#archived-modded-support
1 messages Β· Page 586 of 1
Yea if you go the route of resetting, follow
And ive done the second one seven times in the past
!reset @dire fractal
@dire fractal See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Back up your saves first though 
@rare quest Ever seen an error like this one? #archived-modded-support message
The user says it happens only when SVE is installed and I don't see any known incompatible mods - any ideas? π
Back up your saves first though
@royal arrow all my saves if done are put in another file
So theres no saves in there
.--. help pls
all I want is portraits made for the bloody game
Wow, one interesting error after another
xD
I've got no idea why you'd get that error because your game is in the standard steam install location
Yea once again that looks like a reset may be needed 
Try uninstalling SMAPI, re-installing SDV, and then installing SMAPI again
and if that doesn't work try validating your installation
and if that doesn't work go looking in the Content folder to see if you have any extremely long-named random junk in there
!reset @dire fractal
@dire fractal See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Actually do a reset first before the uninstall/reinstall stuff
and back up your saves first
That first block of red text, Skipped Mods, is where you want to focus. It gives you details on how to fix the mods that aren't loading
so remove all instances of the portrait mods?
For seasonal outfits, yes, because you also have to get the latest update, and you have multiple copies
you installed the baechu portraits wrong probably, you have to merge the folders with the SVO ones in order to have those work
but the current baechu portraits only work with an older version of SVO bc it hasnt been updated yet
and you probably need custom furniture
oh no o broke something
@dire fractal my guess is that the issue stems from a Harmony mod that influences gametime. Most of your harmony mods are popular enough that incompatibilities with SVE would already be known, but Casual Life mod is a relatively recent one and definitely affects how the game deals with time. Something in it may be incompatible with changes made by SVE.
Can you try removing or disabling Casual Life and see if that fixes the issue?
It may also be a conflict between the two mods that only appears on Android.
i opush E get error like hell
@dire fractal update your mods
doing that
Plus some of the error are because of incompatible
Bunbun, I also recommend reinstalling SVE. Completely delete all its folders (and its dependencies' folders), then install it all again, and see if that helps
i tried using casual life with sve in my android save file and it works ok for me
so it might not be casual life
okay i am having an issue. i believe i completed the 'craft room' in the CC but it never updated the room nor is the box there for me to click on
so basically put individual mods in andopen it with each addition
@ornate atlas that's an interesting one. So you finished all the foraging bundles, and the scroll disappeared, but the room looks the same? Have you tried sleeping to see if the bridge to the Quarry gets repaired overnight?
correct. no i didn't go over there but it's been a few days. i can check
Okay :) If you check and it's still not fixed, I can think of two ways to fix it. One is manual save editing. The other option, you could temporarily install CJB cheats and use it to check the box for getting the bridge fixed.
also, when i tried to look at the CC through the button to the right of the inventory, it wasn't showing all of them. like..i still had to finish the bulletin board so it should have let me arrow over to it but it doesn't
That's really weird.
yea, bridge isn't repaired going to the quarry
only thing i can think of is the harder cc bundles mod did something
Its still the same https://smapi.io/log/2ef9146675b040a293cb3ca4d2ac3d46
Ive reinstalled everything
Ah. But it's a different error this time. :/ progress?
Oh no it's the same. Never mind.
you're using it on android right?
if we cant do anything to help, it might just be something buggy with android
yeah it's just weird. sve is buggy in android no doubt (missing sve spouse rooms, no summit etc) but it should work fine, in the sense that you can still def play it and won't crash your game
my crystalarium wont work but I dont have mods thats associated with it. Anyone know how to fix it?
what do you mean by not working?
You put a gem inside of it? Is it doing the wiggly animation "in progress" thing? Have you waited a couple days for it to produce the first gem?
Those things take a shitton of time to produce 1 diamond
I will say that if you pick up a crystalarium and put it down again, it cancels whatever gem was inside of it. So you would need to put a new one in.
Oof yeah, 5 days for a diamond. Cheaper gems are faster.
I just use it for earth crystals though
I have a pretty good guess as to why it's doing this, modded sprites, no kissing sprite. If I wanted to make a kissing sprite, where would I put it?
@verbal hare sounds bugged then, quartz is only supposed to take 7 hours. You could try resetting on purpose by picking it up and putting in a new quartz?
Oh unless, do you use Automate mod? You might have it connected to something by accident and it is automatically adding the quartzes to whatever connected chest already contained a stack of quartz
Edit - or accidentally shipping the quartz, if your crystalarium is next to your shipping bin
Unrelated to your issue, by the way -
But if you are replicating quartz in order to make it into refined quartz bars, an even better idea is to use fire quartz. Put a fire quartz + coal in a furnace and it will make 3 bars instead of 1.
@normal terrace the location of the kissing sprite varies by NPC. You would need to look at the vanilla spritesheets for the character and place your kissing sprite in the same place.
Thank you!
Ooh I found a chart @normal terrace!
krobus isnt a spouse
The mod author was needing ppl to test if Krobus works iirc
@fair vessel Oh wow, that helps! Thanks!
@verbal hare sounds bugged then, quartz is only supposed to take 7 hours. You could try resetting on purpose by picking it up and putting in a new quartz?
@fair vessel Already tried that and didnt work. its also not next to the shipping bin and I havent been making any money from it. Thank you though!!
Do you use Automate mod though?
If so you could send a screenshot of where it is setup - maybe there's a non-obvious connection
Hi there, I'm not sure what's going on, but after I have 2 nd house upgraded, there're a sword drop on the bottom of the house ramdomly everyday (Android /SVE) no any errors show in error logs. What should I do ?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Is it always the same swords? I wonder if it's a weird glitch thing that can be solved with save edits...
sabi it's another one of sve's quirks in android. i just accept the free swords every morning, although i wish there's a way to get rid of it altogether. when you exit your house and come back, it disappears.
Is it always the same swords? I wonder if it's a weird glitch thing that can be solved with save edits...
@fair vessel No It's ramdomly. π Many kind of sword drop around but it still on the bottom of farmhouse map . and you can pick up every morning.
That's bizzare, they're acting like it's a forage area (like the bat cave but with swords lol)
XD
I wonder what on earth is causing it
If you put down flooring tiles in the bedroom maybe they'll stop?
sabi it's another one of sve's quirks in android. i just accept the free swords every morning, although i wish there's a way to get rid of it altogether. when you exit your house and come back, it disappears.
