#archived-modded-support

1 messages · Page 544 of 1

humble pelican
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@restive zodiac I'm not missing it though =/ The mod itself says its missing. I've reinstalled it many times and this still shows up.

restive zodiac
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@humble pelican There are three different packs in that download and it only shows two installed SDVpufferthink If you're using a mod manager, try installing manually.

humble pelican
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oh, that settles it. Thanks

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also I don't quite understand how to make BFAV work with adopt&skin

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do I put the skins into the adopt & skin folder, then rename them?

marsh sleet
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@dawn tulip are u using the unofficial update

dawn tulip
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yes

marsh sleet
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what happened to ur game

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like did it crash

dawn tulip
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nope

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running fine

marsh sleet
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oh

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wait

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im dumb

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the message is supposed to say

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IF your game has issues

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ur game is fine

dawn tulip
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oh ok will the mod still work

marsh sleet
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yea

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it's just giving a warning that better fruit trees change the game code

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nothing is wrong

dawn tulip
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ok thanks

dire fractal
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ah, looks like it has

keen rivet
tawny kindle
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@keen rivet If you get the chance, could you post your error log after that happens? https://smapi.io/log
The issue *might* be related to a bug I'm working on with FTM and Android, because the "dropped" item pickup code is different from PC. Hard to say, though.
(And unfortunately I don't see any similar mods in the compatibility list)

dire fractal
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oi Esca! <3

tawny kindle
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👋

keen rivet
tawny kindle
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thanks, I'll take a look at that part of the code when I get a chance~

rare walrus
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Are Andy and Sophia in game from day one with SVE?? I seem to remember going to Andy's farm and having a cut scene on day one.... but maybe I'm imagining things cause it isnt happening on this save :(

shy orbit
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they should be in game, but there are probably some requirements for the cutscene to happen, maybe you didn't hit them (i think i got that cutscene the second time i visited the area this time)

tepid star
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Can someone help me download mods

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Never done anything with mods before and I have basically no experience with computers

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So I’m a noob and it will be torture to help me but I’d appreciate it

quiet night
rare walrus
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Andy & Sophia still aren't in game but I have Victor and Olivia

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Just gonna replace the SVE files and hope for the best!

tawny kindle
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@torpid forge Hi! Please post your log here. I'll take a look when I'm able, but someone else might be able to help too~

torpid forge
tawny kindle
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Unfortunately, System.InvalidOperationException is pretty generic. The "Animated Fish" mod's "flounder.png" file is failing to load, but it doesn't say why. Reinstalling that mod might help?

torpid forge
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@tawny kindle I tried that too :/ but with no changes, I even cleared the Appdata files from Stardew
Even copying the Files from an another PC ( Mod folder), gave me exact the same issue ; The Second PC runs the EXE with no Issues at all :/

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I'm going to clean install evrything when I'm home, I'll let you guys know 😄

tawny kindle
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Good luck! I think updating XNA or C++ Redistributable files might help, but I'm not really familiar with graphical errors...

brittle furnace
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for the mod SVE, is there any way to fix the warps in the cjb cheats menu. when i teleport to the adventures guild, it brings me to the mines entrance

quiet night
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@brittle furnace You can download the optional file on CJB menu.

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Wait, no.

brittle furnace
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ok

earnest mango
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just downloaded my first mods today. are different character dialogue expansion mods compatible or will they cause issues?

restive zodiac
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It depends on what exactly they edit, and how they are edited. If you have two mods that both want to completely replace (whether with XNB overwrite - don't do it - or CP pack using "Action": "Load"), neither will work. There are probably not a lot of "modern" ones that do this.

If they (or "all but one") edit to add/change specific dialogue keys, the last mod to edit the same dialogue key will be what you see in game. So if Mod A adds a "spring money" dialogue for Abigail, and Mod B adds a "fall Tuesday" dialogue for Abigail, both work, but if both add spring Monday, whichever mod SMAPI loads last will have the dialogue you see in game. A lot of times this can be okay, if you're fine just getting whatever comes out of the overlap.

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I'd check the mod page description and possible stickied comments in the posts section for any specific compatibility notes the author may have added, and check your SMAPI log for errors/warnings about things trying to load the same file.

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("spring money" 😄 spring Monday, gosh.)

earnest mango
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thanks sm!

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I saw one XNB file and was worried ab installing that, so you're saying you wouldn't recommend doing that?

restive zodiac
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Yeah, we really recommend against overwriting any base game files (anything that asks you to put it in the game's Content folder). They're easy to install wrong, harder to uninstall, are almost always out of date since most people use CP now, and they don't show up in your SMAPI log if you need help later.

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(It's still possible for a CP mod to be out of date, especially if it completely replaces a file, but it's easy to uninstall, shows up in the log, SMAPI will give errors about it, etc.)

earnest mango
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that makes sense. it sounded like a bad idea to overwrite the files, but I wasn't sure. thanks so much for your help! 🥰

restive zodiac
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Welcome! Feel free to come back and ask if you need help with anything (even if seems busy) !

summer rock
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How do I update my SVE? WIthout corrupting my save?

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Do I simply overwrite the mod folders and files ?

cobalt tendon
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no

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delete and all old SVE folders

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and copy and paste the new ones in

summer rock
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Will I need to begin a new game?

cobalt tendon
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you won't need to, no

summer rock
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Okay, what if I wanted to select one of the new layouts for IF2R?

cobalt tendon
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there should a config.json file that lets you do that

summer rock
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I mean if I chose a new layout with that corrupt my save?

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When I started SVE last week there was only 2 layouts, now apparently you can kind of customize the layout in the config

cobalt tendon
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It won't corrupt your save, but all your crop and building placements will still be in the same place as they were with your old layout

summer rock
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Oh thats fair enough, thanks for your responses Jen 🙂

cobalt tendon
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np :3

rich oyster
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I've got a question about using content patcher for reskins; If I take the entire original png and edit a few parts of it for one mod, and then edit another part of it for a different mod, will only one of the two mods work?

slate citrus
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I don't see any pinned comments for this channel, is that right?

rich oyster
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nah there are a few pinned

slate citrus
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oh, weird, didn't show up right away

restive zodiac
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@rich oyster It depends how you mean - if both packs edit a different part of the PNG (not just the pixels, but like setting the coordinates with Content Patcher or using them as overlays), then they'll both work. If they both Load the file to completely replace it, neither will work.

buoyant furnace
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hey, does PPJA artisan valley worth with SDVE?

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work*

restive zodiac
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It should, yes.

buoyant furnace
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Cool, thanks

restive zodiac
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If both packs use EditImage , and do edit the same parts of the image, whichever mod is loaded last will be what you see in game. (If one is Loaded and the other Edited, the one using Load will go before the one using EditImage.)

shut violet
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and you can also use dependency to ensure one will apply change after the other, if they both edit

slate citrus
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So I have PPJA Artisan Valley installed and I don't see the infuser in my craftables list. Is there some special way of making it?

rich oyster
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would it be possible to erase the parts of the png that I am not editing? or would that make the objects in-game disappear lol

shy orbit
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infuser crafting recipe comes somewhat late game

slate citrus
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that confused me because we don't unlock any of the other machines

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they're more so balanced around what they're made out of (except the drying rack, because... it turns out just leaving things sitting around in a box makes them more valuable).

shy orbit
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i thought other machines weren't immediately available too, such as the still

peak fulcrum
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npc map locations for sve mod, hasnt updated yet, should this be removed till it does?

split patrol
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PPJA has a website that tells you when you can unlock certain crops and machines

naive drum
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yeah they're not all immediately available, you get the recipes via stuff like mail framework mod and levelling up

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lucah, if you use Overlay or EditImage with correctly-set coords, erasing the parts of the PNG you weren't editing will work

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but if you Load it, or set too large of a coord area, then the erased areas will lead to invisible items

tepid star
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Anyone want to explain why I can’t download sve?

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I’ve got more fish and mermaid island but sve when I hit download doesn’t do anything

peak fulcrum
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its 68 megabytes

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it'll take a minute

tepid star
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Oh crap

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I’ve hit download like 3 times

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But I’ve also waited like 5 minutes

slate citrus
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Ppja always refers to a guide made by Mousey but I don't see unlocking conditions

shy orbit
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in "recipe source" section

high vine
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quick question if anyone might know

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is romancable ras incompatible with the latest SVE update? i saw it changes a lot of things regarding the wizard quite a bit

split lotus
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I would assume any mod that touches NPC's is incompat with SVE first, then test later

high vine
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hm

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the way it was before this update, worked flawlessly

cobalt tendon
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new SVE changes wizard schedule and such

split lotus
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Such is the peril with megamods.

cobalt tendon
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so I would say not

high vine
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but i love my magic hubby so i don't wanna lose him q.q

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i wouldn't mind changing his pre-marriage schedule. but

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idk

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probably just won't update it then 'till i can figure out a fix of sorts

ashen elbow
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sve update broke alot of things didnt it rip

pure idol
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Is anyone here an expert on chromebooks?

ashen elbow
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tf is a chromebook

pure idol
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Its a book made of chrome

ashen elbow
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bruh

pure idol
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Its in the name bud 😂😂

ashen elbow
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sorry cannt help u then

pure idol
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Its fine man dont worry about it 😂😅 its not a well known platform anyways

dire fractal
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is there a mod for seasonal outfits?

split lotus
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DSVO

cobalt tendon
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dire fractal
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Thank you!

rare quest
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@high vine I'm working on a compatibility patch for the romanceable rasmodius mod. It'll be implemented in a future update.

high vine
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@rare quest oh, that's good news - thank you so much for being willing to do that! i appreciate you letting me know SDVpufferheart

rare quest
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No problem! SDVpufferthumbsup

split lotus
slate citrus
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SVO adds so much character to the town. When I turned it off for testing purposes something just felt bland. I especially like Evalin's outfits. Just an old lady who wants to look good in her golden years.

languid badge
prisma dove
cobalt tendon
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yay

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should work for the tractor mod too

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@languid badge its got something to do with a flower dance map replacement

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and...

