#archived-modded-support

1 messages ยท Page 627 of 1

neon bear
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Ok thank you so much!

lone dragon
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So im having a predicament, im getting an error but it doesnt show up in the logs, it looks to be an XNA error of sorts under stacktrace, i havent played in a while and decided to pick it up again, after updating everything (took a while to get the list from smapi, might not even be complete) it still doesnt work, so im at a loss on what to do. I would share the smapi log but as i stated it doesnt exactly show up in there

lean dome
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what was the mod?

lone dragon
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well thats where im not sure

lean dome
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hmm are you using smapi?

lone dragon
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yes

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it doesnt show in the logs

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i have to look directly at the smapi console

lean dome
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so if you look at the cmd log looking box look for the red words untill you find the name of the mod

lone dragon
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xterm is just showing it in white

lean dome
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can you copy the text and put it in?

lone dragon
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no, xterm doesnt let me copy it :/

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screenshots it is i guess

fair vessel
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try Shift + Ctrl + C

lone dragon
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already tried

lean dome
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did you right click click mark highligt then press shift c?

fair vessel
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It might help to post the log anyway, even if what you're seeing doesn't show up.

lone dragon
lean dome
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is this the error you got?

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00:01:34 WARN SMAPI Changed save serializer
00:01:34 WARN SMAPI --------------------------------------------------
00:01:34 WARN SMAPI These mods change the save serializer. They may corrupt your save files, or make them unusable if
00:01:34 WARN SMAPI you uninstall these mods.
00:01:34 WARN SMAPI - Entoarox Framework
00:01:34 WARN SMAPI - PyTK
00:01:34 WARN SMAPI - TMXL Map Toolkit

lone dragon
#

no thats just the normal warnings for using pytk, tmxl etc

lean dome
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there orange in the log parser but they might be the issue i cant say for sure but do you remember the error you got?

lone dragon
naive drum
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"Please use SDL 2.0.5 or higher"

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is that relevant?

lean dome
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this is out of my expertise

fair vessel
#

What's just above that text?

lone dragon
#

the end of the normal stuff, no update keys, tmxl buildables etc

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and i have the latest sdl ad sdl2

naive drum
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in the trace level of the log it tells you to use "SDL 2.0.5 or higher"

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hmm

fair vessel
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It looks like it might be something Linux-specific, which I'm not too familiar with

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What's the line where it says what the error is, right above "Stacktrace:"?

shy orbit
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SDL part shouldn't be relevant

lone dragon
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whatever showed up last, which is something that was last loaded

fair vessel
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I can give the weakly generic advice "have you tried reinstalling mono"? But beyond that, ๐Ÿคทโ€โ™€๏ธ

shy orbit
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maybe try reinstalling/updating libgdiplus?

pastel arch
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@lone dragon Are you familiar with using a terminal?

lone dragon
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yes

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it seems like its an XNA issue

pastel arch
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Can you run ls inside your Stardew Valley.app/Contents/MacOS folder

lone dragon
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i use linux, not mac

pastel arch
#

Oh, right

lone dragon
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specificly manjaro kde testing branch

pastel arch
#

A similar issue was fixed on mac by manually symlinking to the libdigiplus provided by mono

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Not sure how you'd do that on linux; but it can't hurt to try re-installing mono like Jonqora mentioned

lone dragon
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except that mono is working perfectly fine outside stardew

shy orbit
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what version of mono are you on?

lone dragon
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6.10.0.104-1

shy orbit
#

okay. maybe do what cat suggested and symlink libgdiplus to the game directory?

pastel arch
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Perhaps you need a different version of mono for SDV? mono-complete is recommended for SDV, do you have that one?

lone dragon
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im not sure, but id assume its mono complete

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i think the arch package is all of mono, devel, complete etc

pastel arch
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Hmm, I don't have any more ideas then. I'm unfamiliar with mono + linux

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You could try poking around your mono install to find where libdigiplus.so is, and then figure out how to get SMAPI when it launches to use that explicitly?

shy orbit
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i mean symlinking works just the same on linux as on mac, so that's an option

pastel arch
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In the mac version there's a libdigiplus.so inside the SDV app itself, but I don't know if on Linux it's packaged the same way.

In any case, this is all assuming the problem is using the wrong libdigiplus.so, which may not be the root cause ๐Ÿ˜…

shy orbit
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well, it's not too difficult to test i think

lone dragon
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linux its under /usr/lib/

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let me try a symlink to the stardew root directory

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same error

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i wonder if its because what im running is too new

shy orbit
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your mono version is the same as mine except for the last bit (-1)

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at least

lone dragon
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the hole deepens

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i guess ill try a downgrade for mono

shy orbit
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although i do notice that the error references stardust core and i don't use that mod

lone dragon
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removing stardust core just replaces it with ever mod it picks

shy orbit
#

oh

lone dragon
#

in my case itll just do json assets instead

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im going to go back to the last mono package, 6.8

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see if its an issue with stardew on 6.10 not working properly (which would likely be something to be fixed in another update i guess)

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downgrading did not help

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so using mono 6.8, symlinking did not help

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its not a stardew issue either

shy orbit
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to be sure, did you symlink it to where the actual executable is and not just where the usual launcher script is?

lone dragon
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i symlinked the libgdiplus.so to the base directory where stardew is, the same folder as content and mods

shy orbit
#

okay

lone dragon
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running the normal, non smapi, stardew file runs it as normal

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however running the modding api has issues

shy orbit
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does it happen with only smapi and no additional mods?

lone dragon
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0 mods it runs

shy orbit
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hmm. i guess it doesn't help much

lone dragon
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its funny because it wasnt an issue the last time i played

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so

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its an error with libgdiplus 5.6.1-3

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downgrading to 5.6.1-2 works

pastel arch
#

Good to know! Glad you figured it out

shy orbit
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funny, i have 6.0.5

lone dragon
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huh

shy orbit
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well, anyway, what works works

lone dragon
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i guess 5.6.1-3 is broken

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guess ill build 6.0.5, install that and then just be on my way

dire fractal
junior musk
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Just to make sure... is it suggested to use the non-SVE version of NPC Map Locations when playing vanilla? Or is it not gonna have any effect on the game? @sonic holly

ashen elbow
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i dont think it matters much,,?

junior musk
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I play both modded and vanilla, so I'm not sure if I should be using the "standard" version when playing vanilla. I haven't been running into any kind of problems for now, so I THINK it's fine.

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Also, the folders/filenames are identical, so...

ashen elbow
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i happen to use the sve version because it's the only one that's recoloured to match everything else

dire fractal
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@junior musk make a different mod group for each save file, one contains SVE Map, the original NPC Map in the other

lone dragon
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nobody happens to have an unofficial update for get glam do they? seems it broke recently, its not loading hairstyles correctly and some mods dont even register correctly (if you have one or any info on it please do ping me, ill read when i wake up, and there are 3 bug reports on nexus about it as well, myself included)

ashen elbow
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get glam is booeknn?

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lemme check

ashen elbow
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hmm, seems my game is fine, all of the hairs show up

lone dragon
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Odd, Aquas doesnt even load, and the sailor styles doesnt stay on mine, it used yea but doesnt now (dont know if Aquas ever loaded for me)

late nebula
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Might help to link a log.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
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That way we can see what version and if there's anything that would cause an error.

lone dragon
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other than a few warnings about saves/content patcher theres not really anything wrong but i need to rest, ill try to get back to this point and read up later when ive woken up

late nebula
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Aqua's Complete Compilation Hair Pack! hairstyles is emtpy. This pack was not added

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May want to see what's going on there.

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Might be installed wrong like with an extra folder or something

timber spire
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i am now in this inescapable pit of not being able to play SDV normally anymore without mods

vocal quartz
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does farmhouse redone work well with sve?

tight tusk
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@vocal quartz it says here it's incompatible

vocal quartz
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ooof tysmm

timber spire
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hmm i seem to have encountered a problem

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i have seasonal villagers mod working fine

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but after i updated npc map locations for sve the seasonal outfits dont work anymore:(

timber spire
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follow up: only demetrius' seasonal outfit works

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follow up: when i create a new save file everything works as usual but the save i play on still doesnt work

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can anyone assist?:)

timber spire
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feel free to ping me

royal arrow
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@timber spire do you use UI Info Suite, by any chance, or just NPC Map Locations?

cunning rain
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@vocal quartz if you're replacing only the insides of the house, you should be ok

proven thicket
cunning rain
#

that's a lot of items

ashen elbow
#

GhghjsghjkJ hWHAT

dire fractal
#

Are there any mods that work on switch and how do you get them to work

ashen elbow
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you cannot mod the switch,,

cunning rain
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not that im aware of

dire fractal
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Oof well thx for the info ๐Ÿ™ƒ

cunning rain
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unpopular opinion: switch release is the least attractive edition of this game

heavy sail
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I mean, you're not wrong... I have the switch version myself.

proven thicket
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not unless you have a day one model and jam a paper clip inside

