#archived-modded-support

1 messages ยท Page 746 of 1

brisk timber
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I'd explain more but I gotta make a call

broken hawk
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@cold sleet If you need help getting that furry mod working let me know, I might be able to help you. I think I got it working for me, finally

unreal stratus
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@wary plaza Uh, I think you tallked to Lucikiel and Flor at the same time

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[13:33:32 TRACE Custom Fixed Dialogue] checking string: ...The tiresome gear of apocalypse revolves once again.$7
[13:33:33 TRACE Custom Fixed Dialogue] checking string: ...The tiresome gear of apocalypse revolves once again.$7
[13:33:36 TRACE Custom Fixed Dialogue] checking string: ...The tiresome gear of apocalypse revolves once again.$7
[13:33:37 TRACE Custom Fixed Dialogue] checking string: Uhhmmm.. Hi. You're a new face around here..#$b#I hope you have a good life here!$h#$b#OH! I'm sorry! I forgot!$u#$b#My name's Flor, An Occupational Therapist, But I'm at a hiatus for now... Nice to meet you...$h

lyric gale
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@unreal stratus I absolutely love Ian XD heโ€™s my favorite so sweet

blissful mortar
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do any of you guys know good hairstyle mods? i would love some

wide arch
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the cute hairstyles one looked nice

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Hm,finding some errors now.

strong egret
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can anyone think of a mod besides cjb item spawner that makes the galaxy slingshot obtainable?

silk moth
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@fast river Thank you for releasing an update so quickly! you're awesome. Hope you have a good day

wide arch
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It appears that Tea Time and Better Mixed Seeds don't seem to jive...

chilly swallow
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wonder how long before I can have bfav back lol

warm mulch
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Does Automate still automatically ship items in chest placed next to shipping bin?

outer turret
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Well it's not exactly actual lore. Its s cat thinking the island is named after him because cats are obviously the most important people.

naive drum
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yep

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unless you use Chests Anywhere to turn off taking items from the chest

rare cipher
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hey guys can i ask u something ? ๐Ÿ˜„ what is ur favorite mods for building designs ? and is there a large chest mod ?

wide arch
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[Json Assets] Adding default/leveled recipes
[Better Mixed Seeds] Crop: Mint_Tea_Plant (CropId: 0) couldn't be found
[Better Mixed Seeds] Crop: Mint_Tea_Plant (CropId: 0) couldn't be found
[Better Mixed Seeds] Crop: Mint_Tea_Plant (CropId: 0) couldn't be found.
Hmmm.

chilly swallow
rare cipher
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hmm i got an error with this mod :/
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Mega Storage (JA) 2.1.0 because it requires mods which aren't installed (JSON Assets: https://www.nexusmods.com/stardewvalley/mods/1720).

[SMAPI] - Mega Storage 2.1.0 because it requires mods which aren't installed (furyx639.ExpandedStorage).

naive drum
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you're missing dependencies

warm mulch
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yeah I'll just

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that way I never make the mistake of placing a chest next to shipping bin

naive drum
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it actually says right there that you need json assets and even links you to it

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make sure the statues don't count as machines! use the U overlay

chilly swallow
warm mulch
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is there a mod that adds upgradable chests

gleaming kestrel
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So, uh.

warm mulch
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like wood/stone chest, copper chest, iron chest, gold chest, iridium chest

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increasing storage

gleaming kestrel
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Does Lucikiel not work properly if you add the mod when you're already established in a game?

chilly swallow
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I.. don't know.. I've never started him mid game

muted pagoda
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he doesnt move correctly until you see his first event

gleaming kestrel
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Because he's already here in Clint's shop and I haven't met him yet.

chilly swallow
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.. am lowkey in love with em though lol

gleaming kestrel
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Ah, well, this seems to be his introduction event?

chilly swallow
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should get an event when you walk into town

gleaming kestrel
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Yeah, just did.

chilly swallow
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hopefully he'll work right now ๐Ÿ™‚

rare cipher
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damn how many extra mods do i need for the infinity chest mod ? xD

chilly swallow
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if you look on the page you downloaded it from, there's a list of requirements

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just dl everything on that list

rare cipher
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yeah but the other mods need more mods xD

chilly swallow
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yeah lol

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welcome to modding ๐Ÿ˜„

gleaming kestrel
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Pfft.

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That's not oinking, Morris.

chilly swallow
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lol

rare cipher
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yay got it now xD

fading shell
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the lucikiel event is meant to trigger after you've talked to him once. he has a special schedule to accommodate that, but only on spring 1. otherwise he acts like all npcs do after week 1 where they act as if they've already been introduced to you even if they haven't @gleaming kestrel

chilly swallow
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yaay grats

gleaming kestrel
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Ahh, that explains it.

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I'm in the first week of fall.

cosmic imp
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@tired brook Heyyy I assume that you are the one who told me to ping you about the grow button (tree & plant) issue

fading shell
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btw, @gleaming kestrel, i always trigger that event spring 1, then because of sve, i trigger morris's 2 heart event on spring 2 (his birthday), where he tries a friendly greeting to pierre, gets rejected, and is confused. the literal day after he tries to summon a demon to destroy pierre's shop XD i love the weirdness of two different mods with different characterisation

brisk timber
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decided to install level extender finally. "Fishing is slightly harder up till level 12, then starts to gets easier based on level."

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slightly harder

fading shell
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oh, damn, they weren't kidding >.>

brisk timber
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it's probably a conflict with fishing overhaul

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but I laughed

chilly swallow
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lol @fading shell that's an awesome way to do it

gleaming kestrel
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I also love the interpretation that Morris just legit doesn't understand why people are upset about him LITERALLY SUMMONING A DEMON.

tired brook
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@cosmic imp Hi! One sec, I'll create a custom build to test.

chilly swallow
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Jack.. that's um

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I think they need to learn the meaning of the word slight

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lol

tired brook
cosmic imp
tired brook
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See the instructions on https://smapi.io/log to find and upload the SMAPI log file, then post the URL it gives you here.

strong egret
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would anyone happen to know of a mod that makes the galaxy slingshot obtainable?

tired brook
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You can spawn any item with CJB Item Spawner, including the ones that aren't normally obtainable.

strong egret
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i was hoping for a non cheaty way

tired brook
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Not that I know of in that case.

strong egret
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okay thank you ^.=.^

tired brook
brisk timber
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I did want this playthrough to be brutal, and I got it

chilly swallow
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lol

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as long as you're having fun

brisk timber
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you know, I have a garden of mishmashed seeds, I just bought a backpack almost two weeks in. life is okay

spring ivy
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does the training rod or whatever its name was have a bigger bar?

spring ivy
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I mean with the level extender

wide arch
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no idwa

brisk timber
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possibly

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I'm gonna do it without though

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honestly forgot that rod existed

wide arch
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its nice if you don't have easier fishing installed

brisk timber
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I don't want my fishing easier though. I love the minigame

dire fractal
inner scaffold
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by installing the mods that are missing

tired brook
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@cosmic imp Can you post a screenshot of the "Controls" tab in the menu?

dire fractal
inner scaffold
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SVE has a lot of dependencies. can you post your full log so we can see what you do and don't have?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

feral blade
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hey just got a quick question here, using SVE and I cant find ||Leo|| anywhere? (1.5 spoilers) anyone had this or just me?

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if not no worries ;) i'll just see if i can track him down

tired brook
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@feral blade (I changed your name on the server to fit the #old-rules; it just needs enough Latin characters to be autocompleteable.)

feral blade
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just seems to be. totally missing

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Oh shoot Im sorry!!! I saw that and totally forgot my name was just a shrimp emoji

tired brook
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No worries! You can try entering debug whereis Leo in the SMAPI console window, and it should ideally tell you where he is.

feral blade
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Thank you so much!!!

tired brook
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@cosmic imp Try this:

  1. Open your game folder.
  2. Open the smapi-internal/config.json file in a text editor (Notepad is fine).
  3. Set the VerboseLogging value to true.
  4. Try holding the button while walking through crops again.
  5. Release the button, and then exit immediately without pressing any other buttons (just so it's easier to find which button codes the mod is receiving).
  6. Post your new log here.
brisk timber
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SVE and IF2R are both trying to load twice. SMAPI should say that, but have you checked to see if you have two of each folder?

gleaming kestrel
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Hrm... where could one find or study-- wait.

