Disaster Anti Cheat event

We are The Spirits of Stardew Valley... We have noticed you have at least one Cheat Tool available. This WILL NOT be allowed. We Spirits like to help those who need it. But we have gotten Very Annoyed of Cheaters here in the Valley. As a result we are making an example out of you. We have decided to lock you out of your house and prevent you leaving your farm. We have turned all the towns people against you. We have even taken away your ability to Eat or Drink anything. It's also not possible to Craft or Cook. To continue playing please leave the Valley and Leave your Cheat Tools elsewhere. Only then will you be allowed to have a life here in the valley. Now run and do that before a Monster comes and knocks you unconscious. Otherwise, we will not be able to take back our changes. You've been WARNED!!

dire fractal
#

Too cute!

#

Help, he was being too cute before now he's being more!!

#

He did the cute face again, damn it!

mild mirage
#

I have created a mod that gets harder over time... I don't wish for it to be cheated though

uncut storm
#

I see

#

That makes sense

#

It seemed random haha

mild mirage
#

at least not for the first few months, i'll remove the anti cheat once users have given it a fair attempt

uncut storm
#

How do games function if host has a game changing mod and guests dont?

mild mirage
#

Muti player is currently untested and not 100% correctly functioning. It's likely going to be a single player mod

stiff fjord
#

id stay just dont bother with cheat detection

mild mirage
#

in single player if you get knocked unconscious it ends your day, puts you to bed and saves, regardless of the time of day. in multiplayer that same event code only puts you back to your house, it doesn't end the day.

stiff fjord
#

you lose compatibility with so much, players can decide their own experience

mild mirage
#

I don't wish for them to, If they wish to play the way they want, there are a 1000 mods to allow this

#

Its my mod, play it the way it was meant to be

#

Most users will hate the mod, but the few like myself will love it. Its for the few not the masses

#

Its intended to be for vanilla challenge runs to 100% completion

#

Thus ideally why allow for cheating to 100% that would take a years worth of work and make it all for not

stiff fjord
#

I think more likely not allowing cheating will take an extra year to block everything off and bug check, and make everything for not because it will break peoples games and they won't want the mod

mild mirage
#

Again after some time when the mod has gotten played for what its meant to be, I have complete intentions of opening it up to cheating. For some it'll be necessary to get though.

stiff fjord
#

how will you stop people from using console commands

uncut storm
#

Breath of the Wild is perfect example of it having people playing in unintentional ways extends it's replayability and impact it leaves.

One of the beauties of Breath of the Wild is that it allows unintended solutions.

mild mirage
#

it has 10 difficulty setting allowing for 9.4million different combinations. Its meant to be played at standard difficulty then lower if need be. If you can make it through at standard, then there are 2 harder levels to replay

#

Each of the levels has the ability to be raised or lowered in game via player actions and an included machine

#

Each of the difficulty is controlled by skill levels for a possibility of 500+ Billion different combinations that could arise in the game over time.

#

Depending on your settings and you current levels

#

6 Tiers of Weapons, 5 Tiers of Boots, and Monsters that start with 2.5x the HP and Damage then they level up each time your Combat does as well

uncut storm
#

Ok but noone answered my simple question xd

If I have a mod for example adds extra cats or lets me choose animal colour, and my farmhand doesn't, what happens?

mild mirage
#

They will be allowed. Its mainly for mods that allow, warping, Cheat menu, Item spawning, Extra health or energy

#

Those types of mods

uncut storm
#

No I'm talking about in general xd

#

Not your mod specifically

mild mirage
#

The mod will accept all visual and dialog and most mods that don't change gameplay

#

oh sorry

worn smelt
#

does the tractor mod works for mac?

mild mirage
#

@uncut storm certain mods are required by both and some not. usually if they add game feauters like extra pets you both likely need, but if your running mods for looks then each can usually have their own

uncut storm
#

Will they still be able to join or is the game just like naaaah

#

Visual ones work yeah

mild mirage
#

smapi may refuse them if the mods don't match

#

I think it depends on how well the mods been coded to begin with

#

most mods that add functions to the game are added via C# code.

#

where most visual stuff is done via CP

worn smelt
#

ty billi, where do i put the smapi folder?

