#archived-modded-support

1 messages Β· Page 480 of 1

neon sapphire
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Did you update the mod?

desert silo
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err i think so?

neon sapphire
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Because if you updated the mod after playing last they might have removed or changed the item. Check the change log

desert silo
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how do i check the change log?

sly elm
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yes indeed that is a known issue too

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you could downgrade to 1.4.3

neon sapphire
desert silo
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do i just. trash the items then...

neon sapphire
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Use the mod they are requesting you use. It might fix it

desert silo
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no yeah i did!

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oh wait

neon sapphire
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Yep. Just trash them then

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Oh?

desert silo
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no. no i didnt i think wait lemme check

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ah i downloaded it but didnt put it in the folder

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one second...

neon sapphire
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@desert silo is it working?

desert silo
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YUP

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phew

neon sapphire
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Yay!

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I also fixed my mod errors. Just need to remove extra map layers.

hexed herald
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Can someone help me with this?? (I made the mistake of downloading a bunch of mods at once- and while everything technically works, a bunch of items are now blank? I hoped it would fit into one mod or another, but I'm missing all variety of items. I seem to be missing most fish roe, Cinder shards, Radioactive ore/bar, Monster Musk, Squid ink/ Squid ink Ravioli, Bug Steak, Banana Pudding, Mangos, Mushroom Tree seeds, Tree fertilizer, All types of deluxe soil, pressure nozzle, Warp totem island, Fairy Dust, and I know many, many more. The items are still there, its just their textures are all blank??? It seems to be a lot of ginger island stuff, and SVE stuff, but there's things that don't apply to either of those (like bug steak)

I have a feeling its only one or two mods causing this, but I have NO IDEA which ones- some of my mods need to be updated, but those ones are mostly old mods (furniture mods, and AT mods), that wouldnt change these item sprites

https://smapi.io/log/6097084fceac45389be41f6113fd0b68

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 57 C# mods and 307 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

worn marsh
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did you install any xnb mods?

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(file replacers?)

hexed herald
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i don't think so??? I definitely didn't actually replace any files, I did have some xnb files that I converted to png using this https://lybell-art.github.io/xnb-js/ though those were all portraits and character sprites

worn marsh
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can you open the game and load your save, type patch export Maps/springobjects into the SMAPI text window, press enter, and send the image here?

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I havent heard of this issue before which is interesting

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and are there any mod items other than SVE items which are affected?

hexed herald
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I can check, but I think its mainly base game items

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Im finding them just by going through item spawner and looking for which are blank

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It loaded correctly it seems?

worn marsh
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and send the exported image?

neat plaza
hexed herald
worn marsh
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yikes!

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that's bad

hexed herald
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yeah...

worn marsh
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incredibly bad lol. Uh lets see

hexed herald
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idk what its supposed to look like, but im pretty sure its not that

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The only item retexture mods i THINK i have, is one for gems, artifacts, and then one for rings

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other than that, I dont think I have any

worn marsh
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okay, in your window can you now type patch summary, press enter, and send the log uploaded again?

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Then we should see who's messing with that file

hexed herald
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okay

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AGH hangon itll take me a sec a BUNCH of stuff loaded

worn marsh
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no, I know what it is

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nabi's gem replacement

hexed herald
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oh really? why is it replacing textures it doesnt include?

worn marsh
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its overwrites the entire item sheet with a pre-1.5 image

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(not good modding practice)

hexed herald
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OHHHHHH

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I had no idea!

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I was so confused

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cause most of the more hefty mods (like wildflour) I downloaded yesterday, and then tested, and everything SEEMED fine, but today I downloaded like 30-40 retextures/portrait mods and I had no idea why this was happening

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Ill remove it and see if that fixes things

worn marsh
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someone left an unofficial update for that in the comments and it sounds lik they coded it correctly

hexed herald
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ah okay!

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do you still need me to send the patch summary?

worn marsh
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nope

hexed herald
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okay!

mental vine
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hii uh
r u free rn?

hexed herald
worn marsh
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it should be fine since all 1.6 stuff was added to other spritesheets

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and they coded it correctly, so each item is individually patched

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rather than the whole image replaced

hexed herald
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okay cool! tysm!

mental vine
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helloo :) my stardew was working fine like a week ago but then my pc auto-updated and now everytime i launch it it
(1) takes like an hour for smapi to launch it
(2) takes like an hour for the saved games section to appear
(3) once my save starts loading it does the whole 'stardew valley isn't responding' and crashes

sudden summit
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!legacymodding

native dragonBOT
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The compatibility branch has the latest game update, but using outdated frameworks. This is more compatible with some older systems, but mods do not work in this branch.

See SMAPI doesn't work with the compatibility branch for more info, including potential workarounds to use mods.

sudden summit
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!legacy

native dragonBOT
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The game has two 'legacy' versions you can use:

  • legacy_1.5.6 is the last version before Stardew Valley 1.6. This is a (probably temporary) branch for players whose mods don't work in 1.6 yet.
  • compatibility is the latest game update, but using outdated frameworks. This is more compatible with some older systems, but mods do not work in this branch.

To switch branch:

  • On Steam: In your Steam library, right-click Stardew Valley and select Properties... > Betas, and then choose the branch under the dropdown.
  • On GOG: From the game's page in GOG Galaxy, click the settings icon > Manage installation > Configure... and choose the branch under the Beta channels dropdown.
mossy fossil
mental vine
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operating system

mossy fossil
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And do you have apple or windows?

mental vine
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windows

mossy fossil
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I will try to help you, but I never heard of something like that. Let me look it up rq.

mental vine
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thank you!!

mossy fossil
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How many mods do you have btw?

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And did you add any mods at the time of updating?

mental vine
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one minute, i'll check

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18 mods, didn't add any and it was working fine before the pc update

hexed herald
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@worn marsh Everything seems to be working fine now, just wanted to say thank you!!

worn marsh
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no prob!

mossy fossil
mental vine
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kk

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thanks!

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still dosent work without mods

gaunt gust
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Lazuli, as a nuclear option, revert the windows update?

mossy fossil
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Try reinstalling smapi itself?

gaunt gust
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You know if graphics drivers was among the update?

mental vine
mossy fossil
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"Settings"> "Update & Security"> "Recovery"

gaunt gust
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Not sure, actually

mental vine
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tyy

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wait do i

mossy fossil
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Do you what?

mental vine
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im sorry im kind of confused on what you mean 😭

mossy fossil
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Go to settings

mental vine
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ye i mean what do i do. in recovery

mossy fossil
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IDK I just did a quick google search for the guide

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One sec I will send it to you

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Screenshot your screen

sudden summit
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to check your windows update history just go to windows update and then scroll down to history 😭

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on that screen scroll down until you can open the driver update section

mental vine
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my last driver update was in 2023 .-.

mossy fossil
mental vine
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sorry?

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this is what i see πŸ’€

sudden summit
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you dont want to be in recovery

mental vine
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yeye

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ik

sudden summit
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go back to the update history screen

mental vine
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yup

sudden summit
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KJSDHDSJK sorry this is probably so confusing

mossy fossil
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TBH I am confused myself

mental vine
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its ok ill take anything-

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i miss my wife πŸ˜”

sudden summit
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on the update history screen scroll until you see uninstall updates, but before you uninstall the windows update

mossy fossil
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I will check another guide cuz this one seems to be outdated.

mossy fossil
sudden summit
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can you take all of your mods out of your mod folder really quickly and try running the compatibility version of the game?

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i just want to see if that works before we try the nuclear option DJKSHJS

mental vine
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sure

sudden summit
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!legacy

native dragonBOT
#

The game has two 'legacy' versions you can use:

  • legacy_1.5.6 is the last version before Stardew Valley 1.6. This is a (probably temporary) branch for players whose mods don't work in 1.6 yet.
  • compatibility is the latest game update, but using outdated frameworks. This is more compatible with some older systems, but mods do not work in this branch.

To switch branch:

  • On Steam: In your Steam library, right-click Stardew Valley and select Properties... > Betas, and then choose the branch under the dropdown.
  • On GOG: From the game's page in GOG Galaxy, click the settings icon > Manage installation > Configure... and choose the branch under the Beta channels dropdown.
mossy fossil
mental vine
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1.6

sudden summit
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because its also possible if you havent had a driver update since 2023 you might need to look for one and manually update your graphics driver, i dont want to have you rolling back windows updates or anything before we've gone through other options

mossy fossil
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@sudden summit Also I just watched a tutorial and your way should work.

strange beacon
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hello! with cjb item spawner, can i spawn an incubator?

