#archived-modded-support

1 messages ยท Page 599 of 1

restive dagger
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mouse, what about mods that work, but there are visual defects. For instance, "Chests Anywhere" has visual glitches when renaming a chest... Should I list these as a warning for Android on the table? What are your thoughts?

fathom wind
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I guess a good question should be, where do I extract the new version of SMAPI?

restive zodiac
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@fathom wind If you download and run the new SMAPI installer to pick "install", SMAPI will handle cleaning up all the old stuff for you - updating is just installing new :)

(You extract the download wherever is convenient to run the installer from, like your desktop or whatever!)

fathom wind
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Okay, then do I just delete the new one afterwards because it updates the old one? Or do I delete the old one?

restive zodiac
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mouse, what about mods that work, but there are visual defects. For instance, "Chests Anywhere" has visual glitches when renaming a chest... Should I list these as a warning for Android on the table? What are your thoughts?
I wonder now if it would be worth adding another advanced info column for android specific notes like this, so they are opt in, or if it should be warnings as you say SDVpufferthink I feel like it's a good note to add for people wanting to know Android compatibility

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@fathom wind You can delete any installer folders (old or new) after running them if you like! They're only used for the installing part, since SMAPI itself gets installed to your game folder. There's nothing SMAPI-related in the game folder that you need to remove though, since SMAPI handles that cleanup.

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You might have mods you need to update too, but SMAPI will tell you about them when you run it.

fathom wind
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ohhh okay. Thanks!

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see y'all!

grim totem
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Using mods on android is a minefield

safe veldt
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So i have a question, i oreviously had mega storage installed, but it was creating problem and made the game crash. is there another mod that can expand chests?

restive dagger
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@restive zodiac thanks. I'll play with it.

restive zodiac
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Pathos would probably have good input on how to format

restive dagger
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@grim totem you are absolutely right. The problem I keep running into is that there is a paucity of info for what should work perfectly on Android. I found that perusing error logs that folks submit to the SMAPI log parser helps me find mods that work and don't work on Android. Just wanted to share the info with others.

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@restive zodiac how do I contact Pathos? (I originally thought this would be a quick and easy thing to do... As with anything worth trying, it seems more involved!)

safe veldt
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Does anyone know of a good storage mod beside mega storage? that caused my game to crash and I would love for my chests to have more space in them

safe veldt
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nevermind. i found one

dire fractal
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@fair vessel ok so i moved them into the portraits folder and it no longer gives me the error

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but NOW

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the portraits just dont work

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the portraits havent changed

fair vessel
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The... game portraits folder? Or a portraits folder in your mods folder?

dire fractal
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the portraits folder inside portraiture

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as you said

royal arrow
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Glad to hear it, @safe veldt! There's ChestEx and Chests Anywhere as well, but they're not compatible with each other (you'd have to choose one or the other)

safe veldt
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i am using chestex

royal arrow
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Excellent choice!

fair vessel
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Okay, well that will work but only IF the portrait mods you are using, are designed to use portraiture. Can you link me to the mod you're trying to add?

dire fractal
fair vessel
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Okay, talkohlooeys_portraits should work if it's inside your Mods -> Portraiture -> Portraits folder.
Can you try running the game, open a dialogue with some NPC, and press P?

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If you don't see the portrait change, post a new smapi log.

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(Also if that works I can tell you how to add the Shiko portraits so they work too)

dire fractal
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oki x

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okay so talkooleys is working

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but the high res ones for the genderbends are not

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lemme test smth

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i think a folder was within a folder

fair vessel
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Hmm. You put the talkohlooeys_bachelorgenderbend folder also in the Portraits folder and no luck?

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Oh yeah that might do it

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All right, now try putting a copy of Shiko.png (just the image) inside the talkohlooeys_portraits folder with the rest of those portraits.

dire fractal
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ooh ok

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ok hold up

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now an issue of

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it wont let me use talkoohleys for the non genderbended characters WHILE using the genderbended high res portraits

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as in i can only choose one portrait folder
do i combine them?

fair vessel
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Two options.

  1. you can combine all the portraits you actually want to use into a single folder and name it what you want
  2. You can duplicate the talkohlooeys_portraits folder, and replace each bachelor portrait inside the second one with the genderbend version. Then you'll be able to switch between genderbend and not genderbend, but all the other custom portaits will still be used.
dire fractal
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ok thxxx

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ok think that working! only thing is now shikos portrait folder also has a sprite image

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maybe i can just move that into the normal shiko folder

ashen garnet
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Hey.... are fish ponds supposed to change color for lava eels?

grim totem
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@royal arrow hiya I've been looking at chest mods myself. Chestex says it's fully compatible with chests anywhere. Is this incorrect? (Before I try it lol)

royal arrow
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Yea the description wasn't updated lol the mod author later made a post within the comments saying they're not fully compatible, because there's some buttons that Chests Anywhere moves (I don't remember the full details).

For my latest playthrough I went with Chests Anywhere + Colorful Chests, after using ChestEx on other saves. ChestEx is also not fully compatible with Automate, so I was like "meh I'll try Chests Anywhere." so far, the additional freedom has been amazing lol because it's your chests plus the shipping bin that are available anywhere! ๐Ÿ˜ƒ

grim totem
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I use chests anywhere too. Its great. I was just hoping to find something that made the chests bigger, hold more

royal arrow
grim totem
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Ahhh thanks

dire fractal
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ok now an issue with a reshade!

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do u have to do smth different with reshade mods?

grim totem
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Anyone seen that new chest mod thing? Warp chests. Anyone tried it?

royal arrow
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I know Pathos seemed excited, and he's the author of Automate lol

grim totem
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I thought he was. I'd like to try it but not many things work on android. Got a list a mile long of mods I can't use but want to lol. Or don't work properly

dire fractal
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bois

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my reshade mod aint working

grim totem
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Bois? Lol

restive zodiac
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Make sure you followed the instructions on the mod page and installed reshade (which is probably mentioned on the mod page, too).

grim totem
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@royal arrow I installed the warp chests. Red errors ๐Ÿ˜“ oh well nevermind lol

royal arrow
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oh no! :c well, you can always leave the log with the mod author, along with a description of what happened when the errors popped up. They said it was still in beta, so I think they expect bugs

grim totem
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Yeah. Just sorting the log now. Hopefully helps them

safe veldt
tired brook
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@restive zodiac The DSVO error in Content Patcher 1.15 is due to this patch:

{
    "LogName": "Haley Summer Indoor Portrait",
    "Action": "Load",
    "Target": "Portraits/Haley",
    "FromFile": "Portraits/Haley/{{HaleyVariant}}/Haley_Summer{{Indoor_SeasonalVariant}}_{{HaleySummerIndoorColor}}.png",
    "When":
    {
        "Season": "summer",
        "HaleyVariant:disable": "false",
        "HaleySummerVariant:": "indoor",
    }
},

Note that the HaleySummerVariant has :, but no input arguments after it. I'll fix the migration to account for that.

restive zodiac
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Duh, it was portrait not sprite. I can read lays head down

tired brook
safe veldt
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Can someone help me figure out what is wrong with my kid's games? they both have red in smapi

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this is hers

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and this is his

steep rapids
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hey is anyone here to help my friend out

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he's getting errors even tho we have the same mods so im at a loss

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@deep garnet

deep garnet
steep rapids
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it looks like u need this

safe veldt
restive zodiac
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The spacecore errors are unfortunately normal for a client (the game is saved on the host's side, so spacecore just realizes belatedly that it can't do any saving stuff because it's not the main player). Not sure what's going on with Autogate, but you might try https://www.nexusmods.com/stardewvalley/mods/3109 or another gate alternative. The CJB error looks like something with the 1 hit kill setting, but I'm not sure what SDVpufferthink

fair vessel
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@pale cradle re. The lag issues with Stardew Valley Expanded:
Each of you go into the mod folder for FarmTypeManager and find the config.json file there. Open it in a text editor and change the value for "MonsterLimitPerLocation" from null to 200. See if that helps with lag.

pale cradle
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thnx!

dire fractal
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@restive zodiac i dont see anything abt smth called 'reshade'- could you link me

junior musk
dire fractal
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are you trying to play multiplayer on SVE? if so then both players need all the same mods, otherwise there will be issues

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oh also it seems you are using npc map locations for SVE when you dont have SVE so thatโ€™s probably the issue with that

junior musk
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I'm only using about 5 mods, all ui-related. No SVE-stuff (at least not in the co-op).

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I tried running it with both the SVE version of NPC map locations and the normal one, but the result is the same

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(It looks like?) it's okay to run a non-sve game with the sve map locations

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I mean the map works just fine on my end

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It's just all those error messages that are annoying

dire fractal
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yeah it probably wont crash or anything it just wouldnt be a very accurate map lol

junior musk
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Does the fact that she doesn't do any mods at all have to do with it? I was playing with another person and this didn'T happen

royal arrow
dire fractal
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i dont play multiplayer a lot but from what i understand its usually recommend you either both have the same mods or none at all, i know some specific ones like UI info suite work fine but others might cause issues

junior musk
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Yeah, I know what works and what doesn't. There really shouldn't be any issues.

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Hmm yeah

keen lark
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hey guys i just joined this server specifically to ask abt mods. iโ€™ve been playing on my switch & iโ€™m p bored after about 115 hours, but i really love the game. do yโ€™all think itโ€™s worth buying it again on PC so i can mod it?

restive zodiac
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We're probably biased here since we're using or making mods, but yeah! Plus it's on sale now https://store.steampowered.com/app/413150/Stardew_Valley/. You could browse around or look at some commonly used mods to see if that's something that would tempt you - there's a small list of mostly quality of life ones here https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 with links at the bottom to look at top mods on Nexus (which is a good browse since that list doesn't include stuff like recolors or new crops/locations/etc, which a lot of people can't live without) !

dull oyster
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Does anyone know what might make a quest not complete for some people, but not everyone?

dire fractal
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keep crashing when trying to sleep

keen lark
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thank you!! i figured asking here would give me a good shot at finding someone to condone owning sdv on multiple platforms. i saw some mods on youtube so i rly appreciate the list!!

dire fractal
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pretty sure theres another guy list on here i used and was really good

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i started stardew on ps4 and got it on pc

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mods are worth it

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i just mod in vanilla like changes

keen lark
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say no more, its already done downloading

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i work fast

bold tusk
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Does anyone know if there is a more up to date version of this https://github.com/MartyrPher/SMAPI-Android-Installer/releases/tag/3.2.0.4?