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yeah

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there's a lot of errors on your log, dang

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somehow it cant find the summer_outdoorsTileSheet in your content folder

prisma dove
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not sure if it does.. i should check that

languid badge
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There's an issue the flower festival, but I know what caused that one.

It's the the final one on the log that shows up a bunch of times-- happened after the event chain with the racoon thing and trying to enter the town

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I verified that the summer tilesheet is where it usually is in the Content folder, but it looks like it also needs to be in the Content folder itself while also being in the Content/Maps folder for some reason

cobalt tendon
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yeah it needs to be in both folders

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not just one

languid badge
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Hmm OK. The downloaded game only has the spring tilesheet, not the summer, but I can copy-paste it into the Content one too.

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Thanks for the confirmation!

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The flower festival error is caused by me messing around with the map entrance/exit points for a map mod, just hadn't fixed it yet.

earnest elm
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Hello, can I ask something about SMAPI? There's a bugged item in my inventory that I cannot remove or interact with. The problem only exists in my current save and I don't want to redo my whole playthrough. I saw a wiki post about smapi where there's a command wheer you can clear your whole inventory but for some reason, the command doesn't work. Can anybody please help me?

cobalt tendon
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what is the bugged item in question? is it a mod item or a vanilla game item?

eager drum
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You could empty your inventory and die?

cobalt tendon
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lol I don't think we need to go quite that far

earnest elm
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It's a modded item. I installed a mod called "armoured boots" and when I deleted the mod, my boots turned into a void (since I have SVE installed). I tried to install all of the previous versions of the mods that I updated but it didn't change anything.

cobalt tendon
earnest elm
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It's an equipped item so I can't remove it using the mod.

fallow widget
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Usually when you delete a mod it deletes all the mods item from your save so it's a bit weird tbh

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Can you not move it into your normal inventory? Or does it crash

earnest elm
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Yeah, I also found it a bit strange.

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I can't click it. If I delete the mod, my character's feet will disappear

cobalt tendon
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Do you have the Armored boots mod installed now? reinstalling it may fix it

earnest elm
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Yup, I reinstalled it and I still can't interact with my boots. I get the feeling that the problem is in my save file since when I tried to create another, the problem is gone.

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I saw a wiki post that shows all of the console commands that you can use on SMAPI and I saw a clear inventory command, I tried using it and it didn't work

peak fulcrum
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sve comes with a copy of custom music

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but its version 1.6.1

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should i ignore the "update to 1.7.1"?

cobalt tendon
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no update to 1.7.1

peak fulcrum
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kays

cobalt tendon
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sorry nix im stumped. only other thing I can think of is go into your save file and edit it out that way but i have no idea how to safely do that

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someone else may know

fallow widget
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Maybe contact the author of the mod?

earnest elm
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Yeah, it's alright. I also thought of doing that but I don't want to ruin my save file even further.

fallow widget
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Love the knight costume btw

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Have you tried replacing them with another pair of shoes?

cobalt tendon
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maybe talk to the JsonAssets author

earnest elm
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I'll try to contact him.

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I tried but it didn't work.

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I'll try talking to him.

inland pasture
finite path
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im using the expanded map mod and it crashes my game when i go into Sophia cellar

cobalt tendon
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!log @finite path

white schoonerBOT
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@finite path Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

finite path
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can do

cobalt tendon
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NPC map locations for SVE is bugged right now I recommend getting rid of it

finite path
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is that why it crashes when i go into her cellar?

cobalt tendon
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That's the only thing I see an error for

prisma dove
finite path
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ok ill do that and see if it still happens

quiet night
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medieval buildings do not replace craftables such as fences, right?

cobalt tendon
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they shouldn't, no

finite path
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that fixed it i can go into the cellar now ty

quiet night
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I had yellog's wood fence mod installed but it's still showing the vanilla

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Though I disabled craftables on starblue and flower valley

restive zodiac
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@inland pasture You have several mods you can update, you should try those first. Was this a single player crash? (It looks like it, just confirming.)

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Did you ever try it with just SVE and the mods needed to run it?

inland pasture
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Yeah I see I have mods I can update, but a lot of times redownloading from nexus and reinstalling won't update them, I could try regardless.

Also, the glitch happens on both singleplayer and multiplayer, tho I thought at first it was multiplayer only.

I didn't try with just SVE, but as I said in my reddit post, that's what I'm trying tonight once all of my friends are asleep.

tepid blade
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Is there a mod where multiplayer can be used on android cause that would be cool

restive zodiac
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@inland pasture If it were happening only in MP, logs from your friends would be good too! If it's easy to reproduce in single player that's obviously simpler, though.

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Not that I know of, Starlight.

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(Does abandoned joja mart even work right post 1.4? SDVpufferthink )

inland pasture
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@restive zodiac here is a good example, smapi says its looking for 1.0.1, meanwhile all I see is 1.0.0 on nexus mods

restive zodiac
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Sometimes people forget to update their manifests. PyTK, TMXL, and Custom Music are not false positives, though.

quiet night
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could've been manifest

dire fractal
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Hey guys! Silly question, is toggling mods on and off a thing? I know some mods don’t work in multiplayer but I don’t want to have to continuously move my files around to play with friends.

cobalt tendon
restive zodiac
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You can also easily disable a mod folder (or your whole mods folder for that matter) by renaming them to start with ..

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(technically you only need the one . but not all versions of Windows let you do that)

dire fractal
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I use a Mac. Does that still apply?

restive zodiac
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It does! You just don't need to worry about not being able to use only one . 😄

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Jen's link for setting up whole different mod groups you use with shortcuts has mac instructions, too

inland pasture
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@restive zodiac Thanks for your help, but after updating all the mods and starting on a brand new save, the problem persists.

I'm only just glad to have a person to vent to, I guess, been having this bug for so long and I often get ignored since the smapi log is so unhelpful.
https://smapi.io/log/a514f633a4e042b9b0be774ede7ebecf

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New world, sleep through 3-4 days, save and exit, reload, sleep, and it crashes. Everytime, over like 10+ saves at this point, if I save and exit I doom the save forever.

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Can play eight hours real life hours straight, mining, farming, interacting with all the NPCs, doing everything else I can think of to crash, but save and exit is the only thing that crashes me. Bizarre.

restive zodiac
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I think simplest route before the hours of one by one would :

  1. Temporarily rename your Mods folder to anything but Mods (this will disable all your SMAPI mods while still running SMAPI itself) and try to reproduce it again.
  2. If you can't reproduce it again (which we would expect if it's some mod problem somewhere), try adding back only SVE and the mods it absolutely requires to run and try to reproduce it there. I'd try really hard to make it happen there, since it's a lot of mods being added at once and there's a lot of content involved, and you don't want to move on because of only sleeping two days or whatever :P
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If it does not happen even with SVE installed, we can move onto frameworks and their packs in blocks. If it does, we have an SVE report! And if it happens even with Mods folder renamed, we'd do a content reset.

languid badge
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Just chiming in randomly, but any chance it's because items can't be added via "RecipeShopSat" mod?

restive zodiac
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It would be weird for the warp thing. I've been asking for just a straight SVE run to rule out mod conflicts though.

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I was eye-ing the joja mart pack, myself :P

rare quest
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@finite path I looked into the NPC Map Location crash issues and it looks like its happening if players have the mini map activiated. I'll push out an update soon that prevents players from entering Sophia's cellar as a temporary fix.

languid badge
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There's also some PPJA item conflict IDs, don't know if that had anything to do with it either

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If the crash occurs after trying to sleep, could items that are trying to be generated for the next day and for some reason don't exist be causing the crash?

inland pasture
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Yeah, that was my plan as written out in the reddit post, at least number 2) was.