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if not is there a mod that can just give me an incubator? ours seemed to have bugged out

sudden summit
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cjb can spawn incubators yes

strange beacon
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ty <3

mossy fossil
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You probably can't break them though so back up your save first and see if you can break them.

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@strange beacon

mental vine
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compatibility didnt work :(

strange beacon
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its gonna be on a multiplayer farm

mossy fossil
mental vine
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yup πŸ˜”

sudden summit
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oh!!! pause

mental vine
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ye?

sudden summit
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before that happens

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sorry again JDKSHSDJK im fiddling with windows

mental vine
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i feel like a dying patient while two competent doctors argue about whether or not to take me off life support

sudden summit
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go to windows update > advanced options > optional updates

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do you have any driver updates there?

mossy fossil
mental vine
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im in advanced options, where do i find optional updates?

sudden summit
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scroll down until you see this

mental vine
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sorry mine just ends here

mossy fossil
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Oh you have windows 10?

mental vine
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ye

mossy fossil
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Sorry, I have 11 (Not by choice Windoes updated automatacilly)

mental vine
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sorry wait was that like super important and i completely forgot to tell you πŸ’€

strange beacon
dense saddle
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thank you so much, SDVemoteheart

mossy fossil
mental vine
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OH there is stuff here

mossy fossil
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I did a quick search, and that is what the optional files should be on 10.

sudden summit
mental vine
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hm

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i cant read anymore please help πŸ™

mossy fossil
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can you open device manager and check which graphic driver do you have?

mental vine
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sure

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where?

mossy fossil
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Display adapters I believe.

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Or monitor

sudden summit
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display adapters!

mossy fossil
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Just check both and send a screenshot

mental vine
mossy fossil
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No def Display adapters

sudden summit
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update for HDgraphics it says

mossy fossil
mental vine
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right ok

sudden summit
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KFHJKSD sorry again this is probably such info overload

high oxide
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i alr asked this before but i forgot to attach my smapi log ... anw i noticed that my mayo machine isn’t producing any gold star mayo when i use large eggs the same thing happens with large milk and gold star cheeses, does anyone have an idea which mod might be affecting it? the mods i can think of are cornucopia artisan goods, wilflour’s gourmand mod, and quaint living artisan goods and their respective dependencies although i can’t pin which exact mod is causing my mayo and cheese to be just normal quality SDVpufferwaaah

https://smapi.io/log/fe0ca99fa5a843c7b19ab6416937dabb

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home Single Language, with 71 C# mods and 234 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mental vine
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its downloading πŸŽ‰

mental vine
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i appreciate the help a lot

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like i owe you my life

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i will take a break now because i havent eaten anything since i woke up πŸ‘

mossy fossil
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Also big eggs produce silver quality not gold

wraith shuttle
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Why does it say I need to update mods I just downloded?

mossy fossil
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Probably the mod author forgot to change the mod's version in the manifest file.

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You can change it yourself, it's not hard.

wraith shuttle
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 35 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wraith shuttle
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how

mossy fossil
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Go to the mod's folder, then open the manifest file and change the version from 3.2.0 β†’ 3.3.0.

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Don't forget to save the file using ctrl + S

wraith shuttle
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hold on I'm not seeing it

mossy fossil
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That isn't what you asked for

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You were asking about it saying you need to update the mod even though you updated it

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That will fix your train mod problem.

wraith shuttle
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Thanks

mossy fossil
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You are welcome

mental vine
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i! got the driver all installed

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do i just run stardew now?

sudden summit
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yup! go ahead and try it

mental vine
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ok yall

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thisll take a minute πŸ˜”

sudden summit
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take your time DJKSHJKS we're doing all this so you hopefully fingers crossed dont have to roll back the windows update, even though windows is real funny and likes to break a lot of things

sudden summit
vocal moss
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NPC pathing being fucky again.. lemme grab a log

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!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

vocal moss
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 31 C# mods and 39 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

high oxide
vocal moss
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(no governor it is not my out of date cooking mod that shouldn't even be enabled)

sudden summit
mental vine
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aand it didnt work

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ill just rollback the update tmrw morning i need a nap 😭

jagged current
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was just about to head to bed and clicked on the computer - now i have a ton of red and cant close the menu and the menu is open. suggestions?

modest grail
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Did you click on the black SMAPI window by chance? If it says Select in front of the title bar, you may need to hit Esc so SMAPI can keep running.

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Otherwise we may need more context on what you clicked and what the errors are

jagged current
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i clicked on the in game computer that shows you info about steps and stuff. but its the first day and its gone crazy! what is the location name for the farm house? i think i can just debug remove it.

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[FarmComputerPlus] This mod failed in the Display.RenderedWorld event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at FarmComputerPlus.InfoCollector.getCellarMachinesReady() in C:\Users\beaud\dev\FarmComputerPlus\FarmComputerPlus\ModEntry.cs:line 433
at FarmComputerPlus.ModEntry.ShowComputerAlert() in C:\Users\beaud\dev\FarmComputerPlus\FarmComputerPlus\ModEntry.cs:line 253
at FarmComputerPlus.ModEntry.OnRenderedWorld(Object sender, RenderedWorldEventArgs e) in C:\Users\beaud\dev\FarmComputerPlus\FarmComputerPlus\ModEntry.cs:line 266

modest grail
#

!log Can you provide a log following these instructions?

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

modest grail
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It will tell us more about your mod setup so we can see what's interacting badly, but that's definitely the Farm Computer Plus mod acting up for some reason

jagged current
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 85 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

jagged current
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i just got my massive farm setup and i just want to save it for the next day. it takes for ever to setup.

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any thoughts on a way to make it stop erroring long enough for me to sleep?

modest grail
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Deluxe Grabbers is also erroring, so I am wondering if the issue is being compounded because your grabbers are full

jagged current
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grabbers have automate to a chest and they are not full.

modest grail
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Hmm

jagged current
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already emptied them

modest grail
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I am not sure, unfortunately

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I believe this issue has already been reported on the mod page but no response about it still happening in the new version

jagged current
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well it was worth a try besides starting the first day over.

high oxide
sudden summit
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omg i had no idea walk of life did that either but i also dont have it installed SDVpufferwaaah im glad you got it figured out!!!!

old smelt
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@stray spire I'm lungora on nexus trying to help with the fish pond quality big, I just sent my latest log there for a mod list as well as a new associated error but if you'd like I can send the offending save via discord as well as I'm not sure how to send a full file easily on nexus.

little osprey
#
Nexus Mods :: Stardew Valley

Adds the excitement of rare discoveries while delving the mines, with over 70 new objects for you to find. Giant mushrooms, crystal formations, statues, ore and mineral deposits, monster nests, stalag

KAYA in SDV

은, 백금, 진주와 μ‚°ν˜Έ, μ‚¬νŒŒμ΄μ–΄λ₯Ό λΉ„λ‘―ν•œ λ‹€μ–‘ν•œ 보석을 μΆ”κ°€ν•©λ‹ˆλ‹€. 각 λ³΄μ„μ˜ μ’…λ₯˜, 색깔에 따라 λ“œλ‘­λ˜λŠ” 측이 λ‹€λ¦…λ‹ˆλ‹€. λ˜ν•œ μ–‘μ‹μš© 아쿠아리움에 쑰개, κ΅΄, 홍합, μƒˆμ‘°κ°œ, μ„±κ²Œ, μ‚°ν˜Έλ₯Ό λ„£μ–΄ μ§„μ£Ό, μ‚°ν˜Έ, 라리마, 유리 λͺ¨λž˜λ₯Ό 얻을 수 μžˆμŠ΅λ‹ˆλ‹€. Get Silver, Platinum, and other gems from Mines and Skull Cavern. Get Pearl, Coral, and Larimar from Marine

orchid locust
#

Whenever I hover over the fried egg recipe either in the kitchen or using item spawner it force closes the menu.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 131 C# mods and 245 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sly elm
orchid locust
#

It might still be, it seems like before it was any recipe, and now its certain.

#

I guess I spoke too soon about the solution

sly elm
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try downgrading to 1.4.3

orchid locust
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Will that break any mods that require it as a dependency?

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I'll give it a shot regardless, is it more stable than 1.51 which is the next newest. Current is 1.6

sly elm
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hm I've been using 1.4.3 for the whole time, I must have had a reason for that but I forgot πŸ˜… I know 1.6.0 introduced a whole lot of new functionalities which is probably what is breaking a lot of stuff. it does not break any of the mods depending on it as far as I know, more the opposite, it makes them work again

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like sowing mixed seeds and breaking stumps in wildflour's nooks and crannies

orchid locust
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Nope, downgrading didn't fix the crashes

sly elm
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gaaaah you still have old things in your mods folder that you need to remove

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there's json assets folders that have no use anymore

tawdry dagger
#

Anyone know what this weird action bar on the left side of my screen is? With the 5/5 in the bottom and ctrl+ and shift+ hotkeys?

orchid locust
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 131 C# mods and 245 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

orchid locust
#

so all of the json assets items need to be removed?

