#archived-modded-support

1 messages · Page 506 of 1

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 15 C# mods and 8 content packs.

devout hemlock
jagged marsh
# devout hemlock

Well that's odd. If you try to move around does the camera pan like you're moving? Your log doesn't show anything odd.

Does it happen on a new save?

devout hemlock
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yeah the camera can pan but i couldnt ever find my way out of the farm, like im being blocked from getting out

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its on the most recent save. i havent tried any others

jagged marsh
plush topaz
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have you always played on the default farm?

devout hemlock
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ive been playing on a modded farm. all of a sudden it broke

plush topaz
#

yeah you have SVE but don't have either Immersive Farm 2 or Grandpa's Farm loaded

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well you have Honey Creek, but it doesn't replace the default farm

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was your previous modded farm one of SVE's, or Honey Creek?

devout hemlock
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this is my first time with a modded playthrough

plush topaz
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did you recall installing either IF2 or Grandpa's Farm, and swapping it out/disabling it?

devout hemlock
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i just loaded a new farm. the map works just as it did before

jagged marsh
devout hemlock
#

then when i go back to my other its still bugged

devout hemlock
devout hemlock
#

i believe i tried it but they werent compatible or something like that

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i didnt remove any mods or replace them when i started. i just kept playing

plush topaz
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and was your current save from 1.5?

devout hemlock
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its all been very recent

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i started about 2 weeks ago

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so no game updates or anything

plush topaz
#

ok. you said your farm map was modded before it broke. what was it?

devout hemlock
#

it was the honey creek farm

plush topaz
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got it. sorry for the barrage of questions, have to make sure lol
this is weird, since honey creek farm isn't supposed to replace the default farm, but the symptoms look like a case of "farm that replaces the default farm was uninstalled"

devout hemlock
#

would loading a previous save help reset it? or is the game file bugged or something

plush topaz
#

you can try

devout hemlock
#

how do i do that

plush topaz
#

!backup

native dragonBOT
#

You can quickly backup your vanilla or modded save files by creating a copy and storing it elsewhere. Your save files can be found using this guide. If you are modded, SMAPI creates backups of your saves as dated zips in the save-backups folder inside your Stardew Valley folder. Don’t delete the Save Backup mod installed by SMAPI, or these automatic backups won't occur.

devout hemlock
#

thanks

cobalt tendon
#

I'm using this mod here for RRRR: https://www.nexusmods.com/stardewvalley/mods/18686

The portrait is made for HDPortraits which isn't updated to 1.6. I installed Portraiture, removed the HDPortraits dependency, followed the instructions on the mod page...

However it doesn't show any other portraits except the main one. I cannot for the life of me figure out why

Nexus Mods :: Stardew Valley

HD and Pixel portraits and new sprites for Magnus Rasmodius

sudden summit
#

you can slap the pngs into portraiture like you would regular portraits

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@jagged marsh is much better if youre looking to get any of the seasonal ones to work though SDVpuffersquee

cobalt tendon
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it also has a config for the hat, which i want

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so i can't just slap it in the portraits folder and expect it to work....

compact verge
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You won't get config for the hat if you use Portraiture. Portraiture can't work that way.

cobalt tendon
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i wonder if that's my problem... i didnt try it without the hat

trouble is, I want the hat :/

compact verge
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If you want that, you'd need to change the mod from using HDPortraits to using Scale Up 2. You'd need to edit some lines in the content.json but it's actually quite simple.

upper condor
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So uh. I just updated Immersive Farm Remastered 2 as it was updated… its broken. I loaded my save and its just the normal vanilla farm now

sudden summit
#

!log please!

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

upper condor
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Sure one sec!

cobalt tendon
upper condor
#

I might have to wait til tomorrow though as if its not on my external harddrive then it would be on my moms pc 🙄

compact verge
sudden summit
cobalt tendon
compact verge
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Alright, so you'd see { "Action":"Load", "Target": "Mods/HDPortraits/Wizard", "FromFile": "assets/base.json" }, { "Action": "EditData", "Target": "Mods/HDPortraits/Wizard", "Entries": { "Portrait": "Mods/SFYMR/{{TargetWithoutPath}}", }, }, These are what's needed by HDPortraits. You can erase those.

cobalt tendon
#

[/nods]

compact verge
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And then you add these in their place { "Action": "EditData", "Target": "{{Platonymous.ScaleUp/Assets}}", "Entries": { "<insert ID name here>": { "Asset": "Mods/SFYMR/Wizard", "Scale": 4 } } },Change <insert ID name here> to anything you want. (but not too short or simple, else they might conflict with other mods)

cobalt tendon
#

mmk I think I got it. Now to wait a few mins for my game to load the hundreds of mods I have

primal thicket
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hey y"all i moved my mods folder out of the stardew valley app thingy and i cant put them back in 😭😭😭😭

cobalt tendon
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ok now its showing the default portrait...

primal thicket
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okay i think i got it \

compact verge
cobalt tendon
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 102 C# mods and 221 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
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Oh wait, I'm really sorry.

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You'd need this too. { "Action": "EditData", "Target": "{{Platonymous.ScaleUp/Assets}}", "Entries": { "<insert ID name here>": { "Asset": "Portraits/Wizard", "Scale": 4 } } },

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(With different ID name than the other one)

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And then replace every instance of "Action": "EditImage", "Target": "Mods/SFYMR/Wizard", with "Action": "EditImage", "Target": "Portraits/Wizard", There should only be two of them.

cobalt tendon
#

now the portrait isnt showing up at all....

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 102 C# mods and 221 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
#

Hmm, can you also put the content.json into parser?

cobalt tendon
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Ok so I changed the stuff that contained Mods/SFYMR/Wizard to Portraits/Wizard and that seemed to fix it. At least the portrait shows and does what it's supposed to

alpine socket
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HI, im new to the game and modding, just wondering: How do i change the buildings of east scarp to 'Yri' style. I noticed theres a folder in the '[CP] East Scarp' -'asset'-'Tilesheets'-'Yri', i want to change the buildings to this style in my game HELP.

plush topaz
compact verge
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Also just tested it out myself. It should have no problem now.

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Sorry for the confusing instruction. I should have tested it out first.

cobalt tendon
covert cipher
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Hi, I would like to know how I can find the most current version of SMAPI. I'm playing on Android 13, and the versions I've found close as soon as I open the app. I'm not sure what the problem is, since I bought the game recently and would like to play online. 😔

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

jagged marsh
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You've probably got 1.5.6.52, which means no modding.

covert cipher
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Thank u 😭

woeful cloak
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 81 C# mods and 89 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

brisk lance
split dust
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has anyone had this issue recently with mods? i tried removing vibrant pastoral recolour and rosier coloured glasses and neither are removing this glitch and also- anyone know any mods with a similar muted colour scheme which work with 1.6?? SDVemoteheart

spark pivot
#

!recolor

native dragonBOT
spark pivot
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This is definitely a case of missing tiles in recolor but I can't tell what you are using

split dust
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I’m using the vibrant pastoral recolour with the rosier coloured glasses overlay

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but i’ve tried take one and the other and both out but the tiles are still missing?

spark pivot
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You may need redraw pelican town as well

split dust
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i’ve got that installed im not sure why its being like this ahaha

spark pivot
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I would probably reinstall vpr and friends from the start to make sure nothing is missing

split dust
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yeah i’ll give that a try

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also do you know if theres any kind of mods that can glitch out exterior of house mods?

