#archived-modded-support

1 messages · Page 322 of 1

scarlet quail
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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

scarlet quail
#

!androidcompat

native dragonBOT
robust patrol
#

Is that everything editing that building?

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!toolarge

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!toobig

quartz swift
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If you have successfully installed SMAPI in your game, now have the "SMAPI Stardew Valley" chicken icon, and can't find the 'zane' folder as specified in the instructions, you are being blocked from seeing it by Android 13 or later. You may need to download ADB onto your PC, connect to the phone with the adb shell command, and copy the mod files from the directory you dropped them in into the zane directory (adb shell can see the directory.)

languid trout
#

That we know of. Locked doors remain on a save file when editing an existing map, btw. Even if you deleted the mod that added the door.

robust patrol
#

!logtoobig

native dragonBOT
robust patrol
#

Ah. There

robust patrol
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Where would the Patch Summary be?

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DEBUG?

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TRACE?

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Got it

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So if I disabled the mod, the door would still be there for my current save?

languid trout
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If the door isn't locked, it wouldn't still be there from my understanding of map tile properties. Locked doors have intrinsic qualities to them that basically worm their way into a save. I know people have had locked doors stay after removing mods with kids in them, like adding a locked door in the saloon that leads to the void.

knotty forge
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Hi, I’ve got a problem with katriel and I want to restart the mod, I’ve downloaded the mod again but my progres is still the same SDVpufferwaaah

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This appeared

languid trout
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What exactly is the issu-oh. Did you contact the author? Mod progress is usually tied to the save file, not the mod itself btw

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

knotty forge
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Thx

scarlet quail
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One of Katrielle's events intentionally dies

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so make sure it isn't that.

knotty forge
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Thx, tbh I think the problem is that I triggered her second heart event without even starting the 0 heart event, I want to undo all my progress with katrielle or try to open my smapi saves file from yesterday but idk how

rough frost
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hiii! ok so i modded my game to like a re color but it was also supposed to be a stardew expanded one too and it never showed up so i need help!

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

rough frost
#

what’s that

scarlet quail
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(Read what the Governor requested. It's the main thing for troubleshooting mod issues, especially like yours)

rough frost
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ok thanks i’ll look at it

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hi! im having trouble finding the smapi file, i have installed smapi like, its on my computer but idk where to find it

languid trout
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What operating system? You don't have to find Smapi, you just have to follow the instructions and copy paste the text. It'll lead you to where you need to go.

rough frost
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I have a windows

neat plaza
languid trout
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Thanks Pillow. Downloading that video for future needs

robust patrol
rough frost
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sorry where would i find that smapi folder im a bit lost

languid trout
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You don't need to find it.

robust patrol
languid trout
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You click windows and r on your keyboard, and a window pops up

pliant nymph
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
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When you click windows and r, that window in the corner pops up, then you copy paste the exact text stated in the instructions for step 2 into that window.

rough frost
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what do i type into the run thingy

neat plaza
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it's right there

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twice

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once in the actual box and it's there for the almost the entire gif

robust patrol
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I don't have that

languid trout
neat plaza
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so you'd use the linux instructions

rough frost
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oh ok i pressed save parse log and a lot of text came up, whats the next step?

scarlet quail
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give the link to the log

robust patrol
rough frost
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

neat plaza
scarlet quail
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you're missing json assets

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without it Expanded won't work

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I would also advise getting the Antisocial Mod for SVE

rough frost
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ok so how do i install that into my mod folder?

scarlet quail
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Because otherwise it's using the version in SVE itself and that's... old

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same way as every other mod you've installed in your mod folder

languid trout
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Not into SVE. Into the mod folder itself.

rough frost
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okay i might need like a refresher bc i installed those a year ago lol

robust patrol
devout pumiceBOT
robust patrol
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Not SMAPI itself

scarlet quail
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(don't do r/ stuff here!)

robust patrol
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Oops

scarlet quail
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!gettingstarted

native dragonBOT
robust patrol
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Sorry

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I didn't even know that was a thing

languid trout
pliant nymph
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lol my life

languid trout
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!logtoobig

native dragonBOT
rough frost
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i need help on how to download the mod from nexus sorry

pliant nymph
languid trout
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You just click manual download, right click the downloaded zip and hit extract all to the Mods folder

rough frost
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uhm itsnnot in my mods folder right now, do i just hit extract to it now or do i put it in the folder and then hit extract?

languid trout
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You can do either or, I prefer just extracting it while it's in downloads

pliant nymph
rough frost
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ok ty

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wait extracting is like unzipping right so if i click it instead and drag it over will it work teh same

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like open it and then drag

languid trout
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I mean it's better to just extract all to your destination

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That's a lot of unnecessary work since you can set Mods folder to be your destination and have it be the default extraction point for your mods from downloads.

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And you do need to extract it either way

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Smapi cannot read compressed/zipped folders

rough frost
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this is right?

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i. need to get the antisocial thing but i suspect it’s the same process

languid trout
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That's the right process but what the heck is the tmp file?

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That shouldn't be in there

rough frost
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someone said previously that it just lives there and so yeah

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idk if i should delete it or have it stay

neat plaza
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you can delete it

rough frost
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alright thanks

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what’s the name for the antisocial mod? is it antisocial npcs?

modern python
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yes

rough frost
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alright tyy

languid trout
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So, for future reference-mods will tell you what you need on the Mod Page. And if it doesn't list anything in Mod requirements, don't download it.

scarlet quail
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(I might state that last part is superfluous - some modders forget to add dependencies, rather than them being XNB mods or similar)

pliant nymph
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

rough frost
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tysm it worked omg

pliant nymph
scarlet quail
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so two questions

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#1: Were you married to anyone from those expansions

pliant nymph
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yes XD

scarlet quail
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#2: Can you get a log from when it gets stuck?

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Oh, well, #1 is probably the problem

pliant nymph
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trying to recreate it now

scarlet quail
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you need to divorce them before removing

pliant nymph
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how do you divorse?

scarlet quail
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Mayor's House has a book (at least in vanilla)

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it'll allow you to divorce

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But yeah, never, ever, ever, ever, ever remove a mod if you're married to someone in it

languid trout
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Mayor's house still has it in all expansions.

pliant nymph
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Yep

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congratz, you would have been pregnant that night

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Object reference not set to an instance of an object. at StardewValley.Utility.pickPersonalFarmEvent

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Essentially, though, it would have been going over the code, seeing if you could get pregnant... and then run into "WHO THE FUCK IS THIS "DAIA" PERSON" or whoever you married

pliant nymph
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i didnt pick the one i removed to get preg with. but anyways

scarlet quail
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That's why I clarified after

pliant nymph
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so reinstal, and get divorsed? anything else to remove

scarlet quail
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it's still trying to find person B in the code, regardless of whether you choose them

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Correct. Reinstall, divorce anyone you're trying to remove, then remove.

languid trout
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Also, this is completely optional and just based on seeing how the framework plays with others-I'd get rid on Entoarox along with Agent Lyoko's fix. It has nothing to do with your issue, but it likes to cause issues and is just outdated and archaic.

