#archived-modded-support

1 messages · Page 433 of 1

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 9 C# mods and 13 content packs.

oak forum
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Can you try this Juniper?

soft prairie
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yes i can! give me a sec

oak forum
civic plank
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ye

oak forum
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@soft prairie I'll need a log from every player

civic plank
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some spicy errors

oak forum
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When it's multiplayer issues, we need logs from everyone

keen hinge
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Hii im the other player, give me a sec i can get a log!

oak forum
soft prairie
whole onyx
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Is there a reason why "Make Marlon Real" and "Immersive Marnie" don't seem to be compatible?

oak forum
keen hinge
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 9 C# mods and 12 content packs.

keen hinge
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If its the one hydgrena mod im about to get rid of it since its not working haha

scarlet quail
oak forum
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Mike has it and Juniper doesnt

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thats a HUGE one you can't mismatch on

soft prairie
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ohhh

keen hinge
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Yeah im getting rid of it now haha sorry junipoo LOLL

soft prairie
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ahh its ok

scarlet quail
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!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

oak forum
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Best bet for multiplayer is a full match ^

soft prairie
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omg thank you :,)!!

oak forum
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^_^ of course!

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Hey @scarlet quail question for ya

keen hinge
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They are gone SDVemoteowo ty!

oak forum
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Did the update that came out that mentioned "contenxt tags not causing issues in multiplayer" mean the visual mods are fine now again? Or are they still needing to match things like DSV and Elles animals? Ya know?

scarlet quail
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what up

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1.6.4 was the update that added sprite backups

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so they can mismatch

oak forum
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SWEET

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Thanks! I thought so but wanted to make sure I was on the up and up of where we were at for MP before I try to "support" it in here 😆

tropic viper
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Soooo question, I set it to where steam would launch SMAPI when opening the game, but now I want it to not do that lmao, how do I make it not do that?

civic plank
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remove the launch directory you put in the steam settings?

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that directory made it so the game launches via smapi so just remove it and it should stop

tropic viper
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I did that, but now the game's just not opening at all

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Like, it says it's running in steam, but nothing opens or anything

civic plank
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hmm, try restarting steam, if that doesnt work, try going into the game directory and just running "stardew valley.exe" if that doesnt do it, run the smapi installer to uninstall it (it wont uninstall any mods no worries)

tropic viper
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Okay, so it does work, it just takes forever to load, and I also think my computer's just too bad to run it

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I got in and managed to make a world, but then it crashed

civic plank
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were the loading times fine while using smapi?

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try verifying your game files in steam just in case

amber trench
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when i download a mod what folder do I put it in?

neat plaza
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!findmodsfolder

native dragonBOT
bright nacelle
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hello!! I have a somewhat strange problem. I get this error, because of the Market Day mod, which is no longer available. The mod had a ''Random NPC'' and now I get this error even though it has already been deleted (I guess because the NPCs are already saved in my games) What can I do so that I don't get this error? Or do I just let it be and that's it?

gaunt gust
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Normal, sleep one night and they will be gone

bright nacelle
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Just sleep once and save, it disappears and that's it, right?

civic plank
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should be

bright nacelle
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I am going to try

civic plank
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alr

rigid stag
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 60 C# mods and 228 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

civic plank
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do you have the latest smapi?

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the mods might not have been updated on nexus/whereever to reflect the latest game version

rigid stag
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I should i fownloaded evey update except for ones that said had an update but didn't

bright nacelle
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thank you! Its work!

civic plank
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log says you still have smapi 4.0.7 not the 4.0.8

bright nacelle
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thank you so much for help me

rigid stag
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Is that a major update because all the other mods said they needed the 4.0.0 version at least

civic plank
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i think the mods you have might be incompatible with the latest update

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wait specifcally: AtraCore 0.2.3 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Mushroom Propagator 2.0.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - (PFM) Name of you pack 1.0.0 because it requires mods which aren't installed (YourName.YourOthersPacksAndMods).
21:07:14 ERROR SMAPI - Custom Gift Dialogue Utillity 1.3.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Custom NPC Fixes 1.2.6 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Custom Ore Nodes 2.3.4 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Custom Resource Clumps 0.7.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - CustomMusic 1.9.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Dynamic Game Assets 1.4.4 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Entoarox Framework 2.5.5 because it's no longer compatible.

rigid stag
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What is the name of you mod cause i dont remember dowloading it and there is no mod by that name in my mods file

civic plank
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eXpanded Storage (Plus) 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Kyuya's hairstyles pack because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods[FS]Kyuya's hairstyles pack, Mods\Kyuyashairstylespack.
21:07:14 ERROR SMAPI - Miller Time 1.0.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Multi Yield Crops 1.0.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Mushroom Propagator Automation 2.0.2 because it needs the 'Mushroom Propagator' mod, which couldn't be loaded.
21:07:14 ERROR SMAPI - PPJA Farmer to Florist Icon Pack 1.0.0 because it requires mods which aren't installed (cat.betterartisangoodicons).
21:07:14 ERROR SMAPI - PPJA Producer Converter 1.1.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
21:07:14 ERROR SMAPI - Special Orders Tags Extended 1.1.1 because it needs the 'AtraCore' mod, which couldn't be loaded.
21:07:14 ERROR SMAPI - Train Station 1.1.1 because it's no longer compatible.

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these are the mods that the log is saying are not compatible

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altracore is iffy

rigid stag
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What does atracore do?

oak forum
civic plank
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ye

oak forum
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Atra has on their nexus that they will get an update out when they can but it's not a priority right now

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It's just their core mod that all their mods run off of

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so Atra's tweaks etc etc

lean star
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Train Station out of all of these does at least have an 1.6 update

oak forum
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Yea PPJA is not coming back so remove ALL of those

civic plank
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ig its best to remove altracore and all the dependent mods until its updated

oak forum
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Remove the red dashes

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I'll check the others quick

lean star
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Kyuya's hairstyles is actually just twice in their folder

civic plank
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does it matter that theyre running smapi 4.07?

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or should that be updated to

oak forum
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Just what I've noticed

civic plank
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ye

oak forum
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So I'll start out with go remove these, while I'm checking other parts of their list

rigid stag
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What is Name of you that file does not exist in my mods folder

oak forum
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They come back, move on to step 2

oak forum
rigid stag
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PFM Name of you pack i do not have that and do not remember ever downloading it

oak forum
lean star
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oh...

