#archived-modded-support
1 messages Β· Page 684 of 1
Hmm, yeah so it happens for both Content Patcher packs and SMAPI mods. It seems to be an issue in the way unpacked textures are loaded.
seems to be an old issue too
someone on reddit had the same issue
Huh, I don't know how I missed that
its from 4 years
its the only time someone else has talked about it from what i can tell
my guess is its an OS issue not being able to render custom images properly
Well I imagine most people are on more modern OSs. I did find someone with a similar issue on Reddit when I flagged it there, and they shared the same OS
you could try to see if it would appear normally on linux
usually running modern linux on old hardware doesnt have to much of a drawback
@shy orbit i was able to get to step 2, and im in terminal, but step 3 is confsuing me
@uneven hazel Can you install this SMAPI build and post a new screenshot of the tractor?
Sure, BRB
@torpid kettle so you created the SMAPI_multiplayer.command file on your desktop? my idea was to do it fully through command line but we can proceed from there as well
yeah i figured out how to do it
okay, so either you need to edit the file with a text editor or we can use command line to modify it
mac mod group?
yeah im using the command line
i just dont understand what exactly im supposed to put in
what folder name are you planning to use for the alternative Mods folder?
copy and paste this '/Applications/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods(multiplayer)"'
uh formating broke
/Applications/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods(multiplayer)"
there
the quoted part should be whatever you named the group
step 3 is the general jist, step 4 is the example for step 3
oh okay
step 3 is messed though
thanks
earlier this week someone had issues with steam and mod groups on mac, this is the general result of that
it's just that the example uses steam_osx while the text before it uses the smapi executable
and refers to the game folder
linux/mac use a different method of launching the game when smapi is installed
just read the step 3
yea, Lenne missed a few words
i think they were tired or something at the time
but yea, just need to direct the console to the steam path, then the app id, then mod path
also i reeaaaallllllyyyy dont like the linux instructions
why?
because its a script file and not a script desktop file
desktop files on linux can have scripts in them
that first line needs changed too for mac, i just noticed it still has the space in Mods (multiplayer)
meh, i think bash script is just fine
so just make a desktop file, then direct the exec to either a script elsewhere or just the thing itself
@tired brook
!log @rustic moth
@rustic moth Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
screenshotting errors isn't really helpful, we need to see a full log to figure out what's wrong
i think iNigels issue is just how outdated everything is
smapi 3.6 with 34 mods to be updated
yeah sorry! (also ingame screenshots are fine, it's just that a log is better than screenshots of console errors)
So, since it's an OS issue, I suppose I'm stuck @tired brook ?
Unless I do linux, which sounds complicated
linux isnt that hard
(I've tried Linux before and given up; for me it was just an endless struggle with incompatible hardware, broken drivers, crashes due to obscure package versions/configuration, etc. Windows has its faults, but I like being able to just install it and not worry about the OS anymore past that point.)
There's another couple of tests we can run, preparing another test build now.
Aye aye Captain
The last time was a few years ago I think.
most of the time you just install linux, set up your pc like normal, update and maybe grab a few things
I actually tried Linux myself a few months ago, but for some reason every time I booted into it it gave me the trial version. Not to mention it took like 30 minutes to boot up
@uneven hazel Can you try with this version?
Yep, brb
distros also matter, Arch is more work than Ubuntu etc
Maybe I'm just unlucky with my hardware; I remember there were obscure compatibility issues with my motherboard.
Ubuntu and ZorinOS are the two I tried most recently.
I did ubuntu 20.04 I think, it was the weirdest experience
That was the live session Masqueerade, all linux distros (usually) have that as a test run before you install
something i doubt windows and mac has
it also lets you see if you can use the distro without too much work
also, ubuntu is horribly outdated
huh, odd. I was just lost and I got scared so I left lol
it updates like twice a year, ppas arent reliable either
arch based, like Manjaro, update like every few days or couple of weeks depending on the branch
So would manjaro be your recommendation? Who knows, I might muster up the courage to do that sometime
I will always recommend Manjaro :p
it does have a 32bit version, though its support is slowly dropping due to the kernels dropping 32 systems recently
it uses XFCE as the desktop enviroment, whereas ubuntu uses GNOME
@tired brook it looks the same
i use KDE, which looks somewhat close to windows 10 in a way
So it seems like .NET Framework is loading unpacked transparent images with an actual white background. π€
so .NET is being dumb
Might not be an issue with .NET itself, might be the underlying Windows code it calls.
That's fine; mods use .NET 4.5.2, and 4.6 is an in-place update (i.e. you can run 4.5.2 code on 4.6).
Looks like 4.6 is the latest version that supports Vista.
I'm not sure there's any way for SMAPI to fix that, since it seems to be a framework/OS issue. The only option I can see would be to pack images into .xnb files, but (a) that would only work for Content Patcher packs and (b) it would be extremely tedious to do since you'd need to convert each individual image file and update their content.json.
I think Linux might be my best go for this all things considered
Good luck! Let us know how it goes if you try it.
I will, thanks for all your help!
if you need help i dont mind helping if your going for something like manjaro
Yeah, I'm on the manjaro page rn
I think I still have unetbootin lying around in my computer somewhere lol
i tried putting Linux on a chromebook once....
Never.
Again.
age of empires wasnt as important as a working computer lol
i'm trying to install the new updated version of smapi
using vortex but i'm having problems
my version was outdated
thats the problem
And for mods, just put them in your mods folder
Vortex is really made for Bethesda's games
and that i should try restarting my pc
You took the installer out of the zip and put it somewhere that wasn't the game folder, right?