I tried using mods but they wouldn't work. And when I looked at the error log all the errors were about needing the latest Smapi update

tight tusk
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check the smapi wiki, there's a link to the latest version of Android Smapi from Zaneyork's Github

bold tusk
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Oh Kool thanks

vernal acorn
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Hey guys, idk if this is the right place to ask, but when the Stardew Valley update 1.5 finally comes out, will some mods be incompatible with the new update or do we just have to wait and see?

solid walrus
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generally assume a mod won't be compatible until the mod developers confirm it is. You're always able to try and see--but that's at your own risk. This is just general mod stuff less than stardew specific

restive zodiac
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@vernal acorn @solid walrus SMAPI itself is updated the same day as a game update. You can check https://smapi.io/mods/ to check compatibility status of every known SMAPI mod, though the list is manually updated so it's not down to the minute, or anything. For content packs for other mods, their main compatibility will just be handled by the parent framework - so if Content Patcher loads, all content packs for it should load, and JSON assets is fine, all JA packs should load.

That said, for Content Patcher packs in particular (which edit the game assets in various ways), if the game changes some content dramatically, it's totally possible for a CP pack to revert changes or cause other problems depending on those changes and how the pack implements them :)

It's inevitable that there will be mods affected by changes to the game, but at least the major frameworks are usually updated ASAP.

keen lark
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do yall use vortex via nexus mods to manage your mods? /would you recommend using it? the only modding ive ever done is sims so im just reading everything rn and trying not to ask repetitive Qs

tight tusk
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no, i don't use vortex

keen moss
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We typically recommend manually installing SDV mods. Vortex has gotten better but it has issues still removing old files. There also is ModDrop which works a little better if you do want a mod manager.

keen lark
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ok thanks! i dont think i really need a mod manager since i can put things in subfolders to stay organized, but good to know

restive zodiac
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(Just in case :P )

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And yeah one convenient trick you can do even without the last link, is to make a subfolder called something like ..disabled mods or whatever (it technically only needs to start with one . but sometimes Windows doesn't let you), and then just move mods in it temporarily when needed. SMAPI will ignore the whole folder of folders :)

keen lark
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yeah i got smapi and ive been reading that getting started wiki! running into some issues but im trying to deal with em myself as not to spam everyone, given theyre usually answered somewhere already anyway

keen lark
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alright i cant figure this one out, sorry. every mod ive added i get this msg saying that its skipped by SMAPI "because it contains files, but none of them are manifest.json." cant figure out what that means/what step im skipping or software im missing.

naive drum
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can you screenshot the inside of one of those mods?

keen lark
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sure, this is from farm type manager

solid walrus
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has anyone had any issue with eemie's classy furniture changing it's rotation in multiplayer??

naive drum
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and it's just in a FarmTypeManager folder that has no other files in it?

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SMAPI stops going deeper at the first non-readme, non-OS-thing file

keen lark
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womp there it is. the install guide on the wiki said i could organize into subfolders so its within another folder.

naive drum
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so if you have

Farm Type Manager
  thing.png
  farmtypemanager
    mod files

it stops reading at thing.png

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subfolders do work, but they need to contain no non-mod files and a mod cannot be inside another mod

keen lark
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you are so helpful and also a godsend.

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thank you so much.

rustic helm
calm niche
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Im gonna go ahead and guess that updating content patcher breaks your save?

restive zodiac
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@rustic helm Can you share your whole log via https://smapi.io/log? That page has instructions.

@calm niche Updating Content Patcher should definitely never break your save.

calm niche
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It caused an old save that I had previously deleted to reappear and then my current save was gone, also it broke some mods. For example running around on the map my chracater would leave the camera and the camera would not follow him

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Super weird

rustic helm
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I have just solved this problem because there is an empty Compatibility Patches folder

restive zodiac
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Not sure how updating Content Patcher could cause that. It's easy to test by reverting, though. If you want to look into potential other problems, you can share your log via https://smapi.io/log and someone can take a look to see if anything jumps out :)

calm niche
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Thanks!

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Luckily it was a new save, not super bummed.

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I just reverted and things seem normal now

restive zodiac
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Check your saves folder and see if it's still there. (If you use Steam's cloud sync, I'd turn it off.) Sometimes a problem saving can get saves stuck as renamed.

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That would be a pretty critical issue for basically a foundation of modding - would you mind zipping your Mods and saves folders and uploading them here?

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(Even if you'd rather not, logs are still helpful.)

calm niche
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Nvm

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Something is horribly wrong

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My hoe is hoeing things I dont click at and now I have the camera bug again

dire fractal
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so it doesnt save so its quite the issue

cunning raft
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Hey, could someone help me with something? I downloaded SMAPI and got it all set up ( at least I think I did ), but when ever I try to download mods, it says I need to have SMAPI downloaded.

calm niche
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Did you use the installer

cunning raft
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Yeah

dire fractal
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can someone help please. i literally cant play till i fix it

calm niche
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If youre downloading from nexus you just need to manually download

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mods

hot spruce
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Has there been a mod to allow a pet/small companion to follow you wherever you go?

calm niche
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@hot spruce

hot spruce
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Thank you so much!

calm niche
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๐Ÿ™‚

hot spruce
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I've been considering making a Star Wars Valley mod (Who knows how far I'll get since I still only know how to XNB mod) & was hoping I could make a little loth cat or droid follow me XD hopefully I can get it working eventually

silk plinth
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XNB mod?

hot spruce
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Yeah I don't know how to make Smapi mods very well atm

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Just XNB

calm niche
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I cant even to begin to understand how to mod. I think itd be awesome to make mods like SVE

misty heron
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So... I had something strange happen. While I was playing, Abigail's name went from... Abigail to true. I don't know why. I can provide a mod list if that helps, but I just want to get an idea of what happened.

hot spruce
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I'm not great at coding! Which is why XNB was always so much easier for me, especially when I just wanted to alter the graphics of something... I do think Smapi is a much better way to mod as a user, but it does require a little coding last check

fair vessel
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You can make mods using content patcher! No coding needed

naive drum
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@cunning raft Nexus has no clue what you have actually installed on your PC and just lists the requirements every time you go to download anything, just click OK or whatever the button says

fair vessel
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Just a content.json file with some entries labelling which images and stuff in your mod to use to replace or edit the images or data in the game files

hot spruce
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Ohh great! Most of what I need to do is aesthetic so that'd be perfect

fair vessel
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Yeah it works really well for aesthetic stuff!

hot spruce
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I think when I tried content patcher was still new so it's probably been streamlined

calm niche
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I found out how I broke my game

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I removed DNPCC from Longevity

fair vessel
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There's lots of documentation for it, and (my personal preference) lots of good CP mods out there you can use as examples for how it works

calm niche
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and forgot about it

hot spruce
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The other parts of my mod plans I will do last which are some dialogue and name changes (Are names still hard to change?)

cunning raft
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@naive drum It says Additional Files Required

fair vessel
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Names of NPCs you mean?

hot spruce
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Yes!

fair vessel
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Should be doable also with Content Patcher. You can change the display name which is what shows up everywhere, but the underlying name in the game code stays the same.

hot spruce
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I know there was a point on the Chucklefish forums where names were a hard thing to change but I think that was in XNB days

naive drum
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Nexus has no method at all of telling what's on your computer

fair vessel
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That's how a number of genderbend mods do it, for example

cunning raft
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Then I don't know why I can't download mods.

hot spruce
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That would work great I think! Also maybe I should move to the making mods channel since I think someone needs help and I'm clogging it up with making mods questions XD

fair vessel
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So... I had something strange happen. While I was playing, Abigail's name went from... Abigail to true. I don't know why. I can provide a mod list if that helps, but I just want to get an idea of what happened.
@misty heron this sounds like a weird content patcher bug most likely. Can you do a patch summary?

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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
naive drum
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You need to click the Download button that is on the Additional Files Required info box

calm niche
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Anyone know by chance if DNPCC from Longevity is compatible with Seasonal Villager Outfits?

naive drum
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Like you click Download on the files page, Nexus pops up a thing saying "make sure you have these files installed" that has a second download button on it, you have to click that to go to the screen that asks you if you want free or paid downloads

cunning raft
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I did that, then I downloaded SMAPI, tried to download mods again but it says the same thing.

calm niche
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I thought not so I tried to just remove DNPCC from the file but it broke my game xD

naive drum
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longevity is barely compatible with plain stardew and definitely not compatible with SVO

restive zodiac
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@calm niche Just for future issues, the screenshot of errors isn't your log! You can share it via https://smapi.io/log and that page has instructions. It's easier to get help when you give people the information about your mods :)

calm niche
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Damn, Iove the taxes so much

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Okay, Im sorry!

dire fractal
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is there anyway i can download stardew valley expanded without the frickin premium cap

calm niche
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I wonder if its possible to only implement the tax changes from longevity

dire fractal
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maybe away from nexus

calm niche
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If it causes so many issues

restive zodiac
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(For mods in general trying to remove features by removing files isn't a good bet though - if the features are optional they'll usually have a configuration file you can edit in notepad.)

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You can turn off the various Longevity features but I don't believe they work on custom crops. Not sure about the latest update.

naive drum
restive zodiac
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@cunning raft When mods have additional requirements, it pops up a window telling you what they are, and then there should be a download button on that window that lets you get the file. It might be a few clicks away with the whole premium deal and Nexus, but basically Nexus has no idea what you have installed like Wingheart said, it's just telling you what's required ahead of time :)

calm niche
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Ah I see the options in the config now

restive zodiac
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(Make sure you're using the manual download and not the mod manager download!)

calm niche
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I spent a lot of time in there adjusting the tax rates for my playthrough, I can't believe I missed those options

dire fractal
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am i invisible

naive drum
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nexus caps download speed not download size but i don't think there's a way to get SVE with uncapped download speed without premium

calm niche
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So now that I've fixed things so far, is it safe to update content patcher?

naive drum
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yeah

restive zodiac
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Just hit download.

calm niche
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It gives you a warning

restive zodiac
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Nexus has no concept of what you have installed or not, it's just an FYI.

calm niche
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Its telling you to make sure you havbe that file

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And you do

naive drum
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That orange download button under the list (in this case under "SMAPI")

restive zodiac
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I don't know what's causing all your errors, you have a lot of them. Spacecore ones are normal for client, you have a lot of mod updates to do that you could try, and for MP error logs it's helpful to have the host's as well @dire fractal

calm niche
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It will just remind you for every mod to download its other required mods

cunning raft
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But I can't download it. I click manual download and it just says that I require SMAPI

dire fractal
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the errors wasnt the problem tho the crashes was

naive drum
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That is a speed cap

calm niche
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xD

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Im dying lmao

naive drum
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It says megabytes per second

restive zodiac
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@cunning raft The picture that you showed has another download button on it. So you click that one.

calm niche
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These poor modders

dire fractal
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well no because it gives u the option of slow download and fast download

calm niche
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Must be banging their heads on the walls because of us idiots xD

dire fractal
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fast is for premium

restive zodiac
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Stardew mods are small, the speed isn't really a big deal unless your internet is at least as crap as mine.

calm niche
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xD

cunning raft
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Vortex?

dire fractal
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i can download other mods just fine it gives u slow and fast option
for this one it straight up doesnt let me

restive zodiac
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What is the question?

