#archived-modded-support

1 messages ยท Page 593 of 1

fair vessel
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Is there a particular mod you're trying to download?

plucky field
strong cove
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nvm got it, somehow making a map inside of the mods map doesnt read it

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I fixed it but apparently that message didnt send

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I was just tryna organize them

woeful beacon
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Problem 1: I'm having a problem where two mods are trying to overwrite a map & so neither is being implemented.

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Problem 2: The important change both mod maps make is that they let Marlon & Gunther in and out of their counters. As one of these mods is Befriend Marlon & Gunther (which is finally updated, hurray!), this is a big problem. While Marlon is at least trapped on the outside of his booth, Gunther is trapped inside- functionally un-interact-able. unable to preform his schedule, be given gifts, or be spoken to.

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Problem 3: Karmylla's Immersive Maps also leaved the counters open & is to be frank really hecking pretty. Whereas the Befriend edit, is literally just the altered counter. So I'd really like to figure out how to use the two together, rather than just take out the map mod.

dire fractal
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can you post your smapi log?

shy orbit
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@woeful beacon what could work is deleting the map loads from the content.json of karmylla's immersive maps. the befriend marlon & gunther is smapi mod and i guess it would require coding to prevent it from loading the maps

woeful beacon
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There's nothing here labeled content.json, I assume its in one of the others: AdventureGuild.tbin
ArchaeologyHouse.tbin
assets- gunther, dialogue.json, schedule.json, sprite.png
marlon- dialogue.json, schedule.json, sprite.png
BefriendMarlonAndGunther.dll
BefriendMarlonAndGunther.pdb
default.json manifest.json

royal arrow
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Ya Befriend Marlon and Gunther is a SMAPI mod

woeful beacon
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Log incoming...

shy orbit
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i meant karmylla's immersive maps has content.json

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you'll be missing karmylla's edits to those two places with that method of course, but handling the compatibility problem that way is easy. the other way is to modify the code of the befriend mod, which would be much more difficult i assume

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those are the two options that i can think of anyway

balmy oak
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After lots of fishing I can finally afford the tractor

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The hardest part was the iridium, I tried the skull cavern but died a few floors down so I kept checking the quarry for iridium

woeful beacon
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@dire fractalhttps://smapi.io/log/ee58f23f0b0844f4a6e3499c09277135

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@shy orbit That is un-ideal. I'm aware that I could take out the map files for the museum & guild. I just... really don't want to. They're so cool. SDVpufferwow

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But I also want Gunther to be free. So I may have to regardless.

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Maybe if I change his schedule so he doesn't start behind the counter he at least won't be trapped behind it???

restive zodiac
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You need to disable Karm's loading that specific map regardless, since the other is handled in a SMAPI mod and is harder to disable, but you could try just replacing the one they use with Karmylla's. I'm not sure what other changes they make to the map, but it's worth a shot anyway.

woeful beacon
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@balmy oak Skull Cavern Elevator (unless that feels to cheat-ish)

restive zodiac
woeful beacon
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Yes, that is the easy answer. ...hypothetically if we wanted to take the easy answer off the table, are there other answers on the table?

balmy oak
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There is a mod that adds an elevator?

robust bison
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to what?

fair vessel
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Skull Cavern Elevator mod is a thing

balmy oak
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How do you update smapi?

restive zodiac
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@woeful beacon They gave you the other options - the problem is both mods wanting to load the same map and neither getting loaded. Nothing will change that except making one of those mods not Load anymore. Since one of them does it with a SMAPI mod, it's simplest to do that from Karmylla's.

You can also download the source code for the SMAPI mod and make the changes in C# and recompile it yourself. (source is here https://github.com/yoshimax2/Befriend-Marlon-and-Gunther!)

(You can try just deleting the tbin from the Befriend mod, but whether that causes more errors when it can't find it just depends how it was made. )

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@balmy oak just download the new version, extract, and run the installer. SMAPI will handle cleaning up old versions!

balmy oak
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Thank you

royal arrow
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Skull Cavern Elevator mod is a thing
I got it before I even entered the Skull Cavern for the first time ๐Ÿคฃ It just seemed essential to happiness

balmy oak
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I saw it before and thought "maybe I should get that, I hear that it is difficult. Nah, I'll be fine" and forgot about it

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I can't seem to update the hisame's more recipes mod

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I reinstalled the mod but smapi still says there is an update

royal arrow
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if you've already downloaded the latest version, it's likely that the mod author didn't update the version # in the manifest.json, and that's why SMAPI says you still need an update. It happens

hardy wave
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I just updated BJS No Clip mod and when I opened smapi it said it could be updated, did the author just forget to update the number when writing the new code or did I do something wrong?

royal arrow
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Carolina2067, see my message right above yours lol

hardy wave
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Omg haha I didn't notice that XD

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So I am just gonna go into the manifest and change the number

royal arrow
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yea you can do it manually SDVpufferthumbsup

hardy wave
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Wait so it said 1.3.0-unofficial.1-qther. Do I just delete the words after 1.3.0?

royal arrow
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lemme check real quick

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ok on https://smapi.io/mods/ it says to use the latest version of BJS No Clip, you're saying the latest version has the words unofficial as part of the version # o.o?

hardy wave
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yes

royal arrow
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ah I see what they did, they just took the unofficial update and posted it on their mod page. Yes, you can just delete the words and the dashes after 1.3.0 SDVpufferthumbsup

hardy wave
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Thanks! ๐Ÿ™‚

royal arrow
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you're welcome!

green sun
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can some one help me activate modded stardew valley from steam

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it says windows cannot find the file locaation i typed in

restive zodiac
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Can you paste what you typed in your launch options?

green sun
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here

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E:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command

restive zodiac
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"E:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

royal arrow
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you need the quotes at the beginning, before the "E: (in case it wasn't obvious from mouse's message)

green sun
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o

restive zodiac
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(And the % at the end.)

green sun
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thanks alot

hardy wave
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I am updating my smapi to 3.6.1 and it says it can't find my file path or whatever it says when it can't automatically find my game files, how do I find the file path

royal arrow
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Could you take a screenshot of the error?

hardy wave
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yeah sure

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I usually take my mods folder out of my smapi folder and then I put it in my trash bin, then go to the smapi website so I can install the latest version.

fair vessel
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There shouldn't be a need to do that

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You can leave the Mods folder where it is, the installer won't touch it

hardy wave
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I just tried with it on my desktop and it still doesn't work

fair vessel
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Where did you unzip the folder that contains the smapi installer?

hardy wave
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in a folder tab, should I extract on my desptop?

fair vessel
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Desktop is pretty foolproof yes

royal arrow
fair vessel
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You just can't have the installer folder in your game folder or it won't work

shy orbit
restive zodiac
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Yeah, that's not the game not launching, just the installer not finding the folder. You should be able to drag the StardewValley.exe onto the terminal so it picks up the path, then press enter.

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(But yeah on the earlier comment, no need to do anything with Mods folder since SMAPI doesn't touch that)

hardy wave
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my stardew valley modded folder is on my desktop should I move it to the steamapps common?

royal arrow
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true, I just remembered vaguely seeing the mention about not finding the game there SDVpuffersweats

hardy wave
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I fixed it yay!

grim totem
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Does anyone know if 'wear more rings' works on android?

dire fractal
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nope

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I won't work

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android ui and code problems

grim totem
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Thanks

dire fractal
crystal bramble
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Hi, i'm new here and have a question. i'm downloading smapi so i can install a few mods. and if i'm reading this correctly the instructions say i would have to start the game from steam from now on. is there no way i can just open the game with the desktop icon and still use the mods?

green sun
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any one here use tractor mod?

royal arrow
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Hi Lilith, there is a way to do that, you don't have to set the steam launch options

grim totem
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Yes @green sun

green sun
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ay

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is there a way to increase the range?

crystal bramble
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so i just need to skip the steam launch option part?

royal arrow
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yup!

grim totem
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Yes. In the config file I think

balmy oak
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I also have a question about the tractor mod

green sun
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ah

balmy oak
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How do I make it chop trees

crystal bramble
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awesome. thank you!

grim totem
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Just equip your axe

balmy oak
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Hmm

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It isnt working

green sun
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weird

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that works for me

royal arrow
balmy oak
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How do I do that

royal arrow
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You edit the config file using a text editor (I use Notepad++). The link I provided has an explanation for all the config options for the tractor mod

balmy oak
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Okay

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I'll try that

woeful beacon
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@restive zodiac I already tried removing the .tbin it didn't crash and the problem persisted regardless. I think the command to replace it was still firing even though the maps weren't present.

green sun
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@balmy oak if you want a web

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i just found 1

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idk if it works or not

balmy oak
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A web?

green sun
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ye

balmy oak
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Thanks

green sun
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np ๐Ÿ˜„

dense knot
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@fair vessel sorry, just saw your comment about the Advanced Save mod. The advantage is i get several save files backed up per day, rather than just one backup per day.

balmy oak
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I don't understand where the config options are

royal arrow
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"The Tractor mod creates a config.json file in its mod folder the first time you run it. You can open that file in a text editor to configure the mod."

balmy oak
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How do you change the radius of it?

royal arrow
balmy oak
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thanks

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I forgot about the link

grim totem
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Does anyone know what custom npcs are compatible with sve?

tight tusk
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not sure if anyone's keeping tabs of sve compatibility with other custom npcs, you have to check the mod description and posts individually if it's compatible or not.

grim totem
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Ok thanks. That's what I've been doing. I'll try them n see

daring plover
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https://smapi.io/log/0917e30c46a54b8da9d0a3bd9938a3b5

Any clue please why the 'preserves jar' outputs for modded crops are taking money instead of adding it when they're shipped? Basically their value is removed from my total gold instead of being added. I don't have kegs yet to test if its just the preserves artisan products or both.

fair vessel
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Ooof
That's a doozy of a bug lol

daring plover
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๐Ÿ˜‚ Oh dear.

limber fjord
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hey @fair vessel I'm having some issues but I'm pretty certain I have all required mods. Would you mind looking at my log?

fair vessel
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Sure

limber fjord
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Not sure where to find the supposed mods SAMPI is asking me to install

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Apparantly still getting FETK fails too

fair vessel
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I think this is the one you're missing

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It also throws an error about something called "Mod list 1.1.0" but that doesn't sound like a mod, it sounds like a stray folder that got a .dll file in it somehow

limber fjord
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thank you. Isearched a few times for it but kept not finding it with my inquires

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Mod List was posted in here by someone. It exports a cvs file of all installed mods

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but they could also be strictly a PC user, so, there's not possibility for fail. rip.

