#archived-modded-support

1 messages Β· Page 598 of 1

oak solar
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Does anyone here know of a mod that makes the game a little bit easier? Like for example, Fast Animations.
@wheat igloo chests anywhere

summer inlet
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Ship anywhere

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Ui info suite

oak solar
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im guessing it must be somewhere in the game save data

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il back up my save and try changing the date back to the 12th of spring year one

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what day do joja fix it

royal arrow
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!modrecs Faven#6390

native dragonBOT
oak solar
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but il just warp forward time again

royal arrow
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Faven, Pathos' list has quality of life mods, which I think is what you're looking for :)

torn root
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Oh boy...I think Multiple Spouses and Family Planning are bugging out together, guess I should remove the latter. Saying "yes" to three days in a row of babies has wrought five days worth of babies. That math don't add up.

summer inlet
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Huh

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Oh ok

royal arrow
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Any chance twins are a feature? SDVpufferthink

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Although you can also provide your log and see if there's errors

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!log kaiidth#5663

native dragonBOT
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@torn root Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torn root
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I'm sure it has something to do with the half-dozen updates I should theoretically run...but if it keeps it up after I go do all the updating and removing I def will log it and see if anybody knows what's up, just like. Look. I can only suspend my disbelief of LOOK THEY MIGHT BOTH HAVE HAD, UH, MULTIPLES so far. it'll get kinda wild if they both had octuplets.

oak solar
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update: Most seems to be fine but it did count some of the days as propper days so I have a lot of eggs and my stuff grew

grim totem
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Anyone used the harp of yoba mod?

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Its given me some errors

summer inlet
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

summer inlet
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Now we wait becuase there no way I'll be able to help

grim totem
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There's a few other errors and warnings on there too. Some I can't shift

quartz jetty
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I completed the community centre and now it's all graphically corrupted 😦

royal arrow
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!patchsummary @quartz jetty

native dragonBOT
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@quartz jetty Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
torn root
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wahey, updating everything and removing the other mod fixed it! Now I just have to convince myself that Leah and PC could have had twins and triplets at the same time rather than twins and a single...pfff. The witch cursed them. who knows.

royal arrow
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ooh, one thing, have you checked the mod comments for both the mods to see if anyone else has noticed an issue?

quartz jetty
royal arrow
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@quartz jetty ok, so from the patch summary, it doesn't look like you have anything editing the Community Center except for SVE, and you have all your mods updated, so I'm not sure what's causing the glitch SDVpufferthink
you don't by any chance use any XNB mods, do you? XNB mods would require directly replacing game files

quartz jetty
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I don't think I do

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Only XNbs are SVE, Climates of Ferngil (which is meant to be compatible with SVE?) and Darker Dirts and Cliffs (which is a Content patcher mod)

royal arrow
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oh, no those are fine

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XNB mods actually go into your Content folder rather than Mods folder

quartz jetty
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then no, I don't

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Not really a big deal, it's only graphical, just wondering is all

royal arrow
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yea I'm not sure what's causing your visual glitch, hopefully someone else in the chat knows what's up o:

grim totem
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Could the new content patcher update cause json assets to stop working?

royal arrow
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no o: what JA issue are you having?

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(JA is a different framework from CP)

grim totem
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Major errors

royal arrow
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you know the drill, right o: need the log SDVpuffersquee

grim totem
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I've been wanting for help with a pervious log lmao

royal arrow
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lol all good
First one I see is Duplicate object: Prickly Pear just added by NeosSucculentfarm, already added by Bonster's Fruits and Veggies! so those 2 different mods are adding an item with the same name, and JA is like "oh no duplicate objects!" I think the succulent farm one is newer, so I recommend letting the mod author know

grim totem
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Ahhh. Thank you

royal arrow
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other errors I see are related to Fancy Lamps and I think Hisame More Recipes. Do you have the latest versions of those mods? I see the log says there's an available update, but I know that sometimes the mod's manifest.json just doesn't have the latest version #

grim totem
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I haven't touched either and are upto date (manifest.json not having latest version number) and have been working fine. Just strange they don't wanna work now. There's now new updates for either aswell

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Deleted succulents and its working again now. Phew. Strange

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Thanks for the help @royal arrow

royal arrow
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You're welcome! Also wait, no other errors either o: ?

grim totem
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I miss them succulents πŸ˜“πŸ€£

royal arrow
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LOL oh wow that's interesting that it caused enough issues to break other JA mods o: but hurray for not having those errors! Sorry I couldn't help you out with your Get Glam issue, I don't use it so I'm not well-versed in it. I think you may have mentioned that other Android users also have issues with it?

torn root
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https://smapi.io/log/adfd551b770e4c0d8c75d41cee81c1f7 I THOUGHT it had stopped bugging...and I still need to figure out what I messed up with the sprites. But like. Baby #9. I didn't realize I had two left to update, could those really be causing bugs with a completely unrelated mod?

grim totem
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Think so. Doesn't seem to affect the game though. And I can't get rid of the pfm yellow ones. So I ignore them lol

summer inlet
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Hey question
Say you started a save but haven't got the cc cut scene yet
Could I still gets Minervas harder cc

royal arrow
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Bunny, I know that some of the soda mods and shaved ice mod for some reason are giving people those warnings, idk why.
there are 2 I think I could help with though:

Ignoring content pack: [PFM] Fish Breeding 2.0.0 from /storage/emulated/0/StardewValley/Mods/FISH/[MNF] Fish Breeding Tanks/[PFM] Goldfish Bowl and Koi Tank. It does not have any of the required files.

Ignoring content pack: [PFM] Champagne Wishes 1.0.2 from /storage/emulated/0/StardewValley/Mods/PRODUCE/Champagne Wishes/[PFM] Champagne Wishes. It does not have any of the required files

you could try reinstalling the champagne wishes and fish breeding mods, and making sure you have all the dependencies

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@summer inlet yes you can! I actually accidentally loaded a save that I had planned to use the vanilla CC bundles, and it is able to change to a CC bundle mod, so you're good in your case SDVpufferthumbsup

summer inlet
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Okay cool

grim totem
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Tried all that already @royal arrow πŸ˜“ and champagne wishes was a new download. Was hoping it might help fixes some other yellows

summer inlet
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Harder cc doesn't show up

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Oh I know

grim totem
summer inlet
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I got it thanks!

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It was Minerva
I put cc...
Not community centee

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That's why

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Okay I can't use Minervas becuase there's to many mods there sooo

royal arrow
toxic ridge
summer inlet
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I only want the veggies and fruit mod so basically i want a harder one that uses vanilla items mostly

royal arrow
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@grim totem I just checked and Champagne Wishes lists the shaved ice mod as a requirement, which has issues of its own, so that might be why Champagne Wishes doesn't work fully. Not sure about Fish Breeding though o.o

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Cake, this is the one I use, if you're looking for recommendations:
Original mod (don't download this version, I'm including it for the pics and description): https://www.nexusmods.com/stardewvalley/mods/1062

Unofficial update (download this version): https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-125#post-3358330

grim totem
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Ah thanks. Problem with them mods is they all depend on each other and it gets confusing πŸ₯΄ lol
Thanks for looking. I spoke to the people who made the fish tanks. They couldn't understand the error either lol

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Think I removed the shaved ice because it had issues

summer inlet
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That's perfect
Lenne4dawin

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What do I actually need to download on that page

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I can't find it

restive zodiac
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It's an attachment to the post, and you need to be logged in :)

royal arrow
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@toxic ridge there's a couple things I can help with:
for the first block of red text, Skipped mods, SMAPI was unable to add the Boarding House Nut Butters mod because you're missing 1 mod, BHForageables. That looks like it may be provided on the Boarding House mod page, but I'm not sure.

2nd issue I see that you have an item added by 2 different mods: Flower Crown is added by Kawaii Hats for Json Assets and New Objects for Garden Village. I think you can remove the kawaii hats for json assets and that should fix a lot of your issues

toxic ridge
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I'll try that out :3

summer inlet
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Yay

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What's CP?

royal arrow
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Content Patcher

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!cp

native dragonBOT
summer inlet
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Oh so CP means it requires It? Why does it have [cp] in the start

royal arrow
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Yea it's just a naming convention to let you know it requires CP. Like how mods that use Json Assets have JA at the start

summer inlet
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Ah ok

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looks at tractor

ornate atlas
summer inlet
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Hi miss coy!

ornate atlas
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Hewwo

summer inlet
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Hewowo

ornate atlas
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How are you liking the mods

summer inlet
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very

ornate atlas
summer inlet
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w<

torn root
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I've been poking around in my files for a bit, is there a way to delete kids without it upsetting PC/spouses? It's not that I don't love them, I just REALLY don't think the four of them need ten kids. I'd like to erase from existence a couple of them |:

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a couple of the ones that are bugged, at any rate - didn't say they could exist in the first darn place

summer inlet
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You can dobe them

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They don't care

torn root
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dobe?

ornate atlas
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Dove

royal arrow
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ya if you've made it to having the ||witch's hut||

ornate atlas
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Hi lenne SDVjunimowhite

torn root
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ohh, sorry, I forgot that was a thing - I haven't managed yet to figure that'n out.

bold tusk
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Does anyone have the link to the latest updated Smapi for mobile?

robust bison
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is it not on the playstore?

bold tusk
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Is it now?! Let me check!

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It wasn't the last time I played on Mobile... To be fair that was last year

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Yeah I didn't find Smapi on the play store

robust bison
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oh yeah I think it got taken down

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then it should be on github

bold tusk
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Thanks bud. Yeah this my new phone so I gotta start all over :(

grim totem
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Yeh it got taken down off playstore for some reason

split patrol
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Is there a mod that allows you to grow trees in a farm building, like your house or shed?