quartz swift
pliant nymph
modern python
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ridgeside village

quartz swift
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ahhhhhhhhhhhhhhhh

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I was like, I thought I knew all the expansions

pliant nymph
languid trout
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....What? I was talking about the person troubleshooting for you

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I said the Entoarox framework

scarlet quail
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Nah, I'm clearly a file now

pliant nymph
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funny

quartz swift
languid trout
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Gone too deep in the code

scarlet quail
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(But yeah, what Chirps meant is remove Entoraox along with the divorce then remove, thing

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Nope, I'm notoriously not compatible with Android code >:)

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(But my actual mods are, assuming their framework works on Android!... so not my NPCA mods, but the other ones XD )

quartz swift
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Great, now I have to add the breakfast one, that looks ace

pliant nymph
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its fixed now, thanks

empty pecan
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hey so i'm new to modding and was wondering how to install the stardew valley expanded onto my computer. i don't know if this is the right place for me to ask for help but any help is appreciated.

robust bison
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!gettingstarted

native dragonBOT
empty pecan
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thank you!

modern python
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!sve

native dragonBOT
modern python
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theres an sve specific guide too

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but like, its the same for all mods basically

vocal rain
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 144 C# mods and 279 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
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Is it safe to add in NPCs mid game?

worthy moth
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Adding is usually fine, the only downside is if you miss out on anything which is coded to earlier in the game

robust patrol
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Like what? Heart Events?

worthy moth
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It depends, think about NPCs as having their own story. Some events you want to unfold at the beginning, year one. You can possibly miss out on that part of the story if you add them later on.

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That's assuming the NPC has anything like that.

robust patrol
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Ah. I'm still in Spring Y1 anyway

compact verge
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Yeah, it depends on how the NPC is coded.

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Some NPC stories assume that you're adding them mid-game anyway. Like Lucikiel's.

robust patrol
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Ah OK cool

languid trout
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(And, using my own unreleased mod as an example, Bat Outta East Scarp circumvents the issue by requiring you to reach at least level 30-50 in the mines, and requires you to wait a day for the mail, so you'll never encounter him on Spring 1, year 1, which is partially because of hard-coded dialogue 😉)

quartz swift
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 6.1.25.14, with 26 C# mods and 59 content packs.

languid trout
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You're probably not going to like the answer

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It looks like the custom companions framework is tossing a tantrum

quartz swift
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That's interesting. I'll keep an eye out. I can see what uses that.

elfin panther
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what does that mean

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like.. how can i fix it

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i got like tons of other errors but this is the most common

modern python
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do you use vortex or another mod manager?

elfin panther
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vortex?

modern python
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yep

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you would probably know if you did use it

elfin panther
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i don't use vortex, no

modern python
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stuff like Mod Organizer 2

elfin panther
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oh yeah

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i got a "mod organizer"

modern python
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id recommend trying to not use that, mod managers often break stardew mods

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including stuff like this

elfin panther
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but what does the manifest.json mean

modern python
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manifests are basically mod ID cards, they tell SMAPI that theyre a mod and how they should be loaded into the game

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so you could either accidentally be deleting the manifests, or youre installing mods that are replacers rather than proper mods (ie, you replace assets within another mod rather than installing them traditionally)

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it would help to know specifically which mods are giving you this problem

elfin panther
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huh

modest grail
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I've seen that before in exactly one other mod, when they had an extra folder inside their own mod (at the same level as the manifest and content JSONs) for Custom Music that was supposed to be separated out and had to be installed separately.

elfin panther
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im kinda new on this

modern python
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what part doesnt make sense to you ?

elfin panther
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like

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most of it

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how can i fix it

modest grail
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Any chance you could name the mod(s) you're using?

modern python
elfin panther
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alright

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give me a second

orchid cairn
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first time modder here! disclaimer - i watched a few video tutorials and read about how to install the mods, so i'm not sure where i went wrong. the game was running fine at first, but now won't open and i am seeing red text on the black screen that pops up.

orchid cairn
modern python
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

elfin panther
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(AT) Fairy Garden Furniture it's the only one that shows me the json error

modern python
elfin panther
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i tried that multiple times

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lemme just-

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what part of the log should i send

lament vortex
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just upload the file it asks for, then send the link here

elfin panther
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ohh

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 22 C# mods and 31 content packs.
Suggested fixes: SMAPI is running in strict mode, which removes all deprecated APIs. This can significantly improve performance, but some mods may not work.

modern python
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ouh you should not be using strict mode smapi

elfin panther
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i didn't know there's a strict mode

scarlet quail
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tbh you shouldn't even be able to get strict mode anymore

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Pathos replaced those with alpha SMAPI on nexus

modern python
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that was only a recent change so its understandable

scarlet quail
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so I'm doubly confused

modern python
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doesnt matter anyway

elfin panther
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i am even more confused

scarlet quail
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Sure but I'm assuming they asked for help after installing

elfin panther
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never used mods be4

scarlet quail
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i.e. they downloaded it today

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either way, you need to install regular SMAPI from Nexus

lament vortex
elfin panther
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not today

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alr

lament vortex
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thats causing all ur problems

elfin panther
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it will fix most of problems?

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oh

modern python
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lyoko just focus on the big picture, dont need to be speculating for stuff like this SDVpufferthumbsup

scarlet quail
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correct, it'll fix the main problems outside of the Fairy Garden furniture and Belight's HD clothes

elfin panther
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3.18.6 right?

lament vortex
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fairy garden furniture i'm assuming its bc AT isn't loading

scarlet quail
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ye

modern python
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yes

elfin panther
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btw

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it says "SV expanded" is not compatible

modern python
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thats also a strict mode thing

scarlet quail
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Reinstall SMAPI first

modern python
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one thing at a time

scarlet quail
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we'll deal with other red text after

elfin panther
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wait i kinda downloader the one that says "for developers"

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mybe that's why it ain't workin

scarlet quail
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I think Vin's probably right in that we shouldn't speculate on why it happened, just work on fixing the problem itself.

elfin panther
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but the other says for 1.6 and later

scarlet quail
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scroll up, cocoa

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there are files above those.

elfin panther
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oh

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i reinstalled smapi and it's still in strict mod

scarlet quail
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Please screenshot which file you are clicking manual download on

lament vortex
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also, did you open the game again and see the same errors?

scarlet quail
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Also please give a log of the first screen from the SMAPI installer

pliant nymph
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

pliant nymph
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(i keep breaking things lol)

elfin panther
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the normal one

scarlet quail
#

as I stated, please screenshot it

pliant nymph
elfin panther
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 65 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Okay. So that's the right version. Now screenshot the first screen of the SMAPI installer from that download.

pliant nymph
scarlet quail
#

temporarily disable Cape Stardew and retry, Arysisa

scarlet quail
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Yep

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you open the SMAPI installer, screenshot what you see

elfin panther
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this?

scarlet quail
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no. you open the installer

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that thing that says install on windows.

