#archived-modded-support
1 messages Β· Page 744 of 1
Yes, putting it back to 0 had me do normal damage with ALL of the weapons I just tried.
bizzare, wonder what set that attribute (as I have angels and definately do not)
So -- I have no idea what caused that increase in combat modifier ... maybe the "expansive combat" as it is a newer and perhaps untested mod
This is my follow up question then -- do you like Angel's mod?
https://stardewcommunitywiki.com/Modding:Community is this what you were looking for @sweet bloom
βIndex
well, the mines kick my ass with my small steel sword that does 4-8? so.. I guess? heh
Originally I did want to get something to balance out the weapons in combat ... I just was shocked to see that I was doing 3x the amount.
lol
I do literally 1 damage ot the golems in the middle floors, heh
ok I'll try it again. In any case, I now know what to do if I am doing that much damage again.
it is indeed, thank you
no problem
oof, a stack of 10 stardew vineyard grape preserves got me a whole 250g
Iβm guessing it sounds like something nerfed the sell price?
25% profit margin, the game option (the grapes themselves sell for a whole 6g/e)
Oh wow lol π π
makes the whole upgrade your backpack and house at 10k+ loom kind of large :p
lol Kyrinia -- I see a kindred spirit!
though I am getting alot of various grapes from my mixed seeds, guess I get to be a vineyard :p
I play with this setup (and my bf thinks I'm insane):
75% profit margin ... BUT:
Seeds are rare (you can't buy them)
Better mixed seeds (only can plant what you find -- slightly upped the chance of seeds -- 5 --> 7,5%; lowered the probability of getting the good seeds [ancient, coffee])
Better Quality More Crops (to go with the seedmaker)
Looks like Sophia now has some competition on her hands π
now I only need to actually get whatever farming level it requires to actually make kegs.
I've also upped the difficulty of the community center bundles pretty significantly ... it's a constant battle ... but once it starts rolling it feels good.
Hhgngh i wanna play more stardew but i have a mod to work on
lol ok you're doing it way more intense than I am
Out of curiosity, if you're NOT used to playing more than a year ... why do you set it so high?
thats the hard config of the advanced ccb thingy that came out the other day
nice foraging bundle
because I hate myself, clearly.
lol can relate
anyone know what mod can i use to change shirt/pants ? tried get glam but it only changes hair
clothing changed in one of the updates
you have to craft clothes
try using cjb item spawner for clothes
Oh, that's weird. I was wondering what was going on with clothes and why I can never get anything to work.
https://www.nexusmods.com/stardewvalley/mods/4935
Thereβs also this mod too that might help you out with that.
Are JA mods the preferred method for clothes now?
they're the only method
π€·πΌββοΈ
can i get some help my game seems to not like stardew valley expanded it makes the game look like a powerpoint
have you provided a log yet?
you can use customize anywhere
Because it looks like you have not yet...
where can i find the log
!log
@merry flume Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Does anyone know alternative mods for "Reset Terrain Feature"?
I want to use that mod but the author hasn't update it in a long time
isnt one atm
Hey what mod is the one your using for new CCBs. None of the randomizer mods i know of are updated
https://www.nexusmods.com/stardewvalley/mods/7418 this one which relies on the other one
damn you beat me to it, lol
hrm, I need to fix the recipes/costs for the upgraded kegs/jars to use hardwood, which I think then means 4000 for 50 hardwood and 10 oak resin is probably too little
or I could jsut make clint not sell them, that makes more sense
Hey guys - I can't play via SMAPI anymore and don't know why.
Here is the log: https://smapi.io/log/62635824586b49d9aef977d30d14d3ef
( @uncut edge)
Maybe you try to update SMAPI?
update your SMAPI
SMAPI is currently on v3.8.2
does anyone play with extended minecart here? i'm trying to figured out if it's easy to add in additional locations π
Good morning pumpkins
Good morning!
How's the memory management going? Did you get that list cut down to something usable?
i used to, but it's not really compatible with SVE. the locations are kinda preset
also, the minecart menu doesn;t work with a controller
Try manually downloading smapi 3.8.2 and running the installer again
This is a weird issue that's popped up recently and I'm not sure if we've found the cause or a proper solution yet
Thats not highly creepy looking but good mornin'
Definitely looks creepy on mobile π
Creepy on desktop too
can confirm, is creepy
Definitely looks creepy on mobile π
@wary plaza this is more
So realistic
Also, i need help for the mod experience bars
How this "X" and "Y" Works?
Itβs the position of the bar display on your screen.
when I enter the game the bars are in a not so pleasant place
ignore those. go into your game, put the cursor where you want the top left corner of the exp bars, and press ctrl x
They are in the same position as my keyboard, but how can I put it more to the side?
ignore those. go into your game, put the cursor where you want the top left corner of the exp bars, and press ctrl x
@inner scaffold i use mobile
ah. i can;t help you then
Lmao
Is there a mobile equivalent for this keyboard shortcut?
Nop
shift x. oops
Shift don't exist
been a while since i moved them π
Unfortunately you're gonna have to just do trial and error and with a shit load of annoying "Quit to Title" and reloading your save
X is number of pixels from the left. Y is number of pixels from the top
Yeah, i do this three times
X means β position
Y means β position
X is number of pixels from the left. Y is number of pixels from the top
@inner scaffold ohh, understand now
I put 12 for Y and Works, the bars go to the top
And X is 300, If I decrease it it will go to the side, right?
decrease X to move it left, increase X to move it right
Yes. x0y0 should be the very top-left pixel-perfect corner of your actual screen
oh for petes sake, I COULD MOVE THAT IN GAME?!
Do you know why when I click on the Keyboard mod it stays on the screen and only disappears if I click more than once?
GRR
Hi! π
Is there a mod where I can know what an object can be used for?
For example is liked by x, is used for the community center...
Uh, lookupanything,
Hi! π
Is there a mod where I can know what an object can be used for?
For example is liked by x, is used for the community center...
@dire sandal Lookup Anything
Thank you so much! β€οΈ
Do you know why when I click on the Keyboard mod it stays on the screen and only disappears if I click more than once?