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I saw a couple of required mods for one I don't use anymore.

sly elm
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these definitely need to be removed

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the others ill have to check, but these I marked all converted to CP, so having these in your game is unnecessary and can lead to problems

orchid locust
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Ok I went ahead and deleted those. There are a couple of crop mods I'd rather not loose.

#

I'm still unsure whats causing the force quitting of the menus

sly elm
#

the error says something about dalion's professions in connection with item extensions

orchid locust
#

interesting. I like dalions mod but I care more about charging tools than the profession overhaul

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I'll disable it and see

sly elm
orchid locust
#

deleted

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I’m sure this happens quite a bit to people coming back to the game after extended breaks

sly elm
#

I just took out the whole mod folder and went through all mods one by one to see which ones I wanted to keep and then searched for a replacement/update/fix first and would've checked if it's possible to keep the old things I absolutely want to keep (but there were none)

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so many requirements and folder structures changed that it's really a lot harder to try to clear it out one by one

sly elm
orchid locust
#

I deleted the radioactive tools, I suppose the ancient crops I can wait for, and I I'll get rid of the seasonal berries

sly elm
#

in regards to the menu error

leaden plover
#

Hey, does anyone know why UIinfosuite2 does not show the birthday of some mods? For example, it does not show RSV NPCs' birthdays, but do show others like Lunna

orchid locust
#

Sorry some IRL stuff came up.

stray spire
old smelt
night bough
native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

orchid locust
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 131 C# mods and 224 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

night bough
#

(it mentions item extensions was my point)

orchid locust
#

I downgraded by recommendation of @sly elm I was getting this same error with the 1.6 version

night bough
#

Ah then disregard SDVpufferchicksweatsip

sly elm
orchid locust
#

I'm disabling item extensions completely and testing again

#

troubleshooting mods when it takes like five minutes to load the game and the save file is kind of tedious

#

Ok so diabling item extensions does nothing, the error still occurs...

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 130 C# mods and 221 content packs.

orchid locust
#

hopefully someone can understand what is happening here

sly elm
#

the mfm walk to the desert folder you can delete as well, I overlooked that earlier

orchid locust
#

That’s sounds like a tomorrow thing. I’ll just enjoy playing a day or two. Thanks for your help.

night bough
# orchid locust That’s sounds like a tomorrow thing. I’ll just enjoy playing a day or two. Thank...

Just so you know, there was an error with an event from the Spouses Island mod by mistyspring on the first log you sent but not on the second (assumedly you didn't play long enough the second time). The next time you're up for troubleshooting, I'd highly recommend the Event Tester mod. It's the only real way to troubleshoot events on 1.6 and it does a very comprehensive job about it. I wouldn't be surprised if it ended up indirectly helping you find the cause of the crafting menu and buff icon drawing loop errors.

orchid locust
#

I'll take a look at it

daring steppe
#

Hi hi! I am trying to install SMAPI on my Mac (running Monterray) and it is giving me error log after error log on the install. I tried to do the manual install and it's still not working :( Here's the error message I keep getting: "Process terminated. Infinite recursion during resource lookup within System.Private.CoreLib. This may be a bug in System.Private.CoreLib, or potentially in certain extensibility points such as assembly resolve events or CultureInfo names. Resource name: Argument_CultureNotSupported"

I also have a friend who does a LOT of mods trying to help with no luck... figured I'd turn to yall!

#

I also tried replacing that file with my friend's file with no luck. There's no error log so I can't look at it on the erorr log reader.

night bough
#
  1. Why are you running Monterray and not Ventura or Sonoma? This is not meant to imply you should update, just genuinely wondering
daring steppe
#

i just updated to sonoma right now to see if that was the issue

#

does M1 work differently?

night bough
#

A little. Did sonoma do anything?

daring steppe
#

I just booted it back up - let me try

night bough
daring steppe
#

Same error message

#

Process terminated. Infinite recursion during resource lookup within System.Private.CoreLib. This may be a bug in System.Private.CoreLib, or potentially in certain extensibility points such as assembly resolve events or CultureInfo names.

#

:(

night bough
#

This error pops up during the installer when?

daring steppe
#

right at the beginning after it says extracting files

#

Extracting install files...
Process terminated. Infinite recursion during resource lookup

#

and then the rest of the error pops up

night bough
#

Have you seen this error at any point?

daring steppe
#

no, not that error

#

it opens in terminal

night bough
#

Okay. I think you're going to if we can get past this infinite recursion thing

#

But one thing at a time

daring steppe
#

i don't get any error message, just the lack of install and i poked through the code to find that infinite thing

#

okay, yeah

night bough
daring steppe
#

Ok, thank you! I can do all that on my own and once I get to step 5 my terminal has the infinite recursion thing

#

which is why I tried to do it manually but that didn't work either

night bough
#

Do you mean the infinite recursion happens during step 8?

daring steppe
#

no, i mean the text on step 5 never pops up.

night bough
#

Okay thats good to know

#

So then what did you mean by manual install?

daring steppe
#

Extracting install files...
Process terminated. Infinite recursion during resource lookup within System.Private.CoreLib. This may be a bug in System.Private.CoreLib, or potentially in certain extensibility points such as assembly resolve events or CultureInfo names. Resource name: Argument_CultureNotSupported
at System.Environment.FailFast(System.String)
at System.SR.InternalGetResourceString(System.String)
at System.SR.GetResourceString(System.String)
at System.SR.get_Argument_CultureNotSupported()
at System.Globalization.CultureInfo.GetCultureNotSupportedExceptionMessage()
at

night bough
#

Because that is a step 6 thing

daring steppe
#

System.Globalization.CultureInfo..ctor(System.String, Boolean)
at System.Globalization.CultureInfo..ctor(System.String)
at System.Globalization.CultureInfo.GetCultureByName(System.String)
at System.Globalization.CultureInfo.GetUserDefaultCulture()
at System.Globalization.CultureInfo.InitializeUserDefaultCulture()
at

#

oops, was trying to paste the whole error

night bough
#

Thats okay I see where they stitch together

daring steppe
#

no, i mean in the readme file there's a process for manual install

#

Manual install

THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See the instructions above instead.
If you really want to install SMAPI manually, here's how.

  1. Unzip "internal/windows/install.dat" (on Windows) or "internal/unix/install.dat" (on Linux or
    macOS). You can change '.dat' to '.zip', it's just a normal zip file renamed to prevent
    confusion.

  2. Copy the files from the folder you just unzipped into your game folder. The
    StardewModdingAPI.exe file should be right next to the game's executable.

  3. Copy Stardew Valley.deps.json in the game folder, and rename the copy to
    StardewModdingAPI.deps.json.

  • Windows only: if you use Steam, see the install guide above to enable achievements and
    overlay. Otherwise, just run StardewModdingAPI.exe in your game folder to play with mods.

  • Linux/macOS only: rename the "StardewValley" file (no extension) to "StardewValley-original", and
    "StardewModdingAPI" (no extension) to "StardewValley". Now just launch the game as usual to
    play with mods.

When installing on Linux or macOS:

  • To configure the color scheme, edit the smapi-internal/config.json file and see instructions
    there for the 'ColorScheme' setting.
#

that's what it says in the readme of SMAPI

#

i do all of that, then it won't run on steam

#

so i think the problem is still occuring manually or automatically

night bough
#

Okay. When you say it won't run on steam what exactly do you mean?

daring steppe
#

it pulls up an error message. i can try to run it and paste it here

night bough
#
   at System.Environment.FailFast(System.String)
   at System.SR.InternalGetResourceString(System.String)
   at System.SR.GetResourceString(System.String)
   at System.SR.get_Argument_CultureNotSupported()
   at System.Globalization.CultureInfo.GetCultureNotSupportedExceptionMessage()
   at System.Globalization.CultureInfo..ctor(System.String, Boolean)
   at System.Globalization.CultureInfo..ctor(System.String)
   at System.Globalization.CultureInfo.GetCultureByName(System.String)
   at System.Globalization.CultureInfo.GetUserDefaultCulture()
   at System.Globalization.CultureInfo.InitializeUserDefaultCulture()
   at 

I stitched it back together for you but is there more?

daring steppe
#

Yes there is, but one sec - it looks like it DOES run, yay, but steam isn't asking me to load mods?