#

yes

mild mirage
#

I think if the mod is coded properly the C# code will tell smapi to refuse the connection if the mismatched mods will cause a conflict

lyric gale
#

So I guess no for my Es question? XD

worn smelt
#

what is mono?

outer turret
worn smelt
#

ty

lyric gale
outer turret
#

you mean across the bridge, right? Chop down some trees

#

unless I haven't loaded that part in yet, but I think I did! (there's not really much up there yet though, it's mostly future content material)

worn smelt
#

ty very much<3

lyric gale
outer turret
#

oh right, hmm, do you have PYTK installed still?

#

you must. But maybe that version of ES isn't updated yet.

#

wait until 1.7

lyric gale
#

👍🏻

outer turret
#

the path should access DeepMountains though?

mild mirage
#

Over the next couple days I need to finalize some weapon and boot requirements for my shops but then after that SDV The JOJA CORP Disaster will be ready for hopefully it's last round of testing. This isn't a quick test it's likely a 100+ hour test. That being said I will be ideally looking for a couple of testers besides myself. If you have interest in become a part of my Beta test Team please PM me for more details SDVjunimocool

#

The intention is to have the mod finalized and ready for initial release by the end of the month

lyric gale
outer turret
#

there's just a bunch of trees and a lake atm, it's good as a timber farm but not much else. I'll be adding more features to it later. (it doesn't have fish yet either, I'm trying to work out some unique ones to add, so suggestions welcome)

outer turret
#

it'll be a while. I work full time and don't have a lot of freetime for modding, so my main goal is to finish one character (in this case Aideen, then Lexi, before moving onto another)

#

I should add some regular non-modded fish though so at least people can fish there.

#

what's a fish that's hard to find?

lyric gale
#

Walleyes I think you only find in two places.

outer turret
#

I'm also playing the game quite a lot atm, to test my mods, and to experience the full 1.5 content

lyric gale
#

No ones rushing! Lol it’s supposed to be fun

jagged monolith
#

does sophia not love golden pumpkins?

#

why does it say all the universal loves are in her likes...

unreal stratus
chilly swallow
#

yawns and hugs, hi folks

#

hugs Oba 🙂

unreal stratus
#

aSDVpufferwave Erin SDVpufferchickhug

snow wraith
#

Flash wanted his npcs to play hard to get

rare quest
#

I've been contemplating about changing that... might make a poll soon.

dire fractal
#

what should I use to install mods im on steam

low willow
#

!gettingstarted

native dragonBOT
willow herald
#

Anyone know how to fix this? [Content Patcher Animations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object.
at ContentPatcherAnimations.Mod.UpdateAnimations(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 84
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125

low willow
#

i think cpa is broken with the latest version of cp

jagged monolith
rare quest
#

Grow some flowers! SophiaHappy

low willow
jagged monolith
#

@rare quest ahahhaha will do! also the new update for sdve messed up the map for ui info suite so i cant see sophia on it 😦 dont know if you talk to that mod creator but might as well tell you

rare quest
#

UI Info Suite doesn't track custom locations.

spice turret
#

i try to avoid that channel omg

cobalt topaz
#

hi, i'm trying to update smapi to 3.9.4 and it's not working?? my computer keeps saying "this is a threat and has been removed" (which i know it's not) so...? i'm on windows if that helps.

spice turret
#

where u downloading it fro

#

from

cobalt topaz
spice turret
#

it shouldnt have that

olive igloo
#

For smapi what number is stone bc theres like 10 stones and i cant find normal stone

cobalt topaz
#

i just did a direct download

#

which i've done before and it worked fine

jagged monolith
#

@rare quest it did before the update, thats odd

worthy moth
#

.quote 5073

devout pumiceBOT
thorny elbow
#

for ridgeside village do u need to download all the mods listed as required?

worthy moth
#

Yes, RSV is actually a collection of mods

#

And each component requires a framework to load

thorny elbow
#

oh alright lol i was debating downloading it but i was worried about compatibility with all my other mods

worthy moth
#

It uses some of the most popular/common frameworks to SDV modding, and the point of them is to help ensure compatibility so you should be good

unreal stratus
thorny elbow
#

alright thank you

#

ima start downloading em all now

fluid crest
#

Lol I have a couple hundred mods loaded, compatibility isn't that big of a problem as long as you be mindful to prevent overlap

spice turret
#

racism, homophobia too

#

that kind of stuff

steep igloo
#

Hey, earlier I noticed my game was skipping after installing JA and its dependencies. So I did the usual troubleshoot of taking mods off, checking for improvements etc. Till I had everything off. Then I uninstalled smapi and tried base SDV and it was still choppy. I decided to do a fresh install on Steam and it fixed it. I then put all my mods back on, tested it and it was fine. But then I had to go off and do some stuff. Upon my return I've just seen it's doing it again and I'm not sure what to do 😕

native dragonBOT
#

@steep igloo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steep igloo
#

Oh, I also updated SMAPI and all my other mods at the same time as downaloding JA and it's dependencies so it's hard to pinpoint what it could be

spice turret
#

O

#

u have no errors

#

when u say ur game is skipping

#

what do you mean?

