#archived-modded-support

1 messages · Page 605 of 1

mellow karma
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so it's a bad mod.... somewhere....

royal arrow
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Echo Ranger, then you'd have to toggle off mods one by one until the error stops, or to the reverse, remove all the mods, and add them little by little until the error happens

mellow karma
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yeah doing that now

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arrrgh

royal arrow
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been there, I feel for you SDVpufferhug

mellow karma
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why can't it ever be easy lol

royal arrow
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Because that would be simple and save you time 😆 modding usually involves some tedious testing (for me and my 306 mods, a lot of tedious testing 😅)

mellow karma
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modding fist bump

supple echo
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back in the day there used to be Mac extension managers that would automate the cycle of enabling/disabling system extensions and rebooting, to help you find the one making your computer crash. that would be handy for game mods. 🙂

royal arrow
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Depends on the game.
I know Stardew Valley does work with Vortex and ModDrop, but I don't use those, I just suffer with manual install 😆

supple echo
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(unrelated, but I just got to what must be the Lewis/Marnie relationship cutscene from the Life Cycle mod and YES, FINALLY WE GET TO TALK SENSE INTO LEWIS)

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Yeah, I've been manually installing everything too. Vortex is the Nexus mod manager, right?

royal arrow
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I want to say yes lol haven't used it in a while

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I use Mod Organizer for all the other games I play xD

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But also that's good to know about Life Cycle, that's been on my list to try out, I'll have to go for it

supple echo
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I got the vanilla cutscene already, so I think it must be the mod. I do have a ton of mods installed but that seems like the most likely culprit 🙂

royal arrow
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There's no other mod I know of that lets you do that o:

supple echo
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That is why I installed it 😄

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I already got the vanilla cutscene on this save, actually, so I was confused until I realized my dialogue choices were different and then it clicked 😄

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He comes around astonishingly quickly, but it's gratifying nonetheless. SDVemoteowo

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I hope all the townsfolk are happy for them tomorrow 🙂

shell dagger
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Is that why his purple shorts are locked in that house?

royal arrow
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oop, guess that's technically a spoiler for people new to the game o.o

supple echo
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oh. oops, sorry

outer turret
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Its life cycle. Are you running my Ranch Expansion too? I'd be interested to know how my compat edits work with it.

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(I disabled my 10 heart event and changed a bunch of dialogue)

supple echo
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Right now I'm not because I have a different dialogue expansion for Marnie installed, but I could swap it in and see if anything untoward happens 🙂

outer turret
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Nah it's fine. I'm sure itll work (unless I left any negative towards Lewis dialogue in there). Thanks though.

supple echo
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Maybe I'll give it a whirl on my next save. 🙂

outer turret
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I just cant test it myself. (Or dont want to as I'd rather ||break them up and send her towards Marlon||

supple echo
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ooh, does Marnie get together with Marlon in your version

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that does sound neat 🙂

outer turret
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Kinda hints at it.

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Now ive figured I can add dialogue to him I might take it further but it's a bit awkward cos SVE.

supple echo
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SVE does Marlon rather nicely

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I do have East Scarpe installed, incidentally! I've only gotten over there once, but it seems to work with SVE just fine

outer turret
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Flash isnt necessarily adverse to me setting them up it would just take some organizing and I'm not sure how he would feel about me hijacking his customised char.

supple echo
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ah I see

outer turret
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Might ask him at some point.

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Yeh ES and SVE dont make geographic sense but shrugs

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They work

mellow karma
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@royal arrow found it >< it was a corrupt pair of boots hiding in a chest, spawning them causes the same error. I deleted the corrupt items and reinstalled the mod (dino boots) and it seems to be behaving again

royal arrow
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That's great news, I'm glad you worked it out!

mellow karma
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thank you for helping me 😄

royal arrow
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you're welcome!

outer turret
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I should tell the Life Cylcle creator about asdConversationTopic if they dont know it already.

supple echo
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what's that

fair vessel
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A way to make various villagers have dialogue specific to a recent event for a set time period after the event happens

gloomy bear
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@fair vessel Sorry if it's a bother, but I wasn't able to uninstall and reinstall Microsoft .NET but I did uninstall and reinstall .XNA and the red error text still eventually popped up in the SMAPI log even though I didn't put in any debug commands

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I've tried to uninstall and reinstall .NET 4.5.2 but it's not letting me

fair vessel
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SDVpuffersweats oh boy, I dunno then. I've kinda reached the bottom of my troubleshooting bag with this one :c

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Maybe someone else who knows more will be able to help

gloomy bear
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The log doesn't seem to present any issues with .NET

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It's XNA that seems to be having issues according to the error text

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But I've already uninstalled and reinstalled XNA several times

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Another thing worth noting is that when playing the game, the screen tends to glitch and flicker out a little before it finally freezes

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The music is still playing and I can hear the inventory pop up, but the screen's just stuck

royal arrow
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out of curiosity, does your computer meet the minimum specs for the game? https://store.steampowered.com/app/413150/Stardew_Valley/

Stardew Valley is an open-ended country-life RPG! You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a ...

Price

$14.99

Recommendations

215199

Metacritic

89

▶ Play video
devout pumiceBOT
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Stardew Valley | Price: ¥ 48 | Metascore: 89 | Release: 26 Feb, 2016 | Genre: Indie, RPG, Simulation | Developer: ConcernedApe

gloomy bear
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So it seems like my computer meets the minimum specs for SDV

shell dagger
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.

gloomy bear
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I've deleted startup_preferences

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Freed up some stuff from my computer

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Uninstalled and reinstalled SMAPI

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And I've uninstalled and reinstalled .XNA (tried to do the same for .NET but wasn't able to)

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I have .NET Framework 4.8 installed if that helps

fair vessel
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That... might actually be a problem yes. Doesn't SDV use .NET 4.5.2?

royal arrow
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I've tried to uninstall and reinstall .NET 4.5.2 but it's not letting me
What specifically did it do o.o like did it give you an error?

gloomy bear
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So, from what I understand, Windows 10 doesn't display "Microsoft .NET" as an installed program in it's Programs and Features

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The instructions to remove it is to look in "View installed updates"

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I don't really understand what I'm supposed to do, but I've tried uninstalling some of these and it's just not happening

royal arrow
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does it mean the View Installed Updates part in the Settings rather than the Control Panel o.o?

gloomy bear
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It means from the Control Panel

royal arrow
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unfortunately I'm stumped, I hope someone else in the chat is able to assist

gloomy bear
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According to my update history in Settings, I have Microsoft .NET Framework 3.5 and 4.8

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But NOT 4.5.2

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But it won't let me install 4.5.2

royal arrow
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I assume you've rebooted in between attempts?

gloomy bear
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Yes

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I have restarted my computer several times

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Restarting it again now after uninstalling and reinstalling XNA again

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Though I still don’t know what to do for .NET 4.5.2

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Does it specifically have to use .NET 4.5.2 for it to work?

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Because with my computer’s current updates, it automatically installs the latest version of the .NET framework so I don’t know if that’s going to be an issue or not

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Okay so after restarting

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The game isn’t glitching anymore or freezing up so far

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I’m gonna try to type in debug commands now

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And... the red error text came back and it crashed the game

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Interestingly, it says "insufficient memory" but if my computer specs are any indication, my memory should be fine

royal arrow
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Do you have other programs running or just the game?

gloomy bear
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Just the game.

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I mean, I have Microsoft Edge open with seven tabs currently

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But that's about it

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I mean, the glitching and screen flickering seemed to be gone after restarting it with a newly-reinstalled XNA

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But just trying to type into the SMAPI log made the error text come back and immediately crashed the game

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I tried starting the game up again and it crashed

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Could it possibly be a memory leak that I'm not aware of?

hushed trellis
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are there any mods out there that could make your existing farm bigger?

candid loom
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Any mods for locating prehistoric floors? I want dino eggs

tight tusk
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public access tv

candid loom
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Oh, I thought that one only told you the monster floors in the regular mines.

tight tusk
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it also includes prehistoric floors once you gain access to sc

candid loom
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Okay. I'll check it out. Thanks!

distant plover
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question, regarding CJB Spawner, does it not work with custome furniture?

torn mason
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Nope, because CF adds furniture into a game in a way that doesn't match any existing vanilla item types

fair vessel
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🤔 would debug fin commands work for custom furniture?

formal vine
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was wondering if anybody could give a quick hand?

fair vessel
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!ask

native dragonBOT
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Feel free to ask your question or describe your issue here, and someone will help if they can :)

formal vine
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ok so I'm using immersive farms 2 remastered and me and my buddy were playing online but we keep having issues

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i cant leave my house and when we do separate houses they don't spawn

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don't know if it just doesn't work online or i messed up

fair vessel
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Ok, a few questions:

  • which one of you is the host?
  • Do you both have IF2R installed?
  • Do you both have SVE installed as well (and all its required mods)
formal vine
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ok whats IF2R and SVE, assuming immersive and expanded

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weve both tried hosting but same issues
we both have the exact same mods

fair vessel
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yes, Immersive Farm 2 Remastered is IF2R, and Stardew Valley Expanded is SVE

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Allright, next step then

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
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A log from either of you (from a play session where you had the issue) will help
Ideally a log from both of you will be best, but even just one of the logs might help find the problem

formal vine
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ok ill do a fresh run

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do i close stardew after or keep it open

fair vessel
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Doesn't matter

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Close is fine

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The most recent log is always saved on your computer (instructions at the link for where to find it)

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It's important to upload the log file (and not just copy paste what's on the smapi console) because the full log file holds more information

formal vine
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i also took pics but seeing how much is sent i don't think you guys would even need it

fair vessel
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Ok, so the only error on (your?) log is a false alarm because SpaceCore mod doesn't check before erroring on farmhand games lol

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And the mods themselves seem to be updated and loading in properly. I think I'll need to see the host's log to learn more.

bleak dew
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question about mods that I wasn't ever really able to get an answer for, but can you have mods within folders? or do they need to be in a very specific path?

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such as, this mod has 2 folders in it, a [CP] and a [TMX]. do those CP,TMX folders need to always be in the root of mods?