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No, that didn't work.

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Where could one find or study ice besides the frozen levels of the mines?

wary plaza
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Hey sorry about that! I uh kind of nodded off at my laptop ๐Ÿ˜…

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I'm awake though now

wide arch
brisk timber
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someone was having that menu border shirt issue

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but I think they fixed it

half shuttle
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Hey when do i unlock the abandoned feild in SVE mod

gleaming kestrel
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Water at level 60 doesn't work, ground doesn't work, frozen tear and frozen geode aren't right, neither are the crystals... SDVpufferthink

half shuttle
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I mean the little one on the way to grampleton

gleaming kestrel
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I NEED A GUIDE FOR THIS I'M NOT SMART ENOUGH

wary plaza
brisk timber
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have you tried a freezer? does gus have one of those?

gleaming kestrel
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I didn't even think of that! I'll try!

inner scaffold
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as does smapi

gleaming kestrel
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Nope, that didn't work either. Damn, I thought you were on to something, lol

fading shell
dire fractal
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Alright, I'll update those

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And fix WinterGrass

wary plaza
half shuttle
wary plaza
chilly swallow
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yeah.. I had just said that cause I thought he'd already spoken to Luckiel

half shuttle
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Guess i can stock up on maple syrup until then

chilly swallow
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Peter.... you can't dl everything.. you already have!!

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snorts, laughing

wary plaza
chilly swallow
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bahahaha

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.. you know.. one thing's for sure.. I know if things work together or not, just watching you go through all the mods lol

muted pagoda
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extender has specific compatibilty code for prestige

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you can 'spend' 10 levels to prestiege at any point

wary plaza
wary plaza
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...and I've finally caught up with this chat X3

wary plaza
gleaming kestrel
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Aha!

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...Hopefully it works in other seasons, lol

chilly swallow
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lol

wary plaza
muted pagoda
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I am running both yes

gleaming kestrel
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Hm, well, if it is the ice cream stall, it doesn't work in fall ;_;

heavy sail
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reminds me- was that horse/ice cream stand glitch supposedly fixed? because i can still do it SDVpufferduck

wary plaza
muted pagoda
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if you do the fishing minigame you might have an issue like Jack, I wouldnt know, cant stand it and skip it ๐Ÿ˜›

tired brook
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@cosmic imp So you pressed it for about two seconds while moving down, right?

wary plaza
swift current
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Heyo peoples I was wondering if someone could help me out with Modding the game?

I'm trying to get the Stardew Valley Expanded mod with the farm remaster 2 running so that myself and my GF can play multiplayer with it but whenever we load in her farm is just the default look. We've tried verifying that all the files are there and we've had no luck.

wary plaza
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The latter doesn't have nor mention SVE anywhere so would it even work with the other mod?

muted pagoda
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you have to pick one

tired brook
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@cosmic imp So the game is receiving the End button code, not the Numpad1 code. Try pressing the NUMLK button (usually the top-left corner of the numpad) to enable numeric mode, then see if it works.

muted pagoda
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the base mod has a ppjasve bundles, but it doesnt add but a few sve things, the advanced version did not make a ppjasve version for that reason

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it's explained in the mod desc

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I'm running the hard version of advanced ppja

wary plaza
tired brook
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(I should probably default it to a different key to prevent confusion.)

wary plaza
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My laptop is weird. It has a light for the CapsLock1 key but not for the NumLock key.

muted pagoda
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basically, the original mod has a config that takes 'Vanilla, PPJA, PPJA_SVE", advanced overrites 'Vanilla' with either a harder vanilla, or PPJA pack.. depending on which you install

cosmic imp
wary plaza
dire fractal
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can the mods i be using mess up some normal game stuff?

tired brook
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Sure; mods change the game by design.

muted pagoda
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they dont generally intend to 'mess up' vanilla stuff though

dire fractal
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i am trying to put the code in for the shell sing thingy and it isnt working

wide arch
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Yeah, went from 16 mods to 94.

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aaaa

brisk timber
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You'll catch up to Peter in no time

dire fractal
heavy sail
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did i install 20 more mods today? nooooo SDVpufferduck

tired brook
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(Meanwhile here I am, a noob with a mere 20 mods.)

muted pagoda
wary plaza
# muted pagoda

That seems like a rather โ€œeasyโ€ bundle, no? ๐Ÿ˜…

inner scaffold
brisk timber
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I'm trying to keep mine below 400. We'll see if that's possible when furniture stuff updates

muted pagoda
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yeah that one is one of the easier ones, but is more stuff than normal

inner scaffold
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are you doing it after the curtain closes?

compact forum
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When your bundle has so many input slots they don't physically fit in the box

muted pagoda
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indeed

inner scaffold
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then i'm out of ideas

dire fractal
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and u cant do them anyways before

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it is the last day however

inner scaffold
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have you done it once already this season?

dire fractal
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no i just got the code and just put it in

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do i have to wait another year?

wary plaza
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Is there a way to โ€œadoptโ€ Mr. Ginger so he lives with you in the farmhouse?

dire fractal
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no

inner scaffold
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someone more knowledgable than I take over, i've exhausted my troubleshooting on this one

wary plaza
muted pagoda
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yeah, they're working on the issue with those 2 not getting along

wary plaza
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lol yeah

muted pagoda
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I'm still running 1.4 atm for that reason

wary plaza
heavy sail
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me being dumb part 1: still havenโ€™t updated any pre 1.5 mods yet iโ€™m already downloading more SDVpufferfish

wide arch
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thats my list now

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certain mods required others.

wary plaza
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SDVpuffermad ๐Ÿ—ž๏ธ

wide arch
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oops.

wary plaza
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dat wall of text, lol!

wide arch
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Yours would be longer.

fading shell
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but that's why you post a link to your log, which lists your mods too XD

wary plaza
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^

wide arch
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How do you get your log?

fading shell
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
swift current
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Nevermind we good now.

wide arch
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happy now?

radiant drift
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Day 247 my favorite mod hasnt been updated yet

Must contact auththor and pay for coffee

heavy sail
wary plaza
radiant drift
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Ha thats a good one. But im talkin about randomizer

muted pagoda
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jeez like 3 rain days in a row, spring 27 and I'm at a whole 12,363 total earnings.. about 80% of which is fishing.

radiant drift
inner scaffold
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i'm loving the interaction between PotC and Mobile Phone

radiant drift
inner scaffold
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i go stand in front of someone and call my whole list and get friendship bonuses with the person in front of me ๐Ÿ˜„

wary plaza
inner scaffold
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Pelican Fiber is a GODSEND when it's working

fading shell
radiant drift
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Yall are ruining my pre internet role playing farm game sim lol

fading shell
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i just want to buy modded recipes again without trying to navigate the "recipe doesn't disappear from store" bug again SDVpuffersob

brisk timber
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Good news for android users

radiant drift
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Cool

wary plaza
fading shell
wary plaza
brisk timber
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Swim did just get updated....maybe its time

heavy sail
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and now i'm at 865 SDVpufferlurk

jaunty rover
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wtf

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im clicking make house upgrade

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and nothings happening

spiral notch
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Anybody know if Buslocations works? I see people in the nexus comments saying it's broken but the wiki compatibility page says use current version.

jaunty rover
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make house renovations***

wary plaza
brisk timber
jaunty rover
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its not letting me renovate my house lol

brisk timber
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Do you have Interaction Tweaks?

spiral notch
brisk timber
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That mod was messing with Robin's menus for someone

jaunty rover
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i dont know what that is

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so id assume not

wide arch
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what mod is this? ppja.TMX.KRS

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shaved ice and frozen treats freaks out.

jaunty rover
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dont worry abt that

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thats khadijas recipe shop saying that you dont have the optional thing

wide arch
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groan.