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but seriously don't do that

ashen elbow
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something tells me that u did

proven thicket
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but i have 2020 new horizons switch

ashen elbow
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ahem

fresh inlet
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omg

late nebula
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I think I finally managed to download too many mods for the mobile version.

timber spire
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@royal arrow just npc map locations

late nebula
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My game is lagging ๐Ÿ˜‚

unreal moat
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can anyone tell me where I can find the event IDs to use with the event repeater mod?

shy orbit
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unless the event repeater uses some other ids? i don't know

royal arrow
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For a different approach, Mobile Phone now lets you "reminisce" with villagers you call, in which you essentially replay events you've already seen with them o: no IDs needed~

unreal moat
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I've come across where if I skip an event with a prize or goal at the end, then I don't get it. so I'm hoping if I repeat it, I can get the quest

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thx vibel!

shy orbit
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np

ashen elbow
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tfw you manage to break 1/6 of your mods by forgetting PYTK

proven thicket
heavy sky
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you used the scroll of icarian flight didn't you lmao

cunning night
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Hi please help lol I have all the same mods on my desktop/laptop yet I get this error when I play on my laptop I can't load the game anymore

ashen elbow
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fhr and sve aren't compatible

cunning night
#

is that a manual install? I can't find it on my vortex mods

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I'll look for it manually but that's strange that I have it since I only use vortex

ashen elbow
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vortex,,,,

cunning night
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I'm still a newbie

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pls have mercy

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It worked though tysm!

ashen elbow
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ive heard that vortex wasnt reccomended,, since ive seen people have problems, but if it works for u then oh

rapid drum
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what files control the top & bottom half of the doors? I'm trying to figure out which mods are conflicting that are giving me weird half-colored doors

ashen elbow
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that's normal as dar as i can tell

rapid drum
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thats normal???

cunning night
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I sort of just stumbled upon this game so I really haven't done too much outside research I liked it but I had no guidance about what mods/dlers to use. Thanks so much though deleting that mod worked!!

ashen elbow
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apparently? it's happened to me plenty of times, on like,, every retexture mod that changes doors

cunning night
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not sure how it ended up there but w/e works

rapid drum
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in general i try to avoid vortex unless i see mod creators explicitly say to use it or a consensus in the community that it works

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too many of the games i mod get broken by vortex, haha

cunning night
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do you guys just recommend manual downloads or do you have another option you recommend?

ashen elbow
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i manually downloaded my 159 mods

rapid drum
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some people use moddrop for SDV, I haven't tried it. I just do manual downloads & make category folders within /Mods to organize it so I can find stuff again.

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it's not as nice as having a mod manager, but I don't like using managers if I don't understand exactly what they're doing :P

fair vessel
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I use a combination of vortex and manual downloads. Vortex requires some fiddling, but for me it works well when needing to enable/disable all sorts of mods in different combinations for testing.

rapid drum
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(though it's worth mentioning that my categorizing method might lead to funky loading, cuz it does it by name?)

royal arrow
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Manual install removes the "middleprogram", I've seen people run into odd issues with Vortex that I don't see since I'm doing manual install lol

fair vessel
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I don't feel Vortex is worth the fuss for most people, though, unless you have at least 3 different mod profiles you play with

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(since it allows you to install or update a mod just once and apply to all profiles)

cunning night
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Ah okay ty I'll look into manual downloads, I was just a bit uncomfortable with my abilities. I just backed up all my stuff anyway.

rapid drum
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SDV is pretty easy! it's just simple folder dropping. :) just make sure you unzip your stuff before putting it in.

fair vessel
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Smapi thankfully takes a lot of the fuss out of mod setups all on its own, since it handles mod load order and dependencies already.

royal arrow
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and the mods are in a separate folder, which I was very excited about, compared to manual install for other games (definitely not recommended for any Bethesda games, in which manual install is equivalent to XNB modding SDVpufferyoba)

rapid drum
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or mass effect :')

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might as well just give up if you dont wanna spend like 10 hours on modding ME

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is the mods folder an invention of SMAPI?

royal arrow
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SMAPI creates the Mods folder when it's installed, if that's what you mean o:

rapid drum
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ye, sorta. like would the mods folder work at all if you didn't have SMAPI installed?

fair vessel
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Nope

rapid drum
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dang, that's actually super impressive.

fair vessel
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Without smapi, only XNB mods and the occasional external exe (like natural color reshade) would work at all

royal arrow
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SMAPI is the mod loader, and specifically it loads the mods in the Mods folder o: (you can get fancy with modgroups to have sort-of profiles, but that's another topic lol)

fair vessel
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not recommended for any Bethesda games, in which manual install is equivalent to XNB modding SDVpufferyoba)
So in these other games, do the mod managers work to dynamically back up and replace original files by swapping them out with modded ones?

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(So, content patcher kind of?)

royal arrow
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I use Mod Organizer (MO) for those, and that program creates a virtual mods folder, so mods live there, and that way the game files are left untouched. The old Nexus Mod Manager (NMM) still directly replaced game files, but it did it for you. I think with Vortex now, it functions similar to MO, and creates a virtual mods folder.
There were no back ups for the game files though (as in, the mod managers didn't make backups), so to uninstall a mod, like XNB modding, either you had a backup of the original game file, or you had to validate your game files SDVpuffersweats

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To my knowledge, modding Mass Effect games is still directly replacing game files, and you have to do it in a specific order as well (gameplay mechanics mods installed first, texture replacers installed last) otherwise you'd have to start all over, validate your game files, and try again SDVpuffersweats

fair vessel
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Yeah, Vortex creates a staging folder, like a copy of the Mods folder, where it stores all your different mods and versions of mods - and then it zoops them back and forth in and out of the real Mods folder on command.

rapid drum
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it depends on which ME you're modding, but yes. the mod manager has a button to unpack and back up every asset in the game, which takes hours,

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but once you've done it you can then use the mod manager to uninstall specific mods b/c it has the files on hand to put the original back.

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in ME1 you have to do gameplay mods before textures, but fortunately there are like, 5 gameplay mods for that one. so it's not a big deal.

royal arrow
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pfff was a big deal for me when I found one after I thought I was done with my process LOL so. I definitely had to reinstall the game >_> (and then all the mods)

rapid drum
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haha i mean, fair

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i just went through Every Single Mod before i installed any

royal arrow
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yea that's what I did with Stardew Valley

fair vessel
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Legit every single mod on Nexus?

royal arrow
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I mean I have filters for blocking some stuff I'm not interested in, but uh, yea, I went through every category and looked o.o

maiden creek
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ahem

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hi

rapid drum
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hi!

maiden creek
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this is a modding #?

ashen elbow
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yeah?

dire fractal
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This is a modding chat channel, not an octothorpe

royal arrow
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Yes, this channel is for using mods, so you can ask questions, talk about your favorite mods, etc. SDVpuffersmile

maiden creek
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im so sad cuz i accidentally deleted all my 98 mods in one click SDVsadcat2

rapid drum
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oh no!

fair vessel
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o shit

rapid drum
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can you ctrl z??

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or grab them from your trash can?

fair vessel
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Or check recycle bin?

rapid drum
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recycle bin, trash can, same thing.

fair vessel
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Worst case scenario there's Download history on nexus

ashen elbow
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yeah

maiden creek
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it didnt get recycledSDVpuffersob

rapid drum
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:( oh noooo

ashen elbow
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well whoops

maiden creek
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@fair vessel OH RIGHT!!! THANKS

royal arrow
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then Download history on nexus might be the way to go, yea, sorry this happened SDVpufferheart

rapid drum
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gl!!

royal arrow
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also recommend reinstalling SMAPI, since that comes bundled with 2 mods, Console Command and Save Backup

maiden creek
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thanks people, this actually made me less sadSDVstardrop

fair vessel
rapid drum
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honestly this mod which checks in w/ the real-life time every hour is So nice

fair vessel
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That will have a list of the mods

rapid drum
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oh! thats a great idea

maiden creek
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thanks

ashen elbow
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ooh, sve?

maiden creek
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yep

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thankfully it worked when i reinstalled it after trashing it

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how do i find out my role in these #s or servers

rapid drum
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you can click on your name :)

royal arrow
proven thicket
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@heavy sky I modified a an object in the Tea Time mod, and I was running so fast that actually caused the camera to shake a lot and I also started clipping through everything. Afterwards I changed it back to the original speed value.

ashen elbow
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uh oh

proven thicket
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what

ashen elbow
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the speed,,,

proven thicket
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IKR

ashen elbow
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brb going to do that rn

proven thicket
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I'm not kidding, you'll clip through everything with a speed value like that.

ashen elbow
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waits 5 mins for game to load up

heavy sail
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I made a JA mod with an object over 1000 speed, I regret it SDVpuffersweats

proven thicket
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Way out of bounds?

heavy sail
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Yup, I had to restart the day.

fair vessel
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forget void eggs - now we've got void farmers

proven thicket
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Wait, how far in the day were you?

heavy sail
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7:00 PM, I ran out of the screen in the blink of an eye, and of course the effect had to end.

proven thicket
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so you also didn't have cjb cheats either?

fair vessel
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Yeah you could just type debug wh in the console

proven thicket
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or a return septor?

heavy sail
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I do have CJB (cheats menu only) and no return scepter.

proven thicket
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well, you could of used one of the warps to save yourself.

ashen elbow
heavy sail
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Nah, it broke the game. Everything lagged, the screen shook violently...

rapid drum
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:( this door thing is driving me insane

ashen elbow
fair vessel
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Yeah I don't know if I know any recolor mod that manages to fix the two-toned doors :/

ashen elbow
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OOh

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wait

rapid drum
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Starblue doesn't seem to have the issue but maybe it's just cuz it keeps the doors the same color basically?

ashen elbow
rapid drum
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Ooh I haven't. I'll take a look, at least to look at what it's doing differently.

ashen elbow
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from my experience,, it basically makes a new door, and adds a portion above it, which is different from the other doors

rapid drum
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how irritating.

ashen elbow
restive zodiac
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@ashen elbow The top half of the door is at 384,29ish on the towninterior sheet, they're semitransparent.

