#archived-modded-support

1 messages Ā· Page 718 of 1

unreal stratus
#

Stardew Valley within Stardew Valley mod when??

wary plaza
#

My daughter loves trying to find all of the npcs and talking to everyone, lol

muted pagoda
#

theres also lasv which is Lunna? I think the name is, which is like another 5-6 npcs I think

wary plaza
#

especially when she first saw the bulletin board calendar and the birthdays šŸ˜„

heavy sail
#

Also I recommend for anyone who uses the Kim NPC, if you get her, don’t delete her without making sure all of her files are gone. She bugged out a couple of saves because of that.

wary plaza
fading shell
#

like, spring day 1 has morris summon a demon to try to destroy pierre's shop (lucikiel), and spring day 2 has morris's birthday which almost guarantees his 2-heart event where he tries a friendly greeting to pierre, gets rejected, and is confused (sve)

wary plaza
#

lol

livid magnet
#

Lunna is good too ( though I literally went fishing and went :WHAT? as my fishing mod just was like 'Not these fish' and defaulted and it was weird

wary plaza
#

ā€œNice job breaking it, Morrisā€ šŸ˜†

unreal stratus
#

Is the Boarding House compatible with all of these together as well?
@wary plaza yes!

wary plaza
#

^ 😊😊😊

#

this is awesome

unreal stratus
#

@fading shell We are working on Interactions 😁

#

@heavy sail Kim bugged out my 30 hour save lol

wary plaza
#

I need to be careful and make sure I don’t just download and bulk install again

arctic timber
#

man i thought most mods were overpowered but now i realised the truth, actually the player is too underpowered

heavy sail
fading shell
#

also, andy (sve) lives next door to the abandoned bride (independent npc), and her intro event is her screaming loudly in pain, to the point all vanilla npcs comment on hearing her scream. meanwhile, andy casually gifts me strawberry seeds.

muted pagoda
#

there's also uh, shadow cove and uh the aquarium, though the latter I'm not sure has many npcs

wary plaza
#

I would go to one mod, find out it works well with like 2-3 other mods, and then I find out those mods work well with another 5-7 mods....next thing you know I have like 15-20 mods open at once

unreal stratus
#

Jeez... I made her and even I don’t know the problem with that.
@heavy sail omg you're exnotic

wary plaza
#

šŸ˜…

muted pagoda
#

you could try deleting Kim from the intro quest string list in the save file? I'm not sure if the game actually cares much about that

#

it's near the top and very easy to find

unreal stratus
#

@wary plaza it's a slippery slope until you end up with 500+ mods lol

heavy sail
#

I made a bad decision downloading 800 mods... I don’t even wanna touch my save since 1.5 came out.

livid magnet
#

I do love the amount of mods

abstract hollow
#

is using grandpas farm or immersive farm needed to fully experience stardew valley expanded?

wary plaza
fading shell
#

grandpa's farm has more integration with sve lore

#

immersive farm is just big

wary plaza
#

I also have a separate ā€œInstalledā€ folder for when I’ve actually installed and had a successful boot up with the game.

livid magnet
heavy sail
unreal stratus
#

@fading shell big is an understatement lol

wary plaza
#

That way I know which mods I’ve already installed.

fading shell
#

XD immersive is too small for me with how many machines, crops, and animals i usually run

abstract hollow
#

I like the new beach farm but if there's a lot content tied to the other maps

wary plaza
abstract hollow
#

there seems to be some kind of extra decrepit building

fading shell
#

yeah, there's a quest to rebuild it

shy cedar
#

@last wasp yeah thanks i am gonna keep trying to see what's wrong with mine

heavy sail
#

Also huge word of advice for multiplayer, not all mods work with it.

wary plaza
fading shell
#

enter that building, and robin should come to you with the quest

abstract hollow
#

what's it for? does it exist in the other maps in expanded anyways?

wary plaza
#

Is the decrepit building on my if2r farm grandpa’s shed?

fading shell
#

it's "grandpa's shed", and it exists in sve only.

wary plaza
#

I remember seeing a line in the config.json about grandpa’s shed

fading shell
#

it's useful, is all i will say about what it's for

abstract hollow
#

does it exist in all maps in sve?

heavy sail
#

I want SVE but idk if I should get it šŸ˜•

wary plaza
#

I know it’s in the if2r farm. Not sure about the base sve farm or the grandpa’s farm though

fading shell
#

i know if2r and grandpa's farm. i'm pretty sure about all vanilla maps, but i'm not 100% sure

#

i'd be surprised if it wasn't on vanilla maps with sve installed

wary plaza
#

I read somewhere that grandpa’s farm is a modified river farm. If that’s the case, is there a way to have grandpa’s farm replace the river farm selection box in the character creator?

abstract hollow
#

ill try it out and report back i spose, im installing it now

heavy sail
fading shell
#

figuring that out is higher than my paygrade of mod-user, but it could be suggested to flash

wary plaza
#

Speaking of which...turning on the minecarts for if2r is definitely helpful, lol

dire fractal
#

What DOES the antisocial mod do?

#

Also yeah climates of ferngill is the last mld im waiting on an update for lol

hollow swift
#

besides possibly breaking everything and starting over is there a possibly easy way to figure out what broke the beds when you move them in my game?

fading shell
#

i'm guessing it takes somewhat complex npcs off the social tab, and allows them to be non-giftable

hollow swift
wary plaza
#

^

dire fractal
#

Ooooh alright

wary plaza
#

I don’t have any mods yet that use the antisocial mod but I installed it anyway because of the annoying message in my smapi.log 😜

dire fractal
#

I named my cat Gus without thinking and now i get a "could not parse schedule for NPC "Gus"" error and i regret it every day of my life

fading shell
#

XD that message gets replaced with something like "oh, the anti-social mod already loaded. alright, no need for ad hoc setup here"

wary plaza
#

lol xD

wary plaza
heavy sail
#

cat’s arent npcs SDVpufferglare

wary plaza
#

Oh wait...the game thinks his cat Gus is the npc Gus

dire fractal
#

I think its because they have the same name and it tries to treat it as such

wary plaza
#

So it’s trying to apply the npc Gus’s schedule to the player’s cat šŸ˜‚

dire fractal
#

So it tries to parse Gus's schedule, but in relatiom to the cat

wary plaza
#

jinx 😜

#

lol

dire fractal
#

Lmaoo

heavy sail
#

but cats dont have schedules SDVnukebox this doesn’t make any sense and I’m literally a modder

fading shell
#

i for one, would love a saloon run by a cat, and i'd actually buy alcohol from him XD

dire fractal
#

My thinking is that that's the problem. It has the same name as an NPC so it tries to pull "Gus" but since he's a cat, he has no schedule to parse, thus the error

wary plaza
#

A saloon called the ā€œCat’s Cradleā€

#

šŸ˜‰

heavy sail
#

The way the game parses pet names and NPC names, it wouldn’t clash. Maybe his schedule’s just broken.

#

I named my cat Sam and it was all fine.

dire fractal
#

It only started giving the error when i got the cat though? Strange

#

Maybe ill post the smapi log 9n a bit

wary plaza
#

the bar stools are basically round cushions on top of cat scratch posts

fading shell
#

i know i've named my farmer sebastian a couple of times, and there was no error with npc sebastian >.>

heavy sail
#

yeah that’s definitely strange SDVthinking

fading shell
#

a light dusting of catnip on the food

dire fractal
#

It doesn't exactly effect anything as far as i can tell? But then again im not usually seeking Gus out

wary plaza
#

oh that reminds me...I need to create a throwaway save file just so I can get the joja achievement and then promptly delete that save

#

lol

dire fractal
#

@wary plaza Mood

heavy sail
dire fractal
#

Fun fact, catnip (valerian) is used in a lot of sleepytime teas because it has mild sedative properties

fading shell
#

ugh, even with sve's new content for joja, and seeing the man behind the dick that is morris, i still can't bring myself to get that last achievement

wary plaza
#

Valerian? As in valerian steel? 🤯🤯🤯

fading shell
#

right, so catnip tea instead of food spice XD

dire fractal
#

Thats valyrian, friend

#

Lmao

dire fractal
#

Kind of want to plant valerian for the cat colony in my neighborhood, but it also attracts flies

wary plaza
#

That’s like the lamest catch 22

dire fractal
#

Also i was wrong, catnip and velerian are different plants, but both of them affect cats and make them go nuts, AND both of them have sedative effects on humans