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that's the example pack inside PFM

oak forum
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Ahhh

lean star
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you're supposed to not have that

tough halo
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no specific logs for this, but my auto-grabbers dont work with automate despite having the settings enables for it, is this a known bug or any ideas why it wouldnt work?

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

oak forum
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send a log anyways please. It tells us important information

oak forum
civic plank
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**we need the logs we scavenged the logs **

oak forum
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I've noticed once they remove one PPJA a BUNCH more show up in the red

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So generally I do this ^_^

Clear stuff out, fresh log, rinse and repeat

rigid stag
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@oak forum on it

oak forum
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 146 C# mods and 267 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tough halo
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its mostly spacecore warp spams and wayback pelican town spam because of the backlayer thing but gwen already knows thats a bug rn

main mason
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ok so i wnana install the poly mod

civic plank
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is this the first mod youre downloading

lucid raft
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Ok so i made it so that achievements and play time are still counted, i can just open the game thru steam then?

civic plank
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yes

main mason
lucid raft
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Ok perfect tysm

civic plank
main mason
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yes

civic plank
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download that

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and extract it into the file where youre game is

main mason
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what

civic plank
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okay just go to that website and download smapi

main mason
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its not loading

oak forum
native dragonBOT
oak forum
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You'll want to follow this guide on how to mod

main mason
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as i said im too dumb for that

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and also tldr

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i have no attention span

oak forum
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So we generally ask that you follow this guide and come to us with questions

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So we don't flood the channel with one conversation as this is for support requests

lucid raft
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Ok so i have everything set up, if i play multiplayer and dont switch to vanilla could it break the game?

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

lucid raft
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Rip ok ty. Is there a command for how to switch to vanilla

native dragonBOT
#

You can still play the vanilla game after having installed SMAPI. There's a few approaches:

  • In your game folder, run StardewValley.exe directly.
  • Or if you're playing through Steam or GOG on a Windows device: clear your launch options, then select play from your game client. See the !launchoptions command for more info.
  • Or change the name of your Mods folder to something else. Then launching the game will run SMAPI but with no mods loaded.
  • Or set up SMAPI as a custom game in Steam. See the !modgroups command for more info.
lucid raft
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Tysm

paper shore
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heyy, im a current mod user, ive made a world for my friends to join, so far one of them has been able to join, but the other, he put the mods into the correct folder but hes getting a lot of red text error logs and i have no idea what they mean, we have all the same mods. he can join my game but when hes finished making his character, clicks play his screen is completely black

lean star
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!log from everyone

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

civic plank
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could you ask them to send the smapi logs?

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yep that one

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i crave the red text

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let me see

paper shore
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how does he put his logs into it again?

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i gave him the link does he paste the entire log into it?

civic plank
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just upload the log file

oak forum
civic plank
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like the bot states, dont copy/paste from the console

lucid raft
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Which one do i download and put in the mods folder?

lucid raft
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Tysm

oak forum
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Source codes won't be much help to ya when your getting mods from github

lucid raft
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Sry for all the questions im noob ;-;

oak forum
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If you're like making mods then ehhh maybe

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No problem!

lucid raft
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I see i see

rigid stag
lucid raft
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So once i download it, i just put it into a folder i made in the mods folder ye?

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 60 C# mods and 223 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tough halo
lucid raft
#

Perf OFS5_luvfry

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 146 C# mods and 267 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

oak forum
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delete the one you have first

lucid raft
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Do i need to extract the zip file cuz its saying it skipped them in the folder

oak forum
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yea

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All mods have to be extracted

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It can't read zips

lucid raft
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Ah my dumbass LMFAO ok ty😭

torn lynx
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||I used butterfly powder on my pet before I unlocked so that I can adopt a new one from marnie, any mod that can bring it back or fix it somehow? (I spawned the butterfly powder in so)||

torn lynx
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Its too late to roll back to an old save since it was several saves ago

oak forum
native dragonBOT
#

To mark text as a spoiler, use || before and after your message. Example: ||I'm a spoiler!|| -> ||I'm a spoiler!||.

To mark an image as a spoiler, before sending it:
On mobile: Tap on the image preview, then select the "Mark as spoiler" checkbox below the image. You may need to scroll down to see the option.
On desktop: Click the pencil icon (labelled "Modify Attachment") at the top right of the image preview. Select the "Mark as spoiler" checkbox.

oak forum
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Please spoiler all of that

lucid raft
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IT WORKED! Tysm LinkHappySpin

torn lynx
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Sorry, didnt know it was a spoiler

oak forum
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Also #modded-stardew is where you'll ask for mods. This channel is for support

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Please spoiler your question in there as well though

rigid stag
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Yup

oak forum
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I'd start with 1.6 spoiler mod request question: then do your question in spoiler | | ||

pulsar quail
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 15 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

oak forum
torn lynx
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Ah, was thinking that I broke the game hence why I asked here, but i'll ask someplace else

pulsar quail
rigid stag
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@oak forum roger roger

oak forum
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Json Assets is needed for a few mods still. It just depends on what you have

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I'd delete it though because your copy isnt working anyways

lean star
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you have the wrong json assets version, it's only needed for pre 1.6 mods mostly

oak forum
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Nothing is screaming about missing it in your log but we will probably want to delete it and run the log again to check

pulsar quail
oak forum
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I'd delete it

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So here in the Red where it is saying that it's the wrong version will usually also have messages like this

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Mod blah blah cannot load as it is missing requirement JSON Assets

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I don't see that in there so I don't think you have one that requires it

paper shore
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my mate has pasted his problem into it, trying to click save and par- but it wont work

oak forum
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I can't truly tell until you run the log again without it

paper shore
paper shore
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yes

oak forum
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You don't paste the problem into it

paper shore
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no no

oak forum
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You have to drag and drop or browse for the FILE

paper shore
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he dragged the file into it

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yes he did that... but hes clicking the green buton to get the link

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but its like not working

oak forum
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have him take a small video of what he's doing and share it

paper shore
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its because the error logs are so long

oak forum
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You can use snipping tool to record

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Ahhhhh

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is he in this discord?

paper shore
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im inviting him to it now

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is there anyway we can hop in a vc?

