#archived-modded-support

1 messages ยท Page 582 of 1

mossy kite
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I have been having this problem for months now and I truly have no idea what to do anymore, I've tried literally everything and it just comes and goes, it's never truly solved

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this has been going on since I changed my HD for a SSD, and some months later I realized I didn't have Java installed and that that might solve my problem with these mods. It did solve it for some time, but my game was really really laggy so I recently talked about that in #vanilla-tech-support and minerva told be to go on safe mode with my computer, which I think worked as a paleative for my problem of lagging, 'cause it was ok then.

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but everytime I went some hours without playing and tried it again, it was still laggy, and I would just go in safe mode and back and it wouldn't lag anymore. So now I was going to play, I put my mods back on ('cause I had uninstalled them to see if it would solve the lag - it didn't) and I got the same error I've been having since february

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It's just really anoying, I tried googling it to see if someone had the same problem and knew how to solve it but I found only 2 people with this and no one really helped them, so yeah idk what to do anymore

pastel scroll
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Yo peeps

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I just wanna ask

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If there is a 1.4.5 compatible Farm expander

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Since My farm is a bit too tight

robust bison
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if you want a bigger farm, there are several options

pastel scroll
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Recommend me one?

robust bison
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such as Immersive farm 2, immersive farm 2 remastered, and capitalist dream farm 2

pastel scroll
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Thanks

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@mossy kite Your files doesn't have a ddl

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So it couldn't load

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Or it crashed or something

robust bison
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No, I think theyre there unless barbie manually deleted them all

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its liikely a deeper issue

pastel scroll
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Maybe the computer is the problem?

mossy kite
robust bison
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just to confirm, those mods DO have the dlls right?

pastel scroll
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She is on smapi 3.4....

robust bison
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ok so the problem is deeper

pastel scroll
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You need 3.5

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....

robust bison
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well then, thats probably an issue

mossy kite
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I don't think it is really the reason

pastel scroll
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That is the reason tho.

robust bison
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it could be

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just try it

pastel scroll
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The mods themselves need 3.5

mossy kite
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because I have been having this problem for months now, and one day I uninstalled all my mods and my SMAPI, and manually installed the latest version of everything (which at the time was SMAPI 3.4)

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and I still got the same problem

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I spent hours doing this to have no problem solved

pastel scroll
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Why don't you try?

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You need a 3.5 Smapi tho

robust bison
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just try

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better than nothing

split patrol
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does using CJB cheats menu to unlock minecarts cause any problems? might need to try that to solve my earlier issue

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if anyone knows

robust bison
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it shouldn't

pastel scroll
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So?

mossy kite
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i think i will just format (? idk if it's the right word) my computer and then install it all over again

pastel scroll
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Did it work?

mossy kite
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and see if i have the same problem

robust bison
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this might help

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!reinstalldeo

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!reinstalldeps

pastel scroll
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No it doesn't have any problem @split patrol

mossy kite
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this should take some hours tho so I'll let you guys know

robust bison
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!reinstalldeps

native dragonBOT
pastel scroll
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You're gonna be reformatting your pc?

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Goodluck then

split patrol
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Ok thanks guys! that's gonna be my only solution lol

pastel scroll
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@mossy kite why don't you go to the mod compatability list and see your problems over there?

mossy kite
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i did try that once

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but the mods seem to be fine

pastel scroll
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Hmm

mossy kite
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specially cause all of my friends play with the exact same mods and even older versions of them and smapi

pastel scroll
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Ima check

mossy kite
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and they never had one single problem

pastel scroll
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You can play older versions with older versions of smapi

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Idk if the mods are fine tho..?

mossy kite
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my friends never had problems

pastel scroll
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I've searched half of your mods one by one

austere widget
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I'm starting a new multiplayer farm and the person i am playing with doesnt have all the mods i have so will i be ok to just move all of my mods to a separate folder when playing on my multiplayer file and then just move them back when i play on my own?

pastel scroll
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They all said to use the latest version which is 3.5.

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No

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You need reset terrain for that or something

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When you play on your own it needs to be in an other file from the multiplayer one

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@austere widget

austere widget
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yeah i am starting a new save file for the multiplayer

pastel scroll
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Yeah. You can do that.

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Just remember to place it in and out

austere widget
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ok cool i just didnt wanna mess up the modded save file i already have because of my progress in SVE

pastel scroll
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When you load the MP save you need to take out the mods

austere widget
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so if i move it all back when i am playing alone it should go back to how it was ?

pastel scroll
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Yes

austere widget
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yeah thats what i have done . but i have left CJB item spawner

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which is why im not just launching without SMAPI

pastel scroll
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You can play with the same mods as your friend or something

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But there will be Item differences

austere widget
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ok cool

pastel scroll
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And you will be able to walk through walls in the other's screen

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But he/she will not be able to access

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Ok cool

winter briar
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Any mod that would automatically kick a player if they are using Cheat mods?

robust bison
silk plinth
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wow thats a thing??

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oh nvm it is old and broiken prolly

robust bison
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not really any bug errors so far

silk plinth
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it tells u to remove console commands tho ๐Ÿ˜ฆ

robust bison
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so it probably stilll works

fair vessel
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Console commands is just one of the blacklisted mods it has by default. (Console Commands can be used to cheat for those who know how) You can make your own blacklist if you want.

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Also it never affects the host player, they can have any mods installed that they want. It only polices farmhand mods.

silk plinth
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oh ok am dumb ๐Ÿ™‚

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thank

tired brook
native path
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what do you guys think of the ppja mods

dire fractal
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good

rough mesa
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Good mods. In combination with minera harder cc bundles where u can Pick ppja change the Game and makes it harder. Only if u like it

dire fractal
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yep

cobalt tendon
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I like PPJA because its a mix and match of new content

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more recipes, and such

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more crops and trees

kind ore
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I love how JA is just content patcher but with a focus on adding instead of replacing. The PPJA packs are weird to me because it's... just a selection of JA mods? I don't like most of them but I absolutely love some of them, just as with most mods because well.. they're just a random selection of mods.

dense knot
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cobalt tendon
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is there a mod somewhere that automatically harvests crops in greenhouses?

ashen elbow
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Ppja too big for me,,, i get overwhelmed

cobalt tendon
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I've only got a few installed. More Recipes, Fruits and Veggies, More Trees, Fresh Meat, and Artisan Valley

split patrol
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I used deluxe autograbber to collect crops from Greenhouse i think

cobalt tendon
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Meh... I may get rid of some of my convenience mods because now the game is too easy. Most days I don't even play because I got nothing to do anymore

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But I have a huge greenhouse and its a pain to remember to harvest crops every day

split patrol
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Same, i'm pretty sure the unofficial update to deluxe auto-grabber does it tho. might have to put multiple of them tho

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speaking of ppja, is there a mod that adds more recipes but only using vanilla crops?

cobalt tendon
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uhhh. I think there was one but I can't remember the name of it

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I don't think that one needs PPJA

ashen elbow
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I use tea time,, it pretty neat

cobalt tendon
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@split patrol Try those

ashen elbow
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But a small warning,, you only need 1 mint plant

dire fractal
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!ppja

native dragonBOT
dire fractal
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this is ppja

split patrol
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oooh thank you i'll look into those jen!!

outer turret
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I cheat but only to keep me fast, occassionally warp, move stuff between chests, occasionally stop time. I still take damage and lose energy and wont spawn items I need. I dont think I'd play the game at all if it was too easy.

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Although I did end up with a brutal sword through a JA mod

tight tusk
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same here, I once tried spawning all the items I needed and deleted that save file in just 1 season because it was so boring

outer turret
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No thrill! Closed I get to that is code NPCs to give one to me cos rng sucka. Ie if u marry my char Jasper before you find all the dwarvish scrolls he will give you the rarest one

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But also u need to speak dwarviah for his 14 heart event (well not need to but it will make it more interesting)

winter briar
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@robust bison You literally saved my soul. Thank you so much.

robust bison
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np

naive drum
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ive cheated in items because they were needed but weren't spawning even after quite a long time

tight tusk
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can't wait for jasper to get released!

naive drum
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also cheated in bigcraftables in an MP session after we loaded up the game to find all our JA bigcraftables had bugged out

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two of them became statues, one became a tub of flowers, and the rest just had their sprites break and picking them up crashed the game

delicate garden
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How'd that happen? SMAPI mod with hard coded ID's?

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I had craftable legendary fish mounts but had a JA mod I made look like it because if hard coded ID's so had to remove

naive drum
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we added new JA mods mid-game

ashen elbow
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h

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yeah that might mess up some stuff

winter briar
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Can people bypass the AntiCheat by changing the UniqueID in the manifest for any of the cheating mods?