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whats optional, I have to omuch already.

wary plaza
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I almost forgot to change "BundleVariant": "PPJA_SVE" --> "BundleVariant": "PPJA" because of how I'm using the "[CCCB] Challenging Bundles Advanced - Hard" mod ๐Ÿ˜…

muted pagoda
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that's also wrong

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if you're using Advanced, you set the variant to Vanilla.

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and you download the variant of Advanced that you want, only 1.

wide arch
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???

fading shell
wide arch
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x.x I'm highly confused.

wary plaza
muted pagoda
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yes, you install that, and set the variant config to Vanila

tribal spear
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Ive forgot if its a mod or not, but what way can I remove trees and bushes cause I started a new game not realizing SVE wasnt installed right

muted pagoda
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it overwrites the vanilla config, something to do with the cccb thing not being a true framework

wide arch
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Khadija's recipe shop has a lot of mods that are optional, but after I read its optional, I'm truly lost. I wanted artisanal valley.

sour wren
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Does anyone know if the author of MTN is going to update at all?

wary plaza
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I wish there was a mod that allowed me to configure every keybind detected by the base game and those added from mods. I need to up my "Notepad++ work area" but so far I have 29 mods that add keybinds I have to go through and properly assign so I don't have overlapping keybinds.

sour wren
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holymoly

wary plaza
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The tab I have showing in the screenshot is my keybind cheat sheet. I need to go through that and then assign the actual keybind value in the respective "config.json" tab relating to the mod in question.

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I know there will be a bunch of "None" values I'll be assigning...I just need to figure out which keybinds I don't plan on using and/or even needing first, you know?

inner scaffold
wary plaza
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What was the difference again between East Scarpe's TownMap=default and TownMap=vanilla?

violet crown
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I felt that

heavy sail
wary plaza
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ah okay, so default it is then! thanks ๐Ÿ™‚

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the only annoying part of using GMCM is that I have to scroll all the way back down to where I was when I go back to the main list, lol

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๐Ÿ˜„

muted pagoda
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I left it whatever it defaulted to

wary plaza
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okay it was already defaulted to enabled for me then

muted pagoda
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I 'generally' dont screw with configs unless I specifically want to change things

wide arch
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I found it. you apparently need all those files in the download.

inner scaffold
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if Linus is a wild man, why does he have a phone in the mobile phone mod?

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am also surprised wizard has a phone

wary plaza
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Anyone know what setting atdsdv=standard/warm actually looks like as well as what the visual different is with having alternateWallsNFloors enabled or not? I wasn't able to find any screenshots on the mod's actual Nexus page... SDVpufferthink

fading shell
wary plaza
fading shell
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i'm surprised when a ghost who hasn't left her home in 200 years has a phone, or when a junimo has a phone, or when a cat has a phone

wary plaza
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Hey donโ€™t judge a cat with opposable thumbs, lol

fading shell
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museum expansion even adds a friendable slime. get him to 4 hearts, he'll somehow have a phone.

wary plaza
fading shell
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i did not XD i prefer vanilla-esque styles

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you can sort by last updated

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sadly they seem to be in the maps category with other non-recolours. there should be a recolour category by now >.>

wary plaza
#

SchoolSchedule: Sets the craft room up as a school room on Tuesday, Wednesday and Friday, including rainy days
* Disable this if you have built the school with Town School.
*SHOULD BE COMPATIBLE WITH SVE.* (Default: True)

So am I supposed to keep this enabled until I actually build the school with my "Town School" mod and then exit back to the title screen to turn off this option when that is eventually accomplished? SDVpufferthink

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YMMV though... ๐Ÿคทโ€โ™‚๏ธ

fading shell
wary plaza
fading shell
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i hate when i find interesting looking mods, but they're xnb >.> guess i'll wait for the content patcher version, then

wary plaza
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Probably just me but whenever I see the "Denver" mod I mildly think of the "Denver the Last Dinosaur" cartoon ๐Ÿ˜„

fading shell
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i love when i go to look up the lucikiel page and see that pic of him holding his kid by the onesie XD

wary plaza
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OMG

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SO THAT'S WHERE I RECOGNIZE "KING'S RAID" FROM!

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I had it downloaded on my iPhone at one point!

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๐Ÿคฏ

boreal cradle
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So, I know I asked earlier, is there no way to fix the bug with multiplayer? Where you go to craft on ppja machines (drying rack is the specific one) and people seeing different items crafting?

wary plaza
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Using GMCM in game and I'm currently not able to precisely adjust a slider bar to the exact value I want. I edit the respective config.json in Notepad++ instead. Am I able to reload a config.json in game now since it's not showing the changes I manually made in Notepad++?

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Or is there a mod that allows me to click on a number field and type in a new value?

wide arch
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Mmm, portraiture didn't work.

timid panther
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Any idea why im getting this error, even though i have deleted all farmhouse mods?

Technical details for mod author:
Expected order ['Maps\paths' (id: paths), 'Maps\townInterior' (id: untitled tile sheet)], but found tilesheet 'untitled tile sheet' at index 2 instead of 1. Make sure custom tilesheet IDs are prefixed with 'z_' to avoid reordering tilesheets.

wary plaza
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Thatโ€™s a harmless yellow warning for mod authors (as stated in the beginning of that line entry).

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You actually didnโ€™t need to delete anything because of it.

timid panther
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but when i try to apply a farmhouse mod, they don't apply properly

wary plaza
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Send us a !log and someone might be able to better assist you then! ๐Ÿ™‚

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

timid panther
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ok, thank you, i'll do that

wary plaza
#

Iโ€™m still like a 1/3 of the way through my GMCM list looking over all of the configs, lol

timid panther
#

and just to be sure, i have to press windows r, right?

wary plaza
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Thatโ€™s the keyboard shortcut for opening the โ€œRunโ€ window. What program are you trying to run?

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๐Ÿค”

timid panther
#

yeah, to get my smapi log lol

wary plaza
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I mean you could use that method to find your smapi-latest.txt file, lol ๐Ÿคท๐Ÿผโ€โ™‚๏ธ

inner scaffold
#

yeah, typing %appdata%\Stardew and then picking from the dropdown is so much easier than navigating the folders manually

wary plaza
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My browser seems to have preserved my folder location whenever I click on the "__choose a file: __" link:

timid panther
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lol

wary plaza
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So I all I have to do from now on is click that link and then double click the smapi-latest.txt file, lol

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Different strokes kind of thing? ๐Ÿคทโ€โ™‚๏ธ ๐Ÿ˜„

outer turret
wary plaza
wide arch
#

whats the key for look up anything?

wary plaza
#

Scratch that! ๐Ÿ˜…

wary plaza
#

I only added the Fn to my keybind cheat sheet because I'm currently playing a laptop that requires that extra key press

spiral notch
#

So I'm looking at a new npc to add, Cecilia, and I see a "Reimagined" version. Anybody know what the difference is?

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Actually...wait a second...@outer turret can you tell me? It says you made it

wary plaza
muted pagoda
#

unless you're using stardew reimagined, you dont want that

spiral notch
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Ah okay

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Thanks

fading shell
#

the mobile phone is hilarious for characters like jio and kiwi (ridgeside village). the phone has everyone say "hello (name)" as default, then you click chat and they'll say their normal dialogue as if you were right there. jio and kiwi routinely ignore you. so i have them ignoring me on the phone after they both said hello to me XD

muted pagoda
#

summer3 and I still have the single sprinkler from Sophia's event, oi.

outer turret
#

@wary plaza welp when you finish town school you might as well delete the mod then! Since it wont actually be doing anything at that point except bringing Linus in on rainy days.

wary plaza
#

Wait huh?

