#archived-modded-support

1 messages · Page 440 of 1

rancid wraith
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Okay

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Yes it's running normally

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The only reason I'm using stardrop is bc I want to install a modpack

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So unless I can directly put that in my my folder then yeah

glass dew
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anyone else got this issue? idk how to fix it, i downloaded it again

lean star
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It is highly discouraged to replace any files in your \Contents folder. Instead, you should convert XNB mods to Content Patcher mods.
https://xnb.pillow.rocks

glass dew
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its only around the farmhouse and the stable

lean star
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which mod adds it?

glass dew
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haenuls farm buildings

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cp version

lean star
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did you paint your house at robin's?

glass dew
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not that i can recall but ill check!

glass dew
fresh bough
odd rampart
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 34 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

odd rampart
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I do not know what went wrong

winter pewter
odd rampart
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The mods shouldn't be out of date btw I checked earlier today their update keys are just outdated

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Uhhhhhhh

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This is entirely out of nowhere and this is not Fine.

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I walked to the Skull Caverns and now I can't get back into the game

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I'm gonna wait for my fiancee to go to sleep and reset my position and see if that'll fix it

fresh bough
lean star
odd rampart
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Check it out how exactly? I'm on the latest version and my fiancee (on the same version) is in the caves just fine

lean star
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are you the one hosting?

odd rampart
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Nop

lean star
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then the bug report could need some updating, the mod "breaks in multiplayer for some players", not necessarily when hosting
https://www.nexusmods.com/stardewvalley/mods/17288?tab=bugs
your error is slightly different, as The given key 'Component: z_mine_custom_sheet' was not present in the dictionary.

odd rampart
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Ahh I see, how would I submit a report? Or add to the report? I'm not exactly savvy with the ettiquite on it ^^'

lean star
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well here's the thing, aedenthorn's mods entered public domain, so to speak

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unless someone else picks it up, there are no updates

lean star
sacred marten
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 111 C# mods and 621 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sly elm
humble cargo
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soo, i have a problem with mod that is supposed to replace portraits, nothing in smapi logs indicates that something is broken, mod just doesnt work...

inland oyster
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Do you have portraiture

odd rampart
obsidian dagger
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anyone know how to transfer a save with map editor from pc to steam deck 😮

robust bison
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wdym with map editor?

lean star
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as for the floor, the fish wallpapers are from townInterior (the wooden log is Rusty's wooden stool, my bad)
I'm thinking Clear Glasses, simply because it's throwing a warning for Cursors and Scarlett WARN Clear Glasses [CheckIsDataChanged] Encountered mismatched size for texture "LooseSprites\Cursors". You may notice glitched sprites.and the only mods editing the community center don't use those tiles from townInteriror SMAPI Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack). SMAPI Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'CommunityCenterGym' content pack).

cosmic geode
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hiya <3 is there a reason why my mods arent showing up in the game?

robust bison
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!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

strong jacinth
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Hey yall

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I tried downloading all my mods again and now stardewmoddingapi straight up won’t load

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cosmic geode
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ah nevermind, i didnt start the game through smapi

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my bad

slate spear
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Anyone know what mod is the frames are or if it’s an update? I know I use overgrown flowery interface. I just don’t know why there’s frames now lol

sly elm
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I just saw someone else mentioning this and they said there was a fresh update

slate spear
sly elm
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ah wait it's apparently overgrown construction

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do you have that mod too?

oak forum
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This channel is for support

slate spear
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Yeah, I need help IDing the mod. I thought that falls under support

slate spear
oak forum
slate spear
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Ok I’ll keep that in mind going forward

oak forum
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Install issues, mod not working properly etc ^_^

sly elm
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it was a support issue tbh because the mod did something they didn't expect and which was a bug >_> :D

oak forum
soft prairie
slate spear
neon geyser
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Hello, I was hoping to see if someone could help me on how to go about installing the Peach Body Type mod (m.blog.naver.com/codnjsdl8235/222314151470), as I don't speak korean and I find the translation kind of hard to follow.

I'm not sure what other things I need/can do aside from dropping it in the mods folder!

slate spear
sage notch
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anyone able to help me with this, I don't recall seeing a ping reply about it

neon geyser
sage notch
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I'd love to be able to play again prayge

neon geyser
sage notch
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you legend

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tysm

slate spear
sage notch
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do I need to downgrade smapi or my mods

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or will the new versions still work with 1.5.6

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cause I upgraded a bunch of mods

slate spear
slate spear
sly elm
sage notch
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💀

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dead

obsidian dagger
# robust bison wdym with map editor?

basically i made some edits on meadowlands farm using the map editor mod, i was just wondering how to transfer that save file to the steam deck without having to make all the edits again

candid delta
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Hi, I am trying to see why my game keeps crashing? I thought i updated the mods properly with hte new game update, but its not wroking, and i just dont understand how to fix it. I use the Skull Cavern Elevator Mod, the Bats and Shroom cave mod and the NPC map location mod. Here is the link to the smapi log: https://smapi.io/log/0eff50d038b74f2592b79fbe07d8f735
any help would be absoultely amazing!

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 5 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

slate spear
neon geyser
sly elm
sage notch
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idk like, so many things broke

slate spear
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oh try the link in the Matcha clothes mod on nexus, thats how I found my 1.6 compatible version

sage notch
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I assume with time mods may be updated but

neon geyser
slate spear
slate spear
neon geyser
neon geyser
nocturne gust
neon geyser
nocturne gust
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lmao as a resident naver lurker you run into some things haha

robust bison
lean star
obsidian dagger
robust bison
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yeah

obsidian dagger
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perfect thank you!

meager oriole
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how do I turn off spanish in my Zuzu town?! cry

lean star
meager oriole
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i neeeeed english

strong jacinth
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I’ve done it before but had to delete it and I’m trying to reinstall it and it just doesn’t wanna work

lean star
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ok, go there and start smapi from the game folder

strong jacinth
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Hold on a sec I just deleted it AGAIN and I’m trying to download it again 😭

eternal ravine
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 5.15.0.105, with 102 C# mods and 403 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

eternal ravine
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(ignore the updates, it's manifest things)

sleek hornet
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using SMAPI console, would it be possible to spawn a monster in my house? (its fully upgraded and i did "debug ppp")
this is the string i enter: debug monster Bat 43 28 W
This is what I get:
[game] Error running debug command 'monster Bat 43 28 W'.
MissingMethodException: Constructor on type 'StardewValley.Monsters.Bat' not found.

flat coral
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.8 build 24119 on macOS Unix 14.3.0, with 101 C# mods and 406 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

slate spear
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HAHAHA this just happened to me, its from overgrown construction

flat coral
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OH NOOOOOO

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guess i gotta remove it

slate spear
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the author is gonna fix it

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they didnt do that on purpose

eternal ravine
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iirc the mod got an update already

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fixed the accidental ui overlay ;_;
yeap they did

slate spear
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oh good

sleek hornet
flat coral
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thank you! ❤️

eternal ravine
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patience please.

sleek hornet
slate spear
flat coral
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IT RLLY DID

eternal ravine
sleek hornet
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k

sturdy zodiac
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hi, my shipping bin has vanished after updating better chests, is there an error i might've made in my config?

sturdy zodiac
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yes, sorry!

sly elm
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do you have chests anywhere too?

sturdy zodiac
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i do

sly elm
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if yes then it's a conflict between those two, downgrading to 2.16 better chests can help with that

sturdy zodiac
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oof okay thank you!

sly elm
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that's just the last version before this one, I had the same problem today

sturdy zodiac
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got it!! thank you, i figured it was some sort of issue w/ the mod or another mod

lean star
eternal ravine
lean star
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sounds like an AT thing

tardy root
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SMAPI is crashing the game whenever I try to wear anything Dyed. Is this a common issue?