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Or would that mess up the mod activation?

ashen elbow
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might mess it up

ashen glacier
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I've been having problems with running the game. I uninstalled all the mods and just ran with smapi and it still crashed. Then I tried reinstalling smapi and it's still crashing (When I click on my save) so I'm wondering whats going on. https://smapi.io/log/0f2428f8aefd4e3fa49ea17b901a38e3

naive drum
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do you...somehow have null time???

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something is null in the draw loop but i;m not sure what

ashen elbow
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uh oh

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i mean,, i almost broke the game by setting it to -8:0-5,,

dire fractal
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Can stardew valley enhanced shortcuts and town work with immersive farm 2

ashen glacier
delicate garden
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Can people bypass the AntiCheat by changing the UniqueID in the manifest for any of the cheating mods?
@winter briar
If the mod blocks based in uniqueID's in a blacklist it's likely they could. I don't have an answer for you just would be interested to know if you test it yourself

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Also may want to add No Clip mode yourself I noticed it's not in that list

winter briar
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Confirmed that if you change the UniqueID, it literally bypasses the whole thing

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That's kind of dumb.

pastel arch
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Yep - there's no way to completely ensure people aren't using mods you don't want them to use. That mod just makes it a bit more difficult, which works well for the vast majority of people who won't try to circumvent it.

fair vessel
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Yeah. In order to make a foolproof anticheat you would probably have to have smapi implement some sort of verification hash system(??) that ID'd the contents of mod folders to ensure they matched the published version and uniqueID reported in the manifest file...

delicate garden
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The mod could use whitelist not blacklist but even then people could just install cheat mod and change unique ID to allowed.mod

fair vessel
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Or I guess you wouldn't have to have smapi do it, you could do it within your own mod. But then it would need to be installed by farmhands too, and you'd want to make it closed source if you didn't want people compiling cheatable versions of the anti-cheat mod to bypass the checks SDVpuffersweats

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Sounds to me like a lot of work with very little payoff.

delicate garden
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Filehashes could be circumvented (not as easily as changing unique ID) so like you say, lots off work with very little payoff

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Also everytime a cheat mod legitimately updates, it's hash would change so the anticheat mod would have to update too. Would be so hard to keep up with

fair vessel
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Ah you'd do it with whitelist rather than blacklist, though.

winter briar
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MTN was originally adding a type of anti-cheat system iirc but it never was implemented

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You're honestly better doing it with Blacklist because if they don't know you have the Anti-Cheat, they could get identified by it and you would know faster.

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If they were smart, they could simply rename the cheat manifest to a mod from the allowed list.

fair vessel
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Maybe even use the host player's own mods' hash data rather than trying to stay updated on latest published mods.

winter briar
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Can't it be possible for the mod to check the parent folder for any mods that may fall under the folder category? or at least check all the parent folders' contents for any giveaways?

fair vessel
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It works as long as host/farmhands always have identical mods down to optional files and update versions

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...That would actually serve the dual purpose of providing a check that players all had the same versions of all mods, and help prevent rare crashes due to being out of sync

winter briar
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I don't know how to code, but I know LUA itself can do that. Not sure about this game's code though.

delicate garden
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Ah you'd do it with whitelist rather than blacklist, though.
@fair vessel then everytime a whitelisted mod updates the anticheat would have to update it's whitelist :P

fair vessel
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I'm saying don't hardcode or provide the whitelist with the mod. Make it generate based on the host's currently installed mods

delicate garden
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Ah right and then compare to the clients

fair vessel
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You could have a config where the host adds exceptions "yeah I have CJB installed in case of bugs/glitches but I don't want that one whitelisted thanks"

delicate garden
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Smart would just have to base if on manifest files so config changes wouldn't break it

winter briar
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Why not make it so it has to read off of like a Nexus file code or something? Something that cannot be modified by the file?

delicate garden
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Everything can be modified once you locally have the file?

winter briar
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Dlls can be modified by a hex editor and Json by Notepad

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Changing the manifest is literally the easiest thing.

delicate garden
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Everything can be modified so blacklist could never be 100%

fair vessel
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Might also want to make config omission a configurable thing.

Like some mods personal config values might make sense (Better Sort is a great example), but others changing the config could be seen as the difference between cheating and not cheating (e.g. Tractor mod combat mode, summons, etc)

pastel arch
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Even with enforcement in SMAPI, you could compile your own modified version of SMAPI to circumvent restrictions.

winter briar
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The harder it is to bypass, the more people can be identified.

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Doesn't need to be 100%

delicate garden
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...That would actually serve the dual purpose of providing a check that players all had the same versions of all mods, and help prevent rare crashes due to being out of sync
@fair vessel my partner and my other devices all have the mods kept in OneDrive then use a directory junction to natively point SMAPI at it (not that necessary just handy) works well

fair vessel
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Oh that's smart

delicate garden
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Also keeps my saves backed up and cross device

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Doesn't need to be 100%
@winter briar I think the problem is since it can't be 100% no one will put a huge amount of effort into making the mod

winter briar
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Then the community will always be questionable of people when they're hosting and letting others join.

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That's not healthy.

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Would be nicer if the host only needed the mods and not the entire server.

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And wouldn't register clients' mods.

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Would be a pain to write all the code, but if it was added to the game as a core, it probably would make the mods way easier.

fair vessel
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People who use a lot of aesthetic mods would be sad though

winter briar
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They can ask the host to add it.

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Suggestions are always possible.

fair vessel
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But then everyone stuck with the same aesthetics

winter briar
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Its better that way than someone cheating on your server while they bypass a anticheat wall.

delicate garden
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I've never really seen SV as a "server" game more of a peer to peer didn't realise there were people that used it that way so heavily. You should open an issue in mod-ideas and maybe someone will pick it up

robust bison
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then everyone would have to use the same ones

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of course, theres always xnb modding, but...

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shivers

delicate garden
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It's on the pins

winter briar
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What if there was a mod that would read people's mods listed to show the host in the console? That could work.

fair vessel
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That's essentially what the existing anti-cheat does, but it also checks already

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What is shown in the console depends on the manifest

delicate garden
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Since SMAPI doesn't have it built in that's kinda what the anticheat client does, then the anticheat host does the extra stuff

winter briar
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No no no, I mean it lists the mods the other user is using.

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It sends the list to the host of all the mods they have turned on.

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Not the ones it's scanning for to remove.

torpid jay
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I'm using Custom Walls and Floors Depot and I can't switch my floors to anything from vanilla?

delicate garden
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The client has to opt in to send that to the host, host can't pull that info without a client mod

ashen elbow
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custom walls and floors does that

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it layers over the original wall

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so you have to be careful

torpid jay
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how do i fix it

ashen elbow
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idk,, there isnt really a way

split patrol
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Sometimes using the command reset_walls will fix it if itโ€™s in the farm house

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IIRC

winged burrow
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while using mods, does the achievements still transfer to steam?

ashen elbow
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yes, only if you did it right

fresh inlet
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You would have to go to ( in steam ) Properties > Set Launch Options > Then put the following in:
"C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

winged burrow
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but would i then have to open it from steam?

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Cause i did all that stuff

ashen elbow
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yeah you have to run the sdv modding api

winged burrow
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but i use a shortcut to smapi from my desktop

ashen elbow
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just run the stardewmoddingapi.exe

winged burrow
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hmmm

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Weird

fresh inlet
winged burrow
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Oh

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So

ashen elbow
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but dont run the stardewvalley.exe

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because that's vanilla

winged burrow
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But if that boot up the modded vesion

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ill test it later and let you guys know

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thanks โค๏ธ

outer urchin
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guys i need new mods to boost gameplay , i alrdy have all QoL mods ( well , known ones ) and SVE , with genderbender , is there anymore mods im missing ? im looking for mods that adds new things in the game , like new crops and what not..

ashen elbow
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!ppja

native dragonBOT
fair vessel
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DeepWoods mod adds a new dungeon with cool stuff in the late game

outer urchin
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aight ill look it up

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i alrdy have the flower mod , where it changes all buildings to have flowers

fair vessel
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Everlasting Baits and Tackles adds new useful items and a questline to get them

delicate garden
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Everlasting baits and tackles is a great fun little quest line. Anyone know of other mods similar?

outer urchin
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are there other mods out there that adds new hairstyles ?