steep igloo
#

Fury had a look earlier as well and said doesn't seem to be anything obvious going on

#

Which is when I started removing mods and doing the fresh intall, and I thought it was fixed

#

Every second or two it'll sort of skip/jump

#

Like the player will teleport the sliiightest bit and the map jumps as well. As if it didn't render 10 frames or so

low willow
#

are you playing multiplayer or single?

steep igloo
#

Single

worthy moth
#

I wonder if you ran modded but without mods, would it still lag as much

low willow
#

there's an idea lol

#

only other thing i can think of is your pc itself is bein wonky

worthy moth
#

If you could confirm that's the case (and not when you run vanilla) that may be worth reporting to Pathos...

#

Because the overhead of your mods shouldn't be much different from Vanilla, unless you're really running it on a potato

low willow
#

^

thorny elbow
#

i finally got em to work now thx yall

slender sleet
#

Hey guys does anybody know how to play multiplayer with mods?

native dragonBOT
steep igloo
#

Just tested smapi without mods (only the 3 it installs) and its seems fine. Going to try add a few mods at a time again

slender sleet
#

Can I use steam to host the multiplayer server with smapi

#

?

#

!mpmods

native dragonBOT
native dragonBOT
steep igloo
#

All mods back on and it's running fine again.. I dunno man, weird. We'll see how it behaves in the coming days

stone notch
autumn bloom
royal arrow
autumn bloom
#

There would be way too many to list, and as long as they worked on the CP version they were made for they should work on the latest.

stone notch
#

Thanks! Will give it a go next time I play, likely tomorrow.

fluid crest
#

Copper Copper Pan

SDVthinking

proven pewter
#

lol

#

yes, this copper is made of copper

fluid crest
#

Lol it's definitely because if the pan upgrade mod I'm using, but I wonder how it'll go once in upgrade it

#

Iridium Copper Pan

stone vector
#

Can I overwrite files to update SVE or do I need to remove the old version completely first?

low willow
valid linden
#

a recommended slime hutch mod that makes it look less like a cage on the outside?

autumn bloom
jagged monolith
#

anyone know how i fix grandpa's shed, i went inside but havent gotten a cutscene yet

valid linden
#

can that one still be used as a slime hutch?

autumn bloom
autumn bloom
valid linden
#

I kind of think of it like....if i'm gonna keep a venomous animal, I still want it to have a nice enclosure, instead of a cage looking thing

autumn bloom
low willow
autumn bloom
livid magnet
autumn bloom
livid magnet
#

ahh hmm ok so I can ignore it for the moment

autumn bloom
#

Yeah, have to wait for a new version of CPA. Until then we just have to live without (at least I do, the new SVE requires the new CP and SVE doesn't keep up old versions.)

#

If you don't have the latest SVE you can downgrade CP to 1.2 until CPA is updated.

valid linden
#

it was updated though, wasn't it?

#

I just downloaded it last night and seems fine?

autumn bloom
#

Which one are you talking about? Everything besides CPA has been updated, yes.

sick plover
#

Is there a mod where willy has a bedroom and a kitchen?

valid linden
#

...i'm confused then, don't mind me

#

which is cpa

low willow
autumn bloom
valid linden
#

ohhhhh

sick plover
#

Thanks

valid linden
#

thank yall for your helps

obsidian beacon
#
System.NullReferenceException: Object reference not set to an instance of an object.
   at ContentPatcherAnimations.Mod.UpdateAnimations(Object sender, UpdateTickedEventArgs e) in G:\StardewValley\Mods_1.4\ContentPatcherAnimations\Mod.cs:line 74
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125```
#

whats going on here

low willow
#

CPA not working with latest CP update

obsidian beacon
#

ohhh

shell jackal
#

Good to know. I won't update CP

obsidian beacon
#

lol i just deleted cpa

royal arrow
low willow
obsidian beacon
#

idc abt cpa

low willow
#

Fair enough

obsidian beacon
#

i think i broke my game by updating my mods

low willow
#

?

