#archived-modded-support
1 messages Β· Page 641 of 1
I swear the more I use them and understand them the more I come to hate them
Ok loaded in
main event
YES
YELL HEAH
Well, here we go again...
The game crashed while saving...
https://smapi.io/log/182dacfe5d0e489c9cd470ab65e56953
@bronze merlin check mods.smapi.io
that update list 
OMG
ANAKIIIIIN
it's extra funny because the double entendre of mods vs. moderators 
;)
I have a video to show to go with the gif ok
I'm just waiting for Everything to parse again
@heavy sail I have a suspicion for what might be wrong. Can you load up your game and do a patch export Data/NPCGiftTastes?
and a patch summary to be thorough
Also what day is it in-game?
It didn't load very quickly on my phone, so I was like "someone else will help, I'm here for moral and emotional support
"
I'll wait til you guys are done to show of the fruits of Jonqora's labor
Also Jonqora has a sweet new π¨ in patch export, I think that also gives her confidence 
is ther a mod for a mini map?
Jani's update list just makes them non-existant in my eyes
GrimLich, NPC Map Locations adds one, you can toggle it on in the config.json
(My suspicion: DayUpdate is failing because you have a Statue of Endless Fortune and it's the day before the birthday of an NPC... whose Gift Taste data is formatted wrong (probably for a custom item), and so the game can't read an integer value for it and craps out when it tries to convert some other string to a number)
It's a very specific suspicion π§
ok thanks how do you access config.json
You edit it with any text editor like Notepad or Notepad++
Note the config.json will be generated after running the game with the mod installed at least once, mod authors don't package their mods with a config.json
ok thanks btw loved your mod list so many good ones in there thank you for thatπ
You're welcome, and thank you 
Wait, I think I already know what mod it is... I reinstalled this one mod hoping it would fix the issue last time, and it did... Maybe it's the same mod, but I can't be sure...
please share the patch export still I am insatiably curious
Sees lull
Ok so it works jonqora and this is what happens with magnet mod at 2x with 6 iridium bands
mind the music
Okay new question
I don't like to just... accept fixes
I like to know why it happened at all
is there a limitation on how high magnetism goes?
The game simply has a number for magneticRadius. It starts at 128. When you put on a ring, it adds to the number. When you remove a ring, it subtracts from it
If anything at all interferes with the process of it recognizing that you have added or removed a ring (like, say, a mod that adds non-vanilla ring slots that may not always be recognized properly), the math can be off
Never does the game recalculate from scratch (ok, base 128 plus 128 from iridium band and 64 from small magnet ring plus some from bean hotpot equals...)
It always just takes the current number and assumes it's accurate for the current situation, making modifications when the situation changes
Isa bad system 
(to contrast, movement speed stat is done in a more sensible way)
if you changed out 1 iridium band for another band
it's entirely possible for the number to wonk up and go higher or lower arbitrarily
Not sure the exact conditions where it would screw up, but yeah
Glad I didn't make a long winded bug report
only to have my cat hop up
did I mention long winded?
Also highly detailed
with a video
and for him to bump the esc key
clearing everything
see that would suck
ANYWAYS i have another bug to try to fix for another mod?
It's been ignorable but to be honest I'm tired of it
The mod for Chores or whatever
Lemme pull up it's official name
Custom Chores
yeah it doesn't save my settings?
Like to explain, I use it in tandem with.... Help for Hire
I set it to do the things, whatever
And it never saves it
At the start of every play, and I mean every play
I have to open the Help for Hire interface, purchase the help
and then reload the save
Every time I open the game
Apparently it's supposed to save that but it doesn't anyone got any ideas for my long winded, should have only bee in 1 paragraph long, question? (also no, no errors appear in the log)
As far as I can tell Help for Hire and Custom Chores do not have unofficial updates.
I have heard about that bug before with unsaved settings. Unfortunately I don't know how to fix it and don't use the mod myself.
Dang
don't think it's fixable by the layman, you'd have to report the bug to the mod author
@fair vessel
@LeFauxMatt#6785 is his discord handle
Oh you know what I had an idea
Anyone here have it working, AND has a save file for the mod that I can steal, configure to match my save, and then just jury rig in where it belongs? Specifically Custom Chores + Help for Hire with a properly saved chore file.
And thanks corrin I'll likely throw a bug report their way via Nexus
@heavy sail I think it's Yuna NPC. Is her birthday the next day in-game?
No, it isn't
I was thinking it was Random Visitors, I had the same problem a couple months ago.
Oh? Do they have birthday data? That might do it
Yup, one of them has a birthday the next day.
Good thing to report to aedenthorn then. They'll want to edit it so that the random visitors have something in the loved gifts list.
Even if it's just the id for an already-universally-loved item, that would fix it.
And no one would complain about Statue of Endless Fortune producing an occasional prismatic shard or pearl π
I don't know where the gift tastes are in the NPC data, but this is the line that breaks:
"teen/rude/outgoing/neutral/female/non-datable/none/summer 12/Maryn/^^^^/female/224 171 160/female_hair_pigtail/172 219 234^91 183 213^58 131 164^57 94 134^45 76 109^37 63 90^27 53 80^23 37 56^20 22 33/1 11 255", ```
the gift taste entries are all identical for random visitors. e.g.
"RNPC27": "I seriously love this! You're the best, @!//Hey, how'd you know I was hungry? This looks delicious!//What am I supposed to do with this?//What were you thinking? This is awful!//You brought me a present? Thanks.//",
right inbetween the first // is where the loved gift IDs should be
Abigail's....
Yup, they're just copied from Abigail. It seems aedenthorn wasn't meaning for them to be used? π€
Are the NPCs like full-fledged NPCs?
Yeah, kinda, but no events.
Hoo, that gives me idea...
@fair vessel Hmm, I can't find the gift tastes...
This is not an issue you will be able to fix yourself. Random Vistors are not Content Patcher NPCs, they are generated from C# code. You will need to tell the mod author to fix it.
Ah, ok.
It's a lot of mods that Aedenthorn made... π
So many 
Yeah they are a coding machine π€
Can anyone tell me what exactly Harmony is and if I needed to download it if I already use SMAPI?
u don't download harmony
the way I understand it, Harmony is "something" used in some mods to somehow directly alter the game method
Yep. It's already included in SMAPI. So the mods that need it, already have access to it. No need to worry about it.
ah, so no changes need other than keeping SMAPI up to date?
that's right
got it, thanks
do mod authors more include that as an "FYI" to modders in the know about harmony o: ?
You used to need to include the library with the mod
Oh, I'm so happy that Shell Collection seems well-liked X3. Can't wait till JA got updated to add the crafts from the shells
do mod authors more include that as an "FYI" to modders in the know about harmony o: ?
@royal arrow maybe as a help to other modders trying to track down bugs caused by incompatibilities? π€
although mouse's point is probably true for older mods from before Harmony was included in SMAPI, and maybe the mod author didn't update their description? 
I should. Make the Mineral Town Library have a lot of books about modding the game.
Yeah, it was Random Visitors @fair vessel, I've reported the problem.
