#archived-modded-support
1 messages · Page 590 of 1
I think it was because I updated my mods
yeah, i set the automation interval to 3600 (1 minute). it was more like stuttering and i still can get stutter when the automation happens but it's not too bad when it doesn't happen often @tight tusk
ok thanks will try that! i'm getting stuttering too, specifically when the game clock turns 9 (not using any mods touching the time like casual life). i've removed a bunch of mods and narrowed it down to automate.
@delicate garden it's probably the item ids changed because of JA items being added or removed
I updated all my ppja mods but didnt remove any.
i think one of PPJA updates mentioned something being removed from a pack. not sure which one though
Must be the case, since theyre so close together id must have been changed by 1
Any mods that let you write on signs so hover over shows the text?
yiiee that trick worked, thanks vibel!
Oooh that would be a cool mod @delicate garden
If it doesn't exist, you should add it to the suggestions list
So, with mods that increase barn/coup max to 50, pets to 12, and junimos to whatever with a greater radius, i have noticed the game on my phone becoming more choppy. Any fix for that besides toning down some mods?
Nope
Huh, yeah, maybe if i was rooted, i may have a solution. Oh well.
Definitely cannot give Junimos a radius of more than 100, lol.
Oh man those poor animals 
Well, i only have 15 animals in them, so far
oh okay 😊 lol
I found a great mod combo: Automate, Monster Shed, Casks Anywhere
How many can fit in monster shed?
I unlocked the bus going to the desert but im still on spring first year, should I go now?
Not really a #archived-modded-support question lol, but yes, buy as many starfruit as you can and plant them during summer!
that monster shed is just whew
if i had that installed i would just have one shed on my farm
Hmm Gus isn't selling tonic water and club soda
Issue with STF - specifically if you're using KRS
Cher is aware of it and is working on a fix
KRS?
khadijas recipe shop
Ah right
wasn't that uh...KRS using the "remove pack" option, and now there's ways to remove only parts of a pack with STF but the KRS update to use that feature is still in development?
Note to myself: I'll never go to the dark side of the game mods again
@limber fjord aww thank you!
okay, a bit of an oddity... I just had one of my NPCs (Jasper) get "stuck" against a piece of forage. Instead of walking right through it like he normally should have, he stopped up against it, until I picked it up, and then he continued on his path. I do not have non-destructive NPCs installed, but have 100+ other mods. Is there any mod that does this? Or was it just a random thing?
Does non destructive NPCs impact forage? I don't use it but I thought that was only for chests. Also, was it a vanilla forage item, or custom, from a mod?
it was vanilla. But it could've been deposited by FTM
If that was a normal forage object, it should work the same whether FTM spawned it or not. NPCs might not know how to clip through FTM's new "placed items" (e.g. weapons on the ground), but its normal object types shouldn't do anything special.
Anyone know if bfav works on android? Last time I tried it didnt work
Did you try the official version, or the unofficial update?
hey so anyone with sve willing to spoil me just a little tiny bit just so i can help convince my friend to get it. And myself to get it faster
are there any mods that show where wood and stone pieces are in your farm? the little blocks
like i want to clean my farm
but idk where some stones and woods are
Thousands
How many can fit in monster shed?
@fair vessel
Anyone know if bfav works on android? Last time I tried it didnt work
@grim totem
doesn't work on android
@dire fractal I dunno about mods, but the upload.farm tool shows debris in nice little pixels
how could i do that?
huh
ok
thanks
bruh
this happened
maybe cause i have mods on?
is upload farm just for vanilla?
that seems like more of a browser error, but hard to say
there are a couple mods that might help find objects though:
- iirc, Map Image Export has some console command settings that only screenshot certain objects/map layers, you might find debris that way
- Custom Tracker can be enabled w/o the tracker profession & given a list of object IDs, that might work on those
export Farm loc seems to do this, which includes trees but might be easier to see?
that seems like more of a browser error, but hard to say
@tawny kindle im using firefox if that matters
there are a couple mods that might help find objects though:
- iirc, Map Image Export has some console command settings that only screenshot certain objects/map layers, you might find debris that way
- Custom Tracker can be enabled w/o the tracker profession & given a list of object IDs, that might work on those
@tawny kindle what does iirc mean?
If I Recall Correctly
Hey apparently SVE has a "house expanded mod"... how does that work?
@fallen gyro The SVE descriptions page on Nexus has a lot of spoiler tabs you could dig through.
@left hollow SVE doesn’t add anything to the farmhouse. You may be thinking of a farmhouse expansion mod.
OH BLESS THE WIKI HAD NONE
@rare quest thanks I couldn't find anything in the code and was really confused
now I have no idea what they're talking about
Ask them to post a log, I'm sure they're just confused with a different mod
It might even be the other mod that is doing that without anything to do with Multiple Spouses, if the mod is an old one without cellar upgrade
yeah, my mod has become less destructive, unless they turn on the various house expanding parts, it shouldn't even touch the farmhouse
I feel like newer modders that get into modding mainly for SVE end up just thinking all their mods are SVE :P
"downloads all the sve recommended mods my SVE grows bigger"
"Ah yes, expanding my Stardew Valley..."
Oh that reminds me, @left hollow did bwdy find you? They wanted to DM or @ and Discord was being a shit, or something.
yes thanks, we're working together now (if they can every get free time for it)
apparently multiplayer craps all over my mod
Oh yeah, I bet
bwdy says it's not that bad, and they apparently know how to fix it all so yay
@fair vessel whatever the issue was, I'm past it now
It had to do exclusive with the jumino language. Talking to the wizard and going back to the CC; I can now use the facilities
Oh very strange!
@grim totem
doesn't work on android
@tight tusk
Thanks
@fair vessel Holy shit. Thank you so much. That worked like a charm
Can you upload your SMAPI log to https://smapi.io/log and share the link here? (That page has instructions.)
hey, anyone know if this is from an incompatibility between starblue and medieval buildings?
ignore the fuzziness, climates of ferngill is making things difficult for me today
point out what is the issue?
the vanilla shipping bin is sitting on top of the medieval style bin
i can even see the other bin open up behind it when i approach
Ah yes perhaps
this didn't happen until i installed starblue so i'm thinking it's that, and i can't find where to turn it off in the config file
Try adding an optional dependency on Starblue in Gwen's manifest if there isn't one there already, to make sure Medieval Buildings goes after it
thanks, i'll try that
Do the dialogue mods have translations available? They might be incomplete
which dialogue mods are you using?
Idk then. What's the mod?
can you post a smapi log? might be a conflict where two different mods are trying to edit the same dialogue which causes neither to be loaded
That is strange. I wonder if it's the character encoding itself.
And other dialogue parts from the same mod show up ok?
The content.json file appears to be using the same characters in dialogue versus events... it might be an issue with Content Patcher? Or the game?
worth a try
Question about Custom Music. Does it only replace vanilla music, or can it add new music to there's more variety each season?
Is a modder able to perhaps walk me through properly installing Adopt n Skin to make sure i do it right? I already have other mods installed, including reskins and although i have the instructions my dense brain is like "pixel.exe has quit working".
I can do Text or voice chat, i just dont want to install it and break everything else i have going on atm.
Sure @dreamy merlin I can help
Thank you logofe. ;.;
@shell jackal You can add new tracks with it for maps and events and things, although just general ambient and seasonal music the game uses would still be replacers, just under different conditions to make more of a variety.
Adopt n Skin only does anything for textures it finds in the skins folder. If it doesn't find for example any Cat_# files, it will not change the cat or interfere with other cat sprite replacers
To use non-replacing tracks for maps and events and such, you just prefix the track name with cm: whenever you would normally name a music track, like cm:mysweetnewsong
I guess fear, is more of my worry. Theres already pre-folders set for chickens and the like but i would like to transfer Evaria's dragon sprites into the skins there for all of my animals, not just particular kinds.
No worries. The folders inside Skins don't actually do anything, it's just for organization.
so i'd drag the skin assets they've takent he time to make into the folders for them?
You can safely delete everything in the skins folder for a clean slate
And then let's say you had a sprite set you wanted to use for pigs. You would put that inside /skins and name it Pig_1.png
You can optionally make a Pig folder inside the skins folder and then put the PNG inside of there, but that's not required
And if its just different colors of the same sprite i dont even have to worry about a folder right?