#

Catnip is specifically Nepeta cataria

keen moss
#

There’s other alternatives like silvervine which I’m pretty sure has pretty flowers on it. BUT no idea if it attracts flies. However this is off topic of using mods šŸ˜›

dire fractal
#

True trie pfft

wary plaza
#

unless....we’re talking about adding using said plants to the game as a mod

dire fractal
#

Big brained

wary plaza
#

loophole achieved šŸ˜

abstract hollow
#

grandpas shed still exists if you use beach farm btw šŸ˜„

heavy sail
#

I mean, we were talking about a cat saloon too SDVpufferduck

dire fractal
#

Replaces Gus with a cat

keen moss
#

That’s be #making-mods-general then šŸ˜› I can’t remember if I finished the catnip plant for Fruits and Veggies

wary plaza
dire fractal
#

@keen moss šŸ‘€šŸ‘€šŸ‘€

dire fractal
#

You should become a lawyer with all these loopholes and workarounds you're finding

wary plaza
#

lol

keen moss
#

Let’s not keep trying to find loopholes. If you want to make a mod that adds these #making-mods-general if you want to discuss the plants take it to one of the off topic channels. SDVpufferthumbsup

heavy sail
dire fractal
#

Yeah no problem! Was mostly joking ^^

#

I have no advice for you except godspeed my friend

wary plaza
keen moss
#

Thanks! Chat’s quiet now but it picks up later in the day.

wary plaza
#

yup!

royal arrow
#

I got 3 pings here while I was away, I'm popular now? SDVpuffershocked

dire fractal
#

@heavy sail i am curious what led to 800 mods though

wary plaza
#

So I noticed that some of these mods are not exactly local co-op friendly.

dire fractal
#

Yeah local coop broke a bunch of stuff

muted pagoda
#

easy 'this looks neat, adds' and this, and this, and this

royal arrow
#

Probably a lot of JA and furniture packs, @ neperooni

dire fractal
#

@heavy sail mood. I have like..130 i think

wary plaza
#

Was playing local co-op this past weekend and whenever my daughter viewed the friendship tab, the favorite gifts tooltip from whatever mod caused the tooltip to appear on both my half of the split screen and her half of the split screen

royal arrow
#

The Context-Sensitive Gift Cursor mod?

wary plaza
#

it also caused the same npc to appear in two different seasonal outfits even though her and I were right next to said npc

wary plaza
royal arrow
#

There have been changes to UI code as part of 1.5, so that's probably why. If you provide your log and that description of the issue on the mod page, the mod author could address it

#

Huh, I didn't think UI Info Suite told you about gifts people like, but I've not used any of the updates

wary plaza
#

UI Info Suite causes an exp pop-up to appear above your character though, right?

royal arrow
#

Ohhh sorry I missed when you see the tooltip

heavy sail
#

I feel like I should change the Prismatic Rune sprite from Prismatic Weapons. It isn’t all that attractive, it looks more like a rainbow stick than a crystal.

royal arrow
#

Your daughter saw it in the friendship tab SDVpufferthink

#

The Gift Cursor shows it while you're hovering over the actual NPC.

wary plaza
royal arrow
#

Oh ya it's bomb, I'm a fan lol

wary plaza
#

Not sure? I’m on discord mobile at the moment. The tooltip displayed like a long list of items when she was scrolling through each npc on the friendship tap

heavy sail
wary plaza
#

The same list would appear on my screen in relation to where her ā€œcontroller cursorā€ xy position was

#

There was a never ending spam of ## exp pop-ups appearing above both of our characters too while in local co-op.

#

Wasn’t sure if it was the experience bar mod or something else

#

I have since started over with installing mods though.

royal arrow
#

Huh, oki I shouldn't played the "do you have X mod" game, my apologies lol could you share log of the issue? Has your daughter also started over?

unreal stratus
#

@royal arrow does the artisan shop mod clash with garden village?

royal arrow
#

I don't see why it would?

wary plaza
unreal stratus
#

@royal arrow idk I'm kinda dumb so I thought it would mess up custom shops haha

wary plaza
#

You did help remind me about a small typo regarding this mod add-on though...

unreal stratus
#

Cause it has a machine shop

latent badger
#

Does anyone know why many new items added by Artisan Valley and Fruits and Veggies would be showing up as different items between players?

wary plaza
#

I need to remember to make a comment stating that there is a missing space in the mod folder structure

latent badger
#

For example, the host plants Roses, but it shows on my end as being Wine Yeast.

unreal stratus
#

@wanton idol c u t e !

wanton idol
#

ikr!!

hollow wasp
wary plaza
royal arrow
# unreal stratus Cause it has a machine shop

Depends on how Garden Village does its thing. I don't use it so I sincerely don't know. I could always add a disclaimer on the mod page to use caution with Garden Village, although, if Garden Village does add a machine shop and you're already using it, not sure why you'd need Artisan Equipment for Sale o: ?

blazing jetty
#

"Farm Expansion 3.3.0 because its DLL couldn't be loaded." Does anyone know what DLL means?

fringe shore
#

Dynamic-Link Library. It's like executable code that isn't meant to execute on its own, but rather be run by something else. In this case, the compiled code of a mod usually winds up in the form of a DLL.

wary plaza
#

dll files are basically the library file that contains the code the mod runs off, right?

blazing jetty
#

How could I fix the issue?

wary plaza
#

If the dll couldn’t be loaded then I would guess the dll is missing outright or it ended up corrupted from like a botched download or something. šŸ¤·šŸ¼ā€ā™‚ļø

royal arrow
#

I'm not sure. You could try reinstalling it, but that's just the "did you turn it off and on" guess

wary plaza
#

^ pretty much, unfortunately lol

#

I would double check the zip file for the mod and maybe redownload it again?

royal arrow
#

Also, did you check the compatibility list to see what it says, since it is a C# SMAPI mod?

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

wary plaza
# royal arrow !compat

I have that tab open on my laptop at home right now with the broken, abandoned, and obsolete filters unchecked.

royal arrow
#

I meant that for erin, but I'm glad you're also using it SDVpufferowo

#

When I discovered that site, my modding life changed SDVpuffershocked lol

wary plaza
#

Even then, I only really use it if the smapi log parser spits out an update link, lol SDVpufferowo

royal arrow
#

It also works as a mod recommendations list ASHehe because it lists all the SMAPI mods, those are basically all gameplay mechanics mods

wary plaza
#

Is there a way to manually enable a mod to work with gmcm? Or is that something the mod author has to do with the gmcm mod author?

#

I feel like it could be a simple json edit but I’m not 100% sure on that

royal arrow
#

Content Patcher mods should work automatically with GMCM now

#

If it's a C# SMAPI mod, there's coding involved and I am only a humble contentsmith so idk how to do it

wary plaza
#

what does SMAPI use now then? It seems C# is like a legacy version of SMAPI or something?

royal arrow
#

Nono, C# is the language the game is coded in, and therefore all code mods also use C#

#

SMAPI is also written in C#

#

It's bomb for mod authors when framework mods are made, because those are written in C#, but they allow humble contentsmiths to write mods using only json files (like Content Patcher)

wary plaza
#

I should have clarified. I know C# is a programming language, lol šŸ˜…

When you said ā€œIf it's a C# SMAPI mod, there's coding involved and I am only a humble contentsmith so idk how to do it,ā€ it sounded like the current version of SMAPI was written in a different code. That’s why I thought C# SMAPI was a legacy version of the mod or something. My bad!

royal arrow
#

All good! No the distinction is "written in code" versus "it's json files" haha

#

We should clarify that more o.o

wary plaza
#

ah okay that makes more sense now

#

šŸ˜†

#

So it seems c# can read json files without having to actually know c# then?

fading shell
#

huh, this seems strange: challenging cc bundles requires minerva's harder cc bundles >.>

latent badger
#

Does anyone know if it's possible to change the community center from randomized to default without having to start a new farm?

dire fractal
royal arrow
wary plaza
royal arrow
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

latent badger
#

I've been scannign the save file and cant seem to find anything that relates

wary plaza
#

Another thought is that you might not be able to if the game automatically randomizes the pool of everything at the start of the game instead of randomizing at the moment of getting said reward, you know?

fading shell
#

no crows has been working for me so far

dire fractal
#

Cheers

wary plaza
#

If it’s the latter, then you could theoretically change it in the middle of the game since the cc bundle hasn’t been randomized yet

royal arrow
wary plaza
#

If that makes sense?

latent badger
#

Wait, I might be not understanding something properly

#

Does the randomization only apply to rewards?

royal arrow
#

The randomization applies to the required items in the bundles as well

latent badger
#

I figured it applied to what you actually had to put in to complete bundles

#

oh ok

wary plaza
royal arrow
#

Correct it usually is!