As for frameworks etc, thats something I may need your help with, SVE reports included

alright im gonna rename my mods folder rn

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0 mods, and correct, the crash persists on a new save.

finite path
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@rare quest As long as u dont have the map location mod u can enter the cellar with no problems that's what I did

restive zodiac
inland pasture
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After testing that renaming my Mods folder didn't work, I took the plunge and deleted ALL of my Stardew related files, now reinstalling just SVE, I'm starting to worry that.

restive zodiac
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Resetting your content files would have downloaded any changed/missing files without needing to reinstall, but that takes care of that step at least. You should test without SVE first, though.

lavish galleon
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Hi can anyone help me with using stardew valley expanded with friends

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Do they need to download smapi plus all files onto vortex?

restive zodiac
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They need all the same mods as you do to run SVE. They don't need to use Vortex to do it, but they need to have them installed, if that makes sense!

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(There's currently a crash when a farmhand marries any custom NPC, so they won't be able to do that for a bit.)

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("any" like "not just from SVE")

lavish galleon
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Sorry im new to modding what is SVE

restive zodiac
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Oh, Stardew Valley Expanded, sorry.

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They need all the same mods as you.

hazy leaf
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Whoa what crash

restive zodiac
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Farmhands marrying custom NPCs in multiplayer crashes on wedding day

lavish galleon
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Oh okay cool, so if I want to go back to playing unmodded do I just run the game mornally on steam?

restive zodiac
inland pasture
restive zodiac
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That depends how you installed SMAPI - if you set your launch options to run SMAPI, you would need to clear those. Or you could run the vanilla chicken Stardew Valley.exe from the game folder.

hazy leaf
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I recently married a custom npc though in multi-player that didn't happen

restive zodiac
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Oh? I tested with a few different NPCs with nothing but the mods required to run them, do you remember who you married?

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I'd love to track it down because it's irritating

hazy leaf
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John I was doing a test

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There was no crash or even errors? Has there been a game update or something

restive zodiac
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@inland pasture Yeah, custom locations have to be added to NPC Map Locations special, and there are also some bugs with it, I gather. Not sure about the details though.

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I don't know when it started, I tested a handful of different people's NPCs a few months back

hazy leaf
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I've not updated any of my mods for about a month

inland pasture
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So far the only custom NPCs are SVE's

restive zodiac
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I'll test with John and if it doesn't happen with him I'll start grabbing everyone, since "some NPCs" is much easier to track down than "all NPCs" :P

hazy leaf
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Okay I hope he doesn't crash the game is this only in multi-player

restive zodiac
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@inland pasture You do have several SVE NPCs working fine though, so it's just a few of them

hazy leaf
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Multi-player doesn't like custom npcs tbh

rare quest
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I'm pushing up SVE 1.10.1 right now. It'll prevent the crashes players are experiencing in Sophia's cellar, along with several other fixes.

restive zodiac
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Yes it's only in multiplayer clown, it's when the non-host player marries the custom NPC

hazy leaf
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Actually now that I think of it I was a hoat

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When I married Denver as a farmhand it crashed

restive zodiac
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Ah boo, I will test John just in case still, I needed a log and easy test to send to space anyway

hazy leaf
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Jeez multi-player man

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It feels like sdv wasn't intended for multi-player tbh

rare quest
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I believe CA contracted another programmer to do the net code for it.

hazy leaf
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Oof yeah this is why I usually play by myself

restive zodiac
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I would say that multiplayer was intended from long before release (it was dropped before release), but the game as it came out was not made for it yeah 😄 I originally got the game when it came out for eventual multiplayer, it just kind of moved on by 1.3 (we did try Makeshift a bit though)

stiff zinc
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Hi

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Anyone knows if it's possible to get a mod for spawning over and over more worm spots and new forages?

inland pasture
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No official word yet, but through the tedious troubleshooting of reinstalling, we are thinking it was a Sabrina (female Sebastien) mod that was crashing us, we will switch to the unofficial SMAPI version now

stiff zinc
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I'm using I found one that's reset terrain, but it does adds up new forages, only reset the ones that spawned that very same day

unreal moat
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This one let's spawn stuff like forage. https://www.nexusmods.com/stardewvalley/mods/3231

stiff zinc
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@unreal moat farm type manager doesn't reload the forage except you change days

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I need something I can have triggered by play time or by menu/key

ionic palm
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Hi, I need a bit of help installing a mod that tones down the grass, dirt, and etc. Am i doing something wrong? I have also got sampi installed. It still shows up with the vanilla stardew valley that isnt toned down, I can link the mod that im trying to get if needed

naive drum
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reset terrain features does that

lavish galleon
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How do I know if mods are compatible with multiplayer or are for my UI

slate citrus
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you can't know 100% without testing but lots of mods mention how they act in multiplayer and it seems a lot of mods just straight up do work

lavish galleon
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Say me and a friend both download tractor mod...does this mean that in my world we will both be able to see the tractor once one of us purchases it

restive zodiac
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@ionic palm I think the screenshots for the mod you're installing are a little misleading is all - that mod is for character sprites. If you want your game to look like theirs, you also need eemie's map recolor and A Toned Down Stardew Valley.

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!mpmods ★Star Girl★#0079

white schoonerBOT
restive zodiac
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For general information, and for specific mods you need to check the mod page description. For example, Tractor Mod has a multiplayer section that says single-player and multiplayer. In multiplayer mode it must be installed by the main player, and any farmhands that want to use the tractor features. Farmhands who don't have it installed won't have any issues, they just won't see the tractor textures or be able to use its features.

ionic palm
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Aaa thank you so much @restive zodiac !

inland pasture
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Alright, I've said this was fixed BEFORE, but this time I really found a way to reproduce the bug, and we somehow narrowed it down to the Sebastien Girl Dialogue Mod. This wasn't a SMAPI mod (you had to overwrite your \StardewValley\Content files), so if you are having a problem similar to this, make sure to either only use SMAPI mods, or test EACH non-SMAPI/Content Patcher mod.

#

It obviously wasn't showing up in my SMAPI logs cuz it wasn't visible to SMAPI. Game is finally working and I've installed the 107ish other mods back and now it works great. Fingers crossed it stays that way.

restive zodiac
#

Yep, we really don't recommend XNB overwriting mods at all, for a lot of reasons. It's why one of the first things we ask in a hard to track down thing is to test without the SMAPI mods and do a reset.

inland pasture
#

Too bad there isn't a content patcher version of the Sebastian girl (named Sabrina) dialogue fixer mod. There is a CP mod for the portraits, just not the Dialogue (fixing the hims to hers etc) but I suppose I really don't care about Sabrina NEARLY as much as I care about Penny.

restive zodiac
#

Sabrina is part of the general "girl mod" compilation, so it's covered by Invatorzen's Dialogue Changes. I don't think even the CP version has really been kept up to date with latest game versions though, so I'm not surprised the ancient XNB versions caused a crash :\

inland pasture
#

Yeah, really not interested in genderbending any other villagers, don't know why Sabrina captivated one of my friends like she did.

Don't want to get Invatorzen's if it changes all the male dialogue to female.

#

Thanks for all your help mouse, I've had this problem for like five days and you've easily helped the most.

restive zodiac
#

It's configurable, so you can turn them off, but the author is still working on 1.4 update (or has disappeared entirely, hehe).

#

Glad you got it sorted!

inland pasture
#

Now I only have 3 (super minor) issues.

  1. I need NPC Locations for SVE to update.
  2. I need a mod that pauses time if all players are in time pausing conditions (in a chest/fishing minigame/cutscene, whatever.) (Probably a Sisyphean request).
  3. A mod to remove jealousy responses (though I intend on dating and getting everyone to 10 hearts before marrying Penny to work around this issue).
restive zodiac
#

(It's still possible for CP versions of mods to be out of date, if they replace the entire file instead of just editing a little bit. If you suspect you are trying out something that isn't working with latest update, check the date on the mod. If it's before November 2019, you might glance at this list https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.4#Update_impact and see if any same files are affected and how bad it would need an update.)

#

I felt like 2 was already a thing but I must have hallucinated it SDVpufferthink

cobalt tendon
#

I think I've asked this here before but is there any mod that automatically waters your pet's water bowl?

restive zodiac
cobalt tendon
#

ty

restive zodiac
#

(Foxyfficiency will do clickless watering if that is more to your taste, too. I think you still have to go up to it, like how it does other actions)

crude night
ashen elbow
#

when the fuck did i install minervas harder cc bundles

restive zodiac
#

Mighty Nein completely replaces lots of vanilla files, and has not been updated for 1.4. I would not use it with the latest game version until it either updates to account for new items, portraits, sprites, etc, or until it edits only what it needs to without replacing whole files.

crude night
#

rip... :c thank you!

lofty jolt
#

hey everyone! this is my first time on here, I asked a question on the reddit that I figured I’d ask here too

#

does anyone know if it’s possible to edit the code of an existing mod made for an old version to work in 1.4?

cobalt tendon
#

depends on the mod

#

if its a SMAPI mod that's not open source, then no, you'd have to completely rewrite it from scratch

#

There may be an alternative

#

Like I said, depends on the mod

lofty jolt
#

ahh okay

#

it is SMAPI I think

#

there’s a few I was looking at, they’re all for the purpose of being able to zoom out more than 75%

cobalt tendon
#

ah lets see here..