Vortex?

dire fractal
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i use the slow. oh my god

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right

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with other mods
it goes straight to a download screen saying you can slow or fast download and i slow download

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but when i go to that same page for this mod it comes up with that warning

cunning raft
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@restive zodiac what you said a second ago, "The picture that you showed has another download button on it. So you click that one."

calm niche
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^

restive zodiac
dire fractal
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thank you. the alternate button worked.
no need to be a dick. theres the answer

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jesus christ

calm niche
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Huh?

restive zodiac
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I don't think anyone is being a dick.

cunning raft
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It had a ad for the location I was at, I will resend it.

calm niche
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I wonder if Wabbajack would work with Stardew xD

restive zodiac
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Only with Vortex at the moment, which is pretty big overkill.

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(ModDrop supports modlists, though.)

calm niche
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Ah

naive drum
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vrael was seconding what shark quoted from mouse
and i had paint.net open and was making a screenshot set with the download buttons for SVE highlighted (like going through the process and highlighting the buttons in case Nexus was being dumb and obscuring them)

cunning raft
restive zodiac
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Did you click the orange Download button in that window, Shark?

naive drum
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Directly under where it says SMAPI in that screenshot, it says Download. That is the download link for the mod you are trying to download.

cunning raft
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Yeah, I have downloaded it.

hot spruce
#

General question for anyone who wants to answer: When you use portrait mods, do you prefer edits to the original sprite/Stardew style or if an artist completely redraws them?

restive zodiac
#

Not SMAPI

#

That exact orange button on that window

cunning raft
#

๐Ÿ˜ฎ

calm niche
#

Personally I prefer edits for different situations like Seasonal Villager Outfits.

cunning raft
#

I am the worlds biggest dumb ass.

#

Thank you guys so much ;D

restive zodiac
#

Just depends, Sugar - I like to see people's different styles, but at the same time am so spoiled by advanced features from stuff like SVO that it's hard for redraws to complete because so much work :\

#

Glad you got it working!

keen lark
#

i just came back to say thank you guys earlier for helping me iโ€™ve been playing w the expanded mod and oh my god

hot spruce
#

Hmmm the reason I ask is I'm considering making my own set and I was wondering which people would prefer

calm niche
#

I wonder why deleting DNPCC from longevity wrecked my game

restive zodiac
#

Deleting random shit from mods without telling the mod not to look for them is usually a bad idea in general

calm niche
#

xD

hot spruce
#

If they chose to download my mod at all that is since I think the whole thing might not be terribly popular XD

restive zodiac
#

It's kind of a lazy answer but always feels true to me Sugar, but I feel like you should make the mod you want to see/use, and there is bound to be people who think like you

naive drum
#

but the camera issue in particular is something unmodified copies of longevity have had

calm niche
#

Agree!

hot spruce
#

True.

restive zodiac
#

People that want to use the most popular things will still gravitate there, but one person stumbling on a thing they didn't think anyone else wanted will shed a single tear

calm niche
#

I really don't care for any of the mod features except taxes and price rebalances

hot spruce
#

I'd prefer to redraw them if I can make them look the way I want but I also do like the idea of trying seasonal variants at some point

restive zodiac
#

Feel free to ask in #making-mods-general if you need help with that, it's a pretty simple CP patch :)

calm niche
#

I think Goat removed MCM

restive zodiac
#

Yep.

hot spruce
#

I've always wanted sci-fi themed mods for Stardew so why not... Make my own...

#

I definitely will when I get to that point @restive zodiac ! I've only made XNB mods before now

calm niche
#

Any idea what coding would be neccecary to make mods like SVE?

#

I think it'd be cool to make my own NPC or something

restive zodiac
#

SVE consists almost entirely of content packs for various frameworks, so there isn't a lot of programming involved at all. There is a SMAPI component but all the heavy lifting is content. That said, it is a lot of content, so yeah.

naive drum
#

an NPC is a content patcher pack, generally! often with a TMXL pack to add their home

calm niche
#

I'll do some digging in making mods and see what I can learn

restive zodiac
#

You can make an NPC using content patcher. There's an overview of the kinds of edits you need to make here https://stardewvalleywiki.com/Modding:NPC_data, a template here https://www.nexusmods.com/stardewvalley/mods/3446 (Although I'd personally just look at a functioning NPC as to me it's easier to start with something that runs), and if you're on Windows a creator here https://www.nexusmods.com/stardewvalley/mods/4701 (though you're going to need to learn what it's doing for you under the hood at some point). They're a pretty big project that have a lot of moving parts, though.

#

Feel free to ask in #making-mods-general if you get stuck, but definitely make sure you check out the resources, existing mods, unpacked vanilla files, etc, because a lot goes into them that you'll have to muck around with!

outer turret
#

Theres a heap of NPC creation mods. I'd recommend the template myself but there is an error in the NPCD for it.

restive zodiac
#

I just find it confusing to start with something that doesn't actually (and isn't intended to) work, personally, so it's easier for me to recommend an existing NPC :)

#

and break it

outer turret
#

But otherwise it's a good way to learn what's under the hood. Be careful when editing existing NPCs though cos some of the older ones are buggy.

#

Shiko for example overrides marriage dialogue and is deisgned for 1.6.

stone vigil
#

so my flower dance issue seems to have been caused by Stardew Valley Expanded

calm niche
#

Thanks for the helpful advice!

stone vigil
#

temporarily removing the flower dance map makes it work fine

outer turret
#

(Please dont use mine they're absurdly complex)

#

It's the way they add their custom npcs at a guess PatientAlison.

stone vigil
#

and i checked the patch summary, literally the only things patching the flower dance were my various npc mods adding their character to it

outer turret
#

(Actually if you do use mine use Jacob and Eloise.)

#

Or I can send you a super basic one.

calm niche
#

One last question, does anyone know if PPJA - Khadija's Recipe Shop would conflict with SVE? I don't know if SVE edits that stall at all. I only ask because I think PPJA - Khadija's Recipe Shopis needed for the PPJA version of Minervas harder CC bundles

stone vigil
#

it works in sve

#

do you have links to jacob and eloise? I don't see them on Nexus

outer turret
#

They're in East Scarpe.

#

No events yet though.

stone vigil
#

Oh ok

#

I have East Scarpe but haven't explored it much

#

I don't have much reason to go there on a daily basis

outer turret
#

They're an optional additional pack until I finish them.

restive zodiac
#

(Patch summaries only show edits from Content Patcher, so just because there's isn't a CP patch for an asset doesn't mean nothing is editing it.)

stone vigil
#

I'm also thinking of adding Amelia but since I'm having so many issues with the flower dance I'm gonna wait until after because there's already tons of issues

outer turret
#

Amelia is probably a good basic one to use as a template too cos shes not too complex yet.

calm niche
#

@outer turret Holy cow I've never heard of your mod it looks awesome

outer turret
#

I haven't had any flower dance issues with a ton of additonal NPCs added.

stone vigil
#

i'm not making anyone yet, just adding someone

#

again, the issue seems to be SVE's map specifically

outer turret
#

Yeh I was advising NPCs for Vrael.

stone vigil
#

ah ok

#

I just found out about her this morning

#

it feels weird adding npcs partway through a save but we can just say they moved late

outer turret
#

I thought Amelia was taken down has she been updated?

stone vigil
#

I also don't want to meet someone for the first time at a festival

outer turret
#

Fair enough!

calm niche
#

@outer turret Haha just realized I'm using your Marnie and Jas expansion, thanks a ton!

stone vigil
#

that sounds like a recipe for dialogue bugs

#

I found her through the npc adventures content pack list

restive zodiac
#

On the other hand that seems like a great time to meet people SDVpufferthink

stone vigil
#

I just figure it's likely to trigger bugs

#

like it might get confused between "I should use my festival dialogue" and "I should use my first meeting dialogue"

#

and given the bugs I've had already I'm not complicating things further

outer turret
#

Nah they wont use introduction dialogue at a festival.

#

Its coded differently.

#

Also introduction dialogue is only used for first 7 days of the save

stone vigil
#

I'm just gonna pretend she meant to get there by the festival but her bus was delayed or something and she didn't make it till the day after or something

outer turret
#

Okay!

calm niche
#

Is jahangmar in this discord? I love their mods so so much

stone vigil
#

I'm becoming a fan of aedenthorn

#

especially for Swim and Multiple Spouses

outer turret
#

Yeh aedenthorn is pretty neat.

calm niche
#

And just when I thought I was done downloading mods.