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hes in the server and can join ruined house

oak forum
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Can you send a snip of it

oak forum
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I just need him to send me the error that is spamming his log

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What is repeating so much the log won't load

tough halo
oak forum
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Also you don't have VC privileges either

tough halo
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so let me grab another ss to show u how they are

paper shore
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ill send u one line of the repeating log because i think the file is to big thats why he cant clicks save and pars

tough halo
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this is how i had them in the bushes

oak forum
tough halo
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far right

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alt texture

oak forum
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From my understanding Automate only works if they are "linked" or you make a path

lean star
oak forum
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OH the table thing

tough halo
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one of gwen's mods

oak forum
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The autograbber looks empty though?

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Doesnt it have eggs etc on the table once it has items in it?

tough halo
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but it had eggs in it, just wasnt going to the mayo machines

oak forum
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Also can I have a SS of your config settings for automate

tough halo
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for comparison tho it works with this chest and furnace

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yea ill grab the ss one sec

tough halo
paper shore
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Sorry for the audio but we cant upload all this to the logs

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But this is just kinda what errors we are getting in his logs

oak forum
lean star
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reinstall SVE

oak forum
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We need to delete SVE and reinstall it but I need to know how you installed it first

paper shore
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Ohh nexus

oak forum
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Manually?

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Like you extract and put into folder?

paper shore
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well orginially i downloaded all of the mods put them into a drive

oak forum
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Or you have a mod manage?

paper shore
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then my friends downloaded it from the drive

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and put the files into the mod file

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it worked for one of my friends but this one just isnt working for my other

oak forum
paper shore
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Oh-...

oak forum
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Yea, your "redistrubiting" mod assets

paper shore
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i didnt know of that- but i shall not do that again-

oak forum
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Something went wrong when they downloaded from the drive as well

lean star
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!riot (one of these days... it's so close I can almost taste it)

oak forum
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Thats okay! You didn't know~

paper shore
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alright so do u suggest he deletes all the mods from the folder and does them manually?

oak forum
oak forum
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then I'd like him to run a new log after getting into the game and posting it here

oak forum
#

Like the silly no shirt, no shoes sign 😆

rigid stag
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 59 C# mods and 220 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

oak forum
lean star
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they could have just updated Train Station

rigid stag
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FFS where is that name of you pcak cause it is driving me crazy?!

oak forum
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I'm in their discord ^_^

lean star
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ohh

oak forum
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I don't think it works even with the updated train station

lean star
#

insider knowledge

oak forum
#

Yea plan was More New Fish, then Trents Animals, then it'll be mermaid island and bording house

paper shore
#

thank you for sorting out the problem we reinstalle stardew valleye xpanded and everything works now :)) (freiend is mr savvy)

golden robin
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Riot ty so much homie i love you my game is sorted now ps i come from marshmellow

oak forum
paper shore
#

yes hahah ty

oak forum
#

so we are both silly

rigid stag
oak forum
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put a chest between that autograbber and the mayo machine @tough halo

lean star
tough halo
#

oo

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trying that rn 👍

rigid stag
#

is this it?

oak forum
oak forum
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Sorry for that 😅

tough halo
#

tysm 🙏

rigid stag
#

Does Mermaid island also have another name cause it aint in the main ones

oak forum
rigid stag
#

oh boy

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wait a minute

lean star
oak forum
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Anything that says Mermaid or Hisame could be it

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It might start with MNF

civic plank
#

laughs in over 300 mods

rigid stag
#

part 1

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part 2

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part 3

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Figured you could see more like this

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that` all

oak forum
#

and More New Fish

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STF Island Shops too

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Okay ACTUALLY I think I figured it out

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@rigid stag its STF Island Shops

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and Fish Hatchery has a component too

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I think the one its mad about is STF Island Shops

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crack that open

rigid stag
#

just the general file?

oak forum
rigid stag
oak forum
#

Open the manifest

rigid stag
oak forum
#

delete that folder

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then lets go look into the fish hatchery

rigid stag
#

what about this one

oak forum
#

OH

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i bet thats the one

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Eh the island shops needed to go anyways

rigid stag
oak forum
#

There we go

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See the contentpackfor:

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thats the one it was mad about

rigid stag
#

this is the fish nursery

oak forum
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Mermaid Island isnt update yet and when it does update you wont want the old files regardless

rigid stag
#

ok, what else was there?

oak forum
rigid stag
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all are deleted

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should i run the game again?

oak forum
#

yup and a fresh log

rigid stag
#

brb

rigid stag
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 59 C# mods and 213 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fading summit
#

I have a mod not working, even when it is the newest version out

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its the combine ring mod

rigid stag
#

Name of you pack still sjhowing up

lean star
rigid stag
#

I did, that`s why i am stumped

lean star
#

unless someone else shipped it, in that case you have to check every mod listed by PFM

rigid stag
#

I do have an empty PFM mod with just the PFM in brackets

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Could that be it?

lean star
#

how if it's empty

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any of these

rigid stag
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its the highlighted one

lean star
#

open the manifest

rigid stag
lean star
#

not it, but you can remove it, you did remove the rest of it

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still two to go btw

final citrus
#

I have tried multiple times from 2 different websites to get the generic config mod but no matter what I do It still doesn’t work and I can’t figure out why it won’t work.

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

placid mountain
#

Does anyone know if the mod “Update Empty Cabins” that Pathoschild is maintaining allows you to add the new home renovations that came out with 1.6?

lean star
#

now that you pinged pathos for it, there is someone who would know

#

at any rate, sound more like a "how does [mod] work?" and is better suited for #modded-stardew

rigid stag
gaunt gust
#

That's normal tbh

#

Lookup anything doesn't handle the new data/machines yet

#

And Pathos is the most busy person in thr eorld

rigid stag
#

They are not new they are from the mods Machine goods the grinder etc

spare ice
#

yo does anyone else have the issue of the game loading hella slow?

rigid stag
#

how many mods do you have?

spare ice
#

I have 680 mods, I use to have alot more tho

#

like at one point I had over 900 and it wasnt that slow when loading

#

should I do a mod cleanse?😂

placid mountain
gaunt gust
rigid stag
#

Yeah, i think I am done updating my mod files for the day its half past midnight and i need to get up in the morning. So gents it`s been a pleasure dredging through my mods folder but I am turning in for the night. Good night to you all.

placid mountain
lean star
placid mountain
#

Thank you! I didn’t know. I won’t do it again.

old edge
#

Is the camera issue of the SVE likability event happening to multiplayer hosts in the stardrop a known issue? Is there a fix?

simple zealot
simple zealot
distant dome
#

greetings everyone, my friend and i are playing sv with mods and especially a mod where we can build more than one greenhouse.
but now i get an error as followed:

[game] Can't read map property 'DayTiles' for location 'Greenhouse80e93634-7770-4dde-9401-4a53aeb9f27e' because the map is null.

can anybody help?

iron jay
native dragonBOT
#

Log Info: SMAPI 4.0.5 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 57 C# mods and 77 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lucid raft
#

Can i bundle mods in one folder like “quality of life” “visual” or is that not recommended and i should make a folder for every mod

lucid raft
#

Ok perfect tysm

hasty flume
lucid raft
#

Ah so i should just make a folder for each then instead?