ashen elbow
#

mood

obsidian beacon
#

¯_(ツ)_/¯

#

it didnt load when i started up a save

#

nvm its fine

low willow
#

Well, that's good then lol

ornate lotus
#

so many errorssssss

jagged monolith
#

once you get the lvl 100 in skull cavern, does the minecart connect to the one in the bus station at our farm or is it just for crimson badlands\

stiff fjord
ornate lotus
#

it's separated

#

but yeah wrong section

stiff fjord
#

haha

unreal stratus
#

Isn't it technically a mod question

ashen elbow
#

why seasoned farmers? crimson badlands is from sve

stiff fjord
#

no clue because ive never gotten to the end of the ||skull cavern|| 👀

ornate lotus
#

i got to the end.. but i mostly did beautify my farm lol

autumn bloom
#

That's the best part of the game!

ornate lotus
stiff fjord
#

some nice shaders right there

ornate lotus
#

too bad videos can't be playbacked in discord

autumn bloom
#

Could make a gif

ornate lotus
#

oh yea ill try that

#

i had to port the mods to pc... converting the android mods to their pc counterparts...

stiff fjord
#

nice work! looks profitable

#

I will say i question the haley choice

jagged monolith
#

i cant seem to get the key for krobus in SVE can someone help?

#

gave 62 artifacts

#

and even saw the cutscene

true cliff
#

I think it's either two or 5 hearts

#

Somewhere in that range

spice turret
#

also get to the bottom of the mines

slow shale
#

is there a mod that allows a faster way to revert soil back to untilled land

frank elbow
#

can you remove the fences in immersive farm 2 fix?

lyric gale
#

Evening all

ashen elbow
#

hiya

low willow
#

hello 👋

native dragonBOT
#

@low willow You leveled up to Cowpoke. You can now speak in our voice channels!

mild mirage
low willow
tired brook
# worthy moth SVE Map Loading is slower now that they switched over to Content Patcher loaded ...

The difference between Content Patcher / TMXL for adding custom locations only happens when loading the save. Once Content Patcher adds it to the save, it's completely identical to a vanilla location and entirely handled by the game. So if players are experiencing unusual slowness in-game, I'd be interested in more details. (And aside from the initial TMXL => CP migration, even loading the location is almost entirely vanilla.)

ornate lotus
#

Thank you! i really want to have this tranquil feeling on the farm.. screw efficiency lol

tired brook
#

@dusk forge @crimson flicker Hi! Do you still get occasional OutOfMemoryException errors?

spice turret
#

lurking

ornate lotus
#

the only error i get is missing mods XD and alot

indigo plaza
#

are the buildings in Hudson Valley Buildings seasonal?

#

Like, they change each season?

tender leaf
#

what happened to the PPJA cactus flower?

worthy moth
vocal matrix
#

So, assuming anyone here is using the piggy bank mod, and ended up losing all the money in it after Robin finishes upgrading your house... Is it possible to get the money back, or am I just out 100k?

mild mirage
#

@vocal matrix you could use a debug or smapi code to provide the money back

#

you could type this into smapi
player_setmoney xxx
if you know the amount you wish to have. xxx being 100000 if you want to have 100000

amber yacht
#

Question about grandpa's shed using the expanded mod. I tried to deliver all of the goods, and got Robin's cut scene, but I'm not able to see the finished shed. That being said, I'm not the first player. Do I need to be the host in order for that to work?

mild mirage
#

if it's a splitscreen game it would be
player_setmoney 100000 screen=0
or
player_setmoney 100000 screen=1
0 being the host and so on

vocal matrix
#

Now I just have to resist the urge to use that when I'm short on money.

mild mirage
#

@vocal matrix make sure to do a quick test first to make sure you know you have it right and that it'll work. even if you only up your money 1.

vocal matrix
#

I didn't, I just added 100k to what I already had and used that.

mild mirage
#

but ya if you want a quick 10mill that will do it

#

so it added instead of fixing to the proper number?

#

In which case find the difference and then add that

slim atlas
#

Hey folks, got a SMAPI error for Content Patcher Animations - https://smapi.io/log/36a5b4c09e484118acfcb20d954413d4 Nothing game breaking (so far, but I can't translate it at all).