#

Damn you!

stone vigil
#

Partially because I'm polyamorous IRL and want that to be represented in game but 1.4 broke the old Polygamy mod

calm niche
#

Actually swim looks like the only one I'll be adding to my collection

stone vigil
#

also I made a mod called Beach Day which adds a ton of extra swimsuits and lets you wear flip flops anywhere and I was like "now if only I could actually put those swimsuits on and jump in the water anywhere I want"

calm niche
#

Idk why like making the peaceful game that is stardew more challgening. Seeds are rare and high taxes as well as minervas harder cc bundles are my staple

stone vigil
#

i tend to only expand and don't touch the default difficulty unless it's super unbalanced

#

I'm the kind of person that just wants to add more content

calm niche
#

I want both lmao

stone vigil
#

without changing what was already there too much

calm niche
#

I cant buy seeds in game, I have to grind them in a seed maker from crops I get from mixed seeds

#

Too easy to become a millionaire in stardew

#

I like making it more like real life, where you have to work hard, but its so rewarding watching my little farm start to grow

#

Swim looks really cool but the diving for treasure looks OP

#

Would be cool if it used up stamina

stone vigil
#

I haven't been doing the treasure diving much

#

I've been mostly using it just to cross rivers and lakes without having to go around lmao

calm niche
#

xD

stone vigil
#

I imagine I will probably use it more and check out East Scarpe more once I get later into the game and minmaxing every day isn't a big deal

restive zodiac
#

I'm really happy they made Swim! I used the original proof of concept from Routine for ages and ages and hadn't even known it was taken down. You just pressed the key to jump in the water and again to jump out - it didn't adjust for obstacles or anything like that, just transitioned you from swimming on water tiles and back :)

stone vigil
#

I started a new save for SVE and am on flower dance day

restive zodiac
#

It's so nice to be able to just walk off into water wherever, or wear your swim clothes if you want. I haven't even checked out the diving that much because I just like swimming really ๐Ÿ˜…

stone vigil
#

and I'm trying to clear some debris and grind wood for a coop before I miss it and I keep entering the forest at like 12:10

calm niche
#

It is really cool I appreciate you guys for helping me find these hidden gems

stone vigil
#

Well I think I figured out specifically what the issue was

#

It's an incompatibility between boarding house and sve

#

Boarding house even mentions it can cause issues at festivals with sve

#

It seems Sheila spawns in a bush that's not there in the vanilla map and the game doesn't like that and just crashes.

misty heron
#

!patchsummery

#

God I am tired

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
stone vigil
#

that didn't help because sve use txml to edit the map

#

not cp

#

so essentially the hotfix is remove sve's flower dance map temporarily and ask the boarding house dev to move sheila to another spot

restive zodiac
#

I think moving them to another spot in general is probably futile on the author's part - there are ever more NPCs every day and if you move from one spot they'll just run into one occupied by another, etc. It's possible to strip out the festival spots and make them conditional on the mod, so that would be an option, but they might not want to bother with it. You can adjust the coordinates really easily in the Boarding House TMXL content.json - it will have a festivalSpots section that should have coordinates for Sheila that you can change.

misty heron
#

Ok, quick question, when I do the patch summary into the SMAPI window and hit enter, should I get a bunch of red text?

stone vigil
#

yeah that might be a better option

restive zodiac
#

Not usually. You can upload your log to https://smapi.io/log and someone can take a look at said red text, though!

misty heron
#

Ok

restive zodiac
#

(If nothing else , it will make it easier for you to read it.)

stone vigil
#

yes more npcs are constantly added but it's probably best to not have your npc conflict with the most popular mod

misty heron
stone vigil
#

it looks like another mod also puts someone else in an invalid location

restive zodiac
#

I think it's a good thing to report if you search and no one has mentioned it, I just caution against considering it an obligation on the author's part when it's so easy to change to whatever coordinates you like :) It's totally possible to split off though, so I do think that would be the better option than just moving it period.

misty heron
#

Oh?

restive zodiac
#

(That was at Allison, sorry!)

misty heron
#

The only thing I can think of is with the Wizard but beyond that, ya got me

restive zodiac
#

Weird question, does it happen if you do that again?

#

Rather, does it give the error every time you try a patch summary? Does typing help work?

stone vigil
#

Gregory is also inside a potted plant

restive zodiac
#

Oh, I see it.

outer turret
#

Also, SVE changes things often and for us mod creators trying to keep on top of their changes is frankly demoralizing and exhausting.

restive zodiac
#

I don't have my glasses on.

stone vigil
#

Now ti figure out which mod gregory is from

outer turret
#

all Boarding House

restive zodiac
#

(Gregory is also from Boarding house.)

stone vigil
#

alright let's see what happens when I remove him

#

or move him rather

restive zodiac
#

I'll look at splitting them off to submit, but won't be home until later tomorrow. Not sure if any updates are in works either, which would affect likelihood of acceptance ๐Ÿ˜„

outer turret
#

I wouldn't think spawning in a bush was crashing it.

restive zodiac
#

They normally just have leaves in their hair...

outer turret
#

but who knows? I suppose I should at least open the SVE festival maps and make sure my char's postitions are valid.

stone vigil
#

oh well moving him didn't fix it either

#

huh

#

maybe it's trying to pawn two npcs inside each other when the dance starts that's the i ssue?

#

idk i'm just gonna go back to removing the map

outer turret
#

try disabling Festival Spots from boarding house?

#

maybe Flash has tried to make Sophia always dance with someone?

stone vigil
#

idk, I can't even start the cutscene to check where everyone is

#

I tell Lewis to start and the response box just comes back and I'm softlocked and have to force close the game

restive zodiac
#

Change Dialogues does not seem to be open source SDVpufferthink

stone vigil
#

I'm just gonna remove the sve map since that seems to be the hotfix and worry about blaming people later

outer turret
#

does SVE change the actual script for the dance?

misty heron
#

Should... I come back another time?

outer turret
#

(I don't think it does in the change notes)

#

um try doing a patch summaryt again Forgotenhero?

restive zodiac
#

@misty heron The problem is ChangeDialogue, but it's not open source so I'm not sure what the cause is. I would report it to the author.

misty heron
#

Oh ok

#

Uuuhhh... sorry, it's 3:40 am and I want to get a solution so that I can work on it when I am awake. Where would I got to report it?

#

AlsohowdidyounarrowitdowntoChangeDialouge?

restive zodiac
#

It's mentioned in the error message, so I downloaded it and tried it, then tried to look up the source and couldn't find one.

naive drum
#

@tired brook it seems like if you have a lot of PFM mods (i have 68, some of which are very large) Lookup Anything's ability to look up PFM recipes stops being consistent? So some machines just...don't have listed recipes in-game. It's super weird.

#

Note that the recipes still work, like for example right now looking up the Smoker from Artisan Valley results in no Recipes section despite the fact that it has a fish in it and correctly displays that

outer turret
#

would it be too destructive to change farm map every season? Provided obviously I didn't make too many permanent changes (ie: plant too many fruit trees). Would it break much else?

naive drum
#

Changing the actual map is uh
...everything ends up in the same coords?

dire fractal
#

Would anyone be able to help me with this error? All I know is that it occurs when opening shop menus (Pierre's, Gus's, Khadijas, i think all shops)https://smapi.io/log/c391745a8f0f4bd7b4961ae656b7654c "Exception while handling event JsonAssets.Api.AddedItemsToShop:" :0

naive drum
#

it doesnt like lunar disturbances

outer turret
#

yeh obv I'd need to move my buildings but I"d be replanting crops anyway. Then again, who knows what it might do with the map I'm currently using which is very sprawly.

#

I think Garden Village is broken

naive drum
#

lunar disturbances is changing something in the shop code with harmony

#

and whatever it does, JA is dying on it

#

this is why i no longer use lunar disturbances

outer turret
#

(I'm getting a TMXL boolean error which I had yesterday from East Scarpe caused by an additional space. Only thing I"ve changed is Garden Village, and disabling that has fixed it. So just trying to find the error atm).

naive drum
#

yay for descriptive harmony errors!

#

cause that JA error would be super confusing without the descriptive harmony error noting which mod reflectioned into the shop code and did things incompatible with JA

dire fractal
#

Thank you I didn't even know lunar disturbances used harmony lmao

outer turret
#

could it be caused by blank warps?

naive drum
#

it recently updated to do more things

dire fractal
#

I'll try accessing the shops again without lunar disturbances. I

#

I'm not sure about warps cause i only know they link maps together? And all the new maps are working okay for me (walk to desert, garden village, east scarpe, n the underwater maps of swim)

outer turret
#

I'm wodnering if it might be linked to me not having WTD as well as Garden Village. You've updated recently?

dire fractal
#

Yes earlier today

naive drum
#

same here and i don't have garden village errors

autumn sand
#

hey i just wanted to ask if mods work on multiplayer? but only for the person who downloaded it if the other players didnt download it

outer turret
#

with Walk to Desert installed?

naive drum
#

yeah

#

naru there's uh

#

!mpmods

native dragonBOT
outer turret
#

I don't have it installed on his save. Hmm...

autumn sand
#

ohhh okay sorry! i didnt know, thank you!

naive drum
#

not something to apologise for

#

theres like a gazillion bot commands and they come up a lot

outer turret
#

OMG i've jsut installed Automate. It's amazing!

autumn sand
#

ahh yes yes xdd im just not very active

naive drum
#

the tl;dr is some mods are local-only, mostly aesthetic-changing mods, but other mods require all players to have them installed, and a few mods are host-only and affect everyone

autumn sand
#

uhh i downloaded an ui info mod, will it crash the game?

#

it only shows info like radius of scarecrow, etc.

dire fractal
#

!!!! it worked!! The error is gone tysm ๐Ÿ˜„ lucky I'm on when two modders are as well haha

naive drum
#

UI info mods are local-only!

#

(usually)

#

(sometimes they don't do anything if the host doesn't have them installed bc they rely on data from the save file, which is on the host's machine)

#

(but they won't crash)

dire fractal
#

hi you guys! i have a pretty long question regarding a map recolour, so iโ€™m using stardew foliage redone and i really love it, but i wanted to change the town exterior to the one in a toned down stardew valley, i replaced the pngs and it looks great, but the tiles that surround the bridge have the colours of the original game, is there a way for me to fix that? or at least change the bridge to stardew foliage redoneโ€™s but use everything else? thank u so much!

#

do i just edit the tilesheets in photoshop or??

outer turret
#

Okay adding a TMXL addWarps seems to have worked.

plain quarry
#

Hello everybody! I download a lot of mods today and right now my game is crashing, it doesn't start the day and in the console doesn't appear what mod is doing this. Can anybody help?

outer turret
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer turret
#

is there asny red text?

plain quarry
#

(There is a part in spanish in the red text that translates to "The entrance chain doesn't have the right format")

outer turret
#

I think it's Garden Village

#

because I just had that same issue!

plain quarry
#

Oh :(

outer turret
#

it's an easy fix but requires a little coding knowledge... Alternately, I think if you DL Walk tothe Desert it should work.