@tight tusk Oh. I see. π first, I think it's a bug from Jason asset. It's make me crazy when I add JA mods with ID object problems
idk, i use a greenhouse mod where i can sleep. when I wake up in my greenhouse, i still get the swords
If you put down flooring tiles in the bedroom maybe they'll stop?
@fair vessel It's can spawn outside the map too. π
go get free sword and sell it π
Do you ever get galaxy sword drops? π
This is so fuckin wack XD
I wonder if the bug is an FTM thing
It's happen Only 2 nd house upgrade. π€
Ooh and since it's only at the bottom of the map...
I wonder if it happens with earlier house upgrades but the coordinates are too far offscreen to see them
sabi what interface mod are you using? π€©
Should download a noclip mod and check it out on a new save with first farmhouse
yeah
sabi what interface mod are you using? π€©
@tight tusk It's mine. π
I made it for Thai Language Translation SDV / Now I public it on Nexus Mod.
Should download a noclip mod and check it out on a new save with first farmhouse
@fair vessel Ok. i'll check it.
I found a Reddit post about the sword bug, apparently it has something to do with the Crimson Badlands. Someone was saying it only happens to them on Android when SVE is added to an existing save - not on new saves. Does that match up with your experience?
wha--- that's such a weird ass bug XD
no, it still shows up in new saves. anytime you upgrade the house for the 2nd upgrade, free swords tomorrow morning
Nope. this is my new save. I create a new for test this problem
Hmm. Have you unlocked the Crimson Badlands yet? Maybe it only appears before or after you unlock the area
Hmm. Have you unlocked the Crimson Badlands yet? Maybe it only appears before or after you unlock the area
@fair vessel not yet. but after exit the house and come back it's disappear like** a r i **said .
it still shows up every morning before and after unlocking crimson badlands. sve's just giving away free swords in android
That probably is an FTM(+Android) issue unless SVE spawns its swords some other way. Please post a log if you haven't yet, I thought it was fixed a while back 
!log SabiMiyoto#3966
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@crimson nest ^
xnb modding is obsolete and just about all xnb mods are outdated and not compatible with any current version of stardew
Thanks for the log. It looks like the spawns are aiming for the Badlands map, and you have the latest version...I'll do some more Android tests when I can 
(Maybe the "debris manager" in that version doesn't know about custom maps or something...)
@tawny kindle Oh, thank you so much β€οΈ @bleak smelt
My phone basically hates any form of mods with xnb
@dire fractal
The only way to use XNB mods on Android is by opening up the .apk file itself and creating a new game install with the edits.
It's not exactly recommended.
Did you try this one --> https://www.nexusmods.com/stardewvalley/mods/5377 i think this mod really useful with xnb by simulate game content folder. it can use on pc too. βΊοΈ
Custom Localization is a Localization Mod for Stardew Valley Android.It allow you to custom game's language select button and add new localization selection.
Hey do you guys know any good portrait mod that doesnt need portraiture
Nice
Hey me again
What is the problem if my custom trees dont work
I cant plant them into the ground
Hi @dire fractal, could you provide a screenshot of your issue and a log?
Log is so we can also see what you have installed. It's helpful even if there aren't errors, so we always ask for it.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can you remove the cool farm cave and check if the error still persists
ok
How is it @regal swift
I took the mod out of the cave and put another one just that ..
my cave
mod cave
I installed the normal mod I did the patch summary after the log and gave this error of not seeing the decorations in the cave
yep
i have no fucking clue what's wrong
hmm i can send you my cave tbin, all you have to do is put it in the assets folder, and replace the FarmCave.tbin
i have no idea if it would work though...
ok thank you i will try to do that
https://www.nexusmods.com/stardewvalley/mods/3759
@random zealot
get the ppja mods, my friends said
you won't be sorry, they said
i regret many things
my autistic ass cannot keep up with all these dependencies
it shall be done
is there any way to make these compatible with animal husbandry instead of the mod that makes the meat come from the ground?
i realize stardew has quite a few attributes to make it unrealistic already
but meat plants is pushing it for me
Does anyone know what this means?
you can ignore ity
but if you install those mods, you can have additonal weather features
so i want to play stardew valley multiplayer, how do i do that with mods, do we both need the same mods or only the host? or should we just play the base game
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
thanks
Do you have Artisan Valley?
yeah
'champagne wishes' needs 'champagne wishes' to work
well no shit, smapi
okay i reinstalled artisan valley just in case that was actually it and it just made things worse
alright
normally i've found vortex to be pretty reliable in the past though
at least with modding skyrim
mhm
it's a pretty good one, it handles a lot of stuff
vortex with sdv is funky from what ive heard
oof, really?
yeah
π
things going in the wrong folders
And tbh SDV installation isn't even that hard
I always keep a dependancy folder
ironically the florist mod was the first one a friend of mine recommended
It doesn't hurt to have a dependancy in place already even though you're not using it
fair enough
i'm just used to modding skyrim, which has a very hard limit on just how many mods you can use on it
Actually
mods with dependencies upon dependencies are a very big thing to run away from very fast there
How about you help me mod my skyrim
i would get farmer to florist, but i dont like the sprites,,
and i just want flowers
i need a harder cc mod that doesn't break my game
minerva's harder cc bundles?
RE: Vortex - I never recommend Vortex especially for PPJA because of how often I change things with folders. Vortex doesn't delete these.
RE: More Flower Mods - There is talk of making another one with Tarniyar but there is nothing to show for it yet so it's extremely early in development. Wouldn't expect a release any time soon. But Kaya has been working on some like this one https://www.nexusmods.com/stardewvalley/mods/6191 We can always use more flowers!
owo
thats what i was using, it screwed my cc up and i am not good at editing save files to fix the issue so i've basically had to start over
@ashen elbow also these o: https://www.nexusmods.com/stardewvalley/mods/6064
@ornate atlas I've recently picked up Community Center Bundle Overhauls and I'm liking it so far o:
Original mod: https://www.nexusmods.com/stardewvalley/mods/1062
Unofficial update (conversion to Content Patcher, download this one): https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-125#post-3358330
Hello there ! I'm using a mod wich create some news event, but i dont know when they triggered... In the content folder where can i found the "triggered conditions" ?
