#archived-modded-support

1 messages · Page 753 of 1

runic cobalt
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Meteor, I completed the bank room and made a legendary trophy. I was poor too, I'm worse than Linus

vital plover
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there is? i guess ill go join that and take a look

runic cobalt
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I don't know what i can do with the Meteor

wary plaza
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Wait was this in response to me? lol

runic cobalt
#

I think I'll break it

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What does the meteor give?

lapis void
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it was in general, re the PyTK/spacecore custom tools crash

dire fractal
#

@lapis void when can i download the new vision from nexus?

inner scaffold
lapis void
#

when it's been tested and when routine accepts the pull request with the changes

runic cobalt
#

Is it a good break?

lapis void
#

space links to his discord on most of his mod pages, he has a files channel so it'll be in there

dire fractal
#

also do i delete NPC Map Locations Addon after doing the notepad thing?

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@lapis void yea i see this under the newer vision "The file is currently being uploaded to our file servers and it will be ready to be downloaded soon."

lapis void
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nexus is having trouble right now, so anything uploaded recently will take a while

dire fractal
#

ah ok then

late nebula
#

eyes that museum

dire fractal
lapis void
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of SMAPI?

brisk timber
dire fractal
#

dude the museum needs an update to fix that coloring

late nebula
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I know. Gotta figure out which mod is breaking it.

brisk timber
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Its okay if you dont look at it

lapis void
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museum expansion and SFR

late nebula
#

yawns and stares at the patch summary nyaSleep1

late nebula
lapis void
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museum expansion doesn't have an SFR patch rn but it has patches for some other recolors

late nebula
#

what is SFR?

lapis void
#

stardew foliage redone

late nebula
#

Ah, I'm not using that.

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Just Earthy recolors.

dire fractal
#

they need the SFR patch XD

lapis void
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daisy's? not sure if it has a patch for that either

late nebula
#

And Way Back Pelican Town

dire fractal
#

and u didnt answer my question yet snow

lapis void
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i don't know the answer, you can wait for it to upload fully or you can keep playing, that's up to you

dire fractal
#

ok then

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well need to wait for obamoose to answer my last couple of issues/questions

rich cape
#

Should I reboot my computer and then see if the menu issue is still happening? Then I'll go back and try to look through the errors

dire fractal
#

normally it doesnt help if u reboot

rich cape
#

Hmm, true

unreal stratus
#

I can't figure out your tool error

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I'd remove that mod 😦

lapis void
#

it should help to reboot, it can't hurt to try at least

dire fractal
#

you sure to remove the mod?

lapis void
#

what menu issue are you having?

dire fractal
rich cape
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It just still won't open no matter what key I press, and instead makes the ui bigger. I know it may be the keybinds, but I can't access them atm

lapis void
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oh hmm, you may be able to edit startup_preferences to fix that?

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in that same folder where you'd find your log, go back one and there'll be a startup_preferences file in there

dire fractal
#

SMAPI 3.8.3 is now up

icy fern
#

Oooh

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Okay so I’m new to modding

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I know to get smapi but is there anything else I should know?

lapis void
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!gettingstarted

native dragonBOT
lapis void
#

you can also look through the pinned posts in this channel!

rich cape
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@lapis void Hmm okay, let me see if I can find startup_preferences then

spiral notch
icy fern
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Ty

rich cape
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found startup_preferences, what should I edit?

lapis void
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hmm, can you copy the whole thing into a site like pastebin and share a link?

rich cape
#

yup!

glad hinge
#

anywhere i can find SDVE Sophia's full schedule? the SDVE wiki only has one part of it

lapis void
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there's probably a schedule file for her somewhere inside of SVE's files

glad hinge
#

ah, hm

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all explicitly commentated, nice Flash

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i just dont know whats the time and whats the season lol

dire fractal
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the Buffalo Ranch and that upper part is in my game but i cant do anything with them is there something i am missing?

inner saffron
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Hey guys, will 1.5.2 update and SMAPI 3.8.3 break up modded playthrough?

rich cape
naive drum
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sammy, the boarding house buffalo ranch needs BFAV to work properly, but BFAV is...uh...not working well

inner saffron
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Do the mods need updates? I just wanna play lol

orchid locust
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Is there a mod to allow you to paint farmhand buildings?

pine bough
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What's the proper handle for B button in configs?

naive drum
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mods that work in 1.5 or 1.5.1 work in 1.5.2

lapis void
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schedule files usually look something like "spring": time location time location animationname

pine bough
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I know RT is like "RightTrigger" or "RightBumper"

naive drum
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except Beach Farm replacers,

pine bough
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Isn't it like "Circle(B)" or something

naive drum
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but any beach farm replacer that updated today will work with 1.5.2!

wary plaza
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Who was the mod author for the "Ferngill Revenue Service" mod again?

lapis void
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the season/specific days and times would be the first part in quotes, "600" etc are times

inner saffron
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Alright, I'll update everything. Thanks guys.

lapis void
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KarratKake made that one

wary plaza
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ah right, thank you! 🙂

dire fractal
simple cloak
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@wary plaza suh

dire fractal
#

@unreal stratus

rich cape
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Looking through startup_preferences and can't seem to find anything

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@dire fractal Take the recolor off the map

orchid locust
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It’s weird you aren’t able to paint farmhand cabins.

dire fractal
#

recolor?

wary plaza
dire fractal
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idk....

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i didnt do anything

lapis void
upper ember
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NPC Map Locations has optional files to work with recolors

rich cape
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The recolor is the reason you can't see everything else, pretty sure you have to go into the config and change the map recolor to false

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@lapis void Huh I thought I did

lapis void
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OH i missed it

wary plaza
dire fractal
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how do i take off the recolor for the map if i didnt add it in the first place?

lapis void
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sorry my bad, i'll look rn

rich cape
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Lolll

rich cape
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@dire fractal what recolor are you using?

simple cloak
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Its an easy fix

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Also a few other bugs got worked out so 👍

lapis void
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<fullscreenResolutionX>2560</fullscreenResolutionX><fullscreenResolutionY>1080</fullscreenResolutionY>

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what's your actual resolution, SomeRando?

dire fractal
rich cape
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Go to the recolor and your mods folder, open it, then open the config with notepad or notepad ++. Then change the map recolor to false.

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@lapis void Let me check. Like what the recommended would be?

unreal stratus
dire fractal
simple cloak
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@wary plaza fixed

unreal stratus
lapis void
dire fractal
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is it for both SVE and RV?