#

Maybe my software update fixed it

night bough
#

Not sure what you mean by steam isn't asking you to load mods

daring steppe
#

Not sure if this is how SMAPI works but I know when I run mods on another game (Slay the Spire) it asks me if I want to run it modded or basic. Is that how Stardew mods work too, or no?

night bough
#

Nope. with smapi installed, launching stardew through steam (assuming you put it in the right game folder) launches smapi. or rather it should

#

So when you launch stardew through steam, what happens?

#

I have a guess or two

#

do you see this?

daring steppe
#

it looks like the game just runs normally. which is strange given that it was totally not working on monterray? maybe software update fixed it?

#

Is this what it's supposed to do?

night bough
#

!log Launch all the way to title screen then see if you can grab a log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

night bough
#

But yeah that looks good and its possible the manual install bypassed the m1 mac problems

#

though im surprised for sure

daring steppe
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.5.0, with 2 C# mods and 0 content packs.

daring steppe
#

here you go!

#

I am surprised as well

night bough
#

Hmm. Odd. Is your mac's username USERNAME?

daring steppe
#

No, I changed it from what it really is

#

It's my name

#

which I obfuscated

#

Hope that's okay

night bough
#

Oh cool. I was just wondering if the upcoming auto log username sanitation pathos was working on had arrived without me knowing haha

#

Sorry totally off topic

daring steppe
#

Oh haha no that was just my replacement!

#

If I end up wanting to play vanilla, do I just have to go into the files and rename the vanilla exe StardewValley and the mod runner something different?

night bough
daring steppe
#

Yeah, I guess the manual overrode it!

#

Just the q about vanilla play

night bough
#

Ah about how to play vanilla?

daring steppe
#

I have a vanilla farm with my partner and I want to play modded on my own time, vanilla with them

night bough
#

RIght. There's a few ways. The simplest is to go to the game folder and straight launch the StardewValley executable/unix thing. But I honestly am a bit tired and can't remember whether that messes with steam cloud syncs. Even if it does, 1.6 fixed a lot of the issues that come from that so you should be fine anyway. But, what I would recommend is what I tend to do myself. Which is get people to install smapi and that's it. Then all you have to do is get something like Stardrop (mod manager) or set up separate mod folders (i can grab you a link for both, one sec)

#

!stardrop

native dragonBOT
#

Stardrop is a mod manager written specifically for Stardew Valley. See the Stardrop wiki for installation and usage.

If you have issues with Stardrop, see the issue report guide.

daring steppe
#

Great, thank you!

#

Really appreciate all your help :)

shy orbit
night bough
#

lol i mentioned i just didn't have the link on hand thank you kristian

shy orbit
#

oh i see

night bough
dire fractal
#

hello i need help, everytime i try to open stardew valley this pops up and idk what to do

#

i've tried installing .net btw and it still wont work

#

idk if im just doing it wrong or something

#

nvm fixed it, just had to uninstall and reinstall

boreal root
#

hello everyone, there seems to be an error going on when I open Fashion Sense and press the hair section it doesn't show it and so do the pants and the shirts. Could someone expect my log, please?

native dragonBOT
mossy fossil
#

What do you mean exactly by It? What doesn't show?

#

Can you run Smapi again, wait until the game fully loads, and then send your log?

vernal lotus
#

Hi guys, I am so lost on pinpointing what's wrong with this. My game loads up fine as host but my farmhand is crashing or ghost spawning into my house where their bed location is in their cabin unable to move. Here's their log:
https://smapi.io/log/ba103686fd6545bb8c7a56d81af0fc13

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 128 C# mods and 252 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty flume
hasty flume
vernal lotus
#

Thank you!

rustic hamlet
#

Hello I'm new around here and it's my first time installing mods.
I followed all the instructions correctly but my smapi doesn't have an Error Handler file. I tired all 4.0 versions and reinstalled so many times but without it my game won't open when I link it to steam. What should I do?

leaden plover
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Professionnel, with 116 C# mods and 131 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shell halo
rustic hamlet
wraith oracle
#

anyone know if theres any updated mod for stacking items to nearby chests? pleading

real sleet
#

got the stardew valley expanded, but i haven't gotten the letter from the wizard:( I'm on day 7 and have already been with the community house, anyone know what's up?

inland oyster
glad oriole
#

Hi everyone,
I don't know if there is an additional thing that could have been done but it looks like the latest update of UI Info Suite 2 might not like VMV and is giving me about 1500 error messages SDVpufferwaaah
Here is my log : https://smapi.io/log/3f7ef9a935894f479c0a48f63f4386bb
Any suggestions on a solution?

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Famille, with 51 C# mods and 116 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

glad oriole
#

oh apparently Lumisteria and the developers of UI Info Suite 2 have been made aware of this, so I suppose not much to be done for now except wait SBVHappyRose

cerulean swallow
#

https://smapi.io/log/7ede083dd09947e3822eb347a5c1f8d1
hey guys this my error log so I would appreciate if someone take a look at it, at first it didn't seems to have any issues but when I log into my map many of my mods won't functions. I kinda don't understand the reason for the error. so pls help thank you ;--;

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 22 C# mods and 26 content packs.

sly elm
gaunt gust
#

The cast it fails to do is a simple red error on Windows but a hard crash on Linux because of course Linux

cerulean swallow
gaunt gust
native dragonBOT
#

Check that your Launch Options on Steam is clear. This part should be empty.

gaunt gust
#

But yeah that mod is just broken

cerulean swallow
gaunt gust
#

But that isn't your fundamental problem

gaunt gust
#

The two mods that are "missing"

#

Are rar files

#

Which also need to be unpacked

#

!unzip please see instructions here

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

cerulean swallow
gaunt gust
#

(Log doesn't lie)

sly elm
#

throw out bigger farmhouse

cerulean swallow
sly elm
#

or well. take it out and see if it works, can always reinstall again

#

for some reason that mod has everything double packed (appears twice in the folders) and also has wrong file paths in the maps it, leading to the unpacked game files which won't work

cerulean swallow
#

yeah well that's only one error fixed but what about the rar files? bc I really can't find them, and I'm also going thro my logs to see if I missed anything

cerulean swallow
sly elm
#

you'd have to open the map in Tiled and change the paths to lead to the right assets, I assume, but map making is not my expertise

sly elm
#

the two rar files atra mentioned are animal crossing dig spots, and FS rinos clothes

#

Ignored loose files: Animal Crossing Dig Spots-2129-1-3.rar, FS - Rino's Clothes1-14065-1-0-0-1665225776.rar

cerulean swallow
sly elm
#

they're not throwing any errors, they're just not being loaded into the game, if you want to have them just locate them and extract them

sly elm
cerulean swallow
orchid locust
#

After doing troubleshooting, the mod causing the menu crashes was yet another cooking skill.

sly elm
#

if there's more menu errors, try removing stack everything redux, puppershuffle did some digging through your log and found some hints that it could be causing errors (but doesn't necessarily have to)

orchid locust
#

well my process which pinpointed the yet another cooking skill mod involved disabling half of my mods, attempting to hover over the fried egg item in the cooking menu to see if it caused the crash. Then doing that over again with half of the mods what were causing the crash.

#

I'll keep that in mind for future crashes though

#

I went onto the YACS mod page and shared my log with an explanation of what was happening.

carmine galleon
#

Is there a way to check to see how many mods need updates before launching the game? I haven't played in over a month and I know there's a sea of purple waiting for me

orchid locust
#

Stardrop mod manager seems to do a good job of that

oak forum
#

but I would also recommend stardrop

gusty sphinx
# orchid locust well my process which pinpointed the yet another cooking skill mod involved disa...

It's not YACS causing your issue (well indirectly it is, but isn't directly causing it).

you have something that is causing a conflict with the custom tooltips that spacecore does.

NullReferenceException: Object reference not set to an instance of an object.
   at SpaceCore.Patches.SkillBuffPatcher.<>c.<GetHeightAdjustment>b__4_1(ObjectBuffData b) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Patches\SkillBuffPatcher.cs:line 178
   at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
   at SpaceCore.Patches.SkillBuffPatcher.GetHeightAdjustment(String[] buffIconsToDisplay, Item hoveredItem, Int32 height) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Patches\SkillBuffPatcher.cs:line 174
   at StardewValley.Menus.IClickableMenu.drawHoverText_PatchedBy<spacechase0.SpaceCore>(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride)
   at StardewValley.Menus.CraftingPage.draw(SpriteBatch b)
   at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
[19:24:28 TRACE ItsStardewTime] Manual freeze changed from True to null.

