#archived-modded-support

1 messages · Page 564 of 1

royal arrow
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@alpine scroll no se si lo intentastes, pero para darte una segunda opinion: es probablemente mejor usar una version antigua de SVE que corresponde con la traduccion antigua. No se si algo "malo" pasaria, pero me imagino que si ay nuevos eventos, nuevo dialogo, o nuevas notas, no van a tener traduccion. Perdone que no tengo los acentos adecuados; ha pasado mucho tiempo desde que escribi en español SDVpuffersmile

alpine scroll
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Está bien

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El primer error me fue con una versión de SVE que tenia completa compatibilidad con la traducción español, y aun así ocurría dicho error

royal arrow
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Hmmm. ¿Puedes seguir las instrucciones aquí?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

alpine scroll
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No puedo

minor saddle
royal arrow
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Thanks, @minor saddle, I didn't realize

alpine scroll
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Eso pasó luego de que me saliera el ultimo error

royal arrow
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@alpine scroll hmmm. No se como arreglar eso. ¿Tal vez podrías probar esto? Para al menos ver una captura de pantalla que tenga el error. Asumiendo que no hayas intentado esto ya

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!screenshot

native dragonBOT
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Can you take a screenshot of the issue and post it here? (See https://www.take-a-screenshot.org/ for help. You can paste or drop the screenshot directly into Discord to send it.)

minor saddle
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Desplácese hacia arriba y obtenga la primera línea de ese bloque.

pastel arch
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I saw something up above about old versions - do they have the latest versions of PyTK/SVE?

minor saddle
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I told them to download the latest versions of everything.

pastel arch
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(Alright, I'd suggest updating everything from seeing that error)

robust bison
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Looks good to me

pastel arch
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Can they update TMXL Toolkit/SVE?

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(Also may as well update SMAPI)

royal arrow
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@alpine scroll tienes varias mods que puedes actualizar, las moradas

alpine scroll
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Si, lo sé

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No pasa nada si actualizo SMAPI con mis mods actuales?

pastel arch
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Nope, it'll be fine

royal arrow
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Cat dice que deberias actualizar al menos TMXL, y SMAPI tambien es bueno actualizar

pastel arch
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(Puedes actualizar SMAPI - no pasara nada malo)

minor saddle
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Apparently for them SVE is updated. The way the Spanish translation mod they're using makes SMAPI say it's not.

pastel arch
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Interesting. I see spanish three translations of SVE, and the most up to date one is at 1.10.2 but still has the update key pointing to the main SVE which is at 1.10.7

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So it is probably outdated, but I don't know if that'd cause that issue

royal arrow
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Yea from what was visible of the error, it seems the issue is related to TMXL

minor saddle
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Which is weird, cause I don't think TMXL should be affected by a language translating mod.

alpine scroll
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Sigue ocurriendo el mismo error

pastel arch
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You need to install the main SVE and then install the translation on top of it, so it's entirely possible it messes something up, especially if the translation is out of date

dire fractal
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(Hi Cat! Bye Cat)

royal arrow
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Would you recommend in that case staying at the previous version with its corresponding translation? That's what I suggested, but I'm not sure. Until the translation is updated

pastel arch
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O un traduccion differente?

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Yeah, it's probably safest to do that, but that version of SVE isn't available to download

royal arrow
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Good point. I personally keep the zip files of multiple versions for all the mods I have, just in case something breaks lol

pastel arch
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If nothing else works, we can try asking Flash about it. The answer will most likely be to update the translation, I think.

slate citrus
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Is anyone familiar with the alchemy mod? I'm trying to make bottles but... It seems there's no easy way

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Which seems like a really odd design choice seeing as it's central to the whole mod

stone canyon
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What are good mods to install after completing all the vanilla game quests to keep the game Interesting

ashen elbow
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uhh sve

minor saddle
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^

stone canyon
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Ok thanks

minor saddle
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Nexus has an error right now.

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But all of the PPJA add a lot of content.

slate citrus
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Although, isn't SVE better suited for a fresh playthrough?

ashen elbow
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hmm

minor saddle
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Yeah, kinda.

ashen elbow
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yeah

stone canyon
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Well I mean I’d be fine with a new game

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I just didn’t want the game to get dull

minor saddle
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Good ole imaginary goals. Like have a collection of one of every item.

stone canyon
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I did a variation of that lol

ashen elbow
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harder bundles ppja edition

minor saddle
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Reach one million gold on only salmonberries.

stone canyon
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Now that

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Isn’t a bad idea

minor saddle
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Use a slingshot to make everyone hate you.

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Then build it back up.

tight tusk
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deep woods is good for late game

stone canyon
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Hmmm be an abusive neighbor

minor saddle
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Learn how to use Tiled and make your own longevity.

tight tusk
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also try out some of the PPJA packs to experiment on new crops and trees

dire fractal
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@tight tusk I always had issues with deep woods spamming me with 'this tree can't grow because it doesn't have room'

tight tusk
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from the trees you planted from seeds you got in the deep woods?

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I mean saplings

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never got saplings there so I haven't received those messages

dire fractal
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no, from the trees that were already in the deep woods?

royal arrow
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That was fixed in the latest version

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I had it as well then the mod was updated

dire fractal
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oooh

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nice

alpine scroll
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|

O un traduccion differente?
@pastel arch Tengo la misma

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Would you recommend in that case staying at the previous version with its corresponding translation? That's what I suggested, but I'm not sure. Until the translation is updated
@royal arrow El problema es que en esa versión, parece haber un error con un evento de Sophia, por eso decidí actualizar SVE y ponerle un Parche español correspondiente a la 1.10.2 de SVE, version anterior a la 1.10.7

royal arrow
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@alpine scroll ok, se me olvido que tuviste ese error con el evento de Sophia. Lo siguiente que Cat recomendo es hablar con Flash. Creo que es el autor de SVE

pastel arch
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Yep, he is

abstract willow
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El evento de 7 corazones de Sophia?

alpine scroll
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Si

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Donde vamos a su bodega

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Antes de que aparezca algo, el juego simplemente se cierra

abstract willow
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Es un error entre SVE y el mod que muestra la posición de todos los jugadores en el mapa

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Desactiva el mod del mapa, ten el evento, y vuelvelo a activar el dia siguiente, fue lo que yo hize

alpine scroll
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Todo con la versión 1.10.2, que es la que está traducida, me imagino

abstract willow
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Sip, el error es de parte de el mod del mapa (creo recordar eso) asi que cualquiera version 1.10 funciona

alpine scroll
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Claro, porque en esa versión Sophia aparece en el desierto de cálico, cuando está en su casa

pastel arch
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para confirmar, ¿está utilizando SVE 1.10.7 con la traducción actualizada para SVE 1.10.2?

alpine scroll
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para confirmar, ¿está utilizando SVE 1.10.7 con la traducción actualizada para SVE 1.10.2?
@pastel arch Ahora mismo, si

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Pero voy a poner la 1.10.2 denuevo

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Que tiene la traducción hasta ese punto

pastel arch
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@rare quest Hey Flash, a user (Tomita-Chan#7005) is having an issue using SVE 1.10.7 + this spanish translation (https://www.nexusmods.com/stardewvalley/mods/5623) last updated for version 1.10.2. (They updated SVE to the latest because they said 1.10.2 has an issue with an event with Sophia).

The specific error they're seeing is here: #archived-modded-support message.

A few questions:

  • Is this being caused by using the old translation?
  • If so, is there anything they can do to resolve it besides waiting for the translation to be updated?

Any other thoughts would be helpful! (Also, they don't speak english, only spanish)
((By the way, glad to have you back in the server! :)))

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Le pedí ayuda al autor; espero que tenga algunas ideas sobre cómo solucionar el problema

alpine scroll
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Muchas gracias, Cat

pastel arch
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De nada 🙂

alpine scroll
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Si pudiera hablar inglés, lo haría, pero recién me están enseñando, y la situación actual no ayuda xD

pastel arch
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(Thanks for your help too LenneDalben and i!)

royal arrow
alpine scroll
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Gracias a los dos

royal arrow
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I was worried about providing support because I know technically this should only be in English, but I wanted to help

abstract willow
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(Se me hace raro que se llame Sophia en español xd)

pastel arch
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Good catch - we need to clarify those rules - non-english is fine as long as its for helping people- doesn't have to exactly be in game-support

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It's just that we can't moderate long conversations in every language so english is the default

shy orbit
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@slate citrus gus sells the bottles

alpine scroll
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Creo que los traductores lo dejaron así aproposito, en vez de poner '' Sofía '' xD

slate citrus
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@shy orbit yeah, found them

alpine scroll
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Queda mas lindo ''Sophia''

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De todos modos, gracias chicos. Se que ustedes se toman el tiempo de hacer todo esto en SV, les agradezco que también me tengan paciencia. SDVpufferheart

minor saddle
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Glad they found someone who spoke Spanish. Was having decent luck with Google Translate, but still...

pastel arch
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(I studied it briefly in another life - so that plus google translate was enough)

alpine scroll
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Glad they found someone who spoke Spanish. Was having decent luck with Google Translate, but still...
@minor saddle Si xD, por eso quiero aprender Inglés pronto, es mejor que confiar siempre en el traductor, que puede equivocarse.

minor saddle
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Ahora quiero aprender más español, ya que es un idioma muy común en Florida, donde vivo.

alpine scroll
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Dicen que es difícil aprender español, por la manera de conjugar palabras, pero aún así, con práctica se puede.

abstract willow
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Warp

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!sve

native dragonBOT
minor saddle
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Tomé latín en la escuela secundaria, así que entiendo la conjugación un poco decentemente.

alpine scroll
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Bien

abstract willow
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Ya vi, el error fue arreglado en la 1.10.3

alpine scroll
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Que mala suerte xd

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Igualmente, la traducción al español aclara que se actualizará cuando el SVE inglés termine de actualizar el juego tan seguido.

pastel arch
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Friends, unfortunately I need to ask you all to stop speaking in Spanish.