#

Much more readable haha

latent badger
#

Ok well thanks

muted pagoda
#

there was one bundle mod updated/released this morning, if you want something different

wary plaza
royal arrow
#

Although now that you mention it, I know it definitely applies to what the required items in the bundles are. I dunno if it also randomizes the rewards O:
has not played 1.5

royal arrow
wary plaza
#

If you want you can maybe try this?

Navigate to the ā€œappdata\roaming\stardewvalleyā€ (check spelling) folder where your save file is located and make a back up. Do whatever mod changes you want to try regarding the cc bundles and see if it can correct itself on the fly.

fading shell
#

i've looked at the page description, and into the content files and neither say anything about needing minerva's bundles, but smapi skipped it saying minerva's bundles were required >.>

latent badger
#

I will try something to that effect

royal arrow
#

one sec lemme download and take a peek at the manifest.json, but that shouldn't be the case SDVpufferthink

muted pagoda
#

odd, it loaded for me earlier

latent badger
#

the reason I was asking was mostly because I wasn't sure how Minvera's Harder CC bundles would interact with this new feature

royal arrow
#

(unrelated but I'm not a fan of how often nexus logs me out to then ask me if I am indeed still me and if so, click continue lol)

fading shell
#

maybe because it takes a day for challenging bundles to make changes, and i've had minerva's bundles until now

left imp
#

Somebody have an idea why I cant open my inventory?

royal arrow
#

probably errors, tbh. that's what happens to me most of the time that's an issue

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
wary plaza
# latent badger the reason I was asking was mostly because I wasn't sure how Minvera's Harder CC...

I did notice this in the mod’s FAQ section btw:

`"How can I reset the community center bundles?"

This is possible with a SMAPI console command. Please Note that this will have lasting effects on your save game, if you save your game after resetting the bundles. The command is:

debug resetjunimonotes

This console command might also lead to some display errors based on your previous save game, but you should be able to finish the bundles again.`

fading shell
#

damn i just exited, give me few minutes XD

royal arrow
#

that's fine, you don't need to load up again to get a log!

#

unless you like, played several days and the log would be HUGE

livid magnet
#

Do you think people will make mods that will 'create sides' from pulled crops without the use of a seed maker?

frank dragon
#

So after yesterday I got SMAPI working! It worked all of yesterday. But now I got this when I booted up

royal arrow
frank dragon
#

which is all sorts of...wuht

royal arrow
#

uhh

#

are you using Vortex?

frank dragon
#

Nope.

royal arrow
#

that error typically means manifest.json files have gone missing

frank dragon
#

šŸ¤”

royal arrow
#

can you check the folders to see if they have manifest.json files?

#

If they don't, it's at least easy to correct, reinstall. Although, idk how they went missing rooSlain1

frank dragon
#

Huh. How--

#

yeah they're gone

#

I'm all sorts of confused

slow terrace
royal arrow
#

that's why I was like "maybe it's Vortex quirkiness" lol

royal arrow
slow terrace
royal arrow
#

I don't think this replaces the exterior of the house, that may be another mod

#

but the rooftop garden has specific install instructions on the mod page, did you follow that o: ?

wary plaza
# royal arrow this is in the minerva's harder CC bundles FAQ?

I was referring to the ā€œChallenging Community Center Bundlesā€ mod, lol. I also searched the requirements drop-down section, the description in the files section, and the file contents preview, the bugs section, as well as the first page of posts and did not see anything mentioning that the Minerva mod was needed either.

slow terrace
#

i installed the mod for 1.5 but it doesnt include TMXL map for the rooftop garden, so i also downloaded an older version that does have the TMXL folder, but im not sure if it unlocks at the second farmhouse upgrade or the third

royal arrow
#

Oh you're right, there is no TMXL component in the latest version eyesss

latent badger
#

I actually still have Minerva's mod installed still, and it didn't overwrite the randomized option

slow terrace
#

RIGHT i was looking in all the folders Sweat

wary plaza
#

I’m working a half day today and tomorrow, and working from home Thursday (off on Friday), I’m leaving work right now to head home. Time to get hyped for rebuilding my sdv mod folder šŸ˜Ž

royal arrow
#

gasp DustBeauty the mod author is here rooAww1

iron canopy
#

Did I forget to include the rooftop?

royal arrow
#

perhaps o: it doesn't seem to be there

wary plaza
royal arrow
#

lol but the garden part is missing :p

wary plaza
#

ļæ¼I blame Morris. Damn Joja company šŸ˜‚

left thorn
#

Does anyone know how to get a CP mod that replaces a single entity (such as outdoor lamps) to take precedent over an entire craftables replacement (such as Starblue Valley)? I'd love to not entirely turn craftables off in Starblue, and just have the lamps replaced

slow terrace
left thorn
#

Right now it...merges them šŸ˜‚

iron canopy
#

oops, ur rights, thanks for figuring it out.

royal arrow
#

I was gonna say, dependencies, but it honestly depends (harharhar)

left thorn
#

yeah, it loads both the lamp from Starblue and the new one at the same time and it looks like a weird franken-lamp 😬

royal arrow
#

probably one of those uses overlay lol

wary plaza
#

Curious about how I can use multiple [MG] mods together but I can only use one mod for npc outfits? Is it because npcs use a spritesheet or something? šŸ¤”

wary plaza
keen moss
#

Different frameworks work in different ways

royal arrow
# left thorn yeah, it loads both the lamp from Starblue and the new one at the same time and ...

anyhoo, if you wanted to try adding a dependency, it'd go like this:
We have mod A and mod C. Because SMAPI loads mods in alphabetical order, mod A will load first, and mod C will load after, which means mod C "wins" and its changes overwrite mod A.

If you want mod A to overwrite mod C, we need mod C to load before mod A, so mod A loads last, and mod A wins.

In this case, we need to add a dependency in the manifest.json file in mod A, so that it depends on mod C. This ensures mod C loads before mod A. As Kyrinia had put it earlier, winner needs to depend on the loser.

The wiki on manifests is here https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest

left thorn
wary plaza
#

Or maybe create an ā€œoverrideā€ folder for the new mod with Starblue’s lamps?

#

Isn’t that a thing you can do? Or am I confusing that with just recolor mods?

fading shell
keen moss
#

But basically CP mods are all targeting the same assets. It's like painting a wall - you can't put a coat of red paint then a coat of blue paint and still see the red. The last coat of paint you apply will be the one reflected. While I'm pretty sure More Grass extends the tilesheet and randomly picks from that.

pearl gulch
#

been using SDVMM2 and it worked but after closing it and reopen it stopped loading mods.

wary plaza
left thorn
thorn needle
#

does anyone know how to edit tractor mod so it cuts down trees?

wary plaza
wary plaza
thorn needle
#

ah thank

royal arrow
#

ye the Tractor mod page on nexus has a link to the readme that includes details on the config

wary plaza
#

You can enable a lot of features that are normally defaulted to off for ā€œbalanceā€ reasons.

royal arrow
#

like you can apparently toggle on the tractor summon to work before you have the tractor šŸ‘€

wary plaza
#

haha yup! You can also use it to attack monsters and make it shoot like a slingshot šŸ˜‚

royal arrow
#

b-but I'm doing a pacifist run.

#

this sounds like it'd be super cool with Cropbeasts though lol

wary plaza
#

Make it shoot with the power of love then?

#

🤣

left thorn
#

@royal arrow Adding the dependencies worked perfectly, thank you so much!

wary plaza
#

That would be neat actually. Have a tractor reskin that makes it look like an offensive agricultural mech?

royal arrow
#

you're welcome! SDVpufferheart

#

also welcome to the art of "tweaking mods to play nice together" lol

left thorn
#

hehe

#

i knew i'd start getting collisions eventually

royal arrow
#

if I was at all a pixel artist I'd be on this SDVpuffershocked

pearl gulch
#

@wary plaza the one from ken28 is -not being worked on anymore- but OkaMoez uploaded a new one.

slow terrace
#

i hope this isnt a dumb question, but how do i get to the rooftop for the seasonal garden farmhouse?

junior shore
#

I'm having an issue where my bed is missing the top right corner and I'm unable to move it. I saw a post on reddit about this last week, but now I can't find it. I imagine the issue is being caused by a mod, but I'm not sure which one. Does anyone know what to do to fix this one?

wary plaza
#

First thing that comes to mind is seeing if the smapi console while still in game is reporting any errors when moving your bed around?

royal arrow
royal arrow
junior shore
#

It doesn't look like it, but I do notice that it's seeing all the new places as "unknown location" I have the latest Smapi, so what's up with that?

