#archived-modded-support
1 messages · Page 316 of 1
seeing "search results in home" at the top basically tells me you're trying to do the normal search
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Can you follow the instructions directly on that page - or install the autolog - and get that?
(For reference, if it was actually in your modlist, I'd see it under Content Patcher, like this log of mine I just pulled up to title screen: https://smapi.io/log/72c94cbb311e4f5b93b7f116812bfc1f )
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 108 C# mods and 260 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Ohp yes I can my apologies it’s been awhile since I’ve had to mess with uploading logs
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 80 C# mods and 146 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Still isn't there :S
Not sure what to tell you. All I can tell you is I booted up my own log to make triple sure and give an example, and yours does not have them in the content patcher portion
Easy way for me to find that out is to search your entire log page for "Lumi"
If I get two results, it's just the crash stuff. If I get more, then it's there.
Could it be that I have daisyniko’s sheets too?
Nope.
Also see my log. I have both.
It's not a conflict. This is likely a problem due to your mod manager or where you're putting the mods
I know I need to transfer to Stardrop which I’ll likely make the switch to at some point this week but I still don’t think that would be the only issue here as I’ve done similar changes like this before
yeah, definitely vortex, then. Check where the filepath for those is. Unfortunately, I'm no Vortex expert, I just am going off the log which doesn't have the Lumi sheets
I’d be surprised if the mod manager was the only problem but if it is somehow then dang. Switching MMs seems so daunting I wouldn’t even know how to start that lol
And until it does, I'm not really capable of helping further
(Unless you'd like half-baked ideas of solutions rather than actual knowledge, anyway XD )
Hahaha no I totally get what you mean
The mod manager is definitely the issue, aside from that make sure you have the version of Legacy Farm that is meant to coexist with SDVE
I definitely grabbed the SDVE one!
I don’t have East carp but I think it said that was optional
Quick and dirty way is just to copy the entire contents of whatever folder Vortex is reading from to whatever folder Stardrop would be reading from.
I’ve been considering for some time now about wiping all my saves fresh..switching mod manager just by wiping those too & downloading them all from scratch..but aaaa what a workout haha
What’s the safe way? Transferring them over by hand via nexus?
Just copy them manually in your PC.
Knew it 🤧
It'd be a lot faster than downloading them all over again.
In my prior main save (the one with grandpas farm that’s got me all f’d up right now lol) I’d put in so much work marrying everybody & on my farm but maybe the fresh wipe would make everything overall easier
I also saw somewhere concernedape said he’s suggesting starting a new save with the next update due to so much added to early gameplay 🤷🏻♀️
will explain the problem
...'main menu'...?????
why is there a folder named "main menu" in there
So...my file just reset itself. I don't know what happened. We were playing multiplayer, all was fine. One person crashed, couldnt get back in, saved and reset SDV. We DO have unlimited players mod running.
Boot the file. It's wiped. Literally wiped. Spring 1 of Year 1 (We were Summer 28th of Year 2). Upon entering, my house is still fully upgraded, but the decorations are gone, as well as my child. Walking outside, you see Marine giving the dog to you. No crops. No outdoor decore. No cabins. Nothing. It's like a fresh file. Although, I do remember starting the game with one cabin upon creating the file, so even that is gone.
I am very confused as to why this happened. and if it was my fault. If it was, how do I prevent it?
Aside from that, the more important question is: How can I replace the save file with the SMAPI back up? I want to see if the SMAPI back up file is okay but I'm not sure how to go about that.
this is my SMAPI log in case it helps: https://smapi.io/log/3630bf1d174a4bbe8e4805a5e7044434
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 0 content packs.
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
You can fix it here
Thank you! Still wondering what caused the reset...Nothing abnormal happened aside from the crash on my friends end.
Honestly? Probably Steam Cloud sync issues
But also we'd need to see their logs to make sure they all have the same mods
If thats the case, shouldn't the rest of my files be affected?
I've made multiple save files (modded and unmodded) that were untouched by this issue.
I did get the file back! Reset by four days, but that's better then no file. Thank god for SMAPI back ups haha
No, it would just cause crashes for someone else if they had mods, not the host
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
https://smapi.io/log/94dca85c2fa54a67b2e96565d0d92554 This is their log from SMPAI
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 2 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Reinstall smapi.
Oh, didn't know they didnt have the error one. Strange

Maybe that caused some sort of blip? I don't know. Wonder where it went, because it was at least installed not that long ago (they just recently downloaded smapi). Strange but hopefully our problem is solved. Thank you for your help!
Well, good luck given servers are under maintenance and blipping in general rn.
As for that, it just sometimes happens during installation, based on computer settings.
ahhhhhhhhh that's probably what caused our crash!
!servers
On PC Stardew Valley uses GOG servers, https://www.gog.com/ More info about GOG here. So if these servers go down, then multiplayer on PC will go down in its entirety. Even if you have the Steam version it still uses GOG servers. A good indication that they are down is if you see a spike on the Down Detector site https://downdetector.com/status/gog-com/
To help with the stability of our online services, we are currently performing maintenance that will last until around 2 AM UTC.
While your downloaded files are in no way affected and can be launch...
https://smapi.io/log/298c85023c784807a8ee20bbd8215289
im back with another issue lol
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 32 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Take a screenshot of your Mods folder for me.
me?
Yes. You have loose files again
agh
i know which mod its from too..
https://m.blog.naver.com/PostView.naver?blogId=delloti&logNo=222828804686&proxyReferer=https:%2F%2Fmellowplanet.tistory.com%2F343
this is what im trying to install. when i tried to install it, it gacve me that error
gave*
i have the tile thing too
Just delete the loose files and re-extract it. Don't take anything out of the folders
here are the mods
Using Vortex Mod Manager with Stardew Valley has the risk of your mods not getting installed properly, and other issues. Consider doing manual mod installation or using Stardrop, a mod manager that was purpose built for SDV, instead!
paradigmnomad.morefood apparently some PPJA mods won't load with this?
stop with the vortex thing, installing smapi on its own doesnt work, i followed guids
but I can't find it on Nexus
this download is manual going into the folders.