It's impossible for the mod team to moderate conversations in every language, so we have a general rule that conversations need to be in english.

We have an exception for game/mod support, and we've done that (for now). I've got to go and can't keep watching the conversation.

Sorry about this, but those are the rules I can't change.

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Amigos, desafortunadamente necesito pedirles que dejen de hablar en español.

Es imposible que el equipo mod modere las conversaciones en todos los idiomas, por lo que tenemos una regla general de que las conversaciones deben estar en inglés.

Tenemos una excepción para el soporte de juego / mod, y lo hemos hecho (por ahora). Tengo que irme y no puedo seguir viendo la conversación.

Lo siento, pero esas son las reglas que no puedo cambiar.

minor saddle
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Oof.

abstract willow
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@pastel arch Just checked the changelogs: The error is from a compatibility error between NPC map locations and SVE. It was fixed in 1.10.3, but the translation is on 1.10.2

alpine scroll
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Okay, I'm going to arrange with the translator. xD

pastel arch
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Oh, good to know!

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I'd tell Tomita-Chan that - looks like the only thing to do is wait for the translation to be updated unfortunately.

slender pike
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so i have the climates of ferngill mod and for my first year ive been getting so many rainy and stormy days
but i havent been getting my pet yet aand as far as i remember marnie will only come by on a sunny day?

minor saddle
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Well that's where all my rainy days are! Give me some... ;~;

slender pike
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also, since i downloaded sve, ive been getting some random villagers show up on the map but theyre not in the villager tab?
theres scarlett in sofias house, and a few people in the wizards house

alpine scroll
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I'd tell Tomita-Chan that - looks like the only thing to do is wait for the translation to be updated unfortunately.
@pastel arch Ok, I will wait.

minor saddle
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I have that random people appearing too. I just deal with it. How many rainy days are we talking?

slender pike
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oh and niether vincent nor olivia showed up in the egg festival
and rainy days is like..... the seventh, the fourteenth, and the thirteenth were sunny
everything else was rainy or stormy

minor saddle
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They're not set to show up at at all of them.

pastel arch
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Climates of Ferngill has a pretty comprehensive options JSON file where you can customize the chance of everything

minor saddle
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^

pastel arch
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We can try asking the author if that many rainy days is expected

minor saddle
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I have it, am on Summer 7. Only had about 5 rainy days so far.

slender pike
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ok cool
my luck just must be weird mlao

minor saddle
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What day are you on?

slender pike
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seventeenth

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sorry 16

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but im restarting to go to the 15th bc i forgot to give olivia a bday gift

minor saddle
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How many strawberry plants do you have?

alpine scroll
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Oh, how do I activate steam achievements? I have a problem saying that the folder '' C: Program '' cannot be found

slender pike
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three

alpine scroll
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Wait, I send you a catch.

minor saddle
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You could be making so much profit! I had to water 80 strawberries pretty much everyday of spring... 😢

slender pike
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yeah ive been making a lot of profit bc of it lmao

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i got a bunch of custom crops

minor saddle
alpine scroll
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80? I could only plant 6 strawberries xd

minor saddle
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If you're on Chrome you should be able to translate.

alpine scroll
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If you're on Chrome you should be able to translate.
@minor saddle Yes. Thanks you

minor saddle
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Well, not that picture.

alpine scroll
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Says that file cannot be found.

minor saddle
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I think you did it wrong then. Can you show the file path to your Stardew Valley folder?

alpine scroll
minor saddle
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"C:\Program Files\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

That exactly.

alpine scroll
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''C:\Program Files\Steam\steamapps\common\Stardew Valley\StardewModdingAPI'' %command%

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It is exactly the same as the one I put.

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Wait

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''.exe'' xDD

minor saddle
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Haha

alpine scroll
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Oops

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I said a bad word xD

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It's bouncer D:

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I get the same error :/

minor saddle
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

That's mine. Hmm, what's the Spanish word for 'command'?

alpine scroll
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

That's mine. Hmm, what's the Spanish word for 'command'?
@minor saddle ''comando''

minor saddle
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Try %comando%?

shy orbit
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@alpine scroll do you have double ' instead of one "?

alpine scroll
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or ''mando''

minor saddle
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Or %mando%?

alpine scroll
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xd

minor saddle
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I assume you're using a Spanish translated Steam, maybe it takes into account the command?

pastel arch
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(I don't think so)

alpine scroll
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I assume you're using a Spanish translated Steam, maybe it takes into account the command?
@minor saddle Nope

shy orbit
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the error seems to be that the path gets cut at the first space

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and isn't properly quoted

fresh inlet
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Isn't it "C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
or am I totally wrong?

alpine scroll
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I use the parameters in other games, and I can only do it that way.

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Isn't it "C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
or am I totally wrong?
@fresh inlet I'll try

minor saddle
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No, their file path is different.

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They posted a screenshot of it further up.

alpine scroll
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'' The system can not find the path specified. ''

pastel arch
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It depends on where you've installed steam

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Copying the green text SMAPI gives you should just work

abstract willow
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I imstalled it in downloads because I'm dumb lol

robust bison
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Aye is nexus down again

pastel arch
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(Yes, for me)

shy orbit
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but really, does it accept using two ' characters instead of one "?

abstract willow
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I'll check my own path and compare

pastel arch
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No, it wouldn't

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Oh, yeah that's the problem, nice find Vibel!

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"C:\Program Files\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

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Try that Tomita

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'' is not the same as " 🙂

alpine scroll
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Okey

abstract willow
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Woah nice catch

alpine scroll
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Oh

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YEESSS

pastel arch
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🎉

alpine scroll
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IT WORKED

dire fractal
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rip nexus lol

minor saddle
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Big rip to Nexus. Second time they've had problems today

alpine scroll
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Now, I have to wait for the translation to come out for 1.10.3

abstract willow
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Just remove the NPC locations mod and have the event

alpine scroll
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Oh, right

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@abstract willow I love you C:

abstract willow
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And well, don't go to Sophia's basement any other time

alpine scroll
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Even if I try, it just doesn't give me access when I want to do it voluntarily xD

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@abstract willow I love you C:
@alpine scroll If you are a man, not homo

dire fractal
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didn’t flash block off her basement for now since people were having crashes

alpine scroll
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Every time I choose an option, it reappears.

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:'/

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Why is it that every time I want to do something with the NPC that I like the most, bad things happen?

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I will try to restart the game

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It does not work.

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Wait

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What would happen if I change the file '' CustomNPCFixes '' from 1.10.2 to that of 1.10.7?

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Will there be a crash? xd

outer turret
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a bunch of the SVE ones are antisocial and don't appear on the social tab

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and I'm behind in the conversation.... what was teh error showing when Sophia's basement crashed, anyone know?

alpine scroll
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Do you have that problem?

outer turret
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nah i'm just curious to see if I can figure out what's wrong with it. I don't play SVE, running too many other mods for it to work.

alpine scroll
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ah

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I have already solved the problem of crashing, but now it does not let me advance in the event, because it always gives me an option to choose, no matter which one I choose.

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I do not know if the error has to do with this, I will try to send the log

outer turret
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It is an error with the question fork. Either there is no dialogue key for the response, or there is just something else wrong. I have seen many question code errors! And since yours is translated, the dialogue response may not have been trasnlated fully?

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yeh dialogue key error. So the response code you give should also be in the char's dialogue, but if it has been forgotten or spelt slilghtly differently (or incorrectly capitalised) then it will not be able to find it.

alpine scroll
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Oh

outer turret
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friend has this similar error with the translation of their mod.

alpine scroll
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What I can do?

outer turret
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if you are okay with editing the json files you can try and fix it. which mod is it, I'll have a look? I can't read Spanish, but I can see if the keywords in the event look the same at least!

alpine scroll
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Wait

modest sigil
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will childtonpc work in the next content patcher?

alpine scroll
outer turret
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hehe, it's lasted three updates so far!

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which event is it Tomita?

modest sigil
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really?

outer turret
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yeh, Pathos left the token in for the moment.

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I'm hoping he won't take it out until there's a new improved version

modest sigil
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oh how come mines not working then

alpine scroll
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It's Sophia's 7 Hearts event, in her cellar.

outer turret
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okay, cool. I'll see if I can figure it out

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without knowing any spanish whatsoever!

shy orbit
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@modest sigil do you have version 1.2.1 or 1.2.0? the 1.2.0 is problematic for many users at least

outer turret
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well I suppose it may have broken?

modest sigil
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heres my log

alpine scroll
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I don't know if they refer to him or me, but I have the latest version of the Spanish patch.

