#archived-modded-support

1 messages · Page 178 of 1

tight lotus
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I used Debug allbundles but the Bus and Minecart are not fixed yet Community center is restored

long brook
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try disable pytk?

lament prairie
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debug allbundles doesn't always work perfectly, also try sleeping

red igloo
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@long brook that would break sve

modern python
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sve does not require pytk

red igloo
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I'll try it, but I have to wait for my friend to come back as shes the host and shes afk cooking, but it works fine if i'm playing solo, its only a problem in multiplayer, thats when portatiure doesnt work

gaunt gust
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That error just means....portraiture doesn't work in multiplayer and you would have to recode bits of it to get it to work

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Nothing for that other than posting on the mod page probably

dusty spruce
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Why would Portraiture need ANY multiplayer handling O.o

red igloo
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IDk that's what I'm confused about

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This is what it said when I opened the game, after I updated portraiture, in multiplayer that is

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It works perfectly fine in solo

proper swift
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does anyone have an older version of MARGO they can upload/send me (if that's allowed)? I goofed and updated it again thinking the error got fixed but ran into the same fatal error and this time I don't have any older versions in my recycling bin (the one I used that worked was 2.2.7 but I don't know if there are any versions after that that work or not)

#

nexus doesn't let me download archived files and the only other site I found with anything was gitlab and I think that was the source code or something because I have NO clue what 90% of those files are

long brook
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Also you can report that issue again on margo mod page or gitlab

proper swift
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GASP it worked dankedankedanke

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still have to run the game, play a day, and see if it saves, but considering it was updating that broke it i'm about 80% sure it'll work so thank

lavish fern
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 13 C# mods and 0 content packs.

latent umbra
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Hello

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So i download SVE, With all the files.

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Unzipped them into my steam mods folder

lament vortex
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!launchoptions

latent umbra
#

But

native dragonBOT
latent umbra
#

It isnt working

lament vortex
red igloo
#

@long brook taking out pytk didnt do anything

lament vortex
#

unless the mod creator fixes portraiture on mp, there's nothing you can do

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
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!reset

native dragonBOT
blissful dirge
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Hello everyone.
Can someone tell me what exactly is meant by this? have this message in my smapi

ionic fulcrum
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 66 C# mods and 235 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

ionic fulcrum
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I can't tell exactly what is wrong, but I think some of your json mods are likely conflicting with each other. did you install any mods recently? updating mods could also help

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i'm not an expert, just done a lot of troubleshooting lol

dapper gazelle
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My guess is you have some JA hats or something that are bigger than they're supposed to be and PyTK isn't working to scale them like it's supposed to, OR the PyTK jsons that're usually included with items that are bigger... are missing.

ionic fulcrum
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that would make sense. i noticed that content patcher is unable to load one of the mods as well. reinstalling might help

high current
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Hi, is this something to be concerned of?

blissful dirge
fathom cosmos
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hey i'm getting this error for mod updater will this mess with the game? also all the villagers from out of town get stuck in the the top right corner by the hospital at night when they leave is this normal?

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 128 C# mods and 396 content packs.

fathom cosmos
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i meant top left corner lol

ionic fulcrum
spare sparrow
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Alright y'all I got a head scratcher here. Whenever I fight undead or bug monsters it at first attacks normally, but then after a few kills it turns to mummies only taking 1 damage while all other undead are instantly executed. For bugs however it results in all bugs taking only 1 damage at a time. I've tested with each weapon type, slingshots and explosives and am at a complete loss as to the cause. Log here: https://smapi.io/log/6b2def913bca48f1912a2877de1752da

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 133 C# mods and 475 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spare sparrow
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Now I will clarify I've added quite a few mods to this save and removed some as well so things likely have been shuffled around considerably, I'm mainly asking to see if anyone thinks this can be fixed or if it's a safer bet to simply jump ship and start a new save.

restive yarrow
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is there anything certain i have to do with retextures? or like textures that change the farmhouse to other? the same for animals… i had tried a few packs but i was unable to figure them out 😅 as far as actual mods go, like stardew valley expansion, i got that down… just not the other way 😅

high current
modern python
ionic fulcrum
# spare sparrow Now I will clarify I've added quite a few mods to this save and removed some as ...

for one thing you have a lot of errors SDVpuffereyes
there is a few things in the log that stand out, but i don't know exactly what could be causing it. I would try repairing your game, as it looks like there is a lot of errors the game is throwing out.
2 mods are unable to be installed, they will likely either need updated or removed (reset terrian features and Toshinori 1.0.5\Alternative Portraits )
and if you can, these mods seem to be casuing the most errors, so might be the first ones to remove when testing:
NPC Adventures, Stardew Realty Framework, and MUMPs
also some of your content packs are conflicting, which is likely unrelated but would be why neither are working
Two content packs want to load the 'Data/Events/WitchHut' asset (Alecto the Witch and Witch). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

pearl flower
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what mod does the enchanted grove come from?

long brook
red sandal
solemn star
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hi im dumb can someone tell me what i need to do to fix my game

this is the error message
[Adopt & Skin] This mod failed in the GameLoop.UpdateTicked event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Utility.getAllCharacters(List1 list) in stardewvalley\Farmer\Farmer\Utility.cs:line 7670
at StardewValley.Utility.getAllCharacters() in stardewvalley\Farmer\Farmer\Utility.cs:line 7708
at AdoptSkin.ModApi.GetAllPets()+MoveNext() in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\ModApi.cs:line 141
at AdoptSkin.Framework.HoverBox.HoverCheck() in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\Framework\HoverBox.cs:line 39
at AdoptSkin.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\ModEntry.cs:line 593
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

red sandal
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solemn star
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im too dumb to use the logB)

long brook
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!autolog

native dragonBOT
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If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979

Nexus Mods :: Stardew Valley

Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.

solemn star
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ayo

restive yarrow
modern python
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uhh

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so youre using daisyniko’s earthy recolor?

restive yarrow
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yes with some others. i believe buildings were included when i checked?