#

Hold on I gotta scroll back up now to see what I actually said ๐Ÿ˜†

wary plaza
outer turret
#

(Or toggle on override sve for fun)

wary plaza
outer turret
#

It replaces the sve center interior with mine

wary plaza
#

But is that a "devious" fun you implied? Or a legitimate "fun" implication? ๐Ÿ˜…

outer turret
#

Which means that my rainy day stuff works but diesnt guarantee the SVE stuff will (although I tried to place chairs etc in roughly the same place e)

#

Well theres nothing devious so maybe more for variety? Or so you can watch Andy and Susan dig the floor on the 22nd.

#

And also you could tell me if it works. Heh.

wary plaza
#

hehe okay so enable the SVE override option for the time being right now?

outer turret
#

Well it shouldn't break anything too dramatically... (I hope)

#

And I'm curious to see whether it completely works. I tried to make it roughly similar.

wary plaza
#

okay will do then! SDVpufferthumbsup

outer turret
#

Disable it for winter when it never rains anyway.

pallid lance
#

I have the ridgeside village mod. Does anyone know how to deal with this?

wary plaza
#

lol Iโ€™ve never encountered that speech box before

#

Then again I havenโ€™t entered RSV yet for that matter

fading shell
#

keahi played a prank on you. it should go away by tomorrow. some people have reported his prank lasts for 2 days, but that's a bug >.>

pallid lance
#

Oh wowww

#

After he complimented me for the quality of my produce.

#

Time to gift him trash for a couple of days then too.

wary plaza
#

So doing a quick google search I was able to learn that clams, mussels, and oysters can in fact create pearls. I was not, however, able to figure out if cockles are able to create pearls as well. Does anyone in here know if they can or cannot? SDVpufferthink

boreal cradle
#

Does anyone have the SVE discord if there is one?

runic cobalt
#

I tried to install this mod and it didn't work

#

and also, the 100 skills mod didn't work :(

fading shell
runic cobalt
#

I upgraded my house too

boreal cradle
#

Thank you!!

wary plaza
#

๐Ÿ˜‰

fading shell
wary plaza
#

Oh lmao

#

Yeah I meant IRL

lapis void
#

hey jsyk links to other discord servers aren't allowed here! #old-rules

boreal cradle
#

Oh, that was my bad, I didnโ€™t realize and asked for it. Iโ€™m sorry.

lapis void
#

no worries, now you know!

wary plaza
runic cobalt
#

Good night guys, i go sleep

#

๐Ÿ˜ช

wary plaza
muted pagoda
#

welp, there's the oom crash, though I sort of asked for it, played almost 3 ingame weeks

wary plaza
#

lol damn that sucks ๐Ÿ˜ฐ

muted pagoda
#

eh only a 1 day setback, not a big deal

wary plaza
forest vessel
#

trying to update my mods, getting this error, and read about this mod causing errors too

wide arch
#

bed for me too

muted pagoda
#

install the thing it says to

wary plaza
#

lol

fading shell
# wary plaza Yeah I meant IRL

i can't find anything specific to cockles making pearls, but apparently most shelled mollusks (which a cockle is) do. (but only pearl oysters make the valuable ones)

forest vessel
#

oh, there is a mod called preconditions, was searching for cherry

muted pagoda
#

the stuff before the period is generally the author's name

lapis void
#

the format for mod ids is ModAuthorName.ModName

forest vessel
#

and what about json assets corrupting saves?

lapis void
#

so the mod it's looking for is Expanded Preconditions Utility by Cherry

fading shell
#

i always wonder what that folder just called "options" is in my mod folder, and it's always the mineral guild XD

lapis void
#

ignore that warning

wary plaza
wary plaza
#

https://smapi.io/log/cb9d13aa280542f5a878f0b3cc03373e

Hmm...this message just appeared as I was going through checking every mod in the GMCM:

[Content Patcher] Ignored More Fish > Vampire Fish SVE: Entries > 'BugLand' value is invalid: '{{spacechase0.JsonAssets/ObjectId:Void Eel}}' can't be used because it's provided by Json Assets (ID: spacechase0.JsonAssets), but More Fish doesn't list it as a dependency and the patch doesn't have an immutable HasMod condition for that mod.

muted pagoda
#

you need the manifest I posted a couple hours ago

#

until Trent pokes around and fixes it probably tomorrow

wary plaza
#

ah okay. I saw that way earlier but didn't notice the context behind it

#

lemme search and find it again

#

okay got it! It was timestamped at 8:50 PM

#

๐Ÿ˜„

fading shell
#

i love murderdrone, and murderdrone is fairy XD

wary plaza
#

huh?

fading shell
#

murderdrone (as it's known in mod folder) or personal combat drone (on nexus) is a hovering drone that shoots lasers and one hit kills just about everything. drone is fairy is just a reskin so now you have fairy shooting magic XD

wary plaza
muted pagoda
#

indeed

fading shell
wary plaza
fading shell
wary plaza
#

lol

boreal cradle
#

So, I know I asked earlier, is there no way to fix the bug with multiplayer? Where you go to craft on ppja machines (drying rack is the specific one) and people seeing different items crafting?

wary plaza
#

First thing that comes to mind right away is to ensure that everyone is using the exact same mod list

boreal cradle
#

I feel like itโ€™s Json assets

#

Yeah, we have been checking that

vital marlin
#

is there a mod that adds a prompt after saving to see if you want to quit? I keep going "okay I'll finish the day and then I'll stop" and then getting caught up in the new day beginning. dunno if anyone else has this problem but I figured I'd ask

fading shell
wary plaza
#

Romanceable Rasmodius - SVE Compatible
config.json
Wizard Babies: (true, false, Default: false) Enable the custom wizard baby sprites that make your children look like the wizard (purple hair,) disable if you use custom baby sprites.

Because I use this mod, https://www.nexusmods.com/stardewvalley/mods/405, I should have the above option set to false, right?

boreal cradle
#

Dang, okay. :/

wary plaza
boreal cradle
#

Oh dear lol

wary plaza
#

yeah the last time I did local co-op with my daughter, she was viewing the gift list for npcs in her โค๏ธ tab and the favorite gifts tooltip was appearing on both split screens ๐Ÿ˜„

fading shell
wary plaza
dire fractal
#

i cant get my custom sprite to work and i cry. also where is the file for SVE cjb warps?

pallid lance
#

Spring, Day 11

I've been trying to sleep on end the game to no avail.

#

I'm stuck on the loading screen.

wary plaza
muted pagoda
#

makes vanilla buildings cost more things

wary plaza
#

I know but I mean by how much though, lol

muted pagoda
#
    "Mill": { 0: "388 250 390 100 428 8", 17: "8000" },
    "Earth Obelisk": { 0: "337 20 86 10", 17: "1000000" },
    "Water Obelisk": { 0: "337 10 372 10 393 10", 17: "1000000" },
    "Desert Obelisk": { 0: "337 25 88 10 90 10", 17: "1000000" },
    "Junimo Hut": { 0: "390 250 268 20 771 100", 17: "40000" },
    "Gold Clock": { 17: "10000000" },
    "Stable": { 0: "709 120 335 10", 17: "30000" },
    "Well": { 0: "390 150", 17: "1000" },
    "Shipping Bin": { 0: "388 150", 17: "750" },
    "Coop": { 0: "388 400 390 100", 17: "5000" },
    "Big Coop": { 0: "388 550 390 150", 17: "12000" },
    "Deluxe Coop": { 0: "388 700 390 200", 17: "25000" },
    "Barn": { 0: "388 450 390 150", 17: "8000" },
    "Big Barn": { 0: "388 750 390 300", 17: "16000" },
    "Deluxe Barn": { 0: "390 200 330 15 334 5", 17: "35000" },
    "Slime Hutch": { 0: "390 950 338 10 337 3", 17: "30000" },
    "Shed": { 0: "388 300", 17: "15000" },
    "Big Shed": { 0: "388 750 390 300", 17: "40000" },
    "Fish Pond": { 0: "390 250 152 10 153 10", 17: "15000" },```
wary plaza
#

well that was stupid on my part, lol

#

Thanks ๐Ÿ˜…

muted pagoda
#

first number in each pair being the itemid

#

the crafting one makes midlevel stuff like tappers and jars etc cost hardwood and resin, to make you actually care about tapping and upgrading your axe