@runic cobalt i Just hate the keyboard because of this
Thanks! π
oh shit it's light outside π
Didn't you sleep Peter?

that's even worse than the first thing you sent
lol
nah. least this one doesn;t look like it's trying to kiss me
oi!! @heavy sail!! I just saw you typing! I need to ask you something! π
oh hi! what is it?
https://smapi.io/log/7b13aa87b69b4550a37af11efd812490
How do I fix my OutOfMemory exception errors I'm now getting because of my large mod list?
add moar RAM
I just asked if he had slept and what would it hurt if he hadn't , _,
Itβs the game that needs more memory though, not my laptop. I have 16 GB on my machine, lol
Hee, have something to read. Mildly. https://forums.stardewvalley.net/threads/mildly-modded-story-farm-willas-self-sufficent-farm
it's strange actually. the only time I ever had that issue was while i was developing a mod (but then it started spamming tmxl errors and then the OutOfMemory errors). Maybe it has something to do with certain mods? I know somebody mentioned that mods or the amount of mods can play a key factor in that error
this is so promising https://www.nexusmods.com/stardewvalley/mods/7530?tab=description
Is there any config I can do to make SMAPI's console window pop on my second monitor instead of primary?
But why though? lol
doesn't matter. add moar. win10 can take up to 48GB
imagine a 2x2 cauldron to cook potions
we can potentially grab that cauldron from the wizard and transform in a machine
What size are big craftables right now then?
1x2 i think
they are all 1x2
okay yeah that would definitely be cool then
Itβll totally opening up a huge number of graphical possibilities for big craftables now π€―
imagine one of those bad boys in your farm, making potions
π€©π§π»ββοΈ
what is the glitch?
Visual.
The blue flowers to the left overlapping the yellow flowers
Guen's medevial buildings with the replaced ship bin, with just flowers.
huh. and here i thought it was the left side hinge looking misaligned
I can try without anything on it
Oh damn that too! LOL
maybe is the place in the farm that might be clipping with the grass
?
and now you can't unsee it
Never mind. Was trying to make a joke and it felt flat, lol
So who is making the cauldron mod? My witchy cottagecore aesthetic needs this.
Hm. it appears when the box animates just slightly, it shifts over by few pixels.
there's already a cauldron craftable: https://www.nexusmods.com/stardewvalley/mods/7312 now to make it bigger XD
Is it possible to create a big craftable that visually takes up a 2x2 tile space even though itβs really just 1x2?
OMG slams the download button
I have no idea.
my game has been decent re:memory since I cut to 520, I only had one crash the day of egg fest when I should of known I should've restarted before going :p
btw, is there a way to reload maps if they've crashed?
downloads another mod
heh
they exist, go to a soup kitchen :p
my farm is a void outside of water and crops. and town is a void outside of the lake. no other maps are affected >.>
I might plant some moss in it.
or any of the places that cook hundreds of 'meals' at once
i can probably make a patch for that, but i'm not sure this mod is supporting animations right now
I mean a cast iron one that weighs a bazillion pounds.
something with more giant crops.. does not agree with rice shoots.
Cast Iron Potjie Pots Cast Iron Kettle, Bean pots Cast Iron Kettles for indoor-outdoor cooking. Camping, oven, or stove. The Wire handles ARE NOT flimsy. I have many kettles I have collected for 20 years and these are regular/ standard / STURDY wires that are trusty to hang the kettles over on an
Neeeeeeed
Sorry I will stop going off topic now.
ok so maybe it was a bad decision for me to alt + tab out of the game to check on discord π₯Έ now my farm is a void 
Your cauliflower...
Wat
ey, that happened to me XD and town is a void
Whatever they are...they decided to become cauli shoots instead, lol
any way to reload the maps?
Maybe try a patch summary? @muted pagoda
thatβs rice shoots?

!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
funny part, when they're ready to harvest.. they become normal looking
You havent used any xnb nods have you? Into the content file.
not that i know of- i just reload the game
well damn, but i expected that. worth a shot to ask though
Looks like I had a mod conflict; one that added a new foraging map and then I had already replaced the foraging map.
does this currently work
?
i haven't gotten around to making the cauldron/potions yet, but smapi's not yelling at me, and the mod page only says the furniture pack doesn't work, but the cauldron pack should
it does require CCS which is barely functional
just spawned a cauldron and the ingredients to make the first potion: it works fine.
ccs doesn't have any problems for me
does your inbuilt kitchen work as it should?
i only have the vanilla stove, and yes it does work. it has the weird transparency glitch, but that's only visual.
i use only the external/buyable kitchen station pack; i didn't even download the inbuilt kitchen station pack.
but does your inbuilt work properly?
if by inbuilt you mean base game kitchen station: yes
how do i get more slots with the love of cooking mod ? i have only one ingredient slot available and i need two :/
upgrade pan at clint
oh ok thanks
it works like the trashcan you always 'have' it on you
i think iβve had enough time away from modding since 1.5 came out. iβm gonna start updating and download more mods 
https://forums.nexusmods.com/index.php?showtopic=5468172/#entry88866118
So not gonna lie...I feel pretty accomplished at myself for figuring this out π
hello! me again, um, just want to ask if anyone is familiar with this mod or is it a cheat? idk what it does or where it came from
What's the mod?
that looks like the tilegrid from datalayers
idk why i can access it though
oh and also there's this time i pressed o then i and it opens like an inventory that shows stuff as if im playing on creative
If not that, then it's definitely the Automate's grid overlay from pressing the (default) U key.
is it a bug or something? should i be concerned?
that's cjb which is definately 'cheating' and opens with o yes.
is it required to have by some mods? :0
itemspawner is not, no, unless you need to fix a bugged item or similar
oh good, a spoopy valley itembag dropped, thanks for very little game.
Wait really? Because I haven't changed the default keys (P and I, respectively) for both CJB Cheat Menu and CJB Item Spawner... 
thank you!