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior shore
#

I don't have any furniture mods

wary plaza
junior shore
#

Ah, got it.

brisk timber
wary plaza
brisk timber
#

Unofficial update for fishing overhaul. Wont have time to test if for a bit, but its exciting

wary plaza
brisk timber
#

No idea why the preview shows the wrong post

#

Is it not actually working?

wary plaza
#

Glad to know there’s a hotfix for it now

junior shore
#

I'm also getting things that say stuff like "String/BatteryHint"

royal arrow
#

oooh someone earlier had that issue, lemme see how they fixed it

wary plaza
#

String/BatteryHint? Is that something to do with the wall module inside the tunnel that needs a battery?

junior shore
#

It's in one of the new locations. With Willy

royal arrow
#

Ok the other person tried a reset, and also, if you have Mermaid Replaces Mariner, remove that

#

!reset

native dragonBOT
wary plaza
#

What kind of ā€œfile formatā€ is XNB and how does it different from CP content packs? šŸ¤”

junior shore
#

I do have that one, even the CP version is broken?

royal arrow
#

XNB is the game file format. so like if you go into Stardew Valley > Content, you'll see XNB files

unreal stratus
#

Depends on how Garden Village does its thing. I don't use it so I sincerely don't know. I could always add a disclaimer on the mod page to use caution with Garden Village, although, if Garden Village does add a machine shop and you're already using it, not sure why you'd need Artisan Equipment for Sale o:
@royal arrow I use it for the flowershop and bakery

royal arrow
#

I'm looking at the Garden Village files now btw

junior shore
fading shell
#

the machine shop for garden village sells crafting recipes at certain hearts with the merchant, and copper and iron bars normally

royal arrow
#

oh it doesn't sell actual machines, only recipes?

fading shell
#

correct

royal arrow
#

Artisan Equipment for Sale sells the actual machines, based on certain hearts with the town shop owners

#

OBAMOOSE WE MIGHT BE OK

wary plaza
#

The mod that adds a Cooking skill hasn’t been updated yet, correct? I noticed in the images on the nexus page for it that it also showed a šŸŽ² for it’s icon in the Skills tab.

royal arrow
#

(I'll still take a peek at the mod files)

fading shell
#

the machines in the shed are, by lore, used by the next door artisan goods shop XD

#

so they're not for sale

royal arrow
#

I love the concept of Garden Village but I want it all and wanted to be able to walk to it and warp to it without needing the bus, and sadly, the choices were "walk to it or take the bus, warping doesn't work with walking to it" lol

hearty wedge
#

How can I tell if a mod is compatible with 1.5?

#

There doesn't seem to be any notations about it in some of the popular ones.

wary plaza
#

We can’t just add a warp option in the CBJ Cheat Menu by editing the warps.json? šŸ¤”

royal arrow
#

if it's a code mod, you can check the compatibility list. Otherwise you're relying on mod description / comments / wisdom of this chat

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

junior shore
hearty wedge
#

Oh thanks!

royal arrow
brisk timber
#

The compat list says the cooking skill from the author's site is up to date

royal arrow
#

there is in fact a mod to add a CJB warp to it lol

brisk timber
#

Even though its from January for 1.4

royal arrow
#

like "walk to this spot in the map and poof! you're there"

#

but still have the option to walk to it, via Walk to the Desert

#

the reason it's not possible has to do with NPC pathing so I let that go >.>

wary plaza
#

You would need a ā€œtransition mapā€ you can walk around in connecting it then, huh?

unreal stratus
#

@royal arrow woohoo no conflicts! If I'm not mistaken the mod author wants create a whole map with multiple towns and points of interest

wary plaza
royal arrow
#

Obamoose I see you šŸ‘€
Looking at the mod files, most machines are only machine recipes, and I searched a couple of the vanilla machines, didn't see them

#

but I will update the mod description and say "Obamoose was kind enough to test this with Garden Village and reports no conflicts"

unreal stratus
#

I'm the resident compatibility checker lmao

royal arrow
#

good because I'm more "if I don't use the mod, I'ma not worry about it, folks can test and report back >.>"

#

so I do some testing, but not all the testing šŸ˜‚

unreal stratus
#

I want ALL the (immersive) NPC mods and ALL the new (immersive) location mods and I'm willing to do ALL the (immersive?) testing lol

royal arrow
#

Obamoose, what's your nexus username? can't find you šŸ”

#

nvm found you!

junior shore
#

Hmm, when I remove all my mods, the bed disappears.

#

So at least I can be sure the issue is with a mod šŸ™‚

#

But which one? hmm

royal arrow
#

the strategy is to add them back until the issue happens. Could do 5 at a time, to speed it up but still keep it narrow-down-able o.o

random lion
#

Hey uhm just wanting to ask is Stardew Valley Expanded usable now with the new patch?

royal arrow
#

SVE was updated from day 1!

#

Flash is quick o:

random lion
#

wow

#

Thanks a lot

junior shore
#

Should I start with the content patcher mods?

#

Or the ones that "edit game code"

royal arrow
#

I usually go by alphabetical order šŸ˜‚

#

either type could honestly be the culprit, depending on what they do

muted pagoda
#

bed thing is almost always some variation of furniture mod

junior shore
#

Wait a minute, I think I guess which one it is.

wary plaza
#

okay be back later. I should actually drive home instead of getting distracted by this channel and just sitting in my work parking lot šŸ˜‚šŸ˜‚

royal arrow
#

yes, we will still definitely be here once you're šŸ˜ļø

wary plaza
#

lol

junior shore
#

Haha! Knew it.

hearty wedge
#

The Cooking Skill mod says to use the latest version from the dev's website (in the compatibility list), but it's still only listed as 1.4 compatible.

wary plaza
#

šŸš—

royal arrow
junior shore
#

It was bathroom after second house upgrade

royal arrow
#

AH yes, it's either furniture mods, or mods that change the farmhouse

#

for learnings SDVpuffernerd it's because beds used to be a part of the farmhouse map, and now they're not

junior shore
#

Makes sense!

flat spade
#

so that mod is broken now? I also use it

junior shore
#

Now I just gotta figure out why I keep waking up at my doorway every morning lol

junior shore
royal arrow
#

I think a lot of mods that edit the farmhouse will need updating for 1.5

flat spade
#

I'll try to fix it myself

hearty wedge
#

There are mods missing from the compatibility list. Lots of the content patcher stuff. Is that intentional?

junior shore
#

It's worth noting that the bathroom spawns in the same place as one of the new optional upgrades

#

The bathroom would have to move

royal arrow
#

that list is only for C# SMAPI mods

#

it doesn't include content packs

hearty wedge
#

Ahhhh I see

royal arrow
eternal oak
#

Hey so is Hybrid Crop Engine still necessary as a support mod?

#

Asking bc I wanna load up the game w/o risking a crash

south violet
#

Jus read the previous messages

#

I would like to test mods too lol

#

I can do it for both Android and PC

eternal oak
#

The previous messages are discussing furniture

south violet
#

Ah yes

proven thicket
#

Looks like the more trees mod isn't that big of deal to me know in terms of the full shipment achivement

south violet
#

?

junior shore
#

Is there any mod that makes music play more often?

royal arrow
south violet
eternal oak
#

Like gen chat?

south violet
#

No

#

This chat

eternal oak
#

Thank god

#

OH lol

south violet
#

Lmao

south violet
#

Anyways

unreal stratus
south violet
#

Was jus wondering if I could test mods for Android and PC too? If that's a thing?

proven thicket
#

As I found out the island farm is one big greenhouse

dire fractal
#

Android modding very broken-ish

south violet
#

Hm true

dire fractal
#

No official maintainer

south violet
#

Deluxe auto grabber

#

O yea and smapi

unreal stratus
#

@proven thicket what do some of the seeds mean with "warm weather"?

south violet
#

Oh God the ports r pretty much screwed now

#

Like for mobile

#

I jus started learning c# today

#

Wish me luck

royal arrow
south violet
#

Ooh

#

So if I put wannabe mod tester in my name that should do?

royal arrow
#

it could help, so it doesn't hurt to try it! trying out different mod combinations and leaving comments on the mod pages is a bit more direct than waiting to be contacted though

#

Like how Obamoose earlier just decided on their own to test one of my mods with another mod, I really appreciated it! SDVpufferheart

south violet
#

Ah cool

#

Thanks for the advice!

#

Nice pfp btw lol

storm grove
#

When updating mods, do i just take out the old mod file and put in the new one, or is it more complicated then that?

royal arrow
#

Simon, that works!

