#archived-modded-support
1 messages · Page 322 of 1
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
If you have successfully installed SMAPI in your game, now have the "SMAPI Stardew Valley" chicken icon, and can't find the 'zane' folder as specified in the instructions, you are being blocked from seeing it by Android 13 or later. You may need to download ADB onto your PC, connect to the phone with the adb shell command, and copy the mod files from the directory you dropped them in into the zane directory (adb shell can see the directory.)
That we know of. Locked doors remain on a save file when editing an existing map, btw. Even if you deleted the mod that added the door.
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
Ah. There
It isn't locked afaik
Where would the Patch Summary be?
DEBUG?
TRACE?
Got it
So if I disabled the mod, the door would still be there for my current save?
If the door isn't locked, it wouldn't still be there from my understanding of map tile properties. Locked doors have intrinsic qualities to them that basically worm their way into a save. I know people have had locked doors stay after removing mods with kids in them, like adding a locked door in the saloon that leads to the void.
Hi, I’ve got a problem with katriel and I want to restart the mod, I’ve downloaded the mod again but my progres is still the same 
This appeared
What exactly is the issu-oh. Did you contact the author? Mod progress is usually tied to the save file, not the mod itself btw
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Thx
Thx, tbh I think the problem is that I triggered her second heart event without even starting the 0 heart event, I want to undo all my progress with katrielle or try to open my smapi saves file from yesterday but idk how
hiii! ok so i modded my game to like a re color but it was also supposed to be a stardew expanded one too and it never showed up so i need help!
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
what’s that
(Read what the Governor requested. It's the main thing for troubleshooting mod issues, especially like yours)
ok thanks i’ll look at it
hi! im having trouble finding the smapi file, i have installed smapi like, its on my computer but idk where to find it
What operating system? You don't have to find Smapi, you just have to follow the instructions and copy paste the text. It'll lead you to where you need to go.
I have a windows
Thanks Pillow. Downloading that video for future needs
OK thanks. I might see which mod it is later then
sorry where would i find that smapi folder im a bit lost
You don't need to find it.
What video?
You click windows and r on your keyboard, and a window pops up
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
When you click windows and r, that window in the corner pops up, then you copy paste the exact text stated in the instructions for step 2 into that window.
what do i type into the run thingy
it's right there
twice
once in the actual box and it's there for the almost the entire gif
is that not just linux
so you'd use the linux instructions
oh ok i pressed save parse log and a lot of text came up, whats the next step?
give the link to the log
Yeah. Arch Linux to be precise
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
so you'd use the linux instructions
00:30:33 ERROR SMAPI - Stardew Valley Expanded 1.14.18 because it requires mods which aren't installed (JSON Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
you're missing json assets
without it Expanded won't work
I would also advise getting the Antisocial Mod for SVE
ok so how do i install that into my mod folder?
Because otherwise it's using the version in SVE itself and that's... old
same way as every other mod you've installed in your mod folder
Not into SVE. Into the mod folder itself.
okay i might need like a refresher bc i installed those a year ago lol
I meant the r/run command
Not SMAPI itself
(don't do r/ stuff here!)
Oops
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
(The bot links to reddit and subreddits whenever you type the letter r in front of a forward slash. And forward slash commands in general are meant for https://discord.com/channels/137344473976799233/257895149517013002)
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
lol my life
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
i need help on how to download the mod from nexus sorry
there should be a download button on the upper right
You just click manual download, right click the downloaded zip and hit extract all to the Mods folder
uhm itsnnot in my mods folder right now, do i just hit extract to it now or do i put it in the folder and then hit extract?
You can do either or, I prefer just extracting it while it's in downloads
you have to extract it then manually move it over
ok ty
wait extracting is like unzipping right so if i click it instead and drag it over will it work teh same
like open it and then drag
I mean it's better to just extract all to your destination
That's a lot of unnecessary work since you can set Mods folder to be your destination and have it be the default extraction point for your mods from downloads.
And you do need to extract it either way
Smapi cannot read compressed/zipped folders
this is right?
i. need to get the antisocial thing but i suspect it’s the same process
That's the right process but what the heck is the tmp file?
That shouldn't be in there
someone said previously that it just lives there and so yeah
idk if i should delete it or have it stay
you can delete it
yes
So, for future reference-mods will tell you what you need on the Mod Page. And if it doesn't list anything in Mod requirements, don't download it.
(I might state that last part is superfluous - some modders forget to add dependencies, rather than them being XNB mods or similar)
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
tysm it worked omg
i removed riverside valley and durins rest, and when i went to sleep in game it got stuck
yes XD
#2: Can you get a log from when it gets stuck?
Oh, well, #1 is probably the problem
trying to recreate it now
you need to divorce them before removing
how do you divorse?
Mayor's House has a book (at least in vanilla)
it'll allow you to divorce
But yeah, never, ever, ever, ever, ever remove a mod if you're married to someone in it
Mayor's house still has it in all expansions.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Yep
congratz, you would have been pregnant that night
Object reference not set to an instance of an object. at StardewValley.Utility.pickPersonalFarmEvent
Essentially, though, it would have been going over the code, seeing if you could get pregnant... and then run into "WHO THE FUCK IS THIS "DAIA" PERSON" or whoever you married
i didnt pick the one i removed to get preg with. but anyways
That's why I clarified after
so reinstal, and get divorsed? anything else to remove
it's still trying to find person B in the code, regardless of whether you choose them
Correct. Reinstall, divorce anyone you're trying to remove, then remove.
Also, this is completely optional and just based on seeing how the framework plays with others-I'd get rid on Entoarox along with Agent Lyoko's fix. It has nothing to do with your issue, but it likes to cause issues and is just outdated and archaic.
Just curious - what is Riverside Valley? Can't find it on Nexus
might be riverview
ridgeside village
what is agent lyoko file called?