20:44:03 ERROR Content Patcher Animations This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.NullReferenceException: Object reference not set to an instance of an object.
at ContentPatcherAnimations.Mod.UpdateAnimations(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\ContentPatcherAnimations\Mod.cs:line 84
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125

ashen elbow
#

think it's broken with the new update

vocal matrix
mild mirage
#

Ok so it did what i thought it would do. So like you said now that you know how to use the hand of god you have to hold back on doing so 🙂 There are code for all sorts of game things

slender glen
#

got a whole bunch of red text

#

its saying something about a file with elliots child? who is a baby and has no dialogue?

vale kettle
#

Anyone know why my friend is stuck on default map even though she installed the modded map?

proven pewter
#

!log @vale kettle

native dragonBOT
#

@vale kettle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

hello! i added the newest version of content patcher to my mods. only to get this glitch after trying to install it multiple times. the older version i had previously installed didnt have this issue (sadly i dont have the previous copy saved) heres my log: https://smapi.io/log/57245b1302bf441c93410d883b174a7a

update: i downloaded an older version and had no issues!

autumn bloom
#

Just made a Way Back compatibility patch for Garbage Day

olive igloo
#

Is there a mod for chests

proven pewter
#

what kind of mod?

#

if you want more types of chests, then look at mods using Expanded Storage

oak jolt
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oak jolt
#

can someone help me with an error I am getting? The game is crashing on a new day in Stardew valley expanded....

proven pewter
#

hm, that's not one I've seen before

#

it looks like you have duplicate npc entries somehow? but you don't have any other npc mods installed

oak jolt
#

Yeah... I only have Expanded in here...

proven pewter
#

it does say there's an update for sve

#

if that's correct, the new version might fix it

oak jolt
#

hm I just installed yesterday. Did they update today?

proven pewter
#

dunno

#

im just going off the logs

oak jolt
#

I'll give that a try

#

it was updated today

dusk forge
tired brook
#

No worries; let me know if you try it, there are some recent changes that may help.

autumn bloom
stiff fjord
#

you need a comma on line 420

#

usually, JSON errors are complaining about the line above

autumn bloom
#

except there is one?

#

nm

#

I was looking at where the thing wanted me to, which was no where near the real error.

stiff fjord
#

its missing on on the line above

#

"StockPrice": 150 needs a comma

autumn bloom
#

Thanks, gonna go report that to the dev. After a take a dab for 420.

stiff fjord
#

perfect perfect 🙂

#

and yeah no error 421, parsers are just weird like that

#

they expect things, and once they come to something they didn't expect, then they complain

#

and sometimes thats the line below the actual issue

autumn bloom
#

When I click the link to line 421 it sends me to 443

valid linden
#

where is grandpa's alter on grandpa's farm in SVE? or is it not there

fading shell
#

behind a waterfall

deep totem
#

TIL

outer turret
#

is there a way to increase the chance of having a crop go giant?

stiff fjord
light lion
#

No one might have an answer for this, but I can't get Magic working for my farmhand. Ive had it working in the past, but this new character can't seem to get it working. We both have Magic installed - in fact all the same mods. Anyway she doesn't get the mana bar or skill ui on the screen and it won't let her use skills. I deleted the event from the wizard so she could "redo" the tutorial and after that sleeping that didn't help. She can use the alter and "place" skills in her tree but still can't use them. Any ideas?

stiff fjord
light lion
#

Yes.

stiff fjord
#

don't know much about it, but someone posted this The Mana Bars mod only shows anything if you start the day with mana, so you have to sleep after getting magic before you get a mana bar.

#

does she have anything in her SMAPI log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

light lion
#

No nothing in her smapi log that errors out at all, not in mine either. But yes she tried sleeping after getting magic.

stiff fjord
#

dang, @fast river can help you when he's on. He made the mod

light lion
#

Well except the new content patcher animation error... but this was happening before that

#

Yeah I asked in his own discord a bit ago, didn't get a responce but I hope so ❤️ thanks for looking into it

kindred valve
outer turret
#

I've got a row of cauliflwoers sprinkled with the magic fertilizer so fingers crossed

kindred valve
#

Luck may play a part too but not even sure 😆

stiff fjord
#

every night 1% chance for every patch 🙂

#

At the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type.

kindred valve
#

👍aSDVbutterfly

outer turret
#

I've got a pumpkin and a melon, just need the cauli to complete the set

dire fractal
#

somebody made a mod where harvey doesn't look kinda creepy and I love it

ashen elbow
#

oh

#

hm

#

dunno how to feel about that

dire fractal
#

they have glasses/no glasses options SDVpuffereyes

ashen elbow
#

i feel like harvey does need something on his face haha

dire fractal
#

Apparently their inspiration for the mod was because they watched lovely bones and it reminded them of the guy from the movie .-.

ashen elbow
#

oh

#

Oh

#

UM

dire fractal
#

I watched that movie when I was like 7 years old and I still think about it to this day cri

ashen elbow
#

hh i read the book

autumn bloom
#

He could use a pair of specs for sure.

dire fractal
#

they also gave Maru her curly hair back

#

Oh, which mod?