Hey, it was originally just tutorial stuff! Player guides! π If it's gonna break the 4th wall anyway...
And now it'll also be possible to make a tv channel for it lol
Since no one grabbing such a massive mod as FMN is going to be a noob.
At playing the game.
Make it like modding for another game,
Wait shit wrong channel again.
But then it's actually for SDV
I thought it was but figured I'd respond anyhow π
I am. So sorry! 
lol it's ok no worries 
I have some pterodactyl fossil pieces that are not being taken by the museum and are definitely not already there. I feel like I got them from the boarding house and NPCs I spent all day downloading and fidgeting with. What do you do with pterodactyl pieces?
Not to rez a dead topic BUT
Out of all the times I opened my save in the SVEditor for backups, you would think I'd have noticed this being -384
https://smapi.io/log/55e6c8b65fe445ac893528998f22ebaf @fair vessel thanks
pterodactyl pieces sounds like a modded item
I think you'd have to consult whatever mod added them
@dire fractal it's the same problem as before. Your computer does not have enough available memory to run Stardew with all your mods plus whatever other programs you are running in the background.
ty
Also out of curosity(yes I know I typoed), does anyone know if I can replace YetAnotherHarvestWithScythe mod with CJB cheats scythe harvest setting? or would I need to apply it every time I load the game?
CJB cheats saves your settings
CJB doesn't do scythe harvesting for forage though, only crops
tbh, forage is faster without the scythe if you have FasterAnimations
https://smapi.io/log/32b5da0018814fda96376a15b1cd607b
why did most of my mods just stop working, specifically most of the ones that added more artisan machines and stuff? they worked fine before.
"Mods[PPJA] Mizus Flowers[JA] Mizus Flowers (1.6.6), Mods\PPJA Mega Pack[PPJA] Mizus Flowers[JA] Mizus Flowers (1.6.6)." - this is causing Mizu's Flowers to not load, which is causing everything that depends on Mizu's Flowers to not load, which is causing everything that depends on those mods to not load.
Also you have multiple copies of Mizu's Flowers 1.0.5, which are cluttering your mods folder
and 1.0.4
you've also installed custom critters packs incorrectly--those packs go directly into the Custom Critters mod
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
check this for the rest of your red text, you need unofficial updates for catGifts and a couple others
Probably should prioritize updating your framework mods too like PyTk.
And you can safely remove Custom Farming Redux as none of your mods use it.
which part is causing Mizu's flowers to not load? I'm confused.
You have so many copies of Mizu's Flowers installed that SMAPI couldn't load any of them
remove all the ones except for 1 copy of the newest Mizu's Flowers
thanks
.quote 5031
[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here
https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)
So I just had a major crash and can't exactly find out why. https://smapi.io/log/d7882b0f75924c329e736cbaf6202841
It's repeating something about Farmer.
LowkeyHomo, you may find the link in the quote useful in your modding adventures 
I ask this merely as a preface as to whether or not I should further consider it. Would it be a bad idea/negative experience to add SVE onto an 4 year progress save?
"Installed Mods mismatch: The following list of mods are installed on the Farmhand but not the Host: [Harp of Yoba Redux (Platonymous.HarpOfYobaRedux),Magic Junimo Pet (Entoarox.MagicJunimoPet),[CP] Dr.Schnabel (MIDI.Schnabel),Schnabel's Workroom (MIDI.Workroom)]"
custom item mismatch!
number of pet options mismatch!
plus the host game has some outdated mods where the farmhand has up to date versions
and I see a farmhand later in the log with NPC Adventures which iirc isn't even MP compatible in the first place
Hmm alrighty
and that farmhand also has some framework mods which you don't have
Odd since i gave them all the mods I put in-
yeah it looks like they uninstalled some and installed some others
Hmm
look for Multiplayer Mod Checker in the log, it has a lot of yellow warnings about mismatches and then someone's character did something that not everyone's game could handle
probably the mod mismatch
Alrighty

Hi Draylon
I can't seem to find the monster seeds in my crafting menu, even though I saw the event with the wizard o.o
They are supposed to be in the crafting menu right? I'm wondering what I could have messed up 
Kdau encountered that, are you on mac/linux? are you on the latest version?
I'm on Windows, latest version
oh~ 
I can make the event play again just to make sure, via debug commands o.o
are they in the cheats menu?
yes
can i get a log? 
yus, one sec
ok, replaying the event did the trick and now they're in my crafting menu 
Sorry for the trouble, maybe I apparently hadn't seen the event yet on this save? 
Honestly that would be a relief 
I thought I did, but hey, I'll take this result too 
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Not sure what's in "More Mods", but otherwise just looks like you removed something that had NPCs.
Not sure. It just says there's no manifest.json. You could try moving a mod to the /Mods directory and see if it works.
Sometimes Android is weird about stuff
Hmm. I just tried moving some mods on my phone to a More Mods folder and it worked.
So I have no idea.
Nvm i got it i just placed a mod in the wrong place
bouncer with no brim
bouncer.
but, does he bounce
does anyone know if you can do two mods on one building at the same time
i ask because i have the overgrown fairy house mod for my house, and im trying to do an interior mod as well, and the interior one isn't showing up. i don't want to get rid of my fairy mod but i really want to see what it looks like with the interior mod
I ask this merely as a preface as to whether or not I should further consider it. Would it be a bad idea/negative experience to add SVE onto an 4 year progress save?
@plush moat SVE adds a lot of new content, and much of it is only accessible if you have not yet reached certain milestones in the game or seen certain heart events. You'd be missing out on a lot.
It would still be a positive experience, but lacking.
and I see a farmhand later in the log with NPC Adventures which iirc isn't even MP compatible in the first place
@naive drum NA is no longer MP compatible
Yeah that's what I meant I was going off memory but it isn't even mp compatible so I'm not sure why that farmhand installed it
If you run NA in MP, you get an error about NA is not compatible and no internal system in NA will be activated. NA is not active in multiplayer game and not throw exceptions or blocks the game. Just NA is not in service.
Keep maintain of MP code is very difficult and messy, so I dropped that support for MP.
Hmmm... Everyone says sve and farmhouse redone are incompatible, but I just tested it now and it works for me. When does the game crash for you guys, because it's only spring 17 y1 and I don't mind uninstalling and starting over at this point but I might on fall 17 y2
I even used cheats to get married and everything was fine in the test save
I will say that the game does freeze for a while before I wake up but then it starts
And because I got a major graphics upgrade and RAM upgrade for Christmas last year that tells me the glitch might possibly be some kind of error that monopolizes one of those, for all of the smart programming people out there, of which I am decidedly not
Hello. I'm trying to mod the game for the first time. I don't know that none of the mods are in play, but at least the "square up" farm layout doesn't seem to be working for me. Do you guys mind if I send a screenshot of my directory and mod folders so you guys can let me know if it looks right?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(as they say, "a picture is worth .001 logs...")
