#archived-modded-support

1 messages · Page 600 of 1

tight dune
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@shell jackal can you send me the log? Also, I'm not very active in here so if you tag me I'll be able to check faster uour issue

shell jackal
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Okay. I'm always nervous about tagging people.

tight dune
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@restive zodiac and @wind elm I have received a report that people have succesfully been able to access mermaid island as farmhands only during summer market event, idk what's causing it, here's how the content json is:

  "loadLate": true,
  "addMaps": [   
    {
      "name": "BaitShop",
      "file": "assets/BaitShop.tbin"
    },
    {
      "name": "Island",
      "file": "assets/Island.tbin"
    }
    ],
  "replaceMaps": 
  [  
   {
  "name": "Island",
  "file": "assets/Island_summer_market.tbin", 
  "Conditions": "u 15 16/z spring/z fall/z winter" 
    },
  ],```
restive zodiac
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(Even with active people, I always recommend front loading all the relevant information so that no one has to ask for it after a couple hours of phone~chat tag :) )

shell jackal
restive zodiac
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Do you mean that they can't get to the island except during the summer market?

minor flame
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I buried Miso by his favorite fishing spot...and brought him his favorite treat as an offering...RIP Miso...you were a good cat

tight dune
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Amariel, if you ever need me feel free to tag me I know most people don't like, but I'm fine with it
Mouse, yes, they've only been able to access during summer market - the things that could cause a break I'd guess would be maybe the tile sheets, but both maps use the same ones
Here's a log: https://smapi.io/log/f2b6733c809e41498f4e7f77d9aaa548

shell jackal
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Okay. Thanks for letting me know.

restive zodiac
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I wonder if testing with a shared mod folder sabotaged that "unable to reproduce" test somehow SDVpufferthink makes a copy

tight dune
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I noticed people usually get this error when playing with SVE, but the weird thing is: the map that crashes is the island itself, which is a complete new location

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Amariel - you're missing the [JA] Pterodactyl Egg pack

restive zodiac
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One of these errors has a mention of spacecore in it, not sure that's relevant ... I will try testing as a farmhand

shell jackal
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Where's that at? o0

tight dune
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Spacecore seems to display this error when you're a farm hand

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Oh, don't worry that is only for people who are using BFAV Pterodactyls, if you're not it's going to be ignored

shell jackal
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Ohhh, okay

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Cool. Glad I didn't miss something again like a dork. xD

tight dune
shell jackal
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Thanks Trent.

restive zodiac
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(I just thought it was interesting that one log mentioned it in the incoming message error and the other didn't)

unreal urchin
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I just loaded up sve for the first time and hahaha andy's greeting is fantastic

restive zodiac
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(I tried to watch event as farmhand and got this massive cascade of errors that was I think from map utilities SDVpufferfear )

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Dammit, going to beachisland as farmhand still works for me out of separate mod folders (though I admittedly don't know what difference that would have made), what is different? broods

unreal urchin
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where am I supposed to fill my watering can on the immersive farm from sve?

restive zodiac
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It has a lot of water around you can use.

fast river
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Fun fact: Next SpaceCore update hides the farmhand error

restive zodiac
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But when will it reach Nexus? :P

fast river
restive zodiac
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And yeah I didn't mean the usual one, I was just interested in that one farmhand log mentioned it in the incoming message error spam and the other didn't and wasn't sure why.

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I can't make it happen yet though SDVpufferchickcry

keen moss
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Oh yeah....SVO2.2.2 needs to be released today ugh

restive zodiac
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(Meh, tried installing SVE and testing the farmhand beach thing and that still worked. I wonder if it would be worth getting the mod folder...)

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Oh (That didn't do it either 😔 )

toxic ridge
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Is there a way to find which causes the problem with the empty box at the left corner? I don't want to go trough all 250 mods :/

outer turret
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It might be the map for the farmhouse?

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Possibly a misplaced tile.

dire fractal
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If i remember it's another room for the ||next upgrade||

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I guess that it's already loaded

outer turret
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What is the farmhouse mod?

dire fractal
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Seasonal Garden Farmhouse 2

random aurora
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Is anybody around who could help me with installing SVE so that the mini map also works?

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I have it set up with this mod that might somehow be overwriting it, but I'm not sure how to check

royal arrow
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Once you install SVE, you need to install NPC Map Locations. there's an optional file for SVE. And NPC Map Locations has a config file (generated after you load the game once with NPC Map Locations installed) and then in the config file, you can set up the minimap

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do you have any map recolors? they may be overwriting the map provided by NPC Map Locations

random aurora
lost valley
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it says I have to uninstall all these before getting the new SVE version? but what is the [JA] one, do i uninstall that one too?

royal arrow
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ok, NPC Map Locations has an optional file that includes Stardew Foliage Redone and SVE

random aurora
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Let me go install NPC map locations

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thank you and I'll let you know if it works!

royal arrow
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@lost valley if you're updating to a new version of SVE, yes, you need to delete all the folders for SVE, including the JA one

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!ja

native dragonBOT
lost valley
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alright, i was just asking because it mentions all the others except [JA]

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ah

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what about the folders below all the []

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theyre each of the mod folders, i think

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just replace those with newly installed versions?

royal arrow
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no for SVE, delete all of its folders before installing the new ones. the folder structure has changed a lot so you'll have issues if you overwrite files. The way to update is to delete all the old folders before installing the new ones

lost valley
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ah, alright

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also, i seem to have CustomMusic in my old Mods folder, but it isn't one of the required mods for SVE, did that get removed in a previous version as well? @royal arrow

random aurora
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@royal arrow thank you SO much, I got the right map to appear!

royal arrow
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you're welcome, woolypiglets! SDVpuffersmile

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@lost valley CustomMusic is bundled with SVE in the latest version

lost valley
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so i can just delete the current folder for it?

royal arrow
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the old one? yes SDVpuffersmile

lost valley
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alright, thanks

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@royal arrow i get a bunch of Replace file error messages when i perform a mass unzipping of ever mod zip file @royal arrow

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12 of them

royal arrow
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hit cancel first

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do you have a folder called (Stardew Valley Expanded). you also have to delete that one

lost valley
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the zips are all on Desktop

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im extracting them first

royal arrow
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in your Mods folder, is there a folder called (Stardew Valley Expanded) ? with the parenthesis

lost valley
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nope, no parenthesis

royal arrow
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OHHH wait do you always extract them to your Desktop?

random aurora
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okay so I spoke a little bit tooooo soon, the map that's appearing isn't the recolor (which isn't a huge deal) but I'm wondering if it's possible to get it to be the recolor. I downloaded the main NPC maps locations SVE version file then the optional Stardew Foliage Redone Maps for Stardew Valley Expanded and extracted into Mods\NPCMapLocations\maps. when it didn't show the recolor originally I deleted the two flashshifter file folders that were in /maps, but it's still not making a difference

lost valley
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yea, i extract all the zips into one folder, then all the Mod folders are inside that one folder

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then copy paste

royal arrow
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Ok I think the error is because you're extracting the new version in a location which had the extracted old version?

lost valley
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but its inside a new folder

royal arrow
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can you take a screenshot of the folder you're trying to extract the new version to?

lost valley
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oh, nvm

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i was extracting it to a new folder, but it thought i was installing it to a place where it already existed

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only installing on Desktop gives that error

royal arrow
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@random aurora can you provide a screenshot of your NPC Map Locations > Maps folder?

random aurora
royal arrow
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Also to confirm, woolypiglets, you downloaded the version called NPC Map Locations for Stardew Valley Expanded, and installed that?
Then, which optional file did you use, Stardew Foliage Redone for SVE, or Stardew Foliage Redone for SVE with IFR2?

random aurora
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NPC Map Locations for SVE and then the optional Stardew Foliage Redone for SVE without IFR2

royal arrow
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ok, I don't think you should need to delete the other folders that came with NPC Map Locations for SVE o: let me check because I think I saw a guide specific to this on the SVE GitHub

random aurora
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maybe deleting the _default folder?

royal arrow
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nono

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you shouldn't need to delete anything

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if anything, can you extract the folders you deleted and put them in there again?

random aurora
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I'll do that right now

lost valley
royal arrow
lost valley
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ah, thanks

random aurora
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okay this is the new folder, I deleted both mods and re extracted them

royal arrow
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ok, now can you try loading the game and seeing if it works? If not, can you provide your log? We're going to need it to do more troubleshooting

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!log woolypiglets#3039

native dragonBOT
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@random aurora Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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(also if it doesn't work, will need to know, is it loading the vanilla map or the SVE map with no recolor?)

random aurora
lost valley
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this isnt in my folder

royal arrow
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That's added by SMAPI

lost valley
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but its not on the modlist either

royal arrow
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did you remove it?

lost valley
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nope

royal arrow
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It's not a required mod, it's added by SMAPI when you install SMAPI

random aurora
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actually that was the map 2 tries ago this is the current one, sorry

royal arrow
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@random aurora uhhh that looks like the vanilla map, not the SVE map o.o

random aurora
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THIS is what it's currently loading

lost valley
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@royal arrow so ConsoleCommands should be in the mod folder?

random aurora
royal arrow
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@lost valley it's helpful if you're trying to debug / troubleshoot, but it's not a requirement. SMAPI adds Console Commands and Save Backup when you install it. If you want them back (idk why they're gone o.o), you can always reinstall SMAPI, no harm no foul

lost valley
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alright, thanks

royal arrow
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@random aurora ok so you've got the SVE map not the Stardew Foliage Redone recolor, got it. Can you upload your log per the Governor link I linked earlier? We'll need it to do more troubleshooting

random aurora
royal arrow
random aurora
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Okay, I will try that! I think I downloaded it while trying to troubleshoot earlier and just didn't delete

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it's still not loading the recolor after deleting KIM

royal arrow
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can you provide a new log?

tight tusk
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heyo wooly, i know you sent a ss of your npc map locations folder already, but can you send a new one? the one under assets

random aurora
royal arrow
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yay, someone who uses SVE is here 😄 (a r i)

random aurora
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I don't see an assets folder. I have config, i18n, and maps as folders

tight tusk
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sorry! should be maps

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I also use the stardew foliage recolor map for sve for npc locations, so I just wanted to see what yours look like

lost valley
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@royal arrow will everything run fine if i load up a save from last January?

