#archived-modded-support
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Yup its working
Don't hold your breath tho, I had to pull some items out of it. Idk if its bc they were already in there so we'll see
I did get an error in the chat
Given it only happened after I installed the bridge it probably is
How do you do that I cant remember?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
instructions are at the link!
would I need PFMAutomate for this mod?
Also can I add that mod and PFMAutomate to an already existing file?
There are very few mods you cannot add to an existing save
hmm, any ideas on that log min? definitely sounds like something weird with the automate bridge but i don't know what
I'm on mobile, probably can't open it
Oh wait, it's actually short enough. Hmm. Can't tell if that's an issue from main mod's end or the bridge
Should I just upload it to the Nexus forum?
Yeah, I'd post to both. I'll try to take a look at it if Routine doesn't
Bc I am dumb: both CFAutomate and Automate?
Yes
CFAutomate is the bridge necessary for Automate functions to extend to CFR machines
Just as PFMAutomate is necessary for PFM machines be Automate-d
Alright two comments have been posted. Thanks y'all
Out of memory? Yikes
AGAIN
Rolling back to the previous PyTK I have and see if it's a difference, or if it's still Dwarvish under the error
SONNAVA
Crashed again >_>
(log parsing)
Still parsing, but it was CP this time
I saw it right before it crashed
Which means something is still maxing out the memory and I have the sinking suspicion it's still the Dwarvish pack
Nothing obvious though 
Time to disable that and try again

okay.. hi, hope i can get some help here. my friend is trying to install smapi and get started with mods. she installed it using the smapi installer but nothing with her game has changed. she doesn't have a stardewmodding.api application or a mods folder in her game files. she installed the latest version of smapi so we can't seem to figure out the issue
What platform is she on alanna? Can we get a screenshot of her game folder?
Okay, looks like it didn't install correctly. Can you have her run the installer again and get a screenshot of the installer window when it's complete?
i can!
Depends on the house and if you have custom spouse rooms installed
Try removing SVE's spouse rooms, yeah
Mabel is aware of the issue, but she's had some IRL issues and hasn't been able to mod recently
debug whereis Pam
friend is in class but will screenshot smapi log when she's home, thanks for help so far though 
No problem ๐
hrm there's no way to do debug commands without a mod on is there?
Nope
Console Commands comes packaged with SMAPI, so as long as you haven't deleted it, you are good
Don't copy/paste into the console, sometimes it doesn't like that
(or share a log and we can take a look)
It's the black box that opens before the game, just click over to it/ alt-tab
UH OH
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
(btw lumi taught me this yesterday--if you have Noclip Mode installed in case of Void, you can do debug warptocharacter Pam or debug wtc Pam)
Update everything for one, I see updates for TMXL (which I believe was the culprit of the void warps before)
okay will do
Ok so i my game keeps crashing when i save
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
crash first
The updates yesterday broke SMAPI for some people
So thats the issue then?
Most likely, yes
So whT do i do about it
Martyr is aware of the issues, he's going to work on an update. So just be patient ๐
K
is starduscore good to update?
Yep
I feel so bad for bugging Martyr now.. It wasn't GG putting the dresser in my house
Does anyone know a switch port of SMAPI for stardew valley
Nope, modding isn't supported for the consoles
like by nintendo or nobody has done it
bruh
The port is in a different coding language
isnt smapi made in c?
c#
im pretty sure libnx supports that
Can you still earn steam achievements when using mods? I want to install the tractor mod
yeah but its not illegal ๐คทโโ๏ธ
afaik the only way to mod on switch atm is using XNB mods
How do i add mods to mobile
This page explains how to install SMAPI (the tool which lets you use mods) on Android. See also:
Thanks
on switch you use layeredfs mods
so i guess mods could be specifically made for switch, but idk about making smapi
the more ideal solution would be a program that makes smapi mods into layerdfs mods
theres a program like that for skyrim mods on the switch
SMAPI isn't supported on Switch even if you jailbreak it since it uses a different architecture. Reflection probably isn't supported in C++, and SMAPI would need to either be transpiled using Brute.rocks (and we need licensing from Nintendo to use that), or ported to ARM assembly.
yeah i figured as much, but a program that converts smapi mods to layeredfs mods wouldnt be impossible...
If someone is willing to do it, go ahead :P
smapi uses some kind of NET framework, no?
.NET, yeah
The BRUTE tool is still currently under development and closed source. To get access contact @TomSpilman. Note you must be licensed by Nintendo, Microsoft, and/or Sony to get access to MonoGame and BRUTE support for consoles.
it says smapi disables achievements
What do I have to put in launch options to fix that?
is smapi open source?
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
yes
Everything is linked from https://smapi.io/
The thing is, because it breaks Nintendo's TOS, we really can't help you
oh i know, im just wondering if its possible
i am having an issue with my SDV Expanded mod and being unable to understand what is meant to be done to get rid of the second greenhouse on my farm that is in the middle of a river
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
i already have homebrew on my switch lol
ok i think i might try to make something, thanks for linking the source
Good luck!
(oh and final question, the switch version is a port, not a rewrite, right?)
SMAPI gave me an errorlog because of that though so i don't have a single idea what i need to do in simple terms to get rid of the second greenhouse
We don't know what all is changed
Since the switch doesn't support c#, it likely is rewritten
You don't need to upload screenshots of text, you can upload the json to https://smapi.io/json/manifest and it will look for any errors with it @keen mirage
it's probably using brute.rocks i linked to earlier
Just from the screenshot it looks like you have a hanging { near the bottom
upload the json ok lemme google how to do that i only know how to do the smapi thing
It's the same way you do the log, there are instructions at that link
(mouse linked you to it)
},
"UniqueID": "Stone.Building",
"IsRequired": true,
},
{```
i thought i put the stone building mod in the correct way as shown in the github of the original SDV expanded mod but i guess not?
OH.
Your opening { is at the bottom instead of the top
This one should work https://smapi.io/json/manifest/930c466d33f64f41adbe0e98cdea9714, assuming the ID of the mod is Stone.Building (edited to remove the ??? update key that was bothering me :P )
ok i copy-pasted that and will give it a go
if THAT works then i can start figuring out how to fix the other glitches in the game i got a folder w/about 12 screenshots of the glitches that happened once i put in the SDVE mod lol
(If you installed it mid-save, you'll have debris in wrong spots because it's generated at the start.)
~rtf
!rtf
Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.
Wow, rude. Didn't even let me retype my own command typo ๐
I installed SMAPI and changed the launch options to: "C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Now I cant launch the game
Did you copy that directly from your launch options?
Yes
Missing half the command
uh ok wth is wrong it says the stone building mod isn't there but i can SEE the CP Stone Building mod?
wait was i supposed to put in CP?
