#archived-modded-support

1 messages · Page 271 of 1

dusty olive
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Professionnel, with 9 C# mods and 0 content packs.

dusty olive
#

her's the link

#

here's*

#

can you tell what is wrong ?

near terrace
#

gimme a second

scarlet quail
#

what precisely is going wrong?

dusty olive
#

sure

scarlet quail
#

And pretty certain people told you about your game being pirated earlier too

#

so that might be the cause of whatever it is

dusty olive
#

when I open the game there's nothing

scarlet quail
#

there's... nothing?

#

Wha?

near terrace
#

Ah a pirated game

dusty olive
#

I'm supposed to receive a letter and have a pot or smrtg to move crops

#

I mean nothing new

#

my other mods work though

dusty olive
near terrace
scarlet quail
#

All I can say here is Crop Transplant mod uses a garden pot to move crops

#

so that's a vanilla item.

#

Not a modded one.

dusty olive
#

what is a vanilla item ?

scarlet quail
#

Something that should be in the original game, unmodded

#

So either you misunderstood or your game lacks it because it's pirated

dusty olive
#

ok thank you for your help

scarlet quail
#

Anyway, I also don't really help with pirated games

#

so beyond that you're on your own, sorry

dusty olive
#

I might buying the real game

#

end*

#

I wanted to try the game before buying it anyway. Thank you for everyting tough 🙂

near terrace
#

We'd highly recommend buying it, of course

dusty olive
#

oh also! I was curious how you know that much about the game programm etc... when something isn't working and you can figure out whats wrong. I'm really interested in this type of things and I'd like to learn more

dusty olive
near terrace
dusty olive
scarlet quail
#

!startmodding

native dragonBOT
#

Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.

To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.wiki.gg/wiki/Category:Tutorials

dusty olive
#

It must take so much time ??

near terrace
#

nah

scarlet quail
#

Depends on the mod and your experience level

near terrace
#

that ^^

dusty olive
#

right I see what you mean

near terrace
#

Most of my published work I've done in an evening or two, but some projects carry on for months

dusty olive
#

have you done a degree related to informatic to be able to do that ? or have you learned throught practice ?

scarlet quail
#

In general people here are the latter

dusty olive
#

sorry for all the questions ahah I 'm curious

scarlet quail
#

And even then, for content patcher you don't need any programming leaning for it

#

(For C# mods though.... definitely some programming knowledge is helpful!)

near terrace
#

Well
I'm training to be a lawyer, for example. There are some people with CS degrees here but you don't need programming experience for things that don't use C#, as Lyoko says

dusty olive
#

I guess you can still learn by yourself with online contend (youtube, etc...)

near terrace
#

There are some great free resources for learning C# online, yeah

dusty olive
#

you're studying to be a lawyer ?! that's cool ahah

near terrace
#

ye

dusty olive
#

good luck for everything !

#

but yeah that's nice that everybody can play a part in creating content eve, without a computer science degree

#

even*

near terrace
#

Yes, it's very nice SDVkrobusgiggle

cloud hazel
#

Does anyone know a Ui suite mod that still compatible?

jade pivot
#
  • Deleted all the loose zip files, PyTK, and Custom NPC Fixes.
  • Movement speed and Time freeze haven't been an issue before now, when the game is trying to give one of us the overnight event asking if we want to gave a kid. If the issue persists, I'll remove those mods too. I'd rather not if I can help it, tho. Movement speed has worked with no issues for the both of us, we can independantly change how fast we move and it's never caused any problems. Time freeze just freezes time whenever one of us is indoors or in a cutscene. Only issue we've had is if one if us is in a cutscene and the other in combat, monsters freeze in place during the cutscene, and that's not a big deal, it goes back to normal once the cutscene ends
  • Temporarially removed shop expander from mods folder to see if that is the issue. IDK how that mod would be affecting the "have a kid" event, but mods are weird and sometimes go poking around in things they have no business messing with. I'd like to keep that mod if possible, it lets me buy sprinklers from Pierre and stacks of 999 wood from Robin and stuff, and IDK how else to add things to shops like that
  • I'll go get the other player's log as well. I'd like to note that yesterday when we were playing and had this happen, when I quit out of the game, it let the other person (who was hosting) finish the day and save
  • I already updated all of the mods that my log was telling me to update
modern python
native dragonBOT
cloud hazel
jade pivot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 94 C# mods and 128 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

white kindle
#

Hello I used to play Stardew Valley on my phone, I recently purchased a laptop from a friend but I cant seem to play SDV on it, the mod too is showing an error message also the normal stardew valley game isnt launching on my laptop

native dragonBOT
white kindle
long brook
#

Open the link and try troubleshoot steps there

toxic glacier
#

Hii I just downloaded SMTI whatever it's called to run mods on stardew. Can I run those mods on a world I've already started on vanilla stardew or will I need to start again?

calm heron
#

..smapi?

#

some mods can run on a vanilla world fine, but read mod descriptions because some recommend a new save

and once mods are added and you sleep, can not turn the save vanilla again

verbal anvil
#

Hi there! I started modding 2 days ago and yesterday i decided to fix and update all the mods with errors. after that my original modded file got stuck on the loading screen and i would have to close smapi due to it not responding. I figured i just needed to start a new file so i did and it ran just fine. Now the new file i played yesterday wont start and gets stuck on loading. Here's the log and i'm looking for any advice on how to fix it <3 thank you

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

verbal anvil
#

oh sure!

verbal anvil
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 16 C# mods and 2 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

verbal anvil
#

should i remove it?

neat plaza
#

what stuff?
was it updated in the last ~4 years?

verbal anvil
#

touche ':3

sharp fossil
#

Yeah if its older than like 1-2 years than it starts causing problems 90% of the time

#

*from my experience
**unless its a smaller content mod

neat plaza
#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
verbal anvil
#

omg it worked!

#

thank you so much!

frozen jay
#

Not really sure where to ask about this, but I went to buy a cow from Marnie's today after having several issues with mod crashing (I believe related to incompatibility with Animal Produce Expansion.) I'm trying to test my hypothesis and purchase another cow to see if the crash continues to happen, however, after removing that mod my cow price is now 15,000 instead of 1,500? Is that a bug or am I missing something? I'm relatively new to the game, but I could have swore the purchase price was only 1,500.

EDIT It's BFAV.

lament prairie
#

that is too high yes

#

sounds like something really weird happened

gaunt gust
#

(just because it's hardcoded doesn't mean it can't be edited.)

toxic glacier
#

So I changed the map from a vanilla map to a modded one...my greenhouse is above a river now hahah. Anyone know if I can fix this or do I just need to use vanilla world?

lament prairie
#

you can move it once you fix the greenhouse

#

otherwise you would need to make a new save iirc

toxic glacier
#

Ohhh. I downloaded loads of farm maps ny accident so I acc have no idea which one is active rn, just removed grandpa's farm tho

autumn blade
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.2, with 34 C# mods and 26 content packs.

vestal bolt
dusty spruce
#

you have a mod that makes these more descriptive

autumn blade
#

I have all of the CJB mods

#

I don't know which mod that's doing that

vestal bolt
#

i know you can alter font size, too

#

with vanilla settings

dusty spruce
vestal bolt
#

the font looks on the bigger size

autumn blade
#

That one was so good too

vestal bolt
#

ah gotcha nvm what i said

dusty spruce
#

--- Adds descriptions to the wallet items on hover (configurable using "MakeWalletItemInfoVerbose" and "TurnOffWalletItemDescriptions")

#

just disable that part

autumn blade
#

Got it

dusty spruce
#

or ignore the problem

autumn blade
#

I'll try that

#

Tyy

dusty spruce
#

how often do you need to get into that specific CJB menu

autumn blade
#

Not often

#

I only use it in case for emergencies

dusty spruce
#

then i don't see the problem

autumn blade
#

I was afraid I was gonna have to get rid of a mod I really liked

autumn blade
jade pivot
#

Ok, getting rid of Custom NPC Fixes and PyTK fixed it! I had a kid and it did not break the game! IDK which of those two mods was the one causing problems.

