#archived-modded-support

1 messages · Page 590 of 1

dim folio
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and spawning with the id of sweet canary melon wine just spawns more sweet potato wine..
@delicate garden it means the ids overlap

delicate garden
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I think it was because I updated my mods

shy orbit
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yeah, i set the automation interval to 3600 (1 minute). it was more like stuttering and i still can get stutter when the automation happens but it's not too bad when it doesn't happen often @tight tusk

tight tusk
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ok thanks will try that! i'm getting stuttering too, specifically when the game clock turns 9 (not using any mods touching the time like casual life). i've removed a bunch of mods and narrowed it down to automate.

shy orbit
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@delicate garden it's probably the item ids changed because of JA items being added or removed

delicate garden
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I updated all my ppja mods but didnt remove any.

shy orbit
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i think one of PPJA updates mentioned something being removed from a pack. not sure which one though

delicate garden
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Must be the case, since theyre so close together id must have been changed by 1

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Any mods that let you write on signs so hover over shows the text?

tight tusk
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yiiee that trick worked, thanks vibel!

fair vessel
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Oooh that would be a cool mod @delicate garden

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If it doesn't exist, you should add it to the suggestions list

dense knot
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So, with mods that increase barn/coup max to 50, pets to 12, and junimos to whatever with a greater radius, i have noticed the game on my phone becoming more choppy. Any fix for that besides toning down some mods?

keen moss
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Nope

dense knot
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Huh, yeah, maybe if i was rooted, i may have a solution. Oh well.

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Definitely cannot give Junimos a radius of more than 100, lol.

fair vessel
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Oh man those poor animals SDVpuffersob

dense knot
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Well, i only have 15 animals in them, so far

fair vessel
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oh okay 😊 lol

dense knot
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I found a great mod combo: Automate, Monster Shed, Casks Anywhere

fair vessel
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How many can fit in monster shed?

urban pawn
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I unlocked the bus going to the desert but im still on spring first year, should I go now?

fair vessel
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Not really a #archived-modded-support question lol, but yes, buy as many starfruit as you can and plant them during summer!

tight tusk
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that monster shed is just whew

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if i had that installed i would just have one shed on my farm

delicate garden
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Hmm Gus isn't selling tonic water and club soda

keen moss
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Issue with STF - specifically if you're using KRS

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Cher is aware of it and is working on a fix

delicate garden
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KRS?

dire fractal
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khadijas recipe shop

delicate garden
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Ah right

naive drum
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wasn't that uh...KRS using the "remove pack" option, and now there's ways to remove only parts of a pack with STF but the KRS update to use that feature is still in development?

visual kindle
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Note to myself: I'll never go to the dark side of the game mods again

silk plinth
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oh?

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whats the

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dark siude

visual kindle
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You know, Dark and 18+ stuff

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Oh you're a modder, you have good mods?

royal arrow
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@limber fjord aww thank you!

outer turret
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okay, a bit of an oddity... I just had one of my NPCs (Jasper) get "stuck" against a piece of forage. Instead of walking right through it like he normally should have, he stopped up against it, until I picked it up, and then he continued on his path. I do not have non-destructive NPCs installed, but have 100+ other mods. Is there any mod that does this? Or was it just a random thing?

royal arrow
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Does non destructive NPCs impact forage? I don't use it but I thought that was only for chests. Also, was it a vanilla forage item, or custom, from a mod?

outer turret
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it was vanilla. But it could've been deposited by FTM

tawny kindle
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If that was a normal forage object, it should work the same whether FTM spawned it or not. NPCs might not know how to clip through FTM's new "placed items" (e.g. weapons on the ground), but its normal object types shouldn't do anything special.

grim totem
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Anyone know if bfav works on android? Last time I tried it didnt work

royal arrow
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Did you try the official version, or the unofficial update?

grim totem
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Cant remember 🙈

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Just checked. The unofficial update

fallen gyro
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hey so anyone with sve willing to spoil me just a little tiny bit just so i can help convince my friend to get it. And myself to get it faster

dire fractal
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are there any mods that show where wood and stone pieces are in your farm? the little blocks

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like i want to clean my farm

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but idk where some stones and woods are

dense knot
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Thousands

How many can fit in monster shed?
@fair vessel

tight tusk
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Anyone know if bfav works on android? Last time I tried it didnt work
@grim totem

doesn't work on android

fair vessel
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@dire fractal I dunno about mods, but the upload.farm tool shows debris in nice little pixels

dire fractal
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how could i do that?

fair vessel
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The brown bits are logs, grey are stones, light green are weeds

dire fractal
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huh

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ok

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thanks

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bruh

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this happened

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maybe cause i have mods on?

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is upload farm just for vanilla?

fair vessel
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Oh probably yeah.

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It won't recognize custom objects

tawny kindle
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that seems like more of a browser error, but hard to say

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there are a couple mods that might help find objects though:

  • iirc, Map Image Export has some console command settings that only screenshot certain objects/map layers, you might find debris that way
  • Custom Tracker can be enabled w/o the tracker profession & given a list of object IDs, that might work on those
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export Farm loc seems to do this, which includes trees but might be easier to see?

dire fractal
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that seems like more of a browser error, but hard to say
@tawny kindle im using firefox if that matters

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there are a couple mods that might help find objects though:

  • iirc, Map Image Export has some console command settings that only screenshot certain objects/map layers, you might find debris that way
  • Custom Tracker can be enabled w/o the tracker profession & given a list of object IDs, that might work on those
    @tawny kindle what does iirc mean?
fair vessel
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If I Recall Correctly

dire fractal
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oh

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thanks

left hollow
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Hey apparently SVE has a "house expanded mod"... how does that work?

rare quest
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@fallen gyro The SVE descriptions page on Nexus has a lot of spoiler tabs you could dig through.

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@left hollow SVE doesn’t add anything to the farmhouse. You may be thinking of a farmhouse expansion mod.

fallen gyro
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OH BLESS THE WIKI HAD NONE

left hollow
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@rare quest thanks I couldn't find anything in the code and was really confused

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now I have no idea what they're talking about

fair vessel
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Ask them to post a log, I'm sure they're just confused with a different mod

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It might even be the other mod that is doing that without anything to do with Multiple Spouses, if the mod is an old one without cellar upgrade

left hollow
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yeah, my mod has become less destructive, unless they turn on the various house expanding parts, it shouldn't even touch the farmhouse

restive zodiac
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I feel like newer modders that get into modding mainly for SVE end up just thinking all their mods are SVE :P

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"downloads all the sve recommended mods my SVE grows bigger"

fair vessel
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"Ah yes, expanding my Stardew Valley..."

restive zodiac
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Oh that reminds me, @left hollow did bwdy find you? They wanted to DM or @ and Discord was being a shit, or something.

left hollow
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yes thanks, we're working together now (if they can every get free time for it)

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apparently multiplayer craps all over my mod

restive zodiac
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Oh yeah, I bet

left hollow
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bwdy says it's not that bad, and they apparently know how to fix it all so yay

limber fjord
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@fair vessel whatever the issue was, I'm past it now

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It had to do exclusive with the jumino language. Talking to the wizard and going back to the CC; I can now use the facilities

fair vessel
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Oh very strange!

grim totem
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@grim totem

doesn't work on android
@tight tusk

Thanks

rough veldt
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@fair vessel Holy shit. Thank you so much. That worked like a charm

unique veldt
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im having problem with SVE

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I tried multiple times

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and it didnt work

restive zodiac
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Can you upload your SMAPI log to https://smapi.io/log and share the link here? (That page has instructions.)

plain spruce
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hey, anyone know if this is from an incompatibility between starblue and medieval buildings?

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ignore the fuzziness, climates of ferngill is making things difficult for me today

fair vessel
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point out what is the issue?

plain spruce
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the vanilla shipping bin is sitting on top of the medieval style bin

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i can even see the other bin open up behind it when i approach

fair vessel
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Ah yes perhaps

plain spruce
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this didn't happen until i installed starblue so i'm thinking it's that, and i can't find where to turn it off in the config file

restive zodiac
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Try adding an optional dependency on Starblue in Gwen's manifest if there isn't one there already, to make sure Medieval Buildings goes after it

plain spruce
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thanks, i'll try that

fair vessel
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Do the dialogue mods have translations available? They might be incomplete

dire fractal
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which dialogue mods are you using?

fair vessel
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Idk then. What's the mod?

dire fractal
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can you post a smapi log? might be a conflict where two different mods are trying to edit the same dialogue which causes neither to be loaded

fair vessel
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That is strange. I wonder if it's the character encoding itself.

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And other dialogue parts from the same mod show up ok?

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The content.json file appears to be using the same characters in dialogue versus events... it might be an issue with Content Patcher? Or the game?

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worth a try

shell jackal
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Question about Custom Music. Does it only replace vanilla music, or can it add new music to there's more variety each season?

dreamy merlin
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Is a modder able to perhaps walk me through properly installing Adopt n Skin to make sure i do it right? I already have other mods installed, including reskins and although i have the instructions my dense brain is like "pixel.exe has quit working".
I can do Text or voice chat, i just dont want to install it and break everything else i have going on atm.

fair vessel
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Sure @dreamy merlin I can help

dreamy merlin
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Thank you logofe. ;.;

restive zodiac
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@shell jackal You can add new tracks with it for maps and events and things, although just general ambient and seasonal music the game uses would still be replacers, just under different conditions to make more of a variety.

fair vessel
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Adopt n Skin only does anything for textures it finds in the skins folder. If it doesn't find for example any Cat_# files, it will not change the cat or interfere with other cat sprite replacers

restive zodiac
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To use non-replacing tracks for maps and events and such, you just prefix the track name with cm: whenever you would normally name a music track, like cm:mysweetnewsong

dreamy merlin
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I guess fear, is more of my worry. Theres already pre-folders set for chickens and the like but i would like to transfer Evaria's dragon sprites into the skins there for all of my animals, not just particular kinds.

fair vessel
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No worries. The folders inside Skins don't actually do anything, it's just for organization.

dreamy merlin
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so i'd drag the skin assets they've takent he time to make into the folders for them?

fair vessel
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You can safely delete everything in the skins folder for a clean slate

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And then let's say you had a sprite set you wanted to use for pigs. You would put that inside /skins and name it Pig_1.png

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You can optionally make a Pig folder inside the skins folder and then put the PNG inside of there, but that's not required

dreamy merlin
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And if its just different colors of the same sprite i dont even have to worry about a folder right?