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or will some of the new mod update folders interfere

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the previous save had the same mods

random aurora
royal arrow
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@random aurora @tight tusk from the Trace part of the log, it looks like it's very intentionally not loading the Stardew Foliage Redone version and instead loading the plain SVE version Using recolored map maps\flashShifter.stardewValleyExpandedCP\spring_map.png. (note the lack of StardewFoliageRedone in the name)
a r i, for yours, did you have to get rid of the SVE CP file o.o? (I know you and I were discussing NPC Map Locations a couple days ago but I can't remember 😅 )

lost valley
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i just want to make sure

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if there might be an error or something

royal arrow
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the save should be fine, there wasn't a major game update since January. If you want to be super sure, you can always make a manual back up of your save, see link below ⬇️

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!saves

native dragonBOT
tight tusk
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@royal arrow no, i didn't get rid of it. i just checked my npc map locations' maps folder and it looks like woolypiglet's so i'm curious why theirs isn't being loaded

random aurora
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Going through the log I uploaded it looks like SMAPI is loading Using recolored map maps\flashShifter.stardewValleyExpandedCP\spring_map.png

tight tusk
random aurora
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originally I deleted both the flashShifter.stardewValleyExpandedCP and the flashShifter.stardewValleyExpandedCP IMF2 because I thought that that was the issue (folder looked like this) but it didn't fix it, so I re extracted the folders for the whole mod

royal arrow
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yea I noted earlier that I found that in the trace part of the log wooly, I'm not sure why it's not registering that you have Stardew Foliage Redone installed. Unfortunately I'm stumped I:

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hopefully someone else in the chat knows what's going on there

random aurora
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thank you so much for helping me get this far!!

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we are closer to fixing the problem than we were 20 minutes ago 😄

royal arrow
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(oooh, I see mouse is active in another channel, and mouse is the map guru. I hope he hears sees our plea for help 👀)

random aurora
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In the meantime should I try removing the other folders in \maps to see if that fixes it?

royal arrow
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if I understood correctly, you mentioned you tried that o:

random aurora
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not all 3! _default was left behind

royal arrow
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oh, that one can stay, it's friendly (honestly I've tried it as well as a last resort, but more replacing all the files in it rather than actually deleting the folder, and it still didn't help >_>)

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let me see if I can find my attempts to fix this as well earlier in this chat, I was having issues with NPC Map Locations a couple days ago too

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ok, in my case it was that the custom farm map mod I was using changed the world map as well. From your log, it looks like you're not using a custom farm map, is that right?

random aurora
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nope, just generic

royal arrow
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@restive zodiac hiya I don't know if you're still around, but a user (woolypiglets#3039) is having trouble using SVE, NPC Map Locations, and Stardew Foliage Redone. Specifically, the NPC Map Locations mod loads the SVE map, but not the Stardew Foliage Redone version of the SVE map (and the Trace log also confirms that). Can you help?
Their log is here https://smapi.io/log/cfd3176c86444773a98c03806ff5d027
They provided a screenshot of their NPC Map Locations folder here https://discordapp.com/channels/137344473976799233/678284714829807636/730601006567522335
They also provided a screenshot of the world map that loads (SVE with no recolor) here https://discordapp.com/channels/137344473976799233/678284714829807636/730601905004478465

restive zodiac
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First I would try temporarily renaming the Foliage Redone folder from [CP] Stardew Foliage Redone - reshade to ..[CP] Stardew Foliage Redone - reshade to temporarily disable it. (If you want to disable it some other way that's fine too, rename is just simple to explain.)

Then download this version https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=24213&game_id=1303 which is the Stardew Foliage Redone original file in the FR downloads page (vs reshade) and install it.

If it picks up the recolor properly with that one installed but you like the reshade one better, I would ...

  1. remove that original one you just tested
  2. rename the reshade version to remove the ..
  3. in that version's folder, open the manifest.json in notepad and change the UniqueID from stardewfoliageredonereshade to stardewfoliageredone
  4. retest
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(If original file doesn't work, don't bother with the second half and just post a new log :) )

royal arrow
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I thought the "reshade" part of the name looked a little suspect o: I guess there's multiple versions of Foliage Redone out there o: (I knew there's also a "just foliage" version but that's it)

restive zodiac
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They're both on the download page, but the reshade one is more vibrant and meant to be used with their shader preset of choice

random aurora
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@restive zodiac it picked up the recolor on the map!!

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thank you all so much for troubleshooting this for me

tight tusk
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woops missed that. never bothered with the reshade ver because it's only available on windows

random aurora
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I just grabbed the top file off the page hahaha

restive zodiac
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I think changing the UniqueID would be enough to get it to work with the reshade version (I was confused a little looking at source because I thought it looked at directory name, but I think that was just for its own recolored map assets), but if you like that version well enough you don't even need to bother 😄

random aurora
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I'm just going to leave it for now, but thank you all so much again!!!!

hushed trellis
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does anyone have any mods that changes the appearance of wild trees?

royal arrow
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I think a lot of recolors do that, but they also recolor the map o:
For example, Eemie’s Map Recolor and Stardew Foliage Redone. However, Stardew Foliage Redone also has a version that is foliage only, if you don't want the map edits

hushed trellis
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ahh thanks! i'll check those out.

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i used to have flower valley i think it was called, but i wanted another kind of building :p

royal arrow
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Yea Flower Valley also requires Eemie’s Map Recolor, so the trees would look the same for both of those mods.

hushed trellis
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ooh, i just searched up stardeew foilage redone n it looks gorgeous

royal arrow
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I agree! Btw when you say building, do you mean farm buildings, or town buildings o: ? I ask because Flower Valley has a way to disable the farm building changes via the config file (but not town buildings)

hushed trellis
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ahh, i mean farm buildings

royal arrow
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Oh ok, so you could use Flower Valley + a farm building mod, if you disable the farm buildings in the Flower Valley config. I use it with medieval buildings, as an example SDVpuffersmile

hushed trellis
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oooh okay! good to know ;o

robust bison
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magicas trees is one that changes the texture of trees

hushed trellis
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ahh i saw that one, but the style was a bit too much for my farm :p

dire fractal
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just downloaded sve, what are some cool things to explore>

robust bison
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cindersap forest, east of the blacksmith, and the railroad area

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and south west of the wizard tower

dire fractal
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oh that’s good but I mean like new features and stuff I should check out. I want that ’wow new thing what is thid game’ feeling

restive zodiac
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I think all the stuff SVE adds is detailed pretty well on the mod page if you collapseexpand the spoilers, including the new NPCs and all the new locations.

dire fractal
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haha yeag

bold lichen
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Hello, I installed the SMAPI and Vortex from Nexus. I downloaded, installed and enabled the mods in Vortex but my games are not loading the mods

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Checked the mods folder and there is only the two basic folders

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Do I need to edit the "Staging Folder"?

tight tusk
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not familiar with vortex unfortunately, i always install sdv mods manually

bold lichen
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I think I might need to do that haha

robust bison
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yeah, it's best to not use vortex

bold lichen
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Just to confirm, manual download and then add it to the Mods folder in SDV

robust bison
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yes

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make sure to extract

bold lichen
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Ah yes haha

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Thank you very much @robust bison and @tight tusk

robust bison
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np

native quiver
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Does steam allows us , to use SMAPI in Stardew Valley ?

restive zodiac
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(If you more meant whether it was allowed rather than whether it was possible, yes to that as well!)

native quiver
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Thanks , I don't want to get VAC ban ( I Never been ban in this account , even on my old steam account).

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Will Install mods , in the future. Once I finished the game again.

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I want to deal with stardew valley , in challenging mode.

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which I did in iOS and Android platform.

summer inlet
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Oh I play android
I 100% the game
It was any journey

dire fractal
restive zodiac
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Make sure you are not trying to run the installer from inside the zip file! (Like take the whole installer folder completely out of the downloaded zip and put it somewhere else before running the bat file)

fair vessel
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The exe mighta got blocked by an antivirus

dire fractal
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ohh alr

restive zodiac
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(And yeah Stardew doesn't use VAC!)

native quiver
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Thanks for the answers , appreciate !

dire fractal
dire fractal
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whenever my bf tries to join the world he just crashes

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but sometimes it does let him

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never happened before its not a lag issue nd he can play multiplayer

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single*

dire fractal
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can we both have different recolours and it still work?

naive drum
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yes

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but you need the same versions of content patcher etc

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looks like bf has some outdated mods?

soft abyss
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Can I play with client side mods like UI infosuite with people that dont have mods or will they need it aswell?

rain lava
dire fractal
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so a bit of a weird question, but if i wanted to play vanilla can i just run the base EXE or do i have to do a clean install?

rain lava
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run game normally, not with smapi and you have vanilla

dire fractal
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ight thanks, just was asking since im so used to modding bethesda games so im used to that sorta mindset

oak solar
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it crashes almost every time I make the game full screen by dragging it to the top of my screen

naive drum
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does it crash if you make it fullscreen with the ingame option or by clicking the maximize button?

oak solar
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nope not then and also not if I press the fullscrene button (the one for the app)

naive drum
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in which case something about the "maximise window by dragging it to the top of the screen" function is messing up the game's graphics handling

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and it just dies horribly

oak solar
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yep

naive drum
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so basically dont drag the game to the top of the screen

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i think that might even be a vanilla issue? never tried it

oak solar
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Not sure yea I try not to but forget sometime

toxic ridge
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Hey guys is there an alternative for Get Glam?

acoustic oxide
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hey guys can anyone help me with some mod issues?

