#archived-modded-support

1 messages Β· Page 641 of 1

plush moat
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Don't you just love computers?

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I swear the more I use them and understand them the more I come to hate them

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Ok loaded in

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main event

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YES

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YELL HEAH

heavy sail
tired apex
ashen elbow
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that update list notlikesouda

tired apex
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Wh

late nebula
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OMG

tired apex
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ANAKIIIIIN

plush moat
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Soz*

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LOL

royal arrow
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it's extra funny because the double entendre of mods vs. moderators SDVpuffernerd

tired apex
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;)

plush moat
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I have a video to show to go with the gif ok

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I'm just waiting for Everything to parse again

fair vessel
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@heavy sail I have a suspicion for what might be wrong. Can you load up your game and do a patch export Data/NPCGiftTastes?

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and a patch summary to be thorough

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Also what day is it in-game?

late nebula
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Jonqora being brave over here

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The rest of us hid under a rock

royal arrow
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It didn't load very quickly on my phone, so I was like "someone else will help, I'm here for moral and emotional support SDVpufferchicksweatsip"

plush moat
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I'll wait til you guys are done to show of the fruits of Jonqora's labor

royal arrow
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Also Jonqora has a sweet new πŸ”¨ in patch export, I think that also gives her confidence SDVpuffersquee

shadow mauve
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is ther a mod for a mini map?

tired apex
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Jani's update list just makes them non-existant in my eyes

royal arrow
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GrimLich, NPC Map Locations adds one, you can toggle it on in the config.json

fair vessel
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(My suspicion: DayUpdate is failing because you have a Statue of Endless Fortune and it's the day before the birthday of an NPC... whose Gift Taste data is formatted wrong (probably for a custom item), and so the game can't read an integer value for it and craps out when it tries to convert some other string to a number)

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It's a very specific suspicion 🧐

shadow mauve
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ok thanks how do you access config.json

royal arrow
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You edit it with any text editor like Notepad or Notepad++

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Note the config.json will be generated after running the game with the mod installed at least once, mod authors don't package their mods with a config.json

shadow mauve
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ok thanks btw loved your mod list so many good ones in there thank you for thatπŸ‘

royal arrow
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You're welcome, and thank you SDVpufferheart

heavy sail
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Wait, I think I already know what mod it is... I reinstalled this one mod hoping it would fix the issue last time, and it did... Maybe it's the same mod, but I can't be sure...

fair vessel
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please share the patch export still I am insatiably curious

plush moat
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Sees lull

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Ok so it works jonqora and this is what happens with magnet mod at 2x with 6 iridium bands

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Okay new question

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I don't like to just... accept fixes

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I like to know why it happened at all

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is there a limitation on how high magnetism goes?

fair vessel
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Because the magneticradius stat is done in a silly way

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No no limit

plush moat
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Like a "stack overflow" I think it is called?

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Ah i see

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so just

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#Bullshitbrigade

fair vessel
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The game simply has a number for magneticRadius. It starts at 128. When you put on a ring, it adds to the number. When you remove a ring, it subtracts from it

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If anything at all interferes with the process of it recognizing that you have added or removed a ring (like, say, a mod that adds non-vanilla ring slots that may not always be recognized properly), the math can be off

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Never does the game recalculate from scratch (ok, base 128 plus 128 from iridium band and 64 from small magnet ring plus some from bean hotpot equals...)

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It always just takes the current number and assumes it's accurate for the current situation, making modifications when the situation changes

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Isa bad system SDVconcernedCA

plush moat
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Dangit CA

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So basically

fair vessel
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(to contrast, movement speed stat is done in a more sensible way)

plush moat
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if you changed out 1 iridium band for another band

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it's entirely possible for the number to wonk up and go higher or lower arbitrarily

fair vessel
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Not sure the exact conditions where it would screw up, but yeah

plush moat
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Glad I didn't make a long winded bug report

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only to have my cat hop up

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did I mention long winded?

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Also highly detailed

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with a video

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and for him to bump the esc key

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clearing everything

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see that would suck

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ANYWAYS i have another bug to try to fix for another mod?

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It's been ignorable but to be honest I'm tired of it

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The mod for Chores or whatever

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Lemme pull up it's official name

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Custom Chores

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yeah it doesn't save my settings?

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Like to explain, I use it in tandem with.... Help for Hire

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I set it to do the things, whatever

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And it never saves it

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At the start of every play, and I mean every play

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I have to open the Help for Hire interface, purchase the help

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and then reload the save

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Every time I open the game

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Apparently it's supposed to save that but it doesn't anyone got any ideas for my long winded, should have only bee in 1 paragraph long, question? (also no, no errors appear in the log)

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As far as I can tell Help for Hire and Custom Chores do not have unofficial updates.

fair vessel
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Holy geez chat spam @plush moat aren't you a mod? SDVpuffersquee

plush moat
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YEP

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This is what I am known for

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It's a hard habit to break

fair vessel
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I have heard about that bug before with unsaved settings. Unfortunately I don't know how to fix it and don't use the mod myself.

plush moat
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Dang

lapis void
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don't think it's fixable by the layman, you'd have to report the bug to the mod author

heavy sail
lapis void
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@LeFauxMatt#6785 is his discord handle

plush moat
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Oh you know what I had an idea

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Anyone here have it working, AND has a save file for the mod that I can steal, configure to match my save, and then just jury rig in where it belongs? Specifically Custom Chores + Help for Hire with a properly saved chore file.

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And thanks corrin I'll likely throw a bug report their way via Nexus

fair vessel
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@heavy sail I think it's Yuna NPC. Is her birthday the next day in-game?

heavy sail
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No, it isn't

fair vessel
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πŸ€” puzzling.

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I'm not sure then.

heavy sail
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I was thinking it was Random Visitors, I had the same problem a couple months ago.

fair vessel
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Oh? Do they have birthday data? That might do it

heavy sail
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Yup, one of them has a birthday the next day.

fair vessel
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Good thing to report to aedenthorn then. They'll want to edit it so that the random visitors have something in the loved gifts list.

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Even if it's just the id for an already-universally-loved item, that would fix it.

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And no one would complain about Statue of Endless Fortune producing an occasional prismatic shard or pearl πŸ˜›

heavy sail
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I don't know where the gift tastes are in the NPC data, but this is the line that breaks:

    "teen/rude/outgoing/neutral/female/non-datable/none/summer 12/Maryn/^^^^/female/224 171 160/female_hair_pigtail/172 219 234^91 183 213^58 131 164^57 94 134^45 76 109^37 63 90^27 53 80^23 37 56^20 22 33/1 11 255", ```
fair vessel
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the gift taste entries are all identical for random visitors. e.g.

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"RNPC27": "I seriously love this! You're the best, @!//Hey, how'd you know I was hungry? This looks delicious!//What am I supposed to do with this?//What were you thinking? This is awful!//You brought me a present? Thanks.//",

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right inbetween the first // is where the loved gift IDs should be

deep totem
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Abigail's....

fair vessel
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Yup, they're just copied from Abigail. It seems aedenthorn wasn't meaning for them to be used? πŸ€”

deep totem
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Are the NPCs like full-fledged NPCs?

heavy sail
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Yeah, kinda, but no events.

deep totem
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Hoo, that gives me idea...

heavy sail
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@fair vessel Hmm, I can't find the gift tastes...

fair vessel
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This is not an issue you will be able to fix yourself. Random Vistors are not Content Patcher NPCs, they are generated from C# code. You will need to tell the mod author to fix it.

heavy sail
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Ah, ok.

deep totem
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It's a lot of mods that Aedenthorn made... πŸ‘€

restive zodiac
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So many SDVpufferchicksweatsip

fair vessel
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Yeah they are a coding machine πŸ€–

burnt cloud
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Can anyone tell me what exactly Harmony is and if I needed to download it if I already use SMAPI?

deep totem
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u don't download harmony

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the way I understand it, Harmony is "something" used in some mods to somehow directly alter the game method

fair vessel
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Yep. It's already included in SMAPI. So the mods that need it, already have access to it. No need to worry about it.

burnt cloud
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ah, so no changes need other than keeping SMAPI up to date?

fair vessel
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that's right

burnt cloud
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got it, thanks

royal arrow
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do mod authors more include that as an "FYI" to modders in the know about harmony o: ?

restive zodiac
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You used to need to include the library with the mod

deep totem
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Oh, I'm so happy that Shell Collection seems well-liked X3. Can't wait till JA got updated to add the crafts from the shells

fair vessel
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do mod authors more include that as an "FYI" to modders in the know about harmony o: ?
@royal arrow maybe as a help to other modders trying to track down bugs caused by incompatibilities? πŸ€”

royal arrow
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although mouse's point is probably true for older mods from before Harmony was included in SMAPI, and maybe the mod author didn't update their description? SDVpufferthink

pine ledge
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I should. Make the Mineral Town Library have a lot of books about modding the game.

heavy sail
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Yeah, it was Random Visitors @fair vessel, I've reported the problem.

pine ledge
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Hey, it was originally just tutorial stuff! Player guides! πŸ˜† If it's gonna break the 4th wall anyway...

royal arrow
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And now it'll also be possible to make a tv channel for it lol

pine ledge
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Since no one grabbing such a massive mod as FMN is going to be a noob.