The only mod that I'm currently using that even uses the O key by default would be the "Animal Sitter" mod and all that does is deduct gold from the player to perform a bunch of automated animal related tasks.
heh
(the deducting of gold is optional, hehe)
(you can also specify an NPC to be the one doing the tasks. I used to give the job to Kent to give him something to do)
(yup! π)
||that's also a vanilla thing now technically||
(all that does is display whatever name you input in the config.json)
(and some dialogue)
though you need the mod that makes it possible with the community center route.
and the auto-grabber mod to make it work in coops.
or animal sitter to do everything in one, and better than ||the auto-petter||
Would the Deluxe Auto-Grabber mod break the Automate mod by grabbing stuff from machines before the Automate mod can move it to an adjacent chest?
doesn't auto-grabber only affect forage and other items that are in the floor?
idk about that, but i do know the mod broke something in the 1.5 update. like, the mod worked too well in 1.5
yeah, it works really well. grabbing stuff from the new areas that i haven't unlocked yet
i had to put two chests adjacent to it because it grabs too much lol
that would still only affect items in the ground, just globally
I've never used it yet but the config.json for the Deluxe Grabber seems to be able to pick up more than just stuff on the ground, no?
everything except global forage is restricted by GrabberRange
it doesn't pull from machines
yeah I just realized that looking at the config for it, lol
I think I would probably still want the global setting turned off though. Feels a bit too broken with it enabled, no?
Like the item collection rate would seem much faster than you could keep up with?
depends on how much the machine costs, legitmiately
25k, and requires Farming level 10
the akward part is I would consider the global part worth more than that, but buying extra to do crap like animal produce not so much
and if you prestige to drop your level back to 1, Marnie stops selling it until you're level 10 again
well its up to u honestly
hehe true
Hello! New to SDV server. Was wondering if I might be able to get some help with an error that seems to be occurring between SVE and TMXLoader, though according to the log, its the TMXLoader and SMAPI that's causing issues.
https://smapi.io/log/ea85ae32a361443a9f033a1e866d4d61
Thank you in advance to any kind soul who's willing to have a look!
omg. you have got to be joking. I remember downloading it. I must have deleted it accidentally... Thank you so much! i'll try that!
hey lovely people of stardew valley
me got question, does seasonal villager outfit mod work together with the slightly cuter sprites
so the portraits are changing
but not the sprites
tho im getting no errors or no mention of it
there's a cuter sprites seasonal version you use instead of baseline svo
anyways that means both of those mods arent compatible together?
nope it isnt
thanks
svo replaces both sprites and portraits.
there's a 'cuter sprites' version of svo
you pick one
or download the seasonal version of cuter sprites, which does much the same thing
and what about the slightly cuter sprites mod for SVE?
is there any seasonal outfit mod for SVE? i dont think so
damn, thank you i'll switch to these then
it works
This-is-totally-not-a-cauldron
would it be okay to change those mods? in a midsave?
portraits?yes
sprites?
yes, they dont matter
oh thank you so much
https://www.nexusmods.com/stardewvalley/mods/2449
https://www.nexusmods.com/stardewvalley/mods/5975/
What do you all think is the better looking version though?
who is this
These two? Or the "Slightly Cuter Aesthetic" version?
I use the former personally
That's an SVE npc
which one?
hurray managed to get thru flower dance without a crash π
i use SVO, i think its superior, it adds a lot of personality to the NPC's, and its really cute, every season is like a surprise
is like, look at x with his seasonal clothing, that's cool
I use that cutter Seasonal Outfits mod, its pretty good
they're basically the same with some minor changes to the sprites, no?
I only wish for the avatar replacement
SVO seems like every season the clothing stands out
as far as I remember when I picked them out the cuter sprites are basically only slight changes to the sprite to not be bowlegged and such
yep
basically combined the slightly cuter sprites mod into SVO and you get the cuter seasonal outfit mod
thats what i got out of everything
oh good, and I wake up to Lewis telling me I'm a terrible farmer, thanks game
damn
why, what'd you do?
pretty sure its just an sve event to remind you that andy exists
That's Camilla from SVE. Never met her before though so I don't even know where she lives or anything.
hey, is there a version of Cuter Seasonal Outfits that accommodates Slightly Hotter Pam?
somehow this still isn't working for me π
new log?
and the HotPam portrait?
Cuter Seasonal Outfits does change the avatars slightly from what I read when I installed it. So probably not compatible with other avatar mods.
on it.
any other portrait mod means you need to edit svo to stop it from changing the portrait, not a big deal if you're comfortable with that, its otherwise not possible
I have a feeling i'm just messing with too many mods though, but it would be nice if it could be fixed.
that'a relatively small list
guess i'll stick with basic slightly cuter sprites + slightly hotter Pam + HotPam
surely that wasn't in response to me? D: I clearly have not been in the SDV community and have been living under a geode.
yes it was, your list is relatively small.
i-
hahaha omg well i learn something new every day. glad i'm not as nuts as my brother thinks i am
how many mods was thay
85 and 83 content packs, according to the log
and.. you have standalone versions of customnpc fixes and ppja:morefood
customnpc being the big one which makes sve not load
- More Food: A Collection of Recipes for JsonAssets because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\PPJA\More Recipes-1670-1-9-13-1609522010\[PPJA] More Recipes\[JA] More Recipes (Fruits and Veggies), Mods\PPJA\PPJA Mega Pack-1935-NA-1608588583\[PPJA] More Recipes\[JA] More Recipes (Fruits and Veggies).
holy-
you have both mega pack and the standalones installed
gdi
delete megapack
Good morning, why am I alive so early
gotcha
also - Custom NPC Fixes because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\General\1.3.36-CustomNPCFixes-1.2.0.zip-3849-1-2-0-1567564441\CustomNPCFixes, Mods\SVE\CustomNPCFixes.
sve ships npcfixes so delete the mod folder one
Jeez, I don't play for one day and like eight mods need updating, lol
oh hey, I'm up to 56/71 greeted by spring 25 :p
...Kyrinia, the first step to solving your problem is admitting you have one.
XD
I can't seem to find a mod folder copy of custom NPC fixes or the standalone json assets... odd. wonder if it was in another mod folder i downloaded
I also have a single upgraded tool, copper axe, to show for the entire season :p
ppja/ppja megapack, and general/122321423custonnpcfixes, it says on those links
ah i got it!
who likes boxes
you gem you.