However, deleting one or both of those mods made me unable to visit the Stardew Aquarium and Mermaid Island

scarlet quail
#

that isn't possible

#

wait

#

It's possible because I think they are dependent on Custom NPC Fixes

#

you can erase the dependency and it will work

jade pivot
#

How do I erase the dependancy?

scarlet quail
#

(No, totally didn't forget about that, no siree)

#

you open up the manifest of the mod, you'll see something like

{
      "UniqueID": "author.customnpcfixes",
      "IsRequired": true,
   },

You remove everything I just typed, including the { and }, but NOTHING else

jade pivot
modern python
#

yep

jade pivot
#

And for Mermaid Island, do I just delete the section I have highlighted here?

modern python
#

correct

jade pivot
#

Thank you both for your help! Let's see if this works

#

One more thing: My fiancée is having trouble triggering Olivia's 14-heart event. She has seen both parts of her 12-heart event, and is going inside the farmhouse at the correct times while Olivia is home, and the event is just not happening

scarlet quail
#

it's not spring, correct?

scarlet quail
jade pivot
#

It is Spring, but not the 28th. We are in the first week of Spring

scarlet quail
#

that's why

#

a specific precondition is it cannot be spring

#

(z spring is what it is in the code)

jade pivot
#

Okay thank you! The thing she read online said it can ONLY happen in Spring. Must have been a typo

scarlet quail
#

heh, nope. IDK where that was read, but until 1.6, the only season related event condition is that it cannot be a season

#

so it would have had to say z summer/z fall/z winter for that

#

(That or you'd need EPU for an inverted condition, e.g. !z spring)

jade pivot
#

One more thing. Deleting those dependencies made it possible to visit the Aquarium and Mermaid Island again, but now a lot of our items got changed to different items? IDK what got changed to what, but I suddenly have 49 pecan saplings in my fridge. A lot of items are categorized as the wrong things too, such as a lot of cooked foods and ingredients being seeds

scarlet quail
#

Uh

#

That sounds like json shuffle which should NOT have happened

#

!log from both of you

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

jade pivot
#

Ok let me go grab my log and ask my fiancée to get hers too

scarlet quail
#

Shuffle should have been completely excised outside of fish ponds. I would more assume you guys have mismatched mods if you managed a shuffle

#

i.e. you have those two locations, but your fiancee did not do the same and therefore has no access to them or the items, causing shuffle.

jade pivot
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 92 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

jade pivot
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 91 C# mods and 124 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

jade pivot
scarlet quail
#

well uh

#

I have some bad news for you then

#

Because without even clicking into the log

#

Gov says you have a mismatched C# mod and a mismatched 3 content packs

#

And yep, bingo

#
20:15:45    ERROR    SMAPI          These mods could not be added to your game.
20:15:45    ERROR    SMAPI          - Stardew Aquarium Code 1.5.4 because it requires mods which aren't installed (spacechase0.CustomNPCFixes).
20:15:45    ERROR    SMAPI          - Stardew Aquarium (CP) 1.5.4 because it needs the 'Stardew Aquarium Code' mod, which couldn't be loaded.
20:15:45    ERROR    SMAPI          - SMAPI-3.18.6-installer\SMAPI 3.18.6 installer because the SMAPI installer isn't a mod (you can delete this folder after running the installer file).
20:15:45    ERROR    SMAPI          - Stardew Aquarium (TS) 1.5.4 because it needs the 'Stardew Aquarium (CP)' mod, which couldn't be loaded.
20:15:45    ERROR    SMAPI          - Stardew Aquarium NPCs (CP) 1.5.4 because it needs the 'Stardew Aquarium (CP)' mod, which couldn't be loaded.
#

Stardew Aquarium didn't load

#

that's your fiancee's btw

jade pivot
#

Ok. Let's do this again. Delete her mods folder and copy my entire one over to her

#

I love troubleshooting mods 🙃
This is the price you pay when you wanna heavily modded save though.
Thank you for helping me try to make this all work again

jade pivot
#

This is the source of the confusion, fiancée read this and thought it could only happen in Spring, not that it cannot happen in Spring

#

Ok, stuff is un-shuffled and everything is what it is supposed to be!

gaunt gust
jade pivot
stark horizon
cloud marlin
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 47 C# mods and 97 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern python
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

stark horizon
#

Did you add SVE mid save? And ^^ what Vin said.

cloud marlin
stark horizon
#

This is commonly seen when mods that drastically alter maps are added mid-save.

cloud marlin
#

is there any way to remove it? do i have to download the reset terrain mod?

stark horizon
#

Yes

cloud marlin
iron citrus
#

can someone help me make sense of this im very new to modding

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron citrus
#

it says i need to reinstall smapi and install the error handler mod will i lose my saves if i do that

robust bison
#

no

iron citrus
#

ok thank you

zealous hull
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 30 C# mods and 70 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

calm heron
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

calm heron
#

do you have ppja dga fruits and veggies

zealous hull
#

yes i do

#

any chance you could shoot me a link to that though? just incase i have an outdated version and its just not telling me

calm heron
#

okay here's your problem

#

i see every other file of fruits and veggies
the mfm, pmf, ja, etc.

just not the dga

zealous hull
#

ohhh i just realized its in the ppja redux mod

#

okay thank you!!

zealous hull
#

just did, was scared my mods would screw up but its all good

#

thanks again!

calm heron
#

👍🏻

honest epoch
#

https://smapi.io/log/035e6cd7f6a045c7a59e46ad30b00c5f .... Issue: On a separate "cheaty" farm I have a few greenhouses (the base that comes with the farm) and two that i've had roblin built (mod), the one that comes with the farm DOES load the mod I have in the folder to make the greenhouse bigger. The two I've had Robin built just load the normal greenhouse (that would load with no mods).

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.3, with 108 C# mods and 70 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

honest epoch
#

Oh and I installed a sprinker mod for the greenhouse, that can put sprinklers in the base greenhouse but not ones I've had robin build

calm heron
#

darnit arcane

#

i was pulling a pillow

honest epoch
#

homer doh sounds

stark horizon
calm heron
#

i'll do that when my thumb starts working again

neat plaza
#

pillow has been summoned

calm heron
#

pillow my red arrow drawing kin

jade pivot
#

Okay, the game froze on us again. My game specifically, my SMAPI log was filled with red. As soon as I quit, my fiancée (the host) was able to progress and save the game. As soon as I quit, fiancée got the 10,000,000g achievement, so I am gonna guess this problem may be related to that?
https://smapi.io/log/a9dc40cbf6214bc7b25003b88fefc979

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 93 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
#

i dunno about big jargon stuff but get smapi installer out of mod folder

#

and if mp maybe provide fiance log too

calm heron
#

oh atra
hallo

jade pivot
#

Lance for me, Olivia for fiancée. I have a kid in the crib, fiancée has a baby on the way

gaunt gust
#

Hmmmmm

#

Lance has a tendency of walking clear off the map

#

Before you go to sleep next, try "debug whereis Lance"

jade pivot
#

It MIGHT be farm type manager being out of date? I thought I updated it, but turns out I didn't. Laptop decided not to download the updated version, and I didn't notice because I had a dozen other mods to update that did download. All my other mods are up to date now.

gaunt gust
#

Probably not tbh

#

debug whereis Lance just asks "okay, Lance, did you walk straight off the map again."