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Then you screenshot what comes up.

elfin panther
scarlet quail
#

okay. Please proceed as if you are installing SMAPI for the first time

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once done, restart SMAPI and check if it's working

scarlet quail
# elfin panther

If it doesn't work, I need this screenshot again, but this time with the filepath visible

elfin panther
#

i assume smapi has to be on the "mods" file

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correct?

scarlet quail
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... I am not sure what you mean by that

elfin panther
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like

scarlet quail
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Just finish the installer.

elfin panther
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i finished it

scarlet quail
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it said "SMAPI is installed" at the end in green then?

elfin panther
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yep

scarlet quail
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then just start your modded game

elfin panther
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furniture mods didn't work but at least SV expanded worked

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im fine w that

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ty for helping

scarlet quail
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Yep, that's what I figured

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you can give another log if you want

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we can try and point out what's going wrong with the rest

elfin panther
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alr, ty!

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

ebon mural
#

Hi everybody! ❤️ I'm new to modding & I'm just wondering if anybody could teach me how to update mods 🙂 last time I launched SDV I think it said SMAPI or Content Patcher needed an update!

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thanks in advance <33

modern python
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for mods, just delete the old version and install the new version like normal. for smapi itself, download the new version, unzip, then run the installer and tell it to install. you dont have to uninstall the old smapi

ebon mural
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oh really?? its as easy as uninstalling & reinstalling the new ones??? Wow thats way easier than I thought it would be

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I thought it was gonna be a long complicated process hahaha!

modern python
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yep!

modest grail
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For SMAPI, the install process will overwrite the old one, so it's super convenient.

ebon mural
#

wow thats awesome! Thanks guys! Hopefully it works!!

modern python
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gl!

plush notch
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Hi

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I installed the game a few days ago with the expanded mod, I chose mercajoja, and at the end of everything, it doesn't give me the option to buy the cinema for the 500k, does anyone know why this is?

compact verge
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IIRC you need 8 hearts with Morris to unlock the theater.

lament vortex
knotty forge
#

What should I do if smapi says it couldn’t open mods that are empty?

pallid summit
#

reinstall those mods, probably

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if you're using Vortex, you may wish to consider not using it (it has a reputation for screwing up your files like this)

knotty forge
#

Thx

dawn ivy
#

@pallid summit i fixed my marlon issue, thanks sm for ur advice 🥹

pallid summit
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glad to be of help!

glass marsh
#

Hi folks, I got a quick question on a mod compatibility bit -- does anyone know if MARGO's additional skill levels (past 10) can be configured to show up in the UI Info Suite 2 experience bars?

robust patrol
native dragonBOT
#

Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.

robust patrol
#

My log is too big

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So I've posted the last few errors

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Paste bin won't work

scarlet quail
#

unfortunately you'll need to head and tail the file then

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!logtoobig

native dragonBOT
languid trout
#

Should've read the comments for XP display

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Margo and XP Display are currently incompatible

scarlet quail
#

Ah, this is a common thing then?

languid trout
#

(It happened recently, but not as recent as the XP Display download.)

scarlet quail
#

(normally errors on their lonesome are insufficient, and it's best to head and tail the log rather than cut out errors that may be uninformative, Blue)

robust patrol
#

Damn

scarlet quail
#

(This is an exception apparently)

robust patrol
#

Why?

scarlet quail
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Because normally just the error does not tell us enough.

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there's lots that is just flat out removed from the log file that we'd normally use to troubleshoot

scarlet quail
#

You're very much lucky it's a common error Chirps knew SweatSmileIan

robust patrol
languid trout
#

Yeeeah, thankfully I've seen it before. It's something Shockah is aware of.

scarlet quail
#

I mean, I don't see how I misunderstood, I'm looking at your log right now

robust patrol
#

I was asking why the two were incompatible.

scarlet quail
#

it's literally only the error message

pallid summit
robust patrol
#

Sorry for not being clearer

languid trout
#

Margo changed in th-

What Ichor said

scarlet quail
#

My statement stands, regardless, but we'll move on since the answer has been given 🙂

robust patrol
scarlet quail
#

pretty much. That or delete MARGO

robust patrol
#

OK thanks everyone

languid trout
#

I mean, it will fix that particular issue, yes. And hopefully there aren't any others.

robust patrol
#

I'm sorry for the trouble

scarlet quail
#

No worries! Just please give the full log in the future

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Head and tail it if pastebin doesn't work

robust patrol
#

I've never done head and tail. I didn't understand it fully when I read it earlier

spare relic
#

I don't know what mod changed it, but SVE's name for the wizard was removed by another mod?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

spare relic
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Interesting

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just so we're not overlooking the obvious - how many hearts do you have with the Wizard?

spare relic
#

1

scarlet quail
#

then the obvious has been overlooked

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the Wizard isn't shown as Magnus until 4

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it's a very specific alteration

spare relic
scarlet quail
#

Then that was a bug, because

#
{
      //Wizard's NPC disposition
      "Action": "EditData",
      "Target": "Data/NPCDispositions",
      "Entries": {
        "Wizard": "adult/rude/neutral/negative/male/datable/null/Other/winter 17//WizardHouse 3 17/{{i18n:Name.Wizard}}",
      }
    },
    {
      //Wizard's NPC disposition - Changes display name to "Magnus" at 4+ hearts
      "Action": "EditData",
      "Target": "Data/NPCDispositions",
      "When": {
        "Hearts:Wizard": "4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14"
      },
      "Entries": {
        "Wizard": "adult/rude/neutral/negative/male/datable/null/Other/winter 17//WizardHouse 3 17/{{i18n:Name.Magnus}}",
      }
    },
#

Yes, I 100% have this code on speed-dial

#

why do you ask

#

(Too... many... modded... tests with it XD )

#

Anyway, jokes aside, you should not have seen Magnus's name as anything but the wizard until 4 hearts

spare relic
#

ah

modern python
#

what other code do you have on speed dial SDVkrobusgiggle

scarlet quail
#

speed dial 1-7 are my partners' code bases

#

Other than that... PPAF for the token stuff, and there's one other I'm forgetting but I'd probably know instantly if I saw it

#

goes to look at modlist for a sec

languid trout
#

That said I needed this example for Chirps so..Yoinks

scarlet quail
#

Oh, d'oh, of course, the NPCA example codes

#

You'd think I'd know that quicker since I have three packs for it XD

modern python
#

smh

cerulean swallow
#

hey ppl, hope doing great, so quick question about the Json Assets version 1.11.0 so my game says I need to get the update but it ruins my whole mods, is there anything need to do to fix it? or if I keep the 1.10.14 version would be okay?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

Give us the log from when you have the update, unless you're on Android

#

If you're on Android

#

!androidcompat

native dragonBOT
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

... unrelated to your question but you should remove FeTK and Tool Upgrade Delivery Service and replace them with Mail Services Mod or you'll have repeating mail

#

As for your question, stick with 1.10.14. I'm... concerned 1.10.4 is throwing an update check for the alpha version

