#archived-modded-support

1 messages ยท Page 535 of 1

outer turret
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So the chest bug is kinda annoying. Is it Smapi? If I update it will it go away?

rain lava
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@outer turret you talking about the lid problem or a different one?

outer turret
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no the issue when you open a chest with Chests anywhere and it puts an item into your inventory.

fair echo
fluid eagle
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if both mods are using the same "b" key what happens? (chest + bulletin

shy orbit
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might depend on the mods, but i have some mods use the same key and they are fine with it

round saddle
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is there a mod that makes the greenhouse door centered

quiet night
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oh now i see

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but i didn't use caroline's greenhouse

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wtf

dire fractal
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Are you the Wren mentioned in the greenhouse mod?

quiet night
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no

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i don't think so

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i- now half of my tilesheet is gone

rugged timber
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I think it's the map recolor mod, but I don't understand how the lid color is different than what's in that mod. I was just gonna erase it from the tilesheet, but you guess and tell me if I'm missing something

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RE the shipping lid posts I made earlier

quiet night
rain lava
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@rugged timber can be vintage interface

quiet night
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time to redo the tilesheet OMEGAPEPEGAROLL

rugged timber
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would that affect shipping bin?

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I'll take it out and try it

rain lava
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if it is i can make a quick manifest dependency to fix it

rugged timber
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firing the game up now

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looks like that was it

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sorted now

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thank you!

quiet night
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and i crashed the game

rugged timber
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oops

quiet night
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bc i accidentally upgraded the house to level 4

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LMAO

rugged timber
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lol

rain lava
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@rugged timber replace manifest.json in shipping bin with this one and the problem is solved

rugged timber
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kk one sec

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relaunching

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Vintage interface back in, manifest replaced, can confirm fixed @rain lava Thank you! SDVpufferheart

thick lantern
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For those who wants the lucky charm with SVE, click at the driverโ€™s side of the truck

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You will then prompt a conversation

gloomy tree
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Hey, my stardew is crashing at the end of the month (I am using...let's just say, 'lots' of mods.) Here is the problematic lines in the error log. Any thoughts on what's going on and how to fix it? Failed loading asset 'assets\summer_outdoorsTileSheet.png' from SMAPI\fippsie.raphtaliasmaps: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T]

quiet night
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gloomy tree
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omg, what magic was that?!? That smapi log interpreter is killer!

quiet night
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try updating all your mods :p

gloomy tree
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lol....could've sworn I just did that not long ago ๐Ÿ˜‰

quiet night
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well, looking at your logs - it doesn't

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especially pytk and tmx loader

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you need to keep updating those 2

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and smapi too

gloomy tree
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I'm trying to update the problematic on...as I have a little girl who is wanting to play

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*one

quiet night
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try updating smapi, pytk and tmx loader

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and see if there's still error

gloomy tree
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I updated smapi, pytk and tmx about 2 days ago -- the latest version from nexusmods

quiet night
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there's a new update

slate bramble
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I asked this around a week ago with no luck, hoping someone is around now that might have a hint.
I'm having trouble getting SDV + SMAPI to use my GPU. Both SDV and SMAPI are set to run with my GPU in NVidia control panel. If I run from Steam with the snippet spit out by the SMAPI installer, the SMAPI exe is using the GPU but the game isn't. If I run the game without the snippet, SDV will use the GPU.

signal latch
quiet night
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what's the error? @signal latch

signal latch
viscid pond
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You have a mod somewhere with an out-dated tilesheet

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new sprites were added for the npc's when they're sleeping

halcyon ledge
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@naive drum fixed the Pierre issue. Mod's uploading now

gloomy tree
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omg. I have to say thanks so much to wren for pointing me to that smapi.io log interpreter page! It's awesome!

slate rivet
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i downloaded raphtalia's mod a while ago and came back to find that smapi has said it's taken precautions not to cause an error because it has been uninstalled. This is true, I uninstalled everything when I switched laptops but it's not on the site lol does this mean my save is at risk or?

bright ocean
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Nah, that prevents your save from crashing

slate rivet
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so i'm all good

signal latch
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@viscid pond Were you addressing me? Hard to tell lol sorry so many people in here asking for help.

viscid pond
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Yes, I was

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sorry, I wasn't more specific

signal latch
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It's fine! Can you see the mod or do I have to play a guessing game to find it?

viscid pond
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you have a lot of character mods..

shy orbit
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smapi doesn't necessarily get rid of all the npc data in the save though, i don't know if the possible leftovers can cause issues but they should be fine to remove by yourself at least. the mod page might have instructions what to remove @slate rivet

viscid pond
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did you ever install any xnb replacers?

signal latch
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I could show you a log?....

viscid pond
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I saw the one you posted

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try verifying your game files for starters

signal latch
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It verified all of them. Now what?

viscid pond
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not sure.. I don't see any mod that should be touching Shane's sprites.. =/

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well, immersive shane, but that one's good

gloomy tree
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UMmmm... I made an account here to ask that question. But... How the heck to do I give myself a custom avatar here? I hate looking like a generic noob. I prefer being a custom noob.

viscid pond
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hold it.. Blue, try turning off Stardoodle's Large Shane

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it hasn't been updated since in a couple years!

gloomy tree
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Does anyone have experience using moddrop and specifically, how to update stardew mods that need it?

viscid pond
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@signal latch Remove the Large Shane mod and you shouldn't have anymore problems with Shane's sprites

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Alas, I do not Balm - there are some folks here who use it, tho

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so you should get an answer sooner or later

signal latch
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I kinda thought it was that mod...well, I will do this so Shane won't be a block anymore.

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XD

viscid pond
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hopefully the author will update the mod at some point

gloomy tree
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So I tried updating some mods on Moddrop by clicking on the mod, then edit-->edit files and then dropping the new file in the add file window. It uploaded the file...then i entered new text for it, saved and changed it to the default file. When I start Stardew...SMAPI still says I need to update to the latest version. Anyone know what I am doing wrong?

viscid echo
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i think for some mods you have to delete the mod and just replace it

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with the new update

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but i'm not sure

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um

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i have a different question

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does anyone know if artisan's valley is compatible with stardew valley expanded

quiet night
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yes it does

viscid echo
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thank you so much!

quiet night
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i use sve and atv

viscid echo
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does it work with automate too?

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that would be cool

quiet night
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download pfmautomate

viscid echo
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tysm

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if there's any other cool mods people reccomend to go with stardew expanded please lmk

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i want my game to have as many mods as possible

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i have a lot already

restive zodiac
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Stay away with mods that load the same maps (ie map mods in general), be aware that recolors of vanilla tiles won't affect custom tiles (color clashing in certain locations), I think farmhands still can't marry custom spouses (haven't retested since last round of SMAPI/mod updates), FHR farmhouses don't work with custom spouse rooms, and edits to locations for fish/artifact changes will probably be overwritten by whichever loads last and so need patches.

It doesn't do anything gameplay so all that should theoretically be fine.

tall meteor
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Hey guys

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Where i can ask the community to suggest me some mods

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?

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Sdw is cureently my no#1 game but i dont want to get bored

plucky field
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if you check out the pins in this channel there's a list, and you can also ask here for specific things!

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people usually also search nexus by endorsements so u can see the very popular stuff

fathom drum
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ok so i was on game support earlier but

bright ocean
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Do you still have moddrop?

fathom drum
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yes

bright ocean
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Open Moddrop and update SMAPI through there

fathom drum
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ok if i open moddrop do i just search up smapi?

bright ocean
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(I don't have SMAPI installed via MD on this PC)

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SMAPI isn't a mod, so you can't install it like mods - it has an installer. MD has support for fetching that installer and running it

fathom drum
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ok so if i press that green bar it should work?

bright ocean
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After updating

fathom drum
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okay

bright ocean
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If not, we can look for other causes

fathom drum
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let me try and update and see what happens

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sorry im just really bad at computers aha

tall meteor
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Thanks Ria

fathom drum
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it worked!