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tried updating the game and the mods after a decent break and i'm now welcomed with tmxl issues. the game does launch but when i try to load the farm, it's just a black screen. i can, however, access my inventory

pale nest
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so I saw a mod in a video which when u hover over a sprinkler eg it shows you the radius

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does anyone know what the name is?

acoustic oxide
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think that's range display

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also shows the range of scarecrows and junimo huts

pale nest
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yeah thats what I mean

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thank you 🙂

acoustic oxide
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no worries

outer turret
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Andrew delete all your SVE folders and download it again.

acoustic oxide
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did that already

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might've missed something

outer turret
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Okay can we see a proper log perhaps? Instead of a photograph?

acoustic oxide
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yup one sec

outer turret
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It's trying to find a tilesheet that doesnt exist.

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(I think)

acoustic oxide
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another thing

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the logs say that there's a newer version of pytk and tmxl

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but i just updated them

outer turret
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Okay well download those and it'll prob work?

acoustic oxide
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but i just updated them

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downloaded the last version

outer turret
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Ah that is weird.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

acoustic oxide
outer turret
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I dont think the update has taken. Maybe they installing them again?

acoustic oxide
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trying that rn

outer turret
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Fingers crossed. LoadLate is a relatively new tmxl feature.

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Are you married to Olivia?

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It's her spouse room crashing it I think

pale nest
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andrew I installed everything and it works fine with pressing f2, but in the description is also written that I simply can hover over

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but that dont work

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do you know why?

acoustic oxide
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@pale nest you must hold ctrl left to use the hover function

pale nest
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ahh

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ill test it wait one moment

acoustic oxide
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@outer turret seems like i solved the issue???

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reinstalled the mods without using vortex

pale nest
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yeah it works thank you aSDVemoteheart

acoustic oxide
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pytk and tmxl more specifically

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np

grim totem
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Anyone have the More Gem mod? I can't figure out what to do with the marine jewel farm 😕

acoustic oxide
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@grim totem can't help you with that, sorry.

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@outer turret thanks, btw.

outer turret
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No worries. Glad it was something simple!

tight tusk
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@grim totem i used to have that installed, i think you can buy the marine refiner machine from willy

grim totem
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I have the machines but they don't seem to do anything 🥴

tight tusk
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i forgot which material they take for input but they mostly produce glass sand and very rarely other gems

grim totem
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@tight tusk thanks ill have a look

pale nest
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so is there a mod that when you hover over a plant it shows you the status and which plant it is

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?

royal arrow
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Yes there is! I believe UI Info Suite shows you both

dire fractal
restive zodiac
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Can you try...

  1. Temporarily disable your antivirus.
  2. Redownload and install SMAPI.
  3. Add an exception to your antivirus for the Stardew Valley folder (search online for your antivirus name with the words add folder exception for instructions).
dire fractal
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omg ty

royal arrow
pale cradle
#

Is it normal that in the healthbars mod there is a ??? in the bar

royal arrow
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Which health bar mod is it? There's several out there o:

pale cradle
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This one

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Do u reccomend another one?

mystic jasper
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can u marry two people in the game

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or can we somehow make it happen

royal arrow
#

@pale cradle Hmm, I think for that one, you may need a higher combat skill to see more info. Also from the mod image, it looks like flying monsters have the question marks by default?
I personally use Health Bars by Zoryn, available here https://github.com/Zoryn4163/SMAPI-Mods/releases
It

pale cradle
#

Thank you :3!!

fluid marsh
mystic jasper
#

ok thx so much 🙂

fluid marsh
#

I havent played with it tho sorry

mystic jasper
#

no problem

#

i can try it 🙂 thanks anyways

spare elbow
#

is stardew valley expanded mod compatible with multiplayer? does anyone know?
i dont wanna get too excited with my friend before we know we can play it

fluid marsh
pale cradle
#

@spare elbow Yes it is

#

Im playing SVE + 80 mods on multiplayer

#

Just make sure that you both have the exact same mods

spare elbow
#

thanks 😄

royal arrow
#

@fluid marsh what were you doing when the error occurred o: ? Like did you make a specific action?

fluid marsh
#

Pretty sure I was just walking as it crashed

#

not even to a new area

royal arrow
#

Huh o.o sorry if that sounded accusatory btw, I couldn't think of a better way to phrase it lol
Where were you walking? What map?

fluid marsh
#

Didnt see the error as it occurred - uh, Capitalist dream farm 2 map - edited Json file to work on hilltop farm instead of standard tho

royal arrow
#

Ok cool. First time using that mod or have you had it for a while?
Also, did you recently remove any mods o: ?

fluid marsh
#

all mods are new, and iinstalled today

#

none removed

royal arrow
#

Ok cool. Welp I'm out of ideas lol but at least we have the info in the chat, so someone else who knows can help

fair vessel
#

That's a strange error. Something to do with the game trying to draw something it expects to find (maybe some part of the map that just came into view?) but couldn't find it

royal arrow
#

(I'm like the first line help desk person, Jonqora is more level 2 and 3 IT support xD)

fair vessel
#

Maybe it could be from editing to hilltop farm, if there are any assets that only standard farm has access to?

#

Eyyyy don't sell yourself short SDVpufferheart

royal arrow
#

Oooh wolfstarblade, could you post your content.json to json.smapi.io? We could see how you edited it

fluid marsh
#

ok one sec

grizzled nymph
#

I've got a random question for yall. Does anyone know if the 1.4 release or the SVE / immersive farm 2remastered mod makes the Bat Cave useful? Or have I gotten really lucky on my save haha?

royal arrow
#

(also first line help desk is an important role, collecting all the initial info, and haay can still solve the more common issues~)

fair vessel
#

I think because IF2R makes the bat cave bigger, you end up getting more fruit

#

(not to mention the new mineral and geode spawns)

grizzled nymph
#

hmm, maybe. I had a slow start, didn't get bat cave until almost summer. By the end of summer I had more fruit from that cave than I have in multiple years on a vanilla farm haha (or so it seems)

fluid marsh
#

qoobee_headbang so the problem seems to be that the CPatcher version is out of date?

#

in the Json file i mean

royal arrow
#

Oh, no, don't worry about that just yet. Can you link it here? I mean unless it is, but it depends lol we'll know for sure when we see it

fluid marsh
#

I did its up there 👆

restive zodiac
#

Yeah, if there was an error in the json SMAPI would complain about it in the log SDVpufferthink (And if it was formatted correctly and just replaced the wrong file or something it would just silently not work. )

royal arrow
#

Oh woops! Didn't see it

restive zodiac
#

I don't suppose any of the mods you installed today were the kind that overwrite game files in your Content folder... ? (The fallback question when confused :P)

fluid marsh
#

uuuuuh probably?

restive zodiac
#

(As opposed to being put in the Mods folder)

fair vessel
#

Well, just in case lol

#

!reset

native dragonBOT
fluid marsh
#

ah! no none were

#

they're all in Mods

restive zodiac
#

I'm not really sure how it would cause that error and only that error if it did really, but you never know ...

fluid marsh
#

I did check for xnb files

#

didnt find any - nor were any mentioned in instructions

restive zodiac
#

Since it was random, I'm guessing you can't make it happen on purpose? 😅

fluid marsh
#

happens everytime I try to get through my first day, so maybe?

untold widget
#

Hello! I heard there is a chart of un... uncompactable mods. Is there a chart like this?

restive zodiac
#

What does uncompactable mean?

fluid marsh
#

incompatible?

untold widget
#

Mods that conflict with each other.

royal arrow
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
#

This? ⬆️

restive zodiac
#

That doesn't track mods that are incompatible with one another, just to clarify, only marks the compatibility status of every known SMAPI mod with the current game and SMAPI version.

royal arrow
#

What mouse said. For individual mod's compatibility, you'd have to check their mod description and comments to see o:

restive zodiac
#

Mostly the mods that are flat out incompatible with one another are ones that do the exact same thing, like having multiple mods that completely replace the town are naturally not going to work together, or having two full portrait sets for Haley. (Sometimes authors may hide errors by making their replacers edits, but it doesn't actually make the mods compatible. I don't recommend this personally but others will.)

untold widget
#

Well, it's still something! Thank you!

#

and thanks for tips!

restive zodiac
#

If you have any questions about a specific mod, you can always ask here and someone can try to help!

untold widget
#

Okay! SDVpufferthumbsup

restive zodiac
#

@fluid marsh Can you temporarily rename your mods folder and try to make it happen again? Just so we can confirm it's a mod you have installed. You don't have a lot of mods, so if one is the problem it shouldn't be too hard to find.

#

(rename as in to anything except Mods, like say NotMods :P )

fluid marsh
#

ok will do o7

#

(its "WorkDamnYou" lol)

#

no mods loaded - thats meant to happen right? Cos I know the og game worked fine yesterday with no mods

grizzled nymph
#

yeah. when you changed the name of the mods folder smapi should not recognize any mods.