You can set the requirement part to "false" so you don't always have to have it installed. Did you open the manifest for that mod and copy its UniqueID from there?
in the CP Stone Buildings mod folder manifest, it says the mods name is Stone Building Mod
so i put into the unique id for SDVE Stone.Building.Mod then?
It needs to be whatever the UniqueID of the mod is
I just downloaded it and it looks like it is SeraphineDreams.StoneBuildingMod .
this is the manifest for the [CP] Stone Buildings Mod which as far as i am aware only alters buildings on my farm nowhere else
@slender oar Can you run the SMAPI installer again and take a screenshot of the last screen, where the green text is shown?
"UniqueID": "SeraphineDreams.StoneBuildingMod", @keen mirage
run smapi again? k lemme start the game up
The UniqueID is SeraphineDreams.StoneBuildingMod, so that's what should be put in the dependencies section
@keen mirage The SMAPI installer comment was @ RoadManYe, who is having launch options problems.
misunderstood my bad
so i just copy-paste SeraphineDreams.StoneBuildingMod in where we put Stone.Buildings in the SDVE uniqueID thing
Yep. This version also makes it not required in case you remove it later https://smapi.io/json/manifest/37f82cb6c7404abf9ae76eea571a7be7
YES no more river greenhouse!!
Green text @restive zodiac ?
The screen at the end that says SMAPI is installed successfully
now to try to somehow figure out what to do about the half-signs, missing lampposts, and other glitches in town i don't wanna post all the screenshots i got lol wish i could post the folder, let y'all see and we could figure it out together XD
eh.
The green line at the end is what your launch options should be, not "C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
ohhh
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
@keen mirage It looked like you were using multiple map mods. SVE changes like every map in the game, so it's really a crapshoot trying to use something else. Map issues in town are almost certainly from SVE + Stardew Enhanced competing. I'd remove the latter first, then if it's fixed see if there are any parts of it you can turn back on that don't conflict, and if not just choose between them.
Yes it is on, wow thanks for the help man
(Enhanced is patches now)
That's what I meant by seeing if there are parts that can be turned on without conflicting.
Just because something is a patch doesn't mean it will patch in neatly without clashing
It's just visual issues usually. But it won't turn into a double load situation
multiple map mods?
i know Stardew Valley expanded changes/expands the map but i m not sure which others do it as well?
(Conflicting edits are still conflicts, though. An extreme example would be how upset everyone was that SVE's TMXL maps did not previously allow any patching to happen, even though there were no double loads. That ended up not being anything fancy, just a straight up "a bigger edit applying after a smaller edit" and a great example of why Load is sometimes the proper option ๐ )
@keen mirage My comment suggests seeing if it's caused by a conflict between SVE and Stardew Enhanced, so that you can turn on/off parts of it that might be causing it.
That's not what I meant. Never mind though
i don;t know why there's conflicts though- at ONE point when i had these mods in there were NO glitches as if they'd fixed themselves!
then i updated SDVE and the glitches came back. just saying. least the greenhouse was an easy fix now to get people to stop getting stuck in things therefore cancelling/stopping cutscenes that may be important to something.
If you temporarily remove it, you can easily confirm whether or not it is the cause of the visual issues you mentioned earlier.
Depending on which NPCs are getting stuck, one or the other might be the problem. If it's a non-SVE NPC, SVE's map might have some new obstacle that is messing with it (an example would be Razolyn getting stuck on flower pots outside Pierre's however long ago). If it's an SVE NPC, it would probably be the other edit.
stardew enhanced might be the issue- oh yeah that one would edit the town and such.
ok looks like that IS the conflicting mod so there's some SMALLER glitches leftover but not big ones like a bush in the middle of a path that we can walk through lol.
the spot where there was a pelican statue still has the missing brick where it was but it isn't there so i think as much as i love the enhanced town i gotta remove the mod lol
Any updates on Spacecore? I saw a build for android posted last sunday, but it crashes immediately. Just trying to get my android farms running smoothly again since the 1.4 update.
@keen mirage as mentioned a couple times you can turn on/off different parts of that mod, so you can test which ones cause visual issues in case there are some that don't
Not yet, and Android SMAPI broke with yesterday's update for some people
it'll be in the config.json if you want to experiment!
yea i turned the mod stats from true to false i gotta play around with that a bit it seems
aw shit. I guess I lucked out
Is spacecore responsible for getting custom crops (like from ppja mega packs) into the stores or should I be looking for other problems?
Spacecore is required for JA now
because thats my main issue at the moment
So it won't work at all
It kinda does though!
Keep in mind, as an android player, I have a high tolerance for buggy shit.
I just have to spawn in all my seeds via cjb
the new unofficial spacecore doesn't work at all though, unfortunately
so back to the officially broken one
("If everything is going to be broken, by Yoba it will be officially broken" - AratingaZ, probably)
Hey, as long as I understand its brokenness, I can work with it. Invisible crops not so much.
artisan goods and pfm work better than before 1.4, somehow
Used to be only way to use artisan valley machines was with automate, and when you wanted to move them you blew them up and spawned in a new one. I can actually pick these machines up now!
was that CFR before?
The way I play Stardew Valley is not for everyone.
yes, cfr
never worked for android
yeah, CFR was not made with compat in mind (it was made long ago)
PFM was made from scratch
Seems more streamlined as far as number of machines. Less fragmentation
pfm supports vanilla too yeup
yup. and i kinda like getting all the extra mail. it's a fun addition
the mail's from Mail Framework Mod
We added the MFM stuff when we converted to PFM though
right, right, I know structurally it's from different things but from a user standpoint it was all one big beautiful update.

As much as I like SVE (which won't run on my phone yet, unfortunately) it's artisan valley and ppja and all that shit that makes this game playable for me long term.
you should blush, minerva! I see your name on all these projects!
If I had to go back to planting friggin parsnips, dude...
We (PPJA) are very proud of the project and it's always great to see people enjoying it!
PPJA? I think i got a mod by that not certain lol i know i got artisan goods skin recolour the wines and jellies are different colours depending on what item was used to make them lol it's gorgeous
BAGI
better artisan good icons is a pre req for most of the PPJA stuff, I think. Makes a big difference to vanilla artisan goods, too
if MFM adds support for tool level i can recreate tool delivery service
Somebody did a new version on Nexus, that person that's been re-making a bunch of mods
laaaaaaame ๐ sounds like the easy way out
but i guess people do complain about getting spammed with mail with our updates XD
right BAGI yea love it. also not a PPJA mod as far as i know i got the mod that lets you EAT Artisan goods XD
BAGI isn't PPJA, no, but we make heavy use of it ๐
i just noticed the cannibis mod XD
oh i got the PPJA giant crops though i've only gotten a giant beet in fall once no other giant crops lol.
not sure maybe the probability of it turning into GC is still the same
I believe so. Giant crop ring should work with it though
i m scrolling through SDV mods on nexus and JUST got to the page with that specific mod on it lol
Giant crop ring keeps turning into an empty ring space for me
However, that's probably PyTK's fault
That should probably reported to Cat!