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thank you so much~~

bright ocean
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No problem!

inner geyser
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can anyone tell me what mod these items are from ... Vanilla Extract, Chinotto Extract, Birch Extract, Ginger Extract, Cocoa Butter, Powdered Milk, Chocolatier Cocoa Powder, Ice, Cocoa Powder

bright ocean
inner geyser
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thank you ... there are so many items smapi is telling me cant be found .. and looking them up by name hasnt worked ๐Ÿ˜„

exotic cloud
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my life is going to be so much easier if theres a mod that automatically updates other mods

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like tmod loader or something from terraria

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its so annoying to have to deal with sve every single time

bright ocean
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Moddrop

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but only mods that are hosted there

inner geyser
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(checks link ) and .... there goes all the cleaning i done to my mods folder ๐Ÿ˜

graceful elk
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Hey, I am having trouble installing the MultiPause Mod https://github.com/Tawling/MultiPause (hope the link is okay, no ad). I installed SMAPI and put the MultiPause folder in my Mods folder located in my Stardew Valley folder. I am getting the error [SMAPI] - MultiPause 1.1.2 because its DLL 'MultiPause.dll' doesn't exist. Well it actually isn't there. Does somebody know how this Mod is installed? Thanks in advance ๐Ÿ™‚

bright ocean
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Sounds like you got the source instead of a release

graceful elk
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Do you have a link how to install from source?

bright ocean
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You would need to compile. Check here for a release

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!compat

white schoonerBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

bright ocean
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(it may be a mod in progress)

graceful elk
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Thanks, will do

tall meteor
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Is it possible to change a farm type midgame?

bright ocean
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Yep

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See this page

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!saves

white schoonerBOT
bright ocean
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(instructions on changing type at the bottom)

graceful elk
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Can't find it ๐Ÿ˜ฆ So the thing I wanted to fix is time always passing in Multiplayer. Does someone know of an alternative?

bright ocean
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Timespeed

graceful elk
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Yeah, not 100% what I want but will have to do, thanks

tall meteor
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Also Minerva, what mod i can use to replace items if something is bugged in water?

bright ocean
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Not sure what you mean

tall meteor
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If someting is glitched in water after i change farm type

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Is there a mod to move/remove that thing

viscid pond
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oh, Noclip

quiet night
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Reset Terrain

bright ocean
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A noclip mod like Passable Objects and possibly RTF and Item Spawner

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(I think that's covered on the page? If not I'll add it later)

tall meteor
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Noclip will do

gloomy tree
restive zodiac
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Remove any instance of spring_outdoorsTileSheet.png from map folders

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Specifically Raphtalia's tmx folder in this case

tall meteor
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As i said, there were crops on water,fences...

gloomy tree
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So delete any png files with that name?

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Or delete any entry about it from spring_outdoorsTileSheet2.xnb (this would make more sense to me as it is calling for something that is missing

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hmmm....that png file isn't in the maps folder

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I found a spring and summer tilesheet in \Mods[TMX] Raphtalias Maps\assets ...but I am not sure if I should delete 1 or both of them? Would removing [CP] Raphtalias from my mod folder work? I don't care if she goes away

tall meteor
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Why dafuq is stardew valley save editor laggy af

restive zodiac
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I can't load the log, but I gave the exact filename. That problem is because they included one season of the vanilla seasonal outdoors sheets.

bright ocean
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Save editor is not recommended

gloomy tree
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ok, I removed it... gonna test it out now! Thanks!

tall meteor
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So just to manually do things

restive zodiac
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Just open the save in notepad++ or sublime or anything else like that.

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The link Minerva sent you earlier about changing the farm type shows how to do that

tall meteor
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@bright ocean i cannot move fruit treea

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Trees*

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Without save editoe

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Editor*

inner geyser
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i think i looked under all those mods on mousy link ... but i still cannot find the extracts or the ice ๐Ÿ˜ฆ

bright ocean
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Get Crop Transplant Mod OR move them manually. Save editors can and will break your save and make it unsalvageable

tall meteor
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I havent saved it

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I make a backup everytime i do something

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How to move crops with crops transplant?

restive zodiac
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From the mod page:

To transplant a crop, hold a garden pot and get close to it. Click with the mouse cursor over the crop and it will be placed inside the pot.

gloomy tree
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It's working!! TYVM for your assistance!

tall meteor
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Thanks guys

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For all this help

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Such a wonderful community

high vine
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@cobalt tendon thanks so much for the recc's last night, they're wonderful! SDVpufferparty

tall meteor
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Also one more question

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Is there any faster way to remove crops and tilted soil?

bright ocean
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!rtf

white schoonerBOT
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Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

rough oracle
thick lantern
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is it possible for someone to take a look

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for some reason I cant save anymore

tall meteor
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Are there commands to spawn certain items?

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Cause i removed item spawner i forgot that i needed to spawn some fiber bcs i lost them

restive zodiac
jovial depot
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anyone know good videos to help me find out how to mod

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when ever i try to open stardew valley is says failed to start game (create process failed

compact forum
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Could you send a log?

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bright ocean
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(Possibly launch options error)

compact forum
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Ahh yeah good point, I assumed they tried loading the exe manually

naive drum
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i keep going "oh no there's an error in my log" tabbing in halfway through loading

then i look at it and go "oh. it's just sundrop grousing about the unfinished locations not existing."

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speaking of sundrop it's not compatible with KIM

bright ocean
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It should be?

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What's the issue

naive drum
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no warp

bright ocean
naive drum
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the road, it doesn't have a warp leading to sundrop

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doesn't have a thing preventing you from just walking off the map into out of bounds either

bright ocean
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Yeah, I know, just trying to figure out why

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Remind me in 3 days to look at KIM's town map

devout pumiceBOT
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...mmmm I just wrote that down in a database marked for deletion...eh it'll probably be fine (#1358373)

midnight sequoia
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Is there a working Scarecrow mod for Deluxe Scarecrows?

bright ocean
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What, a recolor?

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Check if they were updated after December of last year and if so, most likely

naive drum
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(Sundrop + KIM thing: there's also, uh...bushes on the road. and a floating trash can lid. these are Minor Cosmetic Issues as far as I'm concerned.)

bright ocean
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Ah, that's Ento's patch

tacit elm
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playin' with @main sinew as host... game keeps kiccking me out/timing out which may or may not be related??

main sinew
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I'm trying very hard to upload my own log but the site is being weird for me...

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page went white and said The resource you are looking for has been removed, had its name changed, or is temporarily unavailable.

tacit elm
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i'm trying to put it in on my computer and the page is becoming unresponsive...??

main sinew
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smapiohno

high vine
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hiiiiiii guys!!

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i am here requesting a smol favor if it be possible :> could anyone perhaps unpack two small l'il text-only .xnb files for me?

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i am here requesting a smol favor if it be possible :> could anyone perhaps unpack two small l'il text-only .xnb files for me?

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i don't have access to a computer and due to being on mobile there's no way i myself can ๐Ÿฅบ

bright ocean
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Movie data?

high vine
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i don't have access to a computer and due to being on mobile there's no way i myself can ๐Ÿฅบ

bright ocean
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Movie data?

high vine
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hmm?

bright ocean
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Is that what you need?

high vine
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they're two dialog .xnb's that i just need the content.json from

bright ocean
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Oh, never mind XD Sorry

high vine
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a simple thing; i just can't run the unpack.bat command on android

restive zodiac
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(You might have more luck if you actually include the names of the files that you need, though, instead of asking to ask for files :P )

high vine
strong moat
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Are there compatibility issues between longevity and SDVE? I've been trying to get into Artisan Valley but I get super bad Analysis paralysis and figured I'd try Longevity instead.

candid horizon
bright ocean
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.quote 367457

devout pumiceBOT
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[#367457] "More Crops Mod = XNB = bad, JA packs do it better
Dynamic NPC Clothing = XNB = bad, SVO does it better
Price Balancing = Only looks at XNB data = bad, won't recognize JA packs" - SpringsSong (Jul 6 2019 @ 03:41:16 UTC)

dire fractal
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There any mods that auto pet animals?

naive drum
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Doesn't Longevity also have that bug where the camera stops following the player?

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But yeah Joey Wheeler Longevity has compatibilty issues with just about every other mod

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And also possibly the base game

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Bunbun, try Huggable Scarecrows!

strong moat
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Thanks for the heads up

bright ocean
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Or Custom Chores

echo trail
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Is there something wrong with the casks everywhere mod? It doesn't work, but I didn't get any smapi errors?

candid horizon
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nm i got it

bright ocean
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Casks Anywhere or Custom Cask Mod Amewzed

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!compat

white schoonerBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

pastel arch
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Oh, really?