....What? I was talking about the person troubleshooting for you
I said the Entoarox framework
Nah, I'm clearly a file now
funny
can i install you on android if I have 1.5.39
Gone too deep in the code
(But yeah, what Chirps meant is remove Entoraox along with the divorce then remove, thing
Nope, I'm notoriously not compatible with Android code >:)
(But my actual mods are, assuming their framework works on Android!... so not my NPCA mods, but the other ones XD )
Great, now I have to add the breakfast one, that looks ace
its fixed now, thanks
hey so i'm new to modding and was wondering how to install the stardew valley expanded onto my computer. i don't know if this is the right place for me to ask for help but any help is appreciated.
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
thank you!
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
It's recommended to play Stardew Valley Expanded on a fresh save file to avoid potential issues.
Can anyone tell me what is crashing my game here? https://smapi.io/log/b387a2bc3b9345d687c2f28d4a7a5bc9
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 144 C# mods and 279 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Is it safe to add in NPCs mid game?
Adding is usually fine, the only downside is if you miss out on anything which is coded to earlier in the game
Like what? Heart Events?
It depends, think about NPCs as having their own story. Some events you want to unfold at the beginning, year one. You can possibly miss out on that part of the story if you add them later on.
That's assuming the NPC has anything like that.
Ah. I'm still in Spring Y1 anyway
Yeah, it depends on how the NPC is coded.
Some NPC stories assume that you're adding them mid-game anyway. Like Lucikiel's.
Ah OK cool
(And, using my own unreleased mod as an example, Bat Outta East Scarp circumvents the issue by requiring you to reach at least level 30-50 in the mines, and requires you to wait a day for the mail, so you'll never encounter him on Spring 1, year 1, which is partially because of hard-coded dialogue 😉)
Huh. Cool
Hey folks. I think I have a great collection of mods here finally, but one threw an error - can you tell which mod this error is coming off of?
https://smapi.io/log/d0dedd21c63042cc85f6da8970cb6f39?Levels=error~critical
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 6.1.25.14, with 26 C# mods and 59 content packs.
You're probably not going to like the answer
It looks like the custom companions framework is tossing a tantrum
That's interesting. I'll keep an eye out. I can see what uses that.
what does that mean
like.. how can i fix it
i got like tons of other errors but this is the most common
do you use vortex or another mod manager?
vortex?
it depends, what other mod managers are there
i don't use vortex, no
stuff like Mod Organizer 2
id recommend trying to not use that, mod managers often break stardew mods
including stuff like this
mb, i actually don't
but what does the manifest.json mean
manifests are basically mod ID cards, they tell SMAPI that theyre a mod and how they should be loaded into the game
so you could either accidentally be deleting the manifests, or youre installing mods that are replacers rather than proper mods (ie, you replace assets within another mod rather than installing them traditionally)
it would help to know specifically which mods are giving you this problem
huh
I've seen that before in exactly one other mod, when they had an extra folder inside their own mod (at the same level as the manifest and content JSONs) for Custom Music that was supposed to be separated out and had to be installed separately.
im kinda new on this
what part doesnt make sense to you ?
Any chance you could name the mod(s) you're using?
start with this and then we'll go from there
first time modder here! disclaimer - i watched a few video tutorials and read about how to install the mods, so i'm not sure where i went wrong. the game was running fine at first, but now won't open and i am seeing red text on the black screen that pops up.
i downloaded the expanded mod + all the required parts
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
(AT) Fairy Garden Furniture it's the only one that shows me the json error
oh, should i send it?
alr
ah, yeah, that definitely shouldnt be giving you that message. i recommend just deleting the mod and redownloading it
just upload the file it asks for, then send the link here
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 22 C# mods and 31 content packs.
Suggested fixes: SMAPI is running in strict mode, which removes all deprecated APIs. This can significantly improve performance, but some mods may not work.
ouh you should not be using strict mode smapi
i didn't know there's a strict mode
tbh you shouldn't even be able to get strict mode anymore
Pathos replaced those with alpha SMAPI on nexus
that was only a recent change so its understandable
so I'm doubly confused
doesnt matter anyway
i am even more confused
Sure but I'm assuming they asked for help after installing
never used mods be4
i.e. they downloaded it today
either way, you need to install regular SMAPI from Nexus
just redonwload and reinstall smapi
thats causing all ur problems
lyoko just focus on the big picture, dont need to be speculating for stuff like this 
correct, it'll fix the main problems outside of the Fairy Garden furniture and Belight's HD clothes
3.18.6 right?
fairy garden furniture i'm assuming its bc AT isn't loading
ye
yes
thats also a strict mode thing
Reinstall SMAPI first
one thing at a time
we'll deal with other red text after
wait i kinda downloader the one that says "for developers"
mybe that's why it ain't workin
I think Vin's probably right in that we shouldn't speculate on why it happened, just work on fixing the problem itself.
but the other says for 1.6 and later
Please screenshot which file you are clicking manual download on
also, did you open the game again and see the same errors?
Also please give a log of the first screen from the SMAPI installer
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
(i keep breaking things lol)
yep
3.18 (not the "for devs" one)
the normal one
as I stated, please screenshot it
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 65 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Okay. So that's the right version. Now screenshot the first screen of the SMAPI installer from that download.
i got trapped in bed
temporarily disable Cape Stardew and retry, Arysisa
first screen?
no. you open the installer
that thing that says install on windows.
Then you screenshot what comes up.
okay. Please proceed as if you are installing SMAPI for the first time
once done, restart SMAPI and check if it's working
If it doesn't work, I need this screenshot again, but this time with the filepath visible
... I am not sure what you mean by that
like
Just finish the installer.
i finished it
it said "SMAPI is installed" at the end in green then?
yep
then just start your modded game
furniture mods didn't work but at least SV expanded worked
im fine w that
ty for helping
Yep, that's what I figured
you can give another log if you want
we can try and point out what's going wrong with the rest
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Hi everybody! ❤️ I'm new to modding & I'm just wondering if anybody could teach me how to update mods 🙂 last time I launched SDV I think it said SMAPI or Content Patcher needed an update!
thanks in advance <33
for mods, just delete the old version and install the new version like normal. for smapi itself, download the new version, unzip, then run the installer and tell it to install. you dont have to uninstall the old smapi
oh really?? its as easy as uninstalling & reinstalling the new ones??? Wow thats way easier than I thought it would be
I thought it was gonna be a long complicated process hahaha!
yep!