#

it's probably normal but esp. with 1.6 not being out yet regular users shouldn't be using alpha versions of mods

cerulean swallow
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 77 content packs.

scarlet quail
#

yeah, so here's the thing

#

Json Assets 1.11.0-sdvalpha means it's for alpha 1.6

#

meaning you definitely should not be using it on 1.5.6

cerulean swallow
#

then what should I do?

scarlet quail
#

When I say I'm concerned 1.10.14 is throwing an update check, I mean it should not be telling people to update yet because people should only use the normal version

#

use 1.10.14

cerulean swallow
#

oh I see, big rip hah

scarlet quail
#

the alpha version should not be something SMAPI is telling you to update to

#

when 1.6 releases and it gets changed to the new version, then yeah! But I'm concerned if it's telling you to update to the alpha version

#

Not something you need to worry about. At worst, if I see it happen, I'll go ping casey elsewhere

cerulean swallow
scarlet quail
#

actually, your log contains it. Interesting. I'll go ping casey elsewhere now XD

cerulean swallow
naive drum
dapper halo
#

Heyo can someone explain more thoroughly, how to mod android version?

#

I think im doing something wrong

neat plaza
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

dapper halo
#

Oh

#

A shame

dapper halo
#

So what version exactly do I need?

neat plaza
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. ... It is not possible to downgrade to .39

dire fractal
#

I downloaded mods for stardew but when I open stardew the mods doesn't work, I tried multiple mods and they don't work either, does anyone know how to fix this?

sacred remnant
#

your stardew game itself should either be version 1.5.6.39 or older

#

the current version in app store is 1.5.6.51

woeful meteor
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 59 C# mods and 185 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

woeful meteor
#

terrible suggestion

sacred remnant
#

at a glance i don't see any incompatible mods

#

but PyTK shouldn't be needed anymore

woeful meteor
#

its needed for one of my mods

dire fractal
sacred remnant
sacred remnant
dire fractal
sacred remnant
#

and not just putting stuff in a Mods folder

sacred remnant
#

okay.right click stardew in your library and select the bottom option

#

should be properties?

dire fractal
#

yep

sacred remnant
#

and there should be a laucnh options field

#

are you on windows?

dire fractal
#

yeah im on windows

sacred remnant
#

assuming you haven't changed your steam game install location, copy paste this:

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

into the launch options field

dire fractal
#

okay

woeful meteor
#

it fails to load anything after content patcher sydney npc pack

#

what mod is sydney npc pack apart of

#

nvm im stupid

sacred remnant
dire fractal
#

IT WORKSS

#

tyyy

sacred remnant
dapper halo
naive drum
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

naive drum
#

tl;dr it doesnt work on android anymore

dapper halo
#

I don't want to fish minigame anymore

tropic beacon
#

Hey is there a 1.5 version of sdv that can run sve?

#

For Android

brave lotus
#

Just curious- so these two need updating but i do not use the alpha version as no need to- do i just ignore that they need updating? I updated with the most recent (not including alpha version)

robust patrol
#

So Stardew Valley Kids Expanded (SKE Maps)

Was the one causing this weird door.

#

Lol.

#

Why???

quartz swift
dusty spruce
#

You need a specific unofficial version of SVE’s C#/SMAPI component.

#

I believe it’s available on their Discord server

quartz swift
#

And even then, maybe, maybe not.

steel snow
#

Hey i tried using the Luoli outfit mods but for some reason it doesn’t appear, i checked the coding pop up thing and there doesn’t seem to be any problem either. Anyone know what’s wrong?

pliant veldt
#

When I start stardew, I see that these mods need to be updated. But then I downloaded the latest version. Unfortunately, this remains and you often notice that red text appears again and that mods no longer work. How do you deal with this?

sorry if my terrible English. I translated with google translate

grizzled bear
#

hi everyone. havent played in a while. i heard about an unofficial date for 1.6, so really on the fence about starting a modded playthrough now. i saw there are some alpha versions of some mods, should i be downloading that? or, should i start after 1.6? because, i can wait. :p

sacred remnant
#

you can make a backup of your entire game folder to keep a copy of 1.5.6 if you want to play mods right now

#

but waiting is a pretty good option too

grizzled bear
lament vortex
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

robust patrol
#

Does anyone know why this isn't triggering?

formal path
#

Check the SVE wiki

#

It doesn’t trigger on some day’s like Friday

molten iron
#

not sure if this is the right place to ask but i got bored and was looking through some mod's code which replaced some of the lines from StringsFromCSFiles, any ideas on how to trigger this dialogue?

wispy pine
#

what mod is that?

molten iron
modern python
#

!launchoptions

native dragonBOT
wispy pine
#

i tried, sorry i couldnt find an answer for you

molten iron
#

all good, thank you for trying

scarlet quail
#

So, for your own purposes, I'd simply take it as "these are lines that will never trigger", since it's not likely you'll ever see them in game

modern python
#

how mysterious

molten iron
#

good to know, thank you!

analog vessel
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 13 C# mods and 5 content packs.

scarlet quail
#

do not download the alpha releases

#

so long as you're on 1.5.6, you need the stable ones.

analog vessel
#

Fixed it, thanks!

wicked elm
#

I updated to the alpha releases and now it says my SDVE is not correct. I'm assuming it's because SMAPI and everything is on the alphas now? Will it still run, or should I go back?

modern python
#

dont update to the alpha

#

thats only for 1.6, which isnt fully released yet

scarlet quail
#

That moddrop sync is going to cause a lot of problems, isn't it KiwiOhNo

#

Ah well, I've already bugged casey about it and she currently don't have access to moddrop, so I'm not gonna push. We may just have to make a command telling people not to update to the alpha versions

quartz swift
#

My install is now crashing ... occasionally ... and I became paranoid that some of the characters didn't spawn, after which I realized I just wasn't going to to the right places at the right times.

Remind me how to find out what triggered a mid-game quit/crash? is there a log? is that just the smapi log?

languid trout
#

It's the same thing as what you find for the smapi log, except it's labeled a crash instead of latest, I believe?

#

Yep, instead if SMAPI-latest.txt it is SMAPI-crash.txt

#

@quartz swift
Still can't really help with android, but here you go SDVpufferheart.

desert steeple
#

I’m trying to get Stardew expanded, but it’s not working. I’ll send a picture.

scarlet quail
#

please don't

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

please give that instead

desert steeple
#

It’s not uploading

scarlet quail
#

What error are you getting when you drag the SMAPI-latest into the parser and parse it?

dire fractal
#

Sorry but am I able to dm anyone about getting mods to work on Mac? Pretty sure I just have something in the wrong folder and it’s simple fix I just don’t know what the issue is specifically. If you are able to help you can just dm me

dusty spruce
#

most of us don't do DMs

robust bison
#

just ask here

pallid summit
#

better to do it in the open here so knowledge can be shared

#

modding on a Mac isn't any different in practice from modding on Windows or Linux. the folders where the files go are just at different paths

wicked elm
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wicked elm
#

The "out of date" mods are the ones that have the "alpha" versions. Everything else is up to date.

robust patrol
wicked elm
#

We are on the "cast" not two separate games

robust bison
#

you mean splitscreen?

woeful meteor
#

are any of these incompatible with others?