And have restarted your PC at some point in the last two weeks or so? Sometimes computers start acting up if you dont restart then
i put it inside the game folder
That's the problem then
oop i dont think you do that--
isnt a pc is a laptop
That's a pc
yeah
But yeah put the installer literally anywhere else
its simiar for me on andriod: unzip file and take it out and put it on desktop
so i need to unzip it and put it on where?
your desktop
ok
i put mine on my home screen
Desktop is popular but it can go basically anywhere except the game folder; eg I sometimes put it in Downloads and that works
anywhere you see fit tbh
except the zip you take it from lol
and if i remember correctly, from there you double click on the installer, and follow the prompts to install smapi to your pc
i wonder if theres a problem for it like for android... are you still using vortex?
no
hmm...
lemme do a quick search. but ask the actual modders too. im from a computer tech family so I know some stuff but not all
ok so
are you an admin on that computer? aka administrator
ao Pathoschild (god bless them for what they do) actually commented on this and its for the same error you have
@rustic moth
i hope this helps 
@tired brook Apologies for the ping! But would you reccomend the solution the poster used regarding Antivirus? I think they need to allow the access for SMAPI to do whats needed to install. I did that with a game once and thats all I had to do lol
doesnt matter. it still needs permissions to install
might just be a blip with the newest version if thats the case. BUT
in your error message, in spanish that says something about admin?
correct me if im wrong
Yep, if that keeps happening after a reboot it might be the antivirus blocking the installer files for a scan.
You can try temporarily disabling the antivirus to see if it still happens.
if it stops, then you know lol. usually you can self scan them when youre on the antivirus program and click scan or whatever
not it doesnt says anything about it it says that theres an >document or something that was rejected
my antivirus is temporarily down lol
oof
hmmmm
lemme brainstorm a sec xD
its saying a file is being rejected? does it say which one?
*file/document
it might just be a case of redownloading the installer from the internet.
and trying again
or there could be a blip somewhere thats making it not wanna behave lol
i removed form my pc
so now it could be installled but i'm gonna restart my pc ok
brb
okie!
https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows
Here's something that is like a step by step on how to install on windows using linux
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
as well as steam, etc
my knowledge is limited because i do better if im the one working on it in person but ill help as best i can xD
@rustic moth keep the antivirus off when you redownload smapi from the internet. i just read that sometimes antivirus will delete files so that might be the problem
i pray im actually helping and not making it worse 
@upper condor you can actually do TeamViewer with me if that's not enough
Well its restarting with a f update
:( I had to remove smapi and now should be able to install it ,the last time I used Vortex to localized smapi to run the game
fingers crossed 
So idk why now is giving too much headaches
Idk of the new version is more bugged lol
If*
it was probably because vortex couldnt handle it, and you just needed to download it normally without it
computers/programs are picky like that lmao
Vortex's stardew support was added relatively recently and has been full of problems
It has less problems now and can even sometimes install smapi, but vortex is still primarily a Bethesda game mod manager
^^^
eyy if you get it working then we know what the problem was LMAO
i legit think of everything EXCEPT what needs to be tried rip
oh well learning experience x3
anywho i need sleep. I hope I was able to help! Good luck!
@upper condor I see
i do hope its working now ;w;
Not it's just restarted :v again idk why
Oh I see
Ok
lemme know what happens 
this happened
my antivirus is down
and it says something about access denied to the path road or something
idk why
this pc has no other antivirus than windows defender
hmmmmmm
is this your computer? or do others use it? its looking like only an administrator can access it.
is from my mother but she doesnt uses it like alot she doesnt knows how to use it
then she is the admin. lemme look something up
yea
ok!
try a manual install?
i believe thats what they are doing. just needs admin permission i believe
its whats flagged me as what it is
so i hope this gets resolved uwu
i wish i could be of more help..
i honestly dont know at this point :(
i do hope someone with more experience can help. i need sleeeeep
i wish you luck and hope you can get it installed :) good night!
Why are you using vortex atill
thought it could be helpfull
Also check to see it your stardew folder is read only
And if the read only box is checked uncheck it
i could play it but it goes so slow also t says it has remover invalid content
to prevent the game crashing
but i can't see sophia < no more and also the better artisan icons
arre off
means your mods aren't loading
yes but why its going so damn slow
wait your using vortex?
something is likely error-spamming
followed*
and that slows the game down
yeah but i stopped using it
i used the smapi installer
if vortex manages your stardew folder it will prevent you from deleting/removing stuff, mess with mods etc
including smapi
it showed up the green lyrics saying > smapi is installed
que no coΓ±o
i said no
I STOPPED USING VORTEX
did you completely remove vortex from your stardew folder
go to your stardew folder and see if there is a file called "Managed_by_vortex"
it will likely be a hidden file
is "show hidden files" on
idk how to do that sorry
its not showing up
cause theres no file
cause i didnt use vortex
vortex was causing me so many troubles so i shut down
the hell app
:V
so stop saying it was vortex cause that was a while ago when i had to restart my pc
i just simple followed a damn it guide in spanish
caue windows 10 in spanish isnt as in english also the >shortcuts
are different
:v also i still think its the expanded mode causing troubles cause since i installed it the errors started
i updated my smapi to the very last version
and since a friend said to me that the expanded mode had this updated i tried to installit but then that happenend i recurred to using modrop
did you update all the other mods
My game is bugged, the community center is complete, but the stars did not light up and the plaques are missing. So the community center never gets finished. Can anyone suggest anything to fix this?
βIndex
type debug completecc into the smapi console
then i guess reenter the area
sent command to game, but there was no output
is what smapi said from console commands
Oh oh wait wait
i went in the cc nothing but when i left i got a cutscene of baloons
π
Thanks so much it worked !!