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xd

shy orbit
outer turret
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okay Tomita, it's a xnb file for the cellar, so I will have to finish something before I can unpack it and look at it.

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but I enjoy problem solving 🙂

modest sigil
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its working perfectly fine now

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thanks!

shy orbit
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np

outer turret
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yeh, they don't update the NExus version as regularly

alpine scroll
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NExus version?

outer turret
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of Child into NPC

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sry, i'm talking to two people simultaneously

shy orbit
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seems the seasonal garden farmhouse broke childtonpc child schedule btw. the house didn't seem to be working properly anyway but the child couldn't find a way out

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but i didn't do good tests

cobalt tendon
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yeah the npcs wont leave their houses for some reason. its monday on a sunny day and abigail wont leave the house..

alpine scroll
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sry, i'm talking to two people simultaneously
@outer turret oh, np xd

cobalt tendon
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@rancid badger thought I should let you know. It's monday on a sunny day and Abigail still won't leave the house. So I have no idea what's going on...

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im gonna uninstall FHR and see what that does...

outer turret
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from everything I'e heard FHR is buggy as

cobalt tendon
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yes i know. but my house that was only using FHR to change the walls that I was using before I installed this one worked fine..

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so I can't figure out whats wrong

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but im gonna make sure its something with fhr

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ok uninstalled FHR and she's still not leaving. So... it's got something to do with the house itself

outer turret
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I don't think the NPCs actually use a warp to leave the farmhouse do they? Or is it a special hard coded warp that takes them to the bus stop instead of the farm?

cobalt tendon
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idk...

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What I do know is the she headed towards the exit, warped out, and appeared at the bus stop

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at least, that's how it was before

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now she doesn't even head towards the exit at all

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just wanders around the house

outer turret
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okay @alpine scroll the Sophia dialogue file is missing this large chunk of code: ||//SOPHIA 7 HEART EVENT DIALOGUE "sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1", "sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2", "sophia_event3": "You'll really help me?$1#$b#!!!$9", "sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",||

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click on it to see it, I've hidden it because spoilers

cobalt tendon
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meh i'll figure this problem out tomorrow I need to get to bed....

alpine scroll
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click on it to see it, I've hidden it because spoilers
@outer turret ok

outer turret
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If you open the folder (Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia.json you can add it at the bottom (As long as you don' tmind having a little bit of English in your mod!)

alpine scroll
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I already saw it. What do I have to do with that text?

outer turret
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just paste it into the dialogue file anywhere but as long as it is above the } at the bottom\

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sorry it'll be in English though

alpine scroll
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In which file do I have to paste it? Sorry but I don't know much about this xd

outer turret
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(Stardew Valley Expanded)/assets/CharacterFiles/Dialogue/Sophia/Dialogue.json

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yeh sorry, it's a bit scary editing the jsons the first time!

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sophia's dialogue file basically.

alpine scroll
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Haha, np

outer turret
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I would say they got someone to translate the events but forgot to ask them to translate the dialogue keys. Same thing happened to my friend's mod.

alpine scroll
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So, should I translate what you sent and paste it?

outer turret
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yes! And that will make it work for you. And maybe just tell the creator odf the translation mod that they may need to translate it too?

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(but if they update and don't fix it, you will lose it again)

alpine scroll
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Well, am I looking for the dialog area, or do I just have to paste it anywhere?

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And if I can fix it, I'll know what to do next time.

outer turret
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go to the end, but make sure it is above the final }

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this is the end of the English file: ||```"winter_Sun10": "I've been thinking about what it'd be like to live somewhere else.$1#$e#It'd be a new adventure.$9",

//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
"sophia_event3": "You'll really help me?$1#$b#!!!$9",
"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",
}```||

#

that final } basically tells the computer that it has finished reading the code

#

sorry I forgot to spoiler hide it...

alpine scroll
#

How do I hide a comment? So I can give you an example.

pastel arch
#

!spoilertags

native dragonBOT
#

Use || before and after your message to mark it as a spoiler. Example: ||I'm a spoiler!|| -> ||I'm a spoiler!||. To mark an image as spoiler, click the Mark as spoiler checkbox when uploading the image.

alpine scroll
#

||||"winter_Fri8": "Me juzgaría la gente si llevara mi manta conmigo?$0#$e#O-oh. Lo harían?$2#$b#Tal vez me ponga otra capa de ropa en su lugar.$9",
"winter_Fri10": "¿Quieres tener una pelea de bolas de nieve en algún momento? $1#$b#Apuesto a que ganaría!$9#$e#%Le explicas a Sophia que no hay manera posible de que ella gane.#$e#Es eso un desafío, bobo?$4",
"winter_Sat": "Me quedé sin bocadillos. Debo conseguir más.$3#$e#Tu tienes alguno contigo?$1",
"winter_Sat4": "Quieres oír un chiste? ¿Cómo llamas a un queso que no es tuyo?$1#$e#Queso de Nacho!$8#$e#Ahora me dio hambre...$2",
"winter_Sat8": "Hey, tu! Hiciste algo divertido hoy?$9#$e#Hice un gran avance en mi cosplay esta mañana. Bloqueo de costurera, ¡no más!$1",
"winter_Sat10": "Y-yo no me siento muy bien hoy.$2#$e#Huh?$0#$e#%Abrazas a Sophia.#$e#Gr-gracias$1#$b#Ya sabes, realmente me haces feliz. Um... Tal vez podríamos...$2#$e#Gah. Olvídalo, no es nada.$1#$e#%Abrazas a Sophia.",
"winter_Sun": "Esta h-helado h-hoy...$2",
"winter_Sun6": "Mis habilidades de maquillaje están mejorando! La práctica hace la perfección. $1#$e#Desde que te mudaste a Stardew Valley, ¿has aprendido algo nuevo?$1#$e#Ooh! ¡Es realmente impresionante!$9",
"winter_Sun10": "He estado pensando en cómo sería vivir en otro lugar.$1#$e#Sería una nueva aventura.$9",
}
"winter_Sun10": "I've been thinking about what it'd be like to live somewhere else.$1#$e#It'd be a new adventure.$9",

//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
"sophia_event3": "You'll really help me?$1#$b#!!!$9",
"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",
}||||||

#

Something like that? xd

outer turret
#

close! but you need to remove this bit : } "winter_Sun10": "I've been thinking about what it'd be like to live somewhere else.$1#$e#It'd be a new adventure.$9",

#

so that there are no } in the middle

#

so it will look like this: ```"winter_Sun6": "Mis habilidades de maquillaje están mejorando! La práctica hace la perfección. $1#$e#Desde que te mudaste a Stardew Valley, ¿has aprendido algo nuevo?$1#$e#Ooh! ¡Es realmente impresionante!$9",
"winter_Sun10": "He estado pensando en cómo sería vivir en otro lugar.$1#$e#Sería una nueva aventura.$9",

//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
"sophia_event3": "You'll really help me?$1#$b#!!!$9",
"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",
}```

alpine scroll
#

||"winter_Fri8": "Me juzgaría la gente si llevara mi manta conmigo?$0#$e#O-oh. Lo harían?$2#$b#Tal vez me ponga otra capa de ropa en su lugar.$9",
"winter_Fri10": "¿Quieres tener una pelea de bolas de nieve en algún momento? $1#$b#Apuesto a que ganaría!$9#$e#%Le explicas a Sophia que no hay manera posible de que ella gane.#$e#Es eso un desafío, bobo?$4",
"winter_Sat": "Me quedé sin bocadillos. Debo conseguir más.$3#$e#Tu tienes alguno contigo?$1",
"winter_Sat4": "Quieres oír un chiste? ¿Cómo llamas a un queso que no es tuyo?$1#$e#Queso de Nacho!$8#$e#Ahora me dio hambre...$2",
"winter_Sat8": "Hey, tu! Hiciste algo divertido hoy?$9#$e#Hice un gran avance en mi cosplay esta mañana. Bloqueo de costurera, ¡no más!$1",
"winter_Sat10": "Y-yo no me siento muy bien hoy.$2#$e#Huh?$0#$e#%Abrazas a Sophia.#$e#Gr-gracias$1#$b#Ya sabes, realmente me haces feliz. Um... Tal vez podríamos...$2#$e#Gah. Olvídalo, no es nada.$1#$e#%Abrazas a Sophia.",
"winter_Sun": "Esta h-helado h-hoy...$2",
"winter_Sun6": "Mis habilidades de maquillaje están mejorando! La práctica hace la perfección. $1#$e#Desde que te mudaste a Stardew Valley, ¿has aprendido algo nuevo?$1#$e#Ooh! ¡Es realmente impresionante!$9",
"winter_Sun10": "He estado pensando en cómo sería vivir en otro lugar.$1#$e#Sería una nueva aventura.$9",
}

//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
"sophia_event3": "You'll really help me?$1#$b#!!!$9",
"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",
||

outer turret
#

no the only } should be at the end, after all the text. So beneath the new dialogue you have added.