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i’m currently using the tanga house one but it has loaded up but its like behind the standard vanilla house exterior

spark pivot
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Seems more like case where the mod house isn't applying correct edit image

lean star
native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

dire fractal
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I'm Having issues with ANY farmhouse mod. The rooms don't line up. Has anyone had this issue? Was it solved?

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

clever wind
jagged marsh
clever wind
jagged marsh
# clever wind

Ok just looked - this isn't a full mod, it's meant to be used to overwrite files in fashion sense and alternative textures

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For example copy the contents of Alternative Textures here, and paste it into the actual Alternative Textures mod folder and allow it to overwrite the sprites

clever wind
#

gotcha, thank you! stardewnya

compact mantle
#

hey guys so im wanting to play sv with mods with my friends, how would i go about doing that after i install my own mods and stuff for myself?

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does anyone that wants to join, also have to manually download those mods too?

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or what do my friends need to do to play with me

jagged marsh
native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring.

There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. The main mod page often includes information on whether or not they work in multiplayer. However, in general, your mod lists should match exactly.

See the wiki page for more details on how mods work in multiplayer!

Multiplayer Mod Checker is an easy way to determine if host/farmhand mods match.

jagged marsh
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In short, you guys should all have a separate mod folder that you keep identical between all players

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Then you can
A. either rename your folder to Mods depending on which set of mods you want to play.
b. use a mod manager like Stardrop (Vortex is not recommended)
c. Set up a separate SMAPI shortcut per mod folder (See below)

Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
Create a shortcut to the SMAPI mascot.png StardewModdingAPI.exe file in your game folder.
Right-click the shortcut, choose Properties, and add this to the end of the Target field: --mods-path "Mods (multiplayer)" (changing folder name as needed). Don't delete any of the existing text in that field! This should be added to the end of what's already there. Done correctly, it should look something like "your-path-here\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" --mods-path "Mods (multiplayer)".
Double-click that shortcut to launch SMAPI with the specified mod folder.

Personally, I'd recommend Stardrop if any player wants to have a set of mods separate from the group for single player

signal latch
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Does anyone here know good replacement mods for: Better Trash and Better Dig Spots? Basically mods that give you better loot from these.

lucid cloud
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hi i deleted my old smapi and now i want to download new one but

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i dont know what should i do

jolly pollen
lucid cloud
restive flicker
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the SMAPI log is the one on the launch option right?

jolly pollen
lucid cloud
#

I'm trying to download the new smapi and when I try to install it, this appears.

jolly pollen
#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

jolly pollen
restive flicker
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 8 C# mods and 7 content packs.

restive flicker
#

is this it?

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well it does say that there's a problem with the elliott file in the festival

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i just dk how to use the backup file

jolly pollen
# restive flicker i just dk how to use the backup file

So what exactly happened? Could you write what you tried doing so I can understand a bit better what the situation is? I cannot see any Elliot related mods in your log - did you add a mod and then remove it? Or possibly delete some other files?

restive flicker
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so i tried to add this dialogue mod, the instructions said just to replace the existed Elliott.xnb in the character file with the modded one. well the dialogue does work but he won't show up in any of the hearts event nor the festival, so i tried to replace it back with the original file from the same mod zip, but he's still missing

jolly pollen
#

Could you drop the link to the mod you were trying to install? Sounds like it broke the files so might be incompatible. Restoring the save won't help in this case as it is most likely the Elliot.xnb file that is broken - you will want to reset your game files

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!reset

native dragonBOT
#

Please reset your game files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see using XNB mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

jolly pollen
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And this won't break your save (and we can look at restoring the previous save as well in case you want to go back a day)

restive flicker
native dragonBOT
restive flicker
#

oh

jolly pollen
#

Definitely not compatible. When you look for mods make sure you only get ones that are definitely tested to work for the most recent version of the game (1.6) - an easy way to tell in most cases is that it was last updated after March this year - in this case... the mod is 6 years old, definitely won't work

restive flicker
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oh right SDVpetcatsad

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i just reset the file, i'll give it a go

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HE'S BACK :DDDDDDD

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TYSM <3333

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well i need to be careful with old mods next time :/

jolly pollen
#

There are a lot of amazing ones out there and now you know how to avoid the not-so-compatible ones - have fun! Oh and there was a recently released Elliot mod there too so I'm sure you'll find something that works SDVpufferheart

tough delta
#

Just make sure to check when it was last updated. I struggled looking for dialogue mods for him back, too bc most were written years back.

lucid cloud
jolly pollen
#

Brilliant! Hope it works well now - if you run into any issues just come back and ask SDVpuffermusic

bright badge
#

Hello, Im new and had a question about a problem me and my girlfriend have been having while playing with mods

signal latch
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 35 C# mods and 41 content packs.

tough delta
signal latch
tough delta
signal latch
#

@tough delta

tough delta
#

They aren't unzipped...

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You should extract them first and upon extracting, put it inside your mod folders. @signal latch

bright badge
signal latch
tough delta
bright badge
#

it was unique children and unique children talk realized after that they might not be what we thought 😢

tough delta
#

Mod description says: Multiplayer: All players must have this mod and same sprites installed, otherwise his/her game will maybe crash.
(If you play as client, then your own children.json will not load. The game uses the host's children.json)

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I'm not sure how I can help you with the crashing if both of the mods were properly deleted, though.

bright badge
#

so you have to install a custom sprite on your own? If thats the case me and my girlfriend completely misunderstood the mod

tough delta
# bright badge so you have to install a custom sprite on your own? If thats the case me and my ...

This is what the mod author said in one of the replies in Nexus: Hi 🙂 The sprites for the children are in the assets folder.
For example, if you marry Sam, the children will use the folder 'Sam'.
If you marry a player, there will be no folder with that name. The Children will use then assets/Natural/Default (or assets/Adopted/Default).
You can change this in the children.json under 'Child_Sprites'. Simply enter an available folder here.
You can also copy a folder, swap pngs as you like (hair, clothes etc are all separately in png) and rename it, e.g. 'ourChild'.
Then write in children.json:
"Child_Sprites": "ourChild",

bright badge
#

we figured it out thank you!! You are a real life saver

signal latch
#

@tough delta Alex is still very broken and I've no idea why. It's just him.

signal latch
tough delta
#

Oh, so is the interface interfering with the portrait? Have you had this issue before installing?

signal latch
#

I think I found the problem. It's just Alex, so it's got to be one or all of these, yes?

tough delta
signal latch
jolly pollen
#

@signal latch FYI please note that posting NSFW mods on this discord is against the rules (please see pinned post), per rules we also cannot troubleshoot these mods in this channel if they are the source of your issues

signal latch
jolly pollen
sweet palm
native dragonBOT
mossy fossil
#

You should ask at #modded-stardew. They are the ones who actually play the game and know a lot about mods.

calm escarp
#

Alrighty I’ll give it a shot

mossy fossil
#

WTF

final trench
#

does anyone know how to cook with love of cooking mod?
i'm trying my best, but dang it... too hard lol.

mossy fossil
#

I don't think there is. But you can make it if you want.

