#archived-modded-support

1 messages · Page 316 of 1

torpid glade
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I know about the other missing ones, they’re either disabled purposefully or a reskin issue that hasn’t been a problem for me haha I know I need to clean up a lot

scarlet quail
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seeing "search results in home" at the top basically tells me you're trying to do the normal search

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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Can you follow the instructions directly on that page - or install the autolog - and get that?

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 108 C# mods and 260 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

torpid glade
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Ohp yes I can my apologies it’s been awhile since I’ve had to mess with uploading logs

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 80 C# mods and 146 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Still isn't there :S

torpid glade
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That’s so odd

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It should definitely be there! Wtf

scarlet quail
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Not sure what to tell you. All I can tell you is I booted up my own log to make triple sure and give an example, and yours does not have them in the content patcher portion

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Easy way for me to find that out is to search your entire log page for "Lumi"

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If I get two results, it's just the crash stuff. If I get more, then it's there.

torpid glade
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Could it be that I have daisyniko’s sheets too?

scarlet quail
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Nope.

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Also see my log. I have both.

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It's not a conflict. This is likely a problem due to your mod manager or where you're putting the mods

torpid glade
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I know I need to transfer to Stardrop which I’ll likely make the switch to at some point this week but I still don’t think that would be the only issue here as I’ve done similar changes like this before

scarlet quail
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yeah, definitely vortex, then. Check where the filepath for those is. Unfortunately, I'm no Vortex expert, I just am going off the log which doesn't have the Lumi sheets

torpid glade
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I’d be surprised if the mod manager was the only problem but if it is somehow then dang. Switching MMs seems so daunting I wouldn’t even know how to start that lol

scarlet quail
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And until it does, I'm not really capable of helping further

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(Unless you'd like half-baked ideas of solutions rather than actual knowledge, anyway XD )

torpid glade
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Hahaha no I totally get what you mean

languid trout
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The mod manager is definitely the issue, aside from that make sure you have the version of Legacy Farm that is meant to coexist with SDVE

torpid glade
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I definitely grabbed the SDVE one!

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I don’t have East carp but I think it said that was optional

compact verge
torpid glade
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I’ve been considering for some time now about wiping all my saves fresh..switching mod manager just by wiping those too & downloading them all from scratch..but aaaa what a workout haha

torpid glade
compact verge
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Just copy them manually in your PC.

torpid glade
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Knew it 🤧

compact verge
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It'd be a lot faster than downloading them all over again.

torpid glade
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In my prior main save (the one with grandpas farm that’s got me all f’d up right now lol) I’d put in so much work marrying everybody & on my farm but maybe the fresh wipe would make everything overall easier

I also saw somewhere concernedape said he’s suggesting starting a new save with the next update due to so much added to early gameplay 🤷🏻‍♀️

wind veldt
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will explain the problem

naive drum
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...'main menu'...?????

naive drum
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why is there a folder named "main menu" in there

scarlet rain
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So...my file just reset itself. I don't know what happened. We were playing multiplayer, all was fine. One person crashed, couldnt get back in, saved and reset SDV. We DO have unlimited players mod running.

Boot the file. It's wiped. Literally wiped. Spring 1 of Year 1 (We were Summer 28th of Year 2). Upon entering, my house is still fully upgraded, but the decorations are gone, as well as my child. Walking outside, you see Marine giving the dog to you. No crops. No outdoor decore. No cabins. Nothing. It's like a fresh file. Although, I do remember starting the game with one cabin upon creating the file, so even that is gone.

I am very confused as to why this happened. and if it was my fault. If it was, how do I prevent it?

Aside from that, the more important question is: How can I replace the save file with the SMAPI back up? I want to see if the SMAPI back up file is okay but I'm not sure how to go about that.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 0 content packs.

languid trout
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!saves

native dragonBOT
languid trout
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You can fix it here

scarlet rain
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Thank you! Still wondering what caused the reset...Nothing abnormal happened aside from the crash on my friends end.

languid trout
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Honestly? Probably Steam Cloud sync issues

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But also we'd need to see their logs to make sure they all have the same mods

scarlet rain
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If thats the case, shouldn't the rest of my files be affected?

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I've made multiple save files (modded and unmodded) that were untouched by this issue.

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I did get the file back! Reset by four days, but that's better then no file. Thank god for SMAPI back ups haha

languid trout
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No, it would just cause crashes for someone else if they had mods, not the host

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!mpmods

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

scarlet rain
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 2 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

languid trout
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Reinstall smapi.

scarlet rain
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Oh, didn't know they didnt have the error one. Strange

languid trout
scarlet rain
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Maybe that caused some sort of blip? I don't know. Wonder where it went, because it was at least installed not that long ago (they just recently downloaded smapi). Strange but hopefully our problem is solved. Thank you for your help!

languid trout
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Well, good luck given servers are under maintenance and blipping in general rn.

As for that, it just sometimes happens during installation, based on computer settings.

scarlet rain
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ahhhhhhhhh that's probably what caused our crash!

languid trout
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!servers

native dragonBOT
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On PC Stardew Valley uses GOG servers, https://www.gog.com/ More info about GOG here. So if these servers go down, then multiplayer on PC will go down in its entirety. Even if you have the Steam version it still uses GOG servers. A good indication that they are down is if you see a spike on the Down Detector site https://downdetector.com/status/gog-com/

iron lantern
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 32 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
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Take a screenshot of your Mods folder for me.

iron lantern
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me?

languid trout
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Yes. You have loose files again

iron lantern
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agh

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i know which mod its from too..

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gave*

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i have the tile thing too

languid trout
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Just delete the loose files and re-extract it. Don't take anything out of the folders

iron lantern
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here are the mods

languid trout
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Why is vortex-take vortex out of there

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!vortex

native dragonBOT
brittle mason
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paradigmnomad.morefood apparently some PPJA mods won't load with this?

iron lantern
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stop with the vortex thing, installing smapi on its own doesnt work, i followed guids

brittle mason
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but I can't find it on Nexus

iron lantern
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this download is manual going into the folders.

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

iron lantern
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idk whats loos though

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loose*

languid trout
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The vortex.deployment and manifest.json

iron lantern
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ah ok

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still giving me that errorr

naive drum
iron lantern
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i think i retire from typing

naive drum
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What kind of error messages do you get?

iron lantern
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idk, i tried manually installing smapi and it wont open or anything, thats why im stuck with vortex

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 32 C# mods and 38 content packs.

iron lantern
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doesnt even show on my pc thats installed when i got the message it did install

compact verge
naive drum
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So, you unzipped the installer, ran it, and there was no StardewModdingAPI file in your Stardew Valley folder?

languid trout
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

naive drum
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despite getting a green Success message from the SMAPI installer?

brittle mason
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or just the mods folder

iron lantern
languid trout
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Also it shows you have it

iron lantern
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^

languid trout
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DL Farmhouse loaded properly

naive drum
iron lantern
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i been at this modding stardew all day TwT

naive drum
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You have Fruits and Veggies for JsonAssets

iron lantern
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huh?

naive drum
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talking to Vapur now

compact verge
iron lantern
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yeah its uh...

naive drum
languid trout
iron lantern
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no i closed the game then added it

languid trout
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Also get No Clip mode.