#

Zoom Level Keybinding, according to the SMAPI website, still works

lofty jolt
#

oh cool! Thank you

#

I was looking at zoommod

#

ohh I see it was updated last March

#

I was just looking at the version number

cobalt tendon
#

There are some mods that haven't been updated in a while that still work

#

this is where you check

lofty jolt
#

so if I download it it should work normally with 1.4?

cobalt tendon
#

It should, yes

lofty jolt
#

Thanks!

cobalt tendon
#

np

rugged timber
#

mouse?

#

did you see?

#

@restive zodiac and @rancid badger sorry for the pings, but I wanted you both to see... what I almost gave up on, but you guys helped me get past the roadblocks and now... it's so pretty!! Thank you both! (now I'll stop posting about it, lol) SDVemoteheart

ashen elbow
#

me changing Harvest Goddess's name to Rena bc it was too long

outer turret
#

I changed it to "Goddess" but she has a real name too.

sullen nova
#

Random question, not sure if this is even the right place, but when I launch Stardew Valley Expanded I get a SMAPI notice in the console of "AntiSocial Mod not loaded. No problem; performing ad hoc setup for Stardew Valley Expanded - Code.". Not sure if it is a big problem though. :<

fallow bobcat
#

Hey, I'm having an issue with my game, but I'm playing with dozens of mods so I'm going to ask in here for safety

#

I've collected multiple Star Shards, but they won't show up or register in my mineral collection tab, which makes me very sad. I've tried a bunch of low-hanging fruit suggested for people in similar situations - grabbing more Star Shards from a Crystalarium, leaving the Shards in my inventory overnight, dropping a Star Shard and picking it up again, etc - and that's done nothing to change the situation.

#

Are there any other solutions I might have missed? I'm thinking I might go cracking geodes until I'm lucky enough to get another Shard and see if that trips the flag

#

But at this point I think I would rather just edit my save to manually tick the collection tab if I knew how

fallow widget
fallow bobcat
#

fair enough

inland pasture
#

Wait you only lose the points if you lie about it?

I saw that mod before but wasn't interested since it just augmented the jealousy, didn't stop it, but if I can calmly explain they're all just friends, maybe that will be worth it.

TBH not super worried about points though, since I keep a towering HILL of melons and poppies to give her every day.

dire fractal
#

@fallow bobcat

ashen elbow
#

they are, but it seems like more of a system problem tbh

dire fractal
#

Can you post a log any way

#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

#

It could be anything, best to make sure

#

Ping me when you're here, Subrosian

ashen elbow
#

things are slow,,

#

i mean, its really early

dire fractal
#

things will pick up in a few hours, yeah. Also, the quarantine is messing with people

crude wyvern
#

Btw is there a mod number limit in stardew?

ashen elbow
#

nope

#

your computer is your only limit

crude wyvern
#

oh cool

dire fractal
#

ie ram

crude wyvern
#

ive been downloading a lot of mods recently and i was starting to wonder when i should get more picky, cus for instace skyrim has a hard limit of 225 esp files

dire fractal
#

No some people have 400+ mods

ashen elbow
#

some people ahve 800

dire fractal
#

^

#

you need ram for mods

ashen elbow
#

i think minerva might

crude wyvern
#

just donwloading the entire nexus i see lol

dire fractal
#

lmao

#

How much ram you got?

crude wyvern
#

good thing stardew is so graphically simple, i got more vram recently so i could still run it prolly if it was more complex but it might kick apart my computer lol

#

16

dire fractal
#

thats plenty

crude wyvern
#

😌

quick helm
#

hey guys where do i find the config file for SVE (1.10)? i've run the game but it's not generating in any of the folders

crude wyvern
#

should be in the sve folder?

quick helm
#

yeah i couldn't find it in the "(Stardew Valley Expanded)" folder

crude wyvern
#

weeird, it should either come with it or generate after running like you said

#

maybe try running the game one more time?

quick helm
#

thanks - will try to reinstall and run again

ionic palm
#

Does anyone know any mods where I can change my appearance without having to go to the wizard?

crude wyvern
#

get glam puts a mirror in your room which allows you to do that, but before installing check if you have anything in the corner cus it could spawn on top of it

quick helm
#

still no luck generating the file - i ended up manually creating a config.json and copying in the relevant text - any idea if that'll work? sorry, i have no idea about modding

crude wyvern
#

well if you got the exact same contents as this version needs than it should

tall meteor
#

Have they fixed that map crash in sve?

exotic plover
#

I have a question

#

In SVE files there is custome music

#

So should keep this one

#

Or download the it from the official page ?

dire fractal
#

So I have this recent issue with my game

#

After updating Stardew Valley Expanded

#

It crashed my game whenever I try to load my save

#

The log doesn't seem to depict any issue either

dire fractal
#

Hey there peeps!

I'm having some trouble with updating the 'Stardew Valley Expanded' mod and was wondering if someone could help me with this?
On the website it says this: "If updating to 1.10+, please remove all previous SVE files and follow the updated install guide. Many files were changed and a new cleaner structure was introduced." however, it shows a picture of all the folders that gets installed when you install the mod and when I go into the mod folder
it shows me more folders that contains the words (SVE), (CP), (FTM) etc. etc. and I'm confused if I need to uninstall those as well?

ashen elbow
#

ye

#

get rid of everything related to the old version

dire fractal
#

Ok so everything needs to go, thank you!

#

I'm a little nervous that I will screw something up like my save file but here goes nothing

shy orbit
#

CP and FTM can be from other stuff than SVE

dire fractal
#

Yeah but I'm only removing the stuff that exclusively says something about the Stardew Valley Expanded mod

shy orbit
dire fractal
#

That's confusing because on the website they talk about PyTK and TMXLoader among other folders

shy orbit
#

i mean those are other mods that SVE requires, i don't think it used to ship its own versions of them

dire fractal
#

I have no idea what to remove anymore...

#

I'll just manually download the zip file and see what files are in that and then remove them accordingly

rigid elbow
#

What can i do if there are 2 mods with conflicting items?

dire fractal
#

you remove one of them

#

@rigid elbow

#

Anyone can help with the issue I have?

#

you could ask @rare quest

rigid elbow
#

is it possible to change the name of the items

#

to avoid the conflict

ashen elbow
#

better to remove

rigid elbow
#

ok

livid magnet
#

So I have chests anywhere mod installs ( and I can't acess Chests anywhere from my inventory- if I got to the Chests- the tags are there but just from my strait invetory.. no luck.

dire fractal
#

@rigid elbow if they are conflicting, you can't have 2 looks for the same item anyway! What are you dealing with

rigid elbow
#

the mod needs the other mod to work

livid magnet
#

Well its working sort of- I can go to any of my chests and move stuff around, but not from the inventory?

ashen elbow
#

what are the two mods

rigid elbow
#

Artisan Valley and Coffee Shoppe

ashen elbow
#

and what is the thing they both change

rigid elbow
#

[Json Assets] Duplicate object: Cafe Latte just added by Espresso Machine Foods, already added by Artisan Valley Machine Goods! This but for every Coffee Shoppe item

ashen elbow
#

huh,,

#

aand coffee shoppe is dependent on artisan valley??

#

i dont know how to fix that

#

maybe upload your log

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid elbow
#

o coffee shoppe was last updatet 08 February 2019 maybe it was added to the normal artisan valley

ashen elbow
#

probably

#

remove coffee shoppe

livid magnet
rigid elbow
#

ok thanks

ashen elbow
#

download custom casks mod

#

and update your mods

#

@livid magnet

livid magnet
#

I am gonna up date those other mods and I did put the custom casks

ashen elbow
#

where is it??

#

its not in the list of mods

#

@livid magnet

livid magnet
#

Hmm I guess I'll double check maybe I failed put it in

ashen elbow
#

ok'

livid magnet
#

How do you handle the Custom Music via Customer music and the one in Stardew Valley Expanded

#

like I have both..

ashen elbow
#

get rid of the custom music not in SVE folder

livid magnet
#

umm wait I should have just left everything in an SVE folder?

ashen elbow
#

??

livid magnet
#

I've been pulling this out of a folder.

ashen elbow
#

Im confused

#

what is not in a folder??

livid magnet
#

THe SDVE stuff isn't in its own folder-- I pulled everything out of the folder

ashen elbow
#

oh,,

#

then thats gonna be confusing

#

i suggest only getting rid of one custom music

#

most likely the older version

livid magnet
#

Well I am updating both SDVE & the Custom music mods now

ashen elbow
#

ok, update only sdve

livid magnet
#

Even if the SMAPI complains yeah..

ashen elbow
#

wait,, nvm update both,,

#

you need to replace the old custom music with the new one

livid magnet
#

The one from SDVE? cause they are named the same thing..

#

and it looks like it just wants to overwriite

ashen elbow
#

replace sdv custom music

livid magnet
#

Ahh ok.

ashen elbow
#

my explanation was kinda confusing, sorry

livid magnet
#

Its ok. I was like Custom Music on the log lists both the SDVE & Harp of Yoba, but..

ashen elbow
#

yeah,, ive downloaded both custom musics,, and was like' shit'

livid magnet
#

Its really weird, I wish SDVE had its own folder, which the contained everything then Custom musics just picked up so I didn't have to over right it

ashen elbow
#

it does,

livid magnet
#

does it but I just deleted it?