Which isn't fixable by the YACS developer

boreal root
gusty sphinx
wispy linden
#

Hello!! I'm trying to download a starvew valley reshade mod :) i aleady have a proper persion of smapi installed, along with a bunch of mods, so I know the gist of downloading mods and putting them in the folder. However, when it comes to reshades, the file downloads in a zip file, rather then a regular folder, and I'm. really not experienced with zip files as I'm on mac; I'd appreciate help from literally anyone πŸ™

gaunt gust
#

Reshades don't work on mac

#

Try the mod nightshade

wispy linden
#

Oh, really? I didn't know that

#

thank you :)

jade spear
#

Hi, this save wont load and it crashes the game

#

Can i delete any of these files maybe?

sudden summit
#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

sudden summit
jade spear
#

It does the same thing even with no mods

sudden summit
#

we can help you fix it but we need some sort of log

#

!vanillalog

native dragonBOT
#
  • On Windows, press the windows key + R and enter %appdata%/stardewvalley/errorlogs
  • On Mac, from your desktop click Go in the menubar (in the top right), then "Go to folder..." at the bottom of that menu. Enter ~/.config/StardewValley/ErrorLogs/
sudden summit
#

if it crashes with no mods do that ^

tired brook
snow delta
#

Hello, I would like to know if the CJB Show Item Sell Price mod still works in the current version of SV for PC, if not, does this mod have any continuation or a mod to show information about things like this mod did?

#

If this is not the area for that, I apologize in advance.

sudden summit
#

all of the CJB mods should still work / are still maintained

snow delta
#

oh, really ! ty

honest dove
#

hiya, sorry im trying to run SMAPI and it pops up with an unhandled exception, ive tried to find a log and followed all the steps on the troubleshooting website but nothings working. there isnt any crash log either, ive searched like it was stated above and nothing 😦 any ideas?

#

it something about runtime, manifest definition not matching assembly reference?

cyan torrent
#

what causes this and is there a way for me to easily correct it?

sly elm
#

if you send a log, we could check which one it is

#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

sly elm
honest dove
#

it only comes up for a second but ill have a goπŸ˜‚

cyan torrent
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 70 C# mods and 161 content packs.

cyan torrent
#

I think its daisy nikko tilesheets, but this map specifically requires that

sly elm
cyan torrent
#

oooh okay Ill try taking that off in a sec and see if it fixes it

#

this is my first time doing Zenith farm but Im already obsessed!

elfin slate
#

thanks

cyan torrent
#

so gorgeous

sly elm
sudden summit
# honest dove

can i ask what version of smapi youre using and what version of the game you have?

honest dove
sudden summit
#

aaaaah, okay. would you like to keep your game on 1.5.6?

honest dove
#

eh its not the end of the world if i need to update it πŸ™‚ does 1.5.6 need a different version of smapi?

neat plaza
#

Yes

#

Downgrade smapi or update your game

honest dove
#

ahhh i feel stupid now πŸ˜‚ πŸ˜‚

#

thanks for both of your help ❀️

sterile stirrup
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 70 C# mods and 198 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

velvet kayak
neat plaza
velvet kayak
#

oh is that where i should post it?

night bough
sly elm
#

we need the log from you and your friend for this specific issue - you both need the same mods. you're also trying to run a lot of outdated mods which need to be removed regardless of whether you're running multiplayer or not. could you aquire a log from your friend as well so we can check what they need to do on their end?

vernal lotus
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 128 C# mods and 252 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 133 C# mods and 252 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sudden summit
#

advanced save backup is one but im still going through both of your logs so give me a moment!

vernal lotus
#

advanced save backup throws an error when I launch on their pc about having multiple so it doesnt load it so I just remove it from when I archive to rar

sudden summit
#

you guys have different autofish mods, if youre playing multiplayer you should try and have the same mods . can you guys connect to multiplayer fine vanilla?

sly elm
#

I think the first thing that's going wrong here is you making mod packs. it's much better if you link your friend the mods to download themself (also sending them mods that aren't yours is technically mod piracy)

vernal lotus
sudden summit
#

yes, you guys should have the exact same mods to make sure nothing goes wrong

vernal lotus
sly elm
#

that does change nothing

vernal lotus
vernal lotus
sly elm
#

lol I was about to write that I'll treat this as if they're all your computers. I'd recommend you take out all mods your wife has and just zip up whatever you have

#

and put it on the other computer as is

#

you could use stardrop mod manager if you've got different mod groups you might want to run in different saves

leaden plover
#

So I considered that you need to "know" the NPC before UIInfoSuite shows the birthday icon

#

I tested it by meeting Pam and sleeping to her birthday and it indeed showed the icon

vernal lotus
sly elm
leaden plover
#

Though I still find it strange. I was so sure that you didn't need to know them

#

I swear it didn't use to work like that

sly elm
leaden plover
sly elm
#

and you can link nexus to stardrop as well

sly elm
sterile tide
#

hio, im having trouble with my game loading. Its still trying to load with SMAPI 3.16.2 even though i removed that file near a mouth ago. I dont think its even on this desktop anymore but the game refuses to load with 4.0.8, aka the one i downloaded this morning. ive tried restarting my computer but idk where to even start on trouble shooting

sudden summit
#

also, what version of the game are you running?

sterile tide
#

im running the most resent one, its set to adumatic updates. i dont think i use a manager? unless my brother put one on my computer but i can check. and i installed smapi manually through nexus

#

i dont see any manger, so no i dont have one right now

sudden summit
#

so when you removed smapi, did you delete the file yourself or did you run smapi and uninstall it that way?

mossy fossil
#

This doesn't answer her question. How did you uninstall the older version of SMAPI? Did you use the 4.0.8 installer to uninstall SMAPI, or did you remove SMAPI manually and then use the installer to install?

vernal lotus
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 133 C# mods and 252 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 133 C# mods and 252 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sterile tide
steep rapids
#

Hey, would anyone mind helping me out with this? I have a lot of updates, working on that now, but I am confused about the ones in red, farmer to florist, better artisan goods, etc, because I absolutely have them downloaded. https://smapi.io/log/c4c3dd95d98b409ebcb04415410e1325

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.5.0, with 98 C# mods and 295 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sterile tide
sudden summit
sudden summit
mossy fossil
sterile tide
#

i will try that. thank you

mossy fossil
#

Choose to uninstall

#

Then install

sterile tide
#

ok wait sorry, ive only ever gotten it from nexus and then unzipped it. and i dont think thats what you guys mean by installer?

rain pumice
#

Once you unzip it inside the folder there should be a file named "install on Mac".

sudden summit
vernal lotus
sterile tide
rain pumice
#

Yes

#

It'll bring up the installer and pro.pt you to install or uninstall

sterile tide
#

ok, im assuming i should click on the windows on sence that is what i am on

mossy fossil
#

Yes

rain pumice
#

Yes

sterile tide
#

ok. it is telling me there is a new one available? is that what i should download?

rain pumice
#

Yeah if you don't have the newest. Then you run it the same way you did to uninstall but do the install option.

sterile tide
#

ok, its downloading. i will try that and see if that fixes it

rain pumice
#

Okay for anybody who can help me... I'm having a problem with automate. I know it's automate bc I uninstalled it and it fixed the problem. But I am getting a "put in chest" noise no matter where I am. Even on maps where I don't have machines or anything running.

#

It's very annoying.

hollow trail
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 94 C# mods and 204 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

serene bolt
#

what's going on with this? i'm trying to add stardrop to my steam options. it's worked for the past few months but i updated stardrop and it just stopped working?

hollow trail
sudden summit
rain pumice
steep rapids
hollow trail
vernal lotus
night bough
sly elm
#

it looks like the game has something against wives of people with two k in their display name today

night bough
serene bolt
hollow trail
sudden summit
sudden summit
night bough
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 94 C# mods and 204 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 109 C# mods and 224 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hollow trail
sly elm
night bough
sly elm
neat plaza
#

i'd assume you have to add the .exe

night bough
#

"C:\Users\myname\Downloads\Stardrop - Windows-10455-1-2-1-1715089700\Stardrop.exe" %command% try this

#

@serene bolt

night bough
#

Okay. Did you replace myname with your username?

serene bolt
#

yup!

night bough
#

Sorry obvious I know just have to check

#

Okay

serene bolt
#

this is the exact file path to stardrop: C:\Users\myname\Downloads\Stardrop - Windows-10455-1-2-1-1715089700\Stardrop if it helps

night bough
#

This might be an issue with Stardrop paths then. Can you launch stardrop yourself and launch to the title screen please? If you can, then grab a log and a stardrop log too πŸ‘‡

neat plaza
#

"C:\Users\myname\Downloads\Stardrop - Windows-10455-1-2-1-1715089700\Stardrop\Stardrop.exe" %command% try this

gaunt gust
#

(I have difficulty believing your windows username is literally "myname")