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or clothes

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for starter farmers

ashen elbow
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Get glam

outer urchin
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aight , anymore mods u guys recommend ?

delicate garden
outer urchin
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pfm ?

robust bison
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artisanal soda maker

silk plinth
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isnt get glam rly buggy

delicate garden
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Producer Framework Mod

robust bison
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s

silk plinth
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or is it jsut me

ashen elbow
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get glam s fine

delicate garden
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PFM adds new machines like furnaces.

silk plinth
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um im in the process of making a very large mod list... mb you will find some itneresting mods there https://docs.google.com/document/d/1I3Gkzm-Aa0vJzxVMiW8g5QJus-eEQ_CA2Wl_Pd8lyvs/edit?usp=sharing

outer urchin
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does it have discriptions for all the mods u added ?

ashen elbow
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yeah that thing

silk plinth
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wdym by descriptions

delicate garden
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The names are usually self explanatory but idk how he can elaborate on the word descriptions lol

outer urchin
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well contents of the mod , like an explenation of every mod ahnd its content

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or what does the mod adds to gameplay

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im very keen on what i add

silk plinth
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um not rly... they are like organised into categories though

outer urchin
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aight , fair enough

delicate garden
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The names are self explanatory

outer urchin
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i think i alrdy have it

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IDK , ill check

delicate garden
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Yea you said you have QoL probably have that

silk plinth
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wow somebody is an 'anonymous nyan cat' which apparently has like a 0.0001 percent chance of coming up hooray for this i guess

outer urchin
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lol

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whats that ?

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idk that

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xD

silk plinth
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๐Ÿ˜ฎ

delicate garden
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I'm the kiwi lol

outer urchin
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flower valley and medieval buildings

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do they work together ?

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or do they uhh bug out

delicate garden
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Here's my mod list no descriptions obviously

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Some are cheaty because my partner and I play multiplayer so are often out of time if we dont use chests anywhere

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Also just realised I had QualityProducts & PFM QualityArtisanProducts both installed woops

ashen elbow
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flower valley and medieval buildings work fine

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i use both flower valley, medieval buildings, daisyniko's earthy recolour, and foliage redone together,, and it doesnt have any bugs

silk plinth
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i was a girl in the village doing alright

ashen elbow
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no not here

robust bison
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Stop

silk plinth
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lmao im joking

glacial marten
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Hey guys!
I'm new here ๐Ÿ˜†

I don't know why but today I was playing with my friend as usual and everytime I went to bed the game crashed.
It didn't happen before, I'm not sure if is some mod, can someone help me to figure it out?

SMAPI log: https://smapi.io/log/94afff8c738e4a9682bb798aa110ff1e

silk plinth
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are you using a pirated copy....?

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it doesn't look like... you are using a legit copy of the game.

glacial marten
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I'm not, but it was never a problem so far

silk plinth
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are you sure?

glacial marten
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yep

ashen elbow
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yeah its pirated, so we wont help you

glacial marten
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Oh i see

silk plinth
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i dont know why your stardew valley is in your documents folder... nor why its called that (the exact same its called in the video)... and why you lied about it being pirated

glacial marten
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Thanks anyways guys!

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I didnt lie

silk plinth
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so.. your game isnt pirated?

glacial marten
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Sorry I read it wrong
yes

silk plinth
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ok... well yeah we arent responsible for anything that happens with a pirated copy. sorry

ashen elbow
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either way, if its pirated, we arent alloed to help

silk plinth
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he left the server

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thats embarassing....

robust bison
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Rip

silk plinth
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rip

rain lava
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busted

fair vessel
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I'm trying to help someone on Reddit, their Json Assets keeps imploding. Does anyone know why SMAPI might return null for Constants.CurrentSavePath?

ashen elbow
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uhh can we see the log?

fair vessel
ashen elbow
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THE first mod i see was...

fair vessel
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In the first error, SMAPI is not finding the current save path, and so it's passing a null value to JsonAssets, so JA can't find its IDs folder or anything, and all custom items are failing

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Yeah ๐Ÿ˜ I try not to judge lol

ashen elbow
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huh.....

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wow,, uhh everything is failing

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have they tried reinstalling JA?

fair vessel
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That's not even their full log SDVpufferchickcry

ashen elbow
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oh fuck

keen moss
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Sounds like someone tried to reset IDs and didn't do it correctly?

viscid ruin
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Uhhh hi guys, can I share screenshot here? I cant seem to get the mod that i downloaded to work

robust bison
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Sure

ashen elbow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

viscid ruin
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Ah noted thanks

ashen elbow
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if there are any errors

viscid ruin
ashen elbow
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install content patcher

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and the dll's dont exist for some reason

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so try reinstalling those mods?

viscid ruin
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I did reinstall those mods

robust bison
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Did you unzip them?

fair vessel
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Did you remember to unzip the download files @viscid ruin?

viscid ruin
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Yepp I also unzipped the files

keen moss
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Can you post a screenshot of your Mods folder?

viscid ruin
robust bison
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Remove the non folder files

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What is that from?

keen moss
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Looks like the source code might have been downloaded for a mod

viscid ruin
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Oh I think I know, bcs I downloaded the file from github. Maybe try directly from nexus?

robust bison
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Yeah

viscid ruin
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I feel stupid haha. Thanks guys, I think i got it

ashen elbow
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yeah remember to find the compiled version

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instead of the source code

silk plinth
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@silk plinth For info, i deleted your youtube link about pirating sdv SDVpufferthumbsup
@maiden skiff oh yeah sorry thats fine

delicate garden
#

You said it doesn't look like they are using a legit copy of the game, and they said they aren't. So they didn't lie but surprising they expected help

robust bison
#

They probably didnt read all of rules

normal spear
#

sup guys, do you know about any house-expanding mods?

fresh inlet
outer turret
#

Can report all bridges in Sdv Reimagined 2 work early in game.

#

I just added a bathroom and kitchen to my first farmhouse and now cannot add anything to the walls! What did i break?

fair vessel
#

What mod did you use? I know some farmhouse mods layer themselves on top of vanilla walls and floors, and putting wallpaper or flooring doesn't work anymore, might be similar

outer turret
#

First Farmhouse reimagined as the base.

#

Changed it though to move the bathroom

fair vessel
#

Hmm. It looks like that's an issue with that mod, someone else brings it up in the posts

dire fractal
#

hi guys. question: does SVE work only on 1.4.4 patch? cause im currently using 1.4.2. and installed all required mods and the SVE mod does not work.

outer turret
#

Ah well it doesnt really matter. I mainly used it for a blog I'm making as though my character were an actual person and I wanted nice screenshots! I cam decorate the walls myself using Tiled. Cant afford furnitire anyway.

outer urchin
#

Fuck i think i messed up

#

What should i remove ????!!! HELP !!!! I am in distress!!

#

Is there no mod expert arround ?

#

Ooof

outer turret
#

Does adopt and skin need all the animals loaded or will it default to vanilla?

fresh inlet
#

@outer urchin you need artisan valley machine goods which I donโ€™t believe you have in your mods folder at all from what I can see

outer turret
#

I think you've maybe got the mods loaded on twice becsuse they changed the folder name. If it tries to load twice it will hiccup and not load at all.

fresh inlet
#

oh thereโ€™s more to the log

outer turret
#

Yep ppja mega pack contains some that you have loose.

outer urchin
#

Got it valley machine goods , but i think i have multiple mods in , i posted my mod file just incase

fresh inlet
#

Yeah

outer urchin
#

So u guys can see whay mods are to be removed

#

What*

#

Link to valley artisan machine goods ?

#

I cant find it on smapi

outer turret
#

Open ppja mega pack delete all the loose files that are also in that.

outer urchin
#

Ppja loose files ?

outer turret
#

Fruit and veges, more trees are also in the ppja mega pack.

outer urchin
#

Ahh okie

#

Aight deleted it

outer turret
#

Yeh the issue seems to actually me fruit and veges.

outer urchin
#

Ill restart smapi to see if theres more errors

outer turret
#

Not the others it's basically pulled down the house of cards. If you can post to whole log to smapi.io itll allow you to see conflicts far more easily.

outer urchin
#

I still neeed artisan machine goods

#

Well that was the only red in smapi

#

Link to artisan machine goods ? I cant seem to find it

outer turret
#

It's in artisan valley.

#

I'm looking at it on my files

outer urchin
#

Well i have AV on , so i hope this time it works

#

Ok i think i just need the icon mod , and probs gonna remove that npc fix

#

Also whats BFAV API ?

outer turret
#

Better farm animal varieties.

outer urchin
#

Aight looks like im missing that too

outer turret
#

Some mods do stuff if its loaded. I dont think those errors will break your game though?