Yep
I get a PyTK error when that happens
something about failed to restore custom content
Is there an unofficial update to immersive farm 2? SVE uses it and it's not loading for me
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Do you mean immersive maps?
SVE is up to date
No I mean this one
so if the farm map is not loading either a. you have some kind of issue which the log will reveal, or b. you forgot to download it
Nah, no unofficial update
or c. you're playing on the wrong farm map :P it's the Standard farm map
yeah im on standard, I had an issue with one of them at the start but it was clash
(Note that there's also IF2 and IF2R. IF2R is the one that is on SVE's page)
did you actually download and install the IF2R files?
No because that would be a smart thing to do and I dont do smart things
I see now, thank you!
I thought it was all part of the one DL
well the giant crop ring works for me i got a giant parsnip, 2 giant cauliflower and a giant potato! XD
You're not the first person to make that assumption Archaed, and you won't be the last
Feels like I've gone insane with mods, I have SO many
!minervacounter
heh, same. pushing a hundred for now.
Never gonna happen Strobe ๐
personally I prefer immersive farm 2 not remastered, but the newest version does look cool
Beach farm with extra islands is the best
I also just realized I'm essentially playing fallout valley. Seeds are rare, harder bundles, beach map, and better mixed seeds
lol!
Whats the magick mod?
Another magic mod? I can only get so erect
upcoming (tm)
Soon(tm)
^
I got the jewellerycrafting mod and it feels OP

turn a diamond + gold bar into like, 4k
I wonder if they could make it be like the furnace only instead of needing coal it used a gold bar and whatever gem you used.
That way there would at least be a time component.
I think that one is PFM now too, wouldn't be too hard to make it take longer
Well it does take a week or so to make
Oh cool nevermind
Is there a mod to prevent Joja from invading my farm, manhandling me, stealing money out of my wallet, and tucking me into bed
lol
Because if that happened in real life, I'm pretty sure I would build a tank and go on a murdering spree
(that's literally the name XD)
Ha, I love it
Is there a Junimo huts lite version, like earlier to acquire but smaller effects?
And one where if I want Robin to build something on my farm, I don't have to bring her all the materials just for her to bring them back to my farm lol
Ooo that would be cool, @carmine kayak
Thanks @bright ocean
Welcome ๐
Not that I know of, but yeah, that's a good suggestion!
Both of those
About the only thing I'd think to make a mod for would be like a nature powered or battery powered automaton that harvests and whatnot in a very small area.
Fuuuuuuuck this would have been so useful. Tree transplant mod crashes in Android.
Try Crop Transplant Mod instead
Didn't even occur to me I need that mod until you just said that
Ok, we'll see if that works
I wanna think of a mod to make but actually making one seems so daunting. I don't think I'm really creative enough
Copper tier that burns wood, iron that burns coal, gold that uses battery packs, then iridium that needs a prismatic shard to function.
I like to code so...
I do too, it's more the copy and art I know I'll need to come up with that's the problem
(you can always post mod ideas)
glances nervously at his Bachelors degree in interactive Multimedia development
I wanna be able to marry Marnie.
Didn't df do that
Df?
Dangerously funny
Looking for Love lets you do that
There is a mod I've found that makes everyone marriageable, but it's very buggy
Hmm, lemme check that one out
LFL wasn't updated specifically for 1.4, so it might have some issues
I know this is making mods territory but I'm trying to wrap my head around if it would be like a scarecrow type placable item with a chest like inventory or a farm building
Ah, the one I found was Siv's marriage mod
Yeah, that's the old version of LFL
Yeah, I don't wanna deal with my game being buggy. I play Stardew because it's relaxing. I deal with software bugs all day every day at work, I don't need that in Stardew ๐
Bonus points if I could figure out how to make what chores they do customizable, like you need fuel for each thing you want it to do
I'm really liking how this idea is progressing!
Oh god, my brain just turned that into Steampunk Valley. Someone please remove my brain from my skull
(Steampunk is mild PTSD territory for me. Long story. Otherwise I would be pretty pleased with the idea)
...holy shit what if I made it joja exclusive?! Or a mechajunimos for joja players
Man I opened a mental can of works. Now I'm wondering if I could make module items. So first tier has 2 module slots and you can make a harvest module and a irrigation module.
Then as you upgrade them to new versions, they get more module slots
hey where do i add the mod folder?
Did you check the wiki, @velvet schooner mod folders that you extract are added to the Mods folder in the game files
@carmine kayak MATERIA ๐
@dire fractal well yes but i don't have folders for my games really just the apps downloaded so i don't know where to add a folder for the mods ya know
the wiki has a page for modding android
Does casks anywhere actually work?
smapi.io says it does, but using it game tells me no
Casks Everywhere by Cat is recommended
I'm sorry, I meant everywhere
i have no idea what i'm doing i'm sorry if i ask stupid questions
check the pins for the wiki, theo
Theo, have you read the getting started guide?
i have but i don't have my game files in folders where the fuck does the mod folder go???
If you follow the guide to install SMAPI, it makes the Mods folder for you
(and then shows you how to find it to install mods)
If you get stuck on a specific step, feel free to ask for help, but the guide walks you through it (and the installer does all the work)
@hardy atlas now I want to integrate it with a magic mod
Drones for Joja players, animated constructs for junimo players.
A mod folder or THE Mods folder theo?
Anyone able to tell me what happened here? https://smapi.io/log/a69e0d3868174c4aa3a2177f4ab17fb7
a mod folder
@dire fractal https://smapi.io/log/b96e76762e7d4d9480cdf3cfdfc6f900
It doesn't really mention any errors so I'm not sure how helpful this is
I can tell you something that hasn't - updates @ Zamster ๐
90% of mods are unzip, drag, and drop into Mods Theo. Which mod?
Your log shows that Casks Everywhere is loaded tho?
Clearly, but it's like 2 seasons since the updates released and had zero problems til this CTD
no like
Somebody got married looks like
there's no folder for mods that i can see and i don't know where it should be
Ugh am I gonna have to divorce my gf
You married another player?
i've never modded before and i'm very dumb please be patient
Idk if you remembered, but I had that like 500k line log last night that wouldn't upload, and it came the day after I proposed to her
Ah yes
We've been married for 1 1/2 seasons
Try removing SVE's custom spouse rooms?
know i don't know what step it is
Casks everywhere is loaded, it just doesn't function in game
i downloaded SMAPI, i added it to the game
@ Minerva, do Casks Everywhere and Custom Cask Mod interact
but how does the modding part work??