#

almost all of them are expansion packs

robust bison
#

check the mod descriptions

wicked elm
wicked glacier
#

Is Fashion Sense compatible with Content Patcher?

lament vortex
woeful meteor
#

one of my 113 mods is incompatible with the 5 other expansion mods i have

#

pain

quartz swift
#

imo fostoria and stoffton are both buggy and not worth the trouble
downtown zuzu is EXTREMELY alpha
didn't 1.5 nuke mermaid island
etc

woeful meteor
#

ty for the feedback!

vast drum
#

hello! I joined because I heard about the upcoming update and I wanted to know if it is recommendable to uninstall mods before it happens in case it causes problems?

lament vortex
#

i dont think having mods will cause issues to update, but it may cause problems if you want to play the update

#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

rough frost
#

so should i not use stardew expanded if it will interfere with smapi? (yellow text)

scarlet quail
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.

scarlet quail
#

It is fine to use, it's just gonna break in 1.6 with the current version

rough frost
#

so how would i fix this, or can i not

#

just make a backup of my save?

scarlet quail
#

It's not something to fix, really

rough frost
#

oh ok

scarlet quail
#

What is your concern, specifically

rough frost
#

it’s alright, i’ll figure it out later

neon robin
#

Can someone help me figure out why my smapi isnt working?

#

This is literally my like last resort

lament vortex
#

Not working, meaning what?

#

Like what's happening specifically

neon robin
#

I'm trying to install it or pair it or whatever to my launcher and my code for it is ( D:\SteamLibrary\steamapps\common\Stardew Valley )

#

Instead of the c whatever

#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

scarlet quail
#

Go on...

neon robin
#

And it won't connect my mods?

#

Like I set the launch code

#

Into the stardew launcher on steam

scarlet quail
#

So you set launch options and what specifically are you expecting to happen that isn't

#

Talk me through what's happening as if i'm a complete novice at computers

lament vortex
#

that needs to have both the " and %command% at the end

scarlet quail
#

I'm also guessing it's the lack of " and %command% too nonu, but we gotta check the result

neon robin
#

The code it gave me

#

Into the launch options

scarlet quail
#

At which point we then ask what happens

neon robin
#

nothing

#

Theres no mod folder

naive drum
#

What are you expecting to happen, and what happens when you launch the game?

#

If you have not attempted to launch the game via steam yet after setting your launch options: go do that

scarlet quail
#

Arbelliana I am very much requesting specifics. Nothing tells us nothing, we need to know what then happens when you click play

neon robin
#

I have???? And smapi loads up and the game starts

scarlet quail
#

Finally, specifics!

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

Now we know SMAPI is loading

#

The log will now tell us what is and isn't existing and loading

naive drum
#

Your SMAPI is working and has made the Mods folder, but you might be looking in the wrong place for it - the SMAPI log will tell you, and us, the filepath to your Mods folder

#

Also, what mods have you attempted to install, and where have you been looking for the mods folder? D:\SteamLibrary\steamapps\common\Stardew Valley, or somewhere else?

neon robin
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

crude oak
#

im not sure what i did, but this is the second day my dog Borscht is in the same inaccessible area 😭

#

(upper right)

naive drum
#

i
huh.
run the SMAPI installer again, arbelliana?

scarlet quail
#

Navigate there and give us a screenshot

#

File path visible please

elfin panther
neon robin
naive drum
#

That's on your D drive, right?

#

This is...very very very odd

neon robin
#

i dont know? my boyfriend downloaded it for me

crude oak
neon robin
#

this is literally why im asking for help

elfin panther
#

i don't hve many mods, and simple furniture mods fails

naive drum
#

If you go to This PC, then D, then SteamLibrary, then steamapps, then common, then Stardew Valley, is it the same thing

elfin panther
#

like, i can't fix this stupid .json error 😔

naive drum
#

!log cocoa

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
# neon robin

Assuming this is actually the D drive - the window's too small to verify the drive from the listed filepath, though most everything looks accurate - reinstall SMAPI at that drive so it properly makes the mod folder and puts in the three base mods

#

Then you need to put all your unzipped mods in the mod folder that the installer creates

crude oak
scarlet quail
#

I gotta brb but I shall return

naive drum
#

Wooo! A Mods folder!

#

OK, now you want to unzip the mods you downloaded and put them in that Mods folder

neon robin
crude oak
#

update, my babyboi is properly on the farm so i dont need help now, i did a groundbreaking strategy: turned it off and back on again

naive drum
neon robin
naive drum
#

Click and drag?

#

Or cut and paste?

#

Or copy-paste. Those all work

neon robin
#

so i did that and the game started

naive drum
#

Okay, so you ran the SMAPI installer again, then opened Stardew via Steam?

neon robin
#

i opened stardew via steam and smapi opened and said i didnt have mods in the left corner so if thats progress cool

naive drum
#

Did you run the SMAPI installer again first.

#

(it's an important step in trying to work out what the heck is going on)

#

If you DID run the installer again, what did the end screen say?

neon robin
#

the black screen?

#

with the coding on it

worthy moth
#

When you run the installer it may be helpful to double-check what the auto-detected path is that it's trying to install to

neon robin
#

you want me to run that again?

naive drum
#

Yeah, the installer

#

Install on Windows.bat

neon robin
#

it says the same thing.

naive drum
#

Screenshot please?

neon robin
naive drum
#

That's the beginning of the installer not the end screen - press 1

#

here's my end screen

#

(windows 10 and a different install path to you but what it should approximately look like)

neon robin
naive drum
#

OK so that looked like it has successfully installed everything to the D drive you showed earlier - can you look in the Mods folder there and see if Console Commands, Error Handler, and Save Backup are there now?

neon robin
#

yeah, they are

naive drum
#

yay! it installed correctly!

neon robin
#

so from here when i install mods what do i do

naive drum
#

Unzip them and put them in the Mods folder

neon robin
#

how do you unzip them

#

this is literally the first time ive been on a pc in 10 years, and i dont know anything

worthy moth
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

worthy moth
#

TLDR on windows double click on it and you can drag the mod folder to Mods

#

Every mod should have its own folder

naive drum
#

Two methods: method 1, put the zip in the Mods folder, rightclick the .zip and click the "extract" or "uncompress" option, then in the window that pops up trim off the last folder so the path ends with Mods
method 2: open zip, click and drag or copy-paste contents

neon robin
#

and how do i know if it worked

worthy moth
#

If you look at the SMAPI console, or load up your log, it tells you what mods were successfully loaded

naive drum
#

Also unzips, just like any other file moving on a PC, will tell you if something goes wrong or if it needs your input on anything

neon robin
#

okay

wicked elm
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wicked elm
#

We play using split scneen Reomte play together. All mods are up to date excluding the "alpha" updates that just came out

naive drum
#

!reset and also your SMAPI is out of date - you put the installer in your mods folder instead of running it

native dragonBOT
wicked elm
#

SMAPI is the most recent update without "alpha" (which wont run with SDV Expanded). I will reset and also move the folders around

vocal rain
#

Hey can anyone help with this crash? I can tell it has something to do with Ridgeside Village cause the game will load when I remove it, but I don