#

nowhere else in the file

alpine scroll
#

||"winter_Fri10": "¿Quieres tener una pelea de bolas de nieve en algún momento? $1#$b#Apuesto a que ganaría!$9#$e#%Le explicas a Sophia que no hay manera posible de que ella gane.#$e#Es eso un desafío, bobo?$4",
"winter_Sat": "Me quedé sin bocadillos. Debo conseguir más.$3#$e#Tu tienes alguno contigo?$1",
"winter_Sat4": "Quieres oír un chiste? ¿Cómo llamas a un queso que no es tuyo?$1#$e#Queso de Nacho!$8#$e#Ahora me dio hambre...$2",
"winter_Sat8": "Hey, tu! Hiciste algo divertido hoy?$9#$e#Hice un gran avance en mi cosplay esta mañana. Bloqueo de costurera, ¡no más!$1",
"winter_Sat10": "Y-yo no me siento muy bien hoy.$2#$e#Huh?$0#$e#%Abrazas a Sophia.#$e#Gr-gracias$1#$b#Ya sabes, realmente me haces feliz. Um... Tal vez podríamos...$2#$e#Gah. Olvídalo, no es nada.$1#$e#%Abrazas a Sophia.",
"winter_Sun": "Esta h-helado h-hoy...$2",
"winter_Sun6": "Mis habilidades de maquillaje están mejorando! La práctica hace la perfección. $1#$e#Desde que te mudaste a Stardew Valley, ¿has aprendido algo nuevo?$1#$e#Ooh! ¡Es realmente impresionante!$9",
"winter_Sun10": "He estado pensando en cómo sería vivir en otro lugar.$1#$e#Sería una nueva aventura.$9",

//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
"sophia_event3": "You'll really help me?$1#$b#!!!$9",
"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",
}||

#

So?

outer turret
#

Yes!

#

Looks right to me.

alpine scroll
#

Now I just have to translate for myself what appears in English, right?

outer turret
#

Yes

alpine scroll
#

||//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Gr-Gracias.$1#$b#Tuve que aprender muchas cosas nuevas. Al principio fue muy difícil, pero ...$2#$b#Siento que he crecido como persona.$1",
"sophia_event2": "Aww. Eres tan dulce.$9#$b#Ya sabes, ¡Scarlett solía llamarme todos los días!#$b#Es ... agradable tener a alguien como tú tan cerca. Grampleton está muy lejos.$2",
"sophia_event3": "¿Realmente me ayudarás?$1#$b#!!!$9",
"sophia_event4": "Um. S-si ...?$2#$b#Te iba a dar una botella de vino añejo Blue Moon.$2#$b#Um. Bueno, gracias por ayudarme.$1#$b#!!!$9",
}
||

#

So?

#

||//SOPHIA 7 HEART EVENT DIALOGUE
"sophia_event1": "Th-thanks.$1#$b#I had to learn so many new things. It was really hard at first, but...$2#$b#I feel as if I've grown as a person.$1",
"sophia_event2": "Aww. You're so sweet.$9#$b#You know, Scarlett used to call me every day!#$b#It's... nice having someone like you so close by. Grampleton is really far away.$2",
"sophia_event3": "You'll really help me?$1#$b#!!!$9",
"sophia_event4": "Um. Y-yeah...?$2#$b#I was going to give you an aged bottle of Blue Moon wine.$2#$b#Um. Well, thanks for helping me.$1#$b#!!!$9",||

outer turret
#

Try it and see if it works!

#

But delete the English version. There should be nothing under the }

alpine scroll
#

Wait

#

Yes i just sent it for reference

outer turret
#

Ah good. Yes hopefully that will work:)

alpine scroll
#

It worked correctly. THANK YOU!

outer turret
#

woohoo!

#

and that is how you start writing mods

alpine scroll
#

look

outer turret
#

just note if you update the mod it will override yours, so maybe make a copy of it somewhere else so you can back it up if you need to? (but hopefully they will fix it in their mod too)

alpine scroll
#

Sorry

#

i forgot i can't show it

unique sinew
#

question, i've installed MTN and a map that uses it, but random foragables are spawning every day, regardless of season, + im getting an error when i sleep that says
||[MTN] This mod failed in the GameLoop.Saving event. Technical details:
System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
at System.Random.Next(Int32 minValue, Int32 maxValue)
at MTN2.MapData.Resource.GenerateTile(Area area) in C:\Users\Weil\source\repos\MTN2\MTN2\MapData\Spawn\Resource.cs:line 69
at MTN2.MapData.Resource.AreaBoundLogic(Spawn SItem, Int32 Attempts, Int32 Width, Int32 Height) in C:\Users\Weil\source\repos\MTN2\MTN2\MapData\Spawn\Resource.cs:line 54
at MTN2.MapData.LargeDebris.SpawnAll(Int32 Attempts) in C:\Users\Weil\source\repos\MTN2\MTN2\MapData\Spawn\LargeDebris.cs:line 26
at MTN2.Management.SpawnManager.ManageLargeDebris() in C:\Users\Weil\source\repos\MTN2\MTN2\Management\SpawnManager.cs:line 53
at MTN2.Management.SpawnManager.ManageAll() in C:\Users\Weil\source\repos\MTN2\MTN2\Management\SpawnManager.cs:line 20
at MTN2.Management.SpawnManager.ManageAll(Object sender, EventArgs e) in C:\Users\Weil\source\repos\MTN2\MTN2\Management\SpawnManager.cs:line 24
at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass19_1.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass19_0.<Raise>b__0() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106"||

#

and it also gives an error trying to load it rooIsee when i first load the file

alpine scroll
#

Sure, I kept one original and one modified copy.

lyric kettle
#

Hello! My game keeps crashing when I sleep/save. I'm lost and don't know what to do. I already deleted the old saves.

#

please help me SDVpufferwow

silk plinth
#

update mods :))

#

specifically:

#

also

#

if u can, update smapi to 3.5 :))

#

@unique sinew can u update the full log??

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

silk plinth
#

oh and @lyric kettle , i would also advise uninstalling tree transplant :)) and inatalling get glam 🙂

unique sinew
lyric kettle
#

thank you so much! 💞

shy orbit
#

@unique sinew you could try updating smapi and content patcher at least, and the ace farms has an update too

unique sinew
#

I updated both while i was waiting, and the ace farms actually doesn't as far as i can tell

#

still have the issue

shy orbit
#

okay, probably a faulty manifest then

unique sinew
#

anything i can do about that? rooIsee

shy orbit
#

it's just displays that there's an update for the mod while there isn't in reality

dire fractal
#

can Automate work with modded machines ?

unique sinew
#

oh

shy orbit
#

so there's no need to do anything about it

#

@dire fractal yeah, doesn't necessarily work with everything though, but most common stuff at least

dire fractal
#

it doesnt work with artisan valley

shy orbit
#

it does

dire fractal
#

with drying rack it doesnt

#

is there a way to configure it ?

shy orbit
dire fractal
#

no

shy orbit
#

okay, should work with that

dire fractal
#

ok thanks

unique sinew
#

might have to look into farmtyping file for the map and refresh myself on modifying that, and mod the data myself, cuz what i really want is just to turn the foragables off rooIsee but im not entirely familiar with how MTN specifies the data compared to stuff like farmtype manager

#

the error exists, but so far as i can tell it isnt causing problems atm, its just there, might be linked rooShrug

#

doesn't look too difficult, it looks like its the settings for the map, so ill just change them tommorow

#

if i fail i'll be back rooVV

dire fractal
outer turret
#

Mushrooms: Mana and Saambell

#

I need some neat underground style tilesheets

dire fractal
#

@outer turret are u talking to me "Mushrooms: Mana and Saambell"

outer turret
#

yes, I just looked it uip cos I like them too!

#

I'm trying to find pretty underground tiles I can use

shut violet
#

another option is to use exterior tiles but recolored

outer turret
#

yeh that's the next plan!

shut violet
#

(one underground tile set i like is the one in the dinosaur level)

#

(but it's very specific since it's a grass floor)

outer turret
#

ooh I'll load that one. Currently using desert one because it's easiest to see (and they can all be interchanged anyway

#

what's the dino floor calleD?

#

nm dino

outer turret
#

I might also try recoloring the spring_outdoors to better match the aesthetics

dire fractal
#

i searched for Mushrooms: Mana and Saambell in nexus and in google and couldnt find anything :(

#

could i get a link maybe? @outer turret

outer turret
#

I didn't have one, that was just from the Nexus page.

dire fractal
#

oh okay

#

okay i found the author

#

tryna figure out which mod

#

ah i see

#

i dont think the like icon mushrooms are what they credited

finite inlet
#

how do i make smapi loading faster?

minor saddle
#

That's uhh... Not something you just do.

#

Have less mods? That's about it.

finite inlet
#

1 mod, 87 mods, no different

minor saddle
#

Latest version of SMAPI?

finite inlet
#

3.5.0

minor saddle
#

Not really any options there. It loads as fast as it loads.

#

Why? It's pretty quick all things considered.

shy orbit
#

how long does it take without mods?

finite inlet
#

without mod or without smapi? let me try

shy orbit
#

without mod

#

and well, if it takes just as long without smapi too then the problem isn't smapi at least

finite inlet
#

smapi only : 30.09 seconds
UI Info suite mod : 27.21 seconds
UIIS + 7 other mods : 45.53 seconds
89 mods : 2 minutes 7.77 seconds
it's as if it knows i'm timing it, it loads faster than usual

minor saddle
#

That's a long ass time. What's your computer specs?

torpid fox
#

is anyone using the seasonal garden farmhouse v2 yet?
farmhouse redone is making it glitch out at the kitchen and bed i had to remove it..

minor saddle
#

Those two mods are incompatible.

