#archived-modded-support
1 messages Β· Page 553 of 1
Testing the quarryless quarry now.
Ok
woooooo
how lol
Maybe try it without mega storage first
iβll just move all my stuff ....
Hm... looks like I need to mod the map one more column to the left. Also, the ground texture is gone, but the starting rocks are still there. Not sure if the no-spawn part is working. It will be a few more minutes while I extend the map a touch.
yknow what fuck my stuff imma use CJB item spawner if i lose it all
n all cool no rush
No worries, I'm having fun. π
@robust bison removed mega storage and my log is clean
So its megastorage being an ass or its fighting with another mod
yeeah
time to update mod compat page? or not quite lol
i think this is a known issue with that mod, i remember reading through some of the comments on nexus...but it works like 70% of the time lol
odd
im gonna test out this https://www.nexusmods.com/stardewvalley/mods/4180
ive heard item bags works much better, i just found it a little overwhelming
mmmm
hey i need help my adjust baby chance mod isnt owking
i downloaded cjb cheats but it doesnt look like theres a button to give me the rusty key
chestsEx works pretty well
Should be one
Yeah, just grab all the museum collections and donate it to get a rusty key
smapi doesn't even have it :I
anyone else usign the bathroom mod?
i did, it said i needed a key
so i have the baby mod where its used to increase your chances of getting your wife pregnant but its not working at all and was wondering what im doing wrong
Typing debug skullkey into the console will give you the key
Hm, maybe typing debug rustykey works?
I want nanas
@dire fractal, you need CJB Item Spawner for that, I think. https://www.nexusmods.com/stardewvalley/mods/93
They broke out several types of function, I guess so the mods are a tiny bit less overwhelming. Still a lot.
plus side of megastorage breaking, im forced to declutter my hoarding
so much food
is there a clear inventory command
none that I know of
Only in minecraft lol
im absolutely in love with artisan valley oh my god
i have notes scattered over my desk about this game
highkey considering turning one of my notebooks into a guide about SVE and artisan valley
I,, for some reason know alot of things about sve despite not playing it
hi, a few quick questions about artisan valley
- does this automatically update the base game machines like mayo machines and oil makers etc to be able to make things like garlic mayo and coconut oil?
- i'm looking at the things you can make with the glass jar (kombucha). It says the ingredients are things like various flavoured teas e.g. mint/lemon/berry fusion.
I've looked through the json files but i can't quite find how to craft the flavoured teas
The teas are cooking recipes
Hey everyone! I was in this server last summer but ended up stopping playing the game for awhile. Recently my big expensive gaming monitor broke and I was already getting cravings to play this game anyway so I'm back. However, one mod I enjoyed using when I played before was Delta's Better Swimsuits, which depended on Kisekae, which broke in 1.4. Is there any way to get similar functionality in 1.4? (whether I can modify the original or make my own) https://www.nexusmods.com/stardewvalley/mods/324?tab=description
Unfortunately the author for that isn't giving permission to do unofficial conversions
Yep
hmmm
ok looks like ground up it is
I'll move to #making-mods-general for that convo
However I do have a conversion I made for my own personal use. If you dm me I'll send you the zip file when I get back on my desktop tomorrow
Oh ok
(that's better since I have no experience with sprite editing and would have to learn just for this lol)
I'll DM you in the morning
oh how convienient
I could make you some new swimsuits that work with Customize Anywhere, @stone vigil.
I haven't even seen the ones you linked in-game (I did notice the page, but I didn't need it, so I didn't grab it.
Not sure how to make it take over for the regular swimsuit, but I am sure I could figure it out.
Or if you feel up to the coding, I could do the graphics. π
compiling all the info about artisan valley, SVE and the base game is uh
a lot tougher than i thought π
i'm using mouseypounds for a lot of the info
but i keep having to look into the mod folders to check too
https://mouseypounds.github.io/ppja-ref/crops.html i'm looking at this right now
Growth and other crop information for PPJA (and other) mods for Stardew Valley
which is incredibly helpful
can someone double check - if i want to gather all the crop info from the base game, SVE, and artisan valley, i need to select:
Stardew Valley base game
Fantasy Crops version
Fresh Meat Version
Fruits and Veggies for Json Assets
Mizu's Flowers
lmaoo i thought i also had to select farmer to florist too but i don't see that in my mod folder anywhere
thankyou!