Directory
Mods folder
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@native dragon I'll try to get that for you guys
There is no ErrorLogs file in that directory
(If you can't find it anywhere, make sure SMAPI is actually starting when you start the game, either by running that pufferchick StardewValleyModdingAPI.exe in the game folder directly, or setting your launch options in Steam - see part 2: configure Steam in this page https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Option_A:_use_SMAPI.27s_installer)
I did that
When I launch the game from Steam it pulls up the console and goes through the thing before the game boots up
Can you run the game once, then share a screenshot of the %appdata%\StardewValley\ folder you were looking at for the log?
(%appdata%\StardewValley\ in the Windows run box, I mean.)
i can tell just from looking at that screenshot that you need to uninstall the espresso machine mod (CFR Espresso Machine and JA Espresso Machine Foods) and install PPJA Artisan Valley instead. you also need Producer Framework Mod to make PPJA mods work
(There are some other problems as well, like Get Dressed being installed, though that will all show up in the log once there is one
)
you have a folder named Animals in there, are you trying to change your animal skins? you'll want to use a content patcher mod or Adopt and Skin for that instead, the one you have is an outdated xnb mod. GetDressed is outdated as well and whatever that LooseSprites folder is
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
(
%appdata%\StardewValley\in the Windowsrunbox, I mean.)
@restive zodiac ErrorLogs just showed up
here is the link you wanted, @native dragon
%appdata%\StardewValley\
you need to put that file into the link the governor gave you
he's a bot, so no need to ping him haha
i can tell just from looking at that screenshot that you need to uninstall the espresso machine mod (CFR Espresso Machine and JA Espresso Machine Foods) and install PPJA Artisan Valley instead. you also need Producer Framework Mod to make PPJA mods work
@lapis void Are Espresso Machin\g and Foods outdated?
lol
yes they are! they're part of Artisan Valley now
Okay. I'll switch those while I'm at it
(There are some other problems as well, like Get Dressed being installed, though that will all show up in the log once there is one
)
@restive zodiac What do you mean Get Dressed is a problem?
Like corrin said, it's outdated. https://smapi.io/mods
(It will show up in your log as outdated as well, when you upload it to https://smapi.io/log and share the link!)
you have a folder named Animals in there, are you trying to change your animal skins? you'll want to use a content patcher mod or Adopt and Skin for that instead, the one you have is an outdated xnb mod. GetDressed is outdated as well and whatever that LooseSprites folder is
@lapis void Damn. Those are probably from the "Fat cows" mod. (Trying to imitate cows from Story of Seasons games)
there's probably a content patcher version of that mod, or if not that specific one there's a similar one called cuter fatter cows
there's probably a content patcher version of that mod, or if not that specific one there's a similar one called cuter fatter cows
@lapis void That's the one
(It will show up in your log as outdated as well, when you upload it to https://smapi.io/log and share the link!)
@restive zodiac https://smapi.io/log/24bb16af718d4205993209c382bc8eb1
This link?
You got it :)
i think the CP version for that cow mod is under... maybe the dinos? check that person's page
it's not intuitive lol
Okay. I actually took a look at what that page said this time. I'll update those mods
also, no need to ping when replying here usually!
i think the CP version for that cow mod is under... maybe the dinos? check that person's page
@lapis void I'll try
Habit
Discord pings automatically in quote, unfortunately
The CP pack for cuter fatter animals is already installed, not sure what's in the animals folder
Let me check
Oh. Nevermind. That must be the mod that replaces the cat with a Moogle lol
Should I try to reinstall that mod?
Or am I suppossed to maybe just drop that file into the game's assets?
you've also got this - PPJA Forage Pack 1.0.0 because it requires mods which aren't installed (Esca.FarmTypeManager, MoreFish, ppja.artisanvalleymachinegoods). so you won't be able to use the harder bundles mod unless you install Farm Type Manager, More Fish and Artisan Valley
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
you've also got this
- PPJA Forage Pack 1.0.0 because it requires mods which aren't installed (Esca.FarmTypeManager, MoreFish, ppja.artisanvalleymachinegoods).so you won't be able to use the harder bundles mod unless you install Farm Type Manager, More Fish and Artisan Valley
@lapis void I don't think that was listed, but I guess the thing knows better. I'll add it to the list
Yes, that file was meant to overwrite game files directly. There are a great many downsides to doing that, especially since SMAPI or even just CP packs can do everything simple asset replacements can do and way more.
short answer is no, use the link that mouse sent. long answer is if a mod asks you to overwrite game files, run, and check that list of alternatives
iirc adopt n skin supports loading XNB files through it, which lets you treat animal-replacement xnbs exactly like animal-replacement pngs for the purposes of adopt n skin
might be mixing it up with customize exterior though, which definitely allows for treating xnb mods as content packs
It takes xnb files, but in this case "xnb mods" is meant as "mods that overwrite the game's xnb files". It's as confusing as the distinction between "a content pack and a SMAPI mod" when the content pack also requires SMAPI :P
Since xnb mods just consist of xnb files, you can use them to load whatever in a SMAPI mod, but once they are loaded by a SMAPI mod they aren't really xnb mods anymore
why did we fall into such a confusing terminology habit 
And this was in reference to the moogle skin, right?>
I'm downloading the alternatives for these things
Yes, there's an unofficial conversion of it to a content patcher pack here https://stardewvalleywiki.com/Modding:Using_XNB_mods#Moogle_Cat_Replacement
idk if the Fatter Cows one is any different, but I changed it out anyways
If it has a manifest.json, it belongs there. Cuter Fatter Animals is a pack for Content Patcher, so it's fine and goes in the Mods folder.
Alright. It does have that
Should I check the thing I got linked to by the bot again and see what's changed?
Looks better
I think
you've still got that outdated espresso machine mod and are missing requirements for the bundle mod
you still have GetDressed too, you'll want Get Glam or Customize Anywhere instead
where are you downloading mods from btw? the nexus page for get dressed has a big old -OBSOLETE- in the title so i'm surprised to see a new person who has it haha
where are you downloading mods from btw? the nexus page for get dressed has a big old -OBSOLETE- in the title so i'm surprised to see a new person who has it haha
@lapis void Lol. it's late. A lot of things are going over my head
haha
that's fair :P
I'm going through the list and fixing shit still. I learned that DCBurger is now DCBerger, but I can't quite track down the download
I've been gettign them from Nexus, yea
Or not. I think they might've changed it back to Burger
idk. I'll figfure it out
they go into the Portraiture mod folder
Oh shit. Thanks
Thanks for the help, very much! I stepped away for a bit and I think I've settled all the quirks now
Frick. So it looks like most of the mods have been working. The only things that I can catch right away are that the Square up farm layout is still not in effect and that DCBurger still doesn't work. When I press 'P' it gives a prompt as if it changed modes but the portrait is still default
Did you put the portraits inside a folder inside the portraits folder?
@restive zodiac np π I had to take a break from farm buildings but there will be an update one day and well... config insanity intensifies 
mods>Portraiture>Portraits>(all of the contents in DCB's Portaits folder)
(the folder name e.g. DCBurger doesn't matter, it just needs to be some sort of folder holding them all)
You can't have portrait pngs directly in the Mods/Portraiture/Portraits folder
Did you unzip the DCB's folder after downloading it? Zipped won't work
There's an empty DCBurger folder in there. I draged all of them into it. I guess I just fucked that bit up
I'll try again. What about the Farm layout mod?