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I just drop the assets in the skin folder with their name and then adopt-n-skin will let me override it? Additionally... ADopt-n-skin lets me reskin the horses? So wha ti'm using for my horse mount I should put in there too?

fair vessel
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Depends what you want to do. Do you want all your pigs to appear as blue dragons, for example? Then yeah, just add the blue dragon spritesheet and name it Pig_1.png

shell jackal
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I was just wondering if it could add more seasonal general music. The same couple of tracks gets boring after a bit. xD

dreamy merlin
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What if i want my pigs to be all kinds of different colors? Theoretically... then i'd leave it as it is? I get what you're saying - dont get me wrong.

fair vessel
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If you want some pigs to appear as blue dragons and some to appear as red dragons, you would add the blue and red spritesheets and name them Pig_1.png and Pig_2.png

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You can do this for infinite numbers - it's one of the features of adopt and skin that all animal types can have a variety of appearances

dreamy merlin
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Okay, and if i wanted like the pigs and sheep to be the same color in theory i'd rename the files for the same skin as like Pig_1 and Sheep_1 for example but they'd both be using the spritesheet for a light green dragon or something, yeah?

fair vessel
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Yep, exactly!

dreamy merlin
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Things are slowly clearing up fo rme.

fair vessel
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Or if you wanted all cows to appear as pink unicorns, you would add the pink unicorn sprite multiple times with different names WhiteCow_1.png and BrownCow_1.png

restive zodiac
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@shell jackal Since it uses event preconditions (+ custom lua ones if really needed), you can use anything on the event preconditions page for when to replace a track with another one, including randomness. #making-mods-general is probably a better place for that discussion, though :)

fair vessel
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Also note that the sprites for baby animals are different.

dreamy merlin
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All of my animals are grown so i wouldn't have to worry about baby animals right?

fair vessel
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So if you wanted the babies to also have the replaced sprite, you would copy it twice more as BabyWhiteCow_1.png and BabyBrownCow_1.png

dreamy merlin
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Cause all my barn/coops are max.

fair vessel
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Oh that's true

dreamy merlin
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Now on a different save.... if i ever get around to it... i'll keep that in consideration

fair vessel
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You might have to add copies of the sprites with the Baby names too actually. Just for the mod to work

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Sheep also need a ShearedSheep_#.png sprite

dreamy merlin
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Oh yikes. so, light blue dragon would have to be copied and renamed as BabyWhiteCow_1 and WhiteCow_1?

fair vessel
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Yep exactly

dreamy merlin
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my sheep get.. oh man. I might be in over my head here.

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@_@

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I thought this would be simple. Gack.

fair vessel
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It's just that the mod needs to find all the files it expects to find

dreamy merlin
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I'd be better off just downloading a sprite set and dropping it into the folder, even if they aren't all dragons. >.<; - My mods have a medieval thing going on [ because why not? ] so i figured having dragon farm animals would be a neat change! But i'm starting to reconsider.

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maybe i'll just make my dinosaurs dragons.

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Hm.

fair vessel
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Try one animal to start and make sure it works, see how you like it?

dreamy merlin
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Yeah but the thing is it says to take out all the other reskins you have and i have some for my goats, pigs, and cows presently.

thick marsh
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Hi there! I was redirected here from game support. I've noticed that I not only get update notifications for mods that are up to date, but also continue to get update notifications for those mods if I delete them. Not sure how to fix it!

dreamy merlin
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it'd be a simple reinstall/uninstall.

fair vessel
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Pig is the easiest just need Pig_1.png and BabyPig_1.png

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You can disable other re-skins individually

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So if you put Pig sprites in Adopt n Skin, you only need to disable any other pig re-skins you are using

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You can put a . in front of a mod folder name to disable it

dreamy merlin
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Fortunately the base files for adopt n skin dont affect any of the reskinned sprites i'm currently already using.

fair vessel
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Base files?

dreamy merlin
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the ones that come with the mod.

fair vessel
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You can delete all those. They're just for an example

dreamy merlin
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Oh.

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Okay so let me... try this then. just gonna do white chickens. and for white chickens i'd need babywhitechicken_1 and whitechicken_1 for the mod to properly reskin it yes? which would just me 2 of the same file since all my animals are grown?

fair vessel
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Yep!

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Note though that your dragon sprites (at least the ones you're using I think) won't work for replacing a chicken, since the sprites are different sizes

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Coop animals all have 1-tile sprites, but barn animals all have the bigger ones.

dreamy merlin
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That just means what i was intending to do won't work as it were. So i'd be better off scrapping the dragons entirely and finding reskins of the sprites already out there to use.

fair vessel
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It's designed to replace dinosaur so it will work for a chicken

dreamy merlin
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because theyre both coop animals and 1-tile sprites.

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Alright. Let me give this a go then.

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I'm starting to feel a little more confident. I guess i'm just scared of getting my feet wet with this cause "What if it doesn't work"

royal arrow
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I hear you Pixel! But if it doesn't work, you just try something else SDVpuffersmile I used to be really timid about testing out mods, and even modifying the mods, until I was like "eh what's the worst that could happen? I can't use it? Oh whale"

fair vessel
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Worst case scenario, your chickens look funny or invisible and you close the game, your savefile will be unaffected :)

dreamy merlin
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So, all the known codes i need to replace would be as follows:

WhiteChicken
-
BabyBrownChicken
BrownChicken
-
BabyBlueChicken
BlueChicken
-
BabyVoidChicken
VoidChicken
-
BabyDinosaur[?]
Dinosaur[?]
-
BabyDuck
Duck
-
BabySheep
Sheep
ShearedSheep
-
BabyPig
Pig
-
BabyGoat
Goat
-
BabyBrownCow
BrownCow
-
BabyWhiteCow
WhiteCow
-
Horse
-
Cat
-
Dog```
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I suppose i could just look in what... the content folder? >_> Let me..
EDIT: Or not. Ohmy.

fair vessel
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Yup this is right! No BabyDinosaur though.

dreamy merlin
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Would I have to code for the dinosaur egg then?

fair vessel
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And those are all the ones you could add. You don't need to add all of them.

dreamy merlin
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Considering i'll be changing all of my grown animals I want to cover all bases. @_@

fair vessel
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The dino egg? I don't know if Adopt N Skin includes options for replacing animal produce (including dino egg)

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You could leave that out. OR you could not include Dinosaur_1.png at all in Adopt N Skin, and just use the mod I linked to replace the dino

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I do encourage you to try things a little bit at a time - just try replacing one animal to start. It's easy to get overwhelmed, and getting things right on a small scale is encouraging to our brains lol

dreamy merlin
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I'll likely just start with a consistent animal like my ducks or so to see witht he dragon sprites.

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My brain just is wired a little strange so i'm trying to configure it in my head before i set things into action.

fair vessel
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I totally understand that, I'm the same way when designing mods - I want to see in my head how everything works before I start to implement something complex lol

dire fractal
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okay after third time imasking for help. At level 100 of skull cavern? I glitch out and get stuck on a wall every time

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what do I do

fair vessel
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Strange. log?

dreamy merlin
fair vessel
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Yay!

dreamy merlin
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So now i'll be testing out others!

royal arrow
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@thick marsh I know how this sounds but I have to ask: are you sure you uninstalled those mods correctly? Also ⬇️

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!log @thick marsh

native dragonBOT
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@thick marsh Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thick marsh
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@royal arrow the Stardew Wiki said I just had to delete the individual mods. Is that not right? Sorry, I'm really inexperienced with this stuff!

royal arrow
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It depends on which mod in particular, like does it have multiple components? Also, could you upload your log using the link the Governor message? That will help us see what mods you have, and if SMAPI (the mod loader) is throwing any warnings or errors

thick marsh
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https://smapi.io/log/bcab92c4ec284755be85b01638f8b054 Here it is! I use a lot of mods, so it's a little crowded. The ones I'm having issue with are Walk to the Desert (up to date before deletion), BJS No Clip (up to date), Bus Locations (up to date), and Denver (up to date).

dreamy merlin
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How many tilesheets are baby barn animals? Are they still 2ish like the big ones are or are they 1 tile like the coop animals?
Edit: And how many tilesheets are cats dogs... for reference? /think

royal arrow
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@thick marsh To clarify: which mod did you remove / try to delete? I think you said the mods you tried to delete are still giving you notifications that they need updates, correct? (also no need to apologize, I have tons of mods and other people get all SDVpuffereyes but, to each their own lol)

thick marsh
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Walk to the Desert is the only one I've deleted and still get update notifications for. I've kept the others and have just been ignoring the notification, since they still work fine in game. I tried the work around of deleted the update key from the manifest of one of them (can't remember which one, it was a awhile ago) but it didn't work, so I figured I'd just ignore it.

restive zodiac
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Looks like Walk To The Desert consists of many content packs, so you probably just have some left over. You don't have the main pack, so the sub-packs aren't loading, but you still have various pieces of it.

keen moss
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@ Pixel, some baby animals are 16x16 others are 32x32. I recommend unpacking the game files to see for yourself and use them as a template

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!unpack

native dragonBOT
royal arrow
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Hi prender, mouse is right (I got distracted in the middle of typing my message). You still have components for Walk to the Desert installed

thick marsh
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Okay, thank you! I thought I'd been pretty thorough, but stuff can slip through the cracks. I'll double check! Any tips on the matter of still getting update notifications for fully updated mods?

royal arrow
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Oh that can be caused by the mod author not updating the version # in their manifest.json file

thick marsh
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Okay, cool! Just wanted to make sure it wasn't something I was doing wrong

royal arrow
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Yea if you're sure you have downloaded the latest version, then you can go on with your life. It just gives you a mini "huh?" moment

molten tinsel
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@rare quest Is it a known bug that the Galaxy Slingshot cave constantly respawns the treasure chests every day?