#

Can't have two mods that both change the layout of something.

shy orbit
#

i tried it but it broke npc schedules for an npc living in the farmhouse. also it wasn't working correctly either way

#

farmhouse redone is more like a framework

#

it's needed for some things on seasonal garden farmhouse v2

finite inlet
#

so it's just my computer, alright, got it

minor saddle
#

Maybe? What are your specs?

torpid fox
#

it's needed for some things on seasonal garden farmhouse v2
@shy orbit DustBeauty did say FHRedone is optional tho,, it doesnt function as Dusty says it will for me so i just took it out anyways

shy orbit
#

yeah, for optional features i meant

torpid fox
#

Dusty says you can change the walls and floors for the extra rooms with FH Redone but i couldnt even with FH Redone loaded in

#

dunno,

finite inlet
#

Intel Core i3-2350M CPU @ 2.30GHz, 4 GB RAM, Windows 7 64-bit OS

minor saddle
#

Yeah, that uhh... That'll do it. I assume laptop?

finite inlet
#

yes

minor saddle
devout pumiceBOT
minor saddle
#

Uh... Ok. We have a bot for that?

shy orbit
#

are you sure ssd would help?

minor saddle
#

Your computer probably has an internal HDD, which are a bit older, but typically cheaper per space. SSDs are more expensive, but anything on an SSD loads faster than an HDD.

#

Definitely. When building a computer it's always recommended installing Windows (and thus the C: drive) on an SSD so your computer starts faster.

#

I install any large games or games with lots of mods that I expect to be playing a lot on my SSD. Everything else goes on the HDD.

shy orbit
#

sure, but if your cpu is weak is the read speed of the storage media necessarily the bottleneck?

minor saddle
#

Obviously have to switch them out often cause SSDs will typically be smaller than the HDD.

#

Processors are crucial more so for 'calculations' during gameplay, like NPC AI (which Stardew has none of), where as bootup speed, SSDs are far and away more crucial.

shy orbit
#

i guess. but still with a fairly small game like this is it really going to make much of a difference

minor saddle
#

You'd be surprised just how shit HDDs are.

#

After just a basic google search, average results I'm seeing is about 10x the speed, which does more or less directly relate to any games startup.

Now, should they go spend $80 extra on a $15 game? That's up to them to decide. I'd personally just start the game then go make some tea.

shy orbit
#

just for interest: i tried by copying the stardew installation from my ssd to hdd and timing the starting times once from both media with bash time built-in, results: hdd 1min 18s, ssd 1min 0s

#

the ssd probably isn't top of the line, i don't remember what brand it is or anything

lyric kettle
dire fractal
#

do u go to sleep holding something above your head?

#

ive had a few times it messes with saving for me

lyric kettle
#

I didn't :(

dire fractal
#

hm

#

im not sure im not super knowledgable sorry

#

and ive never played on android

wicked swift
#

@lyric kettle do you have the error too on a completely new save game?

royal arrow
#

Hi Perseph, as tedious as it may be, the last resort I've tried in this situation is removing mods and adding them back little by little to see which mod causes the crash. Situation being, can't easily pinpoint what's causing the issue

minor saddle
lyric kettle
#

@lyric kettle do you have the error too on a completely new save game?
@wicked swift No, I'm on year 3. :(

wicked swift
#

@lyric kettle did you recently deleted a mod? Because it seems like the error suggest a missing item or something like that.

lyric kettle
#

Hi Perseph, as tedious as it may be, the last resort I've tried in this situation is removing mods and adding them back little by little to see which mod causes the crash.
@royal arrow Thanks! I'll try it in a min. But if someone has another idea why please let me know. 🥺

#

@lyric kettle did you recently deleted a mod? Because it seems like the error suggest a missing item or something like that.
@wicked swift Yes! A mod that adds crops and all that

wicked swift
#

Try reinstalling the mod. Maybe that will fix the issue for the time being, but I'm not sure.

royal arrow
#

It may also be good to check your inventory and any chests to make sure you don't have any seeds/crops in them (can trash them)

outer turret
#

why should they uninstall reset terrain features?

minor saddle
#

Pretty sure that's a one and done mod paving the way for other mapping mods like SVE.

outer turret
#

I change maps enough that I need it

naive drum
#

"Yes! A mod that adds crops and all that" - Uninstallation instructions for mods like this are to make sure you don't own any crops or items from that mod, save, then uninstall. If you miss any you can break saving; SMAPI has gotten resilient enough that you're probably not going to crash the game itself but you might crash the save handler.

dire fractal
#

is there a mod that speeds up regrowth of the map ?

outer turret
#

Theres a mod that speeds up tree growth

ashen elbow
#

But idk about regrowth of the map

outer turret
#

What is regrowth of the map?

ashen elbow
#

I have no idea

minor saddle
#

Like forage, grass, and trees.

outer turret
#

Instant Grow Trees will basically turn your map into a forest.

ashen elbow
#

Then you can just use reset terrain features to automatically do that??

outer turret
#

And FTM I think?

#

Instant grow trees just does what it says but any viable tree will instantly grow and if you cut them down the saplings will be trees the next day. Great for speeding up fruit tree growth

#

But kinda a pain to leave on permanently

ashen elbow
#

I needed leeks, but there was only one, so i kept respawning the forage via reset terrain features

outer turret
#

See more useful than a one and done!

royal arrow
#

Is the difference between reset terrain features and the entoarox framework that reset terrain gives you more options?

#

I use entoarox framework just to reset bushes for when I add mods that change the map (adding shortcuts, etc.)

lyric kettle
#

thank you all for helping!

iron canopy
dire fractal
#

thank u sm!!!

ashen elbow
#

Ah are those beds?

dire fractal
#

oh wow it’s so pretty

ashen elbow
#

Or not

#

Uhh

iron canopy
#

Mana and Saambell are authors of witchy decorations, i credit them for two tiles of mushroom sprites

dire fractal
#

yeah i figured that out eventually lmao

drowsy minnow
dire fractal
#

oh it’s an xnb file??

ashen elbow
#

No it has a cp version

dire fractal
#

oh right i’m blind lol

spring gull
#

Is there a MOD that can change or expand the secret forest as well as its compatible with SDVE

ashen elbow
#

And even if it was xnb i could just unpack it

iron canopy
#

yeah i merged some of them with many many objects recolours

dire fractal
#

oh

#

confusing

tight tusk
#

hesper just wanted to say how much i love your farmhouse mod SDVpufferuwu

iron canopy
#

thank you, hope you've applied it well :>

royal arrow
#

@drowsy minnow is that a multiplayer save file?

drowsy minnow
#

yep @royal arrow

royal arrow
#

Based on the first SpaceCore error, it says it can't load the file because you're not the main player. Is the main player also actively on the save?

drowsy minnow
#

yes, that is my friend log file and I am the main player

royal arrow
#

Ok, and you were actively on the save at the time your friend had the issue?

#

Do you both have the same set of mods?

drowsy minnow
#

yes yes

#

It occurred when new boots from Json Asset was wearing on none-main players and none-main players left the game, then rejoin and they get error and black screen with back button

royal arrow
#

Did you both try updating all the mods that it recommended? Just in case

drowsy minnow
#

not yet

ashen elbow
#

Updating mods helps

drowsy minnow
#

i will try

#

thx everyone

dire fractal
#

oh so the pack is only spring objects

#

sad sad

#

@iron canopy did u jjust unzip the CP into mods?

#

it hasnt seemed to have changed anything

iron canopy
#

no i merged their pngs with my own, but checking their json, delete all the "When": { "Language": "ko" }, might help

dire fractal
#

ok ty

drowsy minnow
#

but now, i join instead of my friends

#

this is none-save but my friend save before logout

finite inlet
#

for unlimited players mod, do all players use the mod or just the host?

dire fractal
#

how exactly does reset terrain features mod work ? when i choose forage and spam generate in only generates one forage around me

#

i think just the host @finite inlet

drowsy minnow
#

@fast river

ashen elbow
#

@dire fractal reset terrain features generates forage where there already was forage

#

So if there's only 1 forage, it regenerates that one forage

dire fractal
#

oh ok

spring gull
ashen elbow
#

ok what do you need help with?

spring gull
#

How do i apply this??

ashen elbow
#

you download the mod and its requirements, then unzip it and put it in your mods folder

spring gull
#

well it hasnt worked but ill try again maybe i was wrong

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

or do you have another mod that's conflicting with it?

spring gull
#

okay i removed the chest retexture and it works,ehehehehehe my bad thank you

ashen elbow
#

ah, that would do it

spring gull
#

Sorry, these are miniscule things. Thanks for your time It's much appreciated

ashen elbow
#

no problem

dire fractal
#

If I wanted to use more hairstyle or shirt mods, would I have to delete the one I am currently using, or would I be able to have both mods?