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Oops, wrong ping somehow.

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@rapid drum ahem see above?

rapid drum
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huh, they're semi transparent?

restive zodiac
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Yep, they don't even need to be drawn on the map, technically.

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(assuming the Doors property is set up right, anyway.)

zinc smelt
restive zodiac
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Looks like you need to remove Espresso Machine Foods.

zinc smelt
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thats it?\

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because my games wont load

rapid drum
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have you tried pressing enter?

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i recently discovered that if i press enter a couple times smapi will actually boot up the game when it gets stuck.

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:) i dont know why. it might be terrible advice.

zinc smelt
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ill give it a try thanks ๐Ÿ™‚

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nope. neither worked. im wondering if my games are corrupted?

restive zodiac
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i recently discovered that if i press enter a couple times smapi will actually boot up the game when it gets stuck.
If Windows users click in the console, it won't proceed. It will click back out of the console to let it continue when you press ESC or any "unclick me" method I guess. If something's actually hanging somewhere, I wouldn't expect it to get work though.

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Sorry, I didn't look further in your log because you just said SMAPI errors, and the JA ones were the only ones I saw. You didn't mention your game wasn't loading :P

zinc smelt
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I can get stardew valley to load, but when i select a game it freezes and SMAPI crashes

ashen elbow
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uh oh

restive zodiac
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How long have you waited for it to start? Does the console show any red text when it crashes?

zinc smelt
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yes

restive zodiac
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Could you try one more time by making the crash happen again, then get the log from that? If it still doesn't show related errors, we might need to try getting a screenshot of the console at the time of crash, hehe

zinc smelt
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will do

restive zodiac
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Oh, I might be able to guess. I just noticed all these mods installed:

[TMX] Walk to Desert 1.0.5

  • [TMX] Walk to Desert - DaisyNiko Earthy Recolor 1.0.5
  • [TMX] Walk to Desert - Eemie Recolor 1.0.5
  • [TMX] Walk to Desert - Starblue Recolor 1.0.5
  • [TMX] Walk to Desert - Stardew Foliage Redone Original Recolor 1.0.5
  • [TMX] Walk to Desert - Stardew Foliage Redone Reshade Recolor 1.0.5
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I don't think you're supposed to have every recolor version installed at the same time

zinc smelt
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oooo that would probably do it. I didnt realize i had so many competeing

restive zodiac
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My guess is that they are all trying to load the same map, so it doesn't load at all, which causes a hysterical fit domino crash by all the things that need that map.

narrow wigeon
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@rapid drum oh the door thing! that was driving me insane too a couple days ago on my own recolor. i overlaid opaque versions of all the doors on the semi-transparent ones in towninterior and that seemed to fix it

restive zodiac
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Most people just don't notice it because it's semi-transparent, I think.

narrow wigeon
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mm yeah

ashen elbow
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tried to test nae's mod and ended up getting married,,,

restive zodiac
#

That's an interesting endorsement, hehe

zinc smelt
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how do i fix it?

restive zodiac
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The duplicate mods? Just pick the one matching your recolor, I imagine.

zinc smelt
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got it. Thank you ๐Ÿ™‚ gonna try the game again

restive zodiac
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Like if you're using Daisy's recolor, just keep that one, if you're not using any of them, keep the top one? ๐Ÿคž

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That's a confusing packaging scheme for that mod, I wonder if they could be convinced to move all their tilesheets to CP for recolor purposes SDVpufferthink

rapid drum
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the worst part of doing this door testing is that I have to wait til like 9am every time to check a door :')

narrow wigeon
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chat commands would be a useful mod to get if you test stuff often SDVpufferowo

royal arrow
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CJB Cheats Menu lets you set the time of day ๐Ÿ‘€

narrow wigeon
#

ayy that too

ashen elbow
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@humble fox uh nothing will load,, so,,,,,,

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the mod loaded in, but none of the items,,

rapid drum
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it would prolly be helpful. do those sorts of things let you trigger events, too?

restive zodiac
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Yeah, Chat Commands is really convenient, but I am constantly using time slider in CJB menu...

royal arrow
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(I wouldn't have survived testing all my shop mods without CJB Cheats Menu to set the time of day, and then warp to their buildings)

restive zodiac
#

debug ebi 123124 in the console will play an event right away, regardless of qualifying conditions.

#

(Type is when in a different area from the one the event takes place in.)

humble fox
#

@humble fox uh nothing will load,, so,,,,,,
@ashen elbow sigh. thanks for testing it

restive zodiac
zinc smelt
#

WOOT!!! games working!

rapid drum
#

ah thank you!

#

:( i dont understand why my attempt isn't working

#

i was hoping if i overwrote that section and made it transparent then it would stop loading the dumb half-transparent door on top. but also this is getting more into making than using mods haha

#

ill try your tip next starfruit <3 thank you

restive zodiac
#

(You can also just type debug warp Saloon 20 10 for example to go directly to an area without setting the time.)

#

i overwrote that section and made it transparent then it would stop loading the dumb half-transparent door on top
What do you mean? That's just the door you actually need to recolor SDVpufferthink It's just how the door works.

#

Just put the top half of your door at those coordinates.

rapid drum
#

Well, cuz I switch between a lot of recolors, haha. I was hoping to not have to do it for every one. :')

restive zodiac
#

Ah yeah, you could always submit bug report to author :D

rapid drum
#

well, it did work! just gotta do that several more times. thank you all! :D

#

@ashen elbow our door troubles are fixable!

ashen elbow
#

oh

#

lol

lone dragon
#

so Sailor styles updated and the hair loads properly now, but Aquas still reads as its empty but it isnt

#

Aquas has the manefest and hairstyles jsons and the hairstyles png in it, so im at a loss of whats wrong

#

does Get glam have a limit SDVpufferthink

#

so it does, but its unlimited with spacecore, which i have

tired apex
#

Okay so uh, I think, I THINK I found the source of all my crashes and its a shame its a mod that I really like

rapid drum
#

aw which one?

tired apex
#

Personal anvil:(

#

Omni geodes have such a wide drop pool that it freaks out and just plops down and has a tantrum

rapid drum
#

oh no D:

tired apex
#

:((

rapid drum
#

i wonder if i should uninstall it too

royal arrow
#

that's interesting about Personal Anvil, Alexis. I recommend leaving a comment for the mod author on that. I've not tried omni geodes on it yet, so I haven't seen that issue, idk if the mod author is aware

tired apex
#

I did, Strobe is chill, I did find their trash resprite mod as well

lapis void
#

huh, i've never had that issue with it? i wonder if something's interfering

#

strobe is taking a modding break atm but he pops into the MCN server sometimes, if you have a log i can give him a heads up there since idk if he's checking nexus rn

left pendant
#

I'm dealing with some uhhh, stuttering from my game, it just showed up at random in my 2nd year

#

any good way i can check to see what might be causing it?

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

left pendant
lapis void
#

try updating SMAPI and your mods first

#

there's a list at the top of what needs updating

keen moss
#

@restive zodiac RE: Linux issue with F2F. Looking at the files they're named the same way that PFM wants so it shouldn't be an issue of capitalization. If anything AV should have not been working because it was ProducerRules instead of producerRules

restive zodiac
keen moss
#

Welp

#

That's ancient knowledge

#

gets Windows problem solved

tired apex
#

strobe is taking a modding break atm but he pops into the MCN server sometimes, if you have a log i can give him a heads up there since idk if he's checking nexus rn
@lapis void

Uh- the logs end up with null characters and I am unable to upload them to the parser

ashen elbow
#

uh oh

lapis void
#

huh, that... shouldn't be happening

#

is something up with your save?

tired apex
#

Its not a crash as I've said this, its an entire freeze

#

I physically have to shutdown my pc just to be able to access anything

#

A normal log out is fine, but the crash-freezes that happen cause this

lapis void
#

that sounds more like an issue with like, XNA, or your save or maybe your pc's memory? how did you trace it back to personal anvil?

lone dragon
tired apex
#

It was more of the fact that almost every freeze happened when using that mod

#

I'm going to be upgrading my pc soon (I hope)

lone dragon
#

i wonder if its something that just results in an exception with stardew, though im not sure

left pendant
#

updated the mods! still getting the issue though

#

Sorry, wrong one

#

(The issue with stuttering)

lone dragon
#

what kind of system are you running? windows, mac, linux, android

#

and what specs?