jade pivot
#

I know where Lance was when we went to sleep. He was at the Fable Reef

#

We went to sleep at 3pm, and I had seen him there a little bit earlier in the day

gaunt gust
#

The game has an issue where occasionally it just loses track of NPCs

#

Like, they try to warp from one map to another and just fail

#

And end up on NEITHER

#

That's basically the only way I can explain that error (unless Lance somehow just popped into the movie theater)

#

The error is "well we can't find your spouse. Anywhere."

jade pivot
#

Band-aid solution is to just quit if my game is causing us to freeze like that, and join in the next day. I'd still like to get to the bottom of this issue and fix it, if possible. Quitting and rebooting the game every few nights/every night sucks

gaunt gust
#

Yeah, this particular point is fixed in 1.6

#

(Which admittedly doesn't help now.)

jade pivot
#

So there's nothing I can do besides "debug whereis Lance"
Will that even fix it? Or will it just tell me "IDK lol, but this means you are gonna freeze the game when you try to sleep so get ready"

gaunt gust
#

Okay

#

Let's back up a bit

#

I have a theory of what is going wrong. "Debug whereis Lance" would confirm

#

Actually fixing would involve fixing that one function in the game

#

Which we CAN do from the outside it's very not trivial

jade pivot
#

I have no way of telling when my game is gonna freeze overnight or not. Can I do "Debug whereis Lance" while the error is happening, or do I just have to do it before sleeping every night?

gaunt gust
#

Just before sleeping. Again, this is a theory, it's just to confirm

#

Do you know if a pattern (Ie, is it more likely to happen on Thursdays)

jade pivot
#

My game broke when it was trying to do the baby arrival event every time. Getting rid of Custom NPC Fixes resolved that issue. This is the first time it has happened since then, and my baby is now over 2 in-game weeks old

#

Only thing different about tonight compared to other nights was us getting the 10,000,000g achievement overnight

gaunt gust
#

If I recall correctly game is trying to get Lance to ask you for a second kid

#

The achievement doesn't matter, probably

jade pivot
#

He can't be, our 1st baby is still in the crib. Now that you mention it, this day my game just froze on was the first day my baby was interactable, standing up in the crip opposed to lying down in it

#

Spouse can't ask for a second kid if the crib is occupied by the first

#

And our first kid isn't even crawling yet

gaunt gust
#

If I recall correctly, the code dies before it gets to that check

jade pivot
#

Ah, I see

gaunt gust
#

What is the current day of week

#

The other thing is to check Lance's schedule for "places NPC often disappear from" but I actually don't know late game SVE maps well

jade pivot
#

Uhhhhhhhhhh...... Wednesday night is when my game freaked out

gaunt gust
#

Hmm.

jade pivot
#

He is supposed to be at Fable Reef all day

#

Lance spends some nights not at home. Wednesday night is one of them

gaunt gust
#

Hmmmm

jade pivot
#

He a busy guy with First Slash responsibilities and can't spend every night at home

gaunt gust
#

Npcs have issues walking around on Island South East, have always had

#

(Ie, an NPC walking from Island South East to Island South will vanish.)

#

Gosh, this is the type of thing where I guess the next step is to follow Lance around to see if he tries to vanish, but that sounds like a lot of work for a bug that should only happen 5% of the time or less and is fixed in the next game version

jade pivot
#

Fiancée and I even unintentionally followed him today! She saw him at the Wizard's house and commented that she didn't realize Lance goes through the Wizard's basement to get to Fable Reef. I went to Fable Reef to see him there because I was also curious, and he was indeed there.
We went to sleep at 3pm, and at that time, he is supposed to start heading inside the building there. So if he did disappear between maps, it was the transition from Fable Reef to inside the First Slash Guild

gaunt gust
#

...interesting

#

Well, tell us if it happens again, I guess?

#

I can check that map for issues, the primary one is in how warps are set up

#

Just knowing "Wednesdays" is useful

jade pivot
#

I would really appreciate if you went poking around looking for what might have caused him to disappear

gaunt gust
#

I'll poke at it if I have time, probably like, this weekend

jade pivot
#

Thank you

#

I'll come back here with a new SMAPI log if it happens again

gaunt gust
#

Thank God for 1.6 fixing a bunch of stuff like this though

jade pivot
#

I cannot wait

gaunt gust
#

It really is a lot less fragile

tranquil raven
#

Hey I am stuck in the wall because of the save everywhere mod what can I do?

#

And I don't have a totem to teleport away what can I do

autumn blade
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.2, with 35 C# mods and 27 content packs.

autumn blade
autumn blade
#

Can't take care of all of 'em

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tranquil raven
shy orbit
hot trellis
#

(I think)

tranquil raven
shy orbit
#

normally they are typed in the smapi console, but i don't know how visible it is on steam deck

tranquil raven
shy orbit
#

it's always open on pc linux, but i just have no idea how the steam deck os works in general so i can't say how it is there

hot trellis
#

Until you can get a log, do you know what version of save anywhere do you have?

tranquil raven
hot trellis
#

Hmm, so it's 3.2.9? (it was uploaded like 10 hours ago)

tranquil raven
#

Prob one before that downloaded it a couple of days ago

#

So 3.2.8 I assume

hot trellis
hot trellis
tranquil raven
#

Pretty sure it wont get me unstuck though

#

Oh

hot trellis
#

Unless you saved when you were stuck it should get you unstuck

tranquil raven
#

I will try it

hot trellis
#

Oh, and if you use Farm Type Manager (if you have any expansion mod you use it) you also need to update it too

tranquil raven
#

Dont have it yet

tepid tulip
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 105 C# mods and 153 content packs.

shy orbit
tepid tulip
#

thank you that was what casued it

hot trellis
dense parcel
#

when i try to download a mod it says "cant be downloaded because it requires mods which aren't installed"

#

but i am very confused on what i am missing

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dense parcel
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 0 content packs.

long brook
#

You need to install Content Patcher

dense parcel
#

thank you!

modern python
#

well

#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

modern python
#

xnb mods are bad but they shouldnt cause your save/mods to disappear but i guess anything is possible on android

scarlet quail
#

If you've got a backup from before it then you can use that

#

Otherwise, yeah, you're probably screwed because android doesn't have error handler

#

Back up of your save

#

Not smapi

#

Yeah you never should do things like that without backing up a save

#

I'm sorry for your save loss but It's a good lesson to think things through next time

viral quarry
#

i have the natural reshade mod on, and also this map mod. and this vanilla color is showing? anyone know how to fix? it'd be great help! <33

sharp fossil
#

Ive got a few quirks like that, the biggest one being an entire map section not retexturedSDVpufferflat

sharp fossil
#

And where is it

viral quarry
#

no in the message i said natural reshade

neat plaza
#

Does your recolour have a fix for sve/grandpa's farm

sharp fossil
#

Oh nvm then

#

Im like earthy recolors has a recolor for sve/gpa farm

#

But idk about that one

viral quarry
#

this isnt the sve/grandpa's farm btw

neat plaza
viral quarry
#

of riverland

neat plaza
#

Maybe... link it?

viral quarry
#

i dont have it anymore 😭

#

wait but how does the map mod have anything to do with the colors?

modern python
#

the map is using tiles that the vanilla game does not, thats why the colors dont show up properly

viral quarry
#

ill try looking for it then

#

its on nexus, but its xnb and my game broke down once i used it, so im using the cp version

scarlet quail
#

Again, link it.

#

If it's on nexus then that should be an easy link

viral quarry
#

oh ok

#

i dont give the cp?

#

here it is then

#

more parts of it were like that

#

idk how to fix 😭

scarlet quail
#

The content patcher version link

neat plaza
#

Seeing as that's what you are using

honest epoch
#

Hm. I have a mysterious unseeable colored chest on my farm I can not find.

near terrace
honest epoch
#

Don't have any horse mods

near terrace
#

do you have anything that adds a storage thing you can access?