viscid pond
#

it works nicely with SVE

ashen elbow
#

@dire fractal it depends on what mod you are using

#

if you are using a JA mod which adds new clothes instead of replaces them, you dont have to remove any mods

crude wyvern
#

^ yea, if its using cp to over write default shirts you prolly wouldnt be able to use more shirts and hairstyles at once

dire fractal
#

ooh okay.

ashen elbow
#

or be good at photo editing and edit out the clothes that you dont want/ edit in the ones that you do want

spring gull
#

@spring gull for expanding the Secret Woods: https://www.nexusmods.com/stardewvalley/mods/2364
@viscid pond Thank you

viscid pond
#

you're welcome

#

there's also DeepWoods, but that's more end game - you'll at least need the farm totem to get out..

final jungle
#

Okay can I get a lol help on the mods? Or this to asked somewhere else?

dire fractal
#

is there a recolor mod i can use with SVE ?

rain lava
#

Most of recolours should work

strange river
#

If you have a question about mods this is the spot Luna. Just ask and someone will answer if they can :)

hoary token
#

Its problem continue

final jungle
#

So currently I have the mods and required mods in the mods folder of stardews files but it for some reason isn't starting the menu to find the mods? Am I doing something wrong

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rancid badger
#

@cobalt tendon The magic is that, for the spouse, any warp out of FarmHouse lands at (0,23) (I think? whatever the usual is) on BusStop, regardless of where it's coded to go. So the likely culprit is a pathfinding issue within the farmhouse itself stopping her from reaching the door. (I have this channel muted, so please ping me on every message here)

final jungle
#

Yes on second

#

I feel dumb how do I pull up my smapi log again

ashen elbow
#

read the instructions on the log page

final jungle
#

thats the only time smapi has even come up now it just doest want to load

quiet lynx
#

@final jungle so the game doesn’t start after that? Also sorry about the call my fingers accidentally hit ur name and the button

final jungle
#

AH HA! FUCKING FIXED THAT SHIT. Sorta the game is chugging along

#

Yea it wasn't even starting but now it does and it's chugging hard

quiet lynx
#

Sounds good

final jungle
crude wyvern
#

the log you linked doesnt show any error messages, there should be a error log in the folder smapi slaps crash logs into

wicked swift
#

Based on the Screenshot there's some problem with SVE, but can't decipher something like this.

final jungle
#

One sec I'll send the link to the error

#

The amount of text I just copied is making my computer crap itself

ashen elbow
#

no you arent supposed to copy the text

oblique wing
#

@final jungle drag the file from file explorer into the downloads folder
then go to smapi.io/log
then click on choose file
head to downloads folder
click on the log file
then press the open button
finally press save & parse log

final jungle
#

Oh I'm dumb

crude wyvern
#

you just need to pay more attention

oblique wing
#

so... r u done with the log?

final jungle
#

No it won't let me drag and drop

crude wyvern
#

click or choose a file....

final jungle
#

Hold up my craptop is being a butt

#

So it straight up crashes my browser...

royal arrow
#

It's possible the log is too big to parse

wicked swift
#

Alright then. Did you update/changed/deleted Mods since the last time the game was working?

royal arrow
#

I've seen that happen

final jungle
#

Trying that now

#

Oh it loads it just takes five minutes to even get to the menu

wicked swift
#

Based on the mods, it can take some time

dire fractal
#

Does anyone here use the deepwoods mod?

final jungle
#

Code starts fine then it goes fuck this shit I'm out

royal arrow
#

@dire fractal I've used it a bit. Are you having issues?

final jungle
#

Well it works fine smapi by itself.

wicked swift
#

Did you install SVE correctly? Sometimes between the last updates you needed to delete all the old existing files before installing it anew for an update.

final jungle
#

I had the log loaded and my cat closed the browser kill me

#

I just installed it from steam three days ago

#

the freaking log

#

warning it lags out my computer

exotic plover
#

What does it mean rooftop in seasonal garden farmhouse v2 ?

wicked swift
#

@final jungle you should install CustomMusic

final jungle
#

? Okay what is it

wicked swift
#

it's needed by SVE:

#

Skipped mods
13:11:46 ERROR SMAPI --------------------------------------------------
13:11:46 ERROR SMAPI These mods could not be added to your game.
13:11:46 ERROR SMAPI - Stardew Valley Expanded 1.10.7 because it requires mods which aren't installed (Platonymous.CustomMusic, spacechase0.CustomNPCFixes).
13:11:46 ERROR SMAPI - Stardew Valley Expanded Custom Music 1.10.7 because it requires mods which aren't installed (Platonymous.CustomMusic).
13:11:46 ERROR SMAPI - -Stardew Valley Expanded--3753-1-10-7-1588648410\CustomMusic because it contains files, but none of them are manifest.json.

#

Meh not readable, but it's states that it's missing.

final jungle
#

Bangs head against keyboard

wicked swift
#

Ah and CustomNPCFixes, too

final jungle
#

Lovely

wicked swift
#

well, it's a big mod...

final jungle
#

No seriously thank u.

ashen elbow
#

hi uber

final jungle
#

My brain just hurts

dire fractal
#

You should get all the requirements before downloading the mod (you get a pop up when you click download)

#

Hi

final jungle
#

I thought I did apparently I missed three of them

wicked swift
iron canopy
#

you're sve isn't installed correctly, it's missing the main folder that contains the tilesheets

#

next time try cross out smapi right after the red comes in, don't wait until it loops you log to an unmanageable size, then try phrase it again

final jungle
#

Okay my brain at the moment doesn't @iron canopy computer this.

wicked swift
#

@iron canopy I don't think that these files are missing. The Mod just couldn't be initialised because of the missing dependencies.

dire fractal
#

@royal arrow Not so much issues as monstrous, aneurysm inducing frustrations

royal arrow
#

Lol is it the fact that you only ever get lost, and need farm totems to leave?

#

It took me several tries to realize that was essential I:

iron canopy
#

they're missing SVE's CP folder

dire fractal
#

No. It's that even after pausing time to slog through several hundred levels, I still can't find that ******* unicorn. or whatever else I need to get that sword out of the damn rock

iron canopy
final jungle
#

@dire fractal sometimes this thread does this to me. And I feel dumb

iron canopy
#

without karm's map, i've cannibalised it to work with sve for personal use

royal arrow
#

Ah. I haven't gotten that far into the Deep Woods forests, so I can't help you there

final jungle
#

OKAY LETS TRY THIS AGAIN

iron canopy
#

@exotic plover what parts confuses you?

final jungle
robust bison
#

Did you delete a file

final jungle
#

Nope just added custommusic

robust bison
#

Hmm

#

Ok

wicked swift
#

You can't copy the whole folder, you need the files inside the SVE-Folder. (Stardew Valley Expanded), etc. these folders need to go to your Mod folder

robust bison
#

Delete the custom music folder

final jungle
#

Nope I'm done. I'll just go do the tractor mod and delete everything this over my head atm

robust bison
#

Aww your so close

final jungle
robust bison
#

Did you delete the folder and then try to paste it

#

Or rename it

dire fractal
#

i don't even know how I'd be able to approach the unicorn. from what I've read, it flees the second you get near.

final jungle
#

No it just literally does this shit randomly on a daily basis.

#

Hence I've named it craptop

dire fractal
#

tweaks stuff further to try and force it

final jungle
#

Pretty much

#

Remember the aneurysm like frustration that makes you plead insanity but ur too stubborn to give up? Welcome to my world and this computer

storm veldt
#

Maybe unicorns are scared by random strangers running at them menacingly D:

robust bison
#

Hmm

final jungle
#

Did u try cupcakes rainbows cookies or cotton candy?

#

Or a snare?

#

Or a gun?

#

Or preferably if u want it alive a pitfall trap?

#

...... OMFG IT WORKS IT WORKS IM GOINNA CRY

robust bison
#

Neat

dire fractal
#

is reminded of the scary anime guy run

final jungle
#

I'm sorry

#

It's stuck on this screen

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

this is fucking impossible.

ashen elbow
#

What?

dire fractal
#

i managed to force a unicorn spawn, but no matter how slowly I move, it always gets spooked and runs away, and from what I've read, that's the only way to unlock thesword from the stone.

ashen elbow
#

Hmm did you turn auto run off?

dire fractal
#

yes

final jungle
ashen elbow
#

Try walking a bit, stop, and then repeat,,, its fonna take a while

final jungle
#

EVERY THING IN THE LOG IS FINE YYYYYYYYYYYYYYYYYYYYYYYYYYYY DOES THIS GAME HATE ME

robust bison
#

Maybeq

#

Your computer is just really bad?

dire fractal
#

bah

#

got the unicorn, still couldn't get the sword. I'll try again later.

#

maybe you have to complete the community center

robust bison
#

¯\_(ツ)_/¯

final jungle
#

No just the mods hate my computer

dire fractal
#

@dire fractal it says the requirements on the mod page

#

||u need to have 10 level skills in everything, 10 luck, complete cc and museum|| and some more stuff

#

ooooh.

#

I am blind apparently.

#

It's in a spoiler

quiet lynx
#

Damn I just remember it being level 10 skills

dire fractal
#

Im nearly able, just need to finish the damn museum

#

Need like 10 minerals but I have every artifact

#

oh i guess it needs year 3 too

#

Rip im SDVpufferchickcry in year 1

#

steals Kwefty

#

https://smapi.io/log/63d38a19842745988b9d4ad6921cdd6e
I cant enter olivia;s house D: Cause it keeps saying StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets\OliviasRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.