Yes, CCM has its own everywhere option
@sour wren then I think you can remove Cat's Cask Everywhere
Do you know where those files would be @ minerva? I'm looking in SVE's CP folder and don't see them, but I could be blind
They are in one of the TMX SVE folders
Ah kk ty
@velvet schooner can you tell me what guide youโre following
the one for windows
can you link it, just so I know!
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
thank you
https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started this is the index for the wiki. So you can check the different sections
@carmine kayak The magic vs technology thing reminded me of this game I kept meaning to buy, back in 2001 https://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura
@hardy atlas rip Sierra games :(
SMAPI 3.3 alpha is now available!
This has major changes to the way assets are loaded internally, but most mods should be unaffected unless they do deprecated things. Let me know if any of your mods break!
This also adds new features for modders, fixes update checks on Android, and improves performance in some cases.
Release notes: https://github.com/Pathoschild/SMAPI/blob/develop/docs/release-notes.md#upcoming-release
I know currently grampleton fields is being optimised, but is it possible to get a copy of the old one? Because I believe it'
it's still compatible
I don't know that any work is being done on it currently, but the old version would still need a map edit to be fixed. I don't have it, personally. You could ask the author on the Nexus page or the SVE subreddit.
I just found this
What happened to Grampleton Fields?
Grampleton Fields is no longer available for download while Flashshifter optimizes it. If you already have the file, it should still work. If you don't have it, you're going to have to wait until Flashshifter rereleases it in a future update.
Do you want to play Stardew Valley with mods? This guide is for you!
thank you ๐
That has allllllllll the info you need ๐
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
Modding SV is amazing and fun
Yeah i just want so many but i dont wanna overdo it and then be completely lost lmao
Okay, some good starting ones are UI info suite, better sprinklers, and really anything from the quality of life section there
They're all little things that you play the game as usual with no changes
alright ill check those out
Late game stuff is where it starts getting a bit different
I went to download mods before and kinda went insane and got a bunch of weird mods, got one where you even grow cannabis
but that was a while ago
Do i need to unzip every mod one by one?
Yes
you can select all zip files and uncommpress them together
oh thank god lol
I dunno about built-in windows compression manager
but 7zip, etc. does support it
thank you
Whats some good quality of life mods? i cant find a section for it
Mods for this game won't affect any other game I am playing will it?
Thank you! Great!
thanks
is there a mod yall are aware of that speeds up furnace times?
If you want to make it instant, there is CJB Cheats Menu
if you want to cut it by half, remove coal usage - there's my mod (sorry for plug :P)
Lol i dont mind man, if you work hard to make it you deserve to share it
Yeah i saw that but i dont know how to get cloth so i probably wasnt gonna get it
ah so it isnt accessible till mid game
it is pretty overpowered yeah
yrah
Whats that one mode with the like folder w 100 maps
farms not maps
ah aces
hey
need help?
anyone knows what causes sleeping to just not work (u click yes to the sleep prompt but nothing happens) I think it was caused by sleepworker as it only happened when sleeping at night n I started a new save to test after removing sleepworker n sleep worked fine but idk cause SMAPI doesn't report any errors
It might have helpful information in the trace messages! Can you upload a log and ping Routine?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I had that issue with one mod that changed internal graphics
I'm getting a new log now it takes a bit to go through a day haha n also internal graphics do u mean like content patcher replacements?
I do have some cp replacements for my house so that might be it
Is There any mod to instant grow Crops for next day, beside cjb cheats menu?
I intend to grow giant crops
Cjb cheats menu (instant grow crops) cant trigger giant crops. It should be manually grow of each day..
What mod is it that gives you a chance to get hardwood when you cut trees down??
Regarding sleepworker I think updating PYTK to the version released just today fixed it though it is very laggy when skipping time (from 60fps to 1fps )could be due to my other mods (https://smapi.io/log/0ea62758d19b42deb26a564b8e4513f7) not sure if i should bother Routine its working now ๐
Are there any global mods (other than expanded SDV) that work on 1.4? Or mods that add two or more new NPCs?
it depends of what you call global
https://www.nexusmods.com/users/74479268?tab=user+files
Clownkind has several NPC
chances are high, but if you don't mention what mod you are speaking about, i can't be sure
how do you install shirt mods?? i downloaded one and put it into the farmer folder
idk if its correct, i just dont know how to download mods
this is my folder for it, i had to rename the mods bc they were the same as the original files in there
am i doing something wrong?? i followed tutorials on youtube
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
you should instead use Json Asset and Json Assets mod adding shirts
thank you
let me search examples
@tired brook should the XNB page list alternative using JA for shirts now ?
i use the site nexusmods, but all the files downloaded are xnb
first link is Json Assets, second is a mod with some shirt packs
(and other stuff)
thank u sm!!!! ur a big help : )))
@dire fractal if you cant find a CP version of the one you want, its pretty easy to convert, im pretty sure someone here could help you out, (i would offer myself but my current PC is crap
@dire fractal
i had the conversion on hand :)
https://smapi.io/log/84035d26744344daaeff4ee787619b94 @worthy moth some weird errors in MP with mega storage--i'm a farmhand and can't see mega storage-added chests or even the chests anywhere categories for them, but they work fine for the host. i can see them in my crafting menu from the workbench too
@lapis void tysm!!!!! ur an angel
<3 the forum thread for converting xnb mods to content patcher has some JA conversions too!
@lapis void Iโll take a look at that tonight. Looks like a mp error when saving. Itโs supposed to convert to a regular chest during save.
Is farmhouse redone working on Android?
Hey guys somehow IF2R isn't working for me anymore https://smapi.io/log/b04e83d11f03469398a8ce3d821f05a7
Recently started modding on android Galaxy s7 only installed a couple mods, when i try too start SMAPI stardew valley i get a crash? It displays some debug code/cmd prompt thingy then the app crashes /minimizes..suggestions? https://smapi.io/log/466fe5941e474330a5679eb918176754
That happens with stardew 1.4.5.138. See if you can downgrade to .137 and install SMAPI on that, or wait for an updated SMAPI release. I think they have the fix ready, and are cleaning up before releasing it. Or you could go on the Android Stardew Modding discord and there's a link to a release candidate
https://github.com/MartyrPher/SMAPI-Android-Installer has a link to the android discord under the Help header
@verbal cobalt Hey cool, thanks for the assist, ill wait it out a couple days and grab the update, will see if my specific probl3m is fixed..appreciated.
hey dumb question, do Wells count as a water source for rice?
hey, is it possible to remove the Seasonal Garden Farmhouse mod without causing massive issues...? as much as I love that mod, I'd like to actually see the result of the Penny 14-heart-event, something the mod author for Seasonal Garden Farmhouse says cannot be seen with that mod...
@toxic ridge Did you remove the <season>_houses.png files from assets/default ?