Not sure. Does it replace a specific farm map? Like some modded maps are made to replace Riverlands farm or Hill-top farm or some other specifically
That did it. DCBurger is working now
I loaded up an older save file to check the cat. It's not a Moogle π¦
Not sure. Does it replace a specific farm map? Like some modded maps are made to replace Riverlands farm or Hill-top farm or some other specifically
@fair vessel Idk. I've only checked with standard. But I wondered that
I guess I'll try a different one
The CP conversion for moogle cat may have targetted a specific cat.
Can you try visiting the wizard on that old save file and change your cat to one of the other ones?
I'll see. Honestly, I didn't even know the wizard could do that for yuo
You need 4 hearts of friendship with him, use the Shrine of Illusions in his basement
I might not be able to do that on my PC save then :p
I was his best bud on switch though. Lol
Ok, faster way. Just type debug customize in the smapi console and try changing your cat type that way.
Checked out square up farm, it seems to replace the standard farm map.
But in your log it's not showing as activating any changes
Nope. I checked all three cats. nothing new
Odd. It logs as definitely changing the image where the little head icon would be
Fuck it. I threw that bitch into the Content folder. Works now
Now... the map layout...
here is the thing...
The implication is that I'll eventually get to play the game. lol
Btw, now the farm icons are corrupted in the character creation menu. :p
Did you just replaced Cursors.xnb for the one from Moogle from 2016? Super outdated so a lot can go wrong with the textures there Dx
not rsky but a lot of new stuff may be invisible
as it wasn't there when the mod was created
hmmm. I guess that's probably why my character creation screen got slightly buggy
I'll undo it
yup, most likely
Any suggestion as to how to get around it for that one set of sprites? Or am I probably out of luck for that mod at this point?
You mean the cat head in your menu?
Changing the cat for a Moogle
you have CP version?
It's just a folder
I'll try to specifically find a version with that, I guess
I found the version that formated for ContentPatcher. Didn't work
Did it replace anything? what vanilla cat do you have in your save?
I have the standard orange one
What the specific folder looks like right now
It replaced something.
This folder is also where the Farm layout is in. Is it maybe a problem with the placement? Maybe SMAPI doesn't register it at all because of the format of the folders?
If you're using the standard orange one the sprites should be loaded, only the head in menu will be missing 
Yeah. I loaded the old save and it's still just a cat:(
try replacing content.json inside the[CP] Moogle Cat Replacement with this one
nothing
gimme a min, let me test a bit. I'll ping you if i find the reason it's not working
ok, the thing is all your [CP] Mod name folders shouldn't be inside ContentPatcher folder but inside Mods folder
that may be why they are not loaded
@vivid nimbus π
I'll give it a shot shrug
So move the folders with [CP]? not the misc files at the bottom?
or all of them?
That did it!
I'm gonna be 100% honest. I was certain it wouldn't work XD
Look at the bastard!
Also, the map layout is in effect too! π
Yup, happy we figured it out.
Here's a list of my favourite Stardew Valley mods. What are yours? Which ones should I definitely try out? https://review.lydocia.com/stardew-valley-mods/
I have a lot I like but I'll keep it to one recommendation: https://www.nexusmods.com/stardewvalley/mods/4079
Hello where can I find Minerva's harder community center bundle mod? I can't seem to find it on nexus
It's on moddrop
Can I have a link? Thank you
Minerva has moved most of their stuff off Nexus. So you can find all their stuff there instead.
Thank you so much
is there any way to kill npcs i hate?
probably
Vanilla NPCs no, custom NPCs you can delete the files. If you mean actually murder them in game we don't really support that around here 
Yea it's not a Bethesda game, where combat against people NPCs is a thing 
I've got a real stupid question
For recipe mods like PPJA- Even More Recipes that require meat ingredients, can I use Animal Husbandry or do I have to use PPJA Fresh Meat? I've noticed a couple mods say explicitly that you can use either but is that a general thing or does it vary from mod to mod?
Hope that makes sense.
I expect if they both have the right type of meat, either would work.
Yes, those two mods are different implementations of the same added items, you can't use both together. So it's kinda specific to those 2 mods, but any recipe that uses the items will work with either.
(Though if two other mods also added an identically-named item, it would work the same)
@quasi spindle perhaps this mod? π https://www.nexusmods.com/stardewvalley/mods/5865
Appreciate the responses! Was hoping that was the case. Somehow butchering livestock feels less disturbing to me than meat plants π€ͺ
lol
i mean, irl we butcher livestock to get our meat, but meat plants...? something only in the world of modded sdv
... especially with the new animated Fresh Meat plants 
Cows, but rooted in the ground
π
@late nebula ooh nice one, I have another seasonal villager outfit mod that I use, I guess they won't be compatible
@quasi spindle which NPCs do you hate enough to kill them lol
Question: do mods generally work on Mac?
generally yeah
@sacred wedge I have both animal husbandry and the new fresh meat beta. They seem to work well together and when I only had animal husbandry, it wouldn't let me use even more recipes. Not sure if this has changed, or if it was just problems on my end.
It probably had Fresh Meat in the manifest. You can change that yourself by swapping out the mod uniqueID for Animal Husbandry.
Thanks. Im still picking up on the specifics of modding.
The EMR meat pack needs Fresh Meat as well since AH only would provide the meats. There's some other items like sauces that it needs.
The beta for Fresh Meat adds the EMR Meat recipes to it.
ooh, TIL
Yeah, since I've gotten the beta everything is working smoothly on that end.
It ain't just meat :P
I'm glad! I need to mess with it and fix up some stuff and push it to the main file...maybe this month
Also, since you're here, any idea about why the meat press/dna synth/canning machine wouldn't be showing up?
heyo
just wondering do you guys know a good way of sharing mods
sharing about 70 mods without having to do it manually
If it's privately between friends, you can just zip the entire mods folder and send it to them.
But it's really best to give them a list and have them download themselves. Redistributing mods without the authors' permission is a no-no.
but on what would I send the zip folder on?
Google Drive, USB, whatever works
kk thanks
x.x
Also, since you're here, any idea about why the meat press/dna synth/canning machine wouldn't be showing up?
@nocturne plover Nope. People keep reporting it but their logs are fine so I have no idea and can't reproduce it.
hello, not sure if this is the best place to ask, i'm having issues with playing Stardew Valley Expanded
the error is with CustomMusic mod which is included in 'Stardew Valley Expanded' mod folder from nexus
i have been installing it properly 3 times and same error
followed this guide
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide#installing-sve
any help is appreciated, please ping me!