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 31 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 31 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fierce flume
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Hello, maybe the same thing happens to someone, I'm playing quietly for a while, I want to use the tractor, and when I get off it the game crasheshttps://smapi.io/log/778cf463a6144b5d95cac6aeb392c449

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 IoT Enterprise LTSC, with 46 C# mods and 27 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fierce flume
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Ignore the fact that there are outdated mods, they are not important a couple

sleek hornet
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or do i have to wait another 10 minutes

jade charm
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Is it possible to setup "profiles" for mods? My wife only plays vanilla, while I play with mods. We want to play together just slightly modded as opposed to my 30+, so wanted to see the easiest way to do so.

sleek hornet
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but there probably is a way

jade charm
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That's actually pretty easy, so long as it wouldn't mess with saves or anything I suppose

sleek hornet
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it shouldn't mess with the mods im pretty sure

neon geyser
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hello, it's me again ;w; anyone use nyau's portraits? how do i add the modded npc's portraits?

worthy sorrel
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I went to switch to a different modpack but smapi is only loading 1 out of 80 something mods? very confused why it doesnt see all the mods in the folder

native dragonBOT
neon geyser
lean star
worthy sorrel
# worthy sorrel

nvm I fixed it, for some reason it didn't like them all in one folder even though I was just organizing by modpack

lean star
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like for SVE portraits you replace them in SVE

scarlet quail
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your image shows you only have one mod folder

lean star
neon geyser
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Thank you!!

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 53 C# mods and 123 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sleek hornet
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using the SMAPI console, would it be possible to spawn a monster in my house?

worthy sorrel
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usually that’s not an issue

scarlet quail
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Oh, mod organization

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Yeah that happens sometimes with filepaths

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Or you titled that folder with a . to start

worthy sorrel
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it must have been the file paths

fallen field
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Does anyone know a good cheats/config menu mods on nexus or just available to use with smapi? I found one but its not compatible with 1.6.6

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Sorry if im interrupting anything

scarlet quail
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CJB stuff is always compatible

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And it's literally cheats menus

fallen field
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Thank you!

scarlet quail
fallen field
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Ah thank you im so sorry

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I couldnt tell which it would go in so i just went with this one cus of its description

upper forge
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why the fuck can't i access the kitchen cooking mechanic but i can use the cookout kit...

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sending smapi log in a few minutes

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its not allowing me to trigger the cook menu

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 104 C# mods and 119 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tepid kelp
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It seems to be related to the smaller fish ponds mod? I could remove it, but it would mess up my farm pretty badly if the fish ponds suddenly went big.

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(Yes, I know the game path is unexpected. It's a legit copy of the game from GOG on a mac, that's where it goes, please don't bother mentioning it)

sage notch
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is there a way of having two versions installed at once or any way around my modding issue cause I want to play with certain mods but they are broken/not updated with no replacements

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so the only thing I can think of doing is just moving back to 1.5.6 :/

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 10.15.7, with 140 C# mods and 518 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sage notch
sage notch
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will check it out ty

tepid kelp
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There's a bunch of info on that, that's just one I found with a quick google search

sage notch
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which achievements are 1.6 specific cause I can try and get those and then revert

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if any?

tepid kelp
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No idea, I don't play on steam. I'm sure a google search could also probably find that info, though

hasty flume
hasty flume
tepid kelp
upper forge
tepid kelp
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Yeah, I may just have to try it, RIP my farm ;_;

sage notch
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does the latest SMAPI still work with old mods or do I need a previous version of that too?

pearl zinc
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https://smapi.io/log/67a1b1e4de054b4e985f971b1cc6da0f
all of the vanilla furniture is named -1, furniture catalogue missing from robin's shop
some textures are weird, which i assume multiple content patcher modes layering on top of another but i cant figure out which
log attached

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Майкрософт Windows 10 Pro, with 87 C# mods and 254 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

marsh saffron
hasty flume
tepid kelp
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OK, it seems Smaller Fish Ponds is indeed the culprit after checking bug reports on Nexus, I'll downgrade to the previous version of it for now. Hopefully that will save my ponds lol

marsh saffron
#

Yes please, I can't see anything that would affect the kitchen

upper forge
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 104 C# mods and 119 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

upper forge
#

here you go

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ima take a quick clip to show the action

thorn bramble
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T-T help

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tf is that

marsh saffron
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

abstract cave
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help please do i uninstall this becuase i dont wont any of my saves being corrupted

marsh saffron
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What, no

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That's normal

abstract cave
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it is?

thorn bramble
marsh saffron
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It's just a warning that SpaceCore may change some code

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But otherwise your game should work fine

abstract cave
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oooooooooooo i got scared when it said corrupt my saves

marsh saffron
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Nah, you're good

abstract cave
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oh thats good thaks

pearl zinc
thorn bramble
marsh saffron
#

I'm still in the chat, there's no need to bump messages

thorn bramble
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sorry

marsh saffron
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Anyway, what were you trying to do?

thorn bramble
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just install

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when i press the install button in smapi android it loads to like 60% - 80%

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and appears this message

marsh saffron
#

Oh

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Hmmmm

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Honestly, I'm not really familiar with modding SDV on Android

upper forge
hasty flume
upper forge
#

and?

hasty flume
#

And I don't understand why it should be firing if all you're doing is clicking the stove

marsh saffron
#

Could be a bug?

upper forge
#

you can see for yourself

sage notch
#

I've made a new folder for 1.5.6 and copied the files from the beta version into along with a fresh install of the old SMAPI to the folder but it's not loading my mods because it says they need to be updated, how do I stop this

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is it cause the mods are still the new versions?

marsh saffron
sage notch
#

ffs XD

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time to grind ig

hasty flume
#

This is a shot in the dark, but maybe try temporarily removing stack everything?

upper forge
#

ya i might do that

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also stack everything kinda useless to me anyways

hasty flume
#

If stack everything isn't the culprit, I honestly don't know. You may have to 50/50 it

pearl zinc
hasty flume
#

Nope, sorry

upper forge
#

just deleted stack everything rodux

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gonna retry

upper forge
#

stove still doesnt work

hasty flume
#

Then I'm afraid your best bet is the holy 50/50

marsh saffron
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Basically disable half your mods

upper forge
#

ok

hasty flume
#

Move all your mods into a mod quarantine except those your save needs to run (frameworks, custom farm maps, etc)

marsh saffron
hasty flume
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Launch the game and see if the bug is there. If it isn't, add back in half your mods