#

(incidently that was why I was 'fixing' upgrade preserve jars recipes last night)

wary plaza
#

I'm also going to be using this setting along with the advanced profit margin setting in the character creation screen as well SDVpufferwoke

muted pagoda
#

that, lowers the sellprice of a whole lot of vanilla things

wary plaza
#

yup!

late nebula
#

I wonder if they'll stack like that.

dire fractal
#

have we figured out what's causing dynamic night time to flag as outdated

muted pagoda
#

because the former directly changes the xnb, it would yes

wary plaza
#

It'll either stack as 25% + 20% or 25% ร— 20%

#

I just don't know which yet

muted pagoda
#

it literally changes the numbers, not my any sort of multiplier

#

so any multiplier would be based on the new number

late nebula
#

But the setting is per save. If it changed the xnb, that would change it for every save. milkthinking

wary plaza
#

100g item - SVE 20% profit margin = 80g selling price
100g item - Vanilla 25% profit margin = 75g selling price
100g item - Both (45%?) = 55g selling price?

muted pagoda
#

it changes the xnb in the way the contentpatcher does,

wary plaza
#

I don't remember how to figure out a multiplicative reduction though

muted pagoda
#

incidently, 25% in vanilla means a 25g sell price :p

late nebula
#

Too early for maths.

wary plaza
muted pagoda
#

well, the id 184, Milk.

#

get reduces to sell value 100g by sve's flag.

#

my current game which is at 25% margin, it sells for 25g.

#

standard price for Milk is 125g.

wary plaza
#

yeah I'm sorry I just don't get it now ๐Ÿ˜…

muted pagoda
#

yeah, 25% in that list is reduced TO 25%

wary plaza
#

oooooohhhhhh

#

derp ๐Ÿคฆโ€โ™‚๏ธ

dire fractal
muted pagoda
#

its..very hard to make coins at 25% :p

wary plaza
#

Milk 125g --> 100g (-25g from SVE 20%) --> 25g (-75g from Vanilla 25% which is really a 75% reduction)

muted pagoda
#

if you are using any of the svo/derivitive portrait+sprite mods, that won't ever work

dire fractal
#

i took his sprite stuff out of svo's manifest though

late nebula
#

Did you remove the code too?

dire fractal
#

like in the manifest?

muted pagoda
#

you mean content, manifest doesnt have anything to edit really

late nebula
#

No in content.json

dire fractal
#

yeah that

#

sorry its very late

muted pagoda
#

you also need to change the config to custom instead of vanilla ala the mod's description

dire fractal
#

i did that though :(

#

one sec i'll nab my last log

#

wait i didnt do it for the stuff in the SVE version of svo

#

gjaskdg

#

that refers to him as magnus

muted pagoda
#

yeah portrait/sprite stuff, especially for vanilla chars can be a little fiddly, using patch summary can help you figure out what's changing it

dire fractal
#

okay we'll see if changing the SVE svo content.json fixed it. i was looking for character/wizard so i didnt check for magnus until now >:)

#

to get the patch summary i just type it into smapi while looking at what's supposed to be changed right

muted pagoda
#

yes, and then look at your log, as it reads out to the console

#

heh the grapes I'm growing are worth a whole 5g/e

wary plaza
#

5g/e? 5g per e? What is โ€œeโ€ in this instance then? ๐Ÿค”

muted pagoda
#

they stick around regrowing all 3 growing months though, which is nice (each)

dire fractal
#

what the heck my sheep went from my AnS sheep to vanilla when i sheared them

wary plaza
#

Anyone know of and/or use any interesting dig spot mods?

obsidian roost
#

I like the flower spot one

wary plaza
cursive peak
shy osprey
#

hi all, not sure if this is right the channel, but I need help getting the missing bundle to appear and get completed. i already saw the cutscene that strikes the joja building and i can enter it, but there's nothing inside. i have smapi but i can't find the values needed for the missing bundle/room id. any help is appreaciated!!

dire fractal
#

ugh i cant find why my sheep are going vanilla when i shear them

muted pagoda
#

does that skin have a sheared sprite?

dire fractal
#

yeah, it's just elle's straight out of the folder

#

i didnt edit anything

muted pagoda
#

it may just be a bug with as, given it's been unofficialed like 8 times

dire fractal
#

was there an unofficial after the newest update came out?

muted pagoda
#

the latest on nexus is definately not the most recent.

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

wary plaza
# dire fractal was there an unofficial after the newest update came out?
#

This is the version I'm currently using.

muted pagoda
#

summer 5, thunderstorm, yay

#

time to fish all day and maybe make enough coins for..something

wary plaza
#

lol

terse cargo
#

what's the new update for?

#

do I need to update to be able to play as multi?

dire fractal
#

just downloaded that version to see if it helps

wary plaza
dire fractal
#

@wary plaza is thatcseasonal garden farmhouse?

wary plaza
#

Yes

ashen elbow
#

your toilet is locked because it' a sewer warp

ashen elbow
#

yeah. since you havent unlocked the sewers yet, you can't use the toilet

stable anchor
#

Gunther holds the key to your toilet

fading shell
#

well, marlon does in sve

#

btw, @stable anchor are you the Arknir for lucikiel? if so, love your mod. lucikiel stole me away from sebastian who i used to marry every game.

stable anchor
#

ooooh thanks!!

fading shell
#

@wary plaza i'd say that's the recolour. either the recolour itself, or a load order issue with the recolour.

wary plaza
#

Okay so I've discovered, and circled in red, the following graphical glitches so far in my Pelican Town map:

stable anchor
#

I plan to update Lucikiel later today after I sleep

#

but yes im the author

wary plaza
#

I missed one!

wary plaza
#

What about the other areas I've circled though?

iron canopy
#

most of these are due to the different map mods not fully compatible with each other

fading shell
#

i know that sve and east scarpe specifically have compatibility patches for each other. it might be museum expansion not playing nice with the bin. as for the trees, do you have another map effecting the town?

still ingot
#

anyone else getting "Failed to Patch: NormalizeTilesheetPaths, this Error may not be critical" with PyTK 1.21 or is there a cause to this like an incompatibility? I'm asking because it seems to go back to December when people were on 1.50 instead of 1.51 like now...

wary plaza
#

Is there an easy way to figure out a list of the different map/region mods I'm using? Like ES, RSV, SVE, GV, SDVAquarium, etc. ?

wary plaza
still ingot
#

one person reported they had a problem with Greenhouses back in 1.50

#

when that was their sole error?

fading shell
#

yeah many people, if not every one, are getting that. it seems to be harmless on player end.

still ingot
#

not sure if it was true being their only error since i don't think they provided a log parse.

#

if you all say it's harmless then ok ;3

#

I did report it though just in case and narrowed it down to a few mod uses that were similar to other's that did post their log parse.

#

I had to ask since i didn't want to corrupt my save :p

fading shell
still ingot
#

@fading shell happen to know if Price Fluctuation and Demanding Shipping is compatible when run side-by-side?

#

no mention of that o.O

fading shell
#

what's the small blue tower near the fountain @wary plaza ?

#

idk @still ingot >.> i don't run either

wary plaza
#

Lemme see where it actually takes me ๐Ÿ˜

still ingot
#

rofl

wary plaza
#

I wonder what other Moongates I can find and where they might take me ๐Ÿ˜„

late nebula
#

Does anyone have any tree imaged they might recommend? I'm using the Earthy Recolor, which I love, but I'm not a big fan of the trees. I've though about grabbing the ones from Eemie's recolor to replace them, but I dun know. nyaThink

wary plaza
still ingot
#

maybe she is mute and it is "working as intended"? idk...

wary plaza
heavy sail
wary plaza
#

Nope!