#

and the game should basically boot into vanilla mode

fluid marsh
#

yup it has, There's debris everywhere from prev map too

royal arrow
#

Ok, can you upload your log from that load?

fluid marsh
#

um yup

#

no errors

#

still running fine also

#

apart from trees n things in water etc

dire fractal
#

can anyone help me install smapi?

grizzled nymph
#

@fluid marsh still no crash?

fluid marsh
#

yeah. still going

unreal urchin
#

Is there a way to have the labels correct when you hover over buildings on the world map in sve?

royal arrow
#

@fluid marsh ok since you don't have errors, it's definitely a mod. You can rename the mods folder back to Mods, and then test disabling 1 mod at a time, load, and see if the error happens. You can disable a mod by adding a period to the beginning of the name, like so .ConsoleCommands

grizzled nymph
#

@fluid marsh ok. I think the best bet would be to create a new folder and name it Mods (just like it's supposed to be to load the mod) and start moving 1 mod over at a time and see when the crash gets re-introduced

#

Lenne has an easier way of doing it hehe

fluid marsh
#

sure - should I keep the edited Json file too?

#

or use the mod's orig Json

grizzled nymph
#

I would. when doing troubleshooting like this you only want to be testing against 1 variable. In your case, the active mods you're using

royal arrow
#

@dire fractal which platform / OS are you on?

dire fractal
#

windows @royal arrow

#

ive tried it and it doesnt work

grizzled nymph
#

if you are able to isolate the crash to the mod you've modified the JSON then I would do a final test with the original file

royal arrow
dire fractal
#

yes

royal arrow
#

What step did you get stuck on? Was there an error?

dire fractal
#

no it doesnt install

#

can i show u?

royal arrow
#

Can you post a screenshot of what you're seeing?

dire fractal
#

well i had a version

#

and im trying to update it

#

so i installed it

#

and now it wont reinstall

#

and now i have all these stuff

#

and i dont know what to do

royal arrow
#

It'll help to break it down step by step:

  1. did you download SMAPI from nexus?
  2. did you extract the installer folder somewhere like your Desktop or Downloads? It can't be in the game folder
  3. did you run the "install on windows" bat file?
  4. is there an error message when you run the bat file? If so, can you provide a screenshot?
dire fractal
#

let me screenshot all my files real quick

#

i have all of these

#

i dont think i need any of them

#

or like alot of them i mean

#

i have the smapi file on my desktop rn

restive zodiac
#

Yeah, you shouldn't be extracting the installer to the game folder.

dire fractal
#

what do i extract?

#

i did that

restive zodiac
#

Like Lenne mentioned, you can put the installer folder on your Desktop, or just unzip directly into your Downloads, wherever it convenient that isn't the game folder.

dire fractal
#

i have this foldre

grizzled nymph
#

@dire fractal you need to use the install on windows file

restive zodiac
#

The last screenshot doesn't have the ~~smapi-~~internal folder inside it. When you open a zip file, it should have an installer folder with all those files and another folder in it.

dire fractal
#

ok let me delete the folder and re download it

restive zodiac
#

Just moving the entire installer folder out somewhere (still in the folder) to your desktop or somewhere should be fine to then run the install on windows bat file.

dire fractal
#

ok i got it now

#

what do i do?

#

i downloaded it

restive zodiac
#

Double-click the install on Windows.

dire fractal
#

it said error

restive zodiac
#

What is the error?

dire fractal
restive zodiac
#

Just to make sure, you took that installer folder out of the zip file, right? It can't still be zipped. If so, can you take a screenshot of the inside of the internal folder?

dire fractal
#

yeah

#

sorry if u cant read it im sorta a bot

restive zodiac
#

That's not the same folder.

dire fractal
#

thats the internal folder

fluid marsh
#

are you using winrar or 7zip to unzip the files?

dire fractal
#

winrar

restive zodiac
#

The folder you showed a moment ago was SMAPI 3.6.1 Installer, this folder is in Documents/Stardew Valley though.

#

Where is SMAPI 3.6.1 Installer/internal ?

dire fractal
#

do u want me to call u and screenshare?

restive zodiac
#

Nope, this is fine.

dire fractal
#

ok so

#

installer?

#

in internal theres onlt installers

dire fractal
#

i have no idea?

restive zodiac
dire fractal
#

the folder above it is content

restive zodiac
#

See, we're back to the game folder, that's what I'm saying. Try this:

  1. Download SMAPI from here https://smapi.io/
  2. Open the zip file and drag the SMAPI 3.6.1 Installer folder to your desktop
  3. Take a screenshot of your desktop with this folder on it
grizzled nymph
#

I think you need to move the internal folder that is in your main stardew folder back into the smapi installer folder.

dire fractal
#

i have the zip

restive zodiac
#

Take the folder I named out of the zip and drag it to your desktop, with all of its files and folders still in it.

dire fractal
restive zodiac
#

Right, click that and drag it to the left so it goes onto your desktop.

dire fractal
#

ok i did in that ss

restive zodiac
#

Try double clicking the install on Windows in that screenshot.

dire fractal
#

1 or 2

grizzled nymph
#

the most recent

restive zodiac
#

1

dire fractal
#

did that

#

ok

restive zodiac
#

1 is for install, 2 is for uninstall.

dire fractal
#

yeah

#

i did one

restive zodiac
#

Did it show you green text at the end?

dire fractal
#

yes

restive zodiac
#

Okay, it's updated. 🎉

dire fractal
#

look

#

thats my problem

#

and that all before 2

restive zodiac
#

You didn't describe that as your problem, though. So at least it's a problem done. Can you take a screenshot of C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley ?

dire fractal
#

ye hold om

#

on*

#

is that it?

restive zodiac
#

StardewModdingAPI is there, it looks like a pufferchick instead of a chicken. Double click that to play with mods, or adjust your Steam launch options to start from Steam. If you copied your whole game folder somewhere else, like the documents folder you showed earlier, SMAPI will only have installed to that location (in the screenshot above)

dire fractal
#

ok do i have everything good now?

restive zodiac
#

SMAPI is installed, at least.

grizzled nymph
#

looks like it

dire fractal
#

let me launch

#

it only says running with 2 mods?

restive zodiac
#

SMAPI installs 2 mods by default.

dire fractal
#

oh

#

how do i install my mods

#

oh nvm

#

im little special lol

#

thank u so much

#

like thank you guys\

#

or gals

restive zodiac
#

Good luck! Feel free to ask if you get stuck on anything, and make sure to avoid any mods that ask you to overwrite files in your game's content folder (instead of being put in the Mods folder) !

grizzled nymph
#

no problem 🙂 Glad you were able to get it working!

dire fractal
#

alright

#

thanks yall

broken reef
outer turret
#

Oops I think I meant to put this on Making Mods...

daring wagon
#

Hey @broken reef ! I use that same mod, Paritee's BFAV, and there are several unofficial updates to it. Yours isn't the same as the one I downloaded, and I think mine is the newest working version. If you go to the comments for the BFAV mod on Nexus (https://www.nexusmods.com/stardewvalley/mods/3296?tab=posts) you should see a link to the latest version. The only thing I know to do would be to delete your version and go get that one. Good luck, hope it works!

royal arrow
fair vessel
#

Note that the compatibility list at https://smapi.io/mods will usually have links to the latest unofficial updates

broken reef
#

@daring wagon thank you! I will try that.

daring wagon
#

ooh, useful!!

royal arrow
#

Also note that Json Assets requires SpaceCore, so you'll need both

broken reef
#

Thanks all! I will try these

brittle ferry
royal arrow
brittle ferry
#

Ahhh... Got it

#

I'll check that now

visual ridge
#

hihi guys, looking for some help withj changing maps on an existing save, my friend's co-op is currently on the community farm map, but we decided it was too big for us so we want to change to the immersive farm
( https://www.nexusmods.com/stardewvalley/mods/1531?tab=files ) does anyone know how to do this?

restive zodiac
severe spruce
#

Hello, everyone! I'm having trouble installing mods on a mac. I can't seem to find the games folder location like on windows

restive zodiac
visual ridge
#

ty!! @restive zodiac when we set it up to have the community farm we ended up editing a lot of things to get stuff to work like mtn etc, does this need to be reverted? or can we just change the farm number and itll load correctly

restive zodiac
#

I don't know what you mean by editing a lot of things, so "maybe". Changing the farm number will turn it back into a standard farm (which can then be replaced by any farm replacer). You'll still have debris and stuff in the wrong places, probably trees in the water, that kind of thing, so you'll also need to reset those. Since Community Farm is so big, you might also have had buildings placed in areas not even on the map anymore, so you might have to move those before changing over

#

!rtf

native dragonBOT
#

Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

unreal urchin
#

The best part of sve is that joja is actually cheaper than pierre's

#

Of course I'm still going to support pierre but still it's a nice touch

royal arrow
#

Right, that seemed like the way it should be lol

unreal urchin
#

Oh of course

#

all the characters are like "Joja is so cheap, I can feed an entire city with just 10 coins" but actually Pierre's is cheaper

#

I think Penny has a vanilla dialogue about how her mom can afford more stuff now that Joja is in town

royal arrow
#

Jodi too! It was confusing

unreal urchin
#

I just can't help but feel like his 50% off coupons should actually work

grim totem
#

Hiya can anyone help me with a json file please?

#

After changing all my producerRules to ProducerRules I've fixed most my errors. But now its saying the pfm for the fish tanks is invalid (the mod I've been trying to sort for ages) so I'm guessing now it can read it since I changed it over to ProducerRules it sees its invalid. I think. I'm no modder

unreal urchin
#

Does sve make Joja sell out of season seeds?

#

And does pierre get those in stock when joja closes?

royal arrow
#

@unreal urchin I believe seeds are sold year round at Joja in SVE, yes

#

Idk about that 2nd part o.o

unreal urchin
#

whaaaat

#

weird

candid loom
#

Having trouble with a SVE quest. Robalo Stock wants me to give Gus 20 Robalos. I got the fish and am trying to give it to him, but its not doing anything.

outer turret
#

You might need to catch them and talk to him?

candid loom
#

Yes thats what I mean by I got the fish and am trying to give them to him. I'm trying to talk to him and nothings happening.

unreal urchin
#

what's a robalo?

candid loom
#

Its a fish.

unreal urchin
#

in sve?