#

I was only using horse overhaul as an example, its saddle bags function uses an out-of-bounds chest

honest epoch
#

Seems it's located at -100 -100

modern python
#

just send a log

near terrace
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

honest epoch
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.3, with 108 C# mods and 70 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hot trellis
#

it is Save Anywhere, It should store there your items you shipped, but it should remove the chest on load so I guess I have to check that. You can just ignore it

zealous hull
#

hey! just wondering if anyone knows if Aces Expanded Cellars https://www.nexusmods.com/stardewvalley/mods/1463?tab=fil and Rias third farmhouse https://www.nexusmods.com/stardewvalley/mods/16723 are going to break my game?? I would love to know, as they havent been updated in some time, and Aces mod says something bout SMAPI 2.6+

Nexus Mods :: Stardew Valley
Nexus Mods :: Stardew Valley

Changes the Interior of the Farmhouse...again :)

neat plaza
#

how would they break your game?

#

and Aces mod says something bout SMAPI 2.6+

zealous hull
#

im just wondering, more like make it crash and not work properly, etc., thats a better way to put it lol

#

like her it says smapi 2.6+, does that mean anything or am i good???

zealous hull
#

im not sure what you're meaning, i have the most recent SMAPI update, but are you implying that it's 2.6 or higher?? just to be 120% clear

neat plaza
#

3 is greater than 2

#

thus, +
above

zealous hull
#

thats what i assumed, just wanted to clarify that, didn't know if it was fancy modder lingo lmaooooo! thank you!

dusty spruce
#

SMAPI 2.x is ANCIENT

zealous hull
wild sage
#

Then what am I doing wrong? I put the content.JSON from the TMXL file(just like what it says to do i've also tried the entire tmxl file but that didn't work either) and click on main, but python opens for like less than a second and closes immediately.

neat plaza
wild sage
#

what do i run from the terminal? main? and how?(it's been awhile since i've used python)

neat plaza
#

I need to sleep so please Google/other search engine it (its main.py yes)

wild sage
#

okay

#

hope you get good sleep

calm heron
#

noot noot pillow

green jetty
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 150 C# mods and 409 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

green jetty
calm heron
#

vortex + stardew = bad

sonic walrus
#

look at what i said in modded

potent beacon
green jetty
sonic walrus
# potent beacon 🤔

i explained to eliza, vin does have a compat texture that you have to file replace but eliza didn't do it 😅

#

sooo they are now

ivory hound
#

hello!! I have a problem, I installed smapi on my cell phone, but it doesn't open the application, can you help me with that?

#

Everything installed fine and it doesn't mention any errors, the application just doesn't open.

ivory hound
#

This is what I got when I tried to open the application again

novel panther
#

I'm running the game with SMAPI, UI Info Suite 2, Lookup Anything, Data Layers, Content Patcher, and a few cosmetic mods (BAGI, BAGI Mead, Ancestral Trees, Anthro Characters Continued, Burnt Sienna Wood and Gold Craftables, Elle's Seasonal Buildings, Fancy Artisan Goods Icons for BAGI, Nady's Beehouses, and Seasonal Seed Packets). How much of this would a friend have to install in order to join me? I know that Content Patcher and all of the content packs for it aren't required, but could they join without having SMAPI installed? If not, is SMAPI the bare minimum or would they need other mods as well?

#

(note to self, do not abbreviate Fancy Artisan Goods Icons)

native dragonBOT
#

@novel panther Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

in this case, that's not the correct command, aubrianna

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

Stardew Valley Wiki

Do you want to play Stardew Valley with mods? This guide is for you!

novel panther
#

Cool, thanks. Looks like I should be safe.

dire fractal
jade pivot
#

Interesteing (mostly harmless) bug I discovered. IDK which mod (if any) is causing it, but it is probably a mod because IDK if this happens in Vanilla.

I have an excessive number of bombs, so I've been just heading to skull cavern and using them to blow up as much iridium as I can. None of the ore nodes I've been blowing up were dropping prismatic shards, only ones I break with my pickaxe and monsters drop them... or so I thought.

Turns out, the prismatic shards that were dropping from the iridium ore nodes I was bombing were indeed dropping. Just not for me. They'd spawn on whatever map my fiancée was on at the time, and her magnet rings would suck them up towards her.

Only mod I have that affects Skull Cavern (as far as I'm aware) is Skull Cavern Elevator. It's not a problem that needs solving, I just thought it was an interesting glitch and wanted to see if anyone here knows why it is happening

#

Oh neat, owl statue event for the 3d time of this save file

dusty birch
#

hi could someone help me out with this error?
not sure what the problem is but i cant join multiplayer game at all (either freezes at loading in or says "no available cabin" or that im already connected), SMAPI log says that there is an error in the XML document that doesnt recognize Mods_DaLion_DaggerEnchantment
this is my log https://smapi.io/log/a26d6cce6d364f6481da7cd57b4a487b

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 20 content packs.

winter relic
#

Hi all! I'm running a new save with Adventurers Guild Expanded and NPC adventures. Im not sure if there might be a conflict there but after my intro cutscene for NPC adventures, i was in the area of the adventurers guild interior that was adjusted for the adventurers guild expanded, except when i tried to exit out the lower door it jumped me to the right of the interior of the guild and it was just black and had to exit the guild by entering the doorway. No errors on my SMAPI screen either. However looking at it the guild isnt showing the expanded interior.

https://smapi.io/log/48627b4e0e624fb3ba42420a509bef65

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 66 C# mods and 122 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

stark horizon
#
  1. SVE is not compatibile with AGE, I believe? And 2: PyTk.
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

calm heron
winter relic
#

thanks I removed PyTK so I'll see what happens 🤞

stark horizon
#

Ok, so I was totally wrong about SVE. Apologies.

stark horizon
jade pivot
#

Can someone help me? Trying to use debug commands to force myself to hook the pufferchick. IDK why I can't catch it. Aquarium is completed, and I have picked up an egg in a coop I had Robin build, laid by a chicken I purchased and named. IDK why it isn't letting me catch it. I want one for my fish tank at home and it is the only fish I am missing in my collections tab, and that's bothering me

#

debug fish pufferchick did not work
debug fish 4101 (I believe that is pufferchick's ID) says "Sent debug command to the game, but there was no output."
I am doing the debug command while my fishing pole is cast into the water

stark horizon
#

If you're sure that the ID is correct, you could input debug caughtfish 4101:1

jade pivot
stark horizon
#

Maybe I read it wrong and that's for the number of fish as opposed to a specific fish ID. SDVpufferwaaah

jade pivot
#

Is there a way I can ask the game what the ID of a specific item or fish is?

#

Is there a debug command for that?

stark horizon
#

Yes. list_items pufferchick I believe

jade pivot
#

ok, 4144 is pufferchick ID

stark horizon
#

Try player_add object pufferchick if that doesn't work, then try debug item 4144

jade pivot
#

I have an item spawner mod, but just giving one to myself doesn't count as catching it.

#

debug fish 4144 starts the fishing minigame, but if I hook something else in the process, the new fishing minigame overwrites the one for the pufferchick

#

And the console still says "Sent debug command to the game, but there was no output"

stark horizon
#

It will almost always say that. Not sure why.

jade pivot
#

OK I figured it out. I had to run the debug command while I had a fish hooked, so the pufferchick fishing minigame would overwrite whatever else I hooked

#

I got one

#

Uhhhhhhhh... Today is flower dance, and I can't find Lance? He said he wanted to dance with me today? Does he come to the flower dance once you get married?