What exactly am I looking at? lol
after deleting the PPJA megapack though, i'm slightly concerned that I can't find the standalone duplicates i'm supposed to have. will do a search first
I used fury's API for adding storage to make new containers
if you delete the megapack you wont want to deltete the standalones
sick of only having chests
Ah so you made non-chest storage. Neat π
(the megapack also gets updates less often, so in general doing the seperates is 'better')
You should see if you can make a βwine rackβ storage item next π
there u go, working big cauldron
It's a really simple process, so I can add pretty much anything
only big limitation right now is that they can't be bigger than that locker
is it still limited to showing 3 rows though?
(because they have to fit in the original vanilla chest sprite)
no, the locker has six
visible, or 'mousewheel to find rows that arent really there'?
that was the main limitation I didnt like about megastorage
the UI still only shows three rows at a time if that's what you're asking
but I think fury did update it so controllers will work now
OHMYGOD ITS WORKING THANK YOU β€οΈ
yeah, thats what I meant, ah well
and there's at least a visible arrow so you know there are more rows
oh my god
I'm pretty sure at one point I didn't add the config to one of them
megastorage is crazy buggy unfortunately
and it was just a piece of furniture
hmm nod, guess it's still dragging along with regular chests for me then
probably not rotatable, but still
we need a update to chestex
oo could you send me a link
i wanna try it out xD
working on uploading it now
can i suggest barrels aswell?
I wanted to do barrels, but I was worried they'd get confused with casks
what issues is megastorage still having?
last thing i remember was a bug where if u picked up the chests, they would delete all the items
he may have fixed that by preventing you from picking up chests with contents
they were unbreakable a few minutes ago until I emptied them
i mean with carry chests mod
thanks for the heads up. I'll add a warning that they may not be compatible
what method are u using to add those storages? we may be able to use bigger craftables to add even crazier storages
I'm using the framework that megastorage is built on
it's honestly amazing, I copy an old config, change like 10 lines and add the images
and done
are you using that framework only for the extra space or for everything?
I don't know what you mean
the last update or 2 back megastorage split into an api Extended storage with a contentpack megastorage
nevermind i think u answered in the previous message
which largely means you can make any storage of any internal size by providing it a sprite
but yeah, like Kyrinia said, Mega Storage and Expanded Storage are separate mods, ES is the framework and MS is one mod using the framework
yeah, the sprites are the only real work
when are u uploading that Jack? i want to give it a try to add bigger stuff
as soon as I stop talking lmao
hehe
lol, i'm pumped for this honestly, imagine storaging your drinks inside a freaking joja machine
any idea how big that sprite is? they can't be bigger than 16x32 (1x2)
And it costs gold take them out
that looks like a 2x3
SexyNat has a mod that lets you make much bigger stuff
that is a 2x3
well its not my mod, its spacechase's
right but all ES does as far as I know is some sneaky magic to replace the chest texture. if it's bigger than that I can't use ES to replace anything
So I just checked on Climates of Ferngill and saw Sakorona's update comment.
i just made a mod using that framework
And I love how all but one of the comments are supportive and encouraging them to update at their own pace.
you could squish it down, but I dunno how it would look, especially with text on it
And then you always have that one that's just...
what framework?
"when is it coming out?"
Bigger Craftables
oh yeah I saw space fooling with that in the other channel
its what i used for this
wait are all vanilla craftables normally limited to 1x2?
yes
bigcraftables are always 1x2 yes
I guess I never stopped to think about it
we can probably use that framework to add any size of storage sprite
that is why i'm curious to check the code
yeah maybe I can talk fury into adding support into ES
because I'd love full bookshelves and racks and whatnot
ping me when u upload that if possible, i'm hyped
will do, should be just a minute after I finish the 10,000 steps required for a nexus upload
someone remind me to add the nexus id to my manifest after I do upload it. both of my mods are missing that and I want smapi to alert people when they're updated
i haven't used mods in years. i'm trying to understand how to use a specific one involving modifying a player but i'm not quite sure i'm following the vague directions given? they offered .png files in the mod, though i thought the game used .xnb?
what does this error mean? https://gyazo.com/15749a652d73cc7651fad440fd7420a7
it looks like extended storage specifically has config options for carrychest now
huh, just ran one more test and it looks like you can pick up the chests anyway with an empty hand
and I don't have carry chests installed
ah, it might be an internal carry then, but I see a config option on their nexus page about it
neato
it means sundrop wont work in 3.8.2 I would guess
sundrop is not currently working yes
the base game uses xnb, but modders have long ago moved away from directly fiddling with them
except a small few who are destined to be ostriches in their next life
im using spami 3.8.1, haven't updated yet
yeah, i was referring to that behavior with that mod installed
need a full log then
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
and extended storage has gotten several bugfix updates so odds are something so gamebreaking got fixed? hehe
think I'll give it a try again when the magic chests disabled, the whole infinite thing seems a bit eh to me
yeah fury has been on top of updates
think this is it https://smapi.io/log/01b0cc134cb34727801169b6a2117bdd
I also don't use mega storage because a) I don't want infinite, and b) it sketches me out
ping me if you run into issues, I'll brb
well you're missing ftm, so ifr isnt working
ill install that but you wanted the log bc of sundrop
from reading, this is an intentional 'bug'
sundrop is incredibly alpha and the busstop was removed and requires you to warp there via console
So how come some of these cooked food stuff restores stamina in like the 600-700 range when you barely have 300 stamina?
because why not?
also, there are several mods that can boost stamina
as well san stardrops from vanilla
Was it Love of Cooking that has a few foods that give leftovers?
ah you're right, I forgot about those stardrop items
I'm up to.. +12? I think from eating different things with spiceoflife
Like you eat a cake, get full stamina, and get half a cake back
probably, havent actually managed to cook anything yet
I thought about enabling that option but I didnt know how balanced it was
how do you warp there?
Is it just one for each new item you eat or something?
Are you using any mods that increase health and/or stamina in a balanced manner?
So I've just discovered another convenience of the Mobile Phone
there's 2 parts to spiceoflife, 1 gives you a bonus +3 max sta for each like, 5 items you eat that's new to you, as well as making stuff you eat more than once within 10 eats give back less
I lost basically an entire day, including some heart events, to an accidental misclick that closed my window. But I can check if I've seen the events with the Reminisce option :D
Oh @sweet bloom it's up
It worked, ty!