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@hexed kernel

final trench
mossy fossil
#

my favourite

compact mantle
#

so i want to play modded stardew with my 5 other friends. and i was curious if we can all share one house to conserve space. or is there a mod to remove housing that still makes it to where they can play with only one house?

radiant valve
#

i don't think there's a mod that let's you remove them. afaik it's hard coded that every multiplayer player gets a cabin. you can just live & sleep in one house though

oak forum
#

this channel is for support requests like mods not working etc etc

heavy jungle
#

Could anyone please help me? i don't understand why a mod isnt loading, how do i find out the reason and how do i fix it?

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

tough delta
#

You can send your log info here so we can see what's wrong.

heavy jungle
#

sure, 1 sec

oak forum
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 48 C# mods and 23 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

heavy jungle
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 48 C# mods and 23 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

oak forum
heavy jungle
#

iDigWhereIWant

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the mod just doesn't show up when i open the game

oak forum
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Have you tried digging somewhere?

heavy jungle
#

while launcing smapi, it doesn't show any errors with the mod, but once the game is open it just doesn't show the mod

oak forum
#

what do you mean by it doesn't show the mod?

heavy jungle
#

once stardew is open, it doesn't show the mod id "configure mods" like it should

oak forum
#

theres no config for it

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you just point and it digs

heavy jungle
#

yesterday it was working just fine, and it did show in the configure mods

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today it just isn't working

oak forum
#

So it doesn't appear this HAS a config file

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theres nothing to config on it

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Config is like the mod has options:

Do you want the blue cat or the pink cat etc etc

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this mod doesnt really have options it seems

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you just point and it digs

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please spoiler this

heavy jungle
#

yesterday, with this mod, i was able to dig up my shed, and today i am not able to do so

sturdy veldt
oak forum
#

also is this in regards to a mod?

sturdy veldt
oak forum
heavy jungle
#

yes

sturdy veldt
oak forum
#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

oak forum
# heavy jungle yes

okay nothing is calling out to me in your log, I'd ask that you do a bug report on the mod's page on Nexus

sturdy veldt
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 109 C# mods and 81 content packs.

oak forum
#

so what fish was it that you put in?

sturdy veldt
oak forum
#

tuna, salmon?

sturdy veldt
#

shad, catfish, smallmouth bass and carp

oak forum
#

okay let's just go with what is in your inventory RIGHT now that we can check using the wiki

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compare that to the wiki prices

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and is it doubled?

sturdy veldt
#

the price only increased by a few g like 10 or 20 so no double

oak forum
#

what is in your inventory right now and how much is it listed to sell for?

sturdy veldt
#

my shad for 142g

oak forum
sturdy veldt
#

how do i spoiler it

oak forum
sturdy veldt
oak forum
#

okay can you go put that in your shipping bin and sleep for the night and see what it actually selss for

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I want to see if it does 142

calm escarp
#

Ok

sturdy veldt
calm escarp
#

So I opened it and the files still aren’t there

oak forum
calm escarp
oak forum
oak forum
oak forum
sturdy veldt
#

any specific setting?

oak forum
#

theres settings in there for both ||fish price and also smoker settings||

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I think you have something in there affecting price

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read the settings portion of this page ^

calm escarp
sturdy veldt
heavy jungle
#

any replacement mod for IDigWhereIWant?

oak forum
#

spawn an iridium fish in and lets ||smoke it and sell it||

sturdy veldt
#

||still no quality after smoking||

oak forum
#

okay do me a favor

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spawn an iridium fish in, send me a screenshot of its price BEFORE putting it in, and then se nd me this after putting it in

sturdy veldt
#

ok

oak forum
#

nothing gets that to 118

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so we need to figure that out and work back

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you took out the fishing suite mod right?

sturdy veldt
#

yes

oak forum
#

send me a new log please

#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

sturdy veldt
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 109 C# mods and 80 content packs.

oak forum
#

its Walk of Life

proven salmon
#

hey ive completed all the steps for downloading mods, but when i try launching the game, even though it comes up with the popup for launching modded sdv and says its successful my game still does not have working mods. Does anyone know what might be the issue?

oak forum
#

||Fish Smoker will not preserve fish quality without the Artisan profession. Again, this is needed for the consistency of Artisan.||

sturdy veldt
#

oh okay

oak forum
native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

calm escarp
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 6 C# mods and 0 content packs.

sturdy veldt
oak forum
calm escarp
oak forum
calm escarp
#

and the game doesnt launch

#

Looks like this, and just stays there

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 7 C# mods and 0 content packs.

oak forum
#

can you go look in a lake or something?

proven salmon
#

yea and the better ui mod or whatever doesnt show crop life and i cant choose chest designs etc

oak forum
#

it looks like you downloaded AT but not a pack for it

calm escarp
#

lol at least ur game launches tho

oak forum
proven salmon
oak forum
oak forum
mossy fossil
calm escarp
oak forum
#

please do not interrupt me 🙏

oak forum
#

but you have to download packs to actually get the designs

proven salmon
oak forum
#

I don't see a UI mod in this list though

#

These are what's showing for your installed mods

proven salmon
#

ok. in my file it says the mods i downloaded are "zipped" is that why its actually download? and if so how do i change that

proven salmon
#

no idk what that means lol

oak forum
#

Yea if they are zipped they won't load, you want to extract them

#

right click, extract

proven salmon
#

ok tysm

mossy fossil
#

I didn't even notice the log. Now I look like an idiot. 2029peepoaff

oak forum
#

So the arrow is my zipped one I downloaded

#

and the underlined is when I extract it so I can actually use it ^_^

proven salmon
#

ok i extracted them tysm for the help

oak forum
#

zipping up files sort of compresses them to make them smaller so you don't have this MASSIVE file you are downloading and moving

#

but to use them you gotta kind of "unlock" them by unzipping them

#

thats at least how I think about them ^_^

oak forum
oak forum
#

so it could be one of the mods you downloaded

#

can we try removing everything that isnt the smapi mods and see if your game launches?