#

tests

ashen elbow
#

no,, sve hass its own folder if you extract it

livid magnet
#

Right.

dire fractal
#

@rigid elbow sorry I was summoned, too many channels and servers. Yes coffee shoppe was merged into AV

shy orbit
#

is there a working mod for 1.4 that increases ore and other spawns in the mines?

dire fractal
#

dunno about mines but there's one to increase spawns in the quarry

shy orbit
#

yeah, i use that already

dire fractal
#

I expect that one to give a lot of resources already since there were reports of it being overpowered lol.

restive zodiac
#

@fallow bobcat This is the right place for modded games, and not support until you reproduce without any :) There are reports about that in vanilla though, I'm just not sure what causes it other than what's on the wiki (stuff from fishing chests or tilling - or spawned from mods for that matter - might not get counted, try all the things you already tried)... I suppose you've already donated one to Gunther, too, even though it's not technically needed?

@inland pasture Yes, it changes the interactions to make it more conversational and not accusational, like "I heard you gave x a gift" "yeah I did the thing!" "that was nice of you :) " and "no I didn't what" "ugh why would lie about something like that", just unique per character.

@quick helm If your config file isn't being generated, the mod might not even be running, so you should post your log https://smapi.io/log to double check.

dire fractal
#

You must be doing a lot of making things I guess

shy orbit
#

yeah, the quarry buff is strong but i won't have access to it for a long time

dire fractal
#

oh i see

restive zodiac
#

@livid magnet It's actually good to pull them out of the folder like you were, so that you can see more easily when you have duplicates, like you ran into just now :) SVE packages someone else's mod - Custom Music - which you can download on its own, or that some other music mod may also include. But you can only ever run one copy of the framework at a time, while you can have multiple music packs for it. So it's like if SVE bundled spacecore and Farm Type Manager and TMXLoader and such - they aren't SVE mods themselves, they are just required to make some part of it work, and other people rely on those mods as well.

dire fractal
#

(I love watching mouse work)

restive zodiac
#

So being notified there was a duplicate is good, because they wouldn't both run at the same time, anyway and you'd get an error in your log about it.

peak fulcrum
#

flashshifter...sve still causes jodi dialogue to skip, like its a blank entry. this happened on the 4th of spring

peak fulcrum
#

other problem. profit margins toggle and horseradish. horseradish is 50. silver quality horseradish is also 50

dire fractal
#

Unless you tag Flash he won't see this, unless he's lurking around. Maybe post it in the subreddit or his nexus page?

peak fulcrum
#

@rare quest 2 posts above

restive zodiac
#

(Including a log or patch summary would be nice too, so that he doesn't have to ask for more information or if you're only using SVE or etc.)

peak fulcrum
#

i have no other mods that edit dialogue

#

there was no errors

#

the only thing that has error'd is trying to use lookup anything on claire

#

without the toggle in the config to edit profits, the horseradish is fine

restive zodiac
#

We don't only ask for logs because they have big obvious errors in them though, but because of trying to get more information about the context and saves a lot of questions. "yo there's a bug" is a lot more back and forth :P It sounds like Flash might know what you mean, though!

rare quest
#

I’ll look into her dialogue.

peak fulcrum
#

should be a 0 heart dialogue, but met. the 4th of spring 1st year is pretty early on

exotic plover
#

Why i cannt enter Sophia cellar ?

rare quest
#

Is this her introduction dialogue? It’s the only dialogue I recall editing.

#

@exotic plover I disabled the map due to some crashes.

peak fulcrum
#

no i talked to her, she's even told me about kent being off at war

blazing jetty
#

hi guys, i’ve been trying to change my farm type by editing my save file but it isn’t working. I chose Wilderness and i’m trying to change it specifically to get ride of the lake in the middle. Any idea what i’m doing wrong? I’m using mods as well

peak fulcrum
#

that was on the 3rd tho

dire fractal
#

maybe mouse is better at explaining tho

#

Let's wait for mouse then, erin

blazing jetty
#

sure 🙂

dire fractal
#

I summon mouse. I offer cheese 🧀

#

produce a log

#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive zodiac
#

A screenshot of the farm would be nice, too. We had someone awhile back that thought their target farm looked totally different and that it wasn't working, but it was just how the farm looked 😄 Like did you mean you are trying to change to Wilderness, or from? (Just checking because there are a couple farms with lakes in the middle, hehe)

blazing jetty
#

I’ve changed it!

#

apparently i was editing the wrong save file lol

restive zodiac
#

That will be $5

#

:P

blazing jetty
#

sure i’ll send money over in a sec

#

HAHAHAH

#

thanks for helping though! @dire fractal @restive zodiac

#

which map would you guys recommend?

restive zodiac
#

It's too late, I was summoned, so no one gets credit but me even though I did nothing :D

prisma fiber
#

(when anyone has a minute i have a question!)

restive zodiac
#

Feel free to interrupt!

dire fractal
#

I like DaisyNiko's farms if you're looking for custom ones

prisma fiber
#

when updating a mod that says all previous files need to be deleted (such as sve), do i need to keep anything at all (i.e. config files) or does everything in the mod folders related to that mod go to the trash?

dire fractal
#

It's probably Samé

peak fulcrum
#

(wrong channel)

prisma fiber
#

i'm worried about deleting something very important by accident ;-;

ashen elbow
#

i was used as a sacrifice to mouse ;-;

restive zodiac
#

@prisma fiber If they asked for a total delete, they probably changed the config files anyway so you might as well let them generate fresh and reconfigure if needed!

prisma fiber
#

thank you!!

restive zodiac
#

When you have cases like folder restructures (the usual reason for needing to remove old files), it's not always even clear where the old config would go in the new layout

#

Is clean slate 🔥

prisma fiber
#

so if i delete all sve files, the mod content will still be laced into my save with the update?

#

also for things like tmx loader and pytk, should i delete those too or can i overwrite them? :o

restive zodiac
#

Overwriting should be safe for those when updating

#

And yes your save should be fine!

ashen elbow
#

Daisyniko's farmns are great owo

normal palm
#

Hello everyone. How can I add mods on my mobile version? (Android).

ashen elbow
#

depends on the mod

#

I think android uses an earlier version of SMAPI, so it depends on which version the mod reuires

dire fractal
#

Is there any way of stopping flower to florist mod to send you recipes each day?

#

I just need it for another mod

#

I hate the FTF mod tho

ashen elbow
#

go into the content.json,,

dire fractal
#

I have like 30 recipes

#

oh

ashen elbow
#

and edit it that way

dire fractal
#

thanks man

#

I uninstalled it

#

and didnt know it had a dependency

ashen elbow
#

oh,,

grave rover
#

Do you guys have any mod suggestions?

dire fractal
#

I would recommend Lookup Anything, Npc map locations,UI info suite

#

For starters :P

#

They help a lot

grave rover
#

Kk, are there any mods that change the gameplay drastically tho?

dire fractal
#

You want to know the mods which change the gameplay?

#

There is one called Scythe Harvesting

#

you can harvest things with a scythe and still get xp

#

BiggerBackpack? 12 more slots. Enemy health bars is also one mod

#

DeliveryUpgradeTool delivers your tool from clint to your inventory

#

Easy Coal lets you edit the amount of wood you want the charcoal machines to take in for coal

#

WearMoreRings lets you have 6 ring slots

#

Better Garbage cans and Better trains bring out some stuff that makes the experience better

#

I don't use any more gameplay mods at the time

grave rover
#

Thanks alot!!! I'ma download them

dire fractal
#

np

#

Lol try the TractorMod too

#

And uh just browse through the all time popular mods on nexus site

#

And just keep downlaoding the ones you like. Just check if they are updated

#

@grave rover

grave rover
#

👍

storm pilot
#

How does one install mods for an Android phone?

dire fractal
#

Check the pins, there’s a comprehensive wiki on how to go about it

storm pilot
#

Oh alright.

rigid elbow
dire fractal
#

Hnnnng, that's weird. What language is your game?

rigid elbow
#

german

#

i will try to start it in english

dire fractal
#

okay

rigid elbow
dire fractal
#

Looks like it's a translation error, dc.

rigid elbow
#

ok

#

what can i do

dire fractal
#

As long as they know of it, they're sure to fix it as soon as possible. @keen moss would you know of any temporary fix?

gloomy tree
#

I am trying to get Wren's expanded cellar to work (https://www.nexusmods.com/stardewvalley/mods/5682?tab=description) and I have the prerequisite files installed (DaisyNico's Tilesheets, smapi of course, and content patcher. I see everything in my mods directory. But in game, the cellar is still the vanilla cellar. And suggestions for what I can try to make it appear? Here is my smapi log https://smapi.io/log/b4927deb43734be98689ae8acf2d4f64

rigid elbow
#

What can happen if i would play with these warnings

dire fractal
#

mouse halp

#

let me look into it Balmmaker

#

the first thing I see is that there's an update for the mod available in your log

#

also, you have a lot of updates in general

#

you have lots of errors lol

#

try updating everything and try again?