I just drop the assets in the skin folder with their name and then adopt-n-skin will let me override it? Additionally... ADopt-n-skin lets me reskin the horses? So wha ti'm using for my horse mount I should put in there too?
Depends what you want to do. Do you want all your pigs to appear as blue dragons, for example? Then yeah, just add the blue dragon spritesheet and name it Pig_1.png
I was just wondering if it could add more seasonal general music. The same couple of tracks gets boring after a bit. xD
What if i want my pigs to be all kinds of different colors? Theoretically... then i'd leave it as it is? I get what you're saying - dont get me wrong.
If you want some pigs to appear as blue dragons and some to appear as red dragons, you would add the blue and red spritesheets and name them Pig_1.png and Pig_2.png
You can do this for infinite numbers - it's one of the features of adopt and skin that all animal types can have a variety of appearances
Okay, and if i wanted like the pigs and sheep to be the same color in theory i'd rename the files for the same skin as like Pig_1 and Sheep_1 for example but they'd both be using the spritesheet for a light green dragon or something, yeah?
Yep, exactly!
Things are slowly clearing up fo rme.
Or if you wanted all cows to appear as pink unicorns, you would add the pink unicorn sprite multiple times with different names WhiteCow_1.png and BrownCow_1.png
@shell jackal Since it uses event preconditions (+ custom lua ones if really needed), you can use anything on the event preconditions page for when to replace a track with another one, including randomness. #making-mods-general is probably a better place for that discussion, though :)
Also note that the sprites for baby animals are different.
All of my animals are grown so i wouldn't have to worry about baby animals right?
So if you wanted the babies to also have the replaced sprite, you would copy it twice more as BabyWhiteCow_1.png and BabyBrownCow_1.png
Cause all my barn/coops are max.
Oh that's true
Now on a different save.... if i ever get around to it... i'll keep that in consideration
You might have to add copies of the sprites with the Baby names too actually. Just for the mod to work
Sheep also need a ShearedSheep_#.png sprite
Oh yikes. so, light blue dragon would have to be copied and renamed as BabyWhiteCow_1 and WhiteCow_1?
Yep exactly
my sheep get.. oh man. I might be in over my head here.
@_@
I thought this would be simple. Gack.
It's just that the mod needs to find all the files it expects to find
I'd be better off just downloading a sprite set and dropping it into the folder, even if they aren't all dragons. >.<; - My mods have a medieval thing going on [ because why not? ] so i figured having dragon farm animals would be a neat change! But i'm starting to reconsider.
maybe i'll just make my dinosaurs dragons.
Hm.
Try one animal to start and make sure it works, see how you like it?
Yeah but the thing is it says to take out all the other reskins you have and i have some for my goats, pigs, and cows presently.
Hi there! I was redirected here from game support. I've noticed that I not only get update notifications for mods that are up to date, but also continue to get update notifications for those mods if I delete them. Not sure how to fix it!
it'd be a simple reinstall/uninstall.
Pig is the easiest just need Pig_1.png and BabyPig_1.png
You can disable other re-skins individually
So if you put Pig sprites in Adopt n Skin, you only need to disable any other pig re-skins you are using
You can put a . in front of a mod folder name to disable it
Fortunately the base files for adopt n skin dont affect any of the reskinned sprites i'm currently already using.
Base files?
the ones that come with the mod.
You can delete all those. They're just for an example
Oh.
Okay so let me... try this then. just gonna do white chickens. and for white chickens i'd need babywhitechicken_1 and whitechicken_1 for the mod to properly reskin it yes? which would just me 2 of the same file since all my animals are grown?
Yep!
Note though that your dragon sprites (at least the ones you're using I think) won't work for replacing a chicken, since the sprites are different sizes
Coop animals all have 1-tile sprites, but barn animals all have the bigger ones.

That just means what i was intending to do won't work as it were. So i'd be better off scrapping the dragons entirely and finding reskins of the sprites already out there to use.
Try grabbing a sprite from this mod https://www.nexusmods.com/stardewvalley/mods/3555
It's designed to replace dinosaur so it will work for a chicken
because theyre both coop animals and 1-tile sprites.
Alright. Let me give this a go then.
I'm starting to feel a little more confident. I guess i'm just scared of getting my feet wet with this cause "What if it doesn't work"
I hear you Pixel! But if it doesn't work, you just try something else
I used to be really timid about testing out mods, and even modifying the mods, until I was like "eh what's the worst that could happen? I can't use it? Oh whale"
Worst case scenario, your chickens look funny or invisible and you close the game, your savefile will be unaffected :)
So, all the known codes i need to replace would be as follows:
WhiteChicken
-
BabyBrownChicken
BrownChicken
-
BabyBlueChicken
BlueChicken
-
BabyVoidChicken
VoidChicken
-
BabyDinosaur[?]
Dinosaur[?]
-
BabyDuck
Duck
-
BabySheep
Sheep
ShearedSheep
-
BabyPig
Pig
-
BabyGoat
Goat
-
BabyBrownCow
BrownCow
-
BabyWhiteCow
WhiteCow
-
Horse
-
Cat
-
Dog```
I suppose i could just look in what... the content folder? >_> Let me..
EDIT: Or not. Ohmy.
Yup this is right! No BabyDinosaur though.
Would I have to code for the dinosaur egg then?
And those are all the ones you could add. You don't need to add all of them.
Considering i'll be changing all of my grown animals I want to cover all bases. @_@
The dino egg? I don't know if Adopt N Skin includes options for replacing animal produce (including dino egg)
You could leave that out. OR you could not include Dinosaur_1.png at all in Adopt N Skin, and just use the mod I linked to replace the dino
I do encourage you to try things a little bit at a time - just try replacing one animal to start. It's easy to get overwhelmed, and getting things right on a small scale is encouraging to our brains lol
I'll likely just start with a consistent animal like my ducks or so to see witht he dragon sprites.
My brain just is wired a little strange so i'm trying to configure it in my head before i set things into action.
I totally understand that, I'm the same way when designing mods - I want to see in my head how everything works before I start to implement something complex lol
okay after third time imasking for help. At level 100 of skull cavern? I glitch out and get stuck on a wall every time
what do I do
Strange. log?
@fair vessel it worked!
Yay!
So now i'll be testing out others!
@thick marsh I know how this sounds but I have to ask: are you sure you uninstalled those mods correctly? Also ⬇️
!log @thick marsh
@thick marsh Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@royal arrow the Stardew Wiki said I just had to delete the individual mods. Is that not right? Sorry, I'm really inexperienced with this stuff!
It depends on which mod in particular, like does it have multiple components? Also, could you upload your log using the link the Governor message? That will help us see what mods you have, and if SMAPI (the mod loader) is throwing any warnings or errors
https://smapi.io/log/bcab92c4ec284755be85b01638f8b054 Here it is! I use a lot of mods, so it's a little crowded. The ones I'm having issue with are Walk to the Desert (up to date before deletion), BJS No Clip (up to date), Bus Locations (up to date), and Denver (up to date).
How many tilesheets are baby barn animals? Are they still 2ish like the big ones are or are they 1 tile like the coop animals?
Edit: And how many tilesheets are cats dogs... for reference? /think
@thick marsh To clarify: which mod did you remove / try to delete? I think you said the mods you tried to delete are still giving you notifications that they need updates, correct? (also no need to apologize, I have tons of mods and other people get all
but, to each their own lol)
Walk to the Desert is the only one I've deleted and still get update notifications for. I've kept the others and have just been ignoring the notification, since they still work fine in game. I tried the work around of deleted the update key from the manifest of one of them (can't remember which one, it was a awhile ago) but it didn't work, so I figured I'd just ignore it.
Looks like Walk To The Desert consists of many content packs, so you probably just have some left over. You don't have the main pack, so the sub-packs aren't loading, but you still have various pieces of it.
@ Pixel, some baby animals are 16x16 others are 32x32. I recommend unpacking the game files to see for yourself and use them as a template
!unpack
See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!
Hi prender, mouse is right (I got distracted in the middle of typing my message). You still have components for Walk to the Desert installed
Okay, thank you! I thought I'd been pretty thorough, but stuff can slip through the cracks. I'll double check! Any tips on the matter of still getting update notifications for fully updated mods?