What?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
The vortex.deployment and manifest.json
the mod named something like Even More Recipes or possibly just More Recipes
i think i retire from typing
Why does it not work?
What kind of error messages do you get?
idk, i tried manually installing smapi and it wont open or anything, thats why im stuck with vortex
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 32 C# mods and 38 content packs.
doesnt even show on my pc thats installed when i got the message it did install
What's the issue? That there's a folder named assets in your mods?
So, you unzipped the installer, ran it, and there was no StardewModdingAPI file in your Stardew Valley folder?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
despite getting a green Success message from the SMAPI installer?
did you direct it to the folder with stardew.exe?
or just the mods folder
its the CL farmhouse mod, im trying to install but get that error
Also it shows you have it
^
DL Farmhouse loaded properly
I have both
You don't have either
i been at this modding stardew all day TwT
You have Fruits and Veggies for JsonAssets
huh?
talking to Vapur now
Does the farmhouse load in your game?
yeah its uh...
you need https://www.nexusmods.com/stardewvalley/mods/1670 and https://www.nexusmods.com/stardewvalley/mods/1742
Was this added mid save?
no i closed the game then added it
Also get No Clip mode.
No I meant in the middle of an already existing save.
Can you take a screenshot of the inside of your [CP] DL FarmHouse folder?
You never answered the question about middle of an existing farm
No, it's just with an existing farm there's potential for visual glitches
If you have it disabled in Vortex then it should not be doing anything at all; the fact it is loading into the game indicates that Vortex is not working properly.
Yar, they said that for this one they put the files manually.
mhm
idk what to do..
al it says is to extract the file then move it into the mods folder.
Also yes, the problem is that you added this mod in the middle of your save.
No. You need to start a new game if you want to use that mod.
Not a new saved game
A completely new save.
ohhh
i cry
Not the middle of the actual file-saving process (which would be irrelevant anyway because SMAPI only checks for mods to load when the game starts), but into a save file that already exists
but i still get that error even before playing
That error is because you have a folder named assets in the main mods folder. Delete that.
The assets and manifest.json loose in the main mods folder are doing nothing. Whatveer they were supposed to be is already broken
Because they're not in a folder of their own, they're just loose directly in the mods folder.
In
instead of
WhateverTheModWasCalled
???
discord please
uhhh
THERE we go my attempt at making a visual representation of filepaths is no longer utterly mangled
but it shows the mods name, then click on it and the assest with the stuff in it is there
These folders circled in red.
OH
Those are the ones causing the red errors in SMAPI
i was like, the file inside the mod XD
they are loose in the mods folder unable to do anything except make SMAPI complain
thank you!
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 246 C# mods and 222 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
What do you do if you log becomes too big to upload?
Anyway. Doss anyone know why the Cycle Tools isn't working?
Usually that means an error was repeating every frame. Open the file in Notepad, scroll to where the error starts repeating a whole lot, and start deleting the repeats
(you can click-and-drag to get a whole chunk of the repeats)
Ah. OK.
I'll have to do that tomorrow. As it couldn't open when I tested in game
Also it looks like ControllerRadialKeybinds is super fragile and has broken entirely - this might also be affecting Cycle Tools?
Question. If I have multiple Farm Starting Maps
Such as, for example, Hermit Island or a Beach Farm, will they conflict with each other even if they aren't being used?
How can you tell?
ControllerRadialKeybinds has an error, i looked up the mod, the error is described in the Posts tab as the mod not working at all if it ever encounters 2 keybinds with the same name
As for multiple farm starting maps, if they replace the same farm then they will possibly complain on startup about that even if you don't load/make a save with that particular farm type, but it shouldn't break anything
(the controller keybinds thing affecting cycle tools is speculation, but if your cycle tools keybind is set to something accessible via radial keybinds then you won't be able to access it since radial keybinds isn't working)
(the cycle tools error in that log is, by the way, harmless. it just complains when it checks if GMCM is installed even though it works fine)
Ah OK thanks
checked the Posts tab of Cycle Tools for that too :P
What about completely new locations? For example.
Hermit Island, though it does change the Farm location to a crossroads. So that could of possibly caused an error
I...think that should still only apply if the farm is Beach?
if your farm is not Beach then it shouldn't apply...?
Cycle Tools does it's thing when you hold SHIFT and use the mouse scroll wheel. I'm pretty sure....
and also even if it was applying you'd just be looking at the vanilla farm map instead of having a random tool mod stop working
Ah. I'm on the Steamdeck lol
matt i think it's configurable, it has a GMCM integration
Ah, you'd have to remap to something else then
It still does depend on MouseScroll, is that simulated on the SteamDeck?
Yeah. I hadn't done that yet
I can set mouse control on there. Yeah.
Though why is it dependent on the mouse?
Okay, yeah so if you remap the LeftShift controls to another button, then when you hold that button down and do whatever mouse scroll is then it should work
It overrides when on PC you normally use mouse scroll to change the currently selected item, by holding shift it does the cycle tools action instead
Maybe in the next version, I can add hotkeys for left/right bumper
OH that might be the duplicate keybind that RadialControls was dying on!
Since there's TWO MOUSE SCROLLS! Up and Down!!
um.
But they'd probably just both be named "Tool Cycle" or something!!!
fox sama did you install any mods that went into the Content folder?
nope
Ah. OK. Cool
That'd be extremely helpful.
which farmhouse mods are you using?
Since I'm always looking for mods to help Steamdeck support and hotkeys
Teh is apparently quite outdated now from what I was told
Unless there is an unofficial update
I'll add it, but it won't be released until SDV 1.6 because I've already switched all of my updates over to that version
hmm
and I ran the webpage through an auto translator and it says it is for Stardew Valley 1.4
Cool. I look forward to it. Thank you.