#

@gloomy tree

#

@rigid elbow I don't know to be honest, I'm sorry. Someone would be able to give you an answer soon

rigid elbow
#

ok thanks for the help

heavy slate
#

These mods with unofficial update on the forum, I just need to download the unofficial update or the mod from Nexus and extract the update on top of it?

dire fractal
#

nah just the unofficial update

heavy slate
#

ty

restive zodiac
#

(I can't get that log to load on mobile, sorry! I'll check it out in a little while if someone hasn't figured it out already.)

astral trout
#

In playing SVE's map and I wanted to change the greenhouse interior but it's located somewhere else in the map do mods that change the greenhouse interior work cus oasis greenhouse didn't and I don't know if I did something wrong or not

lucid ether
#

I downloaded smapi mod 1.14.1 but I don't know how it works

#

I set it up

#

But how do I get the cheat's menu

rich oyster
#

you have to download that seperately :>

lucid ether
#

umm

#

can u

#

umm

rich oyster
lucid ether
#

thanks?

rich oyster
#

here's the link, after you download the zip file and unzip it, you copy the folder into the 'Mods' folder

rigid elbow
lucid ether
#

does that work?

rigid elbow
#

...

lucid ether
#

will that work?

dire fractal
#

Yes

lucid ether
#

Can someone guide me through?

dire fractal
#

But please do not mention piracy or discuss it here!

lament junco
#

hi guys, I require assistance, I'm having trouble with infinite loading when entering the black room in haley's house (it's from a mod called Karmylla's Immersive Maps) here's my log https://smapi.io/log/72406b55939d4aa190f5b66509cbfa58, now, it says something about public tv, but i eliminated it and tried again, and it said the same but with other mod, and then eliminated that other mod, and the same occurred but with other so I'm guessing it isn't those mod that have the problem, if anyone could help me, I would really appreciate it.

lucid ether
#

Can I DM you Strobe and can you guide me through real quick?

dire fractal
#

Wait what SDV 1.2???

#

No I’m sorry, I’d prefer to talk here tiger!

lucid ether
#

Ok so I got the thing

#

Or in TrainerMod

dire fractal
#

I have no idea if SMAPI works with the version you have

lucid ether
#

wait let me get the right version

dire fractal
#

I’m going to let @restive zodiac handle this one.

lucid ether
#

Which version of CJB do I need?

restive zodiac
#

@lucid ether Hi! We don't allow discussion or endorsement of piracy here at all - see our #445729663885639680 if you haven't already. To answer your general question, mods may or may not work - technically it's possible, but not everyone is willing to help knowing the source, and no one is even allowed to help if you run into any issues that are directly caused by how you got the game. For example, that is a seriously outdated game version and we can't go helping you look for outdated mods to run with it.

#

Many mods on the Nexus have old versions available, so you'd have to get old SMAPI and old mods and old etc and just struggle through on your own, vs getting the best of our generally supportive community :)

lucid ether
#

Very supportive I see

#

Definately helped me btw

restive zodiac
#

I gave some general advice, but modding such an old version of the game would be pretty difficult. I have my old copy of 1.2x still somewhere, but it gives me a headache thinking about trying to get things working for it. I suppose I'd just check mod dates and hope, but ug.

lucid ether
#

Although I'm very thankful to you and to the other's who did/tried to help me but as you said I'll struggle through my own and find a way to the top. Thanks anyways.

dire fractal
#

@lament junco did you have any mod that you deleted? something that had a custom item and you placed in the world

restive zodiac
#

If you need help with a specific mod, it's still okay to ask here. Unfortunately, there's no guarantee the answers will be useful, because the mod may have changed a lot over the years. (Changed hot keys, different functionality, or broke some updates ago and no one uses it anymore)

lucid ether
#

Can you at least tell me how to open the cheat menu? XD

dire fractal
#

P

lucid ether
#

Just P

restive zodiac
#

Right now it's p yeah, and i for item spawner. I am not sure if old versions were configurable.

lucid ether
#

Okay thanks

#

Bye

restive zodiac
#

Good luck! We often post sales on BB if you want to pick it up then :)

dire fractal
#

Is it possible to get logs in a preferred language (out of curiosity), or does it always depend on system language

agile yew
#

Iirc only the one it is.

restive zodiac
#

I feel like it's system language but I'm not sure I didn't hallucinate that conversation SDVpufferthink

dire fractal
#

not sure what you mean, hallucinate having this conversation about the log language before?

astral trout
#

In playing SVE's map and I wanted to change the greenhouse interior but it's located somewhere else in the map do mods that change the greenhouse interior work cus oasis greenhouse didn't and I don't know if I did something wrong or not (sorry I'm asking again)

dire fractal
#

Can you imagine the influx when SVE2 releases

astral trout
#

That's a SVE2!!

tall meteor
#

Can immersive farm 2 remastered corrupt my save if i load it in a existing world

dire fractal
#

I need to add that that to my text expander

restive zodiac
#

And hallucinate the conversation I was thinking of about it, quick search didn't pull up the one I was thinking of

#

No WhWhite, you'll just have all your crops and items and such at the positions they were before and may have to move them

#

!rtf

white schoonerBOT
#

Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

oblique wing
#

!sve

white schoonerBOT
tall meteor
#

I hve reset teerrain

oblique wing
#

!la

tall meteor
#

What bout barns?

oblique wing
#

!lookupanything

tall meteor
#

And things like that

restive zodiac
#

You would move them through Robin like normal if they were suddenly in the water or something.

tall meteor
#

Yeah, thanks man

astral trout
#

Thanks again for the help mouse love ya

lament junco
#

@lament junco did you have any mod that you deleted? something that had a custom item and you placed in the world
@dire fractal I did, but not before this, I just updated smapi, and then some mods, and then this started happening.....do I need a new save 😦 ?

dire fractal
#

Worst case scenario one of us can edit your save file to remove the item

#

what mod was it?

lament junco
#

I can't remember, it's been like three months since I played stardew, I have the reset terrain mod, I used it and still it's happening.

dire fractal
#

Post your save file here,

#

now I haven't done save editing before but one of these orange, green and purple people can help you

lament junco
#

how do I do that?

dire fractal
#

!saves

white schoonerBOT
dire fractal
#

use this to find your save file and then put it in a zip file

#

and post it here

lament junco
#

thanks

rich oyster
dire fractal
#

um, just redownload it, that would be the easiest fix

keen moss
#

@dire fractal I’ll look into it! But yep it’s just a translation key issue that won’t have any impact on the game.

restive zodiac
#

It means there's an error somewhere in the json from editing it, so SMAPI can't read it anymore.

rich oyster
#

What's a JsonToken EndObject?

dire fractal
#

Alright, thanks Para!

restive zodiac
#

}

rich oyster
#

Okay, thanks!

restive zodiac
#

You need to make sure every opened anything (<{["' is closed in the order it was opened in

dire fractal
#

@rigid elbow ^

#

I recommend getting the original mod and using a text editor like sublime or notepad++ to edit it so that it tells you when you miss a bracket

#

or make syntax errors

rich oyster
#

Oh true, I was just editing it in textedit which isn't optimal lol

#

Thanks again for the help!

restive zodiac
#

Syntax highlighting will definitely make a world of difference, and very long jsons are a nightmare to edit without

tall meteor
#

@restive zodiac

#

I installed immersive farm 2 remastered

#

But everything seems the same

restive zodiac
#

(Also, you're on the Standard farm, right?)

tall meteor
#

Nah, its that forest themed

restive zodiac
#

Oh, IF2R replaces the default farm.

tall meteor
#

Oh

#

Thanks for that info

restive zodiac
#

(You could technically either edit your save to use standard, or IF2R to use forest, but it's a little bit more invasive than just installing and uninstalling the mod.)

tall meteor
#

Yeah

#

I dont wanna risk

severe spruce
restive zodiac
#

@dire fractal :P

rich oyster
#

Go to system preferences and then security and privacy

dire fractal
#

right click on the file and open, that usually gives you more options

#

by default mac doesn't let you open 'suspicious' files

severe spruce
#

Need help with mono

#

I've installed mono twice and it just doesn't do anything past installing
I've installed sampi and it doesn't open anything

dire fractal
#

can you open terminal and type mono --version

severe spruce
#

Terminal? Do you mean search it in my folders? Nothing shows up after I type anything past Mono

orchid locust
dire fractal
#

press command + space

#

and type terminal

orchid locust
#

Hi there its been a few months since I've played and after updating I'm getting this error

dire fractal
#

@orchid locust did you uninstall the previous SVE before updating?

severe spruce
#

now what? @dire fractal

orchid locust
#

I'm pretty sure I removed all of the folders instead of copying over, though I might have missed one

dire fractal
#

type mono --version

orchid locust
#

Not sure which one though

dire fractal
#

try it again maybe, I am not entirely sure but it seems like something got left over

tight leaf
#

Thank you @severe spruce @dire fractal They are (very kindly) asking on my behalf.