#

Click into the address bar and copy it

sudden summit
#

they didnt want to share their name, so they are replacing it with "myname" and putting their actual name in when they put it into steam SDVemoteheart

serene bolt
#

^^ yeah, i didn't want to put my actual name lol

gaunt gust
#

Click the address bar

serene bolt
#

it worked! no clue what the issue was, thanks y'all

#

thanks pupper and pillow <3

#

wait it just opens stardrop and not stardew like it did previously? i used to open it and it would open stardrop and stardew, not just stardrop

night bough
#

Thats a different launch option here one sec

#

"FULL_PATH_TO_Stardrop.exe" --start-smapi true %command%

#

Would start SMAPI on Stardrop launch

serene bolt
#

ohhhh i see!! thanks

night bough
#

So for you it'd be "C:\Users\myname\Downloads\Stardrop - Windows-10455-1-2-1-1715089700\Stardrop\Stardrop.exe" --start-smapi true %command%

serene bolt
#

... and now it refuses to load again lollll

#

whatever i can deal with opening it via stardrop, i have no clue what the problem is

night bough
#

What error are you getting?

serene bolt
#

it straight just didn't even do anything 😭

#

like no error, no nothing

#

it's fine, its a lost cause. thanks so much for your help though!

night bough
serene bolt
#

i mean if you're willing to, it'd be nice! i just didn't wanna bother you lol. i tried the both the way you said it, and what pillow said earlier (but replacing the ending), and they had different error messages

#

wait it works for some reason now??? i have no clue, it's probably a steam issue

hollow trail
sly elm
sly elm
hollow trail
#

Oki doki! I'll run through the lists and then see what happens

orchid locust
#

I think theres something deeper going on, cause now when hover over the scythe in my inventory the menu auto closes.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 133 C# mods and 213 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

orchid locust
#

Its still usuable as a tool, but I can't remove it from my inventory.

orchid locust
sudden summit
orchid locust
#

I'll give that a shot

#

ok silly question, but what is that mod called? Is it part of never ending adventure?

sudden summit
#

it's called NEA & COT i believe

orchid locust
#

Ok, I'll remove both

copper crown
#

my game isnt loading, it goes back to the title screen

hollow trail
copper crown
#

how do i do that?

orchid locust
#

Ok, disabling NEA & COT has stopped the force closing of the menu

hollow trail
#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

hollow trail
#

@copper crown

copper crown
#

thx!

vocal moss
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 34 C# mods and 43 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

orchid locust
#

I wonder what was causing the mod to do that...

vocal moss
#

It was originally just sam and jodi

#

Now it has reached george and kent

#

OH and elliott glitched too

vocal moss
#

It's 100% a mod issue tho cause it didn't happen when I loaded no mods

orchid locust
#

oh I was talking about my mod issue.

vocal moss
#

Ohh lmao

#

Mb SDVpufferchickcry

orchid locust
#

No worries, I wish I could help you out, but its better to get help from someone who actually knows what they're doing

vocal moss
#

Oh! They decided to move after I talked to them, but now kent and jodi are stuck in the trash

orchid locust
#

Will I lose Matero is I remove NEA?

sudden summit
sly elm
# hollow trail How do I know which ones are c#?

all mods that aren't listed indented to another mod in the list at the top of the log, basically. the ones that are listed indented are content packs to the specific mods in question, using json

trim prism
vocal moss
#

I shouldn't

sudden summit
orchid locust
#

I uninstalled NEA and reinstalled it to see if the bug keeps occuring

vocal moss
#

I don't have any extra content/expansion mods outside of NPC expansion stuff (dsv, sebastian rework, immersive shane)

sly elm
orchid locust
#

I forgot to test that

vocal moss
#

Unless horse overhaul adds extra warps? But the issue has been happening for a while now, before I installed it

gaunt gust
#

What's extra details

vocal moss
#

Oh george has decided to randomly move when I wasn't watching

sudden summit
#

its the only one i dont know what its supposed to do JDSHSKJ

vocal moss
#

I believe it adds extra stuff to the map? It's just a pre-req mod for another one iirc

edgy escarp
#

Couldn't that potentially cause problems for both mods hmm_whod_have_thunk_it ? As in, if it is a requirement for another mod, since it's been deleted, I'd assume that players are no longer able to download it in order to use the mod it's required for πŸ˜΅β€πŸ’«

vocal moss
#

Yeah it could, I genuinely don't remember what the mod did but I'm assuming it was a prereq for something

sudden summit
orchid locust
#

I feel like ive been troubleshooting more than playing...

vocal moss
#

OH WAIT @trim prism I DO HAVE A MOD THAT ADDS A WARP

#

It's the uhh pierre balcony one

orchid locust
#

Disabling mods with stardrop is helpful so you don’t need to worrying about deleting mods or moving them from menus when dealing with troubleshooting

vocal moss
#

Lemme restart the day with that one disabled rq

orchid locust
#

removing stack everything still causes the autoclose bug

hollow trail
vocal moss
#

..man what's the name of the mod

hollow trail
#

What mod?

vocal moss
#

It's the uhh pierre balcony one

edgy escarp
vocal moss
#

Yess

#

I can't find it in my downloads SDVpufferwaaah

#

..I haven't downloaded it

#

Maybe that's what extra details did? SDVpufferthinkblob

trim prism
sudden summit
orchid locust
#

So I’ll try with stack everything, and YACS enabled but disabling NEA.

vocal moss
gaunt gust
#

I've just never heard of that mod before

sudden summit
#

i tried looking it up because ive never heard of it either but the author deleted everything, so i have no idea

vocal moss
#

Extra details is the mod that added pierre's balcony to my game let's see if this fixes the bug

trim prism
#

(of course i don't know if your issue is actually related to warps. but it reminded me of when i used the wrong warp on the forest map, and shane would leave the ranch house and immediately freeze)

vocal moss
#

Waiting until george exits

sly elm
#

wait is that a mod by kanadeyoru

orchid locust
#

So removing NEA still causes the bug with the fried egg

sly elm
#

they exist again, but with a new account

vocal moss
#

Yes!! It was

#

George is moving again SDVpufferparty

#

And jodi!

#

That's such an interesting bug

edgy escarp
#

They're free FishPog !!

sudden summit
orchid locust
#

It’s weird that the scythe works when NEA and YACS is installed but the fried egg is broken but when I move YACS but have NEA installed the scythe is broken.

vocal moss
#

Oh man wait :(

#

That mod added details to the bus stop area too

#

I liked that area

vocal moss
orchid locust
#

Ok as of now its stable without yet another cooking skill and never ending adventure... I even opened the CJB Item spawner and tried to cause it with other items and it didn't happen

trim prism
vocal moss
#

Oh perfect

#

I wonder if it fixes the issue of pam "running over" the chair with her bus (although I believe it's caused by a mod that retextures the bus overlaying that mod)

orchid locust
#

Thanks for your help everyone

#

Hopefully i can play without needing to troubleshoot weird problems

sudden summit
#

just in case there are any file weirdness things going on in the background that we havent caught yet

#

!reset

native dragonBOT
#

Please reset your game files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see using XNB mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

night bough
#

(if you'd like to keep it stable and not have to come back so much, I'd really recommend following Yuki's advice πŸ‘† )

orchid locust
#

Done

night bough
#

I hope you get to play without too many issues SDVpufferthumbsup

vernal lotus
# sudden summit okay hi again! can you both try removing the junimo glades mod?

Removing Jumino Glades fixed all issues. Kinda sucks though. It was the only greenhouse alternative that wasn't crazy greedy or too small and the interior map and exterior png were really cute. The mod author said they couldnt really test multiplayer but the whole mod is content patcher so should I follow up by posting on content patchers page? I know pathoschild is crazy busy but maybe the data from the log would help? Unless it's the glade mods issue itself

sudden summit
#

it would be an issue with the mod itself and not content patcher afaik! content patcher incompatibilities typically very specifically let you know that its content patcher itself thats the issue, unfortunately youre just going to have to comment on the mod page and hope the mod author is able to take a look at it

sly elm
vernal lotus
tired halo
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 5.13.0.36, with 23 C# mods and 13 content packs.

vernal lotus
tired halo
#

I’m on steam deck which is why I’m clueless and why everything is worse

sly elm
tired halo
#

Oh that might be it! Let me try

cold snow
#

Can someone help with a cutscene for Ridgeside Village? For some reason the 8 heart event for June won't trigger.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 23 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

orchid locust
#

so I deleted Never Ending Adventure, and apparently had quests for that mod, and the quest strings are still in my quest log. Is there a way to remove them?

orchid locust
#

yeah I checked, those two quests don't appear to auto complete

sly elm
#

there's probably also a debug command for this but I don't know it :(

orchid locust
#

It looks like I have to delete the quest through editing my save file...

sly elm
#

if you keep having problems like this I really recommend the route I have been recommending for a while now, which would be to take out all of your mods and installing them fresh, because I feel like you might still have remnants of old mods hanging in your mods folder and possibly even in your save

orchid locust
#

I tend to agree, though I think this is specific problem is an issue with deleting a mod that had active quests in my quest log

modest grail
#

If I had to guess, the way to fix that is to reinstall the mod, use debug commands to remove the quests, and then remove the mod.

orchid locust
#

thats the route I'm taking now since everytime i tried to open my save file in notepad it stopped responding

modest grail
#

The debug command would be debug removequest <questID> if you need to take individual ones out.