Lillie is a genious π
no no, who ever made the debug commands is (probably Pathoschild)
having the foresight for issues like this
I really wish "Always On Server" mod worked π
I tried the updated version thats "suposed to work" according to smapi mods list , but it spams errors so fast , it creates a large error text file in minutes
!log iNigel#5982
@rustic moth Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
So uhh the community center looks like this now .. hmm
i asked you for this earlier when SMAPI wasn't loading, but now that it is, could you please go to https://smapi.io/log, follow the instructions there, and send a link here so we can see what your errors are? @rustic moth

sleep a day and reload the game, that may fix it
Server always on error spam until i hit F9 to take over
community center still messed up after reloading the game and sleeping
lol
and verifying files
i fixed it with resetting the bundles then completeling them with debug commands
whatever works π
looks normal now ;D
that would have been my next suggestion :P i think completecc is a bit wonky but individual bundle commands work ok
debug commands are "vanilla" btw! CA and Mr. Podunkian make them, that's why there are more added every update, presumably they use them to test features as they go
hence why my lazy ass's favorite debug commands, debug dyepants and debug dyeshirt, probably exist :P
I'm wondering if the tilesheets have got muddled between the SVE one and the vanilla one.
Ooooooh
i thought the debug commands were something added in with smapi to test with it
Can someone point me to the mod that lets me see whats in all my chests from one menu?
and quick stack to the,
them
Chests Anywhere?
Yep
Just needed the mod name
Playing multiplayer and people might be hiding chests with stuff. want to know what they are hiding.
Thanks for the help Cat.
Tosses Fish to cat.
Anyone use SDVE & Flower Valley? (but apparently Flower Valley uses a different recolor map?
Oh this fun 'not' responding'
I mean
the person im playing with does apparently
I am not sure, because I dont use flower valley while he does
I do
SVE doesn't use any recolor map by itself, its buildings simply match the vanilla aesthetic so they won't look the same as the flower valley ones
you can look up medieval sve for a semi-matching look for the sve buildings
I also currently the Elle's Seasonable buildings
but that's for farm buildings, flower valley is mainly for town buildings (it has a farm buldings option but it can be turned off in the config)
anyone else has Dusty hiding under the doghouse after the latest SVE update? π
SVE updated? On nexus it hasn't
I've been having issues with TMXL map kit, anyone else?
i downloaded a custom NBC and uhh
the portraits are zoomed in
i'm using portraitur btw
the same thing happened with the other one i downloded (Belos)
nah, it's just 1.11.6 version
Hello, I need some help, as my mods don't work :( Did I do anything wrong?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
You're missing FTM https://www.nexusmods.com/stardewvalley/mods/3231
Oh, okay i'll try it
Thx so much it worked :]
Hello everyone! I get errors with TMXLoader, need your help to resolve this issue. Thank you :3
seems like Solastia farm doesn't work properly. ppl are having the problem :c https://www.nexusmods.com/stardewvalley/mods/6034?tab=posts
try writing to the creator on nexus
Ok, I'll try that, thanks<3
I hope the creator is still around cos they haven't replied to someone in the summer even...
has the artisan mod been updated yet?
When steam breaks and you lose your mods and therefor your year 4 save

Artisan mod?
me desperately waiting for the smapi android fix
You have a lot of mods that need updating. I recommend updating those first to see if it solves the problem. If not feel free to post another updated log π
alright thank you
You also have a lot of errors because you're missing a significant number of mods and have a large portion of mods that are no longer supported. That's what all the red at the top part of the log is.
Installing SpaceCore should help with some of the JA errors. You're also missing Custom Chores. Edit: Looks like Stardust Core, Lunna - Astray in StardewValley, and Automate are also missing according to the missing mods.
It's ok! Always read through the mod page before downloading to see what all it needs π
so i got a question with once of the custom npc mod OpenFire, where basically i ran into an error when i tried to see his 0 heart event anyone know how i can fix that?
i've been trying to update the Seasonal Outfits - Slightly Cuter Aesthetic mod by deleting it through vortex, and redownloading it through the nexus site, but smapi still says i need to update it??
can anyone help
that can be just a mistake by the mod author, forgetting to update the manifest to the newest version
oh i see, so should i play the game as usual?
i'll just run the game as usual, hopefully that is just the case. thank u for the help!
https://smapi.io/log/51bb415a89144afea8b773c547d7e3f1 what am I messing up o.x
You have multiple copies of some mods. Read the first red section. You'll find what mods are duplicated and delete the older ones
and you're missing few mods as well. there are links provided in the same red section of the log
I dont understand this part: - Artisan Valley Machine Goods because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods[JA] Artisan Valley Machine Goods, Mods[PPJA] Artisan Valley[JA] Artisan Valley Machine Goods.
what do I delete?
can you mark on here what i remove?
remove the ones listed and then reinstall ( don't overwrite the old ones )
I'll have to look at this later, I blame sinus infection for not understanding so maybe I should just nap lol
It's a good habit to delete the old files when updating mod instead of overwritting
@dire fractal it's in the main folder and also in a subfolder.
oh okay i think I fixed that part, now for the resat
SVE always breaks no matter what I do :/
yeah ima take a nap numbers and letters are all blending together. Thanks though β€οΈ
same. delete and reinstall. It already looks waaay better. GJ
Well you uninstalled East Scarpe for a start. That broke Deep Dark.