are you supposed to get a lava katana for free after reaching 120 in the mines or is that changed in sve
ah whoops
i remember installing my first mod after many failed attempts,, i felt so proud
lol
then i fell in way too deep
^
i remember swearing to never mod sdv cos i didnt want to ruin the authenticity
now uh
lol
idk how i got into downloading mods tbh,,
like,, where tf did i find out about that?
me either man
i just?? flooped
i think the first mods i downloaded were .xnb to make trees look prettier and i fucked up my game
i didnt want to until i finished a vanilla run and then after i was done with year 2 i stopped
oof
i think i only came back because why not play it since i have nothing else to do durring quarantine LOL
ive never downloaded an xnb mod
i have never after that
i was like what?? people rEPLACE the game files??
but now i seeeee
also, anyone know if the IF2 map is compatible with other cave mods
i tried one and exiting the cave comes out where the cave is on a vanilla map
:(
when i started modding we didn't have other options than XNB
gimme a sec,, i like immersive farm 2
i have no idea how to edit the map
tiled
Tilled
do you use the fixed or remastered map
yeah i downloaded that
ill get around to figuring it out one day
just plain immersive farm 2 i think
oh nvm it is fixed
yeah
anyone got any mods they recommend, im bored
lemme post a smapi log and you can look through
Cool
cool cool cool
Yes
Yeah just ignore that
im making a spreadsheet of every crop/fruit tree/recipe/machine/fish etc from base game, SVE and artisan valley
you should share it if youd like when its done
i'm using mouseypounds to compile some of it but that doesn't included SVE
for cooking, would i be searching for:
Base Game
Artisan Valley Machine Goods
Even More Recipes - Meat
Even More Recipes for Json
Fresh Meat
More Food: A Collection of Recipes for Json
am i missing anything?
i also have the animal husbandry mod so i'll put the meat recipes in too
lemme post a smapi log and you can look through
@ashen elbow are you still doing this π
i had to update something
oo
does SVE give more cooking recipes?
no
ok, good
not that i know of
im gonna try sve when im finished with my current farm
i play them side by side
Anyone in here use Get Glam?
me
@robust bison so are you touching the mod you said you are gonna rewrite from scratch?
yeah i use getglam
I got permission to upload one of the hair packs I converted to a Get Glam pack, and i would like feedback on whether my instructions and page are good as Get Glam pcks go.
id say yes pre good
yeah looks fine imo
sigh apparently a mod was slightly broken so i had to manually fix it give me a sec lilmarsgirl
gotta admit, having all the info in a spreadsheet is a lot neater than having it scribbled down on pieces of paper across my desk
I am all about spreadsheets.
i used to hate spreadsheets so much but they are v good for organising things
about to start listing all recipes
ty :)
idk who mouseypounds is but i think they should be like
knighted or something
all this info β€οΈ
https://www.nexusmods.com/stardewvalley/mods/4345 what the fuck
Includes: New and updated artwork, plus even more changes to dialogue.