#

lets remove these four, I want to see if we can get the game to just launch

calm escarp
#

okay

#

The game launched

oak forum
#

perfect, okay so that tells me one of those mods doesnt work for linux then

#

its probably not the cjb cheats menu so we can add that back in

#

so add ONE at a time and see if you launch

#

lets start with CJB

#

add it back, try to launch the game

calm escarp
#

Ok we launched

#

Weird

#

Put them all in, and on desktop mode the game launches

oak forum
calm escarp
#

Right

sinful sonnet
#

What does this mean?

upper condor
#

@sudden summit Hi! You asked me to ping you when I had access to my log, so here it is 🙂

native dragonBOT
upper condor
#

oops did it wrong

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 159 C# mods and 559 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sudden summit
#

alright! give me just a second to look through it, can you remind me of what it was you needed help with again?

upper condor
#

Immersive Farm Remastered 2 seems to be broken. I updated it last night but when i load my save its just the default vanilla farm

sudden summit
#

you have two mods that are also trying to affect the imf2 map (the buffoon farm and a greenhouse remake) so smapi isnt loading any of them, if you get rid of those two you should be fine

upper condor
#

Ok perfect! Ill remove those and test it 🙂

worthy belfry
#

What version of pfm is working on smapi mobile?

tall lion
#

what exactly does this mean??

pallid summit
#

it means furniture framework is updating the format it expects its consumers (other mods) to follow. the warning is intended for the authors of the other mods, to tell them to update their code

weak torrent
#

Anyone have mod NonDestructiveNPCs for att 1.6?

neat plaza
#

i thoguht vanilla did smth like that now

pallid summit
pallid summit
# tall lion ahhh so just ignore it ?

yeah. unless you are comfortable editing your mods, the only action you can really take is to notify the authors (if you can identify which mods are triggering the warning), but there's a decent chance they already know

tall lion
#

yeah i dont no how to mod ❤️ but ty for answering ❤️

coral willow
#

i have 4 mods but i cant get them to run idk why they wont run even though i have smapi and everything

tough delta
coral willow
#

???

robust bison
native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

coral willow
#

oh

#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

coral willow
#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

coral willow
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 2 C# mods and 0 content packs.

coral willow
#

wait what i have 4 mods which ofc dont run

tough delta
#

These mods aren't in your log parse. Were you able to properly extract and install it in your Mods folder?

coral willow
#

yeah

upper condor
#

It might be custom farm loader causing the problem so ill double check

coral willow
neat plaza
#

are they unzipped?

tough delta
#

I'm not the most educated when it comes to this but if it was properly extracted on your mods folder, it should show there.

coral willow
#

so i have to extract them again?

native dragonBOT
#

@coral willow You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

oak forum
#

Also welcome to support SDVpufferheart

oak forum
coral willow
#

is this the one?

robust bison
#

could you go up a folder? (to the Stardew Valley one)

oak forum
#

They have a C_ folder in downloads they are trying to run from right now

coral willow
coral willow
robust bison
#

yes, that isn't your real game folder

#

!findmodsfolder

native dragonBOT
coral willow
robust bison
#

I mean you don't have to but it will probably make things less confusing if you do

upper condor
robust bison
#

yeah but you made a steam path in your downloads folder

coral willow
#

ohh

#

so i gotta move it??

robust bison
#

yes

coral willow
#

where do i move the c_ file to?

tough delta
#

Adding to this, you should find your actual Mods folder too within the SDV folder.

coral willow
#

(sorry im not good at pcs at all)

coral willow
robust bison
#

paste this into your windows search bar:
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

coral willow
#

it took me to another mods folder

robust bison
#

no

#

move your mod folders there

robust bison
coral willow
robust bison
#

I would take them out of the folder

#

bur it will still load like that

coral willow
#

so they should be running now?

robust bison
#

yeah

coral willow
#

im starting stardew up rn

#

tysmmm they worked!!

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.0, with 60 C# mods and 75 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

sinful sonnet
#

My guess is that, ignoring the Love of Cooking mod, I need to erase those mods and reinstall them?

coral willow
#

@robust bison i cant see the file and i dont find results for it either SDVpuffersob

#

the file disappeared :<<

real spade
#

anyone got any advice for making custom Furniture Framework furniture? I was wanting some custom personal themed stuff for a modded playthrough with some people for like a stream thingy...

real spade
#

oh sorry

#

read the wrong channel name

stark horizon
#

You're good! No worries 🙂

stark horizon
neon ermine
#

I'm having trouble with a modded NPC that I've installed on my latest playthrough, and I'm not sure if it's due to bugs in the NPC mod, incompatibility with another mod, or just a 1.6 compatibility issue. I suspect it's due to the mod, since I know this mod has other problems, and I've already had to manually edit the mod's events to get them to run.

#

The problem I'm having now is that after marrying the NPC from the mod, all of her dialog seems to be broken. She only says "..." when I talk to her.

#

Also, her patio area is empty and her spouse room is a clone of abigail's, but that might just be due to the mod being unfinished.

stark horizon
native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

neon ermine
sinful sonnet
#

Man, being personally ousted is something. I already figured out the issue and was gonna take down my message.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 124 C# mods and 113 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sinful sonnet
#

And isn't the point of this area, is to try and help, regardless of one's capability and whether they are on a specific device or not?

stark horizon
#

The point of this channel is that volunteers help others find and, hopefully, resolve issues. Android modding has been a mess for over a year now with no resolutions to the majority of issues.

Volunteers are not obligated to help anyone. Considering the state of Android modding, it's unlikely you will find support here.

robust bison
#

that would be true is SMAPI was equal on all devices

stark horizon
neon ermine
#

Looking at the log, I can see an error at the bottom having to do with parsing text strings, but I don' t know what's causing that or how to fix it.

stark horizon
#

Ah, Sydney hasn't been updated for 1.6 yet. So there are likely some coding things that haven't yet been addressed.

#

Let me see if I can glean a bit more info

neon ermine
#

Yeah, I had to edit her event files to get them to play in 1.6 without errors.

stark horizon
neon ermine
#

The strange thing is that all of the regular dialog works fine, it's just the marriage dialog that crashes. I don't know enough about how dialog strings are handled to know where to look to fix this.

stark horizon
neon ermine
#

Thanks. I'll poke around and see if I can figure out what's going on.

neon ermine
#

I fixed the dialog. There was a typo in Sydney_Data.json.

#

It had "Target": "Characters/Dialogue/MarriageDialogueSydney_Lex" when it should have been "Target": "Characters/Dialogue/MarriageDialogueSydneyLex",

#

I still have the issue of her patio being blank and her spouse room being a clone of Abigail's, but that might just be due to the mod being unfinished.

#

And the dialog still crashes sometimes, so maybe I didn't fix it. I'll have to test some more.

hard moat
#

Hey so I’m assuming this is where I go!! I have SMAPI installed and my mods still won’t open I have all the requirements and it still says I only have 2 I have the right mac update too so I’m abit confused

#

Also if anyone responds can I please be pinged,my discords abit odd

jagged marsh
hard moat
#

What do I do if they are zipped?

#

They’re in the correct folder!

jagged marsh
# hard moat What do I do if they are zipped?

You'll have to unzip them - If you're on a Mac, opening the zip file creates a temporary folder you can pull the actual mod folder out of. I'm not a MacOS user though so can't say for sure.

jagged marsh
hard moat
#

Yup!! TYSM!

jagged marsh
brave shuttle
#

having an issue with my save file trying to get perfection, im putting my savefile into a webstite that checks progress and its telling me the game isnt recognising the stone chest recepie towards the achievment even though i have it and have crafted it. not sure how to fix it

modest grail
brave shuttle
#

i have smapi and mods but have no idea if its a regular game glitch or not

#

i dont realy have anything that majorly edits the game in any way

modest grail
#

!log Can you provide a log anyway? There may be something in your mod list that's changing the crafting/perfection requirements. Follow the instructions from Governor below.