modern python
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the interiors are a separate mod. earthy interiors

restive yarrow
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interiors changed, but not exterior xD

modern python
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oh uhh

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hm

long brook
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!log can you share log and also link to building mod you wanna use? or you just wanna use building looks from earthy recolor?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive yarrow
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^ unless i misunderstood... but the vibrant houses against soft colors is kinda wonky. i was running some other mods (i think one just changed the water color?) besides animal textures but i think i misunderstood how to use them

slender root
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hello, I need some help with my game. Whenever I try to play it it sits on a black screen for a while and then if I click anything it immediately says that the program has not responded. can I please get some help

long brook
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let the game loads as long as the music still play. the game still loading

slender root
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yes it will still load

long brook
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don't click then. how long do you wait?

slender root
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ok, it seams to be working, will it do that if you alt tab to a different window?

long brook
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haven't try that. better be safe tho 😂

slender root
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ok thank you very much

mellow saffron
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Hello hi, anyone know what could cause distorted sound? All the music in game sounds like static after mods have been added

We have Expanded (and everything it need to run)
Automate
Immersive farm
Tractor
Show birthdays
Train station
Walk to desert

long brook
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can you move em and only left 3 folder (consolecommand, errorhandler and savebackup) then run smapi again? i don't think those mods making sound weird

long brook
solemn star
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am i stupid? its telling me to update these to 1.2 but there is no 1.2

long brook
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the mod author didn't change the version number, you can ignore it

pearl flower
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hi, there's a glitch that whenever i use the train to go to the aquarium, the train sound keeps playing after i'm done using it. is there something on my end i can do to fix this?

hexed quest
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 43 C# mods and 72 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

solemn star
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 45 C# mods and 60 content packs.

solemn star
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im so confused SDVpufferwaaah

long brook
solemn star
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does anyone know what this means and if its fixable?

long brook
native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

long brook
solemn star
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i removed all the incompatible mods

long brook
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i have no idea then, sorry

violet kelp
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Do not use xnb mods

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!reset

native dragonBOT
violet kelp
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Try this

stone finch
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is Anyone Else having Issues with SMapi ?

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i took out all my mods , uninstalled , reinstalled

lament vortex
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you're gonna have to be more specific

stone finch
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uninstalled reinstalled my stardew

lament vortex
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what kind of issue are you having

stone finch
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and im just getting a white screen

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here ill show you

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literally been working on this all day -sigh-

lament vortex
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and if you click on the game, it doesn't go past that screen?

stone finch
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nope

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it goes to Not responding

lament vortex
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damn that's weird

violet kelp
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Smapi looks launched and working correctly to me

long brook
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!smapislow

native dragonBOT
stone finch
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yeah no

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normally its like 5 seconds

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even with 53 mods running

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my PC is rediculous specs

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no reason for this

lament vortex
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try following the instructions in the link box sent

stone finch
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this is what Doesent make sense to me

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stardue loads fine

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when it doesent go through Smapi

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i didn everything except the CPU cause my CPU is like at 2.

stone finch
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GOT IT!!!!!!!!!!

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FINALLY

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HAD TO DELETE MY STARTUP_ PREFERENCES

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HOLY FREE HOLIES

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WOW

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just wow

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STRESS WAS SO REAL

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thank you! everyone who tried to help me! you guys are wonderful

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!

hexed quest
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 42 C# mods and 70 content packs.

umbral mica
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im unsure if this has to do with mods - but whenever i try to load into a farm world, it wont load? unsure if this may be a PC issue... but it also takes forever to load especially with SMAPI. anyone know?

azure gulch
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 134 C# mods and 624 content packs.

azure gulch
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Can anyone helo me with the error on json assets for the industrialization mod?

pearl flower
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is there a mod for adding sandy hug sprite

dapper gazelle
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Looking for Love would give her a hugging/kissing sprite b/c she's dateable. Otherwise, no

pearl flower
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i have that mod and her hug sprite looks glitchy, it was like, a gray bar instead of her

dapper gazelle
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do you have her set to dateable?

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b/c like, I married her and had no problems embracing her

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(beyond that, as I mentioned, there's no other mods at this time b/c the hugging/kissing sprite is generally a marriage candidate thing)

hexed quest
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Sorry, forgot the image.

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Another example. Look to the right.

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Oh, it's worse when I maximize the window

sullen cedar
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U mean the tree and house glitch?

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I guess you have another mod that overwrite the map

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for example i have the seven deadly sins mod and the SVE

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It made the tree around pelette's house became glitch like you

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+peipei overwrite olivia's house too

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lol wait its the left above

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I have no memory about that mod either

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Though i have like 1k+ mods

mighty dawn
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hello, can i please have some help updated SMAPI and grandpas farm?

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i downloaded the new version, but i apparently already had them but when i load up stardew it says an update is available

snow dock
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Does spritemaster effect grampleton fields

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Because if it does I can fix my game

mild talon
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!SM

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

Nexus Mods :: Stardew Valley

SpriteMaster resamples all of the game's artwork to make it look smoother - a so-called 'HD' effect, and also implements game optimizations and load-time improvements to make the game run faster.

mild talon
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in what way do you mean, fogstorms?

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the resampling..?

snow dock
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No idea a opened a question ticket for it and a mod asked if I had that installed

mighty dawn
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does anyone know what this means?

modern python
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the red text? just means the installer you used to install smapi doesnt need to be in your mods folder

snow dock
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It seems it did effect it and made my game crash. Huh. I took it off and now it’s fixed!

mighty dawn
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so i put it in the trash??

sullen cedar
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I can't use sprite master somehow

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It made my game's fps higher and crash immediately

modern python
mighty dawn
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i’ll see if it shows red still!

mild talon
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!log Tabi ?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mighty dawn
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it is still saying i need to update smapi, which i thought i did

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i’m not sure exactly how to do that

sullen cedar
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Ah no need, idt i should use it anyways

modern python
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shouldve looked closer, oops!

mighty dawn
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how do i run it? and should it be in the mods folder then? i am playing on mac

modern python
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you just do the same as you did when you first installed smapi

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and it can be anywhere on your computer besides your mod folder

mighty dawn
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honestly, i had someone on here walk me through it. i’m not even sure how to do it 100% and don’t want to mess it up

modern python
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!gettingstarted you can look here, there should be a mac walkthrough

native dragonBOT
modern python
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id love to walk you through it but im not a mac user and im about to go to bed

mighty dawn
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never mind!! i did it!