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@unreal stratus ?

rich cape
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Ah ok, let me see, don't remember off the top of my head

unreal stratus
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Yess

lapis void
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there's also this
zoomLevel>1</zoomLevel><localCoopBaseZoomLevel>1</localCoopBaseZoomLevel><uiScale>1</uiScale><localCoopDesiredUIScale>1.5</localCoopDesiredUIScale><preferredResolutionX>2560</preferredResolutionX><preferredResolutionY>1080</preferredResolutionY>

dire fractal
simple cloak
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@wary plaza Sorry not fixed 1 sec

lapis void
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you can also change your keybinds in there if you need to, towards the bottom

pine bough
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Speaking of keybinds

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Is there any way to tell Another Jump Mod to use a controller button instead of a keyboard key?

simple cloak
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@wary plaza NOW its fixed

unreal stratus
lapis void
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we don't know. there is an unofficial update that's sort of working, but a replacement framework is being worked on right now

unreal stratus
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Overlay will be bugged a little

rich cape
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I can also try disabling the vintage interface for now and see if that changes anything

naive drum
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BFAV has an unofficial update that's basically just keeping it on life support until FAVR is finished, FAVR's going to have back-support iirc

lapis void
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yup it will, it'll have a converter

lime hazel
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is delta farm not working for anyone else right now?

naive drum
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no idea

lapis void
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when it's done

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which is whenever the mod author has the time to complete it

dire fractal
naive drum
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and yeah bargain, 1.5.2 changed the tilesheet IDs on beach farm

upper ember
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What's FAVR, and will it work with Adopt n Skin

lapis void
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that's still a recolored map

naive drum
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unfinished farm animal framework and iirc yes

lapis void
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upcoming replacement for BFAV like we said, and yes it will

naive drum
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sammy you need to open the config for your recolour and turn off map replacement

dire fractal
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how do i un colored a map that i never recolored

lapis void
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do you use a toned down stardew valley?

dire fractal
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toned down?

lapis void
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some map recolors come automatically with NPC map locations i believe, that may be one

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the mod, a toned down stardew valley

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lime hazel
dire fractal
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i do have a recolor for an npc

naive drum
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no, only beach farm ones

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and any beach farm ones that updated today should work wiht 1.5.2

dire fractal
lapis void
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sammy, can you post a log, please? it's very hard to tell what's wrong with your map without one

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screenshots can only do so much

dire fractal
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yea sorry

naive drum
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which, due to how few beach farm maps there are...iirc means all of them except delta farm

simple cloak
naive drum
#

thanks!

lapis void
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hmm 22:55:25 DEBUG NPC Map Locations for SVE Using recolored map maps\Rafseazz.RSVCP, flashShifter.stardewValleyExpandedCP\spring_map.png.

rich cape
#

so where exactly can I find keybinds?

lapis void
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these are the maps it's using in that log

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all the way at the bottom of startup_preferences

rich cape
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Oh ok, which one would relate to the menu though?

lapis void
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did changing the display size help? also do you use keyboard and mouse, or a controller?

dire fractal
rich cape
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I use keyboard and mouse, and also how do I change the display size again? lol

lapis void
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that's a trace message from the log you sent--i'm not sure what's happening exactly there

dire fractal
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it just started happening this afternoon i played last night and the map was fine

lapis void
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did you figure out what your screen's display size is?

dire fractal
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well is there someone or somewhere i can go to ask for help?

lapis void
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here, haha, i just personally don't know enough to help you any more with the map thing

rich cape
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2560 x 1080

lapis void
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okay, the resolution looks correct then if that's your actual computer's display size

rich cape
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Hmm, in that case it has to be something else.

lapis void
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so when you say the menu won't open, you mean the one you'd normally hit esc or E to get to?

rich cape
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Exactly

lapis void
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you're not, don't worry, i just can't do anything more to help you because i'm not familiar with the problem you're having

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okay let me look at the keybinds

rich cape
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And again, thank you so much for all of your help, you've been helping me for hours lol

lapis void
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okay, that's very weird, those both look right too

dire fractal
rich cape
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So it started happening after I accidentally changed the ui size

lapis void
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it can't hurt to also restart your computer and make sure steam downloads the update and hotfix from today

rich cape
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will do, I just pasted that in and now I'll try restarting

dire fractal
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maybe try to make sure your game is updated if you use stream and make sure it is hardware update too (where you go into the game local files and do that thingy)

spiral notch
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Question for any love of cooking users...do you automatically get a frying pan or do I have to buy one from Clint?

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.....nevermind I'm an idiot who can't read...I think lol

pine bough
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Is startup_preferences supposed to be all on one line even in Notepad++? 😐

dire fractal
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is the LoC mod good? is it something that adds more to the game or just for ppl who like cooking?

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i am asking does it add to the game or add lore to the game?

lapis void
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!saves SpireWolves--there are some tricks at the end of this to use with sublime to make xml files more readable

native dragonBOT
lapis void
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also, in notepad, you can turn on a setting to wrap the text so it's all readable instead of one long line

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i can't remember the name of the setting though

pine bough
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normal Notepad or Notepad++?

lapis void
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N++

pine bough
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hmm

lapis void
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normal notepad is pretty useless for xml files

pine bough
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do you happen to know which setting in it effects the B button? Just trying to stop it from opening inventory so it can be free for a mod I'm using

glacial temple
rich cape
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Still not working :/

pine bough
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or Circle/etc whatever inventory is I think, when I search it it just shows options that say "D1-10" which I have no idea what those are tbh

lapis void
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menuButton is where you'll want to look

pine bough
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Ohhh well that ...

pine bough
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okay so in short

unreal stratus
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I'm not sure what's causing the overlay bug

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I have it as well

dire fractal
pine bough
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I'm trying to remove the inventory from the B button so I can put Jump on B. Will removing it from menubutton or w/e cause issues with B operating as cancel/back button for menus?

dire fractal
pine bough
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If so I might as well just bind jump to something else, but I'm trying to do it directly to the gamepad like this so both players in splitscreen can do it

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@lapis void option is called word wrap btw

unreal stratus
rich cape
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so where can I change the keybind for the menu button?

pine bough
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Yeah seems like startup_preferences only allows you to edit the keyboard keybinds

rich cape
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I have no idea where to change the menu keybinds lol

pine bough
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What menu keybinds are you wanting to change?

dire fractal
rich cape
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Just to open the menu is all

pine bough
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oh

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the one that is set to Y/Triangle?

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Are you wanting to change it for keyboard or controller?

rich cape
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keyboard

pine bough
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What is it currently?

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Sorry don't play with kb+m often lol

rich cape
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it was originally escape or e, but now none of them are working, so I figured I could see what they keybinds actually are

pine bough
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Okay so

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Are you in your startup_preferences?

rich cape
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yup!

pine bough
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Ctrl+F and search for menubutton

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You'll see somewhere <menuButton><InputButton><key>E, just change the E at the end

rich cape
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Yeah, it has e

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except using e doesn't work

lapis void
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i wonder if a mod is trying to use the same key

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you posted a log earlier i think but i've lost it, could you post another one?

pine bough
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You can also edit the menu key in-game from the options tab that looks like a controller

rich cape
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It's strange that it happened when I began messing with the resolution. (I did change the resolution to the correct one, and it was still ok then.)

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Well I can't get into the menu at all meaning I can't get into options

pine bough
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Oh right right

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Escape does nothing either?

rich cape
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Yup

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It not only doesn't open the menu, but the ui gets bigger for some reason

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I'll post another log.