#

Where is he supposed to be?

stark horizon
#

No clue. Check the SVE wiki perhaps?

jade pivot
#

I looked there, it doesn't say. Random reddit thread says he is supposed to be at the flower dance tho

long brook
#

Ask on SVE discord then for more robust answer

jade pivot
#

Methinks Lance stopped existing again

winter relic
sage crystal
#

Anyone know of an easy guide to changing in-game texts like conversations, names and such? PepeThink

near terrace
native dragonBOT
gaunt gust
#

Only the host gets the eggslaid stat incremented

#

It's silly

regal swift
#

Does anyone have the Stardew Valley expansion mod for Android?? (SVE)

robust bison
#

!androidmods

native dragonBOT
#

An incomplete list of android compatible mods can be found at https://android.stardew.rocks/. If you find a mod that isn't on there, submit it by following the instructions here.
For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.

delicate wadi
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 3 C# mods and 0 content packs.

snow prism
pearl wren
#

Why are mods not working for me?

#

I needs help

#

I installed mods

#

Extracted them in mods folder

#

They are showing on config of smapi

#

But are not working when i plays the game

scarlet quail
#

tbh sounds like a no launch options thing

#

Easy way to check, and we need it anyway for troubleshooting

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pearl wren
scarlet quail
#

As I said, easy way to check

#

please give the log.

pearl wren
#

Here?

scarlet quail
#

Yes.

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.95.0, with 1 C# mods and 0 content packs.

scarlet quail
#

.... ah, you're android

pearl wren
#

Yeah..

scarlet quail
#

This is the "you're not in the right mods folder" again, isn't it

pearl wren
#

Hmm

scarlet quail
#

20:07:46 INFO SMAPI Mods go here: /storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods

pearl wren
#

Hmm

scarlet quail
#

that's generally the problem because most people end up putting the mods in a separate folder

#

that is also named mods with Android

#

And I don't know why - probably due to the old SMAPI having been present at one time on the device

pearl wren
#

There... But i did try that too and I Don't show up on config

scarlet quail
#

Screenshot that folder.

#

Because I can guarantee you it is insanely common people putting them in the wrong folder.

#

So even if you think it's the right one, it probably isn't.

pearl wren
scarlet quail
#

Yep that's not it

#

that's just storage emulated

pearl wren
#

But when it gave me the option to choose the save files stardew valley option i chose this folder

scarlet quail
#

That is not the right folder for mods

pearl wren
#

Soo would it make any difference?

scarlet quail
#

It would.

#

A lot of difference.

pearl wren
#

.

scarlet quail
#

Because that's not the mods folder.

#

you're in storage/emulated/0

pearl wren
#

So should i delete the sampi and the base game and redo the choose folder thingy

scarlet quail
#

/storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods

#

go to your android folder

#

Then your data folder

#

Then your com.zane.stardewvalley folder

#

then files, then mods.

pearl wren
#

Found it

scarlet quail
#

Once you've done all of that, screenshot THAT folder.

pearl wren
#

Shocked , embarrassed, irrigated?

#

What's your reaction

sudden pagoda
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

sudden pagoda
#

i just installed smapi twice tho xd

scarlet quail
pearl wren
regal knot
#

So I downloaded smapi on my phone but it crashes when I open it

scarlet quail
#

I don't know what that means with respect to Android SMAPI, apologies, YaeMiko

#

I just know that folder is your mods folder.

pearl wren
scarlet quail
#

If you're wanting configs on them, you'd use GMCM, no?

scarlet quail
regal knot
sudden pagoda
pearl wren
scarlet quail
#

Well, the first is "how long have you had your computer"

#

Unless you bought it pre-owned

regal knot
sudden pagoda
pearl wren
scarlet quail
#

Nothing else is necessary, just the name

regal knot
sudden pagoda
scarlet quail
#

blinks

#

Well that'd do it

sudden pagoda
#

oh dear o.o

scarlet quail
#

So I'm going to be slightly blunt here, apologies

#

But how shitty is your computer?

sudden pagoda
#

laptop*

scarlet quail
#

oh that's... even more concerning

sudden pagoda
#

shld that answer ur question

#

there we go

scarlet quail
#

Still, how shitty is your laptop

sudden pagoda
#

terms of gaming? I can straight up run a full graphic mmorpg for some reason

#

but not a pixel game

scarlet quail
#

The problem is SMAPI needs a graphics driver to make the game work

#

You somehow... do not have one

sudden pagoda
#

no way my older laptop cld run it and this doesnt have one?

#

oh how does one get that stuff

hot trellis
scarlet quail
#

Yep, panda!

sudden pagoda
#

I got a radeon 520 or smthn hidden in a different display section does that matter

scarlet quail
#

Microsoft Basic Display Adapter is, from my brief research, literally the backup of backups to make display stuff work

#

You need that to be the main GPU Frostune

sudden pagoda
#

well thats promising ;-;

#

oh how do i do that IF i can that is

scarlet quail
#

I think instructions on that is under...

#

!troubleshooting

#

...did they remove that one

#

!troubleshoot

native dragonBOT
scarlet quail
#

Yep. Do #2.

sudden pagoda
#

oop lemme see

sudden pagoda
scarlet quail
#

Repeat the system information steps - is it now radeon 520 in the name field?

sudden pagoda
#

nope

scarlet quail
#

... Honestly I'm assuming your GPU needs to be set to primary and I forget how to do that right now and don't really have the time at present to research and then fully help

#

You can try doing everything in the "The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device" part of the troubleshooting guide

sudden pagoda
#

mhm gotcha

scarlet quail
#

but be warned the compatibility branch step is not modding-capable

sudden pagoda
#

i noticed that bit xd

vivid quiver
#

[Content Patcher] Could not load content pack 'Ridgeside Village (Content Patcher component)': unsupported format version 1.29.0, you may need to update Content Patcher.

#

any idea?

modern python
#

again, did you read what it says, it tells you what to do right there

vivid quiver
#

ill try redownloading it but i thought i was caught up

vivid quiver
#

but any idea for this

#

[Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.

scarlet quail
#

you can ignore that

vivid quiver
#

ty

#

for real

#

enjoy ur day guys

pearl wren
#

Ah

#

I need help again 🤣

#

I installed all the mods

#

But my stardew is crashing again and again

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

We need a log with a crash in it

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.95.0, with 19 C# mods and 7 content packs.

chrome lantern
#

if I get a message stating "This file is not commonly downloaded and may be dangerous." upon downloading a mod, it's probably a false positive 'cause the system doesn't recognize the file and they're just trying to cover their a** right?

native dragonBOT
chrome lantern
#

ty

winter relic
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 121 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

glass star
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 69 C# mods and 323 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

pearl wren
naive sparrow
#

Hi everyone, I tried getting Stardew to load after installing SMAPI and am getting the following error:

[game] The game failed to launch: Failed loading type '': DllNotFoundException: Unable to load DLL 'XGamingRuntimeThunks' or one of its dependencies: The specified module could not be found. (0x8007007E)
at XGamingRuntime.Interop.XGRInterop.XGameRuntimeInitialize()
at XGamingRuntime.SDK.XGameRuntimeInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\GDK\SDK.cs:line 13
at StardewValley.SDKs.GDKHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\GDKHelper.cs:line 520
at Microsoft.Xna.Framework.Game.DoInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 841
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 311

I tried going through this: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch. I didn't have any luck unfortunately.