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or can those two be within a folder for the mod in mods?

minor mason
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Hi is anyone able to run SVE on android?

bleak dew
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this other mod has a [pack] tag, then within that is 6 mod folders with [CP], [JA], [MFM], [PFM], [STF], [TMX] all within the [pack] tagged folder

tight tusk
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@minor mason yes. but your phone needs to have 3gb ram at the minimum

fair vessel
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@formal vine ok I took a look through the log, I can't find anything all that strange. However the host is missing 3 mods that the farmhand log has:

  • Console Commands
  • Save Backup
  • Waterproof Items
    I don't know if any of those should affect things, but the waterproof items one might, in theory. Also the first two come bundled with SMAPI, so I'm really not sure why they would go missing.
formal vine
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Oh I don’t have em eithwr

fair vessel
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You do, they show up in the log.

formal vine
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I’ll hop on and we’ll both download it

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Tomorrow tho it’s super late

fair vessel
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Also wondering - does this problem only happen on existing saves, or have you tried a fresh save and seen the same thing happen?

formal vine
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Both mess up

torn mason
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@bleak dew you can nest mod folders yes. I keep all my mods organized in different folders and subfolders within subfolders for related mods

formal vine
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Fresh and existing

junior ibex
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does anyone know a good experience mod? I've tried out Experience Bars on Nexus Mods, however the way it's constantly on screen for every single skill kind of cramped my screen...

cedar kite
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So I downloaded the anthro characters continued but instead of xnb they are showing up as png files, any idea how to fix?

lapis void
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!xnb @cedar kite

native dragonBOT
lapis void
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@junior ibex if you lookup your farmer using lookup anything, you can see the remaining xp before leveling up--is that the kind of thing you're looking for?

junior ibex
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That would be nice. A few weeks ago I was scrolling and maybe my eyes were playing tricks on me but I saw one that popped up a small bar on the corner of your screen whenever you gained xp in a certain skill, and it had a little number indicating how much xp you just gained. That would be ideal, but a remaining xp mod would also be great

lapis void
junior ibex
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awesome, thank you!

static lava
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Is there a mid that allows you to May be make a shop or stand to sell things

tight tusk
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shop tile framework

pallid lance
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Hello what is that brown patch in the river? I'm using Capitalist Farm 1

silk plinth
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probably just a mistake the developer made

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accidently

formal kestrel
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Anyone have some time to help me with 2 mods that aren't working?

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One Mod that isnt working apparently

rain lava
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can try

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

formal kestrel
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Theres no error or crash log - it just doesn't work (delux auto grabber) but one moment, I'm going to see if maybe I just broke the dumb config file. Do you need to re-place the grabbers after you instal the mod?

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But the coal re-gen is outdated, even the one that was updated is now outdated so lol

rain lava
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Yeah, most likely it's just outdated. There are a lot of ppl with problems/errors in comments xc

formal kestrel
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I just want something to harvest my trees and truffles but not the crops lol.

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It is working now that I've replaced it, so maybe I broke the config. Hmmm.

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Right so I edited the config to harvest trees and truffles but not crops - anyone know if theres a limit on distance?

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Because it was working when it was default range, but I uppped it to 100 and now its not

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Dropped it to 50 - but I can't see any issue in the config if it is not a distance limit

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Welp if anyone knows how to fix it, that'd be amazing but at the moment it works until you change anything in the config and then breaks.

slate sparrow
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Not sure if this is the right channel to ask in, but does anybody know of any mods that expand on bee keeping? I rather like bees and it would be nice to have more to do with them than there is in vanilla. bumble

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Ping me if you respond so I don't miss it. I'm not super active.

gloomy bear
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Out of curiosity

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It says that XNA is supported by Windows 7, Windows XP, and Windows XP

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I have Windows 10

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Would that cause problems

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Because it didn't before

royal arrow
zealous wadi
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I just got married in my version of SVE. Now when my character goes to sleep for the night he'll get the "zzz" above his head but then wake up and I have to leave the house to skip to the next day. Anyone familiar with this bug/know a fix?

royal arrow
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!log can you provide a log?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zealous wadi
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Does that work?

royal arrow
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Yup! My device is being slow

zealous wadi
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Don't worry, it took a few seconds to just open the log file lol

royal arrow
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loading continues

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AHA FINALLY! Let's take a look SDVpuffersmile

zealous wadi
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haha

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Thank you for your time. :d

royal arrow
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Ok so in the block of red text, Skipped mods, you have these messages.
Karmylla's Immersive Maps - SVE EDITION because it's not a SMAPI mod (see https://smapi.io/xnb for info).
AutomaticGates because it's not a SMAPI mod (see https://smapi.io/xnb for info).
SVE compatibility because it contains files, but none of them are manifest.json

  1. Per the SVE troubleshooting page, Karmylla's Immersive Maps is just not compatible with SVE anymore, so that compatibility version is likely outdated. Do you know when it was last updated? If it wasn't recent, you should probably remove it and see if that helps
    Here's the SVE troubleshooting page for reference https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#incompatible-mods
  2. You should check out the link provided in the error to get the AutomaticGates version that is compatible, I think it's an unofficial update, but I have it and it works.
  3. I'm not sure what SVECompatibility is, but that may also be outdated, so you should try removing it to see if that helps.
zealous wadi
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Gotcha. I'll remove/update those mods and relaunch and see if it helps.

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Nope. No dice. :\

royal arrow
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Can you provide a new log?

zealous wadi
royal arrow
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I should have asked earlier, is that log from after loading the save and seeing the issue?

zealous wadi
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I believe so? I run the game, play the day, encounter the bug, then exit the game and posted the log file.

royal arrow
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Ok that sounds right. I'm not sure what's going on then since there are no errors. Hopefully someone else will be able to assist

zealous wadi
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Gotcha. I posted in the SVE subreddit too.

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Didn't start happening until my character married one of the NPCs for the mod itself. So I'm curious if it's related to that

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Going to probably just make a second save and marry a vanilla character to see if the bug continues and just figure it out by trial of elimination. Lol

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Regardless, thank you for your help. ❤️

royal arrow
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You're welcome! Sorry I wasn't able to actually fix it though SDVpufferfish

bleak dew
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@torn mason thank you!

gloomy bear
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So I'm going with a last resort

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I've tried everything and the game's still having problems

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I'm gonna try just resetting my PC altogether

slate sparrow
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@slate sparrow this is the right channel! I think the only one I've seen is to allow beehouses in the greenhouse though :rooThink1: https://www.nexusmods.com/stardewvalley/mods/4115?tab=description
@royal arrow I saw that one, but it doesn't change much, regrettably. Ah well. ¯_(ツ)_/¯

hidden bronze
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Is there a way to fix the lag this room is causing my game? I started experiencing the lag after this was implemented. (The design was from Penny's 14th heart event)
Lag only takes place inside the house

royal arrow
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@slate sparrow if you have a specific request/idea, you can leave it in the mod ideas GitHub list!
https://github.com/StardewModders/mod-ideas
And if you're brave, you can try your hand at "being the change you want to see in the world" and all that, and make a mod of your own! See more details here https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

Creating SMAPI mods

gloomy bear
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Okay

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So I reset my entire PC

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Then I reinstalled Steam and SDV

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And then I redone loaded SMAPI and all the mods I had before

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Now everything’s back to normal : D

gaunt inlet
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Could anybody recommend a mod that adds more crops without overwhelming the vanilla game?

daring wagon
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!log @hidden bronze I'm not sure, but maybe there's something that gives us a clue in your smapi log!

native dragonBOT
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@hidden bronze Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hidden bronze
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Okay, will do 👌

gaunt inlet
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For example, the vanilla game has ~40 different crops. The most popular crop mod "Fruits and Veggies" adds about 80 more.

royal arrow
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@gaunt inlet there are other PPJA mods that add fewer, you can check those. Also Bonster has a crop mod but idk how many that adds

daring wagon
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Revenant's Crops, Stephan's Lots of Wild Crops, and Fantasy Crops are all relatively smaller than Fruits and Veggies

hidden bronze
daring wagon
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@hidden bronze Hmm, there's not much info there. Probably unrelated, but did you already check that you have an updated version of the one it wants you to update (OhoDavi's)?

hidden bronze
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I updated it once but I didn't like what it did to some of the portraits so I placed the prev version back. I'll try launching on vanilla

gaunt inlet
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In addition to size, I care about balance and the theme of the mod. Adding "onions, celery, and watermelon" is totally cool. Adding 7 different types of melons just feels really weird. As does adding Maguey, Wasabi, and Paddy Taro Root.

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I'll look at that list again

daring wagon
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Stephan's mod seems right up your alley then. Hope you find something fun!

slate sparrow
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@slate sparrow if you have a specific request/idea, you can leave it in the mod ideas GitHub list!
https://github.com/StardewModders/mod-ideas
And if you're brave, you can try your hand at "being the change you want to see in the world" and all that, and make a mod of your own! See more details here https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started
@royal arrow I got the coding skills, I guess, I'm a game dev student after all; but I lack the imagination for creating mods. 😅

Creating SMAPI mods

coral seal
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anyone have any suggestions for mods to use? I have several already, but yeah, if anyone has any cool fun ones,,

royal arrow
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!modrecs ianna, check out this

native dragonBOT
royal arrow
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I also have my mod list (which is considerably longer than Pathos' list lol but it has a table of contents with hyperlinks so you can quickly get to the section you're interested in!) https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

coral seal
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Tysm! I'll take a look right now

chrome scroll
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Hey, I hope this is the right place to ask this question and it's not too stupid but I'm trying to mix parts of 'A Toned Down Valley' and 'Eemie's Just A New Map Recolor' and was wondering what to do when they use the same png but edit different parts of it. Do I have to merge them or can I leave them and they'll both work? Hope that makes sense

fair vessel
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One will overwrite (or at least overlay) the other. If you want certain edits from each to apply, you'll either need to merge them yourself, or else erase on each the parts with edits you don't want, and make sure that they are both using EditImage with Overlay mode in the content.json.

restive zodiac
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(You shouldn't need to do anything to use those together.)

fair vessel
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disregard what I said then, seems I may not know these mods as well 😅

chrome scroll
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@fair vessel in general how would you know which mod overwrites which? the order they're in in the mods folder?

fair vessel
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mouse says they should work fine together - what problem are you having with them?