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wide arch
#

smapi 3.8.3 is current?

rich cape
#

I guess so?

lapis void
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yup, updated today

rich cape
#

should I make sure to update it?

naive drum
#

it's mostly a performance-improving update iirc

rich cape
#

I suppose it can't hurt

spiral notch
#

So...turns out I'm in love with foraging for fish underwater mod lol

wide arch
#

whoawhoawhoa, did stardew itself update with a patch?

daring harbor
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Guys, i cant seem to make my SMAPI works, it always gives me the same error

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the SMAPI is in the game's folder

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I've installed it with Vortex

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I'm already using the guides

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but still no solution

manic bramble
naive drum
#

install it without vortex

manic bramble
#

^ Vortex does silly things sometimes

rich cape
#

I'm going crazy, been trying to figure out my menu problem for hours but still to no avail 😂

dire fractal
naive drum
#

SomeRando, do you have any zoom keybinds mods?

wide arch
#

Uh... how do we update smapi itself?

naive drum
#

download installer, run installer

rich cape
#

@naive drum I don't believe I do

naive drum
#

smapi detects that there is already smapi files there and handles it

manic bramble
daring harbor
#

if the manual install works, can i keep using vortex to install the mods?

rich cape
#

I can maybe send my log if that helps, though I don't THINK that's the issue

daring harbor
#

or there's a chance that he will miss something again?

manic bramble
daring harbor
#

oh

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now its working

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smapi is saying that one of my mods has a update too, but vortex didnt said anything

naive drum
#

probably a manifest typo

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(SMAPI uses the version number in the manifest to determine what version the mod is; sometimes the mod author makes a typo or forgets to update it)

inner scaffold
#

does vortex detect unofficial updates?

naive drum
#

don't think so!

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so there's also that

daring harbor
#

oh

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its saying unnoficial

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on the "updated version"

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of the mod

cobalt mural
#

Hey, how can I grab LookupAnything 1.31 from Github? It's still uploading to Nexus...

silk moth
#

I found a cool mod called Ridgeside Village. Anybody else here use it (and does anyone here also use it with SVE)?

wide arch
#

ouch ouch, hot tea

spiral notch
#

@silk moth yes it is SVE friendly

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And it is awesome btw

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Also your pfp is freaking awesome!

wide arch
#

Question; how easy is it to convert an xmb map to a content patcher?

dire fractal
#

how easy is it to make xmb to cp?

naive drum
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there's xnb unpackers!

wide arch
#

Elaborate?

naive drum
#

for a map, you'd run XNBCli with the map xnb in the Packed folder, find the unpacked files in the Unpacked folder, discard the .json metadata file, open the .tmx or .tbin in Tiled to make sure it had the correct tilesheet names, and then write a Content Patcher content.json and manifest.json

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(you can honestly fill-in-the-blanks with those for a simple "replace map with other map" mod, assuming it has enough changes to actually be worth using the Load action)

wide arch
#

....?

dire fractal
#

how long will there be until there be an update that fix the map "recoloring" itself that mess up everything?

wary plaza
dire fractal
#

dude i cant play with this map

wary plaza
#

What map? And what is honestly so “horrible” about it?

lapis void
#

the usual answer to "how long until x updates" is that we don't know--modders have busy lives, they don't always give a heads up when they're going to update, and if you don't report bugs they're not going to find them instantly

wary plaza
#

🤨

silk moth
#

@spiral notch do you use it with NPC map locations by any chance?

lapis void
#

if it's an issue for you, make separate saves, one for RSV and one for SVE

dire fractal
wary plaza
#

...okay?

dire fractal
#

do u not see the issue?

wide arch
#

No?

upper ember
#

It's.. colored differently, what's so bad about it? Doesn't look broken anywhere else

wary plaza
#

What? RSV missing from the big map?

upper ember
#

My minimap likes to glitch out and become vanilla colors, but I just ignore it. I don't stare at the thing for long anyways

wary plaza
#

Is that really such a deal breaker? 😕

dire fractal
#

i have SVE and RSV and the map doesnt have any of the other stuff in

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snow doesnt know how to fix it and i re added all the mods again and restart my pc

wary plaza
#

Okay and I have SVE, RSV, and about 4-5 other new location mods.

dire fractal
#

and your map isnt like this?

wary plaza
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Uh yeah it is

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RSV doesn’t show

upper ember
#

I find it funny when there's a million NPCs clustered in the middle of no where

wary plaza
#

ES doesn’t show

dire fractal
#

so they that is the issue

wary plaza
#

Aquarium and Boarding House don’t show

silk moth
#

So I seem to be unable to have SVE and RSV go at the same time

lapis void
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i don't know how to fix it because it's not fixable, because RSV and SVE's NPC Map Locations don't work together right now

upper ember
#

Belos tends to be chilling in the middle because of it

wary plaza
#

Should I continue?

muted pagoda
#

es doesnt have a map built yet, rsv can work, boarding house map shows but npcs do not.

dire fractal
#

they should show up but they dont

upper ember
#

What's ES

lapis void
#

east scarpe

upper ember
#

Oooh, that

wary plaza
#

To each their own 🤷🏼‍♂️

upper ember
#

Yeah, I have that, SVE, RSV, boarding house, aquarium, something about a mermaid island that I've never once been able to figure out..

wary plaza
#

I honestly feel that is such a minute thing to gripe about in my opinion.

upper ember
#

And Life Cycle's little house-y area

lapis void
#

if you really need to find a specific NPC who isn't showing up, get the mod chat commands, then type into the chat box /debug where ian or whoever you're trying to find from RSV

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then the chat box will tell you exactly where ian is

wary plaza
lapis void
#

life cycles? i think it's athanaeri corner

wary plaza
#

Yeah that one, lol

wide arch
#

!unpack

native dragonBOT
upper ember
#

I remember names of nothing. I only remember Belos because it's short

lapis void
#

if you really really want both SVE's and RSV's maps to work together, play with only one at a time.

wary plaza
#

I mean in all honesty my intro quest has 73 npcs I need to meet and greet so...yeah lol

lapis void
#

!modgroups

native dragonBOT
lapis void
#

it's pretty easy, i have several different mod folders for different save files

wind plover
#

It’s a lot of work to get a single mod to accommodate all the new locations and NPCs, especially when each of those expansive mods are created by different modders. So maybe just a teeny tiny bit more appreciation would be nice. 🙊

honest meteor
#

how do i download the newest version of smapi? just redownload it?

lapis void
#

yup, redownload and run the installer again

lapis void
#

it just updated just now haha

upper ember
#

Why does Nexus refuse to show me Minu. I want to see if his marriage dialogue has been translated yet

wary plaza
#

The installer will clean up your old version 🙂

silk moth
#

I can't seem to get SVE and RSV to work at the same time.

upper ember
#

He showed up for a second on the list, now he won't show back up

dire fractal
lapis void
silk moth
lapis void
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

silk moth
#

Also the black window thingy is freaking out. I'm new to modding if that wasn't obvious

lapis void
#

did it actually remove SVE, or did it just remove SVE's version of the minimap?

muted pagoda
#

you almost definately installed either customnpc fixes or the other npc thing standalone, which causes sve to just die

lapis void
#

okay, a log will help us figure out what the console is yelling about

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ah, good catch kyrinia, i forgot SVE bundles that

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i don't really get why, it seems to cause tons of issues

dire fractal
#

@wary plaza if i download all of these SVE, RSV, boarding house, aquarium, the mermaid island and Life Cycle's would it all work all in one game?