#

The nuclear option would be to use debug clearquests but that wipes ALL quests in your log and not just the one you'd target with the first command.

orchid locust
#

is there a way to find the quest id for the mods in question?

#

So I reinstalled NEA to complete the two quests, and the menu bug fixed itself. I'm going to remove these quests any delete the mod anyway.

modest grail
#

is it a special order quest, or a different one? There are instructions in the most recent NEA file description to complete Hector's special order quests.

#

"Tons of bugfixes, please read patch notes! Will break Hector's special orders if you have them active. Type sns_finishorders into the SMAPI console to auto complete it, and wait for the next one."

#

If it's something other than the special orders, we would likely need to dig through the Quest data for the mod to find the IDs, as I don't believe they are listed anywhere specifically.

orchid locust
#

its one of the introductory quests, I don't know how old it is. Its essentially the spring and fall offerings

#

its fine, I'm just going to use the item spawner to put the items to complete the quest in my inventory

modest grail
#

fair enough. If that doesn't work, give me the names of the quests and I don't mind digging through the data for them.

#

I'd definitely give sns_finishorders a try first, just in case

orchid locust
#

nah, this worked. I think I'll keep this mod in mind if I have problems.

night bough
#

When unzipping a manual download of Unlockable Bundles, I get this weird folder structure (see below). Seemingly a copy of Unlockable Bundles inside itself. I haven't dug into Assets or i18n to see if there are differences but the manifests are different.

  • Outer: https://smapi.io/json/manifest/a6ee46fb694448a98a6d6b2784fbd3d9
  • Inner: https://smapi.io/json/manifest/e18b7d802f9c465ea6a8450ca06d68d0
    The outermost says 3.3.1 and the innermost says 3.2.0. I found this tracking down what I thought was a manifest error when updating through Stardrop (mod manager download button). That download (I clicked delete previous files) seemingly striped off the outer and only kept the inner (3.2.0). The posts on the nexus page show someone using Stardrop complaining of a manifest error (like I originally thought) and the author states they don't see one. So I'm wondering if anyone has any ideas before I post on the nexus page.
orchid locust
#

since its working for right now I'm going to keep it.

modest grail
#

That's fine. The sns_finishorders thing was specific for people updating to the 1.6 version to clean up any residual errors with quests. πŸ™‚

jade spear
#

A specific save wont load regardless if i run it on smapi or not

#

!log

native dragonBOT
#

Important note: Your computer username may appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur in your last session, please load the game to the point where the issue occurs, then upload the log.

night bough
# night bough When unzipping a manual download of Unlockable Bundles, I get this weird folder ...

Oh and worth noting is that when that entire folder (with both the outer latest and inner outdated versions) is placed in the mods folder, SMAPI seems to be content just looking at the outermost. Which lines up with what the user on the nexus post reported https://smapi.io/log/72216f6dbf094f2d90e5b292ce8691bd So my wonder is whether somebody else could reproduce this folder structure when downloading manually. My two rough ideas for it not being an Unlockable Bundles issue are (1) weird mac stuff (but unsure if user on nexus was on mac though) and (2) less likely, stardrop somehow interfering with a nexus manual download?

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.5.0, with 3 C# mods and 0 content packs.

night bough
#

@tepid hawk Hi! Thanks for checking, I didn't want to get too off topic in modded but wanted to ask what system, launcher, mod manager (if any) you're running?

potent yarrow
#

Something is interfering with eastscarp's warps and I'm stumped; the entrances have tile errors/impassable.
https://smapi.io/log/7a3ae688f646434f9f78ada6f0b4ac5b
Probably going to do a clean reinstall of everything 1 by 1 but was wondering if any one had any insight? Nothing on here should be interfering with that? (The outdated mods are missing keys. I love playing with fire and seeing how much I can get to work together is very fun, so like I know I know and on a tablet... trouble shooting is part of the fun for me)

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 68 C# mods and 325 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tepid hawk
night bough
#

Thanks so much!

tepid hawk
#

And digging around in the file, I have the same file structure that you showed in your screenshot.

night bough
#

Good to know! Wanted to compile a good spread of windows/mac/stardop y/n before posting on nexus page.

tepid hawk
#

no problem!

modest grail
jade spear
#

Yeah it was modded before

jade spear
#

If im not wrong, i think this save is from when i used to play on my android phone

#

But im confident ive been able to load it before on my pc

modest grail
#

If it was an android phone save, that means it was likely on SDV 1.5.6 or earlier... Had you been able to load it on Stardew 1.5.6 on PC?

#

Wondering if something went wrong with the migration to 1.6

jade spear
#

So it could be that

#

Well if the problem is with the migration, what do i do about it

pliant flower
#

Can anyone tell me how custom spouse rooms works? I cant figure out how to put my second spouses room in my house.

hard cedar
#

i got the new version of smapi and i forgot how to put it into steam to make it work

sudden summit
#

!launchoptions

native dragonBOT
hard cedar
#

its still not loading up the smapi when i installed it and put it into the launch options

#

nvm im just dumb XD

modest grail
hard cedar
#

help again please ;-; also i just got the flowery meadowlands farm and i thought i got the latest version of content patcher

modest grail
#

Okay, so the error is saying you have Content Patcher in two different folders

modest grail
hard cedar
#

thank you! i fixed it, now just to update mods ^^

upbeat dirge
#

hello, does anyone have the original project yellog town overhaul files for modding the town and could share it? i can only find a rar and not a zip online

#

also i apologize if this is the wrong channel for this question πŸ™‡β€β™‚οΈ

restive cypress
upbeat dirge
glass trellis
#

So I just got SMAPI and im looking at the folder to find the download options and internals, I did the set up and it runs stardew fine, but where do I put mod folders now? Like if I want to add something, where do I add that mod folder too? Does it go into the internal section?

#

Trying to add on a fishing made easy mod but I just dont know where to put said folder T-T

edgy escarp
#

If you're on Steam, you can right click Stardew Valley > Manage > Browse Local files > Mods

warped swan
#

haven't played the game in a few months and my cute desserts and chocolate crop mod that normally worked fine are suddenly not working and display error item

#

but, when I went to parse my smapi log it says no error for them

inner kayak
#

heyyy, i need help, im doing my own mod but there is a problem, it says it didn't find stardewmoddingApΔ±

neat plaza
jagged marsh
warped swan
#

I think the only thing that changed is I updated smapi so I went back a version but still looks like this

jagged marsh
#

We'd need the log either way

modest grail
warped swan
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 12 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warped swan
#

the mods are already up to date

#

the only thing that isn't is the smapi I just changed

hard cedar
warped swan
#

earlier I even redownloaded the desserts mod and installed it again

#

think it was this one

#

still the desserts one shouldn't require this one since it's independent of the other two

inner kayak
#

im playing game with mods

warped swan
#

I'll try redownloading just in case one more time in case I somehow messed up

jagged marsh
#

I know JsonAssets is increasingly outdated and unneeded - I'm not sure what it's current state is in 1.6

warped swan
#

I just redownloaded them all still doesn't work

#

I think these mods require it

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 12 C# mods and 26 content packs.

jagged marsh
#

It's more that a lot of JSonAsset mods (And I'm going heavily off memory here) should be redesigned for Content Patcher now that it supports similar features

#

What version of the game was the last time they worked properly?

modest grail
#

The version waffle toast has should be fully compatible

warped swan
#

I'm pretty sure they worked when the game first updated to 1.6 since that was when I last played it

radiant valve
#

Json Assets is being maintained to support older mods that use it

modest grail
#

Right, which is what waffletoast has, older mods that use it

jagged marsh
#

Most mods on it should be pushed towards a conversion to Content Patcher, IIRC, but hmm. The error items indicate you're missing a mod (And so the game is falling back to safely handling them)

radiant valve
#

I don't see any errors in that log?

jagged marsh
#

The picture above - all the items are Error Item

#

Which means the game no longer recognizes the item they were

radiant valve
#

Ah I see

warped swan
#

that's the thing I didn't see any errors and I was confused cause they didn't show up in the log itself

radiant valve
#

I wonder if the new JA update changed some things

warped swan
#

I looked in the folder files and the sprites for the desserts are still there too

modest grail
#

It's likely the object IDs that are the problem

jagged marsh
#

Just to check - no folders with a . in the front of the file name? (. stops SMAPI from trying to load the mod)

radiant valve
#

I can take a quick look

warped swan
#

not that I can see

jagged marsh
#

Ok - from the image, that's from Pink Chocolate Bonbons, which is listed as loading in the game. Are these craftable items / cooking items? If you look at the method for obtaining them, do they look proper there?

radiant valve
#

works fine for me? weird

#

the folder only has a single fruit and a single crop thonk

warped swan
#

the bonbons are cooking, the pink chocolate is a crop. I had them all saved in that chest for later along with the custom cute desserts from that other mod

radiant valve
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 11 C# mods and 3 content packs.

jagged marsh
#

If you look at the cooking recipes, do the textures / names show up there?