oh not in yours
oh
haah i was scared i left that in
okay, so im taking recipes from base game, artisan valley machine goods, even more recipes - meat, even more recipes - json, fresh meat and more food, and adding in the recipes from the animal husbandry mod
i don't think i've missed anything
i hope
yep what do you think
i've checked the mod folders twice
im cheese
lol
i've decided to delete the animal husbandry mod - i barely used it in the game anyway
bruh
oh
bruh
@dire fractal lol what mod is that
@dire fractal thanks you for linking that kimono mod, it's awesome
@short wyvern no worries
@lethal badger ultimate swords i THINK
lemme double check
k, thanks
universe swords
no way
interesting
I saw alot of them in the few years I'm playing this game
yesterday I wanted to look at cat recolours so obviously wrote cat on nexus to see what is there
there is also one mod of a naked cat girl sprite ΰ² _ΰ²
not like I had any innocence to begin with but it still feel like it was soiled
LOL
also
will I ever be satisfied with my mods collection
it's a second hour I'm downloading new ones instead of actually playing smh
@short wyvern I hear you. With this and Skyrim, I could spend all day modding, and modding the mods, before actually playing
@royal arrow my Skyrim at it's peak had over 500 mods
I spend literal week irl to make it all work flawlessly with each other
that modded version was the damn best RPG game I ever played
@short wyvern yea I took to merging mods in Skyrim to make it run a little better and took that to Stardew lol I've merged most my dialogue mods to "reduce load order" out of habit. I don't know if it actually helps with Stardew
tbh I respect the porn mods that at least try to do like events and stuff and try to have some internal consistency instead of slapping some random ugly boobs everywhere
yknow,, thats not even correct anatomy lol
that reminded me of Sophia from Skyrim
I liked her until I discovered there was absolutely nothing to her personality aside from slut jokes
yeah, there's nothing more unsexy than anatomically incorrect sex xD
...I am now filled with morbid curiosity
i had more porn mods than clothing mods
well at least those were mods, that horrid bugged sex scenes in Andromeda were made by the game authors
my sims were busy little bees
oof
i don't think i'd mod SV that way tho
||wicked whims?||
Out of curiosity I went with romance for the new galaxy alien dude, and in their cutscene there was a scene which i think was supposed to be romantic, with him laying on top of her, I don't remember anything else from it because what caught my unwavering attention was the fact that he was hovering like half a meter above her, slightly misplaced and she was clipping through the bed XDDD
yeah, i think it was that
EA Games ladies and gents
god damn it
does anybody have the link to the mod for stardew where kids grow up?
I had it yesterday but can't find it now
yep
https://www.nexusmods.com/stardewvalley/mods/5810
https://www.nexusmods.com/stardewvalley/mods/4568
https://www.nexusmods.com/stardewvalley/mods/5430
Now your child has grown up, Add portraits and characters to your children with many designs as parents. Including adding schedules to school with Jas and Vincent , have daily activities and add Dialo
Child To NPC is a modding tool which converts children into full-fledged NPCs, allowing them to be patched by other mods in the sames ways that NPCs can.
β€οΈ
i searched "child" on nexus but it only found me child to npc
damn you nexus
oh ym god can i finally kick the kids out of the house
totally bookmarking that child age up
ya, I have no problems having kids in such games, it can be quite fun actually
just DEAR GOD GAME MAKERS please allow the lil shits to grow up at least to primary school
so I don't need to care for them 24/7
im glad this game means i don't have to pay much attention to them
like, you rock on and crawl about and get in my way
unlike the sims
where they needed attention ALL THE TIME
like a real baby tbh
well in sims I just become a rich bitch and hire a babysitter
let her worry about that
another game like this wich I like but has exact same problem is My Time at Portia
can't get rid of kids, they don't grow up, you need to feed them etc
it's the opposite of fun
Eh, I don't know which ones worse, animal husbandry in a game which made me used to animals being part of the fam, or completely horrid meat growing plants
those plants are some nightmare fuel I tell ya
see i downloaded animal husbandry
i mostly used it to get more baby pigs
i didn't actually use it to get meat
I use khadija's recipe shop mod to buy the meat
but i do have the artisan valley thingy which includes meat plants
so
im probably gonna have nightmares about meat plants π
yeah I'm using those plants sooner or later
either in the game I'm planning or some surreal fantasy book
but if I'm going to have nightmares about them so will everybody else
you know what's worse
the meat that grows on trees
imagine walking through the woods and hitting a branch and getting slapped in the face by a chicken thigh
XDD
shudders
yeah it's gross
horror game authors should take a hint and learn from modders
that shit is more terrifying that the vr horror games I played
so SMAPI is telling me i can update uhhh
Fruits and Veggies and
More Food
however they were downloaded with the Artisan Valley mod
in the giant mega pack thing you get
so
do i need to go through the files and delete the old ones and update the new ones?
will it matter where the file is? Do i need to manually move it to the mega pack file?
moving them to the mega pack would be good
For anyone who's familiar with the Immersive Farm Remastered 2 mod, which Farm Layout do I pick in the beginning when making a character?
the standard farm
Okay, thank you
thanks cheese, i'll do that once i've finished finished this day
np
updated those two mods
every time i successfully update/remove/add a mod without SMAPI going "lmao no" at me i feel like a genius
there was a genderbent bachelorette mod a year ago but i cant find it now
all i found with genderbent were the genderbent bachelors with one of the mods
but i dont know about bachelorettes
look for
https://www.nexusmods.com/stardewvalley/mods/1950 for bachelors
ill see if i can find a bachelorettes one
is there a way to quickly update all my mods?