muted pagoda
#

yes

upper ember
#

@wary plaza Soooo, you said you had 73 NPCs to meet.. Who ya got installed? o:

muted pagoda
#

atleast everything but lifecycles I have/use

silk moth
#

should I just remove custom npc fixes?

wind plover
#

Peter’s got the entire SDV section of Nexus installed.

muted pagoda
#

the one in your modfolder yes

wind plover
upper ember
#

I need more for my husband collection!

silk moth
#

Here's my error log if it helps

wary plaza
upper ember
#

I mean uh, more friends.

upper ember
#

Yes, more friends

muted pagoda
#

you get to about 60 just from all the locations

upper ember
#

I only have a little over 60 currently

silk moth
#

i also want them to appear on NPC map locations but that might be asking too much

lapis void
#

you also have a duplicate of custom music

muted pagoda
#

rsv, sve, lunna, es, aquarium, mermaid island

#

those are most of the big location mods, and gives you about 60-65 npcs just to get started

lapis void
#

SVE includes both custom music and custom NPC fixes in its own mod folder, so if you then download those to use another mod, you'll have two copies, which causes SMAPI to not load the mod

silk moth
wary plaza
lapis void
#

^ yes, i was talking to you, and what peter said!

dire fractal
muted pagoda
#

after that, its picking the good standalone ones, which includes all of Lemurkat's, fellowclowns, Lukiliel. few of the other ones that people put real work into

lapis void
#

mermaid island only unlocks after you finish the fishing bundles in the CC, aquarium can be started at any time, east scarpe can be started at any time

silk moth
#

Does anyone know if RSV is compatible with NPC map locations?

lapis void
#

you can't use both RSV's NPC map locations and SVE's at the same time

dire fractal
#

but the lore wouldnt be having to be restarted? i know RSV i needed to

muted pagoda
#

it has a patch you can add to add rsv to the map, its hit or miss if you get it to work properly apparently

wary plaza
lapis void
#

no, you wouldn't have to restart for those three

dire fractal
#

what about life cycle?

lapis void
#

that depends on how many hearts you have with vanilla NPCs right now

#

the life cycle events start at 2 hearts with the rival couples

dire fractal
silk moth
dire fractal
lapis void
#

do you want penny and sam to move to that location? if so, get it. if not, don't

dire fractal
#

what does that mean? XD

muted pagoda
dire fractal
#

KYRINIA HOW

muted pagoda
#

sve/rsv is possible.

lapis void
#

if you plan to have penny and sam get married, do you want them to live in a house in that new location?

dire fractal
#

you got the map working??? how!!! tell me

silk moth
muted pagoda
#

hrm, I suppose I should check that it's still working, that's a png from a couple days ago

wary plaza
#

lol true

dire fractal
#

it was like that for me without the npc heads but for some reason my map got changed

muted pagoda
#

ignore the bit in the corner, I had taken that particular png to show what ui suite's npc locations looked like

jaunty rover
#

i have them both too^^

#

very easy

muted pagoda
#

I seem to remember there being more than those files at one point to also consider recolors, that might be what's breaking it for you

#

basically the logic has to choose between like sve+recolorA+immersive or just sve+rsv and it's picking the one that has more mods, If I had to guess

wary plaza
muted pagoda
#

yeah you have more files, delete the foliage redone one

#

get the feeling it's using that one

#

since it has the most mods in it that it sees

wary plaza
#

I'll try that. The weird thing is that I believe my SMAPI was actually making an entry in the log stating that it was loading my SDR recolor map yet in the game it was using the map in the _default folder instead. Very strange... SDVpufferthink

muted pagoda
#

yeah, I dont especially understand how it chooses what maps to use

dire fractal
#

!log i will send my log and you both can see what the issue is

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
muted pagoda
#

22:55:25 DEBUG NPC Map Locations for SVE Using recolored map maps\Rafseazz.RSVCP, flashShifter.stardewValleyExpandedCP\spring_map.png. hrm

wary plaza
#

Yeah that looks like my issue I was having, lol

#

It would say the SFR map png instead though

dire fractal
wary plaza
muted pagoda
#

that appears to be the correct map though, I get the feeling you have another mod that's changing your map

wary plaza
#

I've read the first article (the second link seems to be dead) a couple times and I still couldn't quite make sense of how to properly set up my recolor map 🤷‍♂️

dire fractal
#

i mean i dont think so most of my stuff was fine last night and today i didnt touch a think and poof it doesnt look right

muted pagoda
#

and yeah my game finally loaded and I've confirmed I have the correct map, I do not have any sort of 'recolor' for the map though

pulsar terrace
#

my game crashed. should i be worried about this error?

dire fractal
spiral notch
muted pagoda
#

not so weird, probably some recolors that are replacing the map

lapis void
#

ah, i've been playing vanilla-lite for a while lmao

dire fractal
muted pagoda
#

try removing foliage redone-reshade

#

I think both you and Peter use that

#

I, do not.

dire fractal
#

but the reshade is nice XD

muted pagoda
#

at the very least to see if it's the problem

lapis void
#

it most likely is the problem

muted pagoda
#

its the only thing I really see in that log that I could fathom fiddling with the map

wary plaza
muted pagoda
#

no

#

the actual foliage-reshade mod

wary plaza
#

Ooohhhh gotcha, lol 😅

muted pagoda
#

though the map file if you had it 'might' fix it, but I sort of doubt it

#

since the debug doesnt mention it using anything to do with foliage

#

I do foliage redone's pure foliage edition, and that does not screw the map up

dire fractal
#

my head nearly exploded when steam told me stardew had another update. i cry

muted pagoda
#

minor point releases rarely break anything

wary plaza
#

Doing the foliage only would probably fix the Museum Expansion recolor issue too then, huh? Where only like the left 1/3 of the museum is recolored and the other 2/3 that was redone by the mod isn’t?

muted pagoda
#

dunno, I have that weird color too :p

wary plaza
#

oh lol

muted pagoda
#

I just shrug and figure the musuem is neglected and needs a new paintjob :p

ashen elbow
#

im guessing museum expansion doesn't have a compatibility patch for foliage redone

muted pagoda
#

its not that, it doesnt work with recolors in general, probably the way the initial tilesheet it's patching from is done

#

the half it patches in looks vanilla, regardless of anything, so you get a weird twotone

gusty flax
#

hm guys, what's the mod that enables us to give name/label to/rename chests?

ashen elbow
dire fractal
native dragonBOT
#

@dire fractal You leveled up to Cowpoke. You can now speak in our voice channels!

wary plaza
ashen elbow
#

if i were you i'd end up trying to manually recolour the museum to match foliage redone XD

terse cargo
#

new update means updating smapi again?

quartz lion
#

Pls help!!