No I meant in the middle of an already existing save.

iron lantern
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i was using no clip mode lol

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my bed is in the air

compact verge
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Can you take a screenshot of the inside of your [CP] DL FarmHouse folder?

iron lantern
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yip

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need to see inside the assets too?

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inside extra

languid trout
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You never answered the question about middle of an existing farm

iron lantern
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i have that mod diabled

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do i have to enable it?

languid trout
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No, it's just with an existing farm there's potential for visual glitches

naive drum
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If you have it disabled in Vortex then it should not be doing anything at all; the fact it is loading into the game indicates that Vortex is not working properly.

compact verge
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Yar, they said that for this one they put the files manually.

iron lantern
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mhm

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idk what to do..

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al it says is to extract the file then move it into the mods folder.

compact verge
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Also yes, the problem is that you added this mod in the middle of your save.

iron lantern
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all*

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but the game was closed..

languid trout
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That's not what we mean

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As in, existing save.

compact verge
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No. You need to start a new game if you want to use that mod.

languid trout
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Not a new saved game

compact verge
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A completely new save.

iron lantern
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ohhh

languid trout
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That's the issue. That's why I kept saying save

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Not mid game

iron lantern
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i cry

naive drum
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Not the middle of the actual file-saving process (which would be irrelevant anyway because SMAPI only checks for mods to load when the game starts), but into a save file that already exists

iron lantern
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but i still get that error even before playing

compact verge
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That error is because you have a folder named assets in the main mods folder. Delete that.

iron lantern
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ok..

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wouldnt that break the mod?

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it has all the stuff in that folder.

naive drum
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The assets and manifest.json loose in the main mods folder are doing nothing. Whatveer they were supposed to be is already broken

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Because they're not in a folder of their own, they're just loose directly in the mods folder.

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In

instead of

    WhateverTheModWasCalled
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???

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discord please

iron lantern
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uhhh

naive drum
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THERE we go my attempt at making a visual representation of filepaths is no longer utterly mangled

iron lantern
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but it shows the mods name, then click on it and the assest with the stuff in it is there

naive drum
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These folders circled in red.

iron lantern
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OH

naive drum
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Those are the ones causing the red errors in SMAPI

iron lantern
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i was like, the file inside the mod XD

naive drum
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they are loose in the mods folder unable to do anything except make SMAPI complain

iron lantern
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ah ok, lemme try now

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i was really confused

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no error, yay

robust patrol
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 246 C# mods and 222 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
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What do you do if you log becomes too big to upload?

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Anyway. Doss anyone know why the Cycle Tools isn't working?

naive drum
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Usually that means an error was repeating every frame. Open the file in Notepad, scroll to where the error starts repeating a whole lot, and start deleting the repeats

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(you can click-and-drag to get a whole chunk of the repeats)

robust patrol
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I'll have to do that tomorrow. As it couldn't open when I tested in game

naive drum
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Also it looks like ControllerRadialKeybinds is super fragile and has broken entirely - this might also be affecting Cycle Tools?

robust patrol
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Question. If I have multiple Farm Starting Maps

Such as, for example, Hermit Island or a Beach Farm, will they conflict with each other even if they aren't being used?

naive drum
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ControllerRadialKeybinds has an error, i looked up the mod, the error is described in the Posts tab as the mod not working at all if it ever encounters 2 keybinds with the same name

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As for multiple farm starting maps, if they replace the same farm then they will possibly complain on startup about that even if you don't load/make a save with that particular farm type, but it shouldn't break anything

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(the controller keybinds thing affecting cycle tools is speculation, but if your cycle tools keybind is set to something accessible via radial keybinds then you won't be able to access it since radial keybinds isn't working)

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(the cycle tools error in that log is, by the way, harmless. it just complains when it checks if GMCM is installed even though it works fine)

naive drum
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checked the Posts tab of Cycle Tools for that too :P

robust patrol
naive drum
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I...think that should still only apply if the farm is Beach?

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if your farm is not Beach then it shouldn't apply...?

worthy moth
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Cycle Tools does it's thing when you hold SHIFT and use the mouse scroll wheel. I'm pretty sure....

naive drum
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and also even if it was applying you'd just be looking at the vanilla farm map instead of having a random tool mod stop working

naive drum
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matt i think it's configurable, it has a GMCM integration

worthy moth
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Ah, you'd have to remap to something else then

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It still does depend on MouseScroll, is that simulated on the SteamDeck?

robust patrol
robust patrol
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Though why is it dependent on the mouse?

worthy moth
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Okay, yeah so if you remap the LeftShift controls to another button, then when you hold that button down and do whatever mouse scroll is then it should work

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It overrides when on PC you normally use mouse scroll to change the currently selected item, by holding shift it does the cycle tools action instead

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Maybe in the next version, I can add hotkeys for left/right bumper

naive drum
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OH that might be the duplicate keybind that RadialControls was dying on!
Since there's TWO MOUSE SCROLLS! Up and Down!!

iron lantern
naive drum
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But they'd probably just both be named "Tool Cycle" or something!!!

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fox sama did you install any mods that went into the Content folder?

iron lantern
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nope

robust patrol
naive drum
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which farmhouse mods are you using?

robust patrol
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Since I'm always looking for mods to help Steamdeck support and hotkeys

iron lantern
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just teh korean one that i asked for help with

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the*

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im trying something..

robust patrol
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Teh is apparently quite outdated now from what I was told

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Unless there is an unofficial update

worthy moth
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I'll add it, but it won't be released until SDV 1.6 because I've already switched all of my updates over to that version

iron lantern
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hmm

naive drum
iron lantern
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yep thats the one

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im seeing if the tile mod i had was the issue or not

naive drum
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and I ran the webpage through an auto translator and it says it is for Stardew Valley 1.4

robust patrol
iron lantern
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nope still broken

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somneone in a server im in have this mod and dont have issues

robust patrol
iron lantern
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is there another thin i gotta install?

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they said its most recent though

naive drum
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The mod page recommends manually merging a provided XNB file which is very prone to errors. There might be an unofficial fully content patcher version of it for 1.5

robust patrol
iron lantern
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hmm

languid trout
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It wouldn't load if you were missing dependencies. No xnbs.

iron lantern
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so i guess a no go on this mod?