#

Just as a precaution

robust bison
#

it should be fine just don't do like expansions>folder1>folder2>folder3 etc

pearl drift
#

I've been having issues with the SMAPI loader
I download the SMAPI 4.0.8 and extract the files to the mods folder but then when I launch the game I'm told; " Oops! You're running Stardew Valley 1.6.8, but this version of SMAPI is only compatible up to Stardew Valley 1.5.6. Please check for a newer version of SMAPI: https://smapi.io."
I've tried downloading the files from Nexus, Curse, and Github, and none of them have worked

simple tiger
pearl drift
#

I'll hit manual download

simple tiger
#

Were you previously hitting manual download?

pearl drift
#

yes

simple tiger
#

Okay, and how are you launching the game?

pearl drift
#

through steam

simple tiger
#

Is your steam path manually customized to SMAPI?

pearl drift
#

uhm, I can't say I know

simple tiger
#

Then that's a no. Try launching directly from SMAPI in your steam apps folder see what happens

#

It'll likely be under something like program files > steam > steam apps > common > Stardew

pearl drift
#

it looks like it was supposed to

simple tiger
#

Just try launching from SMAPI without steam and see what happens

#

I'm suspecting your steam path needs to be redirected to current SMAPI installation, even if the path looks correct. It sounds like steam is still using the older version despite that you've downloaded the newer one

pearl drift
#

alright, I don't quite know how to launch from smapi, but I can make sure the file path is right ... I think

uncut veldt
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 131 C# mods and 165 content packs.

simple tiger
naive leaf
#

They did get a log

simple tiger
pearl drift
#

this is where it is currently launching from, if that helps?

#

the middlemost modding api

naive leaf
#

Also on mobile so you'll have to forgive the lack of ctrl+f

uncut veldt
#

other than "Wear More Rings" and "Combine Many Rings"

simple tiger
naive leaf
pearl drift
#

reinstall stardew itself?

simple tiger
simple tiger
naive leaf
#

Ohhhhh

#

Mobile sucks nuts so forgive me

simple tiger
#

LOL all good, I just find it hilarious

#

Bc I too, am on mobile, and thought I missed something

uncut veldt
#

I have removed the mods, just booting up to see if this has worked. q.q Thank you for your help, I have been deleting mods for an hour lol

naive leaf
uncut veldt
naive leaf
#

Yes please

#

!reset While I look through the log, can you do this? Top link

native dragonBOT
#

Please reset your game files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see using XNB mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 129 C# mods and 164 content packs.

uncut veldt
#

verifying game files now!

naive leaf
#

Hmmm... so looks like that made it worse. There's more errors this time, but they look to be all the same

uncut veldt
#

155 files failed to validate

#

rip lol

naive leaf
#

That's fine that means they've been fixed

#

Try booting up now

uncut veldt
#

yeh, gonna see what happens now.

naive leaf
#

I'm gonna get my lazy ass outta bed and to the computer, so brb

iron jay
#

hello again, so ive been using gwen's medieval craftables and ive been having trouble with some of the textures not showing up or having the original textures overlapping the mod ones, pleaseee helpp

here's my log : https://smapi.io/log/9877c141c75a445fac4faf14ff0be387

native dragonBOT
#

Log Info: SMAPI 4.0.5 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 57 C# mods and 77 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

uncut veldt
naive leaf
naive leaf
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 129 C# mods and 164 content packs.

naive leaf
#

okay so something is trying to replace item 810...

#

I don't know what.

#

god i wish the error was more descriptive

#

also, ppja mods are broken

pearl drift
# simple tiger No, SMAPI

The issue was that I had no idea how to even install SMAPI lmao, I then correctly installed it and ran the game from the API it created and it all worked

#

tyty

uncut veldt
#

I think I may have found it

simple tiger
#

Great, glad you got it sorted

uncut veldt
#

I missed a Critter rings mod which was trying to replace 810 which is the crab ring

naive leaf
#

that'd do it

uncut veldt
#

hopefully it will let me advance now lol

naive leaf
#

probably

uncut veldt
#

it is still not working q.q

naive leaf
#

New log!

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 128 C# mods and 162 content packs.

naive leaf
#

it's more of the same error...

#

Since there's so many mods here, my only thing would be to see if this persists with all of them removed on a fresh save.

uncut veldt
#

I am wondering if my save is just bricked at this point lol

latent ibex
#

Im getting this red text every time I load my game/new day: [game] NPC 'Pierre' failed loading schedule file.
ArgumentException: An item with the same key has already been added. Key: Rain
at System.Collections.Generic.Dictionary2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary2.AddRange(IEnumerable`1 collection)
at StardewValley.NPC.getMasterScheduleRawData() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 6656

My log:

Cant figure out whats causing it

naive leaf
native dragonBOT
uncut veldt
#

yeh I tried my old save and it did progress just fine

#

rip

naive leaf
#

I don't know what mod would be replacing 810, but if I did it would help out significantly.

simple tiger
#

On mobile but I have a feeling I might be able to track down the mod causing an issue 👀

uncut veldt
simple tiger
#

It'll show up as a mess of text on whatever text reader you have. Ctrl F "810" then screenshot

old edge
#

Is the camera issue of the SVE likability event happening to multiplayer hosts in the stardrop a known issue? Is there a fix?

uncut veldt
simple tiger
uncut veldt
#

turns out it may be a bad idea to name yourself "Kit" on every save 😂

simple tiger
proven cipher
#

No I'm just annoyed with getting the stuff for the center lol

simple tiger
#

Yeaaaaaah you might be in the wrong channel. This is "help this this is broken" channel

proven cipher
#

Oh whoops

#

Mb I thought it was the regular modded channel, sorry

simple tiger
#

All good. I'm not a mod, just a dude trying to help. Good luck

simple tiger
uncut veldt
simple tiger
#

Listen it's a start. Any sort of text nearby that gives an object name?

uncut veldt
#

810 is crabshell ring.

simple tiger
#

EY okay what mods do you have that could mess with that

uncut veldt
#

I think a few weeks ago I combined a crab ring with another ring

#

but I did delete the combine rings mod so I am confused.

naive leaf
#

OHHHHH

#

Delete the combined ring itself!