#

Maybe it was too early in the day to talk to her?

outer turret
#

@wary plaza try downloading East Scarpe again as it now has a dependency on SVE. (SvE used to load the map so it always went first but now it edits it in so sometimes East Scarpe may edit first and then it chooses the wrong map patch, in this case the default one).

heavy sail
#

(it might just be the fact that i havent updated her in a couple months- but idk)

wary plaza
#

Oh wait! Thatโ€™s the Kim npc

#

I spoke to her earlier when she was by the Bus ๐Ÿ˜…

#

My bad!

heavy sail
#

oh! i was scared that i broke something SDVpufferduck

wary plaza
outer turret
#

Yes

heavy sail
#

(unrelated, but what is that interior mod ๐Ÿ‘€)

wary plaza
#

So because I havenโ€™t find my keybind overlaps yet, I canโ€™t turn on Data Layer overlays with my keyboard. Can I do that with the SMAPI console window?

outer turret
#

(I realize this means you can access the mines early but it gives you a 4 day advantage and that doesnt feel like much of an advantage)

wary plaza
wary plaza
heavy sail
#

another thing, how is the time moving like that? SDVpufferchicksolid

wary plaza
# heavy sail another thing, how is the time moving like that? <:SDVpufferchicksolid:627940482...

https://www.nexusmods.com/stardewvalley/mods/3518

...combined with...

https://www.nexusmods.com/stardewvalley/mods/169

I've configured TimeSpeed to make "10 minutes feel like 30 seconds" which gives me 1-hour IRL for a 6am - 2am in-game day.

outer turret
unreal stratus
#

@wary plaza did you lower the profit margin to make it balanced?

wary plaza
muted pagoda
#

welcome to buying parsnip seeds for 5g and selling parsnips for 6g :p

muted pagoda
#

it also just dawned on me how I should have fixed upgraded kegs/jars, just make the crfating recipe xjars or xkegs :p

wary plaza
muted pagoda
#

that is, unless you cant use bigcraftables as a recipe item, ponder

#

upgraded jars/kegs use some variation of the vanilla recipe x10 etc for their recipe, this falls flat if you have something changing the vanilla recipe

wary plaza
#

Also the Boarding House 2nd floor minimap thinks I'm in the desert? SDVpufferthink

muted pagoda
#

ie, harder crafting makes jars cost hardwood and resin, the upgraded jars, still only cost 50 wood etc

wary plaza
#

Hmm...data layers is not giving me the full list of usable commands in the console windows? Or are the only commands I can use are data-layers help and data-layers export?

neat plaza
#

anyone got a mod that shows your coordinates?

unreal stratus
#

@neat plaza debug ppp in smapi console

neat plaza
#

ok ty

fading shell
wary plaza
outer turret
#

That's a ja shuffle

#

Or you have mods that replace the tilesheet files

wary plaza
#

This is a new save by the way so I'm going to guess it's the latter

#

No crashes or freezes at all though! ๐Ÿ˜„

outer turret
#

Yeh. I'd look for recolors and retextures. You could do a patch summary to see what a patching craftables etc

#

Havent used xnb replaces at all?

wary plaza
#

I've exited the game to apply these manifest.json hotfixes you mentioned earlier by the way

wary plaza
outer turret
#

Where you put .xnb files into your content folder instead of the mods folder.

#

And override the original.

wary plaza
#

ah okay. Yeah no everything I've installed were non-xnb mods

outer turret
#

Right patch summary then

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
wary plaza
#

okay cool. I'll run that after I fix these manifest.json files and see if the Pelican Town map can maybe correct itself ๐Ÿ™‚

outer turret
#

In guessing you want to see if anyone is loading springObjects or Craftables.

wary plaza
#

I guess I need to add this false SVE dependancy to all of these manifest.json files?

outer turret
#

Only the cp ones so CP East scarpe and CP juliet and Jessie

#

You'll see theres a bunch in East Scarpe already.

#

I didnt do SVE cos it originally loaded not edited.

#

Also if you download it fresh now it will already be added for you.

muted pagoda
#

mrm, can't convince ja to use bigcraftables as a recipe, boo.

wary plaza
#

oh you already made the edits for me for both ES and Juliet's?

outer turret
#

I havent changed Juliets so if its already in there I don't know what the problem is. Maybe it needs to be config changed.

#

Let me check the code.

#

Okay it looks right I'll need to test it in my game tomorrow.

wary plaza
#

So I think I just found a small work around...I moved all of the "OhoDavi's StardewValley Anime" portraits into my ..\Portraiture\Portraits\ folder while keeping the [CP] Seasonal Villager Outfits portraits in my ..\Mods\ folder ๐Ÿ™‚

onyx jackal
brisk timber
onyx jackal
#

Should I just try and reinstall SMAPI?

muted pagoda
#

making the recipe for a ja bigcraftable to be crafted by both a vanilla and other ja bigcraftable

#

basically, making upgraded preserve jars require some amount of regular preserve jars and the lower upgraded preserve jar

brisk timber
#

Do you know how to put the ja object in as a token?

teal imp
#

Is Automate mod compatible with Mega Storage mod ?

brisk timber
#

Should be

#

My storage mod using the same framework does at lesst

muted pagoda
#

wasn't sure I needed to in that spot since I'm editing the ja definition, not trying to edit it after the fact with cp

brisk timber
#

Let me get some caffeine in me real quick

muted pagoda
#

and the few token variations I tried just gave me a 'I dont know what {{spaceblalblah} is anyway, heh

brisk timber
#

Can you either put the file in a pastebin or drop a sample of what you're doing in here?

muted pagoda
#
    "Description": "Turns 25 vegetables into 25 pickles and 25 fruit into 25 jam.",
    "Price": 1,
    "ProvidesLight": false,
    "ReserveNextIndex": true,
    "Recipe":
    {
        "ResultCount": 1,
        "Ingredients": [
        {
            "Object": 15,
            "Count": 5,
        },
        {
            "Object": "{{spacechase0.JsonAssets/ObjectId:Preserves Jar - Copper}}",
            "Count":2,
#

something like that

brisk timber
#

and smapi is spitting out that it has no idea what that is?

muted pagoda
#

the token, yeah

brisk timber
#

"{{spacechase0.jsonAssets/ObjectId:Green Peas}}"

#

looks like you have it right

muted pagoda
#

probably because bigcraftables arent likely objects and are in another table

brisk timber
#

gimme a sec, I think I know where to look for this

muted pagoda
#

I looked in a half dozen other ja mods and couldnt quite find something using bigcraftables this way, hehe

brisk timber
#

yeah I'm having trouble doing the same thing

#

I can't find any recipes using anything other than vanilla resources

muted pagoda
#

the recipes I saw just refered to objects by name string

brisk timber
#

and I'm assuming you've done "Preserves Jar - Copper"

muted pagoda
#

yep, unsure if I have to change it to be something other than "Object":, could not find anything that worked

brisk timber
#

you might have to go bug the people upstairs

muted pagoda
#

mhm

brisk timber
#

lemme know what you figure out, cause I'm really curious

#

if that's impossible to do it'd be nice to know ahead of time before I get any ideas trying to use them

muted pagoda
#

yeah, I had this idea dawn on me in an attempt to 'balance' these jars/kegs re:vanilla kegs/jars recipes being made harder

#

its also quite possible you cant use bigcraftables in crafting recipes in general, I dont think I've ever seen it done, other than..sprinklers, which now that I really ponder it, probably arent bigcraftables:p

brisk timber
#

yeah linesprinklers was the reason I assumed it was possible

terse cargo
#

Ello! Just asking if either SVE or Ridgeside have hospital maps? It says here pytk and content patcher are trying to load them, and I should delete one, but I don't know if it's from a mod or in the pytk / content patcher itself. I'm afraid of touching anything so I decided to ask first! Thanks!

muted pagoda
#

neither of those conflict, no

#

you probably have another npc mod that wants to live in the hospital that wants to rewrite that map

brisk timber
#

hospital? is that harvey's clinic?

muted pagoda
#

I would assume so

brisk timber
#

guess it has to be

ashen elbow
#

yeah it's the clinic

muted pagoda
#

probably an old npc mod that's being naughty in trying to 'load' the map

terse cargo
#

Hmmm, thanks guys!

muted pagoda
#

and yeah, even just trying to make it craftable with 10 vanilla preserve jars.. has it ignore the recipe entirely, ah well

brisk timber
#

Can you sell/ship bigcraftables? I dont think I've ever tried

#

If so you i guess just sell the old ones and add 5 copper to the recipe. Although I'm with you in wanting a nice progression like that

mortal adder
#

is anyone else having trouble downloading from nexus?

brisk timber
#

@muted pagoda I went ahead and bugged the modders anyway

wary plaza
brisk timber
#

Nexus and the SDV wiki have both been funky lately

muted pagoda
#

high traffic for like a month after an update

#

also like.. holidays

wary plaza
#

Yeah the Nexus download button doesnโ€™t seem to be working at all ๐Ÿ˜•

ashen elbow
#

im not having any nexus issues

wary plaza
#

Well, trying to download via CDN isnโ€™t working

brisk timber
#

I've had my account force logged out in vortex a lot lately, but that could be my trash ISP's fault

mortal adder
#

I'm having the same issues as you, @wary plaza

brisk timber
#

What about replacing ObjectId in the token with BigCraftableId?