#

Anyone know how to fix this?

robust bison
#

Seems to be a lot of those errors recently

#

Well the game is missing a timesheet to lead the house

#

0_0

#

Ya might wanna update tmxl

dire fractal
#

Oh that did the trick, thank you!

robust bison
#

Yeah

#

You were in desperate need of a tmx update

dire fractal
#

Been a while since I played so didnt think about that

elder flame
#

recommended farm expansion mods other than if2?

robust bison
#

If2 or if2r?

elder flame
#

other than either of them

robust bison
#

Immersive hilltop farm

#

Capitalists farm

elder flame
#

i'll take a look, I prefer farms that don't have those set squares though.

robust bison
#

You can also always learn to edit an existing farm map

#

Or ask someone to make one for you

tawdry obsidian
#

They also have an ambient animal replacer, that switches up the birds/butterflies/squirrels/rabbits that run around.

robust bison
#

101 0_0

tawdry obsidian
#

Lol. Yeup.

#

Alot of them are pretty much just switching between short legs/long legs, short/long muzzle, and pointed/folded ears. With the color patterns flipflopping around them all.

plush karma
#

So many dogs, woah.

tawdry obsidian
plush karma
#

@tawdry obsidian does catgifts work with doggos?

tawdry obsidian
#

I have no idea. What mod is that?

plush karma
#

like it says it gets you gifts on dogs, but it works with custom dogs?

tawdry obsidian
#

I don't see why not?

#

Custom dogs are just reskins.

#

I think I need this mod though. Lol. Considering it makes sense.

elder flame
#

it should work.

tawdry obsidian
#

Hmm. Doesn't look like it's real out of date. Does it work with the current version of Stardew?

plush karma
#

yeah, the unofficial patch from smapi works

#

tried it

tawdry obsidian
#

Huh

pallid lance
robust bison
#

Rip

rare quest
#

@pastel arch Sorry for the late reply. Based off of their log, it looks like the SVE tilesheets are still in the TMX folder. They were moved and consolidated within a tilesheets folder in the CP portion of SVE, allowing other modders to target them. To fix their error, they need to fully uninstall the TMX portions and reinstall (clearing the old tilesheets out of the TMX folders).

robust bison
#

Any errors?

pallid lance
#

@rare quest if you're free could you check my dm to you? It's regarding SVE

#

Any errors?
@robust bison none

robust bison
#

K

#

Are you using conflicting map mods?

rare quest
#

@pallid lance Update SVE to fix the snowy fence bug.

robust bison
#

Like sve and karmyllas immersive maps

alpine scroll
#

Hey, I understand that there is another city besides the initial one, but ... how do you get there?

pallid lance
#

Ah alright. Thank you!

robust bison
#

?

#

Another city?

alpine scroll
#

In the mod there are several NPCs that talk about grampleton and others, I thought you could get there.

pallid lance
worldly spade
#

oh jeez

#

so i haven't actually launched stardew through steam since like... somewhere in december i guess? after 1.4 went live; is the fact that the game is now on 1.4.5 going to break mods?

robust bison
#

?

#

Most mods are updated

#

Craylicia did it happen after changing the window or resolution or something?

pallid lance
#

Yeah

#

No

#

I was just looking at the menu of ui info suite

robust bison
#

That's werlirs

#

Weird

#

Especially that it affected the map

pallid lance
#

Yeha

#

But I restarted the game

#

Maybe it was a random error

alpine scroll
#

In the mod there are several NPCs that talk about grampleton and others, I thought you could get there.
@alpine scroll SDVpufferwoke

robust bison
#

It's not real yet

tall vale
#

Anyone using Composter mod? It doesn't show up on Khadija's recipe shop :<

alpine scroll
#

Will it be someday?

robust bison
#

Possibly

#

Making maps takes a lot of time

#

Not to mention you need new npcs for a town

alpine scroll
#

Yes, I don't know how all this is going, but I imagine it is not easy. Either way, you just have to wait.

unique sinew
#

is there a way to make border trees a bit transparent, specifically the foliage? this map I'm using has that overhang foliage covering quite a bit of tillable land

royal arrow
#

@alpine scroll see here for Flash's reply to your SVE issue

@pastel arch Sorry for the late reply. Based off of their log, it looks like the SVE tilesheets are still in the TMX folder. They were moved and consolidated within a tilesheets folder in the CP portion of SVE, allowing other modders to target them. To fix their error, they need to fully uninstall the TMX portions and reinstall (clearing the old tilesheets out of the TMX folders).

alpine scroll
#

I did not understand very well since I do not speak English, but I managed to solve the problem. I will take this into account in case a similar error occurs. Thanks anyway for taking your time explaining @rare quest

toxic ridge
#

@rare quest Did you plan an update for the anime outfit villager mod?

alpine scroll
#

Can you tell me who is the NPC who looks like a blonde magician?

rare quest
#

@alpine scroll ||That's Camilla, the witch of Castle Village, a future adventurer town.||

alpine scroll
#

Oh thanks. One last question, when can I see it for the first time?

rare quest
#

@alpine scroll ||When you've unlocked the Crimson Badlands or during the Aurora Vineyard questline.||

alpine scroll
#

Thanks

#

I love you

elder flame
#

what do i do when a mod is missing a tilesheet

cobalt tendon
#

@rancid badger What sort of pathfinding issue? There's nothing blocking the door, so she can get to it easily.

rancid badger
#

Hard to say with FHR. The source on GitHub isn't up to date and the decompiled source I've looked at is doing some strange things

toxic ridge
#

Thanks for the info Flash :3

dire fractal
#

what do i do when a mod is missing a tilesheet
Reinstall the mod maybe

#

Otherwise message the mod author

cobalt tendon
#

It's not FHR that's causing the issue. I uninstalled it and she still won't leave

#

I'm completely stumped...

#

@rancid badger forgot the ping

#

hang on leme try something...

tall vale
#

@toxic ridge I no longer manage the seasonal animal outfits mod. I gave assets and permissions to another author. You can find the currently updated and managed version here: https://www.nexusmods.com/stardewvalley/mods/5494
@rare quest

Reading this without context somewhat horrifies me

rare quest
#

SDVpufferfish *edits

rancid badger
#

Ooh...but...dog sweaters! Chicken cozies! Pigs in blankets!

tall vale
#

Truffle Pajamas

elder flame
tall vale
#

Kdau's pfp is so troll I had to refresh my wifi connection several times for it to load and realize that's the actual pfp

cobalt tendon
#

@elder flame That's a known issue with sundrop it won't affect gameplay

elder flame
#

Thank you

rancid badger
#

It's the edge of the atmosphere in a photo from the International Space Station, with the colors punched up a bit 😁

tall vale
#

All I see is Neptune whatchu talking about

rancid badger
#

@cobalt tendon Remind me what the main mod in question is, then? (If FHR is secondary)

cobalt tendon
#

Seasonal Garden Farmhouse v2

tall vale
#

Also, is it just my janky ass modlist or does Khadija's recipe shop doesn't sell composter recipe?

#

From Composter Mod

rancid badger
#

@cobalt tendon Oh, the new one whose pretty screenshots I've been seeing over in making! I'll take a peek at the content.jsons for potential culprits

elder flame
#

the game started just fine when I made a new save with it, but then i exited to add a different interface mod and went back in to load it up for the first time and this happened

cobalt tendon
#

Yeah I just tried this on my test save. Same issue

#

sorry nonkie wasn't talking to you

elder flame
#

I don't know if you're referring to me. but if you are. Should I just use a different farm map and report the bug? I'm not entirely sure what bug exactly to report if I should just include the error or not

#

oh np

cobalt tendon
#

you're gonna have to uninstall and reinstall

elder flame
#

the mod?

cobalt tendon
#

yeah

elder flame
#

alright, i'll try that, thank you.

#

Yeah the mod just doesnt work. It looks like other people had issues with it too. I'll just have to use a different mod. Thank you anyway,

cobalt tendon
#

Ah, am just now noticing its an MTN mod

#

yeah, MTN is buggy

rancid badger
#

@cobalt tendon I think I found it. Compare the Buildings layer around the door in SGFv2 (using the 2_marriage version):

elder flame
#

I tried the asset replacing version too which didnt work

rancid badger
#

Those tiles in the same column should be on the Front layer, not Buildings. It may work for players, but I bet it's enough to throw off NPC warp boundary calculations

cobalt tendon
#

oo

#

I get it

#

ok lemme edit the file and see

#

AHHH she left the house

#

@rancid badger thanks a lot for the help

rancid badger
#

Yay! Np. Should be easy enough for DustBeauty to fix, just have to go across all the different versions

cobalt tendon
#

Should probably tell Hesper about this so she can edit

#

@iron canopy kdau figured out the reason why spouses won't leave the house with Seasonal Garden Farmhouse v2. It's because of the building tile right on the warp point (scroll up a bit to see the pictures posted). It should be on the front layer instead

elder flame
cobalt tendon
#

yup

elder flame
#

Ok ty

ashen elbow
#

the dresser for GG is in a place where it blocks the staircase to the second floor

cobalt tendon
#

You have to move it with GG

ashen elbow
#

yep,, how do i do that XD

cobalt tendon
#

you have to go into its config.json

ashen elbow
#

where should i move it?

tall vale
#

Are there similar mods like Composter?

robust bison
#

what does composter do?

tall vale
#

Like seed maker

#

But you put in some fish and saps

#

Makes fertilizers

robust bison
#

hm

#

I haven't heard of another mod like that

tall vale
#

Yeah, sucks

#

I can't find the recipe for it

#

On Khadija's recipe shop

#

Where it's supposed to be bought from

#

Lmao

#

Okay

#

I'm just dumb

#

It's sold on saturdays

dire fractal
#

@iron canopy for the {when language: ko} what do i change it to

#

or do i just remove it altogether

ashen elbow
#

lol i'm just merging it with another item retexture mos

#

*mod

dire fractal
#

which mod?