Running: SMAPI 3.18.6 with Stardew Valley 1.5.6 (build 22018) (GamePass) on Microsoft Windows 10 Home

Any ideas of what could be causing this? Thanks!

winter relic
#

Hi friends, how do i fix adventurers guild expanded? I have the files unzipped and in the mods folder but looking at smapi its not listed there at all. The guild hasn't changed but i got the initial cutscene. pls help 🙏
https://smapi.io/log/c86930feb90a4e75a4a3dc3e3e616515

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 121 content packs.

ivory hound
#

hello!! I have problems with smapi android, I installed it and did the entire process and everything came out without errors but when I try to open the application it does not open and this appears

#

java.lang.UnsatisfiedLinkError: dlopen failed: library "libRMS.so" not found
at java.lang.Runtime.loadLibrary0(Runtime.java:1077)
at java.lang.Runtime.loadLibrary0(Runtime.java:998)
at java.lang.System.loadLibrary(System.java:1661)
at com.fiveplay.mod.RMS.Boot.<clinit>(Unknown Source:2)
at java.lang.Class.newInstance(Native Method)
at android.app.AppComponentFactory.instantiateApplication(AppComponentFactory.java:76)
at androidx.core.app.CoreComponentFactory.instantiateApplication(CoreComponentFactory.java:52)
at android.app.Instrumentation.newApplication(Instrumentation.java:1249)
at android.app.LoadedApk.makeApplicationInner(LoadedApk.java:1493)
at android.app.LoadedApk.makeApplicationInner(LoadedApk.java:1426)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:7048)
at android.app.ActivityThread.-$$Nest$mhandleBindApplication(Unknown Source:0)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2253)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loopOnce(Looper.java:211)
at android.os.Looper.loop(Looper.java:300)
at android.app.ActivityThread.main(ActivityThread.java:8232)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:580)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1028)

native dragonBOT
#

@naive sparrow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

your log indicates it's loading, so

naive sparrow
winter relic
#

oh i didn't realize, thank you! I guess i was just blind after looking so much

naive sparrow
# scarlet quail run box

I ran everything through Vortex and that seemed to have worked. Sorry for jumping the gun. I'm sure I put something in the wrong spot that vortex dealt with

scarlet quail
#

That's... generally the reverse of what we recommend here since

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
#

But whatever works for you!

naive sparrow
#

Thank you! I'll have to took into Stardrop as well

glass star
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 65 C# mods and 284 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

glass star
#

is it spacecore the problem?

scarlet quail
#

Well. Your log now terrifies me.

#

SpaceCore isn't the problem, but you have a LOT of problems in this log

#

Honestly it looks like your mod has a bad map edit with the updatewarps

#

And that's putting aside... everything else... red in that log

#

(Seriously though, to help troubleshoot, it's best to pare down a log to just your mod and content patcher. Having that many mods, plus with all those errors.... it's nigh impossible to pinpoint the singular issue.)

glass star
#

oki doki, imma do that now

#

when i do that, shall we go to making mods?, I think we can find whats happening

scarlet quail
#

I may only be able to help for a bit, but yes.

dire fractal
#

hi!! is this the right place to ask for some help? i dont use discord often

inland oyster
#

Depends on your needs

dire fractal
#

i'm new to modding and have got everything working but i'm having trouble figuring out if my achievements are working correctly

inland oyster
#

Afaik you dont get steam achievements with smapi?

neat plaza
#

you do

inland oyster
#

Im not sure on this tho

scarlet quail
#

No, you get them

neat plaza
#

if you have steam open

scarlet quail
#

you even get a message if they aren't working

#

so the question here is "What do you mean, if your achievements are working correctly?"

inland oyster
#

Well I am once proven wrong by pillow (<3)

glass star
#

I think it will be later lyoko

dire fractal
#

oh you do get a notification if they arent working? i wasnt sure how to test it tbh, but my steam overlay is not enabled so i wasnt sure. everywhere i read sort of suggested that was necessary for achievements

scarlet quail
#

I mean your steam overlay should be working in game

#

I'd reboot if it isn't

dire fractal
#

ok thanks so much for the help ^^

glass star
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 3 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

glass star
#

indeed, my mod is the problem, ty lyoko for recommending me to only use those mods to test!

chrome lantern
#

does anyone know if skipping a cut scene will affect friendship level with an NPC, if I would have had the chance to select certain dialogue, but didn't, because I skipped it?

#

I had to repeat a day because a mod crashed my game, so I kinda skipped it without thinking

jade pivot
#

I believe that skipping the cutscene also skips the friendship points you could have gained or lost depending on the dialogue options you choose

chrome lantern
#

well dang ><

#

so I'll really try not to in the future

jade pivot
#

According to a quick Google search, yeah you don't gain or lose any friendship

chrome lantern
#

phew.. good to know.. ty

jade pivot
#

^^

chrome lantern
#

does everyone use the same language to write mods or different ones?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 24 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

chrome lantern
#

I just Googled which keyboard shortcuts can be accepted in .json files but I'm not sure I clicked the most appropriate link

#

it seems like it'd be easy to change shortcuts in a .json file but once I used Backspace and it didn't accept it for some reason..

gaunt gust
placid anchor
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 24 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

chrome lantern
#

ooh I didn't know the wiki had that info about mods.. ty Did You Forget

lament prairie
#

possibly something wrong with a bed?

open wolf
#

whenever i try to open artisan valley it says could not launch artisan valley because it requires the artisan valley mod which could not be loaded

placid anchor
#

no we have the same mods

#

it worked before we updated smapi

#

then we updated, now only 1 can join

#

the others cant

#

we all have same smapi version

#

and same mods+version

#

only 1 can join me rn, the other 2 get the same error log

#

like they join in, dont get charakter creation, just stuck in bed, can see and write in chat

#

and get this error log

lament prairie
#

You have piles of netcode errors

open wolf
#

guys help

placid anchor
#

so server error?

lament prairie
#

Generally these are because of mod mismatches between players, I don't actually know of anything else that causes them

placid anchor
#

hmmmmm

native dragonBOT
#

@open wolf Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

You might also have mismatched mod versions

steep pewter
#

Gonna hop back into Stardew
Is there a list of mods that currently work on mobile?

*ping me if there is pls

placid anchor
#

ima try to send them my mods in a zip

#

so we have the same versions

native dragonBOT
#

An incomplete list of android compatible mods can be found at https://android.stardew.rocks/. If you find a mod that isn't on there, submit it by following the instructions here.
For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.

open wolf
tawny kindle
#

that's the current one as far as I know, though support is a bit shaky in general (Android SMAPI's devs have been tied up a lot, mobile updates don't have consistent versions, etc)

open wolf
#

why does artisan valley not work im not worried about the other one

#

s

#

help

native dragonBOT
#

@open wolf Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glacial tangle
#

post it properly.

tawny kindle
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 3 content packs.

tawny kindle
#

@open wolf Some of your mods have multiple copies in different folders. Click the "Trace" button to see which mods and which folders. Also you need to update SMAPI and some of your mods, though it was unable to check for updates in that log.

open wolf
#

kk thank you

static pewter
#

hii how can i fix itSDVpufferrise

steep pewter
native dragonBOT
deft pumice
#

I'm not sure why but I'm playing in a world with my bf and for some reason everytime I try to go into the mines the loading screen pops up and then disappears and then when I try to warp somewhere else I'm still stuck in the mines And I can't even move around or anything I'm just stuck until I close the game and this is even happening in the quarry I'm using imerrsive farm and Stardew expanded

native dragonBOT
#

@static pewter Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

static pewter
#

ok

native dragonBOT
#

@deft pumice Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

green jetty
#

This channel is always so busy

#

I just popped in for the name of the mod in @static pewter 's screenshot

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 44 C# mods and 17 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

green jetty
#

It looks interesting

static pewter
#

o.o

#

thank you 😅

green jetty
#

What is it?