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later in the log it says it's out of date but I don't see it in my mods.

royal arrow
fair vessel
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I see PPJA Fruits and Veggies in your list - possibly twice actually, if the packs for Content Patcher and Json Assets are 2 separate versions

limber fjord
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hm

fair vessel
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Ah the CP one is just an optional extra download. All good

limber fjord
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yes

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Mega Pack for PPJA

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it includes dup folders.

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hm

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I downloaded Fruits and Veggies directly so I should remove their dup folder/contents from the Mega Pack, right?

royal arrow
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if you have the mega pack, I don't think you need the separate fruits and veggies folder(s) o.o

keen moss
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if you have the mega pack, I don't think you need the separate fruits and veggies folder(s) o.o
@royal arrow You don't but the mega pack is also not updated as frequently since I neglect it. So you may have to download updates. If you do want to download all of them at once we do have the Mega Pack as a Mod Pack on MD https://www.moddrop.com/stardew-valley/modpacks/3335-ppja-mega-pack that'll always be the latest version since it syncs from Nexus.

Basically the Mega Pack is if you don't want to spend the extra few minutes downloading the individual packs.

royal arrow
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gotcha, but then you'd have to put the updates into the Mega Pack folder correctly, right? I'm assuming here (I don't use the mega pack) they'd go into the Mega Pack folder

keen moss
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Ye

limber fjord
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Ishould of taken the extra time and grabbed them individually since i'm on mobile

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rip

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with all this in mind, I grabbed the direct Fruits and Veggies so Ishould remove it from the MegaPack,rirght?

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Sorry for typing errors. Using a very basic keyboard.

royal arrow
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no, what Paradigm just confirmed is you can move the direct Fruits and Veggies into the megapack

limber fjord
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there won't be a conflict if they're the same files?

royal arrow
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probably best to delete it from within the megapack and move the direct in there

limber fjord
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even if different versions?

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aligrhty

daring plover
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Wait is the megapack likely to run better if I put my direct download folders into it?
Because I have a few in and a few out.

fair vessel
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Are you playing with any mods (or vanilla settings) that decrease profit margins?

daring plover
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...
........................
Maybe

fair vessel
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Ooh you are aren't you

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Blueberry jelly is normally 150g each

daring plover
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๐Ÿ˜‚ Omg

fair vessel
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I betcha whatever you're using to adjust profit margins is just... performing verrry poorly when it's applied to custom crops ๐Ÿ˜ฌ

limber fjord
daring plover
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Aaaand suddenly it makes sense.
Ty. I'll have to decide how I want to work around it. โค๏ธ

fair vessel
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Oh geeeez
You're using Longevity

limber fjord
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now it's asking me to up Khadija's
Recipe mod via TMXL

daring plover
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๐Ÿ˜‚ Oh.
That's reassuring.

fair vessel
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It's an amazing mod that was way ahead of its time when published
But not well maintained, and increasingly incompatible with almost everything else ๐Ÿ˜ฌ

daring plover
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Shame. It was fun to play with.
Is there anything comparable?

fair vessel
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Hmm. I'm no expert on this but I've seen others discussing how most of its features can be suitably replaced with newer mods

daring plover
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I'll have another look at more recent mods โค๏ธ

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And hope I don't break it too much ๐Ÿ˜‚

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Ty

fair vessel
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Seasonal Villager Outfits mod is good for varied NPC appearances

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Canon-Friendly Dialogue Expansion helps with adding variety and progression to NPC dialogue

daring plover
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I liked the price balance and the seasonal aspect most tbh.

fair vessel
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The PPJA and similar packs can add all sorts of new custom crops

royal arrow
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Shipping Taxes is still compatible!

fair vessel
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Yeah, the seasonal price variations are something that no one has yet replicated well, I don't think.

limber fjord
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@fair vessel did they offically update Better Seeds via Nexus?

daring plover
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I cheat too much so it was balancing out a little ๐Ÿ˜‚

fair vessel
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Yeah they did!

limber fjord
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I think you gave me a link to the unoffical

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is it exactly the same?

royal arrow
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you can always confirm via mods.smapi.io to see what the latest version is listed there

fair vessel
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There might be other changes in the newest update, all I know is that it includes my android fix

limber fjord
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alrighty!

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any idea whyI'm still getting FETK error?

fair vessel
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@daring plover have you seen stuff like the Minerva's Harder CC Bundles mod?

limber fjord
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Looks strange via the log.. but Idon't think it's going to affect me anymore

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it was just related to the CCbefore Italked to the wizard, i think

daring plover
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I think I did but it was too much into frustrated item hunting territory. I'll peep at it again.

royal arrow
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I personally found Minerva's like, a lot harder lol so I went with Community Center Bundle Overhaul (there's an unofficial CP conversion). It doesn't make use of PPJA stuff, but I've still found it more challenging so far (without being too much more difficult)

daring plover
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Oooh that looks promising.

fair vessel
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Another good one to add a challenge (and help balance if you're using automate and/or tractor) is Better Balanced Crafting Recipes

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It has a couple of difficulty settings

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Hmm. A neat little immersive mod that adds work is Working Fireplaces (it even has Climates of Ferngill integration)

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If you ever want to start a particularly interesting challenge on a new save, Seed Shortage mod forces you to rely on making and finding your own seeds

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If you want a cool, tough new dungeon to explore in the later game, I highly recommend DeepWoods mod

daring plover
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<-- Lazily spawns seed maker less than one season in every time.

fair vessel
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Haha!

daring plover
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DeepWoods looks fun.

royal arrow
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if you're just looking for new mods in general SDVpufferlurk I have my mod list in a google doc~ https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=sharing

daring plover
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Aahahahah I couldn't find activate sprinkles ๐Ÿ˜„

royal arrow
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that's on my list too!

fair vessel
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If one of your preferred cheats involves increasing player speed lol...
You can replace with the Faster Paths mod, which is less OP and gives an practical incentive for the effort needed to lay out paths on (and outside) of your farm

daring plover
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One of the few things I haven't touched. They always look really weird when they move faster than I'm used to ๐Ÿ˜‚

royal arrow
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I guess it means I'm so cheat-y, that I'd want Faster Paths and the faster movement speed I can get via CJB Cheats Menu >.> I don't use Faster Paths though (only the faster movement speed from CJB Cheats Menu)

fair vessel
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Lol! I think they would stack... you'd be on and off a map before anyone could see you!

royal arrow
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that's the goal! lol but nah I thought that would be too much, so I stick with just CJB Cheats Menu. Although I feel like the vanilla speed is pretty slow o:

daring plover
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It feels slow sometimes.
But I usually play when I'm having erm. Health struggles? And I can't track the movement when it goes too fast ๐Ÿ˜‚. I often forget to get a stable too.

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More than anyone wanted to know.
But you have some great mods on here so I'm going to have to start over ๐Ÿ˜ฎ

royal arrow
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oh I don't have it anywhere near the max speed setting, after a certain point, not only does the farmer look janky, but it's hard to see the map zooming past

desert tree
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Hi again! Today I added some new mods (help Penny, babysitter with child to npc, and Life Cycle). One of these has put Joja back where the theater should be, however, it's completely empty.

Joja also has the movie theater posters stuck on it, which is even more confusing.

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So I'm not entirely sure what to do about that?

native dragonBOT
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@dusty dagger Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
royal arrow
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ahhhh not bat, sorry bat

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!patchsummary @desert tree

native dragonBOT
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@desert tree Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
desert tree
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On it's way!

Some of me thinks this might be because I added the mod in my fourth year...

fair vessel
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@desert tree my guess is the Help Penny mod if that one hasn't been updated for v1.4

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There's actually a new in-game-content way to help Penny and Pam now

desert tree
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Its last update was in May of this year.

The idea was just to get Penny out of that home life, rather than just replacing the trailer

fair vessel
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Ah gotcha

desert tree
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But yeah, it should be 1.4 compatible, since it was loaded just this May

fair vessel
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Hmm. Shouldn't be Life Cycle, I don't think that one does any map editing

royal arrow
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(your log is taking forevers to load on my computer)

fair vessel
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And neither does babysitter/childtoNPC

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There's no other mods you added recently?

royal arrow
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Jonqora have you been able to view their log? I asked for the patch summary so we can search what impacts the theater

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OH, BatSnake it looks like you only did a regular log (it finally loaded). Can you type patch summary into the SMAPI window, press enter, and then post your log again?

restive zodiac
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(While Help Penny was created post-1.4, I think that is still the likely cause, or rather, I think it is probably a conflict between that and something else.)

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(My internet is not letting my download files ๐Ÿ˜” )

desert tree
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I have said something about it on Nexus; no one else seems to have that problem, but there were problems with Pam's new house that were resolved with sleeping

restive zodiac
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(I was only saying that because it's an easy test to remove real fast, and that I had someone with a different problem with it which was a conflict with another mod.) And oh, you have SVE installed too, I wonder if there's something between that and another one. I don't see besides Penny and SVE editing town, maybe they hate each other.

desert tree
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There were some minor problems other people had, such as during the fair, but otherwise it didn't really affect that much.

restive zodiac
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Oh!