Oh that can be caused by the mod author not updating the version # in their manifest.json file
Okay, cool! Just wanted to make sure it wasn't something I was doing wrong
Yea if you're sure you have downloaded the latest version, then you can go on with your life. It just gives you a mini "huh?" moment
@rare quest Is it a known bug that the Galaxy Slingshot cave constantly respawns the treasure chests every day?
I'm on the most up-to-date version of the mod.
Can't seem to find it reported on Nexus' Bug reports page.
Yes. That's a catch in the event players throw it away and change their mind later.
Just wanted to make sure, thank you.
np!
I could use some help, I've pretty much pulled my hair out trying to figure out what conflict could be causing this and smapi logs aren't helping, I'm playing SVE with quite a few other mods and everything runs smoothly, except the old adventures guild door, the old wizard door, and the old oasis door are half rendered and when I right click it gives the "locked but you can hear someone inside" text
Wing, I recommend you still share your log here, so people can see what all you have installed, what device you use, etc.
places a dollar on summer hours
https://smapi.io/log/35502cb8f84b4d58bb0986eb7d367c92 heres log, I'm pulling out summer hours right now to check 🙂
Summer Hours works by editing all the doors (to edit their actions), which are expected to be in their vanilla locations. If you have mods that change the positions of those doors (most notably SVE), there will be a random half door tile in the old location, and the new location won't have the adjusted hours.
ahhhhhh that definitely makes sense, one of the many mods I completely skipped over thinking it edited mechanics all around vs mechanics of just the door
thank you so much that worked
Yeah, it was made before CP had the ability to edit tile properties. At this point I imagine it would be a pain in the ass to switch that route (the author has been on modding hiatus for awhile), especially if it's only a couple of SVE's moved buildings that are the only problem right now. (Although on the other hand, I guess it would be a consolidation of packs from CP + TMX to just CP 😄 )
Now the only issue, that I don't really care about, is Jade NPC hanging out in a bush in town, but I'll just chalk that up to personality quirks. My 470 mod pack is finally done (til I accidentally find 30 more when updating the current ones)
you can reset bushes o: but it sounds like she's just scheduled to sit there, and there happens to be a bush added by another mod, so idk if resetting bushes would help in that scenario
Yeah it's the tree below Lewis house and a bush added by sve
I'm not worried about it lol
(You can open that map and just snip it from the paths layer and then reset bushes to get rid of it, if that ends up being needed)
but people editing their own tbin files is like, so hit or miss on whether in then breaks the file D: I'm not sure I understand why. I've edited tbin files for mods and not had them subsequently break, so I wonder what they're doing that does the thing 
The only thing I've seen break a map from such a small edit is when people don't have the tilesheets in the same folder, so when Tiled says it can't find it they manually locate it, which breaks the references and thus the map in game. The same thing happens if they use "save as" instead of just save.
(It changes it from a relative reference "this folder, whatever that folder is" to an absolute reference "check c:/users/documents/blah EXACTLY for this file")
OHHH ok so it's that thing in your bio in the welcome post
whenever I'm editing a tbin file for a mod, I usually copy it to the folder in which I've unpacked the tilesheets and all the other stuff, and then I paste the edited file back into the mod folder
Yeah, it's handy to just have a map editing folder with all the tilesheets you could possibly need in it.
it's a good thing I've never tried the manually locating thing, then! I've been tempted but I was like "nah that's gonna take time, drilling down all the folders." Now I know it'll also break the references
(You can fix it after by editing the tilesheet source to point to the same folder again, but it's a pain when you have a lot of tilesheets. On the bright side, if it's a .tmx file it's really simple to open it in notepad and just find/replace all at once 😄 )
Is there a compare contrast for the new mod config option? I can't seem to find anything in my searching
Alexander, are you referring to a specific mod?
The Stardew Valley Expanded itself, the new release today
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
Have you checked the github here? ⏫
I have those open, just can't find anything about config options
Ok. I don't use SVE so I wouldn't know, but hopefully someone here does know 
I think all of the config options are explained in the mod description. Have you expanded all the spoilers on the Nexus page?
lmao I dug around the Nexus and found a subreddit. Found what I was looking for
Thanks for the help!
Whenever I prace "e" the inventory doosn't appear and there is an error in my smapi log, any idea what's happening
https://smapi.io/log/41edcbfafb62464cadf3a7c648623a0a
All I've managed to desipher is that two things have e as a keybind but idk what mod has a keybind that is "e" and is causing the problem
I think something has replaced that keybind
meaning?
II think a mod has added a keyboard shortcut that uses E
thats your best bet
Sometimes when I have a super broken-y error I'm not able to open the menu to open the inventory, and it doesn't actually have to do with the key
traditionally issues with an item with previous versions of Automate, but your stuff is up to date
What's my best bet?
Look I'm just trying to figure out what's causing the error so I can get rid of the mod
There's no way to tell via the error log?
it says something about craftingrecipe, but I dont know if thats related to the particular mod
Also you don't have that many mods, you could try removing them 5 by 5 and seeing that.
Well I added some mods sense the last time I played so Im doing 1 by 1 with the mods I didnt play with last
figured it out
but now Im annoyed because I really like the mod
moral of the story don't use config files
You can check the mod's comments, and see if someone posted about how to fix it. Or are you not able to re-map the key?
whats the mod?
If you post the edited content.json here, we can take a look and see if there's issues https://smapi.io/json/
no I figured out what to do to fix it
apperently stardew dosn't like it when you try to put an item more then once in a crafting recipe
well thanks for the help
Hey, does anyone know if hairstyle mods work on android?
I can't see why they wouldn't
I think I've heard they don't work properly, but I don't use Android so I'm not sure
Have you checked the comments for the mod you're trying to use?
Yeah, and one said they used GetGlam but even that doesn't work for me.
then yea, it looks like hairstyle mods aren't really all that compatible with Android, sorry :/
Yea, I guess... thanks anyways.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@fair vessel Strangely now that I've passed the CC/Wizard scene the error no longer plays... I wonder if this was a SVE Or possibly a vanilla SDV bug
Is there a general area I can go and post that log so others who want to can look at it for possible bug fixing? A general location modded look to fix bugs people dont report?
If the issue occurs even on a save with no mods, then yes you could report it as a vanilla bug.
Otherwise, what you could is remove mods and keep trying until the issue no longer occurs, then that last mod you removed is the culprit (either the cause of it, or something conflicting with something else)
Tried that and couldn't figure it out
I'm only able to play via android phone so it's rather extensive and time consuming.
Otherwise I would attempt again :/
However if anyone wants, I can .zip all my files and give them to someone wanting to try that via PC.
Otherwise one day I'll attempt it with my current files when I get a pc
you can reset bushes o: but it sounds like she's just scheduled to sit there, and there happens to be a bush added by another mod, so idk if resetting bushes would help in that scenario
@royal arrow Honestly, it's Jade - she's probably poking around looking for bugs.
😆 that is a fair point, Lemurkat!
Hey @royal arrow , what are some of your favorite mods? Could I look at your log? O:

Awww, thanks for asking! I can send you my log since I'm still working on making a nice mod list in a Google Doc
Whoo! Yes please
you can also use this to export them https://www.nexusmods.com/stardewvalley/mods/5131
Oh I'd started with that but then I got it in my head to use a google doc to have table of contents and all this other hooplah lol
Y'all fancy
Lol I know I was all "but put framework mods together, then group the rest of the mods based on what they do" etc. etc.