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i appreciate it

modern python
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no problem! enjoy the game

snow dock
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I’m so glad I switched from vortex to stardrop

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I thought it was dumb but this shit works so much better

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So less stressful??? And really easy to move to??

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Like gah damn

pearl flower
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where is the yellow strange doll from the secret note in the modified desert

hexed quest
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So, how do I disable all the weird scaling on SpriteMaster? I succeeded for the most part, but the snow particles still look weird.

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And yes, the point is to make the game look pixelly again.

dapper gazelle
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there's an option for the snow. i'm not sure what it is but it's separate from the resampling

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(I know b/c I have resampling turned off but I keep the snow b/c I think it looks better than the normal snow. I would suggest fiddling with the settings at the beginning. Ameise helpfully included an image of what the stuff looks like with the various settings and there's definitely a snow image to play around with)

hexed quest
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It looks better, yes. But I would've liked the sprites without the weird resampling, and it seems to be an either/or.

dapper gazelle
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yes I get that and I don't need you to agree with me (it's ok to not like the resampling stuff--I don't like most of it myself); my point is that the snow is definitely a separate setting that can be toggled on and off.

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check under the Advanced Settings

fossil sandal
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In the advanced options of spritemaster way at the bottom there is a toggle for the snow

dapper gazelle
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there is an Extras Snow

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yes ty Moonwolf

hexed quest
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I couldn't make the snow pixelly like I wanted... limesFeels

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Oh well.

keen epoch
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My gsme gets stuck on the area west of the forest. Help

long brook
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Can you elaborate more? What you did and screenshot on where you get stuck?

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!log also preferably just in case

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hexed quest
fossil sandal
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that is weird. I'm pretty sure that worked for me before. 🤔 maybe it's bugged?

scarlet berry
#

anyone can help w Farmer Portrit mod?

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the portrait i want to use

shy orbit
#

first set the UseCustomPortrait option in the Farmer Portraits mod config to true with https://www.nexusmods.com/stardewvalley/mods/5098. then donwload the Template Content Pack from here https://www.nexusmods.com/stardewvalley/mods/11398?tab=files, overwrite the portrait.png file in assets folder in the [CP] Farmer Portrait folder that comes from the Template Content Pack download with your portrait file (so that the name is portrait.png). then move the [CP] Farmer Portrait folder to your Mods folder and it should be done

lavish gazelle
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For some reason my PFMautomate mod isn't using the PFM better bonemill mod. The mod works just without automate

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as in it doesn't use the new values for the bone mill outputs. Since with the mod, quality fertiliser and speed gro are impossible but if I use a chest to input the bones, it yields quality fertiliser

hexed quest
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 39 C# mods and 69 content packs.

hot trellis
#

it doesn't connect, I tried with a regular shipping bin and without a connector just side by side, I also have deluxe grabber redux

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nvm i put a chest in the middle and it was fixed

inland oyster
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guys I think there is an error

long brook
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You have two copy of Content Patcher (see first error to locatw those)

dusty spruce
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try to read the error, please

long brook
native dragonBOT
#

@inland oyster Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

inland oyster
long brook
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Send log first, i can copy the location

inland oyster
#

ss?

dusty spruce
#

jesus

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the log told you the duplicates already

inland oyster
dusty spruce
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and refuse to read

near terrace
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darn it crab

inland oyster
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I DID

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I FUCKING DID

near terrace
#

next time I think you should probably run a windows explorer search to find the dupes

inland oyster
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DO YOU THINK I WOULD COME HERE IF I COULD FIND THEM

dusty spruce
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it told you the names of the duplicate folders too

near terrace
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it's what I do, makes life easier

long brook
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Relax guys

near terrace
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(also, don't yell, pls SDVpufferheart )

dusty spruce
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sorry

near terrace
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yes be like box
zen

inland oyster
#

today I learned changing windows explorer's view theme helps

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btw do the language patches count as the mod itself

near terrace
#

(also consider the search bar, it's actually really very good for this sort of thing)

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For language patches you should probably read the instructions on the patch's nexus page, if any

inland oyster
inland oyster
near terrace
#

then it's prolly separate

long brook
#

Yes you just need the Turkish version one

inland oyster
near terrace
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(thanks box, I play in English so I've never had to consider translations outside of replacing naver mod jsons before lol)

long brook
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Also it's SVE, not SDE. I know it seems weird but i got a bit annoyed 😆

inland oyster
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tho without the normal sde it says sve is missing

inland oyster
long brook
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Hmmm i never tried translation mods so you say without the Engliah version, SVE won't work?

inland oyster
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let me send the log this time wait

gaunt gust
#

Basically every SVE translation is broken

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They are working on that

inland oyster
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oh

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thats why

gaunt gust
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And it should be more stable in the future since they switched to i18n

inland oyster
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I didnt know that since I play english 😅

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my crush wanted to play turkish

long brook
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Thanks atra for the info

inland oyster
#

guys do you use nexusmods to download mods or should I use a different thing

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(I am not gonna play sdv today tho I've had enough)

long brook
#

Some mods are on moddrop, or even github

inland oyster
#

bye

naive drum
#

sleep well!

azure gulch
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 136 C# mods and 622 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sullen cedar
#

Does anyone know about custom farming redux unofficial link?bcaDerp6

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I have two mods related to it but after updating pytk to 24., its no longer compatible

long brook
#

Best thing is to use mods that doesn't relies on pytk anymore

sullen cedar
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Sad, too many mods related to pytk

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Such as custom furniture

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Theres some outfit mod use pytk's scale in naver too

long brook
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It doesn't anymore. But other framework migjt still need it

sullen cedar
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I saw many said that the new update of furniture no longer let us place the furniture outside

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Well, lets see

dusty spruce
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although hmm, it doesn't log its usual stuff

azure gulch
#

Sorry, forgot to mention that I get an error that doesnt show up on smapi. A fatal error that immediately closes it out 🙃

dusty spruce
#

then we'll need that log

azure gulch
#

I sent you that log, the error doesnt show up on any log.

dusty spruce
#

there was a bot command here for the steps for it, but i don't remember it

azure gulch
#

Unless there's a different one?

dusty spruce
#

no, i mean, there's a way to get that part

sullen cedar
dusty spruce
#

basically you'll need to run the modded game via cmd/PowerShell

azure gulch
#

Yes. The game puts the error. It says something like spritemaster failed to load, fatal error. And then closes within 30 seconds

sullen cedar
#

When i tried downloading the sprite master, the entire game crashed immediately and pytk started bugging

dusty spruce
#

30 seconds? weird

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i guess you can screenshot it then too?