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Nope, I lied. ๐Ÿ˜„ I was thinking briefly that "Oh, it might be the tilesheet and not the map edit" but only Tidy Pam is editing that (and it does smol edits).

royal arrow
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(not to be repetitive but like. wouldn't a patch summary get you the answers o.o?)

desert tree
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I have been looking at that and haven't found much for indication of errors

restive zodiac
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No one else can see it unless you share it, though.

royal arrow
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did you search for theater specifically though o: ? to see what edits the theater?

restive zodiac
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(As far as providing answers, SMAPI logs all the loads/edits in trace.)

royal arrow
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and yea an error log doesn't include the patch summary by default. patch summary makes neato tables though o:

restive zodiac
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A patch summary is also specifically limited to Content Patcher.

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(Because it's just showing people's Content Patcher patches.)

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It's super useful though for anyone with amount of CP packs, but there's still information to be found in a regular log while you are trying to get that one is all I mean ๐Ÿ˜„

royal arrow
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yea sounds like it, you just have to be willing and able to read through the trace stuff o:

desert tree
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Huh! It did end up fixing itself

restive zodiac
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Did you just sleep?

desert tree
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Probably should have tried that first lol

restive zodiac
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I'll shake my tiny fist at you if so, since it says that much on the mod description

royal arrow
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mouse, you're hilarious. your frustration isn't, but the way you expressed it is lol

desert tree
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I probably should have seen that one too!

restive zodiac
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I'm not really frustrated, but you should definitely read the mod page when you download :P

desert tree
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Reading comprehension, what is it?

royal arrow
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it's ok, I think a lot of people either read it and forgot, or in their excitement, didn't read it and just hit download lol (not for this mod in particular, but just mods in general)

restive zodiac
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It's nice when things just sort themselves out โœจ

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The way the theater edit happens is weird though, at one point any mod that edited the town seemed to screw it up (we were getting tons of SVE reports here after one update), There were other weird things with town editing in general that Pathos looked at recently that should be better now

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Oo, there was also the community center scramble, mostly for farmhands

desert tree
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I still havenโ€™t gotten any farmhand notices!

restive zodiac
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(This reliably happened for farmhands exiting the CC post Joja/CC/etc, with any town map replace!)

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(But also occasionally for non-farmhands, and I don't actually have any idea why.)

limber fjord
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Thanks for all the help guys. I've really been enjoying SDV so much with it

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Wish I could show appreciation some other way SDVpufferheart

royal arrow
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you're welcome~! Happy to help SDVpufferowo

unkempt lichen
split patrol
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Quick question, I know it's probably a bad idea but is it possible and not game breaking to change your map in the middle of a save?

royal arrow
split patrol
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ahhh gotcha. i was just wondering because i wanted to use a really small farm map for a new save and in case in the middle of playing I get tired of it I'll switch to a bigger one lol

royal arrow
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yea I've switched from using a huge map (Capitalist Dream Farm) to a much smaller one (Ali's Flower Farm) and it takes some time to set up, but it can be done

split patrol
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great thank you so much!!

royal arrow
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you're welcome!

candid loom
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I'm having an issue with Artisan Valley Machine Goods.

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I can't make apple cider? I have both the apple and the wine yeast in my inventory, but the keg only takes the apple and makes apple wine.

honest pike
#

My game has 'crashed' and I'm not quite sure why.
Nothing out of the ordinary happened, just when I went to bed the game was stuck on the saving screen and SMAPI told me my save game info could not be located
I found it under "save-backups" in my Stardew Valley folder, which led me to files of Winrar Zip to my files.
All my files are in place, but when I load my game one of my saves is completely gone
I have used the techniques from the wiki and the help fourms, even transferring the save file from my PC (this has happened on Laptop) but it continues to say they cannot locate my save game info

#

I'm not sure if my game itself has broke, or if a mod has broken it. I'd appreciate any advice to fix it

robust bison
#

make sure the files iside your save folder are named correctly

honest pike
#

I've made sure of that, the numbers are all correct
I haven't tampered with the files or backup before this,

misty heron
#

There's a mod I love, which turns Gus into Wendy but it's broken cause of how old the mod is... But I really enjoy it...

robust bison
#

i use it, it works

misty heron
#

Must be SVE or something

#

But I love it so much

#

Like, Gus is a good character, but the idea that he's Wendy just makes it a bit nicer.

robust bison
#

then you have another mod that replaces portraits

misty heron
#

Mod?

#

There's a mod for that?

#

When I did Wendy, I did it manually.

#

Either that or this is a Content patcher.

robust bison
#

I can't remember if Gus to Wendy is cp or xnb

#

I think it's xnb, but I made a conversion anyways

naive drum
#

@candid loom You need to put the yeast in with apple in your inventory

woven lake
#

Hey Iโ€™m trying to play with a friend on steam and it says thereโ€™s a version mismatch? Weโ€™ve checked our versions and theyโ€™re both the same so I was wondering if this was a bug? I do have SVE and idk if they have it or not

prime lagoon
#

Can I use BFAV mods to replace vanilla animals?

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@woven lake !log

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I guess I can't do that. Post your log.

woven lake
#

my what?

prime lagoon
woven lake
prime lagoon
#

And does your friends console also show a bunch of mods being skipped because they weren't installed correctly?

woven lake
#

no, theirs work fine

prime lagoon
#

You'll need to clean up your mods folder and install those correctly. One of those mods probably needs to be installed on client and server. You also need to make sure you have the same version of the mod as them. That would also produce that error.

woven lake
#

Okay, thank you

prime lagoon
#

Also you can't install a greenhouse with SVE. You have to put the tbin in the override folder

grim totem
burnt bay
#

Does anyone know how to make Dreamy Valley Reshade work? The instructions said download into Stardew valley root but I don't know what that means.

left hollow
#

that's the directory with Stardew Valley.exe

burnt bay
#

@left hollow so just placed it in? No need to put it in content folder or anything else?

left hollow
#

the dll should be beside the game exe, don't put it in the content folder

#

copy all the files and folders to the folder with the exe

neon rock
#

I need help with using SVE mod on multiplayer. My friend is able to connect but the mod only works for me. How do I get it so both of us are able to use the mod.

fair vessel
#

@neon rock so your friend doesn't see any of the new locations at all?
(There's a known bug with NPC Map Locations where farmhands can't see custom NPCs, so if you're looking at the map to check if it's working it might be misleading.)

neon rock
#

ye

fair vessel
#

Ok hmm. Your friend has SVE installed, the same version that you do?

#

It would be helpful if you could post your friend's log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neon rock
#

my friend isnt able to connect when we both use smapi

#

I'm just getting connection failed when we both try to connect on smapi

fair vessel
#

Hmm ok.
And can you share your log also?

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The section on "Can't connect to another player in multiplayer"

honest pike
#

@fair vessel Oh could you help me with something?

fair vessel
#

Maybe, what's the problem

honest pike
#

My game 'crashed' when I tried to save it without warning yesterday. It got stuck on the save screen and I had to close it myself. When I tried to load the game again it told me that particular save files "save game info" could not be found, even though it was intact

#

I tried to do all the solutions that were present online, but none of them have worked

fair vessel
#

Oh dear.
Have you tried reverting to a previous save?

honest pike
#

I very tried using past save game info from the file that is still intact, but very behind, on my computer
The info still can't be read

#

I haven't tried doing anything to the actual save

strong cove
#

Maybe get all mods out on your desktop, then add them back manually until you notice it breaking again and remove that mod?

#

@honest pike

honest pike
#

I was trying to do that, is it really a mod problem?

#

Let me get a list of the mods I'd added in that day, it wasn't breaking before that

strong cove
#

Im not sure but you can try if you didnโ€™t

#

I dont see another reason why it would break if the game was played vanilla

honest pike
#

What if I remove my mods and the game is still gone?

strong cove
#

Donโ€™t remove it just store the files on your desktop and get them out of the mod folder, if that isnโ€™t it you mightve lost the save

#

But im not sure as im new to the game, but thatโ€™s what seems reasonable to me

restive zodiac
#

You don't need to remove any mods to test without them - just temporarily rename the Mods folder. Whatever happened already happened when you saved though, so I don't think will change anything.

strong cove
#

I donโ€™t think they saved, as it crashed while saving

honest pike
restive zodiac
#

Your save is probably recoverable - if nothing else, SMAPI installs a mod called Save Backup when you install it, which backs up your save every RL day. Can you post your log first?

https://smapi.io/log has instructions for how to do that. What usually has happened in a disappeared save after crashing is that it's named with a TMP extension and you can just rename it again, but we'll see.

strong cove
#

Get those out temporary, and load the game with one added each time to see if any cause corruption

#

Donโ€™t remove, just move them to the desktop and then add after loading in and trying

honest pike
#

I will after I get a log

restive zodiac
#

(You do not need to do this though, just simply renaming the Mods folder is fine to test without mods.)

strong cove
#

Yea but they didnโ€™t have problems with other mods before

#

That way they can try the recent mods they added

#

Or am I saying complete nonsense?

restive zodiac
#

When you're trying to track down a crash, it's good to test without mods and then add them back a few at a time. In this case whatever happened to the save already happened, so it's unlikely to reappear just because of mods moving out. It doesn't hurt anything to verify, but the problem at hand seems to be recovering a save :) more information is always a good first step, though

strong cove
#

Yea doing it in patches is also good

restive zodiac
#

(in this case I just wanted a log so I could see what the game is saying about the save, and some information about where mods are installed)

honest pike
strong cove
#

It says the ones causing problems

restive zodiac
#

@honest pike Can you show a screenshot of the inside of this folder C:\Users\Nova\AppData\Roaming\StardewValley\Saves\Mocha_239211403\ ?

strong cove
honest pike
restive zodiac
#

That's not an error, just a warning .