#

by merge what do you mean exactly

#

@ashen elbow

ashen elbow
#

oh, taking the springobjects and putting it over another springobjects

dire fractal
#

ah okay

iron canopy
#

Just remove it including “,”

#

@cobalt tendon thanks for testing out the solution, strange that you can get out but not you spouseSDVthinking

#

And kdau too, but it's 2am here in Helsinki, I'll check it tmr

#

tmr I mean when I wake up

robust bison
#

Switching from forest farm to IF2 isn't possible right?

#

or will it work if I edit my save file or something?

restive zodiac
#

You can edit your save to change your farm type from 0 to 2 https://stardewvalleywiki.com/Saves#Change_farm_type, but since the layout is drastically different (or probably is, depending on your forest map), you'll probably need to do some farm cleanup both before and after with moving buildings and crops and stuff.

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It's not hard to talk to Robin to move a building after, but I'm not sure what would happen if the building was placed outside the new map bounds vs just in an awkward spot but still within the current map size

robust bison
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ok

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Someone sent me an overlay of the forage farm over IF2, so I know where to clean up

tropic drift
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I'm using the console commands mod and trying to change my farming profession to artisan from coopmaster;
Firstly is this actually feasible?
And secondly, how should I be writing the command in Terminal (I'm playing on Mac) for it to actually change the profession?

raw bluff
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I downloaded SMAPI and some mods that I saw were compatible with it on the website. I launched the game and none of them were loaded in or working. Can someone help?

robust bison
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@gloomy tree I think that gives you the profession, but it stacks. You can save file edit or use the ||shrine in the sewers|| to change your profession

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@raw bluff did you extract the mods into the Mods Folder?

raw bluff
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Yes

robust bison
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does the log give any errors?

tropic drift
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I don't have access to the sewers yet, and I was dumb and picked the wrong profession line early :')

robust bison
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you can save file edit then

tropic drift
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That's a chore for Future Me to deal with I think

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Thank you for the help~

robust bison
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np

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its really easy to save file edit to

tropic drift
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I'll need to undo the profession change attempts that stacked, like you said :'p

raw bluff
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@robust bison I had all of the mods in the folder, do you know of anything else that could have happened?

restive zodiac
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@raw bluff Does SMAPI start in the background when you launch the game? It should always be running if it's working, and can be alt tabbed to.

raw bluff
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When I boot up the game, SMAPI doesn't start.

restive zodiac
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(If you're on Mac or Linux, we'll just reinstall SMAPI to try again and get more info from the end!)

raw bluff
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I have copied and pasted the %command%

restive zodiac
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Can you copy and paste here the entire line you have in your launch options?

raw bluff
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I saw the one on the website was blurred. does it have private info?

restive zodiac
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It's the file path. It's just showing you what your own installer screen will be telling you in green text - you copy it from the installer.

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Your final path should look something like this: "Your path here" %command%
So if you have the default file path, it would have told you "C:\Program Files\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

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(But a lot of people have it installed somewhere else, so it's important that they make sure it matches where SMAPI actually found the game.)

raw bluff
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This is mine: "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

restive zodiac
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Yep, that's what should go in launch options, including quotes! Does anything happen when you do that? (Another good reason to get it from installer is how people will accidentally type folder names wrong :P)

raw bluff
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Nothing happens

restive zodiac
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Does SMAPI start if you launch C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe directly from the folder?

raw bluff
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How do I launch it from the folder?

restive zodiac
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If you open that folder, you should have a StardewModdingAPI.exe (you may or may not see the .exe part, depending on if you have extensions turned on, but it has a pufferchick icon instead of a chicken)

raw bluff
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It does work!

restive zodiac
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Okay! So it seems probably launch options related, then. I would double check all quotation marks are present and accounted for or even re paste them and try launching from Steam again SDVpufferthink

raw bluff
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I wish the Stardew Valley Expansion mod worked for SMAPI

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ok i will

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It worked form steam this time!

restive zodiac
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Good luck!

raw bluff
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Thanks so much!!!

slim jay
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Do SVE characters like the universal loves?

robust bison
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yes, except for sophia

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you can check the SVE wiki for more info

tawdry obsidian
dawn prawn
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hello everyone! was recommended to try this discord server to find some help about minor edits to the fishing map - basically just wanting to change some tile properties to diggable (i think based on my reading) but not sure how to go about it in tiled. Appreciate any help

robust bison
dawn prawn
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Oh sorry! What a bloody rookie haha

elder flame
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is custom furniture working?

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also, if I add a sub-folder for my mods, will the mods still work

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because i have certain mods i add and remove depending on which save im playing on

restive zodiac
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Yep, SMAPI can read subfolders. You can disable any mod/folder by renaming it to have a . in front of the name, though.

elder flame
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Thank you

tired brook
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(I just migrated the https://smapi.io site to the latest framework versions, which should improve performance and reliability. Let me know if you notice any issues!)

tall totem
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Hi all, I'm new here, I joined cause I'm having a little problem using smapi, wondered if anyone could help me out?

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When I run the game through smapi, I'm not getting any sound at all in the game. I'm not sure what I could be doing wrong here?

alpine scroll
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Does anyone know why I can't open certain emails? I think they are the ones that send me the SVE NPCs.

split patrol
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Is there a CP version of Ali's secret Forest Farm map somewhere? I can't seem to find one...

restive zodiac
alpine scroll
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Does anyone know why I can't open certain emails? I think they are the ones that send me the SVE NPCs.
@alpine scroll .

split patrol
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Thank you mouse!!

tawdry obsidian
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@tall totem Could it be just that you have your sound turned off ingame? Or something to do with your computer settings? I'm not sure how the program works, so I'm just suggesting potential alternate things.

dawn prawn
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I've made some basic changes to the fishing map with Tiled, and I've replaced the .xmb file within the maps folder - but the latest changes aren't loading. Am I meant to put this somewhere else?

dire fractal
dawn prawn
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sure thing

ebon pewter
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Help, When I try to translate Stardew Valley Expanded into Spanish with its proper modification, replacing the original SVE files, when opening the SV with SMAPI leads to TMXLoader releasing constant red warnings, considerably lowering the fps reaching 5 fps

robust bison
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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bruh

robust bison
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?

dire fractal
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just bragging the amount of mods i have working together

robust bison
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cool

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I need about 110 to catch up to that

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But i do wanna keep it under 5 minutes to load into a save

dire fractal
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heheh yeah i have this obsession with getting as many mods as i can to work together

robust bison
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To bad it doesn't work for me

dire fractal
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why?

robust bison
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idk

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the warp doesnt work

dire fractal
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oh that

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if you want to fix it there was a post

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sorry gyazo sucks

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and if you are using ifr2

robust bison
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I'll do it later

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no

dire fractal
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ok

robust bison
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but I plan to

dire fractal
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if you do i can help there are a lot of problems getting this mod to work not just that so just message me later if you want

robust bison
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k

molten tinsel
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Does anyone know if this mod is compatible with the Automate mod? I've seen a few mods that mess with machine resource output that aren't compatible, but this doesn't mention it. https://www.nexusmods.com/stardewvalley/mods/5003

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Nvm, I just saw that as long as I have PFMAutomate installed, it'll work.

dire fractal
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hey question, if im playing multiplayer on SVE, does the other person need to have the SVE files too or just the host?

outer turret
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I believe all coop players need the same mods. Obly time it doesnt matter is when they are reskins/recolors.

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But anything that adds features you will all need.

dire fractal
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oh i see.. okay thank you !

outer turret
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(Oh and maybe some things like cheat menu etc night be okay not to have but is better to be safe than sorry!)

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If you dont have them it may still work but weird stuff will happen to you I believe.

dire fractal
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okay :)

outer turret
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Discalimer: I havent played co op with mods

dire fractal
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thanks for the help lemur GWnekomakiWaveBOYE

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no problem

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im gonna go and try it anyways

naive drum
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cheats menu and item spawner in particular are unusual mechanics-adding mods that are ok to have desynced; so is tractor mod, because pathoschild did shenanigans involving making the tractor be internally a specific fancy horse

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fixed bizarre typo

dire fractal
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sorry, wait does that mean the guests in coop need to download mods like json assets or tmxloader etc?

naive drum
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yep

dire fractal
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okay

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thank you

outer turret
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They will definitely need the JA packs i imagine.