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I'll take a look Amewzed

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This looks like a Harmony bug SDVpufferthink

echo trail
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A harmony bug? ๐Ÿ˜ฎ

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And it was definitely casks everywhere, Minerva. ๐Ÿ™‚

restive zodiac
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She might have been suggesting alternatives

echo trail
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Ah! Gotcha.

pastel arch
echo trail
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Will do! One second.

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๐Ÿ˜„ It works! tysvm!!!

pastel arch
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Cool, thanks!

echo trail
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bows to Cat

ashen carbon
pastel arch
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!log @ashen carbon

white schoonerBOT
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@ashen carbon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon ledge
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1.2 of Seeds Shortage is done ! Everything in the "future plans" sections is included plus a little more. Much much more configurable and stable. I'll release it tomorrow as I want to update the description at the same time

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@naive drum

naive drum
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hi!

halcyon ledge
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If you want to test it out tonight here you go:

naive drum
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oh thanks!

halcyon ledge
naive drum
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good timing too i was literally on the save screen

halcyon ledge
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๐Ÿ‘Œ

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(take a look in the configs though ๐Ÿ˜‰ )

naive drum
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For a moment I was just sitting there genuinely confused as to why I couldn't find the config.

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I hadn't launched the game, of course there was no config...

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hey you know what would be cool?

if the Fresh Meat seeds were sold by the Wizard via STF

forest vessel
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is there any kind of mod manager?

marsh sleet
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like wdym

forest vessel
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something to keep track of what I have installed

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instead of just dropping everything in the folder

cobalt tendon
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There's vortex but its not recommended for use with Stardew Valley

plucky field
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mod drop is the only ive used

forest vessel
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any portrait pack?

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anime themed preferably

spiral vector
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can somone help me download a mod im following the instructions but i t wont work

inner geyser
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where do i get PPJA.AncientCropsAddOn?

naive drum
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the Ancient Crops page!

inner geyser
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i looked ... and i am pretty sure i downloaded all that was on the downloads page ๐Ÿ˜ฆ

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there is ancient crops and the optional bagi add on .. i got both in my folder :/

naive drum
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Weird

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Who does Dynamic Night Time and who does Nikolai?

shy orbit
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@forest vessel seasonal anime portraits II for seasonal villager outfits. not complete but being actively worked on

naive drum
split lotus
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" 18:28:36 ERROR game An error occured in the base update loop: System.ArgumentException: An error occurred trying to play the cue named "cm:market". Is the cue name correct?"

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I think that's the root problem

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That said I'll work on fixing why DNT is upset

cobalt tendon
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Does Immersive Spouses work with SVE?

shy orbit
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i have used them and haven't seen anything broken at least

cobalt tendon
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Alright. I'm getting tired of my spouse just wandering around my house everyday

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also

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how does Magic work

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it looks interesting. I got magic unlocked, went to pierre's shop and equiped a spell, but when I press the Q key nothing happens

shy orbit
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yeah, immersive spouses is very nice for that. i'd also suggest helpful spouses if you already dont' have it. having your spouse do something useful everyday breaks the monotony of your routine a bit and it can be just fun to get some food at the morning

cobalt tendon
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I plan to do that too

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I need to organize my mods. I'm up to over 100 now

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But lately I've spent so much time making mods and not enough time actually playing the game x.x

shy orbit
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for the greater good

quiet night
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Meanwhile Iโ€™m trying to fix the error of my mod

shy orbit
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oh right, also the mod npc child for sve is great to make marriage better, now your children are actual people with dialog who wander around the town and stuff

cobalt tendon
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another one i will look into

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sigh I just cannot get this magic mod to work

cobalt tendon
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Ok I think I figured it out...

hazy leaf
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@split lotus @naive drum I can't open the log, but the music name is definitely correctly it works fine for else

split lotus
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oh, joy

hazy leaf
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I actually think I have dnt

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I can't load the log does wing have custom music installed

split lotus
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... tht would be the problem

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It's not

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"16:12:04 ERROR SMAPI - LyellsMusic 1.0.0 because it requires mods which aren't installed (Platonymous.CustomMusic).
16:12:04 ERROR SMAPI - PychicFair 1.0.0 because it requires mods which aren't installed (Platonymous.CustomMusic)."

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i missed it

hazy leaf
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Yeah they need custom music installed

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Back to bed I go

naive drum
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heck

radiant cave
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are there ways to extend an already existing farm? Like if Im out of space and want to add more space (mods or map editor ways?)

dire fractal
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i've been getting nothing but garbage from fishing except the first time i received the bamboo rod from willy

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i have another save file from a while back, w/o the mod, and i actually caught fish then

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i suspect that its not just me having ungodly bad luck, as i've tried fishing on all days of varying luck

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also, json assets show up in SMAPI in red text, i've left a bug report and so have others but, sve requires it

shy orbit
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just to be sure, do you let the bar reach the highest point when you cast and fish in locations where you can get fish?

radiant cave
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@dire fractal hi SDVpuffersmile

shy orbit
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i have SVE 1.9.5 and can catch fish okay

dire fractal
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ive made some of my own too but it felt weird to link them haha

radiant cave
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but i should be able to merge my old save onto a larger map this way

dire fractal
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it is possible, but when switching some buildings or craftables might become inaccessible

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you can fix that by switching back to the old layout, moving those inaccessible things and then going back to the new layout

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or noclip

shy orbit
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can robin move buildings which get in a problematic position in a situation like that?

dire fractal
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yes

shy orbit
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alright

radiant cave
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how the heck do i merge farms ๐Ÿ˜…

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@dire fractal you got any experience in merging farms, im kind of stuck

dire fractal
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where are you stuck?

radiant cave
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well i have a save editor

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it can do some map edits but im really lost in the sauce

dire fractal
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which save editor? theres one thats really outdated

naive drum
#

@dire fractal Perhaps try reinstalling JsonAssets and Content Patcher? It looks like something went wrong in the JsonAssets API.

thick lantern
#

Is there anybody who managed to get seed bag working?

tall meteor
#

Is there any mod to make mod updates easier or?

tall meteor
#

Also is skull cavern elevator considered as cheating?

#

I got 277 iridium ores in 1 day, if it is cheating ill remove 75% of them

shy orbit
#

the concept of cheating doesn't really apply to a modded non-competitive single player game i'd say, rather i'd class it as cheese of a kind, a trivial way to get large amounts of iridium

#

and other things, such as prismatic shards

#

you just have to make your own rules regarding these things

tall meteor
#

So, i have the rule

#

Remove 75% of iridium, keep all omni geodes/food, and remove prismatic shards

#

How to permanently remove items cause i have iridium trash can

#

I got an idea, i threw it in the water

hybrid bay
#

'

tall meteor
#

Why my silo looks like this? Is it possible to change it? Its in the center under that lake

sharp belfry
#

it''s the flower valley farm buildings, I recommending turning them off in the config and using Gwen's medieval buildings mod instead since it has a very similar look but has way more customization options.

torpid fox
#

@tall meteor pretty sure that's a mill not a silo tho if im not mistaken

quiet night
#

that is indeed a silo @torpid fox

torpid fox
#

@quiet night hmmm that's weird then cuz i use the same buildings mod and my silo looks like ... well, a silo

quiet night
#

maybe you use medieval building

torpid fox
#

sorry i wont be of any help then ๐Ÿ˜ฆ

exotic cloud
#

hello

#

im having troubles with saving

#

its a long log

#

can someone help me?

torpid fox
#

@exotic cloud have you tried updating those 3 mods mentioned at the top of the log?

exotic cloud
#

yeah i did

#

i mean they are the newest so i dont know why it keeps telling me to update it

#

i think ill just delete that forest mod

#

that showed up in the error

#

dont really care about it anyways

torpid fox
#

may have something to do with the "version" line in manifest.json; sometimes creators forget to update that line to the newest version number

exotic cloud
#

heh

#

oh well

#

thanks

torpid fox
#

i took a look at the skipped mods part... (may have nothing to do with not being able to save but,) seems like some of the mods were placed in the incorrect folder?

exotic cloud
#

i dont really know

torpid fox
#

e.g. xnb files need to replace the original game files in the Content folder

#

something along those lines

exotic cloud
#

95% of mt mods are downloaded through vortex lol

torpid fox
#

hmmm

exotic cloud
#

about 95%

torpid fox
#

i dont dl through vortex so i dont know about that....

exotic cloud
#

its my first time using vortex as well

#

so i dont really know either

#

it doesnt effect me much

#

so i just let it be

dreamy idol
#

can mods make the game lag (latency) in multiplayer?

quiet night
#

yes, some mods

tall meteor
#

@sharp belfry thanks man

#

Can mods that are retexturing things corrupt my save?

torpid fox
#

not that i know of

tall meteor
#

Good

#

thanks

halcyon ledge
#

New version is out, go check it out !

empty quest
#

sorry posted wrong

dire fractal
#

@tall meteor are they XNB mods?