#

overwriting is also typically fine, unless the mod author specifically says "HEY LISTEN, SERIOUSLY, DELETE THE OLD FILES AND THEN INSTALL THE NEW ONES" (looking at PPJA mods)

inner scarab
#

i don't want to bother but if i need help with mods is this the place to ask

royal arrow
#

David, it's no bother at all, this is the place! SDVpuffersmile

unreal stratus
#

If you want to spend more time on it, create a notepad with configs @storm grove

storm grove
#

Uhh notepad with what configs?

unreal stratus
#

Some mods have configuration files so you can change things. Enable or disable certain aspects.

proven thicket
storm grove
#

Ahhh, right

unreal stratus
#

If you delete the whole mod file you delete the config as well. I'm not sure if the game remembers your config though

inner scarab
#

i tried adding mods to my game but most of them didn't work i don't know if its the new update or i messed up somewhere

storm grove
#

But since I'm using smapi, i was wondering if it was as easy as just taking out the old mod "folder" from the mod folder and putting in the new one

royal arrow
royal arrow
#

!gettingstarted

native dragonBOT
inner scarab
exotic geyser
#

Hey guys, I've been playing Sdv for like a month now and I want to download the immersive characters Shane mod, but I'm a little apprehensive on doing it. If I backup my files, does that mean that if something goes wrong with the modded ones I'll loose all my progress from after I installed the mod? Again I have no idea what I'm up against so sorry if I ask dumb questions lmao

royal arrow
#

Hi Tora Blue! aSDVjunimowave I use the Immersive Shane mod, it's pretty lowkey. That mod primarily modifies dialog, events, and schedules, so removing it simply means you won't have those changes

#

SMAPI itself keeps backups of your saves, although of course you're able to back them up as well if you prefer

exotic geyser
#

Oh okay! Usually I don't like downloading stuff from fear of ruining my game/pc, but it seems like a really normal thing to do on sdv

royal arrow
#

I hear you, modding SDV is super chill, not at all like modding Bethesda games

exotic geyser
#

Well I only really want the shane mod, so if it's as lowkey as you say I'm a bit more relieved

royal arrow
#

make sure you check out the mod requirements, because I believe it requires at least 2 framework mods as well as SMAPI

#

(SMAPI is the mod loader btw)

exotic geyser
#

it only requires smapi and a content patcher

bright hare
#

Hey everyone! I'm using the mods "CJB Cheats Menu" and "CJB Item Spawner" - and since update 1.5 the schedules of Leah, Pam and Elliot don't work anymore. They don't leave their houses at all. Is this bc of the mods? Does anyone else have similar issues?

exotic geyser
#

unless i want extra stuff then i can download more things

junior shore
#

I have CJB Item Spawner and they still do their schedules for me

forest kayak
#

Hi, can I upload my smapi log here? My game isn't showing any recipes, even though I've spent three hours making sure everything I need is downloaded & installed correctly. It's driving me mad 😦

royal arrow
#

yes moonbratwolfie, please share the log, this is the place!

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

forest kayak
#

Thank you! I tried to parse it on the site & it said the file was too big...

royal arrow
#

ah, in that case, you can open the log with a text editor (Notepad or Notepad++ work), copy from the very top of the log to the bottom of the first couple errors, then parse that at the site

forest kayak
#

This is the only way I can send it I think 😦

royal arrow
#

see instructions on that page

forest kayak
#

Just upping it now. I hope it's a simple soloution - all I want to do is cook & none of the recipes are there

royal arrow
forest kayak
#

I think I copied it to a notepad there!

#

Or a text file at least

royal arrow
#

right, I'm saying parse the smaller portion at the site

forest kayak
#

Ah, sure!

bright hare
royal arrow
#

is that from after loading your save?

bright hare
#

Yes

junior shore
#

Did you try to verify your game files?

royal arrow
#

yea I was about to ask, did you use any XNB mods? They would have gone into your Stardew Valley > Content folder instead of Stardew Valley > Mods folder

#

!reset

native dragonBOT
bright hare
#

What are XNB mods?

royal arrow
#

They would have gone into your Stardew Valley > Content folder instead of Stardew Valley > Mods folder

#

as for what they do, they directly replace game files, which can make issues harder to troubleshoot

bright hare
#

Well, I only ever used those 2 mods. Nothing else

junior shore
#

Try to verify anyway, it wouldn't hurt.

bright hare
#

I just did

royal arrow
#

I've seen some people missing content files even though they've never messed with them, so ye, it's a good troubleshooting step

forest kayak
#

Hmph, I apologise, but I am extremely dyslexic & am having trouble finding what part I should even copy, there's so much. Give me a second.

royal arrow
#

all good, take your time! SDVpufferheart

storm grove
#

I'm using smapi, and I was wondering if it was as easy as just taking out the old mod "folder" from the mod folder and putting in the new one.
I've not touched the configs before, so I dont think there would be any issues with those, and ill just update it via the links that the smapi CMD is sending me

#

There, formulated it a bit better, and thought I'd wait a bit to not overload the chat

forest kayak
#

Nope, this is overwhelming & making my brain hurt!

royal arrow
inner scarab
royal arrow
#

moonbratwolfie, you could also load your save again, and quickly quit after you start seeing errors, that way you get a shorter log

#

David, could you clarify which steps you were able to get through in the getting started guide? Also, could you elaborate on what "it's not working" means? That's too vague a description hehe

forest kayak
#

I think that might be it!

#

The only thing bothering me is the lack of recipes & none of the w**d stuff is there from the same creator 😦

inner scarab
royal arrow
# forest kayak https://smapi.io/log/95182fef2e534b9dadc0c61722488bdf

There are mods you can update. They're listed at the top of the log with convenient links. There are also 3 mods that aren't loading, see the Skipped mods section. Those error messages say how to fix the issue.
Otherwise, my follow up question would be, did you load your save, then get the log? There are usually more messages we get from loading the save, rather than only getting to the title menu and then quitting.

forest kayak
#

I have downloaded all the newest updates for those mods & I'm still being told they need updates, I don't understand.

#

I'll open the game now.

wicked swift
#

Thank you šŸ˜„ even though it's still not perfect.

forest kayak
#

I updated everything on Nexus less than an hour ago, it's frustrating.

inner scarab
royal arrow
#

oki, the farm layout is an optional file, did you note that?

inner scarab
#

yeah

royal arrow
#

oki can you share your log?

inner scarab
#

downloaded and added it

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

is the fact that my character passed out the instant they went into the Exhausted state part of the base game or is one of my mods fuckin' with it?

royal arrow
#

Depends on how much energy you had left, maybe SDVpuffereyes?

dire fractal
#

considering that you only go into the Exhausted state when you hit 0 energy... I had 0 energy.

inner scarab
royal arrow
#

yes please

inner scarab
royal arrow
exotic geyser
#

do I need to download Json Assets for the shane immersive mod?

inner scarab
royal arrow
#

is it listed as required? I honestly don't remember

dire fractal
royal arrow
#

I just also have a ton of the frameworks already lol

exotic geyser
#

don't rlly know what that means

royal arrow
royal arrow
exotic geyser
#

ah okay. but what do they mean by edit the config.json using any text editor?

inner scarab
royal arrow
exotic geyser
#

okay okay thank you, I'm just making sure I don't mess anything up. Thanks again!

royal arrow
#

all good, you're welcome!

inner scarab
dire fractal
#

anyone got a decent greenhouse interior mod? I would like a more robust place to grow me ancient fruit.

royal arrow
#

I personally use Custom Greenhouse, it's simple just a bit bigger. Mouse (map guru) noted it's compatible with 1.5, and you no longer need the SMAPI component or config file

storm grove
#

Im going to update unlimited multiplayer too when im updating some stuff. Would there be any issues since im currently using it with some friends for a playthrough?

fading shell
#

i use wilo's xl greenhouse, which is indeed extra large. 3 rooms, 1 for 100 trees, 1 for 100 trellis crop plots, 1 for 100 25x25 plots

#

stardew valley expanded

dire fractal
#

i know that

#

i'm asking if these are compatible with SVE

fading shell
#

yes

royal arrow
#

(honestly how is it that I, who doesn't use SVE, am super aware of the resources available for determining SVE compatibility :p)

dire fractal
#

i don't use IF2R though, I use grandpa's farm

fading shell
#

for immersive farm, you just disable immersive farm's greenhouse in the config file. for grandpa's farm, it doesn't change the greenhouse interior, so you can just run your greenhouse mod as normal

royal arrow
#

The principle should still apply

dire fractal
#

nodnod

#

thank you both

#

now have a kitten

royal arrow
#

cute kitten!