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unless it's too long

sullen cedar
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If they case same like me

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Its short

azure gulch
#

Hold on, I was able to copy the text a few days ago, lemme upload that file

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I dont have pytk because it's too buggy

sullen cedar
#

Yeah it doesn't show on smapi log

azure gulch
#

It's just weird because I can load sprite master alone, sprite master with all of my expansion mods, Sprite master with raffadax, wildflour, ppja and expansion mods. I have about 100 mods in a folder labeled "new items, crops, recipes" it doesnt load with that folder. I did half/half and Sprite master loaded with each half. Idek what the problem is lol

sullen cedar
#

I have just checked my recycle bin

azure gulch
#

That's the error I get

#

That doesn't show in smapi

dusty spruce
#

does it at least get to the main menu and let you interact? or does it crash earlier?

azure gulch
#

No, that error pops up and it crashes before the game loads.

dusty spruce
#

meh

#

if it got to the menu at least, i'd suggest also doing harmony_summary

#

there's probably multiple mods touching the same parts of the game's code

#

and when all of those mods touch the same parts, the code actually gets invalid

azure gulch
#

I'm just going to start taking mods out of the folder I mentioned 5 at a time, and see when the game loads. When it does I'll at least know which set of mods it's in

dusty spruce
#

yeah, your half/half probably didn't hit the right combo of mods

#

unfortunately debugging a combo of mods not working together is pain

#

i considered pinging Ameise (the author of SpriteMaster), but that log would probably also be useless to them

#

unless they're aware of any specific mods SM doesn't work with

azure gulch
#

I have a few hours to kill this morning 😅 I'm going to take 10 mods out at a time and see what happens. Luckily it only takes about 5-10 mins to get to that point so it shouldn't take too long.

#

Someone pinged them a few days ago and I think they saw my problem, but they weren't sure what to do either. Lol

#

I'm determined to figure this out, maybe I'll help other people lol

#

Its probably just a weird thing in the code

dusty spruce
#

it would be nice if you managed to reduce the mod list but still keep it happening

sullen cedar
gaunt gust
#

remove spritemaster, THEN take the harmony summary

dusty spruce
#

...i guess atra is smarter than me today

sullen cedar
#

But my file fine now after re-dowloading the pytk like 10 times

azure gulch
#

Oh okay, with my full mod list?

gaunt gust
#

although frankly an AVE in OpenGL is scary

dusty spruce
#

of course, why didn't i think of that

gaunt gust
#

Shockah, it's my morning!

#

AND I've had my coffee!

dusty spruce
#

harmony_summary without SM, and then harmony_summary with just SM lol

#

did you also sleep well?

gaunt gust
#

decently!

dusty spruce
#

outstanding

azure gulch
#

Okay I'm loading the game without spritemaster but will my full mod list

#

Do I just type harmony_summary into smapi when the game is on the menu?

dusty spruce
#

yep

#

and then post the log for that

azure gulch
#

Okay cool, it'll be like 5-10 mins for the game to load in

dusty spruce
#

i'm trying to look at your mod list, but i don't see anything that screams "yep, that might conflict with SM"

#

but you also have a lot of uncommon, older mods

azure gulch
#

Yeah, if its probably one of those now that I think about it. A few mods are from 2020 or 2021 I think

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 135 C# mods and 622 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

azure gulch
#

No Sprite Master, full mod list

#

I still have the game open, should I load the game now with only sprite master?

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 4 C# mods and 0 content packs.

azure gulch
#

with only spritemaster I mean

dusty spruce
#

honestly no idea

#

it doesn't seem like there's any overlap

#

the only overlap i see is SpriteMaster and SpaceCore, but that should be fine

gaunt gust
#

Looks to me like possibly just a bug in how spritemaster loads images of specific sizes

native grail
#

Content Patcher Animations makes my game laggy SDVpufferwaaah

#

At least in conjuction with SpriteMaster (it takes a couple of seconds to unpixelize even though usually it's near istant)

keen epoch
#

sorry yall i passed tf out last night but when i go to the west forest my game gets stuck at the loading screen, im tryna figure it out

azure gulch
#

I'm 245 mods in, testing 10 mods at a time. So far everything is working and the game loads in about 5 mins.

azure gulch
gaunt gust
#

Wait for Ameise to fix it

azure gulch
#

Gotcha. Do I need to report it somewhere? Or is Ameise aware?

pulsar jolt
#

Can someone help me? i have expanded and a few other mods that don't affect the museum. So i donated all the artifacts and no stardrop
Both minerals and artifacts are fully done on collections page

azure gulch
#

Are you sure you've donated them all? Maybe you found them all but forgot to donate?

azure gulch
#

They would show up there regardless of donating

pulsar jolt
#

.-.

#

wjat

#

after many years of playing this game i learn something new, wtf

azure gulch
#

They show up there upon finding, not donating. The descriptions will say "gunther can tell you more about this" if it needs donating

pulsar jolt
#

yeah ik the gunther donate part

azure gulch
#

Best bet is to find a pic of the completed museum and organize it based on the pic to find what you're missing

pulsar jolt
#

thats what i'm about to do

fallen crescent
#

hey guys, I have an issue with trying to get the galaxy sword. Whenever I go through it with the prismatic shard, it just keeps telling me to come back tomorrow. I can't figure out which mod has changed this and have gone back every day for an in game week, only to get the same prompt. I've gone on different mod pages and they all say that their mod doesn't change how to get the galazy sword,This is my smapi log https://smapi.io/log/b13a9ded2ea9422497e0ffa7ef75dca0

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 174 C# mods and 450 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament vortex
#

MARGO does

fallen crescent
#

Shoot, any idea which margo option changes it back?

lament vortex
#

read the mod page, specifically the weapons module

fallen crescent
#

alright, Thank you!

tight lotus
#

I repaired the Community center with debug all bundles and ccload and the Minecart and bus are still not working

long brook
#

try debug completecc

tall parrot
#

oh shoot well will it be like that for the whole save?