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

brave shuttle
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 8 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

plucky hemlock
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home Single Language, with 59 C# mods and 254 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

brave shuttle
plush topaz
plucky hemlock
#

Yes, I know. Some of these mods are actually updated, but SMAPI doesn't recognize it.

plush topaz
#

it's literally just now

#

the update checker didn't fetch it yet

plucky hemlock
#

Oh, I just saw it!
I'm going to install now!
Thank you!

modest grail
sharp fossil
#

@plush topaz just out of curiosity why does that error happen?

brave shuttle
modest grail
#

You've finished that quest?

brave shuttle
modest grail
#

But you can't buy it until AFTER you do that quest

plush topaz
brave shuttle
modest grail
modest grail
#

Uncertain why the Dwarf wouldn't sell you the recipe for the Big Stone Chest if you've completed Robin's Resource Rush though.

brave shuttle
#

ive definetly compleated the qeust since i have the recepie for the normal one but yeah tehres no recepie available from the dwarf

#

i belive i also tried a command that just adds every recepie since the one i tried(for the regular stone chest) didnt work

#

but that hasnt solved the issue either

#

?

#

if im not totaly making things up

modest grail
#

Did you get the recipe for the normal one through the commands somehow? If so, you may be missing a flag or something.

brave shuttle
#

no i did it all normaly

#

only started messing with commands once i though it was bricked

modest grail
#

okay, give me a moment to open the game and I'll check something

brave shuttle
#

oki

sharp fossil
#

Wait you mean mega mod makers arent perfect?!?!?!? SDVpuffergasp (/s)

brave shuttle
#

turns out in my panic and missreading/the tracker displaying things incorrectly i DID brick it

#

myself

modest grail
#

Yikes! I was going through the debug commands and trying to replicate the error and make sure I could add the recipe, which I can.

#

Have to use debug craftingrecipe Big Stone Chest to get the correct one

brave shuttle
#

so the tracker website was bugged and DIDNT display the BIG stone chest as something i needed to craft which lead me to missread that the recepie missing as the regular stone chest when it was the big one and in my rush to force it to regonice the little stone chest i did a give all recepies command which then gave me the LARGE stone chest there for removing it from the dwarf but did NOT count it towrads the achievement

#

luckily i had the sense to back up my save before touching console comands

#

i re loaded the old pre command save and baugh the recepie and crafted it the big chest even though the tracker didnt list as a needed

#

the achievment triggered

modest grail
#

Gotcha, that makes sense.

brave shuttle
#

sorry for the unncisary headache :D

#

thank you for helping me !

modest grail
#

No worries, I'm glad you figured it out!

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 4 C# mods and 1 content packs.

upper condor
#

Hi! Just wondering if anyone would know a reason as to why the farmhouse phone doesnt show up in the carpenter shop?

#

I have a feeling its mod related so ill grab my error log

#

File too large for website to process smh

neat plaza
#

!logtoobig

native dragonBOT
upper condor
#

tysm!

#

Ok so, pastebin says its too big too. And im not sure how to do the other option cuz idk what im looking for

signal latch
#

I recall that there's a mod that allows you to have multiple pets but I can't seem to find it. Can someone help me out please?

upper condor
#

Like, the phone is conpletely gone

#

Also it seems my multiple floor farmhouse is bugged again

naive leaf
modest grail
naive leaf
modest grail
#

alrighty

naive leaf
#

soul calibur seems to be freaking out

#

...a lot of mods seem to be missing items entirely.

#

[16:42:00 ERROR game] Location 'Custom_JunimoWoods' in Data/Locations has former name 'LostWoods', which can't be added because there's a location with that ID in Data/Locations. here's something else

#

Let Me Hatch This Egg is also throwing null errors

#
ArgumentNullException: Value cannot be null. (Parameter 'second')
   at``` [...]
#

It's all unrelated to the problem, but the errors just keep stacking.

#

Fei's resource seems to be hogging it all.

naive leaf
#

I'm seeing a lot about Modified Fei's resource...

#

...eek. found something, but gonna have to delete a lot of these traces involving Fei.

modest grail
#

Looks like Fei was a player name

gritty patio
#

so i redownloaded smapi and my mods are not working. Like i want the cp burgers portait of the characters but idk how. Do i just redownload it from nexus?

naive leaf
gritty patio
#

so do i just have to wait until a newer version of the mod is out? or is there another mod that has the same character looks?

modest grail
#

HD Portraits packs can be used with Portraiture, which is updated.

naive leaf
#

..Oh yeah. WHat all updated while I was gone?

gritty patio
#

okay so i download Portaiture from Nexus, put it in the mods file then it will fix the portait mod i had before?

modest grail
#

Portraiture has instructions on it's NexusMods page for how to use the different portrait mods with it, follow those instructions depending on the type of portrait mod you have. 🙂

naive leaf
#

damn. how big does smapi allow files to be?

modest grail
#

Based on that log, Quinz, something is adding to a counter every step(?) the player takes, and whatever that mod is uses Resource Storage. I'm also taking chunks out to try to trim it down. xD

naive leaf
#

I'm just cutting out so much

#

anything that seems totally unimportant.

modest grail
naive leaf
modest grail
#

TMXL should be dropped entirely in 1.6, so unless they're on an older/legacy version...

naive leaf
#

I was mostly looking at the multiplayer bit.

modest grail
#

There could absolutely be other issues, but that's the first one I've run across

naive leaf
#
[16:38:31 INFO  SMAPI] Mods go here: D:\Steam\steamapps\common\Stardew Valley\Mods
[16:38:31 TRACE SMAPI] Log started at 2024-08-11T19:38:31 UTC``` so they're not on legacy
modest grail
#

and another:

ArgumentNullException: Value cannot be null. (Parameter 'second')```
naive leaf
#

Yeah, saw that one too

#

Saw that a lot actually.

#

there's a lot of bfav here...

#

hopefully all conversions.

#

unless bfav got updated while i fell off the earth.

modest grail
#

TMXL and Let Me Hatch This Egg errored multiple times

#

So I think that's our error spam

naive leaf
#

there's a block of text that just keeps repeating...

#
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wildflour's Atelier Goods - Barista (Hot)' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Pray3rz's More Teas' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Quaint Living - Flower Garden 2' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Shadow Recipes' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Simple Tea Expansion' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Caffeine Expanded' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Steven Unvierse Foods' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Succulents' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP)Sweet Gem Berry Extend' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Tahla's Crops' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Tearrific' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Tobacco & Hemp' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Trent's BFAV Animals' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Uncle Iroh Approved Tea' content pack).
[16:42:12 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'AnnettaNPC' content pack).```

This whole section
#

and more of it, but discord is mean.

#

so it's just repeating all that many times throughout the log.

#

like it's restarting?

#

i think i cut it down a good bit

#

site lag is telling me i did not lmao

naive leaf
#

this is...over 1 million long.

#

the only way we can probably get a diagnosis is if resource tracker or whatever is just straight up removed from the mod list.

#

i was half asleep enough as is, that just ... i thought i was making progress but I was not

modest grail
#

LOL

naive leaf
#

is this 1 mill..no

#

im

#

hello im stupi d today!

#

it's 300k.