I think it's that for my mod but i dont know what it mean "13/f Haley 1500/z winter/t 1000 1600"
That one means you need 6+ hearts with Haley, and it triggers on entering whatever map between 10am and 4pm... And not during winter I think
mmh okay how it work ? I want to learn for other "events" :p !
thanks mate
is that the 1000= 10 am and 1600= 4 pm ?
Yep
okay, thanks π
cool π thanks for the fast answer
I've seen other people have this error as well. After checking the mod in mods.smapi.io, I see there's an unofficial update, try this https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-21#post-3353940
Chucklefish Forums
thank you
Yea it's a good practice to check mods there if you want to know about compatibility things for mods, so I'll tag you in the link here
!compat @regal swift
@regal swift See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
I have that bookmarked on my computer and my phone xD
hahahaha ok bro i will check
Now that I am on my second playthough, what are some good "quality of life" mods that help?
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
^ That includes some several, Protolinguist o:
hello again i have an error in this mod of a tent, i don't know if it is to make or buy with a robin
Thanks @royal arrow
this one I'm also having the same conflict
Is the tent one an XNB mod? Would you be able to link to their mod pages instead o: ?
it is not a TMX
ugh
i hate the farm cave mod its literally just not working and i have no fucking idea hwyyyyy
Quick question, is it possible to use mods on mobile?
On Android, yes, for some mods. For iOS, no
Yay, I use Android! Is there a page for the mods available?
Unfortunately there is not a compiled list of all mods that are android compatible :/
To my knowledge, you have to look up the mod, and see if there's something in the mod description / comments about Android compatibility
Also, you do need to get ahold of the unofficial SMAPI for Android, see here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
This page explains how to install SMAPI (the tool which lets you use mods) on Android. See also:
Alright, thank you!
So I'm using Stardew Valley Extended (Expanded?) and the romanceable rasmodius mod. Had to download the SVE compatible one, and now I'm getting this message in my SMAPI when loading it up: "[Content Patcher] Patch error: Romanceable Rasmodius > Load Maps/WizardHouseBasement has a FromFile which matches non-existent file 'assets\Maps\WizardHouseBasement.tbin'."
Do I just ignore it? I don't have him married yet, so I dunno if his spouse room area works or not D:
I recommend checking that the filename matches the name in that error. Since you're getting the error, it means the spouse room wouldn't work currently.
If you need to update the name to make the error go away, leave a comment on the mod's page so the author knows
I'm not quite sure how to fix it, though. I find the original file in the content/maps folder called WizardHouseBasement but how does it match a nonexistent file? I'm so confused
Ok so the filename was correct. Was the path assets/Maps/file here?
If not, you need to have the folders named like that
Found this in the config file "
"Action": "Load",
"Target": "Maps/WizardHouseBasement",
"FromFile": "assets/Maps/WizardHouseBasement.tbin","
Do I just change the FromFile to Content/Maps/WizardHouse etc?
No, the assets folder that comes with the mods has no maps folder in it at all
Well there you go. The mod wasn't packaged correctly
The mod needs to have the folder structure and name per that error, and the file needs to have the same name as referenced in that error
Don't change the filepath for FromFile
So if I make a folder in the assets folder that comes with it and name it "Maps" and put the file in it, it should be fine, right?
Yes, correct
Test it out and check the log to make sure you're not still getting the error
It's still there, but I just noticed the normal file is an .xnb file, the one the mod is searching for is a .tbin file
Hey guys I'm using the custom npc mod "cecilia" but somehow I get the Error "[Content Patcher] Ignored Cecilia > Map edit #3: must specify ToArea when using FromFile (use "Action": "Load" if you want to replace the whole map file)." Is there a reason for that?
DUN DUN DUNNNN
Ok. I'm in the middle of cooking but I can take a look in a few, Nyra
Take your time!! I'm checking the mod itself right now and see if anyone's encountered that problem too! Will say if I found a fix ^-^
Perfect I was about to recommend checking the mod comments
Hi guys when playing with mods does everyone need to run the same mods
Blake_lee, yes it's recommended all players have the same mods to avoid issues with sync
I added this model to my game and I don't know how to use it, anyone know?
!mpmods blake_lee#5740
@verbal elbow See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
So I think I found the devil causing the error. In the Stardew Valley Expanded folder which I've searched for, theres only one assets folder that has any wizard map files in it, but the 2 in there are called "WizardBasement.tbin" and "WizardHouse.tbin", I think it's trying to load one which doesn't exist and should instead load the "WizardBasement.tbin", right?
The other issue you might have, Nyra, is that Romanceable Rasmodius' SVE edition was updated in March, but the latest SVE edition was in May. I don't use SVE but I understand that the file/folder structure has changed a lot recently, so it may be that they're currently not compatible
Fixed it!
So I took the WizardBasement.tbin file, went to the mod itself, into the assets folder, made a Maps folder, put the file in, renamed it to WizardHouseBasement.tbin and it works, no bugs whatsoever and the error is gone too :D
The error you have was created by the Romanceable Rasmodius mod, so you should be looking in the assets folder for that mod, not SVE.
Ok, now the ultimate test will be the spouse room loading properly xD (but I think you said you haven't married him yet)
Works fine!
Ooh glad your fix worked :)
I saw someone posted a fix on the mod bug section itself, which was pretty similar but written very... complicated. I'll inform the author of the mod, though :)
Thank you @fair vessel
Can someone help me please ?
RE Your log: You have a lot of mods that need updated. Some are many versions behind. But besides that there are no errors. You have a loose assets folder inside Mods from installing a pack wrong. You can delete that and reinstall the pack properly.
RE Lumi's farmer stands: They require TMXL. On PC you'll need to hit F2 to bring up the buildables menu. This will lag your PC a bit as it brings it up. They're decorative. It helps to read the mod page description before downloading something as it explains what they are and how to use them π
If I just want quality of life mida is there a pack like that npc locator and the wiki thing
I don't think there are packs, but you can find several out there, check out the first section of this
!modrecs @verbal elbow
@verbal elbow Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
So um I've got tons of errors, well I also use tons of mods. But I cant figure out which mods are making this mess :/ https://smapi.io/log/041f6e08ff914185a77e5e0f66cf8b13
Mitsuna, I'd recommend starting with updating your mods that need updates. Once you've done that, try again. Then, if you're still having issues, (since you have lots of mods) remove like, half the Json Assets (JA) mods you have (you can move the folders to your Desktop or your Downloads folder), and see if the same errors occur. If they don't, the culpable mod is in the half you removed, and you can narrow it down by process of elimination (adding back the mods until the same errors occur).
if the same errors do occur, then the culpable mod is in the half you left (didn't remove), and you will have to keep removing mods until the same errors no longer occur, and then you'll know which mod is doing it.