NoAudioHardwareException? Sounds like a problem with your computer audio maybe
oh that might be it!
i disabled my computer audio because i'm deaf irl
i'll see what i can do, thanks
that fixed it! thanks π
hey guys, is modded multiplayer a thing?
like if I install CJB stuff and/or tractor and/or SDVE can I play those multiplayer?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Yes. Generally everyone needs to have the same mods, but not always/not for all mods
I always include details about this in the mod descriptions I publish
ok. So for example if I want CJB Cheats/Spawner + Tractor, only I as the host would need the Cheats to stop time, but everyone needs the mod in order to get inf energy or get a tractor, or use the spawner
correct?
and finally, SDVE needs to get installed by everyone
(So far, for example, all of mine work for whoever has them installed without needing everyone to install them. Some other mods only need to be installed by the host to work. And some need to be installed by everyone, like SVE)
i got five updates x.x
@fair vessel i have few updated
@fathom timber content patcher is a mod, it supports other mods
@keen moss thanks for letting me know. I'll probably play around with my mods and see if I can find where its conflicting. I'll let you know if I find anything.
so question does anyone know where to get the canabis seeds from the ppja cannabis mod
Do you have Garden Village mod?
nooooo i dont belive so
Hmm
also sebastion hasnt come to us yet saying hey its legal we did just start the game though
is it a summer thing?
Harvey sells them
do we need to be freinds with sebastion first?
how i launch the normal game exe
Click on Stardew Valley.exe in your game folder
(can't do multiplayer through Steam this way though)
use the rename Mods folder way if you need MP connection
this one?
yeah
oke ty
any automate users mind telling me how does automate work exactly?
@fair vessel i have three mods that i have to update which is [Ja )Artisanal Soda Makers and [JA] Artisanal Soda Makers - PPJA Fruit Pack [JA] Shaved Ice & Frozen Treats
So update them
Not sure why you pinged me
@fresh mural stick a chest next to a group of machines, and put things in the chest. Stuff in the chest that can be used in the machines will automatically go in them, and stuff produced by the machines will automatically be collected in the chest when finished.
Also works with berry bushes, crab pots, fruit trees, fish ponds, and other stuff
You need to start the crystalarium yourself
bruh
(It doesn't automate putting gems in crystalariums, because if it did it would infinitely put all the outputs back in again and waste them)
@fair vessel i just fix all my yellow text few days and yesterday so i just make that i don't get yellow text again
Like we've told you before, the yellow text is not actually a problem. If it really bothers you, you can fuss with things to try and get rid of it - it's kinda your problem to deal with though.
But normal update alerts are a different thing, you just update the mods to the newest version.
Please don't ping me for general #archived-modded-support questions in future - just post your question and there are many people here including me who can help.
Yup. My kegs in my winery all pull from one chest, and they output into another chest that's connected to my multiple casks. I am not super sure on the details to make sure the line works, the mod page might have more specific info.
They by default place in a chest that already contains at least 1 of the item if they find one
so
i have to
make a line of chest with items i want them to bring
and then send t hem all in to one chest?
π€
you can do that with chests anywhere
If you want to move things across a distance, you can just configure it to use paths as connectors
hm
then that i means i would only have to pull stuff outta the chest and then sell them everyday
after i set them up
You can even connect automate chests to your shipping bin
(but be careful, it will sell unprocessed goods if there's no room for them in machines)
Automate can create a freaking Crab Pot empire too
would take days to set up tho
Chain up hundreds of crab pots with a chest full of bait and a bunch of recycling machines
Ooh
Collect once a season, or once a year
- profit
2.5. make hundreds of sashimi with the cheaper fishies
https://github.com/Pathoschild/StardewMods/tree/stable/Automate#in-game-settings has explanation of how to control what automate does with chests
where do u put those crab pots tho
i dont think there is such big place for u to put a hundred
Every available water edge tile on Beach, Forest lake & river, Town river, and Mountain lake
plus they need to be lined up
Path connectors
I feel like every time I go to update my mods, I find another mod that leads me down a mod path. Pretty sure I added...10-15 today. It's an endless cyyyccccllllleeee
That's totally fair, it's a hassle, now I'm working on making sure they all work and my SMAPI is clean and THEN I can finally play today lol
lol
its annoying that lot mod keep updating and u have to overwrite them
and stuff
I definitely ignore updates unless I have bugs or there's a new feature I was waiting for
i cant ignore since most mod i have r not gonna work
what
Is nexus mods down for anyone else?
not for me?
no
Nope, I've been using it all day
its up for me
Idk why but it's giving me error 522

yay, my audio hates me
HOLY SHIT I posted like two days ago that I was almost at 200 mods and now I have 317. I really like the bathroom in seasonal farmhouse mod that makes the farmhouse bigger. The bath works like the bath house does
Yeah, seasonal farmhouse is the closest thing I could consider, yet the chic vibes of this are not for meh
dude how u gonna need 317 mods lol
I can relate
Technically I don't need them, I just want them
I have 500 lol
I've put so much time into vanilla stardew I was like let's use them all
:O
I think nexus just isn't working from cloud flare Sydney???
Fair on the chic vibe @viscid bane. The only other one I know of is the bathroom after 2nd house upgrade one, that worked similarly
i found a pretty good bathroom one
with a huge basement
and 2nd floor
but
it doesnt work with smapi
that would be an xnb mod, which is not reccomended
When xnb mods were the only mods I didn't even make a backup of my game files lol
Aight, this one error is too technical for my noncoding brain. Can I fix this? Can I also just ignore it? I have the walk to locations so I don't need the bus location I think
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
@shrewd gate that error is normal. Sundrop City is still in Alpha development, it's not a polished final product.
That's kind of what I thought, thanks for answering!
I have mods to update but nexus isn't working for aus sydney ahhhh πππ
restart google
No it's server side
I can't access it on pc nor mobile
But my internet is working fine for everything else
N I also tried to use edge (yuck)
reconnect to wifi
Rip
ΚΙͺα΄
I feel like every time I go to update my mods, I find another mod that leads me down a mod path. Pretty sure I added...10-15 today. It's an endless cyyyccccllllleeee
@shrewd gate yeah once you start you can't stop
Not that I want to stop, this is fun
Haha sometimes looking at mods is more fun than playing the game
Lolol yep
Yesterday I had stardew open for like 5 hours but it was all in the main menu and instead I fiddled with mods and did my first pixelsmithing
but now idk what mod to use so yeah
@fresh mural answer: all of them
I'm like a crow I see some mods with shiny pretty art I download them n then for all the others I either have like one for each thing it adds to the game (like one dialogue mod for all the characters, one mod that adds more mine thingies)
Or I just keep adding them cause they have compatibility with eachother (like ppja stuff)
Crow is totally it, I see someone else using one that looks good and Iβm like I NEED
OOH SHINY
I feel like downloading n looking at mods is like shopping but everything's free n that's why it's fun lol
and ur time
I didnβt have sanity to start so weβre good there. But yeah, I can browse and download all day. The first day was literally like 8 hours of mods
If sdv updates what'll happen to mods? Will they have to accommodate?
yeah
have to disable autoipsates on steam
on steam
so
@rigid hatch probably
we might have no mod to use in a couple week
yep
:(((
content packs are more likely to be fine
i think im not gonna update to it
it's SMAPI mods you'll have more to worry about
Sve?
wait do we have exact release date?