(East Scarpe has an unupdated manifest for which i apologize)
I shall return to this when I've rested β€οΈ thanks all for the help. You guys are great
Sometimes leaving things in their main folders makes it easier to update then cleanly.
for SVE it's especially important to delete both installs because there are leftovers from the old version
Okay it looks to me like confusion has reigned over taking some out of their folders and leaving others in. I would recommend taking a nap then maybe removing all traces of SVE, East Scarpe and whatever else you have multuple copies of then reinstalling. Be aware with East Scarpe that the Deep Dark folder is part of it too. Once you've deleted the duplicates and reinstalled everything the flow on effect should clean up the others.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
can you post another log yuki?
i did do that
you're also missing a ton of other required mods, like TMXL map toolkit
spacecore isn't appearing on your log, are you sure you installed it?
you have StardustCore but not spacecore
i'll install it again
that will fix a lot of your errors and then it'll be easier to see what else needs to be fixed
most of my mods need TMXL Map Toolkit to work but when i put the mod in the mods folder and run the game it stops responding
i doubt it's because of that mod specifically, you have a lot of errors and conflicts you need to sort out
okay thank !
you also seem to have some super outdated mods, like get dressed and kisekae which haven't worked for years
i would try this as well, since it looks like you tried to install some XNB mods
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
How do I fix this? https://smapi.io/log/592ea32a20534d91acf4eb0d2488fec1
something's wrong with Kyte NPC. you could try bringing the folder up a couple of folder levels, the path is very long
'B:\Steam\steamapps\common\Stardew Valley\Mods\NPCs\SVE NPCs\Kyte SVE-7126-E-g-1-12-1-1605503785\Kyte\[TMX]Kyte's House\assets\AnimalShop.tbin'
grab that Kyte folder and put it inside SVE NPCs instead of in that folder with a bunch of spaces and numbers
how do you download a mod
Okay I'll try that
i wanna download this mod https://www.nexusmods.com/stardewvalley/mods/4745
@lapis void still giving that error
!pins
Check the pinned messages for useful info and links!
@rough fog ^ check there for info, feel free to ask if anything is confusing!
it sounds like there's something wrong with the map then. you should report the error to the NPC's creator and stop using the mod for now, SMAPI will automatically remove the NPC for you so your save will be okay
It feels kind of ridiculous that all I did was change the name and now it refuses to function right. But I'll take it out
ah, what did you change the name of? the NPC?
Yeah, went through ALL the files in the mod and replaced the NPC name.
there's your problem then, you must have missed something in the map file or saved it incorrectly
I'm hoping it's something that simple and not something like changing the name breaks everything. Which would be ridiculous but that's also programming for you
Just put the folder into the first mods folder with everything else
Nesting mods is bad
Nesting mod folders isn't bad. SMAPI handles them just fine.
Yea the only issue is with user error, making sure you remember how you organize the folders so you don't have the same mod inside a nested folder as well as outside, and then end up with 2 copies
but does TMXloader load nested mods
And also that you don't have super long folder names, because there is a character limit to the whole file/folder path
Oh Lenne, you missed a few lines when you edited the wiki
Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley/StardewModdingAPI.bin.osx with the full path to the StardewModdingAPI.bin.osx file in your game folder):
should be Edit the file and set the text to this (change the folder name as needed, and replace /path/to/Steam/steam_osx with the full path to the steam_osx file in your game folder):
People didn't specify in their comment, and I'm a Windows only user, so I didn't know what to change it to π
Is steam_osx in the game folder? From brief conversation, it seems like it isn't
well if your redirecting to steam_osx and not the stardew osx should all instances of Stardew osx be steam_osx?
I'm referring to the with the full path to the steam_osx in your game folder part.
ooh
Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley/StardewModdingAPI.bin.osx with the full path to the steam_osx file):
that i guess
Where is it located though? The wiki is written to guide people as much as possible, so I think the section should provide some guidance to how to find the steam_osx file
I dont know if mac lets you change application install paths
what was the reason in the first place to change it to use steam_osx?
to launch stardew with steam
ah right
mac is weird
Yea I figured there was a general, usual file/folder path for steam_osx, is there not o.o?
there is probably a find command on mac
launching it via steam this way is the mac equivalent of the "Windows (Steam)" instructions, if that helps.
oh since your here Magpieohmy
yeah! :)
but yeah, how about gog version for mac? it should have separate instructions then
type find -name steam_osx path / into the terminal
and the steam command line application, for me, is located at /Applications/Steam.app/Contents/MacOS/steam_osx
what am i doing wrong I've fixed it https://smapi.io/log/94232b43ef984c74a29f6870b21f3cce
all I wanna do is play
18:24:15 ERROR SMAPI - Garden Village NPCs 1.4.4 because it requires mods which aren't installed (Esca.CustomNPCExclusions).```
I've done that
delete the [TMX] DeepDark folder
i dont know how it keeps breaking x.x
missing a mod, have multiples
and install custom npc exclusions
in the forever story of mac osx being bsd, unfortunately, find -name steam_osx path / doesn't work for me. but i'm assuming the path i posted above is what you were looking for.
yea, im trying to see if mac has a find command
it should work now
use find / -name steam_osx
aha!
i had to sudo but it's thinking, so that seemed to work.
okay i got a lot of weird output that i've never seen before that says "Operation not permitted" (even after i sudo'd), not sure what that's about. but it looks like there are at least two locations for me:
/System/Volumes/Data/Users/rachel/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam_osx
/System/Volumes/Data/Applications/Steam.app/Contents/MacOS/steam_osx
oh, you think one is a directory and not a path to the command-line steam app?
/System/Volumes/Data should be ignored if you only used if the person has multiple drives
and im not sure
but seeing Users is usually a data path
basically the mac version of the linux home path
also, y'all may know this already but you can relative path off of a user's homedir on mac as you would on linux. so:
~ π cd ~/
~ π pwd
/Users/rachel
heh
Ok
revising to this
Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley/StardewModdingAPI.bin.osx with the full path to the steam_osx file):
And saying that you can find the path for steam_osx by using find / -name steam_osx?