For SMAPI, the install process will overwrite the old one, so it's super convenient.
wow thats awesome! Thanks guys! Hopefully it works!!
gl!
Hi
I installed the game a few days ago with the expanded mod, I chose mercajoja, and at the end of everything, it doesn't give me the option to buy the cinema for the 500k, does anyone know why this is?
IIRC you need 8 hearts with Morris to unlock the theater.
since you're editing the mod files, i'd suggest asking in #making-mods-general
Thksssss
What should I do if smapi says it couldn’t open mods that are empty?
reinstall those mods, probably
if you're using Vortex, you may wish to consider not using it (it has a reputation for screwing up your files like this)
Thx
@pallid summit i fixed my marlon issue, thanks sm for ur advice 🥹
glad to be of help!
Hi folks, I got a quick question on a mod compatibility bit -- does anyone know if MARGO's additional skill levels (past 10) can be configured to show up in the UI Info Suite 2 experience bars?
Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
Should've read the comments for XP display
Margo and XP Display are currently incompatible
Ah, this is a common thing then?
(It happened recently, but not as recent as the XP Display download.)
(normally errors on their lonesome are insufficient, and it's best to head and tail the log rather than cut out errors that may be uninformative, Blue)
(This is an exception apparently)
Why?
Because normally just the error does not tell us enough.
there's lots that is just flat out removed from the log file that we'd normally use to troubleshoot
OK thanks
You're very much lucky it's a common error Chirps knew 
No no. You misunderstood
Yeeeah, thankfully I've seen it before. It's something Shockah is aware of.
I mean, I don't see how I misunderstood, I'm looking at your log right now
I was asking why the two were incompatible.
it's literally only the error message
my guess is they cause this error (crashing the game menu during the draw() method)
Sorry for not being clearer
Margo changed in th-
What Ichor said
My statement stands, regardless, but we'll move on since the answer has been given 🙂
Lol. So if I delete xp display will that fix it?
pretty much. That or delete MARGO
OK thanks everyone
I mean, it will fix that particular issue, yes. And hopefully there aren't any others.
I'm sorry for the trouble
No worries! Just please give the full log in the future
Head and tail it if pastebin doesn't work
I've never done head and tail. I didn't understand it fully when I read it earlier
I don't know what mod changed it, but SVE's name for the wizard was removed by another mod?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Interesting
just so we're not overlooking the obvious - how many hearts do you have with the Wizard?
1
then the obvious has been overlooked
the Wizard isn't shown as Magnus until 4
it's a very specific alteration
He was shown as Magnus at 0 hearts before
Then that was a bug, because
{
//Wizard's NPC disposition
"Action": "EditData",
"Target": "Data/NPCDispositions",
"Entries": {
"Wizard": "adult/rude/neutral/negative/male/datable/null/Other/winter 17//WizardHouse 3 17/{{i18n:Name.Wizard}}",
}
},
{
//Wizard's NPC disposition - Changes display name to "Magnus" at 4+ hearts
"Action": "EditData",
"Target": "Data/NPCDispositions",
"When": {
"Hearts:Wizard": "4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14"
},
"Entries": {
"Wizard": "adult/rude/neutral/negative/male/datable/null/Other/winter 17//WizardHouse 3 17/{{i18n:Name.Magnus}}",
}
},
Yes, I 100% have this code on speed-dial
why do you ask
(Too... many... modded... tests with it XD )
Anyway, jokes aside, you should not have seen Magnus's name as anything but the wizard until 4 hearts
ah
what other code do you have on speed dial 
speed dial 1-7 are my partners' code bases
Other than that... PPAF for the token stuff, and there's one other I'm forgetting but I'd probably know instantly if I saw it
goes to look at modlist for a sec
That said I needed this example for Chirps so..Yoinks
Oh, d'oh, of course, the NPCA example codes
You'd think I'd know that quicker since I have three packs for it XD
smh
hey ppl, hope doing great, so quick question about the Json Assets version 1.11.0 so my game says I need to get the update but it ruins my whole mods, is there anything need to do to fix it? or if I keep the 1.10.14 version would be okay?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Give us the log from when you have the update, unless you're on Android
If you're on Android
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
okay sure, 1 SEC
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
... unrelated to your question but you should remove FeTK and Tool Upgrade Delivery Service and replace them with Mail Services Mod or you'll have repeating mail
As for your question, stick with 1.10.14. I'm... concerned 1.10.4 is throwing an update check for the alpha version
it's probably normal but esp. with 1.6 not being out yet regular users shouldn't be using alpha versions of mods
yeah let me just get another log bc for some reason I don't see it maybe I should have run the game implement it
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 77 content packs.
yeah, so here's the thing
Json Assets 1.11.0-sdvalpha means it's for alpha 1.6
meaning you definitely should not be using it on 1.5.6
then what should I do?
When I say I'm concerned 1.10.14 is throwing an update check, I mean it should not be telling people to update yet because people should only use the normal version
use 1.10.14
oh I see, big rip hah
the alpha version should not be something SMAPI is telling you to update to
when 1.6 releases and it gets changed to the new version, then yeah! But I'm concerned if it's telling you to update to the alpha version
Not something you need to worry about. At worst, if I see it happen, I'll go ping casey elsewhere
yeah me too bc if it disables my other mods, it would make me rly sad
actually, your log contains it. Interesting. I'll go ping casey elsewhere now XD
okay then look forward for the update
it probably disables your other mods because it can't load on stardew 1.5.6 (because it's for 1.6 instead) and then the other mods rely on it
Heyo can someone explain more thoroughly, how to mod android version?