It's tedious, but because you have so many mods, it's the way to go :/ (unless someone else can figure out which mod is doing it based on the current error log)
Note that you'll get errors from removing JA mods improperly, as I mentioned above. That's why I'm saying check if it's the same errors as in the log you posted
Ive updated all mods and still get asked to update them :/. But ye Ill try out what messes it up step by step
If you know you already updated it, then it's an issue with the manifest.json. The mod author likely didn't update the version #. It happens π€·
https://discordapp.com/channels/137344473976799233/678284714829807636/719677470537941124
Especially that update part
https://discordapp.com/channels/137344473976799233/678284714829807636/719677470537941124
Especially that update part
@royal arrow are you talking to me?
Yes
Ok so I was told that maybe JojaMart has the next season's seeds for sale a day early (on the 28th of the month), but it does not. Does anyone know if there is a mod that allows Pierre or JojaMart to sell the next season's seeds a few days early?
SVE makes Jojamart sell all seeds year-round π€
AH the person who mentioned it uses SVE, so that's probably why they mentioned it
but that's a big mod for me to get for just 1 feature xD
It would be a cool standalone mod to make though. Using Shop Tile Framework probably?
you may have just given me my next project that at least LOOKS like it might be relatively easy to do O:
Config settings for how many days early they'd sell them, which shops affected, etc
Call it "Pierre Plans Ahead" or something π
If this takes off, I'll definitely give you a shoutout in the description π
After the main functionality, future additions could include dialogue and/or mail changes to reflect the arrival of new seeds π€
ah yes, a sweet MFM component to give you a note the day before / day of saying "come on down! PLAN AHEAD!"
and it could be for both Pierre and JojaMart, since there are people who shop at JojaMart, even if I literally only ever go in there to give a present to the people who hang out there (Sam, Pam, and Shane)?
You could even make an option so Pierre has a rotating stock of random out of season seeds...
HMMM just occurred to me that idk if this would conflict with other mods that modify Pierre's shop though (like all the PPJA and other JA stuff)...will find out from testing
and that last bit about random out of season seeds is gonna get filed under "optional file once main file is working" π
I always over-brainstorm mod features and get intimidated out of ever starting any of my ideas π
Lol no it's good to not limit yourself during brainstorm, you just have to later put stuff into "must have," "nice to have," and "parking lot" (I learned this at work from problem-solving workshops and brainstorm blah-blahs)
Good advice. What is "parking lot"? "not gonna try this yet"?
Hi Sunflower, take a look at the Skipped mods text and go line by line there. It can't Artisan Valley because Artisan Valley Machine Goods isn't loaded. It couldn't load that because you are missing dependencies, etc.
I looked at all the dependencies and they are wrong because there are some that have different names plus the same files
"Parking lot" is a corporate buzzword (totes forgot) but another way to put it is "out of scope for this project." In the brainstorming process you'll come up with ideas for other stuff, whether enhancements to your project, or different projects altogether. It's good to write it down (paper or electronically) so you can go back to it later, and that way you stay focused on your main project
@regal swift I see what you mean, but you're missing More Recipes. It used to be called More Food (it's now called More Recipes), so I think that's why you haven't been able to find it. Get that, and that should fix several of the errors
Additionally, you're also missing Even More Recipes and Starbrew Valley
what are these recipes and where can I download because the most food mod I didnβt find
They're in nexus
@urban briar I seem to be having some trouble loading your cool farm cave, something about the mine tilesheet?
@dense knot
Can you tell me how you managed to get SVE working on android?
i'm also using sve on android, can i ask what problems are you having on installation?
Are there any mods for new crops?
a lot if you check on nexus, just search PPJA or check the crops tag
There's several o.o PPJA has a whole suite of different types (more trees, fruits and veggies, farmer to florist, etc.)
Well
From what i can tell online
Alot of people have a hard time getting it to work
So iwanted to know how to install it the right way so I don't accidently do something like brick my phone
just follow the instructions on the mod's description
install all the required framework mods, miss any and your game can crash
well except winter grass
Then why does mine crash
and I highly recommend using it on a new save for android
Okay
So
Is there anything i should have to worry about storage wise on my device?
don't use sve on an existing save for android, it does funny things. the first time i did it, my existing save file would crash every time I looked at the calendar
it's admittedly resource heavy
Nope
@dire fractal no idea, something must be off with your game version i think.
Sve is just under or little over 100 mb
@dire fractal no idea, something must be off with your game version i think.
@tight tusk well screw me
Okay
As long as it isnt a gig im okay
when you pair sve with other resource heavy mods like svo, it gets laggy when loading
but sve by itself along with its framework mods will still run along fine
latest version from playstore, the one updated last march
This is my first time using Nexus
Where the heck is the download button on the mod page
did you made an account already?
Before we go any further
Does nexus require my money
nope. Free to use, but they do offer Premium accounts for which you can pay money and there's certain benefits. You'll...see references to it via banners and such
Noice
Theres a membership
You lie
Because why else would they direct me to a membership page the moment I register
You have to scroll down. Most of us try to be truthful here and not directly deceive people.
it's been years since I signed up so they may have moved it
Nexus has gotten...more remind-y about the fact that they have this Premium membership available
:(((((
Yeah they push it much more heavily
sigh adblock
I created an account and i still cant download any mods
Adblock unfortunately doesn't get rid of the Slow Download thing needing to be clicked each time though :/
What issue are you having then? Is there an error or something o: ?
No
There's no download button anywhere on the page
Could you send a screenshot of what you're looking at?
Nevermind
I'm stupid
Didn't see the dropdown menu
Okay
I'm downloading the framework mods
Where do i put the extracted files
in your mods folder
did you install smapi?
it's in playstore btw
Yes I did
The only smapi file is the smapi installer apps file
I cant find anything else
install smapi first
once you do, you should have a mod folder in your stardew valley folder
I found it
There's essentially two stardew folders
Hey can you guys try the butter churn
Can you make butter with normal milk?