#

or if i buy a new bed in the future will that one be gone too?

hoary bane
#

Probably, yes.

tall parrot
#

ugh

brittle obsidian
#

whats the uiinfo command?

modern python
#

!uiinfosuite

native dragonBOT
brittle obsidian
rigid stag
#

I forgot to take a picture but I have SVE and the house frames for Andys farm and Aurora Vineyard are overlapping eachother. And I honestly don't know what to do.

modern python
#

using vibrant pastoral recolor?

rigid stag
#

Uhuh.

#

both regular and for SVE

modern python
rigid stag
#

Thank you!
But why does it only affect andys house and the vineyard gouse?

modern python
#

not really sure, since vpr seems to pretty much be abandoned i assume it worked properly at one point and then sve updated and messed up the way the textures were patched somehow

tough rivet
#

sorry to interrupt, but i'm trying to use stardew valley expanded but can't figure out how to turn off strict mode on smapi? i've tried uninstalling and reinstalling and deleting all the folders involved twice

dusty spruce
#

then you're getting the wrong file

tough rivet
#

so it's just a matter of deleting the right stuff?

dusty spruce
#

you got the wrong version of SMAPI

tough rivet
#

ohhh

#

i got it off nexus, is there a better link?

long brook
#

You choose the strict mode. The og is on the nexus too under main files (while strict mode version is under optional)

tough rivet
#

OH thank you so much

#

that worked thank you very much!

hexed quest
rigid stag
#

@modern python it didn’t work SDVpufferwaaah

modern python
#

oof, are you sure you followed the instructions correctly?

rigid stag
#

Dowloaded the mod you sent with all the requirements

modern python
#

hmmm i was told this mod was the fix for this issue but maybe i was misled

#

hold on

#

it should be the very first post on the page i linked

rigid stag
#

Hold on a second my pc kind neede to be restarted it froze from my modsSDVkrobushappy

#

Do i delete the previous mods I downloaded?

modern python
#

yeah go ahead

scenic radish
#

hey im having an issue where i cant hear my game sometimes? and i gotta restart

#

it doesnt seem like its an issue on my end, its only smapi, and looking at my audio settings theres no reason sound shouldnt be coming through

red sandal
scenic radish
#

theres this "Check the debugging options under "Game doesn't launch"."

#

but i click link and then im just lost

#

what debugging options?

#

what specifically am i supposed to check, theres alot going on on that page

#

i found smapi error log but this is barely helpful

rigid stag
#

@modern python okay as soo as this is added ill try booting up the game so ill be a while

long brook
#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

long brook
#

If i could remember someone with distorted sound in game get the fix by deleting startup_preferences file

scenic radish
#

what does "open in command prompt" mean

#

it says it as if its just some file i gotta casually open

#

aah im dumb

robust bison
scenic radish
#

it said terminal is another option

#

got that one

#

brain didnt read

#

lol

#

wait what

#

this just opens the game SDVpufferfush

scenic radish
#

nvm whatever ill just deal with it

#

sorry

cosmic wing
#

Anyone know why all of my mods aren’t working 😭 I have have been playing with all of these for a few weeks now and never had a problem with any of them. I even played last night. However when I got on today none of them are working. I see that it says the files are empty or missing manifest.json, however I haven’t even touched my computer since last night when they were working just fine. So idk why anything would be missing or different 🙃

long brook
#

!log for sure

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cosmic wing
#

Let me try 🙂

lament vortex
#

Do you use vortex? Tht looks a lot like a vortex fuck up

cosmic wing
#

I don't think so, I just downloaded all of the off of nexusmods

lament vortex
#

Did you choose manual download? It's weird that so many mods are missing a manifest / are empty folders

long brook
#

Vortex as mod manager carrots, not a website

cosmic wing
#

yeah I did choose manual download

lament vortex
#

squint do you use any unzipping program or just what comes with windows?

cosmic wing
long brook
#

Weird thing is they worked fine then suddenly mods missing files?

cosmic wing
lament vortex
#

oh hm it may be antivirus?

cosmic wing
#

Yeah they have literally been working fine for the past few weeks! Like i was playing yesterday no problem

robust bison
#

send a pic

long brook
#

Carrots can you screenshot inside one of mods folder? I assume it's AV thing like nonu said

lament vortex
#

yeah you definitely are missing files

robust bison
#

you'll need to reinstall the mods not loading

long brook
#

They're missing manifest.json. can you check your antivirus?

cosmic wing
long brook
#

Do you know what antivirus you have on your computer?

lament vortex
#

if you haven't installed any, it's probably just windows defender

cosmic wing
#

My husband and I just got our pc super recently, so I am not all too familiar with it, but it looks like it is just the windows defender

lament vortex
#

open the app and see if it says anything about any threats or any quarantined files

cosmic wing
#

It says there are 0 threats and I don’t see anything about quarantined files

lament vortex
#

yeah i think you'll just have to redownload all the mods, and add an exclusion to the mods folder just in case

cosmic wing
#

😭😭

#

Okay, hopefully it won’t take too long!