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the other rooms form fine, that room thats glitched is supposed to be a bathroom

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of some dort

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sort

naive drum
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It specifically says on its page that if you want to use the version with the bathroom you have to "apply compatible bathroom tiles" and provides an XNB file to replace one of your game files with

iron lantern
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ugh

languid trout
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(Don't do it.)

iron lantern
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tired of xnb files T^T

robust patrol
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Yeah. Avoid them

iron lantern
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it looked nice in the long run T^T

robust patrol
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Not worth it lol

naive drum
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It can't tell if this has been done or not, because xnb modding doesn't have that function. no idea why they didn't just add the bathroom tiles in with all the other content patcher assets

robust patrol
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I learnt the hard way

iron lantern
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welp, back to hunting for a farmhouse mod

robust patrol
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Now I'm doing a few mods at a time and checking for errors

iron lantern
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lol

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imma delete the mod i guess

robust patrol
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I kinda like it

iron lantern
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hmm

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i was lookin for more rooms

robust patrol
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Ah.

iron lantern
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that one i think gave the spouse an extra area

naive drum
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oh oh funny xnb stories from me. waaaaaaaaay back in 1.3.36 i had a few XNB mods and the person i was playing MP with back then also had a few XNBs. somehow this resulted in there being a furniture item on the main farmhouse porch that only existed on the farmhand side. naturally i managed to get trapped between it and the rest of the porch and had to wait for 2am while we were both baffled about it

languid trout
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Farm =/= farmhouse.

naive drum
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bluedragon isn't that a farm outside mod? does it also change the farmhouse inside?

robust patrol
naive drum
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yeah she didn't see the furniture item at all and neither of us could pick it up and she couldn't figure out why i wasn't just leaving the porch or what i was talking about. we ended up sharing screenshots and going ??? at the situation heh

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bluedragon, fox is looking for a mod that changes the farmhouse inside

iron lantern
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^

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i dont really care bout outside

iron lantern
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i made it look pretty outside

robust patrol
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If I see anything Fox, I'll let you know

naive drum
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funny xnb story from 1.3.36 two: somehow something went wrong with a wizard replacer. like, a whole bunch wrong. and the wizard's portraits were one thing and the wizard's overworld sprites were another - one was vanilla, one was a genderswap - resulting in a genderfluid shapeshifting wizard

iron lantern
robust patrol
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Btw. Will adding a permanent celler (at 0 upgrades) cause any problems with map textures or compatibility?

iron lantern
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im stuck with the bigger house one, but it messes with the spouse area

robust patrol
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This one I mean btw

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Or anything like it.

naive drum
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Looks like it uses vanilla tiles and stuff so it should work on that level

robust patrol
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So it wouldn't cause any compatibility issues? Potentially?

naive drum
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However if you install a farmhouse replacer that puts stuff in the same place where Cellar Available is trying to put the entrance then the map will be a bit messed up in that specific tile

robust patrol
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Ah. Understandable

naive drum
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Also note that some other farmhouse mods have permanent cellars I think?

robust patrol
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Yeah. That's just one of the ones I saw

naive drum
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If you have two mods that add permanent cellars, they may clash, or you may end up with two separate cellars or two separate cellar entrances. it all depends on how they do it

robust patrol
iron lantern
robust patrol
iron lantern
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okie imma give it a shot then

robust patrol
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Good luck

iron lantern
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hope i dont break it XD

naive drum
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Oh it has recent recent updates!

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It has an update from this month!

robust patrol
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Lol

iron lantern
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😄

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only 4 pages in lmao

naive drum
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it seems like it's a very well-made house mod.

robust patrol
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Anyway. Goodnight everyone

naive drum
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sleep well!

iron lantern
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but why

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and i cant change it

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its bothering me ToT

torpid glade
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Alright I finally made the full switch to Stardrop after like 2 hours of work 😂 struggling with reconnecting smapi correctly though. How do I fix this?

iron lantern
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what did u do lmao

torpid glade
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I tried inputting the Stardrop path to steam but even though I’m 90% sure I did it right it wouldn’t save & crashes? But launching the game through Stardrop works just fine minus the fact that SMAPI won’t let me update

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I DONT KNOW HAHA

iron lantern
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XD

torpid glade
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That’s what pops up when I try to update to 3.18.6

compact verge
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Which folders did you move?

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*mod folder

torpid glade
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I basically deleted all of my mods, but I didn’t think I deleted the folder itself. Doesn’t that regenerate when the game launches? Or do I need to create a new one?

compact verge
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You don't need to.

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And this happens when you tried to install SMAPI?

torpid glade
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I think smapi must have installed (or stayed installed from pre-overhaul) since I can launch the game through it but I can’t find it to update it😅

compact verge
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Oh, try installing SMAPI again.

torpid glade
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I did!

compact verge
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If you deleted all the mods in the mods folder, you've actually deleted some things SMAPI requires to run correctly.

torpid glade
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After I X’d out of that pop up another one came up telling me it was successfully updated, but this still comes up upon launch

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That’s the only red thing that comes up in my log that tells me the update didn’t actually work, right?

compact verge
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Oh, if the problem is that you want to update it...

torpid glade
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The version I just downloaded off nexus that Stardrop is trying to say successfully downloaded/updated clearly didn’t because of that log warning. I’m so confused lol

lament vortex
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Just to confirm, you downloaded the new installer version?

compact verge
#

Oh, don't download SMAPI through Stardrop.

torpid glade
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Elaborate?

compact verge
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Download it manually and install it separately from Stardrop.

torpid glade
#

I presume I need to put it in the mods folder yeah?

compact verge
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No, no.

torpid glade
#

I swear I did that earlier

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The install run outside of Stardrop

compact verge
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Download it to someplace other than the mods folder.

torpid glade
#

Do I delete the previous files?

compact verge
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You shouldn't have to.

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Mm, let's do this step by step.

torpid glade
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I presume this coming up when I go to move it from my downloads is because I allocated the smapi path to Stardrop?

compact verge
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Download SMAPI 3.18.6 though Nexus to somewhere other than the mods folder. Extract the files and run the installation program.

torpid glade
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I have no idea if the words I just said made any sense dammit HAHA

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Replace file destination yeah?

compact verge
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Yes.

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(I'm sorry if I sound patronizing. I just want to be as detailed as possible to ensure nothing goes wrong.)

torpid glade
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No you’re totally okay & I wouldn’t even blame you for patronizing me I should know this shit by now but I’m out of practice hahaha

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1?

compact verge
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Yes, choose 1.

torpid glade
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Yeah I think the installer I did a couple hours ago was probably me reinstalling the old version like an idiot

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Launching again with fingers crossed lol

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Hell yes, that did it!

compact verge
torpid glade
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Why was that so simple ugh dammit

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Thank you 😂

compact verge
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No problem!

torpid glade
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Fingers crossed the 2 hours I spent redownloading everything excluding the ones that were messed up before the switch to Stardrop actually works

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& now I won’t get the Edna Mode of shame

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🗞️

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Dammit nope

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Got an in game pop up about something being disabled to avoid a crash

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sighs while opening the smapi log sharer

compact verge
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This is an ongoing save, right?

torpid glade
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Nope brand new

compact verge
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Oh. Yea, SMAPI log.