Chiming back in from earlier, if Auto-Grabber does work as of 1.4 and I don't see any posts about compatibility with more Barn and Coop animals (some eggs but not all are getting grabbed, even the ice cream cones are going in lol) has anyone seen an auto-grabber not grabbing everything? Log looks clean, minus me having to figure out some BFAV animal product errors
@limber fjord Here you go! https://smapi.io/log/3a548c00174f42698ff685b7211fd3d1
my friend and i have the exact same mod files but when he tries to join my world hes told that there is a different version error
what could we do to fix
Hi Frost, could your friend post their log using the link below? ⬇️
!log @balmy nest
@balmy nest Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Anyone here use Mega Storage? I'm thinking I might switch from ChestEx to using Mega Storage + Colorful Chests 
@maiden thicket Hmmm, sorry for the late response. Have you tested making a backup of your save, then remove More Barn and Coop Animals and see if the eggs are grabbed? I don't use More Barn and Coop Animals, so I'm not sure if the Auto-Grabber has a limit to the amount of items / animals it can grab. After testing, you can quit without saving, and then put your backup save back in your saves folder, that way you can be sure you didn't mess anything up
In all fairness, I assumed it was MB&CA because it got a majority of the coop but not all of it
Your suggestion makes much more sense, lol
I need some help
I edited my tractor mod Jason to use q to summon
Nothing happens if I press q
Hi Shadow Fox, did you edit the content.json config.json to do that? If so, could you post it here so we can see? https://smapi.io/json/
*config.json
how do you hide chests?
Hide chests? in what way? outside, inside? o.o
From the way you're asking, it seems like you've heard of / seen someone do this? I've never heard of this o.o
Quick question, wheres the box for this guy on sve map?
errr, not really i just want my house to feel empty. it's full of chests haha
I currently have 19 of them . I think it's too much lol
Ah. I personally use ChestEx to make my chests bigger, so that's how I have fewer chests. But there's a couple of different mods that make chests bigger (like Mega Storage). I'm not aware of a mod that makes chests invisible. You can always try to create something for that!
sid I think thats the one behind the blacksmith
Yeah but the changes on town map on sve moves that box i think
I cant seem to find it
the box gets moved to near the community center i think
Thanks dewymango!
Didn't Magic Chests break?
When you sleep, it reverts back to a normal chest
The items aren't necessarily lost, just hidden
Idk about that, but mods.smapi.io says it's still compatible
Mega Storage
Welp, there's still ChestEx, which was the first one I suggested. It also has its issues (compatibility with Automate), but the ChestEx mod author is aware and said they'd fix it
https://www.nexusmods.com/stardewvalley/mods/4013 Also this is awesome lol
Ah thanks I remembered the screenshot of what this mod looked like, but I couldn't for the life of me remember the name!
https://www.nexusmods.com/stardewvalley/mods/4013 Also this is awesome lol
@urban pawnthis might be more what you're looking for!I take it back this mod is no longer maintained I: (per mods.smapi.io)
That's such a happy coincidence lol
Yea the joy was over pretty quickly though, mods.smapi.io says that mod is no longer maintained and that we shouldn't use it, booo 
Hmm it's prolly easier to make a custom warp into a chest area tho
Just a bit of TMXL work and map edit
hmmm, maybe Zarkii would be willing to do it o: he's occasionally looking for mod ideas
I mean. some people do that with their sheds? also cabins? and technically, by that logic, you could use a barn, too! just don't put animals in it o.o be creative~
@limber fjord
@limber fjord Here you go! https://smapi.io/log/3a548c00174f42698ff685b7211fd3d1
I finished cleaning up my mod list! I'll probably still reorganize it a little more, and of course, add to it, but this is where it's at now: https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk
LenneDalben’s Stardew Valley Modlist These are all the mods I use, so you can take a look for recommendations! I tried to use a Dropbox paper like Gender Dragon’s Mod List but it kept logging me out and I had no patience for it. Note that I recommend you bookmark https://smap...
does it work for you now?
i would try removing save anywhere first
because it has caused problems with SVE before
hmm that's strange. i have it working on android in my end. do you have another mod that you're using that also uses that same keybind?
anyone know how to get the alternative cabin textures to show with Seasonal Japanese Buildings?
anyone know how to get the alternative cabin textures to show with Seasonal Japanese Buildings?
I have the more players mod so i have like 20 cabins lol
i saw someone has managed to have like all three variants of each cabin on their farm, they arent answering me tho
for reference, if you look at this persons cabins, they are all varied
for reference, if you look at this persons cabins, they are all varied
There are three different types of cabins in the vanilla game, and they have different upgrade stages just like the main farmhouse. That mod just replaces each variant and stage, so to see the others you'd build all three types instead of, say, all stone cabins or something.
for reference, if you look at this persons cabins, they are all varied
There are three different types of cabins in the vanilla game, and they have different upgrade stages just like the main farmhouse. That mod just replaces each variant and stage, so to see the others you'd build all three types instead of, say, all stone cabins or something.
(I hate Discord.)
Yep! Otherwise farmhands wouldn't be able to get married :)
oh my god
just... through robin?
they’re empty houses tho
i don’t play with anyone
You'd need this mod https://www.nexusmods.com/stardewvalley/mods/5253, then!
okay thanks
(Very nice for using cabins as storage places 😄 )
indeed
Is there a mod that syncs colletions as a farmhand with the main player?
As player 2 I have to be online to get ship at least 1 progress, and for some reason it reset a lot of my progress today
From the main player to the farmhand is better phrasing
GR! i need to finish my modlist
So you guys didn't see anything specific? Just try to remove save anywhere?
Any mod that changes all font in game?
what do you mean by font? what do you want to change it to?
there are a few ui mods that changes the look of the interface
like this ? https://www.nexusmods.com/stardewvalley/mods/6166 @azure seal
Are there any mods that expand on fishing? Such as adding new fish and whatever else
yes so many !
sve adds some fish
more new fish !
93 new ones
fish breeding !
animated fishes ! https://www.nexusmods.com/stardewvalley/mods/5735 https://www.nexusmods.com/stardewvalley/mods/5845 https://www.nexusmods.com/stardewvalley/mods/6089
Animates all 61 fish and other fishing related items, all configurable!
Animates all fish and forage from the More New Fish & Mermaid Island mods, all configurable!
also lots of slightly cheaty settings to make fishing easier https://www.nexusmods.com/stardewvalley/mods/3623
@balmy oak
oh and new location that has new fish and fish related items/npc people https://www.nexusmods.com/stardewvalley/mods/4216
Does Fish Preview count? *Happily flouts my first-ever mod lol*
https://www.nexusmods.com/stardewvalley/mods/6303
Another one you might like is Everlasting Baits and Unbreakable Tackles mod. It adds new questlines
https://www.nexusmods.com/stardewvalley/mods/2360
Fish oil
😂 Fish oil mod is hilarious
And here's a mod to show off your legendary catches as furniture https://www.nexusmods.com/stardewvalley/mods/4286
Whenever I see that mod in a log my mind always goes to rideable legendary fish
Oh that's useful
And here's a mod to show off your legendary catches as furniture https://www.nexusmods.com/stardewvalley/mods/4286
@fair vessel I had ID conflicts with this mod as it adds items via SMAPI not CF or JA
Any mod that just doubles the quality of textures in the game? i.e. Double detailed characters crops etc
That would be a huge overhaul of a mod to make. Having to create replacements for every single texture and also reimplement all the drawing stuff to use the new resolution
You may want to look into portraiture though
You might want to check out Spritemaster mod
Custom resolutions for portraits
^ Yeah that too.
Spritemaster on the other hand does something funny with the rendering to smooth out the edges of pixels
& @summer inlet woah what are you doing in here 👀
tempted to the dark side yet? 
There is no use resisiting
I'M ONLY 16 YEARS IN I HAVEN'T BEATEN THE GAME WITHOUT MODS I'M TOO YOUNG TO JOIN THE DARK SIDE
And to comment on my mod! I'm honored! 
But a texture mod couldn't hurt-
Hehehehehe yesssss
Okay... I'm make you a deal... After I 100% the game... I'll join the darkside
DO IT
Did you buy it from steam?
yes
doyou have smapi?
Its !installforlog
!installforlog
Try this:
- Install SMAPI: https://smapi.io/.
- Run the game through SMAPI.
- Upload your SMAPI log to https://smapi.io/log.
- Share the log link here.
(You can remove SMAPI later, we're just using it to see what the problem is.)
there we go 🙂 thanks
It should be in there then if you bought it from steam
just so we can get the file directory
Its not there???
I already installed smapi
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How do i get logs
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
then... you havent installed smapi
or it has installed wrong
or have you even installed stardew valley??
tbh you might just have to reinstall from steam
unless....you are using a pirated copy?
He said he bought it from steam
ok
believed
have you tried following the directory listed in the screenshot you sent above?