uh not that i know of
damn i got 53 that need update
holy shit
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok those errors are all because you need to update the mods
yes ik i told you
Lmfao
i cant read text that small
i havent got there not knowing anything, i dont know everthing tho
53, is that pretty much all of your mods? Also I could be wrong but I thought if you get Vortex it can update them
first of all, try updating the mods
then do it manually
Iβm not sure what the verdict is tbh. I recently became active in like the past couple weeks
been said vortex wasnt great with sv
well i palyed stardew 2 years ago, last year i modded tf and now i want to paly again
when you have a mod uploaded on smapi.io, you can click on the links to go quickly to the mod page
it's convenient when you have a lot to update
yep
oh ok thanks
Thanks that work
I found another wtf mod XDD
i use that mod lmao
cute ones
idk, he looks pretty unsettling for me in this mod
I would have probs called the authorities on him XDD
but to each their own
eh
Help
what
I put some custom furnitures in my house and when i went to sleep it was saving forever
thats an error i know nothing about unfortunately
idk if CF is compatible with Android
is it just the new furniture or did you just add custom furniture?
Is SDVE alright with Elle's Seasonal Buildings?
yes
Ooo that's awesome
but u need to use mod compatibility if u want a seasonal greenhouse
there's also a glitch when u use it
so u need to open up the manifest file in IF2R
there's instructions on flashshifter's install guide for that
lemme pull it up for u
Ah the greenhouse?
yes
Last upadte about 3 months ago but it says it's compatible
Tho something about custom tile sheets
Personally the game's too bright
Check if you are using a mod that modifies the houses file, like a seasonal buildings mod, or HD Sprites. If you're using a buildings mod that is overriding IF2R's "blanking" of the greenhouse, you can open [CP] Immersive Farm 2 Remastered/manifest.json in a text editor and add an optional dependency on that mod. For example, adding a dependency on Elle's Seasonal Buildings to make sure IF2R goes last:
"Dependencies": [ { "UniqueID": "Elle.SeasonalBuildings", "IsRequired": false } ] (This shouldn't actually be necessary for Elle's buildings, just an example.) You can find the UniqueID of the mod you want to load after by opening its manifest.json in its own mod folder, and checking the UniqueID field there.For HD Sprites, you can open its config.json and disable its houses edit from there.
here's the thing
copy the mod compatibility download folder
then open up to uh
IF2R Greenhouse
copy the assets
paste it in overrides
update the manifest
and elle's seasonal buildings is setup
assuming that toned down sdv is an overlay i think it's compatible
So I download the main file and the mod compatibility right?
yes
Main file's as usual
mhm
yes
in [CP] IF2R
dig inside the mod compatibility
there's like textures for other mod stoo
whoops
Those are frm the mod compatibility uhhh zip
inside the if2r sub folder right?
ye good
Phew
personally do u use winrar or 7zip?
Winrar
Altho I don't really care tbh lol
ok now do the dependencies thing
to avoid double greenhouses
Check if you are using a mod that modifies the houses file, like a seasonal buildings mod, or HD Sprites. If you're using a buildings mod that is overriding IF2R's "blanking" of the greenhouse, you can open [CP] Immersive Farm 2 Remastered/manifest.json in a text editor and add an optional dependency on that mod. For example, adding a dependency on Elle's Seasonal Buildings to make sure IF2R goes last:
"Dependencies": [ { "UniqueID": "Elle.SeasonalBuildings", "IsRequired": false } ]``` (This shouldn't actually be necessary for Elle's buildings, just an example.) You can find the UniqueID of the mod you want to load after by opening its manifest.json in its own mod folder, and checking the UniqueID field there. For HD Sprites, you can open its config.json and disable its houses edit from there.
ye
Phew
now test it
Hey it works!