Hey guys, is this mod compatible for Android...I'm thinking no? https://www.nexusmods.com/stardewvalley/mods/2140?tab=description Pet Sounds for Other Mods
That's... not even compatible with PC. It replaces the Wavebank, and it was last updated with 1.3, so it's outdated
hello, i encountered a bug where i didnt get the achievement for protector of the valley on steam. I just finished killing everything today. I am using Smapi as well. Thank you ^^
can someone help me with secret note 19 in stardew valley expanded mod? in vanilla, it's the one for the golden major statue, but in SVE it apparently starts from the bridge to the beach, but doesn't seem to lead anywhere...
Can I get some portrait mod suggestions? Preferably with all npcs completed. Havenโt played since my pc broke a year ago and I finally got a new one. Other mod suggestions would be helpful too
I don't know, there are some older ones whose style I loved but haven't been updated yet, and on top of that the (D)SVO packs just have so many nice features and outfits it's really hard for anything else to measure up ๐
Thatโs the problem Iโm having lmao. I have older portrait mods I loved but they arenโt updated T^T
The dreaded white windows
Maybe Iโll combine a bunch of different portraits
Can you upload your log? https://smapi.io/log has instructions. There are a couple mods I've seen cause it on Android unfortunately, and I don't have it yet to compare files for
It looks like Stardew Foliage Redone Reshade and [CP] Fox Dog Replacer are the only things that edit/load cursors (which may or may not be relevant ๐ ), so I'd try without those to confirm it's fixed, then add one back to see if it stays fixed. My guess is Foliage Redone as I've seen that happen there before. Once you find out for sure the mod we can experiment a little to see if there's an easy fix for it.
Or, well, someone else can experiment, as I am about to head out, or I can experiment much later today ๐
Yes I'm heading out too. Thanks I'll try that while I wait for my appointment ๐
@restive zodiac it was the fox. I can't edit the audio for that mod anyway, he barks. So I think I'll just leave it out. Thank you.
can someone help me with secret note 19 in stardew valley expanded mod? in vanilla, it's the one for the golden major statue, but in SVE it apparently starts from the bridge to the beach, but doesn't seem to lead anywhere...
Is there a way to tell Automate to not process a certain item?
I have it processing the eggs in my coop but i want to keep the void eggs separate for gifting. The only solution I can come up with is making my void chicken its own coop, but that seems like overkill
so guys, ready to mod the new coming game?
Whay r u talking about
Is there a mod for robin to build farmthings faster?
CJB cheat mod allows instant building
Hello im having an issue with a Json Assests error can someone help me figure it out? https://smapi.io/log/2e4f6af3f04443d68c685a3b937ffdf0
@ripe plover why do you think JA is the problem? smapi log clearly says, Producer Framework is causing the issue
you could also update the 3 mods listed at the end of the log...
i was going off the red text 'ERROR Json Assets'
and those 3 mods havent been updated yet
oh, sorry, saw the first error-message and greyed out the rest...
@sleek pawn Are you talking about the secret note that leads to Lewis's statue?
@viscid pond yes, exactly
@verbal cobalt there isn't really a way to tell automate not to pull a specific object. It's all or nothing with it
it starts the same place it starts in vanilla, and leads you behind his house
You could move the automation out of the coop, which would give you the opportunity to separate the void eggs from the rest
@viscid pond ok... looking at the note, it seems to start somewhere between 2 lamp posts... i'll check everywhere behind his house again then
That's what I'll probably do. It's just nice to forget about the chickens and come back to processed stuff!
Well, the first of the JA errors is this:
This mod failed in the Specialized.LoadStageChanged event. Technical details:
System.ArgumentException: An item with the same key has already been added.
This suggests you have a duplicate item somewhere in your JA items
ah ok
And that snowballed into the out of bounds of target texture errors
so now i just gotta find said duplicate lol
So I suggest going through your JA items and seeing if you see any dupes, yeah
well this is gonna be fun LOL
@ripe plover could it have to be due to these multiple entries? 3x Elle/Junimods, 8x FlashShifter?
Welcome
( @sleek pawn Those are content patcher packs, too - Spring was talking about items added by JSON Assets, and the duplicates happen with same-named items. It doesn't matter if you have multiple mods by the same author.)
@restive zodiac realised that author is in the second column by now ๐
Hey guys, can anyone help me out with a issue i'm having with Stardew Valley Expanded?
Maybe, if you explain what it is and share your log! https://smapi.io/log has instructions. https://github.com/FlashShifter/StardewValleyExpanded/wiki/Troubleshooting has a list of common issues, too.
Oh the mod works perfectly for me so far, but my friend gets stuck transitioning between one of the new areas (directly below the bus stop), apparently they cant see their character and they're transported back to the main farm area and can't get anywhere
Can you post their log?
(The path below the bus stop just leads back to the farm when IF2R is installed, it's not a new location)
oh? right i see, we're going to load up the game again and see if we can get the issue (since we foolishly closed smapi since then), give us a sec ๐
SMAPI doesn't need to be open to get the log, just to clarify - it's a text file in the ErrorLogs folder :)
The link has instructions for how to find it
oh awesome, gimmie a sec then
theres no crash log but there is a smapi-latest txt file
Yep, that's the one.
alright, gimmie a sec
You upload it to https://smapi.io/log and share the link here :)
we know there are some out of date things we need to remove ๐ฆ
been a while since we've played and a lot of our old mods are still there
Is this your log or their log?
their log
my game transitioned without any issue to an area, but their character dissapeared and they couldnt warp back to bus stop
we're trying to recreate it now to give more details
we already confirmed we have the same mods installed as well, not sure if that changes anything
A new log from t hat happening again may be more useful yeah, so that the game is joined and shows patches being loaded, still odd though since it looks like all parts are installed
I don't suppose they somehow managed to get to the busstop without anyone walking out into the farm?
(like via warping from cabin)
ahhh nope, i already walked to town by then
Hey guys, sorry if this is a dumb question, do you have to have mods to join a server that has mods?
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Thank you!
Quick question Smapi android help discord on github keeps bringing me here. I was told i could find a alpha/beta version of the newest SMAPi fix for 1.4.5.138 or wait a couple days... current launcher crashes.
@restive zodiac Hey, thank you for the help, after an attempt where my friend was just completely blocked into their cabin by a giant log, we tried recreating the error and it seemed to work. Sorry for wasting your time, guess mods are kinda fickle like that
hi, on the stardew valley fair day in a multiplayer game, everytime everyone goes to bed, the game crashes out...would appreciate some input please...also if it helps, someone gets married the next day to a sve character, and someone has a tool in the workshop ready to pick up on that day as well https://smapi.io/log/063bd366b26c4b6d998583a2beca8819
-falls in- HALP >.<
Please!
There is a mod which already had a dependency listed in the manifest, however I need to add another mod as an optional dependency to ensure the listed one loads first..