#

BFAV is unreliable.

outer urchin
#

Not entirely , it starts yes , but i dont feel safe with errors and missing mods

naive drum
#

BFAV is currently the only framework for adding new types of farm animals

#

also i just found out that lookup anything thinks the jojamart sign shadow is impassible...it isn't

outer turret
#

Shadow is on the building layer. Lookup everything obviously doesnt recognise passable t

#

Heira those errors will not break your game I dont think.

outer urchin
#

It wont i know , but i wanna enjoy my mods

#

At best

#

So ill just add the missing mods

outer turret
#

Make sure u use the unofficial update for BFAV

outer urchin
#

Is it on smapi ?

outer turret
#

um I dont know what you mean? It's a smapi mod. It's not on Nexus though a link probably is

#

What needs it?

outer urchin
#

Just aellis better farm animals

#

Link to the unnoficial update for bfav ?? Do u know it ?

#

Cant find it on smapi

outer turret
#

No I dont use it. I'm waiting for the replacement

outer urchin
#

Huh

outer turret
#

Someone is making another nod to add animals I'm waiting for that to be released.

outer urchin
#

Guess ill just leave it for now and stick to the norms , whats the mod called again for monster girl animals ? Guess ill stick to that till the new BFAV gets released

#

Or does it still need bfav ?

outer turret
#

Unsure. I'm playing with Adopt and Skin atm

outer urchin
#

Adopt and skin ?

#

Oh animal skinner

#

Is the one on nexus updated ?

outer turret
#

I guess so? It just changed my cat do I guess it works. Just loaded about 10 new cat sprites too.

#

Also adding dialogue to Gunther and maybe Marlon.

outer urchin
#

Nah i think im good for now , alrdy satisfied with the genderbender bachelors mod

#

With added dialogues

#

Thanks for the help fellers

outer turret
#

I just remembered I added canon additional dialogue mod. That will explain Clint saying new stuff!

kind ore
#

sometimes I get confused about what DC server I'm on and I interpret mods mentioned in one game as being for a completely different game and it's always confusing and sometimes mind-boggling

dire fractal
#

okay so my log keeps telling me more trees is a XNB file or at least not smapi but ive had it installed before and worked fine and i looked through the mod files and there are no xnb files and there are jsons and pngs and a manifest and it all looks fine so wtf it literally is stopping so many mods from loading https://smapi.io/log/c794d15f5b7b4305999d3ebbb8e3cddd

#

yes i have a lot of mods to update i havent played in ages

outer turret
#

Broken or missing manifest? Some other file above it in the folder?

dire fractal
#

manifest looks fine

outer turret
#

Show us the folder top level

#

If theres a readme above more trees it will confuse smapi.

dire fractal
outer turret
#

What's inside the ja folder?

shy orbit
#

it's a broken install

dire fractal
#

huuuh?

shy orbit
#

so remove and reinstall

dire fractal
#

i reinstalled it twice

#

no difference

outer turret
#

I think it's a level too low?

dire fractal
#

wdym

shy orbit
#

there should be manifest.json and Objects folder in the JA folder

outer turret
#

Yeh

#

That's what I was looking for.

#

But I'm in bed and not great with JA.

#

Goodnight! Need to sleep now.

dire fractal
#

night

#

What do you need help with?

#

all good i got it figured out

#

Alright!

royal arrow
#

Out of curiosity, does anyone know if Community Center Bundle Tooltip works with mods that change the items (like variety or harder bundles)? I checked the mod's comments and no one specified https://www.nexusmods.com/stardewvalley/mods/1329

shy orbit
#

it does work

royal arrow
#

Awesome, thank you Vibel! Now I just have to find a working update for the bundle overhaul mod that stole my heart

shy orbit
#

the item tooltip doesn't show for items with prefixes though, but that's not related to modded bundles

rough mesa
#

this mod... was the only mod that didnt work x) many ppl have roblems with this mod x)

dire fractal
#

This is a noob question, but how do I use the config options for mods on PC?

#

can i use mods on a multiplayer server if my friends aren't using them :O

kind musk
#

What do you do with .7z files?

#

I only used .zip before, and my computer can automatically extract those

#

@dire fractal you can, but most of them will only affect your game

shy orbit
#

@dire fractal typically by editing a config.json file that is in the mod folder for the mod in question

#

@kind musk 7-zip program can extract .7z files

dire fractal
#

๐Ÿค”
Whenever I try and select those file I get "unable to find the software to open this file"
Do I need to download a different software so I can edit the config files?

rough mesa
#

u need 7zip to download

#

freesoftware

shy orbit
#

@dire fractal just a common text editor will do

#

like notepad or something

dire fractal
#

๐Ÿ‘
Thx

kind musk
#

Thanks!

dire fractal
#

I'm having a lot of issues with the stardew expanded mod- it worked the first time no problem, but i got off for an hour and came back on and just got a whole bunch of errors, nd anytime i opened up the game it'd just crash. Removed it and reinstalled it, and now it'll load into the game correctly without crashing, but it says the mod is invalid, and won't let me play using it

#

Anyone got any solutions haha

royal arrow
#

!log #5592

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

oog i can try

dire fractal
#

ahh sorry got caught up in somthin

#

here i think this is right ahaha

royal arrow
#

Is that log from after loading a save? You should try loading the save and then get the log, since the one you uploaded looks ok

keen apex
#

hi im new to this server but not the game - i love it - ive used mods before a fair amount and not had much if any trouble with them but i just restarted playing again and now some of my modded crops are not producing what they should - a good example is my rose starters are giving me raspberries - anyone have any idea what i can do to fix this issue? all my other mods seem to be working fine - i figure its just a conflict but i dont know how to read this lol https://smapi.io/log/18f426f1902c49ab921499ecd3efac8c

robust bison
#

looks like you have a lot of outdated mods

#

and one has been extracted into the base folder

royal arrow
#

Hi tinasina! First I recommend updating your mods to the latest version. Those which require updates are listed at the top of the log with convenient links.
Next is the first block of red text, Skipped mods:
-You have an old version of FeTK, so you should update that as well.
-the messages saying "assets" and "content" couldn't be added because they're not SMAPI mods indicate you may have XNB mods in your Mods folder, look for folders with those names to make sure you remove those. You can check if there's a CP conversion in here https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher
-I'm not sure about Custom Farming Automate Bridge 2.12.9, I recommend looking it up in https://smapi.io/mods to see if it's still compatible
-"DeluxeGrabber 2.5.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods" go to that link and search for Deluxe AutoGrabber to see where you can get an unofficial update for it
-it doesn't look like you properly installed Experience Bars, I recommend checking that
-"HPBar 1.3.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods" go to that link to see if there's an unofficial update or an alternative
-I'm not sure about IdleTimer 1.0.1
-"PurchasableRecipes 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods" go to that link to see if there's an unofficial update or alternative
-I'm not sure about Sauvignon in Stardew 1.9.0
-"Walk to Garden Village 1.0.0 because it requires mods which aren't installed (Tarniyar.TMX.GardenVillage)." be sure to install all the dependencies for Walk to Garden Village. You can check and mod's page to see what's required

Once you've done all of that, try loading the save again and if you have issues, post a new log

โ†Index

glacial meadow
#

@shy orbit update with deluxe autograbber and SVE - deluxe autograbber does not seem to be working, period. Unmodded grabber functions are working.

keen apex
#

i downloaded the mods and started the game adn it saaid it could update those mods lol - so i figured it was kinda broke lol, and the garden village i though i deleted because i couldnt make it work btu apreantly missed part of it lol

#

adn im currently playing a multiplayer game so it migt be a bit before i reupload but i will do it as soon as i can

robust bison
#

make sure everyone has the same mods too

keen apex
#

we have mostly the same - i think the only ones i have he dosnet is the cjb ones

royal arrow
#

Is he also having the same issue?

keen apex
#

they are not the same crops we planted nor the same ones i see lol

distant tundra
#

Hi guys, I am curious about how to maybe make a config? I am trying to turn off the recolors of Starblue in the Stardew Expanded folder

fresh inlet
#

There should already be a config file generated in the folder if youโ€™ve launched the game with the mod at least once

distant tundra
#

There is one coming up but no options to turn off the recolor. only for the defaults

rain lava
#

and why do you want to disable the recolor?

distant tundra
#

im trying to use DustBeauty's seasonal fences

#

they arent showing up since the recolor

rain lava
#

so it's because of starblue or because of SVE?