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 144 C# mods and 279 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

vocal rain
#

@scarlet quail No, singleplayer

scarlet quail
#

That is extremely odd then

#

because your game is throwing netcode errors

#

Netcode errors shouldn't be thrown if single-player, and wouldn't be due to RSV

neon robin
#

so i downloaded all my files and unzipped them, am I supposed to leave the zipped folders in my drive?

scarlet quail
#

zip folders can be kept or deleted, your choice

vocal rain
#

Huh, you know I was on yesterday, and wasn't someone else having issues with a netcode error on singleplayer?

scarlet quail
#

as long as the unzipped folders are in the mod folder, that's what matters

#

Not that I know of, kitten. Netcode should only ever be thrown if multiplayer. That or someone's mod made a big mistake, and again that wouldn't be RSV or people would have lost their minds (expansion mods get extra scrutiny SDVpufferchicksweatsip)

#

This is why I was asking whether it was multi or single

naive drum
vocal rain
#

The weird thing is that I have almost 20hrs into this run and had no issues until this crash. Anyway to fix it?

neon robin
#

which spacecore am i supposed to install???

gaunt gust
#

It's possible I guess for single player to have netcod3 issues

naive drum
#

Most recent that doesn't say Alpha

gaunt gust
#

But I've not seen that bef9re

scarlet quail
#

the one that doesn't have alpha in it as wingheart said

#

do NOT download the alpha versions, they won't work in 1.5.6

gaunt gust
#

Same bug as the person yesterday though

#

Weird

vocal rain
#

That's what I thought, did they find a solution?

wicked elm
neon robin
#

can I send u my log and u tell me what i messed up (again)

naive drum
#

yes arbelliana

neon robin
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 12 C# mods and 4 content packs.

scarlet quail
#

you downloaded alpha Spacecore

#

do not download alpha spacecore

neon robin
#

how do i delete it

scarlet quail
#

delete it from your mod folder

#

the thing that says SpaceCore? Delete it

neon robin
#

youre an ass

scarlet quail
#

then download the stable version and unzip that to your mod folder

#

.......

#

I'm... telling you what to do?

naive drum
#

Do you not know how to delete files/folders?

scarlet quail
#

I guess it's probably a good thing I have to go soon since apparently I'm an ass on this but I'm legitimately confused here

neon robin
#

i thought you selected them inside the follder and deleted them?

scarlet quail
#

Yep, you delete the SpaceCore folder that way

modern python
#

please be patient and kind arbelliana, the people here are helping on a volunteer basis. calling them names doesnt help. theyre only trying to help SDVpufferthumbsup

naive drum
#

Make sure the game is not running then either:
a. click the folder/file you want to delete once, then press the Del key on your keyboard
or b. rightclick the folder/file you want to delete, click Delete

neon robin
#

so once the folders deleted

scarlet quail
#

Download version 1.17.2 on Nexus

#

That is the most recent version that doesn't have alpha in it.

#

it's on the files tab, right below the alpha pre-release

neon robin
#

i did that though i thought. because ive changed the spacecore folder twice now

naive drum
#

The one in your mods folder?

scarlet quail
#

If it's been done twice, then the best way to check afterwards is to unzip SpaceCore to a different location and opening its manifest.json to check its version

neon robin
#

yes

#

ive completely deleted and reinstalled 1.17.2

scarlet quail
#

If the newly unzipped SpaceCore's manifest says 1.18? yeet SpaceCore and the zip, then redownload from Nexus

#

This is why I'm asking you to check the manifest by opening it with a program like notepad.

#

Doing so will showcase what is being unzipped. As much as it sucks, we have to verify you're unzipping the right zip/downloading the right zip

neon robin
#

it says 1.17.2

scarlet quail
#

Okay. Then from there, go to your mod folder, make sure SpaceCore is deleted from it, then move the newly unzipped folder to your mod folder.

#

Then re-run the game, and give a new log. If it's still happening, I would suspect that the wrong mod folder is being navigated to somehow

#

However, if everything worked, we won't have to go beyond "new log".

neon robin
#

Okay i think everything is working now. Thank you

rough frost
#

hey! if i install a mod and i have a save file, will that mod go with that save file or would i have to start a new one.

#

like would i be able to play on that save file with the new mod accessible or have to start a new one for it to work

naive drum
#

You'd be able to play on the old save file with the new mod!

rough frost
#

oh ok great ty!

naive drum
#

Though some mods don't work very well with new save files and bundle mods in specific need a new save (they usually tell you this on the mod page) since bundles are baked into the save

rough frost
#

ohh alright

next yew
#

hello! i tried to finally update my mods and now my favvvv NPC mod is failing to load. if i make a smapi log could someone maybe help me figure out whats going on?

modern python
#

question, did you attempt to update to the 1.6 alpha versions of the mods?

next yew
#

yes i believe so

#

but in the smapi log, it keeps saying i havent for space core even though i have

modern python
#

you shouldnt do that, 1.6 isnt out yet. please downgrade back to the non 1.6 versions of the mods

next yew
#

ahhh i didnt know i was just trying what smapi recommended. okay thank you!

vital panther
#

... so i tried to make a stardew that was safe at 1.5, took the whole folder and moved it to my documents instead of wherever steam had it. took a week or 2 off cuz life got busy and now some of my mods arent working but i havent updated anything Thonk how'd they break? there's no smapi errors, but a lot of new "modname uses depreciated code and will break in the next major smapi update" that wasnt there before

robust bison
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.

vital panther
#

yes but if i made a backup, why is it suddenly giving me warnings and breaking when it was previously ok? i havent touched a single one of my mods, smapi, or the game. feels like my backup isnt really functioning as intended

pliant nymph
#

help, why am I only catching trash? and not saltwater fish

pallid summit
#

it's possible it's just bad luck

mossy moat
#

does anyone know if all of these are compatable? my first time modding and i downloaded so many and realized some probably arent compatable with others

naive drum
#

They are working just fine

#

It says "will break in the next update" because the next update, to 1.6, is Probably Like Next Week

#

so the things are there to say to mod authors that if they haven't made a 1.6 update for their mods yet they need to get on that

vital panther
# naive drum They're not *broken*

no - a handful of my mods are in fact broken, though i havent gone through the list to see how it compares. my point about the depreciation notes was that a week ago i was not getting the warnings and i am now

#

meaning something somewhere updated

naive drum
#

well then

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

warm trout
#

I got this error from smapi:

An error occurred while propagating asset changes. Error details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.routeEndAnimationFinished(Farmer who) in stardewvalley\Farmer\Farmer\NPC.cs:line 4053
at StardewValley.NPC.finishEndOfRouteAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 3979
at StardewValley.NPC.prepareToDisembarkOnNewSchedulePath() in stardewvalley\Farmer\Farmer\NPC.cs:line 3985
at StardewValley.NPC.checkSchedule(Int32 timeOfDay) in stardewvalley\Farmer\Farmer\NPC.cs:line 3870
at StardewModdingAPI.Metadata.CoreAssetPropagator.UpdateNpcSchedules(IAssetName assetName) in SMAPI\Metadata\CoreAssetPropagator.cs:line 1169
at StardewModdingAPI.Metadata.CoreAssetPropagator.PropagateOther(IAssetName assetName, Type type, Boolean ignoreWorld, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 653
at StardewModdingAPI.Metadata.CoreAssetPropagator.Propagate(IDictionary2 assets, Boolean ignoreWorld, IDictionary2& propagatedAssets, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 134

#

what it means?

robust patrol
#

In a few areas, such as East Scrap, my game will heavily lag at times.