#

Why is it zipped? SDVpufferthink

honest pike
#

I have no idea
This is how it was when I found it

restive zodiac
#

That looks like it is from Save Backup

honest pike
#

My save backups folder is all zipped files like this

restive zodiac
#

Right, but I was asking about your actual save folder. Was your Mocha folder gone completely from this folder before you got the backup? C:\Users\Nova\AppData\Roaming\StardewValley\Saves\Mocha_239211403\

honest pike
#

There's no saves folder in my stardew valley game
Unless I'm blind

#

I thought that was the save folder

restive zodiac
#

It's not the game folder, it is this folder C:\Users\Nova\AppData\Roaming\StardewValley\Saves\ which holds your save files.

honest pike
#

I'm not sure how to get to that then

restive zodiac
#

(I'm just asking to see the save with the initial problem because the most common "save gone after failed save" problem is just the file names being tmp renamed)

#

!saves

native dragonBOT
restive zodiac
#

If you can't navigate directly to that folder through your folder explorer you can follow those instructions to search!

honest pike
#

The files are named wrong

#

But why would this crash my game?

restive zodiac
#

Named wrong how? If they are just called _StardewTMP you can rename them

#

(to remove that part)

honest pike
#

Stardewvalleysavetmp yes

restive zodiac
#

The renaming is a result of the crash, not the cause

#

If you crash again you can post a new log, which will be more informative than a clean one :)

( If your save really ever is gone gone also, you'll need to unzip what you have in backups and place that save where you just now found the one you renamed!)

honest pike
#

So I try running the game again?

restive zodiac
#

Yep, let's see if your save is back where it should be after you renamed those

honest pike
#

Ok the save is back

#

But there is a big red error

#

On the Smapi screen

restive zodiac
honest pike
restive zodiac
#

Does that still happen after restarting your computer?

honest pike
#

I'll test real quick

restive zodiac
#

(I need to run for a little bit, but if it still gives that error I'd try just deleting that file - it's in the folder the saves folder is at, C:\Users\Nova\AppData\Roaming\StardewValley\ - and trying again.)

honest pike
#

It seems to be working, thank you guys
If it crashes again I'll let you know

proven pewter
#

uh, according to smapi.io custom furniture is compatible but I installed the latest version and it's just giving me a crashloop that freezes the process when I start the game

#

maybe a malformed content pack?

#

log forthcoming in a moment

errant bridge
#

Looks like you donโ€™t have the required mods?

proven pewter
#

nah that's just for CFA

#

which is getting skipped anyways

errant bridge
#

Ah I guess I read it wrong my bad

proven pewter
#

oh I think it was a malformed content pack

#

I deleted a custom furniture pack and the crashing stopped
ed: further testing indicates that leaving the "useid" entry blank in a custom furniture content pack causes the mod to repeatedly crash instead of throwing an error and discarding the pack

wheat igloo
#

does anyone know a mod that combines sprinklers and scarecrows I HATE scarecrows

proven pewter
#

that sounds familiar but I can't find anything like it on the nexus

tight tusk
#

prismatic tools i think

left hollow
#

you should be able to train your pet to keep the crows away

misty heron
#

So, where is the logs in Stardew Valley?

left hollow
amber oxide
#

Does anyone know dangerouslyfunny? He uses something in his video. He uses something where he can spawn any item and customize how many hearts you have with someone else. Is that a mod? If it is I really need it.

left hollow
misty heron
#

Cause I want to shave down the errors and I don't know where to start.

robust bison
#

Delete companion NPCs and update your mods

misty heron
#

Ok

#

I've tried to delete the companion NPCs mod but I do not know where it is

heavy sail
#

@misty heron do you use steam or gog?

misty heron
#

Steam

heavy sail
#

windows or mac?

misty heron
#

Windows

heavy sail
#

you should find it here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

misty heron
#

I mean...

shy orbit
#

@misty heron a lot of the warnings seem to come from the change dialogues mod. the Multiple mods want to provide the 'Maps\ArchaeologyHouse' asset (Befriend Marlon and Gunther, PyTK), but an asset can't be loaded multiple times. SMAPI will use the default asset instead message probably means that you can't access gunther and his schedules will be broken, the same for marlon i guess. no idea what the problem is though

misty heron
#

I know ya troubleshooting but...

#

I see... interesting...

shy orbit
#

also the marlon part of the befriend marlon and gunther might not be compatible with SVE

#

probably isn't

misty heron
#

Fair fair

#

I've tried updating Shiko but all her files are still up to date.

shy orbit
#

probably just a mistake on the part of the modder

#

you can ignore it

heavy sail
misty heron
#

I've actually dropped that mod all together

heavy sail
#

Oh, nevermind then

misty heron
#

So... where companion is

#

It ded

amber oxide
#

NOOOOOOOOOOOOO I CANT DO MODS ON MOBILEEE!

misty heron
#

We are gathered here today to morn the lost of Echo's modding options.

carmine oxide
#

Looks like the big issue is when SMAPI tries to load Maps/Farms, but I am unsure why that's an issue. I have downloaded everything, it's in my mod folder, and I unpacked the SVE folder, pulling the three folders into the Mod folder instead of the SVE folder

carmine oxide
sullen sorrel
#

Try deleting save serializeor and seasonal outfits

restive zodiac
carmine oxide
#

The intro is new, to the SVE, etc.

restive zodiac
#

@amber oxide Are you on iOS? If you're on Android, there are modding options.

carmine oxide
#

Mac

#

Also, it is installed. ๐Ÿ˜ฆ

restive zodiac
#

(The ios question was for echo, sorry :))

carmine oxide
#

(oh al good xD)

restive zodiac
#

Did you look at the link I sent you, though?

sullen sorrel
#

Try deleting save serializeor and seasonal outfits
@just a girl

restive zodiac
#

There's a picture of what your mods folder should look like.

carmine oxide
#

I had already read that a few times and followed the guide

restive zodiac
#

SVE is not installed in that screenshot, only IF2R.

#

Stardew Valley Expanded and Immersive Farm 2 Remastered are separate downloads on the same page. IF2R depends on the main installation for its tilesheets.

carmine oxide
#

Aha!

#

I'm an idiot. I swear.

restive zodiac
#

It's a common oops :)

carmine oxide
#

Banging my head over here for a few hours at this point and HERE WE ARE

#

THANK YOU.

#

Hopefully this works then

restive zodiac
#

Good luck!

misty heron
restive zodiac
#

@misty heron I'd also drop the jungle temple mod from your mod list altogether - it's just a demo and can cause issues with other mods. Plus you can't escape the Secret Woods.

misty heron
#

I've already done that

#

Still, what's the thing I got an image of from?

#

If It helps, I can provide an updated mod list

robust bison
#

Closest thing i can think of is climates of ferngill

misty heron
#

I think I'll provide that modlist

#

Give me a mo while I update my error log

#

The reason for it's removal is that it's covering up the mine level and my upper left hand is... overly busy between the xp shower/thefishmod and the mine level

unborn egret
carmine oxide
#

Happy to say everything is in working order!!!

I do have a question -- how bad of an idea is it to load up an old and established file/farm with SVE now installed? Anyone tried that before? Mostly just curious.

#

(Also having the missing SVE files fixed the seasonal cloth error too, since it was for the new NPCs that are from SVE!)

unborn egret
#

So I figured out how to fix those errors in my game and smapi says everything is awesome, but now creating my farmer I have a weird brown bar going across the chest and I'm not sure what's causing it

#

i dont even know how to google this problem nothing is really coming up

#

looking through my mods ive installed i didnt even install clothing, just the female feminine one with normal legs not sticky

fair vessel
#

Happy to say everything is in working order!!!

I do have a question -- how bad of an idea is it to load up an old and established file/farm with SVE now installed? Anyone tried that before? Mostly just curious.
@carmine oxide Not per se a bad idea - it requires a bit of extra setup work but shouldn't cause any errors. The downside is that SVE changes vanilla content and adds a lot of new content including for vanilla NPCs; if you install SVE on an existing save where you've already built NPC friendships, you will miss out on a lot of its new content.

#

@misty heron I think that box is from SDVWM

carmine oxide
#

the farm is on year four, with buildings and crops etc, so I wasn't sure how that would end up altering the setup of my farm or if it'd end up destroying things

fair vessel
#

You can use SVE without changing the farm map at all actually. Only the optional Immersive Farm 2 Remastered changes the farm map.

#

But if you're year 4 you will definitely miss out on a lot of the content it adds.

carmine oxide
#

That's great to know, thank you!

#

I'll just work on a new farm. ๐Ÿ˜ฆ ๐Ÿ˜› Starting up is such a pain sometimes ๐Ÿ˜›

#

My fiancรฉ would need to have all the same mods, including SMAPI and SVE to join in on our multiplayer file if i want to run it with mods, correct?

#

I know SVE is not perfect for multi. I read the troubleshooting guide. But it otherwise functions fine if we have all the same mods, besides those issues, right?

#

Lots of silly questions, i know.

#

Oh, and last question. Does SVE have expanded map versions of all the farm map types? Or just standard?

robust bison
#

Only standard

carmine oxide
#

I thought so because I didn't see anything that said it did, but wanted to make sure. ๐Ÿ˜„

fair vessel
#

Just standard... but it kinda has the benefits of all the types.