#

hmm

#

Exciting!

candid loom
#

Or more fish. One of them.

#

Can't keep track of whats where. Lol

unreal urchin
#

ooh it's from more new fish

candid loom
#

Guess Ill try restarting the game.

modern cape
#

is there a list of mods recommended by pathoschild?

robust bison
#

!modrecs

native dragonBOT
modern cape
#

thanks

shell plover
#

Spoiler, maybe? Anyone gotten the sword in the stone in deepwoods?

grim totem
#

@left hollow one is with multiple spouse's. But I don't see why it n cjb cheats menu would clash

royal arrow
#

@shell plover I haven't, but I believe there's some info on the mod description for it, maybe o: ?

dusty bronze
#

Hello, since I've updated SMAPI to its latest version, I have encountered issues loading any files on my game. Everything is just fine until I try and leave my house in the game, then the screan goes to a random place on the farm and the game crashes. Anyone can help solve this issue?

royal arrow
#

!log Chernobog#1821

native dragonBOT
#

@dusty bronze Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusty bronze
royal arrow
#

rooThink1 I think to start with, you should update all the mods that need updates, listed at the top of your log with convenient links. Be especially careful with SVE; you have to delete all the old SVE folders before getting the new ones. You can't just overwrite because the folder structure has changed a lot in the last few versions.
Once you update the mods that need updates, can you try again?

dusty bronze
#

Ok, I'll do that

shell plover
#

@royal arrow I was just trying to find the stats for it, but couldn’t. I thought I’d spawn it in with the console to look at it, but I can’t even find it’s name.

royal arrow
#

ohh, gotcha. the only other thing I can think of is searching the mod comments to see if someone mentioned them in the comments o.o

shell plover
#

I have been scouring for a while, with no luck. I just want to make sure it’s not overpowered.

dense fog
#

idk why the portraits and cow texture i want isn't working 😩

#

send help

royal arrow
#

which mods are they o: ? can you link them? we can try to help! SDVpuffersmile

dense fog
#

tyty

#

let me find them

royal arrow
#

ok cool thank you, also, could you provide your log?

dense fog
royal arrow
#

!log @dense fog

native dragonBOT
#

@dense fog Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

For the white cows, the main download there is an XNB mod, which is outdated and no longer recommended. The mod description includes a link to the Content Patcher (CP) version, I recommend using that. Note that it's a bundle of all that mod author's animal retextures, so you'll want to disable the ones you don't want in the config file (which is generated after you run the game with the mod installed once)

#

The brown cows mod you're trying to use is also an XNB mod, so you'll want the CP version that someone posted in the comments for that mod

dense fog
#

tysmm

#

the portraits?

royal arrow
#

did you update SVO after installing the anime portraits?

dense fog
#

svo?

royal arrow
#

Seasonal Villager Outfits sorry

broken reef
royal arrow
#

the anime portraits mod was updated in June, but SVO in July

dense fog
#

i updated it to most recent sov today yeah

royal arrow
#

so if you updated SVO after installing the anime portraits, the anime portraits would have been removed

#

you'll need to reinstall the anime portraits mod again to see them, since the files are gone, and just make a note that if you update SVO, you'll need to reinstall the anime portraits

dense fog
#

how do i get the portraits to work though in general

royal arrow
#

From the mod description, it looks like if you install it the way they say to (let anime portraits overwrite the original SVO ones) it should work o:
my only worry would be that when SVO is updated, there's often a change in the filenames, so the ones provided by the anime portraits mod may not work when SVO updates rooThink1

dense fog
#

okay thank you for all ur help :))

dusty bronze
#

Updating the mods have worked, I was just being dumb and lazy not doing that, thanks anyway.

royal arrow
#

It's ok! Sometimes the issue you have doesn't seem like it'd be related to a mod update SDVpuffersmile

#

@broken reef did you get the unofficial update to Custom Critters too, and that error is still showing?
I'm not sure about the BFAV error, because you have the latest update o.o

#

Also, could you link the dragon mod you're trying to use?

broken reef
royal arrow
#

O.o can you go into the Custom Critters mod folder, look in the manifest.json, and copy-paste what it was for the version #, here?

shell jackal
#

I use custom critters and it works fine. I may have too many things fluttering around my screen though. xD

fast river
#

Just don't use it with Bug Net

shell jackal
#

I have 6 content packs for it

royal arrow
#

Also miquemarie, the dragon mod seems to use the unofficial version of BFAV. I'm just not sure why BFAV is giving you that error and why Custom Critters won't load

shell jackal
#

It looks like BFAV isn't loading at all

royal arrow
#

Right, and the log shows they're using the latest version so idk why it's not loading

shell jackal
#

I wish I could understand what these errors say. xD

#

Mine works. Could I put it in a zip file and post it here for them to download?

royal arrow
#

Idk I think that's technically redistributing and whatnot, wouldn't want either of you to get into trouble o.o
I hope someone more knowledgeable hears sees our pleas for help and can assist vvWave

naive drum
#

You can pm it for testing purposes

royal arrow
#

(Wingheart, you say PM too? We must be from around the same generation lol kids these days are all about the DMs)

hazy leaf
#

What's dm mean besides dungeon master

restive zodiac
#

Direct Message. Some platforms use Direct, others use Private/Personal.

hazy leaf
#

I'll give up saying PM when someone prys it from my grubby, greasy lil hands

shell jackal
#

^

hazy leaf
#

I'm old and don't like change cryboi

shell jackal
#

^

hazy leaf
#

I remember getting my first email

#

It was Yahoo

restive zodiac
#

(Since it's not like anything on the internet is actually private, it's not a hill I'd die on, myself. I just use whatever the platform uses in attempt to minimize confusion.)

royal arrow
#

Mouse is so considerate (can totally say it's personal message in that case though). Any ideas about miquemarie's errors, btw o: ?

fast river
restive zodiac
#

I don't think BFAV works on Android. (Here's hoping for FAVR.)

fast river
#

It's just a recompile on the latest SMAPI

#

(Well, my version of SMAPI, but nothing affecting that mod)

tight tusk
#

@broken reef get slammerz's version of their unofficial update for custom critters. that's the one that works for 1.4

#

and yes bfav's unofficial update doesn't also work on android

royal arrow
#

Well that solved that. Poor Android peeps SDVpufferchickhands

tight tusk
#

yiie i wish favr can work on android, the only content packs i'm missing from my game on laptop are the custom animals. these days i play more on my phone than my laptop due to work 😫

broken reef
#

@fast river thank you.

halcyon pivot
fair vessel
#

Looks like a Custom Furniture problem. Do you use any custom furniture mods? In particular, did you uninstall any recently without removing all pieces of furniture they add from the game?

distant lotus
#

SVE moves the Adventure Guild into the town but this bus is blocking it and idk how to remove it

fair vessel
#

@distant lotus you need Reset Terrain Features mod

#

it's a necessary step when adding SVE onto an existing save

royal arrow
distant lotus
#

do you happen to have a link?

royal arrow
#

The link I shared has a link to Reset Terrain Features. It's on nexusmods

halcyon pivot
#

@fair vessel Yes we have quite a few, and no we did not uninstall any of them without removing any pieces.

distant lotus
#

thanks

fair vessel
#

Hmm. Well it could be one of those furniture packs that is bugged. Without more info, you might have to do trial and error to see which mod is responsible. Searching through the comments on their nexus pages might give clues, too.

halcyon pivot
#

Okay, just wanted to make sure it wasn't any of the larger mods we were using :) Thank you

halcyon pivot
#

Figured out it was the Pokemon Secret Base custom furniture having specific issues, thank you again for the help

neat rampart
#

Hi all, if my game is crashing and I need help is this the right channel to post smapi logs?

restive zodiac
#

It is!

mystic gyro
#

Where do I find CJB multiplayer description?

summer inlet
#

!logs denver10827

#

!logs

#

Uh

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat rampart
summer inlet
#

There we go

neat rampart
#

yep, right there!

summer inlet
#

Oh you already have it

neat rampart
#

Ayyy nice to see you again Cakewalker lol

summer inlet
#

Lol

#

I'm not much help here tho

restive zodiac
neat rampart
#

Actually, I just figured it out! I had to disable rivaturner and delete the startup preferences file and now it's working

#

I wonder what was going on there. Probably something about the startup window size like you said

restive zodiac
#

Yeah, anything that intercepts the game can have a problem, even in vanilla. And yeah I think so, the game really does not like game window resizing while it's loading stuff.

neat rampart
#

I think this might have actually fixed another issue I was having too, when I would load into my game it would be stuck at 30 fps until I resized the window. Very strange. Anyways, thank you for your help! Hopefully it's all good from here

restive zodiac
#

Glad you got it sorted, good luck!

vernal cipher
#

Hello there

#

I may be in need of some help D:

#

I have setup Stardew Valley Expanded and Immersive Farm 2 Remastered,

#

first Custom Greenhouse mod (which adds a 15x15 tileset with basement) wasn't working, but I fudged in and found out that I needed to place the tbin file in the override folder, which I have done

#

It is working, albeit when entering the greenhouse it puts me in the middle of the map

#

In the Custom Greenhouse config.json, there are two commands, WarpGreenhouseX and WarpGreenhouseY, I tried to port them to CPT config.json, however the SMAPI console says the command are not recognized by the pack and revert the file.

#

I'd appreciate any help

random aurora
#

If anybody is around - my game crashed earlier this evening when I was attempting to go to bed, I rebooted it and thought nothing of it until I got stuck in the area above the playground on the cliffs. I figured this was probably a result of using the Save Anywhere mod which has done this for other users according to bug reports. I deleted the mod and opened the game again, and it restarted my day (although strangely enough all of my crops were watered). When I went into town, NPCs were cutting through areas they shouldn't have been able to walk (see: Pam in Jojamart) and some were stuck in the bushes by the playground (Abigail + Penny + Lewis). Not sure what to do to fix this. Here's my most recent log: https://smapi.io/log/6d6733feabbd4e82bc66c49462e2ecb6. Please help.