#

Basically there's no warp out of Garden Vilalge shops and TMXL doesn't like that.

plain quarry
#

I uninstalled some hours ago and it worked fine, but the creator updated it an hour ago and then it started crashing

#

And now my day doesnt' start and it just stays in "loading"

#

Should I post this in the comments of the mod?

outer turret
#

that's exactly what happened to me.

#

probaby a good plan.

#

Or I will and you can confirm! I'll post it as a bug

#

but try DLing Walk to the Desert as I think that will fix it for you.

plain quarry
#

Okay! <3 really really thank you

outer turret
#

Tell me if Walk to the Desert works.

plain quarry
#

Yes, I'm downloading it

#

Yes! Now it works!

#

Thank you soo much!!! <3 <3

dire fractal
robust bison
#

its a known bug with a fix. check the github link on the SVE mod page

dire fractal
#

founded thanks @robust bison

robust bison
#

np

dire fractal
#

@dire fractal hi! i was wondering what building mods are u using?

outer turret
#

Okay, so for the second Winter Star in two different (both heavily modded) games, I have received one person as my Secret Giftee in teh first letter and it is different in my second. First game it was Lewis then changed to Sam, this game it was Vincent then changed to Juliet. Has anyone else had this happen??

#

both times the original mail has changed to reflect the latter one.

rain lava
dire fractal
#

thank you so much for the help!

rain lava
#

i

tight tusk
#

Okay, so for the second Winter Star in two different (both heavily modded) games, I have received one person as my Secret Giftee in teh first letter and it is different in my second. First game it was Lewis then changed to Sam, this game it was Vincent then changed to Juliet. Has anyone else had this happen??
@outer turret

yup, i got willy in the mail for my first winter star in my current save. then it turned out to be robin during the actual feast, good thing I brought a universal loved gift. i haven't reached my second winter star yet, so we'll see

outer turret
#

I specially caught a snail for Vincent and everything!

#

Luckily I check the mail cos Juliet wouldnt want a snail!

tight tusk
#

my current save is heavily modded too, with a bunch of npc mods and several expansion mods like boarding house and walk to the desert. but no sve. i haven't investigated yet if it's a mod that might be affecting the winter star mails

royal arrow
#

I've not had this happen to me yet on my heavily modded saves, but I'll keep an eye out SDVpufferthink I also don't use SVE

outer turret
#

I'm wondering if its MFM?

#

It maybe something just stops the first option from saving fully?

unreal moat
#

is there a mod that let's you walkthrough your tea bushes like the walkthroughtrellis mod?

royal arrow
#

You know... I have been getting warnings in my SMAPI log about the mail loop breaking SDVpufferthink @outer turret do you see something like that in your log?

limber fjord
#

Hey Lenne do you use the screenshot farm mods? It always creates fuzzy screenshots and I don't understand entirely why

tight tusk
#

you mean it doesn't capture everything on your farm? i use a different screenshot mod on my laptop, but for mobile i use daily screenshot android and map image exporter.

limber fjord
#

No, it's fuzzy. The resolution of the images are rather low to what an actual screenshot produces.

tight tusk
#

i think the bigger your farm, the lower the res it goes for the screenshot but not sure

#

wait imma compare the screenshots i get from the actual game versus the mods in mobile

royal arrow
#

I use Daily Screenshot, NecroGasmic. Is that what you use?

limber fjord
#

Mhm

royal arrow
#

I haven't noticed my screenshots be fuzzy, and I've used it on Capitalist Dream Farm (huge) as well as Farm Extended, Strawberry Fields Farm, and Ali's Flower Farm. The last 3 are not huge though.
I'm not sure what could be causing your screenshots to be fuzzy o: have you checked the mod comments to see if someone else had this issue?

limber fjord
#

Not yet. I haven't traversed nexus in a while.

#

I'll do that sometime today to see

#

I imagined it was instacapping before the game entirely loaded and the fade from black finishes.

royal arrow
#

Ohhh o: can you try setting up a rule in the config for a screenshot that is on a hotkey press, and then take a screenshot manually? For example, I have a weekly screenshot rule, and a separate rule for a screenshot on hotkey. I did this so if it was raining on the weekly screenshot, I could take one myself later in the week when it wasn't raining.

limber fjord
#

This I think is evident because of this:

#

Hmm, I'll look into that

royal arrow
#

Oho you're on a mobile device, I'm especially glad a r i is here to help, then! I'm on PC

limber fjord
#

Haha c:

grim totem
#

I use map image exporter on android. That works for me

royal arrow
#

Which buildings mod do you use, Bunnyx o: ?

grim totem
royal arrow
#

Aha, so they went to ModDrop! Thank you~

onyx timber
#

Anyone able to help with installing SVE on mac?

#

tried following a video, but I can't find the town.xnb file

royal arrow
#

I recommend using that guide over a video. The guide is updated by the mod author, I don't know who maintains the video you were watching o:

onyx timber
#

yea I used that guide first and have all the folders in the proper mods folder, but none of the content shows up on a new save still

royal arrow
#

!log TheyCallMePM#4675

native dragonBOT
#

@onyx timber Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

To back up: have you been able to use mods with Stardew Valley? If so, you should be able to provide your log

onyx timber
#

this is the first time I've tried using any mods

#

I've had stardew on my ipad for a while, decided to get it on mac so I could play with SVE

royal arrow
#

And yea it looks like the mods are not in the Mods folder, from the log (or at least, SMAPI isn't loading them).
Do you use a mod manager, like Vortex?
Could you provide a screenshot of what your Mods folder looks like?

onyx timber
#

whoops, wrong one

#

one sec

royal arrow
#

Yea mods don't go inside the Stardew Valley > Content folder, they go in Stardew Valley > Mods (correction: this is the case in Windows, it's different for Mac! )

onyx timber
royal arrow
#

Ok, looks like that's not the same path SMAPI is pulling from, it's pulling from /Users/jamestrefry 1/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS/Mods

#

So it looks like that's where Mods go on Mac o: (based on the wiki guide I linked)
You have your mods in the location they'd need to be for Windows. If you move them to the path I mentioned, which I got from your SMAPI log, they should be loaded

onyx timber
#

yea when I pull up that search string, it brings me exactly to the folder shown in that screenshot

royal arrow
#

O.o
Can you see if there is a folder called MacOS in your Stardew Valley > Contents folder? If so, does the MacOS folder have a Mods folder inside it?

onyx timber
royal arrow
#

INTERESTING ok can you search in your folders for SaveBackup, or ConsoleCommands, and see where those folders are? Those are the 2 mods SMAPI is loading o.o

#

Wait nvm I can read, they're in there. I'm stumped then, I don't know why SMAPI is loading Console Commands and Save Backup, but not the other mods in there. Hopefully someone else in the chat can help

onyx timber
#

do you think maybe doing a fresh install of everything could help?

#

I don't have a save on this version yet, so doing a complete re-install of stardew, the mods, and smapi isn't a huge deal if it means I can get it all working

royal arrow
#

Yea you could do a complete reinstall of the game, then SMAPI, then the mods, and see if that fixes it. Sorry I wasn't more help :/

onyx timber
#

if it's any help, I can copy paste the terminal text from the bootup I just did

royal arrow
#

Does it say something new o: ?! (I assume you're referring to the SMAPI console)

onyx timber
#

wait it worked

#

wtf

#

I didn't change anything, just booted up SMAPI to install itself again

royal arrow
#

Welll.... SDVpufferparty lol the forever solution

#

!fixanything

native dragonBOT
#

Have you tried turning it off and on again?

elfin scarab
#

hey, here's the screenshot

summer inlet
#

So your just using CJB cheats?
Or are you using other moda

#

Mods

elfin scarab
summer inlet
#

I'll be awaiting the SS

elfin scarab
#

i've using a bunch of mods

#

is that bridge supposed to be the way to it?

summer inlet
#

Okay go down further

elfin scarab
#

further?

summer inlet
#

Yeah go up

elfin scarab
#

oh, i'm using stardew extended if that helps

summer inlet
#

Not down, my bad

#

Expanded?

elfin scarab
#

yes

summer inlet
#

I on know where that is

elfin scarab
#

i've looked everywhere

summer inlet
#

That's in town next to the bride to the beach I think

elfin scarab
#

let me look again

#

oooops

#

you are totally right

#

my complete bad

#

so sorry about that

summer inlet
#

All good! That's why we are here

elfin scarab
#

not sure how i missed it

#

thank you so much ๐Ÿ™‚

summer inlet
#

still looks like a middle finger

rare quest
#

@summer inlet Hey. I recommend using the Reset Terrain Features mod to fix those glitched bushes!

summer inlet
#

Huh

#

Glitched bushes?

rare quest
#

The bush blocking the path to the AG and the one sticking inside the house ๐Ÿ˜›

summer inlet
#

Oh,
No that's not my screen shot, but thanks for your consideration

rare quest
#

Oh, cool!

shell jackal
#

I have a mod that replaces the basic fence using "fence1." What would I put if I want it to replace the hardwood fence instead?

summer inlet
#

3? Or 4? I think

restive zodiac
#

Fence5

summer inlet
#

I stand corrected

shell jackal
#

Thanks mouse

dire fractal
#

I'm gonna switch to PC In a minute, but does adjust baby chance mod freeze anyone else Game?
I assume its that mod bc i normally wouldn't have any issue, but after i get the adoption agency dropped off the baby message, the screen just goes black.

fair vessel
#

Log?

haughty fractal
#

I need help aaa I closed the game before the end of.elliott 14 hears event and this happens, my farmer can't stop walking;;;; I can't do anything

misty heron
#

Ok

outer turret
#

Unfortunately it's not compatible with your farmhouse mod. You could try installing no Clip to play it through

tribal tangle
#

Anyone know how to re-enable cut content events in the SVE mod? The wiki instructs "To reactivate them, players need to remove the /*'s in the SVE content json" but whenever I do that a ton of error messages pop up in SMAPI.

elfin scarab
#

where is the bat/mushroom cave in stardew expanded?

rare quest
#

I don't know what the line numbers are in my current build, but it's just these two (along with cut content).

tribal tangle
#

Thanks so much!

royal arrow
#

@tight tusk Since you had mentioned you were interested in the Artisan Equipment for Sale mod, just letting you know, it's out! SDVpufferparty Make sure you grab the 1.0.5 update for STF though (released 06Jul2020)
https://www.nexusmods.com/stardewvalley/mods/6354

cobalt flicker
hearty turtle
#

Hey I am playing with sve mod how can I get rusty key?

cobalt flicker
#

should be the same as usual i think but i can check real quick

royal arrow
hearty turtle
#

oh thank you

#

i was wondering cuz i even got the next reward

cobalt flicker
#

yeah i just saw that lol

#

year 2 with marlon or something

heavy sail
#

Hi, I'm having an issue. I don't know exactly what causes it, but it's causing the game to crash when I save. Does anyone know what's causing it? I think its a bug with Stardew Enhanced - The Town & Karmylla's Immersive Maps, as the issue started a few days after I installed them. https://smapi.io/log/05dce293c0e64413ad47e67d86d04bce

outer turret
#

Is it a change of the seasons or have you just got married?