#

I can only hope I've done this correctly?

dire fractal
#

One sec, let me check the latest version of mono although this should be ok

tight leaf
#

I think I installed the other version besides the stable version.

#

"Visual studio" instead of "stable"

dire fractal
#

That should be fine

#

Alright, so what happens when you click on install smapi

#

mono is just a thing to let mac run c# applications

#

so it doesn't do anything by itself

tight leaf
dire fractal
#

It just allows SDV and SMAPI to run

tight leaf
#

Okay

dire fractal
#

right click on install on Mac and open

tight leaf
#

Should I keep Terminal open?

dire fractal
#

doesn't matter, that file should open Terminal up

tight leaf
dire fractal
#

Yeah, that is Mac's default security protocol where it doesn't let any 3rd part application open

#

when you right click and open, it tells the system to relax

tight leaf
#

Oh okay!

copper bough
#

protip: if you right-click the icon then press "open" you can bypass it

#

double clicking is the securuty protocol cause that can be simulated by hardware

dire fractal
#

(we just got past that hehe)

copper bough
#

f

tight leaf
#

So I installed Smapi, can I close the Terminal window now? when I go to close it it says it'll ah

dire fractal
#

Yeah after installing SMAPI, you just need to run SDV like you normally would

#

you can close that, yes

tight leaf
#

Before installing SD Extended?

dire fractal
#

yeah this terminal window has done its job. You need to install SVE by downloading it from Nexus and adding the files to your Mods folder

tight leaf
#

Thank you so much!

astral trout
#

Help

dire fractal
#

Android hmm

#

UI Info suite is broken on Android

#

Update all your mods

orchid locust
#

I didnt see the [SVE] Folders for the NPCs in the new SVE mod so I didnt delete those, are those folders the culprit?

dire fractal
#

just delete everything SVE related before installing the new version

tight leaf
#

I'm trying to download the additional files for SVE and already seem to have an issue

dire fractal
#

!sve

white schoonerBOT
dire fractal
#

^ use this wiki to install SVE

lament junco
tight leaf
#

I keep getting this when trying to download Content Patcher, even though I have SMAPI (and Mono)

dire fractal
#

SMAPI, you've just installed. (SMAPI is not a mod, it's mod manager)

#

You just need to press 'Download'

#

Nexus is a little confusing

tight leaf
#

It sure is

#

Ty

dire fractal
#

Make sure you press Download and then it's either Slow Download or Free Download. one of them

tight leaf
#

So I downloaded Content Patcher, it went to my Downloads folder. I have to unzip it into my Mods folder (which I located). How does that happen?

dire fractal
#

you unzip the file by double clicking (on mac)

#

and just place the folder in Mods

#

I'll show you my Mods folder

#

You can see ContentPatcher in there

tight leaf
#

The whole folder you downloaded?

dire fractal
#

Yep the zip file will make a folder called ContentPatcher

orchid locust
#

Thanks for the help

tight leaf
#

Perfect

dire fractal
#

you need to add that to the Mods folder

orchid locust
#

Is there a way to find which mods may be causing lag? There appears to be a hiccup every couple of steps.

dire fractal
#

There is a performance monitor thing added in the newer versions.

#

Forgot the command tho

#

I’m on mobile right now

orchid locust
#

will typing help in the api tell me?

dire fractal
#

Not sure :(

orchid locust
#

performance enable works, however I don't see it saying anything

slender pike
#

finally playing sdv afte rlike half a year lmao and im updating all y mods
so bwdyworks and teh's fishing mods no longer work and im deleting those; my question is, will deleting those affect my gameplay? like will i still be able to load my stuff even if i delete the polygamy mod?

dire fractal
#

still in it's nascent stage, trantula... so I don't know much about it.

#

bwdy is updating his mod, he visits often. and so is Teh. But we don't know when they will finish.

That being said: it shouldn't be a problem afaik, backup your files just in case

lament junco
#

hi, could you send someine to try to do something?

iron tiger
#

Can I have a hand looking at my log? I already updated everything the parser. and I don't understand why I'm getting errors.

orchid locust
#

I think my game being sluggish has more to due to my computer because when I open task manager my disk usage is at 100% for some reason

#

After a fresh restart.

dire fractal
#

@lament junco problem is since we don't know what mod has leftover files - I don't know what to look for in the save file

#

Let me try

lament junco
#

mmm, al right, i'll try maybe deleting all my mods and updating all of them see if that does something. thanks for trying.

dire fractal
#

What all mods have PyTK as a requirement?

#

outside of TMXL

#

@rancid badger there's an error with Public Access TV

#

@iron tiger delete everything related to SVE and reinstall. Use the wiki to guide you

#

!sve

white schoonerBOT
dire fractal
#

As for the Wizard to Witch mod, just delete the config file and let it generate a new one - it isn't able to read the json file

rancid badger
#

Hi. Oh no, there was missing garbage! SDVtrash That's usually a good thing, but not when you want predictions about it. Checking...

dire fractal
#

@iron tiger

#

@rancid badger could both the errors be related to Public Access TV?

rancid badger
#

Possibly, if the player was viewing the introductory event for Linus' garbage channel on the town map. The TV channels themselves don't have fades to black, but the intro events do

dire fractal
#

@lament junco I think kdau can solve it, might take time

lament junco
#

so is the public tv? if so, i can delete it, i don't NEED it

dire fractal
#

The error happens when going into the Dark room

lament junco
#

yes

rancid badger
#

I'm not familiar. What mod adds the dark room?

dire fractal
#

I think it's vanilla might be wrong, it's part of Haley's event

pastel arch
#

(I've tried out the performance APIs, and the data I got was not very accurate/useful. It's not ready for production use)

lament junco
rancid badger
#

Ah. I checked the garbage can logic with KIM, but never tried the events. I'll investigate; please stand by

dire fractal
#

(kdau is the developer of PATV)

shy orbit
#

looking at Haywrites' dialogue mods, they use CP to load an xnb for the dialogue. i assume that makes them incompatible with all other dialogue mods that affect the same characters?

lament junco
#

I'll wait patiently

dire fractal
#

yes

#

correct

iron tiger
#

@dire fractal I'm not sure why that config file was causing so many issues, but that worked. Thank you! Same for SVE as well.

dire fractal
#

;) probably something while you were tinkering with it like a missing comma or so on

iron tiger
#

oh well it seems to work now. Thank you

dire fractal
#

no problem, we're here to help

winter field
#

Question, so the SVE comes with custom music folder, and there is a normal custom music for download in nexus, do I get both or what?

dire fractal
#

just the one that comes with SVE

winter field
#

Ok

#

It keeps telling to update the custom music though

restive zodiac
#

You can update it, just make sure it overwrites the one already installed by SVE.

#

(or ignore it if all you're using is sve, since sve would have packaged a newer version of it was required)

#

(it's good to keep up to date, though.)

winter field
#

Uh I'll try to keep it up to date since I feel it comes out more often than the SVE mod

lament junco
#

@rancid badger @dire fractal it doesn't seem to be PATV, tried removing the mod, and replicating the issue, and it's still there, maybe it's my game?

rancid badger
#

If it's occurring on entering/leaving the darkroom from KIM, there's a chance it's a KIM issue (though still need to narrow down from there)

dire fractal
#

have you installed XNB mods?

rancid badger
#

PATV was still throwing an error for you too, so I'll trace that one

dire fractal
#

XNB mods are the ones you install directly in the game files.

lament junco
#

I updated to content patcher a long time ago.

dire fractal
#

Alright that's good. Can you do a reset just in case. It's probably nothing but I just want to be sure

#

basically verify the game files

#

!reset

white schoonerBOT
dire fractal
#

(your save files are unaffected)

lament junco
#

i'll try that.

orchid locust
#

I’ve heard people say that they don’t have any slowdown or stuttering at all with even more modded games. I don’t understand what is causing mine.

#

With older laptops.

dire fractal
#

It could be your system, yeah

gloomy tree
#

@dire fractal...all those updates are for mods where the previous version seems to be working. None have anything to do with the cellar mod so I don't think they could be related. That being said, the cellar mod says it needs updating but the latest update from nexusmods is installed -- it says it is 1.0.2 when I downloaded and installed it before posting here...but the smapi log still comes up saying it is 1.0.1 which is odd...I double checked it is the right version.

orchid locust
#

I don’t get it. I’m not super techy but the laptop is only around 3 years old.

dire fractal
#

@quiet night is this your mod?

orchid locust
#

I’ve even gotten a second older laptop to play multiplayer that doesn’t have the stuttering.

dire fractal
#

Age doesn’t matter, the specs do. What are your specs?

orchid locust
#

Intel i7-7500 CPU 2.70 GHz 2.60 GHz

#

16 GB of ram

dire fractal
#

That obviously is very powerful

#

I need to go now, ping me if there's anything. I'll check in the morning.