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
torpid glade
mild talon
#

🪵 rainsparkle

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 41 C# mods and 69 content packs.

torpid glade
#

Heh, logs

compact verge
#

This does look like you are loading an ongoing save that previously has various custom NPCs.

torpid glade
#

Hmm, I created it before I did all this but didn’t play it at all okay lemme make a totally new one now that’s probably it

#

Why was that so murderous to the save?

proven pewter
#

the game explodes if you remove npcs from a save

#

you can remove them manually but if its a fresh save anyways then it's not worth the effort

torpid glade
#

Aaaaa. Must’ve been not redownloading zuzu city

compact verge
#

Basically the previous save is like "I have data for all these NPCs!" and then when you removed the mods that have those NPCs, the game is like "wait, where are all those NPCs you said you have!? I'll disable them instead of trying to load them and cause crash."

torpid glade
#

Ahhhh, okok I understand

mild talon
torpid glade
#

Fascinating. Good job smapi

#

It did give a warning

proven pewter
torpid glade
#

Running smooth with my nice new farm map & all! Thank you all for your help throughout today lol

#

Really excited about this Legacy farm layout it’s so pretty

mild talon
mossy lotus
#

Is there a way to get smapi to work on Android after the 1.5 update yet?

iron lantern
#

so dont yell at me XD

stark horizon
#

Glad to hear it. Thanks for letting me know! SDVpufferthumbsup

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

stark horizon
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

mossy lotus
#

I just want the cbj item spawner. I heard in github there was a wierd way to get smapi to work, but is complicated so I came here for help lol

pallid summit
#

welcome! are you playing the PC version of the game? i've read back a bit.

It is not possible to downgrade to .39 through legal means so do not ask how to do this.

mossy lotus
#

I know that, the guy who does the updates for the android smapi said something out using Mt manager to split the apks into two separate ones or something like that

near terrace
#

Oh

#

Android smapi is broken on the latest version of the game, and also, what this person is doing is not recommended as replacing game files directly can and will break your game regardless of what platform you're playing on

mossy lotus
#

I'm not even sure where the Mt manager is. I found an Mt manager+ on the play store, but it was all in language

near terrace
#

I don't suggest trying it

mossy lotus
#

Dang. And there hasn't been any talk of an android smapi update since December of last year

#

At least on github

near terrace
#

ZaneYork is on break, yeah

#

1.6 is just on the horizon so they'll probably need to wait till then until they can update android smapi, if they do decide to come back.

mossy lotus
#

Good lord 😦

#

I just want my joja cola and arcade machines 😭 you can't get them thru the item codes cause they're big craftables

languid trout
#

Sorry, but that’s the fact of the matter.

last spindle
#

how to make mod organizer 2 run in steam?

#

please do tell me if i did something wrong

neat plaza
#

Maybe don't mix slashes?

last spindle
#

what do you mean by mixing slashes

neat plaza
#

You have both types

restive cypress
#

/ and \

last spindle
#

i did notice that mistake, mybad, still same results though

stark horizon
#

Also, kise, like you were informed in #modded-stardew, we don't recommend using modmanagers other than Stardrop. You would have better luck asking for help troubleshooting on the MO2 server.

last spindle
marsh tree
#

I just updated my mods and now custom farms aren't working

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro N, with 146 C# mods and 671 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive drum
#

You have multiple copies of a lot of mods installed.

robust bison
#

yikes

marsh tree
#

ok, but would that be affecting custom farms?

naive drum
#

oh, wait, no, it's just the Cowboy Life mods, bakery, and some hair mods that are duplicated and therefore not loading, what's mostly going on there is missing dependencies

marsh tree
#

also I don't see multiple versions of cowboy life in my files :S

naive drum
#

you're missing...
Stardew Vineyard
Hybrid Crop Engine
Farmer to Florist (get the second latest version of this one, the latest is broken)
Wildflour Faerie Garden
Ancient Grapes
DaLion's Meads
Golden Crops
and more but stopping to reply to your other message

#

Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\EN[BFAV] Novos animais
Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\ES[BFAV] Novos animais
e Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\EN[BFAV] Novos animais, Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\ES[BFAV] Novos animais, Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\PT[BFAV] Novos animais
etc

#

so open the The Cowboy Life folders, pick the language you want to keep, and then delete all the others

marsh tree
#

ok... is that causing the custom maps issue or is it something else?

naive drum
#

Also you have a mod that wasn't installed correctly so its files are floating around loose in the Mods folder
It can easily be causing the custom maps to not load!

#

If the custom map is in Cowboy Life, or depends on any of those missing mods, or is one of those missing mods, then yeah it won't load

#

Since Legacy Farm, which you have an add-on for but not the actual base mod, is a custom farm - that's probably the one that you noticed wasn't there

marsh tree
#

nope actually i just forgot to delete the addon, I actually want Capitalist Dream Farm now

naive drum
#

Also somehow Fresh Meat and More Recipes are conflicting despite them being made to work together??

#

Oh and Mandrake Crop conflicts with Raffadax since Raffadax also adds mandrake

#

Carrot Crop conflicts with - hold on.
Why does your version of More Foods have carrots in it? Those are from Fruits and Veggies.

#

you have some kind of bizarre frankenmod for More Foods??

#

Why is it adding the More Trees for JsonAssets stuff as well??!

marsh tree
#

I downloaded a separte one that gives you carrots assuming that they were missing

naive drum
#

a...separate...More Recipes PPJA???

marsh tree
#

no

#

whatever this is

#

I think I needed it for bushes or something?

naive drum
#

Ah yeah that conflicts with Fruits and Veggies
it is not supposed to conflict with More Recipes

#

interestingly it seems like Capitalist Dream Farm didn't even try to get applied?

marsh tree
#

thats weird

#

I'll try redownloading it?

naive drum
#

Also, note that it replaces the Standard farm by default so if you were trying with any other farm type it wouldn't work

#

but seriously what is going on with your PPJA packs??? How are the conflicting with each other they were literally made to be integrated

marsh tree
#

I downloaded them separately if that makes any difference? like not from the combined one

naive drum
#

it shouldn't!!

marsh tree
#

also I'm pretty sure I only have one custom farm thing now (I think?)

#

ok so I got rid of all the ones without a folder (again, I think) and installed some missing ones

naive drum
#

You're definitely not getting any errors about 2 things trying to replace the Standard farm

marsh tree
#

also got rid of the extra carrots

#

and mandrakes

#

well all the magical crops

#

nope, still loading the usual standard farm

#

unusually though (and it was doing this before) forage is spawning on the farm still

#

or at least it was?

marsh tree
#

so I just deleted a BUNCH of mods I was so-so about and am seeing if that helps

#

and all of PPJA because of whatever was wrong there

#

ok less issues now and the farm is working

native dragonBOT
#

@marsh tree You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.

marsh tree
#

but I lost a lot of mods 😦

mossy light
#

continue off the server?

mossy lotus
#

I found a way without smapi nvm we good

lime garnet
#

would someone be willing 2 help me & look at my smapi error log

compact verge
#

Hi, just post you log and what problem you're having, and if somebody knows how to, they'd help.

rigid field
#

Hi, My partner and I are playing a co-op stardew playthrough, we've both got the same mods installed and everythings on the same version, except she can't see some furniture that we've got, does anyone know a potential fix??