#

having around 150+ mods would bog down the system if its underspeced

left pendant
#

windows 10, i7 9700f, geforce 1060

#

I didn't have this issue until 2nd year summer

#

16gb of ram

#

and its on an SSD

lone dragon
#

what kind of stuttering is it?

#

is it screen tearing? or something different

left pendant
#

As the screen scrolls, it doesnt scroll smoothly and instead 'jumps'

#

I tried enabling vsync, setting affinity to a single core in task manager

lone dragon
#

sounds like screen tearing

#

its likely nothing to do with the game, but instead something with the pc or vsync

left pendant
#

its the only program this happens in fwiw

#

i had vsync off and turned it on and neither did anything

lone dragon
#

i get screen tearing in stardew only as well

left pendant
#

i saw someone else who had this issue online but their fixes didn't work for mine sadly

lone dragon
#

but for me its a xrender issue on linux

#

im not entirely sure what a universal fix would be tbh

royal arrow
#

anastacialuna, did you add any mods around the time you got the issue, 2nd year summer?

#

I wonder if it's a specific mod or set of mods that are using more resources o:

calm nymph
#

hello there! Can someone pm me an zip archive with last mods needed for stardew valley expanded?
I found that I cant log in at nexus for unknown reason. just no* captcha appearing and... I just cant dl latest version after downloading last SVE:(

#

I hope it's a right place to ask

royal arrow
#

I think it might be best to see about fixing the nexus login issue you have, because it's technically not encouraged to distribute mods like that o:
Did you try a different browser and still had the issue?

calm nymph
#

I tried chrome and edge and vpn turning on/off, clearing cache and all that stuff. It's just weird.

#

oh:( didn't know that it's an issue

#

I mean to just send it. Anyway what's the reason?

royal arrow
#

What's the reason for what? o:

calm nymph
#

for not be possible to archive and send easily. Cant get it
Does nexus pays for downloads or... kinda stuff?

royal arrow
#

It's more around permissions, if it's not your mod, and the author doesn't have their permissions set to allow people to redistribute their mods, it's considered a bit rude

#

Either way, I see mouse is a-typing, they might have solutions

restive zodiac
#

We have a couple Nexus people on the server that might be able to help ( @prisma dove <#archived-modded-support message>).

In the meantime someone might be able to DM you the files you need, though the author is here as well ( @rare quest ) and might be able to help or at least comment that it's fine.

calm nymph
#

eehh. Maybe You are right:)

#

Oh! well.

prisma dove
#

I left a post in the sdv forums on nexus on how to install using vortex

#

I'm away from my pc atm to be in depth atm

calm nymph
#

okay. Will try to.
but it looks like need a login to download ๐Ÿ˜…
anyway thanks!

#

going to figure out what to do

lone dragon
#

afaik the captcha is for non users, and making a free account and using that for mods isnt an issue as most stardew mods are below the 2MB limit

calm nymph
#

yep. I tried to login/make new account. Captcha situation is the same

#

I think it's just a bad day nevermind ๐Ÿ˜…

lone dragon
#

i guess see if its on another site or something, that or keep trying the captcha

calm nymph
#

not gonna bother You with that stuff
just wanna try tomorrow โค๏ธ

royal arrow
#

Just for clarification, the 2MB limit is download speed only, you can download mod files bigger than 2MB o:

night shale
#

Am I able to use the location mod with my SVE file without messing anything up?

#

Also what's the location mod called/what's the best one, I wanna download it if I can lol

daring wagon
#

npc map locations

#

it's awesome

royal arrow
#

Halla beat me to it, it has a separate SVE file

night shale
#

Ok! I think I found it but where do I find that file?

royal arrow
#

It's the 2nd file listed in the Files tab

night shale
#

Oh I see it!

#

Thank you!

#

Praying I don't mess this up

#

The SVE one is just an add on right?

supple echo
#

No it's a whole mod

night shale
#

Oh I don't

#

Yeah I'm illiterate

#

Ty!

round path
#

Smapi is so extremely slow to load :c

#

10+ minutes

#

Still not loaded

#

No clue why

lone dragon
#

how many mods do you have SDVpufferthink

round path
#

60

royal arrow
#

Does the window header say something like "Paused"?

round path
#

Nope

lone dragon
#

specs?

royal arrow
#

Try hitting the Enter key just in case

round path
#

Not sure what the specs are

royal arrow
#

Sometimes SMAPI goes into Select mode o.o

lone dragon
#

my first guess is amount of mods or the specs of the system

round path
#

It wasnโ€™t always this slow, even with 60 mods

#

Which is weird

lone dragon
#

if your on windows, i blame windows

round path
#

Yeah, itโ€™s windows lol

lone dragon
#

id say figure out the specs from task manager or somewhere

round path
#

Bad lol

lone dragon
#

if anything its likely an older cpu or something

round path
#

Lol yeah itโ€™s older orz

supple echo
#

!log Has SMAPI produced any log files you could upload? 10 minutes for only 60 mods is a really long time

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

round path
#

The log files wonโ€™t show anything worthwhile

keen moss
#

They actually can tell us a lot. We can see what mods you have installed which some are known to lag the game because of how big they are. 10 minutes is a long time but if you're running older hardward + resource heavy mods that would be the culprit.

#

Sadly if it's an issue of hardware we can't resolve that, only solution would be to remove mods until it loads as quick as you'd like.

round path
#

Itโ€™s most likely hardware tbh

#

My laptop has been slow lately

lone dragon
#

id say find the specs, if its anything older than 2016/2017 its bound to be slower with windows

supple echo
#

or if a mod's having a ton of errors and choking up the load process, we'd see those in the log too

timber spire
#

i got my issue from yesterday fixed:)

#

yey

outer gorge
#

was trying to skip some time using the cbj time skipper mod then it crashed

timber spire
#

how much time were you trying to skip? (just asking, im curious)

outer gorge
#

like uh roughly 17 days (note: i have skipped more time before and it worked fine)

timber spire
#

nah i wasnt trying to know how to fix it cuz i literally have no idea how ๐Ÿ™‚ i just wanna know how much you time skipped

outer gorge
#

oh

shy orbit
#

save anywhere is listed as incompatible with SVE, although i don't know if it would cause the crash

outer gorge
#

i removed save anywhere

#

and it worked fine before the crash

#

so idk

shy orbit
#

looking at the troubleshooting section in sve wiki it apparently breaks sve npc schedules

outer gorge
#

so

#

uhh

ashen elbow
#

Yeha

outer gorge
#

well ill try to skip time again and see if i can replicate the problem (probs gonna make a video)

#

and i have about 40-45 ish mods installed

subtle canopy
#

SMAPI is telling me to update the content patcher mod and I see that it was updated 2 days ago. What's in it?

outer gorge
#

uh

#

wait

ashen elbow
#

Content patcher

shy orbit
#

i wouldn't be surprised if it was save anywhere causing the crash in connection with skipping time

outer gorge
#

ok

#

have it removed tho

shy orbit
#

@subtle canopy Fixed 'collection was modified' error when unloading Action: Include patches.

outer gorge
#

Sam is confused out of his mind.

#

thats me*

#

ima make a vid

subtle canopy
#

Ah okay.

outer gorge
#

oh

#

uhh i have the save anywhere mod removed and the time skipping works fine sorry for wasting ur time

tardy aurora
#

Are there any good mods for slower friendhsip gain?

sonic holly
#

@timber spire which seasonal outfit mod do you use?

tepid rampart
#

hello again! i was wondering if its possible to add mods into an existing save with a few mods in it

deep totem
#

should be okay, I added mods to my existing save and they work just fine,,

shy orbit
#

yeah, most are fine to add. some mods can require additional work on an existing save, particularly map mods

#

i don't actually know if there are any that really need a new save

tepid rampart
#

alright, thank you!

#

ill make a copy of my save just in case though ahah

timber spire
#

@sonic holly the cute ones

#

should i use the vanilla styled ones?

tardy aurora
#

Vanilla has more outfits overall.

fair vessel
#

@tardy aurora there's EnhancedRelationships mod with a few features to make friendship gain harder. There's also a choice of Harder Gift Tastes mod or RandomTastes mod (but not both) to affect gifting difficulty.

sonic holly
#

@timber spire Haha I meant more specifically which mod, so that I can try to reproduce the bug

rapid drum
#

probably

sonic holly
#

thanks!

somber lintel
shy orbit
#

it generates a config.json in the (Stardew Valley Expanded) folder after you launch the game with the mod installed, and you can edit that file with a text editor to enable them

somber lintel
#

Ahhh, I see. I found the file but wasn't sure how to edit it

#

thank you

shy orbit
#

np

cedar flare
#

My game froze again when playing SVE, this time when I was mining (froze before when gifting and opening the map). I checked the log but it doesn't look like my mods have any errors, could someone else take a look please? https://smapi.io/log/3ed48a8b59384ad0a7673e333c70da89 Thank you!

ashen elbow
#

uh

pastel arch
#

Yeah, no errors in your log. SDVpufferthink

#

Were you playing for about the same amount of time as when it froze last time?

cedar flare
#

I think I was playing a shorter time - last time I was able to do maybe one or two days before it froze, but today it was towards the end of the first day that I started playing.