I think it's better ranching
Totes
Playing with alot of mods just
The mod manager really needs to have a dependency feature :<
i never use mod manager
it's very clunky and hard to manage in my opinion
and installing takes forever
Is there a fix for automate in multiplayer?
i've had 5 batches
ugh so tired
single-player and multiplayer (must be installed by the main player, can optionally be installed by other players).
huh that's weird
I thought it was bugged phew
Hey to send my mods to someone do i need to send them in a .zip folder
i installed this mod it has a cp version but I didn't find any furniture at robin https://www.nexusmods.com/stardewvalley/mods/5444?tab=posts
Do i need to get the furniture Catalogue to get the new furniture ?
if it's the CP version, then it would replace the vanilla furniture. Are you using another furniture replacer? If so, they'll cancel each other out
I thought it adds furnitures
can you give a screenshot of your robin's shop menu?
CF is the the version that adds new ones to you catalogue
Cf isn't working on Android
you're not getting any furniture recoloured?
then you should seek help at CF's page
I reported also i found many people reporting the same issue
then it's a known one, unfortunately only routine can help with his framework, we're only content pack creators
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@oblique wing I assume you are speaking from experience?
Huh
Iβm just curious if it works with multiplayer cause someone mentioned it didnβt and Iβd figure Iβd see if anyone has a fix if it doesnβt
It does work in multiplayer
Great
does this, found in my SMAPI log, mean that it's looking for Starbrew Valley (the PPJA booze mod) and custom casks content?
"[Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored."
any one know any cool mods to check out and mess with?
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
!ppja
Project Populate Json Assets (https://www.nexusmods.com/stardewvalley/mods/1935) is a collection of content packs for Json Assets that add new crops, flowers, trees, and recipes. (Also see https://mouseypounds.github.io/ppja-ref/ for a collection of references for PPJA and associated packs.)
@robust bison so is it looking for Starbrew stuff? ^^^^
Rookie numbers
lol
meh, there is nothing much interesting for stardew
at least for me
for skyrim I had over 500, compared to that those are rookie numbers
Stardew has tons of mods
holy crap
Someone here uses 800
tons sure, not really that much that interest me
yeah personal taste is important, there is no need to have mods just to have big numbers
Yeah
yup
A lot of mods are kinda buried though, you gotta be looking for them instead of just browsing
but yeah it's also possible to have more mods without issue
tho i won't lie, I like having big numbers XD
Me too
it's a pride of a modder
for example I made a mod simply so I didn't have to look at the dumb vanillia void pendant: https://www.nexusmods.com/stardewvalley/mods/5881
i haven't played yet since they added that so I don't even know how it looks
maybe I will add it later maybe not lmao
its literally just a dumb recolor of the mermaid pendant
oh it's the mermaid pendant
It looks so dump
i last played on 1.12 so i thought it's a new pendant XD
it's the void pendant yeah
Is there mods that add furniture for content patcher ?
yeah, alot
as far as i know, there is one mod adding furniture with CP, i don't remember which one
but it's not a method used a lot, either they replace, or they add it with CF
i saw like 7 furniture mods for cp when I was looking at mods today
You want CF for furniture mods
yeah may be
which is sad
as to adding mods, anybody got any good hair mods to recommend?
i already have the various flower braids mod and the sailor moon mod
Coiis hair pack
gib me it's name mate xD
thanks
I got both of them : D
I like to change my game character looks lol
a whole damn lot
https://smapi.io/log/aa583cbbbc924298b97216c2b2945bbe can i get some help
Can you be more specific
you have a lot of duplicated mods you should clean your mod folder a bit
Is it your mods not loading?
well i did update all the mods some like summit, cooking prestige and other arent working
some mods are duplicated so they will not work at all
where do you see that
It tells you why mods can't be loaded
Some have duplicates
Some are outdated
And some have incorrect. Json files
it's in red at the beginning of the log
does anyone have a detailed summary for artisan valley? Like for recipes, crafting, what you can do etc
itβs such a large mod
So, trying to install Expanded, it's definitely loading, but the layout of the world isn't any different. The map is different, using a new save, but nothing changes.
Everything's up to date, btw.
It should work then
Yeah, but it doesn't
What about the town
Is anyone familiar with adopt n skin?
It's all default town
I play a multiplayer game and it usually takes a couple of days for the farmhand to see anything but the default animals
The map tooltips are the same as normal, but the graphic has changed.
Um it's not normal, npc display icons on the map where they are currently located
...I have no idea what you just said
Do you get any log errors?
But it doesn't show victor or sophia?
Not even in the top left corner of the map?
In the desert?
Ugh, lemme launch and check
Yeah
And the pets themselves are all vanilla for the farmhand.