#

There are several neato forage areas and even a hidden quarry

#

Immersive Farm 2 Remastered is honestly a really nice map for multiplayer

carmine oxide
#

Yeah, I think I'll just get him to download all the mods too. SVE just adds so much that it's worth it. ๐Ÿ˜„

errant bridge
#

Anyone have any good mods for replacing the kids beds and crib texture. Most of the ones on nexus are outdated.

silk plinth
#

aahhh'

#

hold on

#

there r a few mods that work, although the main one off the top of my head also replaces a lot of the rest of the furniture and isn't very customisable

errant bridge
#

That's fine, I can just edit the files so it isn't included

silk plinth
errant bridge
#

Lol I have this one but the beds didn't work

#

That's why I had to look for new ones ๐Ÿ˜ญ

silk plinth
#

oh rly

#

rip

#

did u install cp or cf version doe

errant bridge
#

I did the CP one but it was from the kitchen set

#

Guess I got the wrong one

#

Ah, it said interior so I assumed it meant ALL interior ><

silk plinth
#

oh

#

rip hehehe

#

its ok i did it too on my first go

icy idol
royal arrow
#

Why do you suspect Better Sprinklers o: ? It looks like an error with a menu. When does the error happen? Like, were you opening a menu?

icy idol
#

Why do you suspect Better Sprinklers o: ?
@royal arrow I cant build sprinklers :v

#

Menu closes when I mouse over sprinkler

royal arrow
#

hmmm I use it with no issues. I'm taking a further look at the mod comments to see if someone else has this issue and the other mods you have to see if they do anything to menus

icy idol
#

Maybe the reason for it I've tried to config "better sprinklers" in order to not increase its value

royal arrow
#

ooooh ok. did you edit the config.json file for that?

icy idol
#

I was trying but I couldnt figure out the numbers.
I changed "Sprinklers Price" numbers to 1.

royal arrow
#

Also did you recently install any other mods?

heavy sail
#

Hi, I'm having some issues, I downloaded SMAPI 3.6.1, Dynamic Night Time's Update, and Multiple Spouses, and now I can't save. After deleting Dynamic Night Time and Multiple Spouses, the problem persists.

royal arrow
#

!log @heavy sail

native dragonBOT
#

@heavy sail Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
#

Hold on a second.

royal arrow
#

I see, currently you've set it to 0. I recommend not having those set to 0, let me look up the vanilla values for you real quick, and you can enter those into the config instead

 "SprinklerPrices": {
    "599": 100,
    "621": 450,
    "645": 1000
  }
icy idol
#

ty

royal arrow
#

you're welcome! try that out and see if you still get the error

heavy sail
#

It'll take me a while to get my log parsed, I have to go feed my cats.

royal arrow
#

Thanks, BaKyu! unfortunately the issue you're having is out my expertise, so hopefully someone else is able to speak to it.
I know the usual first response is to recommend you update all your mods first and see if that helps the issue, which is a good practice. but outside of that, I'm not sure

heavy sail
#

Thanks, I'll see if that helps.

#

My mods are updated, now I just need to test it.

swift scaffold
#

Hello any1 here?

royal arrow
#

!ask @swift scaffold

native dragonBOT
#

@swift scaffold Feel free to ask your question or describe your issue here, and someone will help if they can :)

swift scaffold
#

When I run SDVMM it gives some error about JSON unexpected char in 3 mods

#

is this affect playing with them?

royal arrow
#

!log @swift scaffold

native dragonBOT
#

@swift scaffold Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

the log will give us more details about your set up. Is SDVMM a mod manager? Could you provide a link to it? Currently I believe the only recommended mod managers are ModDrop and Vortex, and even then, it's preferred to manually install mods

swift scaffold
#

Im doing it manually but I got 2 versions of same mod and got outdated error and using mod manager let me move folder with old version to disabled mods folder and delete it

delicate garden
#

Does anyone know which mods add more peppers like scotch bonnet? AV adds extract for it

royal arrow
#

Meanraax, the log you posted is without loading the save, right? Can you load the save, and then get the log and post it here? I think the error you're seeing is after you load your save

swift scaffold
#

i dont play yet since im trying to get working mod setup ^^

royal arrow
#

ok, maybe you just got the log a little too early then, because the one you shared doesn't include the error you mentioned

swift scaffold
#

this error shows in mod manager

royal arrow
#

can you post a screenshot then?

swift scaffold
#

after clikcing ok

royal arrow
#

ok. instead of loading a save, can you start the game, let it load the mods, and then once the main menu screen opens, quit the game, and get the log?

#

(although this is assuming the other mod manager you're using is still letting SMAPI load those mods)

swift scaffold
#

yea seems i managed to get working mods but i didnt know mod manager error is significant or not ๐Ÿ™‚

royal arrow
#

ok, interestingly enough, despite the error your mod manager is giving you, it looks like the mods are definitely still loading, and SMAPI has no errors, so they seem to be working! Also, I use 2 out of the 3 mods you listed (Fishing Made Easy and Happy Birthday) with no issues, so I think you're good ๐Ÿ™‚

swift scaffold
#

I guess what sampi says is more important ๐Ÿ˜„ i deleted mod manager but listing all mods and disabling it with one click seemed to be cool option ๐Ÿ™‚

#

smapi* ^^

royal arrow
#

all good! and also, I don't know if you know this, but you can edit messages o: (I make lots of typos, or later decide to add to the message, so it's a great feature)

swift scaffold
#

Obviously I didnt xD so Im editing to say thank you and goodnight since its 2:15 am here ๐Ÿ™ƒ

finite dagger
#

Is it possible to manipulate a save file to change the weather of the current day?

vernal dragon
#

Exist one mod, i thin cjb cheats, that allow you to manipulate the weather but it's for the next day i think

finite dagger
#

Yeah, I have that - was just hoping I didn't have to replay an entire day. Thanks though!

royal arrow
#

yea I also struggled with the fact you can only affect the next day's weather using CJB Cheats Menu, but idk of a way to do it for the current day

finite dagger
#

I tried going through the save files and ctrl + f for weather, rain, etc., and nothing useful came up, at least not in the time I spent. Those files are quite long...lol

royal arrow
#

yea the only time I messed with the save file was to remove a custom NPC, which I later found out wasn't required because SMAPI already does it when you uninstall a custom NPC (thank you mouse for pointing that out, you da best!)

finite dagger
#

I've only ever used it to roll my game back a day, which I had to do to adjust the weather.

royal arrow
#

Oh! If you're just rolling back a day, you can do that by reverting to the "_old" file that the game already keeps O: https://stardewvalleywiki.com/Saves#Undo_the_last_save this here has instructions on it

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click t...

finite dagger
#

Already rolled it back and played through the day while watching my recording of it, lol. Thanks though!

iron patio
#

hi there, im here for some mod help if anyone can provide

royal arrow
#

!ask @iron patio

native dragonBOT
#

@iron patio Feel free to ask your question or describe your issue here, and someone will help if they can :)

shell jackal
#

Is there a command I can use in smapi that will tell me the number of items I have, like crops and furniture? I want to know if I am close to the limits.

iron patio
#

i'm currently trying to figure out Portraiture, with the Visual Crossing Portrait Overhaul
the problem is that, when i press P to change it, the portrait doesn't change (it still displays the confirmation of change however)

fair vessel
#

Json Assets no longer has limits on most custom items added!

#

I think there might be a limit on one thing, like hairstyles I think it is

shell jackal
#

Ah okay. I thought there were still limits, they were just a lot higher now

fast river
#

It's basically limited to the amount of VRAM you have

shell jackal
#

Okay, thanks space.

fast river
#

Objects aren't, but if you reach that limit let me know and I can break that limit too ๐Ÿ˜›

fair vessel
#

!log lilyfrog#9276

native dragonBOT
#

@iron patio Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell jackal
#

Also, lilyfrog, do you have CJP Cheats?

iron patio
#

i don't

shell jackal
#

Okay, so it's not that

iron patio
#

those are the only mods i have, along with pytk and a flower grass mod that also doesn't work

#

hm... well, i can probably figure it out. thank you for the help.

fair vessel
#

Posting a log may help us figure out why mod(s) are not working

restive zodiac
#

(They're gone ๐Ÿ•ฏ๏ธ )

cerulean egret
#

This is a super basic question probably, but I'm trying to use the Multiple Spouse mod (https://www.nexusmods.com/stardewvalley/mods/6227) and the mod page has instructions under Config Settings to allow you to change the size of the bed, etc. But I don't know where to go or what file to edit to make those changes - it's probably a file in the mod folder, but I'm not sure which one.

royal arrow
#

Hi Marzi, no worries! first question: have you already loaded the game once with the mod installed? Once you do, you'll see a config.json file in the mod folder for Multiple Spouses

cerulean egret
#

Oh yes, the mod is working fine, I just don't know how to change the settings. I do have a config.json file in the mod folder - is that the one I should be using?

royal arrow
#

Yes, that's the file you'll need to edit, using any text editor (I personally use Notepad++, but plain Notepad also works). For more specifics, I recommend checking out the mod description, which lists what all the different Config options are and what they mean

cerulean egret
#

Fabulous! Thanks so much - that's the piece of info I was missing. I appreciate the help :)

royal arrow
#

you're welcome!

finite dagger
#

One of the hardest parts about modding textures is finding where that texture lives on a tilesheet...lol. TownInterior is MASSIVE.

burnt bay
#

How do you get custom critters to work? I wanted to used cranbar's fireflies and moths but for some reason it won't run. I also noticed that the instructions for fireflies said to put it in the custom critters' critters folder but the custom critters folder does not exist

gray orchid
#

I think I made my own Critters folder in there and put the folder files in that, but it's been a while

pastel vigil
#

i'm having a very rare issue with Hudson Valley Buildings if anyone might be able to help me fix it... i've used it for like. two years with no issues so i'm not sure what happened. uninstall/reinstall already tried and didn't do anything

#

i think it might be conflicting with a recolour?

fair vessel
#

log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pastel vigil
#

unfortunately i have a lot of mods that i made myself or were made for me by friends ๐Ÿ˜ญ

#

hopefully it's not one of those

fair vessel
#

Ok so it's from a mod that patches the spring_outdoorsTileSheet and other seasonal tilesheets

#

Maybe
Burnt Sienna Wood and Gold Shipping Bin & Mailbox
or
Stardew Foliage Redone Reshade

#

Try removing each one to see which one it is @pastel vigil

#

Once you know, you can try adding a dependency inside the manifest of Hudson Buildings, to make the other one load first so Hudson will always overwrite it

pastel vigil
#

oooh great idea!!