It isn't
They might be using an older version
The mod page recommends manually merging a provided XNB file which is very prone to errors. There might be an unofficial fully content patcher version of it for 1.5
Then probably mods. Since it is outdated, it can break extremely easily
hmm
That too
It wouldn't load if you were missing dependencies. No xnbs.
so i guess a no go on this mod?
the other rooms form fine, that room thats glitched is supposed to be a bathroom
of some dort
sort
It specifically says on its page that if you want to use the version with the bathroom you have to "apply compatible bathroom tiles" and provides an XNB file to replace one of your game files with
ugh
(Don't do it.)
tired of xnb files T^T
Yeah. Avoid them
it looked nice in the long run T^T
Not worth it lol
It can't tell if this has been done or not, because xnb modding doesn't have that function. no idea why they didn't just add the bathroom tiles in with all the other content patcher assets
I learnt the hard way
welp, back to hunting for a farmhouse mod
Now I'm doing a few mods at a time and checking for errors
Try Hermit Island.
I've just tried it and it gives you a lot of space.
I kinda like it
Ah.
that one i think gave the spouse an extra area
oh oh funny xnb stories from me. waaaaaaaaay back in 1.3.36 i had a few XNB mods and the person i was playing MP with back then also had a few XNBs. somehow this resulted in there being a furniture item on the main farmhouse porch that only existed on the farmhand side. naturally i managed to get trapped between it and the rest of the porch and had to wait for 2am while we were both baffled about it
Farm =/= farmhouse.
bluedragon isn't that a farm outside mod? does it also change the farmhouse inside?
Lol
lol
I don't think so. Just the decoration. It completely moves the farms location
yeah she didn't see the furniture item at all and neither of us could pick it up and she couldn't figure out why i wasn't just leaving the porch or what i was talking about. we ended up sharing screenshots and going ??? at the situation heh
bluedragon, fox is looking for a mod that changes the farmhouse inside
Ah. Hmm.
i made it look pretty outside
If I see anything Fox, I'll let you know
funny xnb story from 1.3.36 two: somehow something went wrong with a wizard replacer. like, a whole bunch wrong. and the wizard's portraits were one thing and the wizard's overworld sprites were another - one was vanilla, one was a genderswap - resulting in a genderfluid shapeshifting wizard
thx ^^
Btw. Will adding a permanent celler (at 0 upgrades) cause any problems with map textures or compatibility?
im stuck with the bigger house one, but it messes with the spouse area
Wow
This one I mean btw
Or anything like it.
Looks like it uses vanilla tiles and stuff so it should work on that level
So it wouldn't cause any compatibility issues? Potentially?
However if you install a farmhouse replacer that puts stuff in the same place where Cellar Available is trying to put the entrance then the map will be a bit messed up in that specific tile
Ah. Understandable
Also note that some other farmhouse mods have permanent cellars I think?
Yeah. That's just one of the ones I saw
If you have two mods that add permanent cellars, they may clash, or you may end up with two separate cellars or two separate cellar entrances. it all depends on how they do it
Yeah. I wouldn't use two lol.
https://www.nexusmods.com/stardewvalley/mods/17386
found this, is it good mod or avoid mod?
I haven't tried it myself but I've heard good things about it
okie imma give it a shot then
Good luck
hope i dont break it XD
Lol
it seems like it's a very well-made house mod.
Anyway. Goodnight everyone
sleep well!
Alright I finally made the full switch to Stardrop after like 2 hours of work 😂 struggling with reconnecting smapi correctly though. How do I fix this?
what did u do lmao
I tried inputting the Stardrop path to steam but even though I’m 90% sure I did it right it wouldn’t save & crashes? But launching the game through Stardrop works just fine minus the fact that SMAPI won’t let me update
I DONT KNOW HAHA
XD
That’s what pops up when I try to update to 3.18.6
I basically deleted all of my mods, but I didn’t think I deleted the folder itself. Doesn’t that regenerate when the game launches? Or do I need to create a new one?
I think smapi must have installed (or stayed installed from pre-overhaul) since I can launch the game through it but I can’t find it to update it😅
Oh, try installing SMAPI again.
I did!
If you deleted all the mods in the mods folder, you've actually deleted some things SMAPI requires to run correctly.
After I X’d out of that pop up another one came up telling me it was successfully updated, but this still comes up upon launch
That’s the only red thing that comes up in my log that tells me the update didn’t actually work, right?
Oh, if the problem is that you want to update it...
The version I just downloaded off nexus that Stardrop is trying to say successfully downloaded/updated clearly didn’t because of that log warning. I’m so confused lol
Just to confirm, you downloaded the new installer version?
Oh, don't download SMAPI through Stardrop.
Elaborate?
Download it manually and install it separately from Stardrop.
I presume I need to put it in the mods folder yeah?
No, no.
Download it to someplace other than the mods folder.
Do I delete the previous files?
I presume this coming up when I go to move it from my downloads is because I allocated the smapi path to Stardrop?
Download SMAPI 3.18.6 though Nexus to somewhere other than the mods folder. Extract the files and run the installation program.
I have no idea if the words I just said made any sense dammit HAHA
Replace file destination yeah?
Yes.
(I'm sorry if I sound patronizing. I just want to be as detailed as possible to ensure nothing goes wrong.)
No you’re totally okay & I wouldn’t even blame you for patronizing me I should know this shit by now but I’m out of practice hahaha
1?
Yes, choose 1.
Yeah I think the installer I did a couple hours ago was probably me reinstalling the old version like an idiot
Launching again with fingers crossed lol
Hell yes, that did it!

No problem!
Fingers crossed the 2 hours I spent redownloading everything excluding the ones that were messed up before the switch to Stardrop actually works
& now I won’t get the Edna Mode of shame
🗞️
Dammit nope
Got an in game pop up about something being disabled to avoid a crash
sighs while opening the smapi log sharer
This is an ongoing save, right?
Nope brand new
Oh. Yea, SMAPI log.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

🪵 
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 41 C# mods and 69 content packs.