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At playing the game.

deep totem
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Make it like modding for another game,

pine ledge
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Wait shit wrong channel again.

deep totem
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But then it's actually for SDV

royal arrow
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I thought it was but figured I'd respond anyhow πŸ˜‚

pine ledge
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I am. So sorry! SDVpufferD

royal arrow
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lol it's ok no worries SDVpufferheart

shrewd gate
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I have some pterodactyl fossil pieces that are not being taken by the museum and are definitely not already there. I feel like I got them from the boarding house and NPCs I spent all day downloading and fidgeting with. What do you do with pterodactyl pieces?

plush moat
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Not to rez a dead topic BUT

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Out of all the times I opened my save in the SVEditor for backups, you would think I'd have noticed this being -384

dire fractal
fair vessel
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pterodactyl pieces sounds like a modded item

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I think you'd have to consult whatever mod added them

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@dire fractal it's the same problem as before. Your computer does not have enough available memory to run Stardew with all your mods plus whatever other programs you are running in the background.

dire fractal
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ty

plush moat
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Also out of curosity(yes I know I typoed), does anyone know if I can replace YetAnotherHarvestWithScythe mod with CJB cheats scythe harvest setting? or would I need to apply it every time I load the game?

fair vessel
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CJB cheats saves your settings

lapis void
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CJB doesn't do scythe harvesting for forage though, only crops

plush moat
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tbh, forage is faster without the scythe if you have FasterAnimations

outer chasm
naive drum
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"Mods[PPJA] Mizus Flowers[JA] Mizus Flowers (1.6.6), Mods\PPJA Mega Pack[PPJA] Mizus Flowers[JA] Mizus Flowers (1.6.6)." - this is causing Mizu's Flowers to not load, which is causing everything that depends on Mizu's Flowers to not load, which is causing everything that depends on those mods to not load.

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Also you have multiple copies of Mizu's Flowers 1.0.5, which are cluttering your mods folder

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and 1.0.4

lapis void
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you've also installed custom critters packs incorrectly--those packs go directly into the Custom Critters mod

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lapis void
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check this for the rest of your red text, you need unofficial updates for catGifts and a couple others

late nebula
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Probably should prioritize updating your framework mods too like PyTk.

naive drum
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And you can safely remove Custom Farming Redux as none of your mods use it.

outer chasm
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which part is causing Mizu's flowers to not load? I'm confused.

naive drum
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You have so many copies of Mizu's Flowers installed that SMAPI couldn't load any of them

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remove all the ones except for 1 copy of the newest Mizu's Flowers

outer chasm
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thanks

royal arrow
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.quote 5031

devout pumiceBOT
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[#5031] "If you're looking to learn more about how to read your error log, there's an annotated one here SDVpuffersmile https://m.imgur.com/SRfOvKB" - LenneDalben (30 Aug 2020 @ 11:43:35 PM UTC)

dire fractal
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It's repeating something about Farmer.

royal arrow
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LowkeyHomo, you may find the link in the quote useful in your modding adventures SDVpufferowo

plush moat
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I ask this merely as a preface as to whether or not I should further consider it. Would it be a bad idea/negative experience to add SVE onto an 4 year progress save?

naive drum
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"Installed Mods mismatch: The following list of mods are installed on the Farmhand but not the Host: [Harp of Yoba Redux (Platonymous.HarpOfYobaRedux),Magic Junimo Pet (Entoarox.MagicJunimoPet),[CP] Dr.Schnabel (MIDI.Schnabel),Schnabel's Workroom (MIDI.Workroom)]"

custom item mismatch!

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number of pet options mismatch!

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plus the host game has some outdated mods where the farmhand has up to date versions

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and I see a farmhand later in the log with NPC Adventures which iirc isn't even MP compatible in the first place

dire fractal
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Hmm alrighty

naive drum
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and that farmhand also has some framework mods which you don't have

dire fractal
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Odd since i gave them all the mods I put in-

naive drum
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yeah it looks like they uninstalled some and installed some others

dire fractal
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Hmm

naive drum
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look for Multiplayer Mod Checker in the log, it has a lot of yellow warnings about mismatches and then someone's character did something that not everyone's game could handle

dire fractal
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Well the only thing we did was went to sleep.

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That's when it crashed.

naive drum
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probably the mod mismatch

dire fractal
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Alrighty

unique sinew
royal arrow
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Hi Draylon aSDVemoteowo I can't seem to find the monster seeds in my crafting menu, even though I saw the event with the wizard o.o

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They are supposed to be in the crafting menu right? I'm wondering what I could have messed up rooSlain1

unique sinew
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Kdau encountered that, are you on mac/linux? are you on the latest version?

royal arrow
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I'm on Windows, latest version

unique sinew
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oh~ rooThink

royal arrow
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I can make the event play again just to make sure, via debug commands o.o

unique sinew
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are they in the cheats menu?

royal arrow
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yes

unique sinew
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can i get a log? rooIsee

royal arrow
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yus, one sec

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ok, replaying the event did the trick and now they're in my crafting menu SDVpufferthink
Sorry for the trouble, maybe I apparently hadn't seen the event yet on this save? SDVpufferchicksweatsip

unique sinew
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Honestly that would be a relief rooSlain

royal arrow
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I thought I did, but hey, I'll take this result too rooSlain1

tepid blade
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
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Bru whats wrong

late nebula
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Not sure what's in "More Mods", but otherwise just looks like you removed something that had NPCs.

tepid blade
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More mods is where i put all my mods

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Could it be a portriat mod

late nebula
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Not sure. It just says there's no manifest.json. You could try moving a mod to the /Mods directory and see if it works.

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Sometimes Android is weird about stuff

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Hmm. I just tried moving some mods on my phone to a More Mods folder and it worked.

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So I have no idea.

tepid blade
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Nvm i got it i just placed a mod in the wrong place

balmy oak
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this is the best mod

robust bison
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bouncer with no brim

ashen elbow
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brim with no brim

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brim with no bouncer

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brim.

robust bison
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bouncer.

snow wraith
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but, does he bounce

hidden bay
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does anyone know if you can do two mods on one building at the same time

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i ask because i have the overgrown fairy house mod for my house, and im trying to do an interior mod as well, and the interior one isn't showing up. i don't want to get rid of my fairy mod but i really want to see what it looks like with the interior mod

fair vessel
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I ask this merely as a preface as to whether or not I should further consider it. Would it be a bad idea/negative experience to add SVE onto an 4 year progress save?
@plush moat SVE adds a lot of new content, and much of it is only accessible if you have not yet reached certain milestones in the game or seen certain heart events. You'd be missing out on a lot.

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It would still be a positive experience, but lacking.

upper yacht
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and I see a farmhand later in the log with NPC Adventures which iirc isn't even MP compatible in the first place
@naive drum NA is no longer MP compatible

naive drum
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Yeah that's what I meant I was going off memory but it isn't even mp compatible so I'm not sure why that farmhand installed it

upper yacht
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If you run NA in MP, you get an error about NA is not compatible and no internal system in NA will be activated. NA is not active in multiplayer game and not throw exceptions or blocks the game. Just NA is not in service.

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Keep maintain of MP code is very difficult and messy, so I dropped that support for MP.

stoic lion
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Hmmm... Everyone says sve and farmhouse redone are incompatible, but I just tested it now and it works for me. When does the game crash for you guys, because it's only spring 17 y1 and I don't mind uninstalling and starting over at this point but I might on fall 17 y2

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I even used cheats to get married and everything was fine in the test save

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I will say that the game does freeze for a while before I wake up but then it starts

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And because I got a major graphics upgrade and RAM upgrade for Christmas last year that tells me the glitch might possibly be some kind of error that monopolizes one of those, for all of the smart programming people out there, of which I am decidedly not

vivid nimbus
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Hello. I'm trying to mod the game for the first time. I don't know that none of the mods are in play, but at least the "square up" farm layout doesn't seem to be working for me. Do you guys mind if I send a screenshot of my directory and mod folders so you guys can let me know if it looks right?

fair vessel
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That could help, go ahead!

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also this

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive zodiac
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(as they say, "a picture is worth .001 logs...")

vivid nimbus
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@native dragon I'll try to get that for you guys

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There is no ErrorLogs file in that directory

restive zodiac
vivid nimbus
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I did that

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When I launch the game from Steam it pulls up the console and goes through the thing before the game boots up

restive zodiac
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Can you run the game once, then share a screenshot of the %appdata%\StardewValley\ folder you were looking at for the log?