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I'm on the most up-to-date version of the mod.

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Can't seem to find it reported on Nexus' Bug reports page.

rare quest
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Yes. That's a catch in the event players throw it away and change their mind later.

molten tinsel
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Just wanted to make sure, thank you.

rare quest
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np!

stray star
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I could use some help, I've pretty much pulled my hair out trying to figure out what conflict could be causing this and smapi logs aren't helping, I'm playing SVE with quite a few other mods and everything runs smoothly, except the old adventures guild door, the old wizard door, and the old oasis door are half rendered and when I right click it gives the "locked but you can hear someone inside" text

royal arrow
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Wing, I recommend you still share your log here, so people can see what all you have installed, what device you use, etc.

restive zodiac
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places a dollar on summer hours

stray star
restive zodiac
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Summer Hours works by editing all the doors (to edit their actions), which are expected to be in their vanilla locations. If you have mods that change the positions of those doors (most notably SVE), there will be a random half door tile in the old location, and the new location won't have the adjusted hours.

stray star
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ahhhhhh that definitely makes sense, one of the many mods I completely skipped over thinking it edited mechanics all around vs mechanics of just the door

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thank you so much that worked

restive zodiac
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Yeah, it was made before CP had the ability to edit tile properties. At this point I imagine it would be a pain in the ass to switch that route (the author has been on modding hiatus for awhile), especially if it's only a couple of SVE's moved buildings that are the only problem right now. (Although on the other hand, I guess it would be a consolidation of packs from CP + TMX to just CP 😄 )

stray star
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Now the only issue, that I don't really care about, is Jade NPC hanging out in a bush in town, but I'll just chalk that up to personality quirks. My 470 mod pack is finally done (til I accidentally find 30 more when updating the current ones)

royal arrow
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you can reset bushes o: but it sounds like she's just scheduled to sit there, and there happens to be a bush added by another mod, so idk if resetting bushes would help in that scenario

stray star
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Yeah it's the tree below Lewis house and a bush added by sve

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I'm not worried about it lol

restive zodiac
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(You can open that map and just snip it from the paths layer and then reset bushes to get rid of it, if that ends up being needed)

royal arrow
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but people editing their own tbin files is like, so hit or miss on whether in then breaks the file D: I'm not sure I understand why. I've edited tbin files for mods and not had them subsequently break, so I wonder what they're doing that does the thing SDVpufferthink

restive zodiac
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The only thing I've seen break a map from such a small edit is when people don't have the tilesheets in the same folder, so when Tiled says it can't find it they manually locate it, which breaks the references and thus the map in game. The same thing happens if they use "save as" instead of just save.

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(It changes it from a relative reference "this folder, whatever that folder is" to an absolute reference "check c:/users/documents/blah EXACTLY for this file")

royal arrow
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OHHH ok so it's that thing in your bio in the welcome post SDVpufferowo whenever I'm editing a tbin file for a mod, I usually copy it to the folder in which I've unpacked the tilesheets and all the other stuff, and then I paste the edited file back into the mod folder

restive zodiac
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Yeah, it's handy to just have a map editing folder with all the tilesheets you could possibly need in it.

royal arrow
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it's a good thing I've never tried the manually locating thing, then! I've been tempted but I was like "nah that's gonna take time, drilling down all the folders." Now I know it'll also break the references

restive zodiac
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(You can fix it after by editing the tilesheet source to point to the same folder again, but it's a pain when you have a lot of tilesheets. On the bright side, if it's a .tmx file it's really simple to open it in notepad and just find/replace all at once 😄 )

weary hamlet
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Is there a compare contrast for the new mod config option? I can't seem to find anything in my searching

royal arrow
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Alexander, are you referring to a specific mod?

weary hamlet
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The Stardew Valley Expanded itself, the new release today

royal arrow
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!sve

native dragonBOT
royal arrow
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Have you checked the github here? ⏫

weary hamlet
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I have those open, just can't find anything about config options

royal arrow
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Ok. I don't use SVE so I wouldn't know, but hopefully someone here does know SDVpuffersmile

restive zodiac
#

I think all of the config options are explained in the mod description. Have you expanded all the spoilers on the Nexus page?

weary hamlet
#

lmao I dug around the Nexus and found a subreddit. Found what I was looking for

#

Thanks for the help!

wanton wharf
#

All I've managed to desipher is that two things have e as a keybind but idk what mod has a keybind that is "e" and is causing the problem

robust bison
#

I think something has replaced that keybind

wanton wharf
#

meaning?

robust bison
#

II think a mod has added a keyboard shortcut that uses E

wanton wharf
#

well yeah

#

I'm trying to figure out what mod it is though

robust bison
#

thats your best bet

royal arrow
#

Sometimes when I have a super broken-y error I'm not able to open the menu to open the inventory, and it doesn't actually have to do with the key
traditionally issues with an item with previous versions of Automate, but your stuff is up to date

wanton wharf
#

What's my best bet?

#

Look I'm just trying to figure out what's causing the error so I can get rid of the mod

robust bison
#

just try removing mods until the error stops

#

then look at that mod

wanton wharf
#

There's no way to tell via the error log?

robust bison
#

it says something about craftingrecipe, but I dont know if thats related to the particular mod

royal arrow
#

Also you don't have that many mods, you could try removing them 5 by 5 and seeing that.

wanton wharf
#

Well I added some mods sense the last time I played so Im doing 1 by 1 with the mods I didnt play with last

#

figured it out

#

but now Im annoyed because I really like the mod

#

moral of the story don't use config files

royal arrow
#

You can check the mod's comments, and see if someone posted about how to fix it. Or are you not able to re-map the key?

robust bison
#

whats the mod?

wanton wharf
#

Upgraded Preserve Jars

#

I changed the recipies to try and make it more balanced

royal arrow
wanton wharf
#

no I figured out what to do to fix it

#

apperently stardew dosn't like it when you try to put an item more then once in a crafting recipe

#

well thanks for the help

vernal acorn
#

Hey, does anyone know if hairstyle mods work on android?

wanton wharf
#

I can't see why they wouldn't

vernal acorn
#

Well, they kinda don't work for me...

#

...that or I'm missing something.

royal arrow
#

I think I've heard they don't work properly, but I don't use Android so I'm not sure

#

Have you checked the comments for the mod you're trying to use?

vernal acorn
#

Yeah, and one said they used GetGlam but even that doesn't work for me.

royal arrow
#

then yea, it looks like hairstyle mods aren't really all that compatible with Android, sorry :/

vernal acorn
#

Yea, I guess... thanks anyways.

limber fjord
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

limber fjord
#

@fair vessel Strangely now that I've passed the CC/Wizard scene the error no longer plays... I wonder if this was a SVE Or possibly a vanilla SDV bug

#

Is there a general area I can go and post that log so others who want to can look at it for possible bug fixing? A general location modded look to fix bugs people dont report?

royal arrow
#

If the issue occurs even on a save with no mods, then yes you could report it as a vanilla bug.
Otherwise, what you could is remove mods and keep trying until the issue no longer occurs, then that last mod you removed is the culprit (either the cause of it, or something conflicting with something else)

limber fjord
#

Tried that and couldn't figure it out

#

I'm only able to play via android phone so it's rather extensive and time consuming.

#

Otherwise I would attempt again :/

#

However if anyone wants, I can .zip all my files and give them to someone wanting to try that via PC.

#

Otherwise one day I'll attempt it with my current files when I get a pc

outer turret
#

you can reset bushes o: but it sounds like she's just scheduled to sit there, and there happens to be a bush added by another mod, so idk if resetting bushes would help in that scenario
@royal arrow Honestly, it's Jade - she's probably poking around looking for bugs.

royal arrow
#

😆 that is a fair point, Lemurkat!

limber fjord
#

Hey @royal arrow , what are some of your favorite mods? Could I look at your log? O:

royal arrow
#

Awww, thanks for asking! I can send you my log since I'm still working on making a nice mod list in a Google Doc

limber fjord
#

Whoo! Yes please

keen moss
royal arrow
#

Oh I'd started with that but then I got it in my head to use a google doc to have table of contents and all this other hooplah lol

keen moss
#

Y'all fancy

royal arrow
#

Lol I know I was all "but put framework mods together, then group the rest of the mods based on what they do" etc. etc.

maiden thicket
#

Chiming back in from earlier, if Auto-Grabber does work as of 1.4 and I don't see any posts about compatibility with more Barn and Coop animals (some eggs but not all are getting grabbed, even the ice cream cones are going in lol) has anyone seen an auto-grabber not grabbing everything? Log looks clean, minus me having to figure out some BFAV animal product errors

https://smapi.io/log/bf9a2b7ed5b14e94bea76a17b638c991

royal arrow
balmy nest
#

my friend and i have the exact same mod files but when he tries to join my world hes told that there is a different version error

#

what could we do to fix

royal arrow
#

Hi Frost, could your friend post their log using the link below? ⬇️

#

!log @balmy nest

native dragonBOT
#

@balmy nest Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Anyone here use Mega Storage? I'm thinking I might switch from ChestEx to using Mega Storage + Colorful Chests SDVpufferthink