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It's in load order, so by default alphabetical in the mod folder yes. Unless one of them has a dependency on the other or something.

chrome scroll
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@restive zodiac Oh, I had just noticed some slight differences between some pngs (like the bushes for example, one has snow during winter, while the other doesn't) But I could be reading them wrong...

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Not having any problems atm, that was just a general question I was wondering about

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@restive zodiac though that's probably why there's a config for bushes, right? okay, ignore my stupidity, thanks for your help! 😅

restive zodiac
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No stupidity, there were also multiple versions of the mods floating around at some point too (the original Toned Down mod repackaged the entirety of eemie's recolor)

wise thistle
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is there any simple quality of life mods like walk through scarecrows or something

fair vessel
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There are many quality of life mods out there! I don't know about walk through scarecrows, but Walk Through Trellis is a thing

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I've got more suggestions if you like

wise thistle
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i mostly want to be able to walk past things that should really be able to be walked over

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a sprinkler shouldnt be so big that you cant just step over it

fair vessel
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Hmm. There's NoClip mod, but that allows you to walk through everything

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There's Passable Ladders, but I don't know if it's been updated recently enough. Apart from that and Walk Through Trellis I don't know of any mods that do this sort of thing

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You could add a request on the mod ideas board if you like

shell jackal
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And it's a bit jerk-y in movement

fair vessel
shell jackal
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But I'd also like a walk-through sprinklers mods.

wise thistle
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walk through and plant on would be good

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one of the main reasons i spam rain totems instead of sprinklers is because i buy a set amount of plants and dont want like 1 extra sticking out becasue sprinkler

chrome scroll
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the walk through trellis mod author said that it's difficult to make walk through mods that aren't for crops unfortunately

runic summit
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any discord server for stardew valley expanded?

fair vessel
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I don't think there's a discord server(?) but there's a subreddit and a wiki

runic summit
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i deleted my reddit account a good while ago :/

strange river
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You can discuss SVE in this channel though :)

supple echo
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I'm playing SVE! 😄

gaunt inlet
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@daring wagon thanks for the suggestion. Aside from the turnips which are exactly like parsnips but better, stephen's mod's crops seem pretty balanced and all seem like the type of crops you might find in the base game.

keen moss
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There used to be a discord but it might only be through Patreon.

shell jackal
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Anyone have a page that tells what all the stuff in a crop json file means?

spark badge
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i’m having a bit of an issue with the shrine of illusion in the wizard’s tower. (as a precursor, i have the expanded mod which changes his tower a bit.)

i have four hearts with the wizard, but when i went down to his basement to change my farmer’s appearance, right-clicking the shrine gives me the text, “I was told to stay away from this.” i should be able to use it with my current friendship with the wizard and i’m not quite sure what’s wrong.

edit: before asked, all of my mods are up-to-date. let me know if this should be moved to #vanilla-tech-support

torn mason
shell jackal
#

Thanks Cherry

fair vessel
#

@spark badge i think SVE adds more requirements to use the shrine. There's another cutscene you have to see first, I think.

spark badge
#

thank you; i’ll look into that

shell jackal
#

Hm.. It doesn't mention purchase requirements.

fair vessel
#

Aha. You have to get a letter from the Wizard. (If you only just reached 4 hearts with him, it might arrive the next day)

spark badge
#

thank you :) i’ll follow up if the problem resurfaces

wind heron
#

I'm new here (and fairly unfamiliar with discord as well) so I hope I don't need to lurk or anything before asking for help, but can anyone help me getting some cosmetic mods to work? I mostly use Diverse Stardew with Seasonal Outfits for my villagers but have a few specific custom characters. I'm trying to use https://www.nexusmods.com/stardewvalley/mods/5036 but after installing through Vortex when I load the game Sam in unchanged. I made sure in DSVO I had him set for vanilla. Can anyone give me any tips?

fair vessel
#

!log might help?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wind heron
#

Absolutely, if a - somebody can explain to me how to do that, and b - nobody judges me for my mod choices, haha

fair vessel
#

SVO and DVSO share some artwork, but are maintained completely separately and their implementations differ. No guarantee that what works for one will work for another

#

Haha, deal. Instructions are at the link.

wind heron
#

Okay I think that's right

fair vessel
#

(We don't judge here for mod choices - e.g. though asking for help with NSFW mods is against server rules, if someone happens to have such a mod loaded in a log where they're asking for help with a different mod, we generally just ignore the existence of said mod. It's no big)

wind heron
#

Good to know, thank you. And I don't think it's NSFW, just maybe questionably tacky.

#

But anyway

fair vessel
#

Oh I see. So the Badass Sam mod is created to be dependent on SVO specifically. Without knowing the details of how the mod works, I'm not sure if that's a hard or soft requirement though.
Depending on how it's set up, you could try just removing the dependency in the manifest (it might work on its own) or changing the dependency to say DSVTeam.DiverseSeasonalOutfits instead.

#

I suggest trying the change first

wind heron
#

Can you explain how to do that? Eventually I'd like to learn to create my own mods or at least packages of mods, so I've tried reading the wiki on it but it doesn't make a lot of sense to me.

#

I understand it's not your job to handhold me though, so I understand if you can't.

fair vessel
#

Nah sure! So in the mod folder for badass sam, there should be a manifest.json file. Open that in any text editor.

wind heron
#

Opened

fair vessel
#

There should be a section that says this, I think:

"Dependencies": [
   {
      "UniqueID": "Tanpoponoko.SeasonalOutfits",
   }
]```(maybe with more or less line breaks or spaces)
wind heron
#

I don't know how to quote code but it's similar

#

"Dependencies": [
{
"UniqueID": "Tanpoponoko.SeasonalOutfits",
"IsRequired": true
}]

fair vessel
#

This is the part of the manifest that tells smapi which other mods are required for the badass sam mod to load. Smapi will then make sure it loads them in order (loads this mod before loading badass sam) and smapi will also refuse to load badass sam at all if this mod isn't present.

wind heron
#

So do I change true to false or delete the section I pasted?

woeful beacon
#

So I've only played on Mac up until now, but their expensive so its PC time. And I have all my mods, Smapi is on the machine, but its not actually running & my game keeps exploding when I try to load any save.

fair vessel
#

So we're gonna switch the uniqueID, to tell smapi that badass sam should be dependent on a different mod instead. Don't delete anything, just change the part that says Tanpoponoko.SeasonalOutfits and replace it with DSVTeam.DiverseSeasonalOutfits

wind heron
#

Got it

woeful beacon
#

Like the folder is there, it has everything I used to have in there, but the cute little window I loaded Smapi with isn't showing up when I run the game.

fair vessel
#

Then save, boot up the game again, and see what happens. Post a new log if it still isn't working so we can see what's up. 🙂

gaunt inlet
#

the catch being that if "badass sam" really does require the exact mod, then this obviously won't work

wind heron
#

Working! Thank you so much!

fair vessel
#

Hmm. @woeful beacon, are you launching the game through Steam? If so, Steam on PC requires an extra configuration step in order to launch the game with smapi. (Not required on Mac, so you might not be familiar with the process before now)

wind heron
#

Am I correct to assume that I will likely need to repeat this step anytime I update the mod?

#

Awwwww not working...... Portraits don't work, just characters.

fair vessel
#

🤔 hmm. Ok, log then? It might help us figure out if the badass portraits are not loading at all, or if they are just getting overwritten by other portraits

wind heron
fair vessel
woeful beacon
#

ah

wind heron
#

I see a bunch of red at the bottom of my log so I know something didn't work

fair vessel
#

Yep, I see it.
Here's what I think is happening. Content Patcher has two ways of loading image assets. There's "EditImage", which replaces or changes an image asset that already exists. Or there's "Load" which adds a new asset that doesn't exist yet. You can't have multiple mods add the same image with a "Load", because smapi won't know which one to use.

So if I had to guess, I think some of these portrait names (like Sam_Fall_Sun) don't exist in the vanilla game. I think SVO probably adds them with a "Load", thus creating the asset with that name, and then Badass Sam edits them with an "EditImage" so he has the pink hair and all.

#

It might work to do some more diy changes, and go into the badass sam content.json file and change a bunch of the "EditImage" to "Load". But it will really depend on the internals of the rest of the content pack whether they get applied correctly or not.

#

(And it will also depend on the DVSO whether it overwrites the portraits or not. Load always applies before EditImage, even if the Load mod is dependent on the EditImage mod and loads first)

#

So really, this whole situation is unfortunately a lot more complex than it looks on the surface :/

wind heron
#

Hmmmm......So I've looked at the files and the names that DSVO and SVO seem to use are slightly different. I've already made a few edits to the sprite sheets in DSVO for Emily to customize her a bit, so theoretically I guess I could just replace the files in the DSVO folder likewise... but my concern and assumption is that then those will get overwritten whenever I update DSVO, is that fair to assume?

runic summit
#

i downloaded some mods on a save file that wasnt originally modded (installed mods on day 7). all the mods worked exept for automation chest mod. any help with that?

woeful beacon
#

@fair vessel Nope didn't do it

fair vessel
#

It might almost be easier, for personal use, not to try to use badass sam mod separately at all, but just to borrow the sprite and portrait images and replace one of DVSO's sets of sam portraits with them, making sure they are named the same way as DVSO's assets.