I have tried numerous combinations of writing this but I can't figure out how to list a second dependency properly.
End Goal: The 2nd dependency is the mod I need to load first, before the mod whos manifest I'm editing.
https://smapi.io/json/manifest/ed8c6a0a29474a6ca226359bebcffa22
*The first dependency was already apart of the manifest
Tr-- Mousey beat me to it
Thank you so much! A comma in the wrong spot can totally bork it all up! wow thank you :/
I tried almost exactly that, but had a misplaced comma by the looks of it. Thank you so much
**not the version I showed you guys, but that was easiest for me to illustrate what I needed
Hi guys, sorry if these questions are annoying or dumb but if you have downloaded smapi and the cjb cheat why when I press P does the menu not come up? SOrry if it sounds dumb
How do I open it through smapi? sorry and thank you btw
are you using steam?
yes
did you do the step where you configure your launch options?
if so, you can run it from steam
if not then
oops! i don't think so! I will try it now thanks
its pretty straightforward but come bakc if u have any issues! ๐
does anyone know of a mod to change Harvey's appearance? I'm trying to determine if I don't like him or just his mustache.
Or, what I would search for on the Nexus to find a mod like that.
I was told i could find an unreleased version of the newest SMAPi android fix for 1.4.5.138 here or wait a couple days... current launcher crashes.
@tepid hawk Just search Harvey on Nexus and you'll get quite a list of mods about/for him
@shut violet Yep, alternatives for XNB can be any type of mod (including SMAPI and JA mods).
but should we list the JAs ones on the wiki ?
You mean add them to https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher? Yep, we should probably rename the section.
ok !
Hello! Anyone who can help me with the protector of the valley from steam? I definitely finished them yesterday, I've been grinding it this past month but for some reason when I finished it, it didnt work at all...
Or do I have to start over again?
Using mods I assume?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
shoot wrong log
I'll redownload all the rest later and see if I can recreate the error
Hi, is it normal for these grass to look like this? They are Wildflower grass field, from DustBeauty. I don't know if they just look like this on mobile, but I can't make them look like the images in the examples
Please do ping or dm me so I can do whatever is needed in order to get the achievement on steam (and reply immediately). Thank you ^^
can NPC's destroy a chest in this location? ive lost almost a year of crabpot production
If they path there, yes
https://www.nexusmods.com/stardewvalley/mods/5176 This mod fixes that
(NPCs will destroy any object blocking their path normally. Chest, Mermaid Pendant... anything.)
where can i find their pathing routes or safe locations
installing the mod rn, im asking it just to learn
Honestly I don't know; I've never looked at NOC pathing really
The wiki has some maps, but they are generally made by somebody letting the game run and seeing where stuff is destroyed so they aren't always 100% reliable, especially if mods are involved that make any schedule or map changes. The mod Spring linked really is the way to go.
If you have mods, NPC pathing may be different from vanilla anyway.
yeah ive found it on wiki
Bottom portion of page
thanks guys
Ya, right.. anything like Immersive Spouses or SVE would have different paths. Also, I'm assuming opening Jojo Warehouse would change up some vanilla path's too, but maybe not.
does SVE work with new mod version
my char is naked and items have no textures when I use it
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
I keep getting this crash when i sleep however the weird thing is that I had the same mods since i started and was sleeping fine but on day 8 i crash if I sleep and hadn't changed or added mods so I don't know why it suddenly started doing that
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
lol true
wow, I thought I was looking at my log from earlier
someone said in some post that they crash in multiplayer right after people try to sleep when someone's marrying sophia the next day, I had that same issue in my group
@neon steppe can you try doing a clean reinstall of SVE? there's instructions for that here: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#The_basics
unfortunately i still crash on sleep
Hey all. I have an old save file that was built on Community Farm (https://www.nexusmods.com/stardewvalley/mods/2493) and now when i try to open it, the map is the default game four corners map. (first time opening it since 1.4)
is there a known fix for that?
https://smapi.io/log/3459627685cd42b9a45c5722e90b6aca
can anyone tell me what's wrong? i don't have any mods installed other than the ones packaged with smapi android
pixel xl
@robust yarrow Do you have the latest version of MTN installed?
yeah
i have another save started post-1.4 on the community farm map that works just fine
@steep folio might know more. ^
Send me the save file and I can fix it
@subtle nebula I've seen a few players with a Field not found: bool StardewValley.WeatherDebrisManager.isDebrisWeather error on Android using SMAPI 3.2.0.3 and SDV 1.4.5.137, with only the bundled mods; any ideas? (See @mellow axle's comments above.)
Looks like the same stuff we got in the Android server - the recent updates broke SMAPI for some players
He's got an RC ready, still testing before release I believe
Try this one? https://files.catbox.moe/h69fgf.apk
(oh grats on Reddit mod, Minerva!)
Thank you~
๐ค
I don't see why it wouldn't but Android SMAPI is having general trouble. Martyr is working on a fix
The game code changes frequently on Android, so it can be tough for SMAPI to keep up-to-date with it.
Darn I wish I didn't upgrade just now lol. Thanks. It's not working for me but I've been trying to change my hair. And in the midst of that they upgraded me
Yeah def.
(did you try the RC I linked?)
Me? Idk what rc means but I'll try it lol
Few messages up, it was updated yesterday, but not released yet (RC = Release Candidate)
Oooh ty
Not sure if it'll work if the game updated again, but worth testing
Yeah I've been playing around with it all night might as well
(CJB Cheats Menu and CJB Show Item Sell Price are now available on ModDrop! CJB Item Spawner will be added soon, just need to handle a mod conflict first.)
anyone still have a mod "six planted crop" on nexus still hidden.
six planted winter crop actualy
@bright ocean RC works, woohoo! Thanks
yep poman
i can have it,,? i lose that mod,,you can give me?
(Not here, since it's no redistribution)
Omg I hacked my hair too.
I have to remember what I did. On Android it's hard. Anyway. Thanks again
(CJB Item Spawner is now on ModDrop!)
Hello, anyone who can help me with the protector of the valley steam achievement that I didn't get when I finished it yesterday?
are you using windows? if yes, did you enter the launch options into steam?
https://smapi.io/log/b93b874b3e0a416ca68d3e92a0c3f87a The log I mentioned
Yes i am using windows and oh, i used smapi that time but the log clearly says that steam achievements is on
maybe it is Level Extender, kazu?
Achievements can sometimes fail to go through if there is a short network interruption to Steam. As long as your overlay is working you can use debug commands to re-trigger anything you missed
look belowdebug Achievement_KeeperOfTheMysticRings - Protector Of The Valley is this right Mousey?
debug achieve Achievement_KeeperOfTheMysticRings
ah ugh right
Ohh i will try the debug command thanks ^^
Did a bit more experimenting
took out custom cask mod, my bigger cellar mod, level extender and I still have crashes
you mean start a new game?