#

See if that works???

#

Put in the combined ring mod, go into the game, throw away the combined ring

#

If you can find it lmao

uncut veldt
#

we about to see lol

naive leaf
#

Hopefully you organize your chests-

simple tiger
#

Team work team work team work

uncut veldt
#

i think I am wearing it actually lol

naive leaf
#

Toss it toss it toss it

simple tiger
#

Try taking it off and seeing what happens

#

Worst case you can spawn in another one

#

It's not cheating if your mod is acting up and corrupts it lmao

uncut veldt
#

booting up now, hopingggg

naive leaf
#

Lets hope

uncut veldt
#

I threw the ring into my trash can but it is still not working rip

naive leaf
#

ffffff

#

do you have another one somewhere?

simple tiger
#

Can you remove the mod that combines the stuff though?

#

Like toss the ring, go to sleep (if possible), remove mod

naive leaf
#

It crashes on a new day

#

so they can't sleep

simple tiger
#

Right, like I said if possible

#

Have we tried removing the mod entirely

naive leaf
#

Mhm

simple tiger
#

Bc I think the item will just show up as ??? In game but you can still toss it

uncut veldt
#

yeah D:

simple tiger
#

Dammit okay I'm still on mobile

uncut veldt
#

I'll try that though

median eagle
#

anyone know why theres lines everywhere

uncut veldt
#

hmm, it is still showing up as an item, (correctly)

naive leaf
uncut veldt
#

but gonna toss and see what happens

median eagle
#

hmm I have reshade and i think...something else

naive leaf
#

Try turning off whatever mod isn't reshade. Reshade shouldn't do that.

median eagle
#

vibrant pastoral

naive leaf
#

try turning that off?

median eagle
#

nope didnt do anything

#

wait nvm

uncut veldt
#

I tossed every ring on me and it still crashed rip

#

so interestingly, it won't let me pick these rings up

#

okay i just tossed the whole dresser lmao

#

oh it wont let me

#

okay it let me put it in the shipping bin

#

ugh still not working

naive drum
#

You should probably reinstall that and toss all those rings!

naive leaf
#

I told them to uninstall the ring mods to see what was going on with the uh... error they were having

uncut veldt
#

i suppose it's worth a shot

naive leaf
#

It's something involving something trying to replace item (0)810

#

Which is the crab ring

uncut veldt
#

well installing skillrings did allow me to interact with the rings and throw them in the trash can

#

but sadly still crashing after doing so

#

so I started a new save file with all of the mods installed and it does seem like something is affecting my old save

#

cause I can progress to the next day on my new file with the mods

#

so I guess I gotta start over, which isn't the worst thing

graceful violet
#

Anyone has the Mineral Town mod? Have a question c:

median eagle
#

til: wisteria anything is a poison dont drink it folks

uncut veldt
#

I thank you all for headdesking with me

naive leaf
uncut veldt
#

no sadly

naive leaf
#

D:

uncut veldt
#

i think my old save is borked.

#

it progressed to the next day with all of the mods on a fresh new save file

median eagle
naive leaf
median eagle
#

^^;

uncut veldt
#

ah it's oki, I was starting to get bored of that file anyways, lol.

#

i appreciate you guys trying to help though

simple tiger
#

Fair enough, and we learned investigating save files along the way

old sparrow
#

hi, is dynamic game not yet fixed?

#

thanks for answerinf

languid trout
#

Dynamic game assets is obsolete and discontinued; dynamic game reflections has been working the whole time!

lucid raft
#

Seasonal outfits telling me i dont have content patcher but i do…?

#

Anyone run into this issue before

#

Do i need to extract content patcher

old sparrow
#

mYbe your content patcher isnt updated?

naive leaf
old sparrow
#

@languid trout thanks..

lucid raft
#

My dumbass ty LMAO

#

Should i have that in a folder too or no?

naive leaf
lucid raft
#

I see ok ty

naive leaf
#

If you use steam, the location is
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

naive leaf
lucid raft
#

Okok ty, how often do they need to be updated?

simple tiger
lucid raft
#

Rip ok tysm

#

Wait is tracking center another mod 😭

languid trout
lucid raft
#

Okok ty

languid trout
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

sand bridge
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 38 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sand bridge
#

OI

#

i AM missing a mod

#

the page didn't damn mention it 😭

compact verge
#

The Farmer's CHildren mod?

languid trout
#

The mod mentions you need to have a content pack, hence the error. You downloaded the portraits for it, not the mod.
(Is that one still in date Dolphin?)

deep totem
#

Ur child needs a content pack to function ma'am. How could you not?

languid trout
#

You downloaded a portrait mod for the farmer's children

#

Not the mod itself.

sand bridge
#

im pretty sure this is it

#

there were two

#

the art and then the mod

compact verge
languid trout
#

(Oh that one requires the treehouse, doesn't it?)

sand bridge
#

maube its bc i didnt download the treehouse

#

ill see if it works now ig

languid trout
#

debug killnpc Claire
debug killnpc Martin while you go, enter this into the smapi console and get rid of them

compact verge
spring whale
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

spring whale
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 21 C# mods and 19 content packs.

spring whale
#

no fences decay seems not work or something else

languid trout
#

No Fence Decay Redux

spring whale
languid trout
#

That's the new version. Delete No Fence Decay, search No Fence Decay Redux

spring whale
#

alright thank again and again hahaha

sand bridge
#

son is still asking for content packs so idk man

#

maybe they just forgot to have actual dialogu

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

sand bridge
naive leaf
#

send one anyway

sand bridge
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 38 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sand bridge
#

it may b unfinished

#

it is technically a beta

naive leaf
#

are you using vortex?