I dont have anything for hp, not sure I've seen any that's particularly balanced
you have to use the smapi debug console, Pillow
yes but like what command
Ok so that statusreasondetails error is fixed by manually reinstalling smapi 3.8.2
In case more people come in with it
What do you use for mods? Manual installation or a mod manager?
thanks, i will be checking that right now
But you have to do it with the bat-installer not full manually...
debug warp SundropPromenade, I think
well maybe i am talking about the description in the README where you have to extract the .dat etc
and I use moddrop
@neat plaza you can also try adding the warps from this to your cjb https://www.nexusmods.com/stardewvalley/mods/5753
ok ty
I download my mods manually. I dont see a problem with it.
Well guys now I can't use Expanded and IF2R anymore. Would be rly nice if smn takes a look on it:
https://smapi.io/log/59f1cd60a95d4e7d85d53fa180e8a60e
many of those are likely as not won't work since its been a while, but if you rip just the sundrop warp and add it to your current warps that would work
reinstall sve and ifr2 manually.
well... π ok. again i will
as you are missing most of it
yo @brisk timber why do u have 18 equal pngs for each item?
It's expecting animations in each of those, and afaik I have to fill the frames
Helloo
I may be able to replace them with empty transparencies, waiting for fury to come online to bug them about a few things
ok
Look, Experience Bars Worked!
Someone likes to catch fish lol
I put 100 on X and 12 on Y
ooo it worked thanks @muted pagoda !
Someone likes to catch fish lol
@brisk timber the best farm to get money
I need one more level for put 50% of buff when i sell the fish
ποΈπποΈ
All those levels and still on the first house. I dunno how you live without a kitchen
I don't miss her
I never actually used it, even though the house was at the maximum level
I think just to make sashimi for Sebastian (my husband cof)
π³
I actually never cooked before, but now with a bunch of cooking and food mods it feels worth it
But now I will need the kitchen and the mill because of the community center
Ty I had to load it from Nexusmods now it works.. enough at least (will ignore all yellow warnings haha) Thank you!
Look @brisk timber
oh no....what happened to MUM?
means the wiki is having problems, probably
that just shows you whatever smapi tells it
Hello π
It worked
I saw from earlier! Congrats!
The experience bars
π
I put a mod that adds 100 more levels of each skill
It will take me centuries to complete
I thought about adding that mod. Not sure how broken it'll make the game though, lol
not very, its still very slow going
I have 19 thousand, what do I do with the money? I already have a chicken coop, two chickens and a silo. And my backpack is at the maximum level
especially with the prestige mod too? How will the Lv5 and Lv10 professions work with a level cap of 100?
usually combine it with prestiege to buy extra skills
I think I will buy the fishing rod and improve my home?
That's the "Painless Prestige Mode" option then, right?
you dont really use that combined with extender
Get a barn if you can. That way you can then start adding cows to your farm!
with painless you basically just 'get' a prestiage point every time you get enough xp to have gone from 1-10
remember to save some money for seeds!
i'm loving the winter grass mod
Ah, Cai, I have 300 blueberry seeds planted and one of Ancient Fruit. I think I can get the money back there
Hot damn...5mil gold?! π¨
:0 op
wow that area looks amazing
thanks
How you farm five millions of Gold?
I want the money for build a Barn
Did you see that new Hardcore mod? Changes everything in the game!
I didn't have the courage to use it but it looks really cool
Which fireplace recolor should I use to replace the one the townInterior map uses?
I can pick up to 5 fireplaces total btw. Check out my comment here on the mod's "Posts" tab: https://www.nexusmods.com/stardewvalley/mods/1024?tab=posts
the only one I don't like is the "Sugar" design. That's the white fireplace in the upper right.
same
@brisk timber some bad news, i don't think its possible to use bigger craftables with expanded storage at the moment
it seems that the animations and the size is baked in ES code
In a kind of progression sense, I think the "Iced Coffee" is the best for the Brick Fireplace, "Hot Milk" for the Stone Fireplace, and then "Rice Pudding" for the Iridium Fireplace (because of the fancier rounded corners).
even if i set ReserveNextIndex to false, it still forces a animation into the locker
That leaves the "Licorice" for the Stove Fireplace and the "Cream Cheese" for the Monster Fireplace?
and even if the sprite itself can be altered to look bigger, the intractable area of the chest is still reserved to the 1x2
that's rather annoying
hi, how can put sprinklers on my beach farm?
when i tried to force disable animation for the locker i ended up with this
it just swapped the locker to a aquarium animation
ouch, lol
@stable relic https://www.nexusmods.com/stardewvalley/mods/7319
@stable relic do you have SMAPI?
||lots of iridium star cheese, goat cheese, ancient fruit wine from casks with final house upgrade ||
nope, what is that? π
Anyone else here having a very hard time getting anything from the Stardew Wiki to load for them?
will steam ban me if i use this?
not at all
no not at all
no
Stardew Valley isn't even a VAC-enabled game, lol
thats the link that will tell you how to use any mods you want
@stable relic
also does the mod work on mac?
yup
Thank you!!
im on mac and its perfectly fine
np π
You can only put sprinklers on soil that isn't "sandy."
with mods you can
Unless you download a mod that lets you put them anywhere that is, lol
yeah thats what they are asking
the whole farm is sandy lol
Looks like you have a good sized chunk in the bottom left that isn't sandy though, lol
Just saying... π
i think the wiki page is getting updated i'm not sure, but its been down since yesterday
it's fine for me?
Iβve been having to reload a lot of different pages from the wiki over the pasts couple days myself... π€·πΌββοΈ
another question haha, which one do i choose?
I honestly donβt know since I donβt use Mac, lol
right one i think
i just added like 20 mods to my game wtf
Do you use Visual Studio (whatever that is)?
i don't think so?
If yes, then the left option. Otherwise the right option if you do not use Visual Studio.
i don't even know what that is haha
(visual studio is a program you can use to code, a lot of modders use it to make their C# mods)
ohh, okay thank you!!