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Relaunch, see if the bug is there. If it is, remove half the mods you just added in and repeat. If it isn't, add in half the mods that remain in quarantine

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Repeat until you've narrowed down the mod causing the bug

pearl zinc
#

aw, rats
i had hoped to avoid that
oh well

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thanks for the help anyway

robust hull
#

is there still a mod that gives axe greater reach like the other upgraded tools?

hearty grove
#

Hi, I'm back from last night. Here's my previous message!

to answer some questions: by non-SMAPI bundled mods, I'm referring to any mods that don't come with SMAPI. Two mods are currently bundled with SMAPI, and are applied upon installing SMAPI -- those are the Console Commands and Save Backup mods. by non-bundled, I'm basically referring to any other mod that can be downloaded and applied. Those two mods -- the Console Commands and Save Backup mods -- work fine. SMAPI says they load properly. SMAPI says that it found "1 mod with warning", which I assume is referring to my only other mod (NPC Map Locations). I'm working on downloading my log and will do that shortly.

hearty parcel
#

using a mod that adds custom furniture, its all really cute but some of them have weirdly oversized collision boxes. is there a way for me to go into the code and change that?

marsh saffron
sacred marten
hearty parcel
#

fair thanks

hearty grove
marsh saffron
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hearty grove
#

okay, one sec

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 2 C# mods and 0 content packs.

naive drum
#

wh
blank mods with warnings section??

#

Anyway it seems like the only mods you have installed are the ones bundled with SMAPI. You need to put the mods you want in here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods

marsh saffron
naive drum
#

And make sure they have been taken out of their zipfiles

hearty grove
#

I don't know what GOG means, please assume I'm completely new to this

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I have extracted the zip files to my mods folder like always and they're not working

naive drum
#

Daryl that's just a thing that happens sometimes. Stardew can use either the Steam or GoG Galaxy servers for multiplayer

marsh saffron
#

Oh okay

naive drum
#

Gyoza can you send a screenshot of your Mods folder, with the mods in it and the filepath at the top visible?

hearty grove
#

I mod extensively for BG3 so I'm not entirely unfamiliar with modding but I've never used something like SMAPI before so I'm new at this kind of modding

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yes one sec

marsh saffron
#

Yeah, for some reason SMAPI isn't seeing NPC Map Locations

hearty grove
#

wait im a dumbass

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is it because i renamed the folder stardew mods

marsh saffron
#

Yeah, I was like, why is the folder named Stardew Mods

hearty grove
#

that just occurred to me this second

naive drum
#

Yes

hearty grove
#

LMAO

#

thanks yall

sly elm
marsh saffron
#

!stardrop

native dragonBOT
#

Stardrop is a mod manager written specifically for Stardew Valley. See the Stardrop wiki for installation and usage.

If you have issues with Stardop, see the issue report guide.

hearty grove
#

thats super helpful, thank you!

naive drum
#

It's looking in the Mods folder and if the Mods folder doesn't exist it creates it

hearty grove
#

ahh that makes sense

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okay let me change it back

marsh saffron
#

Yup, don't rename the Mods folder

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There's no way for SMAPI to detect the renamed folder

hearty grove
#

sometimes it takes help to point out the obvious, so thank you all

sly elm
#

it can be renamed and it then still can be opened with smapi but it requires setup

marsh saffron
naive drum
#

(It's possible to make SMAPI look for mods in folders with other names, which involves creating a shortcut to SMAPI and changing the properites of the shortcut)

#

(The !modgroups command links to instructions)

sly elm
#

thanks, you said it better :D

hearty grove
#

thank you! I might look into that eventually, or I'll look into stardrop

#

either way thank you all sincerely and i apologize for the obvious blunder lmfao

marsh saffron
#

I didn't do much, but no problem!

lilac shuttle
#

Hoping someone can help me? I changed a setting somewhere and it caused these interactions menu instead of just initiating chat. I for the life of me can't figure out what setting it was or where from (started a new game)

I'll upload my smapi in a second

https://smapi.io/log/adcf3aa2ab454fdaa6d42f0854b39b39

sly elm
#

yeah a log would be great

lilac shuttle
#

I play on a steam.deck so it's a pain to get the log copied to my phone

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Ok there it is. I have a ton of mods tho

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And all of a sudden I have an insane amount of warnings too. Ugh. Maybe I need to just start over again.

stark horizon
lilac shuttle
#

I just book mark it. The copy function isn't always easy to use in that mode. But anyway. The real problem is that setting and now my log full of warnings pulls out hair

sly elm
#

or wait do you mean the link

stark horizon
lilac shuttle
#

Kk I checked both of those but ill look again. I assumed those would be it too

sly elm
#

I have both of those and none of that, but I'll check the menu if that can be changed

#

sometimes theres two menus

stark horizon
#

The warnings are for all kinds of mods, usually because a patch can't be applied due to a mod coding error.

#

You do have a few game errors though - PolyamorySweet and Ferngill Economy

gaunt gust
#

(check spacecore)

lilac shuttle
#

Polyamory said that its because my spouse doesn't have a coded room. Which I don't have a spouse. She won't apply a fix. And ferngill just started that and I'm not sure why. First time it's popped.

#

Omg thank you that helped so much bows

#

Now to figure out all these warnings.

stark horizon
#

You can report them to the mod authors, but sometimes mods will produce warning text that doesn't need to be reported

sly elm
#

I saw some BFAV mods, do those still work?

stark horizon
#

No

sleek hornet
lilac shuttle
#

A lot of Mods we're remade without the BFAV requirement

sly elm
#

ah then those should be thrown out too

#

yep

lilac shuttle
#

Just gotta find their updates!

tawdry gate
#

fixed it ! 😸

#

i havent gotten any new mods, it’s just something very sudden

hasty flume
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

keen helm
#

None of the DGA mods that I'm trying to convert using FurnitureConverter are able to be converted

upper forge
#

so i have lune farmhouse and this map thingy is acting weird. you know why there's an overlap and how to fix it?

#

glitching and not sure how to fix it

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

marsh saffron
#

Oh wait, did you get one of the vanilla farmhouse renovations?

upper forge
#

no i didn't

#

that room south of the kitchen is part of the lune mod

marsh saffron
#

Okay, odd, because that looks like the vanilla cellar entrance

upper forge
#

yea it is and i didn't purchase that

#

mod im using

#

what its supposed to look like

marsh saffron
#

Okay, can you remove Lune Farmhouse for a bit and see if the random cellar entrance is still there?