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
and check on a new save, too. use debug houseupgrade 3 to add the cellar to a new fresh save
do I put that in the command prompt window thing that smapi uses?
yes
...Is this android SMAPI or Steam
(kazu is steam/windows, alex is android.)
you did have Casks Everywhere
Cat, does CE do anything w. the save?
Casks everywhere didn't really cause crashing or whatever it seems
but it didn't really function while loading into the game.
are there any mods for changing your pets name or what they look like?
not that I know of but sounds like something that should be
@pastel arch
I really like the idea behind BAGI and the icons for your mod so I just had to download it!
I've noticed two things that aren't working as normal (on Android):
- the icons don't have a count in the bottom right but if I hold down on a stack, I can see it render the counter in the pop-up dialogue (that helps you split a stack) telling me it is indeed a stack
- the icons aren't centering for some reason and align top left of their slot.
Is there a way I could fix this?
@idle summit Thanks for letting me know! I'll need to release a version to take android into account. I have another update planned that I'll release first, but then I can work on that. I'll need your help to test though, since I don't have the game on android to test ๐
(has anyone managed to compile aseprite on mac?)
i just bought it
not mac tho
dang it, what's the mod that lets you stay up past 2 again? trying to check something
that's it, thanks!
you're welcome~
Henlo mousey, how do you do the debug for steam?
If you type this into the window that pops up with the game (after you've loaded a save), you'll get the achievement: debug achieve Achievement_KeeperOfTheMysticRings and press enter
Before I go to bed, a thing I found. Was looking through the item spawner to make sure everything I'd put in mods was in there. And along with the Large Chest and Magic Chest from the MegaStorage mod, there was also a Super Magic Chest. Does anyone happen to know what it does, if anything?
its description is 'a magical container with mysterious properties'. but for the life of me, I cannae figure out WHAT it does.
afaik, its an endless scroll chest
...isn't that what the regular magic chest does?
aaah right I don't know
this is going to drive me up the wall
Thank you everyone for the help
i finally got the steam achievement 
๐
Cat's a Desperado?

Holy crap
its Minerva
theres a name I havent heard since 1.3.4
I have not been on here since I used to mod 1.3.4
good to see its doing well
how is mod compatability between 1.3.4 and 1.4?
There's a chart here with exact data (last updated in december): https://stardewvalleywiki.com/mediawiki/images/thumb/d/db/SMAPI_compatibility.png/800px-SMAPI_compatibility.png
So pretty good I'd say ๐
it's improved since then iirc
also note that a lot of those incompatible mods are things that are now obselete
something else does it better, or vanilla fixed that bug, or implemented that feature
which reminds me i really need to get around to adding QAP support to more PFM packs
1.4 is just a bblip
and most of the mods that are broken because they're abandoned, closed source, or implemented in vanilla
or someone hasn't bothered converting them because hgheksrjnbgve
Anybody around this late that uses both SVE and More New Fish?
How do you remove smapi from stardew? The smapi thing keeps popping up when i try to open sdv
open the installer
and press uninstall
sounds like you set up SMAPI to be your launch path through steam--you can just go into your steam options, following the instructions from the link in the pins, and remove the launch path
Hi guys!
So I just recently downloaded the mod Khadija's Recipe Shop
I downloaded this in the middle of in-game winter and yet the shop is not where it's suppose to be.
I'm confused because I really wanna try this mod, but the shop doesn't even appear near the library where the icecream stand is suppose to be.
I didn't even get the mail notice saying the shop is open. Does it happen randomly or is there something i'm doing wrong?
Sorry to bother.
!log @ruby leaf
@ruby leaf Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(also you need to have a name that can be typed with a keyboard)
(according to rule i don't know what number)
rule 4
Oh sorry- one sec
either you're really fast or some junimo did it for you :P
I did it xD thank you lol
Like do you need all of it? or just the bunch when the game starts?
all of it
all the log pls, after loading the game
if possible, go to town
(so we have better info)
Okay gimme a sec
(also, you can have special characters in the name it just need enough normal letters so we can type it)
@proud badger
winter she's usually where the ice cream stall is
but yeah log will help a bit more
It seems you didn't actually put the unzipped KRS into your mods folder
You've started the game after installing it, right?
Yes I've had this game for a it now and decided to do mods with it lol
Problem immediately found
Take the mods out of the JsonAssets folder
they go in the Mods folder, not the JsonAssets folder
I read somewhere it didn't matter- But okay lmao
SMAPI stops reading at the first manifest
it doesn't matter IF there isn't a manifest
ohh
you can put them in a PPJA folder or something like this, for example, but not in another mod folder
forgive am noob
it happens ๐
Thank you โค๏ธ I appreciate the help!!!
So I was using this mod:
https://www.nexusmods.com/stardewvalley/mods/5437
And it doesn't seem to work. All it does is replace the image on the selection screen. But the cat remains stoically tortie.
Hi mod friends
Im doing sdv speedrun to just experience 1.4 update
What are mods that can be helpful with that
I noticed a "bug" on Khadija's recipe shop. You can buy rabbit meat for 500 and sell it back for 2,500 ๐
Is the only mod site for stardew nexus mods?
It's the best site and the most trustworthy
moddrop is also a good option
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@zealous dagger
(Pinging without a message?)
ahh, gotcha Matt
Strobe!!
ah
i am new at modding and i cant make my smapi work
can anyone help me in anyway?
I would like to complete bundle super fast
Game kinda ends at year 3/4
I would like to get to that point
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
I think these are comparatively balanced
Thanks a lot strobe!!!!
let me know if you want something specific Sumsum
Ok!!
need help! mega storgae gives me an error and reverts my large chests to normal once wen i sleep heres my log https://smapi.io/log/5245aa07acbd4d989f6d7932d8527637
Heya, so this is a bit embarrassing, but I haven't been able to fix it on my own, alas! So I made a very large modlist for a brand-new save file (~115 mods in my reckoning, but the game claims 212), and something is causing villagers who enter JojaMart to disappear when they enter and then remain stuck in there for the rest of the day... sometimes. It isn't consistent, happening on apparently random days of the week, though most days nevertheless.
I've already eliminated many mods, including all the ones that edit villager schedules or events, so far as I know. I'm pretty stumped, though moving on to location mods next. None of them should have edited the JojaMart, though. ๐ค
No idea if anyone's heard of something like this before, but I'd be happy for any ideas at this point!
!log @spark jackal
@spark jackal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@safe spade You should probably report that on the Mega Storage nexus page
For the capitalist dream map 2, can you somehow revert from the decorated / made to the one that's completely empty? Also if, can you place some grass patches like it is in the decorated map? thanks ^^
its alrady reporded there im gonna use a previus version now
kk
https://smapi.io/log/ef28a9b016d44a46ac10b1d9bd6fec78 Having an issue with Galarian Ponyta horse replacement. Can't figure out what other mod is causing the issue
Especially since I don't have the Enhanced Player Sprites mod.