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(%appdata%\StardewValley\ in the Windows run box, I mean.)

lapis void
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i can tell just from looking at that screenshot that you need to uninstall the espresso machine mod (CFR Espresso Machine and JA Espresso Machine Foods) and install PPJA Artisan Valley instead. you also need Producer Framework Mod to make PPJA mods work

restive zodiac
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(There are some other problems as well, like Get Dressed being installed, though that will all show up in the log once there is one SDVpufferchicksweatsip )

lapis void
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you have a folder named Animals in there, are you trying to change your animal skins? you'll want to use a content patcher mod or Adopt and Skin for that instead, the one you have is an outdated xnb mod. GetDressed is outdated as well and whatever that LooseSprites folder is

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

vivid nimbus
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(%appdata%\StardewValley\ in the Windows run box, I mean.)
@restive zodiac ErrorLogs just showed up

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here is the link you wanted, @native dragon

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%appdata%\StardewValley\

lapis void
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you need to put that file into the link the governor gave you

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he's a bot, so no need to ping him haha

vivid nimbus
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i can tell just from looking at that screenshot that you need to uninstall the espresso machine mod (CFR Espresso Machine and JA Espresso Machine Foods) and install PPJA Artisan Valley instead. you also need Producer Framework Mod to make PPJA mods work
@lapis void Are Espresso Machin\g and Foods outdated?

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lol

lapis void
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yes they are! they're part of Artisan Valley now

vivid nimbus
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Okay. I'll switch those while I'm at it

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(There are some other problems as well, like Get Dressed being installed, though that will all show up in the log once there is one SDVpufferchicksweatsip )
@restive zodiac What do you mean Get Dressed is a problem?

restive zodiac
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(It will show up in your log as outdated as well, when you upload it to https://smapi.io/log and share the link!)

vivid nimbus
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you have a folder named Animals in there, are you trying to change your animal skins? you'll want to use a content patcher mod or Adopt and Skin for that instead, the one you have is an outdated xnb mod. GetDressed is outdated as well and whatever that LooseSprites folder is
@lapis void Damn. Those are probably from the "Fat cows" mod. (Trying to imitate cows from Story of Seasons games)

lapis void
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there's probably a content patcher version of that mod, or if not that specific one there's a similar one called cuter fatter cows

vivid nimbus
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there's probably a content patcher version of that mod, or if not that specific one there's a similar one called cuter fatter cows
@lapis void That's the one

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This link?

restive zodiac
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You got it :)

lapis void
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i think the CP version for that cow mod is under... maybe the dinos? check that person's page

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it's not intuitive lol

vivid nimbus
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Okay. I actually took a look at what that page said this time. I'll update those mods

lapis void
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also, no need to ping when replying here usually!

vivid nimbus
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i think the CP version for that cow mod is under... maybe the dinos? check that person's page
@lapis void I'll try

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Habit

restive zodiac
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Discord pings automatically in quote, unfortunately

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The CP pack for cuter fatter animals is already installed, not sure what's in the animals folder

vivid nimbus
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Let me check

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Oh. Nevermind. That must be the mod that replaces the cat with a Moogle lol

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Should I try to reinstall that mod?

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Or am I suppossed to maybe just drop that file into the game's assets?

lapis void
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you've also got this - PPJA Forage Pack 1.0.0 because it requires mods which aren't installed (Esca.FarmTypeManager, MoreFish, ppja.artisanvalleymachinegoods). so you won't be able to use the harder bundles mod unless you install Farm Type Manager, More Fish and Artisan Valley

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!xnb

native dragonBOT
lapis void
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actually wait

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!xnbzola

native dragonBOT
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An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

vivid nimbus
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you've also got this - PPJA Forage Pack 1.0.0 because it requires mods which aren't installed (Esca.FarmTypeManager, MoreFish, ppja.artisanvalleymachinegoods). so you won't be able to use the harder bundles mod unless you install Farm Type Manager, More Fish and Artisan Valley
@lapis void I don't think that was listed, but I guess the thing knows better. I'll add it to the list

restive zodiac
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Yes, that file was meant to overwrite game files directly. There are a great many downsides to doing that, especially since SMAPI or even just CP packs can do everything simple asset replacements can do and way more.

lapis void
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short answer is no, use the link that mouse sent. long answer is if a mod asks you to overwrite game files, run, and check that list of alternatives

naive drum
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iirc adopt n skin supports loading XNB files through it, which lets you treat animal-replacement xnbs exactly like animal-replacement pngs for the purposes of adopt n skin

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might be mixing it up with customize exterior though, which definitely allows for treating xnb mods as content packs

restive zodiac
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It takes xnb files, but in this case "xnb mods" is meant as "mods that overwrite the game's xnb files". It's as confusing as the distinction between "a content pack and a SMAPI mod" when the content pack also requires SMAPI :P

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Since xnb mods just consist of xnb files, you can use them to load whatever in a SMAPI mod, but once they are loaded by a SMAPI mod they aren't really xnb mods anymore SDVpufferthink why did we fall into such a confusing terminology habit SDVpuffermlem

vivid nimbus
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And this was in reference to the moogle skin, right?>

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I'm downloading the alternatives for these things

restive zodiac
vivid nimbus
#

idk if the Fatter Cows one is any different, but I changed it out anyways

restive zodiac
#

If it has a manifest.json, it belongs there. Cuter Fatter Animals is a pack for Content Patcher, so it's fine and goes in the Mods folder.

vivid nimbus
#

Alright. It does have that

#

Should I check the thing I got linked to by the bot again and see what's changed?

#

Looks better

#

I think

lapis void
#

you've still got that outdated espresso machine mod and are missing requirements for the bundle mod

#

you still have GetDressed too, you'll want Get Glam or Customize Anywhere instead

#

where are you downloading mods from btw? the nexus page for get dressed has a big old -OBSOLETE- in the title so i'm surprised to see a new person who has it haha

vivid nimbus
#

where are you downloading mods from btw? the nexus page for get dressed has a big old -OBSOLETE- in the title so i'm surprised to see a new person who has it haha
@lapis void Lol. it's late. A lot of things are going over my head

#

haha

lapis void
#

that's fair :P

vivid nimbus
#

I'm going through the list and fixing shit still. I learned that DCBurger is now DCBerger, but I can't quite track down the download

#

I've been gettign them from Nexus, yea

#

Or not. I think they might've changed it back to Burger

#

idk. I'll figfure it out

lapis void
#

they go into the Portraiture mod folder

vivid nimbus
#

Oh shit. Thanks

vivid nimbus
#

Thanks for the help, very much! I stepped away for a bit and I think I've settled all the quirks now

#

Frick. So it looks like most of the mods have been working. The only things that I can catch right away are that the Square up farm layout is still not in effect and that DCBurger still doesn't work. When I press 'P' it gives a prompt as if it changed modes but the portrait is still default

fair vessel
#

Did you put the portraits inside a folder inside the portraits folder?

rain lava
#

@restive zodiac np πŸ˜‰ I had to take a break from farm buildings but there will be an update one day and well... config insanity intensifies SDVpufferthink

fair vessel
#

Like
Mods/Portraiture/Portraits/DCBurger/

#

And then in there have all your pngs

vivid nimbus
#

mods>Portraiture>Portraits>(all of the contents in DCB's Portaits folder)

fair vessel
#

(the folder name e.g. DCBurger doesn't matter, it just needs to be some sort of folder holding them all)

#

You can't have portrait pngs directly in the Mods/Portraiture/Portraits folder

#

Did you unzip the DCB's folder after downloading it? Zipped won't work

vivid nimbus
#

There's an empty DCBurger folder in there. I draged all of them into it. I guess I just fucked that bit up

#

I'll try again. What about the Farm layout mod?

fair vessel
#

Not sure. Does it replace a specific farm map? Like some modded maps are made to replace Riverlands farm or Hill-top farm or some other specifically

vivid nimbus
#

That did it. DCBurger is working now

#

I loaded up an older save file to check the cat. It's not a Moogle 😦

#

Not sure. Does it replace a specific farm map? Like some modded maps are made to replace Riverlands farm or Hill-top farm or some other specifically
@fair vessel Idk. I've only checked with standard. But I wondered that

#

I guess I'll try a different one

fair vessel
#

The CP conversion for moogle cat may have targetted a specific cat.

#

Can you try visiting the wizard on that old save file and change your cat to one of the other ones?

vivid nimbus
#

I'll see. Honestly, I didn't even know the wizard could do that for yuo

fair vessel
#

You need 4 hearts of friendship with him, use the Shrine of Illusions in his basement

vivid nimbus
#

I might not be able to do that on my PC save then :p

#

I was his best bud on switch though. Lol

fair vessel
#

Ok, faster way. Just type debug customize in the smapi console and try changing your cat type that way.

#

Checked out square up farm, it seems to replace the standard farm map.

#

But in your log it's not showing as activating any changes

vivid nimbus
#

Nope. I checked all three cats. nothing new

fair vessel
#

Odd. It logs as definitely changing the image where the little head icon would be

vivid nimbus
#

Fuck it. I threw that bitch into the Content folder. Works now

#

Now... the map layout...

#

here is the thing...