Heh, logs
This does look like you are loading an ongoing save that previously has various custom NPCs.
Hmm, I created it before I did all this but didn’t play it at all okay lemme make a totally new one now that’s probably it
Why was that so murderous to the save?
the game explodes if you remove npcs from a save
you can remove them manually but if its a fresh save anyways then it's not worth the effort
Aaaaa. Must’ve been not redownloading zuzu city
Basically the previous save is like "I have data for all these NPCs!" and then when you removed the mods that have those NPCs, the game is like "wait, where are all those NPCs you said you have!? I'll disable them instead of trying to load them and cause crash."
Ahhhh, okok I understand
(does it tho..?? i thought EH prevents explosion and gives nice little warnings about 86'd npcs (?))
maybe? I just Don't™️ because I have had bad experiences with removing content
Running smooth with my nice new farm map & all! Thank you all for your help throughout today lol
Really excited about this Legacy farm layout it’s so pretty
mmm i c, ok! i think it def used to be a big pita (like see shiko's special removal instructions haha). way b4 my time
Is there a way to get smapi to work on Android after the 1.5 update yet?
so dont yell at me XD
Glad to hear it. Thanks for letting me know! 
No.
!androidsmapi
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
!log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
I just want the cbj item spawner. I heard in github there was a wierd way to get smapi to work, but is complicated so I came here for help lol
welcome! are you playing the PC version of the game? i've read back a bit.
It is not possible to downgrade to .39 through legal means so do not ask how to do this.
I know that, the guy who does the updates for the android smapi said something out using Mt manager to split the apks into two separate ones or something like that
Oh
Android smapi is broken on the latest version of the game, and also, what this person is doing is not recommended as replacing game files directly can and will break your game regardless of what platform you're playing on
I'm not even sure where the Mt manager is. I found an Mt manager+ on the play store, but it was all in language
I don't suggest trying it
Dang. And there hasn't been any talk of an android smapi update since December of last year
At least on github
ZaneYork is on break, yeah
1.6 is just on the horizon so they'll probably need to wait till then until they can update android smapi, if they do decide to come back.
Good lord 😦
I just want my joja cola and arcade machines 😭 you can't get them thru the item codes cause they're big craftables
Sorry, but that’s the fact of the matter.
how to make mod organizer 2 run in steam?
please do tell me if i did something wrong
Maybe don't mix slashes?
what do you mean by mixing slashes
You have both types
/ and \
i did notice that mistake, mybad, still same results though
Also, kise, like you were informed in #modded-stardew, we don't recommend using modmanagers other than Stardrop. You would have better luck asking for help troubleshooting on the MO2 server.
alright then
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro N, with 146 C# mods and 671 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You have multiple copies of a lot of mods installed.
yikes
ok, but would that be affecting custom farms?
oh, wait, no, it's just the Cowboy Life mods, bakery, and some hair mods that are duplicated and therefore not loading, what's mostly going on there is missing dependencies
also I don't see multiple versions of cowboy life in my files :S
you're missing...
Stardew Vineyard
Hybrid Crop Engine
Farmer to Florist (get the second latest version of this one, the latest is broken)
Wildflour Faerie Garden
Ancient Grapes
DaLion's Meads
Golden Crops
and more but stopping to reply to your other message
Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\EN[BFAV] Novos animais
Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\ES[BFAV] Novos animais
e Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\EN[BFAV] Novos animais, Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\ES[BFAV] Novos animais, Mods\The Cowboy Life Expanded 1.4.5-Alpha[BFAV] The Cowboy Life Expanded (com AHM)\PT[BFAV] Novos animais
etc
so open the The Cowboy Life folders, pick the language you want to keep, and then delete all the others
ok... is that causing the custom maps issue or is it something else?
more missing mods...
Ginger Island Mainland Adjustments
Legacy Farm
Market Day
Custom Music
https://github.com/tlitookilakin/MUMPs/releases (linking to that one directly because you can't find it via a nexus search)
and Accessible Locations
Also you have a mod that wasn't installed correctly so its files are floating around loose in the Mods folder
It can easily be causing the custom maps to not load!
If the custom map is in Cowboy Life, or depends on any of those missing mods, or is one of those missing mods, then yeah it won't load
Since Legacy Farm, which you have an add-on for but not the actual base mod, is a custom farm - that's probably the one that you noticed wasn't there
nope actually i just forgot to delete the addon, I actually want Capitalist Dream Farm now
Also somehow Fresh Meat and More Recipes are conflicting despite them being made to work together??
Oh and Mandrake Crop conflicts with Raffadax since Raffadax also adds mandrake
Carrot Crop conflicts with - hold on.
Why does your version of More Foods have carrots in it? Those are from Fruits and Veggies.
you have some kind of bizarre frankenmod for More Foods??
Why is it adding the More Trees for JsonAssets stuff as well??!
I downloaded a separte one that gives you carrots assuming that they were missing
a...separate...More Recipes PPJA???
no
whatever this is
I think I needed it for bushes or something?
Ah yeah that conflicts with Fruits and Veggies
it is not supposed to conflict with More Recipes
interestingly it seems like Capitalist Dream Farm didn't even try to get applied?
Also, note that it replaces the Standard farm by default so if you were trying with any other farm type it wouldn't work
but seriously what is going on with your PPJA packs??? How are the conflicting with each other they were literally made to be integrated
I downloaded them separately if that makes any difference? like not from the combined one
it shouldn't!!
also I'm pretty sure I only have one custom farm thing now (I think?)
ok so I got rid of all the ones without a folder (again, I think) and installed some missing ones
You're definitely not getting any errors about 2 things trying to replace the Standard farm
also got rid of the extra carrots
and mandrakes
well all the magical crops
nope, still loading the usual standard farm
unusually though (and it was doing this before) forage is spawning on the farm still
or at least it was?
so I just deleted a BUNCH of mods I was so-so about and am seeing if that helps
and all of PPJA because of whatever was wrong there
ok less issues now and the farm is working
@marsh tree You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.
but I lost a lot of mods 😦
continue off the server?