#

okay i'm gonna try that, thank you so much

#

moving the redone reshade mod out produces something that's... better...? which is this

#

i tried moving the shipping bin one out as well, and it was the same result

#

i'm pretty sure those are the only two maps that touch the outdoors tilesheet

#

*mods

fair vessel
#

Oof.
It looks like Hudson Buildings is editing the tilesheet using Overlay mode instead of Replace.

pastel vigil
#

so can i swap out the overlay patchmode for replace?

#

and then make sure hudson valley loads last

fair vessel
#

I think that could work!

#

Yeah I'm looking at the content file, that's definitely a bug. Probably hasn't been noticed since only people who marry Shane will be affected. Please report it to the mod author if you can!

pastel vigil
#

sure, i'll let them know on nexus. the overlay -> replace worked perfectly. looks like as long as hudson valley loads last it's fine

#

thank you very much!! i super appreciate your help ๐Ÿ’–

dire fractal
#

hey, im a big fan of stardew valley and my wife and I want to get into modded stardew valley, but i am not the best at installing mods and was wondering if anyone would like to help me and her out

#

feel free to dm me if you want to help my dorky self out ^^

restive zodiac
#

@dire fractal Hey, welcome! The first thing anyone does when getting started with mods is to install SMAPI. There's a guide for doing that here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Option_A:_use_SMAPI.27s_installer if you're on Windows, and if you're not there are links to other OSes. This page in general also has good information, like how to install mods once you've downloaded them https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started

You can ask here if you have any questions or get stuck :)

dire fractal
#

thank you mouse!

#

i got smapi installed

#

but their are alot of mods that arent listed on their official compatibility list that im looking at

#

so im not sure if they will work

#

and i dont know which ones will work on multiplayer

restive zodiac
#

!mpmods

native dragonBOT
dire fractal
#

also i could use an opinion on how many mods are too much

#

cause i wanna focus on crops and crafting, alternative new ways to make money and all that

restive zodiac
#

If you mean https://smapi.io/mods, only SMAPI mods (like ones programmed in C#) are listed there - many many many mods are content packs, which means they use json files and whatever assets to provide content to some SMAPI framework that then adds it to the game or modifies the original in some way. So there are tons of mods that won't be on there!

There's not really a "too many" number for mods, because it just depends what all you have installed. With frameworks like Content Patcher, it's possible for dozens of content packs to all modify the same game asset in different ways, making them compatible with one another. Or they might be trying to do the same thing, and not work together. So you can use high numbers of mods, but you don't want even 2 separate mods that entirely replace the town map, for example.

#

For content pack compatibility, if their parent framework is compatible, they should load into the game fine. So a JA pack can be assumed to be compatible with the game as long as JA is also listed as compatible. I'd be cautious Content Patcher packs that replace or edit vanilla assets which haven't been updated since before November 2019, since 1.4 was a major update and you want to make sure you aren't using anything that reverts content it adds. If there's one you really want you're not sure about, you can check the files it edits and compare them to this list https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.4#Update_impact to get an idea if 1.4 changed that file a lot.

dire fractal
#

thank you kindly!

#

this information should be enough to get the ones i want going

#

at the very least i wanna do some coffee making

#

the alternative meat plants

#

and the artisian expansion

#

so i think that shoulddd be fine?

restive zodiac
#

Yeah, PPJA is the heavy weight of the crop/recipe/etc content adding world

#

!ppja

native dragonBOT
restive zodiac
#

Second link is a nice reference for PPJA and friends!

dire fractal
#

thank yo ufor everything!

balmy oak
#

I cant seem to find some ppja content

#

Such as the new trees, there should be some sold in pierres shop

#

I checked the files and the requirements for most of them to be sold are met

#

But they arent there

#

Is it because I have both the mega pack and the individual ones?

#

Are they messing with each other

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
#

Most likely yes, but it's good to check the log as well

balmy oak
#

Okay

naive drum
#

the mega pack + the individual packs most likely = massive number of JA errors and no working JA mods

#

since then it'll try to assign 2 IDs to the same object and that doesn't work

outer turret
naive drum
#

nuuuuuuuulllllllls

#

"Theft of the Winter Star no crop -1? " that's
a thing

outer turret
#

could be? This is my 4th day with Winter Star installed though? Unless it's not compatible with Smapi 3.6.1?

#

I've reinstalled 3.5 and am going to test everything again.

#

(also I haven't made the winter clothes yet, I just coded them hence those errors)

naive drum
#

that error was actually after the first null error

#

it was just hilariously weird

outer turret
#

it could be Theft of Winter Star though. If it's Smapi related it must be the Smapi mods?

#

I'll watch the smapi panel this time

#

other option is it's Nagito as I have added him recently and reorganized him

#

or potentially it could be East Scarpe

#

nope crashed again.

outer turret
#

okay after installing and uninstalling and reinstalling it was either a, caused by Dynamic Nighttime being removed or b, Mike's spouse room (which seems to have missing object layers but no-one else is reporting issues with it and my char isn't married, so who knows?

tight tusk
#

i have mike installed too but i only have his boarding house room and his festival locations installed since i'm planning to marry another npc in this save

#

oh yeah that reminds me lemur since smapi 3.6 update, east scarpe loads properly on android now. just tried it out

outer turret
#

it may also have been because I"d messed up his NPCD

tight tusk
#

ah yeah, i don't have that mod installed so that might be

outer turret
#

gah. All that fuss and it was cos it was trying to spawn him in a map that didn't exist on co ordinates that were a mess.

#

and it was ME that did it, not the actual mod. Cos I had to move his room.

#

Shiko is currently in his original location, and I don't think she would like to share her room with him.

tight tusk
#

from the saloon? i have fellow clown's john there already so i'm not gonna install any npcs that also use the saloon for now

outer turret
#

(Shiko's room is also custom, I like my NPCs to be tidily located instead of scattered randomly over the map) And no, boarding house

#

Basically I'm moving any that don't have homes in there

#

the added advantage of testing saving by sleeping then resetting the clock back a couple of days is that all my crops fruited simultaneously and now my straawberries should all fruit in sync. Plus heaps of eggs!

grim totem
#

Anyone had problems with Lumisteria Flower And Plant Set? Since downloading I've got errors and cant save my game

royal arrow
#

The only problem I've seen people have is if they didn't install all the required files the mod is packaged with (both CF and CP), but I don't think that person was unable to save. Also Bunnyx, it would help for us to see the errors in your log

#

!log Bunnyx#2634

native dragonBOT
#

@grim totem Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell jackal
#

I did the exact same thing. I didn't realize I needed the CP files too. xD

grim totem
#

I couldnt upload a log as SMAPI.io wouldnt parse the log. So I deleted it and was able to save my game again. I did indeed install both CF and CP files as instructed on the mod page

royal arrow
#

Interesting. Would you be able to take a screenshot of the error, since the website couldn't parse your log?

dire fractal
#

is there a mod or something that makes Artisan Valley machines work with automate ?

royal arrow
#

Are you using producer framework mod (PFM)? If so, there's a patch called PFMAutomate on nexus. Install that and it should work

dire fractal
#

ok i found it thanks

grim totem
#

I deleted the mod

royal arrow
#

I was asking about the error so we could try to troubleshoot, but if you're good with just not using the mod, that's also fine

ornate atlas
#

i just happened upon a coronavirus mod... interesting

fair vessel
#

Awwe this mod is cute lol

#

Turns crab pots into ducks ๐Ÿคฃ

#

With my automate fleet tho, that would be a massive duck army

ornate atlas
#

ohh i love that

shell jackal
#

I grabbed that as soon as I saw it. it's super cute

royal arrow
#

Jonqora, we have the same horse! Although mine doesn't have a saddle and hat SDVpufferowo

fair vessel
#

Oh, it's not my pic, it's from the mod page

midnight mango
#

So I have the Medieval Buildings by Gwen mod and for some reason the coop skin does not work so I have the default game coop instead of the modded one, not sure what happened

royal arrow
#

!log CabinGamerSam#6215

native dragonBOT
#

@midnight mango Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

It's possible you have multiple mods trying to edit the coop, the log will tell us what mods you have, and also if there are errors

shell jackal
#

I use the rainbow horse too. Reminds me of Starlight

midnight mango
tribal river
#

Do you guys know of a bug like this? there are these faint line always arround my curser anywhere in the game. I use a map locations mod and lookup anything mod.

royal arrow
#

@midnight mango you have both medieval buildings and medieval coops installed. Medieval buildings already includes the coops, you just have to make sure they're enabled in the config file, and then get rid of the medieval coops folder

midnight mango
#

i installed the medieval coop to see if that could fix it but it didn't

royal arrow
#

Ok, can you check the config.json file for medieval buildings, and copy-paste it to json.smapi.io, then share that link here?

midnight mango
royal arrow
#

I see you have the coop options as 1 and clean, so the config file is fine. We could try getting a patch summary to get more detail on what all is trying to patch the coop.

#

!patchsummary CabinGamerSam#6215

native dragonBOT
#

@midnight mango Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shell jackal
#

Best I can think of, Crimson, is the coords for the cursor are off, so it's hitting into another image on the sheet

scenic turret
#

My friend and I use mods, and we are having issues with the chicken coop, she canโ€™t go inside of it, but I can, we have the mod where you have to give water to the animals, could that be the issue?