#

The implication is that I'll eventually get to play the game. lol

#

Btw, now the farm icons are corrupted in the character creation menu. :p

rain lava
#

Did you just replaced Cursors.xnb for the one from Moogle from 2016? Super outdated so a lot can go wrong with the textures there Dx

vivid nimbus
#

I did. Is it too risky?

#

What can happen?

rain lava
#

not rsky but a lot of new stuff may be invisible

#

as it wasn't there when the mod was created

vivid nimbus
#

hmmm. I guess that's probably why my character creation screen got slightly buggy

#

I'll undo it

rain lava
#

yup, most likely

vivid nimbus
#

Any suggestion as to how to get around it for that one set of sprites? Or am I probably out of luck for that mod at this point?

rain lava
#

You mean the cat head in your menu?

vivid nimbus
#

Changing the cat for a Moogle

rain lava
#

you have CP version?

vivid nimbus
#

It's just a folder

#

I'll try to specifically find a version with that, I guess

#

I found the version that formated for ContentPatcher. Didn't work

rain lava
#

Did it replace anything? what vanilla cat do you have in your save?

vivid nimbus
#

I have the standard orange one

#

It replaced something.

#

This folder is also where the Farm layout is in. Is it maybe a problem with the placement? Maybe SMAPI doesn't register it at all because of the format of the folders?

rain lava
#

If you're using the standard orange one the sprites should be loaded, only the head in menu will be missing SDVpufferthink

vivid nimbus
#

Yeah. I loaded the old save and it's still just a cat:(

rain lava
vivid nimbus
#

nothing

rain lava
#

gimme a min, let me test a bit. I'll ping you if i find the reason it's not working

vivid nimbus
#

Okay. Thank you for the help

#

Here is a fresh log, if it helps at all

rain lava
#

ok, the thing is all your [CP] Mod name folders shouldn't be inside ContentPatcher folder but inside Mods folder

#

that may be why they are not loaded

#

@vivid nimbus πŸ‘†

vivid nimbus
#

I'll give it a shot shrug

#

So move the folders with [CP]? not the misc files at the bottom?

#

or all of them?

rain lava
#

only the folders

#

the other files should stay

vivid nimbus
#

That did it!

#

I'm gonna be 100% honest. I was certain it wouldn't work XD

#

Also, the map layout is in effect too! πŸ˜„

rain lava
#

Yup, happy we figured it out.

vivid nimbus
#

Thanks so much for the help

#

I hope you have a really good night/morning/afternoon!

daring light
late nebula
cerulean totem
#

Hello where can I find Minerva's harder community center bundle mod? I can't seem to find it on nexus

late nebula
#

It's on moddrop

cerulean totem
#

Can I have a link? Thank you

late nebula
#

Minerva has moved most of their stuff off Nexus. So you can find all their stuff there instead.

cerulean totem
#

Thank you so much

quasi spindle
#

is there any way to kill npcs i hate?

hard granite
#

probably

keen moss
#

Vanilla NPCs no, custom NPCs you can delete the files. If you mean actually murder them in game we don't really support that around here SDVpuffersweats

royal arrow
#

Yea it's not a Bethesda game, where combat against people NPCs is a thing SDVpuffersweats

sacred wedge
#

I've got a real stupid question

#

For recipe mods like PPJA- Even More Recipes that require meat ingredients, can I use Animal Husbandry or do I have to use PPJA Fresh Meat? I've noticed a couple mods say explicitly that you can use either but is that a general thing or does it vary from mod to mod?

#

Hope that makes sense.

eager drum
#

I expect if they both have the right type of meat, either would work.

fair vessel
#

Yes, those two mods are different implementations of the same added items, you can't use both together. So it's kinda specific to those 2 mods, but any recipe that uses the items will work with either.
(Though if two other mods also added an identically-named item, it would work the same)

sacred wedge
#

Appreciate the responses! Was hoping that was the case. Somehow butchering livestock feels less disturbing to me than meat plants πŸ€ͺ

ashen elbow
#

lol

#

i mean, irl we butcher livestock to get our meat, but meat plants...? something only in the world of modded sdv

fair vessel
#

... especially with the new animated Fresh Meat plants SDVpufferyoba

#

Cows, but rooted in the ground

#

πŸ„

daring light
#

@late nebula ooh nice one, I have another seasonal villager outfit mod that I use, I guess they won't be compatible

#

@quasi spindle which NPCs do you hate enough to kill them lol

#

Question: do mods generally work on Mac?

shy orbit
#

generally yeah

nocturne plover
#

@sacred wedge I have both animal husbandry and the new fresh meat beta. They seem to work well together and when I only had animal husbandry, it wouldn't let me use even more recipes. Not sure if this has changed, or if it was just problems on my end.

fair vessel
#

It probably had Fresh Meat in the manifest. You can change that yourself by swapping out the mod uniqueID for Animal Husbandry.

nocturne plover
#

Thanks. Im still picking up on the specifics of modding.

keen moss
#

The EMR meat pack needs Fresh Meat as well since AH only would provide the meats. There's some other items like sauces that it needs.

The beta for Fresh Meat adds the EMR Meat recipes to it.

fair vessel
#

ooh, TIL

nocturne plover
#

Yeah, since I've gotten the beta everything is working smoothly on that end.

keen moss
#

It ain't just meat :P

I'm glad! I need to mess with it and fix up some stuff and push it to the main file...maybe this month

nocturne plover
#

Also, since you're here, any idea about why the meat press/dna synth/canning machine wouldn't be showing up?

oak solar
#

heyo

#

just wondering do you guys know a good way of sharing mods

#

sharing about 70 mods without having to do it manually

fair vessel
#

If it's privately between friends, you can just zip the entire mods folder and send it to them.
But it's really best to give them a list and have them download themselves. Redistributing mods without the authors' permission is a no-no.

oak solar
#

but on what would I send the zip folder on?

fair vessel
#

Google Drive, USB, whatever works

oak solar
#

kk thanks

gentle glen
#

x.x

keen moss
#

Also, since you're here, any idea about why the meat press/dna synth/canning machine wouldn't be showing up?
@nocturne plover Nope. People keep reporting it but their logs are fine so I have no idea and can't reproduce it.

vocal shell
#

hello, not sure if this is the best place to ask, i'm having issues with playing Stardew Valley Expanded

#

the error is with CustomMusic mod which is included in 'Stardew Valley Expanded' mod folder from nexus

#

i have been installing it properly 3 times and same error

fair vessel
#

NoAudioHardwareException? Sounds like a problem with your computer audio maybe

vocal shell
#

oh that might be it!

#

i disabled my computer audio because i'm deaf irl

#

i'll see what i can do, thanks

fair vessel
#

Oh haha

#

Stardew needs an audio output to run

#

(weirdly)

vocal shell
#

that fixed it! thanks πŸ˜…

fathom timber
#

hey guys, is modded multiplayer a thing?

#

like if I install CJB stuff and/or tractor and/or SDVE can I play those multiplayer?

fair vessel
#

!mpmods

native dragonBOT
fathom timber
#

I'm assuming like MC as long as everyone has it it's fine?

#

oh lo

fair vessel
#

Yes. Generally everyone needs to have the same mods, but not always/not for all mods

#

I always include details about this in the mod descriptions I publish

fathom timber
#

ok. So for example if I want CJB Cheats/Spawner + Tractor, only I as the host would need the Cheats to stop time, but everyone needs the mod in order to get inf energy or get a tractor, or use the spawner

#

correct?

#

and finally, SDVE needs to get installed by everyone

fair vessel
#

(So far, for example, all of mine work for whoever has them installed without needing everyone to install them. Some other mods only need to be installed by the host to work. And some need to be installed by everyone, like SVE)

gentle glen
#

i got five updates x.x

fathom timber
#

hmm OK, thanks πŸ™‚

#

What does "Content Patcher" mean?

gentle glen
#

@fair vessel i have few updated

cloud token
#

@fathom timber content patcher is a mod, it supports other mods

nocturne plover
#

@keen moss thanks for letting me know. I'll probably play around with my mods and see if I can find where its conflicting. I'll let you know if I find anything.

bronze merlin
#

so question does anyone know where to get the canabis seeds from the ppja cannabis mod

fair vessel
#

Do you have Garden Village mod?

bronze merlin
#

nooooo i dont belive so

fair vessel
#

Hmm

bronze merlin
#

also sebastion hasnt come to us yet saying hey its legal we did just start the game though

#

is it a summer thing?

keen moss
#

Harvey sells them

bronze merlin
#

do we need to be freinds with sebastion first?

mint tide
#

how i launch the normal game exe

fair vessel
#

Click on Stardew Valley.exe in your game folder

#

(can't do multiplayer through Steam this way though)

#

use the rename Mods folder way if you need MP connection

mint tide
fair vessel
#

yeah

mint tide
#

oke ty

fresh mural
#

any automate users mind telling me how does automate work exactly?

gentle glen
#

@fair vessel i have three mods that i have to update which is [Ja )Artisanal Soda Makers and [JA] Artisanal Soda Makers - PPJA Fruit Pack [JA] Shaved Ice & Frozen Treats

fair vessel
#

So update them
Not sure why you pinged me

#

@fresh mural stick a chest next to a group of machines, and put things in the chest. Stuff in the chest that can be used in the machines will automatically go in them, and stuff produced by the machines will automatically be collected in the chest when finished.