#

@woeful beacon can you share what you pasted into your steam settings?

wind heron
#

Sorry if I'm taking up too much of your time; I know others need help - we especially have to get Hanna's game playable!

fair vessel
#

And yeah, personal edits will get overwritten with mod updates - it adds extra fuss

#

@runic summit do you mean Automate mod?

runic summit
#

yes

#

the one with the automatic chests

fair vessel
#

Hm. What is not working, what did you try to do?

runic summit
#

i put copper and coal in a chest to the left of a furnace, and nothing happened

#

it also doesnt collect the copper bar once smelted

wind heron
#

Hmm. I know DSVO uses customization options.... maybe I'll poke around the json files and see if I can figure out how to make a separate customization for Sam and Emily so when they update I can just drop the custom-named folders back in and edit the json. Just showing me where to find that stuff was a huge huge help, thank you Jonqora!

fair vessel
#

!log @runic summit ok, let's take a look

native dragonBOT
#

@runic summit Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

runic summit
#

k hold on

fair vessel
#

(and just checking, but you made sure you had 5+ copper ore?)

woeful beacon
#

@fair vessel C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe

#

it was what was in the file

#

after i redownloaded

fair vessel
#

Ok, you need to copy the whole part, not just that. It needs " before and after, plus %command% at the end

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

runic summit
#

i had 17 ore and 4 coal

woeful beacon
#

oh

runic summit
fair vessel
#

Hmm, looks like Automate is not loading in your game @runic summit. Unless you're talking about a different mod than the one I'm thinking of.
Did you make sure to download and unzip the folder before moving the contents into Mods folder?
Or are you using a mod manager maybe?

woeful beacon
#

@fair vessel Woohoo THANK YOU THANK YOU THANK YOU THANK YOU!

runic summit
#

i am using mod drop

#

btw

woeful beacon
#

I got million config files to look over now, seriously you are my favorite person

fair vessel
#

Hmm okay. I'm not too familiar with moddrop. Make sure Automate is installed and also enabled, if that's something moddrop has

supple echo
#

Hey, does anyone know a good mod manager for Mac? It looks like the Vortex and ModDrop ones are both Windows-only

runic summit
#

it is

supple echo
#

I'm getting to where I have a whole lot of folders to wrangle 🙂

runic summit
#

oh shit i never moved the file into mod drop

#

it isnt even there

#

holy shit im dumb

royal arrow
#

No worries, it happens! SDVpuffersmile

runic summit
#

i know

fair vessel
#

I don't think I'll ever live down the day I spent hours trying to debug a mod only to find out I wrote StringsFromCSLocations and not StringsFromCSFiles SDVpufferblush

royal arrow
#

For me it's the times I have tried to test a mod, over and over and over before finally realizing that the file I was editing was not the one in the mod files, so of course it wasn't loading with the changes 🤦

wind heron
#

Okay so I think I'm making sense of this, now my question becomes..... if I have questions with editing the code of a mod and/or adding to a mod, is that a question for this room or for #making-mods-general?

static lava
#

Is there a way to have a shop like perries to sell things if so how does that work

fair vessel
#

@wind heron it probably starts being more a question for #making-mods-general yes! You can ask for help there even if the mod is for personal use, just know of course that you can't share your finished edits with others unless the original mod's permissions allow it.

#

@static lava there are several mods that adds new shops (Like Garden Village) or change the contents of a vanilla shop. If you're looking to create a new mod that adds a shop to the game, that would probably also be a topic for #making-mods-general (and you would likely use Shop Tile Framework mod to do it)

static lava
#

@fair vessel Thx

wind heron
#

@fair vessel Understood. You're a rockstar - a million thank yous. In just a couple quick answers you led me to a point of understanding all of this way more than reading pages worth of wikis had.

fair vessel
#

Wheeeee! Thank you SDVpufferowo

royal arrow
supple echo
#

general note, Simple Crop Label and UI Info Suite together makes silly-looking hover-label conflicts 😄

#

(surprising no one, really)

royal arrow
#

Yea I got rid of Simple Crop Label when I added UI Info Suite 😆

supple echo
#

That's what I'm doing for now 😄

#

Served me well for many weeks, though. 🙂

#

so much easier either way than trying to mark all my plots with signs

fair vessel
#

😮 that would be so quaint though! Just like a real garden 🤣

royal arrow
#

Except in game the signs are usually bigger than the plant >.> lol

supple echo
#

hehe

#

It was cute, but the signs get in the way and are easy to change by accident.

royal arrow
#

oh goodness yes, I had signs set up with a mushroom and the chicken statue on my way out of the farm, so that I'd remember to check if the mushrooms were ready (in the days before UI Info Suite, Stardew Notification, and Automate) and to remember to pet the chickens before I left for the day (pfft now I have Animal Sitter and I can let the hubby get them lol), I'd occasionally accidentally change the signs SDVpuffersweats

supple echo
#

I wish it was a liiiiiitle more difficult to change the signs. Maybe it could be a mod like the one that locks the crab pots.

royal arrow
supple echo
#

ah! neat!

#

I have several mod ideas that I remember and forget at various moments :p have thought about trying to learn to make them, or make CP packs

royal arrow
#

the cool thing about the mod ideas list is, you can suggest stuff and someone might work on it, but if someone doesn't pick it up, you can still work on it yourself, and just add a comment to let people know you're working on it. I've seen people to do that 😆

supple echo
#

cool 🙂

runic summit
#

why cant i enter the adventure's guild in SVE?

#

as in i cannot get to the door due to a bush

royal arrow
runic summit
#

thx

dire fractal
#

so Ches's Sam portraits have an SVO version now and i downloaded it. it seems like the folder has both blue and green clothes in it but i don't know how to change it to green. anyone know how? i cant find anything in either of the config files

keen moss
#

You have to launch the game with the mod installed at least once to generate the config.json. You'll be able to change it in there. It also only affects his eyes not his clothes.

dire fractal
#

ohhh i see, so the blue and green were eyes not clothes. of course oops

keen moss
#

Yep! The original has a green jacket but Airyn chose to not include it in the conversion. I understand it can be confusing.

dire fractal
#

oh yeah and if it's made with SVO then the clothes don't really even matter 🤦‍♀️

#

brains not workin, too early lol

shrewd flicker
#

I'm using Automate/PFM Automate, if I set custom connectors in the regular Automate config, will they work for PFM machines as well?

royal arrow
#

Yes SDVpufferthumbsup

supple echo
royal arrow
#

I vaguely remember reading that Child to NPC was using an experimental token that would break on the next update to Content Patcher (CP) or SMAPI, but I don't remember which it was SDVpufferthink has Child to NPC been updated in the last 2 months? CP and SMAPI have both been updated in the last 2 months

supple echo
#

It didn't work the first time I tried it either, tbh, which was in probably May. The latest update on Nexus says May 1

daring wagon
#

There are some uninspiring comments in the posts section of child to npc 😦

royal arrow
#

Yea that might be it then, since SMAPI was updated in June, and CP was updated this month

supple echo
#

I can always reinstall my cute-non-NPC toddler mod if it's just not gonna work. 🙂

#

too bad! It would be fun to have kids who can run around town, befriend Vincent and Jas, etc.

tight tusk
#

i think child to npc has an updated version in the modder's github which still works

supple echo
#

I'll look through the Github again, I saw a bunch of folders of code and stuff but not a compiled version I can run

tight tusk
#

search the sve child mod, iirc that one has a direct link to the updated version in the posts section

supple echo
#

thanks!

#

aha! found it. Will install for in-game tomorrow and see what happens

#

I don't have kids yet on this save, just wanna be prepped 😄

supple echo
#

aha! It loaded! I did get the message about "experimental token API that will break in the next Content Patcher update," so I guess I better experiment with NPC kids while I can 😄

primal oak
#

is there a way to see android mods only on nexusmods?

royal arrow
#

I think you can search by the tag, but unfortunately those aren't widely used, so there may be mods that work with Android that don't have that tag, so they wouldn't come up

primal oak
#

That's unfortunate

#

I can't find anything search for "android"

royal arrow
#

The default search looks in the title (and from what you found, no mod includes android in the title), you have to click "Refine results" to search by specific tags

fair vessel
#

Ugh, yeah. There's only 41 results that actually use the Android tag >.>
ᵃⁿᵈ ² ᵒᶠ ᵗʰᵉᵐ ᵃʳᵉ ᵐᶦⁿᵉ

#

What's probably better is to just assume any mod works on Android until tried or told otherwise
(and you can always ask here to see if anyone happens to know the answer for a mod you're considering)

royal arrow
#

yea, and the longer route of course is checking the mod description and comments to see if someone specifically mentions Android compatibility. sadly it's tough to keep a centralized list, since it could change with a game update or mod update I:

unreal urchin
#

HOW MANY EGGS DO I HAVE TO GET

primal oak
#

blobpensive Thank you guys

unreal urchin
#

ABIGAIL IS CHEATING

#

SHE IS HIDING THEM SOMEWHERE

#

I GOT 8 AND SHE STILL WON

#

SVE by the way

#

Oh shoot I've been playing too much multiplayer

#

I need nine?!?!?!

supple echo
#

man, here I thought it was only 6

#

I wish we could randomize the winner if it's not the player 😄

fading notch
#

Help I cannot use mods

#

I already installed a ton of necessary stuff but it still doesn't work

#

Like smapi Json assets content patcher

#

Cant even get the cjb item spawner to work :((

tepid blade
#

Whats a really good mod

fading notch
#

depends on ur opinion

#

but pls help me

#

I canot

#

use MODS

restive zodiac
#

!log Arrow ray#2079

native dragonBOT
#

@fading notch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fading notch
#

Nvm I wont use mods this is too complicated for my pea brain

restive zodiac
#

The most common reason for mods to not work on first try for new modders (besides forgetting to install SMAPI in the first place) is trying to start the game from Steam without also setting the launch options. Mods only work when the game is launched by SMAPI. You can test that out by running StardewModdingAPI.exe directly from the game folder to see if that's the problem. The other is forgetting to unzip mods, so they don't get loaded. (The log would show that.)

lone leaf
#

Hi i wanna ask, i have a tons of mods on my SV right now and running on SMAPI. If i want to play vanilla with my friend do i just start the game without SMAPI will it work?

restive zodiac
lone leaf
#

Thank you so much!

delicate garden
hushed trellis
#

woa what item is that? It's so expensive

delicate garden
#

Middlemist Red (Flower from Garden Village) Honey

dire fractal
#

Hi anyone having issue with the tmx loader?

oak solar
#

What is a good big farm mod to play with a friend?

formal kestrel
#

Stardew Valley Expanded

#

Also hi all - I somehow have a minimap and I dunno what caused it or how to turn it off, anyone have any ideas before I remove everything I added yesterday

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oak solar
#

yea @formal kestrel its backwards slash on windows I believe

#

bottom left of your keyboard

#

where would you put a second cabin in sve?

formal kestrel
#

@oak solar thank you! and I'd say by the river, that small section there is great for 2 cabins. Or the field leading down to the cave but the far right, under the Shed

#

Also I've installed soem furniture mods, but I don't think they work? No error but the images arent coming in it's XNB files which I read somewhere don't work? any help would be amazing.

oak solar
#

Not sure about them sorry but does sve add a different farm or is that only if you also install immersive farm remastered 2 or whatever its called

formal kestrel
#

I think its Immersive farm 2? But Ive never looked at it. but SVE has some amazing additional content in terms of NPCs and areas to explore. Only downside is Teh.Pers fishing doesn't work in the 2 new areas + on your farm

supple echo
#

Immersive Farm 2 Remastered is recommended for SVE but not required, I think. It's on the SVE download page. AFAIK you can use SVE with other farms too, I just haven't tried it yet.

formal kestrel
#

Yeah once I get bored of this playthrough I'll take a break for a few months and find another map

forest field
#

Hello! I am trying to learn how to use mods in SV and I was curious if anyone could help me get started. Aswell as recommendations for some neat-o cosmetic mods :)

oak solar
#

sure

#

do you know how to install mods?

forest field
#

No.... I'm sorry lol

oak solar
#

thats fine. You first need to install SMAPI which is the mod loader

#

then you need to decide on what mods you want to install. start with something small to understand how to download and install them

#

also always create a new save when testing stuff

#

and backup your saves

#

also are you on windows or mac

forest field
#

Thank you! I'm working on getting smapi now, I didnt realize it was a zip oops. But I am on windows

oak solar
#

open the zip and I cant quite remember what is there but there should be an installer

forest field
#

Yeah I got it!