compact verge
#

You still don't have the Farmer Beta installed.

sand bridge
#

which beta

compact verge
#

No, the Farmer's Children Beta.

naive leaf
compact verge
#

It's not loading because it needs Kid's Treehouse.

sand bridge
naive leaf
native dragonBOT
#

Vortex isn't recommended for Stardew Valley.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:

sand bridge
#

this? i downloaded this

compact verge
naive leaf
#

vortex likes to cause problems though.

sand bridge
#

its not even a mod manager download i downloaded the zip file and updloaded it 😭

compact verge
sand bridge
#

arhghhhh 😭

compact verge
sand bridge
compact verge
#

And Kid's Treehouse needs Xiddav's Tilesheet.

languid trout
#

Xiddav tilesheet.

sand bridge
naive leaf
#

ah. the tilesheet.

sand bridge
#

im not sure that'sr the issue here though

naive leaf
#

sorry. i know vortex likes to bork mods, so that's why i brought i tup.

sand bridge
#

little npc i think isn't like processing that the farmer's children mod is there

#

but it IS 😭

sand bridge
#

is the mod empty?

compact verge
sand bridge
languid trout
#

The rest aren't loading because it's not working.

naive leaf
compact verge
sand bridge
#

sigh ill try this

#

i gotta say fuck this md authro for not writing this in their requirement list like cmon

naive leaf
#

hey.

#

dont diss the mod author.

compact verge
#

It is there.

#

There's a "Requirements" dropdown in every mod page.

sand bridge
# compact verge

normally upon downloading it prompts you and and many mod authors have a clear list of requirements

naive leaf
#

Don't be a dick to the mod author, regardless.

sand bridge
#

i did not know abt this drop down till today bc its in a cluster w/ 4 others?

naive leaf
#

Your lack of knowledge doesn't mean the mod author is at fault.

languid trout
#

!tone

native dragonBOT
#

Tone indicators can be placed at the end of a message to indicate your intended tone. You may see them used in chat, and are welcome (but never required) to use them yourself!

Some common tone indicators:
/gen or /g = genuine
/j = joking
/hj = half-joking
/lh = light-hearted
/s = sarcastic
/srs = serious

languid trout
#

Gentle reminder SDVpufferthumbsup

gloomy oxide
#

[Font Settings] Mod crashed on entry and might not work correctly. Technical details:
InvalidProgramException: Common Language Runtime detected an invalid program.
at System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(RuntimeMethodHandle method, RuntimeTypeHandle[] instantiation)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.PrepareMethod(MethodBase method, RuntimeMethodHandle handle)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.<>c__DisplayClass29_0.<Pin>b__0(MethodBase m)
at System.Collections.Concurrent.ConcurrentDictionary2.GetOrAdd(TKey key, Func2 valueFactory)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.Pin(MethodBase method)
at MonoMod.RuntimeDetour.DetourHelper.Pin[T](T method)
at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at FontSettings.Framework.Patchers.SpriteTextLatinPatcher.Patch(Harmony harmony, IMonitor monitor) in D:\source\dotnet\StardewValley\Mine\StardewMods\FontSettings\Framework\Patchers\SpriteTextLatinPatcher.cs:line 69
at FontSettings.ModEntry.Entry(IModHelper helper) in D:\source\dotnet\StardewValley\Mine\StardewMods\FontSettings\ModEntry.cs:line 155
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766

#

Anyone getting this?

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

gloomy oxide
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 55 C# mods and 108 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gloomy oxide
#

I'm sorry alright could someone lead a hand?

naive leaf
#

Delete the old and replace with the new

gloomy oxide
#

I have something in appdata stardew folder .smapi that says mod-data with a folder called fontsettings, del that too?

#

I tried doing that

naive leaf
#

do not touch anything outside of the mod folder.

warm grove
#

er... smapi website seems like its... very slow.

naive leaf
warm grove
#

i cant access the website at all

naive leaf
warm grove
#

yeah

naive leaf
#

that better be the right website, i typed that by hand

warm grove
#

its just infinitely loading

naive leaf
#

oh. it does seem to be having an issue.

warm grove
#

sigh

#

did zips log break it xD /j

tired token
#

im having this thing happen where whenever i opem the game with mods theres this black thing flashing around my screen. ive tred launching with no mods except SMPAI and it still happens.

warm grove
#

welp looks like im not gonna be able to see the smapi trace text while being formatted after all lmao

tired token
warm grove
#

i thought zoom did that but it didnt stay flickering. only during resizing

#

tbh thats a very niche thing and happens in all games when you are resizing things because its graphics related

tired token
#

yeah i agree on that but it also happens when im paused

#

like itl just flash when im standing still too

#

so it happens most when im resizing but idk about the other times

naive leaf
#

WHen you're standing still and resizing, it's just graphics adjusting

warm grove
#

might still be a graphics thing... but i would check on the sdv forums and see if its been talked about. if not likely graphics and thats it

naive leaf
#

It happens to me sometimes.

warm grove
#

i always try to do this if im in vanilla or semi vanilla and im sure a mod isnt causing it.

tired token
#

is there a way to fix it if its just graphics or nah

warm grove
#

no... you might be able to mitigate it by tweaking the refresh rate or graphics settings on your device but otherwise not likely

tired token
#

okay

#

thanks

robust bison
#

hey all, please remain respectful, including towards mod authors

unkempt raptor
#

I have a portrait mod inmstalled thats for CP but its not working

#

let me grab the log

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 15 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

unkempt raptor
#

supposed to be "baechu anime portraits" but nothing is showing up in the mod configuration menu either

robust bison
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See Modding:Using XNB mods for more info (and a list of Content Patcher alternatives), and you can reset your content files to fix problems caused by XNB mods.