Yeah fury pointed those out to me yesterday. I thought changing that frame count might work but never did
@wary plaza the only thing I didnβt like was making a mod that allows you to use sprinklers in the sand, the creator did not make the beach map for this, each map is unique in its own way, but people end up breaking it :(
But I'm going to talk to them today. Since im the only other modder using ES at the moment, fury might be open to more suggestions. I do think that the image size may be a hard limit though because the whole framework is mostly a texture swap on chests
new gus is better
i think its possible to use Bigger Craftables on chests tho, i'm pretty sure
i think its possible to make them compatible
LMAO....slightly?! π π
oh that's good news then. yeah we'll see what happens. if I do get support for larger sprites I can definitely add more asap because I have lots of ideas
π
ooo
It's a nice recolor, but I didnt understand what that grassy panel in the center was supposed to be
I still donβt either, lol
Is there a bathroom mod
yeah, me too, i would be interested to make a pack for that, maybe we can collab to release different sets if you are interested, like a kitchen set, industrial set
I get the 'window inside the house' concept, but not the brick vines
storages with different themes
what should i set the x and 1 coords in order for my experience bars to be in the top left of my screen?
I use the Shift key and position them here, right below my minimap like so:
I think it's x0, y208
Yeah that's fine with me. Like I've mentioned, I'm not an artist at all and I'm definitely not an animator, so any storage I add will be pretty basic
The only problem with that though is when you're in the top-left part of the actual game area and the camera can't scroll anymore.
It already bugs me that the locker isn't animated. The other two I can live with
So you end up haveing to navigate with the minimap and exp bars in your way, sort of
π
@wary plaza amazing
I may actually stick to things that dont need animations like shelves and whatnot
I don't want to put the exp bars in the bottom-left area because that's where the UI stuff for the "Magic" appears once I unlock it
The mana bar and spell slots eventually appear in the bottom-left corner.
"UI Info Suite" does come with its own built-in exp bar except it only shows one skill at a time and it anchors it in the bottom-left corner of the screen like so:
Mousing over this bar shows you your current and max exp for the displayed skill so far:
isn't Magic still broken in 1.5?
I have a working version of it
working in the sense that it doesn't cause any red message errors and/or crashes yet
lol
ah lol. the compat list still has it as broken with no unofficial
most of space's mods have betas up in his mod server
ah I probably need to join that
Whats the skill under luck skill here?
Also how can you change the posstion of the skill list?
looks like luck, space's cooking, love of cooking's cooking, then magic
you shouldn't be running both cooking mods though
LoC is supposed to eventually use space's cooking as a dependency but I don't think that's happened yet
Also the pain of updateing mods
lol I'm gonna start linking that when people say it's 3AM and they haven't slept
oh you mean the tabs lol
I don't believe you can alter the order that the skills are listed unless you install/remove mods that add skills to the game π€·ββοΈ
I more mean the pottion of the experience bar sorry
Oh! Right then...you just hold Shift then to change the position of the experience bars:
Ohhhh oki! Thx!!
i just installed the custom menu background mod and i am in love
I finally got a screenshot of the item spawner just to show off some of the cool weapons and weapon skins I've added to the game! 
hm. Fixing the Garden Village patches to get the PPJA stuff directed there is trickier than anticipated. Maybe I should install Khadija's Recipe Shop after all, and keep Garden Village for other mods' stuff...
found the best fish tank in east scarpe. look at the swimming pixels! i love it.
you can have both of them
Yeah I have both GV and PPJA
is not that trickier, u have to remove some of the crops and recipes that were added in 1.5 and removed from PPJA but that is it
why do you have 2 heart tabs lol-
i think the other tab is animal social menu
some of the Artisan Goods stuff seems to be deploying weirdly, is my current snag.
ahh
what u mean deploying? are u using vortex?
I can probably fix it, but not after work when I'm semi braindead
No, I'm manually adjusting files and installing by hand. But I have a few error messages loading the game and I'm seeing some stuff twice, which means I've goofed
sure, send a log when u start troubleshooting again
do we still need Artifact System Fixed? I thought CA corrected those errors months ago?
Wait it got fixed?
I didnβt even know it was an issue until I came across that mod. So I installed it right away.
I'm pretty sure the bug where some items had an abnormally low selection chance was fixed, I vaguely recall reading patch notes about it.
lol how the hell do I manage to go up in mod count? π
ah yes. Remove one add two
this is why I'm trying to stop eying off the Mermaid Island stuff
So after updating Json Assets, I seem to be missing some of my flower seeds from Farmer to Florist?
so i added like 10 mods and still havent even tried updating my pre 1.5 stuff 
They're still available through CJB, but they're not in Pierre's stock.
Uh oh i broke something when making a new save https://smapi.io/log/16601217f24d415ab5fb0a2c68498528
Iβm still kind of surprised there isnβt a keyboard shortcut for the crafting tab
So it looks like the only seed I'm missing is the petunia, which... may have something weird to do with the fact that I was growing those?
This bath addition the SGFv2 gives in such a nice add-on
maybe i should start updating and play it-
Is there any other page that recommends mods and are updated without being the one that sent me yesterday from Patho?
I guess we'll see if Allium seeds disappear after I plant/grow/harvest them?
...Pretty sure I just stole some tea leaves from Caroline thanks to my Glowstone rings. XD
I see you are a user of gorgeous weapons as well. Nice.
Isn't there a controller button for the crafting menu, I haven't tried controller but if we can use controller + keyboard at the same time, I wonder if we can rebind it π
π‘βοΈπ‘
...You okay, buddy?
just give em a second to compose himself
you interrupted his lunch. he's still munching on some amethyst
He was so excited about his birthday gift he did the dwarf equivalent of Zalgoing
That first string of text can pass for a modern day password π
XD
that's a strong one too. like millions of years to crack strong
The first and last sentence are repeated though... π€
idk what i did wrong i followed the instructions yet i keep getting errors
Clearly it was my farmer's brain shorting out trying to translate Dwarvish while only having found 3 of 4 scrolls
That βzip errorβ part seems like you put a zip file in the mods folder instead of properly extracting it?
i didn't move anything tho
Iβm honestly just shooting in the dark with this by the way. I donβt even own a Mac π π€·πΌββοΈ
!log
@cyan coyote Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it's worth a shot tho haha
We canβt help you if you donβt provide us the information, @cyan coyote
oh i understand now. I am check it
Do you know if you correctly set up whatever the Mac equivalent SMAPI command-line argument is?