#

@quiet night you might have a manifest problem

hazy leaf
#

im getting a wild honey bug in my game json assets but i didnt change anything?

orchid locust
#

I wish I knew what to do about this problem

#

Thanks for help regardless

quiet night
#

Hold on, lemme check it for you. @gloomy tree

rancid badger
#

Wren, I also get a false report of need to update in Vortex, although it shows the version as 1.0.2

quiet night
#

I must’ve forgotten to update my manifest file just like my other mod

hazy leaf
#

I got this error can someone help me? i havent changed anything except for a building retexture

quiet night
#

@rancid badger Can you check the manifest file for me and see if it’s still 1.0.1 cause I’m on mobile rn

rancid badger
#

Yep, I've got a manifest with 1.0.1 in my copy of 1.0.2. (Vortex pulls the version number from the Nexus info, so it will show 1.0.2 even while thinking there's an update)

quiet night
#

Ah, thanks for letting me know.

#

I will update the manifest in a few hours

hazy leaf
#

does anyone know what i should do?

#

i didnt delete any json assets mods idk why its doing this now it was literally just working

orchid locust
#

Odd it’s only one save file that’s bogged down

#

Is it possible there’s too much on that one file?

hazy leaf
#

i dont think thats it, its saying something doesnt exist anymore but i didnt delete any ja mods

rancid badger
#

@hazy leaf Your error is coming from a line in JA that makes it sound like some internal problem JA is having

#

Does the same thing happen every time you start the game now?

hazy leaf
#

i dont know im in multiplayer

#

let me try single player

#

no it doesnt happen in every game

#

it just randomly started happening in multiplayer

rancid badger
#

That makes more sense, but unfortunately means it's probably an MP bug in JA itself. space may need to look into it for you

hazy leaf
#

Oh great love this

#

D :

#

im not sure what to do ;-;

gloomy tree
#

So yeah, still not sure why the wren's revamped cellar isn't appearing. I am using IFR2 but I don't think that map alters the cellar in any way. Anyone else have issue with it no appearing?

quiet night
#

!log @gloomy tree

white schoonerBOT
#

@gloomy tree Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

quiet night
#

I’ll have a look what’s wrong with it within the next few hours since I gotta sleep

rancid badger
#

@lament junco I can confirm that it's primarily a bug in Karmylla's Immersive Maps. Entering the darkroom triggers the same infinite "Loading..." for me, with or without PATV. I am fixing the minor bug in PATV that the KIM bug triggered, but from the looks of my log the KIM bug might trigger bugs in other mods too

lament junco
#

@rancid badger Thank you for taking your time with this issue. seriously.

restive zodiac
#

Maybe should ask Routine about that one.

sick nymph
#

i need help with stardew expanded

restive zodiac
sick nymph
#

never had a version

#

all the files are in the stardew modding folder

restive zodiac
#

Can you describe the problem that you're having?

sick nymph
#

the mod just isnt working

#

i have everything needed

restive zodiac
#

Can you upload your SMAPI log to https://smapi.io/log and share the link here? That page has instructions.

#

Oh, that's not your Mods folder though.

slate citrus
#

I was hoping I could get some help with a very strange error message I've been getting after updating SVE.
SVE NPC Adventures 1.0.3 because it requires mods which aren't installed (FlashShifter.AndySVE, FlashShifter.MarlonSVE, FlashShifter.MorrisSVE, FlashShifter.OliviaSVE, FlashShifter.SophiaSVE, FlashShifter.SusanSVE, FlashShifter.VictorSVE).
The mod seems to work fine but I have no idea how I could fix errors in these files.
Here's the SMAPI log: https://smapi.io/log/ecf1378fe4cf401b96844355d6e16b58

sick nymph
#

it says it the mod folder?

restive zodiac
#

You'd have to edit the manifest.json of NPC Adventures to remove those dependencies

#

Why are all the SMAPI files there?

#

DId you install SMAPI using the installer?

sick nymph
#

yes i did\

sharp belfry
#

Could you show the entire folder, without cutting off the folder path?

restive zodiac
#

@slate citrus You can try removing those dependencies but whether that will be enough depends on how the mod works. It should be enough to get it to run and experiment, though.

#

(Basically, SVE used to have individual packs for each NPC, and in the recent update consolidated its folder structure)

#

(All those NPCs still exist in SVE, but those individual mods don't)

slate citrus
#

@restive zodiac well the convenient thing is that the mod still runs fine

#

at least as far as I can tell.

restive zodiac
#

SVE should run fine, it's the custom NPCs able to go adventuring pack that's not loading.

slate citrus
#

I'm not gonna mess with it for now.

#

no, that's what I mean. I can still use the adventuring NPCs

sick nymph
#

well it broke stardew

sharp belfry
#

Can you adventure with sve npcs tho?

sick nymph
#

tried taking the mods out

slate citrus
#

yes

sick nymph
#

guess no more stardew

restive zodiac
#

Like Andy?

slate citrus
#

Well, Vincent and Olivia are the only ones I can test right now

heavy slate
#

Anyone using the DailyReport mod and has a dog is having problems with it? My SMAPI has this and a bunch of other red messages under it everytime.

restive zodiac
#

@sick nymph We can help you fix it, it's just a difficult back and forth when we can't see what you are doing and we aren't able to get the information we ask for 😅

sharp belfry
#

Granny what did you do and w h y. Also please show the folder with the path included as I asked before.

restive zodiac
#

Are you using the unofficial update, @heavy slate ? (including the full log instead of a tiny snip would have that information without needing to ask!)

sick nymph
#

yea im kinda useless

heavy slate
#

Yeah, the unofficial update, let me find the log.

restive zodiac
#

We've helped lots of people out of worse scrapes, don't worry! We just need to be able to get more information is all. What exactly happens when you try to run the game?

heavy slate
dire fractal
#

Hey @restive zodiac - sorry for barging in, just happened to be friends with @sick nymph. He installed SMAPI and had the correct supporting mods for SVE (although I cannot tell if they’re actually in the mods folder from that screenshot... I don’t use Windows and he says they’re there.) However, the mod wasn’t showing up in game so he took them out (godspeed) and now his game launcher is stalling at play. It won’t open anymore.

#

Also can’t find his SMAPI log so might be a problem with SMAPI...

restive zodiac
#

If he had the Steam launch options pointed to that SMAPI install, he'll need to clear them before the vanilla game will launch from Steam.

sharp belfry
#

Smapi shouldn't be in the mods folder in the first place and I'm really curious as to why that's the case here

restive zodiac
#

Yeah, that SMAPI install looked messed up.

#

Console Commands and stuff was there, so the installer must have run at some point, though.

dire fractal
#

Noticed that, not sure technical-wise why that would be the case but visually looks whack.

sharp belfry
#

Also please, for the love of god, when doing screenshots show the folder path, it's really helpful for figuring out if stuff is in the right folder

restive zodiac
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A lot of times people have their real names as user names, and don't want to share a folder path that might include it, so that's common enough.

slender pike
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did they remove the cap on trees?
last time i played we could only get 36 species of trees (or smthin like that) in our game
did they update that? or can we still only have 36
i want as many crops as possible

dire fractal
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(Sorry I know I’m not very helpful either as I am not the person in question.) Ahem. @sick nymph - GIVE THE PEOPLE WHAT THEY WANT. 😤

restive zodiac
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:P

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But yeah, depending on what exactly happens when the game doesn't launch, it might just be that Steam is still trying to launch SMAPI but it no longer exists. (Which would be weird if all that was removed was the Mods folder, but...)

sharp belfry
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Eh, I get that mouse but even when that's the case they can just put the screen into paint or something and censor the username

dire fractal
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I think we scared him away. Oops.

sick nymph
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losing my mind

dire fractal
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@sick nymph can you send them a full screenshot showing the folder paths?

sick nymph
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i will screen share in the places vc

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well it wont let me screen share

restive zodiac
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To start with, we just need...

  1. A description of what is currently going on. How are you launching the game? What happens when you try? (e.g. is there an error message ? Can you share a screenshot of it if so?)
  2. A screenshot of your game folder and Mods folder with the file paths included in them.
sick nymph
restive zodiac
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If you right click the game in your Steam library, click Properties, then Set Launch Options, is there anything in the box it brings up?

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(If so, try clearing out everything from that box and then trying again to launch the game.)

sick nymph
restive zodiac
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Yeah, somehow all your SMAPI files got into your Mods folder. Just clear out all the loose files from Mods and reinstall SMAPI.

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(That's also why your game won't launch.)

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Actually

heavy slate
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@restive zodiac nvm, looks like I was using the unofficial update but not the latest one.

restive zodiac
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(What does a vanilla game folder look like on Windows? Do they also need a reset or is there just the one file and a Content folder? 😅 )

sharp belfry
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I can't remember the last time I saw a vanilla folder...

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But verifying game files through Steam can't hurt

lusty steppe
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is there an existing mod that allows polygamy?

sharp belfry
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There was but it's broken now, we're all eagerly awaiting the update

lusty steppe
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rip

dire fractal
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Ooooh boy, who wants to go through my mess of a crash log with me?

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Like. I checked, they're all updated... something in BFAV is messing up, but that's all I got...