#

I think SVE changes only fences that are static/non player placed. So most likely Starblue is overwritting Hesper's ones

distant tundra
#

I am assuming it is the Starblue recolor folder within the SVE folder but not sure

rain lava
#

I'll see. gimme a minute

distant tundra
#

thanks Gwen T.T

rain lava
#

Try replacing manifest.json inside [CP] Seasonal Fences with this one. If starblue was overwritting the fences this should fix it

distant tundra
#

I assume you created a dependency for it?

rain lava
#

yup

distant tundra
#

grrr not it

rain lava
#

SDVpufferthink should we try dependency for SVE?

distant tundra
#

hmm cant hurt

rain lava
#

ok

#

didn't erase the starblue one just in case

distant tundra
#

copy, will do

untold widget
#

Is there a mod that adds hunger or something similar to it?

robust bison
#

anotherhunger by spacechase

distant tundra
#

hrmmmm

#

still not workin. I am so determined

#

this is bad XDD

pure gust
keen moss
#

Makeshift Multiplayer is no longer supported

#

It especially isnโ€™t set up for Android

rain lava
#

@distant tundra let's do this properly.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rain lava
#

and screen of the fences pls

gloomy hamlet
#

hi, can I ask Artisan Valley related questions here

robust bison
#

sure

gloomy hamlet
#

I think I'd need a dev's input, but w/e
Sparkling wines: If I read the code correctly, they have fixed price to 300g. Is this intentional?

pure gust
#

Makeshift Multiplayer is no longer supported
@keen moss aw i didn't notice that, thanks for your help
I'll delete it right away

robust bison
#

you would probably have to wait for the dev to tell you that then Haxton

keen moss
#

Probably if thatโ€™s what itโ€™s set at

gloomy hamlet
#

@robust bison gotcha, no problem

keen moss
#

Iโ€™d have to check the docs itโ€™s based off of

#

I am the dev

#

Iโ€™m right here

gloomy hamlet
#

oh

robust bison
#

lmao

gloomy hamlet
#

I was like "surely it can't be only one person"

keen moss
#

PPJA is a collective largely of artists and there are 3 heads but when it comes to updating/actively maintaining thatโ€™s me

gloomy hamlet
#

aha got it, sorry

keen moss
#

Yeye no worries

distant tundra
#

I will @rain lava

rough mesa
#

@keen moss are you have an inpact on the uploads from the PPJA mods? I saw that the ancient crops got tons of translations on github and would know when we can download it?

distant tundra
rough mesa
#
  1. update your mods
#

These mods could not be added to your game.
14:12:31 ERROR SMAPI - [BL] Desert 1.0.6 because you have multiple copies of this mod installed. Found in folders: Mods[BL] Desert (1.0.6), Mods\GardenVillage-1-1-2[BL] Desert (1.0.6).

distant tundra
#

yeah I know about that one but that has nothing to do with the fencing

rain lava
#

screen of the fence so i know how they look like now

distant tundra
#

yup yup

rain lava
#

ooooh, here we goooo xD
the fences on the screenshot are the ones added by SVE so they won't be changed by Hesper's seasonal fences cx You'll have to find and change the fences somewhere inside SVE assets

distant tundra
#

right that is where the recolors are

rain lava
#

So you have to copy/paste the fences ( remember to name them same as orygial ones ) inside SVE assets. I don't know if they will work properly so just in case backup orygialns somewhere

distant tundra
#

oooooh oki

grand moss
rough mesa
#

u edit the start options on steam?

distant tundra
#

you running through smapi?

fair vessel
#

@grand moss your setup and prerequisites look good, but there's not much to go off in the log. What do you see when you go South down to the cindersap forest? There should be a new NPC house there and a exit in the southeast of the map to a new map area.
If you check those and they're not there, upload and share your new log from doing that please.

grand moss
#

Yeah i checked and there's none of the new stuff, that log is from after making a save and having a look around. How would I edit the start options and how would I run through smapi aha. Sry, I've never modded before

rough mesa
#

u start stardew normaly over steam?

grand moss
#

yes

rough mesa
#

thats the problem, when u dont edit start options it use the normal stardew valley version not the modded

grand moss
#

ok how do I edit start options?

rough mesa
fair vessel
#

^ Under the "Configure Steam" section

grand moss
#

ah thankyou, the installer i followed didn't tell me that

rough mesa
#

when u install smapi, they said it ๐Ÿ˜„

grand moss
#

oh damn i must've missed that

#

thanks anyway

rough mesa
#

np

cerulean totem
#

Hello?

robust bison
#

hello

cerulean totem
#

Anyone with artisan valley installed here? It seems the drying rack isnt taking my mushrooms in.

#

Checked producerrules and nothing seems to be wrong

#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

cerulean totem
#

!smapilog

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cerulean totem
#

Its not taking fruits either

grizzled oracle
#

Is there any mod that autofeeds/autopets animals or collects crops? deluxe autograbber doesn't seem to do those

rain lava
grizzled oracle
#

thanks

fair vessel
#

There's also Huggable Scarecrows, Animal Sitter, and Custom Chores that come to mind

grizzled oracle
#

Thanks both of you!

royal arrow
#

I hadn't heard of huggable scarecrows, that sounds fun SDVpufferowo

ashen elbow
#

hmmm im torn between two recolour mods,,,

royal arrow
#

That is a struggle. Which are they?

ashen elbow
#

daisyniko's earthy recolour and foliage redone

royal arrow
#

ooooh. I was there a few weeks ago, I went with foliage redone, but I forced it to merge with Flower Valley because I still wanted the flowery bushes from that mod

dire fractal
#

daisy's one is better in my opinion

ashen elbow
#

wow,, its a tie...

grizzled oracle
#

my map is completely blank anyone knows why or what mod could've caused it?

dire fractal
#

finaly I can make my maps in .tmx!

#

It will be fixed in SMAPI 3.6

#

mobile won't have issues

royal arrow
#

!log @grizzled oracle

native dragonBOT
#

@grizzled oracle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Uhh the update error confuses me and I hope that removing the better fruit trees mod fixes my unable to plant problem

ashen elbow
#

ah,,, i see it now

#

yyeah remove better fruit trees

royal arrow
#

!compat @dire fractal

native dragonBOT
#

@dire fractal See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
#

you can check Better Fruit Trees there ^^^

dire fractal
#

Ooh okay!

grizzled oracle
ashen elbow
#

you have alot of incompatible mods,,

grizzled oracle
#

yeah some of them don't show on my mod list but thats not the problem

royal arrow
#

Yes, Kookie look up those mods in the first block of red text "Skipped Mods" here https://smapi.io/mods to see if there's an alternative or unofficial updates

grizzled oracle
#

no but the text hasn't changed from when the map was working

ashen elbow
#

but you still need to fix those issues first

royal arrow
#

Once you've tried that, and removed whatever mods don't have alternatives or unofficial updates, try it again and see what your new log is. A good move is also to update all your mods that need updates, which are listed at the top of the log with convenient links

grizzled oracle
#

im regretting downloading this many mods .-.

royal arrow
#

Lol it comes with the territory. Also note you may need to rely on checking the date downloaded / date updated, because sometimes mod authors don't update the version number in their mod's manifest.json, so you may see a mod listed as "needs an update" even though you're sure you already did it. In those cases, verify with the date downloaded / date updated

ashen elbow
#

or a mod maker putting in the wrong update key

#

so you dont get update notifs

grizzled oracle
#

i fixed all the red text except custom farming automate bridge i can't find it

royal arrow
#

Someone else was on here earlier and also got an error for that mod, I've not heard of it though

grizzled oracle
#

:O i have 120 mods now

royal arrow
#

Failed loading type 'CFAutomate.Framework
Do you have CFAutomate? Is that a mod?

grizzled oracle
#

yes

royal arrow
#

Ah, I see there's Auto Resources listed under CFR, that's another fun thing that happens: sometimes the mod title, the mod folder name, and the title listed in the manifest.json don't exactly match

grizzled oracle
#

i can see the map now i think it was just npc map location

#

still want to fix CF automate tho any idea on what i should do?

royal arrow
#

To confirm, is that the same as "Auto Resources" in your mod folder?

carmine dirge
#

hi! what's the mod that shows a little die in the top right corner (with the date) that shows your daily luck?

royal arrow
#

@carmine dirge UI Info Suite

grizzled oracle
#

its CFAutomate

carmine dirge
#

thanks!

royal arrow
#

@grizzled oracle CFR is dependent on PyTK, which you haven't updated. That may be part of why CFAutomate isn't working

grizzled oracle
#

it says something about error in C drive tho but the game is on D drive

#

Updating didn't fix want me to send new log?

royal arrow
#

if you updated all the mods you needed to update and still have errors, then yes upload a new log

grizzled oracle
royal arrow
#

Hello fellow gentleladies and gentlemen, are any of you by chance using the mod CF-Automate ? The "Custom Farming Redux" branch of "Automate". Becausu i've recently updated it and now it's messing up, the mod does not even start. Red message at game start : - Custom Farming Au...