I found a way without smapi nvm we good
would someone be willing 2 help me & look at my smapi error log
Hi, just post you log and what problem you're having, and if somebody knows how to, they'd help.
Hi, My partner and I are playing a co-op stardew playthrough, we've both got the same mods installed and everythings on the same version, except she can't see some furniture that we've got, does anyone know a potential fix??
Log your logs.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I know some mods may need to be updated but we're both on the outdated versions :) so it should be the same
You need to use the unofficial update to ChildtoNPC
Child Age up is empty too
ahh I see I see
would that help with the invisible furniture though?? sorry Im a complete noob when it comes to this stuff haha
Potentially? I'm not an expert.
Also make sure any mods you have are Multiplayer compatible
I'm still relatively new and learning
Updated jwdred's mods, thanks to PR from Pathoschild. Ready for 64-bit and SDV 1.5
Mail Order Pigs
Point and Plant
Replanter
Animal Sitter
Crab Net
Thanks for updating the Replanter mod! Can it be modified to include the farming profession benefits so automatically-replanted crops get the...
Here is the updated Child To NPC
Np
Did you check all the mods were compatible for multiplayer?
Which furniture from what mod can't he see?
@rigid field
we've got the industrial furniture set mod and she cant see the funky rug, the frozen dreams painting, or the wall sconce, thats all weve noticed so far
OK. So everything she can't see is from industrial furniture?
I'm pretty sure they're vanilla items that arent included in the mod, considering industrial furniture is the only furniture mod weve got
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
For her
Thanks. I was trying my best to help while nobody was around
thank you!! I'll pass it across to her now :)
it worked!! Thank you guys both so much 
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
I did that three times? Does Vortex not work?
!vortex
Using Vortex Mod Manager with Stardew Valley has the risk of your mods not getting installed properly, and other issues. Consider doing manual mod installation or using Stardrop, a mod manager that was purpose built for SDV, instead!
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Oakay sorry. I'm not good at this.
what the mod for ui again
!uiinfosuite ?
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Okay looks like vortex works after you do SMPAI youreself.
ok thanks
There's quite a few actually. I could name several. It depends on what you're looking for
Is ChestEX broken?
For some reason SMAPI can't load the .dll
Also. Why is it saying some of my Mods are out of date when I'm using the latest version?
Specifically
Fireworks
Better Horses Epona
Pokecrops Json Edition
Clean Shane's Room
And Matching Slime Hutch
Because the mod author forgot to update the version number in the manifest, but they changed it in Nexus
Common mistake
Ah. OK. So to fix it, I just have to change the ver number in the manifest?
yea
!compat also re: ChestEx
See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)
Any way to fix that?
See here if it's listed as compatible or not, and check the comments on the mod page to see if anyone's had your problem
Yeah. It says Nexus uses the latest
OK. I'll check the comments
Hmm. I don't see it in the comments at all weirdly enough
Hmm. Oh. I bet it is because I used a slightly older version, since he updated it for the upcoming update
Also.
Does anyone know why CJB Chests Menu isn't showing up in the Config Menu? I can't seem to access it at all
the config menu only shows mods that actually use it
i don't actually remember if CJB uses it
Ah. Then how do I access the Menu?
P
Hmm. That's annoying
annoying how?
I use Steamdeck
i think it has a config file, it's just not configurable in-game
So I'd have to connect my Bluetooth Keyboard to use it
Yeah. I wouldnt know how to set it to a control button outside the game
you use the config file
I mean, what would I type in?
Just R2? For example
maybe try googling?
i'd try configuring another mod's keybind (any keybind) to that button you want to use
and see what it displays as
and use THAT in CJB's config file
I'm going to check the Automate config first as that uses one of the Steamdeck buttons.
That way I can see how it's programed
It's listed on the wiki
Lol Great minds think alike
!startmodding
Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.
To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started
To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.wiki.gg/wiki/Category:Tutorials
also, Steam Deck has a virtual keyboard too
Ah no
how often do you plan on using the CJB menu?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Find the spot about keybinds
True but it isn't always the best for game commands
?
Just to try it out for now, I don't know just yet. I won't be too cheaty with it as it'd take the fun away
I don't see where I can edit the command for opening the Menu.
i don't currently have a modded Stardew setup, so i can't really help
Although. There is a way to do it in game, but I need to open the menu first
So I might need to do that
then again, try the virtual keboard this one time
Yeah. If that doesn't work I can use my Bluetooth Keyboard
Or one of the back buttons as P
Lol yep
Am I allowed to ask here about uhhh... Tilesheet errors?
Yeah. I believe so
Yeah I don't know what mod is doing this lmao. I mean I guess I do use the Starblue Valley tilesheets.
Im assuming its the "stray catfe" mod but I don't know how to fix the tilesheets
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Yep. Sorry if I'm making it more confusing, I'm not used to this sorta stuff. I mean the paths.
Give me a moment to upload it
Okay I just got done loading discord. Dear lord.
https://smapi.io/log/6869a0583b3841638d64bdc5fbd4b7fb
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 196 C# mods and 600 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Lol. Np. I'll take a look and see if I notice anything
First of all.
Sundrop City is broken sadly
So you need to delete that

Diamond in the rough is also using an unsupported version. (V 2.0)
So it looks like you need to update content patcher
Raphtalia is trying to link to a non existing file. So check if you installed it properly.
There's something wrong with Lucus, content string not in the correct format. I'm not sure what to do with that. Maybe try deleting and adding it again? If not I'm not sure
I might remove him entirely. Turns out some of the custom NPCs I downloaded whom have more "HD" portraits lag my game out entirely.
As for your maps and conflicts
Ah ok
SVE and Juna are conflicting. They're both trying to use the Wizard
The Yearly Stardrop isn't working either. I had the exact same error, so perhaps it's broken or out of date?
Maybe.