#

Maru, harvey, clint, elliott, abigail, sam, sebastian, and leah all have new portraits+sprites

stiff fjord
#

elliot not looking into the distance like he's better than you is nice too

dire fractal
#

yess

stiff fjord
#

clint looks like a hippie

dire fractal
#

the new one or the old one

stiff fjord
#

omg "Look, I just want a hot blacksmith"

dire fractal
#

😂

#

look at elliott 🥺

#

He doesn't look like some smug rat who thinks he's better than everyone 🥺

stiff fjord
#

finally

dire fractal
#

still miss the earring

stiff fjord
#

one thing

#

why do his pupils shrink 200% size when he's scared HAHA

dire fractal
#

they doooo 😂

stiff fjord
deep totem
#

The eyes when one got mad or scared

fading shell
dire fractal
#

lmao

deep totem
#

Def make one question is that the Harvey is always there inside

dire fractal
#

what

stiff fjord
unreal stratus
keen crow
#

New greenhouse option from Gwen's Medieval Buildings is so pretty (as always) SDVjunimolove

autumn bloom
#

Gwen's stuff is always pretty SDVpufferowo

dire fractal
#

perdy

ashen elbow
#

Yoo

dire fractal
autumn bloom
#

Don't ya think?

spice turret
#

cause he looks kinda creepy UIEHQWRHEOIQ

#

but thats just my opinion

dire fractal
#

he just kinda looks like Alex's sibling or something lol

ashen elbow
#

idk harvey always gives off creeper vibes

spice turret
#

reminds me of the marnie mod

fading shell
outer turret
keen crow
fading shell
#

we need a pettable plant mod, though XD

spice turret
outer turret
#

Oh yes im using that!

#

I disliked her perpetual grin.

spice turret
#

ohhhh

#

okok

keen crow
#

Looks like Jas has a little purple beard going on here

dire fractal
#

can I temporarily remove a mod by removing it in the Mods folder? and put it back when I need to use it again?

ashen elbow
#

put .

#

at the start

dire fractal
#

on the folder of the certain mod?

keen crow
dire fractal
#

ohhh ok thanks!

keen crow
#

Putting a . in front of any folder name will tell SMAPI it's disabled and skip it as though it's not there at all 🙂

livid magnet
#

Anyone can having trouble with te Joys of Efficieny mod?

ornate atlas
#

SDVcoffee good morning

keen crow
livid magnet
#

I am noticing that I don't auto water the plants (that I can tellthough it is a very foggy day

keen crow
#

Probably a stupid question, but are you definitely holding your watering can? And if so, does it have water in it?

livid magnet
#

It did. I literally walked my field but I am gonna re-load and see what happens

keen crow
#

I'd double check your config as well, as the auto watering is a setting you can toggle on and off 🙂

livid magnet
#

huh it now seems to be working after a restart

keen crow
#

Sometimes all it needs a little turning off and on again 😄

spice turret
#

i havent seen vanilla sprites since

#

december

stone vigil
#

I'm having three recurring issues: Bigger Craftables crashes at startup (a random nexus user mentioned it happened on mac but not on windows, I'm on Linux so that could have something to do with it), NPC Map Locations crashes when loading a save and fills up my log no matter what version I use, and the game has an issue with Marnie's schedule involving her shed (with SVE). Of note: attempting to enter said shed softlocks the game in an eternal loadscreen, so something seems to be fucky with the map. the xnb file for it appears to contain...nothing but a message saying there's no secrets in the xnb file (wat?) and tiled doesn't work very well on linux

livid magnet
stone vigil
#

so what to do about it?

native dragonBOT
#

@stone vigil You leveled up to Cowpoke. You can now speak in our voice channels!

stone vigil
#

can it be safely ignored so long as I don't go in marnie's shed?

shy orbit
#

@stone vigil i suggest to report it to Flashshifter

livid magnet
#

dang SDVE- though I am sure this is weird graphical glitch

native dragonBOT
stone vigil
#

What about the others?

spice turret
#

i dont see the issue

stone vigil
#

I know ui info suite has it but it doesn't seem to really work very well

dire fractal
spice turret
#

O

dire fractal
#

here's a table on it rip

stone vigil
#

well one file failed to validate (it looks like that's all it is?) and it was the executable since that was smapi

#

was wondering how my game loaded so fast lmao

#

so yeah all game files are fine other than me having to reinstall smapi

livid magnet
stone vigil
#

because npc map locations won't load in the first place so I can't use this

keen crow
#

My NPC Map Locations loads fine SDVpuffersweats

stone vigil
#

what version are you using?

keen crow
#

2.6.2

stone vigil
#

wait a second

#

squints

#

i imagine that's my culprit and the same issue as bigger craftables

keen crow
#

Fingers crossed that's it then 🙂

stone vigil
#

my mono is up to date tho...