#

Since they're not normal Objects

muted pagoda
#

ah yeah, I forgot to set the recipe to isdefault, now I see, 25 of vanilla id 15 (preserve jar) gives me a recipe of 25 ErrorItem

brisk timber
#

not sure if that's a thing, but maybe?

muted pagoda
#

nope, pretty its just a flat limitation on bigcraftables, ah well, hehe

wary plaza
#

Hey Kyrinia, what's your opinion on this mod? https://www.nexusmods.com/stardewvalley/mods/7315

muted pagoda
#

was an interesting idea, didnt think much of how it was implemented though.

wary plaza
#

It looks like a sort of fun shipping crate minigame

native grail
#

does anyone know how to make my game go a day back

wide arch
#

I thought you two slept sometime

muted pagoda
#

its akward because chest anywhere makes the shipping bin open like a chest, so he made it a button in the inventory screen, which still just felt fiddly

native grail
#

I want from 1st of Spring to go to 28th of winter

wary plaza
#

lol

wide arch
#

Hmph. Sleep is so I don't become a walking shark on folks.

wary plaza
#

Nexus CDN download server seems to be back up now btw

wide arch
#

that makes me slightly neverous that stuff goes down while I"m sleepin'

brisk timber
#

as long as you haven't saved after the 1st

native grail
#

I have not

#

but even the backup starts at Spring 1st

wide arch
#

trying to do a bit of homework while I"m wide awake

terse cargo
wide arch
#

I have a question. How do you tell Steam to add more memory?

brisk timber
wide arch
#

stardew. The game briefly hangs up while loading a file or going to load screen

brisk timber
#

are you running big mods like SVE?

#

or just a lot of mods in general?

wide arch
#

94 mods.

brisk timber
ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

terse cargo
#

I was playing last night before updating this morning, and I planted them.

muted pagoda
brisk timber
#

!log can you also post one of these?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

huh. there doesnt seem to be any errors in the log..

brisk timber
#

a reasonable cost

#

no I think what they're seeing is just general mod delays

muted pagoda
#

yeah, its a literal 100x markup of the sve crafted one

#

downside to using giant ones like that is it 'requires' 100 fruit to do..anything

#

but, that's the exchange for not having 100 kegs waddling :p

brisk timber
#

aren't you using one of the seed remover mods too?

muted pagoda
#

yeah

#

though I have lots and lots of grapes now, from seedmachining

terse cargo
fossil heron
#

Is there an updated always on server for 1.5?

wary plaza
# fossil heron Is there an updated always on server for 1.5?
#

Link to the mod as well as the unofficial update for it to work with 1.5

fossil heron
#

thanks

brisk timber
brisk timber
#

what's crashing is your multi yield harvesting, but since it doesn't point me at a specific reason, this is where I'm leaning

#
19:52:41    ERROR    SMAPI          - 6480's Bonster's Mods Retextures-4435-1-0-0-1567413378\Bonster Fruit & Veg because it's an empty folder.
19:52:41    ERROR    SMAPI          - 6480's Bonster's Mods Retextures-4435-1-0-0-1567413378\Bonster Trees because it's an empty folder.```
#

you also have this, not sure if that's just a retexture or if you did try to install bonster's crops and they just didn't install correctly

terse cargo
#

okie okie I will reinstall bonster's and see if that works

#

thanks!

royal arrow
humble folio
muted pagoda
#

that's the equivilent of 100 jars

#

and yeah, the name is more of 'tier' than specifically being made out of it,

fading shell
# muted pagoda

i love your seasonal scarecrows. i want them but i can't bare to part with the sailor senshi SDVpufferchickcry

muted pagoda
#

goes well with my completely random planting of things:p hehe

wary plaza
#

๐Ÿ˜†

royal arrow
#

Ye I have the Animated Junimo Scarecrows, which steal my heart.
But for the rarecrows I have one of the mods that turns them into beautiful owls. The owls don't really go with the bouncy junimos >_>

#

I also don't have enough crops to need more than one scarecrow, because making it past summer is a miracle now ๐Ÿ™ˆ

muted pagoda
#

yeah, that last ss is summer 9, farthest I've gotten in a while, and haphazard from only using mixed seeds

fading shell
muted pagoda
#

I did collect alot of grape seeds to actually make something..normal if I make it to y2

royal arrow
#

I also have super cute JA scarecrows from Yoseiri (thank you Para for the port!) that I also never use SDVpufferchickcry

wary plaza
#

So I'm reinstalling NPC Map Locations and I'm trying to remember if there are any map files for mods I may have missed/forgotten about?

fading shell
#

senshi and owls are house decorations, though XD the junimo would be my active scarecrow if i didn't give my cat the ability to deal with crows

muted pagoda
#

think that's it, though Trent said the other day he was looking into why the boarding npcs werent showing up

royal arrow
muted pagoda
#

there is also one for rsv

royal arrow
#

Also which one is the Addon for?

#

WAIT

#

NVM

wary plaza
#

Before I deleted NPC Map Locations, Boarding House and ES had the minimap show up as the Desert in certain locations.

royal arrow
#

I see what I did there

#

I think you need the one that says for SVE alpha, but not the one that is just NPC Map Locations alpha

#

(lemme go get my coffee rooC1)

wary plaza
#

yeah Iโ€™m about to go get coffee myself right now. Iโ€™ll be back in a but, lol

heavy sail
#

So Iโ€™m probably gonna start updating my pre 1.5 mods- I keep on downloading new mods when I havenโ€™t even played the game for a month SDVpuffersquee

royal arrow
#

Lol oh no

#

I saw the number of mods I could update yesterday was 87 :O

#

(out of 452 hehe) So we're getting there

heavy sail
#

that 230 updates of mine turned into 301 SDVpufferchicksweatsip

royal arrow
#

That is cause for celebration lol

minor saddle
#

No config file is generated in the correct file path for Stardew Valley Expanded. Any help?

jagged fox
#

How do y'all mass update?

royal arrow
#

Just dedicate one whole Saturday afternoon Saturday to it

heavy sail
#

i already have half of the update zips installed, so this shouldnโ€™t take that long-

royal arrow
royal tundra
#

I open the game, wait at the main menu, copy the list off SMAPI, and go ona downloading spree XD

royal arrow
jagged fox
#

Why doesnt ConcernedApe just implement the steam workshop instead?