Anyone know why PPJA is making Pathos Cookie Wine and Lotus Wine out of Lingonberry and Passion Fruit? Lol
does anyone else here use custom resource clumps?
that looks like they're trying to give you an error message in dwarvish ahskdjskd
I think entering the command patch summary in the smapi console might give you some insight as to which ppja recipes were affected by whichever mod?
Someone else with more knowledge can maybe chime in on that, @pine bough
XD
you've been hit with the ja shuffle. it's a known bug that json assets author has been trying to squash since the beginning >.>
basically, the id code of the items has changed since you added new items, and it affects crops too. newly planted crops and newly started kegs will be fine, but crops planted before adding items will produce wine/jelly/what have you based on their "new" id code
or rather old id code that doesn't take into account the new items
You can manually fix that from your data, but it's sort of a nightmare if you have a lot of items
Would removing the offending mod, if you know which one it is to begin with, shift the items back down to the correct ID? π€
@gleaming kestrel AHA IusomFixeDiaocuNPI.cs.42RVA bichaac cih? Tha's vecac mi acou! I ove i.hEIusomFixeDiacocuNPI.cs.42RV
idk as i always just take the weirdly named products, sell them, and continue XD remove mods? why would i do that?
ran it through kdau's translator and got it almost making sense, enough to see that it's custom fixed dialogue being weird
lol!
the price is still based on the original crop id, so it's just weird names from my pov
and itβs more a temporary problem up until the shifted items are βflushedβ from the game, right?
well, all crops planted before the shuffle are permanently shuffled. so, ppja ancient crops and stardrop crops in the greenhouse are gonna be affected unless you replant (and when alien stardrop takes over a year to grow, oof).
Ahhh, okay. I figured it was a mod doing it.
Wait thereβs a dwarven translator mod?! π€―
but, if alien stardrops produce hazelnut latte wine at 50 000 gold a piece, i'll take the weirdly named wine over replanting XD
βTranslateβ text into the Dwarvish language used by Stardew Valley.
Ah gotcha, lol
I wonder what hazelnut latte wine legitimately even tastes like? lol
@fading shell is this something starting a new game would fix?
yes
So basically only start a file once I'm completely done adding food mods
i hope you didn't play too far XD
Wait so is the save file completely screwed then?
I thought we were talking about how the json shuffle is just a temporary glitch?
oh, also, any ja mod/content pack. 'cos i've had amethyst dust wine from a dwarvish playstyle mod.
Dwarvish playstyle mod?
So for safest route I should only start a file when I'm done adding mods completely lol
it is a temporary glitch, but temporary can still last a season or two, depending on what crops are affected. lingonberry and passionfruit are regrowing crops that are currently affected, so they'll continue to be affected all spring.
I suppose that should be standard procedure for this sort of thing
dwarvish is broken atm unfortunately, something about voidshroom trees crashes it once you hit 90+ in the mines
https://www.nexusmods.com/stardewvalley/mods/4149?tab=description here's the link to keep track of it, but it's currently not updated
I guess itβs a good thing I only test as far as the first week or so with my mod testing before deleting all saves and creating a new character for a serious playthrough?
Oh that looks fun
-gasp- deleting a save?!
Hi, i have issue with Winter Grass, in winter the grass is green like in summer or idk, anyone know how to fix it?
lol yeah! Why bother keeping a save that was used purely for generating and troubleshooting mod issues for future saves?
I actually donβt use that mod so I canβt really help this time
Fair enough, I have so many saves, but only a few get past the first week, and it wasn't modding issues.
π
But I can tell when I had a modded map and when I didn't.
because of floating stuff over the water pools.
My forest map has only one pool.
I found it working. I installed Content Patcher in mod.
anyone know when & where the mod east scarpe's heat events happen?
whats the command that shows current SMAPI workarounds? My UI Info suite patch says its out of date
eloise's 2 heart event: just enter east scarpe. i believe it might need to be sunny. and both times i triggered it, i walked in the middle of the day.
eloise's 4 heart event: enter her home. i triggered it with the same weather/time conditions as her two heart.
idk about jacob yet
alright ty
juliet (another lemurkat mod) also has at least one event there, but she tells you the conditions beforehand
are there any higher than 4?
eloise and jacob both have 2 events at this stage, so i think i'm done with eloise >.>
but more events are planned
ah cool
I just love the expression on the sandfish's face with Cometkins' Better Fish mod:
Sandfish has seen some shit
someone knows?
Hmm so apparently with stardew valley expanded I can visit the summit already
Not sure how that's supposed to work with the 1.5 update...
For the most part we don't recommend mod managers at all
is mr qi no longer on the 100th floor of the skull cavern in 1.5 or did my elevator mod glitch and remove him or something like that
the summit is available, but apparently the event is still locked (and may be rewritten slightly to account for sve changes if necessary?) @wide wasp
I need more for me and my sister, we play different mods
Ah ok
sounds like a glitch >.>
Lungfish where are you
mods
thanks!
!compat
@supple steppe See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Isnβt there another event with Juliet and Claire in the JojaMart Employee Room?
I turned in all my assignments and now I can play SDV in peace 
yes, but the person was asking about east scarpe events, not lemurkat npc events XD
Hey guys is it possible to get the logs when the game is open?
Oh right! XD
yes, logs are just smapi latest news
Basically my game keeps on saving after I died in the forest near wizard tower I'm using sve mod
Been 20 mins
Didn't die but night started
2am
Basically the forest that starts after wizard tower
So it sounds like something is causing your game to soft-lock then?