#

let me just do an Syu real quick

shy orbit
#

that's pretty old suggestion i think (as in years old), never helped me with my crash problems on linux

stone vigil
#

it can't hurt i guess

junior reef
#

Hi! I got a question regarding signing in to the Korean Stardew Naver cafe. So I did succesfully manage to get a Naver account by verifying my phonenumber. But now, to get into the cafe I apperently need to verify me with an iFin pin. Now I have no idea how to proceed. Have someone managed to get around this?

keen crow
#

Thankfully, getting this error less and less SDVpuffersweats

crude pike
#

Woah thats some hacker stuff

spice turret
keen crow
crude pike
#

True

dire fractal
#

hey can someone help me with smapi mod? l did evrything great it runs great but l cant open in game ldk why

keen crow
native dragonBOT
#

@keen crow You leveled up to Cowpoke. You can now speak in our voice channels!

keen crow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

:< ldk why cjb not opening either l dowland item spawner and smapi

keen crow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

keen crow
#

Can you do this please so I can take a look? ^^

dire fractal
#

yeah sure ^^

stone vigil
#

any other ideas?

dire fractal
keen crow
dire fractal
fathom agate
keen crow
#

You said you downloaded the CJB Cheat Menu and Item Spawner, so where did you place those files?

dire fractal
#

into mods folder in stardew valley that what my other friend said who using it

keen crow
#

Can you show me your folder please? 🙂

keen crow
dire fractal
#

lt looks l'ke that

keen crow
#

Well, CJB Cheat Menu isn't installed, thus why the p menu isn't working for you

dire fractal
#

lm sure l installet it l need to take a look again but thanks ^^

keen crow
#

ItemSpawner uses i so that should be working

dire fractal
#

okay Ill try again and say if it works ^^

#

l get the cheat menu folder but now it says this

keen crow
#

How are you installing these mods? Manually or through a mod manager, like Vortex?

dire fractal
#

manually

#

well l dowland from nexus

keen crow
#

ConsoleCommands is from SMAPI itself, so I'd redownload and reinstall SMAPI first

dire fractal
#

smapi from normal site of smapi but cjb is from nexus

keen crow
#

Then delete and then redownload the ItemSpawner mod

dire fractal
#

alright

keen crow
#

Folder for ConsoleCommands should look like this if it's been installed properly

dire fractal
#

alright it looks like that lm gonna try again now

keen crow
#

Fingers crossed 🙂

small berry
#

Hey there! Relatively new Stardew Valley player here. I'm following online guides to help with modding and I've got most of it sorted but I need to update content patcher and I just want to know

#

Do I delete the old files once I've copied the new ones in?

keen crow
#

Delete first

#

Keep the config only if you've edited that 🙂

neat plaza
#

it's best to delete the mod then reinstall it (like you would install it the first time)

dire fractal
#

okay it should look like that

neat plaza
#

yup

dire fractal
#

yeah good

keen crow
neat plaza
#

does "metin belgesi" mean JSON file?

dire fractal
#

text file

neat plaza
#

oh

#

it needs to the a JSON

small berry
#

Thank you very much!

neat plaza
#

rename it and add .json

dire fractal
#

alright thanks l need to rename it

keen crow
#

If you go into view in the folder ribbon, there should be a box you can tick for file name extensions

neat plaza
#

i think?

keen crow
#

Ah, faster than me there 🙂
But, yes, check that first and then edit the file name

neat plaza
#

oh yeah it's in view

keen crow
dire fractal
#

folders named .json ho need to be but t gives error wait let me show

keen crow
#

Folder?

dire fractal
#

no wait sorry not folder

keen crow
#

Do the same for the ConsoleCommands manifest

dire fractal
#

the manifest

#

yeah l did

keen crow
#

You changed both the manifests for ConsoleCommand and CJBItemSpawner?