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

rigid field
#

I know some mods may need to be updated but we're both on the outdated versions :) so it should be the same

robust patrol
#

Child Age up is empty too

rigid field
#

ahh I see I see

#

would that help with the invisible furniture though?? sorry Im a complete noob when it comes to this stuff haha

robust patrol
#

Potentially? I'm not an expert.

Also make sure any mods you have are Multiplayer compatible

#

I'm still relatively new and learning

rigid field
#

okay cool! Ill check it out!!

#

thank you :D

robust patrol
#

Here is the updated Child To NPC

#

Np

rigid field
#

pain it didnt work

#

does anybody know some more possible solutions peeposhy

robust patrol
#

@rigid field

rigid field
#

we've got the industrial furniture set mod and she cant see the funky rug, the frozen dreams painting, or the wall sconce, thats all weve noticed so far

robust patrol
#

OK. So everything she can't see is from industrial furniture?

rigid field
#

I'm pretty sure they're vanilla items that arent included in the mod, considering industrial furniture is the only furniture mod weve got

gaunt gust
#

!reset

native dragonBOT
gaunt gust
#

For her

robust patrol
rigid field
#

thank you!! I'll pass it across to her now :)

#

it worked!! Thank you guys both so much LincuHeart

wraith shuttle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

wraith shuttle
#

I did that three times? Does Vortex not work?

mild talon
#

!vortex

native dragonBOT
mild talon
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

wraith shuttle
#

Oakay sorry. I'm not good at this.

dire fractal
#

what the mod for ui again

sacred remnant
#

!uiinfosuite ?

native dragonBOT
dire fractal
#

thank oyu

#

is there a mod for auto fishing ?

wraith shuttle
#

Okay looks like vortex works after you do SMPAI youreself.

sacred remnant
dire fractal
#

ok thanks

robust patrol
#

Is ChestEX broken?

For some reason SMAPI can't load the .dll

#

Also. Why is it saying some of my Mods are out of date when I'm using the latest version?

Specifically

Fireworks
Better Horses Epona
Pokecrops Json Edition
Clean Shane's Room
And Matching Slime Hutch

lament vortex
#

Because the mod author forgot to update the version number in the manifest, but they changed it in Nexus

#

Common mistake

robust patrol
modern python
#

yea

robust patrol
#

OK thanks

#

What about ChestEx?

lament vortex
#

!compat also re: ChestEx

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

robust patrol
#

Any way to fix that?

lament vortex
#

See here if it's listed as compatible or not, and check the comments on the mod page to see if anyone's had your problem

robust patrol
#

Yeah. It says Nexus uses the latest

#

OK. I'll check the comments

#

Hmm. I don't see it in the comments at all weirdly enough

gaunt gust
#

May be Linux

#

If the issue is system drawing common doesn't exist

robust patrol
#

Also.

Does anyone know why CJB Chests Menu isn't showing up in the Config Menu? I can't seem to access it at all

dusty spruce
#

the config menu only shows mods that actually use it

#

i don't actually remember if CJB uses it

robust patrol
#

Ah. Then how do I access the Menu?

dusty spruce
#

P

robust patrol
#

Hmm. That's annoying

dusty spruce
#

annoying how?

robust patrol
#

I use Steamdeck

dusty spruce
#

i think it has a config file, it's just not configurable in-game

robust patrol
#

So I'd have to connect my Bluetooth Keyboard to use it

#

Yeah. I wouldnt know how to set it to a control button outside the game

modern python
#

you use the config file

robust patrol
#

I mean, what would I type in?

Just R2? For example

modern python
#

maybe try googling?

dusty spruce
#

i'd try configuring another mod's keybind (any keybind) to that button you want to use

#

and see what it displays as

#

and use THAT in CJB's config file

robust patrol
#

I'm going to check the Automate config first as that uses one of the Steamdeck buttons.

#

That way I can see how it's programed

gaunt gust
#

It's listed on the wiki

robust patrol
gaunt gust
#

!startmodding

native dragonBOT
#

Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.

To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.wiki.gg/wiki/Category:Tutorials

dusty spruce
#

also, Steam Deck has a virtual keyboard too

gaunt gust
#

Ah no

dusty spruce
#

how often do you plan on using the CJB menu?

gaunt gust
#

!gettingstarted

native dragonBOT
gaunt gust
#

Find the spot about keybinds

robust patrol
gaunt gust
#

Steam Deck has a list

#

Khloe did that

robust patrol
robust patrol
dusty spruce
#

i don't currently have a modded Stardew setup, so i can't really help

robust patrol
#

Although. There is a way to do it in game, but I need to open the menu first

#

So I might need to do that

dusty spruce
#

then again, try the virtual keboard this one time

robust patrol
#

Yeah. If that doesn't work I can use my Bluetooth Keyboard

#

Or one of the back buttons as P

dusty spruce
#

oh. OH.

#

right

#

Steam Input is a thing

robust patrol
#

Lol yep

cold ether
#

Am I allowed to ask here about uhhh... Tilesheet errors?

robust patrol
cold ether
#

Yeah I don't know what mod is doing this lmao. I mean I guess I do use the Starblue Valley tilesheets.

#

Im assuming its the "stray catfe" mod but I don't know how to fix the tilesheets

robust patrol
#

Are you talking about the paths?

#

.log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

cold ether
#

Give me a moment to upload it

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 196 C# mods and 600 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
robust patrol
#

Sundrop City is broken sadly

#

So you need to delete that

cold ether
robust patrol
#

Raphtalia is trying to link to a non existing file. So check if you installed it properly.

#

There's something wrong with Lucus, content string not in the correct format. I'm not sure what to do with that. Maybe try deleting and adding it again? If not I'm not sure

cold ether
robust patrol
#

As for your maps and conflicts

robust patrol
#

SVE and Juna are conflicting. They're both trying to use the Wizard

#

The Yearly Stardrop isn't working either. I had the exact same error, so perhaps it's broken or out of date?

robust patrol
#

PPJA Fresh Meat is failing to create an item. So maybe you're missing something? Since it can't do it.

PPJA Christmas Sweets is also failing to make an item.

Batter and Christmas Putting respectively

#

Magpie is crashing. So I'm not sure what's happening there.

#

Lastly, are you using the unofficial update for Little NPCs? As it is out of date

#

Oops. Nope. I was thinking of another child mod.

#

But yeah. Little NPCs isn't working

#

It is missing the Content file, so delete it and readd it in

#

As it is up to date

#

Once you have done all of that, try again and resend your log file

#

I'll see if I can help further

cold ether
#

I'll go check that out then, thank you.