Oh woops, autocorrect adding spaces
but yea, thats generally it
linux is more or less the same, but with an added -type
because specifics
so as far as i know we shouldn't be mentioning StardewModdingAPI.bin.osx in these instructions at all, unless you're creating separate instructions for using mod groups with just SMAPI and using mod groups with steam like this page does for windows.
i think what you want is more like "and replace /path/to/steam_osx with the full path to the steam_osx file, which you can find on your own computer by doing find / -name steam_osx"
the path you have is probably quite common if not the only one though, so it's good to have it as an example at least
and yeah, there should be two sections because these instructions only work for steam
mind testing what happens with find / -name steam_osx -a -type f?
excellent, thank you all! I'll make these changes as a separate section for Mac (Steam) similar to the Windows rows
ooh also it might have to be a sudo command π¬
i did that the first time because otherwise you get even more output yelling about perms
yeah, i'm saying for the instructions in the wiki.
friends, I am a Windows only person. So unless you can explain it to me like I'm 5, I'm not going to be able to put it in the wiki lol
However~! nudge nudge you are all welcome to create a wiki account and make these edits yourselves! 
by the people for the people, and all that~
oof sorry @royal arrow i'm sorry
lol all good!
same exact wording as above, just change the command to this: "sudo find / -name steam_osx"
I will hold my ground and encourage you to go ahead and make that wiki account π because who knows, this may be the start of a beautiful adventure for you π
I did go ahead and make the edits from earlier though, so the Mac (Steam) instructions are in their own row
@lone dragon do you want to do it then? i just made an account, am happy to leave you to it or do it myself, whatever you prefer.
i have no clue how long itll be till i can log in
oh no!
i'll just do it
done :)
kudos to @royal arrow you got it like 90% of the way there
So I had to redownload all of my mods, and suddenly when I put vanilla into an alembic it makes vanilla essential oil instead of vanilla extract. Anyone know how to fix this?
It might be that the name has been changed to avoid confusion with using it in recipes?
But itβs supposed to make vanilla extract for artisan soda
do you have Artisanal soda makers
do you have the addon pack for more fruits and veggies
its an optional file under the soda maker
I believe so
vanilla extract thing is added in one of the optional files for soda maker
that is needed for the extract
Yeah I have the more fruit file
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
your missing a mod
you have the JA one
but not the pfm one
also you need multi yeild crops for one your mods
Yeah, you have only half of the PPJA For Sodamaker pack
Oh I have the PMF inside of the JA for some reason
yeah it won't work there
Thanks! My steam got corrupted or something and I lost my entire mods folder, and I must have accidentally messed that up when I was remaking it.
the manifest.json of the JA half was hiding the PFM half
Itβs working now. Thanks!
sorry to be such a pain, but does anyone know how to get the distiller profession in sauvignon in Stardew to show up? i leveled up to level 10, but it wasnt an option
good news i fix my custom npc to finaly get it to work! bad news : https://i.imgur.com/4ytOvQW.png
That's a portraiture image being shown as a normal 64x64
you need to copy the portrait to the portraiture folder
i did it and and put it in the portrait folder but still same thing
wait since im using SDVE do i need to change the active? https://i.imgur.com/DpqeIH4.png
I'm looking for a mod that works with smapi for changing the color of debris
what sort of debris?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
remove the smapi folder and the (Stardew Valley Expanded) folder
can anyone give me advice on what to do with this error: https://smapi.io/log/b42adec89c10492e8886b7f1de1a357a
I'm not familiar with it myself but it might be linked to farmhands not having the same mods as you?
its still doing the same thing id cop and paste the png to the portrait mod https://i.imgur.com/oUUa80R.png
did you press P to switch it from "portrait provided by the mod" to "portrait in portraiture"?
also, you should include a 64x64 version of your portrait
even running solo i still get those damn alerts
i tried deleting like 10 mods
gonna see what i get
how to do that?
Paying someone $15 usd to fix "always on server" mod. https://smapi.io/log/fb92abb9a0454b04a09b275c8ad5bba1 the most recent version is on the forums, the nexus version is 2 years old. Smapi Mod info. I can link you.
i did press p and nothing happen and here is the portrait
oh-
thats uh
not a valid portrait format from the looks of it
So is there a way to download mods on andriod i cant seem too
like when i looked at what wahere the steps i need yo do, it told me to take that png and put in in the portrait mod folder
your png is very, very much the wrong size
here's Abigail's portrait file as an example one
that's very large and has a lot of blank space
thats the original one that came when i downloaded it
hmm
yeah that'll work but it needs to go in the Portraiture folder and you need to activate portraiture by talking to the character and pressing P while the dialogue box is open
yeah i did that https://i.imgur.com/cB9wUYY.png but even then its syll the same even when i press m i cant click on his portrait an dits faded
Is there anyone that can help me figure out what is causing our 3 person game to keep on crashing?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
did one of the farmhands try to marry a custom NPC?
that is known to fail in mp; i think the workaround is to have the host play that day alone, with no farmhands present at all, and then when the farmhand logs in the next day they're past the glitchy-in-MP cutscene
however
have the host back up the save before trying this!
Ok we will give it a try really quick then. If worse comes to worse we can just make a new save
i think there's some save-editing you can do to make the farmhand not set as marrying sophia
also for future reference unless pathoschild or the stardew dev team manage to fix this - don't marry custom NPCs as farmhand
Alrighty, wasn't aware when we started with the custom npcs. Assuming we make it by the cutscene, will everything else probably be fine afterwards?
probably!
....I still can't believe seasonal outfits gets rid of Leah's entire aesthetic and just puts her in little house on the prairie dresses.