No
probably not for a few more months
I would guesstimate late 2020 to early or mid 2021
so is stardew gonna keep updating?
:D
not sure though
Yea I'm personally just going to wait for 2 months once the update comes, but there are ways, like toggling off auto updates which people suggested, and backing up your entire game and mods folders so they're left intact
Usually mods by the main creators are updated within 24-48 hours depending on how badly they break.
We had almost all of the big core mods ready to go within a week for 1.4
Like PyTK TMXL etc.?
Assuming Routine is around yes
Unofficial updates probably release within a month because of people with nothing to do + boredom
And procrastination
Routine?
Yep unofficial updates go out a lot. Pathos is usually good about trying to update SMAPI mods if they don't require a complete rewrite for the next game version.
Routine makes PyTK, TMXL
Oh
platonymous
Just seeing if anyone knows, buslocations updated last month for the first time in a while, but do I still need the unofficial patch? Just struggling with using the bus a bit but I really want to try garden village
sooo I was doing some mad scientist-y stuff to use some of the trees from Stardew Foliage Redone, and the rest from Flower Valley. Now I have this odd CP error and I'm confused by the folder paths listed 
Here's my log https://smapi.io/log/2ee6b8d8826248fb8a7e9c00efeec1fb
Any ideas?
@shrewd gate the unofficial patch is only for mobile/Android compatibility if the bus locations update says it fixes compatibility for Android then it's up to date but if u don't play Stardew mods on Android then u don't have to worry about it either way
wait i thought u cant play mods on other platform?
Cool! Kinda, now I still gotta figure o it why it isnβt working, but I know I donβt need the itch
wait i thought u cant play mods on other platform?
@fresh mural
Android and Pc can play mods, consoles cant
oh
I own Stardew on pc Android n consoles but modding addiction means I only play pc lol (500 mods doesn't run well on Android ππ)
i had stardew on ps4
Also for Stardew updates concerned ape works to make sure as few mods break as possible n they even release mini update patches to help fix mods so everything starts working again very quickly
We love that
They are very considerate to us β€οΈβ€οΈ
I don't think I've seen any developer ever do that
Man anytime I hear anything new about CA I just love them more, theyβre so good to their game and to us
@rigid hatch To add onto what Para said, SMAPI and Pathos's mods are always ready alongside the update, but even if it wasn't, you can make a copy of your entire game folder, mods and all, and keep playing that folder after the update. There's no DRM on the game so you can have a copy for every version and play all of them if you still had the files.
Ah okay
(Sorry for ping π )
I was about to say 
Tbh at this point idc
I get more annoying pings now than when my nick was normal
So I'm boutta change it back
I gotta admit, I immediately felt an urge to ping you when I saw
It's bit like having a big red button with a huge sign saying "do not press", yeah.
it's been almost 4 months since i last played stardew valley and i just finished updating most of them (or at least the ones SMAPI told me to update) but there's some issue with the Custom Music mod that won't even let me open the game when using SMAPI
We ask people to be respectful of those requests but since it's a basic function of Discord it's hard to prevent accidents π
I tend not to ping anyone unless I can help them with their question cause I'm scared of annoying people

!log rini#7635
@modern helm Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I try not to ping if possible
yeah it's even more hard now since quote and all are using ping by default
My smapi log is here: https://smapi.io/log/87027f906e39422fb281f934d0ba6d41
thanks jack
I really dislike that they made quote ping by default. I feel like everyone knows how to ping but not necessarily everyone knows how to quote, so make that opt in not opt out 
Hmm, I feel like this may be caused by your game source
Well, those errors are probably separate. @modern helm Can you try completely removing both Custom Music and Generic Mod Config Menu, then reinstalling them fresh from download?
What do you wanna do with FTM??
Mods requiring FTM will just do their thing, you don't do anything with it unless you're making your own mod
@restive zodiac Okay, i'll try that!
You could technically use it to spawn so many things where u wanted
I installed the Custom Music mod specifically through the file containing Stardew Valley Expanded, if that info helps at all btw
content packs using FTM will spawn stuff
but FTM will not spawn stuff if you don't have content packs for it
oh
(also, if you want to spawn stuff like items directly in your inventory it's another mod that you want)
i think i have that
Oh interesting, so mod updater would have updated it automatically
Still, there were versions of the two that didn't work together so if there's a chance of something like "only the manifest updated" or something crazy this might fix
I think FTM actually allow a config file per save file for players that brave enough to do it themselves.
i just wanna spawn some white slimes
you can see on FTM page mods that requires FTM in the "requirement" section and see if you find something you like
you can spawn slimes, but i don't remember if white is on the list
@tawny kindle by the way, what does make a monster variant "spawnable" with FTM ?
The game doesn't treat the different color slimes as individual monster?
like, iron or copper slimes : why isn't it possible to spawn them ? because they aren't existing slimes but modified slimes ?
there are some variants, you can spawn red or blue slimes with FTM for example
red, blue, purple, you can, iron and copper i don't think you can, yellow i think you cannot (because yellows are a recolored variant of red, blue, purple, green)
you could type list_monsters in SMAPI to check if white slime can be spawned or not
i suppose it's the same for black
@restive zodiac Oh my gosh, it actually worked! SMAPI opens the game up just fine and doesn't lag or anything like it did earlier or randomly close on me. Thank you so much!
a smapi log with some errors, that you should upload if you need help, bubbles ?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh well,
if you need help you should also elaborate a bit on your issue
do you have issue because there is red text and you don't like red text ?
I saw the red and didn't know what it meant, took a screenshot and closed the game
red text means that something isn't loading or working. This can be bad, but sometimes it's just a missing mod and it's not too serious
ok so there is a mod that can't be added to the game because something failed
and there is explanation about why it failed that i don't understand π
okay
you should try updating the mod
the mod I am pretty sure it is is important to make some stuff work
U might need unofficial update for the mod
this has a high chance of solving he issue
okay
(at the top of the log you see link to find the updates you need)
@shut violet cooking at the moment so I'll be distracted for a bit, but basically the special slimes are based on specific colors. You can use FTM to set the spawn color to get them, though. Check this mod for an example, or the slime wiki page I think https://www.nexusmods.com/stardewvalley/mods/6103
thank you
thanks esca !
@fresh mural look at the link esca just posted for a pack with white slimes
:D
this wil spawn in the slime hutch
but this can be a good example if you want to do the same in another location
great !!
(alright, I'm back~) here's the slime wiki page with the specific colors that are required for special slime loot https://stardewvalleywiki.com/Slimes#Color_Based_Drops
though you can also just use FTM to set their color and loot to whatever you like, and FTM can spawn the various dungeon colors by name
I think that's under these?
iron and diamond are really similar and based on even/odd color numbers
(it's weird)
oh it's strange indeed
sooo I was doing some mad scientist-y stuff to use some of the trees from Stardew Foliage Redone, and the rest from Flower Valley. Now I have this odd CP error and I'm confused by the folder paths listed
Here's my log https://smapi.io/log/2ee6b8d8826248fb8a7e9c00efeec1fb
Any ideas?