PPJA Fresh Meat is failing to create an item. So maybe you're missing something? Since it can't do it.
PPJA Christmas Sweets is also failing to make an item.
Batter and Christmas Putting respectively
Magpie is crashing. So I'm not sure what's happening there.
Lastly, are you using the unofficial update for Little NPCs? As it is out of date
Oops. Nope. I was thinking of another child mod.
But yeah. Little NPCs isn't working
It is missing the Content file, so delete it and readd it in
As it is up to date
Once you have done all of that, try again and resend your log file
I'll see if I can help further
No problem. I'm always happy to help when I'm around
Oh #########
Hmm. I'm not sure what happened there
So, not sure if this is the right place, but i can't see a more fitting channel really, is there a mod that lets me become a shopkeep? Or is that yet to have been made?
Nah it's fine. I think this is the general place to ask for mod-related stuff, unless you wanna talk about it rather than getting help.
I mean.... For profession, no, but there is a small minor one called Market Day. You basically sell all your goods to the town for a day (?). I don't have the mod installed, but my friend does.
I mean like, fully stocking shelves in a small shop like pierres
There are a few.
From the top of my head there is
Farmer's Market
And also Market Day
You beat me too it lol

I'll take a look at those 2, thanks both
Actually I can send the link right now.
Hmm. I'm not sure honestly
Np
https://www.nexusmods.com/stardewvalley/mods/11778
https://www.nexusmods.com/stardewvalley/mods/11617
Showcase and sell the best produce, crafts, and artisan goods from your farm. Every Saturday, Stardew Valley hosts a Farmers Market in the town square. You'll be joined by a random assortment of your
Oh thanks a bunch, was still tryna find the 1st one

this was a better conversation for #modded-stardew, for future reference. This channel is only for troubleshooting if something breaks! 
Oh! Thank you for the heads up 

Have you done this thing stated in Juna's main mod page?
OH! That might be why it wasn't working at all. 
I'll go do so right away. Thank you.

Does anyone know what Enaium Toolkit does? There's no description at all.
(this is a question for #modded-stardew!)
Oh. OK thanks
Generally mods like that are a collection of code the modder wants in one location for r3use
Hello! Has anyone had issues with DGA-reliant item mods freezing their game? If I place an item that uses Dynamic Game Assets, I can move it until my game saves, then if I try to move it, my game freezes and I have to force quit. I've tested it with items from 3 different mods and all freeze. Can't seem to find this issue when looking it up.
Hmm
It depends on the modder what is in there
So I was advised to check "mail for tomorrow" in my game's save file. Can anyone tell me how to do that?
What do you mean?
Search for <availableSpecialOrders> and </availableSpecialOrders>, then look at everything in-between them.
There should be things like <description> where you can surmise what kinds of Special Orders are there.
I need someone to help me w downloading smapi, It gives me the
and i dont know what to do, google aint helpin
Im doing this through curse forge
I tried every youtuve tuturial out there
!findmodsfolder
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
and i tried every thing i could find
use that to find your game directory
also, don't use curseforge or video guides for modding
Oh-
Use nexus, but with manual installation, don't use their mod manager (vortex)
im already downloading steam
I already have stardew valley brought but steam wants me to download it there
how did you buy sdv from steam without steam??
i have stardew valley brought on the microsoft store
then why are you downloading steam??
They said i had to use steam-
who??
who?
.
this thing
i have stardew valley on my curse forge-
But not on anything else
you did not buy sdv from cf
and it does not??
I brought it from the microsoft store
And its applies to my curseforge somehow
applied*
stop using cf, as you've been told
Alright- But how will i fix the problem im having right now since its a little confusing
I tried finding the StardewValley.exe folder but it aint there
because it isn't a folder
Hello, can someone help me?
I try to play the game after 4-5 moths but after 10 minutes the game crash, provably because one mod is corrupted or something (I didnt change anything)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Hey, it’s been days of the same kind of bug that stops me from saving the game, how can I fix it ?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Famille, with 20 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 77 C# mods and 256 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
looks like defence division may not be installed correctly- its missing some required assets, including the background image for a letter you've recieved in the mail, which is what's causing the crash.
Thanks, I will try
Is Entoarox Utilities better than Entoarox Framework? Or should I avoid that?
Also. Little NPCs is crashing for me. Is there a fix?
Depends on the issue. It's usually a good idea to always include a log with any issues. That way someone can look at it.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
OK. I'm just testing it again currently. If it crashes again, I'll upload a log
Sounds good.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 274 C# mods and 246 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I've already solved the two errors.
Deleted Custom Walls and Floors because it was added in the game through an update
And removed the dependency.
So any ideas on Little NPCS?
It's saying that you have no Content Packs for that particular mod
Ah. OK. Yeah. I'm about to add in ES, RSV, Lunna
And assuming it works, Boarder House after that.
Just wanted to bump this since I didn't share the log before. The log is:
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I just downloaded the mod. I'm not sure how something can go missing. 
I just downloaded the mod myself, and it seems like Hime and Flour just forgot to rename the file
Isn't that just a resource mod? For modders to use
Makes sense
should we ping hime abt this?
not like it's a gamebreaking error but
...No?
leaving a comment on nexus seems more appropriate
ok makes sense. yeah i just wanted to confirm
Always go to Nexus first, even if the mod author is here.
Why is that?
https://smapi.io/log/55bcecfd11314de6bcbc213b634501fc can someone help me...i added climates of ferngill and now im getting errors
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 78 C# mods and 306 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
because its less intrusive? and comments easily get lost on such a big server
True
I was just asking out of curiosity sake.
You have several weather mods, I would start there
OK. Can anyone help me?
I'm still having problems with Farmhouse Attic.
I've set Custom Walls and Floors under "Dependencies" to "false" but it still saying I'm missing it?