#

Also works with berry bushes, crab pots, fruit trees, fish ponds, and other stuff

fresh mural
#

its just like minecraft SDVemoteconfuse

#

wait

#

y aint this working

fair vessel
#

You need to start the crystalarium yourself

fresh mural
#

bruh

fair vessel
#

(It doesn't automate putting gems in crystalariums, because if it did it would infinitely put all the outputs back in again and waste them)

gentle glen
#

@fair vessel i just fix all my yellow text few days and yesterday so i just make that i don't get yellow text again

fair vessel
#

Like we've told you before, the yellow text is not actually a problem. If it really bothers you, you can fuss with things to try and get rid of it - it's kinda your problem to deal with though.
But normal update alerts are a different thing, you just update the mods to the newest version.

#

Please don't ping me for general #archived-modded-support questions in future - just post your question and there are many people here including me who can help.

fresh mural
#

can automate take stuff from other chest

#

so like

#

make a hopper line

shrewd gate
#

Yup. My kegs in my winery all pull from one chest, and they output into another chest that's connected to my multiple casks. I am not super sure on the details to make sure the line works, the mod page might have more specific info.

fair vessel
#

They by default place in a chest that already contains at least 1 of the item if they find one

fresh mural
#

so

#

i have to

#

make a line of chest with items i want them to bring

#

and then send t hem all in to one chest?

fair vessel
#

πŸ€”

shy orbit
#

you can do that with chests anywhere

fair vessel
#

If you want to move things across a distance, you can just configure it to use paths as connectors

fresh mural
#

hm

#

then that i means i would only have to pull stuff outta the chest and then sell them everyday

#

after i set them up

fair vessel
#

You can even connect automate chests to your shipping bin

#

(but be careful, it will sell unprocessed goods if there's no room for them in machines)

fresh mural
#

omg

#

i can literally afk all day

#

doing nothing

#

and watch my money flow

fair vessel
#

Automate can create a freaking Crab Pot empire too

fresh mural
#

would take days to set up tho

fair vessel
#

Chain up hundreds of crab pots with a chest full of bait and a bunch of recycling machines

shrewd gate
#

Ooh

fair vessel
#

Collect once a season, or once a year

#
  1. profit
#

2.5. make hundreds of sashimi with the cheaper fishies

shy orbit
fresh mural
#

where do u put those crab pots tho

#

i dont think there is such big place for u to put a hundred

fair vessel
#

Every available water edge tile on Beach, Forest lake & river, Town river, and Mountain lake

fresh mural
#

plus they need to be lined up

fair vessel
#

Path connectors

fresh mural
#

oh

#

then it would be op asf

shrewd gate
#

I feel like every time I go to update my mods, I find another mod that leads me down a mod path. Pretty sure I added...10-15 today. It's an endless cyyyccccllllleeee

fresh mural
#

LOL

#

tbh i want that too but i just too lazy

shrewd gate
#

That's totally fair, it's a hassle, now I'm working on making sure they all work and my SMAPI is clean and THEN I can finally play today lol

fresh mural
#

lol

#

its annoying that lot mod keep updating and u have to overwrite them

#

and stuff

fair vessel
#

I definitely ignore updates unless I have bugs or there's a new feature I was waiting for

fresh mural
#

i cant ignore since most mod i have r not gonna work

ashen elbow
#

OH SHIT I LIKE LOOKING AT CHANGELOGS

#

ONE MOMENT

fresh mural
#

what

dire fractal
#

Is nexus mods down for anyone else?

fresh mural
#

not for me?

ashen elbow
#

no

shrewd gate
#

Nope, I've been using it all day

fresh mural
#

its up for me

dire fractal
#

Idk why but it's giving me error 522

ashen elbow
viscid bane
#

Cannot find good working bathroom mods.

#

:(

ashen elbow
#

yay, my audio hates me

shrewd gate
#

HOLY SHIT I posted like two days ago that I was almost at 200 mods and now I have 317. I really like the bathroom in seasonal farmhouse mod that makes the farmhouse bigger. The bath works like the bath house does

viscid bane
#

Yeah, seasonal farmhouse is the closest thing I could consider, yet the chic vibes of this are not for meh

fresh mural
#

dude how u gonna need 317 mods lol

viscid bane
#

I can relate

shrewd gate
#

Technically I don't need them, I just want them

dire fractal
#

I have 500 lol

shrewd gate
#

I've put so much time into vanilla stardew I was like let's use them all

fresh mural
#

:O

dire fractal
#

I think nexus just isn't working from cloud flare Sydney???

shrewd gate
#

Fair on the chic vibe @viscid bane. The only other one I know of is the bathroom after 2nd house upgrade one, that worked similarly

fresh mural
#

i found a pretty good bathroom one

#

with a huge basement

#

and 2nd floor

#

but

#

it doesnt work with smapi

ashen elbow
#

that would be an xnb mod, which is not reccomended

fresh mural
#

ye

#

that was the causing issues on my save

#

thank god ppl here helped me

dire fractal
#

When xnb mods were the only mods I didn't even make a backup of my game files lol

shrewd gate
#

Aight, this one error is too technical for my noncoding brain. Can I fix this? Can I also just ignore it? I have the walk to locations so I don't need the bus location I think

fair vessel
#

You can always reset your game files, no need for a backup

#

!reset

native dragonBOT
fair vessel
#

@shrewd gate that error is normal. Sundrop City is still in Alpha development, it's not a polished final product.

shrewd gate
#

That's kind of what I thought, thanks for answering!

dire fractal
#

I have mods to update but nexus isn't working for aus sydney ahhhh 😞😞😞

fresh mural
#

restart google

dire fractal
#

No it's server side

#

I can't access it on pc nor mobile

#

But my internet is working fine for everything else

#

N I also tried to use edge (yuck)

fresh mural
#

reconnect to wifi

sharp belfry
#

Rip

fresh mural
#

Κ€Ιͺᴘ

sharp belfry
#

I feel like every time I go to update my mods, I find another mod that leads me down a mod path. Pretty sure I added...10-15 today. It's an endless cyyyccccllllleeee
@shrewd gate yeah once you start you can't stop

#

Not that I want to stop, this is fun

dire fractal
#

Haha sometimes looking at mods is more fun than playing the game

sharp belfry
#

Lolol yep

fresh mural
#

lol

#

i used to spend my whole day on that

#

but now idk what mod to use so yeah

sharp belfry
#

Yesterday I had stardew open for like 5 hours but it was all in the main menu and instead I fiddled with mods and did my first pixelsmithing

#

but now idk what mod to use so yeah
@fresh mural answer: all of them

fresh mural
#

;/

#

im lazy to put all of them in the file

dire fractal
#

I'm like a crow I see some mods with shiny pretty art I download them n then for all the others I either have like one for each thing it adds to the game (like one dialogue mod for all the characters, one mod that adds more mine thingies)

#

Or I just keep adding them cause they have compatibility with eachother (like ppja stuff)

shrewd gate
#

Crow is totally it, I see someone else using one that looks good and I’m like I NEED

ashen elbow
#

OOH SHINY

dire fractal
#

I feel like downloading n looking at mods is like shopping but everything's free n that's why it's fun lol

ashen elbow
#

it's actually not free

#

it costs you your sanity

fresh mural
#

and ur time

shrewd gate
#

I didn’t have sanity to start so we’re good there. But yeah, I can browse and download all day. The first day was literally like 8 hours of mods

rigid hatch
#

If sdv updates what'll happen to mods? Will they have to accommodate?

ashen elbow
#

uh yeah

#

also chaos

fresh mural
#

hm

#

can u like

#

not update to latest version

ashen elbow
#

yeah

robust bison
#

have to disable autoipsates on steam

fresh mural
#

how

#

where

#

tell me pls

ashen elbow
#

on steam

rigid hatch
#

So I may have to wait for my mods to update?

#

Before I can play?

robust bison
#

and yes, major updates cause major havoc

#

graph made by Pathos child

fresh mural
#

so

robust bison
#

@rigid hatch probably

fresh mural
#

we might have no mod to use in a couple week

robust bison
#

yep

rigid hatch
#

:(((

robust bison
#

content packs are more likely to be fine

fresh mural
#

i think im not gonna update to it

robust bison
#

it's SMAPI mods you'll have more to worry about

rigid hatch
#

Sve?

fresh mural
#

wait do we have exact release date?

rigid hatch
#

No

fresh mural
#

f

#

then i have to disable auto update today

robust bison
#

probably not for a few more months

fresh mural
#

oh

#

phew

robust bison
#

I would guesstimate late 2020 to early or mid 2021

fresh mural
#

so is stardew gonna keep updating?

robust bison
#

yeah

#

right now we're not getting any more updates till 1.5 I think

fresh mural
#

:D

robust bison
#

not sure though

royal arrow
#

Yea I'm personally just going to wait for 2 months once the update comes, but there are ways, like toggling off auto updates which people suggested, and backing up your entire game and mods folders so they're left intact

keen moss
#

Usually mods by the main creators are updated within 24-48 hours depending on how badly they break.