#

!compat @grizzled oracle

native dragonBOT
#

@grizzled oracle See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
#

for other mods giving you trouble, you can try to look them up there ^^^ to see if they have a link to an unofficial update or alternative. Note that it's updated every couple of days

grizzled oracle
#

Thank you! it should work now

keen moss
#

CFR is also no longer recommended due to its numerous bugs and an alternative being released. PFM is what we migrated to. It's unsure with PFM being out if CFR will be maintained again.

royal arrow
#

That's what I'd gathered, but I've heard of people running both CFR and PFM at the same time, which surprised me. I didn't think they would play well together

keen moss
#

You can. Some older mods aren't updated to PFM but there was an effort to convert all known/released CFR mods to PFM.

#

It's just a matter of remembering which machines are CFR and which are PFM when playing ๐Ÿ˜›

shell jackal
#

Hi Para.

keen moss
#

Hiya

grizzled oracle
#

if i remove CFR will those machines still work with automate tho?

keen moss
#

If you remove CFR you'll be removing the CFR machines so no.

grizzled oracle
#

i mean CFAutomate

keen moss
#

No. CFAutomate lets CFR machines work with Automate

#

They don't work with it out of the box

grizzled oracle
#

So PFM does not support CF machines?

keen moss
#

PFM is a completely different framework

#

For PFM to work with Automate you'll need PFMAutomate

royal arrow
#

It's possible to migrate from CFR to PFM, there was an article, but the link I found is broken

grizzled oracle
#

What is PFM tho what is the original mod?

royal arrow
#

Producer Framework Mod

keen moss
grizzled oracle
#

Right, forgot sry. but whats up with some mods downloading but i can't open them says. This file does not have an app associated with it for performing this action

keen moss
#

You need to extract the folders first

grizzled oracle
#

but its not a folder so i can't extract it

keen moss
#

What mod are you trying to install? All mods should be within a folder.

grizzled oracle
granite flint
#

Hey guys, I'm relatively new to modding and I'm having trouble with how to get the Ghost Town mod to work linked here: https://www.nexusmods.com/stardewvalley/mods/2992 The colour change has appeared, as have the residents ghostly appearances and some of the other features like (sorry) bodies. Can anyone help?

royal arrow
#

They may be a file type you don't have an extractor for. I personally use 7zip because it can open basically any zip / compressed file type out there

#

!log @granite flint

native dragonBOT
#

@granite flint Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

keen moss
#

That mod is in a folder [PFM] Jewelcraft. The only files you should be editing are the config.json which Notepad is able to open.

7zip is great and highly recommended.

granite flint
#

@native dragon Yeah I'll get on it thank you

grizzled oracle
#

its not in a folder when i download it but its fine i don't really need it. Thank you anyways!

granite flint
royal arrow
#

Ok, nothing seems to be out of place for your log. Can you describe what issue you're having?

ashen elbow
#

hmmm yeah

#

would a patch summary help here??

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
royal arrow
#

Sorry I just realized you have NPC Map Locations for SVE but not SVE o.o

ashen elbow
#

oh yeah

granite flint
#

Weird cos the Locations actually work!

#

I'll upload the next steps one second thank you guys

royal arrow
#

Also make sure you load the save, quit, and then upload your log, that way if there's a problem specific to loading the save, we'll see that.
I myself have had no issues in the log after running the game, and then I load the save and the errors come in

granite flint
#

My issue is specific to the fact that the mod is supposed to change the map and tiles. I'm seeing a change in the colour, residents and added images but the town itself is the same, it doesn't look like the 'ghost town' as the original mod indicates it should

#

In fact one second it might be fine

ashen elbow
#

upload the log, not the text

granite flint
#

I've just got it working, thank you guys!

#

sorry for the fuss lmao

royal arrow
#

You're welcome! What was it? Don't leave us in suspense o:

ashen elbow
#

beans

naive drum
#

@grizzled oracle tte pfm mod is in a foldr, i think its a rar compressed folder though, computers including smartphomes dont come with rar-extractors but there are free programs like 7zip that cqn open the .rar to get the folders out

ashen elbow
#

use 7zip

#

its good

carmine dirge
#

and whats the mod that allows you to skip time?

fair vessel
#

BJS Time Skipper?

carmine dirge
#

thanks!

royal arrow
#

I mean there's also CJB Cheats Menu which also lets you manipulate time? but it looks like you got your question answered

fair vessel
#

For some things in the game there's a difference between waking up & going to sleep immediately, versus using a command to skip directly to a future date

carmine dirge
#

oh. any notable differences?

granite flint
#

@royal arrow I literally just removed the folder and added it back in, I have no idea what's different but it works lmao

royal arrow
#

LOL hey, if it works, it works

#

I am struggling between Strawberry Fields Farm (aesthetics, much wow) and Farm Extended (more functionality, not so wow aesthetics, but many of the cherry blossom trees) for my next farm I: Uber voted 2/3 for Strawberry Fields, but he's a robot with no logic well feelings.

Strawberry Fields Farm
https://www.nexusmods.com/stardewvalley/mods/3856?tab=description

Farm Extended
https://www.nexusmods.com/stardewvalley/mods/3496?tab=description

tawny kindle
#

a lot of those functions could be ported over to Strawberry Fields, if you want to tweak the FTM pack~
(also remember to grab the updates from FTM's page, Farm Extended is pretty old)

#

though you might need to spawn ore in one of those fields if anything, for lack of a specific quarry SDVpufferthink

silk plinth
#

a really good in between for both of those maps is Capitalist Dream Farm 2

#

its a bit big, but it has the fancy functionality of farm extended and it has the same classic daisyniko charm as strawberry fields

royal arrow
#

Yes, yes...maybe that'll be my next future project, Esca! Since I've just started dabbling in Tiled.
Capitalist Dream Farm 2 is bigger, I'm actually trying to downsize a tad after using the first Capitalist Dream Farm for a while and feeling a bit overwhelmed, and Ali's Flower Farm felt too a bit small. I'm being a goldilocks about it, I know

silk plinth
#

hehe dw i know thats warranted

#

good luck with tiled!!! have fun ๐Ÿ™‚

royal arrow
#

Thanks to both esca and oscar!

tribal cypress
#

Guys I'm playing multiplayer with SVE with a few friends. A couple NPC's aren't showing, lie Sophie, Viktor and his mother. They seem to appear only to our host.

#

We are running other mods aswell, does anyone know this bug?

dire fractal
#

Hey guys can the magic mod still work?

#

On current stardew valley

tribal cypress
#

Actually none of the SVE NPC's are showing, and they were ok yesterday

fallen gyro
#

update: finally over 100 mods i like!

fair vessel
#

There is a known bug for all mods that add custom NPCs for multiplayer. Custom NPCs do not appear for farmhands at festivals or on the NPC Map Locations map.

#

But if they're gone from all locations, that's something else.

#

Modlist?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Hey guys, I have this multiplayer world that's on year 3. If I add mods is that going to mess things up?

fair vessel
#

(the host's log, preferably)

#

@dire fractal Really depends which mods. What are you thinking of adding?

tribal cypress
#

ok lemme get it

dire fractal
#

Hey guys, I have this multiplayer world that's on year 3. If I add mods is that going to mess things up?
@dire fractal it can mess things up depending on the mod

#

Stardew Valley Expanded? Sorry that took so long I wanted t get the name right

tribal cypress
fair vessel
#

Ooof. I dunno. There's a game save error with MTN, but I don't know if that could be related. Can you share one of the farmhand logs too?