#

@maiden thicket Hmmm, sorry for the late response. Have you tested making a backup of your save, then remove More Barn and Coop Animals and see if the eggs are grabbed? I don't use More Barn and Coop Animals, so I'm not sure if the Auto-Grabber has a limit to the amount of items / animals it can grab. After testing, you can quit without saving, and then put your backup save back in your saves folder, that way you can be sure you didn't mess anything up

maiden thicket
#

In all fairness, I assumed it was MB&CA because it got a majority of the coop but not all of it

Your suggestion makes much more sense, lol

warm elbow
#

I need some help

#

I edited my tractor mod Jason to use q to summon

#

Nothing happens if I press q

royal arrow
#

Hi Shadow Fox, did you edit the content.json config.json to do that? If so, could you post it here so we can see? https://smapi.io/json/

keen moss
#

*config.json

urban pawn
#

how do you hide chests?

royal arrow
#

Hide chests? in what way? outside, inside? o.o

urban pawn
#

hide like invisible

#

but you can still use it

royal arrow
#

From the way you're asking, it seems like you've heard of / seen someone do this? I've never heard of this o.o

dire fractal
urban pawn
#

errr, not really i just want my house to feel empty. it's full of chests haha

#

I currently have 19 of them . I think it's too much lol

royal arrow
#

Ah. I personally use ChestEx to make my chests bigger, so that's how I have fewer chests. But there's a couple of different mods that make chests bigger (like Mega Storage). I'm not aware of a mod that makes chests invisible. You can always try to create something for that!

robust bison
#

sid I think thats the one behind the blacksmith

dire fractal
#

Yeah but the changes on town map on sve moves that box i think

#

I cant seem to find it

#

the box gets moved to near the community center i think

#

Thanks dewymango!

tall vale
#

Didn't Magic Chests break?

#

When you sleep, it reverts back to a normal chest

#

The items aren't necessarily lost, just hidden

royal arrow
tall vale
#

What's the name for the magic chests again?

#

I can't find it

royal arrow
#

Mega Storage

tall vale
#

But then again, there is ChestEx soooo

royal arrow
#

Welp, there's still ChestEx, which was the first one I suggested. It also has its issues (compatibility with Automate), but the ChestEx mod author is aware and said they'd fix it

tall vale
royal arrow
#

Ah thanks I remembered the screenshot of what this mod looked like, but I couldn't for the life of me remember the name!

tall vale
#

That's such a happy coincidence lol

royal arrow
#

Yea the joy was over pretty quickly though, mods.smapi.io says that mod is no longer maintained and that we shouldn't use it, booo SDVpuffercry

tall vale
#

Hmm it's prolly easier to make a custom warp into a chest area tho

#

Just a bit of TMXL work and map edit

urban pawn
#

I think im gonna build a house just for chests

#

lol

royal arrow
#

hmmm, maybe Zarkii would be willing to do it o: he's occasionally looking for mod ideas

#

I mean. some people do that with their sheds? also cabins? and technically, by that logic, you could use a barn, too! just don't put animals in it o.o be creative~

royal arrow
#

@limber fjord

@limber fjord Here you go! https://smapi.io/log/3a548c00174f42698ff685b7211fd3d1
I finished cleaning up my mod list! I'll probably still reorganize it a little more, and of course, add to it, but this is where it's at now: https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

warm elbow
#

Yes I did

#

I'll come back tomorrow

#

I changed the summon tractor parameter to 'P'

tight tusk
#

does it work for you now?

turbid surge
#

Hey all

#

Heres a crash. Idk whats going on....

shy orbit
#

i would try removing save anywhere first

#

because it has caused problems with SVE before

warm elbow
#

No

#

It does nothing when I hit q

#

Hey

#

My editor won't save my changes

tight tusk
#

hmm that's strange. i have it working on android in my end. do you have another mod that you're using that also uses that same keybind?

dire fractal
#

anyone know how to get the alternative cabin textures to show with Seasonal Japanese Buildings?

#

anyone know how to get the alternative cabin textures to show with Seasonal Japanese Buildings?

#

I have the more players mod so i have like 20 cabins lol

#

i saw someone has managed to have like all three variants of each cabin on their farm, they arent answering me tho

restive zodiac
#

There are three different types of cabins in the vanilla game, and they have different upgrade stages just like the main farmhouse. That mod just replaces each variant and stage, so to see the others you'd build all three types instead of, say, all stone cabins or something.

dire fractal
restive zodiac
#

There are three different types of cabins in the vanilla game, and they have different upgrade stages just like the main farmhouse. That mod just replaces each variant and stage, so to see the others you'd build all three types instead of, say, all stone cabins or something.

#

(I hate Discord.)

dire fractal
#

wait

#

you can upgrade cabins

#

????

restive zodiac
#

Yep! Otherwise farmhands wouldn't be able to get married :)

dire fractal
#

oh my god

#

just... through robin?

#

they’re empty houses tho

#

i don’t play with anyone

restive zodiac
dire fractal
#

okay thanks

restive zodiac
#

(Very nice for using cabins as storage places 😄 )

dire fractal
#

indeed

delicate garden
#

Is there a mod that syncs colletions as a farmhand with the main player?

#

As player 2 I have to be online to get ship at least 1 progress, and for some reason it reset a lot of my progress today

#

From the main player to the farmhand is better phrasing

tall vale
#

Jeez that farm looks so good

#

The person really pulled it off

silk plinth
#

GR! i need to finish my modlist

turbid surge
#

So you guys didn't see anything specific? Just try to remove save anywhere?

azure seal
#

Any mod that changes all font in game?

silk plinth
#

what do you mean by font? what do you want to change it to?

#

there are a few ui mods that changes the look of the interface

balmy oak
#

Are there any mods that expand on fishing? Such as adding new fish and whatever else

silk plinth
#

yes so many !

#

sve adds some fish

#

more new fish !

#

93 new ones

#

fish breeding !

#
#

@balmy oak

#

oh and new location that has new fish and fish related items/npc people https://www.nexusmods.com/stardewvalley/mods/4216

fair vessel
robust bison
#

Fish oil

fair vessel
#

😂 Fish oil mod is hilarious

robust bison
#

Whenever I see that mod in a log my mind always goes to rideable legendary fish

summer inlet
delicate garden
pale stag
#

Any mod that just doubles the quality of textures in the game? i.e. Double detailed characters crops etc

fair vessel
#

That would be a huge overhaul of a mod to make. Having to create replacements for every single texture and also reimplement all the drawing stuff to use the new resolution

robust bison
#

You may want to look into portraiture though

fair vessel
#

You might want to check out Spritemaster mod

robust bison
#

Custom resolutions for portraits

fair vessel
#

^ Yeah that too.
Spritemaster on the other hand does something funny with the rendering to smooth out the edges of pixels

#

& @summer inlet woah what are you doing in here 👀

#

tempted to the dark side yet? SDVpuffersmart

summer inlet
#

Uh-
there on to me

#

No...
Never... you can't make me

robust bison
#

There is no use resisiting

summer inlet
#

I'M ONLY 16 YEARS IN I HAVEN'T BEATEN THE GAME WITHOUT MODS I'M TOO YOUNG TO JOIN THE DARK SIDE

fair vessel
#

And to comment on my mod! I'm honored! SDVpuffersquee

summer inlet
#

But a texture mod couldn't hurt-

#

NO MUST RESIST

fair vessel
#

But a texture mod couldn't hurt-
Hehehehehe yesssss

robust bison
#

A few XNB mods never hurt anyone

#

Well except a lot of people actually

summer inlet
#

Okay... I'm make you a deal... After I 100% the game... I'll join the darkside

robust bison
#

DO IT

summer inlet
#

I MUST WAIT TO 100%

#

;-;

#

I'm so gonna regret mods

robust bison
#

Nope

#

300 and still gotta feed my addictipn

tranquil jay
#

hmmm

#

why cant i find stardew valley in steamapps

#

i mean in common

robust bison
#

Did you buy it from steam?

tranquil jay
#

yes

silk plinth
#

!getforlog

#

oops

tranquil jay
silk plinth
#

doyou have smapi?

robust bison
#

Its !installforlog

silk plinth
#

!installforlog

native dragonBOT
#

Try this:

  1. Install SMAPI: https://smapi.io/.
  2. Run the game through SMAPI.
  3. Upload your SMAPI log to https://smapi.io/log.
  4. Share the log link here.

(You can remove SMAPI later, we're just using it to see what the problem is.)

silk plinth
#

there we go 🙂 thanks

robust bison
#

It should be in there then if you bought it from steam

silk plinth
#

just so we can get the file directory

tranquil jay
#

Its not there???

silk plinth
#

ok well follow the instructions i gave

#

unless u already have smapi

tranquil jay
#

I already installed smapi

silk plinth
#

ok well can u give us a log? any log

#

it doesntmatter the mods

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tranquil jay
#

How do i get logs

silk plinth
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

silk plinth
#

the website

#

will give u instructions

tranquil jay
#

i dont see errorlogs

silk plinth
#

then... you havent installed smapi

#

or it has installed wrong

#

or have you even installed stardew valley??

#

tbh you might just have to reinstall from steam

#

unless....you are using a pirated copy?

robust bison
#

He said he bought it from steam

silk plinth
#

ik

#

and i believe them i just want to be sure

tranquil jay
#

no

#

i bought it

silk plinth
#

ok

#

believed

#

have you tried following the directory listed in the screenshot you sent above?

#

D:\SteamLibrary d\steamapps\common\Stardew Valley

#

(i dont know why the d is there after steamlibrary... mb that would explain smth)

#

because if u installed smapi.. that is where it would be installed idk what else would have happened

tranquil jay
#

Eeee

#

oh thanks that was weird

silk plinth
#

solved??