D:\SteamLibrary d\steamapps\common\Stardew Valley
(i dont know why the d is there after steamlibrary... mb that would explain smth)
because if u installed smapi.. that is where it would be installed idk what else would have happened
What if I don't adapt well to mod :0
Then you are not a suitable vessel

Cake @ mods: I don't need it... I don't need it... I don't need it...
I NEEEEEEDDD ITTTT
is modded that much funner than vanila
I really don't understand how to activate NPC Andy. I have tried to install and reinstall all mods for SVE and in no game can I find Andy at his farm after the specified days to contact him.
I don't really know
0x0 is a cute little emoji
never seen this error, maybe you just have the game getting opened from the wrong place and it cant start the exe?
??? it doesn't say unsuccessfully, it says successfully??
it
it is claiming the error that prevented stardew valley from working was that something worked right?
If I get mods I'm getting tractor mod
if u start with mods, u cant stop with mods
its like a drug, u want more and more
and u find more and more
^
until your game crashes or something as you try to troubleshoot what errant mod caused it
x)
And if u think u have enough mods, u start looking into the logs that get postet and looks what otzher ppl have for mods and look what u missed and download more mods, its a
vicious circle
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
u got a many new npcs and so thinks, would try to take out 1 and try again, so long until it didnt crash, cant say which of these break it
thank you i will tried it,maybe it because i download mod everyday
thats not the problem, i run 200+mods without erros. its look like its 1 of the npc mods, they like to do errors
I play with a few mods and have to update them quite often, is there any way to have that automatic like a good launcher that any of you know?
I know the ModDrop mod manager exists, but idk if it automates the updates
Ok thanks il check it out
i use a ingame mod menu taht tells me about updates, most mod progs.. dont know
I'm getting a "bad gift taste" warning in Smapi for 2 npcs, can I just pretend it doesn't exist or do I need to fix that
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@silk plinth thank you! (Sorry for pinging)
If anyone here wants to help beta-test a new mod (for PC) that shows item quality in HUD popups (just like in SDV for mobile), let me know! 
pls help! i cant warp from the secret woods https://smapi.io/log/71ad1d55e2544382a15d623fd9a5aa92
@ivory rampart Remove the jungle temple mod. It's just a demo, anyway :)
thanks @restive zodiac 
https://smapi.io/log/9d27c2c38fa346f5b4f67ee78896ce3e Could the game error be caused by the map I'm using? It's a TMXL farm map. Ignore the junimo one. It's been doing that for months but still works.
Looks like the error is somewhere in Get Glam.
Get Glam assumes its list of favorites is exactly 40 entries, and that's normally the case, but I think there's some kind of ordering problem in the logic
(also the Junimo issue does seem benign, and fixed in the github code, just not the released version)
if Junimo = null, don't do anything was added, but the error effectively does the same thing
Ah, so it's GG. Okay, thanks. Wanted to make sure it wasn't the map I'm using.
Is there a secret to make swizzy meads work? Not getting different meads
The price seems to change though, but the name stays the same
Do you use Automate?
From the mod description: "This mod is compatible with Automate however automating Kegs with honey will still produce regular Mead. Use Swizzy's Distillery (CFR) in place of this mod to work with Automate."
no, just plopping honey into the keg
poppy honey gave me "mead" but with a base price of ~500g (running at 66% profit)
@main oracle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I'm not sure what's going on, hopefully someone else in the chat will know.
However, the mod comments page has several people saying they had issues with it working for 1.4, even though the mods.smapi.io page says it's still compatible, so I'm not sure
I'll try out the 1.01a from the github and see if I get better results'
Also, I half wonder if it could be because it's a festival day, and that can cause issues
Guys you now if the mod "No more bowlegs" works with "seasonal outfit"?
It doesn't because they're trying to overwrite the same sprites. So you'll get either one or the other, depending on the load order
Ty for the info
You're welcome! 
Because SVO does dynamic overwrites at different points in the game, it will always overwrite bowlegs (which only edits the sprites once). So you'll always see SVO sprites.
Decided I should repair this mod to work for 1.4, but I don't really know where to start: https://www.nexusmods.com/stardewvalley/mods/2561 Some issues are that shirts are messed up, and since KiseKae & Get Dressed are broken, the other options for customization cannot be brought into the game, if that makes sense.
Hey everyone! I just finished updating my mods and went to open my game. I got a few issues which I fixed but then I got a LOT of red text. https://smapi.io/log/71364a8149ce472aa234380c34ccaa47 please help.
@cold palm Get Glam is the new replacement for Kisekae, idk if that helps
carolina it says there on your log you have multiple copies of custom music and custom npc fixes
Tried it, also breaks the mod.
I fixes those issues
check your mods folder again to ensure you don't have any duplicate copies left
The lots of red with TMX toolkit is my problem
Umbrilla, you'd have to rework the mod so it uses Get Glam instead of Kisekae, I don't think it'll work right away
Carolina, I think a r i is saying you have to fix the problem of SVE first, and that will fix your TMXL issues. I agree
So just delete the stuff for it and re-install?
Yeah it looks like you might have 2 copies of SVE actually. And inside each one is a duplicate Custom Music and Custom NPC Fixes
Based on the file structure of the SVE download, it's possible you might have a copy of the archive folder for SVE as well as the folders inside
So need to delete everything related to SVE and Custom Music and Custom NPC Fixes, then redownload newest SVE
You have Mods / Helper Mods / Custom NPC Fixes, and you also have Mods / New Content Mods / Custom NPC Fixes, so you do have 2 copies of that mod, they're in different subfolders (same with Custom Music)
I wonder if SVE changed its file structure and installing an update duplicated some of the stuff inside?
So I just opened the game again after deleting the duplicate files of CustomNPCFixes and Custom Music and no red text! @tight tusk sorry if I came off a little rude, and everyone thanks for the help once again! 🙂
np! glad you have it fixed
Hooray!
Guys you know if chest label works with satrdew valley 1.4?
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
You can search for it here ⏫
Ty
I asked yesterday, hopefully someone can answer:
Anyone here use Mega Storage? I'm thinking I might switch from ChestEx to using Mega Storage + Colorful Chests 
Colorful Chests is kinda bad, honestly.
(I use MegaStorage technically, but I haven't gotten that far in a playthrough since I installed it)
but Colorful Chests is YOUR mod
I did see there were several people also having issues with MegaStorage
I just wish the color picker for ChestEx let me make a decent pink I: idk what the technical artist-y term is but like, you can make a very saturated or desaturated red, but not a pink
guys, i have SVE and immersive farm 2 remastered instaled, where can i get the secret woods fish? for the bundle
how to connect mod to steam?
when i add the %command% it doesnt work anymore
when i dont use it its just normal stardew valley
did you add the complete line you needed? %command% is only part of it
@dire fractal Woodskip? If so, it should still be in the Secret Woods
2 things: 1) is your Steam in the default location, or somewhere else?
2) can you copy-paste what you added here, just so we can check it to be sure?
@dire fractal Woodskip? If so, it should still be in the Secret Woods
@empty snow if im correct there is no secret woods in this
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI"%command%
this is the launch thing
I usually run with SVE and IF2R and the Secret Woods is still there, to the west of Cindersap where the traveling cart usually is
SVE did change their file structure a few updates back
Just the normal big log blocking it 😄
But each SVE install needs full deletion and replacement IIRC, unless that's changed for the newer versions. Still good practice
@tranquil jay I think you're missing a space and the .exe, this is mine:
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
oh
I usually run with SVE and IF2R and the Secret Woods is still there, to the west of Cindersap where the traveling cart usually is
@empty snow huh ok
oh thanks @royal arrow
You're welcome! 
Does anyone know why my Content Patcher Animations wouldn't be animating anything?
There could be a conflict, can you post your log?
AHA I know what your issue is! You have Gwen's Medieval Craftables. Because it loads the sprite sheet inside and outside (outside being a 2nd time), it overwrites the CP-A changes. There's an upcoming update for CP-A that fixes it
awesome! ty I'll keep it on for the changed textures, and update when possible
You're welcome! 