#

Thanks for everyone’s help 🙂

blissful hornet
#

Help i cant get into the greenhouse

#

The door is just

#

Not working

long brook
#

Try disable mods that change greenhouse if you have that. That mod could be the culprit

blissful hornet
#

I disabled the medieval buildings but it still wont work

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

blissful hornet
#

Alrighty

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 46 C# mods and 53 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

blissful hornet
#

Ah

#

I cant remove pytk because itll break my game

long brook
#

!pytk Nope, it won't

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

blissful hornet
#

Thank you

long brook
#

Also reinstall (or even update) smapi to get errorhandler mod back

blissful hornet
#

Alrighty

neat plaza
#

it doesn't say to change any code?

craggy drum
#

how do you update smapi

#

or do you need to reinstal it?

neat plaza
#

just run new installer yeah

craggy drum
#

ok

blissful hornet
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 48 C# mods and 54 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

blissful hornet
#

Ughhh

#

Greenhouse still isnt working

#

Nne of the mods out of date have anything to do with greenhouse oml

urban siren
#

Hi! Can someone familiar with the NPC adventure mod help me?

dapper gazelle
#

Crybaby please just post your log and state the issue you're having again so that folks who use NPCA can take a look and try to help

urban siren
#

idk how to do that

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament vortex
#

and explain what you need help with

blissful hornet
#

I need a mod that gives my greenhouse aa working door

modern python
#

elaborate?

lament vortex
#

turnip, you won't find a mod that does that because that's a mod problem not a vanilla problem that mods can fix

modern python
#

im confused lol... still too tired

blissful hornet
#

Ughhh

lament vortex
#

apparently the door to their greenhouse isn't working

#

!reset id try this

native dragonBOT
blissful hornet
#

I tried swinging at it, removing new mods

#

I already reset game files but ill do it again

modern python
#

oh.. ok

blissful hornet
#

One last mod which may be messing with it is stardew badly translated, which is the only new mod i have

#

IT WAS STARDEW BADLY TRANSLATED

#

OML

dapper gazelle
#

Hmm maybe they accidentally messed with the tile data there?

blissful hornet
#

I have no idea

#

But im pissed

worthy sundial
#

wait, what?

#

a translation mod messed with the greenhouse code?

#

huh

#

that's some very weird code

restive yarrow
#

i feel a little silly, but i don't think i asked the right question before, but - is there are difference between animal textures and animal packs? like animal add ons (like variation of cows that are all different and so on)

(is there also a mod that allows you to own more than one horse? out of curiosity reasons here)

mental quail
#

popping in to repost this issue I'm having, in hopes that someone will have any suggestions... Lucikiel sprite shows up for Lorax when interacting with Lorax. Thanks for taking the time to look it over.
This issue began not long after I installed Lucikiel and has been ongoing.
I just disabled Mineral Town so disregard the entries about characters being removed.
I see a new error with Dialogue Display Framework - I updated Dynamic Dialogues Framework today so I think it stems from that. I have been dealing with the Loraxikiel thing for a while so that isn't it.
https://smapi.io/log/6ed8672ce38c4aedbc88aca8ccd3119b

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 118 C# mods and 161 content packs.

pearl flower
#

how can i figure out how to make my rasmodia have the correct portraits? currently she has the default portraits in like 90% of interactions, but i have like probably three different mods that are supposed to change her portrait to like an anime one

lament prairie
dapper gazelle
#

does it happen with a new save that just has those two mods? (+ their dependencies ofc)

mental quail
#

thank you for the guidance as to the best way to test. i will report back

#

(playing catan rn though so it will be a while)

valid swan
#

hello, is there a way to update mods w/o having to move a ton of files?

mental quail
#

!stardrop

native dragonBOT
restive yarrow
urban siren
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

urban siren
#

I cant find the error files

#

Cant even open my game anymore 😦

#

and using the "%appdata%\StardewValley\ErrorLogs" path doesn't find me anything

lament vortex
#

Have you already installed SMAPI?

urban siren
#

yh

#

used it for a year now but it suddenly stopped working

#

have been trying for 2 hours now

lament vortex
#

If you search for the path manually, does nothing come up? Like press Win + R, type %appdata% and search for the stardew folder

urban siren
#

Well the normal stardew valley map shows

#

with the save files

#

but nothing smapi related

lament vortex
#

!troubleshoot try the steps herez see if they help

native dragonBOT
urban siren
#

ty

rough spear
#

hi, today i tried to download and add mods to my game

#

but it keeps crashing in the load screen

#

can some one help me? ;;

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 25 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

urban siren
lament vortex
#

shift right click on the stardew folder (where the game exe is), press open in terminal and type .\StardewModdingAPI.exe

lament vortex
rough spear
#

now it is working perfectly

#

i searched the lastest version of the mod that was giving error

lament vortex
#

if it's taking a long time to load, you click and it crashes, it's most likely pytk. it's an older mod that increased your start up times and lag by a lot

rough spear
#

thank you for the help 😩

urban siren
lament vortex
#

Do you play through Steam?

urban siren
#

yeah

lament vortex
#

! findmodsfolder

native dragonBOT
urban siren
#

and im in the stardew valley folder

lament vortex
#

If you don't see the Stardew exe anywhere you either have file extensions hidden, or you're looking for it wrong, because it should be there. Either way, just do what I asked you and then send a screenshot

urban siren
robust bison
#

!findgamefolder

#

!modsfolder

#

!findmodsfolder

native dragonBOT
robust bison
#

should be in that directory

wild sierra
#

Hey I'm having issues with multiple mods I'm using for some reason in the Collections and Crafting menu the items added by mods show up as these invisible cubes or slightly tinted cubes. Anyone run into this issue before and know how to fix it? Same thing happens in the shops

near terrace
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wild sierra
#

it's the code that loads when opening the game right?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 109 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

long brook
#

Update smapi

rain flower
#

Are there any mods that stop weed spread

long brook
rain flower
#

Thx

fickle chasm
#

can i download any mods to mobile that exists

#

i did instructions and downloaded smapi stardew and installer

long brook
#

Download, yes. Install and play with em, mostly no as android smapi is still in alpha

fickle chasm
#

got this bug

modern python
#

you are going to run into a lot of bugs if you try to do this right now

pulsar jolt
#

anybody know the name of these crops?

modern python
#

theyre the monster crops, you get the seeds by slaying monsters in the highlands

#

each monster drops a different seasonal seed

pulsar jolt
#

are they all just in the first "woods" are that comes up or do you have to explore the whole map?