#

Where do I go to look at mods?

#

Also do you have any suggestions for one I should try first to get the hang of things?

oak solar
#

C:\Program Files(x86)\Steam\steamapps\common\Stardew Valley

#

if its on steam

#

and just try cjb cheats or item spawner as they dont change the game they just add something

robust bison
#

nexus mods

oak solar
#

yea

robust bison
#

depends what kind of mods you want to use

oak solar
#

what I do I have another folder in my stardew valley folder which I called unused mods but can be anything so long as its not going to be referred to by the game/smapi

#

There I put all my mods which im not currently using

forest field
#

Yeah I'm on steam

#

How do I go about putting a mod in? Do I just put it into the mods folder? Or into the smapi thing?

oak solar
#

You put it into the mods folder and then load up smapi

robust bison
#

^

#

make sure to unzip it too

oak solar
#

that will then open a cmd type of screen which loads the stuff and will automatically open stardew I have played on smapi so long I cant remember if that always happens or not

formal kestrel
#

Always happens.

oak solar
#

kk

formal kestrel
#

Basically once you have SMAPI you need to download a mod, extract the folder and then within the stardew save you make a "mods" folder and drop the downloaded extracted mod in there. Make sure if it says "You need!" when you hit download you have the required mods. But SMAPI is good at telling you what you've messed up.

oak solar
#

yea

formal kestrel
#

Asthetics wise I'd say the best place to get started once you know what you're doing is go to "Most endorsed mods of all time" and just go through. But be aware that since the latest update, some are very outdated.

oak solar
#

also I think all mods say that smapi is needed but ignore that as you have already downloaded it

robust bison
#

and try to avoid xnb mods

forest field
#

Okay! Thank you guys so much! Y'all are very help full and I very much appreciate y'alls patience with my dumbass 😅

#

Oh okay, thank you. Any reason for that?

#

Out of curiosity

robust bison
#

!xnb

native dragonBOT
oak solar
#

your welcome just ask in here if you need any other help

sharp belfry
robust bison
#

nice

pallid kindle
#

Jesus! I was amazed to have 160 mods on...

sharp belfry
#

guaranteed Minerva still has more

forest field
#

You start the save first then Add to it right?

oak solar
#

I feel sorry for you when a time will come and you will have to update them all

#

@forest field No generally start the save with them on but it doesnt usually make much difference unless it changes the map itself

forest field
#

Okay! Thank yew! SDVpufferwow

oak solar
#

and yea tagging me or someone in here helps I dont mind being tagged not sure about anyone else

#

I have the server on mute so only see the questions if I actually go to this chat which I think is the same for most people

forest field
#

Okaii ^^

#

@oak solar What dose it mean if it says I need content patcher?

oak solar
#

thats another mod you need to download

#

it helps other mods without changing anything itself I believe

robust bison
#

it loads content without directly replacing files

oak solar
#

^

forest field
#

@oak solar are their videos of how to work stardew mods on YouTube? I just wanna make sure I'm not screwing up lol also do you have to do anything other than drop in into the mods folder after I've unzipped and all that?

oak solar
#

Yes there will be

#

nope nothing else

#

just unzip and drop the unzipped folder into the mods fder

forest field
#

Word! Thank you again haha

tight tusk
#

yeah woman in a painting got english translation at last, yiee!!

civic trail
#

Which mods can you advise me ?

royal arrow
#

!modrecs

native dragonBOT
royal arrow
#

I also made my mod list a google doc (it's much longer than Pathos' list lol but it has a table of contents with hyperlinks) https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

forest field
#

After I get mods. All I have to do is start a save? I dont have to do anything so special right?

#

Oops so wasnt supposed to be there heh

royal arrow
#

If you've done all of those steps ⬆️, and installed the mods properly, then yes, you can start a new save

forest field
#

I have the one I want to try all unzipped and put into the mods folder inside my stardew game files...

#

Maybe I used the wrong folder? I put them into the one labeled mods... was I supposed to put them straight into the stardew one?

royal arrow
#

No they go in the Mods folder, you got that right

#

Are you saying you started a save and didn't have the mods loaded?
Did you set up SMAPI per the guide I linked? That's the mod loader

forest field
#

Yeah I have SMAPI downloaded I have the guide up rn I am trying my best to understand it. I'm really sorry..

royal arrow
#

All good! Can you provide a log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

forest field
#

Uh hold on I'll figure this out. I'm on discord on my phone and all the other stuff is on my laptop so I gotta figure how to send one

forest field
#

when i look for either of thoes folders its not there

royal arrow
forest field
#

Yeah! I finally got it to work SDVpufferparty

#

Thank you SO SO MUCH for your help I appreciate you immensely!!

oak solar
#

Great!

lusty wigeon
#

hi! if any of you guys know where to find the car on the bottom right, can you link me please? or do you guys think its a personal texture? thank u! (kiyoka farm on youtube)

dire fractal
#

um i need help with mods....its kinda my first time modding stardew and i already installed SMAPI

#

im just really confused on the mods and how to activate them since it keeps on giving me red text for one mod

#

nvermidn fixed the one thing

viscid pond
#

@lusty wigeon it's probably an edit of the truck that's by JoJa or Mayor Lewis's - probably a personal edit, though

dire fractal
#

im now trying to get a farmer character changer mod done but it keeps on saying it is not a SMAPI mod evne though the download link was indeed saying it is a SMAPI mod

daring wagon
#

@dire fractal which one was it?

dire fractal
#

this one

daring wagon
#

That one is maybe going to be complicated to use for a first timer-it's old and hasn't been updated. Just reading the comments on Nexus makes me kinda wary of trying it. Sorry, I probably can't help much on that one

#

Maybe someone else here has used it?

dire fractal
#

i was able to find out hwo to get it now and fixed the problem

#

but now it kinda mkes the avatar hard to see

#

well theres a big clored pixel infornt of the character, but ill tyr to see if anyone used this mod at all.

daring wagon
#

Looks like a lot of people loved it, the author just hasn't updated it 😦 Stardew Valley 1.4 came out in November of last year and a lot of old mods broke because they were for earlier versions of the game

dire fractal
#

dang

daring wagon
#

If you want something that works straight out of the box, it's usually easiest to find things that have been updated this year

dire fractal
#

dang well idk if there is another mod like that but ill try to look around for it

daring wagon
#

Or make a fix for it yourself!

dire fractal
#

and it looked like someone found a way to fix it

#

well a unfocical veriosn for some reason

#

it on there if im allowed ot pst reddit links

#

also i hope mods dosen't mess up my main game files

#

omg it works

#

plus idk if there is a way to play the mod and get achivements with it

daring wagon
dire fractal
#

oh so i gott aog through the install process again?

#

also thank you very muhc for your help halla!

daring wagon
#

You shouldn't have to do the whole install process again. Just check the steps on that wiki page and you're good to go

dire fractal
#

oh

#

well i kinda alreayd install smapi before the steam step and so....i kinda messed up

daring wagon
#

No you're still good! Like it says, you don't need to uninstall and reinstall, just run the installer again so you can get the text in the installer window to copy into steam. It's a really quick process. I had to run it again too cause I closed that window before opening steam, but it's no big deal.

dire fractal
#

ok

#

wait does it also show in the start up menu of it?

daring wagon
#

the start menu of steam?

dire fractal
#

no whne you start the game wiht the mod mode

#

like the smapi version of stardew and it show that pop up and the mods

daring wagon
#

I'm not quite sure what you're asking, but if you start it through steam after going through that process on the wiki, yes it will start smapi and run the game through smapi

#

If it doesn't, something went wrong 😉

dire fractal
#

hmmm now im confused, and im porbally confusing you

#

so pretty much activate the installer again, and then copy and paste it

#

but then? what will i do if i want it to open the normal version of stardew

daring wagon
#

Ah! That's down there at the bottom of the wiki page under uninstall. You can either uninstall smapi or run the game by launching it directly from stardew valley.exe instead

dire fractal
#

ok

daring wagon
#

Or you can always run the game through smapi with no other mods by renaming your mods folder to something else.

dire fractal
#

but also do i need to keep the " whne copy and pasting it?

daring wagon
#

yes, that's an important part

dire fractal
#

k

#

also thank you again!

daring wagon
#

np!! good luck

dire fractal
#

i will need it ;p

exotic jungle
#

I need help finding a certain mod, english isn't my first language so I've been struggling searching for it.
So you guys know how sprinkles and scarecrows have a specific number of tiles they affect? It was a mod that showed those tiles before you place them. Does anyone know it's name?

daring wagon
#

There are many mods that do that-I will go find some of them and link them here

royal arrow
#

(Range Display o.o)

exotic jungle
#

Yeah that's it! I literally forgot the word range lol

daring wagon
#

Also UI Info Suite-that one has a lot of translations

exotic jungle
#

Yeah I think this is the one I used before, thanks everyone!

proper python
#

am i allowed to ask for mods to be made in this channel

daring wagon
proper python
#

thx

gaunt inlet
#

@proper python nobody is going to spend a hundred hours making a whole new game worth of content for you

covert verge
#

Has anybody here had issues with mods messing with crab pots for farmhands?

keen moss
#

You don’t need to be so harsh about it. Often we get ideas from the community and depending on the extent of the mod it might only take a few hours to do.

gaunt inlet
#

"my hero academia overhaul mod"

junior musk
#

Can somebody that's using Expanded check Joja Mart (preferably in Summer, but maybe it doesn't matter)? Corn is showing up twice for me. One is 187, one 140. There's also two Wheat, but they're both the same price (9).

keen moss
#

There’s still no reason to be rude about it. Somebody might agree and want to pick it up as a long-term project. It never hurts to ask! Worse case is nobody picks it up and they’re still at square one.