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or even crops

royal arrow
split patrol
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Yes but was hoping for a shed :<

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I found out a way, hopefully it won't crash my game later or anything SDVpufferfear

quartz jetty
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Is there any mod to remove the bus travel animation? I know faster animations can speed it up but it becomes a jumpy glitchy mess for me

grim totem
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@royal arrow succulent mod got updated after I reported the bug. I can have my succulents back! 😁😁

pallid basalt
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I need mods

royal arrow
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Woohoohoo!!! I'm so glad, @grim totem

robust bison
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!modrecs Meliodas#4915

native dragonBOT
strange river
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@quartz jetty I've reset your nickname to fit with rule 4. Please feel free to use any nickname that follows that rule :)

vernal acorn
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Hey guys, idk if this is the right place to ask, but how do you merge xnb files or if that even is possible?

restive zodiac
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You'd need to start by unpacking them https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files and then edit the image files in an image editor, such as paint dot net or GIMP. Hope has a nice template here https://cdn.discordapp.com/attachments/156109690059751424/583794944897056768/Hairstyle_Template.png.

That said, if you're on any platform that supports SMAPI modding - Windows, Linux, Mac, Android - you'd be much better off looking at Content Patcher or (possibly not Android?) Get Glam packs, which don't require overwriting the game files.

royal arrow
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I've personally manually merged CP hair packs (they were png files) using GIMP and the alignment chart (that is a super nice one, better than the one I have)

vernal acorn
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Oh oof, it doesn't work for me. 😿

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I tried merging pngs too, but the hairstyles ingame end up buggy.

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I'll keep trying though. Thanks guys. SDVpufferheart

restive zodiac
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Which part doesn't work for you? What mods are you trying to merge and what platform are you on?

royal arrow
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Yea we need a little more detail to help SDVpufferowo

vernal acorn
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Ah, I'm using an android, and I enjoy Yuriyuri and Coii's hairstyles. I wanna merge them but several failed attempts later, I decided to ask for help.

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GIMP doesn't work on android.

royal arrow
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Ah. Would you be able to merge the files on a computer and then transfer the file to your android device o: ?

vernal acorn
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Thanks for the idea, I haven't thought of that.

shy orbit
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@dire fractal does who's greenhouse actually change the exterior though?

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the log doesn't appear to show the mod altering the exterior

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immersive farm 2 remastered however seems to be doing it

royal arrow
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@restive zodiac hi there, a user (Gaybriel#6494) is having an issue with using a greenhouse recolor with IFR2 and SVE. I know you know the secrets of the invisible greenhouse, so would you be able to help o: ?

restive zodiac
royal arrow
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Haaaaaaa he could sense it >_>

restive zodiac
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That's the interior tiles. Are you using the overrides folder from the guide I linked?

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(Although I think that mod will need a map edit to exit properly to the right coordinates, since it uses a door instead of a normal warp.)

summer inlet
royal arrow
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What's odd o: ?

summer inlet
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Look at the hardwood stumps

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The have the animation of being axed while I'm holding a pic

shy orbit
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speaking of hardwood, i never managed to find out what mod was spawning additional stumps in the secret woods

royal arrow
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Ohhh ok. Cake, I think it's in the Tractor settings whether it'll axe the stumps, but idk why it's doing it when you have the pickaxe in hand o.o

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Vibel, this is probably obvious but do you have any mods that edit the secret woods? If not, I think Farm Type Manager components might be the next to look into o.o

summer inlet
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Yea, ussaly the axe would take care of it but I only have the basic axe

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I'm just confused why it's doing than with the pic out

royal arrow
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Yea, that's odd. Anything in your log?

shy orbit
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hm, it didn't occur me to check if something was editing the map, what is it called?

royal arrow
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There's a couple different mods with deep woods in the name, but you can also look at any FTM components you have and check their mod pages to see if they do anything with the stumps

shy orbit
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ah, i think i found it

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seems to be from jasper

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well, it's a possibility at least

idle bramble
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yo really quick nexus mods is the main site for mod downloads?

royal arrow
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Yes it is! SDVpuffersmile

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There are some mods on the Chucklefish forums and ModDrop as well, but nexus mods is the main site

tight tusk
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@shy orbit i'm also having a problem with the secret woods having extra stumps. i've tried removing jasper from my current save file but it's still there. weirdly enough when i removed walk to the desert, garden village and jasper, it went back to normal

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also i've used who's greenhouse in the ifr2 map before, i don't think it changes the greenhouse exterior. only the farmhouse cellar and greenhouse interior. whatever mod i used for the farmhouse exterior and buildings like hudson valley or eemie's medieval buildings would affect the greenhouse exterior instead

proven venture
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hi how do i upload my smapi log? my game won’t start no matter what i do

shy orbit
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@tight tusk jasper has this in Woods-Patch.tmx <property name="Stumps" value="17 9 3 22 8 3 26 7 3 31 8 3 44 7 3 48 8 3 20 18 3 26 16 3 36 16 3 40 14 3 50 16 3 33 26 3 38 26 3 43 26 3 48 26 3"/>. assuming those are coordinates delimited by 3's, they do match the placement of some extra stumps at least (i checked a few)

proven venture
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do i just send the link? catbox wouldn't let me upload it

shy orbit
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if you uploaded the log to the site, then yes (i don't know what catbox is)

proven venture
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it's something the wiki recommended

shy orbit
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hmm, maybe

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!reset

native dragonBOT
shy orbit
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(the resetting your game files part)

proven venture
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oooooh

shy orbit
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you do also have some problems with some mods not loading because of missing dependencies

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and this [BL] Desert 1.0.6 because you have multiple copies of this mod installed. Found in folders: Mods\[BL] Desert (1.0.6), Mods\GardenVillage-1-1-3\[BL] Desert (1.0.6)

split patrol
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I tried removing Cabin as Sheds mod but i am still not able to upgrade. I keep getting that error

simple patio
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@split patrol start a new farm and then try?

split patrol
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I am, that is a brand new save file to test it out : o

simple patio
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Is instant build switched on? If so you need to turn it off before building cabins.

split patrol
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it is off

tight tusk
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@shy orbit thank you! hmm what if i just delete the fairy pools instead?

simple patio
shy orbit
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@tight tusk might not be a good idea.. if jasper uses it

split patrol
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isn't it the other way around? Jen's requires upgrade cabin, not vice versa?

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besides, i want to use Cabin as Shed mod which would be incompatiable with Jen's : o

simple patio
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They both need to be installed for both of them to work, If cabin as shed is incompatible with Jen's then I'm afraid neither Cabin upgrade or Jens will work

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You can try though

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But for cabin upgrades to work you need Jens

split patrol
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well... still doesn't work lol

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i still get the same error hmm

simple patio
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if you don't mind could you post the new log?

split patrol
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sure!

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i am going to try using an older version of the upgrade cabin and see if it works

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well using the old version of the mod seems to work at least

simple patio
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Yeah I tested the up-to-date version of the mod and it's pretty broken

split patrol
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yeah it seems like it : /

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thanks for the help tho!!

simple patio
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no problem! c:

proven venture
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now when i run the game it says not responding

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ack

summer inlet
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

summer inlet
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Send than maybe

proven venture
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i'm so close to being it, it's frustrating

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thats the old one nvm

simple patio
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@proven venture try removing sundrop and custom furniture and see if it works

proven venture
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will do

neon palm
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Good day. Regarding about my issue on shops not showing up portraits. It happens for both STF and TMXL shops. Vanilla shops are fine. I already tried removing almost all mods, and just kept those I wanted to test. Here's the log:

https://smapi.io/log/9e117625ae644d0ab9f48a910a6bb381

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Any known issues or configuration that cause portraits of custom shops not to work?

royal arrow
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Did you check the mod comments for the custom shops for which you're not seeing the portraits, to see if anyone else mentioned this issue? o: I've only seen it for some people on Android depending on their zoom settings o.o
Also could you provide a screenshot of what you do see?

proven venture
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i finally got everything to work! thanks!

neon palm
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I tested it for GV, Tailor Mouse and Mermaid island.. none of them shows portrait 😦

robust bison
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and they're supposed to have portraits right

royal arrow
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Yea they are

neon palm
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their assets tell they have portraits

royal arrow
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And there's nothing in the log after you open one of the shops, right?

neon palm
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nothing weird just these normal logs:
[Shop Tile Framework] Refreshing stock for all custom shops...
[Shop Tile Framework] Generating stock for GVFlorist
[Shop Tile Framework] Generating stock for GVSeeds
[Shop Tile Framework] Generating stock for GVDiner
[Shop Tile Framework] Generating stock for GVBakery
[Shop Tile Framework] Generating stock for GVClothier
[Shop Tile Framework] Generating stock for GVArtisanry
[Shop Tile Framework] Generating stock for GVMachines

royal arrow
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Ok. I know STF has a verbose logging option in the config, can you enable that to true temporarily, try opening a custom shop, and see if there's anything new in the log?

neon palm
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should I take out STF or their folders? i just thought maybe the path has something to do

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sure will try

royal arrow
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PS without STF the shops wouldn't load at all o: so I don't think taking STF out would help o.o

neon palm
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i mean, take it out and put on the mod folders instead of subfolders

royal arrow
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Oh! What's the folder path you have now, Mods > [STF] Tailor Mouse? Or something else o: ?

neon palm
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Mods > [PPJA] Tailor Mouse > [STF] Tailor Mouse

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yeah i just dropped the whole folder

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I'll try to take them out out the top folder and let's see

royal arrow
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Ah, I have mine the way I showed it, but idk if that would be enough. You could always quickly test that theory for the Tailor Mouse and see if it works!
Any luck with the STF verbose log?

neon palm
royal arrow
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As a side note, don't forget to switch the verbose log back to false when you're done testing (unless you want to keep it on)

neon palm
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found out the reason now πŸ™‚

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portrait doesn't work on window mode

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it has to be window borderless or full screen 😹

left path
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Can you spawn the wedding ring throught the cjb item spawner mod?

keen moss
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Yep

rancid badger
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So this may be a new issue: I have DSVO and CoF together and had my first late fall snow day happen

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There were mostly vanilla portraits and mostly DSVO sprites, but some exceptions on each count

keen moss
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Yeah snow is only supposed to trigger in winter so that's how it's setup. If there's snow not in winter it won't load much if anything. I could add a token to include fall 28 in that if CoF is installed it'll load the snow sprites.

rancid badger
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That's the weird part...it was the 26th! I can recreate it and send a log if needed; I was too tired after stream to remember SDVpufferblush

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(I also have video of it for that reason, of course, and can DM a link)

keen moss
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Eh it's not something I need a log for. I could also just slap fall into the snow season token

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If you can recreate it, try changing this dynamic token:

{
            "Name": "WeatherVariant", // Snow Indoors/Outdoors
            "Value": "_Snow",
            "When":
            {
                "Season": "winter",
                "Weather": "snow",
            },
        },

But include fall under season

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Should work?

rancid badger
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Okay, will do. Seasonality of the outfits is a nice-to-have, of course, but having the characters suddenly turn un-diverse is disconcerting. Thanks!

keen moss
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Yeah. DSVO also is very far behind SVO so there may be stuff missing. They're waiting to update all at once while I prefer to update as stuff is finished.

autumn sand
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hey! i kinda need help on modding? i downloaded smapi and content patcher, changed steam launch options and opened stardew valley

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but i dont have the mods folder

outer turret
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@tight tusk jasper has this in Woods-Patch.tmx <property name="Stumps" value="17 9 3 22 8 3 26 7 3 31 8 3 44 7 3 48 8 3 20 18 3 26 16 3 36 16 3 40 14 3 50 16 3 33 26 3 38 26 3 43 26 3 48 26 3"/>.
@shy orbit thise are the regular secret woods stump placement I forgot to remove then from the woods patch and also broke the warps to Mermaid Lagoon and deep woods. I'm not sure if that is what you are discussing here but I thought I'd chime in. The warps will be fixed when I upload my 1.15 version later this week.