static pewter
#

Custom NPC Openfire English

green jetty
#

yoinks imma look that up now

static pewter
scarlet quail
tawny kindle
#

⬆️ And for starters, you're missing the Error Handler mod. You and your bf should update SMAPI, which should include that automatically. Both of you should also remove Custom NPC Fixes if possible, from what I've heard

green jetty
#

I seriously need to stop constantly adding npcs

scarlet quail
#

Nah, constantly add NPCs

#

it makes it feel like people are moving in all the time

green jetty
#

True

#

I'm about to add 2 more. I just added like 10 today alone

#

Blame the above screen shot for catching my attention

#

And if someone fixes that horrible translation of that sandwich biscuit mod I'm adding those npcs as well

deft pumice
#

How do I update my smapi I can't figure it out 🫠

green jetty
#

Anyways I'm moving out of this channel to keep from holding up the people who actually need support. Thanks for the mod name!

chrome lantern
#

can we vote for multiple mods as Mod of the Month on Nexus, does anyone know?

scarlet quail
scarlet quail
#

When you attempt to vote something else mod of the month it asks you if you're sure about changing your vote

chrome lantern
#

well dang.. thanks for letting me know

potent stone
#

Help I can't install smapi.

scarlet quail
#

that... doesn't tell us much

#

take a screenshot of the location of Stardew Valley, with filepath visible

long brook
#

Maybe revalidate first then try install smapi again? (Assuming sdv is in that path)

scarlet quail
#

(Also, why 3.18.3? We're on 3.18.6, and even if you're not comfortable with the fix for SpriteMaster on .6, it'd still be .4 as the latest one)

pallid trail
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 41 C# mods and 24 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

deft pumice
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Okay is the BF Constellar?

#

(Just verifying I'm looking at the right two logs)

deft pumice
#

Yes

pallid trail
#

i updated the mods

deft pumice
#

same

scarlet quail
#

After you've updated the mods, are you still getting the same issue?

#

Because I was checking your logs in the meantime and while you do have some mismatches, I think it should be fine?

deft pumice
#

hes loading the world now so i guess we'll see in a second

scarlet quail
#

with exception of the Xtardew stuff

#

pretty certain due to how that particular mod works there's stuff within that's needed on both ends

deft pumice
#

Ohh ok thank you

pallid trail
#

Now my farm doesnt load and instead brings me to title

chrome lantern
#

eh.. I just installed 2 mods that affect saving and the game just froze while saving >< hope I didn't lose anything

#

I lost a tiny bit.. I think I'll just edit out my comment encouraging people to use it if they're gonna use this other mod that crashes just in case..

scarlet quail
#

My guess is that you didn't do what Rose already did to get Error Handler back and removed Xtardew

#

at which point your save kinda needs Error Handler to yeet the old data

deft pumice
#

we both removed xtardew

scarlet quail
#

yep

#

Then I doubt Constellar reinstalled SMAPI

pallid trail
#

im still deleting xtardew

scarlet quail
#

But in short, for the both of you, Error Handler is needed to remove the effects of old mods. Without it, your save won't load.

pallid trail
#

now reinstalling smapi

#

will installing again override current smapi and add in the error handler?

scarlet quail
#

correct

pallid trail
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on ‏‏Microsoft Windows 10 Pro, with 22 C# mods and 11 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Error still happening, Rose?

pallid trail
#

Nope. Rose can enter the mines now

scarlet quail
#

then you should be good!

tawny kindle
static pewter
pallid trail
open wolf
#

bruh its still not working

scarlet quail
#

!log again then funke

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

chances are you either:
A ) Missed something
B ) stuff is now working but has a different error

#

And we need fresh log in either case.

open wolf
#

what do you mean !log

modern python
#

look at what the bot said below that

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

static pewter
open wolf
#

guys can you help me

scarlet quail
#

you waited literally one minute after posting that

#

Patience.

green jetty
#

I haven't added it yet

open wolf
#

😦

scarlet quail
#

And you've still got three duplicate mods

open wolf
#

which ones

scarlet quail
#

Specifically, in your SVE folder, you have copies of the Expanded Preconditions Utility, SpaceCore, and JsonAssets mods

open wolf
#

kk

scarlet quail
#

I don't know why - Nexus SVE does NOT have those at present, and full disclosure no other site should have that either

#

so I'm concerned on where you got SVE from

static pewter
open wolf
#

its called nexus mods

green jetty
#

I have almost 600 mods right now

static pewter
#

HUH

green jetty
#

Yup

scarlet quail
static pewter
scarlet quail
#

I can guarantee that because A) have downloaded it and B ) SVE would get reported to hell and back if it had those within it.

modern python
#

people can have thousands of mods and have the game work just fine :p

static pewter
#

i just have 32 mods loool

open wolf
scarlet quail
#

you... okay. Do not unzip any mods INTO another mod

#

if the mod already has subfolders, that's fine

#

but you're double-extracting when you put it INTO the mod.

#

That's bad.

open wolf
#

why

scarlet quail
#

Because then you have two copies of the mod

#

Then neither load

#

Then your issue occurs

#

SVE isn't even loading because JA/EPU/SpaceCore all aren't loading

#

nor are your artisan good stuff

open wolf
#

ohhhhhhhh

scarlet quail
#

ONLY ever extract mods into mods folder.

open wolf
#

now its working

vestal bolt
#

best way to backup mods folder automatically if one uses icloud? (on macos)

calm heron
#

[slides a... i dunno, uh.. a burrito?
slides a burrito over to lyoko] 🌯

open wolf
#

guys need mega help

#

ultra sad because of this

scarlet quail
#

New log again

open wolf
#

what does new log mean

modern python
#

get another log

#

make a new one

open wolf
#

just install it again?

modern python
#

install what?

chrome lantern
#

I feel funny for asking so many questions today, but if I already have a mod and I install an update, should I replace the old folder, or have them both in Mods? (ping pls)

open wolf
#

smapi again

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern python
#

no

scarlet quail
#

follow the instructions again

modern python
#

make a new one, dont just send the same link you did before

open wolf
#

no thats not a problem look at this

modern python
#

the log will help us troubleshoot.

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 18 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

open wolf
#

so how do i fix this

#

@modern python

glacial tangle
modern python
#

hey dont @ me, just let me take a look at stuff

#

also install Content Patcher

open wolf
#

ok my bad

chrome lantern
#

when you update a mod you've installed, do you delete the folder and then install the new one in Mods, or let it overwrite the files?

calm heron
#

delete and reinstall is best

#

overwriting can fuck up files

chrome lantern
#

ty 🙂

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 94 C# mods and 127 content packs.

dreamy flower
#

Hey anyone else's game freezing when trying to donate to the museum? I'm on smapi android

gaunt gust
#

Did you see Lance at all that day?

jade pivot
#

In the morning, he was in my cabin when I woke up at 6am. Almost immediately left the farm because on Tuesdays he goes to the Adventurer's Guild. IIRC I watched him go to the highlands as well, I passed by him on my way back from there. Watched him walk up to the boat to warp to the highlands, and he vanished, but I didn't think to go back to the Highlands to check if he actually made it there.
Also, his wiki says he isn't even supposed to go to the highlands anymore once married, but IDK, the wiki has some wrong info in it (like the wiki says that the 1st part Olivia's 14-heart event can only be triggered in Spring, when in fact it can only be triggered in a season that isn't Spring)

#

Having trouble getting the log from my fiancée, smapi.io/log just freezes for a minute and then gives me this error

#

Uhhhhh, maybe because it is massive?

native dragonBOT
gaunt gust
#

Interesting

jade pivot
#

Ok, combine many rings seems to be the problem. I'd guesstimate that 99.9% of her log is Combine Many Rings spamming stuff about a bunch of combined rings. I threw away all of my rings and cheated a bunch of new ones and manually recreated them, in the hopes that whatever error it was giving me in my game would be resolved. Instead, it looks like every time I combined some rings, SMAPI had to re-log every time I had combined a ring in the past, so every time I combined new rings, it just got longer and longer.