dire fractal
#

PRAISE YOBA

#

\[T]/

night osprey
#

can anyone suggest their favorite mod to use for slowing game time down ' v '

fading shell
#

timespeed

royal arrow
#

I believe Energy Time works (confirm with compatibility list though)

#

Time only moves if you are expending energy

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

night osprey
#

thank you!

dire fractal
#

(mostly i use my big greenhouses for growing trees)

#

anyways, time for more work.

fading shell
#

not only can you freeze time at will, but you can also change the time tick length. it comes default with 10 in-game minutes lasting 14 irl seconds, but you can change that at any time, even in game

split lance
night osprey
#

Great, I appreciate it. Just getting back after over a year and when trying to relearn everything and schedules and such it's a little overwhelming how fast the day goes šŸ˜…

royal arrow
split lance
#

@royal arrow Great thanks! I've had this error in 1.4 as well, I'll check back in if its still an issue later šŸ™‚

livid magnet
#

Is Automate & PFMAutomate functioning I just updated PFM Automate and it's.. no longer working

inner scarab
#

the mods worked now thank you for the help really appreciate it

royal arrow
#

you're welcome!

royal arrow
unreal stratus
#

@royal arrow o btw, Garden Village only has PPJA craftables if I'm not mistaken

#

So I think it would be compatible nonetheless and I don't deserve the credit : _ ;

royal arrow
#

lol listen, you confirmed it. I was more like "maybe, maybe not! rooHappy1" you confirming made it a certainty hehe

dire fractal
#

how do i tell if level extender is working? im at level 10 for mining but it doesnt seem to go higher

fickle shadow
#

I have a question for anyone using fresh meat mod from PPJA... Is there any way to disable DNA/Canning and other machines? I'd just like the meat plants to be honest...

livid magnet
royal arrow
#

ah oki

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid magnet
storm grove
#

Im going to update unlimited multiplayer too when im updating some stuff. Would there be any issues since im currently using it with some friends for a playthrough?

lapis void
#

i don't think that mod's had an update in some time, but it's been working perfectly for my MP game

storm grove
#

Well i was still using the version from 2019.3.5 but there is a update from 2020.2.15

clear eagle
royal arrow
dire fractal
elfin patrol
dire fractal
#

But I suppose you can delete the PFM part of the mod

livid magnet
royal arrow
livid magnet
#

The only thing I did differently was updated PFMAutomate this morning

storm grove
#

@lapis void but im guessing you've been using the latest one then?

royal arrow
#

you could try reverting PFMAutomate to a previous version to see if that works

lapis void
#

yeah, we use the latest with no issues!

fickle shadow
storm grove
#

Yeye, was more wondering if updating it mid playthrough could have some issues

dire fractal
#

Yeah, you can delete the PFM machines in the folder @fickle shadow

lapis void
#

it shouldn't!

storm grove
#

Not that i think it would have, but might as well ask

split lance
dire fractal
#

which do i download? The nexus download or the direct download?

lapis void
#

for SMAPI? either is fine

tawdry edge
#

@clever burrow saw you had problems modifying the config file in Child to NPC. you need to be exact with it, one extra comma or bracket and the file won't load
it should look like this:

  "AgeWhenKidsAreModified": 83,
  "DoChildrenWander": true,
  "DoChildrenHaveCurfew": true,
  "CurfewTime": 1900,
  "ChildParentPairs": {
    "Autumn": "Jasper",
    "Winter": "Sebastian"
  },
  "ModdingCommands": false
}```
you can check a json file is correct by uploading it here
https://smapi.io/json
clever burrow
#

yep noticed that PensiveNeko

royal arrow
#

that json validator site is a lifesaver

clever burrow
#

its alright now, thank youu

elfin patrol
#

Got rid of autogate and walkthrough trellis thinking maybe they were the issue - but better RNG is acting up almost immediately again:

https://smapi.io/log/a2f44c2919da4c738bb34bd137ec18bb

Any idea why? It wasn't doing this before - only once we got close to the end of spring. Now all the sudden it's throwing huge errors.

   at BetterRNG.Framework.MersenneTwister.Next(Int32 maxValue) in``` 

Full output in log parser above.
wary plaza
#

okay so what'd I miss? SDVpuffermlem

royal arrow
#

Obviously the most important thing was what I pinged you about 🄺 lol jk

wary plaza
#

lol

royal arrow
#

Just realized Customize Exterior doesn't work for 1.5. Game is UNPLAYABLE (Customize Exterior changed my modding life SDVpufferchickhands)
Who knows though, space might update summerblush

white furnace
#

If I have a bunch of mods installed and wanna join a friends game who has 0 mods installed am I able to just join or will they have to download the mods? Note they are hosting not me and wanna get a feel for the game first before adding mods

royal arrow
#

Depends on the mods! If it's aesthetic stuff, you can have the mods without impacting your friend

#

!mpmods

native dragonBOT
unreal stratus
#

Is there a crash-log that isn't error log?

#

my error log is clean but my game just crashed

white furnace
#

Gotcha I just figured out I can launch the game with out the mod launcher and it will start up a vanilla game so easy fix

azure seal
#

Did the 1.5 update make it so farmhands can marry modded NPCs now?

unreal stratus
#

Yes!

royal arrow
royal arrow
#

!modgroups

native dragonBOT
misty thicket
#

ProTip for making money with the Automate mod during Summer: Processing Hops into Hops Starters with a Seed Maker will on average give you two starters, which sells for 30G each, more than standard Hops

wary plaza
robust bison
#

mp only

royal arrow
#

The 1.5 update included some modder wishlist stuff, that might have been one

wary plaza
pliant canopy
#

hullo everyone. im having a bit of a crashing issue with my game. im hoping im in the right channel? would i be able to post my smapi crash log here?

white furnace
royal arrow
#

You are in the right place, Zorathenne! Yes please share your log SDVpuffersmile

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

azure seal
#

I know that it used to crash when that happened, but it was any modded NPC not just SVE

royal arrow
azure seal
#

I was wondering if anyone had tested it yet

unreal stratus
pliant canopy
#

i apologize beforehand that my game is a bit mod heavy. i had thought it was immersive farm related but the crash still happens without the mod (game crashes when moving towards the greenhouse). ill post the smapu real quick one sec (and thanks so much also for being willing to take a look!)

azure seal
#

Oh thanks Ovamoose

#

Good to know that 1.5 actually allows farmhands to marry modded characters.

#

Been looking at that for a while

unreal stratus
#

A LOT of people wanted to marry Sophia, haha!

royal arrow
pliant canopy
unreal stratus
brisk timber
#

Ugh so if i host a multiplayer game I actually have to work to get Ysabelle before them? Unacceptable

pliant canopy
#

i think i uploaded the right one?

royal arrow
wary plaza
pliant canopy
#

!!!

pliant canopy
royal arrow
#

You're welcome! SDVpuffersmile

unreal stratus
royal arrow
glacial prairie
#

Hello everyone, I have a question about Stardew Valley Expanded ; i'm kinda want to try it but there is one of my saves that I want to keep "basic" (without Expanded on it).
Is there a option or anything that allow me to keep a save without the mod ?

royal arrow
#

Yes there is, Alya! Modgroups SDVpuffernerd

azure seal
#

Just dont open it

royal arrow
#

!modgroups

native dragonBOT
glacial prairie
#

Oh thanks !

azure seal
#

Dont open the save with mods enabled.

royal arrow
#

You can set up a mod group for SVE specifically, and have a separate mod group with different mods (or no mods!)

#

Then make sure you load the save accordingly with the mod group you want

split lotus
#

that's .. kinda correct.

#

You'll still need to not open that save on the SVE modgroup

glacial prairie
#

Oh dang that is SO useful

royal arrow
azure seal
#

Just make sure you dont open the save while loading mods. I personally tend to build my packs manually by sticking mods in the mod folders.

split lotus
#

yeah, I reread that after

#

I said something. >_>

#

I'm apparently not awake, going to get coffee lol

glacial prairie
#

Thanks everyone for the link and infos ! ā¤ļø

wary plaza
#

https://www.moddrop.com/stardew-valley/mods/580632-alis-flower-grass-content-patcher-edition
So the way this mod supposedly works is that I can only have one version of grass that it uses.