:c
yeah I'm really not a fan
I keep thinking "It's fine, I'll just edit the thing and swap out her outfits with ones that are definitely more her"
...but then that's wooooork so I just never end up installing it.
you can borrow the ones from the "slightly cuter aesthetics" seasonal outfits mod, it has different outfits that imo fit her way more
is there a mod which allows you to see the use of items
like i once needed a rainbow shell
and i didn't have it till summer
i was in winter
it would've been better if I knew that i needed it in winter and didn't sell it
I think Look Up Anything will show you what an item is used for and if you still need it for a bundle or achievement
Ok thanks
Yeah that's what I was thinking.
Can just shop around for Leah mods I like and just sub em in
It's easy, thankfully
oh it isn't compatible with Android :(
the two mods I think you should check out @fleet marsh are https://www.nexusmods.com/stardewvalley/mods/5450 and https://www.nexusmods.com/stardewvalley/mods/4079, both use different outfits and even tho the second changes everyone's looks it has a vanilla face option too
Hm, I think I will. Thanks!
I actually use a whole other non-seasonal Leah mod cause I just like the look that much lol
the piercings, slight smirk, and flannel won me over https://www.nexusmods.com/stardewvalley/mods/6306
i really like this leah https://www.nexusmods.com/stardewvalley/mods/7116 the author is working on seasonalizing too!
That is literally the exact mod I was gonna sub in
Love that one
Always looking for any excuse to find a place for that one
yeah, jessie's working on seasonals and shared some screenshots in creative channels, it's looking really good π
oh yeah that one's pretty but it has a slightly different artstyle from vanilla and I don't like style inconsistencies between characters xd
and as I have a lot of custom npcs, that means keeping to vanilla-styled portrait mods
one day I'll get around to frankenportraiting the pinzol Leah with some nice seasonal outfits...
Are there any mods that let you move the farmhouse?
Does anyone know of any turkey mods? (brown chicken replacement)
The one I was sent a link to isn't there anymore due to the creator shutting down.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Is there anyone that is able to help me edit a saved game, someone married a custom npc and the game will crash if they are in it. Would like to attempt to just reset their relation with Sophia or something similar
Could you restore a back up save from the smapi back up files?
I will see
@outer turret Thanks for the help btw. Sorry it is taking a while, having a friend do it since it is her save, it is looking like we will be able to go back before it happened, just trying to find the right backup
Thankfully smapi saves a weeks worth. So hopefully you wont lose too much progress.
Yeah, thanks again for the help
Hippity hoppity u guys think the update 1.5 will be incompatible with mods?
pathoschild will most likely release updates for SMAPI and the mods he maintains on the day
some mods will work without updates; some will require a recompile but will otherwise be fine; some will be broken and need fixing; and some will be waiting on updates to dependencies
Yay im about to play with sve and i dont know if i should wait for the update or start now
you don't know when the update will come so i say start now
I've resigned myself to waiting a long while after the update to play again, I don't want to give up my mods
I figure I'll just keep a copy of 1.4 on my harddrive.
I just got Mr Ginger's 8 heart event and it is adorable.
message from the dev:
"Hidden at 07 Nov 2020, 1:01AM by WatchfulTigerlily for the following reason:
Hello everyone! Herbert will currently be down because I will be unable to update him for a while. I am working on him, but for now he will not be downloadable until I am finished with an overhaul. This goes for my second custom NPC mod too. This is due to being extremely busy and unable to keep updating him for the moment, but don't worry! He'll be back up soon and bug-fixed!"
mod idea: someone recreate this house. especially the interior
https://www.zillow.com/homedetails/1-Rivers-Edge-Dr-Colts-Neck-NJ-07722/39230937_zpid/?
...was the owner colourblind?
Oh man. One of my friends loves sharing these on Facebook. Imagine a massive confusing house map!
perfect for the incoming christmas mod challenge!
the exterior and the pool are awesome but some of the checker patterns inside really remind me of what my colourblind friend does XD
I love them when they're fictional but for irl ones I can't stop thinking about all the waste xd
Yeh there is that
I do kinda want to create a house with secret portals and stuff. But I need a. To finish other projects first and b. To learn how to use switch layers in pytk (preferably permanently). Actually SvEs new shed quest might give me ideas for the code there
https://gallusrostromegalus.tumblr.com/post/635220801813151744/astrailhads-beyond-obsessed-with-this-house-in#notes speaking of bizarre houses look at this one
Heh maybe we should have a bizarre house design contest in SDV. But alas we all have the same fairly limited assets.
Plus no chandeliers
as a bathtub iβd give it a 1/10 because those angles look incredibly uncomfortable, but as a place to shoot my lover through the heart while wearing a gauzy fur-trimmed bathrobe before fleeing with our ill-gotten fortune iβd give it a solid 11/10
But alas we all have the same fairly limited assets.
not with custom assets
also, back in medieval times those huge houses made sense
they weren't just one-family houses; they were for a noble family and their servants, and hosting foreign noble families and their servants because there weren't fancy hotels back then and so nobles' mansions were used when diplomacy was happening
yeah, in some of them there was a village's worth of people living inside
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
basically too many mods it seems, or at least memory-intensive mods
so i should remove some mods ?
i suppose so
another solution is to turn off other programs while playing, like browsers
the custom music pack you have could be rough on memory usage for example
also in my experience custom music mods are the most memory intensive so removing the one you have that replaces all BG music should be a quick fix
chill, can't you see we're in the middle of helping someone else?? rude.
also
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i removed some mods and it works now ! thank you so much !
...there are so many aesthetic mods
okay, to start narrowing it down: do you like bright vivid colours? Or is default SDV a little bright and you'd like it a little more subdued?