#

IE: Is it just the items in the chest acting up, or is it all acting up

radiant valve
#

oh wait, cooking recipes? which mod is that

warped swan
#

sort of? Most of the custom desserts have changed from being recognized to being ??? with no ingredients listed. but one of them works for some reason

radiant valve
#

ah i see

jagged marsh
#

Which one works?

warped swan
#

hang on I'll go find it

radiant valve
#

ok bonbons work, lemme download that one as well

warped swan
radiant valve
#

oh

jagged marsh
#

Ok - those textures in the third row look like the Bonbon set? If you mouse over them, do they look like proper recipes with proper ingredients?

radiant valve
#

that just means they aren't unlocked

#

it doesn't mean the recipe doesn't work

warped swan
#

my only other thought was I did install the pokemon ranch mod before starting today? but disabling it doesn't make it change

radiant valve
#

likely you need to buy it from Gus

warped swan
#

the thing is they were all unlocked before

#

that's why I had a bunch of them in my chest

radiant valve
warped swan
radiant valve
#

maybe an update changed their name

#

that would make older ones non existent and means u need to unlock again

#

check the saloon

warped swan
#

it still says version 1.0.0 I didn't even download any update

#

I mean I downloaded it again like twice today but only after I saw it wasn't working

#

I'll check gus though

jagged marsh
#

The potential issue is that it was a 1.5 mod (February 2024 release date) - I'm curious whether the 1.6 update / 1.6 jsonassets changed something internally

radiant valve
#

it is working tech it's just something was changed about the recipes

#

i do believe the newest JA udpate changes some things

modest grail
#

JSON Assets migrated ID names to use a ModID where possible in a recent release, IIRC

radiant valve
#

author might have updated without changing the version number

warped swan
#

but even if I don't have the recipes now I didn't think it would make the items themselves totally disappear

jagged marsh
#

If the base IDs no longer match, then they would

radiant valve
#

if the game registers u have a recipe unlocked and the ID of the recipe changed, the game would no longer register it as unlocked

#

after downloading all the mods everything seems fine

#

i used debug cooking to unlock all recipes

modest grail
#

New items likely won't error but any old items pre-update may have broken if the mod author didn't use the ModID.ItemName or ModID_ItemName naming convention

warped swan
#

ok I went to pierres and I can purchase the chocolate just fine

modest grail
#

You can use something like CJB Cheats to replace all your old error items with the updated ones if needed

jagged marsh
#

Ok - yeah, it looks like it's a conversion to 1.6 error

warped swan
#

ah yeah thanks for helping me figure it out!

#

I guess I'll just do that then

radiant valve
#

yeah the mods work fine on a new save. glad it works Yuta_Thumbsup

jagged marsh
#

For what it's worth, that's the kind of mod that should really be converted to Content Patcher going forward - no idea if the mod maker is working on it or not

radiant valve
#

they have made 1.6 mods, but their last comment says this:
mods using JA don't inherently break the game, it's just less recommended

jagged marsh
#

And this is probably one of the reasons why it's less recommended - There's 'weirdness' from the update to the underlying dependencies

modest grail
#

The Content Patcher rewriter definitely avoids a lot of the backwards compatibility issues

warped swan
#

also where in the cheats menu is the spawn item option

modest grail
#

Why my phone decided backwards was cabbage is a mystery

radiant valve
jagged marsh
#

If you have consolecommands installed, you can also do "debug f itemnamewithnospaces quantity", but that's probably less easy then a proper mod to spawn them

radiant valve
#

you always have console commands installed, it comes with SMAPI btw

jagged marsh
#

You should always have it installed - It gets deleted a lot by folks

#

When they're cleaning out their mod folders / updating stuff.

radiant valve
#

PufferSweat why would people do that

#

does SMAPI not throw errors when it's installed?

jagged marsh
#

Because "Ok, new mods, just start with a fresh folder". But it happens, quite often, so it's never a safe assumption.

#

Pretty sure it doesn't, since I deleted it from mine at one point and had to redownload SMAPI

radiant valve
#

damn

#

should we make a command to tell people to not delete Console Commands and Save Backup?

jagged marsh
#

It probably already exists

warped swan
#

is it cheating that I get money for each of these error items I trash

#

I made it this far without cheating T_T

jagged marsh
#

Is it a lot of money? Could always try dropping them, then sleep to save, then quit to title. Items on the ground disappear if I recall

warped swan
#

oh I didn't know that thanks

jagged marsh
#

There's also debug commands to force set your money, but I'll leave it up to you which you'd prefer

warped swan
#

sleeping didn't make them disappear so I might have to try the debug thing tomorrow but then I'd have to add up the price of every single thing and idk if it's worth it

#

oh wait duh I can drop them in water

#

oh wait I forgot the quit to title part

jagged marsh
#

But if you were going to just force set money, you just look at your money at the start of the day, trash can them all, then force set your money back to where it was at the start of the day

#

But sounds like you went with the drop items solution

queen sand
#

Hello there! Is it possible to re-trigger mails for crafting recipes? Or any other possibility to unlock them? I use the "Advanced Casks"-Mod and didn't receive the mail to learn "Hardwood Keg" - and that's one of a few last items I need for perfection. I think the problem could have been caused by another mod which enabled Robin Marriage and I divorced her after a while. Parts of this mod (although it is uninstalled and the folder is deleted as far as I could see) seem to cause issues like missing dialogues and stuff like this.

sharp marten
#

yo yo, does anyone know if the Helpful Spouses Mod is gonna get an update?

brazen steeple
#

guys is date night mod working on last update?

dire elm
#

Hey I just wanted to say I fucking love whoever made this mod and I wish I found it way sooner, it would have been so helpful in diagonsing preformance issues.
https://www.nexusmods.com/stardewvalley/mods/12135?tab=posts

Nexus Mods :: Stardew Valley

This is a technical mod to help diagnose and triage performance problems in other mods.

#

that is all

brazen steeple
#

guys i wanna download Ridgeside Village mod but i cant cus i dont have premium suscription on nexus and if i download it file by file it says it wont work

#

any idea on how to do it

sharp marten
#

??

dire elm
sharp marten
dire elm
#

so if your game is slow it can help a lot in figuring out what mods are causing the issue

brazen steeple
#

so i gotta download all of these and just extract em in mods file

#

and it'll work?

#

or just the main mod and optional file

#

i'm sorry im pretty slow 😭

sinful cape
#

I would like to get into modding. I plan on following the wiki guide. I just need to know: can you use mods in a pre existing save?

edgy escarp
#

Most mods should be OK to install/uninstall at any point in your save unless explicitly stated otherwise in the mod's description! Some mods suggest starting a new save, others require it, but the majority (like 90%) don't do either, so I'd just make it a habit to read the descriptions, even if it's just skimming over it for key words because it's different for every mod catNOD !

sinful cape
#

OK

sharp marten
# brazen steeple

Press Manual download for the Main mod, if you want the music to play for ridgeside you press manual download on that too

#

and then put them in your mods folder, as well as all the other required ones

brazen steeple
#

ahh tyytytyt

sharp marten
brazen steeple
#

okay i installed it and all the required mods

#

ill lyk if it workss

#

theyre on the game but i have no idea where to find the new ppl 😭

sly elm
#

go to the bus stop and then there should be a new stair, follow that

sinful cape
#

Is there a way for terminal not to launch every time I open stardew valley with mods?

edgy escarp
#

No, you need to have the terminal open or else the game won't run NoNo