For mod creators, see Modding:Editing XNB mods for help unpacking & editing them (including for use with Content Patcher).

unkempt raptor
robust bison
#

yes

unkempt raptor
#

its a cp

robust bison
native dragonBOT
unkempt raptor
#

this one since the orginal one wasnt working either assuming its cause its x.nb

robust bison
#

can you send a screenshot of your mods folder?

unkempt raptor
#

yes just gimme a sec

#

im still very new to SDV esp mods i just started playing a few days go lmfao so im sorry if its an obvious fix or error

robust bison
#

first off the mod you linked doesn't have any xnb files, so I don't know where those are from

#

the json files aren't supposed to be in that folder either

hexed quest
#

Hey, so when I ride a horse near (which is modified with Horse Overhaul) a body of water, the camera seems to snap towards the body of water. I haven't worked out what's causing it, so I hoped someone here might. Have a look?
https://smapi.io/log/b9c96a84227c4ad989637fff2d8080a9

robust bison
#

I would delete all the files that aren't folders in that screenshot and redownload the mod

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 35 C# mods and 70 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

unkempt raptor
#

baechus og is xnb and i think it just irginally exported into there since i tried the og non cp one

robust bison
unkempt raptor
robust bison
robust bison
hexed quest
unkempt raptor
#

oki doki ill give it a shot

robust bison
#

but I would test it first by itself to make sure

warm grove
#

i.... i just caught stardrop doing a vortex... :'/

hexed quest
robust bison
#

no need to do it now!

warm grove
#

upset at stardrop noises

unkempt raptor
#

did not work sadly @robust bison

solemn pike
#

can someone help. whats wrong i dont understand

warm grove
#

can you send this as a proper log though?

#

cause it seems like a WHOLE bunch of things went wrong

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

warm grove
oak forum
warm grove
#

yeah i will but i dont know how exactly because its happened over use so i dont have accurate enough logs for this... :/ ill try my best to describe the issue though...

oak forum
#

But yea some logs (even if you see nothing, its still helpful but you know that SDVpuffermlem ) and describe the issue to him

warm grove
#

i might... hmm... hold on

#

it was noticable in the last log i had

compact verge
# unkempt raptor yes just gimme a sec

The CP Baechu somehow doesn't come with its own folder, so you need to create your own folder for it in the Mods folder, then put the Baechu contents there. There should be four: a folder named assets as well as config.json, manifest.json and content.json.

warm grove
#

hmmm.... its already been reported... but... i didnt crash like the other user... it just refused to disable mods.

#

i mean same basic idea but dang

quartz plaza
#

can i add new mods to already started modded playthroughs

warm grove
# oak forum Maybe see if you can replicate it. Disable a mod and load the game, see if its s...

so uh... its been reported but the other person unlike me crashed trying to do said action. for me disabling mods just straight up doesnt work and config edits dont save. this is why my log kept looking the same over and over when i tried to change things. only noticed it because of ferngil CCM being disabled in stardrop but then showing up in game. it also seems to, on launch, enable ALL mods. which is extremely problematic.

compact verge
oak forum
warm grove
#

so in other words i just spent nearly 5-6 days trying to fix this only for stardrop to just not have the ability to update its own settings.

warm grove
#

cause i had its icon in the taskbar pinned

#

-.-

oak forum
#

Okay well at least report it please ^_^

warm grove
#

i did! im glad i caught it though!

#

wait

#

just found it lmao

#

hold on gotta go edit what i posted xD

quartz plaza
compact verge
#

What item is it?

quartz plaza
#

Pride flags

compact verge
#

Can you give the link to it?

warm grove
#

unless they are a content patcher replacer it wouldnt show as that texture natively. if its alternative textures you need the paint bucket and to place them (just in case)

quartz plaza
compact verge
#

This is an (AT) mod. So you need to install Alternative Textures.

quartz plaza
#

I did

compact verge
#

Then you can buy a scissor from Robin. Buy a furniture called a Miners Crest.

#

Then use the scissor on the Miners Crest to change it into these flags.

quartz plaza
#

Ooo ok tyyy

compact verge
#

Oh, Burnt Offering works too.

old sparrow
#

is there any way we can change the player's portrait?

#

or only the NPC?

#

oh sry

robust bison
#

there is a farmer's portrait mod but I'm not sure if its been ported to 1.6 yet

old sparrow
#

thanks sir

hasty charm
#

Any idea what would cause the smapi console to become unresponsive

#

this that is

#

I can't interact with it at all

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 60 C# mods and 43 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty charm
#

My game is running fine, and everything is still working as expected, so this is just rather strange

#

Its even updating properly, in real time. just can't interact with the console window at all

last tangle
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.6 build 24117 on Microsoft Windows 11 Home, with 11 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fleet isle
#

can someone help cause everytime i open the stardewmoddingapi application it shows this😭

civic plank
#

yo, one sec let me take a look

civic plank
#

the (assemlbly?) issue can occur if smapi wasnt downloaded correctly, so try deleting and downloading and restarting the pc

naive leaf
#

this happens when there is a smapi ver 4.0.X install on a game ver 1.5.X install

civic plank
#

ah that could be it, cause it cant find a valid .net (is what i can gleam)

civic plank
fleet isle
civic plank
#

yeah thats the issue

naive leaf
#

if so, downgrade smapi to 3.18.6

fleet isle
naive leaf
#

and DO NOT update your mods.

civic plank
#

if you have, do you have any music mods mods installed? if so remove them

#

also, update your game to 1.6.8

#

that might help

spiral coyote
#

I need help with uiinfosuit2, for some reason I cant unselect most characters from the map tracker

warm grove
#

have you met them?

civic plank
spiral coyote
#

otherwise it will show them as "???" instead of thier name

civic plank
#

hmmm, not sure, could you upload your smapi logs

#

even if there are no errors, there might be some spicy info there that could help

spiral coyote
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 19 C# mods and 7 content packs.

spiral coyote
#

is this it?

civic plank
#

ye

#

lemme scavenge the logs

warm grove
#

that log doesnt even show it being in game... it also has a deprecated sve folder i believe

civic plank
#

yeah

spiral coyote
#

what does that mean?

#

do I nead to reinstall sve?

warm grove
#

means its not used by the mod meaning you probably didnt delete the old mod and install the latest ver

#

also i cant find anything on ui info suite 2 in your log lmao

civic plank
#

yes, the mod with the issue isnt showing any errors

#

theres the Rain key error but that can be ignored

#

hmmm, not really sure what could be causing it

spiral coyote
#

im reinstalling sve (I have no idea wich folder it is) and updating spacecore

#

how can I find the problem then?

civic plank
#

i dont think you need to uninstall sve, but updating spacecore might help

warm grove
#

i would reinstall sve simply because other files could have been left over from previous versions that are no longer there which could impact things later on

#

sve on the nexus description demands as much or they wont help you

#

which... i mean... fair but also dang

civic plank
#

yeah, that makes sense actually

modest grail
civic plank
#

oooo known issue

#

appreciate the info

modest grail
#

No problem

spiral coyote
#

ok, thank you

civic plank
#

so this might be a bug with that specific mod thats being worked on

#

waiting till a patch is up is an option

vale loom
#

my game just crashed, this is the first time it happens and these 2 errors are the only ones that appear in the LOG, although they have been appearing for a while but this is the first time it crashes.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home Single Language, with 54 C# mods and 24 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

civic plank
#

the pierre rain error can be ignored

#

its not game ending and should be patched in a hotfix

#

it seems that theres a missing dependency file for a mod that crashed your game

#

do you have all the required mods for the poly mod?