#

There was also this concerning bit in the notepad of the SMAPI log when I went to parse it.

tidal grove
#

Anyone have mods they can recommend that aren't just the ones in the github page which gets thrown around quite a bit? Looking to add a few more so I can get past 450 mods here.

keen moss
#

It depends on what you're looking for

tidal grove
#

if it exists, I'm interested to an extent

#

except xnb mods

#

don't want those

unreal sorrel
#

Hey all! I'm wondering if anyone knows how JsonAssets work for farmhands? So, the content packs get loaded on their side, but they don't have a save file for their character on their machine, right? So there wouldn't be the JsonAssets folder - or maybe there's a temp one for when they are in the game?

tidal grove
#

I wonder if there is a mod to create randomly generated mail

onyx granite
#

What mods would you guys recommend

tidal grove
#

Is rival heart events any good?

#

@onyx granite stardew valley expanded is solid

supple echo
tidal grove
#

Yeah, already found it

#

I work fast

#

:p

supple echo
#

haha good job

#

So, I have a bunch of dialog-expanding mods installed. Should I remove those if I want to try SVE?

onyx granite
#

Any good quality of life mods

tidal grove
#

should be fine I think @supple echo

#

@onyx granite define what you want in terms of QOL

onyx granite
#

Improve the current mechanics

tidal grove
#

hmmm

#

well

#

You may want to take a look at the tractor mod

#

if nothing else

strong crater
#

HELP anyone know of any mods that change the appearance of the bed?

supple echo
#

Simple Crop Label, maybe one of the harvest-with-scythe mods, Better Ranching

#

Automate is pretty nice too

strong crater
#

beds? anyone?

supple echo
strong crater
#

tytyty

supple echo
#

(btw, I found that searching "beds" on Nexus Mods in the Stardew section 😉 )

strong crater
#

when I looked up "bed" it came back with a lot of stuff that wasnt beds

supple echo
#

huh 🤷🏻

#

well, hope that one works for ya 🙂

strong crater
#

ty

dire fractal
#

Hey everyone. I have an issue which aedenthorn has identified for me as Daisyniko's recolour logging several times per second while underwater with their swim mod. Is there a way to disable logging for daisy's mod, and is it simple enough that I can add in myself (I am not a modder haha)?

fair vessel
#

@onyx granite I've made a couple small quality of life mods you might be interested in - one shows the star quality of items you collect in the HUD display, and the other adds a preview image of any previously-caught fish species while you're catching it.

#

Show Item Quality and Fish Preview, both are on nexus

#

I wonder if there is a mod to create randomly generated mail
@tidal grove Mail Framework Mod might be able to accomplish something like that

#

@unreal sorrel yeah I don't think farmhands have a json Assets folder at all. All that info is stored by the host - that's why it's so crucial that farmhands and hosts have the same JA mods installed, or else you can wind up with invisible or switched item textures.

onyx granite
#

@fair vessel what it called

fair vessel
#

Show Item Quality
Fish Preview

limber fjord
#

Lol @fair vessel I've got a mood for you to understand if you've never played mobile with mods lol

Cleaning out my phone, getting rid of duplicate files and stuff and I get hit with this everytime :

#

And I gotta make sure I don't accidentally hit clean everytime haha

fair vessel
#

:O

limber fjord
#

Cause I know deep down they're both legit

dire fractal
#

so ive got 2 questions modding related
1: if i want to run vanilla do i just run the base shortcut
2: how do i back up my saves

naive drum
#

SMAPI automatically backs up your saves but

#

!saves

native dragonBOT
naive drum
#

and just copy the folders elsewhere

#

and yes you just run the base shortcut

naive drum
#

weirdest crossmod interaction: the harvest with sycthe mod i'm using does something that interacts with tractor mod to make the player do the hand-harvest animation when harvesting on the tractor. this a. makes harvesting only work with an inventory spot and b. gives superspeed when harvesting crops for some reason?

#

like not even doing anything special just driving towards the crop field with the scythe equipped and as soon as you get in range of the crops, zoom

#

to the point of making the screen jerky...it takes a tiny bit to stop after harvesting the crop so you can end up going really fast for like half a second on no crops

royal arrow
#

!modrecs Luster#9690

native dragonBOT
royal arrow
#

Super late but Pathos' mod also includes QoL stuff

#

@naive drum are you using regular scythe or golden scythe? rooThink1

naive drum
#

regular scythe

#

its honestly funny

#

just

#

superspeed tractor

royal arrow
#

And are you using "yet another harvest with scythe" mod? I know there's a couple out there.
I've not had this happen but it's also been a while since I used the scythe on the tractor, and both mods have been updated since I last used them that way lol

naive drum
#

im using that scythe mod iirc yeah

#

sometimes cross-mod interactions are just ridiculous

#

in minecraft modding ive duped bushes from one mod because another mod thought they were tree leaves

bleak palm
#

hello, im new about modding and looking for mod recommendation, im looking for a mod that shows scarecrow&sprinkler placement and maybe calendar, any idea?

royal arrow
#

Hi there! aSDVjunimowave UI Info Suite on nexusmods has all of those things! https://www.nexusmods.com/stardewvalley/mods/1150
It includes the billboard/calendar in your inventory menu, and it has a feature for showing the scarecrow and sprinkler range. I use UI Info Suite, but personally for the scarecrow and sprinkler stuff I use Range Display, and disable that feature in UI Info Suite https://www.nexusmods.com/stardewvalley/mods/1179

bleak palm
#

I read some range display mod dont show accurate range with endgame scarecrow and other items, is that mod having the same problem?

royal arrow
#

You mean the deluxe scarecrow? I personally haven't gotten it yet so I'm not sure 😅

bleak palm
#

yeah that one..but thanks for your recommendation, ill use them for the time being

royal arrow
#

I just checked the mod comments and it looks like someone provided an unofficial update rooShrug1
UI Info Suite has this feature as well, I don't use it, so idk if it works for deluxe scarecrow o:

bleak palm
naive drum
#

you downloaded the source code and not the compiled mod

tight tusk
#

weirdest crossmod interaction: the harvest with sycthe mod i'm using does something that interacts with tractor mod to make the player do the hand-harvest animation when harvesting on the tractor. this a. makes harvesting only work with an inventory spot and b. gives superspeed when harvesting crops for some reason?
@naive drum

i've had this happen both on my laptop and mobile saves. i was wondering what mod was making my tractor go fast. btw, for mobile, even if you're not actively using the scythe, it super charges your horse speed randomly after you pick something up. on mobile you can still pick up forage even while you're on your horse.

naive drum
#

ahahahha thats...interesting

#

i guess maybe because the tractor is, internally, built around horse data so it's effectively a special-cased horse??

tight tusk
#

yeah most likely. it's just a funny effect lol seeing my farmer randomly zip around

royal arrow
#

Now I must try this SDVpufferthink

unreal sorrel
#

@unreal sorrel yeah I don't think farmhands have a json Assets folder at all. All that info is stored by the host - that's why it's so crucial that farmhands and hosts have the same JA mods installed, or else you can wind up with invisible or switched item textures.
@fair vessel Yeah, that's the scenario here... I didn't realize we were out of sync with our JA mods so some of the crops are showing up oddly. Even after we got into sync, it's still not quite right - at least on my end. Given that the data is stored in the host, and now that we're in sync, do you think her view will match mine the next time we play together? (That's an easy test, I'll probably try tonight.) If not...do you think the Reset Terrain mod would help, if I select only the crop option?

#

On the plus side, she harvested one of my 65g plants as a 2000g one so we ended up making a lot of extra money SDVpufferthumbsup

#

Also sorry one more question, but is there a temporary JA folder then when the farmhands play? Because otherwise I'm not sure how she would have seen the crops that I didn't have.

torn mason
#

what's saved into the host save file is item IDs to help unscramble them when new items are added/removed, but actual item data is done locally while the game is running which is how farmhands can see stuff you didn't have.

Reset Terrain features won't reset item data, if it has a Crops option it just means it can remove all your crops from the map

Items keep their data after creation. So if something was wonky and you got an item for example if its sell price ends up higher, and then you fix what was causing it, existing items will still keep their old data

unreal sorrel
#

@torn mason Thank you for the info! So correct me if I'm wrong, but this is what I'm guessing is the full scenario: I received Honeysuckle, say it was ID #1 on my side. My friend received Honeysuckle, but it was ID #100. We both plant them, but because I don't have anything assigned for ID #100, it shows up as an error item. On her side, locally she had ID #1 as Ginseng, which is why my Honeysuckle showed up as Ginseng. Now, I've downloaded the extra packs so I do have an ID #100, but it's Prickly Pear, not Honeysuckle. No way to change that, because now that the crops are planted, they retain the original ID. Ok, no problem, totally understand that. Now...if my friend logs back in, do you think she would see Honeysuckle and Prickly Pear, or Ginseng and her version of Honeysuckle?

torn mason
#

In terms of ID, that's one thing about Items that JA actively changes to fix any kind of ID changing scenario. But if you played at some point with mismatched Packs and then saved those IDs into the file, JA probably got confused trying to unscramble them

#

If your packs are now synced but there's still existing error items, you can remove them and future items spawned should be fine.

unreal sorrel
#

Ok, thank you so much for your help! We're about to start a new season anyway, so probably perfect timing, haha.