I know thereβs a lot of aesthetic mods
I do enjoy the bright vivid colours but when Iβm playing at late night itβs a bit overwhelming
@dire fractal first of all don't spam, someone will get around to helping you eventually. second, I don't see anything wrong with your mods so my best idea is this is just a bug with SVO. report it to the author in the bugs section of the SVO nexus page.
Starblue Valley or Eemie recolors are the two big ones that tone down the vivid colours while still meshing well with the game and with other mods, those will make the biggest (but arguably the most subtle) aesthetic impact
Im honestly just testing recolours at this point
i like stardew foliage redone + reshade
in sve, i'm trying to give martin a gift at the movie theatre where he works, but it doesn't let me, it just shows dialogue. it's his birthday, do i have to wait for him to get off from work?
oh i see
yeah maybe
i like eemie recolors :)
i use starblue valley recolor though
im not a fan of how bright starblue's summer is
foliage redone is a bit bright, but in a more natural way, rather than the sdv colours
I canβt find eemie recolours
moddrop
pardon?
they're on the Moddrop website, not the Nexus website
@dire fractal A screenshot of the issue would help as well as none of Harvey's outfits are a dress so I don't know where it's pulling the dress from. It could be another NPC on top of Harvey that's clipping through or your player character could be clipping through if you're standing on top of him.
Can I still have a screenshot?
Ideally where the dress is visible so I can see who it belongs to
Hey guys so is it possible to have more then one hair mod installed? I have three i want to use but i'm not sure if they will work
yeah
but he just wouldn't accept it at the movie theatre
like the gift icon didn't show up
i waited until like 10:30 pm lmfao
i'm gonna follow him home cus i dont even know where he lives
lol
yeah
wdf
i was going to say that maybe he doesnt have a home and just goes on the bus
omg...
since i think claire used to do that?
where does claire live?
I don't mean to be a pain by asking this again but is it possible to have more then one hair mod installed? I have three i want to use but no sure if they'll work
You'll need GetGlam if you want multiple hair packs.
Alternatively you can manually merge the tilesheets together.
Yea I merged 3 of them together, let me see if I can find the alignment sheets
Here's one https://m.imgur.com/FbRX2OY
Ooohh ok, i see
Ok!
There's a longer alignment sheet somewhere but I'm having difficulties finding it
That's ok! You don't need to look if you don't want to!
Woop found the longer hair alignment sheet! https://i.imgur.com/hy4MfMy.png
Thank you guys for the help!
(It's part of Hope's templates)
If you're looking to create or merge mods that add hats, hair, or shirts, take a look at Hope's Farmer Customization Mods on nexus! https://www.nexusmods.com/stardewvalley/mods/1008
New quote added by LenneDalben as #5255
(it's been added to the quote of quotes~)
When I add the fresh meat 3.0.2 update to the ppja mega pack it gives me a huge amount of errors
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
You probably have the EMR - Meat pack which was merged into Fresh Meat 3.0
idk. I updated a few mods (chests anywhere, lookup anything, ppja fresh meat, and seasonal outfits for sve) and then its giving me this
and its saying i dont have ppja fruits and veggies but i do have it
You have multiple copies of Fresh Meat installed
Mods/My Mods/Fresh Meat 3.0.2-1721-3-0-2-1602856490/[JA] Fresh Meat & Mods/My Mods/PPJA Mega Pack/[PPJA] Fresh Meat/[JA] Fresh Meat you'll need to remove the older one.
Fruits and Veggies is failing because it looks like the manifest got removed. Can you screenshot the inside of My Mods/PPJA Mega Pack/[PPJA] Fruits and Veggies. Alternatively you can just redownload the mega pack. Sometimes Nexus messes up.
ill redownload the mega pack. it looks like somehow something from fresh meat got into fruits and veggies
That seems to have worked
okay uh my game isnt launching
there apparently isnt anything wrong with it, but at the end of the command line this showed up
[UI Info Suite] starting.
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (839) : Assertion Failed: fatal stalled cross-thread pipe
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (839) : Assertion Failed: fatal stalled cross-thread pipe
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (839) : Fatal assert failed: /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp, line 839. Application exiting.
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (839) : Fatal assert failed: /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp, line 839. Application exiting.
_ExitOnFatalAssert
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.```
can someone walk me through downloading stardew valley extended
I already installed everything but
it's not there lol
so I'm guessing I put it in the folders wrong
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
can you check the install instructions, go through the steps, and let us know if you completed all of them?
also, could you share your log per the link below?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the log will give us more information than just errors
for example, whether the mods were correctly installed
you can load up the game, load a save or start a new one, and then quit
I did that
let me try it again
it won't launch the game now
I created a mods folder
to host my mods
because there wasn't one, and now I cant launch the game lol
so i removed everything from my mods folder now and I'll launch without it being in the flder
it doesn't look like you uploaded the log correctly
have you installed any XNB mods? They would have gone into your Stardew Valley > Content folder rather than the Mods folder
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
I just installed what was needed for stardew expanded
did you install Smapi first?
i have smapi installed yes
it should have created the Mods folder for you
it did not
did you change your launch options?
omg i'm an idiot lol
perhaps SMAPI wasn't installed correctly?
i put the smapi INSTALLER
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
D:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Here's mine if that helps you
likely int he same place either on the C or D drive
Would anyone know why Vortex is telling me it's unable to deploy mods. I've tried closing everything down, reinstalling all of my mods, Steam, my Steam games, and Vortex. This is on top of recently installing a fresh Windows
what's the log say, per the error message?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yes, and ye. Thank you for the help
I keep getting a content patcher error, idk what is wrong. All I've done is update content patcher this morning and now my dialogue mods aren't reading. https://smapi.io/log/91e91a280bd2492f8ebe7b53319c85fe
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)
@ jierishi, it looks like there was a mod that wasn't properly installed, per the Skipped mods section, Pencilstab's Completed Portraits & Sheetcakeghost Sprites\variants (replace the PNGs with the ones you want). I recommend checking the mod install instructions for that. That seems to be contributing to the conflict later in the other Content Patcher errors
I deleted the Pencilstab mod, but the SMAPI log window hasn't changed nor updated despite it.