#

Would it help if I shared the logs from the previous two times?

pastel arch
#

If you've got them, sure - might have errors in them

#

How much RAM does your computer have?

cedar flare
#

Hang on, I'll check

pastel arch
#

(Also no errors)

cedar flare
#

To clarify, is RAM the storage/memory I currently have available? (I'm not great with computers, sorry)

pastel arch
#

Should be a number under 32 (probably), if you go to 'about this mac' it should show up as memory I think

cedar flare
#

8 GB 1867 MHz DDR3

#

This value?

pastel arch
#

Yep! 8 GB is plenty, so that's not the problem

cedar flare
#

Hmm, that's weird. I tried playing earlier without SVE and all of its requirements and didn't have any problem

pastel arch
#

Hmm, not sure why it would freeze then, sorry ๐Ÿ˜”

You could try closing other applications while you play, but that's a shot in the dark.

cedar flare
#

Ok! Thanks for checking it out SDVpufferthumbsup

vocal quartz
#

it only happens on this character

fair vessel
#

That happens with JA clothing items. The JA items don't get loaded until the save is opened, so they cannot display on the main menu avatar.

vocal quartz
#

Ohhhh I see

#

Is there a fix for that? =0

fair vessel
#

No, because of the way JA works to assign item IDs. You can play different save files with different sets of mods that add JA items, so the item ID assignment can be completely different from savefile to savefile. JA only knows what to use when the savefile is opened (and it scans through all your items and adjusts all the item IDs if you've added or removed JA content packs)

#

If it bugs you, you can make a habit of changing your character into a vanilla outfit right before saving and closing your game after playing

vocal quartz
#

Ohh okay. I'll ignore it then. Thank you for the infoo GWofxLove

rapid drum
#

is there a mod which makes the camel in the desert smaller?

sharp belfry
#

HELLO

#

I'm back after a 3 week vacation, let's see if I break the magical 800 number today xD

dusk gull
#

Does anyone know how to add those 'spoiler' arrows on a mod description page? The ones that can expand a section of text? Is it a function I need to type or something? (also, I wasn't sure if I should post here or in #making-mods-general, so I am sorry if I have posted in the wrong place!)

fallen orbit
#

[spoiler] Whatever you want to hide. [/spoiler]

#

*it can look wonky sometimes. i tried to format a list like this and it had empty space in odd spots, but eh. it gets the job done.

dusk gull
#

Thank you! :)

azure tusk
#

||anyone want me to test a mod||

#

my new pfp

#

yay
yay

#

bruh

#

its not showing

proper latch
#

Hey guys, I have a question about SVE

#

I've got trees, grass, rocks, etc on my farm growing in places they shouldnt. I'm also using the remastered expansive farm, and theres stuff in the river, inside and through the greenhouse ruins, etc.

#

I've started a new save, on a fresh install of SV, and the only mods I'm using are the ones necessary to run SVE.

naive drum
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

proper latch
#

I did see that, but I thought it shouldnt apply since I started a new save

#

ugh, i just replyed to a bot, lol

naive drum
#

basically for whatever reason IF2R wasn't loaded when the save was first generated so debris spawned as if it was the vanilla farm

royal arrow
#

Wingheart called the bot, you're fine lol
Also, are you using the IFR2 version thay was on the SVE page?

naive drum
#

and then it wasn't the vanilla farm so...lake trees

#

(i prompted the bot btw)

proper latch
#

yes, same IFR2 as the SVE page

#

I have some crops planted, will using RTF mess that up?

royal arrow
#

It's a setting

#

So you can reset debris / bushes / trees and leave crops alone

proper latch
#

will it respawn debris on top of the crops though? Or does it skip altered features

#

I'm only a couple days in, it doesnt matter

royal arrow
#

It shouldn't, but I'm not 100% sure

late nebula
dire fractal
fair vessel
#

I'm not sure about the later errors, but the loading errors are easy - your friend has a duplicate copy of Minerva's Harder CC bundles. They also have an xnb mod in the Mods folder (the one called Content).
Plus they can update several mods. I recommend they do that and then run things again, share a new log - might have fewer errors.

sharp belfry
#

so close to the 800...

dire fractal
#

those two i already know the solutions, my friend is dumb sh haha, anyway thank you

royal arrow
#

@sharp belfry have you come across Aedenthorn's mods on nexus? That's what bumped me from 333 to 354 in no time lol I love the Mobile Phone and all its apps SDVpufferowo

sharp belfry
#

lol I have but it made me lag like crazy ๐Ÿคฃ

royal arrow
#

Ah yes, you're at a higher tier of modding lol

sharp belfry
#

yeah, I had to disable a couple music mods cause they made me unable to get other ones through how much power they use SDVpufferdead

dire fractal
#

I guess that 3gb of ram is enough for Sve on mobile?

fair vessel
#

Should be. Set the FTM config MonsterLimitPerLocation to 200 or lower if you're having lag trouble.

dire fractal
#

Yeah

#

Okay so

royal arrow
#

Btw Jonqora, I wonder if it would be worth it to suggest to Flashshifter, adding that nougat of info to the SVE troubleshooting page o:

atomic trout
#

(i hope this is the right channel for this) hi friendly people! i need some help with getting my multiplayer save to work again, so basically i edited it using SDV editor, but i had no idea it would make it unplayable... if anyone knows how to solve this issue that would really make my day!

fair vessel
#

Oh dear :c

#

Did you make a backup before changing it? Or does SDV editor make backups?

#

Save editing programs are quite risky especially if they haven't been updated for 1.4, or multiplayer, or for using mods if your save has mods

dire fractal
#

Smapi has save backup

fair vessel
#

Yeah if you use mods you're in luck. If not though, you might have to go in and fix it manually if that's even possible

atomic trout
#

well, i thought it would be smapi causing the issue, so i uninstalled it to see,,

dire fractal
#

O_o

fair vessel
#

Do you get an error when you try to load?

atomic trout
#

no errors, it just crashes when i try to load the save

fair vessel
#

(and bad idea, any modded data in a savefile will crash the game if you don't run with smapi)

dire fractal
#

That's true

fair vessel
#

What about with smapi? Run it again with smapi and share your log

atomic trout
#

it was only clientside visual mods too

#

okay ill do that

dire fractal
#

Still

#

Yeah

fair vessel
#

Hmm okay visual mods shouldn't change save data so there's that

dire fractal
#

But doesn't hurt give it a try

fair vessel
#

But anyway you'll have backups in your save-backups folder. Just unzip one of those and replace to set it back to the way it was before changes.

#

What were you trying to edit in the save file?

atomic trout
#

i just wanted to change my characters gender

fair vessel
#

Ok that's actually super easy to do without save editors

dire fractal
#

Mods

atomic trout
#

heres what i got in the console, this time it didnt crash, its stuck on the loading screen

fair vessel
#

Once you get things fixed, just type debug customize in the smapi console to bring up the character menu

atomic trout
#

oh my gosh i just found the save backup folder i hope this works

fair vessel
#

Eh yeah. Looks like that save editor has an error, it isn't using the right casing for true/false values

#

Pretty minor error, but still

dire fractal
royal arrow
#

How often does SMAPI make the backups? SDVpufferthink

fair vessel
#

Every IRL day

dire fractal
#

I guess that is each time it load?