#

while I don't know if it can corrupt your save -- they can cause serious crashing

restive zodiac
#

(They have a million more problems just by virtue of being XNB mods for sure, but they won't crash just because of being XNBs or anything. The issues a replaced file would cause would be the same that an outdated CP loaded equivalent of file would, just with all the extra problems and inconveniences of using XNB mods in the first place :P )

rancid badger
#

Could I get a Windows-using volunteer to test whether the (small, should-be-quick) Portable TV mod works on Windows before I release it? ๐Ÿง

spring ivy
#

@rancid badger I can test it

rancid badger
#

Thanks! Will DM

dire fractal
#

Yes!! I can fish now!!

#

Thank u to those who helped me โค๏ธ

crimson oriole
#

Uh could someone help me, with Stardew valley expanded (SDVE) they replace how the buildings look, but the thing is i dont like the look and i have no idea how to get rid of them ??

#

I wanted to replace them with a new 'look' victorian one but i cant even get the SDVE to go away-

restive zodiac
#

I don't think SVE includes building recolors. Can you upload your log? https://smapi.io/log has instructions for how to do that.

crimson oriole
#

I tried replacing the image of some of the buildings but that doesn't work so im big confusion-

#

o mk i'll get them in a sec

#

I think it may be one of the mods SVE suggests you download alongside the mod ??

#

I'll check 2 secs

restive zodiac
#

If you mean IF2R, it does have a different greenhouse exterior since it actually erases the original one, but there's a janky way to use your own instead and that's the only building.

crimson oriole
#

Uh sorry gimme uh 2 more mins i haven't touched the files that effects the buildings in some time because i gave up initially

#

I remember specifically i wanted to change how the silo looked

#

does IF2R effect how that looks ?

spring ivy
#

I don't think so

crimson oriole
#

ohhh hm,

#

i'll try uploading my log then

#

OH it seems to be flower valley effecting it- (i assume)

#

the mod called 'flower valley'

#

if i replace the image files with stuff with the exact same name it should just upload that image right ?

#

this is the log @restive zodiac owo !!

restive zodiac
#

Flower Valley changes the buildings to be flowery yeah, that is one of its main purposes :P You could swap out Flower Valley, replaces the images inside Flower Valley, or if you're trying to use eemie's seasonal victorians they should just work if you make sure they are loaded after, either by setting an optional dependency in its manifest.json (https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Dependencies) or possibly by changing the folder name to start with a z (not guaranteed to work forever, SMAPI mod ordering may change at any time, etc etc)

crimson oriole
#

O tysm !!

#

also lmao i did actually use that Z trick with other mods i should've thought of that ASDFGHJ

vocal rapids
#

Question:
I just managed to add some furniture into the xnb tilesheet and data file by extending the image and then just adding a new furniture item,
is there anything I have to look out for? I'd love to use custom furniture to make it easy, but that doesn't work in multiplayer so I tried editing the tilesheet.
Now I'm just wondering if I could literally stick another tilesheet on the bottom of it and add the IDs and descriptions and if that would work as well. Tedious process, but I'm guessing there is no other way

hazy leaf
#

That might cause compatibility issues

#

And also xnb mods aren't really a good idea they Break very easily

vocal rapids
#

I noticed that JA has IDs that change into an ID that is empty, CP replaces, so I was hoping that if any of the added furniture takes up an ID of another mod (or are there vanilla items that have higher IDs as well?) it wouldn't be a problem
xnb modding is pretty outdated yeah, but I'm searching some way to add more furniture to the game and currently the only solution, Custom Furniture, does not work in Multiplayer :/

#

My friend would of course just get the same files needed, that wouldn't be a problem

tulip lotus
#

I'm getting a strange bug with climates of ferngill. instead of the fog being white, it's green.

vocal rapids
#

Oh I have that too lol, I think the green fog is a new bug

hazy leaf
#

I don't think you can add furniture like that though, the items ids are hardcoded aren't they

#

You can replace but not add new stuff not like that

pastel arch
#

Spooky fog

#

Oooooo ๐Ÿ‘ป

vocal rapids
#

I didn't think I could either, until I tried-
unless I'm overseeing something, that chair I added (extended furniture.png from extracted xnb by 32 pixels down and added it there on ID 2048) is fully functioning in game and I don't seem to be missing something. But that's why I wanted to try even more to take a look if something changed

tulip lotus
#

do you have an old version tobi? the modder doesn't keep archives posted for whatever reason

pastel arch
#

@split lotus Do you know about users reporting fog being green?

vocal rapids
#

@tulip lotus sadly not, I just started downloading mods a week ago :/

#

And I held of on Ferngill until now, was waiting until an issue was fixed that I saw in the bug reports, but I can't wait much longer so I just decided to download it literally yesterday

tulip lotus
#

ah, okay.

#

be sure to report the bug to the author. I already did, but if multiple reports come in he might actually fix it.

vocal rapids
#

kinda hoping he'll add it as setting, spooky fog is interesting lol

#

also I just compared a screenshot from before and after I added the chair in the xnb tilesheet, it really does seem like the chair got added without replacing anything
did nobody try doing this before lol? I thought the furniture was hard coded as well

signal bolt
split lotus
#

Yeah, that's actually something I need to fix.

#

I was waiting for 3.4 which is now out

#

I'll try and get an update out tonight

tulip lotus
#

@signal bolt what happened?

#

oh, cool. thanks man!

#

3.4.1 came out btw.

inner geyser
#

how would i find and eliminate the culprit throwing this [Producer Framework Mod] The custom name 'Ground {inputName}' is already in use for the object with the index '2559'. The custom name '{inputName} Moรญdo(a)' will be ignored.

signal bolt
#

@tulip lotus I installed stardew valley on my GFs laptop

#

When I press play it runs in steam but just closes

#

I tried repairing .NET framework

#

As there is no option to uninstall in windows 10

#

Also installed XNA framework 4.0

#

Stardew reinstall doesn't fix it

tulip lotus
#

not too sure. reinstall smapi

signal bolt
#

I didn't have SMAPI before the error occured

#

I just installed SMAPI for the error logs

charred mason
#

update your audio drivers?

tulip lotus
#

hm

#

i don't know tbh. try updating your drivers.

#

does it crash on startup?

#

maybe try posting the error on reddit. not sure how to help.

signal bolt
#

We have not tried updating audio drivers

#

Will look into it thanks

devout pumiceBOT
#

r/StardewValley

signal bolt
#

Random post?

#

@tulip lotus The stardew valley icon does not even appear in the desktop's taskbar. It just tries to open and crashes

dire fractal
shy orbit
#

maybe it has a seasonal map

modest sigil
shy orbit
#

i can't access that log, but are you using 1.2.1 from the github page?

forest vessel
#

I'm playing the sve with a few more QoL mods with a friend
apparently everything was ok yesterday
today he says the mod npcs didn't appear at the egg festival, they don't appear at the map (the mod that shows npc location at map) and clicking on them in the social tab didn't open anything

naive drum
#

@inner geyser some ppja mod is doing a silly

#

And trying to set 2 custom names for the same thing

#

Dont worry a iut it, everything works

wispy monolith
#

bruh idk if its just me but the smapi website wont load and i need to update smapi before i can play hhh

modest sigil
#

i reset my internet and its working again

#

the smapi website

wispy monolith
#

ight

#

ey ok it works now

patent lily
#

I'm trying to run my SMAPI .exe file and it keeps popping up the SMAPI window without any text loading in like normal? I can get base game to start up, but I'm trying to get back into a new SVE game with a friend and SMAPI wont run properly. Can anyone help? I've uninstalled and reinstalled every file I can think of.