#

Try disabling those mods and see if it works without them?

#

Also some may need updating

celest python
rare herald
#

does anyone know how to enable steam overlay for smapi exe on mac?
using launch options doesnt help

royal arrow
#

@celest python are you using the unofficial update version, or the version from Nexus? also which animal mods are you trying to use, could you link them?

rare herald
#

@royal arrow yep, it's the same shortcut with mac. The overlay does not pop up for me. It seems that only some mac users run into this problem.

fresh gazelle
#

@rare herald does the overlay work in other games for you?

royal arrow
#

Oh, that's a shame. I was about to say, I know you can also enable the overlay for individual games on Steam in the game's properties, but I don't use Mac, I'm on Windows

rare herald
#

@fresh gazelle it's only with smapi, oh well i can always invite friends in the steam application

fresh gazelle
#

Ah ok, not too sure then unfortunately sorry

modern cape
royal arrow
#

Can you provide your full log?

modern cape
fair vessel
#

It's the one a couple lines down from that

#

"Seasonal Hats for JsonAssets"

#

So 2 mods with patched game code warning, 1 mod with no update keys warning

modern cape
#

could these mods be the reason why my game crashed after i went to sleep

royal arrow
#

I mean, you can try removing them to see if that does fix it, like the warning says, but we could help more if you have a log of the crash after you went to sleep, it should have error messages

mystic gyro
#

Can I mod up in stardew valley PC coop for stuff?

modern cape
#

problem is there was no log for the crash..

#

i had to end task on stardew

mystic gyro
#

Stuff meaning any item

fair vessel
#

Unlikely. Json Assets and SpaceCore get that warning because they both use harmony to edit came code. But both of those mods are by pretty savvy modders and are widely used. They don't usually cause crashes

#

smapi should give a crash log in that case

#

!mpmods @mystic gyro

native dragonBOT
royal arrow
#

(omg I was so slow on that because I read that as coop like chicken coop, and I had no idea what you meant SDVpuffersweats I keep forgetting other people call multiplayer co-op, but without the dash lol)

mystic gyro
#

Ok

#

Lol

fair vessel
#

@modern cape is that the log from when it crashed when you went to sleep? It looks more like a log from restarting the game afterwards.

hallow forge
#

Could someone help me diagnose this issue I'm having with Immersive Farm 2 Remastered? I'm running several mods concurrently, but I went through them and don't think any of them alter the Farm map at all. Log below.
https://smapi.io/log/0ee67da1dbf1494d8db819f6f69a323f

modern cape
#

its from after i restarted

fair vessel
#

It only contains startup stuff, no logs for gameplay that would be helpful to figuring it out

#

Yeah - to help figure it out, you would need to trigger the crash when going to sleep again, and share that log.

royal arrow
#

@hallow forge Did you edit the farm map in Tiled at all?

modern cape
#

problem is that i was stuck on the crash screen and i had to restart my pc

#

would i still be able to get that crash log after i restarted my computer?

hallow forge
#

@hallow forge Did you edit the farm map in Tiled at all?
@royal arrow I don't think so since I don't know how to do that

royal arrow
#

I wonder if this is related to the CP 1.15 update SDVpufferthink

fair vessel
#

@hallow forge it's hard to say. If I were you I would try removing all three folders for IF2R (you can save your config file somewhere separate if needed) and then reinstall it from scratch.

hallow forge
#

Thanks! I'll try that out. I'll let you guys know if I find a solution!

#

@royal arrow @fair vessel It didn't have to do with Content Patcher. I think the Farm.tbin in IF2R was looking for a file called "spring_z_extras.png" in the same directory that it was contained. A pretty janky solution I found was to copy the "spring_extras.png" from the sbv folder and pasted it into the Farm.tbin folder and named it "spring_z_extras.png". Seems to work now, but idk if it'll get mad at me again when the season changes

royal arrow
#

yeaaaa I know you found a janky way to solve it but I don't think that's a long term solution o.o it should be pulling from the right place, and I think there might be a way to fix it in Tiled but I'm not an expert (mouse totally is >_>)

restive zodiac
#

Looks like you don't have SVE installed, which is where it gets all the tilesheets from.

hallow forge
#

OMG

fair vessel
#

Oh that makes sense

hallow forge
#

LMFAO

restive zodiac
#

If you're going to copy them over, make sure you do all of them (not just spring). I'm not sure if it will be bug free after that, but the main issue is definitely the tilesheets being loaded by SVE, which is not installed.

royal arrow
#

I didn't realize you had to have SVE, here I thought they were separate but symbiotic >_>

fair vessel
#

I naively thought you could use IF2R on its own, but I guess there are extra steps involved XD

royal arrow
#

(I knew mouse would know though SDVpufferuwu )

hallow forge
#

thanks for catching that. I feel dumb now

restive zodiac
#

For the majority of its life it depended on SVE, and then for this very short window it was independent... and then a couple months or so ago SVE had to change up how custom tilesheets are referenced in order for other mods to be able to properly edit them (for patches, recolors, and stuff like that, or other smol edits), which means referring to the parent mod again.

fair vessel
#

IF2R doesn't have a dependency in its manifest though, does it?

restive zodiac
#

Since it did work for awhile, I'm guessing it will probably work with those tilesheets, but y'know, I dunno :D

#

I don't think so. I think the requirement is more of a consequence than an intention, so probably didn't think about it.

jovial grove
#

anyone know how to fix an issue where you can only catch trash when fishing? im fishing at the ebach btw

#

*beach

#

im mid summer year one and have so far only cought one fish

shell jackal
#

Hey Trent? I'm getting a message from smapi saying it can't find pterodactyl egg or something like that. Am I missing a dependency? I have the forgeable files.

royal arrow
#

@jovial grove this sounds more like a #stardew-valley issue, if you're low level at fishing, you'll catch a lot of trash. At higher levels you'll catch fish more. Or are you saying you're catching a lot of trash even at high fishing skill levels?

jovial grove
#

Ive only cought one fish so far

#

rest has been trash

#

my fishing level is only 1 tho so maybe thats the issue but ive only cought trash so far

royal arrow
#

Yup! And if you have other gameplay questions, I recommend asking in #stardew-valley, this channel is for help with using mods and discussing mods* SDVpuffersmile

jovial grove
#

ok thanks for the tip

restive zodiac
#

(Or just chatting about them, too :) )

fair vessel
#

@jovial grove the other thing that helps is casting your bobber far away from the land/docks. If you do short casts you'll get more trash.

fringe crag
#

cant wait to finally get it on my pc. mods seem to add so much to the game

jovial grove
#

well im playing with SMAPI and about 30+ mods loaded

#

sorry forgot to mention that\

fair vessel
#

Yeah it was a fair question I think; it could have been a mod causing such an issue (unlikely though unless you have mods that say they affect fishing)

jovial grove
#

i have one mod that effects fishing but this issue was happening before i installed that mod

shell jackal
#

They do, tres. I have 289 mods. xD A lot of them add new crops, trees, and cooking items to the game

jovial grove
#

i specifically installed that mod to see if it would fix the issue and its still happening

#

ive seen on forums though that other people have had the same issue even while playing vanilla though

fair vessel
#

Then it's just the vanilla game mechanics then yeah

#

Level up and cast far; not much more you can do

jovial grove
#

alright ill try that. maybe i just have insanely bad RNG

celest python
#

\

jovial grove
#

so far have been fishing for nearly an entire day and have only gotten trash. no fish yet

royal arrow
#

o_o could you provide your log? even when I fish at low levels, I still catch the occasional fish

#

!log @jovial grove

native dragonBOT
#

@jovial grove Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
#

@royal arrow congrats for your mod release! just downloaded it, will try it out later ๐Ÿ˜„

jovial grove
dire fractal
tight tusk
#

i'm curious, did you load ifr2 on a new save or an existing save?

dire fractal
#

new

summer inlet
#

Hey you

#

Person I cant ping

#

Rule 4...? You just have a type able name

dire fractal
#

already pingable

summer inlet
#

Oh okay

dire fractal
#

sorry ๐Ÿ˜„

summer inlet
#

Cool

jovial grove
#

@tight tusk im not sure

#

give me a sec to see

tight tusk
#

@dire fractal huh that's strange. can you post your log? i haven't had this bug happen to me in all the saves i've tried with sve

summer inlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
#

@jovial grove sorry! but as for your problem with fishing junk, i think lenne can help you better. my not-so-expert opinion is that it might have something to do with teh's fishing haul but that mod wasn't even loaded in your game

royal arrow
#

@jovial grove hi there, you have the old version of Teh's Fishing Overhaul. There's an unofficial update available, you can get it by searching on https://smapi.io/mods
Same for FeTK, Prismatic Tools and Quality Products (these are all listed in the Skipped mods section, the first block of red text in your log)

jovial grove
#

ok would that be why then?