Mine cant
wait i'll open the game. I've only tried making slime butter with them so far and it works
Wth slime butter?
yeah, you can use slimes there too
With normal slime?
yup
Okay so
The framework mod, tmx loader is tmx map tool kit
Apparently
Do i download that
Yep
Its says theres an optional immersive farming mod
Should I download that
if you want to use the Immersive Farm 2 remastered map, download that file
check the images if you like that farm map, it's very huge though
I recommend downloading the tractor mod as well when you use huge ass farm maps like ifr2
is there an exception for many mods? i am 100+ mods i try to get on my map the game crash what problem?
Hmmmm
I think I like my farm the way it is lol
you won't miss out much if you don't use it. there's just an additional cut scene with robin in the beginning of the game when she shows you around the ifr2 farm.
@regal swift i'm not good parsing errors but honestly it seems the only limit is how far your computer can take and the compatibility of the mods you're using together. i remember other players posting logs of using 300+ mods. the most i've seen is 600+
i just add the mods that seem compatible for me until my game crashes π
hahaha thanks but i think my map is overloaded
oft my log is messy lmao but here you go https://smapi.io/log/b30ca73947aa4cf79d66bdc9fb5877b1
I found this Discord on nexus. is this the right place to ask for help editing the "Wrong Idea Clint" mod?
I'm trying to fix it so i don't have to put files in the content folder.
@dapper venture sure! The best channel to get help for that specifically would be #making-mods-general, since you'll be making a Content Patcher conversion. More info on unpacking XNB files here https://stardewvalleywiki.com/Modding:Editing_XNB_files
ok. I'll move over there if you want.
I have this mod, and I think the mod author included both an XNB version and a CP version (I have the CP version installed). So you can use the existing CP version if you'd like, although you can also definitely try your hand at it, too!
I'd love to get a copy of the CP version, if you're willing. I'm willing to learn, but editing events is a bit out of my league right now.
Check the readme as well, but you should be able to only use the folder within the Mods folder packaged there (and don't use the Content folder)
Should have mentioned this is from the nexus page for Wrong Idea Clint
I couldn't find the content patcher version. but i may have missed it. I'll look again.
Go here, https://www.nexusmods.com/stardewvalley/mods/3999?tab=files
There's only 1 download file. The first folder in the download file, Content, you ignore. The second folder, Mods, is the CP version of the mod. You'll unzip the Wrong Idea Clint folder into your Mods folder
Thank you for clearing things up!
Hello, I need Paritee's Better Farm Animal Variety (BFAV) but anyone know how to download it without making another account on another website ://
If the unofficial update is on chucklefish, you need to make an account on chucklefish. no way around it
It might be available on github, but nexus is your best bet for all mods
BFAV is on chucklefish
Yeah I wanted to get around making an account on chucklefish but I guess not. Thanks!!
@peak wharf Thanks for reporting, i'm sorry i didn't notice. Just fixed it, i had just fucked up the tilesheet path. You can download the new version right now. I'm now gonna sleep. Thanks for using my mod !
@royal arrow tyvm, i will check that cc bundle overhaul mod out 
You're welcome, Coy Kitten 
hi my game keeps crashing, i have the ui info suite mod
yesterday i played fine but this just happened today
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
There's no indication of a crash in that log - did you upload it after it crashed?
i started the game again but it didnt change
What do you mean it didn't change?
yes
Hmmmmm, weird
but the app launched but no window appeared
Oh, SDV launched but no SMAPI window?
Reopen the game until it crashes
the smapi window you mean the orange logo thing right?
Umm
The orange scroll bar is the smapi window
Where you will see your mods loading
Im android
im on mac
when you open the game with smapi it opens both a terminal with some smapi info and the game itself
yeah that
the game logo opens
but no window pops up
the terminal does it things but sometimes it has zip warning: No such file or directory
then some error lines and in the end it says _ExitOnFatalAssert
@cyan vine Reinstall SMAPI - should fix it.
Reinstall the ui info suite
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
If you've already reinstalled - should fix it.
It won't but you can backup if you want
To backup just copy your save folders somewhere else like onto your Desktop.
You can find them here:
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
π Good luck
Hello
Hi there
Can somebody help me? Both my drying rack (PPJA) and dryer (farmer to florist) are not taking certain things
well, you dont have any errors,
My drying rack wont take mushroom and fruits then my dryer wont take anything. I tried by hand and automate
I already deleted and reinstalled them still the same
does it say that you are supposed to be able to input those items?
because if not, then you might just be inputting hte wron gones
Yes. I checked mouseypounds database
Coz i need the dried mushrooms, tea bags and veggie chips for the CC bundles
I tried the vanilla crops and some modded ones
I know im not wrong coz its a certain group. Like vegetable item mushroom item
@cerulean totem you seem to be missing the JA portion of farmer to florist
Here it is
Hey @wraith pond did you download all of the requirements
yeah
should I redownload everything?
Two duplicate save files appeared and I deleted one of them
Try it
from the log it doesn't appear that it's being loaded, do you know if any of the items exist in the game that come from the dryer? @cerulean totem
Tea bags veggie chips
But how come i can plant its crops and make the potted flowers
What do i do to make it work?
maybe try a reinstall?
And on the drying rack it just wont take mushrooms and fruits but the flowers and veggies are fine
I just did a reinstall
the drying rack doesn't take fruits i'm pretty sure
Still the same thats why i came here
aha!
Ignoring content pack: [PFM] Farmer to Florist 3.0.7 from /storage/emulated/0/StardewValley/Mods/[PFM] Farmer to Florist It does not have any of the required files.
Oh my bad about the drying rack and fruits. Its only mushrooms
But here it is. Wtf. How to make it work?
the files should be named ProducerRules.json and ProducersConfig.json
Oh ok
I also have that problem
How about the mushrooms and drying rack thingy?
Reinstalling my game didnβt work @dire fractal Iβll probably just start another save file
no idea about that unfortunately @cerulean totem
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
I tried renaming it. It wont rename to capital P
Its just stuck to producerRules and producerConfig
it could be that you lack write permission in that folder
it happens sometimes with mods
if it's not that, then it's probably something to do with android and i don't know anything about that
Oh ok. Sad to hear
i mean the permissions shouldn't be too difficult to change
Ya im trying that but it wont change
I can change it to Producer Rules with space
It might not be recognizing it as different.Try renaming to
PProducerRules.json
And if that works then rename a second time to ProducerRules.json
wow
Funny how caps sensitive these things are
Sensitive as a 14 year old girl at the internet
Yeah sometimes i can rename my files easily sometimes its like hell trying to
Im using es file explorer pro
i suspect the problem is that the storage media is on a case-insensitive filesystem but the kernel of the operating system works in a case-sensitive manner
Its the same with champagne wishes
Strange, I use ES File Explorer (free version) and I have no issues. Maybe differs between device model?