#

I just want to make sure it's not a problem with the farmhouse mod itself

upper forge
#

yea hang on ima remove it

hasty flume
#

Do you have farmhouse fixes? It isn't listed as a requirement, but it can be used to bypass hard-coded warps and its fixed issues with cellars in custom farmhouses before

upper forge
#

cellar upgrade still there

marsh saffron
#

Oh yeah, Lune Farmhouse's comments mentioned some issues with Farmhouse Fixes, but it should've been fixed with the latest version?

marsh saffron
#

Try removing Farmhouse Fixes for now

upper forge
#

ima try to remove farmhouse fixes and see if it solves the issue

#

you read my mind

hasty flume
#

Wait, have you not bought the cellar yet?

marsh saffron
#

She hasn't

upper forge
#

nope

#

and its she/they

hasty flume
#

Ok that's weird

upper forge
#

ima buy the cellar upgrade to see what happens

hasty flume
#

Not the pronouns, you having a cellar you haven't bought yet

marsh saffron
#

Yeah, it's really odd

upper forge
#

correct

marsh saffron
upper forge
#

i just removed it

#

testing now

marsh saffron
#

Oh okay

wary coyote
#

anyone else having issues with stardrop? wont open for me at all lol

marsh saffron
#

Why do you have Stardrop in your OneDrive?

#

Honest question

upper forge
#

im gonna buy the cellar upgrade to see what happens

keen helm
# marsh saffron Why do you have Stardrop in your OneDrive?

OneDrive loves to automatically sync a bunch of folders including the Desktop and sometimes it can be a pain to stop the sync and put everything back in the proper place. I spend an hour fixing this exact problem for 2 friends that also had their stuff on the Desktop

upper forge
#

uhm fuck it. ima remove the mod all together

wary coyote
marsh saffron
marsh saffron
keen helm
#

Yeah first thing I do as soon as I install Windows

#

There's stuff from 2009 on my OneDrive that I never wanted it to be synced to begin with, but it did at some point

wary coyote
marsh saffron
#

Okay, because it could be that OneDrive is trying to sync Stardrop and locking it, hence the crashes

wary coyote
#

damn. how do i get it to not do that lmao

marsh saffron
#

Well, you can go the nuclear option and uninstall OneDrive

wary coyote
#

damn. any non nuclear options?

#

if thats what it takes then sure lol but if theres an easier way

marsh saffron
#

I suppose check OneDrive settings and tell it not to sync the Desktop folder, but that's beyond my knowledge, sorry

wary coyote
#

aight lmao to google we go hahaha

#

thanks tho!

opaque whale
#

Since i'm aparently an idiot, can anyone explain to me how to install survivalistic with 1.6 patch?

marsh saffron
#

Someone please correct me if I'm wrong

zealous sierra
#

Hi! I am trying to install mod but the game won't launch after installing SMAPI. I am on Arch Linux and I have tried the following which didn't work: reinstall the game; restart my machine; installed mono; installed openssl-1.1, and installed xterm
running ./StardewModdingAPI gives me the following error:

You must install .NET to run this application.

App: /home/ying/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI
Architecture: x64
App host version: 6.0.27
.NET location: Not found

Learn about runtime installation:
https://aka.ms/dotnet/app-launch-failed

Download the .NET runtime:
https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=arch-x64&apphost_version=6.0.27

directly running ./StardewValley gives me the following error:

/usr/bin/xterm
xterm: cannot load font "-misc-fixed-medium-r-semicondensed--13-120-75-75-c-60-iso10646-1"

Does anyone know what I can do to start the game?

opaque whale
#

the official version is broken, and the github leads you to the patch... of the patch

marsh saffron
#

It's been a hot while since I used Linux, and that was Ubuntu-based (Linux Mint)

zealous sierra
marsh saffron
#

Yeah, sorry, I don't have experience with Arch

#

I hope it works out for you

zealous sierra
sage notch
#

how would I fix this?

#

do I just reinstall it?

distant crypt
#

I have several portrait mods installed using portraiture but when I press p to change the portrait, the name bar shows up but the portrait doesn't change

marsh saffron
tawdry gate
wary coyote
marsh saffron
marsh saffron
wary coyote
#

correct and im looking now, i shouldnt tho. my laptop was shut off after i was done earlier so nothing should have happened like that. i will say stardrop "lost" the smapi pathway and when i reset it, thats when it decided to not work anymore. however ive uninstalled and reinstalled and cant get it to reopen to so i can see wtf i did lmao

marsh saffron
#

Wait, Stardrop lost the SMAPI pathway?

wary coyote
#

yes

#

how id love to know lol

marsh saffron
#

But you didn't change any settings?

wary coyote
#

yes

#

i literally opened stardrop and it hit me with that lost the pathway thing

#

and now it wont open at all

marsh saffron
#

Okay, I think this is beyond me now, sorry

#

You may have to report to the issue tracker for Stardrop

#

!stardrop

native dragonBOT
#

Stardrop is a mod manager written specifically for Stardew Valley. See the Stardrop wiki for installation and usage.

If you have issues with Stardop, see the issue report guide.

marsh saffron
#

Maybe PeacefulEnd will know better what's going on

wary coyote
#

damn. that sucks

#

guess im going back to vortex, damn it 😭

marsh saffron
#

LOL Vortex is even worse, I've heard it literally eats files

#

!vortex

native dragonBOT
#

Vortex isn't recommended for Stardew Valley.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:

marsh saffron
#

But some people are using it fine, so I digress

wary coyote
#

i had it before stardrop and never had any issues (thankfully)

#

i switched to stardrop to avoid shit like this happening lol 😭 but its literally unplayable without one of the two going so...

hasty flume
#

Vortex eats mods for breakfast

#

If mod managers aren't working for you just install manually

sage notch
#

alright the last issue (I hope) I'm facing is this, alternate textures says it needs this version, I install that version but then that mod says it needs a higher version of another mod (lets say content patcher) and then when I install that a bunch of stuff breaks as its the wrong version lol

north falcon
#

are mods/smapi not compatible for version 1.6.3? i cant find any portrait mods that work for that version as well hero_sad

hasty flume
#

Why are you on 1.6.3? It didn't last very long as a version, we're on 1.6.8 now

north falcon
#

thats unfortunately the version my friends want to use doppo_sad

hasty flume
#

Why?

#

Updating is free and bc of some weird issue with 1.6.4 specifically you're not going to be able to use a lot of updated mods

north falcon
#

alright, ill tell them 2 update their stuff

marsh saffron
#

Yeah, just tell your friends to update to 1.6.8

distant crypt
#

if i want to use stardrop,can i still download smapi through nexus mods?

hasty flume
#

You still should do that

north falcon
#

our old farm will still work though right?

marsh saffron
north falcon
#

yay!! thank you!!

upper forge
#

is there a mod that allows me to add placable kitchen stoves in a shed?

main stratus
#

hi I was just wondering if anyone could help with a mod, tmxl map toolkit?

hasty flume
#

Is tmxl still in use?

marsh saffron
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

sage notch
marsh saffron
#

Oh right, you're the 1.5.6 person

#

Did you get the 1.5.6 version of Alternative Textures and JSON Assets?

sage notch
#

well I have a version from june last year which I imagine is 1.5.6 yes

#

and json assets seems to work now

hasty flume
main stratus
sage notch
#

basically just trying to restore what I had pre-update as a separate game folder so it will never break

#

getting closer now

marsh saffron
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 51 C# mods and 30 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sage notch
#

if this is useful

zealous sierra
# zealous sierra Hi! I am trying to install mod but the game won't launch after installing SMAPI....