#

why im catching only trash?

royal arrow
#

potentially, it's a start

jovial grove
#

ok ill try udpating those and see if the issue is still there

royal arrow
#

I'm not sure about that Json Assets error, and it does mention fish SDVpufferthink

royal arrow
#

Correction, the Content Patcher error is about fish, not the Json Assets error*

tight tusk
#

@dire fractal i'm stumped. based on your log, you shouldn't have any errors with ifr2's map. the only cp errors you have is about multiple mods trying to load animal skins, so it's not related to it. can you try removing the medieval sve and reload the game again just to check?

royal arrow
#

I just looked at Benevolentia's latest log, I see you have Flower Valley, do you have the farm building edits enabled in the config? If so, that may be what's causing your greenhouse issue

tight tusk
#

ah that could be it. try removing the recolors first and just load sve as it is

restive zodiac
dire fractal
#

I just looked at Benevolentia's latest log, I see you have Flower Valley, do you have the farm building edits enabled in the config? If so, that may be what's causing your greenhouse issue
@royal arrow this one?
"FarmBuildingsEnabled": "true",

royal arrow
#

yep, try setting that to false

dire fractal
#

@dire fractal i'm stumped. based on your log, you shouldn't have any errors with ifr2's map. the only cp errors you have is about multiple mods trying to load animal skins, so it's not related to it. can you try removing the medieval sve and reload the game again just to check?
@tight tusk wait a momment

restive zodiac
#

(I'd like to see the manifest after the other stuff, just to check what edits were made for posterity.)

royal arrow
#

if you set the Flower Valley farm buildings setting to false, you may not need to remove Medieval Buildings for SVE

tight tusk
#

yiee mouse is better at these things ๐Ÿ™‚

restive zodiac
#

(Medieval Buildings for SVE doesn't edit houses, just the SVE sheets.)

dire fractal
#

fixed after do:

(You need to add anything that edits the houses file to the dependencies in the IF2R CP pack. https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#double-greenhouses-greenhouse-drawn-in-default-location-in-the-water-if2r)
@restive zodiac
and
I just looked at Benevolentia's latest log, I see you have Flower Valley, do you have the farm building edits enabled in the config? If so, that may be what's causing your greenhouse issue
@royal arrow

#

i do what mouse tell yesterday but not fixed then i do lennedalben says tho

restive zodiac
#

Can you drag this file [CP] Immersive Farm 2 Remastered/manifest.json here into Discord?

tight tusk
#

woohoo! i didn't think of flower valley because i used that as well and the double greenhouse error didn't appear on my file

dire fractal
#

woohoo! i didn't think of flower valley because i used that as well and the double greenhouse error didn't appear on my file
@tight tusk yeah sad that happen to me ๐Ÿ˜ฆ

royal arrow
#

@tight tusk do you have the farm building edits enabled o: ?

jovial grove
#

wow ok so that may ahve solved my issue

restive zodiac
#

(If you enable trace logs in the log parser site, you can see all the edits made to Buildings\houses :) )

jovial grove
#

i just found my first fish

royal arrow
#

good! A good practice when you're having issues is checking if you have updates available for your mods, sometimes the randomest mods cause issues you don't expect ๐Ÿ˜†

restive zodiac
#

@dire fractal It looks like you copied the example from the FAQ, but didn't actually get the UniqueID of Flower Valley

   {
      "UniqueID": "Elle.SeasonalBuildings",
      "IsRequired": false
   },```
jovial grove
#

yeah thanks for the tip and i'll definatly keep that in mind!

tight tusk
#

@royal arrow i forgot but yes if i remember correctly, because i really wanted the pretty flower overlays on the buildings SDVemoteheart i can check later and reload my other save to see if i did anything with the config for flower valley

restive zodiac
#

When you add a dependency for this problem, you would open up the manifest.json for anything editing the same file (houses in this case), and look for that mod's UniqueID, then put that in as a dependency, not just Elle's :)

#

Removing the farm edits will do well enough, but if you end up wanting them back, you could try that for Flower Valley! It's, uhhh...

#

gestures off screen

royal arrow
#

(I don't use SVE, but maybe you did the thing mouse is talking about too, and that's why you don't have the issue with the greenhouse o: ! )

dire fractal
#

Removing the farm edits will do well enough, but if you end up wanting them back, you could try that for Flower Valley! It's, uhhh...
@restive zodiac i want it back ๐Ÿ˜ฆ but what the uniqueid for flower valley ๐Ÿ˜ฆ

restive zodiac
#

Open Flower Valley's manifest.json in its mod folder, and it will be there under UniqueID !

#

kaya.floralvalley ugh, I was searching kaya.flowervalley ๐Ÿ˜„

dire fractal
restive zodiac
#

Further up, not in the dependencies section

    "MinimumApiVersion": "3.2.0",
    >>> "UniqueID": "kaya.floralvalley", <<<
    "ContentPackFor":```
dire fractal
#

lets try it then hmm

restive zodiac
#

So instead of/in addition to

   {
      "UniqueID": "Elle.SeasonalBuildings",
      "IsRequired": false
   },```
you would have ```json
   {
      "UniqueID": "kaya.floralvalley",
      "IsRequired": false
   },```
dire fractal
#

WOOOOOOO its workkk

#

thanks @restive zodiac ๐Ÿ™

royal arrow
#

wait, so. technically you could make any recolor (environment, buildings) compatible with SVE just by adding a dependency O: ?? that's pretty cool o:

dire fractal
#

having a serious fucking issue with stardew valley expanded

#

crazy log. dear lord please help me

royal arrow
#

!log @dire fractal

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

it also lags to untolerable levels

royal arrow
#

when you last updated SVE, did you delete all the previous folders, and then installed the new ones? the folder structure has changed a lot with every version

dire fractal
#

first time installing sve so there was no previous stuff

royal arrow
#

o_o ok. I was about to say, can always try reinstalling it, let me keep looking

dire fractal
#

haha thanks

royal arrow
#

WAIT OMG I skipped the Skipped mods section (ironically)

#

You have Custom NPC Fixes in there twice, so it wasn't loaded, so SVE wasn't loaded
"Custom NPC Fixes 1.2.1 because you have multiple copies of this mod installed. Found in folders: Mods\CustomNPCFixes (1.2.0), Mods\-Stardew Valley Expanded--3753-1-10-11-1592413467\CustomNPCFixes (1.2.1)."

#

you need to have only 1 copy of Custom NPC Fixes

dire fractal
#

oHHH its already in the expanded folder nice ok ill see if that is the thing

royal arrow
#

as a side note, it looks like you also tried to use some XNB mods, "Content" and "Harvey Mod."
Those are outdated and not recommended, because they directly replace game files and are difficult to uninstall (also less likely to be compatible with other mods). I recommend removing those folders and looking for the mods you wanted to use on https://smapi.io/xnb to see if there are Content Patcher (CP) alternatives you can use instead

Xnb

โ†Index

dire fractal
#

oka

#

oh dear lord thank u holy stardew god

#

it werk

restive zodiac
#

wait, so. technically you could make any recolor (environment, buildings) compatible with SVE just by adding a dependency O: ?? that's pretty cool o:
@royal arrow This is the IF2R json. It's just making sure that IF2R's edit of the greenhouse is the last to apply, since it doesn't move it, just erases it. If something edits it after it's erased, it becomes visible again.

Troubles with recolors and SVE should not really be conflicts so much as custom tilesheets of SVE that just need to be colored to match. This can be done from a separate mod targeting SVE's files (much like Gwen's does), though some recolor authors may not want another mod making anything to match. I think it's mainly interior tiles that clash, but I'm not sure. (So in Starblue for example you could turn those off to not see a mismatch, otherwise you'd need to recolor the new tiles to match Starblue's interior edits.)

#

AFAIK SVE doesn't do any recoloring of vanilla assets other than IF2R erasing the greenhouse.

dire fractal
#

okay hi again

#

bf tryna join my stardew expanded world and it wont load

#

when he clicks new farmer after choosing join my game it just crashes

#

nvm working!!

desert harbor
#

hey I really enjoy no mods stardew valley, what good mods are out there for improving the variety of crops you can plant?

naive drum
#

firstly you'll need JsonAssets, which is the framework that lets people add more crops

#

then you can get stuff like the PPJA packs, or Revenant's Crops, or the Tropical Farm pack!

dire fractal
#

where is the pond on sve?

minor flame
#

Howdy, does anyone know if using the SDV Expanded mod prevents certain achievments? I have completted the community center on one file and the joja mart on two others and have gotten neither trophy.

fair vessel
#

Did you configure smapi to launch through Steam? (I assume you mean Steam achievements) @minor flame

misty heron
#

Imma panincing, I got a cutscene involving Stardrop saloon and cocktails. I HAVE NO IDEA WHERE IT'S FROM. I but do know it's not vanilla.

#

Ok, less panic, it's an expanded mod

dreamy timber
#

hey! i just updated my SVE to 1.10.11. i followed the instructions to remove the previous versions but whenever i open the game i get an error saying that SVE 1.10.11 is not compatible with SMAPI

naive drum
#

have you tried updating smapi?

dreamy timber
#

yes

#

twice

restive zodiac
#

Can you upload your SMAPI log to https://smapi.io/log and share the link here? That page has instructions.

dreamy timber
#

ok

naive drum
#

okay that is
super weird

#

is that an unaltered Stardew Valley Expanded folder from the nexus download?

dreamy timber
#

its the one from nexus

#

and yeah, i havent touched the folders at all

naive drum
#

maybe you got a corrupted download?

keen moss
#

Someone else reported the same thing in the comments

dreamy timber
#

idk about a corrupted download, i updated all my mods

#

i just checked in game, if SVE wasnt working.. i wouldnt be able to see olivia, victor and the other NPCs right?

restive zodiac
#

Just downloaded it to try it and it seemed to load for me, with latest SVE and SMAPI (though admittedly a lot of other stuff of date since on Windows computer). Since it was an update, the only thing I can think of is to try completely deleting it again and make sure to wipe this folder StardewValleyExpanded and try again SDVpufferthink The SMAPI portion isn't open source, so not a lot of poking around to be done there.

#

No, the bulk of SVE is in content packs. The SMAPI portion is relatively small, so I'm not sure of the impact not running it would have. Flash would be the best person to ask.

#

Are you cuteveronica on the Nexus, by chance? Or is the report Paradigm mentioned someone else?

dreamy timber
#

okay :) ill try deleting it

#

and yes thats me

restive zodiac
#

Oh, okay.

#

There's a good chance it's an installation problem, then! Another person reporting would be suspicious :)

dreamy timber
#

the installation is just downloading the mod and placing the folders in the /mods folder right?

naive drum
#

yep

dreamy timber
#

okay, i didnt get the error message this time!