I think im doing something wrong
!androidsmapi
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
So what version exactly do I need?
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. ... It is not possible to downgrade to .39
I downloaded mods for stardew but when I open stardew the mods doesn't work, I tried multiple mods and they don't work either, does anyone know how to fix this?
your stardew game itself should either be version 1.5.6.39 or older
the current version in app store is 1.5.6.51
https://smapi.io/log/e18f8fad329b45339a51cc8cc98e9d49 anyone know if any of these mods are incompatiable with other mods i have
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 59 C# mods and 185 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
terrible suggestion
at a glance i don't see any incompatible mods
but PyTK shouldn't be needed anymore
its needed for one of my mods
i got it from steam
afaik you can just edit out the dependency in the manifest.json, since everything PyTK does should just be built into smapi by now
okay, are you opening stardew through steam? did you set up the custom launch settings?
yeah im opening stardew from steam, how do i set up custom lauch settings?
okay making sure, you have installed smapi right?
and not just putting stuff in a Mods folder
yeah
okay.right click stardew in your library and select the bottom option
should be properties?
yep
yeah im on windows
assuming you haven't changed your steam game install location, copy paste this:
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
into the launch options field
okay
it fails to load anything after content patcher sydney npc pack
what mod is sydney npc pack apart of
nvm im stupid
when you click to play stardew after that, it should open modded stardew

💀💀
!androidsmapi
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
tl;dr it doesnt work on android anymore
Just curious- so these two need updating but i do not use the alpha version as no need to- do i just ignore that they need updating? I updated with the most recent (not including alpha version)
So Stardew Valley Kids Expanded (SKE Maps)
Was the one causing this weird door.
Lol.
Why???
The answer is "maybe." Some people have gotten SVE to run with 1.5.6.39 on some phones. I have not. It appears to be dependent on your phone and Android version in some way we have not figured out.
You need a specific unofficial version of SVE’s C#/SMAPI component.
I believe it’s available on their Discord server
And even then, maybe, maybe not.
Hey i tried using the Luoli outfit mods but for some reason it doesn’t appear, i checked the coding pop up thing and there doesn’t seem to be any problem either. Anyone know what’s wrong?
When I start stardew, I see that these mods need to be updated. But then I downloaded the latest version. Unfortunately, this remains and you often notice that red text appears again and that mods no longer work. How do you deal with this?
sorry if my terrible English. I translated with google translate
hi everyone. havent played in a while. i heard about an unofficial date for 1.6, so really on the fence about starting a modded playthrough now. i saw there are some alpha versions of some mods, should i be downloading that? or, should i start after 1.6? because, i can wait. :p
you can make a backup of your entire game folder to keep a copy of 1.5.6 if you want to play mods right now
but waiting is a pretty good option too
thank you for the fast reply.
to make a backup, i'd just have to copy the stardew valley game folder? or the entire path from program files to sdv?
!backup
You have options if you are worried that the update to 1.6 will break your modded save.
-
Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!
-
Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.
-
Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)
(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)
Does anyone know why this isn't triggering?
not sure if this is the right place to ask but i got bored and was looking through some mod's code which replaced some of the lines from StringsFromCSFiles, any ideas on how to trigger this dialogue?
what mod is that?
romancable rasmodius the sve compatiable version
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
crud, the files don't show the dialogue associated with the events
i tried, sorry i couldnt find an answer for you
all good, thank you for trying
So fun fact for you. I'm not entirely sure how these lines trigger in 1.5.6 (I found the code block, but don't understand it) but the string they patch is outright gone in 1.6
So, for your own purposes, I'd simply take it as "these are lines that will never trigger", since it's not likely you'll ever see them in game
how mysterious
good to know, thank you!
Having a bit of trouble with mods. They keep saying there are new updates when I can only download their alpha releases? https://smapi.io/log/a3ea826e173b4f649cc384f5e53843b4
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 13 C# mods and 5 content packs.
do not download the alpha releases
so long as you're on 1.5.6, you need the stable ones.
Fixed it, thanks!
I updated to the alpha releases and now it says my SDVE is not correct. I'm assuming it's because SMAPI and everything is on the alphas now? Will it still run, or should I go back?
That moddrop sync is going to cause a lot of problems, isn't it 
Ah well, I've already bugged casey about it and she currently don't have access to moddrop, so I'm not gonna push. We may just have to make a command telling people not to update to the alpha versions
My install is now crashing ... occasionally ... and I became paranoid that some of the characters didn't spawn, after which I realized I just wasn't going to to the right places at the right times.
Remind me how to find out what triggered a mid-game quit/crash? is there a log? is that just the smapi log?
It's the same thing as what you find for the smapi log, except it's labeled a crash instead of latest, I believe?
Yep, instead if SMAPI-latest.txt it is SMAPI-crash.txt
@quartz swift
Still can't really help with android, but here you go
.
I’m trying to get Stardew expanded, but it’s not working. I’ll send a picture.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
please give that instead
It’s not uploading
What error are you getting when you drag the SMAPI-latest into the parser and parse it?
Sorry but am I able to dm anyone about getting mods to work on Mac? Pretty sure I just have something in the wrong folder and it’s simple fix I just don’t know what the issue is specifically. If you are able to help you can just dm me
most of us don't do DMs
just ask here
better to do it in the open here so knowledge can be shared
modding on a Mac isn't any different in practice from modding on Windows or Linux. the folders where the files go are just at different paths
I was playing with a friend, we finished the community center and then that night the game crashed. Here's the log
https://smapi.io/log/c5056677dd274e458f43e9ef2d2bb36f
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The "out of date" mods are the ones that have the "alpha" versions. Everything else is up to date.