Not sure but got red errors, lemme share
Grabbing the log as my game is open, game hasn't crashed just keeps on loading but the music is still playing
Haha it's fine taking a bit to parse the log
Is this the link I'm supposed to share ? :Happy:
Rip emoji
dont mind the bad resolution but it says "saving" in the left bottom corner
hearing the insect chirping sound it never happened before~
ive passed out in a cave before first time passing out in that weird empty forest
and it froze kinda haha
I had my first crush yesterday
does anyone happen to know which mod this flooring is from?
i really hope someone checks that log above and helps me out ^^ cuz its confusing
I'm trying but the smapi site is struggling to parse it
mine took few minutes
Has anyone run into an issue where a mod would only allow you to fish up trash? Tried different rods, went to different locations and everything. Over 150 fishing attempts and only trash lol
ive been playing for hours maybe thats why?
wow
I've heard about that issue, not sure what causes it though
I just started Spring Y2 and picked up the fishing quest from the big bounty board. Suddenly, no fish
Animal Husbandry's tools are buggy right now and if you go to sleep with them on you the game won't save
I did go to the desert and was able to catch one there strangely
@worthy prawn you have to throw the tools out each night and you'll get new ones in the morning
interesting, i was worried that i broke the game somehow haha
wait i have never throwed them out before
and i had no animal husbandary tools
as far as i know
@worthy prawn First off it looks like some mod you have is affecting the tilesheets for some areas
those are yellow texts arent they?
and they werent a issue before
Oh shiz you're right sry I'm colorblind af
Looks kinda reddish orange to me on there lol
haha all good
no those are yellow warnings
they're fine
I dunno, I have avoided AH because of that risk so far, but that's what I've been told
and your last issue is specifically talking about AH's tools crashing
same
maybe you had one in the mail or something?
interesting i always check my mail as well
i had something called "forest sword"
i got from that forest
i think its SVE added
other then that i dont remember anything new i got that would be from that mod
I think the forest sword is a vanilla item
Is there a way to prevent CustomMusic from double-playing music in splitscreen?
yeah, I got a forest sword in my current multiplayer game, which uses no mods that add items
i had a broken sword
or ancient sword rather
i had like 3 of them i found in that forest
just thinking of new items that i got today
that may have been the cause
because i havent gotten any meat, or i dont even have any animals yet
so no AH items yet
anything else in the logs?
there were few lines of red errors in the end when this happened
if you dont mind me asking, what tools does AH have?
I literally have no idea
because i havent even touched animals yet xD
the mod page might list them
so all of this last bit is related to AH only?
you had the Animal Husbandry Participant Ribbon, whatever that is
sucks cause you can't really prepare for that if you pass out
haha gonna spend another 20 mins starting the game now
haha yea i had no animals to participate anyway
thanks so much you guys are always so helpful 
ugh
I need 20 sweet peas and 20 spice berries for summer foraging
whyyyyyyyy
you using a recolor or something?
(I actually don't see what's wrong in that first picture)
yea i didnt see anything wrong but check that tree out
....right in the middle of the screen lol
haha
way back pelican town?
Way back pelican town and Stardew Foliage Redone
So I'm having some problen fishing on every file fish just stopped existing for me, I can't catch them only trash trash trash trash even with max daily luck and cheats
Yeah Iβm looking into what mod it might be. Casted 200+ times in different places and all trash
Ui info suite is the mod I've gotten the most recently
And you were getting fish before installing that?
Ya
lets both try removing it
Yeah gonna give it a shot
I did start having more and more issues with it as other mods were being updated
That was it!
Loading my save rn
Lmao we solved that quickly
I checked the error logs and there was nothing diffident so we might have had no clue if I didn't say what mod I got most recently
Lol good call. I was sitting here racking my brain wondering if something I updated today broke it. Wouldβve never figured it being UI info
Yep first catch, fish!
Yeah for sure. I also only have 1 fish left for community center so I wouldβve been in trouble if you didnβt say you had just installed that last
Try LookupAnything, have no issues with it
I have that installed too. I just have trouble remembering birthdays so Iβll just need to buy the calendar
I love how well LookupAnything plays with gamepad, got it binded to LeftStick and works very nicely
Oh thatβs a good idea. I donβt use a gamepad because thereβs a few to many hotkeys that I canβt bind to one. I like that though
The BigButton in xbox controller is free too if you unbind it from launching xbox bar or steam
how do i uninstall smapi?
the same way you would install it. run the installer, but choose uninstall instead.
ok ty
Is there a way to make FastTravel recognize X/A/controller buttons as the 'OK' prompt to fast travel when viewing the map?
(or mapped to C, which seems to function the same as activate or Enter)
Try repairing the game from Steam
still nothing :(
Your save data is already backed up outside of steam, you can try just uninstalling/reinstalling it
found the problem. was launching thru smapi but i moved it so i put it back to normal
thanks tho :D
XD getting married in 2 days
hey guys what happens if i download a mod that hasnt been undated to 1.15 yet?
Kinda depends on the mod. May work may not
its a harvest with scythe mod
so the bundle problem that happened after the 1.5 update and got fixed in a smapi update happens again to me for some reason, i clicked on the friendship bundle and it crashed and i just floated https://smapi.io/log/847d43117268451cbb0ca174c27d8e76
You can check here https://smapi.io/mods to see if it works in 1.5 or if there's an alternative. I know CJB has a harvest with scythe option.
ty
I'm struggling with uninstalling SMAPI, it's been a long time since I've used it and I don't remember how I installed it and how to uninstall it. Can anyone help me with this? (I have stardew valley on GOG)
open the smapi installer and run it, there should be an uninstall option
i think it either says install (1) or uninstall (2), you then gotta press the number 2
I think I might be in the wrong file, it doesn't say anything about uninstalling
yes
Hey, does anyone have this issue with the new Love of Cooking mod? When I click the fridge, I get the new cookbook, and there's no way to put new stuff in the fridge. I'm puzzled, because it doesn't seem like this should be an issue.
i have another question lol
ok so im gonna be downloading flower valley
what happens if i download another mod that changes the buildings?
they might conflict
hm oke
i can deal with the normal flower valley buildings then
one more question lol, im making a modfolder for my friends to download so that we all have to same mods since were gonna be playing multiplayer together
when i config a mod
does it config it for them to when they download the folder?
if they download a folder you uploaded (somewhere private hopefully) they should have the same config as you
tho im not a modder, but i think thats how it works
yeah im just gonna send it to them thru discord
Nice!