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If you are having issues just delete Fairy Pool (both folders)
It will not break Jasper.

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You will need to do a terrain reset to remove the stumps though (or chop em). Sorry it was a rookie mistake!

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@tight tusk might not be a good idea.. if jasper uses it
@shy orbit he was going to but i actually added it as a temp map as well. So it's just an additional area to explore and fish

robust bison
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@autumn sand have you ran smapi yet

autumn sand
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yeah

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wait oops im kinda doodoo i didnt check the programfilesx86

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Vpensiveblob sorry to trouble you ! thank you for helping though catto

shy orbit
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@outer turret i see. i don't use those mods so i didn't have warp problems

autumn sand
outer turret
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Download it again maybe?

neon palm
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@autumn sand did you delete the manifest or maybe put it on a subfolder?

autumn sand
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err i didnt touch the files but ill try and redownload it, see if it works

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ahh for content patcher do i need to extract the zip files into the mods folder ?

robust bison
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yes

outer turret
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Possibly an I interrupted download? Happens to me sometimes!

autumn sand
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do i only move the files with [CP] in the title to the mods folder? im redownloading the files

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or do i extract the whole zip file to the Mods folder?

fair vessel
#

Does anyone know of any mods for SDV that are designed specifically and only to patch a known bug(s) in the game?

restive zodiac
neon palm
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@autumn sand normally you can extract the whole zip file to mods folder but if not, the mod description should have instructions

restive zodiac
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Another one (now obsolete) that comes to mind was one I always used until 1.4 fixed it - all it did was make the secret woods falling leaves respect season

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Another one did nothing but fix the bee house range being different than intended...or that stopped Leah's cabin music from continuing to play after you left her cabin... there was a bug that stopped trees from dropping seeds if you leveled up midday that had a mod SDVpufferthink

autumn sand
#

@autumn sand normally you can extract the whole zip file to mods folder but if not, the mod description should have instructions
@neon palm oooo i see

outer turret
#

@outer turret i see. i don't use those mods so i didn't have warp problems
@shy orbit I'm glad. They will be optional in the next update but I want to get his marriage schedule tested first.

rain pier
#

hello

#

is there a mod that makes the game more...... survival

robust bison
#

another hunger?

#

boss creatures?

rain pier
#

hunger

robust bison
#

yeah another hunger adds a hunger bar

rain pier
#

ah

#

thanks

#

i can't find it

robust bison
rain pier
#

thank you

robust bison
#

np

tranquil jay
#

boss mod?

#

exist?

robust bison
#

yeah

#

boss creatures

#

or boss monsters

tranquil jay
#

oooo

unreal moat
#

Is there a mod that let pigs go outside and find truffles in the winter? If not, would it be hard to make one?

fresh gazelle
unreal moat
#

ty

neon palm
#

Anyone has idea on what will happen if the calendar becomes full with birthdays i.e. with so many custom npcs?

#

just out of curiosity

royal arrow
#

That's an excellent question, I believe it came up on mod ideas because someone had a suggestion on how to declutter it. Idk what the actual issue looks like though, so presumably the only thing that would happen is there's a lot of overlap on certain days, and you can't quite read whose birthday is when?

#

Using the Happy Birthday mod, I pick my birthday as Summer 19 to be vaguely similar to my actual birthday, that day is also Demetrius' birthday, but it's no biggie to have 2 people have birthdays on the same day currently

neon palm
#

I see. I think the easier question for insight is if two custom npcs share the same birthday, do their birthdates remain or somebody gets booted out to next day? I vaguely remember somewhere that if you put a birthday on a festival, that's what happens.

#

or maybe if the same logic as happy birthday mod, they just show up one person in the calendar but the dates remain πŸ™‚

royal arrow
#

Ah ok, the game logic for festival days is different though.
I think if 2 custom NPCs share the same birthday, or 1 custom NPC and 1 vanilla NPC share the same birthday, it should be fine? I don't think they should get booted o.o

#

But I have no data to back that up! Lol do you know of 2 custom NPCs that share a birthday? I could test it o.o

restive zodiac
#

I think shared birthdays will work, but only one will show on the calendar.

neon palm
#

that's great, i was a bit worried that npcs will be limited. So it's possible to have an actual town population. πŸ˜†

dire fractal
#

im new to the game and i need mods pls

neon palm
dire fractal
#

thx

royal arrow
#

@dire fractal
Check out the player guide on the wiki https://stardewvalleywiki.com/Modding:Player_Guide
And check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.

Do you want to play Stardew Valley with mods? This guide is for you!

Gist

Stardew Valley mod recommendations. GitHub Gist: instantly share code, notes, and snippets.

junior musk
#

Is it normal that NPC Map Locations is giving me an ongoing stream of errors in co-op?

#

I feel like that didn't happen before. Maybe it's because I'm using the Expanded version but we're playing a standard map?

dire fractal
#

Yeah maybe

junior musk
#

"This mod failed in the Gameloop.UpdateTicked event."

dire fractal
#

Yeah maybe it's this

#

Because Sve has some extra maps

#

So I guess the map is looking for those locations

restive zodiac
#

You should definitely use the versions that fit your actual mod list, yeah.

junior musk
#

Oh hmm.

restive zodiac
#

Unless "standard map" is just talking about the farm - it doesn't matter if you use IF2R or not for NPC Map Locations.

dire fractal
#

Oh yes

#

So in this case something else is bugging

junior musk
#

The map DOES work. It's just this endless stream of errors that's bugging me

#

Nope I'm using the Vanilla forest map lol

restive zodiac
#

Like... Marnie's Forest map?

#

Not forest farm?

#

I'm just clarifying because what Randy was talking about initially was if you are using the SVE version of NPC Map Locations without using SVE, and I was agreeing but then checking to make sure you weren't just talking about the farm, which doesn't matter. So Forest Farm is fine, vanilla forest map where Marnie and Leah live is not πŸ˜„

#

(I suggest just uploading your SMAPI log, which provides all that kind of information up front without confusion, hehe https://smapi.io/log has instructions for how to share it!)

junior musk
#

Hmm

#

It doesn't happen when I'm alone. But once the farm hand joins, I get all these errors

#

Oh well

#

The problem is it's partly in Japanese because that's my system's language lol

craggy drum
#

What was the thing you needed to put in launch options again

#

i remember that i took it out because i didnt want mods but its been half a year and i like them back

junior musk
#

[22:59:51 TRACE game] 195378101249290861 connected
[22:59:57 TRACE SMAPI] Received connection for vanilla player -513233543573194258.
[22:59:57 TRACE game] Approved request for farmhand -513233543573194258
[22:59:58 ERROR NPC Map Locations for Stardew Valley Expanded] This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.ArgumentNullException: ε€€γ‚’ Null にすることはできません。
パラパーター名:source
場所 System.Linq.Enumerable.All[TSource](IEnumerable1 source, Func2 predicate)
場所 StardewModdingAPI.Framework.SMultiplayer.<>c__DisplayClass19_01.<BroadcastModMessage>b__1(MultiplayerPeer peer) 場所 C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:葌 380 場所 System.Collections.Generic.List1.RemoveAll(Predicate`1 match)
場所 StardewModdingAPI.Framework.SMultiplayer.BroadcastModMessage[TMessage](TMessage message, String messageType, String fromModID, String[] toModIDs, Int64[] toPlayerIDs) 場所 C:\source_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:葌 380

#

Goes all haywire after the farmhand enters

royal arrow
junior musk
#

The Japanese really just says "The value can't be null"

royal arrow
#

Blue_Three, I recommend posting your full log here anyhow, because it gives us a lot more info than just the error

junior musk
#

Guess I'll just have to try out

craggy drum
#

i still cant find it

#

im probably blind

royal arrow
#

which platform / OS are you on, Sky?

craggy drum
#

steam

#

windoWs

royal arrow
#

you'll likely need to install SMAPI again just to be able to get the text you need to copy-paste, but that's ok! SDVpuffersmile

craggy drum
#

i dont wanna reinstall

#

.-.

royal arrow
#

it takes a few seconds at most lol you got this

craggy drum
#

fair

royal arrow
#

your mods will be fine, they won't go away or anything

junior musk
#

I think the issue with that NPC Locations error is that she isn't using it. Another person I played with had it installed and I never got that error.

craggy drum
#

how do i update mods lol

#

Should i reinstall the mods or update them

#

whats easier

junior musk
#

Just overwrite them

royal arrow
#

that depends on the mod, honestly. Some can just be directly updated, others will require removing the old folders and then installing the new ones (like if the mod author changed a lot). It's definitely safer to just remove the old folders and install the new ones

craggy drum
#

alright

junior musk
#

Yeah I was gonna say

knotty swan
#

heya guys can i get some help? i struggle to get some mods to work and idk how to fix this, ive tried updating smapi and all but they just wont workSDVsobastian

summer inlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

knotty swan
#

thank you cakewalker

summer inlet
#

SDVpufferthumbsup
Now we wait for someone like Lenne who actually knows what there doing

knotty swan
#

XD

#

maybe i should redownload the mods?

summer inlet
#

Nope here comes Lenne lol

royal arrow
#

Cake, you flatter me SDVpufferblush (there are people out there who definitely know more, let me take a look)

knotty swan
#

yay \o/

summer inlet
#

Well your just the person I see here the mosy

#

Most

knotty swan
#

oh my i see a wall of text incommingXD

royal arrow
#

alright so, X'ildah, the block of red text is Skipped mods, says some of your mods couldn't be installed because you don't have the latest version of SMAPI (you're actually several versions behind). I'd start by downloading and installing the latest version of SMAPI. It looks like you didn't properly install SMAPI because there's a folder for it in your Mods folder, check the install instructions for that, and remove the folder you have for it inside Mods.