I fixed the issue and now able to run SMAPI and mods. Here are some things to try if you are also running the game on Linux but ran into similar issues for installing SMAPI:

  1. you don't need to install mono or dotnet (.NET) runtime if you are running relatively up-to-date versions of Linux
  2. disable "Compatibility - Force the use of a specific Steam Play compatibility tool" if you have this enabled (the game may run as usual but it won't run the modded version)
  3. When you uninstall the game, make sure you also delete the Stardew Valley folder for a clean uninstall. Uninstalling via steam will have leftover files
main stratus
#

yes it was

marsh saffron
#

What the heck

main stratus
hasty flume
#

It's requirements have not been

upper forge
#

is there a buildabe kitchen mod for shed?

marsh saffron
sage notch
#

which one is 1.5.6?

hasty flume
main stratus
#

I have my log if that helps

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 13 C# mods and 31 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sage notch
#

can't download from file archive crabthink

hasty flume
sage notch
#

are any of these the right one

autumn blade
#

Does Daisyniko's earthy recolor mod work with SVE?

marsh saffron
main stratus
# main stratus okay thank you

it actually seemed to be working, like all the cutscenes triggered and the building appeared but her schedule never changed and the bakery never actually opened lol

hasty flume
main stratus
hasty flume
main stratus
main stratus
hasty flume
#

Yeah probably

main stratus
#

got it thanks if that doesn't work ill just delete the mod and wait for the mod author to fix

sage notch
#

is the version of alternate textures I need 6.10.4?

simple stump
marsh saffron
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 104 C# mods and 262 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

marsh saffron
simple stump
#

that... might do it

#

update time

marsh saffron
#

You also have to update these mods:

sage notch
#

if i get that version other stuff goes crazy

#

I can try it again to screenshot if that helps

#

which version would you recommend?

distant crypt
#

i downloaded the portrait mods manually instead of through vortex but the problem of portraiture not switching is still there

marsh saffron
sage notch
#

lemme try 1.10.14 again

#

lmao so I installed 1.10.14 and it still says it needs 1.10.14 or later

upper forge
#

ima just start a new save. Claire's spouseroom wont load

sage notch
upper forge
#

unless there's a way to fix it thonk

hasty flume
#

I think your farmhouse mod may not be compatible with life

upper forge
#

i deleted the mod

#

already and for good

hasty flume
#

Welp

upper forge
#

but how can i fix the spouseroom or should i make a new save?

sage notch
hasty flume
#

Idk man we'd need yet another log

sage notch
#

like huh

hasty flume
#

Have you considered that this is an act of futility and God herself may not want you to have this 1.5.6 save?

marsh saffron
upper forge
sage notch
#

aight well thanks for your help

sage notch
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 101 C# mods and 118 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

oak forum
marsh saffron
oak forum
upper forge
#

oki ima get myself some food while i wait 🙂

hasty flume
#

I was looking through it and I honestly can't see anything

#

So we may need some advance help here

oak forum
#

I'll take a peek really quick

sage notch
oak forum
#

I wouldn't say I'm advanced by any means but who knows, two heads and all of that

sage notch
#

ty for the help lmfao

oak forum
hasty flume
#

It's mostly a bunch of standard spacecore errors, nothing I can see that would be affecting spouse rooms

oak forum
#

Chrome is still loading their log for me 😅

sage notch
#

aight this is the last one

#

and then I'm mod skip free lol

oak forum
native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
oak forum
#

Can you do this milo and then send us your log?

sage notch
#

would a reinstall fix that error?

oak forum
#

if the manifest is just flat out missing it after that you can add it

#

Try a delete and reinstall first though

marsh saffron
#

Doesn't it mean that the mod author didn't, for some reason, use a unique ID for the mod tho?

oak forum
#

maybe

#

I'm not sure tbh without seeing the manifest

#

thats why I figure a reinstall to make sure it's not a weird install eating something thing before we go messing in the manifest

sage notch
#

i'll try that and then I'm done

#

it's 3:30am 💀

#

yeah it still says it's missing

#

idek what that means, I'll sort it tomorrow

#

thx everyone baguettelove

oak forum
#

if you need help just let someone know!

sage notch
#

how can I fix it?

#

👀

oak forum
sage notch
#

what do I do then?

upper forge
sage notch
#

My pc is off now I'll have to screenshot the instructions and do it tomorrow

oak forum
#

If your mod doesnst have a field labeled uniqueID you'll need to add it
if it does and it's just not unique then you'll want to change it

I've added an example of what they should look like

basically a good one to ensure unique is
modauthorname.modname

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 101 C# mods and 118 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

upper forge
#

heres the log with patch summary

sage notch
oak forum
sage notch
#

alright cool tysm

#

I'll look into that tomorrow, gonna sleep now mimir

upper forge
oak forum
#

You have a fair bit editing spouseroom

#

I'm trying to see if anything sticks out

upper forge
#

ok its frustrating tho

#

-_-

#

if any is residual from other mods, i wonder if theres a way to undo it

oak forum
#

This takes time. You have A LOT and I'm not a C# expert

#

Just a moment please

upper forge
#

ok

#

im still a beginner with c#. i used to be good at it long ago but not anymore

vale loom
#

i have the Nyapu's Portraits, but sudently it stop working on the RSV npcs, just some related to the main quest of the forest, but the town npcs now are just normal, i try to reinstal the portraits but still like normal

hasty flume
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

upper forge
oak forum
#

you'll see what I'm looking at

upper forge
#

ok hang on

#

thats weird. its showing Shane and not Claire

fickle shadow
oak forum
#

could you actually remove farmhouse lights for me?

upper forge
#

yea ill try that cuz Claire is my spouse not shane

#

im too lesbian for him xD

oak forum
#

You can ignore the Shane ones there not applied

upper forge
#

i uninstalled the houselights

#

gonna run the game and send an updated log

vale loom
#

make sense

upper forge
#

removing the house lights fixed spouseroom glitch

oak forum
#

WOOP, thought so

#

Hey @sacred lance just a request. Do you mind putting a bigger warning about custom spouses on farmhouse lights for me?