#

Thatโ€™s the only mod we have that I can think of that would interfere with the coop

royal arrow
#

Hi Millie, can your friend do the steps I'm about to link to get her log, and you post it here? That will help us see all mods she has installed and if there are errors

#

!log Millie#5966

native dragonBOT
#

@scenic turret Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

@midnight mango I found your issue. AnimalsDrinkWater mod is the problem.
Go into the config for that mod and change this to false: "ReplaceCoopTextureIfTroughIsEmpty": false,
Then uninstall the medieval coops mod, and the coop texture inside Medieval Buildings mod will load fine.

#

(It looks like AnimalsDrinkWater uses Harmony to change the coop texture, eeek.)

royal arrow
scenic turret
#

I can upload mine but my friend canโ€™t, Iโ€™ll get to it in a bit if you need mine and not hers

errant bridge
#

It's just stopped working over night?

#

Haven't changed a single thing and it isn't working

royal arrow
#

we can't read that, can you upload your log?

#

!log @errant bridge

native dragonBOT
#

@errant bridge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

errant bridge
#

It's working now I re-installed everything ๐Ÿ˜…

#

Weird how this stuff breaks

royal arrow
#

lol ok, glad it's working! SDVpufferthumbsup

outer turret
#

Is Boarding House still compatible with SVE?

shy orbit
#

should be as i use both

#

well, on the other hand i'm not sure if i'm on the newest versions of those mods

midnight mango
#

@fair vessel thank you sooo much

peak wharf
#

@icy idol when you say exhaustion tweaks didn't work at all, how do you mean? I haven't had any bugs reported that I can see

strong path
#

hi i've modded my game but 2 of my save files are corrupted and I don't know how to fix them. i've googled it but it hasn't worked and i may be doing it wrong. i was wondering what i could do to fix them. thanks ๐Ÿ™‚

cedar sequoia
royal arrow
#

Hi treepine, could you provide us your log, after you load your save? Does the crash happen when you try to save?

#

!log treepine#6445

native dragonBOT
#

@strong path Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Hi bellaboo24, Custom Music is a mod made by the same mod author as PyTK (Platonymous). Try downloading and installing Custom Music and see if that fixes your issue. I'll take a look at your log now everything else in your log looks ok

cedar sequoia
#

Sounds great, I'll try that. Thank you!

split patrol
#

I'm having a slight issue where artifacts aren't registering in the collections tab. In SVE theres a place you can buy certain artifacts so I did and donated to museum, but theyre not showing up on my collections. I've dropped them on the ground and still not showing up. is there a way to have them show up? ;-;

royal arrow
#

Hi Kalexiva, maybe there's errors in your log? Can you post them?

split patrol
fair vessel
#

The new ways to get artifacts in SVE won't count in the collections tab, alas. It's a known issue.

#

They will still count for the museum so no need to worry about that.

split patrol
#

Ahh, i wanted them to fill in my collection tab for the achievement ~_~

#

would getting them the old fashioned way make them show up?

fair vessel
#

Yep

split patrol
#

great thanks!~

fair vessel
#

If you're talking about the in-game achievements though, those only care about museum donation, not collection status :)

strong path
split patrol
#

OH REALLY I AM SO DUMB OMG

#

I'll complete the collection status later i just wanted the achievement to be counted lol ty!!

honest escarp
royal arrow
#

Hi matthewchung, that is an XNB mod, which is outdated and not recommended. I'm about to send you a link in which you can search to see if there's a Content Patcher (CP) alternative

#

!xnb @honest escarp

native dragonBOT
honest escarp
#

idk what xnb i just started to mod this like a few hours ago

#

so i need to download a different version?

royal arrow
#

the first link in the governor message I sent has a list of Content Patcher (CP) alternatives, search for the mod you're trying to use there, and see if there is a CP alternative you can use instead. It also has some information about XNB mods so you can learn what's up with those. I also recommend you check out the getting started guide for modding to learn some of the basics https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started

Do you want to play Stardew Valley with mods? This guide is for you!

honest escarp
#

im looking through it and i says there is a way to change the xnb file to a json

#

but then i look at the stardew valley file and all the original portriats are in xnb so i dont see the problem of why the anime portriats can be xnb

royal arrow
#

The problem is XNB mods directly replace game files, which makes them more difficult to uninstall and less compatible with other mods. You can convert XNB mods to json mods, that's using Content Patcher (CP) and why I recommended you search to see if someone has already done that for the mod you want to use. You could convert it yourself if you wanted to as well

honest escarp
#

ok ty ill see what i can do rn

restive zodiac
royal arrow
#

a r i, I love that your avatar is the cows from Qute Animals! They are my new favorite cows too SDVpufferheart

tight tusk
#

awiee i'm glad someone noticed!!! they're so freaking cute, i always try to get ss of them in my game

royal arrow
#

Yea I especially love their little happy eyes!!! they warm my heart and approach that cuteness overload xD

bold geyser
#

hey guys, i'm using mods when i play alone, not really heavy mods just some accessories and dialogue mods, is it ok if my friend who plays vanilla to play multiplayer with me?

restive zodiac
bold geyser
#

oh! thank you so much!

tranquil jay
#

are there any mods that

#

make bridges

#

so u can place stuff on top of water

fair vessel
#

Like, add a bridge as a placeable item that makes the space able to be walked on and put other things on?

#

That's a really neat idea, but I haven't heard of any no

#

It would be cool to be able to make your own boardwalks and docks on areas of water

tranquil jay
#

aw

restive zodiac
#

@tranquil jay I started a somewhat over ambitious project some time back that included a number of different bridges you could build - this particular one is just a sample pack meant to illustrate to someone two different ways a person could make bridges you could walk both over and under https://cdn.discordapp.com/attachments/156109690059751424/720781428845183016/TMX_Bridges_Comparison.7z you need Mabel's Map Utilities for them both to work, but the TMXL one just needs TMXL/PyTK, but it isn't very useful as a player :)

You could use it to experiment with your own buildable bridges - you might end up making the mod you want!

#

(Buildables in TMXL are map merges you can pick from a menu - by default the key is F2, but it can be configured in TMXL's config.sjon)

pastel scroll
#

Help please

leaden ice
pastel scroll
#

I am trying to install smapi on my laptop but it doesn't let me type on the command prompt

tight tusk
#

in general when i update sve, i remove all the previous files then reinstall it. i just save a copy of my config file

pastel scroll
#

It says [Enter char to copy up to:]

leaden ice
fair vessel
#

That looks like probably not the right place? I'm not sure what config that file would be for SDVpufferthink

#

What version of SVE do you have already @leaden ice?

leaden ice
pastel scroll
#

Damn nobody answering

#

That config would be for SDV itself. Wouldn't it?

fair vessel
#

And that's why I'm confused - SDV doesn't have a config.

pastel scroll
#

Yeah

#

Just figured it out

#

Why don't you open the file?

#

Then randomly get a virus or something

#

Lol

fair vessel
#

That'll show us what version you have

fresh inlet
scenic turret
#

Oooh ty!

tight tusk
#

You mean this config? I'm on mobile & it's a bit confusing for me lmao
@BearWithMrMime#279

no, the config file for sve. you can toggle mature events, enable the hardwood fences etc. with the config.

as jonqora said, that config file you showed in your ss is probably misplaced from another mod you use

leaden ice
#

It said I'm on ver 1.10.8 of sve

fair vessel
#

Then that's good. You don't need to uninstall anything before updating!

leaden ice
#

Mean I just replace the sve file?

fair vessel
#

Just download the new one, extract the folders and copy everything over to Mods folder. When it asks if you want to overwrite existing files, say yes.

#

Your old config settings will be kept, since the download itself never includes a config file.

leaden ice
#

Ouh.. Thanks @fair vessel

modest sigil
#

was just updating mods since i haven't played in a while

tranquil jay
#

wat dis

modest sigil
#

the smapi log

#

apparently my ptyk isbroken

#

and i re-downloaded it

#

but its not working still

#

oh nvm fixed it

noble swan
#

hello,
i just installed smapi atm and it tells me that i should change somethings in the launch options if i use steam.
what does it mean exactly?

robust bison
#

If you launch sdv from steam, it will launch the vanilla game and not smapi

#

Sonif you usually launch games from steam, you will need to go into the settings and change what app it launches when you launch it

noble swan
#

do i have to write it in there with or without the brackets?

noble swan
#

nvm, i now have smapi and the content patcher set up.

so if i wanna instal a mod now, does that mean if it requires the content patcher, i throw it into the "mods" folder, and if it doesnt require one i just throw it in the "content" folder and overwrite everything cause its just skins?