Yeah, apple doesn't allow it.
@cerulean totem can you take a new log?
if you post another log we can look into that too
and to be sure, the drying rack does take other inputs?
Ok ill make another log wait a minute, yes its taking flowers and veggies normally
okay
hmm, well i can't think of anything . the drying rack has mushroom_item as possible input, i guess you could try changing that to Common Mushroom or 404 (if the item id is the same on android)
(in the ProducerRules.json file)
well, it's something at least. you could change the time as well but i think there's some rule to what it can be so it's probably safer not to
and if it works you would need to make a separate rule for every mushroom to get them to work
Hey try pfmautomate
I fucking know now how to process things @tight tusk
I must put the items next to a chest
I cant input things by hand
Its a hassle
ohhh congrats! hmm kinda like automate i guess
I decimated all the trees in my farm
can you try using the right click on the virtual keyboard just to see if you can input the items using tap to move?
Pfmautomate is a blessing on android
Yep
Takes to much time putting it by hand with 2 sheds full of kegs
Ya. Im still waiting for his reply that i have the machines correctly. Well i used the fix that vibel gave me. I change the input from mushroom_item to common mushroom
It took my mushroom so im playing 2 ingame days now to see if it worked
Im now gonna make a slime butter farm eh
Good luck have fun 
If you're having mushroom issues on Android I won't fix it unless somebody provides a PR with a fix since I have no way of testing on Android. Which is also what I put in the reply. The coding is correct on my end. Are you sure you have the CP part installed? The mushrooms won't work without that.
If you also have any other mods that edit those fields in the ObjectContextTags they'll also not work but there shouldn't be any other mods that touch those.
hey, i'm having some trouble with starbrew valley: i'm supposed to be getting recipes in the mail, but there's no recipe attached to the letters i get
(sorry in advance if i'm a little clueless also, i just started using mods yesterday)
Which recipes have you noticed missing? I'm seeing warning messages in the log that the mod couldn't find the recipes for "Negroni" and "Spritz Veneziano".
i was supposed to get dark and stormy from sebastian, and americano from kent (i think, based on the mousey database)
but i just got the letter text for both, and the recipe was inaccessible
and yea! i saw that those recipes were missing too, but i should have the most updated version since i downloaded the mod yesterday :(
i don't think this is related to the recipes, but there are two PFM content packs that are being ignored in your log, Farmer to Florist and Champagne Wishes
yea idk what to do about that either
check if the files ProducerRules.json and ProducersConfig.json are capitalized like that, they are inside the PFM parts of those mods
yep
okay, thanks!
starbrew was working fine until i got this one weird letter that sent me chickpea seeds with just chickpea.txt couldn't be found or something (didnt manage to screenshot), and the recipes have been broken since then
so i'm not sure if it's a conflict with another mod, or if it's just the actual mod that's buggy
That is strange, I don't know either.
might be just this mismatch from fruits and veggies: chickepea.text vs. chickpea.text. i don't know if it would break recipes from another mod
seems unlikely at least
yeah, the rest of my mail recipes are working fine so im just like Β―_(γ)_/Β―
Simply putting NPC's through seed makers to turn them into crops! Also eating them and throwing them into the water and other fun ideas! Mods like this really open up a lot of new possibilities for the game while we wait for the 1.4 update. Stardew Valley gameplay with my comm...
Is this still downloadable
Or compatible
Project Populate Json Assets (https://www.nexusmods.com/stardewvalley/mods/1935) is a collection of content packs for Json Assets that add new crops, flowers, trees, and recipes. (Also see https://mouseypounds.github.io/ppja-ref/ for a collection of references for PPJA and associated packs.)
can anyone help me
I don't want to install all the mods
one by one
is their a download where all ppja are in
there's a download where many of the PPJA mods are, but it was never all of them
it's called the PPJA Mega Pack or something
you can search on nexus
I typed it
nothing came up
is this it
yes
yeah they just go in your mods folder
make sure you have the dependencies (jsonassets, spacecore, etc)
ah you understand dependencies already
yea
you have dealt with sve's many many dependencies
...you know, i think it used to be worse
needed summit reborn etc
not if you have sve
they load the same map but now do it in different ways
instead of sve just...asking you to overwrite part of summit reborn
oh k
update: found the recipes, i think it's just the mail that's broken on starbrew
i've got a mod that adds just a whole bunch of random mail installed
Yeah Iβve used that
my probably very confused farmer just got 2 letters supposedly from the bank...one declining a thing and one approving the same thing
on the same day
wheres do you get the grapper
its not in my coop
I'm pretty sure I'll want to get into Expanded at some point, but I hate how you have to install at least 5-6 other mods just for it to work.
Too much requirements.
Someone should merge all those tool mods into one. Make it more user-friendly.
@dire fractal it's bought from marnie after you reach a certain level in farming skill
i don't remember, but it's a vanilla feature so it should be easy to find out
Can anyone teach me how to have mods
download smapi from smapi.io, then run its installer
if on windows, follow the instructions in green at the end of the installer to make steam launch stardew with SMAPI instead of vanilla stardew
I'll do the first I'm on andriod
then download the mods you want
they will be in a compressed form, usually zip but sometimes rar or .7z - you will need playstore smapi then not smapi.io smapi
you'll also need a zip file opener, there's Many on the play store, you have options
anyway once you have the mod zips and a way to open them, open them and take the folders inside out. these folders go into your mods folder which smapi made.
i don't know where it puts it on android.
Okay thank you very much @naive drum
there's probably a modding on android guide which tells you where android smapi puts the mods folder!
Okay I'll try looking
@versed shale
For SMAPI for Android: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
For getting started with mods: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started
This page explains how to install SMAPI (the tool which lets you use mods) on Android. See also:
Do you want to play Stardew Valley with mods? This guide is for you!