Then download the latest version of FeTK, get the link by searching for the mod on https://smapi.io/mods
I don't know if Expanded Fridge and More Artifact Spots have updated versions, check https://smapi.io/mods for those as well, see if there's an update or alternative for those, but remove the versions you have now.
You can also update NPC Map Locations, so grab that update as well.
I recommend removing No Soil Decay and instead getting No Soil Decay Redux, available on nexus (the version you have is outdated).
There's an unofficial update for Prismatic Tools, check https://smapi.io/mods for the link

All that should take care of the issues you have o:

knotty swan
#

thank you so much for taking time to answer:) i will do as you suggested and see if it works, thanks again ❀️

summer inlet
#

I knew Lenne probably would be able to help

royal arrow
#

ye as long as your issues aren't super complex game errors then I'm like SDVpuffereyes at that point we'd need Jonqora, mouse, or someone else lol

#

Hiya X'ildah, it looks like you put the SMAPI installer folder inside your Mods folder o: you have to put the SMAPI installer folder somewhere like your Desktop or Downloads folder, and then run the install on windows bat file that's inside the SMAPI installer folder

oak solar
#

hullo, I was wondering if anyone knows if there is a mod where you can see ingame as your playing how many points you will get from grandpa's evaluation/see what you have to do for more

knotty swan
#

omg that made it work! no more red or purple lines!!!!!

royal arrow
#

Penguins I don't know if there's currently a mod for that (hehe I know Jonqora is working on one that does some of what you're asking), but what you can do is check on a website, lemme find the link

summer inlet
#

Hey Lenne why can't I react to your messages

royal arrow
#

idk o:

oak solar
#

Hey Lenne why can't I react to your messages
what does it say

royal arrow
oak solar
#

Thanks

summer inlet
#

Oh it works odd

#

It just said reaction blocked but it worked now so we good,wonder why it didn't work

oak solar
#

that happens if the person you add a reaction to has blocked you :/ Might also happen in other cases eg possibly if direct messages are off and your not friends on discord

summer inlet
#

doesn't matter much was just curious Β―\_(ツ)_/Β―

knotty swan
#

can someone suggest a beautiful remake of stardew? i see alot of them but dont know which one to choose

royal arrow
#

depends on what you're looking for o: just map changes, or big overhauls? Stardew Valley Expanded (SVE) is popular

unreal moat
#

Anyone know which mod squeezes sap from your trees seeds. I remember seeing it on nexus a while back, but I can't find it now.

junior musk
#

Does somebody here using NPC Map Locations have a minute to join me in a test game? I want to test if it's going to get me the same kind of errors as before.

royal arrow
#

@fair vessel I had Shane and Pam disappear in JojaMart again! So I used debug where name

debug where shane
[Console Commands] > Shane is at JojaMart, 13,-747
debug where pam
[Console Commands] > Pam is at JojaMart, 13,-480

there was nothing in the log when I entered the JojaMart though

fair vessel
#

Oooh! that's useful!

#

It looks like - who was it that predicted they were probably wandering offscreen?

royal arrow
#

you o.o lol

fair vessel
#

Nah not me

royal arrow
#

although possibly also Wingheart?

fair vessel
#

Someone was saying a pathing glitch could cause them to clip through the walls into the endless void

#

Because yep, that looks like Shane is 747 tiles north of the jojamart wall

#

and I bet x = 13 is in line with the door warp

quartz jetty
#

I remember vaguely a mod that added options in shops to buy a 999 stack all at once, am I hallucinating or can I just not find it?

royal arrow
#

now I'm remembering other names in that convo: Gervig, Wingheart, you, maybe even mouse? it was a while back.
I wasn't stalking Shane and Pam to see which door they went through though o.o I just went in at 6pm to give Shane a gift, since the map said he was in the JojaMart

#

iirc the theory was that it's because they went through the "incorrect" door? I'll run a patch summary and then see if I can find what's editing the jojamart o.o

fair vessel
#

It might also be the town - if it's a problem with a warp tile in front of Jojamart

#

post a log too, if you can - it will show Trace logs for patches by non-CP mods

#

@quartz jetty You might be thinking of CJB Item Spawner, which spawns stacks of 999 items?
Or maybe the mobile shop UI, which has a slider bar (maxing out at 999 if you have the $)

royal arrow
candid loom
#

Anyone have any suggestions on mods that will get me my artifacts quicker? I see a couple on Nexus, but I'm wondering if anyone actually has any experience with any. Tired of wandering around looking for worms. Lol

royal arrow
#

Hmm, I don't know if it's quicker but there is a mod on nexus called Artifact System Fixed o.o

candid loom
#

Yeah I think that one increases drop rate for a few of them, if I remember right.

#

Have you tried it?

royal arrow
#

Yea I use it, but I've had it for a while so I don't remember if it's faster

fair vessel
#

There's a mod that makes digspots much more common, too!

candid loom
#

There's two, actually. I assume the one you're talking about is the one that was last updated in November?

fair vessel
#

Yes, the other one no longer works

royal arrow
#

to me they're worms, and that's definitely unsettling LOL I imagine that's configurable? πŸ˜†

fair vessel
#

I'd hope so! lol

candid loom
#

Lol yeah. I was looking at that like "Well I don't need THAT many." 🀣

fair vessel
#

Yes, it is.

candid loom
#

I believe it is, yes.

restive zodiac
#

(Just a reminder too that patch summary only tells you about CP patches to a thing, so if you're looking for any mod that edits something you should search trace :) For example no TMXL edit would show up there )

royal arrow
#

Thanks, mouse! I'll keep that in mind SDVpufferheart (I'll test what you sent in a sec, but I've had struggles even reproducing this bug πŸ˜•)

restive zodiac
#

Yeah, if the door caused it, it's hard to nail down with a lot of mods, because it's not any of the mods' fault, just can happen when they pick a route that goes through the far door.

royal arrow
#

that's fair. In my case, sometimes just reloading the save (or rolling it back if I'd already finished the day) makes it so the issue doesn't happen again, but then I'd lose the day's progress. testing rolling back the save now

#

um, I'm a little unclear on how to use what you sent, mouse o.o do I just drop that into my Mods folder, or do I need to follow the readme? SDVpuffersweats

restive zodiac
#

Just drop it in Mods, sorry!

#

The readme is for using it as a(n outdated) template pack for overriding maps, but since I always have it on hand it frequently ends up being used for some small patch to send to something else πŸ˜…

dire fractal
#

can someone help me i cant instal the new smapi

royal arrow
#

Ok, test 1, Shane entered through the right hand door, and continues to exist in the shop o.o I didn't try to get in his way, that's for test 2 o,...,o

#

@dire fractal which platform / OS are you on?

dire fractal
#

window

royal arrow
dire fractal
#

i just updated my smapi but it gives error

restive zodiac
#

Can you tell us the error?

dire fractal
#

i will show it gimme a sec

#

o and sorry im from belguim

royal arrow
#

(Pam also entered through the right hand door and continues to exist in the shop, here we go, test 2, obstruct them SDVpuffersmug)

#

Did you run the install on windows bat file and then got the error? Could you translate the error for us o: ?

dire fractal
#

ok

restive zodiac
#

Is that from the installer or running SMAPI? If it's from the installer, make sure you completely extract the folder first

#

(ie don't run it from inside the zip file, take the whole installer out of it and put it somewhere first)

dire fractal
#

ok

#

The file internal / windows-install. Cannot find exe. Check that you have entered the name correctly and then try again

royal arrow
#

Ok, did you try unzipping the installer folder somewhere, like desktop or Downloads folder, and then running the installer? Like mouse said, it won't work if you try to run the installer from inside the zip file

dire fractal
#

i tried everything

#

i already unziped the file

royal arrow
#

To clarify: which file did you try to run, the install on windows bat file?

dire fractal
#

the install on windows

#

I think I got it

#

vevermind

royal arrow
#

(Test 2: obstruct them was technically a success, both Pam and Shane went through the right hand door, and continued to exist in the shop.
Test 3: remove vanilla override provided by mouse, and see what happens. Shane, unobstructed, went through the left hand door, and continued to exist in the shop. Pam, obstructed, also went through the left hand door, and also continued to exist the shop. So I got nothin' πŸ˜–)

dire fractal
#

how do i just update smapi without just instaling the new one

restive zodiac
#

hehe, yeah... In those cases it sounds like their schedule would have been normal (left door, always ok) but only went through far door because inner door was removed :P

#

You just install the new one, bubble! SMAPI cleans up old files automatically :)

dire fractal
#

ok

royal arrow
#

but this is what I'm saying, it's not a reproducible bug, even on reloading the same in-game day πŸ˜†

restive zodiac
#

Yeah, just meant hard to nail down. Far door with mod installed is just because there is no other door with it installed πŸ˜„

royal arrow
#

ok cool. so as far as a workaround, would keeping that override potentially avoid the issue? SDVpufferthink

restive zodiac
#

(provided another mod doesn't edit it after...) It would 100% avoid the door-caused joja void problem (although just changing the tile under the door also works and is less invasive), but void walking problems in general can be caused by other things, so it's still possible it could happen if that wasn't the cause a specific time

royal arrow
#

ooooh ok, so if anything, it would help narrow it down a bit if I kept the override in there, because then if the issue still occurs, I can eliminate the door as a cause o: !

grim totem
#

Just downloaded 'SvFishingMod' says to edit the configuration file to config. But I can't open it. Anyone know how I can?

shy orbit
#

can't in what way? did you try opening it with a text editor?