@junior musk I’m dipping out but posting a log will help! There’s a few mods that add items to Joja so it sounds like you have one of those installed as well.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior musk
#

Some of it may be in Japanese / special characters

#

I don't think I got any (serious) error

#

At least not regarding this issue

#

Could the two Corn (one cheaper) have to do with the fact that corn is usually the only thing in vanilla that's cheaper at Joja?

#

(unless I'm remembering it wrong)

#

I don't think I'm using any mod that's adding items (OTHER than Expanded), so I'm thinking it might be an issue with SVE

#

Game is running perfectly fine otherwise

junior musk
#

(okay it happens in Fall as well, so season doesn't matter)

#

No duplicates at Pierre's

tepid blade
#

Hey did stardew valley expanded get castle village or grampleton yet

gaunt inlet
#

no

rare quest
#

@tepid blade Still working on 1.11 SDVpuffercool

tepid blade
#

K

gaunt inlet
#

Obviously Flash knows better than I, but I wouldn't expect those huge additions to be completed for quite some time

dire fractal
#

hey anyway that i can make steam play the normal version of the game?

gaunt inlet
#

clear your command line arguments

dire fractal
#

.what?

gaunt inlet
#

or just run it by clicking the exe in the folder not through steam

dire fractal
#

ok

gaunt inlet
#

steam calls them "launch options" i guess

keen moss
dire fractal
#

thanks

jade socket
#

Where can I find older versions of smapi

fair vessel
#

GitHub, if you really need them. Why?

jade socket
#

because im modding an older version of the game

restive zodiac
#

Take care with the mods you install - a lot of people don't leave old versions up, so at minimum you should compare version date https://stardewvalleywiki.com/Version_History with last file update on the mod you're looking at. Just using latest version simplifies that in a lot of ways.

gaunt inlet
#

It's probably worthwhile to consider why you're modding an earlier version of the game

daring wagon
#

!log @tribal spear which mods do you have? and can you upload a smapi log?

native dragonBOT
#

@tribal spear Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tribal spear
daring wagon
#

I definitely get that running thing sometimes on my game, but I can't narrow it down and it doesn't bug me too much so I generally end up ignoring it lol

tribal spear
#

See I normally could get it to stop by key smashing so I been ignoring it, but this is the first time I cant even stop it lol

daring wagon
#

annoying!! sorry, that is no fun. Hope someone more knowledgeable comes along-as I said, I have that bug and I'm just ignoring it. It doesn't happen for me very often, but when it does I usually regain control after a bit

tribal spear
#

At least Im not the only one lol I dont know why this time it was really unresponsive since normally it would be like that too

#

and usually if I esc from the game or leave it in a menu and reopen the window

fair vessel
#

@junior musk that just happens because corn and wheat are dual season items. And because Joja has year-round stock in SVE, they get added twice: once from the summer list and once from the fall list.

junior musk
#

I see

tribal spear
#

And making myself pass out didnt stop it it seems?? I couldnt hit any keys

fair vessel
#

:( yikes. It could possibly be a keyboard input issue though?

tribal spear
#

It was fine before I escaped though unless it happened because I minimized it??

junior musk
#

Wheat is still different prices though. I guess that's just how it's "supposed" to be? Just wanting to make sure nothing's wrong at my end.

daring wagon
#

Mods I have that @tribal spear has that I also have in case it helps another troubleshooter:

SVE
Antisocial NPCs
Bus Locations
Garden Village
SVO
Custom NPC Fixes
Cherry Blossom Cafe
All of SSaturn's stuff
FTM
JSON Assets
Custom Music
Farmer to Florist
MFM
PFM
PYTK
Spacecore
STF
TMXL Map Toolkit
Winter Grass
And of course Save Backup, Console Commands and SMAPI

fair vessel
#

Hm, different prices is odd, but I haven't paid too much attention to it before

tribal spear
#

Hmm I mean it could be the new SVE update perhaps?? smallish bug cause thats the biggest update change I did, but I also cant even say cause I have too many mods lol

daring wagon
#

Sometimes I think it might be tabbing out that does it, but I really have no basis for thinking that 😛

tribal spear
#

I mean thats fair enough though lol cause If it occurs then for you too that way. And I havent played vanilla in so long I cant even say if it happens then

unreal urchin
#

In the forest clearing south of the farm cave in sve how often do the big crops spawn?

daring wagon
#

Once per season

rare quest
#

@unreal urchin once a season

#

*ninjad

stray star
#

https://smapi.io/log/525cf318bbc749d5a9e019aa4db42262 from what I can tell nothing is going wrong however, whats happening is every time I try and hit Skull Cavern Lvl 10 the screen goes black, I can still hear mobs around me but time doesn't seem to be passing as I left it going overnight and I was still on that screen rather than passed out at home. I was thinking maybe Skull Cavern Elevator or maybe Custom Ores loading weirdly or something but I'd like a more knowledgeable opinions

fair vessel
#

@stray star do you have better skull cavern falling mod?

#

(sorry, I'm on mobile or I would open your log to check lol)

stray star
#

Yes

fair vessel
#

That one's the problem then. It's got a bug where this happens if you go down a hole and then try going down a ladder after

stray star
#

Oh cool

#

for now I guess I'll just remove that mod

royal arrow
#

Out of curiosity, does that happen every time? I haven't spent too much time in the skull cavern, especially recently, but it seemed like this was a newer issue o.o

unreal urchin
#

Does Marlon ever actually invite you to a meeting with himself and rasmodius or does he just talk about it in SVE

daring wagon
#

You can find them in the back room of the saloon on Friday nights, I think, but I was kinda mad that I didn't get a formal invite after all that buildup!

#

Ofc, I may've missed it... SVE has so much content!!

unreal urchin
#

Yeah I want to go all monster hunting together

#

Like magnus shooting spells, Marlon and me covering him

#

It'd be great

rare quest
#

@unreal urchin I might implement that event in 1.11

#

(I have over 30 events I need to code still though)

unreal urchin
#

Yaay

crystal bramble
#

I am at work so i can't post my smapi log right now. But, is it normal for all my mods to to be working properly even thought there are some errors according to the log? At least i think they are errors, the text is red.

royal arrow
#

Yea it depends on the errors, sometimes things will work anyway SDVpuffersmile we'll be able to help more once we see your log

crystal bramble
#

K. I get off in about 2.5 hours, I'll post it when i get home.

supple echo
#

silly question, does Tailor Mouse appear the day after you get the letter from them? I just installed and got my letter (so cute!) but I can't find them and it does say "come tomorrow." I might have to see if I can load a backed up save from yesterday cuz my wedding is tomorrow 😉

royal arrow
#

yea he shows up the day after SDVpuffersmile

supple echo
#

curses! thanks for confirming. 😄

royal arrow
#

I had this problem for the flower dance lol if you don't mind "cheating" 👀 I went over there by using CJB Cheats Menu to warp to the hat mouse and then walked to the tailor mouse lol (then warped back to the farm)

supple echo
#

but the wedding is always at 6 AM 😄

royal arrow
#

oh apologies, it's been a while since I got married in-game, I wasn't sure if you had to exist the house first 😆

supple echo
#

I've only done it once but I think it just sort of happened when the day arrived.

royal arrow
#

no, they aren't stored there (that's just the mod 😉)

#

On Windows, the SMAPI save backups are in the Stardew Valley > save-backups folder

#

but yea the one in your Saves folder would be the day before, so if you only need to go back 1 day, you can use that one

supple echo
#

aha! it's in Macbook HD⁩ ▸ ⁨Users⁩ ▸ ⁨Glowbug ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨common⁩ ▸ ⁨Stardew Valley⁩ ▸ ⁨Contents⁩ ▸ ⁨MacOS⁩ ▸ save-backups

#

but yeah one day is all I need 😄

#

Steam sure buries its stuff deep 😄

royal arrow
#

lol especially on Macs for some reason rooThink1

dire fractal
#

so i’ve just downloaded Starblue and i absolutely love it except the trees. i changed all of them to “green” but the color of the trunk seems to stay a white color which looks kinda funky to me. anyone know if there’s a way of changing that?

supple echo
#

Apple's gotten more and more into hiding stuff away under the hood over the years… it's terribly annoying sometimes.