#

Stardew Valley Expanded? Sorry that took so long I wanted t get the name right
@dire fractal That one is best to use on a new save for a few reasons. One reason is it adds new heart events and content that you & friends will miss out on if you already have too many hearts with certain characters or have seen their 10-heart events.
The other main reason is that to use it on an existing save, you will need to use Reset Terrain Features to clear out bushes and things that will be in troublesome locations on the new maps it uses. This especially includes the IF2R farm map if you're using it.

tribal cypress
#

sure just a second (mine will be filled with errors xD)

#

here you go @fair vessel

dire fractal
#

@fair vessel Thanks! In that case I think we'll just start a new save cause we've almost completed vanilla SDV

tribal cypress
#

I removed a couple of portraits to keep just the one I like, so you will see a couple errors in it

fair vessel
#

Probably a good idea! You can do some research and stack up the new game with a bunch of QoL mods too while you're at it

tribal cypress
#

it seems NPC map locations release an update yesterday to fix this issue. Not sure if it will fix them missing on festivals

fair vessel
#

@tribal cypress for a start, I'm seeing several mods that you have installed and the host does not. Immersive Farm 2 Remastered is probably the most troublesome. I don't know about the others. Mods that add aesthetic changes only are usually fine, but I'm not sure about things like catgifts and friends forever (they might not break things, but they probably won't work right unless the host has installed them too)

tribal cypress
#

Oh yes that too

#

We aren't playing on the immersive farm 2 tho

#

Also we have another player with the same issue and he has the exact same list of mods as the host

fair vessel
#

Hmm.
So more info, does the host see the SVE NPCs walking around their usual routines? And when farmhands go to that location the NPC is just invisible?
What about locations - can farmhands still go inside Victor & Olivia's house for example?

tribal cypress
#

Everything is perfect for the host. We, farmhadns, can't see their icons on map and they are invisible during festivals. However we can see them walking their daily routine.

fair vessel
#

Oh well that's all normal then, like I said, it's a known bug for all custom NPCs added by any mod.

#

Another little-known fact is that farmhands don't get friendship points for talking to custom NPCs ๐Ÿ˜ฆ Gifts still work, at least.

tribal cypress
#

Aw ;-;

fair vessel
#

Yeah it's disappointing

#

The biggest and most important bug though, make sure you're aware:
DO NOT MARRY a custom NPC if you are a farmhand!!!!

tribal cypress
#

I wanted to marry sophia :c

fair vessel
#

It will crash the game. It's not fixable. You have to revert to an old savefile from at least 3 days prior

tribal cypress
#

Thank you logofe!

dire fractal
#

Hey guys do you know mods to "expand" or make the town better

keen apex
#

hi guys - i was having issues earlier so i just emptied my mods and started over - now it keeps kicking me off when i interact with the artisan valley machines (they were there before but i didnt load the game until i had the mods back on - and also the machines are a different one) do i need ot just start a new farm? i really hope not as this is the one im playing with my bf and if we have ot restart i dont think he will keep playing ๐Ÿ˜ฆ https://smapi.io/log/563985021e1045c98010e8c4e307691b

dire fractal
#

Its says at the nexus mod that you need to rmove those machine first before uninstalling the artisan valley mod

robust bison
#

yes

dire fractal
#

It says that it will really crash the game if even one machine is still present

#

Also remove or just move that "content" folder in your mods folder

#

yes
@robust bison hey do you know a mod to make the town look better

robust bison
#

karmyllas immersive maps possibly

#

I havent seen it

#

but it is not compatible with SVE

cobalt tendon
#

Another one that's good. Again, not compatible with SVE

dire fractal
#

Good my crappy phone doesnt like sve

keen moss
#

@keen apex Uninstalling any PFM mod improperly can break your save which is why you need to follow the uninstall instructions. Improper uninstallation will also scramble your IDs which sounds like what also happened. You can try reverting to a save backup. Sometimes you can get lucky and remove the machines without the game crashing but it's tricky.

keen apex
#

my bf started the farm so when i was having issues he just kept playing while i tried to fix them - how can i get to a old save if i just joined a farm?

cobalt tendon
#

where the pfm uninstall guide

#

its not on the page...

#

I wanna get rid of a couple of my PPJA mods but I wanna do it properly

outer urchin
#

PFM is producers framework and JA Is Jason assets right ?

#

anyone knows the link to uhm , the fresh meat mod ?

#

it seems like im also missing it

cobalt tendon
outer urchin
#

is there an update to look up anything for SVE ?

#

cuz i have SVE on

#

animal husbandry and fresh meat mod , do they conflict each other ?

#

or do they work just fine with one another ?

cobalt tendon
#

They both do the same thing. They don't conflict per se, but Fresh Meat is "more humane" than husbandry

outer urchin
#

aight

cobalt tendon
#

You don't need both. One or the other

outer urchin
#

as long as they work just as fine

#

well one of my mods need uhh.

#

the fresh meat

#

but i guess i can delete animal husbandry

keen moss
#

They do different things. Fresh Meat was made when Animal Husbandry was "Butcher Mod" and focused on butchering but AH has since expanded.

#

So if you just want meat one or the other but if you want to expand upon that AH or both would be the way to go.

outer urchin
#

nah ill just stick to 1 mod i guess

#

BTW whats SVO ?

keen moss
#

Seasonal Villager Outfits

outer urchin
#

oh..

#

i have that actually

#

with SVE add on

#

xD

#

wasnt there a mod for a bigger backpack ?

#

what was it called again ?

royal arrow
#

bigger backpack SDVpufferowo it's a case of "exactly what it says on the tin"

outer urchin
#

aight

#

do i even need scyth harvester

#

when i have BJS command chet

#

cheat*

#

???

spare pollen
#

Hello, could I get some help with a SMAPI crash log?

robust bison
#

sure

spare pollen
#

I've gotten to point where when I sleep, it crashes before reaching saving

robust bison
#

hmm

#

try updating your NPC mods first

spare pollen
#

I just updated the NPC map mod as a new version just came out yesterday

#

The other ones it's showing to update, the "newer" versions are simply alternative versions

fresh inlet
#

then they forgot to update their manifest then..?

spare pollen
#

Sorry, I didn't update the log or try it after updating that mod, that's on me

fresh inlet
#

Ah

spare pollen
#

I'm still in the phase of testing mods, I was testing the relationship path with the Harvest Goddess mod, and essentially everything was fine until I finished the 10 heart event, now any time I sleep it crashes

#

But on another save file it crashes as well, but I chocked that up to it being an old unmodded savefile just disagreeing with everything

#

Here's an updated log, it still crashed after the update, I figured it wasn't the map

#

Could "Object reference not set to an instance of an object." help understand what's going wrong?

stray zephyr
#

hey there everyone, im new to stardew valley and im looking to add some mods. ive seen online smapi is how you do it but i cant find an up to date video on how to install this and want to make sure i install correctly. TIA for the help. ๐Ÿ™‚

ashen elbow
stray zephyr
#

ILY

ashen elbow
#

np

stray zephyr
#

wheres the best place to find mods to install with smapi? or are they already in the launcher?

ashen elbow
#

you look on nexusmods

stray zephyr
#

specifically texture packs

#

ok ty

#

does the version you download matter? straight from nexus or on thee link provided?

ashen elbow
#

what do you mean?

stray zephyr
#

direct download or straight form nexus?

ashen elbow
#

you want the latest version of smapi, which is 3.5.0

stray zephyr
#

just wondering if it matters ffor installinggg mods later

ashen elbow
#

you always want the latest version,,

fallen gyro
ashen elbow
#

lol i have 160 running

spare pollen
#

Bump for help

fallen gyro
#

i always. always end up getting more

robust bison
fallen gyro
#

HEY LOOK I INSTA;;ED STARDEW LAST MONTH

#

snrK

ashen elbow
#

INSTA;;ED

fallen gyro
#

im also have many type fast disease

ashen elbow
#

mNay theyoe fadct didesedA??

fallen gyro
#

see! you ge ti t

ashen elbow
#

wha

#

who did that to clint

fallen gyro
#

i have 0 memory of getting a mod that changes what clint looks like????

ashen elbow
#

wtf happened to him

fallen gyro
#

i got a romanceable mod because the fact he had a crush on emily but wasnt marriageable was strange. maybe??? its that???