#

Oh

fair vessel
#

Up to 10 days worth

atomic trout
#

it worked! im a couple weeks behind where we left off, but it worked and thats all that matters! thank you so much guys!!

dire fractal
#

Yay

fair vessel
#

So you can lose a good deal of play time, but it's far better than nothing lol

#

Advanced Save Backup mod gives more backups and higher frequency of backups

royal arrow
#

Lol agreed, especially if you're not able to just roll back a day from the Saves folder

dire fractal
#

Oh god, I really need to Sve run on mobile to test, but I hate long start up times...

royal arrow
#

I was about to be like "mod groups to the rescue! SDVpuffernerd" but from the wiki, it doesn't look like that works on mobile

dire fractal
#

It works actually

royal arrow
fair vessel
#

The low tech way of changing mod folder names works

dire fractal
#

Yeah

#

But still is something

#

Custom music is necessary for SVE?

royal arrow
#

Yes

dire fractal
#

;-;

#

I wanted to remove it

#

Like if it doesn't crash without it

fair vessel
#

Not sure. You'd be missing the music tracks for Crimson Badlands, I don't know if it will crash if they're missing

dire fractal
#

Well I don't go there often

#

So I consider this an absolute win

royal arrow
#

Ok so I accidentally loaded my save with the wrong mod group (it was the testing mod group that had none of the things) and I saw the message from SMAPI being like "hi I removed some custom NPCs that aren't here anymore", my question is, does that immediately save to the save file O~O? it doesn't look like it, from the Date Modified field

heavy sail
#

It's fine, I accidentally did that with Boarding House once.

royal arrow
#

phew thanks for confirming ExnoticTest! SDVpuffersmile

errant ember
#

hi im.sorry uhh i havent played sv in a long time and i wanna dtart a new modded farm with my sve, do i have to reinstall everything?

shy orbit
#

i'd suggest updating smapi (and the game possibly) and launching it to see what smapi thinks (are there updates to mods or if they have become incompatible). you could also just keep all as is if you don't care about updates i guess

errant ember
#

uh i updated some cp mods bc they werent wokring at all

royal arrow
#

if you run the game and then upload your log to log.smapi.io, you'll be able to see all the mods SMAPI says you should update

errant ember
#

ah thank u

#

also does cutevalley work with sve? TwT

royal arrow
heavy sail
#

I'm thinking of downloading Sundrop City, but I don't know if I should. How stable is it exactly?

sharp belfry
#

it's quite stable, but doesn't have much content rn

heavy sail
#

Oh, I'll still get it anyway, thanks!

#

SDVpuffersquint wait, the mayor of sundrop is a dog?

royal arrow
#

I feel like this has happened in the US, where they have a dog mayor? Might have been a tv show lol (they did also have a human mayor as well)

keen moss
#

It did

#

Up in Alaska IIRC

royal arrow
#

@stable anchor rooPeek
You seemed to express a little bit of interest, so in case you are interested, I published my mod to change the Adventurer's Bundle to the Gemologist's Bundle instead o:
https://www.nexusmods.com/stardewvalley/mods/6651

stable anchor
#

very interesting lenne rooaw

#

pacifist run would make a fun playthrough

#

especially the nonlethal weapons haha

royal arrow
#

thank you~ and yes, kdau has piqued my interest for pacifist runs, so I'm excited to load up all the mods to make that happen lol

#

he mentioned Mineral Mage lets you have a way to make slime and such, but there still isn't something for bat wings SDVpufferthink
I'm also not sure of a lore-friendly way to have you produce bat wings. I think Mortimer floated the idea of adding them as a drop to the fruit bat cave

stable anchor
#

now im intrigued

royal arrow
#

yea because I still want to be able to make artisan equipment ^-^' and it's definitely easier to provide alternative ways to make the loot, than change all those recipes SDVpuffersweats

#

Especially when you take into account Artisan Valley and other mods that add artisan equipment

errant ember
#

im sorry how can i save logs again

#

idk whats going on

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

that page โฌ†๏ธ has instructions

errant ember
#

the log doesnt show the error im getting

#

TwT

royal arrow
#

did you update SVE? If so, did you delete all the mod's folders, and then install the new ones?

errant ember
#

i

royal arrow
#

The file/folder structure with SVE changes a lot, so you have to delete the folders and install the new ones, you can't overwrite

errant ember
#

i did delete everything

#

ugh

dire fractal
#

Uploading the log file to that site will pump it through a log parser that makes it a fair bit easier to read than the terminal output.

errant ember
#

ah

royal arrow
#

the site will also give us more info to help you troubleshoot SDVpuffersmile

errant ember
#

im trying to reinstall sve by its self after updating all the mods it requires

fair vessel
#

@errant ember Once you share your log with https://smapi.io/log, it will tell us a ton of information, including all the mods and versions you're running, possible conflicts, load problems, etc. A lot of problems can be solved very easily by an experienced troubleshooter reading the trace logs. It's hard to give much help without it.

errant ember
#

Thank you! I figured I hadn't installed SVE properly so I just redid it and it seems to be working perfectly!!

royal arrow
#

@heavy sail hiya, you mentioned that you use Boarding House o: how do you like it? I've been really excited to go for it, but haven't yet. I'm also curious to see if I can move Jade into it on an existing save without it going brrr

#

I see Denver's compatible but he's quite cozy in the saloon, so I'd leave him there

tired apex
#

without it going brrr

We truly do speak in meme

royal arrow
#

(it's something I've seen the youth say around here, I only hoped I was using it right ๐Ÿ˜…)

supple echo
#

What's going brr?

tired apex
#

Hehe mods go brrr

native dragonBOT
#

@tired apex You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

tired apex
#

OB

#

OH

#

AH

#

[SCREAMS]

nocturne plover
#

nice

supple echo
#

Congratulations ๐ŸŽŠ

royal arrow
#

nothing is currently going brrr, I was more wondering if I could move Jade into the boarding house on an existing save without it going brrr

tired apex
#

"Nooo you can't just remake an entire section of the stardew world!!!"

"Hehe mods go brrr"

#

^ thats the meme for anyone who's wondering

cunning night
#

I've never edited a config.json file before, do I need a certain app or something to open the file?

sharp belfry
#

notepad is fine

cunning night
#

ah okay tysm

dire fractal
#

^- JSON is just raw text in a specific layout, so any text editor should work. The layout matters to the programs reading it, so it can be helpful to look at a JSON validator if you run into issues after editing, like https://smapi.io/json or a plugin for some text editors (notepad++ probably has one)

cunning night
#

kk thanks I'll keep that in mind if I run into problems SDVpuffersmile

coarse bear
#

Just downloaded mods for the fist time yesterday. Can I play with mods on one save but not on another?

dire fractal
#

Yes

upbeat nexus
#

Is there any mod to move specific item to specific chests.

coarse bear
#

How would I go abou that? It is mainly SVE I don't want on a save

supple echo
#

!modgroups

native dragonBOT
dire fractal
#

and apparently there's a bot command for it. cool. I should figure out where those are listed. ;_;

coarse bear
#

thanks!!

royal arrow
#

don't use !halp if it's still on there though, that pings Pathos lol

runic ingot
#

can you play multiplayer while using mods like stardew valley expanded

royal arrow
#

!mpmods

native dragonBOT
royal arrow
#

but short answer is yes

runic ingot
#

!mpmods

native dragonBOT
coarse bear
#

How do I start the game directly, and not through SMAPI?

runic ingot
#

does stvexpanded work mp?

coarse bear
#

yes^

runic ingot
#

cool ty

coarse bear
#

tried it out yesterday ๐Ÿ™‚ semms really fun

royal arrow
#

you run StardewValley.exe instead of SMAPI o:

restive zodiac
#

(Or if on Windows and using Steam, blank launch options so Steam starts vanilla)

supple echo
coarse bear
#

i think i did it, ty

supple echo
#

Chests Anywhere is also a game-changer if your goal is to get the items to where you can get at them more easily

upbeat nexus
#

@upbeat nexus it looks like it goes by categories, not specific items, but sometimes I use DeliveryService
https://www.nexusmods.com/stardewvalley/mods/5187
@supple echo Thank you. Yes as you said moving specific items is what I am after. Thanks for the recommendation

dire fractal
#

Huh. Quit on wedding day -> now when save loads it's the day of the wedding but I'm already married, no event happens and friendship meters for the other candidates are locked at 8 (unless 1.4 changed that and it doesn't unlock anymore). SDVpufferthink

royal arrow
#

(Which villager stole your heart though? I'm curious, and also rather vocal about my love for SDVcharsebastian)

dire fractal
#

But the cigarettes ๐Ÿ˜ฆ

royal arrow
#

Yea not a fan of that, but there's dialog for him ||saying he's quitting, which is nice character growth||

bright moon
#

Does anyone know if there is a mod that allows you to be with/marry more then one person?

royal arrow
#

Multiple Spouses on nexus

dire fractal
#

that's fair. Married Sophia.

#

Oh right Stardew has its own 1-day-back save backups. That's way less old than the previous backups-mod save.

royal arrow
#

(also I was a derp and didn't even register the sprite was a cigarette until someone in the comments for a mod page mentioned it SDVpuffersweats lol)

bright moon
#

Thank you!

dire fractal
#

Is there a way to tell SMAPI's save backups I think disk space is cheap and it should just back up every day forever? I see no config and am not finding a google result. >_>

#

Seems to default to a backup on launch instead.

royal arrow
#

I don't think it does, but Jonqora mentioned there's Advanced Save Backup

dire fractal
#

Which is probably intentional

supple echo
#

how far does it normally back up?

royal arrow
#

which I think it is a different mod

dire fractal
#

mmm

royal arrow
#

Jonqora said it backs up once every IRL day you load the game, so if you play through a bunch of days in 1 IRL day, it only backs up once

#

with Advanced Save Backup, you get more options

supple echo
#

huh

opaque eagle
#

Hey guys just downloaded the expansion mod with my gf and I'm not sure if I'm using it correctly

#

Do I just load the game up normally? Or is there something else I need to do*

restive zodiac
dire fractal
#

By expansion do you mean stardew valley expanded? And are you using other mods or is this the first one (real question - have you set up SMAPI?)