#

We had almost all of the big core mods ready to go within a week for 1.4

rigid hatch
#

Like PyTK TMXL etc.?

keen moss
#

Assuming Routine is around yes

tired apex
#

Unofficial updates probably release within a month because of people with nothing to do + boredom

#

And procrastination

rigid hatch
#

Routine?

keen moss
#

Yep unofficial updates go out a lot. Pathos is usually good about trying to update SMAPI mods if they don't require a complete rewrite for the next game version.

#

Routine makes PyTK, TMXL

rigid hatch
#

Oh

robust bison
#

platonymous

shrewd gate
#

Just seeing if anyone knows, buslocations updated last month for the first time in a while, but do I still need the unofficial patch? Just struggling with using the bus a bit but I really want to try garden village

royal arrow
#

sooo I was doing some mad scientist-y stuff to use some of the trees from Stardew Foliage Redone, and the rest from Flower Valley. Now I have this odd CP error and I'm confused by the folder paths listed SDVpuffersweats
Here's my log https://smapi.io/log/2ee6b8d8826248fb8a7e9c00efeec1fb
Any ideas?

dire fractal
#

@shrewd gate the unofficial patch is only for mobile/Android compatibility if the bus locations update says it fixes compatibility for Android then it's up to date but if u don't play Stardew mods on Android then u don't have to worry about it either way

fresh mural
#

wait i thought u cant play mods on other platform?

shrewd gate
#

Cool! Kinda, now I still gotta figure o it why it isn’t working, but I know I don’t need the itch

tired apex
#

wait i thought u cant play mods on other platform?
@fresh mural

Android and Pc can play mods, consoles cant

fresh mural
#

oh

dire fractal
#

I own Stardew on pc Android n consoles but modding addiction means I only play pc lol (500 mods doesn't run well on Android πŸ‘€πŸ‘€)

fresh mural
#

i had stardew on ps4

dire fractal
#

Also for Stardew updates concerned ape works to make sure as few mods break as possible n they even release mini update patches to help fix mods so everything starts working again very quickly

rigid hatch
#

We love that

dire fractal
#

They are very considerate to us ❀️❀️

rigid hatch
#

I don't think I've seen any developer ever do that

shrewd gate
#

Man anytime I hear anything new about CA I just love them more, they’re so good to their game and to us

restive zodiac
#

@rigid hatch To add onto what Para said, SMAPI and Pathos's mods are always ready alongside the update, but even if it wasn't, you can make a copy of your entire game folder, mods and all, and keep playing that folder after the update. There's no DRM on the game so you can have a copy for every version and play all of them if you still had the files.

rigid hatch
#

Ah okay

restive zodiac
#

(Sorry for ping πŸ™„ )

rigid hatch
#

Dw

#

It was important

tired apex
#

I was about to say SDVpuffermlem

rigid hatch
#

Tbh at this point idc

#

I get more annoying pings now than when my nick was normal

#

So I'm boutta change it back

shrewd gate
#

I gotta admit, I immediately felt an urge to ping you when I saw

restive zodiac
#

It's bit like having a big red button with a huge sign saying "do not press", yeah.

modern helm
#

it's been almost 4 months since i last played stardew valley and i just finished updating most of them (or at least the ones SMAPI told me to update) but there's some issue with the Custom Music mod that won't even let me open the game when using SMAPI

restive zodiac
#

We ask people to be respectful of those requests but since it's a basic function of Discord it's hard to prevent accidents πŸ˜…

dire fractal
#

I tend not to ping anyone unless I can help them with their question cause I'm scared of annoying people SDVpufferfear SDVpufferfear

restive zodiac
#

!log rini#7635

native dragonBOT
#

@modern helm Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid hatch
#

I try not to ping if possible

shut violet
#

yeah it's even more hard now since quote and all are using ping by default

rigid hatch
#

Anyways moving on

#

Good luck rini <3

modern helm
#

thanks jack

restive zodiac
#

I really dislike that they made quote ping by default. I feel like everyone knows how to ping but not necessarily everyone knows how to quote, so make that opt in not opt out SDVpufferangy

#

Hmm, I feel like this may be caused by your game source

fresh mural
#

uhm i have FTM mod installed

#

but idk how to use it

restive zodiac
#

Well, those errors are probably separate. @modern helm Can you try completely removing both Custom Music and Generic Mod Config Menu, then reinstalling them fresh from download?

deep totem
#

What do you wanna do with FTM??

restive zodiac
#

Mods requiring FTM will just do their thing, you don't do anything with it unless you're making your own mod

modern helm
#

@restive zodiac Okay, i'll try that!

fresh mural
#

oh nvm then

#

i thought its like a spawner

deep totem
#

You could technically use it to spawn so many things where u wanted

modern helm
#

I installed the Custom Music mod specifically through the file containing Stardew Valley Expanded, if that info helps at all btw

shut violet
#

content packs using FTM will spawn stuff

#

but FTM will not spawn stuff if you don't have content packs for it

fresh mural
#

oh

shut violet
#

(also, if you want to spawn stuff like items directly in your inventory it's another mod that you want)

fresh mural
#

i think i have that

restive zodiac
#

Oh interesting, so mod updater would have updated it automatically SDVpufferthink Still, there were versions of the two that didn't work together so if there's a chance of something like "only the manifest updated" or something crazy this might fix

deep totem
#

I think FTM actually allow a config file per save file for players that brave enough to do it themselves.

fresh mural
#

i just wanna spawn some white slimes

shut violet
#

you can see on FTM page mods that requires FTM in the "requirement" section and see if you find something you like

#

you can spawn slimes, but i don't remember if white is on the list

#

@tawny kindle by the way, what does make a monster variant "spawnable" with FTM ?

deep totem
#

The game doesn't treat the different color slimes as individual monster?

shut violet
#

like, iron or copper slimes : why isn't it possible to spawn them ? because they aren't existing slimes but modified slimes ?

#

there are some variants, you can spawn red or blue slimes with FTM for example

#

red, blue, purple, you can, iron and copper i don't think you can, yellow i think you cannot (because yellows are a recolored variant of red, blue, purple, green)

deep totem
#

you could type list_monsters in SMAPI to check if white slime can be spawned or not

shut violet
#

i suppose it's the same for black

balmy oak
#

what is this?

modern helm
#

@restive zodiac Oh my gosh, it actually worked! SMAPI opens the game up just fine and doesn't lag or anything like it did earlier or randomly close on me. Thank you so much!

shut violet
#

a smapi log with some errors, that you should upload if you need help, bubbles ?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deep totem
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deep totem
#

oh well,

shut violet
#

if you need help you should also elaborate a bit on your issue

balmy oak
#

I will post the log

#

I am not sure how to elaborate

shut violet
#

do you have issue because there is red text and you don't like red text ?

balmy oak
#

I saw the red and didn't know what it meant, took a screenshot and closed the game

shut violet
#

or do you want a mod to work and want to know why it's not working ?

#

ok

balmy oak
#

I was told if I see any red at all it is bad

shut violet
#

red text means that something isn't loading or working. This can be bad, but sometimes it's just a missing mod and it's not too serious

#

ok so there is a mod that can't be added to the game because something failed

#

and there is explanation about why it failed that i don't understand πŸ˜„

balmy oak
#

okay

shut violet
#

you should try updating the mod

balmy oak
#

the mod I am pretty sure it is is important to make some stuff work

deep totem
#

U might need unofficial update for the mod

shut violet
#

this has a high chance of solving he issue

balmy oak
#

okay

shut violet
#

(at the top of the log you see link to find the updates you need)

deep totem
tawny kindle
#

@shut violet cooking at the moment so I'll be distracted for a bit, but basically the special slimes are based on specific colors. You can use FTM to set the spawn color to get them, though. Check this mod for an example, or the slime wiki page I think https://www.nexusmods.com/stardewvalley/mods/6103

balmy oak
#

thank you

shut violet
#

thanks esca !

#

@fresh mural look at the link esca just posted for a pack with white slimes

fresh mural
#

:D

shut violet
#

this wil spawn in the slime hutch

#

but this can be a good example if you want to do the same in another location

balmy oak
#

the error is no longer appearing!

#

thank you

shut violet
#

great !!

tawny kindle
#

though you can also just use FTM to set their color and loot to whatever you like, and FTM can spawn the various dungeon colors by name

shut violet
#

ok, i don't see copper and iron

#

they may have special rules

tawny kindle
#

iron and diamond are really similar and based on even/odd color numbers

#

(it's weird)

shut violet
#

oh it's strange indeed

royal arrow
#

sooo I was doing some mad scientist-y stuff to use some of the trees from Stardew Foliage Redone, and the rest from Flower Valley. Now I have this odd CP error and I'm confused by the folder paths listed SDVpuffersweats
Here's my log https://smapi.io/log/2ee6b8d8826248fb8a7e9c00efeec1fb
Any ideas?
I managed to make the errors go away, and figured out I just didn't have the right setting in my config πŸ˜„

fresh mural
#

wth...