#

i can just uninstall it because lol sorry clint

ashen elbow
#

yeah i think was the marriage mod

carmine dirge
#

So I have the Friends Forever mod, but when I skipped a season or two with CJB Time Skipper, I lost like 5 hearts with my roomie Krobus. Why?

fair vessel
#

It's possible that the way Friends Forever intervenes to prevent decay isn't possible with the way BJS Time Skipper cycles through days

royal arrow
#

https://smapi.io/log/c8ccbc3bb07a4e33948ddfc1019290c0
Bump for help
@spare pollen
Hi Nero, could you provide more details, for example, where you were and what you were doing in game when the crash occurred? Also, I see you have some mods that require updates, specifically TMX related ones, and some of the errors seem to be related to warps. Have you updated those mods?

spare pollen
#

@royal arrow Can I DM you so I can go into detail?

royal arrow
#

I'm not the biggest expert here, I just know if you provide detail, we might be able to help

ashen elbow
#

you can just ask here

spare pollen
#

I provided details earlier

ashen elbow
#

well, maybe post again??

royal arrow
#

Can you quote those messages then, so they're visible again? There might be different people online now than when you originally posted

spare pollen
#

Working on it

ashen elbow
#

bruh

#

we cant read that

spare pollen
#

I've gotten to point where when I sleep, it crashes before reaching saving
@spare pollen
I just updated the NPC map mod as a new version just came out yesterday
@spare pollen
The other ones it's showing to update, the "newer" versions are simply alternative versions
@spare pollen
I'm still in the phase of testing mods, I was testing the relationship path with the Harvest Goddess mod, and essentially everything was fine until I finished the 10 heart event, now any time I sleep it crashes
@spare pollen
But on another save file it crashes as well, but I chocked that up to it being an old unmodded savefile just disagreeing with everything
@spare pollen
Could "Object reference not set to an instance of an object." help understand what's going wrong?
@spare pollen

ashen elbow
#

hmm,, try removing the harvest goddess mod,, and if it doesnt crash,, then it might be a problem with the mod

spare pollen
#

I just removed all my mods besides things like SMAPI, Content Patcher, modding tools and it still crashed

royal arrow
#

Right and you can also test removing everything BUT the harvest goddess mod, and seeing if the crash still happens (in case it's happening due to a mod conflict). In either case, it looks like it might be a bug with the harvest goddess mod.
Which you can report to the mod author

ashen elbow
#

yeah

spare pollen
#

I thought that at first too, but on save files that have never touched that mod, or any mod, still crash

ashen elbow
#

yeah,, but its the same

spare pollen
#

The only thing I've yet to try is to revert some changes, since I had to replace some .xnb's for some portrait mod, no version of it worked with content patcher and literally couldn't find any other

royal arrow
#

To clarify: you're getting the crash regardless of whether you have or not you have the mod installed?

ashen elbow
#

oh , yeah that might break it

royal arrow
#

Ohhh

spare pollen
#

Yes

royal arrow
#

!xnb

native dragonBOT
ashen elbow
#

portrait mods rely on portraiture,, not CP\

spare pollen
#

I didn't see any other portrait mods on nexus, is the weird thing

ashen elbow
#

what mod was it?

spare pollen
#

Hold on

ashen elbow
#

nfhg

royal arrow
spare pollen
#

Super unoptimized files I can tell

ashen elbow
#

its outdated

spare pollen
#

I know, but like I said, for some reason it was the only one I could find?

ashen elbow
#

there are other portrait mods on nexus

royal arrow
#

See my link above.

#

If you're searching for portrait mods and you're not seeing any on nexus, you may have weird filters that are blocking the results. Unless you're looking for something specific

spare pollen
#

No Lenne, when I was adding all the mods it was my first time trying mods and I was doing ALOT of mods

#

And yeah now that I'm actually typing "portrait" into the search bar i'm actually seeing them

ashen elbow
#

first of all,, remove the xnb mods,

fallen gyro
#

@ashen elbow LOL you were right, the marriage mod happened to make him an anime boy

ashen elbow
#

you can do that by verifying the game integrity

spare pollen
#

I think before I was trying to set the filters to "Characters" or something

fallen gyro
#

he looked 12 it was awful

ashen elbow
#

oof

#

!reset

native dragonBOT
spare pollen
#

I kept multiple back ups of all the files just in case, so I'm not worried about losing anything

royal arrow
#

Nero, you can just search within Stardew Valley on nexus, because people categorize mods differently. Like I've found farm maps under maps but also under locations

ashen elbow
#

ah

fallen gyro
#

there was a file named "therapy characters" and im just [touches dirt...] something terrible happened here

ashen elbow
#

NFhgnd

spare pollen
#

Okay looks like I also found a smapi CP replacement for another xnb thing, so I'll reset all the xnbs and try that, and try the other portrait things

#

Thanks for the help @ashen elbow and @royal arrow

ashen elbow
#

ok

spare pollen
#

Verified, gonna test real quick and see if the crash doesn't happen with and without the regular mods

outer turret
#

In that anime mod Jas looks the same age as Penny (ie very young!)

spare pollen
#

I figured the xnbs could cause issues but since I for some reason couldn't find an alternative (in my very tired state) I just decided to brute force it and see what happens

#

@outer turret Yeah I wasn't a fan of all of the portraits, I think Caroline's was my favorite though

royal arrow
#

Also, casual plug for Seasonal Villager Outfits (SVO). It doesn't redo the portraits so much as give the villagers, well, different outfits based on the seasons, both for the sprite and the portrait. I'm a fan, hence the plug SDVpufferheart

robust bison
#

just came back, are you looking for a CP version of ohodavis portraits?

spare pollen
#

Yeah I saw that one Lenne, it was nice

#

Ummm I'm probably gonna look through all the different portrait mods now that I can actually find them Arcane. Does an up to date one exist? There's an outdated one on that page that doesn't work completely

robust bison
#

there was an unnoficial conversion I think

spare pollen
#

Ah I see, I'll shop around a bit lol

spare pollen
#

Yeah looks like that one works a bit differently still, not just drag and drop into the mods folder, unless that's how all portrait mods work?

#

Says to put them in the /assets/portraits folder like I did with the xnbs

royal arrow
#

They're saying to download the original mod, and place the CP files into the original mod's assets / portraits folder

spare pollen
#

Oh okay I see, the wording was a little weird

#

Maybe I'll do that to pick and choose certain ones I want later

#

I want to start a modded playthrough but I've just been testing mods for the last 5 days lol

royal arrow
#

As the kids say, mood

#

I've spent entire days, countless hours, just setting everything up and testing everything that by the time I get to actually gaming, I'm over it lol

spare pollen
#

Lol, I just don't want to get like really far in a playthrough then suddenly something goes horribly wrong

#

Like with that save file I was testing the harvest goddess in, it was working perfectly fine until it basically reached the end

#

Luckily it seems like SMAPI makes it pretty easy not to lose an entire save over a mod screwing up

royal arrow
#

I mean, I've had it happen with Skyrim. That's just when you throw it away and start a new playthrough lol
I just had it happen with my latest collection of mods for SDV, though it was "meh this isn't fun" rather than "something is broken." so, new mods!

spare pollen
#

Granted I'm the kind of guy that starts a new playthrough CONSTANTLY, just to try something else or have different characters specialized in things

#

I have started more Bloodborne characters than I'd like to admit

dire fractal
#

I am a bit scared lol

ashen elbow
#

wdym

dire fractal
#

I meant like last time I played sdv I had so many mods and now all my mods are gone and I can vaguely remember what ones I used

ashen elbow
#

rip

royal arrow
#

Rely on your download history on nexus D: ?

ashen elbow
#

yeah that would be helpful tbh

royal arrow
#

Also, you know, trial and error. If your save really needed it, SMAPI will tell you SDVpufferowo IN BIG RED LETTERS

ashen elbow
#

helped me out

spare pollen
#

Speaking of Nexus, what does the "2mb limit" mean? Does it mean like a collective total on my account or just files that are over 2mb individually

royal arrow
#

Individual files

dire fractal
#

is the "penny expanded" mod a cp mod ?

spare pollen
#

Okay good, when I saw that I was like "I swear if this stops me before I finish getting everything I want I'm gonna piledrive this website"

royal arrow
#

There's an unofficial CP conversion, I've uh, actually linked to it in that mod's comments SDVpufferblush (did not make it, just linked it)

spare pollen
#

Lenne with the black market moves

dire fractal
#

how is moddrop ?

royal arrow
#

I've only used the site once, it was fine lol but I know it also has a mod manager

ashen elbow
#

idk about moddrop

dire fractal
#

Basically I just needed a mod manager cus it was taxing to update so many mods

#

like I wanna manage mods of sdv cus I probably will be using like 50-60 of them

#

a question

#

why is vortex not advisable ?

ashen elbow
#

it funky

royal arrow
#

I've heard of people having trouble finding config files and such while using it

dire fractal
#

I see

#

does anyone know of the penny mod where she had a blue outfit and long hair ?

ashen elbow
#

wha

ashen elbow
#

i have no idea

dire fractal
#

yeah

#

I just wished someone could update this penny sprite sheet

#

is it difficult ?

ashen elbow
#

i could do that for you,,

dire fractal
#

thanks

#

you gonna charge anything ?

ashen elbow
#

nope

#

hmmm there's a problem with the portraits,,

#

its too large

dire fractal
#

ah wait

ashen elbow
#

still too large

#

the portrait sheet should be 128 x 384