If I copy/paste this mod five times with each copy having its own png file, would I be able to play with all five versions being added to the More Grass pool of different grasses that it uses?

royal arrow
#

Can you link the mod?

blazing jetty
brisk timber
#

you running ui info AND npc locations or something?

royal arrow
wary plaza
#

updated my message with the link

blazing jetty
#

Oh its okay I got it

#

Thank you!

royal arrow
#

From the settings menu UI Info Suite has yea

wary plaza
#

ah nevermind, lol

royal arrow
wary plaza
#

What does the manifest.json file do?

short mantle
#

Hey everyone! Was wondering if someone could help me with a mod. I was wondering if there was a mod that makes it so everyone can claim the community bundles because in multiplayer only one person can claim them. Back when I played through the mod I quite liked the fact that everyone was able to take these since it's kind of annoying that everyone puts effort into them but only one person can grab the goods :D

royal arrow
split lance
unreal stratus
elfin patrol
#

I'm guessing nobody knows why BetterRNG is causing issues?

unreal stratus
#

A nvm log shows it is

split lance
#

The child to NPC standard is, the NPC Child for SVE hasn't been updated at all

unreal stratus
#

@split lance The author says it should work

split lance
#

@unreal stratus Hmmm, okay! I had this error before the update as well, so i had assumed it was related to this mod and not the update. Thank you!

unreal stratus
#

@split lance Remove Kids Treehouse 1.0.0

split lance
#

@unreal stratus WIll this not effect the pathing of the children?

unreal stratus
#

Oh, thought it was a standalone. The author also uploaded a standalone version

#

Sec lemme delve in deeper

split lance
#

thank you šŸ™‚

narrow egret
#

Hey fellas, to use Artisan Valley do I actually need the all of the contents of the PPJA Content Pack Collection, or are some of them optional?

#

Because I've managed to play with it well enough without fantasy crops or meat mods

#

but they're listed as necessary

royal arrow
#

I think the mod description specifies which are actually required and which are optional, but the "Requirements" tab thing on nexus lists them all. There should be a note regarding which are optional though?

fading helm
#

//Question:

  1. How do I find out my current SMAPI mod Load Order &
  2. How do I manipulate the mod order so I can better control what overrides what
royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

@ Zeffy for your first question ā¬†ļø

narrow egret
#

Im pretty sure mods load in the order they're listed in your mods folder, arent they?

#

probably not

royal arrow
#

@ Zeffy for the second, you'd need to add dependencies if you didn't want the load order to be the default, which is alphabetical order

unreal stratus
#

@split lance Oof

#

What errors are you having atm?

#

Like in-game

split lance
#

None in game at the moment

brisk timber
#

@narrow egret * For those who do not want the entire PPJA collection, you need Fruits and Veggies, More Trees, Mizu's Flowers, and More Recipes at a minimum.

unreal stratus
#

You might have an issue if the kids go to the treehouse

brisk timber
#

I don't use the two you listed and so far things are okay

narrow egret
#

Oh so i guess i had the minimum by accident, sick nasty

split lance
#

@unreal stratus Children aren't old enough to wander yet

royal arrow
# royal arrow @ Zeffy for the second, you'd need to add dependencies if you didn't want the lo...

@ Zeffy if you wanted to try adding a dependency, it'd go like this:
We have mod A and mod C. Because SMAPI loads mods in alphabetical order, mod A will load first, and mod C will load after, which means mod C "wins" and its changes overwrite mod A.

If you want mod A to overwrite mod C, we need mod C to load before mod A, so mod A loads last, and mod A wins.

In this case, we need to add a dependency in the manifest.json file in mod A, so that it depends on mod C. This ensures mod C loads before mod A. As Kyrinia had put it earlier, winner needs to depend on the loser.

The wiki on manifests is here https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest

brisk timber
#

yeah I think they understand not everyone wants meat crops and magic fruit

old cargo
#

Oof. Looked into the code for fishing behavior and basically, it looks like a lot of custom cases for locations :\

unreal stratus
#

Before they turn into npcs?

old cargo
#

I shouldn't have updated Teh Fishing Overhaul to work, because just about all the 1.5 fishing additions won't work

#

But I only really want to see what fish I can catch and what fish I'm currently catching tbh

sterile prairie
lapis void
sterile prairie
#

How do you run as admin through steam? It was working yesterday...

fading helm
# royal arrow @ Zeffy if you wanted to try adding a dependency, it'd go like this: We have mod...

I guess my more particular question is what is alphabetical, are the folders in the mods directory considered first?

ie; If in my Mods folder I have a folder called QoL Mods and within that folder I have Lookup Anything which opens to the manifest
And after the QoL Mods folder I have Tubular Graphics > [CP] Elle's Dirt...

Does LookupAnything load first in this case then Elle's Dirt?

Or are all Folders Names that have a manifest looked at, then sorted by alphabet, then loaded in that order?

royal arrow
#

if you sort your Mods folder by name, that order. so things with [ are loaded first before things without [

hushed turtle
#

Hmm. I hadn't played in a while, and reinstalled when 1.5 was released... At some point in the past I must have been using a mod for multiple pets, but I don't even remember what it was called. Now I have 2 cats and a dog that all spawned on top of each other and seem to be stuck. Any idea what I might need to do to reduce it back down to one pet?

sterile prairie
old cargo
#

That reminds me of FasterPaths, I think I saw a similar image in the bugs for that mod

royal arrow
#

although it does take into account frameworks. For example, [CP] Elle's Dirt is a content pack for the framework mod, ContentPatcher (CP). Therefore CP has to load before Elle's Dirt can, since it needs the framework mod first.

fading helm
royal arrow
#

if you wanted to know more of the nitty-gritty though, definitely get your log and poke through that

wary plaza
royal arrow
restive zodiac
#

(Adopt n Skin does let you have multiple pets. That's the "adopt" part.)

hushed turtle
unreal stratus
lapis void
hushed turtle
sterile prairie
fading helm
simple cloak
#

holy shit challenging community center bundles updated

royal arrow
elfin patrol
#

Okay - so we uninstalled BetterRNG - figured that was logical right? It's throwing errors - get rid of it - continue on until we find a fix or just get used to playing without it.

Well now that BetterRNG is gone, it's throwing out a whole NEW batch of errors:

https://smapi.io/log/73f8cb83b7ef474f831923cd4c05c46d

   at StardewValley.GameLocation.seasonUpdate(String season, Boolean onLoad) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14012
   at StardewValley.Game1.setGraphicsForSeason() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10225```
fading helm
restive zodiac
#

Yeah as Lenne said it's marking them as a dependency in the manifest that actually guarantees that.

royal arrow
#

Provided they are listed in the manifest.json for a mod as a Dependency, then they are

lapis void
restive zodiac
#

The folder name is less reliable and could potentially change even at some point, where SMAPI will always handle actual dependencies automatically.

lapis void
#

@elfin patrol can you try without deep woods, please?

elfin patrol
#

Sure, we can. Will the save freak out if we load without it?

lapis void
#

nope, it should be fine!

#

DeepWoods is the only relevant shared mod between you and the two other people with the same error yesterday afaik, so i'm gonna guess removing it will solve your error

elfin patrol
#

will report back soon

lapis void
#

(adopt and skin should still be working fine as well)

unreal stratus
#

Ignore me:

**Known Issues
**The pets will all spawn in the same outdoor location and get stuck to each other. This problem can be fixed with the Pet Spawn Location mod.

#

lmao

lapis void
#

yeah, pet spawn location will probably solve this problem haha

#

but if you install MA (buggy, outdated), A&S or the new mod, you can get rid of the extra pets with console commands in any of those mods

proven thicket
#

Ok so uh, my plan is to get the craft master, full shipment, and gourmet chef achievements, and then install the rest of PPJA.

unreal stratus
#

You can move the kitchen???

proven thicket
gentle glen
#

can i get the log thing plz

proven thicket
#

i'm just gonna make the recipe coal and sugar, until there's alegit recipe

wary plaza
simple cloak
#

Is the PPJA collection gone? I cant seem to find it never mind im stupid

#

@keen moss

pliant canopy
royal arrow
#

you're welcome! SDVpuffersmile

wary plaza
#

The emu that was causing the crashes? As in the animal emu? 😯

pliant canopy
#

uh no.. the modding utility

royal arrow
#

yea I laugh

wary plaza
#

oh šŸ˜…šŸ˜¬

royal arrow
#

I think it's Entoarox Modding Utility (EMU)

proven thicket
#

So yeah waiting for those 3 cheevos

royal arrow
#

the modding community has a lot of fun with acronyms~

unreal stratus
native dragonBOT
#

@gentle glen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pliant canopy
#

yeah that utility. im getting a floating greenhouse out of the deal but hey location location location...