#

cool

#

best of luck for.. future thihngs hhehe

summer inlet
#

What if I don't adapt well to mod :0

robust bison
#

Then you are not a suitable vessel

summer inlet
#

What if I don't go back to vanilla

#

I DON'T WANT TO BE A FILTHY MODDER

robust bison
summer inlet
#

Cake @ mods: I don't need it... I don't need it... I don't need it...
I NEEEEEEDDD ITTTT

tranquil jay
#

is modded that much funner than vanila

summer inlet
#

Yes way better

#

BUT I'M NOT READDD

#

Y

rare atlas
#

I really don't understand how to activate NPC Andy. I have tried to install and reinstall all mods for SVE and in no game can I find Andy at his farm after the specified days to contact him.

tranquil jay
#

how

#

to dis

dire fractal
#

I don't really know

crude wyvern
#

0x0 is a cute little emoji

#

never seen this error, maybe you just have the game getting opened from the wrong place and it cant start the exe?

naive drum
#

??? it doesn't say unsuccessfully, it says successfully??

#

it

#

it is claiming the error that prevented stardew valley from working was that something worked right?

summer inlet
#

If I get mods I'm getting tractor mod

rough mesa
#

if u start with mods, u cant stop with mods

#

its like a drug, u want more and more

#

and u find more and more

tight tusk
#

^

#

until your game crashes or something as you try to troubleshoot what errant mod caused it

rough mesa
#

x)

#

And if u think u have enough mods, u start looking into the logs that get postet and looks what otzher ppl have for mods and look what u missed and download more mods, its a
vicious circle

dawn agate
#

Yeah crashes happen to me recently

#

Anyone can help me..?😞😞

rough mesa
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dawn agate
#

I dont know,it just crashes when my character asleep

rough mesa
#

u got a many new npcs and so thinks, would try to take out 1 and try again, so long until it didnt crash, cant say which of these break it

dawn agate
#

thank you i will tried it,maybe it because i download mod everyday

rough mesa
#

thats not the problem, i run 200+mods without erros. its look like its 1 of the npc mods, they like to do errors

oak solar
#

I play with a few mods and have to update them quite often, is there any way to have that automatic like a good launcher that any of you know?

royal arrow
#

I know the ModDrop mod manager exists, but idk if it automates the updates

oak solar
#

Ok thanks il check it out

rough mesa
#

i use a ingame mod menu taht tells me about updates, most mod progs.. dont know

stray star
#

I'm getting a "bad gift taste" warning in Smapi for 2 npcs, can I just pretend it doesn't exist or do I need to fix that

fair vessel
#

@rare atlas can you post your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

balmy oak
#

@silk plinth thank you! (Sorry for pinging)

fair vessel
#

If anyone here wants to help beta-test a new mod (for PC) that shows item quality in HUD popups (just like in SDV for mobile), let me know! SDVpufferheart

ivory rampart
restive zodiac
#

@ivory rampart Remove the jungle temple mod. It's just a demo, anyway :)

ivory rampart
#

thanks @restive zodiac SDVemoteheart

shell jackal
restive zodiac
#

Looks like the error is somewhere in Get Glam.

tawny kindle
#

Get Glam assumes its list of favorites is exactly 40 entries, and that's normally the case, but I think there's some kind of ordering problem in the logic

#

(also the Junimo issue does seem benign, and fixed in the github code, just not the released version)

#

if Junimo = null, don't do anything was added, but the error effectively does the same thing

shell jackal
#

Ah, so it's GG. Okay, thanks. Wanted to make sure it wasn't the map I'm using.

main oracle
#

Is there a secret to make swizzy meads work? Not getting different meads

#

The price seems to change though, but the name stays the same

royal arrow
#

Do you use Automate?
From the mod description: "This mod is compatible with Automate however automating Kegs with honey will still produce regular Mead. Use Swizzy's Distillery (CFR) in place of this mod to work with Automate."

main oracle
#

no, just plopping honey into the keg

#

poppy honey gave me "mead" but with a base price of ~500g (running at 66% profit)

royal arrow
#

huh. Can you provide your log using the link below?

#

!log @main oracle

native dragonBOT
#

@main oracle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

main oracle
royal arrow
#

I'm not sure what's going on, hopefully someone else in the chat will know.
However, the mod comments page has several people saying they had issues with it working for 1.4, even though the mods.smapi.io page says it's still compatible, so I'm not sure

main oracle
#

I'll try out the 1.01a from the github and see if I get better results'

#

Also, I half wonder if it could be because it's a festival day, and that can cause issues

pastel igloo
#

Guys you now if the mod "No more bowlegs" works with "seasonal outfit"?

royal arrow
#

It doesn't because they're trying to overwrite the same sprites. So you'll get either one or the other, depending on the load order

pastel igloo
#

Ty for the info

royal arrow
#

You're welcome! SDVpuffersmile

fair vessel
#

Because SVO does dynamic overwrites at different points in the game, it will always overwrite bowlegs (which only edits the sprites once). So you'll always see SVO sprites.

cold palm
#

Decided I should repair this mod to work for 1.4, but I don't really know where to start: https://www.nexusmods.com/stardewvalley/mods/2561 Some issues are that shirts are messed up, and since KiseKae & Get Dressed are broken, the other options for customization cannot be brought into the game, if that makes sense.

hardy wave
royal arrow
#

@cold palm Get Glam is the new replacement for Kisekae, idk if that helps

tight tusk
#

carolina it says there on your log you have multiple copies of custom music and custom npc fixes

cold palm
#

Tried it, also breaks the mod.

hardy wave
#

I fixes those issues

tight tusk
#

check your mods folder again to ensure you don't have any duplicate copies left

hardy wave
#

The lots of red with TMX toolkit is my problem

royal arrow
#

Umbrilla, you'd have to rework the mod so it uses Get Glam instead of Kisekae, I don't think it'll work right away

#

Carolina, I think a r i is saying you have to fix the problem of SVE first, and that will fix your TMXL issues. I agree

hardy wave
#

So just delete the stuff for it and re-install?

fair vessel
#

Yeah it looks like you might have 2 copies of SVE actually. And inside each one is a duplicate Custom Music and Custom NPC Fixes

empty snow
#

Based on the file structure of the SVE download, it's possible you might have a copy of the archive folder for SVE as well as the folders inside

fair vessel
#

So need to delete everything related to SVE and Custom Music and Custom NPC Fixes, then redownload newest SVE

royal arrow
#

You have Mods / Helper Mods / Custom NPC Fixes, and you also have Mods / New Content Mods / Custom NPC Fixes, so you do have 2 copies of that mod, they're in different subfolders (same with Custom Music)

fair vessel
#

I wonder if SVE changed its file structure and installing an update duplicated some of the stuff inside?

hardy wave
#

So I just opened the game again after deleting the duplicate files of CustomNPCFixes and Custom Music and no red text! @tight tusk sorry if I came off a little rude, and everyone thanks for the help once again! 🙂

tight tusk
#

np! glad you have it fixed

empty snow
#

Hooray!

pastel igloo
#

Guys you know if chest label works with satrdew valley 1.4?

royal arrow
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
#

You can search for it here ⏫

pastel igloo
#

Ty

royal arrow
#

I asked yesterday, hopefully someone can answer:
Anyone here use Mega Storage? I'm thinking I might switch from ChestEx to using Mega Storage + Colorful Chests SDVpufferthink

fast river
#

Colorful Chests is kinda bad, honestly.

#

(I use MegaStorage technically, but I haven't gotten that far in a playthrough since I installed it)

royal arrow
#

but Colorful Chests is YOUR mod

fast river
#

I know, that's why I can say it

#

It needs HSV sliders, but there isn't much room

royal arrow
#

I did see there were several people also having issues with MegaStorage
I just wish the color picker for ChestEx let me make a decent pink I: idk what the technical artist-y term is but like, you can make a very saturated or desaturated red, but not a pink

dire fractal
#

guys, i have SVE and immersive farm 2 remastered instaled, where can i get the secret woods fish? for the bundle

tranquil jay
#

how to connect mod to steam?

#

when i add the %command% it doesnt work anymore

#

when i dont use it its just normal stardew valley

royal arrow
#

did you add the complete line you needed? %command% is only part of it

empty snow
#

@dire fractal Woodskip? If so, it should still be in the Secret Woods

tranquil jay
#

yes

#

this is my file thing

royal arrow
#

2 things: 1) is your Steam in the default location, or somewhere else?
2) can you copy-paste what you added here, just so we can check it to be sure?

dire fractal
#

@dire fractal Woodskip? If so, it should still be in the Secret Woods
@empty snow if im correct there is no secret woods in this

tranquil jay
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI"%command%

#

this is the launch thing

empty snow
#

I usually run with SVE and IF2R and the Secret Woods is still there, to the west of Cindersap where the traveling cart usually is

main oracle
#

SVE did change their file structure a few updates back

empty snow
#

Just the normal big log blocking it 😄

main oracle
#

But each SVE install needs full deletion and replacement IIRC, unless that's changed for the newer versions. Still good practice

royal arrow
#

@tranquil jay I think you're missing a space and the .exe, this is mine:
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

tranquil jay
#

oh

dire fractal
#

I usually run with SVE and IF2R and the Secret Woods is still there, to the west of Cindersap where the traveling cart usually is
@empty snow huh ok

tranquil jay
#

oh thanks @royal arrow

royal arrow
#

You're welcome! SDVpuffersmile

stray star
#

Does anyone know why my Content Patcher Animations wouldn't be animating anything?

royal arrow
#

There could be a conflict, can you post your log?

stray star
#

ye one sec

royal arrow
#

AHA I know what your issue is! You have Gwen's Medieval Craftables. Because it loads the sprite sheet inside and outside (outside being a 2nd time), it overwrites the CP-A changes. There's an upcoming update for CP-A that fixes it

stray star
#

awesome! ty I'll keep it on for the changed textures, and update when possible

royal arrow
#

You're welcome! SDVpuffersmile

stray star
#

Y'know funny enough, upon restart the animations were working without the test build

royal arrow
#

Huh O: that's good! I use the test build and it works for me, but without it, it doesn't. That's good though!