@stray star Hi, space actually shared the test build of CP-A that has the fix, if you're interested https://discordapp.com/channels/137344473976799233/156109690059751424/723340409085886605
Y'know funny enough, upon restart the animations were working without the test build
Huh O: that's good! I use the test build and it works for me, but without it, it doesn't. That's good though!
oh they stopped again, test build here I come
also for a lil humble brag, finally beat abigail on the SVE egg hunt, I always smoked her on vanilla but the sve festival map was always so much harder for me
yea for me they would work before I left the farmhouse, for a little bit, and then the second I went outside, they stopped working
That's amazing! I hardcore cheat to beat her on vanilla (I have a picture of a map with the eggs on my phone lol and sometimes I'm STILL not fast enough D: ) but I've heard the SVE map makes it even more challenging
SVE map is more challenging, I've never won it having tried maybe five or six times. These days I just go to the festival, buy strawberries, talk to everyone, and leave
lol awww sorry farmer, that's a bit of a bummer
I'll give it a shot next playthrough! I mean why not
Also, are you farmerjack of the dialogue-mods fame? If so, I love your mods! 
I got the 10th egg with less than a second left, so I bet flash has the eggs spaced strategically to just be able to win #conspiracy
Oh it's deff a conspiracy, I think Flash very intentionally tipped the scales in Abigail's favor
It's like I have to let her win in vanilla ( don't want the wife mad at me ) but in SVE I'm like .... ha ha yeah dear I let you win
definitely tedious method but what i did was reload the day several times to memorize what route i need to take to win the easter egg hunt for sve
I told myself I couldn't do that, I wanted to, but wanted to do it the legit way
This has got to be the best year 1 spring I've ever had. 15000 gold, Iron Pick 109 strawberries all on sprinklers and floor 85 of the mine on spring 13
well it is kinda legit, you're just forwarding a couple of in game years to memorize the map which will be the same thing when you join the egg hunt several times
yeah I got you, didn't mean to call it non legit, I just play weird restrictions for myself
Like I'll never buy from joja, I will never sell something I haven't donated etc
Honestly I wouldn't worry about whether it counts as cheating or what have you. I know some people get real intense about it, but I grew up playing video games with a magazine walkthrough, which now is a wiki + youtube videos when I get stuck, so as long as you're having fun, go for it!
I have been trying l i t e r a l l y all day to get walking through pets to work as a mod, looked through 100 pages of mods for the mod, lol - finally realized it was an option in adopt 'n skin, but setting the config option to true isn't working |: I don't suppose you lovely folks have any idea?
Yo whoever made the valentines mod, you make my spring 14 so nice. I love reading those cheesy things so much
Jonqora (logofe), if you're around, someone is asking for help with Adopt n Skin, and I remember you helped someone with that earlier this week!
I just...can't keep trying to walk around my living-my-best-life-dozen-pets, ahahaha. Oooh, though, cheesy dialogues are def the best
Adopt'n'skin intimidated me I would love a bunch of pets, but don't know if I'd want to do all the work getting skins and stuff for variety
maybe someday, but my modlist is super heavy as is rn
Yeah, mine got a lot bigger today, while I was looking for a way for my darn character to pick their FEET UP and step OVER them, lol. It was actually the first mod I installed, the heart wants what the heart wants I suppose
what is this mod about feet and steppin o: ?
I couldn't find one, actually, in 100 pages at least...but there's an option in the config file of adopt 'n skin that allows you to walk through your pets. It just isn't working, alas |:
AH you meant Adopt 'n Skin was the first mod, gotcha. I can see about getting the messages Jonqora sent the other person, and link you to them
@torn root this is the start of the section in which Jonqora explains setting up Adopt n Skin, so you should be able to scroll down to see the rest of that conversation https://discordapp.com/channels/137344473976799233/678284714829807636/722893896061026416
To get achievements on Steam while running the game with mods, you need to make sure you do the "configure Steam" step when installing smapi
(You can rerun the installer to do this at any time)
so i used cjb cheats for money my first save file and i felt bad and deleted some steam achievements with SAM but now they dont show up anymore
After that, any new achievements you get in the game will register properly on Steam. Unfortunately there isn't any way to retroactively check off Steam achievements you've already reached
Oof I don't know then. That's a question for Steam, if you delete an achievement can you earn it again? I don't know
i deleted catch 10 diff fish but i got it back again and that is the only one i have now
Hmm. Did you get it back while playing the game with mods or without mods?
@royal arrow Oh, thank you for going back and looking for that! 😄 That is very kind. I'm glad that I managed to wrangle that part, haha. It wasn't so bad, setting it UP to get a dozen cute dogs, lol. I bet that the issue will go away on its own, though. Or I'll eventually get fed up and send them to live with PC's dad, cough cough.
Jonqora is actually around now (!) so you can ask more questions if you are still having issues! 
I don't want to take up too much space that others might use, but let me phrase it more clearly and see. I have the config set to:
"WalkThroughPets": true,
but it doesn't work, even after restarting the game three or four times and my PC to boot. Is there any other way I can phrase 'true' without breaking it? TRUE, True?
@fair vessel oh wizard of Adopt n Skin, please help kaiidth there ⬆️
Also kaiidth, can you provide your log?
!log @torn root
@torn root Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hello, im new to modding things and had a few questions:
-when i have mods do i need to add them to the individaul world when i create it? also can i still play my non modded worlds when i have mods?
Hi sparrowcheese, I recommend checking out the getting started guide https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started
It'll especially help with your first question. You can play on existing saves with mods, for the most part. It depends on which mods you install. Are you referring to multiplayer?
Do you want to play Stardew Valley with mods? This guide is for you!
no i mean keeping them unmodded if thats possible
https://smapi.io/log/1cc2472fd37447bfa16da40e1f390fc1 There we go! Sorry it took me a sec, and also that my shop icons are messy. I'll fix it eventually, haha.
Oh, for that you'd need to set up mod groups (you can have an empty Mods folder), let me get you a link for that
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F.
Do you want to play Stardew Valley with mods? This guide is for you!
ah thank you
You're welcome!
I don't want to take up too much space that others might use, but let me phrase it more clearly and see. I have the config set to:
"WalkThroughPets": true,
but it doesn't work, even after restarting the game three or four times and my PC to boot. Is there any other way I can phrase 'true' without breaking it? TRUE, True?
@torn root
Yeah I'm not sure about this. You could try True or TRUE, see if it does anything different 🤔
True might work if the content.json file is set up with the first letter capitalized (I think)
There's someone else in the posts for that mod who says walkthroughpets stopped working once they had more than 3 :c
ALAS. Well. If I tell myself they're going to stay with pops, it might lessen the guilt, bahaha. |: thank you guys so much, though!! You rock, truly. ❤️
Playing multiplayer with my second PC, mod folder should be the same but the second PC is coming up with what looks like Animated Fish SVE More New Fish compatible errors. Any ideas? Already tried re-porting over CP, Spacecore, and reinstalling SVE/Animated fish
Did you set up Vortex for both PCs? I saw a warning related to a folder (file?) with Vortex in the name
Yeah, both PC's are on Vortex. I did bypass vortex for the re-installs, so maybe mod order is the culprit.
But historically I think that Vortex warning is a newbie mistake I made thinking I had to have the managed by vortex file in each mod folder, and it's just sitting somewhere in a skin file I haven't unearthed yet.
@torn root i dug around in the Adopt N Skin code and I have a small suspicion of a possible bug that might be causing this. Can I send you a modified version of the mod to try out?
If by some miracle it works, I'll share the bugfix with the author afterwards.
@fair vessel Oh yeah? o: That's interesting! Sure, I def wouldn't mind trying it out - would I completely delete the original file to install it, replace it with the modified version and assets?
No you could keep all your assets folders etc. You'd just copy the new files over and overwrite the ones they replace
Lemme see about grabbing the code to make the fix.
are there any useful child mods?
Ahhh this may not be as easy as I thought. It looks like the code for latest version isn't available (3.0.0). I would have to decompile it myself :c
I've been looking at 2.8.0 code apparently
Ah well. Sent a message to the author.
Wowza it is insane how many cutscenes you get just walking around with all the npc mods lol
If you have visual studio code, decompiling is pretty easy
Gathouria seems to be online so you can ask them!
(Did you mean Visual Studio? But yeah, decompiling is not the same as having source to be able to just make adjustment and test and such.)