robust bison
#

try updating smapi maybe

patent lily
#

im on 3.4.1, I dont see any updates available. I'll check to make sure though

robust bison
#

then maybe try uninstalling/installing SMAPI again

patent lily
#

I've done that a couple times, as well as uninstalling and reinstalling the base game and my mods. I guess I'll try again, no harm in it i suppose

robust bison
#

If it doesn't work you might want to contact PathosChild

spring anchor
#

Hello. I have a issue with one of my mods with JA (json Assets) and I can't figure out what the issue is reading through my SMAPI log or what mod is having a issue. this is the part of the log that "failed" [Json Assets] Exception loading content pack: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'Objects\Sandy's Calico Colada\object.png' from SMAPI\ppja.starbrewvalley: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 119
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 99
at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
at JsonAssets.Mod.loadData(IContentPack contentPack) in G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:line 454
at JsonAssets.Mod.onTick(Object sender, UpdateTickedEventArgs e) in G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:line 158

cobalt tendon
#

from what i can tell you're missing a mod

spring anchor
#

that's helpful information thank you @cobalt tendon

cobalt tendon
spring anchor
#

yes I do

#

I installed it today

#

I haven't loaded any saves until all the red goes away on my log

cobalt tendon
#

it's not picking up one of the objects for some reason

spring anchor
#

I installed like a bunch of PPJA mods because I thought 1 was cool but it need other mods.

patent lily
#

thanks for the help @robust bison , I ended up getting it to start after a second total pc reboot

cobalt tendon
#

yeah

robust bison
#

good, glad I could help

#

or try to at least

patent lily
#

ha, it was reasuring to have someone on here working with me at least. My laptop must just be acting up

spring anchor
#

So jen should I try removing all PPJA mods 1 by 1 or just remove starbrew and re install

#

@patent lily I'm a laptop user as well and the issues seem to find me a lot more then PC users

cobalt tendon
#

yeah remove and reinstall

viscid echo
#

does anyone know if there are any music mods compatible with stardew valley

#

expanded

spring anchor
#

@cobalt tendon ok it worked thanks I had duplicates I think

spring anchor
#

then I tried to remove the duplicate and accidentally removed something that the original needed and that was the error in the log. but its all fixed now.

cobalt tendon
#

thats good

viscid echo
#

on immersive farm 2 where is the mushroom cave

dire fractal
#

Are there any working polyamory/harem mods?

naive drum
#

@keen moss I just got a mail saying "no translation: persimmon.text".

I'm playing in English so that's 2 things gone wrong here

keen moss
#

That should have been fixed a few updates ago

#

Iโ€™ll check tomorrow

cobalt tendon
#

Anyone here use the Magic mod?

cobalt tendon
#

I can't figure out how to level up my skill

cobalt tendon
#

i figured out I just needed to use it to kill stuff

signal bolt
#

Hi, guys where do I post my stardew valley help request?

#

I can share control on the computer if that will help

naive drum
#

If you have mods: here, and we need a description of the issue and a SMAPI log

#

if you don't have mods: in game-support, and we need a description of the issue

signal bolt
#

Don't have mods

#

I only downloaded smapi to get the error log

#

It just doesn't open after installation

#

I tried the troubleshooting

naive drum
#

!reinstalldeps

white schoonerBOT
signal bolt
#

Yep already did those

naive drum
#

hmm

signal bolt
#

.NET framework doesnt reinstall though

#

I mean it cant be uninstalled

#

Only repaired

#

Windows 8 and up I believe

naive drum
#

XNA is dying on trying to get gamepad input

signal bolt
#

Yea damn

signal latch
#

This is more a question concerning mods than anything else but I consider this an appropriate channel for it. Someone recently told me that the NPC sleep sprites were updated? And I think this effectively makes all my mods that change NPC appearance broken now. (I can get that image of block Shane, for example.) Does anyone know if this is true?

#

Okay but I actually have mods that are broken in my game and need help fixing them. Should've made that clear. SDVpufferchickcry XD

naive drum
#

If they are older than the update and use the Load edit type or are XNB replacers, yes, they're broken

signal latch
#

Wing can I dm you privately and show you my mods (not like in details just what I have) and you can see them and help or?

naive drum
#

It'd be better to post the log here

#

then anyone can help, not just me

signal latch
#

Fair

#

I'll do that

signal bolt
#

The sound drivers on the computer have 4 kinds

#

Can that be a factor for the game failing?

#

Ok im done

#

No choice to refund

#

3rd day trying to fix this

signal latch
naive drum
#

Yeah, the Shane and Leah apparence mods are probably old and broken. Stardew is resilient so you can keep using them, if you don't mind all new sprites/animations for those characters being replaced by weird looking blocks.

signal latch
#

Do you see anything else or is that all?

naive drum
#

that looks like all

signal latch
#

Is there any way I can update the mods or should I just get rid of them entirely?

dire fractal
#

hey is there an issue with the custom death penalty mod?

#

ive put true for everything in the config and i still lose my stuff

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

inner geyser
#

@dire fractal i believe that is known ... it will say you lost stuff but you dont actually lose it ... i use it myself

fickle atlas
#

My game lags quite a bit when I use mods but I have a pretty hefty computer, is there a way for me to reduce the lag

#

New to stardew overall, is there some settings to allocate more RAM or etc?

dire fractal
#

oh

#

i see

inner geyser
#

yea i double checked .. the creator has a note towards the bottom of the descript ... she said she has no idea how to remove the dialog box that states you lost stuff

naive drum
#

Dragons, log please?

signal latch
#

I was wondering the same thing as Sachi with happy birthday actually ๐Ÿค”

signal latch
#

Let me know what you find out.

hidden nebula
#

Hey question

#

I sent my friends a copy of my mod folder so they can join my game

#

But when they load smapi its giving all mods a invalid manifest error, How can I fix this?

dire fractal
#

hey guys i need a mod to be able to break things that arent right in front of you like i could break a stone from maybe 3 blocks away

#

when i changed my map a meteorite got stuck in a hard to reach place

dull token
#

Are there any smapi experts here?

#

Have a question about export patch

shy orbit
#

@dire fractal noclip mode should let you reach it

dire fractal
#

I really love Artisan Valley and all the PPJA assets (except fantasy + fresh meat), but is it possible to make it so that all the seeds and recipes etc. aren't immediately available?

shy orbit
#

i mean some of the seeds only appear on second and third year at least

dire fractal
#

Oh.

#

There's so many in the store now that I thought it must be all. :)

#

Right, ok, I can see in this in some of the json files:

"SeedPurchaseRequirements": [
    "y 2",
],

That's year 2, right?

#

Ok, found the documentation. Cool. I guess I have a buttload of json to edit then.

shy orbit
#

what are you planning to do? move some year 1 seeds to later?

hushed quail
#

so I'm thinking about using mods in a multiplayer setting, how do I find out which ones are other players need to install and which ones only the host needs?

#

or ones that the visitors can use even if the host doesn't have them?

dire fractal
#

Vibel, make it so I get like 3-4 new seeds per year.

#

And only have seeds available in the season when they can be planted.

#

And maybe have just vanilla seeds in year 1

shy orbit
#

i'm pretty sure they are already restricted to correct seasons

exotic plover
#

Something wrong with shild to npc and misscoriel combined music pack mods

#

Can anyone help ?

strange river
#

!log Zunla#5687

white schoonerBOT
#

@hidden nebula Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torpid fox
#

steam overlay doesn't work when using reshade.... does anyone know of a workaround?

viscid echo
#

can someone explain why i can't put hot pepper in the pepper blender from artisan valley

dire fractal
#

Vibel, not at least in the megapack json files. I can buy them in any season.

#

I can only plant in the correct one ofc.

limpid creek
#

@torpid fox Side-effect, both work in essentially the same way, so most games will not work with both at the same time - no real fix for it.

#

@viscid echo Pick your explanation:
A) The mod author forgot to account for the Hot Pepper when creating the pepper blender
B) The Hot Pepper being a vanilla item means it does not work with the pepper blending for some reason
C) Darkest of blackest of blood magic reasons
D) The hot pepper said "No" and threatened the mod author with extreme spicyness if any blending was mentioned.
E) All of the above
F) None of the above
G) CA did it

viscid echo
#

wtf

#

uh

#

C)

#

darkest of blacket of blood magic reasons

#

i think that makes sense

limpid creek
#

Darkest of Blackest of Blood Magic reasons always makes sense! ๐Ÿ˜„

#

But realistically, either A or B, and if A, you might wanna mention it to the mod author, who, presumably being human, unfortunately makes mistakes at times like all you humans do ๐Ÿ˜›

shy orbit
#

@exotic plover there's a newer working version of childtonpc on github, version 1.2.1

#

@dire fractal they are correctly sold on my save, maybe it's an issue with some other mod

#

some of the crops can be grown in multiple seasons also

exotic plover
#

@shy orbit i can't find it can you put the link here ?

shy orbit
limpid barn
#

Hey team- I have a question about starting a new game with the Stardew Valley Expanded mod

#

Is there supposed to be a new farm layout option that I can select when I start a new game after installing everything?

shy orbit
#

if you installed if2r then you get it by choosing the standard farm

limpid barn
#

Because I only see the normal list of Standard, River, and so on

#

Okay, so I need to install that to get the new layout

shy orbit
#

yeah, and i don't think it shows anything different when selecting the farm

honest shadow
dire fractal
#

Are there any working polyamory/harem mods?