#

im.!

modest grail
#

If it makes you feel any better, I just cleared 1000 lines in a row of Resource Storage >_>

naive leaf
#

I've cleared...so fucking many rows.

#

...sorry for the fbomb-

#

but i've cleared so many it's unreal and my brain physically hurts as to why these mods exist.

south spoke
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 73 C# mods and 167 content packs.

naive leaf
#

...?
21:18:19 ERROR SMAPI - Stardew Valley because it contains files, but none of them are manifest.json.

south spoke
#

I don't understand that.

naive leaf
#

Me neither. Do you have a folder in your mods folder jsut called stardew valley?

#

also, might help to not have multiple farmhouse maps trying to load. 2 are trying to load, so they're probably arguing.

south spoke
#

yes.

naive leaf
#

Choose between HarpieDivaFarmhouse and Multiple Floors, see if that works

south spoke
#

I thought I deleted the multiple floors mod.

naive leaf
#

It's still there.

south spoke
#

I also have a folder Stardew Valley expanded which does have several subfolders and a file named manifest.json

modest grail
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 159 C# mods and 557 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive leaf
#

holy shiet that's a lot of content packs

#

oh im scared now, so many of these are out of date

#

anyway

south spoke
#

I use stardrop and it says there are no updateable mods.

naive leaf
#

not you, other person

south spoke
#

Oh ok.

naive leaf
#

why the heck are my replies... oh. right. my mouse is breaking

#

my replies just straight up aren't registering because my mouse is deciding to give up on life

#

anyway

#

so, you should keep the stardew valley expanded folder, but get rid of the one jsut called Stardew Valley

#

I don't know what's in that folder, and i'm kinda scared to find out lmao

clever vessel
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.111.27127798, with 21 C# mods and 15 content packs.

clever vessel
naive leaf
#

ah yes. android.

#

!android

#

frick

clever vessel
#

Ah yes the thing most error

naive leaf
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

clever vessel
#

🐧

#

Rip

south spoke
#

I haven't got any mods working on my android either. They just don't load. but i want to fix my laptop first

naive leaf
#

probably because you have a too updated version of your game

#

(on android)

#

and smapi doesn't work on versions past 1.5.6.39

summer nymph
#

hey peeps, two of us are stuck in an event in a heavily modded multiplayer game, someone left and cant rejoin, and it's saying 2/3 players when we try to leave :/ is there a way i can get the event to end with console commands?

naive leaf
summer nymph
#

its all hallows eve

#

cool! I'll look it up!

naive leaf
#

you might be able to skip it? or at least like... teleport your player home?

#

well. wait. if it's saying 2/3, then your day might be bugged and you might have to restart it

summer nymph
#

looks like there's a command to just skip the current event/festival

naive leaf
#

oh, cool

summer nymph
#

gonna try

naive leaf
#

if that works, then you're good probably

#

im not sure though, never really skipped events/festivals

summer nymph
#

"endevent" works!!! 😄

#

no ID needed

#

that's awesome

naive leaf
#

coolio! Hope y'all can get your 3rd person back!

summer nymph
#

hehe they went to bed anyways so its all good 😉

#

irl

naive leaf
#

ahhh. well hope it doesn't bug out your day regardless

clever vessel
modest grail
#

There are quite a few mods out of date in here, and TMXL needs to be dropped entirely since you're running Stardew Valley Expanded. It can and will cause your game to implode because of the Forest map.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 159 C# mods and 557 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive leaf
#

probably unrelated...

modest grail
#

haha

naive leaf
#

..oh

modest grail
#

Yeah, remember how I said there was probably Error log spam?

#

We found it xD

naive leaf
#

christ on a bike

#

oh god its 2 pages long

#

and half of the 2nd page is related to the egg

modest grail
#

(AHM) Roosters says they fixed a Hatching Error in their changelog in the newest version, please update that ASAP.

#

There are 29 mods out of date and you should probably get them all updated.

robust bison
#

Under rule 6, discussion of all yandere mods is not permitted in this server.

bronze pecan
#

Oops

#

Sorry

coral willow
#

@robust bison installed some mods 😄

signal latch
#

Hi how do I turn XNB files into files that will work? Thanks!

lean star
#

for what purpose?
is this for a mod you want to download, or one you make?

signal latch
#

One I downloaded. It won't work because the files within are XNB.

lean star
#

!converters the first in the list

signal latch
#

Thank you very much^^

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 35 C# mods and 36 content packs.

coral willow
#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

signal latch
#

?

coral willow
#

im just checking my log

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 6 C# mods and 6 content packs.

coral willow
#

how do i fix these errors tho

tough delta
#

Try to look for newer versions of the mod. They’re marked incompatible.

signal latch
robust bison
#

!xnb

native dragonBOT
#

XNB mods often break the game and are not recommended. See:

For mod creators, see editing XNB files for help unpacking & editing them (including for use with Content Patcher).

signal latch
#

I'll try this, thanks.

lean star
near terrace
#

(Pillow, I saw you typing - you're def better qualified to help with your own converter than I am, so I'll leave this to you kek )

neat plaza
#

i didnt realikse i was tpying

neat plaza
signal latch
neat plaza
#

!xnb2cp

native dragonBOT
#

If you'd like to convert an XNB mod to Content Patcher, there are two utilities you can use:

  • Content Pack Builder by holythesea is a step-by-step Content Patcher mod creator which can be used with either existing XNB mods or PNG assets.
  • XNB2CP by anotherpillow is an open-source, web-based converter to unpack an XNB mod and repackage it as a content pack.

You can convert any mod for personal use, but you should check the mod permissions before publishing your conversions.

signal latch
#

Ah, got it. I'll try these when I need them again. Thank you.

desert glade
#

uuuh can you use Jier's HD Portraits for SDV or anime hd portraits with HD portraits mod being broken?

desert glade
#

because everything broke

#

and all portraits and sprites are not pngs

#

so i see no way to add those mods

#

i got so used to ai anime mods that i cant play with vanilla anymore

broken orchid
#

how can i change the farmhouse interior beam colors like in this picture?
i tried DaisyNiko's Earthy Recolor but it didnt work is there any more setting that i have to change or is there any mod like this?

#

mines look like this

coral willow
broken orchid
broken orchid
coral willow
broken orchid
coral willow
#

gonna be installing when i get home

upper condor
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 43 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hidden meadow
#

I don't remember this mod's name but this question goes for #modded-stardew ! They can help you faster with names and links for mods..

This channel is for technical support with mods only! SDVkrobusgiggle

dire fractal
hidden meadow
hidden meadow
balmy cape
#

hello can i share my smapi log here? my game stuck on the saving black screen when started new game, i downloaded all this mods from my previous gameplay and i think it worked fine (?) i check all the requirements and which mod worked on sdv 1.6 one by one cmiiw, can someone tell me what is wrong? https://smapi.io/log/60bf1ffc97d647c5b5776945fb2548ce , sorry for my english i'm not native speaker in case some may offended

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 43 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
#

Oh that's a fun one

#

Remove pytk

#

( @balmy cape see above!)

balmy cape
signal plank
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home Single Language, with 79 C# mods and 215 content packs.

modest grail
#

Go by version number instead of date in this case, because I noticed that one of my own mods, Useable Community Center, shows version 2.0 as the newest but does not show the correct date that I uploaded it, which was... A few days ago.