We'll need your friend's log too I believe
We are on the "cast" not two separate games
you mean splitscreen?
check the mod descriptions
Yes. Through the remote play together
Is Fashion Sense compatible with Content Patcher?
they do completely different things, so yes
imo fostoria and stoffton are both buggy and not worth the trouble
downtown zuzu is EXTREMELY alpha
didn't 1.5 nuke mermaid island
etc
ty for the feedback!
hello! I joined because I heard about the upcoming update and I wanted to know if it is recommendable to uninstall mods before it happens in case it causes problems?
i dont think having mods will cause issues to update, but it may cause problems if you want to play the update
!backup
You have options if you are worried that the update to 1.6 will break your modded save.
-
Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!
-
Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.
-
Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)
(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)
so should i not use stardew expanded if it will interfere with smapi? (yellow text)
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.
It is fine to use, it's just gonna break in 1.6 with the current version
It's not something to fix, really
oh ok
What is your concern, specifically
it’s alright, i’ll figure it out later
Can someone help me figure out why my smapi isnt working?
This is literally my like last resort
I'm trying to install it or pair it or whatever to my launcher and my code for it is ( D:\SteamLibrary\steamapps\common\Stardew Valley )
Instead of the c whatever
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Go on...
And it won't connect my mods?
Like I set the launch code
Into the stardew launcher on steam
So you set launch options and what specifically are you expecting to happen that isn't
Talk me through what's happening as if i'm a complete novice at computers
i'm going to guess you wrote the launch options exactly as you wrote here
that needs to have both the " and %command% at the end
I'm also guessing it's the lack of " and %command% too nonu, but we gotta check the result
No I put "D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
The code it gave me
Into the launch options
At which point we then ask what happens
What are you expecting to happen, and what happens when you launch the game?
If you have not attempted to launch the game via steam yet after setting your launch options: go do that
Arbelliana I am very much requesting specifics. Nothing tells us nothing, we need to know what then happens when you click play
I have???? And smapi loads up and the game starts
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Now we know SMAPI is loading
The log will now tell us what is and isn't existing and loading
Your SMAPI is working and has made the Mods folder, but you might be looking in the wrong place for it - the SMAPI log will tell you, and us, the filepath to your Mods folder
Also, what mods have you attempted to install, and where have you been looking for the mods folder? D:\SteamLibrary\steamapps\common\Stardew Valley, or somewhere else?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
im not sure what i did, but this is the second day my dog Borscht is in the same inaccessible area 😭
(upper right)
i
huh.
run the SMAPI installer again, arbelliana?
D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
Navigate there and give us a screenshot
File path visible please
omg ur farm looks gorgeous
i dont know? my boyfriend downloaded it for me
aw tysm 🩶, i applied so many mods which I fear may be the problem 
this is literally why im asking for help
i don't hve many mods, and simple furniture mods fails
If you go to This PC, then D, then SteamLibrary, then steamapps, then common, then Stardew Valley, is it the same thing
like, i can't fix this stupid .json error 😔
yeah
!log cocoa
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Assuming this is actually the D drive - the window's too small to verify the drive from the listed filepath, though most everything looks accurate - reinstall SMAPI at that drive so it properly makes the mod folder and puts in the three base mods
Then you need to put all your unzipped mods in the mod folder that the installer creates
I went ham and downloaded 108, they all interacted smoothly until my lil borzoi showed up
I gotta brb but I shall return
Wooo! A Mods folder!
OK, now you want to unzip the mods you downloaded and put them in that Mods folder
that i made. thats empty. because i tried to do this without help.
update, my babyboi is properly on the farm so i dont need help now, i did a groundbreaking strategy: turned it off and back on again
OK so put the SMAPI installer folder somewhere on your D drive - in the Stardew Valley folder works fine - and run it again.
how do i move the folder???? theres no option to move it
so i did that and the game started
Okay, so you ran the SMAPI installer again, then opened Stardew via Steam?
i opened stardew via steam and smapi opened and said i didnt have mods in the left corner so if thats progress cool
Did you run the SMAPI installer again first.
(it's an important step in trying to work out what the heck is going on)
If you DID run the installer again, what did the end screen say?
When you run the installer it may be helpful to double-check what the auto-detected path is that it's trying to install to
you want me to run that again?
it says the same thing.
Screenshot please?
That's the beginning of the installer not the end screen - press 1
here's my end screen
(windows 10 and a different install path to you but what it should approximately look like)
OK so that looked like it has successfully installed everything to the D drive you showed earlier - can you look in the Mods folder there and see if Console Commands, Error Handler, and Save Backup are there now?
yeah, they are
yay! it installed correctly!
so from here when i install mods what do i do
Unzip them and put them in the Mods folder
how do you unzip them
this is literally the first time ive been on a pc in 10 years, and i dont know anything
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
TLDR on windows double click on it and you can drag the mod folder to Mods
Every mod should have its own folder
Two methods: method 1, put the zip in the Mods folder, rightclick the .zip and click the "extract" or "uncompress" option, then in the window that pops up trim off the last folder so the path ends with Mods
method 2: open zip, click and drag or copy-paste contents
and how do i know if it worked
If you look at the SMAPI console, or load up your log, it tells you what mods were successfully loaded
Also unzips, just like any other file moving on a PC, will tell you if something goes wrong or if it needs your input on anything
okay
Can someone help with this?
I was playing with a friend, we finished the community center and then that night the game crashed. Here's the log
https://smapi.io/log/c5056677dd274e458f43e9ef2d2bb36f
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
We play using split scneen Reomte play together. All mods are up to date excluding the "alpha" updates that just came out
!reset and also your SMAPI is out of date - you put the installer in your mods folder instead of running it
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
SMAPI is the most recent update without "alpha" (which wont run with SDV Expanded). I will reset and also move the folders around
Hey can anyone help with this crash? I can tell it has something to do with Ridgeside Village cause the game will load when I remove it, but I don
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 144 C# mods and 279 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
this is multiplayer?