A bunch! Hereβs my entire modlist with nexus links- most donβt relate to cheating and a lot are aesthetic https://www.dropbox.com/scl/fi/jmpwnihcemnmyakq2n208/GenderDragon-s-Mod-List.papert?dl=0&rlkey=4iahygveocpbxwk71db6wv63t
Okay thanks @fresh inlet
hey everyone
I use the CJB cheats menu to speed up the processing of items
and i also use the artisan valley mod
i was wondering if there was an "extra" to the CJB cheats menu that speeds of the processing of artisan valley machines etc
Does it currently not affect artisan valley machines?
No, you have to manually select which machines you wish to be included in the cheat processing, and the artisan valley machines are not included in the list
π thank you
So confusing i don't know how to add mod
I go to nexus and download manually go to an app Zarchive and extract here and copy the file that i extract and move to stradew valley>mod
Is that correct?
You can download into any file, I made one on my desktop that just says "downloaded mods"
and then i extract into /mods
I have a quick question regarding the Season Garden Farmhouse
my farmer went into the bath but when exiting, the clothes don't reappear?
I've tried leaving the room, leaving the house etc
hmm
wait
they just reappeared
Someone can help me?
My friend is playing but it crashes
But I can't see anything wrong
You sure thatβs the log after the crash?
He said that is
It's SpaceCore I bet. It has some problems with crashes on Android currently.
Wait really?
@urban briar Thanks, unfortunately now it's throwing a different exception. This time about an invalid tile gid. I've posted the full stack trace to your nexus page for review.
@peak wharf what mod of yours did he make?
cool cave mod
I was downloading the cool cave mod to try out

Sadly i cant use that
does it matter that the game I'm testing in is a multiplayer game?
I'm not familiar enough with map edits to know if that can make a difference
Are you the host?
yes, and other map edits i use seem to work fine for just the person running them, even as a client
no its probs the mod ill do my job n fix it
ι εΌ΅γ
In the interest of data I tried out a single player game, same issue
anyway, gotta run to work! Let me know if I can do anything to help test
@peak wharf it fixd
does anyone use the seasonal garden mod?
idk where to ask this but
is there anyone who can share some screenshots of how they've decorated?
hmm
nvm i think i found somethin
seasonal garden farmhouse v2?
Is there anyone in here who is having a problem with my mod Stardew Vineyard? I spent a ton of time adding translations from people, then wonked up some folders and then had accidentally put in an incorrect crop file and caused the "you got multiples of this thing!! Stahp" now someone says that everything is coming up as an error item?!
I'm away from my computer so I can't do much right now... They posted about 14 hrs ago.
yeahhhh that might break it
I fixed the things yesterday tho
you have to be really careful with modifying JA folders
Do the names in the JSon need to be the same as the folder?
Like with accent marks and stuff
hmm im not sure
hi, so I'm using the seasonal garden farmhouse V2 mod
and I'm inspired by this picture attached to it:
at the top in the kitchen, the very far left corner
everything seems to be in a neat row
but with my kitchen there's a gap between the long row of what i'm assuming is countertops, and then the fridge etc
does anyone know why? is this a mod I need to get?
what does your farhouse look like?
i'll grab a screenshot
Do you have the nursery upgrade? I think it makes the kitchen wider and adds that gap. The mod may have maps to reflect this, and the picture there shows the farmhouse with only the 1st upgrade.
here it is - ignore how empty it is π
im going on a mad redecorating rampage
so the house is fully upgraded through robin etc
People usually put a fireplace in there.
yeah, i think that's what i'll do
I LOVE FLOWERS WTF
i'm also guessing that the odd little gate thing and extra room? where the cellar steps would usually be is also because the house in the picture isn't fully updated
Yeah, nursery upgrade.
So, I completed the museum a couple of days ago (reached sixty donations a season and a half ago) and the achievement didn't go off nor has gunther given me the sewer key. Should I wait it out or is there something I can do
@orchid dome are you using SVE? It changes the progression for getting the sewer key.
Oh yeah! I was actually looking over the posts for sve to see if that was it, since it moves the sewer kind of. That was my last resort after googling the problem for a while. Thank you for the response
But I'm still not sure why the achievement wouldn't show up.
There's no achievement for 60 items. Just for 40 items and for the complete collection.
Yeah, I completed the collection.
All 95?
Yeah, I finally got that dinosaur egg after forever and I donated it. Usually the achievements come right up but I even slept on it, and nothing.
Hmm that might be a bug. What does the collections tab on your menu show? Are any artifacts or minerals still greyed out?
No, everything is colored in and has the proper description, so I didn't just forget to donate any
There is an issue with mods that add non-typical ways of finding items (like the minerals in the IF2R farm cave) that makes them not count for the collection. But then you would see that they were greyed out. :/
I don't have the farm cave mod, fortunately, but everything seems to be working beyond the museum achievement
They get colored in as soon as you find them, btw, not after you donate. So it's possible you missed donating one. You should have 7 museum shelves empty I think, if all 95 are there.
No, I'm pretty sure they're all donated. If I didn't donate them they would be lit up but without a description
The description always shows up in the collections tab even if you haven't donated yet.
In the inventory description they would show that.
So a found, but non-donated, artifact or mineral wouldn't tell me to donate it to gunther to learn more about it?
I thought that's what it did. Sorry
Right. It would tell you that if it was in your inventory when you were looking at it, but it wouldn't tell you in collections. No worries :)
It might be a pain to look through the museum and find which one you're missing. Stardew Valley Checkup can help you identify it quickly. https://mouseypounds.github.io/stardew-checkup/
At least, I think it shows you found/donated stats separately.
Apparently, even though it's on the shelf, it doesn't count the dinosaur egg.
Whaaat ΰ² _ΰ²
On another note, I am missing hematite, so that did help. But the egg is on the shelf. Can't click on it, but it's there.
Okayyyy now that sounds like a glitch. Did you find the egg from a fishing chest by chance? (Might be related). Hopefully once you donate hematite it will register both that and the egg as donated.
I got it via the dinosaur thing in the skull caverns
The pepper rex. That's the name
Welp, that's as legit as you can get. I'm hoping it's just a weird bug with the checkup thing and it will go away once hematite is done.
Hopefully! I'll get on the hematite right away.
Thanks for the help!! I really appreciate it
im using Survival Island (map mod by daisyniko) and theres this mismatching texture square on the farm,, does anybody know why?
Are you using any recolor mods?
PPJA Fruits and Veggies, anyone have successfully harvested Paddy Taro?
since I've discovered that its code is missing the 5th growth phase duration
A quick search shows that no one has ever posted a bug report about it in here. So it's probably fine, likely it just skips the 5th growth stage
Are you using any recolor mods?