#

is the husbandry mod good?

#

the animal husbandry mod? yes

#

Does it break anything with sve?

shy orbit
#

i haven't used them together, but doesn't seem likely

dire fractal
#

I've used them together just about forever.

#

no conflictos

#

what if you already unlocked the community center and add it?

#

it should still work fine.

pastel python
#

anyone knows any home,farm expansion mods

slate rivet
#

I use immersive farm 2 (fixed ver)

#

how do you find the ID number of the shirts? I'm trying to use the command player_changestyle shirt (then the ID) but when i think i've got the ID, it's not matching with the shirt.

dire fractal
#

UHm

#

how do i put things into the pot for giving treat?

#

@dire fractal

#

Same way you attach bait to the fishing rod

#

I know. But it's not working

slate rivet
#

nevermind i figured it out! :)

dire fractal
#

Yeah it doesn't work at all...

covert fiber
#

Hey, y'all, I have what is hopefully a quick question - how can I tell if SVE has successfully installed?

#

I followed the install instructions for it + the house, and I'm on the Standard map, and... nothing looks different. Same farm, same map, etc.

#

Isn't this supposed to have a fence and look different?

dire fractal
#

Farm doesn't look different

#

Go down to marines

#

Marnies

covert fiber
#

omw

dire fractal
#

If it's installed properly it will look different

south chasm
covert fiber
#

I'm looking but it seems like it is the same.

dire fractal
#

Show me your mod folder

#

You do have all the other stuff you need right?

covert fiber
dire fractal
#

Idk then

covert fiber
#

Okay, I appreciate it, thank you! I'll keep fiddling with it and trying again.

#

Just wanted to be sure I wasn't wasting my time.

#

Do you happen to know if UI Info Suite conflicts? I didn't see it on the list.

rain lava
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

covert fiber
#

ohhhhhhhhhh I see

#

thank you very much!

#

I struggled to parse the SMAPI messages just in the DOS prompt, but I can work on the conflicts there!

#

that is awesome!

fair echo
#

hiya, I am having crash in multiplayer every night before the tractor is supposed to be finished. I have tried looking into the log but there are no conflicts in the game or with tractor mod itself. Robin also disappears from constructing the tractor back to her shop the day before the tractor is supposed to be done

covert fiber
#

Looks like I need to update SMAPI.

bright ocean
#

Can we get a crash log Zaph? There may be something in the trace messages

dire fractal
#

Can anyone help figure out why I can't use the basket to give treats to animals

quiet night
#

you use basket to treat the animals? what

dire fractal
#

It's a mod

quiet night
#

oh

dire fractal
#

Also can't put the ribbon on the animal I want to show off

#

Nvm it works for that

#

But can't give treat

slate rivet
#

is xnbcli the best for unpacking/repacking xnb file?

fair echo
#

It was apparently due to linustreehouse mod, I was able to fix it!

bright ocean
#

Mostly Lenny, there's some resources on that in #making-mods-general. Cli is the standard, but it can't do the newest XNB files from the 1.4 update

#

(You need to compile XNBHack to do that one)

covert fiber
#

THANK Y'ALL SO MUCH!

#

I had to go be a parent for a minute so it took a while to get back and reinstall stuff, but it worked like a charm.

dire fractal
#

trying to not ask a million times for fear of being annoying

meager ruin
#

lads, im having an issue when i play the game in multiplayer and i want to go to the town centre. the game goes black and all i can do is move the cursor and tab out

bright ocean
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bright ocean
#

Bunbun, if it's a BFAV animal, they have to have an AHM pack to be able to treat them

dire fractal
#

Bfav?

bright ocean
#

!bfav

white schoonerBOT
#

BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.4 and an unofficial update can be found at https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-46#post-3356278. Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)

dire fractal
#

It's husbandry mod

#

Can it work together?

bright ocean
#

Yes, if you have a AHM pack for your BFAV animals, as I said

blazing juniper
#

please tell me there's a mod for this I just wasn't able to find

bright ocean
#

If you don't, your BFAV animals can't be treated

#

The one mod that used to fix those is broken Typhoon

meager ruin
bright ocean
#

Check KIM or SVR2 though, they might be fixed in one of them

blazing juniper
#

well shit

#

alright thanks

#

I'll take a look at those

#

KIM is the immersive map mod, right?

bright ocean
#

Yep

blazing juniper
#

splendid, thanks for the help

bright ocean
dire fractal
#

i don't understand how this works

#

what is the ahm?

bright ocean
#

Animal Husbandry Mod

dire fractal
#

oh

#

okay

peak fulcrum
#

||did Flashshifter remove the bundle stuff from the aurora vineyard?||

sharp belfry
#

it was still unused so it got removed to not take up space

#

afaik there's going to be something there at some point in the newest update

peak fulcrum
#

i see...thats good. hope he's still workin on it

sharp belfry
#

it's That One Mod nobody wants to keep compatible with cause it just updates that often, I'd say he certainly is still working on it ๐Ÿ˜†

peak fulcrum
#

if a mod causes issue with it i usually remove it >.> if on pc im using sve

slate rivet
#

is there a mod that recolours the crab pot? my current doesn't/also where would the crab pot be located? craftables.xnb?

dire fractal
#

I made an unofficial patch for Treat your animals @bright ocean but I donโ€™t think anyone has tested it yet lol

bright ocean
#

I actually have a pack made up for my animals, just haven't had time to publish it

narrow fiber
potent rivet
#

Hi, I loaded up the game and I got this error message in red..

#

[game] System.TypeInitializationException: The type initializer for 'Galaxy.Api.GalaxyInstance' threw an exception. ---> System.TypeInitializationException: The type initializer for 'CustomExceptionHelper' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper.CustomExceptionRegisterCallback(CustomExceptionDelegate customCallback)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..ctor()
at Galaxy.Api.GalaxyInstance..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.InitLocal(String clientID, String clientSecret, String galaxyPeerPath)
at StardewValley.SDKs.SteamHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 144
Any idea what that means? Thank you!

tulip lotus
#

Hey, are there any mods that do something with the JoJa building after it's abandoned?

dire fractal
#

Wish there was an Untitled Goose Game mod for Stardew Valley. Where a white honking fowl would heck you until you lose all reason.

#

Take your iridium crops, throw them in the river.

#

Steal your best hat.

bright ocean
#

They are all deprecated by vanilla content spacepillow ๐Ÿ™‚

dire fractal
#

Rip your scarecrow to shreads.

#

HONK at you when you're trying to sleep.

tulip lotus
#

oh, didn't realize.

tulip lotus
#

Are the mods that give Shane a ||new job after jojoamart closes|| deprecated?

bright ocean
#

They might be missing new sprites

tulip lotus
#

how so?

cobalt tendon
bright ocean
#

^

tulip lotus
#

ah, ty!

bright ocean
#

Ran's version is probably missing the new sprites, but I know 10k updated

tulip lotus
#

that reminds me! are the narrative overhaul mods any good? I'll link in a sec

bright ocean
#

Farmerjack's? Yep

tulip lotus
#

those

#

awesome.

bright ocean
#

Oh haywrites, yes, theirs too

tulip lotus
#

I'm using both immersive characters and narrative overhaul

#

awesome

#

Would you recommend one over the other?

bright ocean
#

I use both

spring ivy
#

does anyone know why deep woods would interfere with the carpenter house's front door?

22:51:29    TRACE    game    Warping to ScienceHouse
22:51:30    TRACE    Deep Woods    PlayerWarped from: Mountain, to: Farm
22:51:30    TRACE    PyTK    InvokeTileAction:EntryAction```
EDIT: hmm actually never mind, the issue is probably somewhere else...
naive drum
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Do those work nicely with SVE? I mean immersive shane and narrative overhaul mods?

bright ocean
#

Can't vouch for that, I don't use SVE

#

I find the writing quality of SVE to be poor

tulip lotus
#

I haven't had a problem with them. Not sure though.