I managed to make the errors go away, and figured out I just didn't have the right setting in my config π
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Your SaveAnywhere config has an error in it.
Paste it into https://smapi.io/json to check for the error
huh
(also be aware, Save Anywhere is incompatible with a lot of other mods. That may or may not be an issue here, though.)
from your log the error is in line 2, position 16. of the Save Anywhere config.json, something about a semicolon
And like Jonqora said, Save Anywhere may be causing some unhappiness with TMXL, so, keep an eye out π
Look at all those trees and bushes, living together in harmony~
(Stardew Foliage Redone - foliage only, and Flower Valley)
noice
Hey team. Is there a mod that lets you track the progress of your community center so I can check to see if I've donated something already?
You could check out What Are You Missing https://www.nexusmods.com/stardewvalley/mods/4430
there's a couple different ways to do that! mouse proposed one, I like Community Bundle Item Tooltip, it's on nexus
Lookup Anything will also tell you if you need an item for any bundles when you use its lookup hotkey on it.
(about that FTM crash: it looks like FTM saw Save Anywhere existed, but Save Anywhere had crashed and didn't give FTM a working API or some such)
(FTM is compatible with SA, but I'm not sure how functional it is these days)
oh its fixxed
i have lookup anything, it tells me if they are part of a bundle, but my goldfish memory doesn't remember if i've actually put it in the box yet
for now at least
ah, that makes sense Esca! I think it's because Save Anywhere had an error in the config and then didn't load
thanks team
I just wanted to share a silly, I like to label machines with the stuff they make, and every single time I load up the pictures all get changed, so my wax machines apparently make axes now 
hm is that vanilla
I wonder why the signs change 
what house mod are using, btw, SpaceyCrcker o: ?
that seems like a sweet basement π
extended caller?
Ace's expanded cellar, I looooove it! I have no idea why the signs change, it's fun though
Noooo
I bet the signs changing is a Json Assets quirk.
oh
I wonder if spacechase0 has forgotten to check signs for item ID corrections
My machines are from PPJA's mostly, all of those ones. It'd be interesting to get it fixed, I just assumed I'd have to live with it, it doesn't bother me or anything, it's just silly
e, if you're wondering, pretty sure SpaceyCrcker is using Artisan Valley (wax machines definitely sound like they're from that)
Yup!!!
It's overwhelming, I should have gotten my farm together first before I jumped in and got all the machines
it never occurred to me to put machines in the basement
so lemme check if Ace's Expanded Cellar will work with my other 391 mods... (definitely will need to get rid of Clean Cellar)
Hey team. Is there a mod that lets you track the progress of your community center so I can check to see if I've donated something already?
@final schooner You can also just check using the button in your inventory menu at any time
Bonus, if you hover over an item that needs to be donated, the button will pulse
Ooh fancy
(I made casks obsolete for myself by using Quality Artisan Products, sooo, have not needed them for the cellar
)
That also sounds fancy. I should do that, I'm so busy right now with my machines AND all the new stuff I'm playing with
yea I have nervously stayed away from Artisan Valley because I'd want to pick and choose which machines, and not have the huge amount of dependencies, sooo...saving that for another day 
THAT was a fun mod day, I don't think I got to play that day because of how much I had to download and fidget with
But itβs fun, I can make so many things. Like types of alcohol and soap
yea I did get farmer to florist and mizu's flowers, although, you get the recipes for the soap and perfume and bouquets pretty mid to lategame, so in my most current save, I'm just stocking up on flowers while staying broke .-.
Blurgh has anyone had trouble with buslocations? It just wonβt work. I can walk to the desert because mod, but itβs far, and I have no idea where garden village is by walking, I just want to take the silly bus
Do you have the bus unlocked via the bundle?
Yup
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It gives me the option to go to calico desert or garden village but clicking them doesn't work https://smapi.io/log/53ef65ae4f174817863064882fcea7e5
Oh thank you, I'll try that for sure, I was super excited about going!
My browser can't load your log
Hopefully, someone can take a look.
(Probably just cause I'm on my phone)
It's also long, I played for at least a couple hours. I think it might be vortex messing with things because I can't actually find the garden village in my mods folder, I might just delete and do a manual download
Not a bad idea. Vortex is bad about messing SDV files up.
Imma try that now!
another person converted to the superior manual install, excellent 
(disclaimer: Vortex is apparently fine for other games, for some reason, it's just extra quirky with SDV, so we don't recommend it)
Yeah, not to mention that sometimes SDV mods require odd stuff like merging assets with other mods, which I don't think Vortex is equipped to handle.
Ew, I don't think people should be doing that in general :P
eyes Adopt n Skin and someones mod pack for that
ya mouse is a proponent of CP patches rather than directly replacing another mod's files, because updates will erase your changes
Well, putting in skins folder is different since the files don't exist and won't be overwritten at least (although they should totally convert to superior content pack format that goes in mods :D) but I was thinking of like modding mods by overwriting their files directly, it's such a mess
First few versions of SVE did this with various mods it was originally built off of and it was a nightmare install process for all the new modders it attracted 
...is that one of the contributing factors to your chaotic mod folders, mouse? 
I just usually think "let me test this real fast" and either make a new mods folder or hide a bunch from current or something and then end up testing forever with that
Until I've accumulated too much cruft and need to test something separate and am like "let me just test this real fast" and either make a new mods folder or... 
So, because I have zero coding background (although I'm proud of how I can totally handle config.json now. Does this mean I need to patch these, or because I have the latest update I do not? It seems like I still do, but I no longer have to for like items too, just the ones listed, if that makes sense
(Like I said... File merging)
Do you have those mods installed?
Yes
Sounds like they want you to overwrite the original files with those then, yep.
I think this mod structure could use some cleanup π
Thanks! I just didn't want to go off on my own and mess everything up, thanks for checking that for me (also yeah, maaaybe just a bit)
The "as of latest version" thing was just saying you don't need to patch crops/recipes, so I'm guessing they meant like "therefore none of these patching crops/recipes" if that makes any sense
"we removed the crops/recipes patches and just have these"
It does! That's actually what I thought it meant, just wanted to double check because noob to modding
And I should delete them as I go so there's only one file
Hey again! Does anyone have any recommendations on using retextures? I downloaded medieval sv expanded but it hasnβt applied it to the game (still have vanilla skins)
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yup, give me a quick second here
Hokay. I fixed the one error. But the exception loading error. I want to see if this is right, since Garden Village messed with JA industrialization, and this is likely where my error is, I should redownload industrialization and replace the original file for the prismatic furnace? https://smapi.io/log/ddec02d6658e48e7a3bd772680ac2640
SpaceyCrcker, not sure about the exception loading error, but reinstalling seems like a good call. You do have an error for the optional warp for CJB Cheat Menu, I suspect that's for the Garden Village, I recommend checking the install instructions for that o:
Wolfdra, I don't see Medieval mentioned anywhere in your log, are you sure you installed it to your Mods folder o: ? You may have just downloaded it without installing
lol it's ok, modders know the feel of testing a mod, going "why isn't it working?!" and then "oh, it's not in the Mods folder, hehe
"
Well that's weird... I had it in my mods folder but it didn't load up on the game. I even reran the log and checked on there too
is it inside of your Content Patcher folder?