Nah, VSC! It has a plugin to decompile dll/exe without needing to download the entire IDE
Whoops, I just found a huge possible exploit I think between animal husbandry/fresh meat, either that or rabbit is way to worth it to grow
Just checking! I think the problem was more the "can't just add a fix and go" more than the "how decompile?" though 😄
aaah got it
I say exploit but i can't expect them to work nicely since they're two mods lol
I like the opportunity it gives you to say "rabbit is way worth it to grow", though!
Does anyone know a tool mod (upgrades) for smapi on android?
Me too, 100 for the seeds and 2500 for the crop and it can drop more than one 😛
Does anyone here use GetGlam?
Is it still uptodate? and easy to use? I assume it is. My brains just wanting to verify.
I did but the dresser kept glitching out in my farmhouse so I decided to remove it since I don't know of any good addons anyways
mind you, the glitching was almost certainly it meshing with one of my 480 mods so I'm sure it works great on its on
own* or with just not as many mods rubbing together
mind you, the glitching was almost certainly it meshing with one of my 480 mods so I'm sure it works great on its on
@stray star
Did you ever find out which mod it was clashing with?
uhh, I just realized I wasn't using the dresser or changing my clothes at all so I deleted getglam instead sorry I don't have more info
Does anyone know why blue eggs and blue mayo from the blue egg mod is appearing in my mine but it's not mineable or pickupable, but it has a collision box?
it starts floor 80+ I think it might have to do with the More Gems mod but idk
could be mixed item ids
Also, general consensus is Delete mod and replace each update right? I shouldn't be dragging and overriding them?
sometimes it will work, but its bet to delete and replace
_> what's your guys and gals and neutral gender term for guys favorite texture mods
Guys i have a question I install the mod of stardew valley expanded but when I sleep I appear the next day in front of the door and I don't have any mod that modify the map
And I use the guide of expanded
Maybe I doing something bad
any log errors?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
everything made by hesper is an instant rec
try out rustic interiors first to see if it fits your taste
@analog verge https://www.nexusmods.com/stardewvalley/mods/2677 this mod should do what you're looking for
I'm currently using starblue
but I might redo it because starblue feels a bit vanilla for me, no problem with vanilla but after 400 hours it might be time to switch it up again
yeah, i always try out new recolor and textures for new playthroughs
This is the log https://smapi.io/log/0d0e85ab8ca943a88a54e65301b73e0f
I almost always use eemies recolor
but starblue feels really similar to vanilla which is probably what they're going for
I have never used a mod before, I am wondering if I can use them on a save that wasn't modded when I first started it and I'd also like to know if I can disable the mods without issue
welcome to modding! i recommend doing baby steps first
Baby steps?
so i recommend simple mods like retexture mods first
Does the tractor mod count as a simple mod
these are the mods you can easily disable without affecting your game
Okay
i suppose so, if you remove tractor mod from your current save it will just turn into a horse
Guys i have a question I install the mod of stardew valley expanded but when I sleep I appear the next day in front of the door and I don't have any mod that modify the map
@pastel igloo
something like this: https://www.nexusmods.com/stardewvalley/mods/2064
Thanks ari
welcome! just try out with simple recolors and texture changes that you can easily remove without affecting your save
Okay
But when I start using other mods, would I be able to add them to a non modded save and also be able to remove them?
yes, any existing mods in your mod folder will also affect your other saves if you open them with it. as long as you don't save, it won't affect them long term.
does anyone know any prairie king co-op mods?
me and my friend would like to play it together d:
pretty sure tractor mod counts as an easy mod lol
There aren't any but it is a mod suggestion in the idea repo
and it doesnt replace the horse, its a separate object
Ryu is dnpcc the longevity mod? if so, sve and longevity aren't compatible
Why is john such a rude dude yo
ah no, to clarify dewy, if you installed the tractor and then you have the mod removed, your tractor will turn into a horse
"what a beautiful day" I want to enjoy it alone
not the tractor replaced your horse
Longevity isn't recommended anymore. Besides the taxes there are alternatives to everything inside of it that are compatible with other mods.
.> I can uninstall you if I want you jerk, you better be nice :U
ooh ok ive never removed it without getting rid of the thing first
but yeah i feel like any mod where u just plop the folder in is easy enough...UI info suites, CJB, etc
it was the very first mod i tried on, and then i realized didn't need it as much on my current save then so had it removed without removing it in the game first. bad move i know haha. luckily it just turned into a horse
Hey sorry- this isn't relating to mods, but it relates to code
If I food item gives +3 luck does that colorate to .03 luck, or 3.0 luck
So does anyone else happen to know for sure?
for the longevity taxes there is one alternative, kind of, the shipping taxes mod, but you'll have to decide for yourself how to increase your tax, do it manually and only use the shipping bin for selling. for the dynamic selling price i don't think there is an alternative
Hello
@tight tusk yeah i always have it but rarely get far enough on a save where it would be useful without being too much of a cheat lol
^ me and them are discussing this
So does that mean it's +1 luck
Or plus 0.01 luck?
According to the wiki a +1 food buff is identical to a +0.01 daily luck buff
Food buffs and daily luck are written differently in game but they function the same from a numerical standpoint
gotchya so +1 is 1% which means 1=.01 in this case
Does anyone who code dives know the answer?
however I've always been under the assumption it works otherwise
I'd maybe ask making mods tbh
i think this is less of a code thing and more of a math thing
this is just mod users
Because if so, that's stupid how that corrloates
neither of which i know much about tho so🤷🏻♀️
My personal guess is that +5 is just a tooltip thing and it actually is +0.05 under the hood
Well-
Still no discesive answer
_>
Food luck just seems so much better than natural luck
I mean do you think 71 times the luck would not be noticeable?
i do remember from some old video that the daily luck is some small percentage, the special charm is slightly less small percentage, and food is a lot more
Yes same
I understand why that would be thought but that would make no sense from a game balance standpoint
Maybe they changed it because it was to broken?
Fair... I'm still not sure
Fair enough
oh wait the wiki says food is 1% so its 0.01 lol
Yes
bc math
That's what I've been saying haha
so what is the argument here...math is math
Ya it would seem that way but it defenitley does not seem that way, and I've always been told otherwise
0.01 = 1%
The argument is that the game says +5 luck for food
So +5 = 500%?
That's what cake is saying
Ya... this is over the top...
I do not like how this I displayed in game
+5 probably means 0.05 as in 5%
I do think your correct. I just think it's stupid how this is displayed
Also it's a likihood so it's functionally impossible for it to be over 100%
Sorry for clogging up the chat! Thank you for helping!
The alternative would be +0.05 luck on a food item which would feel useless
HERE ya go.
The game uses daily luck to affect how likely things are to happen.
For example, harvesting a potato plant has a base 20% chance (0.20) to get a bonus potato.
Daily luck can increase or decrease that bonus. A "good humor" day is anything between +0.02 and +0.07 daily luck bonus. If your daily luck is 0.04, you now have 0.24 chance (24% chance) to get that extra potato.
Finally, luck buffs from food are equal to +0.01 each. So if you eat a MRC which has a +5 buff, you get +0.05 to your luck stat.
Final chance for extra potato is 0.29 (29%).
EDIT to add: Special charm gives +0.025. Add the special charm and you have 31.5% chance of bonus potato.
Thank you! Sorry for clogging up the chat!
thank you for an actual good explanation lmao
So I feel awful about that btw, I have been told for years that eating food made daily luck obsolete :U
I've been lied to qq
Save...
I've always been told daily luck was obsolete
I literally just refer to everything as their % luck boosts, so daily luck is +7%
to be fair there are a lot of outdated and possibly misinformed videos out there that explain a lot of sdv stuff incorrectly
Instead of fiddling with decimals
I want to make a legit guide on how to stardew in 2020
I haven't found much 1.4 content
yeah and 1.4 changed a lot of stuff too, ppl just dont know about it
lol
Streamlined how
What would be an example of something that would make it easier
i feel like its plenty streamlined as far as how the game handles luck...
if it was any less random or exact it wouldnt feel like a luck mechanic anymore
Yeah the tv doesn't mention decimals or anything
I guess if the tv said "+7 luck today!" That would be the only thing
but it doesnt really need to...bc in the game’s lore its supposed to be like this vague magical thing
Yeah it fits the theme well
It just makes it a little harder to determine what your luck is
I feel like daily luck is just take what you get
From my understanding of watching two videos on how to install mods, I will have two stardew valley applications, one modded and one normal. If I open the normal one will it not remember anything I did in the modded one?