#

They're compatible?

#

Don't they affect the same dialogue though?

dire fractal
#

I'm doing my first SVE run, just to shake things up a bit, but I'm interested in adding other things too.

cobalt tendon
#

need to turn off schedule changes for immersive shane

#

if you have sve

dire fractal
#

Ok.

tulip lotus
#

which immersive mod?

dire fractal
#

Minerva, when you refer to writing quality, do you mean overall plot, or individual lines of dialogue, or both? Interested in your take on this. :)

shy orbit
#

the worst that should happen with multiple dialogue editing mods is that you miss content when they try to edit/add the same dialogue and that you might get clashing dialogue

tulip lotus
#

Minerva, just to clarify: You use Narrative Overhaul, Immersive Characters, and Dialogue Expansion?

#

@bright ocean

shy orbit
#

@spring ivy i see those log messages from deepwoods in various places, can happen for example in the farm. doesn't seem to be anything to worry about

spring ivy
#

yeah I was looking through the log file and that seems to be the case

bright ocean
dire fractal
#

Traktorilla tavataan.

#

Soz.

bright ocean
#

And both. It's very....lazy, in the events? Very forced narrative, unlike the game itself which doesn't always give a black and white right answer

#

I have more complaints about it and this is from someone who used to use it and enjoyed it a lot

dire fractal
#

It definitely has a different tone, yeah

#

Noticed it during the intro sequence already.

naive drum
#

"Minervas mega dialogue expansion"

dire fractal
#

I haven't made any judgement calls yet, but at least it's not the same old SDV that I know by heart. :)

bright ocean
#

Oh trust me, my game doesn't feel boring now XD That's only the surface of the mods I have

dire fractal
#

Looks like a good base for my next run then ;)

#

I have 110 mods installed now, but most are not plot/character stuff.

naive drum
#

Wasn there that thing with a marlon event where he randomly drops some of kill la kills worldbuilding into sdv?

#

Something a out it not being possible to kill monsters with ranged weapons

bright ocean
#

If there was, it was probably added after I booted SVE from my loadout

tulip lotus
#

which mods affect schedules?

#

why'd you boot SVE?

naive drum
#

Even though you canonically can kill monsters with a slingshot

bright ocean
#

You'd have to check each mod spacepillow

naive drum
#

And also with daggers and hammers which also dont do the "slashing motion" marlon claims is necessary to "sever their life fibres"

tulip lotus
#

oki

naive drum
#

It was a very weird explanation to me

#

It was like "...this makes no sense for this specific game"

bright ocean
#

And for several reasons, some of which we can't get into here, but I dislike the way the writing has gone (see above), I'm not a fan of the ||sexual assault|| event because it feels very unnecessary/shock for the sake of shock to me and has no warning, and the mass of incompatibilities that only grows with each update

dire fractal
#

Ouch, that sounds bad.

#

Oh well. I'll run through this once, and then go on to happier things.

naive drum
#

"If you really needed an explanation as to why no guns its a cave and bullets bounce."

bright ocean
#

Yeah, after I saw that one I pretty much noped out. Not sure what else is in there past the point that was added

tulip lotus
#

sorry, the what event?

naive drum
#

One of the ones that shows up if you turn on mature eventa

tulip lotus
#

that sounds awful

dire fractal
#

Yeah. That sucks. I'm pretty jaded in the sense that things don't usually make me feel uncomfortable directly, but those kinds of things are not ok to drop into peoples games without a warning.

tulip lotus
#

it's disabled by default

#

you have to go into the config and turn mature events on

bright ocean
#

A) it used to not be, and B) there's no trigger warnings

#

Just the config

dire fractal
#

Also seems totally out of place in SDV :/

bright ocean
#

^ and that

tulip lotus
#

yeah

#

which NPC?

dire fractal
#

Well, I'm glad I know now not to turn it on.

bright ocean
#

(||Haley||)

#

Because of course it's her :/

naive drum
#

Yah if youre going into dark stuff the stuff that fits best into sdvs world is like
Mental health issues
Dead relatives
And stuff relating to the war thats going on

All stuff canon cjaracters have to deal with

#

Stuff the canon characters dont have to deal with in canon: uh, that thing sve apparently does

cobalt tendon
#

yeah I agree that event caught me off guard and made me feel rather uncomfortable. i dont mind darker themes, but a line has to be drawn somewhere

tulip lotus
#

what is sve incompatible with?

bright ocean
#

Most NPC schedule changes, frequently breaks custom NPCs, custom recolors, possibly some JA items, map mods, and who knows what else. It is also famous for massive lag for some users

shy orbit
#

the recolor incompatibilities aren't necessarily very severe, i for example don't notice anything wrong with stardew valley foliage redone and sve

bright ocean
shy orbit
#

that isn't in my game though

bright ocean
#

(those are the easily searchable ones)

shy orbit
#

not sure if i'm on a too old version of sve then

#

i've noticed a door looking like that somewhere though

tulip lotus
#

what about all the new NPCS?

naive drum
#

i should like

Go and actually check in my game if the doors are weird now i dont have sve

cobalt tendon
#

there are bits of SVE that arent compatable with ATDSV.... which sucks because I really don't like how orange/yellow the vanilla game is

bright ocean
#

Depends on the NPC. I for one have stopped supporting conflicts with SVE; I don't have the time to keep up. Same for a lot of other modders

cobalt tendon
#

Yeah Ive noticed a lot of mods have dropped sve compatibility. You have to check the descriptions to see which ones

tulip lotus
#

what about the new areas?

bright ocean
#

The source of the lag for a lot of people

tulip lotus
#

I'd probably miss the woods and the summit areaa

naive drum
#

Oh speaking of maps i should bug report the thingy in sdvr2

bright ocean
#

Summit Reborn is awesome, I've been using it since it came out

naive drum
#

With the shortcut to the mines area that remains blockes off when mines landside is cleared

potent rivet
#

I currently have SVE in my game now, but I have to admit I am getting tired of all the updates. It's getting too big and it's overwhelming

naive drum
#

I kewp seeing seb walk up to it and then just. Not moving.

#

Its like hes getting stuck on it

tulip lotus
#

minerva can you post your mod list?

bright ocean
#

Author has been asked about making it modular (which I might use it again if so), but flat out refused

naive drum
#

Its over 800 mods pillow

bright ocean
#

And uh, I need to update, desperately

#

Haven't had time

naive drum
#

Am on mobile is your dislogue mefapack publicky released?

cobalt tendon
#

if there's one thing I don't like about SVE, it's the creator's lack of caring about compatibility issues... but personally I like the content added by SVE, so I will live with it

shy orbit
#

it's a shame, but i do understand that some modders just prefer to do their own thing mostly. it's not rare for games to have big mods that don't even try to be compatible with other mods most of the time

bright ocean
#

It's rare for the SDV community though. We're big on compat (we even have a command for it XD)

#

And no, it's a mish mash of other mods made to work together Wing

#

I need to redo it with random token

naive drum
#

Ah

#

I need to go check on my real life chickens then get lunch then probably i should work on irizmuth

eager drum
#

Also, they aren't here... They were before? I assume they aren't banned...

restive zodiac
#

The creator won't compromise on the wanting to be a full pack vs breaking it into a million pieces, but has made a lot of changes over time trying to be more compatible, including approaching framework creators directly for help because of not being able to fix it on his own.

When I fixed the problem that his maps had where CP mods were not able to patch his maps or custom tilesheets, he was very grateful and said his goal was to have everyone still be able to use the mods they want. I don't think that's ever going to happen because the scope of the project is so large and monolithic, but to say people don't care about it at all and proceed heedless of others seems inaccurate from my experience. I'd rather focus on the result than assume motives.

Because of my interest in keeping things working as much as possible, I considered a 3rd party patch page like you might see in the Bethesda community, thinking that maybe if nothing else compatibility questions would be concentrated there instead of nagging original authors, but I discovered there may be projects that actually don't want to be compatible and would forbid the creation of said patches, so it seemed like a nightmare non-starter for someone that easily tires of other people, hehe.

bright ocean
#

Sadly that isn't the experience most of the rest of us have had mouse

restive zodiac
#

Have there been many others that directly make the change necessary to be compatible without sacrificing any of the things he wanted to keep, that were then rejected? It's just that it's a pain in the ass and not anyone's job to do.

hazy leaf
#

||SVE has a sexual assault event? what??|| sve spoilers

cobalt tendon
#

how do I do spoilers

eager drum
#

Two | on each side.