fallen grotto
#

Are there mods for mobile sdv

#

And if there are pls dm me how do download them vanilla is getting boring

royal arrow
#

@fallen grotto hi there, some mods do work on Android, while others don't, there's unfortunately not a list. You can find them on nexusmods

fair vessel
#

👆 You can ask here if you're curious about a mod for android, someone who has used it might be able to tell you if it's compatible

dusk current
#

hello! I need help with my game and a mod that I recently downloaded. I downloaded a mod that turns Harvey into Izuku Midoriya from My hero academia and has new dialogues and heart events. Im already at 8 hearts with Harvey and given him a bouquet so for the day I just triggered the new heart events. but when I was going to sleep, it went black as it should but it crashed on me. also before that, in the morning I received a text on the bottom left saying a tool is ready but it isn't a normal text, more like program line of some sort not the actual text that should come out telling you when a tool is ready at Clint's. can anyone help me with this? here's my log for the error if it helps: https://smapi.io/log/e3c99abf3a914a0b8a691be0402cd099

fair vessel
fallen grotto
#

Thx

fair vessel
#

Note that Android smapi is gone from the Play store for some reason, so you'll need to get the APK directly from ZaneYork's github

fallen grotto
#

Ok

fair vessel
#

@dusk current Hmm. From your log I suspect the tool message is not the issue, but I could be wrong. It looks like a warp problem with (probably) Harvey either his schedule or an event

#

Are there any comments about something like this on the mod's nexus page? You can often find out if other people are seeing a similar issue

dusk current
#

oh ok, I actually tried to play the game without the mod and the too lmessage went back to normal and it saved just fine and transitions to the next day

@dusk current Hmm. From your log I suspect the tool message is not the issue, but I could be wrong. It looks like a warp problem with (probably) Harvey either his schedule or an event
@fair vessel

#

Are there any comments about something like this on the mod's nexus page? You can often find out if other people are seeing a similar issue
@fair vessel no. all of those who commented said it worked fine and had no said issues

fair vessel
#

weird!

dusk current
#

I know, but I guess I have to play without the mod for now... I guess I should also report this to the creator?

cobalt nest
#

Is the mod that keeps a server running 24-7 good?

chilly berry
#

this appears when the download of SMAPI on windowns started, what do I have to do?

Unhandled Exception: System.IO.FileNotFoundException: Unable to load
ar file or assembly 'System.IO.Compression.FileSystem, Version = 4.0.0.0, Cultu
re = neutral, PublicKeyToken = b77a5c561934e089 'or one of its dependencies. The system
ema cannot find the specified file.
in StardewModdingApi.Installer.Program.Main (String [] args)

remote sun
#

hi guys. I was trying to play in multiplayer in a downloaded map, but for some reason the saves seems to somehow turn themselfes in single player games. So when i try to join my friend's game or when she tries to join mine, the game says that the server is full. Can someone help? (thanks for the attention)

royal arrow
#

@chilly berry are you downloading from nexusmods?

chilly berry
#

@chilly berry are you downloading from nexusmods?
@royal arrow
I downloaded directly from the website

royal arrow
#

Oh, you may have downloaded the source code then, maybe? I download it from Nexus mods, that's the release

restive dagger
#

Does anyone know why WalkShop was removed from NexusMods?

#

It looks like all of Enaium's mods have disappeared...

torn mason
#

idk about the other mods, but I do remember that there was drama around WalkShop specifically because the code was copied directly from another mod

restive dagger
#

Ah, thanks... Do you happen to know what the other mod was? I'm trying to find something like PelicanFiber that's updated and works on Android. Just want to access the shops at all times...

torn mason
#

There's a Shop Anywhere mod

restive dagger
#

I was looking at the "Shop Anywhere" mod, and should try it out. I was under the impression that the menu it draws out would be a problem on mobile. I'll check it out, though...

torn mason
#

it's not quite the same thing, but another option for having access to all shops anytime is there's a debug command debug warpshop <npcname> which will warp both you and the shopkeeper to their shops so that you can buy stuff from them, even if they normally wouldn't be manning the store

restive dagger
#

huh, wow! Interesting... I will check it out too!

#

Now you have me looking at all the debug commands

fervent smelt
#

hello

#

help me
stardew valley expanded mod I was unable

scenic hearth
#

Hey I have a doubt, I was playing Stardew Valley in my phone and I know that for pc I can add mods for my Stardew Valley but for mobile I can do the same o no its possible add mods? SDVpufferdead

fervent smelt
#

requirement mod I installed

restive zodiac
scenic hearth
#

Oh thank you :3

restive zodiac
fervent smelt
#

I'm looking one munite

#

ı have set

#

there is one more thing

#

Can I add a location mode on this mod

restive zodiac
#

It depends. There are some compatibility notes here https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#incompatible-mods including a list of vanilla maps that SVE replaces. You can't use any other mod that completely replaces these same maps. Mods that edit these in smaller ways may or may not be compatible, depending on what they change/add and where on the map it is.

Make sure you read the mod page description. Some mod authors specifically make SVE compatibility patches in their mods too, so it just depends.

fervent smelt
#

ok thing

#

cheatmenu?

restive dagger
#

Well, I just tried out "Shop Anywhere" and the unofficial update to "Pelican Fiber" on Android... It's a mixed bag. Both work, but have visual glitches which make them troublesome...

deft thistle
#

Hi there, I'm trying to install the the CJB item spawner, I downloaded the latest version of SMAPI and it says I need to unzip it into the mods folder, but after going into Steam > steamapps > common > Stardew Valley there does not seem to be a mods folder there. Would appreciate any help, thanks

fair vessel
#

@remote sun did you make sure to build a cabin for your friend to let them join your game? Every farmhand who joins needs an empty cabin to live in first

#

You can add cabins when you set up a new game, or on an existing game you can go to robin to build one (it's very cheap)

restive zodiac
deft thistle
#

Ah, thank you! I missed that part

#

Alright so I've installed it, I opened the game and it says it's running two mods. Shouldn't pressing "I" open the CJB menu? If so, it doesn't for me

restive zodiac
remote sun
#

@fair vessel yea, i did

#

I also checked and the map had 2 houses that looked exactly the same

deft thistle
#

@restive zodiac so I need to unzip it both outside the mods folder and inside the mods folder?

restive zodiac
#

You don't need to do anything with it outside the mods folder - just make sure you have the folder called CJB Item Spawner inside Mods.

#

(You can delete the downloaded files after if you want, as long as the mod stays in the Mods folder!)

deft thistle
#

Okay, lemme see

#

Ah! I got it to work. Thank you so much for the help. Hopefully I did it right so it still works with Steam achievements

restive zodiac
#

If you're starting the game from Steam and it still starts SMAPI and your mods, it should work :)

deft thistle
#

Excellent, thank you again

dire fractal
royal arrow
#

Are you asking for suggestions for something in particular? Like, new mods or something?

dire fractal
#

suggestions yes

#

Actually, do you know if the "More Recipes" Mod series is compatible with SVE?

royal arrow
#

(wasn't sure if you were looking to also get opinions on your existing mods, which look fine)
I think it should be compatible with SVE. As for mod recommendations, check out the link below

#

!modrecs

native dragonBOT
mystic gyro
#

what do I do for favorite thing?

#

is there a way to get antything by typping a code into "favorite thing" box?

#

when creating a new world

fair vessel
#

I don't know of any

#

You can get a special message though

#

If you put Concerned Ape

mystic gyro
#

any other keyphrases?

royal arrow
#

Yea when you get a special item, there will be a reference to what you set as your favorite thing. If you want it spoiled ||when you get a star drop, there will be a message when you eat it saying 'it reminds you of your <<favorite thing>>'||

dire fractal
#

Anything with stardew in it results in a special message

royal arrow
#

I may have misunderstood what you meant lol

fair vessel
#

Yes but the S in Stardew has to be capitalized

dire fractal
#

is Mail Framework Mod compatible with SVE, anyone know?

fair vessel
#

Should be

mystic gyro
#

what if its just like favorite thing: "Money" ?

#

or coins or whatever?

dire fractal
#

Thats fine

royal arrow
#

Jonqora, what do you use to edit .json files on Android? I'm on my phone trying to look at a manifest.json file

mystic gyro
#

what ever the currency is

#

does it mater what I put in, besides ConcerendApe?

fair vessel
#

Lol, I just very painfully use whatever text editor my phone has. ES File Explorer has one built in?

mystic gyro
#

or is it just "message<<fav thing>> message"

fair vessel
#

Besides Concerned Ape or Stardew, nothing else in favourite thing field will make any difference no

mystic gyro
#

k

#

wdym Stardew?

#

||"Your mind is filled with thoughts of Stardew." || ??

#

yea i said it

#

also is it for thesecret msg is it ConcerendApe or Concerend Ape?

torn mason
fossil sail
#

Hi guys. I've played on Xbox for a while and just bought the Steam version on my laptop. I was wondering how mods work? I can't even find the mods folder.

royal arrow
#

Hi, are you on Windows, Mac, or Linux?

fossil sail
#

I'm on Windows.

royal arrow
#

(you start the process by installing SMAPI)

fossil sail
#

Oh, cool! Thank you a lot. I'll be sure to let you know if I have any questions.

mystic gyro
#

ok now my stardew wont launch with SmapI

dire fractal
royal arrow
#

BEFORE YOU GO

#

Do you have all the dependencies for Artisan Valley? I'm no expert, but first glance says no

dire fractal
#

Well PPJA Mega Pack installs like most of them

royal arrow
#

Ya but it's not all of them, I just don't want you to have a bad time :c

dire fractal
#

And it looks like it works... now to go to the config files to enable other things

royal arrow
#

Yea SMAPI will say something in the log if it doesn't work

dire fractal
#

All SMAPI said is that 2 mods had updates available, besides some regular warnings, it looks like it works, thanks for your concern

royal arrow
#

Cool

mystic gyro
#

my steam just updated it self 2ce in the past half hr

#

wth steam

dire fractal
#

Weird, like half the mods didnt spawn config folders...

fossil sail
#

So I probably shouldn't install a mod that was last updated in 2017? Like would it still work? I'm assuming not.

restive zodiac
#

If it's a SMAPI mod, you can check https://smapi.io/mods to check it's compatibility status, but yeah probably not. And if it's not a SMAPI mod, it's probably going to be one that asks you to overwrite game files, so you'd have to check https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher to see if there's a Content Patcher version. Even then, I'd be careful, because the majority of those old conversions were done before 1.4, so depending on how they converted it, it might still have issues with 1.4+.