If I need to repost the link to my log, lmk
Always post your log with these sorts of things
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 274 C# mods and 246 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
They did, it just got mixed up with the others messages
This is my log
The log is saying that it cant even load the custom wall paper mod, you don't have Pytk installed
.... side note, thank you for the log, BlueDragon
As you can see, Farmhouse Attic wants Walls and Falls
I see that warn text no one has reported for Unique Winter Star
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
so going to just go fix that for the 1.6 version...
It doesn't matter. Since it was implemented into the game. So I need to remove the dependency somehow
if it's in the game, then you'd need to edit the manifest.json file to remove the dependency
remove this mod (support for custom walls & floors added in Stardew Valley 1.5.5).
Oh. Fix which Mod? Farmhouse Attic?
Nah, one of mine you have in the list
Which one?
that'd be Unique Winter Star
you'll have to delete the whole folder. for that specific part i assume. the problem is that it's a content pack for walls and floors, so it won't load without it
Ooh
you've got a warn text I haven't seen previously, but I see what happened
Cool. I love that
so is climates of ferngill broken?
What happened?
so it's now fixed for once 1.6 comes out
In short, I made a dialogue for vincent have a wrong condition
Ah. Hmm. That's weird.
it should be "Vincent": "normal" instead of "Vincent": "enabled"
100% on me. It's harmless unless you somehow get Vincent as your secret friend in Year 1
Ah. OK cool
And if that happens, you'll just get a regular winter star one
Lol yeah.
Np
Thank you for the Mod. I can't wait to play it
I always enjoy Mods like that.
So there's that ContentPackFor field that says it's for Custom Walls And Floors, right? That means that no matter what, it needs it to work.
Ah. So even if it has been added in game, there's nothing I can do for it?
Hey, Blue, can you link the mod?
Sure.
it's not coming up in Nexus search.
... odd. That doesn't appear to require Custom Walls and Floors
In fact, hold up
I have that mod
Yeah so I know it works normally. What specifically is happening?
I have no idea
juggling a lot right now so might be slow to respond
No I mean like
how is it going wrong for you
That's np
I'm not sure. Maybe you have an unofficial update to it?
Seems that it needs "Custom Decoration Area" instead.
The CDA content part needs the wall paper mod
So maybe the author made a wrong entry to the manifest?
It shouldn't, Mizzion
I don't have the Walls and Floors thing. One sec, I'll pull up yesterday's log
I just opened the manifest and Mizzion is right
That might be it. Since it says nothing about that at all other than on the requirements. I did forget to check that honestly
Wait no.
here
Weird
Custom Decoration Area's UniqueID is aedenthorn.CustomWallsAndFloors.
I would just delete that CDA folder and see if it works without it, BlueDragon
No, install Custom Decoration Area instead.
Custom Walls and Floors is Platonymous's mod.
(Sorry, I got a work call in the middle of this)
Hm.
Ahh I see what Dolphin is talking about
What he needs is aedhentorn's mod.
They'll need to change the manifest too?
So install this: https://www.nexusmods.com/stardewvalley/mods/9626?tab=files
Dolphins right. install that mod, and it will work.
Ah, yes. Dolphin is right
Don't be sorry.
Real life comes first
You got nothing to apologise for
Ohh ok I see that it's the same mod, just updated with a new name
OK thanks. Do I need to change the Mannifest?
Essentially: You're installing Custom Walls and Floors from Plato, which is the wrong thing. You need Custom Decoration Areas
Nope
You just need all of the relevant requirements listed on the Attic's page
You just need to install the one Dolphin linked. Theres two mods that use very similar id's
Huh
Content Patcher, Custom Decoration Areas, Custom Warp Points, and Esca's Modding Plugins
Thanks everyone. I appreciate it
you're missing Custom Decoration Areas, so it breaks
I seen the wallpaperandfloors part, and didn't think to look at the author of the mod.
We've all been bamboozled. 😅
As long as you get it to work in the end 🙂
Btw. My other question was never answered
Sorry I didn't see the other question. Do you mind repeating it?
which one, you ask a lot 
Is Entoarox Utilities better than Entoarox Framework? Or should I avoid that?
Lol I do.
I dunno, they're pretty old so I don't use either :S Hopefully someone else knows though
Ah. Probably best to avoid then. I've removed it for now anyway until someone says otherwise
The only mods that need it is Extended Minecart and Sundrop City anyway.
It says the EMU will replace EF. So I would assume that it's meant to be better
well the only mods that use it are extended minecart (can be replaced with integrated minecarts if i understand correctly) and sundrop city (very unfinished) so eh
Yeah. I had Extended Minecart
Sundrop's been a work in progress for a long time lol
Yeah, you can replace Extended Minecart with Integrated Minecart.
What's Integrated Minecarts?
a mod..?
They do basically the same thing.
Hmm. I'll check it out. Thanks
alright so i moved the "change spells" place in the config of Magic, to the tree in the center of the enchanted grove (sve thing), and i didn't get any crashes or errors this time ... however when i try to interact with it, nothing pops up. is there something special i need to do for that to work? 
so im trying to sleep on a day and i've done it twice. each time my smapi launcher has a bunch of system errors spammed on the logs and it stays on a black screen
oh i cant post pictures on the log
its not having a good time
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
It will contain hidden information
oh interesting didnt know that was a thing
oh
its not crashing
so it doesnt have one
its just perma frozen
It should still be logging
If you follow the directions on that site, it should point you to where you can find the log. It should contain all the information
Just by looking at the image, it seems to be bugging with MultipleSpouses
oh no
well, thats probably the issue. Free Love is the updated version of Multiple Spouses. use that instead
It's best to share the link
(youre supposed to send the link, not just an image)
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 8 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
If you're playing the 1.5.6 version of the game or later, use Free Love https://www.nexusmods.com/stardewvalley/mods/10021 instead, which is by the same author
Because of the maxim for modding, Carston
"Just because it has been working, doesn't mean it will stay working."
fair
You might not have run into the issue until now because the specific thing it's breaking didn't happen until then.