@fair vessel yup, i use stardew foliage redone
its prolly not compatible sdfjla
Yeah it might not have a fully compatible tilesheet. If it's just minor things like that one square you could choose to ignore it
@urban briar I'll give it a test when I head to lunch, thanks!
Hellp everyone! I've been playing stardew valley on mobile for about a month. I have smapi but wanted to expand on my mods a bit but wasnt sure if that was even possible on a phone? I'm not very smart with this stuff. If anyone could help me if it can work on mobile, it would be much appreciated!
Hi fiery, I'll send you a link of mod recommendations, but I'm not sure if they're compatible with Android, you'll have to check the ones that interest you based on the mod description and the comments (at this time, there's no compiled list of which mods are compatible with Android)
!modrecs @uneven cypress
@uneven cypress Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
@royal arrow I'll definitely look at this. Thank you so much!
You're welcome!
You can even post any mod names here you're thinking of installing, some of us who play on Android might be able to see and flag any we know to be buggy π
Given how often this question comes up though, I wonder if nexus could create a "Compatible with Android" tag, and we could start creating the metadata to make it easier for people to search 
Oooh.
we could add our own tags i think
@fair vessel good idea! Lol I know before I looked on nexus and found something and my phone has been having ads ever since :(
oh yeah nvm we cant
Or... maybe... even on https://smapi.io/mods compatibility list?
Default it to "unknown" and people could help update that list the way it's done for normal SMAPI compatibility
I'll have a look. Thank you again!!
THEY EXIST! Now we just have to get people to use them 
ok time to start
Especially for mods that have unofficial updates for Android compatibility (I've made two)
On Nexus it looks like 3 members are required to confirm a tag, if not added by the author
yeah
oh, are you only able to search by confirmed tags then? booo (although it makes sense)
Can you host a server for people without mods if you're using them?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
not really
ok thanks
I thought it depends on the mod, like if you only have recolors, you'll see them, they won't, all good
And it's tricky when mod authors create updates. Since a lot of them don't actually test on Android but might be compatible with Android by chance. If a mod update breaks Android compatibility (as can often happen with new Harmony patches), is there a way to un-tag on Nexus?
that's why i linked the page
I think at that point, only the mod author could remove a confirmed tag
Hmm. Yeah that'd be another barrier to getting an effective search-by-tag list on Nexus
β’ Some mods are partially compatible on Android (missing certain features but otherwise work fine).
β’ Some have minor bugs that don't detract from gameplay.
β’ Some work flawlessly. (Almost always for CP packs, so no need to worry about android-incompatible CP mods flooding the smapi compatibility list)
β’ Some are flat out incompatible, either breaking important game features, causing crashes, or just not working.
@tired brook, would you give any consideration to adding an Android compatibility column to the https://smapi.io/mods compatibility list?
It's a common question from Android users for which mods will be compatible, but Nexus tags have limitations... and starting to compile a new Android-specific list somewhere else feels like reinventing the wheel. We've been discussing this above. Thoughts?
Ok possibly a dumb question. I dont remember what the thing looked like before when something was compatible for it to download. What button am I looking for? Because I dont think I've seen one yet :/
For Android? rn you just have to read the mod description and posts to see if anything is mentioned about it
$15 US
logofe, you're just killin' it with the solid ideas
logfoe is secrat;y a rOb sot
Alright thank you!
hey dudes
i need some help
ive installed two mods that change portraits and pixels
but i dont know how to place them
Have you installed smapi already?
yep
Ok, then there should be a Mods folder added in your game files
You would place each mod folder in there after unzipping it
When you run smapi, there's even a bit in the console that says "mods go here" with the folder address in case you're having trouble finding it
i tried to open discord it said the file was missing
but now i was able to reopen it
When you run smapi, there's even a bit in the console that says "mods go here" with the folder address in case you're having trouble finding it
@fair vessel yes i posses that knowledge
but its an sprite changing mod
like
the ones that change portraits
still
So did you put it in and it's not working?
is it an xnb mod
so, just that and it should work?
Or is it an xnb mod?
sure
ok
Sure (as long as it's not a NSFW one)
its not
ok
both of these
yeah, those should just go in the mods folder
did you unzip the mods into your mods folder?
yes
but they still are not in effect
and when i open then
there is no xnb files
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
only Pngs ones
yeah, it should be pngs
hmm ok then
but someone said something about xnb files
or whatever they are called
im new to this
can you upload your smapi log?
how do i do that
follow the instuctions on the site
follow the link and instructions from the governor post up there
are there any mods that allow your children to grow past toddlers?
You have to install Immersive Farm 2 Remastered for that
It's a separate download on the SVE page
And it only works if you chose the standard farm layout
ye i thought so
And it only works if you chose the standard farm layout
@fair vessel
SVE is best to play on a new save file by the way. It adds a bunch of content, new heart events, and if you already have too much friendship or saw 10 heart events with NPCs you will miss out on those
Plus if you use the new farm map on an existing save you need to rearrange everything (use Reset Terrain Features, and NoClip mod can help too)
SVE is best to play on a new save file by the way. It adds a bunch of content, new heart events, and if you already have too much friendship or saw 10 heart events with NPCs you will miss out on those
@fair vessel ye im playing on a new save
Ah ok :)
real talk tho
u guys helped me so much
thanks a lot
u guys are very friendly it seems so
It's our pleasure! 
i just joined the discord and i didnt even know it existed lol
i have the game for almost 2 years
and discovered today
bit of a longshot but does anyone have gweniaczek's medieval craftable's config file they could send my way? Mine doesn't seem to want to make it for me and I'm afraid I may miss out or mess up without a proper base.
https://www.nexusmods.com/stardewvalley/mods/5513?tab=description
Sorry to interrupt your question Fleur De Joja, but are there any good mods that add more crops/fruits and things like that?
Hi Pypo, search for PPJA in nexus. There's a wide variety of more trees, fruits veggies, farmer to florist, etc.
Hi @wicked quail did you try deleting the config file you have, then loading the game again? A new config file will be generated and then you can edit the new one
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Just to check the mod is loading?
Hi Pypo, search for PPJA in nexus. There's a wide variety of more trees, fruits veggies, farmer to florist, etc.
@royal arrow thanks LenneDalben! i liked his mods!
hey can someone join a call with me and help me install stardew valley expanded