When i tried to install SMAPI, it says

"You dont seem to have XNA Framework installed. Please run the game atleast once before installing SMAPI, so it can perform its first time setup."

upper ember
#

Yeah, it's already updated @terse cargo

ashen elbow
#

you need to run the game without smapi first

terse cargo
wary plaza
quartz lion
#

i have been playing the game

upper ember
#

Except beach edited farms, mods aren't affected by it

#

The 1.5.2 is just a bug update

tight tusk
gusty flax
#

yeah my bad, I found it already. Thanks anyway

dire fractal
terse cargo
muted pagoda
#

@dire fractal you probably need to delete megapack

dire fractal
#

how do i find it ?

muted pagoda
#

- [MFM] More Recipes because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\More Recipes-1670-1-9-13-1609522010\[PPJA] More Recipes\[MFM] More Recipes, Mods\PPJA Mega Pack-1935-NA-1608588583\[PPJA] More Recipes\[MFM] More Recipes.

dire fractal
#

i only see one

fading shell
#

just casually updating the update keys in manifests on mods that have indeed released updates, but for translations i don't need ^^;

woeful fractal
#

Hey, uh... does the BFAV that the SMAPI site links to work with 1.5? Just wanna know for a mod I plan to use...

dire fractal
#

nvm see it

floral wadi
#

I have some invisible furniture like some plants, mini jukebox. Any help? a list of my mods.. idk whats affecting it

cold swallow
#

doesn't smapi show you if a mod is broken or can be updated? thinking2

wary plaza
#

Yes, near the top of the log parse

cold swallow
#

ye, check that if possible then @floral wadi

native dragonBOT
#

@floral wadi Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

floral wadi
#

it says like 3 mods can be updated but i go to the page and its the same version i have installed

cold swallow
#

ah yeah i have that issue with 2 mods myself

wary plaza
#

So then it’s more than likely a false positive due to an incorrectly updated manifest.json file of the mod in question.

iron canopy
#

@wary plaza @dire fractal If your mini map looks wrong with SVE and RSV installed, there is an option to turn it off in the lastest SFR update.

floral wadi
muted pagoda
#

neat

floral wadi
#

ok so theres been updates to 2 mods while i was sleeping lmfao but this happened yesterady b4 i slept maybe thats the problem

#

let me update the greenhouse

muted pagoda
#

expect updates to be semi frequent after a major update as random bugs and things get noticed and fixed

#

and as a counter point, the version string has to be updated by hand.. and humans can sometimes forget :p

dire fractal
#

HOW DOES THIS MAKE ANY SENSE!
More Food: A Collection of Recipes for JsonAssets because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\PPJA Mega Pack-1935-NA-1608588583[PPJA] More Recipes[JA] More Recipes (Fruits and Veggies), Mods\PPJA Mega Pack-1935-NA-1608588583[PPJA] More Recipes\More Recipes-1670-1-9-13-1609522010[PPJA] More Recipes[JA] More Recipes (Fruits and Veggies).

floral wadi
#

that is a mini jukebox that gus gives u

wary plaza
dire fractal
wary plaza
#

Go back to your mods folder without searching for anything in the search bar

cold swallow
#

i'm using eemie's old victorian buildings mod, and her victorian seasonal buildings mod and for some reason when i try changing the seasonal one to actually show me seasonal versions of the buildings, it makes the desert obelisk and the gold clock look like base game versions because the code for those 2 items' seasonal versions don't exist. is there a way to sort of "copy + paste" the coding for those 2 items to show even with the seasonal version of the mod? or am i hoping for too much from mods hehe i'm still sort of a noob with editing/changing a mod

muted pagoda
#

doesnt help that morefood isnt the folder it's called, so you're looking for the wrong thing

#

the folder you should be looking for is actually called more recipes, as it says in the folder listing

#

but regardless, you need to delete the megapack folder, since you already have the standalones

dire fractal
#

got it

wary plaza
#

Mods\PPJA Mega Pack-1935-NA-1608588583[PPJA] More Recipes[JA] More Recipes (Fruits and Veggies)
Mods\PPJA Mega Pack-1935-NA-1608588583[PPJA] More Recipes\More Recipes-1670-1-9-13-1609522010[PPJA] More Recipes[JA] More Recipes (Fruits and Veggies)

Now fix this issue with the above two folders.

wide arch
spice turret
#

hiiiii

floral wadi
#

ok, i removed all mods but its still bugged

muted pagoda
#

you need to reset then

#

!reset

native dragonBOT
floral wadi
#

Oh

#

wait

#

i think I know the issue hahaha

#

is the mini jukebox new?

mint moss
#

hello guys, I want to ask, is the mod only available for versionn 1.5.0 and up?

dire fractal
wary plaza
dire fractal
#

Miss the shading through maybe they will update it

cold swallow
# cold swallow i'm using eemie's old victorian buildings mod, *and* her victorian *seasonal* bu...

@wary plaza do you happen to have a fix for me in this? not sure i explained my issue clearly enough. the code for both the clock and that obelisk exist as a plain version in the mod, but there are no seasonal versions of those 2 so when i change the config file to show me the changed seasonal versions of all other buildings, those 2 items revert back to base game because the seasonal versions of those 2 items don't exist in the mod, just a "clean" fixed version that never changes.

spice turret
#

question - is expanded sdv and reimagined standard farm comptabile together?

naive drum
wary plaza
naive drum
#

And you did not notice when you went to update them because every version of the zips has different nexus numbers and you're not taking them out of the numbers folders

#

oh whoops discord was scrolled up

spice turret
#

omg i thought i was the onyl one who did that

dire fractal
#

Yea kinda late but I got it all solved

wary plaza
# naive drum oh whoops discord was scrolled up

lolol that happens to me too sometimes! It’s so embarrassing for me when I respond to something in the channel and then all of sudden the channel scrolls down at light speed to the bottom

#

😅

muted pagoda
#

incidently, the 'new' itembags in the posts on nexus and the 'new' pytk+spacecore work, heh

#

and the bundlebag still looks hilarious.

spice turret
#

s expanded sdv and reimagined standard farm comptabile together?

#

or can i only download one of them?

muted pagoda
#

pretty sure reimagined changes the town map, so, no

spice turret
#

ooo

#

which do you think is better?

wary plaza
cold swallow
#

i do not

wary plaza
wary plaza
naive drum
#

oh speaking of new spacecore has anyone been brave enough to see if it's safe to sleep with AH tools in the inventory with the new spacecore?

spice turret
#

what does ymmv mean? im dumb sorry SDVsadcat2

muted pagoda
#

YourMileageMayVary

wary plaza
spice turret
#

Ohhhhhh

#

Thankyou!!!!!!

wary plaza
#

yeah you can thank the tv tropes website for that particular acronym, lol

naive drum
#

its one of those sayings heh
a little like Dead Dove, Do Not Eat

cold swallow
# wary plaza Do you know how to check a mod's config.json file?

yeah, in this seasonal mod it says accepted versions are "clean, seasonal". clean just shows me the regular base version of the modded buildings, and seasonal ofc changes with the seasons, but in this mod, there are no modded files for those 2 buildings if i choose "seasonal", so they disappear and appear as base game versions, while the other buildings continue showing as seasonal modded items.

muted pagoda
#

neat, didnt mangle my save

naive drum
#

if you just say the thing with 0 explanation some people get it and some people are like "huh"?