stray star
#

oh they stopped again, test build here I come

#

also for a lil humble brag, finally beat abigail on the SVE egg hunt, I always smoked her on vanilla but the sve festival map was always so much harder for me

royal arrow
#

yea for me they would work before I left the farmhouse, for a little bit, and then the second I went outside, they stopped working

#

That's amazing! I hardcore cheat to beat her on vanilla (I have a picture of a map with the eggs on my phone lol and sometimes I'm STILL not fast enough D: ) but I've heard the SVE map makes it even more challenging

fast river
#

I use Extended Reach

#

Nobody else gets ANY eggs

empty snow
#

SVE map is more challenging, I've never won it having tried maybe five or six times. These days I just go to the festival, buy strawberries, talk to everyone, and leave

royal arrow
#

lol awww sorry farmer, that's a bit of a bummer

empty snow
#

I'll give it a shot next playthrough! I mean why not

royal arrow
#

Also, are you farmerjack of the dialogue-mods fame? If so, I love your mods! SDVpuffersmile

stray star
#

I got the 10th egg with less than a second left, so I bet flash has the eggs spaced strategically to just be able to win #conspiracy

royal arrow
#

Oh it's deff a conspiracy, I think Flash very intentionally tipped the scales in Abigail's favor

stray star
#

It's like I have to let her win in vanilla ( don't want the wife mad at me ) but in SVE I'm like .... ha ha yeah dear I let you win

tight tusk
#

definitely tedious method but what i did was reload the day several times to memorize what route i need to take to win the easter egg hunt for sve

stray star
#

I told myself I couldn't do that, I wanted to, but wanted to do it the legit way

#

This has got to be the best year 1 spring I've ever had. 15000 gold, Iron Pick 109 strawberries all on sprinklers and floor 85 of the mine on spring 13

tight tusk
#

well it is kinda legit, you're just forwarding a couple of in game years to memorize the map which will be the same thing when you join the egg hunt several times

stray star
#

yeah I got you, didn't mean to call it non legit, I just play weird restrictions for myself

#

Like I'll never buy from joja, I will never sell something I haven't donated etc

royal arrow
#

Honestly I wouldn't worry about whether it counts as cheating or what have you. I know some people get real intense about it, but I grew up playing video games with a magazine walkthrough, which now is a wiki + youtube videos when I get stuck, so as long as you're having fun, go for it!

torn root
#

I have been trying l i t e r a l l y all day to get walking through pets to work as a mod, looked through 100 pages of mods for the mod, lol - finally realized it was an option in adopt 'n skin, but setting the config option to true isn't working |: I don't suppose you lovely folks have any idea?

stray star
#

Yo whoever made the valentines mod, you make my spring 14 so nice. I love reading those cheesy things so much

royal arrow
#

Jonqora (logofe), if you're around, someone is asking for help with Adopt n Skin, and I remember you helped someone with that earlier this week!

torn root
#

I just...can't keep trying to walk around my living-my-best-life-dozen-pets, ahahaha. Oooh, though, cheesy dialogues are def the best

stray star
#

Adopt'n'skin intimidated me I would love a bunch of pets, but don't know if I'd want to do all the work getting skins and stuff for variety

#

maybe someday, but my modlist is super heavy as is rn

torn root
#

Yeah, mine got a lot bigger today, while I was looking for a way for my darn character to pick their FEET UP and step OVER them, lol. It was actually the first mod I installed, the heart wants what the heart wants I suppose

royal arrow
#

what is this mod about feet and steppin o: ?

torn root
#

I couldn't find one, actually, in 100 pages at least...but there's an option in the config file of adopt 'n skin that allows you to walk through your pets. It just isn't working, alas |:

royal arrow
#

AH you meant Adopt 'n Skin was the first mod, gotcha. I can see about getting the messages Jonqora sent the other person, and link you to them

fair vessel
#

To get achievements on Steam while running the game with mods, you need to make sure you do the "configure Steam" step when installing smapi
(You can rerun the installer to do this at any time)

modern cape
#

so i used cjb cheats for money my first save file and i felt bad and deleted some steam achievements with SAM but now they dont show up anymore

fair vessel
#

After that, any new achievements you get in the game will register properly on Steam. Unfortunately there isn't any way to retroactively check off Steam achievements you've already reached

#

Oof I don't know then. That's a question for Steam, if you delete an achievement can you earn it again? I don't know

modern cape
#

i deleted catch 10 diff fish but i got it back again and that is the only one i have now

fair vessel
#

Hmm. Did you get it back while playing the game with mods or without mods?

torn root
#

@royal arrow Oh, thank you for going back and looking for that! 😄 That is very kind. I'm glad that I managed to wrangle that part, haha. It wasn't so bad, setting it UP to get a dozen cute dogs, lol. I bet that the issue will go away on its own, though. Or I'll eventually get fed up and send them to live with PC's dad, cough cough.

royal arrow
#

Jonqora is actually around now (!) so you can ask more questions if you are still having issues! SDVpuffersmile

torn root
#

I don't want to take up too much space that others might use, but let me phrase it more clearly and see. I have the config set to:

"WalkThroughPets": true,

but it doesn't work, even after restarting the game three or four times and my PC to boot. Is there any other way I can phrase 'true' without breaking it? TRUE, True?

royal arrow
#

@fair vessel oh wizard of Adopt n Skin, please help kaiidth there ⬆️

#

Also kaiidth, can you provide your log?

#

!log @torn root

native dragonBOT
#

@torn root Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pine tide
#

hello, im new to modding things and had a few questions:
-when i have mods do i need to add them to the individaul world when i create it? also can i still play my non modded worlds when i have mods?

royal arrow
pine tide
#

no i mean keeping them unmodded if thats possible

torn root
royal arrow
#

Oh, for that you'd need to set up mod groups (you can have an empty Mods folder), let me get you a link for that

#

!modgroups

native dragonBOT
pine tide
#

ah thank you

royal arrow
#

You're welcome!

fair vessel
#

I don't want to take up too much space that others might use, but let me phrase it more clearly and see. I have the config set to:

"WalkThroughPets": true,

but it doesn't work, even after restarting the game three or four times and my PC to boot. Is there any other way I can phrase 'true' without breaking it? TRUE, True?
@torn root
Yeah I'm not sure about this. You could try True or TRUE, see if it does anything different 🤔

royal arrow
#

True might work if the content.json file is set up with the first letter capitalized (I think)

fair vessel
#

There's someone else in the posts for that mod who says walkthroughpets stopped working once they had more than 3 :c

torn root
#

ALAS. Well. If I tell myself they're going to stay with pops, it might lessen the guilt, bahaha. |: thank you guys so much, though!! You rock, truly. ❤️

maiden thicket
#

Playing multiplayer with my second PC, mod folder should be the same but the second PC is coming up with what looks like Animated Fish SVE More New Fish compatible errors. Any ideas? Already tried re-porting over CP, Spacecore, and reinstalling SVE/Animated fish

https://smapi.io/log/93bab8872d8c4fa688f51d49b63ce5ab

royal arrow
#

Did you set up Vortex for both PCs? I saw a warning related to a folder (file?) with Vortex in the name

maiden thicket
#

Yeah, both PC's are on Vortex. I did bypass vortex for the re-installs, so maybe mod order is the culprit.

#

But historically I think that Vortex warning is a newbie mistake I made thinking I had to have the managed by vortex file in each mod folder, and it's just sitting somewhere in a skin file I haven't unearthed yet.

fair vessel
#

@torn root i dug around in the Adopt N Skin code and I have a small suspicion of a possible bug that might be causing this. Can I send you a modified version of the mod to try out?

If by some miracle it works, I'll share the bugfix with the author afterwards.

torn root
#

@fair vessel Oh yeah? o: That's interesting! Sure, I def wouldn't mind trying it out - would I completely delete the original file to install it, replace it with the modified version and assets?

fair vessel
#

No you could keep all your assets folders etc. You'd just copy the new files over and overwrite the ones they replace

#

Lemme see about grabbing the code to make the fix.

tranquil jay
#

are there any useful child mods?

fair vessel
#

Ahhh this may not be as easy as I thought. It looks like the code for latest version isn't available (3.0.0). I would have to decompile it myself :c

#

I've been looking at 2.8.0 code apparently

#

Ah well. Sent a message to the author.

stray star
#

Wowza it is insane how many cutscenes you get just walking around with all the npc mods lol

dire fractal
#

If you have visual studio code, decompiling is pretty easy

#

Gathouria seems to be online so you can ask them!

restive zodiac
#

(Did you mean Visual Studio? But yeah, decompiling is not the same as having source to be able to just make adjustment and test and such.)

dire fractal
#

Nah, VSC! It has a plugin to decompile dll/exe without needing to download the entire IDE

stray star
#

Whoops, I just found a huge possible exploit I think between animal husbandry/fresh meat, either that or rabbit is way to worth it to grow

restive zodiac
#

Just checking! I think the problem was more the "can't just add a fix and go" more than the "how decompile?" though 😄

dire fractal
#

aaah got it

stray star
#

I say exploit but i can't expect them to work nicely since they're two mods lol

restive zodiac
#

I like the opportunity it gives you to say "rabbit is way worth it to grow", though!

wheat igloo
#

Does anyone know a tool mod (upgrades) for smapi on android?

stray star
#

Me too, 100 for the seeds and 2500 for the crop and it can drop more than one 😛

dreamy merlin
#

Does anyone here use GetGlam?