#

hey, you've got aspens now! 😉 (sorry, I've never used a recolor so I'm not much help)

dire fractal
#

no worries hehe

royal arrow
#

mothlamps, I think green is only for the leaves, not the color of the trunk rooThink1
Did the mod description say there's a way to change the color of the tree trunk?

dire fractal
#

yeah i’m thinking the same thing, doesn’t look like there’s a way to change the trunk

#

maaaybe if i just remove the tree colorings or something from the files?

royal arrow
#

did the mod page include pictures of the trees and what the corresponding name was in the config? Sometimes this is also included as pictures in the mod folder itself

#

there may also be other options for whichever tree that is, that have a differently-colored trunk

dire fractal
#

https://www.nexusmods.com/stardewvalley/mods/1869 here's the page, it really only looks like they have pictures of what it all looks like. there's a readme file that explains the config but doesn't seem like theres anything about the trunks (specifically in spring)

supple echo
dire fractal
#

gosh i love the mr hat mouse

supple echo
#

(I hope the point island is still there in SVE, not 100% sure)

#

Hat Mouse is so good

royal arrow
#

There was a separate file for SVE I think?

dire fractal
#

i always say okay poke?? to my friends and they never get it lmao

supple echo
#

oh oh. maybe I better go back and look

#

I am never sure whether to read "poke" as one syllable or two (i.e. to rhyme with "okay")

gaunt inlet
#

I always read it like po-key.

dire fractal
#

omg yeah i never thought of that, i always read it as poke lol

royal arrow
#

I always pronounce it "po-keh" in my head, but kdau informed me it's probably supposed to be pronounced "poke" as in the verb "to poke someone" because it might be short for "slowpoke," which in olden times was a common thing to call other people rooThink1

supple echo
#

huh!

dire fractal
#

cute omigosh

#

hat mouse is too precious for this world

gaunt inlet
#

I know we're not supposed to ping ape, but I'm really curious now to know what the right way is

supple echo
#

Andy (in SVE) is grouchy that Hat Mouse took over the abandoned house of somebody he once knew. It's hard to stay mad at him but c'mon, Andy, don't knock Hat Mouse 😄

dire fractal
#

aww

supple echo
#

Fixing up Hat Mouse's house was one of the first mods I ever installed actually 😄

daring wagon
#

I might officially have too many crop mods. Trying to get all the seeds to show up in Garden Village as opposed to hunting through Pierre's is 🤕

supple echo
#

actually, I think I'll just keep the non-SVE version installed, she's not in an inconvenient spot now that I know where and this version gets updates 😄

rare quest
#

I made that little area empty specifically for that mod 😛

supple echo
#

In that case, thank you! 😄

#

such a good tailor mouse

keen moss
#

He's a good mouse SDVhatmouse need tailormouse emote

unreal urchin
#

Does weapon defense work in sve?

#

I know it's broken in vanilla 1.4

lusty wigeon
#

@lusty wigeon it's probably an edit of the truck that's by JoJa or Mayor Lewis's - probably a personal edit, though
@viscid pond thank you!!

thin oasis
#

Is there a mod to allow players to start a game without host or for host to leave and they can still play?

torn mason
#

There's an unofficial update for Always On Server

#

There's still a host though, but it automates the host so that no one has to be at the computer hosting

crystal bramble
fair vessel
#

^ Something is up with the game when it tries to read your Lilith_244861968 save SaveGameInfo file.

#

Might be a corrupted save, I'm not sure. Does that save game show up as an option and open OK, or no?
Have you made any manual edits to that save file?

crystal bramble
#

just tried to open the game, the save is there and loaded fine. no manual edits either. i don't even know how to do that. lol

#

could a clean reinstall of the game and mods possibly fix it?

fair vessel
#

It's the same numbers as the one I mentioned? Because I see there are at least two saves, one that is throwing the error and one that you are loading to play on

round path
#

heyo! I have a bit of a silly question. I've been using the Rolling Hills farm map mod, but there's some fences that are just sorta in the way of things (plus I can't put gates in the gaps that actually work). I tried using Tiled to get rid of them but uh I have no idea what I'm doing and sorta broke it ;w;

#

does anyone know an easier way?

crystal bramble
#

there was an old save i deleted, it's not there anymore. just the one im currently using.

fair vessel
#

Ah okay. Looks like it might be the old save then, some of the files are still lingering. It shouldn't cause any problems, but you can delete the files that are causing the error if you want.

crystal bramble
#

i wouldn't even know where to look for them.

fair vessel
#

@round path does the rolling hills farm mod have any config settings to remove certain fences? Some map mods have options like that.
Otherwise though, editing it yourself in Tiled is the only way, and as you've seen it's easy to break things by accident doing that :/

round path
#

nah, unfortunately not. The creator said to use Tiled lol but it's just beyond my ability ;w;

#

it's an awesome map, with tons of space and it's totally gorgeous but those fences just aren't working for me orz

fair vessel
#

If you want help with those edits, you can ask in #making-mods-general. The biggest error made by new would-be-map-editing people is how you organize your map and all necessary tilesheets before opening the file to edit it. I've never done it myself, but plenty of other people in #making-mods-general have experience.

round path
#

oh! awesome!

crystal bramble
#

sweet, the errors are gone! thank you!

woeful tendon
#

can anyone help me? i’m trying to download SMAPI on my mac and it’s not working. either that or i’m confused on how to do it.

fair vessel
#

What have you tried so far?

woeful tendon
#

i downloaded mono and then tried downloading smapi and it brings me to these folders

fair vessel
#

After you download smapi, you need to unzip/extract the downloaded folder somewhere on your computer that is not the game folder (Desktop is fine).
And then you need to go inside the folder and run the smapi installer for your OS

supple echo
#

that will open up Terminal and guide you through the install there.

signal pollen
#

do i ask for help here? I'm so sorry if i just jumped out of the blue but I'm already at my wits end what to do...

tight tusk
#

yup, you can ask for help here with mods.

signal pollen
heavy sail
#

Update TMXL Map Toolkit.

#

See if that helps.

#

And update PyTK.

signal pollen
#

oh! yeah, i've forgotten to do that.
i will try that right now ^^)

restive zodiac
#

(Also instead of posting a screenshot of an error, it's helpful to upload your SMAPI log to https://smapi.io/log and share the link. It's easier to read for you, too.)

signal pollen
#

it worked! thank you so much. i can be quite foolish at times...

i will keep that in mind next time i encounter such problems ^_^

crystal bramble
#

If a mod says it has an update, Do i need to remove the old one and add the updated version?

round path
#

does anyone know how to get seasonal farmhouse v2 to work with SVE?

#

it sorta works, but I can't actually change the flooring in areas

#

and apparently that's a compatibility issue with SVE

zinc canopy
#

My world frozes every end of the first year

torn mason
#

@crystal bramble depends, most of the time just replacing the files works, but always read the mod pages because some updates do need a fresh install

#

@round path you can't normally change flooring and walls outside the vanilla defined areas as they're hard-coded. If you want to enable that feature you need Farmhouse Redone

round path
#

I have Farmhouse Redone, but I guess it must be on the fritz

#

for SVE anyways

#

at least I know why it's not working now! thank u!

torn mason
#

SVE is mostly just a content mod, it shouldn't have anything to do with FHR

round path
#

there seems to be some issues with it and SVE though, at least according to comments

tight tusk
#

yeah it's listed as one of the incompatible mods in sve's github page. afaik if you use them both, it glitches your farmhouse exterior for some reason

round path
#

yeah, I was wondering if anyone had figured out a fix for that ;w;

restive zodiac
#

I'm not sure how it could glitch the farmhouse exterior (but haven't looked into that one), b ut having for example both MTN and FHR installed will definitely do that. SVE will probably have problems with an FHR house because of its custom spouse rooms (via TMXL). You could try commenting them out in the TMX pack if you're not planning on marrying any of them, but it's one of those voiding warranty things where you can try getting them to work together yourself but don't take any problems resulting from that to any of the authors involved 😅

round path
#

oof

gaunt inlet
#

generally, if a mod's page specifically says there are compatibility problems, it means nobody has a fix yet

zinc canopy
#

anyone knows what could be the problem?

torn mason
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zinc canopy
#

the log is for me?

restive zodiac
#

Yep.

round path
#

I'm only asking since I've found fixes in weird places before lol

restive zodiac
#

We need you to describe the problem and get a SMAPI log.

zinc canopy
#

hmm

#

But I can't enter the world

torn mason
#

Logs are saved from the last play session

zinc canopy
#

here it is

torn mason
#

And this is the last day of the year?

zinc canopy
#

yes

torn mason
#

I remember a similar issue related to the appearance of Kent. There's no errors or crashes though, so I'm wondering if it's just struggling to process all of the new years stuff and is taking a long time

gaunt inlet
#

ooh, good point

#

the very last line of the log is about loading content patcher images for kent

#

I'd expect some kind of error if this was the problem, but try temporarily removing "Seasonal Cute Characters"

zinc canopy
#

ok I will try

#

btw I'm playing multiplayer

zinc canopy
#

It still crashed

proper lark
#

is is safe to load a save when mod shas been removed from that file? so far it seems like it

tired brook
#

Generally yes, with only a few exceptions.

tribal spear
#

I somehow messed up my one save where items that are supposed to be redesigned look normal now. I deleted a npc file and I didnt think it would impact though. I also tried going back a save(didnt work) and not sure if there is anything else I can do?

uneven spade
#

What NPCs in Stardew Valley Expanded are marriage candidates?

#

Are any of them?

robust bison
#

The only ones I can remember are Sophia, Susan, Victor and his mom

left hollow
#

Susan isn't I don't think

uneven spade
#

Cool I can marry Sophia. May have fallen for her on sight 😛

outer turret
#

Everyone seems to love Sophia. I dont see the appeal. She seems a little like a weepy female Shane to me. Then again, I fell for Shane so I cannot exactly judge!

fallen orbit
#

i find sophia a bit relatable personally, but i also fine shane relatable lol.

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i actually felt sophia reminded me a bit too much of penny, personally. my only dislike of her is that i don't think she adds anything new to the lineup... i do like victor's mother though. she's something new to the game, i think. victor reminds me a bit too much of sebastian.

... not that i should be judging or anything, i'm not great at character writing myself, so i'd probably have the same problem if i tried to add a larger cast of npcs to the game.

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it's hard to tread new ground when the npcs in the base game are already so varied.

tight tusk
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i'm not a big fan of sophia myself but i understand why she's a relatable character esp to younger players due to her interests like cosplay, anime and manga. she's mentioned to be younger than the farmer and it shows. and she's also suffering from ||anxiety, which is probably related to her tragic backstory|| which makes her a lot relatable for most people.

dire fractal
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um i am sorry ot interupt but i have a question about mods. can i save on the modded file and then go on the normal game and load that file will the file get corrupted?

tight tusk
#

hey ishu, no worries for interrupting. if you install any mods, they will be able to affect any saves that you load. so if you load a save that's not modded, any mods you've currently installed will also affect that save file.