#

Need to finish the day first though XD

robust patrol
cold ether
#

Oh #########

robust patrol
#

Hmm. I'm not sure what happened there

cold ether
#

That was certainly the first time that happened for me.

near matrix
#

So, not sure if this is the right place, but i can't see a more fitting channel really, is there a mod that lets me become a shopkeep? Or is that yet to have been made?

cold ether
#

Nah it's fine. I think this is the general place to ask for mod-related stuff, unless you wanna talk about it rather than getting help.

cold ether
near matrix
robust patrol
#

And also Market Day

cold ether
near matrix
cold ether
#

Actually I can send the link right now.

robust patrol
robust patrol
cold ether
#

Oh.

#

Okay uhhh.. I'll send the links normally instead.

cold ether
# near matrix I'll take a look at those 2, thanks both
Nexus Mods :: Stardew Valley

Showcase and sell the best produce, crafts, and artisan goods from your farm. Every Saturday, Stardew Valley hosts a Farmers Market in the town square. You'll be joined by a random assortment of your

Nexus Mods :: Stardew Valley

Stardew Fair's Grange Display becomes a Farmers Market and everyone displaying their products will also sell their wares

near matrix
#

Oh thanks a bunch, was still tryna find the 1st one

cold ether
near terrace
cold ether
#

Oh! Thank you for the heads up SDVpufferparty

near terrace
compact verge
cold ether
#

OH! That might be why it wasn't working at all. SDVpuffereyes

#

I'll go do so right away. Thank you.

robust patrol
#

Does anyone know what Enaium Toolkit does? There's no description at all.

robust patrol
#

Oh. OK thanks

gaunt gust
#

Generally mods like that are a collection of code the modder wants in one location for r3use

marsh yacht
#

Hello! Has anyone had issues with DGA-reliant item mods freezing their game? If I place an item that uses Dynamic Game Assets, I can move it until my game saves, then if I try to move it, my game freezes and I have to force quit. I've tested it with items from 3 different mods and all freeze. Can't seem to find this issue when looking it up.

gaunt gust
#

It depends on the modder what is in there

runic owl
#

So I was advised to check "mail for tomorrow" in my game's save file. Can anyone tell me how to do that?

compact verge
#

There should be things like <description> where you can surmise what kinds of Special Orders are there.

karmic hedge
#

I need someone to help me w downloading smapi, It gives me the

Cry and i dont know what to do, google aint helpin
Im doing this through curse forge

#

I tried every youtuve tuturial out there

robust bison
#

!findmodsfolder

native dragonBOT
karmic hedge
#

and i tried every thing i could find

robust bison
#

use that to find your game directory

#

also, don't use curseforge or video guides for modding

karmic hedge
#

Oh-

near terrace
# karmic hedge Oh-

Use nexus, but with manual installation, don't use their mod manager (vortex)

karmic hedge
#

Cry im already downloading steam

#

I already have stardew valley brought but steam wants me to download it there

neat plaza
#

how did you buy sdv from steam without steam??

karmic hedge
#

i have stardew valley brought on the microsoft store

neat plaza
#

then why are you downloading steam??

karmic hedge
neat plaza
#

who??

karmic hedge
#

They said use steam-- lemme go up

neat plaza
#

who?

karmic hedge
#

this thing

#

i have stardew valley on my curse forge-

#

But not on anything else

neat plaza
neat plaza
karmic hedge
#

I brought it from the microsoft store

#

And its applies to my curseforge somehow

#

applied*

neat plaza
#

stop using cf, as you've been told

karmic hedge
#

Alright- But how will i fix the problem im having right now since its a little confusing

neat plaza
#

you were told??

karmic hedge
#

I tried finding the StardewValley.exe folder but it aint there

neat plaza
#

because it isn't a folder

gritty copper
#

Hello, can someone help me?
I try to play the game after 4-5 moths but after 10 minutes the game crash, provably because one mod is corrupted or something (I didnt change anything)

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

shell void
#

Hey, it’s been days of the same kind of bug that stops me from saving the game, how can I fix it ?

languid trout
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Famille, with 20 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gritty copper
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 77 C# mods and 256 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

proven pewter
robust patrol
#

Is Entoarox Utilities better than Entoarox Framework? Or should I avoid that?

#

Also. Little NPCs is crashing for me. Is there a fix?

wary scroll
#

Depends on the issue. It's usually a good idea to always include a log with any issues. That way someone can look at it.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

robust patrol
wary scroll
#

Sounds good.

robust patrol
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 274 C# mods and 246 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
#

I've already solved the two errors.

Deleted Custom Walls and Floors because it was added in the game through an update

And removed the dependency.

#

So any ideas on Little NPCS?

wary scroll
#

It's saying that you have no Content Packs for that particular mod

robust patrol
#

Ah. OK. Yeah. I'm about to add in ES, RSV, Lunna

And assuming it works, Boarder House after that.

marsh yacht
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cold ether
#

I just downloaded the mod. I'm not sure how something can go missing. SDVpufferthinkblob

lament vortex
#

I just downloaded the mod myself, and it seems like Hime and Flour just forgot to rename the file

wary scroll
#

Isn't that just a resource mod? For modders to use

modern python
#

yeah

#

nothing requires it so theres no point of installing it for now

wary scroll
#

Makes sense

lament vortex
#

should we ping hime abt this? CGthinkowo not like it's a gamebreaking error but

languid trout
#

...No?

modern python
#

leaving a comment on nexus seems more appropriate

lament vortex
#

ok makes sense. yeah i just wanted to confirm

languid trout
#

Always go to Nexus first, even if the mod author is here.

robust patrol
median eagle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 78 C# mods and 306 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern python
robust patrol
#

I was just asking out of curiosity sake.

languid trout
median eagle
#

ahhh gotcha

#

I only have weather illness and climates of ferngill tho

robust patrol
#

OK. Can anyone help me?

I'm still having problems with Farmhouse Attic.

I've set Custom Walls and Floors under "Dependencies" to "false" but it still saying I'm missing it?