#

if that is right, then i dont rly understand why i need smapi other for the reason of telling me if a mod has a update

robust bison
#

Yes

#

It will tell you what mods it requires

#

And in general stay away from xnb mods

noble swan
#

arent all kind of skin mods that goes into content xnb mods?

robust bison
#

Yeah

#

Xnb mods are the kind where you have to overwrite files

#

!xnb

native dragonBOT
noble swan
#

alright, thank you. i will look out for the non xnb mods then

robust bison
noble swan
#

does it matter in the content folder, in wich kind of folder it is?
or is this just for organisation?

meaning; can i throw them including the folder into content or do i have to throw only the files into them?

cause then i could do a second "mods" folder within content to have some organisation

robust bison
#

I'm not sure I understand

silk plinth
#

you can't have a 'mods' folder in your 'content' folder, if thats what you mean

noble swan
#

yea thats what i ment, to some how make it look better and that i know where wich mod is

#

other then a "cluster of files"

silk plinth
#

no you can't have any other folders in content

#

because xnb just replace the files

#

non-xnb go into the mods folder

#

i would suggest just ignoring anything that changes the content folder (like mentioned above)

noble swan
#

yea i get you, stil, there are some that i would like to have tho. but they are already overlapping

silk plinth
#

yeah well you cant have more than one mod overlapping

#

which is why xnb arent recommended

noble swan
#

but as long the xnb files within the mods arent overlapping, it should be fine right?

robust bison
#

What

noble swan
#

like if mod A and mod B has a file with the same name, i cant use both.
but as long mod A and mod B does not have similar file names in common i can use them both within content without fucking stuff up

robust bison
#

Yeah

noble swan
naive drum
#

however, due to directly overwriting the game files (and due to this style of modding being depreciated), xnb mods are more likely to break your game than content patcher or JA mods, are more likely to be outdated, have no update checks or error recovery, are very limited in what they can do, get completely uninstalled by any game update or file-repair, and when they break they tend to crash

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they can also cause errors in other mods that are hard to track down because xnb replacers don't show up on smapi

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one time someone came in here with a bizarre error where jsonassets appeared to be clashing with itself and it turned out that they had an xnb mod that added a new crop in the lower area of the ID range jsonassets uses
jsonassets had no way to tell it was there and tried to assign an ID there and broke

noble swan
naive drum
#

yeah

#

that took so long to debug...

noble swan
#

can i particular search for mods that run with CP then? cause i would love to boost visuals a bit and most of them i saw are not running with CP

naive drum
#

what site are you using?

noble swan
#

nexusmods

naive drum
#

what sorting method are you using?

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most of the xnbs on nexus are old

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so any sorting method that put newer files first are going to have the xnbs concentrated at the back

robust bison
#

You can go the the cp mod page

naive drum
#

although you can use Customize Exterior to load farm building XNBs safely and if I remember correctly Adopt and Skin can load animal reskin XNBs safely!

robust bison
#

And under requirents it will list mods that link cp as a requirent

naive drum
#

so yeah that's 2 methods of finding CP mods and one for loading some types of XNBs safely

noble swan
#

okey dokey, tyvm GWvertiPeepoSalute

clever wren
#

Hello, rn i'm installing smapi installer by zane. But it crash after opening smapi. Anyone has solution for this problem?

tight tusk
#

hmm have you installed any mods yet or none so far?

clever wren
#

None, i just installed it.

tight tusk
#

wiw that's strange. is it installed in your phone's storage or in your SD card?

#

um yeah wait, is that the pirated version of the app?

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fair warning, even if you managed to make a pirated version of the app to work through smapi android, many mods will not behave well.

royal arrow
#

Also, please note per #old-rules there's no discussion of piracy allowed in the server, so keep that in mind SDVpufferthumbsup

tight tusk
#

oft let's go back to using mods! when can we expect your new mod btw lenne? i'm starting a new save file and i can really use a mod selling me artisan machines SDVpuffersquee

clever wren
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Okay then. I'll play without mod.

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Fyi. That pirated apps didn't even work at all. So i bought it.

royal arrow
#

Aww, thanks a r i, that's so sweet you're looking forward to it! SDVpufferheart Currently I'm waiting for the next Shop Tile Framework (STF) update, since the update adds some features and fixes I'll need to make it work.

noble swan
#

do you guys can recomand some good mods?
i am not looking for anything "cheaty"

tight tusk
#

depends on what you're looking for. are you looking for ways to make the game more convenient (without being cheaty) with quality of life mods, or make your game look prettier (texture mods) or more content like new characters/locations etc?

noble swan
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oh holy shit, that is a ton of mods

unique veldt
#

GD had 500 once.

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i have around 100

tight tusk
#

try checking which section interests you most for easier navigation

weary pulsar
#

is it possible to play multiplayer with mods

tight tusk
#

yes, but most mods require you to have them installed on both host and farmhand

royal arrow
#

And if you want more info on multiplayer with mods, there's a wiki with some details

#

!mpmods

native dragonBOT
weary pulsar
#

ok so what mods do u recommend

scenic turret
#

Thereโ€™s a link to some recommended mods in the pinned messages

#

But id also recommend getting CJB Show item sell price, itโ€™s a super helpful mod, and removable bushes if the bushes are something that annoy you

hazy leaf
#

@royal arrow hey lenne do you think you could put my npc mods on your list sadboi

royal arrow
#

Which are yours o: ? I've only listed the mods I've tried so far o:

hazy leaf
#

I made john, lyell and nikolai

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You dont have yo though I thought your list was a resource list

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Its so well organized it looks legit xD

royal arrow
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Ohhh no lol my list is mods I've tried and recommend (it is lengthy though xD) also cool that it looks legit lol

hazy leaf
#

Oooh I see I hope one day you play with my boys then

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โค๏ธ

scenic turret
#

What do I have to do with Coiis hats? Iโ€™ve extracted it but it skipped the mods when loading due to them not being smapi mods

royal arrow
#

There's a CP version, are you using that? Sounds like you might have the XNB version

scenic turret
#

Ah I must have the xnb version, Iโ€™ll take a look again ty! Upon extracting the one I have theyโ€™re just 2 files called Male and Female

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Are there any clothes adding mods you guys would recommend? My friend and I are looking for some atm but struggling

royal arrow
#

here's lenne's mod list to help you out: https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=sharing
Millie, a r i shared my mod list here, which includes some clothing mods

scenic turret
#

Ooh ty!

scenic turret
#

Are there any mods that allow you to change your appearance whenever you want? We have the get glam mod but havenโ€™t got the mirror ๐Ÿ˜… yet we are just impatient

royal arrow
#

Customize Anywhere works for vanilla stuff (and modded hairs, if you're using a CP mod for hairs--this is what I do). Clothes I think you'll still need to wait for Get Glam, unless you're able to buy the clothes via the Tailor Mouse mod (but you'll still need to unlock the Tailor Mouse)

scenic turret
#

Ah okie ty!

scenic turret
#

How do we actually get the mirrors?

royal arrow
#

For Customize Anywhere? The full details are in the mod description. You can also access the menu via a keyboard shortcut, idr what it is, but that's also in the mod description

scenic turret
#

Ohh no for Get Glam

royal arrow
#

Oh o.o I'd also think that's in the mod description for that one, I don't use Get Glam o:

leaden crow
royal arrow
#

You can leave a comment for the mod author! They were willing to provide an optional version for Overgrown Flowery Cursors, so they may do it for the interface, too!
Otherwise, you'd need to edit the content.json file yourself to comment out or delete the edits to the cursor

scenic turret
#

Ooh okay I looked in the mod description and thereโ€™s nothing there ๐Ÿ˜‚

leaden crow
#

I did like 2ish weeks ago, and someone else had comented on mine that if i hadnt figured out how to disable the cursor I could use the other. And I appreciate that, it just doesnt help not being able to use the interface that is adorable XD

#

Thats why i was asking for help on how to code that out that i could edit the cursor part out >.< because i have forgotten how

royal arrow
#

Ohhh ok. @scenic turret I think the dresser for Get Glam is just supposed to be inside your house, can you provide your log? Maybe there's an error for why it's not showing

#

@leaden crow I'm not able to look at the content.json directly right now, but I think youโ€™ll need to comment out (add // at the beginning of the lines) or straight up delete the block of the edit to cursors.png

leaden crow
#

oooo wait I think maybe i could download the standalone thing, and see if that has that sprite like picture and replace it into this mod hmmm

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because i like the rest of the cursor itself just not the like only flower part

#

if that makes sense idk

fair vessel
#

@leaden crow open up the content.json file and find this part, then delete it:

        {
            "LogName": "Cursor Set",
            "Action": "EditImage",
            "Target": "LooseSprites/Cursors",
            "FromFile": "assets/cursorset.png",
            "ToArea":
            {
                "X": 0,
                "Y": 0,
                "Width": 127,
                "Height": 27
            },
            "PatchMode": "Replace"
        },
royal arrow
#

I'm not sure I understand lol but there is an optional file for Overgrown Flowery Cursors, it has an optional file you may be able to use, you'd have to copy-paste the cursors.png from that mod into Overgrown Flowery Interface

#

Oh, it's called cursorset.png in the interface mod? That's different o:

leaden crow
#

So like I love the cursor set, i just didnt like the um

#

the pointer always being the flower! that....seeing the standalone cursor have the pointer but the rest of it i actually love. So im going to see if replacing the cursorset.png with the standalone cursor like thing works?

fair vessel
royal arrow
#

Yes, just make sure the name is the same

#

I think they mean they don't like the first icon there. The cursors standalone mod has an optional file

leaden crow
#

yeah

#

i like having a pointer for base thingys

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but i like everything else in the cursor set XD

fair vessel
#

Hmmm. Ok that should be doable. Lemme take a look.

leaden crow
#

im gunna try and see :#

#

just would have to rename the other picture to the name thats in the base overlay thing

#

IT WORKED

#

Thank yous !

unique veldt
#

Uhh i think something went wrong (this is supposed to be the house) im gonna give you my logs in like 1 min

#

!logs

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unique veldt
#

someone pls help with it

#

i know something went wrong with the command box but im not sure how to solve it

fair vessel
#

I know FarmHouseRedone has issues being incompatible with other mods. That might be the case here.

#

You also have an error or typo somewhere in your TractorMod config file - you can check the file here for errors - https://smapi.io.json

tight tusk
#

fhr and sve are not compatible

unique veldt
#

huh i still have the typo? i was sure i fixed it

#

whats FHR? i forgot

tight tusk
#

farmhouse redone

unique veldt
#

done deleted FHR and all the mods that rely on it , also fixed the typo in the tractor mod

royal arrow
#

FHR is incompatible with MTN (more than necessary). I haven't looked at your log, but you may have had both installed (yea per your log, you had both)

unique veldt
#

i did this time

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oh shiet its even worse

#

gonna post the log again