wary plaza
muted pagoda
#

updated to the experiment spacecore/pytk meaning I could add back magic and blueberry mushroom machine, adding any ja things is always a risk, hehe

wary plaza
#

Maybe the content.json has an unintentional mistype with the spelling and is calling for an incorrect image tile?

cold swallow
native dragonBOT
#

@cold swallow You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

spice turret
#

i love everything in the sve mod apart from the farmhouse ;/ RIP

wary plaza
spice turret
#

no i mean

#

the farm

#

itself

#

like the layout

alpine spear
#

Probably a stupid question, but is there a way to auto-update mods?

cold swallow
#

grandpa's. the ||island farm|| interior actually seems to not load the kitchen properly, likely due to some mod i have but nothing shows as an error with that so i'm assuming some other mod needs to update for that to fix itself.

wary plaza
#

Not every mod is supported with that updater though

wary plaza
alpine spear
#

Thanks, even a bit less work is good

wary plaza
#

lmfao sorry Haley I didn't realize I responded to the wrong message

cold swallow
#

oh okie lmao

spice turret
wary plaza
#

Hmm...I'm only finding 9 mods with a generic "eemie" search on Nexus.

cold swallow
#

they're outdated, she quit modding, so i'm using the old version of them

spice turret
#

eemie doesnt use nexus anymor

alpine spear
#

Tried installing the updater but it doesnt work

wide arch
cold swallow
#

what i'm saying is there is a modded version of both the clock + obelisk, but if i change the config to show me seasonal buildings instead of the fixed version of the modded buildings, those 2 items revert back to showing me the base game versions. so what i wanted to do was somehow force the modded version of those 2 "fixed" buildings to continue appearing when i change the config from clean to seasonal.

fading shell
#

general note: eemie's are now maintained by minervamaga on moddrop (minerva's got life in the way currently, but will be back)

cold swallow
#

idk how else to show the mod other than upload the folder for these 2 mods in a google doc

cold swallow
#

def bookmarked her page

#

the mod isnt broken rn, i was just curious if i can manipulate the code in a certain way for now is all

wary plaza
#

I think you can. Just need to know how to edit it though, you know?

spice turret
#

wait
am i able to take out both the files for sve standard farm and replace them with the reimagined one?

cold swallow
#

yeah, all i can personally handle editing is what's laid out for me in the mod already. i'm not educated enough in this kinda code to change it myself without seriously messing something up. which i think i've already done because from me trying to mess with it myself, my game now loads a bit slow and actually freezes often.

naive drum
#
  1. from reading this, there isn't a seasonal for those - the problem is that when seasonal is turned on it just doesn't patch those at all instead of using the nonseasonals
  2. yeah, there'll be something in the content.json somewhere
spice turret
#

reimagined standard farm*

naive drum
#

but you'll want to start with a fresh copy of the code!

cold swallow
#

i have a fresh copy stowed away

wary plaza
fading shell
alpine spear
#

How do i know if the updater is working? (Turns out i just needed to update smapi)

spice turret
#

oo okay. thamks. and i didnt now sve had a server, im sorry

wary plaza
#

lol

wary plaza
fading shell
alpine spear
#

On nexus it says its by plat?

wary plaza
#

oh my bad

#

Yeah plat

fading shell
#

(granted, last updated in october 2020)

alpine spear
#

Im not seeing anything in the cmd looking thing that says things are updating

muted pagoda
#

last day of summer and just barely afforded the third inventory bag, hurray.

naive drum
#

People tend to go "is this compatible with SVE" on things that have no way of conflicting iwth SVE

#

but also you can pick one and only one map to replace the standard farm - Reimagined or Grandpa's, for example

spice turret
#

thanks!

alpine spear
#

Wait would i be able to auto update with Nexus?

naive drum
#

it only works with mods that have releases on GitHub due to nexus web permissions

chilly swallow
#

my turn again... this happens when I open the fish tank inventory, and the shop menu with pierre at the easter festival

wary plaza
chilly swallow
#

hi Peter 🙂

#

I'm not sure if it's a mod or not.. I picked up a fish tank from Willy

wary plaza
#

hi there 🙂

chilly swallow
#

it has an inventory if you right click it.. not that I can seem to do anything about it

wary plaza
#

hmm...I should really try to get past all of Spring Year 1 so I can see what this game has to offer 😅

chilly swallow
#

snorts

wary plaza
#

I think I’m getting to the point where I can just start playing

#

Not sure what other mods I would need/want to add at this point 🤣

chilly swallow
#

haha

#

how many is your count at now?

wary plaza
#

something like 832

chilly swallow
#

oof

wary plaza
#

I think I just noticed you changed your profile picture from Yuna to Rinoa & Squall? 🤔

chilly swallow
#

nah, been the same for ages.. but.. I should probably get a diff pic at some point lol

#

.. kinda want to ff playthrough again

wary plaza
#

Ah okay...must of been someone else in here that had a Yuna pfp then, lol

chilly swallow
#

😄

#

probably, she's more popular, I've noticed

wary plaza
#

Funny but true story

chilly swallow
#

ff8 has a place in my heart though.. first ever game

wary plaza
#

FF8 was my first introduction the FF series

#

😱

chilly swallow
#

lol

chilly swallow
#

hahaha

wary plaza
#

lol

#

Ooo how cool would it be to have FF villagers to romance 😄

#

I would wife up Quistis in a heartbeat!

chilly swallow
#

ages ago I found one that changed elliot to sephoroth, sam to zell, and um.. seb to squall I think

#

but.. I don't think it ever got updated

#

wait, sam might have been turned to cloud, actually, don't remember now

wary plaza
#

Zell was one of my favorite male characters because I usually like to identify as the blonde haired characters in RPGs 😁

chilly swallow
#

haha.. I actually liked seifer too

wary plaza
#

Chaz Ashley from Phantasy Star IV (Genesis) and Stahn Aileron from Tales of Destiny (PS1) are a couple other favorite male rpg characters I like

chilly swallow
#

😄

plush karma
#

ah, its broken

#

unnoficial fix

chilly swallow
#

I just use the farm that stardew expanded has

#

it works well

plush karma
#

same

#

but i have a play with a friend and we use that one

#

so i have to get it working

chilly swallow
#

ouch 😦

plush karma
#

lets see if the unnoficial mod works

wary plaza
#

I was actually thinking how cool it would be if there was a mod that changed the SDV Adventurer’s Guild into the Hunter’s Guild from Phantasy Star IV

fading shell
chilly swallow
#

OH

#

.... imma derp lol. ty

plush karma
chilly swallow
#

you'll need to go back to sve on nexus and download the map files

#

there's a seperate download for it

terse cargo
#

is there a problem with smapi and co-op?

#

im tryna figure out if it's my wifi, my laptop or the game itself 😦

alpine spear
#

Failed loading type 'CFAutomate.Framework.TrackedItem': System.TypeLoadException: Method 'get_Type' in type 'CFAutomate.Framework.TrackedItem' from assembly 'CFAutomate, Version=2.10.16.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.