#

I ran into this with SVE Claire and Immersive Shane now 😅 thank you!

marsh saffron
#

Wait, Farmhouse Lights breaks custom spouse rooms?

oak forum
#

Doesn't "break" per say

#

Celestia has a "New Version fixes spouse area. If using custom spouse area skins please add to assets and rename for proper load"

#

on the mod ^

#

I'm not sure how to rename them though but I saw this with Immersive shane and the Summary Patch that Milo did got me thinking it might be happening with Claire too

marsh saffron
#

Okay, I have to ask: does it also affect the cellar entrance

oak forum
#

Worth removing and trying?

marsh saffron
#

Because she was having an issue with a mysterious cellar entrance in Lune Farmhouse

oak forum
#

searching the raw log "farmhouse" and seeing wahts editing the maps/farmhouse helps

#

if that doesn't narrow it down !patchsummary helps

marsh saffron
#

Okay, gotcha, thanks

toxic wigeon
#

Hi, sorry for interrupting, but can anyone help set up mod groups on mac? I read the instructions but I'm having some trouble

oak forum
#

Patch Summary gave me this info Daryl:

native dragonBOT
oak forum
#

you'll want to read this and then let us know the very specific steps you are getting lost on

marsh saffron
oak forum
toxic wigeon
#

yeah ok

oak forum
#

I'm headed off to bed but there will be others who will jump in here, promise!

toxic wigeon
#

So I'm doing the Mac (Steam) route, on step 2, it tells me to Create a file SMAPI_multiplayer.command on your desktop. , but then step 3, i change the name of the file, and then step 4, i put it in the right place, and i make it executable, but i get the exact error in step 6, and when i tried the code to fix it, it doesn't work

marsh saffron
#

Fair warning tho: I only know Windows and a bit of Linux

toxic wigeon
#

i might mess up with the file naming somewhere

#

is there meant to be a SMAPI_multiplayer.command file in my MacOS folder? why does it tell me to make a file with a name in step 2 only to change it again in step 3?

sacred lance
#

I’m working on an sve spouse patch just haven’t gotten to it yet

marsh saffron
#

@upper forge ping so you can see this

sacred lance
#

For some unknown reason when spawning in lights it unspawns spouse area and cellar entrance so I force respawn them but custom spouse areas will need further looking into

upper forge
#

stupid question but i got market town set up but i am not getting any customers even with the required permit

vernal oasis
#

Does anyone know how to make dcburger portraits work with the current version of the game?

hasty flume
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

restive cypress
#

You need to create a folder within Portraiture

frigid mauve
#

someone can help me here? using Steam version of the game, i tried downloading the packages from Nexus like 4 times but still appears as possible to update

vernal oasis
#

ill try it right now

restive cypress
frigid mauve
#

ok, i also did a little more of troubleshooting

#

let's see if it works...

restive cypress
#

You can just change the version manually by opening the manifest.json and changing the version number from 1.0.2 to 1.0.3

frigid mauve
#

🫠

restive cypress
restive cypress
frigid mauve
#

I was about to ask that

#

When internet died

#

Lolololo

#

Welp

#

Internet decided to Alt+F4 for the day

#

Neat

restive cypress
frigid mauve
#

Guess that's my call to go to sleep

#

I'll be back tomorrow

upper forge
#

my time to go to sleep too

#

actually no longer compatible

#

ill find another solution goodnight

inner rover
#

How do I tell if my crappy laptop can run mods? 😅 - My old Gateway laptop could barley run 150 mods on SDV and I'm too scared to test it on my Lenovo laptop because It can't run a 300 modded Minecraft (My old Gateway laptop could though)

alpine wolf
#

I figure this is a longshot, but one of the mods me and friends used, Iridium Tools Patch, stopped working with SMAPI 4.0.8.

It's still listed as compatible on the website, so not sure if something can be done to get it running again? It's meant to change the iridium tools like the hoe and watering can to 5x5 range.

shrewd gust
inner rover
#

I've had one crash with 112 operator, it can't even load any modded Minecraft packs, doesn't like running discord in the background if someone has their camera on while in a vc and can't run wallpaper engine without freaking out 🫠 - So, I dunno how well it'll like Modded SDV - but then again, all I want to do is play SDV Expanded which shouldn't be to stress heavy on the laptop (I hope - I know nothing about mods)

loud dirge
#

Stardew itself is p smol by modern standards

#

So you can usually install 10-20 mods even on a potato

#

which is enough for SVE

#

Mind you, SVE is a very hefty modpack so I would advise not branching out any further

#

But the worst that can happen is that it doesn't work

restive cypress
lean star
lean star
#

unless you changed some code in Rustic replaced
and please don't use the z_extra tilesheets from the comments, those are new edits to outdated files and do not just include the interior

late mountain
#

@sacred remnant Does it look like this in your mods folder?

sacred remnant
#

i get this while using "add mod"

#

and the folder it creates looks like this

#

but it seems to have all the contents correct.?

late mountain
#

Does it at least work in the game?

sacred remnant
#

it seems to yeah

covert oriole
#

ubdate on my problem

native dragonBOT
lean star
late mountain
lean star
#

that's the one

sacred remnant
#

jinkies i don't think the NPC schedules work? or maybe me cheating my way to completion on spring 8 is the issue

#

it's 10am on tuesday and emily is in her room still

late mountain
#

Non

#

The exercise starts at 1PM

sacred remnant
#

oh.............

late mountain
#

Lmao

#

Just like the normal game

#

They go when its 1

#

Marnie takes a while so don't be surprised if she's late

sacred remnant
#

i thought this meant shes going there at 10am woops

late mountain
#

Just don't skip to 1PM or it'll start an hour later

naive drum
#

Is is possible that that's to get her to start heading there at 10?

late mountain
#

No they start going at 1PM, I've tested it

#

several times lol

#

Unless Im crazy cuz I kept skipping to 12PM

#

So they would go at 1PM

covert oriole
sacred remnant
#

i don't see a problem? what is the problem

covert oriole
#

and when it finally launch

#

it crashes

#

and i cant do nothing

covert oriole
late mountain
# lean star that's the one

Honestly, idk then, Im using the normal tiles the CC has off rip, maybe the mod just doesn't recognize my map

#

That would be an SVE thing then

sacred remnant
#

if it's the accessing unauthorised memory crash it wont show up in the log but you can briefly see it in console before it closes

naive drum
#

!log plomien, a tiny snippet screenshot is useless for troubleshooting

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

sacred remnant
covert oriole
naive drum
#

oh! didn't see it

covert oriole
#

haha its ok

late mountain
#

What tiles does SVE use?

lean star
late mountain
#

Jeez that means I would have to completely change the entire map and it wouldn't match base game

ebon burrow
#

I cannot get my mods to work at all 😭 I’ll send a pic here to see if anyone can help

sacred remnant
#

i mean can't you have two map patches

late mountain
#

Maybe I should just make an SVE version?

sacred remnant
#

and have it use the SVE one when SVE is installed

#

you can do a condition for the SVE patch

lean star
naive drum
#

Plomien, if only SMAPI is lagging: can you check to make sure it's being run on the correct graphics card & isn't being affected by some kind of framerate limiter?

gusty sphinx
late mountain
gusty sphinx
#

instead of a whole new map.

late mountain
#

How tho?