#

||like this||

bright ocean
#

!spoilers

#

Maybe spoilertags

cobalt tendon
#

||Yup, after the stardew valley fair||

#

ty

restive zodiac
#

It did at one point before (most of) the mature events were taken out, not sure if it still does or not.

hasty yarrow
#

is there a mod for the host not having to sleep but everyone still canm play

frozen orchid
#

There's a toggle now

hasty yarrow
#

or something liek that

hazy leaf
#

whattt the fuck

bright ocean
#

Always On Server mod

frozen orchid
#

It is very definitely still there though, but it requires you to turn them on

hasty yarrow
#

but its outdated isnt it?

bright ocean
#

!compat

white schoonerBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

hazy leaf
#

||its still there very bad|| spoilers sve

eager drum
#

Wasn't the mature stuff a separate download before?

bright ocean
#

And mouse, I'm tied up in another game, but why should the not-author of the mod have to fix issues? Nobody fixes stuff for the rest of us

#

No it wasn't, there was no toggle

shy orbit
#

@hazy leaf || i might not know the terminology around this very well, but i thought it was more harassment than an assault ||

restive zodiac
#

I didn't say anyone should. I said the opposite of that.

eager drum
#

Or maybe there was a separate download without the mature? Pretty sure there was two versions at one point anyway?

cobalt tendon
#

||either way, it can be triggering to some people||

#

there's a config now

bright ocean
#

Nope Moo, not that I knew of. There's the event guide

cobalt tendon
#

to not view mature events

hazy leaf
#

||yeah theres a config but thats really....going a bit far for stardew valley|| sve spoilers

cobalt tendon
#

||true enough||

bright ocean
#

Have there been many others that directly make the change necessary to be compatible without sacrificing any of the things he wanted to keep, that were then rejected?
that's what I was referring to mouse. Not sure if that's what you intended though (re: my comment)

cobalt tendon
#

anywho back to mod making

restive zodiac
#

Because you said that the experience I described was not the one most people had. THe one I described was me fixing stuff and being thanked, so I was wondering if anyone else had ever fixed stuff and been rejected.

hazy leaf
#

god i wanna drop support because thats a|| topic thats really messed up to put into stardew valley || but if i drop support ill be flooded with messages again

restive zodiac
#

And yeah on the event, it's a difficult line. I get the argument that there are several mature themes in SDV - PTSD, depression, etc. Canon characters get comfy to people I think and it's really hard to get away with putting anything else like that on them that wasn't there to begin with.

hazy leaf
#

i guess yeah

restive zodiac
#

I wasn't a fan of it when I saw it in the notes, either, or some of the others.

hazy leaf
#

and that rep is important but its not very well written im reading it and its very uh hmmm

bright ocean
#

Clown, it's your mod, turn off your comments and stuff again if you need to SDVPufferHeart

tulip lotus
#

where are you reading it from?

hazy leaf
#

the actual mod

restive zodiac
#

The CP pack's content.json.

tulip lotus
#

ahhh okay. ty

#

I'll give it a look

hazy leaf
#

yeah its not very good its a haley event

tulip lotus
#

honestly I might drop SVE

#

I just don't know what to substitute it with

#

I'll miss Marlon most of all haha

hazy leaf
#

It's its difficult because i love the maps and i love what it adds but it also adds a lot of uh not good stuff

restive zodiac
#

I never end up liking edits to vanilla characters in general, so I'm terrible at judging NPC stuff

#

I always end up with my own head canon and don't like people adding theirs :P

eager drum
#

||Some events contain extremely serious topics such as abuse, sexual harassment, suicidal thoughts, death (not literal), and moral ambiguity. If you arenโ€™t comfortable playing this mod with these particular events, you may download the miscellaneous file that will exclude the mature events.|| from a previous version of the nexus page

hazy leaf
#

and flash has been nice to me pretty recently even helped me figure out nikolais compact patch

cobalt tendon
#

marlon and the adventurer's guild is probably my fave part of sve

eager drum
#

Opt-in sounds better than opt-out though.

cobalt tendon
#

if someone does a similar mod then maaaybe i'll drop sve...

bright ocean
#

(I gotta run mouse, but my point is: compat is the job of the author of a mod. if they don't wanna do it or need help, that's fine, but they shouldn't expect someone else to do all of the compat work for them unless they are getting DP/paid/credited/what-have-you. And you already know my stance about some of that)

frozen orchid
#

Well, that was a previous version. Now it's a config switch that is off by default

restive zodiac
#

It's a funny headcanon war too, because if someone is like "I added an alien with lasers!" I'm like "cool! I will download it!" but if it's like "I gave Emily a different haircut!" I'm like "I need to think about this" haha

bright ocean
#

Jen, there's plenty of mods with more content, just not a mega-mod

tulip lotus
#

like?

hazy leaf
#

yeah you can get character expansions and map edits

cobalt tendon
#

thing is the befrend marlon mod hasnt been updated in a long time, unless someone has a suggestion for me

hazy leaf
#

i have a huge character expansion mod of a bunch of mods combined into one

#

Jen I was thinking of making a marlon mod actually, but i wasnt sure if anyone would be interested

#

im not sure how to add him as a friendable character too, because of his anti social npc status

bright ocean
#

Reviving BMAG is on my todo

hazy leaf
#

what bmag?

cobalt tendon
#

the mod in question

hazy leaf
#

oooh i see

restive zodiac
#

Yes Minerva, I have said here and many other places that I don't think it's anyone's job to make compatibility stuff and I completely support any author that doesn't bother. Doesn't bother me at all, they don't owe anyone anything. All I commented on was the note that the author didn't care at all about compatibility, which in my experience was inaccurate and kind of projecting motive on a decision that was more like "this would be so much work with all the mods out there and the hugeness of this project, I just can't, but if anyone else wants to please do". vs some people since I've seen be like "I will never allow my mod to be compatible with x mod". Kind of a tough thing to juggle, but that's what I meant about having considered a 3rd party patch page and trying to take the patching burden off of various authors at one point

cobalt tendon
#

I think someone did an unofficial update for it but I've been hearing it doesn't work anymore

hazy leaf
#

if min revives it i probably wont make the mods

bright ocean
#

I'd be doing the code side more than anything clown, I can't sprite that well

restive zodiac
#

What kind of editing have you had to do for SVE, clown? Like moving map stuff?

#

(or any other mod, for that matter)

hazy leaf
#

Map stuff mostly

#

map patches, warp patches, event changes

restive zodiac
#

The locations edits are still a big pain in the ass for any modder that wants to change fishing and artifact stuff.

hazy leaf
#

schedule fixxes

#

stuff like that

restive zodiac
#

since they overwrite.

#

At least not many people do that, otherwise ... well I guess you could search the mod dump for edits to it SDVpufferthink but still, pain in the ass.

hazy leaf
#

I know its not hard to do the patches once i get into it but keeping up with updates is a bitch because the maps are constantly changing

restive zodiac
#

Yeah definitely.

junior fox
#

Guys is there any mods/programs to know if I have a cutscene available because I kinda "rushed" friendship with lots of people and didn't want to check the wiki for every single one of them

restive zodiac
#

Any declaration of support means you might feel like your mod is "done" in a standalone way, except the other mod constantly changes around and you never get to be done

#

Which is crap

hazy leaf
#

yeah it is...it really is

bright ocean
#

I, to be frank, don't give two shits about the compat myself any more XD This started as a convo on the content side of the mod. I'm just giving my honest opinion on why I don't like the mod and likely won't be changing my mind unless something drastic happens

#

(i really do need to go, switching to mobile)

hazy leaf
#

but i have so many people using my npcs that use sve it would be sort of unreasonable not to try? idk

cobalt tendon
#

if you want to add and maintain sve compatability is completely up to you

restive zodiac
#

Not trying to persuade anyone to change any minds about anything, just commented on one person's summary of the author not caring about something, because it was about a person and not about the mod.

cobalt tendon
#

no one is telling you that you should or shouldn't

hazy leaf
#

I know that but i want people to use my mods i make them for people so i just want to try but i also hate it ;-;

cobalt tendon
#

yeah it would be a lot of work x.x

hazy leaf
#

I guess i feel like if i dont make them work together my mods wont get any attention