#

to kill all of them

modern python
#

uhh a certain type of monster will only spawn around the lake i believe

near terrace
#

It's a modded gameplay question rather than a technical issue

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 26 C# mods and 24 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

radiant valve
#

You need to turn the option for "Custom Portraits" on in the config for Farmer portraits

#

Also, you should probably use the remove background feature in the character maker, if you want the costume background to load

#

Oh, you're using the Template and a custom mod made by you, which load the same files. Remove the one you don't need (Guessing it's the (CP) Seasonal Farmer Portrait Template one)

jaunty bloom
#

Not sure where should I post this…I want to ask do someone know this rug in which xnb file? I want to replace the red rug into this blue one but i couldn’t find it

lament vortex
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

lament vortex
#

oh wait i misread

#

but definitely don't use xnb mods pandajoy

rough spear
#

Someone can help me? I have high res portraits but all the portraits disappear or are hyperzoomed

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rough spear
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament vortex
#

I recommend using the portraiture version of DCBurger's portrait

jaunty bloom
lament vortex
#

The rescaling in pytk lite doesn't work and you'd have to go back to the old pytk which is laggy. The portraiture version doesn't use pytk at all anymore

lament vortex
#

You'd have to

  1. Download Portraiture
  2. Download DCBurger's portraits for Portraiture (it's in the same mod page, I think it's the only one that doesn't specify what it's for)
  3. Put the Portraits folder from DCBurger inside the Portraiture folder
lament vortex
modern python
#

i feel like we need to pin/command this website at this point lol

lament prairie
#

Also the masc version

modern python
#

and perhaps the farmer portrait mods too SDVpufferthinkblob

sullen cedar
#

I use the portrait from picrew instead

sullen cedar
lament prairie
#

I think the picrew one may not have asked permissions for all its art, but im not 100% sure

radiant valve
#

So uh, the I have DSV. the characters & portraits for the Maru, Seb, Robin & Demetrious variant doesn't seem to be working? 😕
the log: https://smapi.io/log/36478655cbb246678308f10c573c8d28
now that i look at it, only the Demetrious ones seems to be working bceConfusedLost
some screenshots, config included

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 117 C# mods and 238 content packs.

lament vortex
#

huh it really doesn't look like it's patching them

radiant valve
#

wait- i just noticed, that, it's missing some files,,, when did that happen PufferSweat

#

THE HECK! alr redownload time

sullen cedar
#

Maybe because of the fire wall

#

Im missing the .exe too when downloading stardewzem for combining two xnb files

dire fractal
#

hey guys ikm trying to add mods to my stardew valley shockbyte server and its not working

vestal dust
#

so do we trust the most recent margo update?

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

lament vortex
vestal dust
#

yea - I've just been holding off <and> watching the bug reports and then work caught up with me and I haven't been able to pay attention for the week. I can roll back on my own if necessary. Just didn't want to bother if there were still super known issues.

Thanks!!

pulsar kindle
#

Hi guys, I'm in a bit of a pickle that I can't seem to find where the issue is; I downloaded Overgrown Flowery Interface https://www.nexusmods.com/stardewvalley/mods/6166 and they have a Comptability Folder included for other Mods like GMCM, FashionSense, LoveOfCooking but they don't show up in-game and there is nothing on the page that tells me how to install them, what can I do to fix this?

Nexus Mods :: Stardew Valley

Interface mod with fresh vines, dreamy petals and floral romance.

#

Essentially I tried two things;
1- put the Overgrown Flowery Interface mod in /mods and started the game as it is, everything worked except for the compatibility mods
2- I took the compat. mods from the compat folder and put them in the assets folder and after starting the game, that also didn't work
Do I have to modify the content.JSON ?

dapper gazelle
#

the compat files need to go in the respective framework folders

pulsar kindle
#

gotcha, thank you!

dapper gazelle
#

(so for example, the EventLookup folder has an "assets" folder inside. That just needs to overwrite the "assets" folder in the main EventLookup folder 😄 )

pulsar kindle
#

don't know why I didn't think of that but it works now 🙂

vocal condor
#

I loaded in a lot of my mods, I'm on expanded.

But, when I go towards the bus stop exit on my farm instead of leaves or trees it's just a void. Is this a problem I can fix?

dapper gazelle
#

we'll need a log, but it sounds like something's not loaded correctly SDVpufferfear

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

versed thorn
#

yeah so i figured something was odd and yes, i can craft items infinitely. when i go to crafting tab i can just do Shift+CTRL+left click or just shift+left click and spam to craft items without my resources getting actually used from nearby chests. I have better chests and convenient inventory among others. anyone heard about this issue?

#

cuz this aint right

#

when i just click normally it takes resources from chests around me but its slow af

long brook
#

disable one of em as the issue might be from one of em

versed thorn
#

tbh i dont even know which mod can do that, ive looked through those 2 config but it doesnt show smth like crafting with resources from nearby chests

gleaming parcel
#

Well if you check by disabling one and then the other, you'll know for sure

long brook
#

do you have better crafting?

versed thorn
#

no

#

should i

long brook
#

try add better crafting. iirc someone got and issue similar to you

versed thorn
#

it worked

#

it takes resources from chests now

#

but i still dont really know which mod makes me use resources from chests without workbench lol

gleaming parcel
#

Hi! SMAPI terminal isn't appearing, even though the game is clearly running with smapi and mods working. I think it's a linux issue because of something I saw elsewhere and because this is my first time playing Stardew since switching to Zorin os.
The game seems to run fine, but I rely on the terminal for checking mod updates, broken mods, etc. Does anyone have an idea for how I can make it appear?

versed thorn
shy orbit
#

!log the log could have something too i guess

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gleaming parcel
shy orbit
#

no problem! i thought more that it could give some information to help make the smapi console pop up when you launch smapi the normal way, but since it works it's okay if you don't mind launching it from the terminal

gleaming parcel
#

I don't mind launching from the terminal. And since it does launch smapi even when starting from steam- it just doesn't show the console- I can launch from Steam whenever I don't need to check the console for mod updates.

unreal owl
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 10.15.7, with 42 C# mods and 67 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

unreal owl
#

Okay governor, I'll try that.

#

I would appreciate other suggestions, since to me, this indicates a conflict of some kind

modern python
#

Two content packs want to load the 'Maps/Woods' asset (Farm Extended and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

#

looks like it might be this

unreal owl
#

mm! okay.

unreal owl
#

Jury-rigged a fix by removing the bit of farm extended that called the woods.