#

i think it works

#

thank you!

naive drum
#

ahahha i just had to use a cheat mod to leave my house because my cat was very stubborn about being in the doorway

stone vigil
#

So I have 187 errors for Json Assets that are some variant of [Json Assets] Failed in CanBeTrashed_Postfix for StardewValley.Object and then the object. The weird thing is that all the objects listed are vanilla objects. Also not sure if it's related but JA shirts are showing up as corrupted, the spritesheets are likely being edited wrong

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stone vigil
naive drum
#

You have a lot of mods to update for one

#

Also Lunar Disturbances is no longer compatible with JA

#

Uninstall either LD or JA

stone vigil
#

most of them don't really need to be updated. It's a case of "they updated the number on Nexus but forgot to update it in the manifest" so it gives me fake update notifications

#

and I could uninstall LD, I'm not really using most of its features anyway

#

I have a shitload of JA stuff though, I ain't deleting that

#

I'm actually in the middle of a day so I'll try whenever I'm done

tight tusk
#

Also Lunar Disturbances is no longer compatible with JA
@naive drum

๐Ÿ˜ฎ oh didn't know that.

primal bloom
#

can the host of a LAN server have mods

#

if the player that joined ur LAN server is already using a mod

naive drum
#

!mpmods

native dragonBOT
naive drum
#

mods don't work any different on LAN than in any other multiplayer mode

stone vigil
#

ok updating some of the things and removing LD fixed the 187 errors but shirts are still rendering incorrectly

hushed trellis
#

what is that line of blue text?

#

i messed with the garage textures, so it might be that?

grim totem
#

Beep

#

In reverse

hushed trellis
#

ohh that makes so much more sense now, i was so worried :p

grim totem
#

Haha ๐Ÿ˜Š

hushed trellis
#

thanks!

grim totem
#

No problem. Nice to be able to help someone for once lol

stone vigil
#

I'm guessing it has a sprite for the whole thing built in to be facing right and then just flips it if you're facing left

#

so the proper way to do that would be to make one sprite for the tractor and one for the text

grim totem
#

Hey guys. Anyone used the new mod updater mod on android? I'm not sure if it will work on android. Anyone tried? I asked on the mod page but no response so trying here.

oak solar
#

@quartz jetty the mod you use, Automatic doors ?, does it teleport the animals into there barn/coop or does it just open and close the doors

summer inlet
#

Good luck with your problem!

oak solar
#

Thanks

quartz jetty
#

@oak solar it teleports the animals back to the building when you go to bed

oak solar
#

Ok cool thanks

quartz jetty
#

that's the one

oak solar
#

ok thanks

quartz jetty
oak solar
#

:D oki thanks

quartz jetty
#

you can configure it too

#

so you can disable the auto-opening if you so desire

oak solar
#

is it at all configurable ingame or is that just in config?

quartz jetty
#

just a config file

oak solar
#

Ok cool

quartz jetty
#

but it's self explanatory and the mod page also has a full explanation of each config flag

oak solar
#

yea

#

there is an application called assistant for sv which basicaly reminds you what you have to do on a day to day basis and was wondering if a mod like that also exists for ingame

grim rose
#

Hey guys I've been trying to figure this out for a while but I dont know how to fix this, my game has refused to startup since I updated Stardew Valley Expanded, it has something to do with the Marlon NPC but I really dont know how to fix it, some help would be greatly appreciated

https://smapi.io/log/6300042bd1e04fd690b8d575274a0338

flat spade
#

I suggest you update your mods

grim rose
#

I've already updated all of them, I'm not sure why it still says some need to updated, they don't

#

Does anyone know how I can fix this error? lmao I just wanna play my game

tight tusk
#

seems like you have multiple copies of the sve npcs, check your files again to make sure you don't have duplicates

viscid pond
#

@grim rose The SVE npc folders shouldn't be there any more at all! Flash changed the file structure of SVE some time ago and users were prompted to remove all of the old folders before installing the new version. You haven't done this, so you're trying to run 2 incompatible versions of SVE.

grim rose
#

@viscid pond OHH that makes sense! Normally when I update mods I delete all previous folders that have the same names as the new ones, I guess it didn't cross my mind bc there wasn't any duplicate folders. I will delete all the SVE NPC's, hopefully it works! Thank you ๐Ÿ™‚

viscid pond
#

you're welcome; I hope that fixes it for you

grim rose
#

It seems to be totally fixed now!! Thank you so much ๐Ÿ™‚ wiggle

fleet sparrow
molten rivet
#

How do i download a mod?

hushed trellis
#

check out the wiki

#

it has a super good explanation over there.

minor flame
#

@fair vessel Yes, I did. I have gotten other Steam achievements but not the Joja Mart or Community Center ones.

fair vessel
#

๐Ÿค” That's pretty strange then. I dunno.

royal arrow
thin oracle
#

so whenever i try to run the "Install On windows.bat" file the cmd promt comes up black and i get this error pop-up. What is wrong and how do i fix it?

minor flame
#

Is there anything extra in SDVE that you need to do to get those achievments?

fair vessel
#

There shouldn't be...

royal arrow
#

@thin oracle other people have had this issue but they weren't clear on how they fixed it, so I have a couple of questions for you:

  1. is there another SMAPI console window (black box) in the background? If so, make sure you close it
  2. did you extract/unzip the SMAPI installer folder before you ran the bat file? You can't run the installer from within the zip file
  3. are you running the bat file as an administrator, or regular user? There's different results depending on which route you go
thin oracle
#

im running as admin

#

its unzipped

#

nothing in the backround

royal arrow
#

Can you provide a screenshot of your unzipped folder, and which file you're running? (trying to rule out something)

thin oracle
royal arrow
#

Ok. Well I'm stumped lol outside of redownloading the file, and trying to run it again, I'm not sure what to do here. Do you play the game on your admin account?

thin oracle
#

yee im stumped too and have tried that

#

i can run modded via my game folder

#

so its ok for now

#

its a bit tedious but i had to do the same for terraria a while back untill i fixed it at one point so im used to it

restive zodiac
#

i can run modded via my game folder
That means SMAPI is installed, though, since this is just the installer SDVpufferthink Were you just trying to update or was this your first time installing? Does internal/windows-install.exe exist in the folder you sent a screenshot of? (Security software can sometimes remove it)

The readme has instructions for installing manually, if you need to do that, though if something interferes with the installer it seems like even odds it will come up with SMAPI ๐Ÿ˜…

royal arrow
#

Security software occasionally has it out for SMAPI then o: is it because technically it's a hack, ooooh (~'-')~ ? (I know Skyrim's script extender, SKSE, sometimes has issues with security software for that reason)

thin oracle
#

i was just tryna get SMAPI to launch when i launch stardew from steam

#

but i forgot the path i had to enter

#

so i tried to run the installer again

summer inlet
#

mouse

restive zodiac
#

Some antiviruses will remove executables they find suspicious - in SMAPI's case maybe because unsigned or not in their DB SDVpufferthink You can run into issues with aggressive scans in game locking files while SMAPI is using them, too, or not liking dlls and quarantining them...

I mean, in fairness it's attaching itself to a legitimate process in order to run arbitrary code, so it shares certain similarities with things they are trying to protect you from :) ( @royal arrow )

summer inlet
#

Stardew = Virus confirmed

thin oracle
#

its fine

restive zodiac
thin oracle
#

thanks so much! that fixed my problem!

#

well not really, but you get it

pale cradle
#

Hello has anyone made a modpack with SVE and all extras locations compatible, like Sundrop City+Mermaid Island+ Catfe+Walk to Desert + etc

#

?

forest steppe
#

Is there a mod that adds some more features to the golden clock, like making it prevent wild trees and grass from growing?

#

If it has a config to enable and disable what can grow that would be nice

pale cradle
#

cbj cheats menu? i think

#

or cjb

summer inlet
#

Cjb cheats doesn't have that I don't think

restive zodiac
#

@pale cradle I'm sure people have done it privately to share in MP games with friends for example, but since you can't redistribute other people's mods like that, anything more accessible would need to be more like an installer that legitimately downloads local versions of all the mods in question and just installs them for you. ModDrop supports mod lists that work like this, but I don't know if anyone has made any. Wabbajack does this for Vortex, too.

In either case with SMAPI handling stuff like load order and patches for other mods not being too common, I'm not sure it's a huge step up from just downloading them and putting them in the folder yourself :)

#

CJB doesn't add features to the clock, yeah, it just gives you cheats you can turn on or off or raise skill/heart levels and such !

undone prawn
#

hi, im updating to smapi 3.6.1, idrk how to do this, last time i just installed it, but do i need to uninstall the last version to install this one?

restive zodiac
#

Nope, just install the new version and SMAPI will clean up!

undone prawn
#

oh okay thanks!!

pale cradle
#

@restive zodiac Thank you! All clear now ๐Ÿ˜„

lavish ibex
#

will i get the contentsmith role for the content patcher mod?

fair vessel
#

@lavish ibex if you made a mod that changes or adds game content (not images), and you reach level 25 on the server, you can add your name to the modder list on the wiki and get the contentsmith role here

lavish ibex
#

i already did this, all i have to do is to reach the level 25

fair vessel
#

Then yeah SDVpufferthumbsup

restive zodiac
#

I pinged you yesterday to tell you I removed that edit because you were not 25 yet.

lavish ibex
#

i saw that

#

was just curious about contentsmith role, not the modder

restive zodiac
#

Spritework is generally given pixelsmith, with data editing or similar json juggling being content :)

lavish ibex
#

hmmm so i'll get the pixelsmith, i guess

restive zodiac
#

Sure, I was just responding to this

i already did this

That said, the individual roles themselves are mostly just for fun, and lots of mods qualify for more than one thing.

#

Yeah, a wiki admin had already edited your entry to pixels from content before I removed it.

lavish ibex
#

okay

minor flame
#

Is there a mod that let's you spawn monsters?

fickle sundial
#

like this one?

lavish ibex
#

Appreciated

toxic ridge
fresh gazelle
#

it looks like a blank notification box so could be any

toxic ridge
#

Meh :/

pale cradle
#

Any Recolor Mod compatible with SVE expanded and Capitalist Farm 2

minor flame
pale cradle
#

wtf

minor flame
#

THEY KILLED MISO!!!

glacial tapir
#

Where can you find the ore seeds from the Fantasy Crops mod? They don't seem to be in pierre's shop or in the blacksmith's

keen moss
#

Krobus

glacial tapir
#

He's only selling iron seeds, is that normal?

minor flame
#

does he sell different seeds on different days

shell jackal
#

Seasonal

keen moss
#

It's based on different seasons like normal crops. So copper will only be for sale in spring since it's a spring crop

glacial tapir
#

Damn I'm silly

#

Thanks everyone

minor flame