#

It would make much more sense

royal arrow
heavy sail
#

A big factor in how I have so many mods is combining mods without actually combining them-

rare cipher
#

hey is there someone that can help me with mapping ? ๐Ÿ˜„

muted pagoda
#

I was actually semi smart this time and hit the track button as I downloaded anything new I was updating :p

royal arrow
native dragonBOT
#

@rare cipher Feel free to ask your question or describe your issue here, and someone will help if they can :)

minor saddle
#

@royal arrow Yes I did, but I'm 90% sure I accidentally messed with the content.json file which is causing it to not work, so I'm gonna just redownload it real quick.

heavy sail
#

i tweaked and edited so many parts of it to the point I still havenโ€™t even tried updating from 2.1.15

muted pagoda
#

learn the joys of something like winmerge

royal tundra
#

<Me> *goes to update mods*
<Me> *ends up also downloading even more mods*

heavy sail
rare cipher
#

i have downloadet the modest map standart farm but i dont like the fances next to the farmhouse is there a way to remove it ? i tryed it with tiled map editor but idk how xD can someone help me ? ๐Ÿ˜„

royal arrow
jagged fox
#

i cant be bothered to update my mods every time i play lol

heavy sail
muted pagoda
#

track list also gives you a little orange 'updated' blurb over the icon if there's a file newer than the last you downloaded

royal tundra
royal arrow
royal arrow
royal arrow
minor saddle
#

Ye, problem was the content.json. Thanks for being available though!

royal arrow
#

You're welcome! SDVpuffersmile

wide arch
#

-pulls in 10k of fish for waiting- not bad.

native grail
#

Found it

fading shell
native grail
#

Is is possible RSV interferes with the More New Fish mod?

fading shell
#

i don't think so >.> why do you ask?

native grail
#

Because I haven't been able to catch a Vampire Squid for days. I reported to Trent, he made an update. Now I still can't catch a Vampire Squid but I managed to catch this Jellyfish, even though I couldn't before. In the past, SVE also caused probs to the More New Fish Mod

fading shell
#

(i'll admit that i think sve might, though >.> )

native grail
#

And it's always those "special fishes" that cause issues

fading shell
#

hmm.

native grail
#

I press E?

#

Oh, sorry, I don't know

sly cedar
#

I'm using elles seasonal buildings, does anyone know if you dont want to use a certain texture (for me the obelisks) can you just delete them from the config file? or will this cause issues

royal tundra
#

you can comment them out in the content file

#

deleting in the config file won't do anything

sly cedar
#

would you mind assisting me with this? here is a sample - "Water Obelisk": {"AllowValues": "New, Old, Original, False",
"Default": "Original"},

#

what needs changed here?

ashen elbow
#

change it to false

sly cedar
#

so false in the config instead of what i have currently?

brisk timber
#

feelsgoodman

wary plaza
sly cedar
wide arch
#

And underwater beach/mountain foraging is so nice. I'm almost done with the crab pot without buying a single one.

#

still need shrimp and lobster though

wary plaza
brisk timber
#

trees not growing in winter is a realism vs gameplay thing

#

but if you're trying to set up a tapper farm you can fix the seed thing by putting down paths around trees

wary plaza
#

Yeah Iโ€™m trying to think ahead long term and future proof the balance of my potential mid-game start (or something), you know?

royal arrow
wary plaza
#

True

brisk timber
#

I mean they definitely don't help

#

but I'd be worried about random plots of trees sort of auto-arranging themselves into a grid over time

royal arrow
#

I also use Tree Spread (which prevents trees from dropping seeds on the farm) for this same reason ๐Ÿ™ˆ

wide arch
#

๐Ÿฅฑ๐Ÿ˜‘

#

Cold... tired

#

But at the egg fest day and pulled in a tidy sum for strawberry seeds

wary plaza
heavy sail
#

I might get the creeper explosion one SDVpufferowo

wind plover
#

I finally managed to tweak my cosmetic mods for them all to work just as I wanted :3

#

Ahhh I'm so happy

wary plaza
#

oh? How so? SDVpufferthink

wind plover
#

Honestly? Just tinkering about with the png / content / config files sliiiiightly

#

The most work came from figuring out the trees

wide arch
#

Slightly?

#

The swim and underwater forage is nice.

wind plover
#

Yup - I downloaded Flower Valley, Earthly Recolour and Foliage Redone.

wide arch
#

Ah. I have....eemies recolor thingy

#

Did look at redone foliage.

wind plover
#

What I did was basically just go through the assets to pick out what I like from each, check and see which I can enable / disable from each and then copy/paste the tree .pngs that I like into Flower Valley

jaunty rover
#

ooooh

wide arch
wide arch
jaunty rover
#

no

#

itโ€™s 8:57 and i just woke up

#

am

wide arch
#

You should rest. Iโ€™m back in bed to not freeze to death

jaunty rover
#

i fell asleep at 2 something

wide arch
#

Its almost 6am here

#

Not with sdv, but yes?

royal arrow
royal arrow
#

Like JammyJam said, tweaking the png's, tweaking content files, and the configs lol

jaunty rover
#

oooh

royal arrow
#

In my case I just erased trees and bushes I didn't want from the png's

#

But Foliage Only lets you replace the "static" trees and bushes, so I kept those, and Flower Valley replaces the regular trees and bushes

dire sandal
#

Flower Valley work fine in 1.5?

royal arrow
#

Yup

jaunty rover
#

yep!

wary plaza
#

I think I forgot to check if I added those false loading requirements with RSV, Juliet, and SVE before launching SMAPI just now, lol

heavy sail
#

i somehow turned the quarry into an industrial looking workplace SDVpufferduck

wary plaza
#

Pics or it didnโ€™t happen ๐Ÿ˜œ๐Ÿ˜†

dire sandal
#

I had read in the commentaries on nexus that Flower Valley had tile errors and with Dusty's doghouse...

heavy sail
wary plaza
#

Thatโ€™s not good considering how many of DustBeautyโ€™s mods Iโ€™m using SDVpuffersweats

dire sandal
#

Dusty the dog, not DustBeauty.

wary plaza
#

Oh shit ๐Ÿ˜…๐Ÿคฃ

#

lol

wide arch
wary plaza
#

I love the new portrait of Dusty the dog. Reminds me of the dog main character from the movie โ€œAll Dogs Go To Heavenโ€

wide arch
#

Of Charlie?

wary plaza
#

Yeah

wide arch
#

Maybe I saw official art... dunno

dire sandal
#

I wanted to know if anyone is using the Stardew Foliage Redone recolor with NPC Map Locations?

fading shell
#

my game just took 7 minutes to load. hope i don't have to do any troubleshooting tonight

wary plaza
#

Yes, I am actually

dire sandal
royal arrow
wary plaza
dire sandal
wind plover
wide arch
#

Ok, sleepin time

wary plaza
#

I'm kind of hesitant with how my SFR folder (fourth from the top) is missing a space after the , unlike the other folders which do have a space after the ,

wind plover
wary plaza
#

Not sure if that was a typo when creating the zip file for the mod itself?

teal imp
#

When u install a mod such as Automate, can it run on an ongoing save or do u need a fresh start ?

dire sandal
brisk timber
royal arrow
brisk timber
#

I have no idea what folder that is or what's reading it though

junior fable
#

Hi can anyone help me? I have I think 2 issues one is a content patch error and smapi isnt responding

brisk timber
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire sandal
wary plaza
brisk timber
#

Seems right unless you desperately want to farm mushrooms in the winter

wary plaza
#

Not really, lol

brittle dune
#

Nexus down again =____=

hushed jackal
#

I have to work so idk why I'm coming here but I'm really really curious how many mods y'all use

junior fable
#

Https//smapi.io/log/113b778896584eb4b0c7f061bf16365

hushed jackal
#

dammmmb

brisk timber
#

Had to fix it for mobile lol

#

Hm, still didnt work

brisk timber
junior fable
#

Okay hold on :)

brisk timber
#

I'm at like 340, trying to stay below 400 for no reason other than self control lol

dire sandal
#

Wouah, so much of mods! SDVpufferwow

brisk timber
#

once you start it's really easy to find little things you want to keep tweaking

wary plaza
#

^this

fading shell
#

568

limber saffron
#

yikes an I thought my 64 barebone mods was a lot lol

jaunty rover
#

dunno what iโ€™m at

royal arrow
brisk timber
#

speak of which, I need to get cheetoed

royal arrow
#

At which point, Jack will never play again SDVrip