The log shows that it's installed, maybe it's in some other folder?
Looking right now. But A) Erasercat doesn't have an Enhanced Player Sprites mod. And B) the only Erasercat mod I have installed is the seasonal winery
It's by Jackeloko
the parser is weird like that
ooooh
that explains it.
folder was downloaded as 'EPS-CP-V1'
Longevity isn't compatible with Stardew Valley Expanded right? I'm looking for a mod that can run together with Expanded that reduces my income.
glares at mod author for naming it that

Yeah I noticed
@dire fractal I would appreciate it if you could help me figure out a way for me to use the Galarian Ponyta replacement along with the enhanced player sprites mod. maybe by deleting something or changing a load order thing. Will be back shortly. Have to go see a man about a sword.
Are there any other mods that reduce the income my character gets from selling things in general?

lemme check, Riley
I don't recall who were the ones that decided to go for that idea, but does anyone know how is the Tailor smith going? The idea was to tailor effects on clothing
it's being worked on, yeah but there's no tentative date
why does Galarian Ponyta edit farmer base
@distant bane I'm having a bit of trouble finding how to use that, is that a mod or an ingame option? haven't played in forever.
Oh oh, while you're here...
Do you know if you can change capitalism map overlay (the fences, potted plants and so) after the save was made? I'm at yr 2 sum 22 and don't really want to start over, but feel like i made a mistake with that
That is an ingame option when you're creating a new save file for multiplayer (it really works the same as for singleplayer, but you can have cabins for others and alternate split money... And the profit margin, it comes with values 0.25, 0.5 and 0.75x the normal profit
That is exactly what I'm looking for, thanks a bunch
The slight issue you might have there is that some things are also sold by the lower price, such as seeds... But wood, stone, ores are sold for the normal x1 amount
And! If you weren't happy with that and wanted to revert back, i was investigating in that for a week and finally found it so... ๐ ๐
@dire fractal edit the content.json of galarian ponyta to
{
"Format": "1.11",
"Changes": [
// GalarianPonyta
{
"Action": "Load",
"Target": "Animals/Horse",
"FromFile": "assets/GalarianPonyta.png"
}
]
}
Here's the log! The problem with NPCs getting stuck in the JojaMart happened this day in the game with Shane, but interestingly Jodi and Pam escaped!
https://smapi.io/log/1d4418d5bed34b4195707e4abaa4a24d
Wonder if there's just enough of a schedule nudge somewhere that they are taking the stupid double warp path in.
Anyone use Baker's Like?
@idle summit Thanks for letting me know! I'll need to release a version to take android into account. I have another update planned that I'll release first, but then I can work on that. I'll need your help to test though, since I don't have the game on android to test ๐
@pastel arch Ping me anytime and I'll be happy to test it out for you ๐
@elder flame https://www.nexusmods.com/stardewvalley/mods/361 Here a mod to recolor your bed sheets ๐
ty!!
@safe spade You should delete Mega Storage Automate as that's no longer used.
I used smapi before and i want to start again without any mods. I deleted my smapi folders and some of them cannot be deleted. Everytime i try to launch SDV, i cant play it
You can just launch the vanilla exe to play without mods
Minerva
I asked you in stardew valley Android modding server
About elle's building
I can't change the farmhouse style
You can always still play without mods in a few different ways. You can temporarily rename your Mods folder to anything but Mods, so that SMAPI still runs but no mods are loaded. If you're on Windows, you can clear your launch options in Steam so that it starts the vanilla game instead of SMAPI, or you can run the chicken icon StardewValley.exe instead of the pufferchick StardewModdingAPI.exe in the game folder. Mac and Linux users can run StardewValley-original instead of StardewValley.
If you set your launch options in Steam and then uninstall SMAPI, Steam won't be able to find the exe because it doesn't exist anymore. You just need to right click the game in your library, click properties, launch options, and completely erase the line you had in there for SMAPI, so that it's empty.
(All of this is covered in the getting started guides too)
If you get examples or a reference
SMAPI 3.3 is now available! See https://smapi.io/ for more info, and https://www.reddit.com/r/SMAPI/comments/f7w69i/smapi_33_released/ for details on the map tilesheet change.

I tried reading the information about the SMAPI update in here and I'm not sure if that explains what's happening with the errors I got, I'm afraid I don't fully understand. I have my log here: https://smapi.io/log/ba9971605169497982c4fbe587e95562 If it's just a case where I need to wait for something to update that's fine!
DSVO probably
i just had my game crash in a very intressing matter with many conet patcher erorrs.....after i got a tmx error (i was playing and after maybe 10 ingame days it happed
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
cant upload sadly already accaisly starded a new game but i will when i can recreate it
@silent rivet did you have any farmhouse mods?
I have one which alters the interior, and I have one which changes spouse rooms
dose the update brake farmhouse mods? (i have one with alters the farmhosue commpley
@silent rivet When did the error happen?
A little bit a go, after I updated to the newest version of SMAPI. I wasn't sure if it was a mod error because I same [game] error AND [SMAPI] error in the console
So I was unsure if it was a game problem too
It looks like a broken tile sheet reference for the farmhouse or spouse room mod to me
Does it happen immediately when you load your save?
Yea, once I click on the save in the list, it gets stuck at Loading... and a black screen and won't progress any further
And that's when the errors pop up
i have a qestion dose the new SAMPI update brake any farmhouse mods? (i have the sesonale garden farmhouse mod)
What if you remove the spouse room mod?
I'll give that a try now
@safe spade It shouldn't in theory, but it does make changes to the way map tilesheets are loaded so it's possible. You can report mods that break here so we can look into it, and either release a SMAPI patch (if needed) or notify the mod author.
Looks like removing the spouse room and interior mods worked, so it's errors with those, thank you!
Which ones Serena?
@silent rivet Just to make sure, can you temporarily reinstall SMAPI 3.2 from https://github.com/Pathoschild/SMAPI/releases, put those mods back, load your save, and post a new log? If it works, can you send me a zip of your Mods folder?
(One of us might be able to patch them)
SMAPI has a number of changes to map tilesheet loading, so it could be a bug in the new code.
Ah
im gonna look in a few minutes if the new version gives me any error
I'll do that now @tired brook And it seems like the ones causing problems ate Karmylla's Spouse Room Edits and Rose's Interior
I did the edit for spouse room edits
Hmm, Pathos, let me know if I need to change anything in Karm's
I'll have to test mine too
Just need to make sure you load map tilesheets from Content/Maps instead of Content, if applicable. (Tilesheets loaded from the mod folder aren't affected.)
Otherwise it's probably a SMAPI issue.
im gonna test my save file in asec after sampi starded