#

Is it still uptodate? and easy to use? I assume it is. My brains just wanting to verify.

stray star
#

I did but the dresser kept glitching out in my farmhouse so I decided to remove it since I don't know of any good addons anyways

#

mind you, the glitching was almost certainly it meshing with one of my 480 mods so I'm sure it works great on its on

#

own* or with just not as many mods rubbing together

dreamy merlin
#

mind you, the glitching was almost certainly it meshing with one of my 480 mods so I'm sure it works great on its on
@stray star
Did you ever find out which mod it was clashing with?

stray star
#

uhh, I just realized I wasn't using the dresser or changing my clothes at all so I deleted getglam instead sorry I don't have more info

stray star
#

Does anyone know why blue eggs and blue mayo from the blue egg mod is appearing in my mine but it's not mineable or pickupable, but it has a collision box?

#

it starts floor 80+ I think it might have to do with the More Gems mod but idk

robust bison
#

could be mixed item ids

stray star
#

Also, general consensus is Delete mod and replace each update right? I shouldn't be dragging and overriding them?

robust bison
#

sometimes it will work, but its bet to delete and replace

summer inlet
#

_> what's your guys and gals and neutral gender term for guys favorite texture mods

robust bison
#

seasonal japanese buildings

#

eemies map recolo4

pastel igloo
#

Guys i have a question I install the mod of stardew valley expanded but when I sleep I appear the next day in front of the door and I don't have any mod that modify the map

#

And I use the guide of expanded

#

Maybe I doing something bad

robust bison
#

any log errors?

pastel igloo
#

Mmm how I public the log

#

I forgot that

stray star
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pastel igloo
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
#

everything made by hesper is an instant rec SDVemoteheart try out rustic interiors first to see if it fits your taste

stray star
#

I'm currently using starblue

#

but I might redo it because starblue feels a bit vanilla for me, no problem with vanilla but after 400 hours it might be time to switch it up again

tight tusk
#

yeah, i always try out new recolor and textures for new playthroughs

pastel igloo
stray star
#

I almost always use eemies recolor

#

but starblue feels really similar to vanilla which is probably what they're going for

balmy oak
#

I have never used a mod before, I am wondering if I can use them on a save that wasn't modded when I first started it and I'd also like to know if I can disable the mods without issue

tight tusk
#

welcome to modding! i recommend doing baby steps first

balmy oak
#

Baby steps?

tight tusk
#

so i recommend simple mods like retexture mods first

balmy oak
#

Does the tractor mod count as a simple mod

tight tusk
#

these are the mods you can easily disable without affecting your game

balmy oak
#

Okay

tight tusk
#

i suppose so, if you remove tractor mod from your current save it will just turn into a horse

balmy oak
#

I see

#

What sorts of retexture mods would you recommend

pastel igloo
#

Guys i have a question I install the mod of stardew valley expanded but when I sleep I appear the next day in front of the door and I don't have any mod that modify the map
@pastel igloo

tight tusk
pastel igloo
#

anyone can help me with this

tight tusk
balmy oak
#

Thanks ari

tight tusk
#

welcome! just try out with simple recolors and texture changes that you can easily remove without affecting your save

balmy oak
#

Okay

#

But when I start using other mods, would I be able to add them to a non modded save and also be able to remove them?

tight tusk
#

yes, any existing mods in your mod folder will also affect your other saves if you open them with it. as long as you don't save, it won't affect them long term.

molten root
#

does anyone know any prairie king co-op mods?

#

me and my friend would like to play it together d:

dire fractal
#

pretty sure tractor mod counts as an easy mod lol

keen moss
#

There aren't any but it is a mod suggestion in the idea repo

dire fractal
#

and it doesnt replace the horse, its a separate object

tight tusk
#

Ryu is dnpcc the longevity mod? if so, sve and longevity aren't compatible

pastel igloo
#

oh ok ty

stray star
#

Why is john such a rude dude yo

tight tusk
#

ah no, to clarify dewy, if you installed the tractor and then you have the mod removed, your tractor will turn into a horse

stray star
#

"what a beautiful day" I want to enjoy it alone

tight tusk
#

not the tractor replaced your horse

keen moss
#

Longevity isn't recommended anymore. Besides the taxes there are alternatives to everything inside of it that are compatible with other mods.

stray star
#

.> I can uninstall you if I want you jerk, you better be nice :U

dire fractal
#

ooh ok ive never removed it without getting rid of the thing first

#

but yeah i feel like any mod where u just plop the folder in is easy enough...UI info suites, CJB, etc

tight tusk
#

it was the very first mod i tried on, and then i realized didn't need it as much on my current save then so had it removed without removing it in the game first. bad move i know haha. luckily it just turned into a horse

summer inlet
#

Hey sorry- this isn't relating to mods, but it relates to code
If I food item gives +3 luck does that colorate to .03 luck, or 3.0 luck

stray star
#

3.0 I'm p sure

#

the daily luck is nowhere NEAR as important as food luck

summer inlet
#

So does anyone else happen to know for sure?

shy orbit
#

for the longevity taxes there is one alternative, kind of, the shipping taxes mod, but you'll have to decide for yourself how to increase your tax, do it manually and only use the shipping bin for selling. for the dynamic selling price i don't think there is an alternative

wicked gust
#

Hello

dire fractal
#

@tight tusk yeah i always have it but rarely get far enough on a save where it would be useful without being too much of a cheat lol

wicked gust
#

Luck is the same

summer inlet
#

^ me and them are discussing this

#

So does that mean it's +1 luck
Or plus 0.01 luck?

wicked gust
#

According to the wiki a +1 food buff is identical to a +0.01 daily luck buff

#

Food buffs and daily luck are written differently in game but they function the same from a numerical standpoint

stray star
#

gotchya so +1 is 1% which means 1=.01 in this case

summer inlet
#

Does anyone who code dives know the answer?

stray star
#

however I've always been under the assumption it works otherwise

#

I'd maybe ask making mods tbh

dire fractal
#

i think this is less of a code thing and more of a math thing

stray star
#

this is just mod users

summer inlet
#

Because if so, that's stupid how that corrloates

dire fractal
#

neither of which i know much about tho so🤷🏻‍♀️

wicked gust
#

My personal guess is that +5 is just a tooltip thing and it actually is +0.05 under the hood

summer inlet
#

Well-
Still no discesive answer

#

_>

#

Food luck just seems so much better than natural luck

wicked gust
#

I mean do you think 71 times the luck would not be noticeable?

dire fractal
#

i do remember from some old video that the daily luck is some small percentage, the special charm is slightly less small percentage, and food is a lot more

summer inlet
#

Yes same

wicked gust
#

I understand why that would be thought but that would make no sense from a game balance standpoint

summer inlet
#

Maybe they changed it because it was to broken?

wicked gust
#

Plus the wiki literally says they're the same

#

And they reference the game code

summer inlet
#

Fair... I'm still not sure

wicked gust
#

Fair enough

dire fractal
#

oh wait the wiki says food is 1% so its 0.01 lol

wicked gust
#

Yes

dire fractal
#

bc math

wicked gust
#

That's what I've been saying haha

dire fractal
#

so what is the argument here...math is math

summer inlet
#

Ya it would seem that way but it defenitley does not seem that way, and I've always been told otherwise

dire fractal
#

0.01 = 1%

wicked gust
#

The argument is that the game says +5 luck for food

#

So +5 = 500%?

#

That's what cake is saying

summer inlet
#

Ya... this is over the top...
I do not like how this I displayed in game

dire fractal
#

+5 probably means 0.05 as in 5%

summer inlet
#

I do think your correct. I just think it's stupid how this is displayed

wicked gust
#

Also it's a likihood so it's functionally impossible for it to be over 100%

summer inlet
#

Sorry for clogging up the chat! Thank you for helping!

wicked gust
#

The alternative would be +0.05 luck on a food item which would feel useless

fair vessel
#

HERE ya go.
The game uses daily luck to affect how likely things are to happen.
For example, harvesting a potato plant has a base 20% chance (0.20) to get a bonus potato.
Daily luck can increase or decrease that bonus. A "good humor" day is anything between +0.02 and +0.07 daily luck bonus. If your daily luck is 0.04, you now have 0.24 chance (24% chance) to get that extra potato.
Finally, luck buffs from food are equal to +0.01 each. So if you eat a MRC which has a +5 buff, you get +0.05 to your luck stat.
Final chance for extra potato is 0.29 (29%).

EDIT to add: Special charm gives +0.025. Add the special charm and you have 31.5% chance of bonus potato.

summer inlet
#

Thank you! Sorry for clogging up the chat!

dire fractal
#

thank you for an actual good explanation lmao

stray star
#

So I feel awful about that btw, I have been told for years that eating food made daily luck obsolete :U

#

I've been lied to qq

wicked gust
#

Silly silly

#

I was very confused at first when I saw daily luck was +0.07 max

summer inlet
#

Save...
I've always been told daily luck was obsolete

wicked gust
#

I literally just refer to everything as their % luck boosts, so daily luck is +7%

dire fractal
#

to be fair there are a lot of outdated and possibly misinformed videos out there that explain a lot of sdv stuff incorrectly

wicked gust
#

Instead of fiddling with decimals

#

I want to make a legit guide on how to stardew in 2020

#

I haven't found much 1.4 content

dire fractal
#

yeah and 1.4 changed a lot of stuff too, ppl just dont know about it

summer inlet
#

I HAVE AN IDEA

#

SOMEONE MAKE A MOD TO MAKE LUCK MORE STREAMLINED

wicked gust
#

lol

#

Streamlined how

#

What would be an example of something that would make it easier

dire fractal
#

i feel like its plenty streamlined as far as how the game handles luck...