There's a mod that adds a luck skill lol
Oh someone mentioned already
@balmy oak both the modded and normal versions of the application will read the same data from your savefiles. So it will remember
Okay, thank you
The only problem is e.g. when you have modded items in one of your saves, and you open that save with the normal version of the application, it will get confused by the modded items and things will break
I dont want to have to only open the modded one forever to keep playing my save
So if you only open and play normal saves when using the normal application, and open and play modded saves when using the modded application, you'll be fine
I only want 1 mod, the tractor mod, and I heard it turns into a horse without the mod
& even if you accidentally open the wrong one you can just close. As long as you don't sleep and save the game nothing will change in the savefile
Okay
I mean, there are a few fishing mods that seem cool but I dont need them and dont wanna accidentally break something
It's good to start small!
Though I am pretty sure once I start playing modded I wouldnt go back to normal on that save
Someone told me to first use texture changing mods since they are least likely to break something
It's a good idea to stick with mods that have been (kinda) recently updated, and check the Posts tab to see if people have mentioned bugs or errors.
That's good advice too
Okay
The worst that texture changing mods can really do is break themselves, not anything else
I would like to install one texture mod to get a little practice on how to mod but none of the texture mods I've seen are to my liking
Like if you have 2 that interfere and neither one loads. Not a big deal, nothing happens to your game, it just looks a little different.
Okay
May I suggest Better Artisan Goods Icons mod? It's a texture replacer for just a few items, and it's convenient to tell different wines, juices, jellies apart.
Thanks
That does look good
Especially since I've just started making a ton of wine and jelly on my farm
(Though when people are thinking of texture replacers, I guess they probably are thinking of CP mods. This one isn't CP.)
What exactly is CP?
Most texture replacers require installing Content Patcher (CP) as a prerequisite
A video I watched said I should install it for texture mods
It's a mod that handles all the replacing inside the code. So someone can create a mod pack that has new textures, they give the right info for CP to use, and they don't actually have to do any coding themselves. CP handles it for them.
I see
The video I watched said a few things a lot of mods use that I should download right away, but I'll wait to download them until a mod I want has one of them as a requirement
That's a good idea. No need for stuff you're not using
And a lot of really great mods (e.g. Tractor) only require the SMAPI
Yeah
If you want an example of a pretty solid CP mod, I really like Seasonal Villager Outfits. It is based on the vanilla art style and makes all the villagers wear appropriate clothes for the weather!
That always bothered me in vanilla, especially during the ice fishing festival lol
One mod I am interested in is the fishing island mod, but I worry it could really mess up my save as it is a bigger mod that adds a whole new area to the game. I do plan on waiting to install it until I feel better about installing bigger mods, but I worry I wouldnt be able to add that one to my currently unmodded save
That sounds like a good mod
Btw I meant mermaid island, not fishing island
mermaid island can be added whenever
Surprisingly, most mods that add new areas to the game are really unlikely to mess up your save. Removing the mod later just means that the location goes away.
^
esp mermaid island bc its in a location that most other mods dont touch, like even SVE and other new area mods work fine with it
Oh yay
I also like boarding house, bit more advanced tho as it merges an existing map
I am excited to begin using mods
in general tho i feel like sdv mods arent as complicated as you would think, im not rly the best w/ most computer stuff so i was terrified of mods but now i have like 200+
wish me guys luck i'm gonna remove a bunch of JA packs in my current save. hopefully not too many error items lmao
rip
Yeah I'm out here rocking 480 with no clue what I'm doing lmao
obligatory pls delete from ur inventory first
already deleted huhu just wishing I won't have that many items turning to something else
And chests
And junimo huts
And fridge
And dressers
And artisan machines that are currently processing
iirc smapi is now better at handling error items? idk how it works but the game doesnt just crash anymore
It has improved for sure!
awhile back i tried to remove SVE from one of my saves (didnt know u couldnt just delete custom NPCs without doing some stuff) and smapi was basically like...smth not good happened but its ok keep playing
(SMAPI removes custom locations/NPCs from your save when you start the game without the mods installed, and then just tells you about it. It doesn't necessarily mean anything went wrong about it if all you saw was SMAPI informing you of what it did)
("Hey, I removed this stuff. Did you remove a custom NPC?" if the answer is yes, it just means it did its job. It's if the answer is "no" that you should probably investigate 😄 )
can u configure the automate mod to use roads as connectors?
it only works with placeable items
but it works with any placeable item iirc
you can, iirc, remove a JA pack if its JA items are in an artisan machine that is processing if the item is only input and will not turn into a custom item from that pack
eg if you have a custom fruit that's becoming jelly or wine, it's safe to remove the pack that added that custom fruit, but when JA reassigns the IDs it doesn't care about making sure that wine/jelly stays with a fruit as the input, so you can get stuff like "Strawberry Shortcake Jelly" or "Neanderthal Skull Wine", which the game handles just fine
that's not sarcasm by the way the game really does not care if you have an artisan product that claims to have been made from something absurd
???
needs more |
two | on either side for spoilers
can u configure the automate mod to use roads as connectors?
@tranquil jay do you mean paths? Any type of path tile can be configured to work, yes
ye i looked on google
do i need to keep the sampi install folder or can delete it after its installed?
Once it's installed you don't need the install folder anymore
thanks
how to use bait?
Drag it onto a fishing rod (only works on fiberglass rod or iridium rod)
I've got four different games folders and I'm forever opening the wrong saves on the wrong ones. I even removed a custom NPC then introduced them back again some weeks later and SMAPI handled it all a-ok. I think maybe I even kept heart points with them.
the JA stuff does mess up a bit though and I have error crops.
I want to try SVE mod but when i clicked the installation guide github link on nexus, it become error. I want to know if there is another source for the installation guide?
@Maple#4488 Did you get this message?
rather than creating mod groups can i run the stardew original version to play my non modded world / multiplayer or will that not work?
I want to try SVE mod but when i clicked the installation guide github link on nexus, it become error. I want to know if there is another source for the installation guide?
If you remember the step you can reply me thank you. I don't know why the github link on nexus become error, i want to try SVE mod.
is there any way to try and cut down the amount of JA objects that my game wants me to ship? IT seems like it's every varaition of every product available and I hae a LOT of added assets
same lemur. i get overwhelmed just checking my collections tab with all the JA mods I have
also guys success!
not too many items doing switcheroo this time, but i did had to trash/sell a lot of pfm machines and ja items
okay, I'm kinda stuck... how do I load stones into my slingshot? I'm trying to do it the way you load bait onto the rod but it's not working. This isn't mod related but is for a mod - the Quest for the Winter Star.
@summer sedge https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide
@shy orbit thank you now i can try it
weirdness: why is there a random bench here? It looks like one of my mods has patched it in (rest of map is Reimagined) but I don't know which one, or WHY?
Is there a mod that adds something like Fern Islands?
only Mermaid Island
but it's pretty nifty
In regards to my above issue, I've uninstalled Karmylla's maps temporarily and now it's moved half the bench. I'm wondering if it's related to the JojaMart being ruined/community center finished
aha It is Cecila! Took me ages to uncover that.
they made no patch for Reimagined.
Hello! It seems that I have some sort of compatibility issue between the Custom Greenhouse mod and the Immersive Farm 2 map
are you using the immersive farm that comes with SVE? im pretty sure that one is already 15x15, like basically the exact same as custom greenhouse
how to use
i added stone floor
but it doesnt seem to work as a connector
it seems to be completly broken now
did you try capitalizing Stone Floor
hmmm
are you using the immersive farm that comes with SVE? im pretty sure that one is already 15x15, like basically the exact same as custom greenhouse
@dire fractal oh, that's nice to know, thank you :)
np! for future reference though:
https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting#custom-greenhouse-interiorsexteriors-if2r
but in this case yeah i think the original if2r one is already the same as custom greenhouse so no need
Anyone using the mermaid island mod. Does madam ever get out of bed?
@grim totem are you using any skip time mod or mod that alters wake up time? Those can make NPCs get stuck in bed