What does this mean?

chilly swallow
#

I see why I was getting the error, modded fish won't go into the fish tank

#

seems only vanilla fish will

fading shell
#

oops, wrong reply. that was to @alpine spear

alpine spear
#

I cant remember what mod requires it, could i swap over to pfm and the other would work?

fading shell
#

pfm and cfr are differently built frameworks, so you'll need a pfm version instead. there likely is a pfm version out there. you might have to hunt for it a bit >.> but if cfr is hiding 1.5 content from you like it did me, do you really need a mod that's holding you back? XD

plush karma
#

is there a diff file i need to get?

plush karma
alpine spear
#

So it was the industrialisation mod, ill swap over to pfm then

muted pagoda
#

sve doesnt change the greenhouse unless you change the config.

alpine spear
#

So with PFMAutomate, do i still need automate?

fading shell
muted pagoda
#

that just lets automate link to pfm

chilly swallow
#

hmm.. it should work fine from that file, maby a fresh install of it will work, just delete all files for immersive farm in your folder, and then reinstall it

alpine spear
#

Okay, thanks

chilly swallow
#

x.x coffee isn't working today... so tired

wheat pine
#

Did you enable the greenhouse in the config file?

fading shell
#

beach map is vanilla, thanks to 1.5, so the greenhouse would be vanilla

muted pagoda
chilly swallow
#

yeah beach farm isn't to do with the immersive farms

plush karma
#

so how i can have the cute sve greenhouse?

chilly swallow
#

that's.. a whole other thing, all vanilla, unless you downloaded a beach mod

#

you can look on nexus at greenhouses, there's several mods out there

plush karma
#

yeah, but i want sve greenhouse 😄

#

its spacy

chilly swallow
#

haha I use um

#

one of ace's greenhouses

#

bigger and nice looking

plush karma
#

show me please!

chilly swallow
#

sec

chilly swallow
alpine spear
#

Trying to fix errors is a pain

wheat pine
#

Was going to say, I don't use sve anymore, but I was fairly sure that the greenhouse was a config flag and could be used anywhere.

fading shell
# muted pagoda this :p

sve by itself doesn't change the greenhouse at all XD you need if2r specifically to go with it; not even grandpa's farm map touches the greenhouse

plush karma
#

well, i looked in all sve files and i don't see an option to use the greenhouse

chilly swallow
#

there's a ton of them out there, if you want smaller, look at the Oasis greenhouse

plush karma
#

aaah

#

okay

#

but immersive farm doesn't work 😦

wheat pine
#

Why doesn't inmersive farm work?

chilly swallow
#

plenty of greenhouses 🙂

#

they're using the beach map.. immersive is standard map I think

plush karma
#

it gives me an error

fading shell
plush karma
alpine spear
#

Turns out i had a single file that had a bunch of re-textures as well as the same re-textures outside of the folder

fading shell
# plush karma it gives me an error

open the manifest in something like wordpad, and check around line 69. compare it to other similarly formatted lines, and see if that one is missing a comma or has an extra slash or something.

wheat pine
#

If the json is erroring out, either the author made a mistake or the user edited it. Least that's my not a mod creator thought process.

rain lava
plush karma
wheat pine
#

Open the config file. Should be a greenhouse flag.

plush karma
#

its false, yeah

fading shell
#

wait

plush karma
#

its true by default

fading shell
#

hmm

#

your errors are sadly beyond my troubleshooting >.>

wheat pine
#

Is that with IF2R installed?

wary plaza
#

🤯

#

I’m gonna go search Nexus

plush karma
#

yes

wheat pine
#

And IF2R works fine?

plush karma
#

will it break teh game if i copy paste ifr2 greenhouse into original game greenhouse?

#

yeah, no error

wheat pine
#

It's a bad idea.

#

Post a current log?

plush karma
chilly swallow
#

@wary plaza that's adorable

outer turret
#

so... my resort has been open a week or so, and it's definitely open, but I haven't had a single guest... is it possible I've broken it with one of my mods somehow?

wary plaza
# chilly swallow <@!378101106062000129> that's adorable
wheat pine
#

That's... Odd.
Enter the greenhouse and type patch summary into the SMAPI window and then post a log again

wary plaza
#

I honestly wouldn’t expected more for some reason, lol

chilly swallow
#

lol.. it was probably just an idea they were throwing around, would be cool though

wary plaza
#

Heh yeah

#

Anywho...I should get to bed...again 😅

#

It’s 4:10am for me

chilly swallow
#

lol have a good sleep

#

is for me too.. but I'm a night owl

wary plaza
#

😜

chilly swallow
#

lol

wary plaza
#

Alright, good night/morning/whatever part of the time it is for you all

chilly swallow
#

g'night 🙂

plush karma
wheat pine
#

Go to the farm cave; is it loading the default as well?

modest sigil
#

anyone know what is going on with my log? I keep getting lots of warnings (I just transitioned my files from mac to windows)

#

it keeps saying "Can't Parse JSON file"

muted pagoda
#

you copied the actual files from a mac to windows?

modest sigil
#

no usb

#

my usb converted the files to windows

#

so its not mac anymore

#

but the paths are missing

#

should i just redownload

#

all of them

muted pagoda
#

you need to grab a fresh copy of the newest unoffical bfav, lookupanything, cjb noclip itemspawner

#

and the newest unoffical for ui info suite

modest sigil
#

ah ok i see thank you

muted pagoda
#

something with the conversion screwed up the jsons of the translation files

#

and its..upset about it

plush karma
muted pagoda
#

that reminds me I need to get a farmcave replacement

#

(that's the vanilla cave, also)

plush karma
#

HMMMMMMMMMMMMMMMMMMM

#

you are my last chance lads

wheat pine
#

You don't have Grandpa's farm sitting in your mods folder for some reason, do you?

The patch summary is weird, because it looks like its not patching the greenhouse because of this section right here:

[X] | [ ] | [ ] | EditMap Maps\Farm_Greenhouse_Dirt // conditions don't match: FarmType
[X] | [ ] | [ ] | EditMap Maps\Greenhouse,Maps > Maps // conditions don't match: Remove_Objects_From_Greenhouse
[X] | [ ] | [ ] | EditMap Maps\Greenhouse,Maps > Maps/Greenhouse // conditions don't match: Remove_Objects_From_Greenhouse

plush karma
#

so as far as i can tell, game doesn't load sve assets?

#

i don't

wheat pine
#

So, for you, its saying your farmtype is a custom farm

#

Not the standard, which automatically kills it. When you started that save, which farm did you select?

plush karma
#

beach farm

wheat pine
#

Oh

#

That explains it

#

IF2R requires the standard farm. Its loading the IF2R map itself?

plush karma
#

i have no idea

#

how i can check?

wheat pine
#

That's what IF2R looks like

#

Looing at your log, it doesn't look like the map loaded either

#

(and apparently its changed since I last played with SVE, interesting)

sly trellis
#

That looks cool

dawn saffron
#

I've been using SMAPI's console commands to cheat in order to test things out, and the cheated savefiles triggered achievements that the game have sent to Steam. Is it feasible for someone to implement something that prevents the game from submitting achievements to Steam? If yes I think I want to send a feature request to SMAPI.

wheat pine
#

I think you can just not launch SMAPI through steam

#

That should prevent them? I think?

dawn saffron
#

😕

#

I don't know for sure, maybe?