dire fractal
#

just consolecommand cuz others are normal

keen crow
#

This is what your log looked like a moment ago 🙂

dire fractal
#

maybe cuz l dont have a app to view .json docc

keen crow
#

I have NotePad++ to view my json files as it's basically just a txt file

dire fractal
keen crow
#

Show me your ConsoleCommands folder one more time? Hopefully we can sort this out for you

dire fractal
#

look theres no problem about it

neat plaza
#

should work

#

oh wait

dire fractal
#

alrighttt

neat plaza
#

maybe just like paste this in since i know it works? (this is one for cjb cheats)

dire fractal
#

let me try

keen crow
#

The CJB Cheat Menu manifest works now, it's ConsoleCommands that still has the error 🙂

dire fractal
#

it still shows as a .txt document

keen crow
dire fractal
#

lm dowlanding file viewer and lll try again

#

alrighttyy

#

does it look alright now?

keen crow
#

Yep

dire fractal
#

alright gonna try again

keen crow
#

Did you do the view file extension earlier?

dire fractal
#

nopee

keen crow
#

It looks like you just renamed the manifest to have .json on it, without changing the actual file extension

#

aaaah, yep, you need to view file extension beforehand otherwise it doesn't actually change it 🙂

dire fractal
#

l had a problem again

#

let me show

neat plaza
#

did you delete the dll

dire fractal
#

nopee

keen crow
#

Did you replace the manifest earlier with the one Pillow gave you?

dire fractal
#

yeahh

neat plaza
#

and did put the consolecommands/cjb cheats menu with the other mod's folder?

#

the manifest i uploaded was for cjb cheats

dire fractal
#

okay wait let me check for a min

#

l did

#

and dll didnt deleted at all

neat plaza
#

can you show an ss of the manifest?

#

like in notepad or whatever

dire fractal
#

okay

ashen elbow
#

huh

#

looks like a manifest

neat plaza
#

hmm yeah

dire fractal
#

it looks normal ldk why it giving error

neat plaza
#

and the consolecommands manifest?

dire fractal
#

yeah

#

let me send that too

neat plaza
#

if you want to you can just copy the entire thing in here rather than an image

dire fractal
#

"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.9.4",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.9.4"
}

neat plaza
#

mod folder?

dire fractal
#

manfest at consolecommand

#

andyeah

#

mod folder

#

ugh it gave same error

#

l have manifest

#

but still says it

fluid crest
#

Line 859 of the producerRules.json for Artisan Valley has a spelling mistake, "Cotton Boll" instead of "Cotton Ball"

#

Line 1120 has the same error

#

Is the object itself named "Cotton Boll" by mistake?

#

Oof, it is

dire fractal
#

okay it opened now without giving error ^^

#

thanks for helps so mcuh l can open the cheat and spawner menu thank you so mucchhh SDVpuffermusic

keen crow
light lion
#

Is there a mod or a cheat that lets you fill out the collections tab? I have to delete my farmhand that is bugging out and would like to remake her but want to get the collections she has done filled out - Stardew Valley Save Editor doesn't have that option it looks like?

keen crow
light lion
#

I don't think that makes fishing and artifacts populate? At least it didn't used to maybe it does now

shell willow
#

there's a debug command for it one sec

keen crow
#

Ah yes, I keep forgetting about the debug commands SDVpufferchicksweatsip

dire fractal
#

I got a mod that let's me have more than 1 dog/cat and now I have one of each dog and cat c;

keen crow
#

I found a mod for smaller fish ponds thus leading me to make this

shell willow
#

debug museumloot

light lion
#

ohh thank you! what about fishing do you have an idea?

shell willow
#

@keen crow drop a mods list, your aesthetic is good

keen crow
shell willow
keen crow
#

I was real confused then, like what my mods? Then I remembered... 🤣

#

My first giant crop! SDVpuffershocked

ashen elbow
#

epic

jagged salmon
#

little question.

when I was still using CFR, I used the Geode Upgrader.
https://www.nexusmods.com/stardewvalley/mods/3114

But now I don't use CFR anymore and since the Geode upgrader is not an independent mod, but only a machine in the machine folder, I don't know how I / someone can port it myself.

therefore the question:
Would anyone be able to do this as a PFM mod or does anyone know of a similar mod that can do that?

dire fractal
#

Hello, something is wrong with the content patcher animations SDVpuffercry ?

ashen elbow
#

i think its broken atm

dire fractal
#

Thank you anyway 🤧

vale kettle
#

!log