I'm going to try to redownload and reinstall it and see if that helps?
no it isn't, should it be?
no, but someone had that problem earlier
do you use a mod manager by any chance, like Vortex?
And it should just sit in your Mods folder with the rest of your mods
It won't let me manually download industrialization for PFM, I haven't had a problem unzipping anything else, it just refuses. Buuuut I downloaded it initially through Vortex so I can't play with it from there. Would you guys be able to look at my json folder that's the problem and see if there's anything obvious? (No rush!)
!json
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
oof, SpaceyCrcker, can you put that in json.smapi.io instead? You can set the format to none
(yus I see corrin beat me to it, oh whale)
Ooh didn't know that existed! Sorry, I'll delete that
all good! appreciate it 
https://smapi.io/json/none/c4d772a840704012bdbaf03cc7158c94 It looks valid
No, I've always manually downloaded the mods, heh. I know Vortex is bad news for SV mods
ok, can you take a screenshot of the Mods folder that shows the medieval mod folder?
yup, one quick sec, gotta unip it again (I redownloaded it
Oh wait. This json file says chromium furnace, it should be prismatic furnace. Am I on to something?
possibly o: !
I feel so code-y!!
Is this the file you were trying to download btw? There is a little manual download button o.o https://www.nexusmods.com/stardewvalley/mods/5102?tab=files
Yup! I click it and it comes up as an error saying I don't have the necessary stuff, but I've been unzipping files all day
Oh no
that is just a pop up window to let you know what the required files are, it doesn't check to make sure you have downloaded them
it's not that smart, it's just a little "hey make sure you have these"
I was saying to my mom, "Wouldn't it be great if (Nexus) let you know if you had those downloaded?"
Oh my god, I swear the last time I clicked it said error and refused to work! Stupid buttons, they always work once someone else tries 
I mean if there's an actual error, grab a screenshot and we can try to troubleshoot o:
but if it's just something like this, this is a general reminder
Oh this is where it's not working (no rush here, Wolfdra was first, I'm sorry I'm crowding the page Wolfdra!)
OH! they packaged it in a 7z file, gotcha. You can use 7zip to unpack that
Ohhhhhh
Oh, Spacey, don't worry hon xD You are totally fine
7zip is free btw
Wolfdra, I'm looking at the Medieval SVE page, it looks like installation is straightforward, so I'm not sure what's up. Can you take a screenshot of the inside of the Medieval SVE folder?
is it SVE good?
it's got lots of downloads and endorsements, so I think the answer to that is, it depends on if you like what it adds and changes π
is it SVE good?
@zenith temple
I quite enjoy it. Do you have any specific questions about it?
@zenith temple
I quite enjoy it. Do you have any specific questions about it?
@dire fractal can it mix like a 4 corners layout farm but bigger and better without corners?
On an unrelated note, has anyone ever had any issues using the SMAPI log parser? I tried uploading my smapi-latest.txt file and got an exception like this:
@dire fractal can it mix like a 4 corners layout farm but bigger and better without corners?
@zenith temple
I don't know, I've only ever used Forage or Hilltop but I can check for you right now.
@zenith temple
I don't know, I've only ever used Forage or Hilltop but I can check for you right now.
@dire fractal i would be very thankful
Evelyn Nightshade, how big is the file?
Uhh, gimme a sec to recreate the error, since I didn't think to save a copy before starting a 4 corners farm.
oh good, Jonqora's here, she's in the know about code, she should be able to help 
Hey again! Does anyone have any recommendations on using retextures? I downloaded medieval sv expanded but it hasnβt applied it to the game (still have vanilla skins)
@boreal cradle can you show a picture in-game of the skins you are seeing? Your log shows Medieval SVE as patching at least some tilesheets as expected
w
oh no what's this issue 
Evelyn's screenshot
Alright, lemme get the game loaded up
but the Medieval SVE mod isn't listed in the log as installed
(this is weird)
...I have no clue about that 
it is, under "MSVE"
(gosh people, put full names as well as acronyms plz
)
I forget people's mod names in the manifest.json may not match the nexus mod title 
@dire fractal what OS and browser are you using? (Could you try using a different browser to see if you still get the same error?)
Mac and Chrome respectively
Ooh, I'll try that. I still need to redo the error though since I didn't think to save it
This. Entire. Time. The prismatic furnace doesn't seem to exist in the industrialization soooo that's the error
the json file should go in with chromium furnace
hmmmm, or another thing I wonder, the error message says that the path contains null characters. What might happen if you copy your smapi-latest.txt file to somewhere else on your computer, and then upload it to the parser from there?
That's just regular vanilla textures of course
Third thing to try - just open smapi-latest.txt in any text editor and copy-paste the entire contents into the log site text box. That should work for purposes of getting the log anyway
@boreal cradle those aren't SVE buildings. MSVE only changes SVE-specific stuff
I'm pretty sure that mod patches sve content and is meant to be paired with medieval buildings mod
Evelyn Nightshade, how big is the file?
@royal arrow
It's 386 KB.
Grab the normal Medieval Buildings mod to get the rest of it yeah
ah oki, so it's not a huge file that's causing the crash
I can see how that might be interpreted as an SVE specific version or something 
ya the mod description notes that mods used in the screenshots includes Medieval Buildings, but I agree with you there mouse 
medieval sve only retextures the sve buildings
Oh! Okay, Yeah, I just checked the Jenkins' house and that's fine. Now I feel like a dork xD
Third time is charm Forsy? :P
hjonk late again
it's ok, when in doubt, comb through the mod description just in case xD
It's retextured lol. And lookds very out of place π
looks*
β€οΈ Thank you everyone
maybe once the other builduiung mod releeases i'll switch the theme to medieval for a while 
Third thing to try - just open
smapi-latest.txtin any text editor and copy-paste the entire contents into the log site text box. That should work for purposes of getting the log anyway
@fair vessel
I copied and pasted the content of the file and it worked. Thank you <3
And thank you to everyone too for your help <3
what layouts are added to SDV with the SVE??
do you mean for the farm? the SVE mod page has screenshots o:
by default the farm (Immersive Farm 2 Remastered, IFR2) replaces the standard farm type
by default the farm (Immersive Farm 2 Remastered, IFR2) replaces the standard farm type
@royal arrow the... WHAT?
apologies if this sounds odd, but, have you checked out the SVE mod page o: ? It has a pretty detailed description and lots of screenshots
I think one have to download IFR2 as optional download now,,
the... WHAT?
@zenith temple the this:
right, IFR2 is optional for SVE so you can use SVE without it, but if you want to use IFR2, you need SVE
I FIXED IT I'M SO EXCITED I'M PRETTY SURE I'M A CODER NOW (jk, but it feels good!) Carry on
xD Spacey
congrats! It's always exciting to fix issues 
@zenith temple the this:
@fair vessel Oh ok, it is at the https://Stardew.info/planner so it's ok
The mod page is pretty descriptive, yeah...
weird, awkward silence... π€«