royal arrow
#

ah, it's a .cfg file, not a .json file. But yea try seeing if you can open it with a text editor

jovial nimbus
#

Do you guys recommend using the "Stardew Valley Expanded" mod for someone playing for the first time? Or should I save it for another save?

royal arrow
#

it's recommended after you've played for a while, not for your very first time with Stardew Valley SDVpuffersmile

#

it changes a lot of stuff, adds new content, etc. so it can be overwhelming if you're also learning the game for the first time

jovial nimbus
#

Alright thank you! I'll wait until I'm ready SDVpuffersmile

ashen garnet
#

..>! Huh. Well I learned something new: Automate works on the trash cans in town

royal arrow
#

yea I think the only time they don't is if you're also using Better Garbage Cans? SDVpufferthink but I'm not sure

ashen garnet
#

never heard of BGC

royal arrow
#

it's by the same person who makes Better Train Loot and a couple other "Better X" mods

ashen garnet
#

But I had no idea it worked. I put a chest near Clint's for geode overflow and then didn't understand why I couldn't click the can

#

so now I need more chests because I have a desperate need to feel like my recycle machines are worthwhile

shell jackal
#

Does anyone know if the Example machines in CFR were ever converted to PFM format? Mainly the Alien Idol.

royal arrow
#

to clarify the name of the mod was "Example Machines"?

shell jackal
#

No, they were an optional download on the CFR page. If I remember correctly.

royal arrow
#

ah, ok, gotcha. That's a good question! let me see if I can find

#

@keen moss hi there πŸ˜„ iirc you mentioned you'd worked on migrating machines from CFR to PFM, if so, do you know if the example machines that were an optional download on the CFR page were converted to PFM?

keen moss
#

To my knowledge they were not

ashen garnet
#

er... the what? sorry to interrupt, but anyone want to tell me what an alien idol is?

shell jackal
#

Ah okay. I can finally get rid of CFR, but I would miss the alien idol.

royal arrow
#

it's on the optional downloads of Custom Farming Redux as an example machine, is what I know o.o

shell jackal
#

The Alien Idol produces a Rare Seed every day when placed outside

wide wasp
#

Just downloaded the White water farm replacement map and it’s not working
I thought it might be the rar so I extracted it but it’s still not working

#

Idk what to do

royal arrow
#

hi KittyLrose, can you provide a little more detail by what you mean when you say it's not working?

#

Additionally, did you grab the version on nexus here? ▢️ https://www.nexusmods.com/stardewvalley/mods/1293?tab=files if so, that's an XNB mod which is outdated and no longer recommended (directly replaces game files, which makes it harder to uninstall and less compatible with other mods).

There is a Content Patcher (CP) alternative available here:
https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-9#post-3275665

If you come across another XNB mod in the future you like, you can check here to see if someone has converted it to CP https://stardewvalleywiki.com/Modding:Using_XNB_mods

wide wasp
#

Like when I load it up I just get the standard river farm

#

Yeah I got it from nexus

real sage
#

Has there been a recent change in how I install mods? Like do I no longer extract all a mod's folders?

restive zodiac
#

No, you still need to extract mods. Make sure you read the mod page description for any specific instructions in case they have options and such.

gusty marsh
#

Hi everyone! hope everyone's well! I'm having an issue with my farm not loading, the error mentions both pytk, and cp trying to patch a forest event, any clue what mod is causing this conflict? here's the log:

#

Update: removing "looking for love" fixed it

stone vigil
#

hey, I've got an issue with an event involving penny not being able to get a job. I've got uh...287 mods and I'm not sure which one adds it. Part way through the event you get a response but all responses send you back to the same response box, effectively soft locking the game if you don't skip the event. here's my SMAPI log https://smapi.io/log/95c4c4414e894716869c1145cf9d9805, with the relevant portion being

[game] An error occured in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.ThrowHelper.ThrowKeyNotFoundException () <0x42b6e1b0 + 0x00017> in <filename unknown>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (System.Collections.Generic.TKey key) <0x410e6b70 + 0x0004b> in <filename unknown>:0 
  at StardewValley.Dialogue.chooseResponse (StardewValley.Response response) <0x42f45ec0 + 0x002b7> in <filename unknown>:0 
  at StardewValley.Menus.DialogueBox.receiveLeftClick (Int32 x, Int32 y, Boolean playSound) <0x42e814e0 + 0x0012b> in <filename unknown>:0 
  at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) <0x42887b50 + 0x00b89> in <filename unknown>:0 
  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x4287f000 + 0x02f9f> in <filename unknown>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x425e0dd0 + 0x000bb> in <filename unknown>:0 
  at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x42311000 + 0x04d1f> in <filename unknown>:0

Also while we're here, I always get a shit load of json assets errors but they don't cause as much harm, however I would still like to fix it

#

also ignore the tractor error, I fixed that one but didn't restart the game since I'm still in the first spring and therefore do not have a tractor yet.

#

also whoever programmed this event couldn't have possibly put us not behind a tree?

tight tusk
#

that's the penny expanded mod. you're using sve, and the cp conversion was made with vanilla maps in mind

tidal grove
#

hey, I saw a list of reocmmend mods earlier

#

and one of them had a random gen forest

#

anyone know what mod that might be

tight tusk
#

deep woods

tidal grove
#

thank

stone vigil
#

Yeah I figured out it was Penny expanded

#

I'm guessing I've probably just gotta uninstall it huh

#

Cause I'm not uninstalling sve

#

It also looks like it was last updated in 2018 and is still using xnbs

#

Meaning the only thing you could really do is probably rebuild it from scratch

tight tusk
#

there's a cp conversion of it, the link is posted in the comments

stone vigil
#

yeah i found that but apparently it uses load instead of editdata so it's probably gonna have compatibility issues

#

i'll install that one but if it doesn't fix it I'll just uninstall it altogether

#

any advice for all the json assets errors?

#

also it conflicts with the penny dialogue overhaul, which I frankly forgot I had installed, so I'm gonna uninstall that one since expanded seems more extensive. If it still doesn't work, I'll reinstall overhaul and uninstall expanded

royal arrow
#

@gusty marsh hi there, I recommend leaving a comment in the looking for love mod page, if you haven't already. The mod author may be able to fix a compatibility issue

stone vigil
#

yeah it didn't work

gusty marsh
#

okay, will do! : )

unreal moat
fair vessel
#

yeah i found that but apparently it uses load instead of editdata so it's probably gonna have compatibility issues
@stone vigil one thing you can try - just open up the content.json yourself and change every Load to an EditImage (if it's an image) or an EditData (if it's something else)

stone vigil
#

I just uninstalled it, I imagine that wouldn't fix the dialogue bug anyway

#

I could try it since I just realized I accidntally sold Pierre some ancient seeds I got from gunther and am gonna restart the day anyway

neon palm
#

Someone mentioned deepwoods... is it the NPC Jasper mod (its added location) that is messing up with it?

restive zodiac
#

Probably, but it's a simple fix

junior musk
#

Can anybody here enter a random co-op game with me for about a minute? Trying to replicate an error message I was getting previously.

fair vessel
#

You can actually launch a second instance of smapi yourself

neon palm
#

I used to have no problems with deepwoods even with SVE and mermaid lagoon, but suddenly I get looping errors in the secret forest and I had to take out the lagoon and deepwoods together

restive zodiac
#

You can either not use the fairy pool files, or you caaan ... try replacing the Woods-patch.tmx with this one

fair vessel
#

Start smapi once and load up a Host save, start a second smapi window and you can join

restive zodiac
#

(I have not tested this, I just edited it in notepad to remove the properties)

neon palm
#

Thank you @restive zodiac will try that patch then πŸ™‚

junior musk
#

Oof. I'm not sure that would work but okay.

#

What's gonna happen with the log when i do two instances?

fair vessel
#

You'll get two logs

junior musk
#

Aren't they gonna overwrite each other?

fair vessel
#

I've never done it myself yet, but I don't think so

junior musk
#

Alright let's see

fair vessel
#

Main instance: launch, co-op => host, make sure save has an extra cabin built
Second instance: launch, co-op => LAN game, leave IP box empty, click OK

hushed trellis
#

if i got a mod that makes the cellar or greenhouse bigger, would it delete everything that was already in it? or just not work?

restive zodiac
#

If it just expands on what was already there, everything will probably be fine left there. I'd just install it and see what the damage is (like completely open space will be fine, but changed layout of greenhouse might end up with crops in walls or something), then adjust as needed. Crop Transplant and NoClip Mode are helpful for this :)

hushed trellis
#

Ohh, thank you! i'll try that.

short thunder
#

i was looking around online about installing mods for the switch, and there’s a lot of talk about LayeredFS, and being able to use it to install mods. does anyone know if its legit, and if so how safe it is?

restive zodiac
#

I'm not really familiar with the Switch modding scene since I don't have one, but if it involves jailbreaking it, there's always going to be some risk of bricking your device, or getting banned from Nintendo's online services if they find out/detect it. It's possible to use mods for Stardew once you have access to the files if you go that route anyway, but your choice of mods is much more limited than on PC/Android still, because you'll never be able to run SMAPI mods - just ones that completely replace game files, which most people don't make for a lot of good reasons :\

short thunder
#

hmm, okay. thank you!

inner geyser
gleaming kestrel
#

AHAHAHAHA, I FIGURED OUT MY FURRY MOD/SVE FIX

robust bison
#

nice

distant lotus
#

I'm trying to download SMAPI but I don't have winzip

gleaming kestrel
#

You can get 7zip online for free :)

#

(And you'll be using it a lot when you mod, lol)

distant lotus
#

once I get that, how do I get it to work

gleaming kestrel
#

7zip? You just install it and run it. It'll show a list of unzippable files (.zip and .rar) in the chosen folder (it defaults to your Download folder, conveniently).

#

You select the file you want to unzip, and then click the "Extract" button at the top of the window. From there you choose where to extract it (I usually put it on my desktop first so I can then move it where it needs to go manually and I'll explain why in a second).

#

For SMAPI, you'll go into the folder and chose the folder that has the installer for your OS, then execute the correct .bat file.