Sometimes nova will appear there on the map
Tarantula do they all have adopt n skin
What are you trying to ask trant?
Yeah. I copy the whole mods folder over every time I update
Could be a connection thing maybe
Idk
Maybe checking the wiki page will give you more info
Nope, can't even get them in the upper left.
The farm animals will sync up eventually but it takes a day or two but the pets never do.
catgift isnt on smapi :/ doesnt that mean no more update?
For example we have a cat, and the hostβs cat is black but the farmhand just sees the vanilla cat.
Akina it hasn't been updated to 1.4 by the official author
oh rip ima delete it then
Yeah, nothing in the upper left but the ??? Desert
Is this your first time installing SVE?
Yep
Strange
And no log errors?
None concerning SVE or dependencies
Animal Sitter no longer compatible, and was thus not loaded
Arcane does everyone need cjb in mp for it to work?
I assume item spawner no but cheats menu?
Nope
It only affects the user
Since cjb item spawner and cheats are just a more user friendly version of debug commands
Thanks
Can I see your mod folder
"Smappy"
Yeah, it's a very smappy name
Ikr
If you upload your log it will show all of your mods
Where do I find the saved logs? I only read them through the console.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
The website tells you where
sorry to butt in but do you guys have any recommendations for new farm maps? the bigger the better
meh
I got this one
way too small
I'm used to playing on farms twice the size
also, I hate those premade fences
XDD
I have an issue with sdv expanded mod now. I did complete clean and reinstall of both the game and mods needed..the map works but the in game map doesnt have any of the buildings/people (though it shows on the pause menu map). It worked fine on my last game with the same mods intalled, but now this is happening...anyone know how to fix this issue?
Oof, join the club
so im not alone in this then?
YUp
yeah, andy's house, etc are all missing from my actual town but shown on the paper map
I think he means the world is unchanged, but the map graphic has
Are all of sve's dependencies up to date?
the world has the spaces for it..aside from the upper vinyard is now on an innaccesable click. and yeah, i did a full clean and reinstall to see if that was an issue...
went step by step with the guide...what was odd is my last game (deleted it) was fine...new game is not. logs arent showing anything wrong though
@robust bison Are YOU on the latest version of SVE?
This might be a bug. Try updating.
Could be an issue in the newest update
hi, I am playing on SVE 1.10.4 without any issues (as for now)
Try using the 1.10 version
Can't install version 1.10, it ain't there. Not like it matters, Misho said 1.10.4 works for them.
Why did Lewis get replaced with the Governor?
nexus doesnt have older versions..is there another location to download older files of sve?
Most mods keep older versions, this is more of a sve thing
@modest radish Can I see a log of the error: https://smapi.io/log
Is this mod even worth the trouble?
How so? Sell it to me, because I'm having doubts.
and sve adds so much to the game, its really worth it. its why im trying so hard to get it to work again
β€οΈ
Sve adds I think its 6 new npcs, 112 new events, overhauls maps and festivals, and in general is just a great mod
cool error messages π
SVE is great for those who play-ed vanilla and worth fighting with issues
So how about mine, Misho? https://smapi.io/log/4e589393114c433795fb05781348eaae
No errors
Figures
But I think your missing some sve stuff
Like?
yes I have been puzzled by Shylok's log for a few min
lf an updated version of that "Invatorzen's Dialogue Changes For Adarin's Girl Mod"
@modest radish Can you explain what issue you're experiencing?
@gray tartan what
my last gae was fine, this new one its not. pause menu map shows locations and change just fine. in the actual town, the buildings (andy's house, vineyard, etc) are missing. the beach and cliff now block access to the vineyard.
*last game
the new npcs will wander around town though.
Hmm. What mod do you have installed that's editing the PetHouse.tmx and uses the spring_pethouse tilesheet? It's causing TMXL to crash.
Yeah, that's just entirely different from what I'm experiencing
@robust bison i have a mod named like that but no update
I have that mod too, works fine for me
well "Invatorzen's Dialogue Changes For Adarin's Girl Mod (Stardew 1.3)\Content because it's not a SMAPI mod (see https://smapi.io/xnb for info)."
βIndex
@modest radish Try removing the Pethouse 1.0.0 mod and see if that fixes the maps.
I'll try and get more data.