naive drum
#

!log kataya

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

gusty sphinx
#
        {
            "UniqueID": "FlashShifter.StardewValleyExpandedCP",
            "IsRequired": false
        },
``` in the manifest to make your mod load after SVE
sacred remnant
#

for the map patch/action

ebon burrow
#

Can anyone tell me what I may have done wrong?

gusty sphinx
#
        {
            "Action": "Include",
            "LogName": "Gift Tastes: SVE Lance",
            "When": {
                "HasMod |contains=FlashShifter.StardewValleyExpandedCP": true,
                "HasSeenEvent": "6951319"
            },
            "FromFile": "GiftTastes/gift-tastes-Lance.json"
        }

then a when to load the patch

covert oriole
sacred remnant
#

yeah moonslime's got it

covert oriole
#

CP overgrown needs some other mods

ebon burrow
#

ah ok, i have never done this before so i have no clue lol!

late mountain
#

Jesus SVE lmao

sacred remnant
#

you can just make a copy of your map patch, change out the map for the SVE compatible one, and add the when condition to it

lean star
covert oriole
ebon burrow
#

So if I download those two they should work fine?

lean star
#

yes

ebon burrow
#

I shall try that and see if it fixes it, thank you guys

covert oriole
gusty sphinx
# late mountain I need a whole Action for this?

Tis what I do, in shame for my Big craftable recipes and VMV. I couldn't figure out how to just add in new outputs and not replace the old ones so I just copied the all the outputs + the new ones if you have VMV installed

late mountain
sacred remnant
#

no, in the same content.json

covert oriole
naive drum
#

(uni, you might get better help in making-mods)

gusty sphinx
late mountain
#

It differed to the floors

sacred remnant
#

also when 1pm hit marnie walked into the void

late mountain
#

Woah wait, that doesn't happen to me

sacred remnant
#

yeah i think im gonna reset day and see if it happens again

late mountain
sacred remnant
#

i tried to clip it but the clip is messed up LMAO

#

i bought the bundle and slept to next day

#

2 days actually since i got it on sunday

late mountain
#

Did you complete the CC?

sacred remnant
#

yes

late mountain
#

Ok thats weird

#

What mods you got installed?

sacred remnant
#

but via Cheat menu

#

CJB cheat menu, item spawner, and noclip

round path
#

Something weird just happened.

I'm playing SVE and am on the 26th of summer year 1. It's raining. I entered town from the beach, and there was a dark blue flash on my screen as if a cutscene was about to start. No skip button, though. But it was totally silent and then it just disappeared. Was on screen for like, one second.

Normally, when a cutscene happens, I'm kicked off my horse. It happened this time, so I think it was a cutscene. Every other cutscene has played just fine for me. I'm not exactly sure what's going on. I restarted the day multiple times and it keeps happening.

Because it might be a heart event, I'll give the hearts I have. Probably need a separate post for this lol

late mountain
#

100% weird, I tested it with CJB and Item spawner installed

round path
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 14 C# mods and 54 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

late mountain
#

Does NoClip affect NPC's?

round path
#

Willy- 8 hearts
Elliott, Linus, and Haley- 7 hearts
Andy, Victor, George, Evelyn, Lewis, Shane, Gus, Maru- 6 hearts
Demetrius, Sophia, Sam, Emily, Abigail, Harvey- 5 hearts
Alex, Clint, Marnie, Robin, Pam, Olivia, Wizard, Pierre, and Leah- 4 hearts
Jas, Vincent, Jodi, Sebastian, Marlon, and Caroline- 3 hearts
Penny, Morris, and Claire- 2 hearts
Susan and Martin- 1 heart

sacred remnant
#

i'm gonna sit in emily's room with noclip off and see what happens

round path
#

I'd look up all of the individual heart cut scenes, but I really don't want to spoil anything. If anyone knows, I'd appreciate it. If not, that's alright. I'm just confused lol

covert oriole
late mountain
#

@sacred remnant Tell me the steps you did, I wanna recreate the thing

sacred remnant
late mountain
#

Ayo what

sacred remnant
#

i unlocked community center like normal, and did the wizard quest for it, but as soon as i got the ability to read junimo scrolls i used the cheat menu to check of all the vanilla bundles and went to sleep after watching the completion CC that played when i exited the CC

covert oriole
#

its like this

#

all the time

sacred remnant
#

the next day i closed the game (bc i forgot item spawner), reopened, and completed your bundle, then went to sleep. i'm pretty sure it was monday now, so i slept again to skip to tuesday and started watching the NPCs

round path
#

Emily is straight up just leaving reality. tbh it kinda suits her. Weird tho

late mountain
#

All my NPC's walk fine

robust lotus
#

Sorry to bother, and anyone can answer.

I have Seasonal Garden Farmhouse V2 (unofficial), and Permanent Cellars installed.

I also have Seasonal Cute Cellar installed.

However, even uninstalling Seasonal Cute Cellar I get 2 cellar entrances. One in the middle of kitchen in the largest house upgrade and the standard one in the lower right of the left side of the home..

I tried the Secret Garden House and have the same issue. I cannot figure out what mod could be doing this as none of the others deal with the Cellar.

I do have a custom cave and farm with Farm Type Manager, but not sure that would be doing it. I've am using Unhardcoded Warps enabled through Farmhouse fixes so I'm really not sure what is happening.

I've even tried uninstalling VPR Pelican Town Redraw and Farm Type Manager and Expanded Access Maps - still can't figure out the problem.

I even tried making a content patch to try to fix the warp hard points which I'm sure did nothing.

https://smapi.io/log/cb61fdd2e01b458e8ca805750bc7b0ae Here is the log parser if that helps.

I am completely clueless what's going on.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 76 C# mods and 151 content packs.

covert oriole
#

hii can someone help me do those setps i am not very good at english!

#

Steps:

  1. Access your Steam settings and turn OFF those two configs:
  • The "Beta Steam testing"
  • The Steam overlay during gaming
  1. For Linux players specifically (not sure if applicable on Windows too, perhaps yes):
  • Go to your Stardew Valley game page on your Library in Steam. Search for the engine icon > Properties, and activate the proton stuff (the most recent excluding the top newest).
robust lotus
#

I've uninstalled everything dealing with maps. This save has extensive use of the CBJ because I was tryign to recreate on a new save by the by.

#

or at least everything I thought was dealing with the maps anyway. LOL

#

(not for the SMAPI log)

round path
#

Tested the day again without my horse. Still had that weird blue flash on my screen.

late mountain
#

@sacred remnant Is it possible you show me your log with a patch summary?

#

And you didn't edit anything did you?

sacred remnant
#

you'll have to give me a moment, i reinstalled again and i'm trying with another save

covert oriole
robust lotus
#

it's a cog icon one sec

covert oriole
robust lotus
#

when you clickon the game there are 4 icons, the cog, a game controller, I for info and a star

covert oriole
round path
#

It doesn't look like there are any cutscenes from SVE that I'm able to trigger under the conditions. This is so weird.

robust lotus
covert oriole
#

a alittle different

#

i think i dont have controller

#

nvm i have controller options

robust lotus
#

are you trying to get smapi to run with stardew from steam?

robust lotus
#

Ok see where the C:\ Program stuff is under your steam cloud option?

covert oriole
#

yeah

robust lotus
#

it seems you already have smapi loaded there

covert oriole
#

yeah