#

That'll automatically install SMAPI where it needs to go.

distant lotus
#

I'm confused

gleaming kestrel
#

Which part?

distant lotus
#

all of it

gleaming kestrel
#

Okay, what step are you on?

distant lotus
#

I just got stardew on my computer cause I normally play on my switch so this is new to me

#

I just installed 7zip

gleaming kestrel
#

Okay, and have you downloaded SMAPI already?

distant lotus
#

yea

#

when I go to open it, it takes me to winzip

gleaming kestrel
#

Right, don't try to open that. Open 7zip instead.

#

That'll show you a list of files in your Download folder.

#

Find the SMAPI file (SMAPI-3.6.1-installer.zip)

distant lotus
#

i have 7zip open in my files

gleaming kestrel
#

I'm sorry, in your files?

distant lotus
#

thats where it was sent

#

i'm getting frustrated because I'm new at this and don't know anything about mod files and stuff. getting mods for minecraft was hard enough

gleaming kestrel
#

I know, I'm just trying to figure out where we are so I can walk you through it.

distant lotus
#

no

#

wait

#

maybe

#

I think I see it

gleaming kestrel
#

Okay, if you've installed 7zip and opened it, that's the basic window you see

distant lotus
#

it said it installed but idk how to open it

gleaming kestrel
#

Just have to find where it installed itself. Program Files maybe? I run mine from a shortcut on your desktop

#

my desktop* lol

distant lotus
#

this is the file

gleaming kestrel
#

Ahhh I gotcha. Okay, I had to go looking for my folder too, rofl.

#

You want "7zFM"

distant lotus
gleaming kestrel
#

Okay, lesse

#

Computer -> C: -> Users -> your user name -> Downloads

distant lotus
gleaming kestrel
#

XD No worries, my DL folder looks like that too. Okay, so you select the SMAPI zip, then click "Extract" up near the top of the window. It'll ask where you want to extract it to.

#

I recommend your desktop for the moment, which you can select by clicking those three dots on the right.

distant lotus
dire fractal
#

Something weird is happening with the dirt recolor mod a less yellow sdv.
I cant tell if its bc of farm mode or what but the dirt in the greenhouse is vanilla :/
Its weird bc in the town its Recolored but greenhouse is ignored.

gleaming kestrel
#

Okay! So inside that folder there's a folder, and inside that folder is another folder and some files:

#

Do you have any kind of greenhouse mod, Alex?

distant lotus
gleaming kestrel
#

Back up a folder, Kat. You want the one that looks like the screenshot I posted

distant lotus
dire fractal
#

Not any that changes the dirt.
I have the farm suite mod that has a new layout but b4

gleaming kestrel
#

There ya go. Now just double click on "install on Windows"

distant lotus
#

(i have autism so i'm sorry if I made this seem difficult)

gleaming kestrel
#

Hrm. Farm Suite does say it includes a custom Greenhouse, so maybe that's it?

#

(You're fine! I can be the same way, need to be walked through things before I understand. XD)

distant lotus
gleaming kestrel
#

Okay, do you use Steam, Kat?

distant lotus
#

yes

gleaming kestrel
#

So the next step we have to do is follow those directions, so we go into our Steam library, right-click on Stardew Valley, and select "Properties"

distant lotus
gleaming kestrel
#

From there, choose "Set Launch Options", and that gives you a little dialogue box. Copy and paste this into that box:

#

"D:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

Sorry, not that.

#

Um.

#

Whatever your green text says.

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

distant lotus
#

ok I entered it

gleaming kestrel
#

All right, so hit OK and you're all set to start modding! (Which I will also walk you through, don't worry)

distant lotus
#

on the twitch desktop app it gives you options for mods

gleaming kestrel
#

Lemme pop open Twitch, since I don't use it. I'm an old school manual type, lol

distant lotus
#

lol

gleaming kestrel
#

Also you can get rid of that SMAPI installer folder now, you don't need it anymore.

distant lotus
#

alright

gleaming kestrel
#

Looks like with Twitch it'll be as easy as just finding an add on and clicking "Install", rofl

#

I definitely recommend "Content Patcher" as one of the first ones you get, since a LOT of mods rely on it now.

distant lotus
#

yea I use it for minecraft mods

gleaming kestrel
#

Content Patcher allows mods to alter game files -- like sprites and such -- without actually replacing the base files, so it makes it MUCH easier to remove a mod if you don't like it anymore.

distant lotus
#

on the switch you're basically stuck with plain stardew valley so i caved in and got it on my computer

gleaming kestrel
#

Looks like not a whole lot of people put their Stardew mods on CurseForge, so we might have to teach you how to do it the old fashioned way after all.

distant lotus
#

oh fun

gleaming kestrel
#

It's not too bad once you learn the pattern. X3 It'll eventually become muscle memory.

distant lotus
#

wheres the mod where it makes the animals cute

#

thats all I want

gleaming kestrel
#

XD There's quite a few that do that! Let me find my favorite

distant lotus
#

i need a reason to care about the pigs XD

gleaming kestrel
#

Oh god, right?

#

I ended up replacing mine with foxes. <.<

distant lotus
#

πŸ‘€

#

don't be shy drop the link

gleaming kestrel
#

XD DId you grab Content Patcher?

#

Both these I picked out require it.

distant lotus
#

yea

gleaming kestrel
#

Cool

#

This one makes the animals cuter

#

And there's the fox replacer

distant lotus
#

THE PIG IS ROUND

gleaming kestrel
#

HE IS SO ROUND

#

I love him

distant lotus
#

how do I use this

gleaming kestrel
#

OKAY!

#

So go to the "Files" tab. We won't bother with the mod manager, so just choose "Manual Download"

distant lotus
#

lemme make an account

gleaming kestrel
#

Also a good idea. Especially since Nexus is the best place for SDV mods

#

(This is a rabbit hole you will never escape from)

#

(I currently have like 120 mods and no shame)

distant lotus
#

i have a stardew valley modpack for minecraft

gleaming kestrel
#

Oh noooo that sounds adorable

distant lotus
#

ok I downloaded the mod file

gleaming kestrel
#

Okay, so now we need to run 7zip again, and find "CP_Qute_Animals", and extract it like you did the SMAPI file. Again, I recommend putting it on your desktop for a reason you'll see in a second.

#

Let me know if you need me to walk you through extracting again. ^_^

distant lotus
#

ok its on the desktop

gleaming kestrel
#

Okay, so you've got a folder that is CP_Qute_Animals and a bunch of numbers, right?

distant lotus
#

yes

gleaming kestrel
#

I've found that if we just put that in our mod folder, the game gets confused and is like

#

wtf is this shit I can't read this shit

outer turret
#

You can either not use the fairy pool files, or you caaan ... try replacing the Woods-patch.tmx with this one
@restive zodiac I'm sry again for my error woth the woods patch. Thanks for fixing it for me until I next update!

gleaming kestrel
#

So inside that folder, you find a folder named [CP] Qute Animals

#

That's the one we need

distant lotus
#

alright

gleaming kestrel
#

So the next step is to find your mods folder. You've got Steam installed in your Program Files (x86), right?

distant lotus
#

yep

gleaming kestrel
#

All right, so you gotta go into the Steam folder and navigate to your SDV Mods folder:

distant lotus
#

got it

gleaming kestrel
#

Now you can drag and drop the [CP] Qute Animals folder into the Mods folder, and you're done!

distant lotus
#

moved it

gleaming kestrel
#

And that's all you need to do. :)

#

You will now have round pigs!

distant lotus
#

I just got the game on pc like an hour ago so it'll be a bit before I see it

gleaming kestrel
#

I hear you.

distant lotus
#

tysm for the help!

gleaming kestrel
#

You're very welcome!

#

Feel free to DM me if you need help or a refresher course.

#

Installing other mods is basically the same process, but some of them have a rabbit hole of requirements, lol.

distant lotus
#

oop

dire fractal
#

hi there having issues with several mods

#

but the one we deffo cant figure out is the error that the folder is empty? when they arent

#

one sec ill send the log link

robust bison
#

start by cleaning up the outdated mods

dire fractal
#

we are nottt tryna fix that yet

lean mural
#

Hey! My BF and I want to play Stardew on Steam together, but its saying version mismatch? We both have 1.4.5, does having mods affect this? Only I'm using mods though

#

It didn't affect me previously

dire fractal
#

why is 'bf' in bold

lean mural
#

I just need help ;;

summer inlet
#

Lenne would usually help but I don't think there on,

#

Someone will help eventually

lean mural
#

drats, alright

naive drum
#

mods do affect it

#

also make sure you're both actually loading 1.4.5, sometimes people have stardew installed twice by mistake

summer inlet
#

@lean mural
HELP IS HERE

naive drum
#

you also all need the same mods, unless they are only simple retextures or specifically say that only one player needs them!

summer inlet
#

I'm pretty sure someone can use a mod like CJB cheats and someone else can't and it should work fine

naive drum
#

yeah that mods says that it's OK to have desynced

summer inlet
#

Same with time skipper all thought that's buggy

naive drum
#

but most mods, you want all the players to have the same mods

lean mural
#

alright

#

tyy

summer inlet
#

What mod is the one your using

lean mural
#

there are a lot lol, it's never been an issue in the past so idk, I've deleted a fair chunk of em

#

alright problem solved :)

dire fractal
#

hey i still got my problem

#

it says the mod folder is empty but

#

it isnt empty at all

#

this is mostly with aesthetic mods. like portraits

wide mantle
#

Hey everyone! I need some help, I tried to use some anime portraits but then changed my mind and went back to original ones. But Robin stayed anime, probably something went wrong and I was wondering, is it possible that someone just sent me an original xnb file with portrait for Robin? Or this isn't this simple? SDVpuffershocked

fair vessel
#

@dire fractal What are the mods you're using? They might be XNB mods, which don't work to put inside the Mods folder.
If they are Portraiture mods, I think you have to put them somewhere special inside the Portraiture folder.