@gray tartan did you get it from nexus?
nah got it long ago
Download the one here
And delete the old one
You probably got a XNB version
ok thanks
now my map is also vanilla map after deleting that mod
and the log was going crazy with red errors
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Okay, so I might've been a bit hasty about saying the world is the same, but I still have a few issues. The bus stop is exactly the same (should have some farm doohickey there, according to the map), and the tooltips are still screwed up. https://smapi.io/log/c936c3b3844b4a8180663b3756adbe52
tmx toolkit seems to keep giving me errors in everything from the looks of the log
@modest radish Does the SVE TMX folder have tilesheets in them?
if the tbin files are them, then yes
the {season}_z_extras tilehseets. They are png files.
under tmx starder valley expanded > assets folder?
yeah
no file like that in folder
@little birch the only significant difference between my and your log seems that I have separately insatll AntiSocialNPC mod, but I don't think it causes an issue
one option is to start a new savegame and check if sophia is working there
Who the heckie is Sophia?
a sve npc
Sve npc
I hate that this problem exists when you combine Daisy Recolour mod with SVE.. π¦
hm
sprint sprint sprint does hide grass when you run over it
That narrows it down. What does she do, where is she located, etc?
i think #archived-modded-support has degenerated into a mod support channel
both the fr2 and main file? (both are considered main files)
Rood
It was always a mod support channel wasnt it
hm
It's in the channel description
idk
Discuss, ask questions about, or get help with using mods here! See the pins for more info.
discuss about mods
So where the heckie is this Sophia?
^
π
In between the beach and the forest
honestly though i feel that sophia doesn't have much character depth
it's just that her parents die and now she has depression
maybe you would go to beach and try to go left; if you cannot go, then the beach map is not updated; if you can go west and reach Vinard you will see some girl called sophia
still an interesting character to some i guess
@oblique wing I respectfully disagree.
Okay, I had said a little earlier that I was a bit too hasty in saying the world didn't change, just wanted to reiterate in case you missed that. But the one thing that didn't change was the bus stop, which remained exactly the same. And also tooltips on map are still screwed up.
screenshot?
Lemme fire it up
well she have a very big depth than more of the vanilla npcs
rly? which ones
Abigail
now marlon on the other hand
as an example
true
or Maru
i think SVE has invested too much time in sophia and not the other npcs
like marlon has too little events
well also Wizard was improved and Krobus
Marlon fairly, but still he'll 100% change when the Castle Village will appear
yes
i can't wait to see that happen
oh ya when will gunther become a functional npc hmm
@little birch If you're referring to the bus stop, it only changes with IF2R installed.
The map lied to me
(ninjad)
ye u have to have if2r
isn't normal, has 3-4 more trees π
unless if he cut it down
The map fuckin' lied to me.
its getting worse...now its just stuck on the title screen and wont respond..lemme get the log....
abigail, addnamespace, aero, alex, all, aquo, arph, ask, badges, banfan, bfav, bigpuffer, boat, cfr, compat, cp, ellinut, elliott, embedcode, embracedanger, emily, fixanything, friends, governorbug, haley, halp, harmony, harvey, ICantBelieveYouveDoneThis, installforlog, ja, json, ksve, lazy, leah, lewis, link, linus, log, maru, mobilesupport, modgroups, modrecs, morris, mphelp, mpmods, mtn, nukebox, officialbug, package, patchsummary, pathos, pathos2, penny, pfm, pins, platonymous, ppja, puffer, reinstalldeps, reset, rtf, sam, saves, screenshot, sdv, sebastian, shane, smapi, smart, sonic, spoilertags, stardust, sve, svebroke, trashbear, unpack, wtf, xnb, xnbzola
!list
Not necessarily
abigail, addnamespace, aero, alex, all, aquo, arph, ask, badges, banfan, bfav, bigpuffer, boat, cfr, compat, cp, ellinut, elliott, embedcode, embracedanger, emily, fixanything, friends, governorbug, haley, halp, harmony, harvey, ICantBelieveYouveDoneThis, installforlog, ja, json, ksve, lazy, leah, lewis, link, linus, log, maru, mobilesupport, modgroups, modrecs, morris, mphelp, mpmods, mtn, nukebox, officialbug, package, patchsummary, pathos, pathos2, penny, pfm, pins, platonymous, ppja, puffer, reinstalldeps, reset, rtf, sam, saves, screenshot, sdv, sebastian, shane, smapi, smart, sonic, spoilertags, stardust, sve, svebroke, trashbear, unpack, wtf, xnb, xnbzola
Well, the map tooltips are still busted, but it's at least playable.