Is there any way to reduce lag?

warm trout
languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

robust patrol
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 104 C# mods and 156 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warm trout
robust patrol
#

I'll pull my log tomorrow

warm trout
languid trout
#

For the record, I'm not saying get rid of East Scarp, I'm just saying that the thing I warned you about before is going to just get worse

formal kindle
#

Hey, I'm getting a blank smapi console on startup. The game was working fine yesterday, and I have not updated any files or mods since then. Sometimes if I let it sit long enough, it'll load a little further, but hang on "Loading mods..." and do nothing else. When I put the log on the smapi website, it tells me that I don't have error handler installed, except I do, and I even reinstalled smapi to ensure that.

warm trout
languid trout
pallid summit
formal kindle
pallid summit
#

ah. carry on then

languid trout
#

Naw. It looks like npc adventures with June is the issue, but the character itself is fine.

languid trout
#

Oh I figured it out.

#

The pack is for June as an npc before he became part of RSV officially

warm trout
#

its impressive how you readed this and figured out about june

languid trout
#

Wait, you have RSV adventures-why is it that one glitching? SDVpufferthinkblob

#

Anyways it's fine.

mossy moat
#

i just tried to run my game with these mods installed (no issues in config) and then it crashed when loading into a new farm. would it be a compatability issue?

pallid summit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

mossy moat
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid summit
#

i don't see any evidence of a crash. did you load into your save?

mossy moat
#

first time playing modded ahahah

pallid summit
#

ok then. have fun!

mossy moat
#

it didnt crash it just froze so i forcequit

#

thats why theres no log

#

misspoke

languid trout
#

!sm

native dragonBOT
languid trout
#

That's normal for modded gameplay.

ruby cedar
#

Nothing is wrong with my game, I'm just crying now because my mod list is going to break when the update comes out

languid trout
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

languid trout
#

@ruby cedar

ruby cedar
#

Bless your soul I love you

languid trout
thin pumice
#

hey i was wondering if anyone could explain to me how you remove mods from one file and add them to one save file because if i remove it from smapi it will remove it from my other files. because i have stardew expanded and i want to play a file without it but how do i remove it without removing it completly

languid trout
#

!modgroups

native dragonBOT
languid trout
#

Alternatively, if this is confusing

#

!stardrop

native dragonBOT
thin pumice
languid trout
#

Instructions to group mods for different saves.

pallid summit
#

that's a command to summon the bot. see the link directly below it

thin pumice
#

I am confused

languid trout
#

The two links are instructions to allow you to do what you wanted to do, but in different ways.
What exactly confuses you about the instructions?

thin pumice
#

Where are the instructions?

thin pumice
#

Ok I read them but they don't make any sense?

scarlet quail
#

You need to be more specific on what doesn't make sense

thin pumice
#

ok

scarlet quail
#

We can't help without you being specific

thin pumice
#

So the part where it says Create a separate folder for each mod group in your game folder, like Mods and Mods im not sure what to do like i get it overall but when actually doing it I'm not sure how to.

robust bison
#

you need help creating a folder?

pallid summit
#

if you're not comfortable manipulating files and folders on your disk, you should probably install Stardrop instead and let it do the work

robust bison
#

^

thin pumice
#

So do I just install it like a normal mod?

languid trout
#

No, it doesn't go into the mods folder-the instructions are all on the mod page, with links to the github and FAQ

thin pumice
#

Alright

quasi moat
#

I’m not sure if this is the right place to ask, but I’ll start here and move it to the right place if this is the wrong one NowaLol I’m trying to finish perfection in my current save so I can start a new save when 1.6 is ready, but I’m at 99% for my friends (the last thing I need) and I can’t figure out what I’m missing. I’m at full hearts with everyone, I’ve got Event Lookup so I can see what events I’ve done and I don’t think I have any outstanding events that would preclude perfection? But this was my first playthrough with a few big mods that I’m not sure about as far as adding events that are required for perfection. How would I check that?

scarlet quail
#

There's a perfection tracker in qi's room which can narrow it down

#

Did you add anything that would add recipes or items?

quasi moat
#

I’ve been checking the perfection tracker - that’s how I know my great friends level is at 99%, and that’s the last thing I have left to complete

#

I mentioned that I’m at full hearts with everyone, and I thought I’d triggered all the events I needed to do to get perfection, but obviously I haven’t if I’m at 99% great friends 😂

scarlet quail
#

So you're missing someone who you haven't unlocked then

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

I can at least check the mods that edit the dispos and give you a relative check

quasi moat
#

As far as I know I’ve unlocked everyone - I know I’ve friended everyone in the mods I’ve added

scarlet quail
#

that first part is why I asked for the log SweatSmileIan

quasi moat
#

But I’ll grab the log and see if there’s anything you can parse out

scarlet quail
#

As far as you know is the correct statement - there may be more people missing XD

quasi moat
#

I went through the mods I added to make sure I’d gotten everyone, but who knows at this point, lol

#

The NPC mods I added are Circle of Thorns, Mermaid Island, East Scarp, Jessie and Juliet, and whichever one adds Lavril, lol

scarlet quail
#

East Scarp, eh?