#

as long as you don't save your progress, it's fine, you can check out any mods you like

#

but if you want to play with an unmodded save, don't run the game through smapi so mods won't affect that save

dire fractal
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....ok

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well i did run a normla save through smapi, and i did not save will that not affect it at all?

tight tusk
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nope, as long as you don't save your progress

astral dome
#

petting animals get's boring very fast, is there a mod that would help me with that? or is there anything end game that would do the trick?

oak solar
#

void chickens dont need to be petted as it makes no difference and there are mods that pet all your animals when you pet one

royal arrow
#

There's also Animal Sitter (you need the unofficial update) and Huggable Scarecrows

outer turret
#

As am older person I find most of the marriage candidates a little too young for me (which is why I've been creating older chars). Maybe if SVE made Marlon marriagable.... but for now I'll stick with my scruffy professor .

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Would be nice if you could enter an animal in a livestock competition..

tight tusk
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oh there's animal husbandy for that. but it only takes place like twice a year

royal arrow
#

But... Is it only like... The meat of the animals? 😐

tight tusk
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ah there is an option for animal husbandry to turn off the meat cleaver (which i did, coz there's no way i'm parting off with my cute ass cows and pigs). for the competition, it's based on heart level i think

royal arrow
#

Yea it's strange for me because IRL I do eat meat, but I can't imagine doing that to my Stardew Valley animals SDVpufferchickhands which confused my SO greatly when they passed the cows at Marnie's and they were like "I'm hungry let's make a steak" or something and I was like "SDVpufferD you leave those cows alone! rooMadCry"

tight tusk
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me too, ik it's unrealistic to expect no animal meat consumption but in a game with magical forest spirits, monsters and wizards, anything goes. oh also in animal husbandry lmao the story there is that aliens exchange your animals for meat because they can't raise animals in their world. so you're not really butchering them. that's how the mod makes it more acceptable. i still turned off that option though haha

royal arrow
#

I read the mod description for animal husbandry and I didn't notice it was aliens 😂 I thought it was some magical creatures or something. 🤷 either way, I'm glad the option is there, strange as it is, for people who want it 😊

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And not to be pedantic, but SDVpuffernerd they eat fish in SDV, soooo that's technically one 1 type of meat SDVpuffersquee

zinc canopy
#

hi

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I wanted to ask

#

When I reach the end of first year

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the games frozes

royal arrow
#

!log can you provide your log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zinc canopy
#

I can

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But the last time the log didn't say any problem

royal arrow
#

Hmm, it looks like the game is having trouble reading your save

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!saves can you check if it's in the folder?

native dragonBOT
torn mason
#

That log did load the save properly though, it's getting stuck on day end

royal arrow
#

Right, I just saw that bit that it couldn't access it o.o do you know what causes this? I've seen other people get that error but idk how you fix it

grim swift
#

is it ok if i just reinstall the mod?

torn mason
#

I think the save error is a common harmless one, something with deleted saves that has leftover files behind? As for why its actually getting stuck with no errors, idk

#

im guessing you're using the unofficial update for tool delivery and fetk?

grim swift
#

i dont remember, but maybe that's the case

#

so, is it ok if i reinstall the mod in the middle of the game?

royal arrow
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Yes it should be fine to update the mod in an ongoing save

grim swift
#

thank youu

zinc canopy
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So there is no way to fix it?

gaunt inlet
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try removing every mod except pyTK and TMXL

#

Alternatively, load a backup save from the 27th and play through the 28th again to see if its just a one-off thing, if you haven't done that already

zinc canopy
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I already tried like 3 times

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I will test removing every mod

grim swift
#

@royal arrow i see you have the same problem with me. the tool delivery service mod is working perfectly until i upgraded the copper trash can. So, did you manage to fix it?

zinc canopy
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it worked! @gaunt inlet

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the terrain it's so glitched lmao

royal arrow
#

@grim swift I haven't upgraded my trash can in my latest playthroughs, and I stopped playing on that save I: lol so I don't know if I continued to have that issue

grim swift
#

ah i see..

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ok, thank you for your respond..

zinc canopy
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I will try to remove every mod

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until I get to the source

zinc canopy
#

I think I found the source, but is the mod that makes the four expanded mod works

dire fractal
#

Hey so my current world is in the middle of summer in the 1st year, i wanted to ask if it will mess anything up if i were to download the SVE mod and use it in that world?

zinc canopy
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I fixed it

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I just need to remove that mod and put it again

daring wagon
#

Congrats, Alen!

dire fractal
#

congrats!

daring wagon
fair vessel
#

@dire fractal you can do it, you just need to follow a couple extra steps to install SVE on an existing same. Installing Reset Terrain Features mod to reset the bushes and stuff is important so that you don't get blocked from certain locations or stuck during heart events

dire fractal
#

omg thank you so much!

pallid lance
#

Is there any way for me to use the SVE Warp version of CJB Cheat Menu?

rare quest
#

Yes. Just overwrite the file!

rose robin
#

How do you use the Smoker machine? It says it makes smoked fish but it doesn't let me put any fish in it

dire fractal
#

hi y’all quick question! if i delete a mod, will it corrupt my save file? i want to remove the flower valley mod but i don’t want my file messed up 😖

fair vessel
#

That one should be fine. Mods that only recolor or change how things look don't touch the save data

#

There are some complex mods that are fussy about uninstalling, but the most common issue is just when uninstalling any mod that adds new custom items of any type - you should be sure to trash or destroy all new items, crops, clothing, etc. that were added by that mod before removing it.

dire fractal
#

good to know, thank you! :D

shrewd flicker
#

SMAPI console has a warning on launch that will tell you if certain mods will corrupt your save if you remove them as well

unreal urchin
#

Does weapon defense work in SVE? It is broken in vanilla 1.4 and I'm hesitant to use the tempered galaxy hammer when its main bonus is seemingly irrelevant

chrome scroll
#

i'm trying to use eemie's cute long hairstyles for get glam but they're not showing up in the character creation when i start a new game. smapi isn't noting any errors however. anybody know why it's doing this or what i'm doing wrong/how to fix it?

plush moat
#

Would anyone happen to know of a mod that can allow Junimos to pet animals or a mod to pet my animals?

keen moss
royal arrow
#

Animal Sitter is on Nexus, but there's an unofficial update on the Chucklefish forums yea

fair vessel
#

Huggable Scarecrows is one, you put a scarecrow in the coop/barn and all animals get auto-petted
Joys of Efficiency has something to help with petting animals too

daring wagon
#

Also Help for Hire 🙂

tight tusk
#

@unreal urchin i don't use weapon defense in sve, but tempered galaxy dagger is op enough in my experience even in crimson badlands. also hammer was downgraded

unreal urchin
#

do you think dagger is better than sword?

tight tusk
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yep it's the strongest in sve

unreal urchin
#

Hmm

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I really like the sweep attack

tight tusk
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@rose robin add wood in your inventory when you put in the fish in the smoker

rose robin
#

ohhhh dsfdsfd

#

that makes sense

#

thanks!!

plush moat
#

And here I am like a knob trying to get Help for Hire to work and yet it doesn't recognize my keypress, and the command in smapi does nothing, doesn't even throw an error

#

And yes I have it's pre-req of CustomChores

royal arrow
#

Hi Ian, did you make sure you wrote the keybind correctly in the config.json? I know people have issues with some of the funky ones (like brackets). See here for specifics
https://stardewvalleywiki.com/Modding:Player_Guide/Key_Bindings

Some mods let you edit key bindings, which are controller/keyboard/mouse buttons which do something in-game. This page explains how to configure them. (This works for any mod using SMAPI's standard APIs.)

plush moat
#

Yep, I bound it to P, O, the F8

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The fact stands that the command should have opened it

royal arrow
onyx nebula
#

How do I get the Roof Top garden in the Seasonal Gardenhouse V2? I got the second house upgrade with the nursery but still not able to access it

tight tusk
#

did you download the additional TMXL file for the rooftop?

onyx nebula
#

Yes

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Might not have extracted something right, I'll check

#

I have both folders; the one for the main farmhouse and the TMXL folder for the rooftop garden in my mods folder

#

And I have PYTK and TMXL Map Toolkit downloaded as well

jolly pawn
#

Anyone knows how to fix this?

#

Won't let me extract the SVE mod

heavy willow
#

Just a guess, but are you an administrator or just a general user on your system?

jolly pawn
#

i'm root

heavy willow
#

Ah okay, are we talking linux then?

jolly pawn
#

yea

heavy willow
#

If your permissions are all there, then you may want to re-download. It's possible the download was corrupted or a packet dropped or something along its way to you, maybe try unzipping from the command line too?

jolly pawn
#

just unzipped from the command line using sudo

#

think it worked

#

this is my extracted folder

#

i just put all those in the mods directory now?

heavy willow
#

Oh good! Yeah I don't have a ton of Linux experience but when I use it for work I find that the command line is a heck of a lot more reliable for unzips for some reason.

royal arrow
#

yep, Ex_Nihilo, those go in your Mods folder

jolly pawn
#

is it okay if they're inside the sve folder

royal arrow
#

yup

jolly pawn
#

and the sve folder is in the mods folder

royal arrow
#

you can have sub folders

jolly pawn
#

gonna try running the game now, wish me luck

royal arrow
#

the only thing to be careful of in that case, is to make sure you don't have duplicate copies outside that subfolder

jolly pawn
#

extracting from the cl didn't work

#

same error as before

royal arrow
#

is the folder in fact empty then?

jolly pawn
#

no

#

there are several subfolder

royal arrow
#

hmmm... I don't think it should matter, but try taking the (Stardew Valley Expanded) folder out of the SVE subfolder, and instead drop it inside your Mods folder

jolly pawn
#

i think it's because the maps folder is owned by root and not by my user

#

let me try changing permissions

plush moat
#

I found the issue, the latest version that one of the required mods was merely just the hotfix for the mod, had to download the current version and it's previous version.

royal arrow
#

That's weird, but glad you solved it! aSDVpufferparty

jolly pawn
#

launching the game again

#

FUCK

#

same message

#

it says /assests is empty

#

but its not

jolly pawn
#

didn't work

#

i'm stupid

#

the old, corrupted sve file was still in the mods folder

#

the right one loaded fine

#

can i use mods such as the lookup anything with SVE?

royal arrow
jolly pawn
#

Quickest way to check if it actually worked? xD

onyx nebula
#

So I've checked and I have the mods needed + the correct folders for the Roof Top Garden but it's still not showing up.