@little birch you need to install IF2R
ye
for the map to be the same
@modest radish I'm seeing a lot of errors with Custom Furniture.
someone else will have to look at the log
I cant even read it
There isn't any, Misho and Arcane made sure of that
Wont load for me
@little birch
In that case, try running it without cf
you need also to install Immersive Farm 2 Remastered
That's what you use for smapi mods, right?
I need to look into that sometime
i think i installed the azure bundle
well basically i installed all components
and then like turns out it takes 100GB
Wait
and that's like 1/5 of my storage
19 gb
No
So the whole thing is 100gb?
(._.)
it's uh 120-125 GB
That's half of my computers total storage
Actually i know that some mods, like Content Patcher, do not write anything usable even if they encounter serious problems. so I am guessing, for Shylok's case, that some other mods that use ContentPacher is facing to some problems.
so my last suggesition to Shylok is:
- temporarily remove AutoAnimalDoors, Automate, Better Garden Pots, Chests Anywhere ,Friends Forever, No Fence Decay, NoCrows, Range Display, Better Sprinklers
- then start a new game, go to beach, and check if you can go further west; NO-> SVE problem YES->othermod's problem @little birch
Well I wasnt gonna pay 100 bucks for 1 TV storage
lol
1000*
i'm not doing that either
uh like general programming
(eg, SVE japanese edition cannot display newly-added mails, which does not pointed out in the smapi log
or uh game development
ok so uh
if u're like me
i mean if u're not like me
then u'll only get visual studio
and one extra feature related to ur programming language
so let's say you wanted to do C++
you would get the C++ features
but if u're like me and want all the features ima try to find an alternative
u do want the IDE right?
@robust bison i suggest Xamarin
or if u don't want a whole suite just get visual studio code
it's more lightweight
also cloud computing base - Azure
I dont even know why I'm bothering I dont plan on making smapi mods rn
hm
u're only using this for mods?
then just get the .NET feature
it takes up say 25 GB
Ok
personally i like the tools that microsoft provides
xamarin is more lightweight than the others
i think i may just have to delete all of my mods and try them one by one at this point... π¦
that's always the best idea
how? im barely at 200 and now its all broken...now custom furniture seems broken and i cant even enter the game lol
do all of your mods work together?
I get an error whenever I open the game, but it doesnt seem to affect anything
i always get the annoying steam isn't loaded error
becuz i want to get the badges through vanilla
you seem blessed
do you have a list of all your mods? i want to see the amazement lol
uh ok
i do have an old onenote
oh wait i deleted it yesterday
dang it
@modest radish ping me sometime on 4/27/2020
in this channel about it
i'll start compiling a list tomorrow
i would love to get a game like yours if it runs at 500 mods. youre awesome! skyrim all over again for me if it works lol. ^_^ no rush though, it seems like a lot of work to get a list that long together...
just dm me like make a list of mods
so i can remember
make a list of mods
paste that in
right now i'm trying to install visual studio so... not today
its working!!!! im so happy! so apparently custom furniture isnt playing nice with sve
thanks for everyones help btw!!! π
can anyone recommend me a expansion mod?
a bit of everything
Sve
ok
And ppja
PPJA for crops and recipes and such, SVE for NPCs and content
Its reccomended to start sve on a new save
But not necessary
I added it to my existing save
Is there any mod that allows to move meteors yet? 
i don't think so
meteors must be heavy so it would not really make sense
and some modders ignore the fact that the player can hold 10000+ gold bars
35964 gold bars
Guess i'll just fiddle with my savefile code and move the coordinates
modern problems require modern solutions
Or you could probably use tiled
Guess i'll try tiled too
Also, the materials it gives are negligible, might as well use it for farm decoration
true
hey so i just installed these child mods, and got an error message for Child to NPC even tho SMAPI website says its working fine... what do
I remember child to npc said it uses an experimental token that will break in the next cp update
oh?
smapi/mods says its working :(
and like every mod i just downloaded requires it
Maybe update custkm npc fixes