#

@wide mantle if you previously installed XNB mods, this is what you should to to reset them

#

!reset

native dragonBOT
stone vigil
#

Relevant portion:

     An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object
  at StardewValley.Utility.getFarmerNumberFromFarmer (StardewValley.Farmer who) <0x4143bb20 + 0x00039> in <filename unknown>:0 
  at StardewValley.Event.setUpFestivalMainEvent () <0x41439d90 + 0x00817> in <filename unknown>:0 
  at StardewValley.Event.answerDialogueQuestion (StardewValley.NPC who, System.String answerKey) <0x403cd2e0 + 0x00233> in <filename unknown>:0 
  at StardewValley.Dialogue.chooseResponse (StardewValley.Response response) <0x403ccfb0 + 0x001bf> in <filename unknown>:0 
  at StardewValley.Menus.DialogueBox.receiveLeftClick (Int32 x, Int32 y, Boolean playSound) <0x40378e10 + 0x0012b> in <filename unknown>:0 
  at StardewValley.Game1.updateActiveMenu (Microsoft.Xna.Framework.GameTime gameTime) <0x404ce880 + 0x00b89> in <filename unknown>:0 
  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x404c3000 + 0x02f9f> in <filename unknown>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x404bf210 + 0x000bb> in <filename unknown>:0 
  at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x40c11120 + 0x04d0f> in <filename unknown>:0 
#

At first I was getting errors suggestion the issue might be with Multiple Spouses but even after uninstalling it the issue persists

outer turret
#

Does Automate work with modded machines?

naive drum
#

if you have PFMAutomate, yes

outer turret
#

can I use them both together?

fair vessel
#

@stone vigil Which NPC were you talking to that caused dialogue problems?

gleaming kestrel
#

/fusses

#

On the one hand, I love DustBeauty's recolors. On the other, her interiors recolor doesn't play quite perfectly with ACC and also she apparently lifted assets wholesale from other modders without permission. :(

tranquil jay
#

wat

#

this mod needs so many other mods

gleaming kestrel
#

Good lord. Which mod is it?

outer turret
#

Farmer's Market?

stone vigil
#

@fair vessel Lewis. Even if I talked to no npcs and went straight for Lewis it caused the bug. Note it only loops if I ask for the festival to start, if I tell him we're not ready yet I can leave and do whatever I want. But as soon as I tell him to start, I get stuck in a loop and it doesn't matter which option I pick, you're softlocked and can only escape by force closing the game (since you can't bring up the pause menu to quit properly in this state)

outer turret
#

Just so everyone knows, I've updated Jasper now so the Fairy Pool shouldn't create issues with your woods maps anymore. Also he might work properly in multiplayer now. In regards to his 6-heart event should hopefully work its changes for everyone once the host triggers it.

stone vigil
#

Anyway I'm going to bed, if anyone figures out my issue DM or mention me

outer turret
#

do you have anything that edits the map?

#

or have accidently overwritten the dance strings?

tight tusk
#

thanks lemur! will let you know if i encounter anymore issues with the secret woods (hopefully none)

outer turret
#

all this time I had double stumps in my woods and I never really thoguht about it.

#

have you found the fairy pool yet?

tranquil jay
#

woah magic man

naive drum
#

Lemurkat, PFMAutomate needs Automate and is basically a compatibilty patch

outer turret
#

ah cool

#

thanks

tranquil jay
#

the ammount of mods needed for farmer market is amazing

#

after opening a mod theres another mod with another mod with another mod

tight tusk
#

@outer turret yup! thought it was pretty neat. i haven't found the secret cave yet though, will explore the area more when i get to play later

outer turret
#

MrMustacheFreak note that some of those are actually part of the PPJA mega pack

#

so you've already downloaded them.

#

Thanks a r i. I haven't put more than tile data in their yet. I don't know exactly where I was going with it. It's one of my "future storyline" places.

tranquil jay
#

oh

#

some are in mega pack?

#

does megapack contain all because my logs say i have multiple copies of alot of mods

outer turret
#

but one of my next mods will hopefully connect up all my doorways/trapdoors and provide short cuts beneath the village between East Scarpe, Secret Woods, Mine and maybe Sewer. Depending on which of my mods you have installed. MAybe even Grampleton at some point (if I led a hand to building it)

tranquil jay
#

when i check the folder file theres only 1 of each

outer turret
#

yeh that'll be it

tranquil jay
#

can i delete all the ppja file exept the mega pack?

outer turret
#

as long as they're in both yes

#

but not all will be.

#

PPJA is a rabbithole to fall down.

grim totem
#

Hiya can anyone help me with an issue with my mailbox and shipping bin please?

rain lava
#

what's the issue?

grim totem
#

I have a shipping bin thats not been applied and the mailbox looks funny lol

rain lava
#

recolor overwrites them

#

!og

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim totem
#

Got a log ready with patch summary

rain lava
#

Vibrant Pastoral Recolor overwrites. give me a sec and i'll make you a dependency to solve the problem.

grim totem
#

Thank you kindly

tranquil jay
#

i deleted a few mods which made the red text even bigger :/

tight tusk
#

check your log mrmustache, that will tell you which mods cannot be loaded because of certain mods that might have been deleted

rain lava
#

and send me your manifest from Eemie's Victorian Buildings

#

i can't find it on nexus O.o

grim totem
#

OK 1 sec. Thanks

#

How do I sent files? Lol

rain lava
#

drop into discord

grim totem
#

?

rain lava
#

click it, hover over discord window and release

#

or click + symbol next to chat and find the file

split flicker
#

it's outside of the quarry

#

idk which one of my mod could've aadded this

tight tusk
#

no, it's not

grim totem
#

I'm on android

split flicker
#

oh?

#

this is vanilla content here?

tight tusk
#

@split flicker that's part of the 1.4 update. you get something at the end

rain lava
#

nvm, i found it on moddrop. One sec

split flicker
#

oh damn

#

I have no idea this existed

#

I'm very surprised

#

OHHH

#

that's where you get the golden scythe

#

interesting

#

other than that does this area serves any purpose?

rain lava
grim totem
#

Lmao sorry. Thanks

royal arrow
#

@split flicker nope, but now on the mines, you may get a random level that looks like that area

split flicker
#

ah okay

#

it is a pretty long area

#

that's kinda annoying, but oh well xd

#

more variation is good

#

@royal arrow by mines, you meant hte skull caverns, right?

royal arrow
#

No I mean the mines o.o this off topic though, you could ask over in #stardew-spoilers and get more details (it's vanilla content)

outer turret
#

Aside from the Haywrites Monster Pack (which doesnt feel quite canon friendly enough to me) and one scene in SVE, do any other mods add to the Dwarf lore?

spiral viper
#

i've downloaded the expanded mod, but when I open the game it says I have 6 mods loaded but the game is normal.

outer turret
#

I'd check the log Cosmic as you may have assets trying to load twice.

spiral viper
#

how do I?

royal arrow
#

!log Cosmic Rain#5134

native dragonBOT
#

@spiral viper Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spiral viper
#

thx

outer turret
#

Sry I was posting about something ages back by mistake.

#

(The shared bit with the mine i think I bumped my screen and thiught someone had just posted it.

spiral viper
grim totem
#

@rain lava thank you, its fixed 😊

rain lava
#

@spiral viper read the log. The text in red tells you what mods you're missing and gives all links

spiral viper
#

alright thank you

stone vigil
#

@outer turret Sorry, I'm having trouble falling asleep. Is there a smapi (or more likely content patcher) command to show exactly what mods are editing what files?

#

I'm not going to be able to actually do it right now but I can in the morning

outer turret
#

You could try a patch summary

#

I need sleep now too

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
royal arrow
#

Note that patch summary will only tell you about Content Patcher (CP) mods. So if you have TMXL mods, their edits won't show up in the patch summary. You'd have to look in the Trace part of the log

tranquil jay
#

what mod is this

#

nvm

floral quarry
#

hello ?

tranquil jay
#

hi

sharp belfry
#

wew, hello guys, haven't been here a while

sharp belfry
#

just out of curiosity, how many mods is minerva at? broke the 1000 yet?

#

(im currently at 699, sned halp)

fresh gazelle
#

nice, I am at 2

tranquil jay
#

hm

grim totem
#

Hiya. Me again lol. I love yellogs Wood craftsbles. But don't want to use them all. It doesn't have a config file. Is there anyway to change which ones?

tranquil jay
#

ah i screwed up making my own job harder with mods

royal arrow
#

@grim totem you'd have to go rogue and edit the content.json. You can comment out the sections you don't want, by adding 2 slashes // at the beginning of each line for that section. This isn't a detailed example, but like so:

Changes:
//{
//"EditImage": assets/craftable.png, 
//"ToArea": X Y Z, 
//}, 

Be sure to also comment out the brackets, { },
You can also verify your edits before loading them in game by copy-pasting the content.json into json.smapi.io and it will check to make sure your edits have the correct syntax.

tranquil jay
#

if i remove mods will they corrupt file?

grim totem
#

@royal arrow ill give it a try! Thanks

#

Its difficult to tell which item is which

royal arrow
#

Oh no, they didn't label it! (Sometimes they do) For that then, you'd have to open up the png file with a software that shows a grid, and then either count pixels, or the software you use to open it counts for you. On PC I use GIMP, and as you hover the mouse over the image, it shows you the coordinates

grim totem
#

Ahhh no. Android falling short again

royal arrow
#

Yea I think there's probably software / app on android that lets you do that, but idk of one o.o I don't use android for SDV, though

grim totem
#

Thanks @royal arrow ill see what I can find

tranquil jay
#

what does this mean

dire fractal
#

Anyone got any clothing mods ((preferably for male farmers)) that doesn't require get glam? That mod is so buggy

royal arrow
#

Here's 3:
BB Shirts for Json Assets https://www.nexusmods.com/stardewvalley/mods/3942

Coii’s Clothing Collection for Json Assets (the link is a repository for multiple converted mods, this one is included under Main Files) https://www.nexusmods.com/stardewvalley/mods/3374

Missy’s Shirts for Json Assets (the link is a repository for multiple converted mods, this one is included under Main Files) https://www.nexusmods.com/stardewvalley/mods/3374

dire fractal
#

Blesss
Many thanks

pseudo atlas
#

help i downloaded mods on my mac and now stardew doesnt open anymore

#

i deleted all the mods but it still doesnt work

royal arrow
#

Hi, did you take a look at the getting started guide to make sure you installed SMAPI correctly, and put mods in the correct place?
https://stardewvalleywiki.com/Modding:Player_Guide

Also, are you using any XNB mods? Those would go into the Contents folder instead of the Mods folder, which means they're directly replacing game files, and XNB mods are not recommended

Do you want to play Stardew Valley with mods? This guide is for you!

pseudo atlas
#

i did follow the guide correctly

#

but it just doesnt work anymore

#

should i uninstall it?

royal arrow
primal bloom
#

if that doesn't work u can reinstall everything

#

and rmb to put ur saves somewhere to hv backup of ur worlds in case u lose em

neon palm
#

are there free tilesets for SDV that I can play with for map-making?
Aside from DaisyNiko's and Ace's...