#

remove the mod then go to the nexus page and install it again

#

also update these mods
AutoAnimalDoors
Button's Extra Books
(CP) Button's Extra Books
Grandpa's Farm
Smaller Fish Ponds
Stardew Valley Expanded Code

modest grail
#

I think there is a known incompatibility issue with Custom Spouse Rooms and PolyamorySweet

#

I'd like to suggest removing that one to check

civic plank
#

will can check the nexus page for any conflict posts

modest grail
#

(Custom Spouse Rooms)

#

Otherwise, PolyamorySweet Rooms itself may be the issue

hazy nexus
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 65 C# mods and 22 content packs.

modest grail
civic plank
#

from what i could find, it seems that the custom rooms mod wasnt updated for 1.6 : https://www.nexusmods.com/stardewvalley/mods/21525?tab=posts, https://www.nexusmods.com/stardewvalley/mods/20966?tab=description this would help

Nexus Mods :: Stardew Valley

Move your spouse room(s) around within your fully upgraded farmhouse!

Nexus Mods :: Stardew Valley

Lets you move and customize your farmhouse's spouse room, and enables multiple spouse rooms for Free Love mod.Originally created by Aedenthorn

civic plank
#

removing the custom room mod would be a good idea for troubleshooting

#

gotta say the smapi logs are great

#

being able to see see all errors so clearing scratches an itch

vale loom
# modest grail Otherwise, PolyamorySweet Rooms itself may be the issue

yes, those 2 were in conflict, I didn't see the girlfriends' rooms so I deactivated PolyamorySweet Rooms and now everything works fine, although I get that error, it was never a problem by itself. as I mentioned both errors appeared some time ago but now the game crashes and I don't get another error.

civic plank
#

can you refer to the replies i made?

#

troubleshooted the mod with another user a few hours ago and it worked fine, i think youre missing some files in it

vale loom
#

sorry I'm not a native speaker and I'm using a translator, it's a little difficult for me to communicate.

civic plank
#

ah okay sorry

#

did you remove the poly mod and all the mods that you downloaded with it?

vale loom
modest grail
#

I think you're on the right track with the outdated Custom Spouse Rooms being to blame, vampire_crab13. PolyAm is compatible with at least one of the newer versions you linked.

civic plank
civic plank
#

not sure about that missing .xnb file tho

#

would it be a good idea to remove both the poly mod (and dependencies) and the custom rooms mod, then redownload the poly mod (and dep) and download the custom rooms - continued mod instead

modest grail
#

To verify: when you are updating the mods, are you completely deleting the mod's folder and then unzipping the new one and moving it in to the Mods folder?

#

Overwriting instead of a clean delete and replace can cause that missing XNB message if a file structure has changed.

vale loom
civic plank
#

oh yeeeee thats probably it

civic plank
#

would be a good idea to upload the logs again after just to check

modest grail
#

If you are worried about losing config options that particular file can be moved into the new folder.

vale loom
#

thank you very much for your help, I will take a screenshot of your answers and review them in the morning, now I have to go because it's 3am and my brain can't handle that much, especially with foreign language. SDVpufferheart

civic plank
#

understandable

modest grail
#

Sleep well!

fluid saddle
#

anyone well-verse with Rich Presence for Discord mod?
on my side it's only showing up like this: #images-and-memes message
but other people say it's showing up as intended for them. how do I fix it from my side?

steps I've done:

  1. Restarted Discord and SMAPI (not fixed)
  2. Restarted my PC (not fixed)
  3. Deleted my temp file (fixed it for a while. but now it's back to this again)
modest grail
#

I haven't used it myself, but I have definitely seen that listed as a solution before in this channel!

fluid saddle
civic plank
#

no it displays your game state

#

stardew valley, jedephant farm

modest grail
#

It displays correctly for us

civic plank
#

accordning to nexus posts,this is a known issue

fluid saddle
#

thank you it's such a vanity mod but at least it works from other side i guess...

civic plank
#

no worries, if theres a diff solution will let you know

fluid saddle
#

thank you! I appreciate that

civic plank
fluid saddle
civic plank
#

unfortunate, the nexus post that had your same issue was a recent one (posted the 28th) so there could be a bug with the latest stardew hotfix and this mod; it might be fixed in the future so check the page where you downloaded it

warm grove
#

man the stardew has gotten hotfixed a lot tbf

civic plank
#

ye

#

some mods might be just struggling to keep up lol

warm grove
#

well i had to remove quite a few mods recently

#

and still my game is half broken

#

ahm wont even attempt to load

civic plank
#

had to comb through all my mods cause the 1.6 caused missing textures, turns out it was the "they have no eyes mod"

#

the constant read walls from outdated mods is background noise to my mushroom foraging

#

oh yeah, ahm has been acting up a lot lately, my save didnt even recognise it

#

mod-game instability

warm grove
#

the weird thing is some of the issues im having NOBODY else is having which is just- REALLY CONFUSING

#

like even the mod author creator was confused (digus)

#

so

#

im kinda just...

#

squinting at my game misbehaving

full pasture
#

hey , i wanted to start a modded run but my game freezes when i go to sleep the first night , would it be alright to show my mods and if anyone knows what the conflict is let me know?

civic plank
#

understand that struggle shadowsurge asjdhashaskd, your game messing with you

civic plank
#

upload your smapi log too

full pasture
#

how do i do that? sorry im pretty much cluesless

civic plank
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

full pasture
#

ah ty

civic plank
#

no worries

#

will excitedly read all the read text

#

just gotta get more caffeine

full pasture
native dragonBOT
full pasture
#

thats the log

civic plank
#

huh

#

not seeing any errors but the rain error, which can be ignored its not game breaking

full pasture
#

didnt even have rain yet