The game loads with all of the mods if I manually install them. I just can't figure out what other program it says it loading the mods
I only have one instance of Vortex open, and no other mod programs. I made to to make sure the folders weren't read-only
i'm dragging the file and it just keeps copying the text instead of uploading it
ugh
I recommend uninstalling Canon-Friendly Dialog Expansion and reinstalling. Per the Skipped mods section, it also looks like you tried to install some XNB mods
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
I'm an idiot. I found it. MalwareBytes.
I use manual install, which is the most recommended method. You can use ModDrop over Vortex if you absolutely want a mod manager. Otherwise, I'm not sure what's up, Vortex is quirky π€·π½
Will do, thanks. I'll update if it works.
The site should mention other ways to upload the text if the default method isn't working correctly
I use vortex! I had that error once, it was due to a too long path name, I shortened the name of the folder for the mod that caused it (it was lunna) and deployed again, and then it worked
bless
yeah, first it copies the text and then you have to press the button below to parse it :P
when i hit parse it says it was done wrong and that i just copied the text D:
this error
Oops, couldn't parse that log. (Make sure you upload the log file, not the console text.)
Share this URL when asking for help: https://smapi.io/log/9004ae1d2c84496184dfb683e1f1207a
you aren't copying it from the black window, the console, right?
you're going to the log file itself per the instructions?
no i'm copying it from the file it opens
yes
it pulls up like nullplayer_ a bunch of numbers
as text files
that I drag from the folder to the error log site and it says can't parse
weird. it looks like you're uploading just one error, not a whole log
okay i think i know what the log was saying is wrong let me try running it now
i dragged the font folder out of content into mods by accident
so that was the error
not sure why the error page wasn't working
uninstalled both dialogue mods and reinstalled them, took out the xnb files. still the same error from content patcher
what are ya'lls favorite map recolours
I have a couple listed in my mod list, there's a table of contents to make it easier to navigate https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk
@ Nash, can you share a new log? It's odd because no one else seems to be reporting a similar issue on the mod page
if I'm adding a set of building overlays, how do I add that to the mods
I'm not sure what you're asking. Do you mean how to install it? You install it like any other mod, provided it's not an XNB mod
I also find it weird, the first thing I checked was the mod pages, and this was my next option. Figured you guys are smarter than me lol. https://smapi.io/log/a2440572196c4e0ea6d099374294f978
Idk about smarter lol @keen moss hi!
do you know how to address the warning Nash has above? β¬οΈ
It's not just my mods. Looks like a bug with CP 1.18.5
Something broke with Include patches Edit: Or that's what I'd assume
yea I just realized Immersive Characters Shane is listed on there. #blamepathos (I tease, Pathos, everyone knows you're an πΌπ½)
@tired brook See above fam
CP 1.18.5 has some changes to content pack validation. Looks like one place wasn't updated for the new logic; I'll do another pass to make sure nothing else was missed, and post another update today.
Thanks!
Thanks! I figured it was something I did, Stardew mods very different than all my other games and I have been modding a lot the past few days.
does anyone have a link to Eemie's map recolor that's the new one
SO it is nice to know I know how to read lol
@river patio https://www.moddrop.com/stardew-valley/mods/580620-eemies-just-a-new-map-recolour-content-patcher-edition
That is the one I used at least
blesssss
I'm trying to download hair replacements but it isn't working, what did i do wrong LOL
we're going to need more detail π can you link the mod you tried to use, and provide more specifics as to what you've done, and what "not working" means?
I dragged it to the mods folder
it did not appear in game
do i need to find and replace the actual files
nope, this is a CP mod, so it should go in the Mods folder
What are you using to try to change your hair? Get Glam, Customize Anywhere? Or are you creating a new save?
its a new save
to clarify: you cycled through all the possible hairs, and none of these showed up?
yes
Can you share your log?
I can try looking one more time just to be safe
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yes
just a second let me try one more time just to make sure
i double checked, they aren't showing up in game
i'm still getting the parse log error (':
iirc you said dragging and dropping the file didn't work. You also tried opening the log file, copying all of the contents, pasting those, and then clicking the button?
the log isn't updated with a new file since the crash earlier, so I don't think it would show any errors with the mod I just downloaded. The last update to it was about 30 minutes ago and I just added the hair mod
the log is generated new every time you load the game o.o
I mean, maybe? Do you have it nested in folders? The issue would be if the file/folder path name is too long, but then you'd see for sure in the error log 
Does anyone have any ideas why my game isnβt starting
i tried changing the folders around, that didn't work either
rip
let me try making a save file first
because i don't have an existing one, and the log is not updating
@torpid kettle Can you try the steps here? https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch
none of my mods are working
the overlays are also not working
but its also not updating the logs
so idk how to find out what's wrong
I don't either, I hope someone else will be able to chime in
do mods have to be enabled at all?
or is it automatic
because this is an entirely new download of stardew
If you're doing manual install, as long as they're in the Mods folder, you're set
@royal arrow @hexed fractal @keen moss Can you confirm this build fixes the CP 1.18.5 issues with your mods?
or do i leave them in their respective folders
you don't move the .json files
so that's weird then

check out the link below