@scarlet quail No, singleplayer
That is extremely odd then
because your game is throwing netcode errors
Netcode errors shouldn't be thrown if single-player, and wouldn't be due to RSV
so i downloaded all my files and unzipped them, am I supposed to leave the zipped folders in my drive?
zip folders can be kept or deleted, your choice
Huh, you know I was on yesterday, and wasn't someone else having issues with a netcode error on singleplayer?
as long as the unzipped folders are in the mod folder, that's what matters
Not that I know of, kitten. Netcode should only ever be thrown if multiplayer. That or someone's mod made a big mistake, and again that wouldn't be RSV or people would have lost their minds (expansion mods get extra scrutiny
)
This is why I was asking whether it was multi or single
You have SMAPI 3.18.4 installed. The most recent for 1.5.6 is SMAPI 3.18.6
you have the installer for SMAP 3.18.6 in your mods folder, which doesn't do anything, and didn't run it
The weird thing is that I have almost 20hrs into this run and had no issues until this crash. Anyway to fix it?
which spacecore am i supposed to install???
It's possible I guess for single player to have netcod3 issues
Most recent that doesn't say Alpha
But I've not seen that bef9re
the one that doesn't have alpha in it as wingheart said
do NOT download the alpha versions, they won't work in 1.5.6
That's what I thought, did they find a solution?
Thank you! That makes sense. Why didn't the game crash sooner? We played for 2hr before it clashed
can I send u my log and u tell me what i messed up (again)
yes arbelliana
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 12 C# mods and 4 content packs.
how do i delete it
youre an ass
then download the stable version and unzip that to your mod folder
.......
I'm... telling you what to do?
Do you not know how to delete files/folders?
I guess it's probably a good thing I have to go soon since apparently I'm an ass on this but I'm legitimately confused here
i thought you selected them inside the follder and deleted them?
Yep, you delete the SpaceCore folder that way
please be patient and kind arbelliana, the people here are helping on a volunteer basis. calling them names doesnt help. theyre only trying to help 
Make sure the game is not running then either:
a. click the folder/file you want to delete once, then press the Del key on your keyboard
or b. rightclick the folder/file you want to delete, click Delete
so once the folders deleted
Download version 1.17.2 on Nexus
That is the most recent version that doesn't have alpha in it.
it's on the files tab, right below the alpha pre-release
i did that though i thought. because ive changed the spacecore folder twice now
The one in your mods folder?
If it's been done twice, then the best way to check afterwards is to unzip SpaceCore to a different location and opening its manifest.json to check its version
If the newly unzipped SpaceCore's manifest says 1.18? yeet SpaceCore and the zip, then redownload from Nexus
This is why I'm asking you to check the manifest by opening it with a program like notepad.
Doing so will showcase what is being unzipped. As much as it sucks, we have to verify you're unzipping the right zip/downloading the right zip
Okay. Then from there, go to your mod folder, make sure SpaceCore is deleted from it, then move the newly unzipped folder to your mod folder.
Then re-run the game, and give a new log. If it's still happening, I would suspect that the wrong mod folder is being navigated to somehow
However, if everything worked, we won't have to go beyond "new log".
Okay i think everything is working now. Thank you
hey! if i install a mod and i have a save file, will that mod go with that save file or would i have to start a new one.
like would i be able to play on that save file with the new mod accessible or have to start a new one for it to work
You'd be able to play on the old save file with the new mod!
oh ok great ty!
Though some mods don't work very well with new save files and bundle mods in specific need a new save (they usually tell you this on the mod page) since bundles are baked into the save
ohh alright
hello! i tried to finally update my mods and now my favvvv NPC mod is failing to load. if i make a smapi log could someone maybe help me figure out whats going on?
question, did you attempt to update to the 1.6 alpha versions of the mods?
yes i believe so
but in the smapi log, it keeps saying i havent for space core even though i have
you shouldnt do that, 1.6 isnt out yet. please downgrade back to the non 1.6 versions of the mods
ahhh i didnt know i was just trying what smapi recommended. okay thank you!
... so i tried to make a stardew that was safe at 1.5, took the whole folder and moved it to my documents instead of wherever steam had it. took a week or 2 off cuz life got busy and now some of my mods arent working but i havent updated anything
how'd they break? there's no smapi errors, but a lot of new "modname uses depreciated code and will break in the next major smapi update" that wasnt there before
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.
yes but if i made a backup, why is it suddenly giving me warnings and breaking when it was previously ok? i havent touched a single one of my mods, smapi, or the game. feels like my backup isnt really functioning as intended
help, why am I only catching trash? and not saltwater fish
it's possible it's just bad luck
does anyone know if all of these are compatable? my first time modding and i downloaded so many and realized some probably arent compatable with others
They're not broken
They are working just fine
It says "will break in the next update" because the next update, to 1.6, is Probably Like Next Week
so the things are there to say to mod authors that if they haven't made a 1.6 update for their mods yet they need to get on that
no - a handful of my mods are in fact broken, though i havent gone through the list to see how it compares. my point about the depreciation notes was that a week ago i was not getting the warnings and i am now
meaning something somewhere updated
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
I got this error from smapi:
An error occurred while propagating asset changes. Error details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.NPC.routeEndAnimationFinished(Farmer who) in stardewvalley\Farmer\Farmer\NPC.cs:line 4053
at StardewValley.NPC.finishEndOfRouteAnimation() in stardewvalley\Farmer\Farmer\NPC.cs:line 3979
at StardewValley.NPC.prepareToDisembarkOnNewSchedulePath() in stardewvalley\Farmer\Farmer\NPC.cs:line 3985
at StardewValley.NPC.checkSchedule(Int32 timeOfDay) in stardewvalley\Farmer\Farmer\NPC.cs:line 3870
at StardewModdingAPI.Metadata.CoreAssetPropagator.UpdateNpcSchedules(IAssetName assetName) in SMAPI\Metadata\CoreAssetPropagator.cs:line 1169
at StardewModdingAPI.Metadata.CoreAssetPropagator.PropagateOther(IAssetName assetName, Type type, Boolean ignoreWorld, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 653
at StardewModdingAPI.Metadata.CoreAssetPropagator.Propagate(IDictionary2 assets, Boolean ignoreWorld, IDictionary2& propagatedAssets, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 134
what it means?