#

if it was any less random or exact it wouldnt feel like a luck mechanic anymore

wicked gust
#

Yeah the tv doesn't mention decimals or anything

#

I guess if the tv said "+7 luck today!" That would be the only thing

dire fractal
#

but it doesnt really need to...bc in the game’s lore its supposed to be like this vague magical thing

wicked gust
#

Yeah it fits the theme well

stray star
#

I just use luck skill mod B^)

#

it's pretty broken tho

#

or it feels broken

wicked gust
#

It just makes it a little harder to determine what your luck is

#

I feel like daily luck is just take what you get

balmy oak
#

From my understanding of watching two videos on how to install mods, I will have two stardew valley applications, one modded and one normal. If I open the normal one will it not remember anything I did in the modded one?

fair vessel
#

There's a mod that adds a luck skill lol

#

Oh someone mentioned already

#

@balmy oak both the modded and normal versions of the application will read the same data from your savefiles. So it will remember

balmy oak
#

Okay, thank you

fair vessel
#

The only problem is e.g. when you have modded items in one of your saves, and you open that save with the normal version of the application, it will get confused by the modded items and things will break

balmy oak
#

I dont want to have to only open the modded one forever to keep playing my save

fair vessel
#

So if you only open and play normal saves when using the normal application, and open and play modded saves when using the modded application, you'll be fine

balmy oak
#

I only want 1 mod, the tractor mod, and I heard it turns into a horse without the mod

fair vessel
#

& even if you accidentally open the wrong one you can just close. As long as you don't sleep and save the game nothing will change in the savefile

balmy oak
#

Okay

#

I mean, there are a few fishing mods that seem cool but I dont need them and dont wanna accidentally break something

fair vessel
#

It's good to start small!

balmy oak
#

Though I am pretty sure once I start playing modded I wouldnt go back to normal on that save

#

Someone told me to first use texture changing mods since they are least likely to break something

fair vessel
#

It's a good idea to stick with mods that have been (kinda) recently updated, and check the Posts tab to see if people have mentioned bugs or errors.

#

That's good advice too

balmy oak
#

Okay

fair vessel
#

The worst that texture changing mods can really do is break themselves, not anything else

balmy oak
#

I would like to install one texture mod to get a little practice on how to mod but none of the texture mods I've seen are to my liking

fair vessel
#

Like if you have 2 that interfere and neither one loads. Not a big deal, nothing happens to your game, it just looks a little different.

balmy oak
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Okay

fair vessel
#

May I suggest Better Artisan Goods Icons mod? It's a texture replacer for just a few items, and it's convenient to tell different wines, juices, jellies apart.

balmy oak
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That sounds good

#

Can you send a link to it?

fair vessel
balmy oak
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Thanks

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That does look good

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Especially since I've just started making a ton of wine and jelly on my farm

fair vessel
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(Though when people are thinking of texture replacers, I guess they probably are thinking of CP mods. This one isn't CP.)

balmy oak
#

What exactly is CP?

fair vessel
#

Most texture replacers require installing Content Patcher (CP) as a prerequisite

balmy oak
#

A video I watched said I should install it for texture mods

fair vessel
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It's a mod that handles all the replacing inside the code. So someone can create a mod pack that has new textures, they give the right info for CP to use, and they don't actually have to do any coding themselves. CP handles it for them.

balmy oak
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I see

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The video I watched said a few things a lot of mods use that I should download right away, but I'll wait to download them until a mod I want has one of them as a requirement

fair vessel
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That's a good idea. No need for stuff you're not using

#

And a lot of really great mods (e.g. Tractor) only require the SMAPI

balmy oak
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Yeah

fair vessel
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If you want an example of a pretty solid CP mod, I really like Seasonal Villager Outfits. It is based on the vanilla art style and makes all the villagers wear appropriate clothes for the weather!

#

That always bothered me in vanilla, especially during the ice fishing festival lol

balmy oak
#

One mod I am interested in is the fishing island mod, but I worry it could really mess up my save as it is a bigger mod that adds a whole new area to the game. I do plan on waiting to install it until I feel better about installing bigger mods, but I worry I wouldnt be able to add that one to my currently unmodded save

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That sounds like a good mod

#

Btw I meant mermaid island, not fishing island

dire fractal
#

mermaid island can be added whenever

fair vessel
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Surprisingly, most mods that add new areas to the game are really unlikely to mess up your save. Removing the mod later just means that the location goes away.

dire fractal
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^

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esp mermaid island bc its in a location that most other mods dont touch, like even SVE and other new area mods work fine with it

balmy oak
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Oh yay

stray star
#

I also like boarding house, bit more advanced tho as it merges an existing map

balmy oak
#

I am excited to begin using mods

dire fractal
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in general tho i feel like sdv mods arent as complicated as you would think, im not rly the best w/ most computer stuff so i was terrified of mods but now i have like 200+

tight tusk
#

wish me guys luck i'm gonna remove a bunch of JA packs in my current save. hopefully not too many error items lmao

dire fractal
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rip

stray star
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Yeah I'm out here rocking 480 with no clue what I'm doing lmao

dire fractal
#

obligatory pls delete from ur inventory first

tight tusk
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already deleted huhu just wishing I won't have that many items turning to something else

fair vessel
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And chests
And junimo huts
And fridge
And dressers

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And artisan machines that are currently processing

dire fractal
#

iirc smapi is now better at handling error items? idk how it works but the game doesnt just crash anymore

fair vessel
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It has improved for sure!

dire fractal
#

awhile back i tried to remove SVE from one of my saves (didnt know u couldnt just delete custom NPCs without doing some stuff) and smapi was basically like...smth not good happened but its ok keep playing

restive zodiac
#

(SMAPI removes custom locations/NPCs from your save when you start the game without the mods installed, and then just tells you about it. It doesn't necessarily mean anything went wrong about it if all you saw was SMAPI informing you of what it did)

#

("Hey, I removed this stuff. Did you remove a custom NPC?" if the answer is yes, it just means it did its job. It's if the answer is "no" that you should probably investigate 😄 )

tranquil jay
#

can u configure the automate mod to use roads as connectors?

naive drum
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it only works with placeable items

#

but it works with any placeable item iirc

#

you can, iirc, remove a JA pack if its JA items are in an artisan machine that is processing if the item is only input and will not turn into a custom item from that pack
eg if you have a custom fruit that's becoming jelly or wine, it's safe to remove the pack that added that custom fruit, but when JA reassigns the IDs it doesn't care about making sure that wine/jelly stays with a fruit as the input, so you can get stuff like "Strawberry Shortcake Jelly" or "Neanderthal Skull Wine", which the game handles just fine

#

that's not sarcasm by the way the game really does not care if you have an artisan product that claims to have been made from something absurd

#

???

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needs more |

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two | on either side for spoilers

fair vessel
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can u configure the automate mod to use roads as connectors?
@tranquil jay do you mean paths? Any type of path tile can be configured to work, yes

tranquil jay
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ye i looked on google

pine tide
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do i need to keep the sampi install folder or can delete it after its installed?

keen moss
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Once it's installed you don't need the install folder anymore

pine tide
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thanks

dire fractal
#

how to use bait?

fair vessel
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Drag it onto a fishing rod (only works on fiberglass rod or iridium rod)

outer turret
#

I've got four different games folders and I'm forever opening the wrong saves on the wrong ones. I even removed a custom NPC then introduced them back again some weeks later and SMAPI handled it all a-ok. I think maybe I even kept heart points with them.

#

the JA stuff does mess up a bit though and I have error crops.

summer sedge
#

I want to try SVE mod but when i clicked the installation guide github link on nexus, it become error. I want to know if there is another source for the installation guide?

opaque garden
#

@Maple#4488 Did you get this message?

pine tide
#

rather than creating mod groups can i run the stardew original version to play my non modded world / multiplayer or will that not work?

summer sedge
#

I want to try SVE mod but when i clicked the installation guide github link on nexus, it become error. I want to know if there is another source for the installation guide?
If you remember the step you can reply me thank you. I don't know why the github link on nexus become error, i want to try SVE mod.

outer turret
#

is there any way to try and cut down the amount of JA objects that my game wants me to ship? IT seems like it's every varaition of every product available and I hae a LOT of added assets

shy orbit
tight tusk
#

same lemur. i get overwhelmed just checking my collections tab with all the JA mods I have

#

also guys success!

#

not too many items doing switcheroo this time, but i did had to trash/sell a lot of pfm machines and ja items

outer turret
#

okay, I'm kinda stuck... how do I load stones into my slingshot? I'm trying to do it the way you load bait onto the rod but it's not working. This isn't mod related but is for a mod - the Quest for the Winter Star.

summer sedge
outer turret
#

weirdness: why is there a random bench here? It looks like one of my mods has patched it in (rest of map is Reimagined) but I don't know which one, or WHY?

untold widget
#

Is there a mod that adds something like Fern Islands?

outer turret
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only Mermaid Island

#

but it's pretty nifty

#

In regards to my above issue, I've uninstalled Karmylla's maps temporarily and now it's moved half the bench. I'm wondering if it's related to the JojaMart being ruined/community center finished

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aha It is Cecila! Took me ages to uncover that.

#

they made no patch for Reimagined.

mild jewel
#

Hello! It seems that I have some sort of compatibility issue between the Custom Greenhouse mod and the Immersive Farm 2 map

dire fractal
#

are you using the immersive farm that comes with SVE? im pretty sure that one is already 15x15, like basically the exact same as custom greenhouse

tranquil jay
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how to use

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i added stone floor

#

but it doesnt seem to work as a connector

#

it seems to be completly broken now

dire fractal
#

did you try capitalizing Stone Floor

tranquil jay
#

hmmm

mild jewel
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are you using the immersive farm that comes with SVE? im pretty sure that one is already 15x15, like basically the exact same as custom greenhouse
@dire fractal oh, that's nice to know, thank you :)

dire fractal
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but in this case yeah i think the original if2r one is already the same as custom greenhouse so no need

grim totem
#

Anyone using the mermaid island mod. Does madam ever get out of bed?

fair vessel
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@grim totem are you using any skip time mod or mod that alters wake up time? Those can make NPCs get stuck in bed