#

it doesnt work the best tho

#

i cant play

#

and stardew loads for like 5 minutes it allways loaded for me in like 1 minute

robust lotus
#

depending on how many mods you have it can take a while

covert oriole
#

10

#

but 2 days ago

#

i had like 15 mods

#

or so

#

and it worked perfectly fine

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 7 C# mods and 1 content packs.

robust lotus
#

I hope someone else has an answer because I couldn't tell you

covert oriole
#

i found a stardew forum and i think the people had the same problem

sacred remnant
covert oriole
robust lotus
#

Hopefully someone that is better at steam and stardew compatibility can answer better. I am not sure what proton is as I do not have the option.

sacred remnant
#

the steamnetworking thing shouldn't crash you from what i know, i've gotten it before but it's been fine

late mountain
sacred remnant
#

oh, i wonder why it didn't enable

late mountain
#

Try it with SpaceCore because I use it with SpaceCore

robust lotus
#

But I'll definately try

sacred remnant
#

emily has now started walking at 12pm

#

yeah that fixed it it seems

#

yep they're going now

#

SpaceCore should probably be set as a requirement then?

robust lotus
#

gonna try a new save and see if that fixes it

lean star
#

if not, I'd like you to give a patch summary for seasonal garden farmhouse
once you wake up copy patch summary DustBeauty.SeasonalGardernFarmhouse.v2 into the smapi console and send the log

#

I have no clue which cellar patch it applies

robust lotus
#

A fresh save once perm cellers was uninstalled worked. However the cellar stairs are in middle of floor adn not off to the side XD

lean star
#

I thought that is the issue, that you have stairs in the middle of your room

robust lotus
#

it is. But now that's the only stairs

lean star
#

yeah, I need that patch summary

robust lotus
#

should I just paste it in here or is ther a way to keep it from coving the whole discord chat?

lean star
#

you just upload another log

robust lotus
native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

patent ridge
robust lotus
#

it's there but let me close stardew and actually parse the log

naive drum
#

You dont have to close stardew to upload a log

robust lotus
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 75 C# mods and 151 content packs.

robust lotus
#

good to know for next time 🙂

lean star
robust lotus
#

which is why perm cellars actually puts them in correct place. Fun times.

Now to figure out what I need to remove or edit to fix that <_<

lean star
#

good question, I'm looking at the code blocks

robust lotus
#

I thought it was the hard warp at one point but as I said my patch didn't do much. And I didn't want to mess with the tilesheets unless I have to.

#

Thank you for helping, I've been trying to figure this out for about 12 hours doing everything under the sun to figure it out.

#

...sorry it's 4 am XD

viscid acorn
#

guys do you have mod for graphic, like the shadow, reflection, or anything else, but without recolor mod

pale hemlock
#

Okay I can't send log rn but like. I had ridgeside working perfectly fine and now it says it's not installed but I can see it and it is the most recent version has anyone had that happen

robust lotus
#

I am worried it might be having the cabins enabled. tries to turn those off really fast

pale hemlock
#

And a couple other ones too I'm so confused

naive drum
#

why can't you send the log link?

pale hemlock
#

I'm messaging on my phone and my laptop is on the slowest internet known to man if I open discord it'll want to do a bunch of updates which will take hours and probably fail repeatedly

pale hemlock
#

It's the most recent version of ridgeside I have not moved it, renamed it, or reinstalled it or anything to it since it was last working but now it says the file isn't there

lean star
robust lotus
#

yeah, I haven't seen anyone with the same problem at all that's why I'm stumped

lean star
#

and yes I did expect to not see any flooring because the maps included ask for .[tilesheets] instead of [tilesheets], so they can't be found with cabins enabled

queen sand
#

Hey! Maybe someone can help me: I have a "very small" amount of mods installed (about 400+ - when and how did that even happen?), and I figured out that many of the recipes for cooking that I learned, aren't cookable. I can see them as learned in the main menu, but they're grayed out when using the stove (the greyed out with ??? as name, not the one for missing ingredients). I am not 100% sure, but it seems that only recipes I bought are affected. And of course I don't really know, which recipe is from which mod. SDVkrobusgiggle

pale hemlock
#

I still have the original download folder maybe I'll try extracting it and installing it again

naive drum
lean star
robust lotus
#

yes 3 times :3

#

I think I found the issue I'm testing something!

robust lotus
#

mod

#

That was one of the last thigns I'd think would do it, but yup

lean star
#

how is that mod preventing the patch from being applied...

robust lotus
#

I have no clue I'm looking at the contents right now - I noticed the cellar in it, which is why I just took a stab and deleted it

lean star
#

it does a weird thing but that should still apply the patch "Target": "Maps/FarmHouse2, Maps/FarmHouse2_marriage", "FromFile": "assets/FarmHouse_Cellar.tmx",

robust lotus
#

it is auto "cellar fix: True" so I'll try making it false

lean star
#

oh wait, do you have the cellar upgrade in that save where you didn't get any stairs?

robust lotus
#

yes

pale hemlock
#

Okay

#

So

lean star
#

then that's why it wasn't applied, mystery solved

pale hemlock
#

To my bewilderment the 4 mods that weren't working are all inside "npcmaplocations"

#

How did they get in there

#

They weren't in there when I was looking earlier

#

I didn't put them there

lean star
#

well someone did

robust lotus
pale hemlock
#

..maybe I left my laptop open and the cats climbed on it again? They messed up discord once it took me 20 minutes to fix

#

Theyre all ones that would have been right next to each other so they could've been highlighted together too

#

Weird

lean star
robust lotus
#

and making cellar false allowed me to use Farmhouse Lights again. Which is fine, the cellar I'm using has lights

pale hemlock
#

Do yall know what's actually supposed to be in the npcmaplocations folder

#

Lmao

robust lotus
#

Thanks for the explanation

lean star
naive drum
#

folders: assets, maps, config, i18n
files: manifest.json, newtonsoft.json.dll, NPCmaplocations.dll

lean canopy
#

Hi I’m new to mods, i know absolutely nothing, I have a question if someone can help with it

naive drum
#

ask it, don't ask to ask

pale hemlock
#

No wonder they weren't working suddenly lol I knew something weird was happening

lean canopy
#

If I get some visual plus npc location mods should I be able to play with my vanilla coop group?

naive drum
#

That depends on the mods

#

NPC Map Locations requires the host to have it installed, but vanilla farmhands can join; anything that alters where NPCs are will need everyone to have it installed; mods that replace a visual asset can be installed on just farmhand/host but things that add additional animal breeds or w/e will need everyone to have them

#

as an example: a mod that makes Brown Cows look like deer - fine to have mismatched
A mod that makes some Brown Cows look like deer - not fine to have mismatched
A mod that lets you buy Deer from Marnie separate from Brown Cows - not fine to have mismatched

lean canopy
#

alrightm, got it thankyou so much

pale hemlock
#

I really should've tried that sooner im now kind of annoyed I spent so long trying to figure that out

#

Ridgeside is back and my machines and stuff are no longer red no circles

#

Yay!