Line 10,234 is where the CombineManyRings spam starts. And it goes on until line 7,682,658

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 93 C# mods and 127 content packs.

jade pivot
#

Oh fun, my baby just reached crawling age and is bugged out graphically

scarlet quail
#

....welp, sorry for tag

#

meant to disable that

jade pivot
#

Whoops, my bad, let me go copy more of it

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 93 C# mods and 127 content packs.

jade pivot
#

I included a lot of lines of the rings stuff, IDK why it isn't showing up once I hit "save & parse log"

scarlet quail
#

I do, it's all in trace

#

trace shouldn't affect things to the point of what if I'm backreading correctly is crashes

glacial tangle
#

I'm also really curious on the fix, I've been poking my head at it for a while. I'm thinking it might be the CombineManyRings but not 100% sure

jade pivot
#

My baby is still just a floating scalp. Good to know that crashing didn't fix that

bright plaza
#

Hi! I'm very new to using mods especially textures. For some reason every else works great besides the static pine trees (ones you can't chop down) and it has this gray tree (?) Over it. I want to get rid of the gray tree so I can use a mod on the original

Also I'm not sure if I accidentally downloaded a mod or what it is but I've went through my list and found nothing

Pls help Its very annoying to look at 😭💔

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.2, with 46 C# mods and 44 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

You have multiple mods patching the tree terrain assets: Project Yellog Modular Tree Recolor and Magica Trees.

bright plaza
#

I'll delete one of them and see if that helps

jade pivot
# scarlet quail trace shouldn't affect things to the point of what if I'm backreading correctly ...

The crashes weren't caused by the CombineManyRings stuff.

According to other people in this chat who looked at my logs, it is because I married Lance, and he keeps disappearing, and when we go to sleep overnight the game tries to make him ask me for another kid but can't find him so it freezes. Even though the crib is still occupied by our 1st kid, and we cannot have a 2nd kid yet because of that.

The CombineManyRings spam was just making it hard to share my fiancée's SMAPI log from that session, because it made her log way too big.

#

These crashes keep happening even when there is no CombineManyRings spam in either of our logs

bright plaza
#

And got rid of the other mod

drifting spade
#

So uhhh... Dunno if anyone else has had this problem, but here goes. I have MARGO, with it's Blade of Ruin Quest. I also have the Magic mod, which is compatible with the rest of MARGO so I figured it wouldn't be an issue. However, I can't progress with the Blade of Ruin Quest because Magic makes the Yoba altar I need to talk to for the quest into it's magical interaction thing. Any advice???

stark horizon
bright plaza
stark horizon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 89 content packs.

gusty plume
#

I'm not sure why; But I keep finding a Four Leaf Clover each time I go into the Expanded part of Cindersap Woods added with SVE. It's sorta annnoying since they sell for so much

inland oyster
#

Im guessing you are just lucky bc I couldn't find any errors on your log

#

Maybe sde has something different then I dont know

gusty plume
#

yea..it seems..odd. it hasn't been like..random at all; it's one sitting there EVERY day.

gusty plume
#

...I've gotten a Radically Different Smapi Output since ...dwelving the in the mines..maybe it's in there..I'll repost my smapi log later

stark horizon
#

The overlap happens when multiple mods try to edit the same asset(s).

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 24 C# mods and 59 content packs.

stark horizon
#

Looks like perhaps VPR is competing with Project Yellog.

#

Basically you can't have both.

#

You could try a different recolor, but if you still have Project Yellog, the same thing will happen,.

#

It's just the Way of Things™️

gusty plume
#

ok; there done playing for the night. So I've been having some issue with MARGO apparently ( @stray spire ) ....and a ..I think Unrelated Issue with Every time I visit the expanded area of cindersap forest (thats part of SVE). There is 100% of the time a Four Leaf Clover to forage (Item, not the image change on the "Dig here" worms that comes with some mods) Here is my SMAPI.IO Log. https://smapi.io/log/de3fde03229047618a4a3ed8db9288c5

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 89 content packs.

neat plaza
#

remove the patchmode bit iirc

#

or change overlay to replace

calm heron
#

i just remove the asset image from the mod i dont want it from

stark horizon
#

You could either change it to PatchMode: Replace, or delete the code for that patch.

native dragonBOT
#

@dire fractal You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

stark horizon
#

But?

#

Oh, welp.

gaunt gust
#

Every other thing on that sprite sheet is invisible lol

#

Maps ducking spring ducking objects lol

#

You want to remove the similar patch from the other mod lol

delicate wadi
#

i downloaded mods myself then shared with my friends

candid pawn
#

i'm having some trouble with my game laggy or stuttering while walking

steep pewter
#

I am very confused SDVpufferwaaah

stark horizon
#

Are those zip files? JSON Assets is still zipped.

visual dove
#

They're still zip if looking by the file names

steep pewter
#

I unzipped them???

#

Weird, one sec

#

Yeah the zip files look like this

green fjord
#

Hello, I need some help about my interface

So, I recently reached the forge at the top of the volcano, but my interface get bugged idk why

Oh, also my earthy interface is not changing all of the default color on the inventory

Any way to fix this?

Here's the log btw
https://smapi.io/log/c322845012e0419c8c190eb0359e7411

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.10.136.12, with 30 C# mods and 31 content packs.

gaunt gust
#

I feel like that's a spacecore bug

stray spire
snow shore
#

how to fix this please help me

#
gaunt gust
snow shore
gaunt gust
#

Tell your friend to remove get glam

#

You clearly have it, it's in the bloody stack trace

snow shore
#

okay thank you

#

gonna try it now

snow shore
leaden mesa
#

I think it's probably possible that this is just a problem with me having too many mods installed at once, but I just finished making sure all my mods were solid, opened the game, made a character and went to start my new save- as soon as I started it, though, it immediately got stuck and crashed after a few minutes waiting. Do y'all know if this is a common issue with heavy mod folders?

#

At first i thought it might be because I have XNB mods downloaded but I removed those and tried again and it didn't fix anything.

gaunt gust
#

Literally

#

There is something just fucked with new save creation that if you have more than one expansion it takes forever

#

Somehow it's better later

leaden mesa
#

woof

#

that's what i get for getting too ambitious with the expansions ajfhdg

gusty plume
glacial meadow
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 35 content packs.

dusty spruce
#

how much RAM do you have?

scarlet quail
#

Unable to allocate pixels for bitmap Is a ram thing

glacial meadow
#

not enough, because of automatic windows update downloads

scarlet quail
#

Ram shouldn't be Lowered via windows update

#

It should be static

glacial meadow
#

my laptop is weird. It doesn't really do that.

#

annoying af

#

TY!

dusty spruce
#

it COULD be a RAM issue, but unless we know how much RAM your laptop has, i'd say it's not a guarantee

#

it is most likely, however

kind wraith
#

(Ping on Reply) I'm having issues with theShop Anywhere mod I believe it is. I have been submitting items for CC bundles using it. I finished the fish tank, but inside the CC doesn't reflect that, but the button for it is gone. I also still have the Rat Problem quest and the boiler room button isn't there yet I have submitted stuff for it. Anyway to fix this? I don't want to get to the end of the CC in this playthrough for it to not complete. Any suggestions or ways to fix this? Commands or something.

shy orbit
kind wraith
shy orbit
#

it should have been there before you get to talk to the wizard actually, in the state where you can't read it. but maybe cjb cheats menu can complete it and the following quest and let the cc work normally though

#

i think it has a way to complete quests

hybrid sluice
#

is it a known bug in SDVE that whoever is working the front counter at the movie theater Claire, or Martin; that their gift log can't be viewed while they and only while they are working the front counter?