#

If I need to repost the link to my log, lmk

languid trout
#

Always post your log with these sorts of things

robust patrol
#

Ok

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 274 C# mods and 246 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wary scroll
#

They did, it just got mixed up with the others messages

median eagle
robust patrol
#

This is my log

wary scroll
#

The log is saying that it cant even load the custom wall paper mod, you don't have Pytk installed

scarlet quail
#

.... side note, thank you for the log, BlueDragon

robust patrol
#

As you can see, Farmhouse Attic wants Walls and Falls

scarlet quail
#

I see that warn text no one has reported for Unique Winter Star

languid trout
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

scarlet quail
#

so going to just go fix that for the 1.6 version...

robust patrol
wary scroll
#

if it's in the game, then you'd need to edit the manifest.json file to remove the dependency

robust patrol
#

remove this mod (support for custom walls & floors added in Stardew Valley 1.5.5).

robust patrol
scarlet quail
#

Nah, one of mine you have in the list

robust patrol
scarlet quail
#

that'd be Unique Winter Star

lament vortex
# robust patrol

you'll have to delete the whole folder. for that specific part i assume. the problem is that it's a content pack for walls and floors, so it won't load without it

robust patrol
#

Ooh

scarlet quail
#

you've got a warn text I haven't seen previously, but I see what happened

robust patrol
#

Cool. I love that

median eagle
#

so is climates of ferngill broken?

scarlet quail
#

so it's now fixed for once 1.6 comes out

#

In short, I made a dialogue for vincent have a wrong condition

scarlet quail
#

it should be "Vincent": "normal" instead of "Vincent": "enabled"

#

100% on me. It's harmless unless you somehow get Vincent as your secret friend in Year 1

scarlet quail
#

And if that happens, you'll just get a regular winter star one

robust patrol
#

Lol yeah.

#

Np

#

Thank you for the Mod. I can't wait to play it

#

I always enjoy Mods like that.

compact verge
robust patrol
scarlet quail
#

Hey, Blue, can you link the mod?

robust patrol
#

Sure.

scarlet quail
#

it's not coming up in Nexus search.

robust patrol
scarlet quail
#

... odd. That doesn't appear to require Custom Walls and Floors

#

In fact, hold up

#

I have that mod

robust patrol
#

Lol.

#

So..... what's going on???

scarlet quail
#

Yeah so I know it works normally. What specifically is happening?

robust patrol
#

I have no idea

scarlet quail
#

juggling a lot right now so might be slow to respond

#

No I mean like

#

how is it going wrong for you

robust patrol
robust patrol
compact verge
#

Seems that it needs "Custom Decoration Area" instead.

wary scroll
#

The CDA content part needs the wall paper mod

compact verge
#

So maybe the author made a wrong entry to the manifest?

scarlet quail
#

It shouldn't, Mizzion

#

I don't have the Walls and Floors thing. One sec, I'll pull up yesterday's log

lament vortex
#

I just opened the manifest and Mizzion is right

robust patrol
compact verge
#

Wait no.

lament vortex
compact verge
#

Custom Decoration Area's UniqueID is aedenthorn.CustomWallsAndFloors.

lament vortex
#

I would just delete that CDA folder and see if it works without it, BlueDragon

compact verge
#

No, install Custom Decoration Area instead.

robust patrol
#

This is so bizarre.

#

Lol

compact verge
#

Custom Walls and Floors is Platonymous's mod.

languid trout
#

(Sorry, I got a work call in the middle of this)

scarlet quail
#

Hm.

wary scroll
#

Ahh I see what Dolphin is talking about

compact verge
#

What he needs is aedhentorn's mod.

lament vortex
#

They'll need to change the manifest too?

compact verge
wary scroll
#

Dolphins right. install that mod, and it will work.

scarlet quail
#

Ah, yes. Dolphin is right

robust patrol
#

Real life comes first

#

You got nothing to apologise for

lament vortex
#

Ohh ok I see that it's the same mod, just updated with a new name

robust patrol
#

OK thanks. Do I need to change the Mannifest?

scarlet quail
#

Essentially: You're installing Custom Walls and Floors from Plato, which is the wrong thing. You need Custom Decoration Areas

#

Nope

#

You just need all of the relevant requirements listed on the Attic's page

wary scroll
#

You just need to install the one Dolphin linked. Theres two mods that use very similar id's

robust patrol
#

Huh

scarlet quail
#

Content Patcher, Custom Decoration Areas, Custom Warp Points, and Esca's Modding Plugins

robust patrol
#

Thanks everyone. I appreciate it

scarlet quail
#

you're missing Custom Decoration Areas, so it breaks

wary scroll
#

I seen the wallpaperandfloors part, and didn't think to look at the author of the mod.

compact verge
#

We've all been bamboozled. 😅

robust patrol
#

Lol yeah.

#

Thank you

wary scroll
#

As long as you get it to work in the end 🙂

robust patrol
#

Btw. My other question was never answered

wary scroll
#

Sorry I didn't see the other question. Do you mind repeating it?

modern python
#

which one, you ask a lot SDVpuffersquee

robust patrol
#

Is Entoarox Utilities better than Entoarox Framework? Or should I avoid that?

#

Lol I do.

scarlet quail
#

I dunno, they're pretty old so I don't use either :S Hopefully someone else knows though

robust patrol
#

Ah. Probably best to avoid then. I've removed it for now anyway until someone says otherwise

compact verge
#

The only mods that need it is Extended Minecart and Sundrop City anyway.

wary scroll
#

It says the EMU will replace EF. So I would assume that it's meant to be better

modern python
#

well the only mods that use it are extended minecart (can be replaced with integrated minecarts if i understand correctly) and sundrop city (very unfinished) so eh

robust patrol
wary scroll
#

Sundrop's been a work in progress for a long time lol

compact verge
#

Yeah, you can replace Extended Minecart with Integrated Minecart.

robust patrol
#

What's Integrated Minecarts?

modern python
#

a mod..?

compact verge
#

They do basically the same thing.

robust patrol
#

Hmm. I'll check it out. Thanks

high vine
#

alright so i moved the "change spells" place in the config of Magic, to the tree in the center of the enchanted grove (sve thing), and i didn't get any crashes or errors this time ... however when i try to interact with it, nothing pops up. is there something special i need to do for that to work? thinkingpaissa

crimson trench
#

so im trying to sleep on a day and i've done it twice. each time my smapi launcher has a bunch of system errors spammed on the logs and it stays on a black screen
oh i cant post pictures on the log

#

its not having a good time

wary scroll
#

It's best if you include the actual log link.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

wary scroll
#

It will contain hidden information

crimson trench
#

oh interesting didnt know that was a thing

#

oh

#

its not crashing

#

so it doesnt have one

#

its just perma frozen

wary scroll
#

It should still be logging

#

If you follow the directions on that site, it should point you to where you can find the log. It should contain all the information

#

Just by looking at the image, it seems to be bugging with MultipleSpouses

modern python
#

oh no

#

well, thats probably the issue. Free Love is the updated version of Multiple Spouses. use that instead

crimson trench
#

hhh

wary scroll
#

It's best to share the link

modern python
#

(youre supposed to send the link, not just an image)

crimson trench
#

i mean it says to update and i'll do that but it also doesnt see a problem

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 8 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

crimson trench
#

i. can read

#

ok

gaunt gust
#

!multiplespousws

#

!multiplespouses

native dragonBOT
gaunt gust
#

Whatever

#

Govvvvvv

crimson trench
#

oh interesting

#

ok

#

im just curious why this only happened now

scarlet quail
#

Because of the maxim for modding, Carston

#

"Just because it has been working, doesn't mean it will stay working."

crimson trench
#

fair

scarlet quail
#

You might not have run into the issue until now because the specific thing it's breaking didn't happen until then.