#

If you just overwrote the game files, the game would most likely still technically run for the most part, but in addition to all the downsides of XNB modding in general, you'd specifically have erased any changes made to that file by the developers since 2017 😅

mystic gyro
#

should I installl ModDrop?

#

cause its (steam) is having a hard time finding the game

restive zodiac
#

If you want. Most people install manually, so it's easier to get help that way. What do you mean Steam is having a hard time finding the game?

mystic gyro
#

brb let me just run it one las time

fair vessel
#

Did you follow the instructions for configuring steam with SMAPI?

mystic gyro
#

nvm got it

#

guess i just had a few symbol errors

#

like : and / compared to \

dire fractal
#

Hey does lunar disturbances work with SVE? Probably not cuz of text alteration....

restive zodiac
#

Not sure why it wouldn't, but let us know if you find out :P

mystic gyro
#

also is Zillix in the server? im guesing yes since Podunkian and Ape are

dire fractal
#

Well I think it probably wouldn't work because it changes dialogue during certain lunar events, and I think some page about SVE says that dialogue changing mods aren't compatible

restive zodiac
#

Zillix doesn't work on Stardew anymore :)

mystic gyro
#

oh

torn mason
#

Anything that changes the same dialogue could conflict, but the result is that you see one or the other, not both mod's changes

#

It won't result in any errors, and if the mods don't edit the same dialogue then they won't conflict at all

restive zodiac
#

I don't think SVE makes many edits to the existing vanilla character stuff either, so I imagine depending on how the dialogue was added it could just not include the new NPCs or something. But yeah as Cherry said if two mods edit the same key the last one wins, shouldn't really break anything.

#

Like if Sak straight up replaced entire data files that would be a problem, but that's pretty unlikely 😄

dire fractal
#

Wait, SVE doesn't change vanilla character dialogue? The vanilla NPCs dont mention the new ones at all?

#

What about Morris and Marlon who have heart events now

restive zodiac
#

I said I don't think it makes many edits to the existing vanilla stuff, like there are some changed events, I'm sure schedules are changed up a lot, but dialogue is easy to add more of without replacing old, so I don't think they were edited much.

dire fractal
#

oh

#

ok well I still probably wont add Lunar disturbances regardless, too many adverse affects

torn mason
#

The biggest "conflict" between most dialogue mods if they're loading their dialogue properly is that there could be inconsistent lore between mods

restive zodiac
#

There used to be some dialogue/character mods recommended with it, like Immersive Shane, but I'm not sure of what the latest is on that. And yeah definitely, in order to fill in blanks on characters you have to make some assumptions/headcanons, and different authors will go with different things from as small as favorite color/flavor to as big as major backstory elements

#

There are some in-game hints that SVE makes more explicitly true and builds on, so mods that go a different route or remain ambiguous would be weird.

dire fractal
#

Yea, I used to have immersive shane installed until I got SVE cuz it wasnt compatible

restive zodiac
#

I wonder when that happened, I'm pretty sure Flash uses that mod SDVpufferthink

#

I just checked the mod page and it looks like it should be fine, but it's recommended that you turn off schedule changes in the config. That was a couple months ago, but I don't think there have been any major edits to either mod since then.

dire fractal
#

Oh wierd, I didn't know climates of ferngill has custom music depending on weather

restive zodiac
#

(I've had Immersive Shane installed for a million years and one day I will definitely play it 🙄 )

dire fractal
#

Wait I don't think that's climates of ferngill...

#

Does SVE add custom music?

restive zodiac
#

It does have a music pack included.

#

I don't know what it adds/replaces specifically, though.

dire fractal
#

huh

fair vessel
#

SVE adds new music tracks to places like the Crimson Badlands

pulsar skiff
#

how easy is it to have multiple saves both with and without mods and switch between them? Like if I want to play vanilla right now, then later tonight some multiplayer with SVE, and then tomorrow non-SVE mods solo.

dire fractal
#

As far as I understand it, very hard

restive zodiac
dire fractal
#

oh nvm then

restive zodiac
#

(Even aside from that, on Windows you can always play vanilla just by starting the normal game (chicken) exe instead of SMAPI's pufferchick, or on Mac/Linux run StardewValley-original.)

pulsar skiff
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dang, sorry, I was even on that page, not sure how I missed that

#

I've gotten spoiled by factorio and how seamless modding works with it

ripe plover
#

is there a way to adjust the beehouse range? for example can we make it smaller or larger?

outer turret
#

I used immersive Shane with SVE a long time ago now though.

#

It did mess up his marriage schedule too but that was more because everyone insisted on entering forest via the beach. I'm pretty sure that loop is broken now to stop NPCs using it

winter flume
#

The description for climates of ferngill says most features are locked to the host in mp, does taht means that it has some things that will apply to all players using vanilla features or that even if all players have the mod installed it still only locks to the host?
basically if the other players have it installed will it have full functionality or will it still be as it says, with "most features locked out to main player"

naive drum
#

i think itll have full functionality if all players have it

#

but most things it does only work in mp if the host has it

winter flume
#

does anyone know what mod causes the overlay in the top left here?

silk plinth
#

uhh idk tehs fishing overhaul mb?

fair vessel
#

Post a log so we can see your modlist?

silk plinth
#

^

fair vessel
#

I'm gonna guess Joys of Efficiency

winter flume
#

dont have that

#

where can I find a log?

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

winter flume
#

thanks

fair vessel
#

Teh's Fishing Overhaul then most likely

winter flume
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But I've used Teh's Fishing Overhaul in another recent playthrough and that wasn't there, and there's nothing relating to it in the config

fair vessel
#

🤔

#

Yeah, that's why I thought JOE. Could another mod have copied that feature from JOE? I just don't see any others on your modlist that would suggest changing fish related stuff at all.

winter flume
#

yeah, me neither.

#

it only shows up when my fishing rod is in hand, fyi.

fair vessel
#

Just to confirm, it still shows up if you uninstall Teh's?

#

(or you can just disable by renaming the folder with a period in front)

winter flume
#

haven't checked yet but im mid-game, so i can check later.

deft thistle
#

Is there a list of all / many different types of mods I can use?

fair vessel
#

But that excludes compatible content pack mods. And there are a LOT of content pack mods out there.

#

What kinda mods are you looking for?

deft thistle
#

I don't really know; I just wanted to see what was available

#

But thanks, the link to the SMAPI mods helps

limber fjord
distant plover
#

I have 230 mods installed and running this is getting out of hand

#

And there are 80 more I'm tracking on nexus

deft thistle
#

Damn lol

outer turret
#

I just adding number 230 to my own. Hey, my programmer for East Scarpe said that the inside of the buildings should be okay for furniture anywhere, Andy (you reported on Nexus, I believe, that it wasn't working?). Did you happen to get an error log?

misty heron
#

I dunno how but... Stardew valley melted my heart. So, I got the birthday mod and multispouse mod (I CAN'T CHOOSE THEY'RE ALL SO AWESOME) and... it came to my birthday in game and... the birthday mod works with SVE oddly... this is adorable and so nice.

pulsar skiff
#

so for SVE, installing via Moddrop, I still need to manually download all the mods from nexus?

fair vessel
#

Small heads-up... you all said you might like this mod... and now it exists!
@torpid jay @rose wind @wicked gust @hushed trellis
(Going off earlier comments - if I'm wrong, apologies for pinging you 🙏 )

P.S. All features of the mod can be used on existing saves, too!
https://www.nexusmods.com/stardewvalley/mods/6324

hushed trellis
#

will download as soon as I'm on my laptop!

wicked gust
#

Amazing

dusty mauve
#

Hey so I'm kinda new at this and I had mods working yesterday but I deleted some and then went to re download them and now my game crashes and says it's in a game loop

trail spade
#

so how do you launch mods?

distant plover
#

@outer turret i think i solved it with custom furtinure anywhere thank you!

#

@trail spade you download the mods in the mods folder, extract, and then open the game using smapi

trail spade
#

@distant plover

#

just found it

#

and figured it out

open knot
#

I know this question is probably repeative, but I need help. I have smapi and smapi installer, I keep downloading mods from Nexus, but apparently I am not unzipping them correctly, because when I start my game with smapi only 4 mods are coming up. Virtual keyboard,command console, etc. I have file manager+, but I am missing something. Any help?

#

Oh I only have the Android, no PC, if that matters

trail spade
#

okay i loaded the mod, and the sound is completely gone, how to fix?

robust bison
#

!log kalediscopic 78#0136

native dragonBOT
#

@open knot Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
#

are you using file extractor apps to extract them properly in your mods folder like winrar?

open knot
#

Not WinRAR just extracting them once they are downloaded into my internal storage ,I have tried in internal storage under smapi, smapi installer, StardewValley , I made a mod folder tried that. Let me try to upload my log for y'all.

robust bison
#

smapi should automatically make a mod folder when you run it, no need to make one yourself

#

sounds like you could be putting them in the wrong place

tight tusk
#

yup, from the looks of it your smapi already has a mod folder. the 4 mods you've mentioned are the default mods that comes pre-installed with android smapi. you're probably not extracting them to the right place

open knot
robust bison
#

well somehow you broke console commands