#

the white slime and FTM aint working

royal arrow
#

e, we can't read that, too smol

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fresh mural
fair vessel
#

Your SaveAnywhere config has an error in it.

fresh mural
#

huh

fair vessel
#

(also be aware, Save Anywhere is incompatible with a lot of other mods. That may or may not be an issue here, though.)

royal arrow
#

from your log the error is in line 2, position 16. of the Save Anywhere config.json, something about a semicolon

fresh mural
#

aight solved

#

i think

royal arrow
#

And like Jonqora said, Save Anywhere may be causing some unhappiness with TMXL, so, keep an eye out πŸ‘€

fresh mural
#

so far so good

#

its working

#

:D

royal arrow
#

Look at all those trees and bushes, living together in harmony~ rooAww1 (Stardew Foliage Redone - foliage only, and Flower Valley)

fresh mural
#

noice

final schooner
#

Hey team. Is there a mod that lets you track the progress of your community center so I can check to see if I've donated something already?

restive zodiac
royal arrow
#

there's a couple different ways to do that! mouse proposed one, I like Community Bundle Item Tooltip, it's on nexus

restive zodiac
#

Lookup Anything will also tell you if you need an item for any bundles when you use its lookup hotkey on it.

tawny kindle
#

SDVpufferlurk (about that FTM crash: it looks like FTM saw Save Anywhere existed, but Save Anywhere had crashed and didn't give FTM a working API or some such)

#

(FTM is compatible with SA, but I'm not sure how functional it is these days)

fresh mural
#

oh its fixxed

final schooner
#

i have lookup anything, it tells me if they are part of a bundle, but my goldfish memory doesn't remember if i've actually put it in the box yet

fresh mural
#

for now at least

royal arrow
#

ah, that makes sense Esca! I think it's because Save Anywhere had an error in the config and then didn't load

final schooner
#

thanks team

shrewd gate
#

I just wanted to share a silly, I like to label machines with the stuff they make, and every single time I load up the pictures all get changed, so my wax machines apparently make axes now SDVpuffershocked

fresh mural
#

hm is that vanilla

royal arrow
#

I wonder why the signs change SDVpufferthink

#

what house mod are using, btw, SpaceyCrcker o: ?

#

that seems like a sweet basement πŸ‘€

fresh mural
#

extended caller?

shrewd gate
#

Ace's expanded cellar, I looooove it! I have no idea why the signs change, it's fun though

fresh mural
#

i have that too

#

wait

#

r those machines vanilla

shrewd gate
#

Noooo

fair vessel
#

I bet the signs changing is a Json Assets quirk.

fresh mural
#

oh

fair vessel
#

I wonder if spacechase0 has forgotten to check signs for item ID corrections

shrewd gate
#

My machines are from PPJA's mostly, all of those ones. It'd be interesting to get it fixed, I just assumed I'd have to live with it, it doesn't bother me or anything, it's just silly

fresh mural
#

;)

royal arrow
#

e, if you're wondering, pretty sure SpaceyCrcker is using Artisan Valley (wax machines definitely sound like they're from that)

shrewd gate
#

Yup!!!

#

It's overwhelming, I should have gotten my farm together first before I jumped in and got all the machines

royal arrow
#

it never occurred to me to put machines in the basement SDVpuffereyes so lemme check if Ace's Expanded Cellar will work with my other 391 mods... (definitely will need to get rid of Clean Cellar)

fair vessel
#

Hey team. Is there a mod that lets you track the progress of your community center so I can check to see if I've donated something already?
@final schooner You can also just check using the button in your inventory menu at any time

#

Bonus, if you hover over an item that needs to be donated, the button will pulse

shrewd gate
#

Ooh fancy

royal arrow
#

(I made casks obsolete for myself by using Quality Artisan Products, sooo, have not needed them for the cellar SDVpufferchicksweatsip)

shrewd gate
#

That also sounds fancy. I should do that, I'm so busy right now with my machines AND all the new stuff I'm playing with

royal arrow
#

yea I have nervously stayed away from Artisan Valley because I'd want to pick and choose which machines, and not have the huge amount of dependencies, sooo...saving that for another day SDVpufferchicksweatsip

shrewd gate
#

THAT was a fun mod day, I don't think I got to play that day because of how much I had to download and fidget with

#

But it’s fun, I can make so many things. Like types of alcohol and soap

royal arrow
#

yea I did get farmer to florist and mizu's flowers, although, you get the recipes for the soap and perfume and bouquets pretty mid to lategame, so in my most current save, I'm just stocking up on flowers while staying broke .-.

shrewd gate
#

Blurgh has anyone had trouble with buslocations? It just won’t work. I can walk to the desert because mod, but it’s far, and I have no idea where garden village is by walking, I just want to take the silly bus

late nebula
#

Do you have the bus unlocked via the bundle?

shrewd gate
#

Yup

late nebula
#

Hmm.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shrewd gate
late nebula
#

iirc, it's north btw

#

To walk

shrewd gate
#

Oh thank you, I'll try that for sure, I was super excited about going!

late nebula
#

My browser can't load your log SDVrip Hopefully, someone can take a look.

#

(Probably just cause I'm on my phone)

shrewd gate
#

It's also long, I played for at least a couple hours. I think it might be vortex messing with things because I can't actually find the garden village in my mods folder, I might just delete and do a manual download

late nebula
#

Not a bad idea. Vortex is bad about messing SDV files up.

shrewd gate
#

Imma try that now!

royal arrow
#

another person converted to the superior manual install, excellent SDVpuffernerd

#

(disclaimer: Vortex is apparently fine for other games, for some reason, it's just extra quirky with SDV, so we don't recommend it)

late nebula
#

Yeah, not to mention that sometimes SDV mods require odd stuff like merging assets with other mods, which I don't think Vortex is equipped to handle.

restive zodiac
#

Ew, I don't think people should be doing that in general :P

late nebula
#

eyes Adopt n Skin and someones mod pack for that

royal arrow
#

ya mouse is a proponent of CP patches rather than directly replacing another mod's files, because updates will erase your changes

restive zodiac
#

Well, putting in skins folder is different since the files don't exist and won't be overwritten at least (although they should totally convert to superior content pack format that goes in mods :D) but I was thinking of like modding mods by overwriting their files directly, it's such a mess

#

First few versions of SVE did this with various mods it was originally built off of and it was a nightmare install process for all the new modders it attracted SDVpufferchicksweatsip

royal arrow
#

...is that one of the contributing factors to your chaotic mod folders, mouse? SDVpufferfish

restive zodiac
#

I just usually think "let me test this real fast" and either make a new mods folder or hide a bunch from current or something and then end up testing forever with that

#

Until I've accumulated too much cruft and need to test something separate and am like "let me just test this real fast" and either make a new mods folder or... SDVpufferdizzy

shrewd gate
#

So, because I have zero coding background (although I'm proud of how I can totally handle config.json now. Does this mean I need to patch these, or because I have the latest update I do not? It seems like I still do, but I no longer have to for like items too, just the ones listed, if that makes sense

late nebula
#

(Like I said... File merging)

restive zodiac
#

Do you have those mods installed?

shrewd gate
#

Yes

restive zodiac
#

Sounds like they want you to overwrite the original files with those then, yep.

#

I think this mod structure could use some cleanup πŸ˜…

shrewd gate
#

Thanks! I just didn't want to go off on my own and mess everything up, thanks for checking that for me (also yeah, maaaybe just a bit)

restive zodiac
#

The "as of latest version" thing was just saying you don't need to patch crops/recipes, so I'm guessing they meant like "therefore none of these patching crops/recipes" if that makes any sense

#

"we removed the crops/recipes patches and just have these"

shrewd gate
#

It does! That's actually what I thought it meant, just wanted to double check because noob to modding

#

And I should delete them as I go so there's only one file

fresh mural
#

great i already broke timeskipper mod

#

wait nvm ik y

boreal cradle
#

Hey again! Does anyone have any recommendations on using retextures? I downloaded medieval sv expanded but it hasn’t applied it to the game (still have vanilla skins)

royal arrow
#

Do you have SVE as well?

#

!log if you provide your log, it'll provide more info

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

boreal cradle
#

Yup, give me a quick second here

shrewd gate
#

Hokay. I fixed the one error. But the exception loading error. I want to see if this is right, since Garden Village messed with JA industrialization, and this is likely where my error is, I should redownload industrialization and replace the original file for the prismatic furnace? https://smapi.io/log/ddec02d6658e48e7a3bd772680ac2640

boreal cradle
royal arrow
#

SpaceyCrcker, not sure about the exception loading error, but reinstalling seems like a good call. You do have an error for the optional warp for CJB Cheat Menu, I suspect that's for the Garden Village, I recommend checking the install instructions for that o:

#

Wolfdra, I don't see Medieval mentioned anywhere in your log, are you sure you installed it to your Mods folder o: ? You may have just downloaded it without installing

boreal cradle
#

Hmmm, lol, that'd be embrassasing x

#

xD* Lemme double check

royal arrow
#

lol it's ok, modders know the feel of testing a mod, going "why isn't it working?!" and then "oh, it's not in the Mods folder, hehe SDVpufferchicksweatsip"

boreal cradle
#

Well that's weird... I had it in my mods folder but it didn't load up on the game. I even reran the log and checked on there too

lapis void
#

is it inside of your Content Patcher folder?

boreal cradle
#

I'm going to try to redownload and reinstall it and see if that helps?