#

for something urban.. roads, pavement, sidewalks

royal arrow
#

I'm not sure, have you tried searching the nexus for Modders Resources? I think that's a tag and/or a category o.o

neon palm
#

I haven't so I'll try πŸ™‚

junior musk
#

Co-op partner has no mods. NPC Map Locations gives lots of errors, but it does work just fine in game for me (as far as I can tell).

#

(There's some Japanese in there unfortunately)

#

Error messages start as soon as second players joins the farm

dire fractal
#

Is it normal for dialogue mods to work differently on PC compared to Mobile?
For example, for the Yandere Sam and Seb mods on PC, I sometimes get different dialogue I've never seen b4 on mobile.
Same with the elliott dialogue expansion tooπŸ€”

royal arrow
#

Do you have the same exact dialog mods on PC and mobile o: ?

dire fractal
#

Ye.
I love them too much lol

royal arrow
#

Lol all good, my first thought was if they're different, then they could be overwritten / winning conflicts differently, but if they're the same, then I got nuthin lol

timid sail
#

does anyone else have issues with playing multiplayer w/ mods??

royal arrow
#

Honk, it depends on the mods, you can get more info here ⬇️

#

!mpmods honk#2810

native dragonBOT
timid sail
#

tysm

fair vessel
#

@dire fractal SDVpufferthink Maybe if the mod folders are named differently, or organized differently in folder trees between mobile/PC, the order that they load will be different and which dialogues get overwritten by others could change.
Same if there are any other mods you have on PC, but not on mobile, that touch dialogue files

#

Also possible that if you have a lot of mods adding rich dialogue with specific day/season/heart requirements, it would be very unlikely to see them all on first playthrough; starting another game could have you land at different heart levels during different times of the year, showing you dialogue you'd never had a chance to see before.

restive zodiac
#

@restive zodiac I'm sry again for my error woth the woods patch. Thanks for fixing it for me until I next update!
I don't think there's anything to be much sorry for really; it's a common oops and since you'd separated it into a separate pack you made it easy for people to avoid if they had troubles :) I didn't actually test that one, just edited it in notepad so hopefully it even worked πŸ˜„ @outer turret

ember tinsel
#

Every time i open smapi, it doesn't load the mods, because it says that he cant load the mods dll, i have tried uninstall stardew valley the game and install it again, do the same for smapi,and the mods, but it does not work.https://smapi.io/log/ea933c630d3b4d03a31566cf86fc8f50

fair vessel
#

That's a weird one SDVpufferthink
It says there are invalid characters in your path, but the path looks fine to me...

royal arrow
#

Have you asked about this issue before? I think I saw someone ask about this issue and idr if it was you o.o
Did you download SMAPI from Nexus or Github? You should be downloading it from Nexus because Github is just the source code o.o I say that because I saw a post online of someone having that issue, and Pathos noted that they downloaded the source code from Github, rather than the release from Nexus

tulip lotus
#

I'd try running the game.

#

If all is well, you should get a little command prompt type thing come up

#

Are you installing mods manually?

#

Oh

#

Okay

#

What mods do you have?

#

Okay, cool. Both of those require SMAPI.

#

Did you install it?

#

Okay, great

#

I honestly haven't played in a while

#

You installed stardew through steam?

#

That should be fine, I guess?

#

The issue is that SMAPI isn't running

#

No, you shouldn't need to.

#

..You know you have to run SMAPI, not Stardew Valley, right?

#

No buddy

#

Go to your Stardew install folder

#

Click on StardewModdingAPI.exe

#

Run it

#

Then your mods should work.

#

It's fine, we all start somewhere.

#

So, when you install a game, it's put into a folder with all the game files. SMAPI was installed to that folder

#

It should be in Steam > steamapps > common > Stardew Valley

restive zodiac
tulip lotus
#

Depends where you installed steam. By default it should be in whatever disk you installed Stardew to > Program Files (86x) > That directory above ^

#

Yeah you can do that too

restive zodiac
#

(This is only necessary on Windows - Linux and Mac can just start from Steam as normal.)

tulip lotus
#

Oh christ I forgot that was a thing. Thanks.

restive zodiac
#

You can just double click it to run it from the folder. Achievements and such won't work that way, though, nor invite codes.

silk mulch
#

not sure if this is the place to ask but.. is there a mod that changes the horse's hitbox to be smaller (so it can fit through any space in town without map editing)

restive zodiac
silk mulch
#

πŸ’– thank youu i've been trying to find it for a week

restive zodiac
#

@dire fractal Either that or change your launch options as mentioned earlier!

inner geyser
tulip lotus
#

If you want your mods to work, yes. Or you can go into launch options and steam and set it to use that instead of the default Stardew executable

inner geyser
#

oh sorry ... when i was here before i always posted here .. my bad

restive zodiac
#

@inner geyser @tulip lotus This is the correct place for help with using mods

inner geyser
#

um ... okay .. i posted on game support alos .. o well sorry again :/

restive zodiac
#

(I removed it)

#

You're fine, this is the right place for modded games.

inner geyser
#

thanks was fixing to do that πŸ™‚

restive zodiac
#

Samundra, have you made any edits to DSVO? Have you tried a fresh install?

inner geyser
#

i did a fresh install cause its been a while since i played ... it still threw error and i didn't get a config

restive zodiac
#

I think they've been fixing to do a big update, so if it's a fresh install it's possible that it's a bug with the pack.

#

Oh, it didn't make one? I'll look.

inner geyser
#

"Version": "1.15.0", that is the CP version

restive zodiac
#

Right, I linked you version 1.14.1, if the link didn't work you can just grab it from old files.

inner geyser
#

aw okay ... ill go grab it then

#

okay error is gone and i got my config now .. only thing is CP is begging to be updated πŸ˜„ thank you

restive zodiac
#

SDVpufferchicksweatsip we have failed in our testing duties

#

Glad you got it sorted! There will probably be an update for it soon. I'm just going to test if it works once the config is generated.

inner geyser
#

no one failed ... it was a quick fix and in all creations there will be ups and downs ... only fail if you give completely up .. and thanks you πŸ™‚

restive zodiac
#

Oh, I just meant testing the pre-release version of latest Content Patcher to make sure it was backwards compatible :)

inner geyser
#

oh πŸ™‚

restive zodiac
#

Hmm, I get the DSVO warning in the latest CP, but it does still generate the config for me.

#

ugh

#

I hit enter too early :P

inner geyser
#

weird ... not sure why i didn't get it .. but everything is working great now ...

#

πŸ˜„

restive zodiac
#

@tired brook
In the latest version of CP there's a warning for DSVO (https://www.nexusmods.com/stardewvalley/mods/4079) that doesn't happen in 1.14.x. It seems to be this patch

            "LogName": "Haley Summer Indoor",
            "Action": "Load",
            "Target": "Characters/Haley",
            "FromFile": "Characters/Haley/{{HaleyVariant}}/Haley_{{season}}{{Indoor_SeasonalVariant}}_{{HaleySummerIndoorColor}}.png",
            "When":
            {
                "Season": "summer",
                "HaleyVariant:disable": "false",
                "HaleySummerVariant": "indoor",
            }
        },``` from this log <https://smapi.io/log/3736dcbedc4845dbb5ca18099da0ccd6>

This log's player ( `Samundra#8311` ) said it was not generating the config, but that part did work for me when I went to reproduce. (I get the error but the config does appear as normal.) Testing failure ![SDVpufferchicksweatsip](https://cdn.discordapp.com/emojis/648984680447737867.webp?size=128 "SDVpufferchicksweatsip")
inner geyser
#

lol .. i figured it was cause when i came back i had over 50 mods needing updated .. which was why i removed everything but the two to see if it was why the errors were tossed

#

it took forever to update and sort things the last two days .. but now everything is working really good πŸ™‚

restive dagger
#

Hey folks, I wanted to update https://smapi.io/mods with Android compatibility info... Is this site editable? If not, who should I contact with updates?

restive zodiac
outer turret
#

You can also comment out sections using/* and */to bookend the code you want to hide.

static frost
#

is there a hunger mod that works with unlimited energy? Really like the the idea of hunger but not the hugest fan of limited energy.

restive dagger
#

mouse and Lemurkat, thank you!

robust bison
#

another hunger mod

static frost
#

does it work with unlimited energy? I like the idea of if you don't eat you're going to starve to death, it's a bit neat concept.

robust bison
#

I think it does

#

but I'm not sure

static frost
#

sweet

#

also would anyone happen to know if Better Balanced Crafting Recipes is updated to 1.4?

robust bison
#

I would check the update date and comments

restive dagger
#

so shoot... I was hoping to add something like "works on Android" to the list of mods (since so many mods don't work, and asking around often yields "I think SMAPI mods only work on windows/linux/mac" (sorry if I'm generalizing)). I don't want to mess up the pretty table formatting, though.

#

It seems like the table is made for "this works in the current version" and additionally, "some mods fail with Android". Any thoughts on how I could add a "this mod works on Android" (rather than "this mod fails on Android")?

restive zodiac
#

I don't maintain that table, but at first thought that feels like the opposite of how the table is designed, with a general "yep this works" just meaning it works as a foundation, and then all the other info is on top of that. My instinct would be to instead add android warnings to things that did not work on android, so that "yep this works" became accurate for all platforms SDVpufferthink

This seems like a pain in the ass to mass-test on mobile, so maybe there's a different way to arrange it.

restive dagger
#

mouse, I agree. It's just that so many mods (that I've tried on mobile, Android), seem to have some issues. ... or maybe it's just the mods that I try that have issues!

fathom wind
#

Hello everyone! It's been a while since I've played on my modded save, and appartently there is a new version of SMAPI out now. I don't want to ruin everything, so I need some help learning how to update the SMAPI from actual people, because I'm way too nervous of messing things up for me to trust myself using just written instructions.