#

Mouse too fast

opaque eagle
#

I followed the install guide

restive zodiac
opaque eagle
#

and my mods folder looks exactly like the one shown

supple echo
#

also, it's recommended to start a new save for best results ๐Ÿ™‚

opaque eagle
#

I also downloaded smapi

#

when I started a new save it just looked exactly like the old game

restive zodiac
#

Did you also install it after downloading it? Remember if you want to start a modded game from Steam you need to set your launch options as shown in Part 2: configure Steam at that link.

opaque eagle
#

oh fuck

#

I don't think i confiured it to steam

#

does that mean I need to restart?

restive zodiac
#

A new save would be simplest since map debris will already be spawned and everything!

opaque eagle
#

no i mean re-dl everythihg

restive zodiac
#

Oh, no.

opaque eagle
#

thank god

#

gonna try it again now

restive zodiac
#

You're fine, and you could even play modded right now by starting SMAPI directly from your game folder (StardewValleyAPI.exe pufferchick icon instead of Stardew Valley.exe chicken icon) if you wanted, though you can't do invite codes that way.

#

It's a lot more convenient from Steam, hehe.

royal arrow
#

And also, achievements o:

restive zodiac
#

meh :P

opaque eagle
#

works!

#

Thanks a lot for the help!

#

Is it possible to play with someone unmodded and just invite them to my worl or do they have to dl all the mods too?

restive zodiac
#

For some mods, but anything adding brand new things (vs just retexturing or changing values of existing assets/data) needs to be downloaded by everyone. So something adding content like SVE definitely needs to be installed by all parties or there will be hell.

#

!mpmods for more guidelines

native dragonBOT
opaque eagle
#

ok tysm

late jay
#

how do i launch the game through SMAPI?

restive zodiac
#

On Mac/Linux you can just start the game however you started it before.

runic ingot
#

is there an alternative to smapi? my friend cant get it to work

#

something about his game files being on ssd's or something and smapi is telling him he dosent have sdv installed

restive zodiac
#

Nope. The SMAPI installer should ask where you game is installed if it can't find it though, so you can either type in the path directly or drag the Stardew Valley.exe onto the terminal and it should pick it up.

royal arrow
#

Yea SMAPI is the mod loader for SDV, it's one of a kind

runic ingot
#

cool its installed ty

#

he actually just figured it out as i read him your suggestions

royal arrow
#

It takes drag and drop input?! o: (for this very specific thing) that is so cool rooAww1

restive zodiac
#

Yeah, if you open a command prompt and try dragging any file into it, it will just input the path to that file. So in this case it serves as a handy shortcut for giving SMAPI installer the correct path :)

royal arrow
#

It never occurred to me to try this! the more you know~

restive zodiac
#

(If the file you are dragging is an executable, pressing enter after dragging it will run it, since it's the same as if you typed the path to it to run it normally!)

opaque eagle
#

Hey guys

#

when I try to play multiplayer it's saying there aren't enough cabins

#

does anyone know why?

#

or to clarify, when I try to invite my gf it says there aren't enough cabins even though I put 2 when I created it

#

nvm it was separate cabins casuing it

fair vessel
#

SVE? (there's that bug in IF2R where choosing separate cabins fails to place any cabins)

royal arrow
#

I'm not sure foggy, I'm having a hard time visualizing your 2nd option, but also, did you mean to post it here and not #making-mods-general? o:

opaque eagle
#

anyone know if there's any SDE sound bugs?

pine ledge
#

Wait. Shit. No. Meant the other channel. Didn't read.

opaque eagle
#

i currently can't hear any sounds

pine ledge
#

Gonna delete then.

opaque eagle
#

nv mrestart fixed

royal arrow
#

Those buildings are beautiful SDVpufferheart

grave ember
#

does anyone know how to fix this error

#

i think it is caused by mods

#

but i cant join co-op

royal arrow
#

!log can you share your log per the instructions in the page below?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grave ember
#

cool

opaque eagle
#

Is there a mod directory otu there?

fair vessel
#

There is the compatibility list for all smapi mods, but it doesn't include content pack mods (which is a lot of mods)

royal arrow
#

You can also search by category on nexus, which helps focus the list you're looking at

late nebula
restive zodiac
#

!log ว€ั•ฮนั• ฦฌฮฑัั•ะบ#6801

native dragonBOT
#

@gentle glen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gentle glen
#

Is there a way where i can keep it open because from reason it close on me while trying to show you all

restive zodiac
#

@late nebula Have you used it before by chance? I'm not sure Get Glam is working well on Android right now SDVpufferthink

#

@gentle glen Did you find the folder that has the log in it? The site linked has the instructions for how to find the actual file (not just the console with the red text in it)

gentle glen
#

???

#

i never use it and second of all i'm not on android

restive zodiac
#

That ping was for Maythorn. The one for you is below that. This site: https://smapi.io/log has instructions for how to find your log. If you're on Windows, it says

On Windows:
Press the Windows and R buttons at the same time.
In the 'run' box that appears, enter this exact text:
%appdata%\StardewValley\ErrorLogs
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.

#

Have you found that folder?

gentle glen
#

ty mouse

#

it looks like smapi lastest

#

file is in and sent

restive zodiac
#

You need to copy the link it gives you here so we can see it.

gentle glen
#

i did that

#

and sent it

restive zodiac
#

You need to paste it here.

gentle glen
#

Critical app domain exception: System.InvalidOperationException: The CustomMusic.IGMCMAPI interface defines method RegisterClampedOption which doesn't exist in the API.
at StardewModdingAPI.Framework.Reflection.InterfaceProxyBuilder..ctor(String name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Reflection\InterfaceProxyBuilder.cs:line 63
at StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory.CreateProxy[TInterface](Object instance, String sourceModID, String targetModID) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Reflection\InterfaceProxyFactory.cs:line 50
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 104
at CustomMusic.GMCMConfig.GetAPI(IModHelper helper) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CustomMusic\GMCMConfig.cs:line 72
at CustomMusic.GMCMConfig.register(IModHelper helper) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CustomMusic\GMCMConfig.cs:line 78
at CustomMusic.CustomMusicMod.loadContentPacks() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\CustomMusic\CustomMusicMod.cs:line 281
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

restive zodiac
#

@gentle glen The log link. When you upload the log, it gives you a URL at the top you paste here.

#

Like this

late nebula
#

@restive zodiac Not on Android but I thought I saw that others were using it just fine. I'll go make a bug report and stuff though.

gentle glen
#

i see

restive zodiac
#

@late nebula You're not on Android? This log said

SMAPI 3.6.2 with Stardew Valley 1.4.5 on Android
SDVpufferthink

gentle glen
#

i'm on windows 10

restive zodiac
#

I was talking to Maythorn, sorry. I will ping you directly when I am talking to you, like this @gentle glen

gentle glen
#

np

late nebula
#

@restive zodiac I meant I've never used Get Glam on Android before now. Sorry.

restive zodiac
#

@gentle glen Follow the steps under How do I share my log?. When you click save & parse log it will take you to a new page with your log all parsed and pretty. The URL at the top of the page will have changed. Copy that URL (select the whole line by double clicking the address bar, or clicking and dragging to highlight the whole address) and paste it here (click into chat box and press CTRL V or right click and select "paste")

dire fractal
#

can ios get mods?

heavy sail
#

@gentle glen I read your error, it seems you need to update Generic Mod Config Menu and/or Custom Music.

restive zodiac
#

(Which your SMAPI log would say very clearly if we can see it.)

heavy sail
#

@dire fractal No, it can't.

dire fractal
#

dang

gentle glen
#

i was in the mild of updating my Custom Music and Config Menu, so when i do my update's i always check and make sure they work

#

and i happen to notice the red text

restive zodiac
#

Like Exnotic said, there's a known issue with certain combinations of older versions of those mods that updating fixes. If you can link your log, it will show whether there are still updates to be done and much more information. Hopefully downloading and updating latest versions again will fix that particular error for you, but if it doesn't or for any future errors we really need to be able to see your log. @gentle glen

gentle glen
#

@restive zodiac trying do what you said at the top

restive zodiac
#

Feel free to ask questions if something is not clear, or explain where you are at if you get stuck or something is not working!

gentle glen
#

@restive zodiac when you say save & parse log is like copy it

restive zodiac
#

On this page https://smapi.io/log there is a text box. You can either drag the .txt file into that box, or open the text file and copy and paste the contents into the text box. Once the box is filled with text, you click a button on that page that reads "save and parse log", which is what changes the page.

gentle glen
#

i did that already oppys

restive zodiac
#

You can also click "choose a file" in that screenshot to browse to the log directly, either way. Once you have clicked save & parse log the page changes. Did that happen?

haughty lily
#

does save file editing go here

restive zodiac
#

@haughty lily Feel free to ask and we can see if we can help. There may be mods that can do whatever you need done easier, depending on what it is.

gentle glen
#

@restive zodiac i have something at the top of the page in a green bar with log and upload a new log

haughty lily
#

im just trying to find out what i need for my encyclopedia in fish but it isnt hosted by me and the owner cant get on rn

#

thanks in advance

restive zodiac
#

@gentle glen At the top, in the browser's address bar, you should have a new address for the log, such as this one https://smapi.io/log/31bed9d918c84f11a351b3893e9472e6. Can you copy and paste it here?