#

no it isn't, should it be?

lapis void
#

no, but someone had that problem earlier

royal arrow
#

do you use a mod manager by any chance, like Vortex?
And it should just sit in your Mods folder with the rest of your mods

shrewd gate
#

It won't let me manually download industrialization for PFM, I haven't had a problem unzipping anything else, it just refuses. Buuuut I downloaded it initially through Vortex so I can't play with it from there. Would you guys be able to look at my json folder that's the problem and see if there's anything obvious? (No rush!)

lapis void
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

royal arrow
#

oof, SpaceyCrcker, can you put that in json.smapi.io instead? You can set the format to none

#

(yus I see corrin beat me to it, oh whale)

shrewd gate
#

Ooh didn't know that existed! Sorry, I'll delete that

royal arrow
#

all good! appreciate it SDVpufferheart

shrewd gate
boreal cradle
#

No, I've always manually downloaded the mods, heh. I know Vortex is bad news for SV mods

royal arrow
#

ok, can you take a screenshot of the Mods folder that shows the medieval mod folder?

boreal cradle
#

yup, one quick sec, gotta unip it again (I redownloaded it

shrewd gate
#

Oh wait. This json file says chromium furnace, it should be prismatic furnace. Am I on to something?

royal arrow
#

possibly o: !

shrewd gate
#

I feel so code-y!!

royal arrow
shrewd gate
#

Yup! I click it and it comes up as an error saying I don't have the necessary stuff, but I've been unzipping files all day

royal arrow
#

ohhhhhh

#

oh friend, no

shrewd gate
#

Oh no

royal arrow
#

that is just a pop up window to let you know what the required files are, it doesn't check to make sure you have downloaded them

#

it's not that smart, it's just a little "hey make sure you have these"

boreal cradle
#

I was saying to my mom, "Wouldn't it be great if (Nexus) let you know if you had those downloaded?"

shrewd gate
#

Oh my god, I swear the last time I clicked it said error and refused to work! Stupid buttons, they always work once someone else tries SDVpufferdizzy

royal arrow
#

I mean if there's an actual error, grab a screenshot and we can try to troubleshoot o:
but if it's just something like this, this is a general reminder

shrewd gate
#

Oh this is where it's not working (no rush here, Wolfdra was first, I'm sorry I'm crowding the page Wolfdra!)

royal arrow
#

OH! they packaged it in a 7z file, gotcha. You can use 7zip to unpack that

shrewd gate
#

Ohhhhhh

boreal cradle
#

Oh, Spacey, don't worry hon xD You are totally fine

royal arrow
#

7zip is free btw

#

Wolfdra, I'm looking at the Medieval SVE page, it looks like installation is straightforward, so I'm not sure what's up. Can you take a screenshot of the inside of the Medieval SVE folder?

zenith temple
#

is it SVE good?

royal arrow
#

it's got lots of downloads and endorsements, so I think the answer to that is, it depends on if you like what it adds and changes πŸ˜†

dire fractal
#

is it SVE good?
@zenith temple

I quite enjoy it. Do you have any specific questions about it?

zenith temple
#

@zenith temple

I quite enjoy it. Do you have any specific questions about it?
@dire fractal can it mix like a 4 corners layout farm but bigger and better without corners?

dire fractal
#

On an unrelated note, has anyone ever had any issues using the SMAPI log parser? I tried uploading my smapi-latest.txt file and got an exception like this:

#

@dire fractal can it mix like a 4 corners layout farm but bigger and better without corners?
@zenith temple

I don't know, I've only ever used Forage or Hilltop but I can check for you right now.

zenith temple
#

@zenith temple

I don't know, I've only ever used Forage or Hilltop but I can check for you right now.
@dire fractal i would be very thankful

royal arrow
#

Evelyn Nightshade, how big is the file?

dire fractal
#

Uhh, gimme a sec to recreate the error, since I didn't think to save a copy before starting a 4 corners farm.

royal arrow
#

oh good, Jonqora's here, she's in the know about code, she should be able to help SDVpuffersmile

fair vessel
#

Hey again! Does anyone have any recommendations on using retextures? I downloaded medieval sv expanded but it hasn’t applied it to the game (still have vanilla skins)
@boreal cradle can you show a picture in-game of the skins you are seeing? Your log shows Medieval SVE as patching at least some tilesheets as expected

ashen elbow
#

w

fair vessel
#

oh no what's this issue SDVpuffersquee

royal arrow
#

Evelyn's screenshot

boreal cradle
#

Alright, lemme get the game loaded up

royal arrow
#

but the Medieval SVE mod isn't listed in the log as installed SDVpufferthink (this is weird)

fair vessel
#

...I have no clue about that SDVpuffereyes

#

it is, under "MSVE"

#

(gosh people, put full names as well as acronyms plz SDVpuffersquee)

royal arrow
#

I forget people's mod names in the manifest.json may not match the nexus mod title SDVpuffersweats

fair vessel
#

@dire fractal what OS and browser are you using? (Could you try using a different browser to see if you still get the same error?)

dire fractal
#

Mac and Chrome respectively

#

Ooh, I'll try that. I still need to redo the error though since I didn't think to save it

shrewd gate
#

This. Entire. Time. The prismatic furnace doesn't seem to exist in the industrialization soooo that's the error SDVpuffercrown the json file should go in with chromium furnace

boreal cradle
fair vessel
#

hmmmm, or another thing I wonder, the error message says that the path contains null characters. What might happen if you copy your smapi-latest.txt file to somewhere else on your computer, and then upload it to the parser from there?

boreal cradle
#

That's just regular vanilla textures of course

fair vessel
#

Third thing to try - just open smapi-latest.txt in any text editor and copy-paste the entire contents into the log site text box. That should work for purposes of getting the log anyway

#

@boreal cradle those aren't SVE buildings. MSVE only changes SVE-specific stuff

restive zodiac
#

I'm pretty sure that mod patches sve content and is meant to be paired with medieval buildings mod

dire fractal
#

Evelyn Nightshade, how big is the file?
@royal arrow

It's 386 KB.

fair vessel
#

Grab the normal Medieval Buildings mod to get the rest of it yeah

royal arrow
#

ah oki, so it's not a huge file that's causing the crash

restive zodiac
#

I can see how that might be interpreted as an SVE specific version or something SDVpufferthink

royal arrow
#

ya the mod description notes that mods used in the screenshots includes Medieval Buildings, but I agree with you there mouse SDVpuffersquee

ashen elbow
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medieval sve only retextures the sve buildings

boreal cradle
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Oh! Okay, Yeah, I just checked the Jenkins' house and that's fine. Now I feel like a dork xD

restive zodiac
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Third time is charm Forsy? :P

ashen elbow
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hjonk late again

royal arrow
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it's ok, when in doubt, comb through the mod description just in case xD

boreal cradle
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It's retextured lol. And lookds very out of place πŸ˜›

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looks*

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❀️ Thank you everyone

ashen elbow
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maybe once the other builduiung mod releeases i'll switch the theme to medieval for a while KK_HmThinking

dire fractal
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Third thing to try - just open smapi-latest.txt in any text editor and copy-paste the entire contents into the log site text box. That should work for purposes of getting the log anyway
@fair vessel

I copied and pasted the content of the file and it worked. Thank you <3

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And thank you to everyone too for your help <3

zenith temple
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what layouts are added to SDV with the SVE??

royal arrow
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do you mean for the farm? the SVE mod page has screenshots o:

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by default the farm (Immersive Farm 2 Remastered, IFR2) replaces the standard farm type

zenith temple
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by default the farm (Immersive Farm 2 Remastered, IFR2) replaces the standard farm type
@royal arrow the... WHAT?

royal arrow
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apologies if this sounds odd, but, have you checked out the SVE mod page o: ? It has a pretty detailed description and lots of screenshots

deep totem
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I think one have to download IFR2 as optional download now,,

fair vessel
royal arrow
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right, IFR2 is optional for SVE so you can use SVE without it, but if you want to use IFR2, you need SVE

shrewd gate
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I FIXED IT I'M SO EXCITED I'M PRETTY SURE I'M A CODER NOW (jk, but it feels good!) Carry on

boreal cradle
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xD Spacey

royal arrow
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congrats! It's always exciting to fix issues SDVpufferheart

zenith temple
restive zodiac
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The mod page is pretty descriptive, yeah...

zenith temple
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weird, awkward silence... 🀫