In a few areas, such as East Scrap, my game will heavily lag at times.
Is there any way to reduce lag?
do you have sprite master installed?
Fewer mods in your case. Expansions are more resource intensive as time goes on
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
I do
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 104 C# mods and 156 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Lol. Ok
theres nothing we can do 🫡
I'll pull my log tomorrow
sometimes i get worried about the amount of informations smapi collects from me
For the record, I'm not saying get rid of East Scarp, I'm just saying that the thing I warned you about before is going to just get worse
Hey, I'm getting a blank smapi console on startup. The game was working fine yesterday, and I have not updated any files or mods since then. Sometimes if I let it sit long enough, it'll load a little further, but hang on "Loading mods..." and do nothing else. When I put the log on the smapi website, it tells me that I don't have error handler installed, except I do, and I even reinstalled smapi to ensure that.
but im still dont know what this log means
It looks like something's happening with June, but nothing game breaking.
does it breaked june?
best to provide the link to that log, if you still have it. i don't know if i can help, but without it i definitely can't
Actually it seems to have worked itself out now
ah. carry on then
Naw. It looks like npc adventures with June is the issue, but the character itself is fine.
ok then, thank you
Oh I figured it out.
The pack is for June as an npc before he became part of RSV officially
its impressive how you readed this and figured out about june
i just tried to run my game with these mods installed (no issues in config) and then it crashed when loading into a new farm. would it be a compatability issue?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i don't see any evidence of a crash. did you load into your save?
no i started a new one, i updated wind effects and it worked right away, apparently that version was broken
first time playing modded ahahah
ok then. have fun!
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
That's normal for modded gameplay.
Nothing is wrong with my game, I'm just crying now because my mod list is going to break when the update comes out

!backup
You have options if you are worried that the update to 1.6 will break your modded save.
-
Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!
-
Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.
-
Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)
(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)
@ruby cedar
Bless your soul I love you

hey i was wondering if anyone could explain to me how you remove mods from one file and add them to one save file because if i remove it from smapi it will remove it from my other files. because i have stardew expanded and i want to play a file without it but how do i remove it without removing it completly
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
what is that
Instructions to group mods for different saves.
that's a command to summon the bot. see the link directly below it
I am confused
The two links are instructions to allow you to do what you wanted to do, but in different ways.
What exactly confuses you about the instructions?
Where are the instructions?
Here
Ok I read them but they don't make any sense?
You need to be more specific on what doesn't make sense
ok
We can't help without you being specific
So the part where it says Create a separate folder for each mod group in your game folder, like Mods and Mods im not sure what to do like i get it overall but when actually doing it I'm not sure how to.
you need help creating a folder?
if you're not comfortable manipulating files and folders on your disk, you should probably install Stardrop instead and let it do the work
^
The stardrop alternative
So do I just install it like a normal mod?
No, it doesn't go into the mods folder-the instructions are all on the mod page, with links to the github and FAQ
Alright
I’m not sure if this is the right place to ask, but I’ll start here and move it to the right place if this is the wrong one
I’m trying to finish perfection in my current save so I can start a new save when 1.6 is ready, but I’m at 99% for my friends (the last thing I need) and I can’t figure out what I’m missing. I’m at full hearts with everyone, I’ve got Event Lookup so I can see what events I’ve done and I don’t think I have any outstanding events that would preclude perfection? But this was my first playthrough with a few big mods that I’m not sure about as far as adding events that are required for perfection. How would I check that?
There's a perfection tracker in qi's room which can narrow it down
Did you add anything that would add recipes or items?
I’ve been checking the perfection tracker - that’s how I know my great friends level is at 99%, and that’s the last thing I have left to complete
I mentioned that I’m at full hearts with everyone, and I thought I’d triggered all the events I needed to do to get perfection, but obviously I haven’t if I’m at 99% great friends 😂
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
I can at least check the mods that edit the dispos and give you a relative check
As far as I know I’ve unlocked everyone - I know I’ve friended everyone in the mods I’ve added
that first part is why I asked for the log 
But I’ll grab the log and see if there’s anything you can parse out
As far as you know is the correct statement - there may be more people missing XD
I went through the mods I added to make sure I’d gotten everyone, but who knows at this point, lol
The NPC mods I added are Circle of Thorns, Mermaid Island, East Scarp, Jessie and Juliet, and whichever one adds Lavril, lol
Impressive. Most would have had no idea who I meant since she requires getting Josephine and Oliver unlocked, then friending Josephine to full
She was kind of a pain to trigger though, lol
Same for Vivienne, I imagine?
Yep, I just got her last event because I forgot to do something 
Hello, I just installed Stardew Valley on my new cell phone and when I played it I realized that when I went with Robin, he didn't sell me the bucket to change the alternative textures of my mods to decorate, why does that happen?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
!androidcompat also
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
Sorry this took so long! Stuff happened -_- Here's the log:
https://smapi.io/log/35b92df95360483e867b467b80701e27
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 123 C# mods and 700 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The main one I'd suspect you haven't met here then is Pickled Pete
Everything else that edits NPCDispo seems relatively evident
(Well, Ridgeside has several unlockable NPCs)
(But I'm guessing you RSV wiki'd them)
I've gotten Pickled Pete all the way up too, so it's not him
Yeah, I'd played through Ridgeside before, so I had no problems there this time
hm. I have to sleep, but patch export Data/NPCDispositions
you can run through the list there - it'll give you a list of everyone, incl. antisocial people
run through everyone there and see if there's names that jump out at you
Will do. Is there a way to tell if there's an event I'm missing that I need to trigger? When I went through the events for the NPCs through Event Lookup there were a bunch of events listed as No but as far as I can tell they're events that I can't trigger (like 14 heart events for bachelor/bachelorettes) or events that I can't tell what they are, plus I know that not all the events are listed under the NPCs anyway...is there a way to look up outstanding events I need to trigger? Obvs don't need to answer now - sleep good, I need to do the same. Thanks for your help!