(You married an SVE spouse(
i didnt
i have not interacted with romance in this playthrough yet
Nah, that's not what I'd recommend, BlueDragon
I'd instead recommend they read the mod descriptions
It shows you what is out of date
Mainly since, well
guess it just doesnt like day 23 of summer year 2
This mod is being retired with SDV 1.5.4. For SDV 1.5.5 and greater, please use my new Free Love mod.
It happens often enough that my reaction nowadays to seeing it is either to not mention it or, if it's the cause, just sigh, roll my eyes, and educate the person ASAP
I always check out the page, and read the compatibility list.
To be fair, I forget to check required mods sometimes but I'm getting better and getting into the habbit
oh i have had this for years. it was the only one when i got it
Fair, if you've modded in the past you wouldn't necessarily have seen it
Still, either way, yeet/delete
indeed
im in the process my brain is just buffering on the nexus mods page for some reason
alright time to see if this works
aka play through the whole day again ;-;
I’m not missing anything from the Farmer To Florist requirements but this letter still pops up every day but empty?
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
Old files section for FtF says the JA version is unavailable):
Ah wait maybe it is?
So should I delete all of these before installing the older file?
yes
Thank you!!
https://smapi.io/log/b56cb6e1dd0d4b90a44ebb991091ee5a
Error appears when loading into the menu screen.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 8 C# mods and 0 content packs.
it appeared on my main modlist so i did a test by it's self to see whether it was my mods.
feel free to ping me!
it is late here but i should be awake.
This is a reported issue with the latest build of MARGO, 4.2.3.
Everyone has it
DaLion should be working on it, but we've gotten like seven or eight reports here since 4.2.3 went live
apparently i have been on a very old (pre github) version of margo.
not thinking. i update to the new one then my eye catches the "don't update mid save" warning. 
Even if you didn't, it wouldn't work right now either way since it's a harmony issue.
my concern isn't the fact i updated but the fact i deleted the old version. I don't know whether the old version from nexus and this new one are save compatible.
becuase if it isn't then i don't know how to get back to that old version..
Neither do I, but the current ones can be added mid-save regardless.
this is a key example of my stupidity. I have been modding for a year now! i should know to check this stuff!
Delete your current Margo and rollback to this version, or check your recycling bin.
(I don't know what the pre-Github release version is for MARGO.)
3.02 or something like that.
i got the 4.2.2 version now!
the 3.02 version is gone gone since i replaced it via stardrop.
Oh yeah, no, 3.1.1. is as far back as the Github page goes. I hope this fixed the issue for you Ben!
(If not, just roll back further
)
could i.... do the uninstall precedure then sleep a day or whatever then..install the new version?
The new new version is unstable. But yes, you should do that. It's better to space it out a day and check your log
is it okay if i bumpy a question that might've gotten lost from earlier? if not that's fine too :o

context: i had previously attempted to set said "change spells at the shrine" spot inside the farmhouse, which.. crashed the game LOL
somebody mentioned something about "map boundaries", which... could be easy enough to learn (i have a small amount of SDV modding experience and a moderate amount of experience involving modding other games) but thought i would ask here, first
Ah. That. The mod Magic? I'm not quite familiar with it.
yeah! i used to have it ages ago in 1.4, thought it was broken for 1.5 but apparantly it's not
everything really seems to be fine so far save for me wanting to change where i set spells so i dont have to go to the shrine every time lol
Okay so with that the issue with map boundaries, if I recall, is you didn't match map perimeters with the X Y coordinates of the actual farmhouse but without the Mod itself I wouldn't be able to see how it makes the shrine function in the first place. I assume C#
i assume so, it's not listed as a CP mod
since i have changed to coordinates i don't have any errors in smapi about it, and the old shrine in their house is now dull and can't be interacted with anymore
honestly you'd be better off in making mods with the amount of changes you're attempting to make
That said, according to the description, you can basically have all spells equipped as different sets you swap through after unlocking them, so it feels like you're just...overcomplicating things for yourself? I'm not going to stop you from making personal edits, but that's not really a troubleshooting question if you're editing the mod itself rather than experiencing issues. If you delete the mod and do a fresh reinstall, all your progress should be reset.
hmm... maybe i misread things?
i saw you can have 2 hotbars, and you can put the spells on them and swap between the two
as for changing the location of where to "set spells" on the hotbar, there was an option in the config to set altar location - so that's what i was trying to edit, not anything in the actual mod's files (well, outside of the config i suppose lol)
Can I see the config? Just out of curiosity for the altar
of course! if you need the default i can send it, but here's mine currently
Oh. Oh boy. Alright so do you have the map editing tool Tiled or the mod LookupAnything? the only way to see the X Y data for your location is through that-
But I'm not sure if the Magic 'altar' is physically linked to the Shrine or just placed there as a C# map action edit
BUt my guess is it would just place an invisible interactive 'Shrine' interface on that specific tile
i do not, but i was using debug printplayerpos in smapi and that seemed to ping back a position? not sure if it would be the same as Tiled, though
If it pings back coordinates it should be exactly what you'd see in Tiled.
yeah, for example if i do it just now randomly (decorating the farm) it pings back [Console Commands] > Player tile position is {X:91 Y:41} (World position: {X:5852.034 Y:2609.8745})
You can ignore world position btw.
BlueDragon, you can look up profiles by searching mod author names in Nexus
That's "The Farmer's Children."
Also, you can always look at the modpage of the mod that requires it.
It appears i have avoided any issues!
I don't see any Json shuffling. I played through a day and no weirdness appeared and there are no errors in the log so i think i am safe.
Thank you so much Chirps! you are a save saver! 
Glad to help Ben! Enjoy your game. 
Huh. I have it installed. Weird
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Let me try reinstalling the Farmer's Children Mod and see if that fixes it first.
01:03:10 WARN Custom Companions Warning for companion Jinx from Fellowclown.BarronsAnimals: Portrait property was given but no portrait.png was found
Fixed it.
I just have this warning to figure out now
Lol
it didnt work