#

I don't have a good screenshot of the address bar because I don't have a regular browser window right now.

gentle glen
restive zodiac
#

I forgot it gave the address there too, but yes, see how it says "Share this link to let someone else see the log:" and then gives a link? Can you copy that whole line and paste it here please?

#

Everything in the green box is fine.

gentle glen
restive zodiac
#

yaaay

gentle glen
#

i'm just get things right so you mods can help me

restive zodiac
#

Check out this part at the top: Suggested fixes:

See how all these mods are listed under the line Consider updating these mods to fix problems:

Content Patcher

  • Stardew Valley Expanded 1.10.7 โ†’ 1.10.12
    Generic Mod Config Menu 1.1.0 โ†’ 1.2.0
    Json Assets
  • Artisan Valley Machine Goods 3.0.14 โ†’ 3.0.16
  • Fresh Meat 2.1.3 โ†’ 3.0.0-beta-2
  • Fruits and Veggies for JsonAssets 2.0.11 โ†’ 2.0.12
  • Hisame More Recipes 1.0.0 โ†’ 2.1.1
  • Hisame Pack Craftables 1.0.0 โ†’ 1.1.0
  • More Trees for JsonAssets 1.6.7 โ†’ 1.6.8

TMXL Map Toolkit

  • Island 2.0.0 โ†’ 2.1.1
daring wagon
haughty lily
#

ohoooooooo

#

how does that work do i need to just install

gentle glen
#

These 11 mods haven't because i end up with red text the last mod i did was custom music mod

restive zodiac
#

You'll still need to get the save from the host @haughty lily ! Everything is saved by the main player.

haughty lily
#

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

gentle glen
#

@ icebear i have like 50 plus mods

haughty lily
#

ugh ok

daring wagon
#

Don't need to install anything. Go to the page and follow the instructions. Mouse is wonderful.

haughty lily
#

i guess i gotta wait or just use their computer

restive zodiac
#

@gentle glen The red text is there because you still have more updates to do. This mod right here Generic Mod Config Menu 1.1.0 โ†’ 1.2.0 won't work with the current version of another mod until you update it.

gentle glen
#

i was in the prosses of doing that

restive zodiac
#

Exnotic recognized the error and knew you would need to update either one or the other between Generic Mod Config Menu or Custom Music, but this way you know how to look at your log's errors and how to share it if you need help!

gentle glen
#

but always check my mods after updating them to make sure they work right

restive zodiac
#

In this case the two mods worked together in a certain way that broke when you updated one and not the other. They should be okay separately from now on, but they worked differently in previous versions.

gentle glen
#

yeah i have other mods that i needed to get other mods to go with them since their new updated

restive zodiac
#

It should be okay this time after you update Generic Mod Config Menu to the latest version, but you can always check your log again for new errors to share.

royal arrow
#

(if you're interested in the details, .quote 4985 has a list describing the versions that didn't work together, and which do)

gentle glen
#

good to know the one person that would help we haven't spoke in months

silver moth
#

Hey guys, I'm trying to install mods for the first time and I'm getting an error

StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets/OliviasRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.

when in install https://www.nexusmods.com/stardewvalley/mods/3753
I have all the dependencies (pretty sure). Is there a step I'm missing?

gentle glen
#

i have another question

restive zodiac
#

@silver moth Can you share your SMAPI log? https://smapi.io/log has instructions for how to find and share it here.

silver moth
restive zodiac
silver moth
#

I did, but I guess I didn't restart my machine afterwards?

#

I'll try that

#

brb

mellow spindle
#

Hi yall, would anyone know where I can find the ID's for Artisan Valley products so I can add them to the custom cask config (since it says automate doesn't recognize categories). I looked through the files and can only find category IDs.

restive zodiac
#

@silver moth If it still doesn't work, I've noticed several people on Mac needing to install libgdiplus separate on Mac, so however you installed Mono you might also try mono-libgdiplus (eg brew install mono-libgdiplus if you were using that)

#

@mellow spindle JSON Assets IDs are dynamic, so you don't reference them by ID but by name if there's an option to do that.

gentle glen
#

@restive zodiac i have the stardew valley expanded mod as well

mellow spindle
#

@mellow spindle JSON Assets IDs are dynamic, so you don't reference them by ID but by name if there's an option to do that.
@restive zodiac cool, i'll try that! thanks

restive zodiac
#

@gentle glen If you have a question about it, feel free to ask. There are often multiple conversations happening in one channel, so just jump in with your question - no need to wait for permission :)

gentle glen
#

when i update the stardew valley expaneded mod there things we don't need

silver moth
#

@restive zodiac I am using brew. I'll try that too

gentle glen
#

@heavy sail you new the issue that having ty and mouse ty

mellow spindle
#

@restive zodiac that worked perfectly, thanks!

silver moth
#

@restive zodiac It worked!!! Thank you so much!!!

gentle glen
#

Can someone tell me when i do my updated why i have two of the same updates 's two Island and Stardew Valley Expaneded

gentle glen
#

i'm having a issue

viscid pond
#

looks like you have 2 copies of some mods

gentle glen
#

i do and and i have issue with the fresh meat mod

#

my fresh meat mod isn't updating

daring wagon
#

Fresh Meat is in beta, so it may not be stable yet. There were a lot of required mods added in the latest update. It might be best if you don't update that particular one yet, but if you have already tried to download and replace it, we can try to work out what you need with another log.

gentle glen
#

Can you tell me what I have to stardew Valley extended and two Island updates

daring wagon
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Did you check your mods folder to make sure you don't have more than one copy of each of those mods?

gentle glen
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I have not checked yet

daring wagon
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That might be the first thing to try.

gentle glen
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How do I check that

daring wagon
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First you'll need to find the folder that holds all your mods on your computer. Do you know how to do that?

gentle glen
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I have the I have the folder open

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Where all my mods are at

daring wagon
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Great! Now look inside it and see if you can find more than one copy of those mods you mentioned.

gentle glen
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Is that the same thing with the island

daring wagon
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I don't know if this will fix it. But yes, look and see if you have two copies of Island and SVE.

gentle glen
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i see two folds of the stardew valley exapnded

daring wagon
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Does one look like (Stardew Valley Expanded) and the other look like StardewValleyExpanded?

gentle glen
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yes

dusty leaf
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hello! does anyone know how to change their farm format?I tried to do it and it didn't quite work

daring wagon
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@gentle glen that is good, don't remove them. That's how they should be.

gentle glen
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oakie i was wondering about that

daring wagon
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@gentle glen Ok. Have you tried updating both of those mods already? If not, try that. It would be best to remove the old versions of them from your mod folder before you do that (you can either delete the old versions or just move them to a different folder, to save them just in case something breaks).

azure tusk
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hi

daring wagon
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@dusty leaf like change from standard farm to riverlands farm?

azure tusk
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whats the problem

gentle glen
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i delete the old versions

dusk gull
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@dusty leaf what do you mean by format? Like forest or standard

azure tusk
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i have used stardew expanded

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and ik all the problems

dusk gull
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@dusty leaf I use stardew save editor for that

dusty leaf
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Yes, I want the 4 corners map

azure tusk
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yea

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u have to make a new farm

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@dusty leaf or what do u mean

dusty leaf
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I want to edit my save

azure tusk
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pretty sure there is a mod for it

dusty leaf
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but I did it wrong, and I'm not sure how to do it right

azure tusk
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do u ahve smapi

dusty leaf
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yes

azure tusk
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ill dm u the mod brb

gentle glen
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Well the Stardew Valley Expanded mod i have two of them i have look in the two folds

daring wagon
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@gentle glen ok, go ahead and download the new versions now and put them in your mods folder. You should be careful about Stardew Valley Expanded, there are a LOT of folders in that download.

dusk gull
azure tusk
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yes

dusty leaf
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Thanks!

restive zodiac
dusk gull
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No? Can it corrupt your save or something?

azure tusk
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well it works just be careful

@dusty leaf Changing farm type is a pretty simple edit, so probably a simple fix. Are these the instructions you were trying to follow? https://stardewvalleywiki.com/Saves#Change_farm_type I don't recommend a save editor.
@restive zodiac

restive zodiac
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(Although at least this one has been updated this year, which is uncommon.)

dusty leaf
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@azure tusk yes, I did this!

restive zodiac
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Save editors often break save files, though I can't speak to latest version of a particular one. They can be opened in text editors, though, so you don't need additional software.

dusty leaf
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I can't walk into my greenhouse

azure tusk
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@dusty leaf just in acse make a save backup