#

Guessing it had to do with a Nexus hiccup

wraith spruce
#

Hello, I have installed SMAPI and I installed about 3 mods to test, when I opened SMAPI the game was very slow and closed after 5 seconds, I removed all the mods and the error continues. Does anyone know what's happening?

spiral ocean
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 49 C# mods and 64 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

half smelt
#

I was wondering if anyone knows a workaround for the elven Krobus Mod... I loaded it up along with standardized Krobus and everything works ... I of course know it is not updated for 1.6... but the only issue is his feet are on his head... :D... hoping someone uses this and has privately fixed it that could explain how... if not its cool... Just wishing someone would look into updating it but also know its been a long time since it was even touched...

tough delta
# spiral ocean Hi! I updated SpaceCore and my save file completely disappeared. Is there a way ...
Stardew Valley Wiki

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.

spiral ocean
#

Okay, trying that now. Thank you! EDIT: It worked! Thank you! I haven't seen that page before

coral willow
#

guys for some reason i cant find the latest version of the ui suite can someone send it

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 6 C# mods and 6 content packs.

brisk lance
coral willow
#

thank you

upper condor
eternal ravine
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.8.0.40, with 119 C# mods and 373 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

eternal ravine
#

(ignore it, should only be weather wonders which is only on curseforge and I am no about it)

jagged marsh
#

Looks like it's StardewDruid doing something naughty when it attempts to save

eternal ravine
#

Yeah. That's my thought as well. It worked fine until now and I didn't update it.
But could be a quest bugging out

olive cairn
#

Anybody know how to find the game folder on a mac, particularly on monterey?

jagged marsh
eternal ravine
#

I made a bug report for it and remove it for the time being.
I'm a bit on the fence about the mod anyway

olive cairn
jagged marsh
vocal condor
#

so there seems to be a problem with earthy interiors.

jagged marsh
#

!recolors

native dragonBOT
jagged marsh
#

If it doesn't, please post a log so I can take a look at what might be tinkering with the tiles.

#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

vocal condor
#

kk

#

thankyou

vocal condor
jagged marsh
brisk lance
#

Part of my dining room was all messed up with earthy interiors but was fixed by the 1.6 fix.

wanton nymph
#

hi, I'm not sure if this is the right channel, if not, sorry. Does anyone know what those vertical lines are, that I marked red? They are not part of that map, when I put down flooring they're not there. https://imgur.com/J9co1Pr

jagged marsh
#

They are part of the map I believe

jagged marsh
tough delta
#

Isn't this the Cozy Sunroom Farm?

#

For PIF

jagged marsh
limber ferry
#

anyone ever had a character from expanded multiply? -o-

jagged marsh
wanton nymph
wanton nymph
eternal ravine
wanton nymph
#

that last preview picture also doesn't have those vertical lines like the first picture has.

jagged marsh
eternal ravine
#

Might be just flooring/furniture/decoration being placed there.

jagged marsh
#

Are they there in game with an empty greenhouse when you look?

wanton nymph
wanton nymph
eternal ravine
#

They're definetily part of the wooden floor tiles though

wanton nymph
eternal ravine
#

Because the last preview picture is undecorated? And the first is decorated

#

And please remove the pings

wanton nymph
#

do you know what type of flooring makes the vertical edges? I tried pretty all I have

eternal ravine
#

nope. There's so many flooring/paths mods I can hardly tell which one it is

wanton nymph
#

also the vertical lines go way down, right to entrance, where there are no flooring to the left and right, only black space.

brisk lance
#

They might be using a floor edge mod

eternal ravine
#

There is. Smart Building also lets you build/place stuff in the void so they might just done it for aestethics or something

spark pivot
#

you should probably ask the mod author at this point

eternal ravine
#

Eyup. this is defo out of modded-support territory

sharp fossil
#

@olive cairn hi! The default game path is “/Users/name/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley”

#

Hope this helps SDVpuffersquee

past quartz
mortal sequoia
#

my game doesnt wanna turn on

#

😦

eternal ravine
#

!log Nobody can help you without you giving us any info (don't ping me)

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

jagged marsh
mortal sequoia
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 16 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mortal sequoia
#

wait i have widnwos 11 pro?

eternal ravine
#

Try updating your mods.

jagged marsh
jagged marsh
#

If it's still crashing after that (And it probably will be), do the following.

  1. Go to your Stardew Valley directory (D:\SteamLibrary\steamapps\common\Stardew Valley).
  2. Shift-Right Click in an empty space
  3. Select "Open Powershell Window Here"
  4. In powershell, type the following and press enter. ./StardewModdingAPI.exe
mortal sequoia
#

i did it

jagged marsh
# mortal sequoia i did it

Ok - was SMAPI able to launch successfully, or did it crash back to the Powershell window with an error?

mortal sequoia
#

can i send screenshot of what appeared

jagged marsh
#

(Alt-Printscreen on Windows takes a screenshot of just the current window)

mortal sequoia
jagged marsh
# mortal sequoia

Ok, you forgot the . in front of the command. You can just copy/paste the one I posted

#

Oh wait - I see you did that on the first try - one moment

mortal sequoia
#

it only shows me host-options

jagged marsh
mortal sequoia
#

there is a lot of files

jagged marsh
# mortal sequoia this?

Yeah - if I could get one more where Stardew Valley.exe and StardewModdingAPI.exe are visible, that'd be perfect

mortal sequoia
#

allright one sec

fierce widget
#

how to fix?

mortal sequoia
jagged marsh
# fierce widget how to fix?

Just press any key if you don't care about the crash data (For a one off crash that's probably fine) - If it keeps crashing, then grab a log after the crash and post it.

#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

jagged marsh
# mortal sequoia allright one sec

Ok, the icon looks correct, the folder generally looks correct.

Not sure why your Powershell did something different, this is what it should look like when it tries to launch.

If you try to just double click and run StardewModdingAPI, does it load and crash immediately?

mortal sequoia
#

opens for a second and closes

#

i have 100 hours in modded stardew, it never did it before

#

i took a break from the game and when i came back recently it just started happening

jagged marsh
fierce widget
mortal sequoia
#

okay it doesnt even open for a second lol

mortal sequoia
#

ill reinstall smapi

#

it worked!

#

so i was struggling for hours for no reason lol

jagged marsh
# mortal sequoia it worked!

Interesting. Looks like something went weird with the SMAPI install (The fact you got something very different from normal in Powershell was a good hint).

I'm glad that reinstalling it worked, enjoy your modded Stardew.

mortal sequoia
#

thanks

vocal condor
#

so with better chests I'm having trouble with turning my furniture

#

the dressers will just open when I try to turn them

bright valve
#

hello someone speaks spanish

#

?

#

I have questions about how achievements affect the game

mortal sequoia
jagged marsh
# bright valve I have questions about how achievements affect the game

El Discord es de habla inglesa según las normas. Los logros conseguidos en Stardew Valley modificado se aplicarán en Steam, siempre que inicies el juego a través de Steam y tengas configuradas las opciones de inicio.