hii all. https://stardewvalleywiki.com/Modding:Editing_XNB_files if i want to change portraits of the companions, which only come in xnb files, do i follow the instructions under that link? i read xnb is not advisable to use, and found that link from some older messages.
for context i'm using "Victy's Basegame Villager Portrait Re-textures"
Random fact from my debugging for people searching for support - pretty sure the buffalo in the Boarding House mod were causing Android crashes in Custom Companions
you need to add it. also, #making-mods-general
Oh, srr
also, without such a file, the mod will not be recognized by SMAPI
it depends, if the xnb files are in a smapi mod (i.e. a mod that goes in the mods folder) the xnb files themselves are not a problem. if they are supposed to replace the original game files then it's recommended to convert them into a content patcher mod (content patcher can use xnb files the same as pngs)
Hi! Editing XNB files is an old method and is highly not recommended. I took a look at "Victy's Basegame Villager Portrait Re-textures" and it seems like it has a CP version. I suggest that you use that instead.
oh, yes. i must have misunderstood the marriage candidate as something else. thank you for pointing it out. 
Any news about sdv mobile 1.5.6.52 smapi compatibility?
Or smapi mobile still stuck on lower version sdv
still stuck, and don't expect this to change before 1.6
@dusty spruce that's lame, but o well. Still big sheesh to mobile mod support makers. What a fantastic job their doing. Even if mod support comes out 2-3years late it is still worth the wait
the problem is that no one is working on it, because it's basically not feasible as it is
it's a technical problem with how the 1.5 port is made
sure, Android SMAPI could probably be updated to support whatever is the latest version now instead of .39, but that's still basically a half-broken state
1.6 is right on the horizon
hopefully it changes something under the hood, when it gets ported
when 1.6
when sentence
Until someone actually appears saying "I am developing Android SMAPI" I'm feeling a bleak prognosis
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 468 C# mods and 756 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Getting this error: ```
A fatal error was encountered. The library 'libhostpolicy.so' required to execute the application was not found in '/usr/share/dotnet'.
Failed to run as a self-contained app.
- The application was run as a self-contained app because '/home/mart/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json' did not specify a framework.
- If this should be a framework-dependent app, specify the appropriate framework in '/home/mart/.local/share/Steam/steamapps/common/Stardew Valley/StardewModdingAPI.runtimeconfig.json'.
game works fine without SMAPI
what OS are you on?
Steamdeck?
Desktop
I meant, are you on Steamdeck?
By desktop, I'm guessing you're on Desktop Mode?
No I mean a desktop pc
Ah. OK.
I'm not sure then
I asked because the Steamdeck is Arch Linux too
But I don't know if the files are the same
Are you playing Stardew on Steam?
for me .steam is a symlink to .local/share/Steam so it should be the same
Ah. OK.
Should be then
You should have a /Mods folder though
Stardew API doesn't seem to be in one
Wait. Nevermind lol
Hmm. Are you using a Mod Organiser?
(For the record, the past search history on this indicates it may be rooted in that libssl thing)
(Elizabeth probably knows more Linux-wise though, so if she's still around on this I'd listen to her over me easily)
https://smapi.io/log/cc2e6a666eba4d0ba79f589477f018cd
Anyone know anything about this? I'd appreciate some insight
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 468 C# mods and 756 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
yeah, it was just that it defaulted to the windows version for some reason. Enabling and Disabling proton fixed it
Can someone help me? My SMAPI is not opening the game, and some of the mods i put in were not working... https://smapi.io/log/373aa87e845741259d8bbf7e061310f0
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 88 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
how do i install error handler??
Plug in headphones
you install error handler by reinstalling SMAPI
just a sec, my mic stopped
In case you're thinking that means I want to VC, that's not what I meant
I mean literally the crash problem is fixed by plugging in headphones
If it's not... then you should start to get worried because that means worse things are happening and we can troubleshoot that to a mild extent
really??
yes.
verify it's fixed that way first before cheering, because while that's the solution 99% of the time, there's still the 1%.
nope. Connect headphones
well, now I have a second thing for you to do and it's gonna sound weird
go and see if you can hear anything when you, say, play any YouTube video
literally any.
well, I have some bad news for you
Your audio drivers on your whole computer, at this moment in time, are kaput
It may still be fixable
you could try rebooting
restart your computer, check drivers, etc.
But unless you can hear sound from a YouTube video, your modded game won't launch
sometimes the kernel does an oopsie and audio stops working until you reboot
when i enter certain areas my game lags and freezes on a black screen how do i fix
without deleting mods if possible
a few questions
- are you doing multiplayer
- whats the RAM of your computer
- how many mods (particularly expansions/ones that add new maps) do you have
solo
not sure?
the big ones are ridgeside and stardew expanded and some npcs
ok if your RAM is on the low end you might be pushing it with rsv and sve. id recommend trying to find it out (you can google "how to find out RAM [your device here]"
oh
fixed the audio!
thats storage, not RAM
okay
If audio is fixed then congratz, it should work again
but how would i fix ram
fix? or find?
fix
cuz RAM isnt something you can fix without like, upgrading your hardware
if you're lucky, you can buy more and add it to your computer. if you're not, you can buy a new computer
game did not open...
oh damn
then yeah that might be a small issue
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
so yeah either upgrade hardware, downsize your modlist, or deal with the loading times
First thing would be to check if that's the problem or not.
And you're sure the audio is fixed, e.g. you can hear youtube videos right now, Clarin?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 88 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
true