royal arrow
#

had a misunderstanding the other day when someone said KIM and I thought they just decided to all caps the name of the custom NPC Kim. Turns out they meant Karmylla's Immersive Maps (KIM). Very different lol

wary plaza
#

lol

unreal stratus
proven thicket
#

yeah sure

unreal stratus
wary plaza
gentle glen
#

ty

pliant canopy
#

im thinking that when i get to where i can move the greenhouse (if ive been reading the news on 1.5 correctly) ill worried about moving it from where its placed into the river then. right now it just looks odd but since i cant go into it yet anyway, meh.

elfin patrol
#

@lapis void Day rolled past to summer with 0 issues once we removed DeepWoods

wary plaza
#

I’m surprised there isn’t a farm editing tool to manually change your farm around.

wary plaza
#

Like a 2d version of MCEdit or whatever that external world modding tool is called

lapis void
#

aha, as i suspected! thank you! i'll try to get my friends to run a test with just DeepWoods so we can report it, the author needs logs with only DW installed

wary plaza
unreal stratus
pliant canopy
unreal stratus
#

Ah that's the Immersive Farm bug

#

But combining this mod.
Tree Transplant
Crop Transplant
You can move A LOT

brisk timber
#

part of the community is a godsend when there's like 80 npcs in the game

pliant canopy
royal arrow
#

(and with Crop Transplant you can move trees, if you turn that on in the config VVSipp)

#

oh, Destroyable Bushes may be the one you need for the bush

unreal stratus
#

Don't bushes regrow though?

royal arrow
#

oh o.o nvm lol

unreal stratus
#

Until Reset Terrain Features is back, no bushy wushy ;_;

wary plaza
#

There’s a mod that slows down in-game time so it doesn’t tick 10 minutes at a time so quickly, right?

royal arrow
#

idk if it's working yet, PJRamaglia, but something Time Speed

restive zodiac
wary plaza
royal arrow
#

yes you could!

pliant canopy
restive zodiac
pliant canopy
#

um sure. should i generate a new log? because the one id posted way up earlier was the crash log

restive zodiac
#

(The summary is that IF2 variants of maps used to erase original greenhouse and draw custom tiles elsewhere to fake "move" the greenhouse, so any later edit to the greenhouse tilesheet would make it visible again, e.g. building recolors. 1.5 both made the greenhouse a movable building and added an initial starting position map property for modders to use, which both maps make use of, so they are no longer throwing a sheet over the greenhouse and pretending it isn't there, but actually moving the building.)

#

The log I found after scrolling an eternity awhile seems to have been crashing from EMU, is it still crashing, or...?

pliant canopy
#

that is the old log. when si(lenne)tnight helped me figure out emu was the crash issue

#

no crashing this time but now is the waterfront greenhouse

wary plaza
#

Okay so I think I figured out how to have all five versions added to the More Grass "pool" instead of just being forced to pick one version of this mod:

#

I edited each content.json so it will only load that specific version's png file.

pliant canopy
restive zodiac
wary plaza
#

I also made sure that the assets subfolder within each [CP] folder only contained that version's png file and none of other four variants.

restive zodiac
#

Oh sorry, you don't have to leave game to get a log! SMAPI is always scrolling away in the background

pliant canopy
wary plaza
restive zodiac
#

Maybe but I don't think so; can you explain why you need it to ?

dire fractal
#

I love the new mod @pliant chasm

brittle citrus
#

I could be wrong but I'm pretty sure some of my mods (dont change map or anything) are causing forage materials to glitch, like I only see one or two a day. Yesterday I found blackberries broken in a place I hadnt been that day

unreal stratus
#

"You can now have different kitchens in different places! "

wary plaza
unreal stratus
#

What does this mean?

restive zodiac
#

If you have the kind of error SMAPI isn't able to intercept, you could run it from a terminal.

restive zodiac
wary plaza
dire fractal
#

From Elle's new mod.

unreal stratus
restive zodiac
#

Without knowing what you're quoting, I would assume they are talking about the new kitchen standing spot property.

dire fractal
#

It. means different kitchens in different areas

#

Cabins/farmhouse

#

etc

wary plaza
#

what if I wanted different kitchens in same areas? or same kitchens in different areas? šŸ¤”

jaunty rover
#

so guys, i have a query

wary plaza
#

activates MySQL portion of my brain

jaunty rover
#

what are some good texture replacement mods that are working rn?

brittle citrus
#

Can content patchers cause forage items not to spawn?

restive zodiac
#

In 1.5 the cabin maps are no longer used, so people that edited cabins and farmhouses separately would now see the farmhouse edit be global (unless they specifically checked location which Elle is now)

jaunty rover
#

actually wait nvm

royal arrow
simple cloak
#

So does Adopt and Skin work with 1.5??

wary plaza
dire fractal
#

@brittle citrus we need content. You can post a log

brisk timber
#

Daisyniko's works almost prefectly but I think I saw one missing texture the other day

wary plaza
#

I'm loving the non-vibrant look it gives the game

dire fractal
#

Helllooooo my modding compadre's how's everyone doing

jaunty rover
wary plaza
#

Yes!

jaunty rover
#

OOOOH

wary plaza
#

I'm using it in my mod folder right now actually

jaunty rover
lapis void
dire fractal
#

!log @brittle citrus

native dragonBOT
#

@brittle citrus Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

I'm ready SDVpufferpride

jaunty rover
pliant canopy
#

huh it looks so small in that pic but im learning all sorts of thigs today lol. never took a screen of my farm before!

wary plaza
#

I'm not finished either 😜

restive zodiac
# pliant canopy

This is what I was wondering - the debris in wrong places all over means that even if you intended to start fresh with this farm, at some point the game was saved using the standard farm (or some other layout), probably because of trying to figure out the crashes. This is why the greenhouse is not in the right place - it's stored in the default position.

lapis void
#

If your multiplayer game is crashing on season change (i.e. when sleeping on Spring, Summer, Fall or Winter 28), try removing DeepWoods temporarily. A bug report has been made to the author and a fix should be up soon. It's safe to remove the mod during a playthrough!

restive zodiac
#

I need to check a thing to see if moving it from console would work

royal arrow
lapis void
#

hopefully this one will be pretty temporary SDVpufferchicksweatsip

pliant canopy
devout pumiceBOT
#

New quote added by LenneDalben as #5275

restive zodiac
#

Well, try it on a new save.

wary plaza
#

I just froze my laptop trying to manually figure out the discord message character limit

#

🤣

restive zodiac
#

It's 2000.

pliant canopy
jaunty rover
#

i mean... ive done that before KEKW

restive zodiac
#

You don't have to delete anything, just start a new farm.

dire fractal
#

what seems to be the problem, @brittle citrus ?

pliant canopy
#

oh cool! thanks!

dire fractal
#

nothing in your log suggests that CP is messing around with forage

royal arrow
#

the quote for the CC bundle issue for people playing in non-English languages is now obsolete right? SMAPI 3.8.1 now fixes that o:

wary plaza
lapis void
#

yeah it does!

wary plaza
#

might have to force close Discord now šŸ˜…

brittle citrus
lapis void
#

lemme see if there are any others that can be removed

pliant chasm
unreal stratus
jaunty rover
#

hi elle peepoHey

lapis void
#

5266 can be removed now too since bonster's updated, we can just go back to the old "delete and reinstall completely"

pliant chasm
dire fractal
#

ah, right. It showed up in 'updates' and assumed it was new. :P SDVjunimolove

wary plaza
#

SDVpuffersquee SDVpuffersquee SDVpuffersquee SDVpuffersquee SDVpuffersquee

omg is that the Elle?! 😳

lapis void
#

i think we don't need 5083 either! farmhands should be able to marry custom NPCs now

proven thicket
pliant chasm
#

@unreal stratus you can have different options for the farmhouse kitchen, cabin kitchens, and island kitchen now, that's all. I can re-word it :P

wary plaza
dire fractal
#

I can't think of anything, maybe try verifying your files @brittle citrus and try warping around for a day or two

#

!reset

native dragonBOT
lapis void
#

(i think kitchens CAN actually be moved now though, if you edit your farmhouse map)

unreal stratus
lapis void
#

the spouse kitchen standing spot can be moved, so farmhouse mods can move the kitchen around too!

royal arrow
lapis void
#

i think that's it?

pliant chasm
restive zodiac
#

Okay, it is simple to move buildings from the console, so if someone was mid-save and had a (ruined) greenhouse in the river, it would still be easy to fix without a save edit.

(I say ruined because if it were fixed, they could just move it with Robin :P )

wary plaza
#

@pliant chasm, just wanted to share that my 10-year old daughter absolutely loves the old skin mods and new skin mods I added to my game :3

pliant chasm
crisp sage
#

is their an updated version of crab net?

dire fractal
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)