gaunt gust
#

(You married an SVE spouse(

crimson trench
#

i didnt

robust patrol
crimson trench
#

i have not interacted with romance in this playthrough yet

scarlet quail
#

Nah, that's not what I'd recommend, BlueDragon

#

I'd instead recommend they read the mod descriptions

robust patrol
#

It shows you what is out of date

scarlet quail
#

Mainly since, well

robust patrol
#

Lol

scarlet quail
#

looks at the first line of Multiple Spouses' page

#

the very first line

crimson trench
#

guess it just doesnt like day 23 of summer year 2

languid trout
#

This mod is being retired with SDV 1.5.4. For SDV 1.5.5 and greater, please use my new Free Love mod.

scarlet quail
#

It happens often enough that my reaction nowadays to seeing it is either to not mention it or, if it's the cause, just sigh, roll my eyes, and educate the person ASAP

robust patrol
crimson trench
scarlet quail
#

Fair, if you've modded in the past you wouldn't necessarily have seen it

#

Still, either way, yeet/delete

crimson trench
#

indeed

#

im in the process my brain is just buffering on the nexus mods page for some reason

#

alright time to see if this works

#

aka play through the whole day again ;-;

crimson trench
#

it worked

#

thank god i didnt want to do that day again

torpid glade
#

I’m not missing anything from the Farmer To Florist requirements but this letter still pops up every day but empty?

modern python
#

!dgappja

#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

torpid glade
#

Old files section for FtF says the JA version is unavailable):

#

Ah wait maybe it is?

#

So should I delete all of these before installing the older file?

modern python
#

yes

torpid glade
#

Thank you!!

hushed barn
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 8 C# mods and 0 content packs.

hushed barn
#

it appeared on my main modlist so i did a test by it's self to see whether it was my mods.

#

feel free to ping me!

#

it is late here but i should be awake.

languid trout
#

Everyone has it

#

DaLion should be working on it, but we've gotten like seven or eight reports here since 4.2.3 went live

hushed barn
#

apparently i have been on a very old (pre github) version of margo.
not thinking. i update to the new one then my eye catches the "don't update mid save" warning. SDVpufferchicksweatsip

languid trout
#

Even if you didn't, it wouldn't work right now either way since it's a harmony issue.

hushed barn
#

my concern isn't the fact i updated but the fact i deleted the old version. I don't know whether the old version from nexus and this new one are save compatible.

#

becuase if it isn't then i don't know how to get back to that old version..

languid trout
#

Neither do I, but the current ones can be added mid-save regardless.

hushed barn
#

this is a key example of my stupidity. I have been modding for a year now! i should know to check this stuff!

languid trout
#

Delete your current Margo and rollback to this version, or check your recycling bin.

#

(I don't know what the pre-Github release version is for MARGO.)

hushed barn
#

3.02 or something like that.
i got the 4.2.2 version now!
the 3.02 version is gone gone since i replaced it via stardrop.

languid trout
#

Oh yeah, no, 3.1.1. is as far back as the Github page goes. I hope this fixed the issue for you Ben! SDVpufferthumbsup (If not, just roll back further SDVpufferfush)

hushed barn
#

could i.... do the uninstall precedure then sleep a day or whatever then..install the new version?

languid trout
#

The new new version is unstable. But yes, you should do that. It's better to space it out a day and check your log

high vine
#

is it okay if i bumpy a question that might've gotten lost from earlier? if not that's fine too :o

languid trout
#

Yes, you can

#

Between work calls so hopped on real quick

high vine
#

context: i had previously attempted to set said "change spells at the shrine" spot inside the farmhouse, which.. crashed the game LOL

#

somebody mentioned something about "map boundaries", which... could be easy enough to learn (i have a small amount of SDV modding experience and a moderate amount of experience involving modding other games) but thought i would ask here, first

languid trout
high vine
#

yeah! i used to have it ages ago in 1.4, thought it was broken for 1.5 but apparantly it's not

#

everything really seems to be fine so far save for me wanting to change where i set spells so i dont have to go to the shrine every time lol

languid trout
#

Okay so with that the issue with map boundaries, if I recall, is you didn't match map perimeters with the X Y coordinates of the actual farmhouse but without the Mod itself I wouldn't be able to see how it makes the shrine function in the first place. I assume C#

high vine
#

i assume so, it's not listed as a CP mod

#

since i have changed to coordinates i don't have any errors in smapi about it, and the old shrine in their house is now dull and can't be interacted with anymore

languid trout
#

SDVpufferfush honestly you'd be better off in making mods with the amount of changes you're attempting to make
That said, according to the description, you can basically have all spells equipped as different sets you swap through after unlocking them, so it feels like you're just...overcomplicating things for yourself? I'm not going to stop you from making personal edits, but that's not really a troubleshooting question if you're editing the mod itself rather than experiencing issues. If you delete the mod and do a fresh reinstall, all your progress should be reset.

high vine
#

hmm... maybe i misread things?
i saw you can have 2 hotbars, and you can put the spells on them and swap between the two
as for changing the location of where to "set spells" on the hotbar, there was an option in the config to set altar location - so that's what i was trying to edit, not anything in the actual mod's files (well, outside of the config i suppose lol)

languid trout
#

Can I see the config? Just out of curiosity for the altar

high vine
#

of course! if you need the default i can send it, but here's mine currently

languid trout
#

SDVpufferthinkblob Oh. Oh boy. Alright so do you have the map editing tool Tiled or the mod LookupAnything? the only way to see the X Y data for your location is through that-
But I'm not sure if the Magic 'altar' is physically linked to the Shrine or just placed there as a C# map action edit

#

BUt my guess is it would just place an invisible interactive 'Shrine' interface on that specific tile

high vine
languid trout
#

If it pings back coordinates it should be exactly what you'd see in Tiled.

high vine
#

yeah, for example if i do it just now randomly (decorating the farm) it pings back [Console Commands] > Player tile position is {X:91 Y:41} (World position: {X:5852.034 Y:2609.8745})

languid trout
#

You can ignore world position btw.

robust patrol
#

I can't find NPC children by Xiddav.

#

One of the mods requires it

languid trout
#

BlueDragon, you can look up profiles by searching mod author names in Nexus

compact verge
#

That's "The Farmer's Children."

languid trout
#

External names don't always match internal SMAPI file names.

compact verge
#

Also, you can always look at the modpage of the mod that requires it.

hushed barn
languid trout
#

Glad to help Ben! Enjoy your game. SDVpufferthumbsup

robust patrol
languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

robust patrol
#

Let me try reinstalling the Farmer's Children Mod and see if that fixes it first.

#

01:03:10 WARN Custom Companions Warning for companion Jinx from Fellowclown.BarronsAnimals: Portrait property was given but no portrait.png was found

#

Fixed it.

#

I just have this warning to figure out now

#

Lol

compact verge
#

It should have the portrait.

#

So just reinstall it, I suppose.