Si tienes alguna pregunta en particular sobre los logros, por favor, sé más específico.

Translated with DeepL, I prefer English and it's also the server rules. Below is the English text used for translation.

The Discord is English speaking per the rules. Achievements earned on modified Stardew Valley will apply on Steam, as long as you launch the game via Steam and have the launch options set.

If you have a particular question about achievements, please be more specific.

steady citrus
#

hi i have one solo farm on Steam 1.6 (with mods), one abandoned 1.5 farm on Switch (vanilla), and 2 multiplayer farms (vanilla) and they're all close to perfection. basically I have played the intro of this game at least 6 times already SDVpuffergrimacing I wanna start a new farm on iOS, which is still on 1.5, but I need a handicap because I cannot SDVpufferweary start from 0 again SDVpufferweary

can I download stardew 1.5, mod it with 1.5 smapi, download 1.5 cjb cheats, load the character with $500,000 and iridium tools, and then transfer that save into my itunes? is it possible to downpatch from 1.6 on steam to 1.5 without corrupting all my existing saves and mods?

sudden summit
#

if you were to theoretically transfer a modded save to iOS which i dont think is possible(?) but dont quote me theres a very very very high chance of save corruption

#

the thing is you need smapi to load mods at all and iOS cant load it / doesnt have its own smapi version like android would for example

steady citrus
#

like I would download 1.5 SMAPI on my computer (not sure if i can even downpatch from 1.6 to 1.5)

#

get the items and then uninstall all mods

upper condor
#

Ok so, i just updated my mods, and, its still showing that they have updates even though i just updated to the most recent versions. Also Realistic Seasonal Shop Inventory keeps telling me theres updates for the parts i use but there literally isnt, i scrolled through all the files and theres nothing new

steady citrus
#

reload the game on my computer to see if my items stick, then after that transfer the save file?

upper condor
#

Literally very frustrated

sudden summit
steady citrus
#

i would be doing everything on my computer and then transfering the save

sudden summit
#

the save wouldnt be modded in that case

#

sorry i may not be explaining myself correctly either FHSJF so if the mods need smapi to load, they wont work on iOS

#

if you transfer the save with mods that need smapi to load, it just wont work

steady citrus
#

the mod i'm interested in is the item generator, i just want to load some money and iridium tools (i would throw away my original tools) so that i play ios 99.99% vanilla except the start is a handicap because i don't really want to start from square one for the 7th time SDVpufferdizzy

#

does CJB item generator need SMAPI to load after i've already added the items in?

sudden summit
#

yes

steady citrus
#

aw man LOL thank you so much SDVpuffercry

sudden summit
#

for sure! sorry my explanation was confusing FHSJFK

steady citrus
#

no i definitely didn't explain wtf i'm smoking either HAHAH

native dragonBOT
#

If SMAPI tells you that a mod can be updated even if you have already downloaded the latest version, it may be an error with the manifest's version number. To check, open the mod's manifest.json and change the version number to match the mod page if they do not already match.

upper condor
# naive leaf !manifesterror

Ohhhhhh so thats whats going on. Not too worried about it then, it doesnt seem to affect the game in any way that i can tell

naive leaf
#

Nah, it doesn't mess with the game. Just your smapi log. ThumbsupA

upper condor
#

Good to know! Tysm! SDVpufferheart SDVemoteheart

naive leaf
#

It can be annoying, but yeah

upper condor
#

Yee it was annoying but not anymore now that i know whats up lol

south spoke
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 72 C# mods and 166 content packs.

south spoke
#

This is the problem..

#

ok I don't know how to load a picture on here. LOL

naive leaf
south spoke
#

Ok I thought I removed it. I'll check again.

#

Ok I removed it.

naive leaf
#

Can you describe the problem? You said you tried to send a picture

#

Currently at work right now so don't know how helpful I'll be

dusty grail
#

[CP] DCBurger's High Res Portraits

naive leaf
#

Put it into portraiture

dusty grail
#

i feel like i missed some obvious step and it's messed it up

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okay

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the whole folder?

naive leaf
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Hold

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This one

dusty grail
#

alright

naive leaf
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It's on the same page, but without CP. CP doesn't really cooperate

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Put that folder into portraiture

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Iirc that's how it works

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And it's either i or P that changes the portrait

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O locks it

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It's trying to call something that CP can't call, so it gets all messed up

thin roost
#

I hope im not interrupting a conversation, but i have a question about SMAPI? I installed a handful of mods, yet some of them dont work. I noticed all the ones that didnt work needed something called SMAPI.io? I set up SMAPI and some mods work, while the ones that need SMAPI.io? Im just wondering what is is, what i need to do with it, and if theres a tutorial. Thanks in advance.

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

thin roost
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 18 C# mods and 3 content packs.

thin roost
robust bison
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seems like every mod is loading in fine

robust bison
thin roost
# robust bison do you have any screenshot of where it said it wasn't working?

No I dont. I never got any kind of error messages or anything, but I just noticed how some mods worked and others didnt. for example, Im using a mod that gids rid of the bus fare, but when I went to use the bus, It still asked for a fare. I never got any kind of error message from the mod, game, or console, it was like it installed and then just didnt work without saying anything if that makes sense

#

ofc now I say that i cant find it in my mods folder

robust bison
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oh in that case those mods are probably not updated for 1.6 or have bugs, in which case you need to report it on the mod page

thin roost
#

ok, will do, thank you

brittle forge
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 75 C# mods and 148 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

jagged marsh
thin roost
brittle forge
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the whole thing - it's still doing the subsdized crops, collecting the taxes, ect

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and I didn't even realize it was an old mod, oops

jagged marsh
brittle forge
#

yes ^

jagged marsh
#

You're also using Vortex, which may be causing issues - You've got several mods that have screwed up file structures and aren't loading

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!vortex

native dragonBOT
#

Vortex isn't recommended for Stardew Valley.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:

(See also the Nexus App feedback thread, if you want to help Nexus avoid the same issues in their upcoming replacement for Vortex.)

thin roost
brittle forge
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the screwed up files aren't loading for a reason, I deleted them 🙂 those don't worry me. it's just the FRS

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and I'll look into stardrop

robust bison
thin roost
jagged marsh
brittle forge
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oh, that's cool to know about the .
so it's not just me? it's weird right?

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(i'm also getting stardrop going as we speak)

jagged marsh
brittle forge
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yes. let me boot it up

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or would it be better to migrate to stardrop and run it then to see if it fixes it first?

jagged marsh
south spoke
brittle forge
jagged marsh
south spoke
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see if that one works.

jagged marsh
#

Yep. Looking at it now.

jagged marsh
# south spoke see if that one works.

Ok - I see a couple of mods that would tinker with room layout, not sure if either one is responsible. Can you try disabling / removing PIF - Personal Rooms and seeing if the issue persists?

brittle forge
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okie dokie. I have majorly borked something. I am going to start fresh - thank you for the advice and the help. I have no idea what I've done haha

brittle forge
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seems like everything? game won't even load. but instead of losing my mind....fresh start deep breaths