#

You friended Kataryna yet?

quasi moat
#

I’m wondering if I’m missing an event there somewhere

#

Yeah, she’s been and gone

scarlet quail
#

Impressive. Most would have had no idea who I meant since she requires getting Josephine and Oliver unlocked, then friending Josephine to full

quasi moat
#

She was kind of a pain to trigger though, lol

scarlet quail
#

Same for Vivienne, I imagine?

quasi moat
#

Yep, I just got her last event because I forgot to do something MelridgeFacePalm

scarlet quail
#

well, not the usual suspects then

#

definitely need the log

quasi moat
#

Just a sec

#

Slight delay…attempting to dislodge a cat from the laptop warms 😑

elder zephyr
#

Hello, I just installed Stardew Valley on my new cell phone and when I played it I realized that when I went with Robin, he didn't sell me the bucket to change the alternative textures of my mods to decorate, why does that happen?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

!androidcompat also

native dragonBOT
quasi moat
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 123 C# mods and 700 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

The main one I'd suspect you haven't met here then is Pickled Pete

#

Everything else that edits NPCDispo seems relatively evident

#

(Well, Ridgeside has several unlockable NPCs)

#

(But I'm guessing you RSV wiki'd them)

quasi moat
#

I've gotten Pickled Pete all the way up too, so it's not him

#

Yeah, I'd played through Ridgeside before, so I had no problems there this time

scarlet quail
#

hm. I have to sleep, but patch export Data/NPCDispositions

#

you can run through the list there - it'll give you a list of everyone, incl. antisocial people

#

run through everyone there and see if there's names that jump out at you

quasi moat
#

Will do. Is there a way to tell if there's an event I'm missing that I need to trigger? When I went through the events for the NPCs through Event Lookup there were a bunch of events listed as No but as far as I can tell they're events that I can't trigger (like 14 heart events for bachelor/bachelorettes) or events that I can't tell what they are, plus I know that not all the events are listed under the NPCs anyway...is there a way to look up outstanding events I need to trigger? Obvs don't need to answer now - sleep good, I need to do the same. Thanks for your help!

grizzled bear
quartz swift
#

Random fact from my debugging for people searching for support - pretty sure the buffalo in the Boarding House mod were causing Android crashes in Custom Companions

dusty spruce
worthy belfry
#

Oh, srr

dusty spruce
#

also, without such a file, the mod will not be recognized by SMAPI

shy orbit
compact verge
grizzled bear
fair echo
#

Any news about sdv mobile 1.5.6.52 smapi compatibility?

#

Or smapi mobile still stuck on lower version sdv

dusty spruce
#

still stuck, and don't expect this to change before 1.6

fair echo
#

@dusty spruce that's lame, but o well. Still big sheesh to mobile mod support makers. What a fantastic job their doing. Even if mod support comes out 2-3years late it is still worth the wait

dusty spruce
#

the problem is that no one is working on it, because it's basically not feasible as it is

#

it's a technical problem with how the 1.5 port is made

#

sure, Android SMAPI could probably be updated to support whatever is the latest version now instead of .39, but that's still basically a half-broken state

#

1.6 is right on the horizon

#

hopefully it changes something under the hood, when it gets ported

pliant cipher
#

when 1.6

lean star
#

when sentence

quartz swift
#

Until someone actually appears saying "I am developing Android SMAPI" I'm feeling a bleak prognosis

robust patrol
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 468 C# mods and 756 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
#

I don't understand what's going on with the error

#

I don't have any xnbs

golden geode
#

Getting this error: ```
A fatal error was encountered. The library 'libhostpolicy.so' required to execute the application was not found in '/usr/share/dotnet'.
Failed to run as a self-contained app.

  • The application was run as a self-contained app because '/home/mart/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json' did not specify a framework.
  • If this should be a framework-dependent app, specify the appropriate framework in '/home/mart/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json'.
#

game works fine without SMAPI

lament prairie
#

what OS are you on?

golden geode
#

Linux

#

Arch specifically

robust patrol
golden geode
#

Desktop

robust patrol
#

I meant, are you on Steamdeck?

By desktop, I'm guessing you're on Desktop Mode?

golden geode
#

No I mean a desktop pc

robust patrol
#

Ah. OK.

#

I'm not sure then

#

I asked because the Steamdeck is Arch Linux too

#

But I don't know if the files are the same

#

Are you playing Stardew on Steam?

golden geode
#

yes

#

oh steam probably switched to using the windows version again didn't it

robust patrol
#

Well I have my mods in

.steam/.steam/steamapps/common/stardewvalley

#

Not .local

golden geode
#

for me .steam is a symlink to .local/share/Steam so it should be the same

robust patrol
#

Ah. OK.

#

Should be then

#

You should have a /Mods folder though

#

Stardew API doesn't seem to be in one

#

Wait. Nevermind lol

#

Hmm. Are you using a Mod Organiser?

scarlet quail
#

(For the record, the past search history on this indicates it may be rooted in that libssl thing)

#

(Elizabeth probably knows more Linux-wise though, so if she's still around on this I'd listen to her over me easily)

robust patrol
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 468 C# mods and 756 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

golden geode
bitter pebble
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 88 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

bitter pebble
#

how do i install error handler??

scarlet quail
#

you install error handler by reinstalling SMAPI

bitter pebble
scarlet quail
#

In case you're thinking that means I want to VC, that's not what I meant

#

I mean literally the crash problem is fixed by plugging in headphones

#

If it's not... then you should start to get worried because that means worse things are happening and we can troubleshoot that to a mild extent

scarlet quail
#

yes.

#

verify it's fixed that way first before cheering, because while that's the solution 99% of the time, there's still the 1%.

bitter pebble
#

mine are bluetooth only i think

#

does it have to be the pluggable ones?

scarlet quail
#

nope. Connect headphones

bitter pebble
#

ok, connected

#

tried opening again, didn´t work 🥲

scarlet quail
#

well, now I have a second thing for you to do and it's gonna sound weird

#

go and see if you can hear anything when you, say, play any YouTube video

#

literally any.

bitter pebble
#

nope 🤡

#

and the sound is on max as well

scarlet quail
#

well, I have some bad news for you

#

Your audio drivers on your whole computer, at this moment in time, are kaput

#

It may still be fixable

pallid summit
#

you could try rebooting

scarlet quail
#

restart your computer, check drivers, etc.

#

But unless you can hear sound from a YouTube video, your modded game won't launch

pallid summit
#

sometimes the kernel does an oopsie and audio stops working until you reboot

bitter pebble
#

i´ll have to try that

#

it didn't work out 😭

#

what do i do??

daring ermine
#

when i enter certain areas my game lags and freezes on a black screen how do i fix
without deleting mods if possible

modern python
#

a few questions

  • are you doing multiplayer
  • whats the RAM of your computer
  • how many mods (particularly expansions/ones that add new maps) do you have
daring ermine
#

solo
not sure?
the big ones are ridgeside and stardew expanded and some npcs

modern python
#

ok if your RAM is on the low end you might be pushing it with rsv and sve. id recommend trying to find it out (you can google "how to find out RAM [your device here]"

daring ermine
#

oh

bitter pebble
daring ermine
#

this might be the problem

#

but stardew is on my E so idk

modern python
#

thats storage, not RAM

daring ermine
#

okay

scarlet quail
daring ermine
#

but how would i fix ram

modern python
#

fix? or find?

daring ermine
#

fix

modern python
#

cuz RAM isnt something you can fix without like, upgrading your hardware

pallid summit
#

if you're lucky, you can buy more and add it to your computer. if you're not, you can buy a new computer

bitter pebble
daring ermine
#

then yeah that might be a small issue

scarlet quail
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

modern python
#

so yeah either upgrade hardware, downsize your modlist, or deal with the loading times

high cairn
scarlet quail
#

And you're sure the audio is fixed, e.g. you can hear youtube videos right now, Clarin?

bitter pebble
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 88 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them