#

I don't know if I want to test that though

plush karma
#

so anything this doggo can do for the greenhouse? or is a goner with new map

wheat pine
#

It prevents the Steam Overlay from loading, so logically, it should.

dawn saffron
#

Even when Steam is open?

wheat pine
#

Doggo, I'm not sure you're using the new map in the first place?

plush karma
#

i'm using beach map

#

1.5

wheat pine
#

Yea, then no

#

The way the greenhouse is coded, you can't use the IF2R greenhouse without using IF2R

#

Suggest using another greenhouse mod if you don't like the default one.

Did you use a save editor to change your farm type? Kinda weird how your crops are not in the default space

plush karma
#

negative

wheat pine
#

User670 - in theory? I don't have any experience with it otherwise. Be a better question for Pathos

#

How come your crops are all weirdly placed?

plush karma
#

Which crops?

#

the one in greenhouse?

wheat pine
#

yea

muted pagoda
#

odd, does Blanches's first event have..lots of whitespace talking?

#

oh, I see what it is, that's a mistake.

#

or rather, untranslated

plush karma
#

and removed it, trying to use default map

wheat pine
#

ohhhh; that makes sense now

#

Could just go back to using it

outer turret
#

@muted pagoda you've downloaded the wrong file. I do that all the time with these translated ones!

heady cliff
outer turret
#

there's a Sebastian one

heady cliff
#

ooh... I do like sebastian

muted pagoda
#

@outer turret no, this is the english one, they added a sve specific reroute for her event.. but it's not translated

#

the event itself is translated, but they didnt merge over the english text for the sve rerouting version

outer turret
#

Ah. Oops!

#

And that's why i18n files are excellent

muted pagoda
#

yeah, hopped into the file to see what was going on, fun stuff

#

I fixed it locally, but yeah anyone coming in with that, that's why

#

her 2 heart event is untranslated in the new sve edition

#

so you get.. a lot of white space, and punctuation, hehe

#

actually, it looks like all of the sve ones arent translated

plush karma
#

appreciated

#

can you all recommand me some good greenhouses?

wheat pine
#

What type are you looking for?

plush karma
#

well, size matters

#

so anything large with a basemenet, or large room for wine would make me happy

wheat pine
plush karma
#

was that at left?

wheat pine
#

Tree spots I think?

#

Yea, space for fruit trees

weak cypress
#

Hey guys I'm having problems with black screens, I have 51 mods loaded including SVE, I am using the latest version of everything and for the last few days I have an issue where when going to bed on the last day of spring in the first year the screen goes black and the game stops responding if anyone could help I'd appreciate it

wheat pine
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

weak cypress
plush karma
#

okay, lets pray it will not die

wheat pine
plush karma
#

when i use the new greenhouse

#

i will just move the crops if needed

#

with crops transplant and noclip

abstract hollow
#

steam autoupdated stardew valley will this minor update break snapi and stardew expanded etc

safe spade
#

Sampi updated and it dosenot break SDVE

abstract hollow
#

if I don't update the mods will they still work

#

and thanks

outer turret
#

Also am I supposed to be finding warp totems in artifact spots?

signal latch
#

Hey! I'm using this mod https://www.nexusmods.com/stardewvalley/mods/6166?tab=images It replaces the cursor with a flower. I don't want that flower for my cursor, instead I want the heart https://www.nexusmods.com/stardewvalley/mods/7458 cursor from this set. How do I achieve this?

wanton bobcat
#

So huh, hey, i come from the PyTK nexus mod and i was told someone could redirect me to a beta of the mod that would allow me play with animal husbandry.

fading shell
wanton bobcat
#

Great! You have my undying gratitude friend!

brittle dune
signal latch
signal latch
brittle dune
signal latch
#

@brittle dune Done! Now how do I make the heart cursor my cursor in game?

brittle dune
dire fractal
#

i installed smapi and i don't see the mod folder in stardew valley folder,,

#

just error logs folder

signal latch
brittle dune
#

Choose which set you want out of the two

signal latch
dire fractal
#

nvm i found the mods folder

brittle dune
#

or do you want your main cursor to be the one with the heart? that's a bit more complex, you'll need an image editor

brittle dune
signal latch
#

@brittle dune

brittle dune
#

there are different cursors depending on what you're pointing at, and in the mod you're using there's an image with the same layout and the pictures in the same positions will replace the cursor when you point at the same kind of thing

dire fractal
brittle dune
#

so if you want to replace the main cursor (top left) with the heart shaped one, you need to edit that image to swap the positions of those icons

#

if you don't have the software for that, I can try and do it for you, just tell me which icons you want to swap

signal latch
#

@brittle dune Oh, please, I'd be so grateful if you'd do it for me. Um what do you need to know exactly? To edit it for me.

brittle dune
#

So you want the borderless version, and you want the cursor with the heart to be your main cursor, correct?

signal latch
#

Yes!

worthy prawn
signal latch
worthy prawn
#

thank you my internet is lagging so i guess message didnt go through

signal latch
#

Np

brittle dune
#

then run the game and tell me if it works

signal latch
#

Yes, it works, but there's no heart? Just the brown arrow.

brittle dune
#

check that the file I made is replacing the original Cursors Borderless.png in the folder

signal latch
brittle dune
#

Have fun!

signal latch
#

I will! 😄

fading shell
brisk timber
#

Why spam that text into the console tho

fading shell
#

it shuts a seagull up every time the game tries to play a seagull noise. it doesn't remove the game's ability to attempt seagull noises.

wheat pine
#

But a mod doesn't need to spam the console to do that

fading shell
#

that and with timespeed freezing time, i spend a long time on the beach XD

brisk timber
#

Sounds like itd be a lot easier to just replace the file with a blank one

inner scaffold
#

because funny

fading shell
brisk timber
#

I'm just thinking about the poor smapi parser that has to analyze all those lines

#

Custom music might be able to do that. I have a mod using CM to replace thunder and frog sounds, but I dont know if those two are individual sounds or just ambient music on a loop

#

I know very little about the audio in this game

fading shell
#

eh, until there is a less spammy mod that can shut up specifically seagulls, i'm gonna keep this one and make the smapi parser work if i need to parse a log. i myself am not a modder.

unreal stratus
#

What if you replaced the audio file for seagull with a honk

brisk timber
#

But CM might not be usable the way that mod is, because Shut Up condtitionally covers a lot of different sounds. You may need a specific mod for each sound

brisk timber
royal tundra
#

one note per seagull?

brisk timber
#

ALL notes per seagull

fading shell
brisk timber
#

Overlapping

#

For eternity

unreal stratus
brisk timber
#

Are we talking goose honk, clown honk, or more of a doot doot

royal tundra
#

@true dock I'm guessing your Love of Cooking mod functionally replaces CCS Kitchen set, since yours changes how recipes are selected?

fading shell
#

just took 8mins to load >.> hope i have no troubleshooting/errors tonight

brisk timber
spice turret
#

good morninggg

fading shell
neat plaza
#

that's vanilla i think?

royal tundra
#

no the chickens don't have angry eyebrows on vanilla XD

inner scaffold
#

i don't think the evil eyebrows are