#

thanks for the spot!

modern python
#

no problem!

real idol
#

hello

#

I need help with a mods

#

My modpack works normally when playing single and also for the Host the game works normally

#

whenever a farmhand walks out of the farm, the screen goes black and the game unresponsive

lament prairie
#

does everyone have the same mods?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

real idol
lament prairie
#

Remove random NPCs from Market Day

real idol
#

okay

#

I'll update on the matter soon

#

Did not help

#

All of us removed random npcs

#

When I check the logs, it's complaining something related to some XnA thing and GameTimeError

#

More update on the matter

#

When we leave the farm through the route where marnie is

#

It works normally

#

When we leave Grandpa's Farm through the upper section it turns black and unresponsive

#

We're now trying by removing gradnpas farm

#

Problem isnt in grandpas farm either

lament vortex
#

Can you send a new log? Both you and the farmhand(s)

real idol
#

To compact this all.

This is our log https://smapi.io/log/4ed0194ba696435bba564c0732382cd9

Game gets unresponsive and turns black when you leave the farm through the route of the bus stop

When you leave through the route where marnie is the game works normally.

Problem isnt in farm type as we already tried with a normal farm

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament vortex
#

Oh whoops

real idol
#

This is the log of a farm hand aka me

#

It works normally for the host 0 issues at all.

#

I can create a new log but it always gives the same results

lament vortex
#

it's still trying to find the random npc for some reason?

real idol
#

Okay.... should we just remove market day in general?

#

It's not that important of a mod.

lament vortex
#

try and see

real idol
#

I'll update in about 5min. Thanks for help

lament vortex
#

if that doesn't help, there's also this warning in your log Found MSI Afterburner and RivaTuner Statistics Server installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.

real idol
#

Yea but that hasnt affected anything before either.

lament vortex
#

im not sure! i'm only saying what i see on your log

real idol
#

👍

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

real idol
#

here is the new log in a different farm

#

we will now attempt by removing market day

#

yes, we did turn off random npcs

tired dagger
#

Does anyone know what is causing this info box at the bottom left? It looks like a pinned recipe but I can't find a way to remove it nor which mod could be causing it

real idol
#

ui info suite

#

dont know why it does that but that box belongs to ui info suite

tired dagger
#

Thank you - do you know how to turn it off?

neat plaza
#

check in the settings

tired dagger
#

I've checked and unchecked all of the settings

real idol
#

Sorry, that seems to belong to Builders List mod

#

That box of yours

lament vortex
real idol
#

We turned them off through the mod settings

neat plaza
#

remove it from your mods folder

tired dagger
real idol
#

Welp, we removed Market Day and it works A-Okay!

#

Market Day's random npcs seemed to cause it even if they're turned off

#

Thanks for your insight @lament vortex

abstract fox
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 24 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

real spade
#

question tried adding smapi to my kindle version of the game but didn't realize it wasn't updated I have no sound now how do I fix?

hexed quest
torn prawn
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 97 C# mods and 205 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament vortex
real spade
abstract fox
lament vortex
gaunt finch
#

Is it okay to update mods in the middle of a playthrough?

lament vortex
#

yes, but the changes won't show until you restart

real spade
gaunt finch
#

Any concerns with updating any of these that y'all know of?

real spade
#

lost a save when I updated sve wrong like a year ago

lament vortex
#

If you mean bugs or anything like that, I don't believe there's any so you should be safe to update. I would certainly recommend you close the game before updating though

torn prawn
gaunt finch
#

Thanks @real spade @lament vortex

modern python
#

remove the rsv pack and wait for it to be updated for the newest npca version

lament vortex
torn prawn
#

Ok

real spade
#

okay correction my whole tablet has no sound now?

real spade
#

gonna restart it rq

#

okay fixed the sound

digital pike
#

can anyone help me? so i have seasonal path and flooring, and seasonal fences installed by Hesper, and i noticed that the item icons in my inventory for fences have the default texture, but when i place them theyre completely fine. the textures for seasonal path and flooring show up retextured in my inventory/chests but there is no retexture for the fences. i know its a small issue but its annoying me lol

lament vortex
spare olive
#

helloooo i'm wondering if someone can help with some error messages i just got on smapi (':

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 114 C# mods and 274 content packs.

lament vortex
#

!reset

native dragonBOT
lament vortex
#

do that ^

spare olive
#

ah tysm!! (:

copper pebble
#

Can someone help me? im trying to use Elle's animal redesign mods, but im not sure how to apply them, the instructions arent making sense to me

pearl flower
#

okay guys i need some advise

#

i want to organize my mod folders as part of a debugging strategy

#

but like, i'm not sure what's possible and/or smart

#

my two ideas so far are to rename the mod folders so i can manipulate the alphabetical sort to group certain mods together (like all mods that change portraits)

#

or to put those mods into a folder

#

will either or both of those strategies cause some or all mods to not work?

red sandal
wheat owl
#

Hi everyone. I hope you're all having a great weekend. I'm having an issue with Event Lookup where it's showing I have a heart event called "Scarpe Inn with Ruby Ring." I go to the East Scarpe Inn wearing a ruby ring and/or carrying a ruby ring and it won't trigger a cut scene. Anyone have any ideas?

lament vortex
#

You have to use a specific ruby ring

#

It's not the vanilla, normal ruby ring but one you get somewhere else

wheat owl
#

uh oh...

lament vortex
#

I don't remember the specifics now of where to get it though, but if you got it and accidentally sold it there's a way to get it back

long brook
red sandal
#

It does have spoilers for the mod though

wheat owl
#

Heh, I'm one of those strange people that doesn't mind spoilers at all. Thank you so much!

#

I was going to try to spawn it, but wasn't sure the item number I found was the right ruby ring.

copper pebble
errant parcel
#

when you update mods, do you delete them from the folder first and place the newly update one in it or can you just replace the file?

long brook
#

for cat and dog retexture, config file will be made when you load them up in game and you can change config using Generic Mod Config Menu on main menu

modern python
errant parcel
#

okidoki

pearl flower
long brook
errant parcel
#

HUH catgoddamn

#

i thought it kept the settings when i updated

pearl flower
#

i was under the impression that no, am i wrong?

long brook
#

nope, it won't as you delete the folder completely and put new folder

errant parcel
#

so if i just replace the file then

#

will it keep my settings?

long brook
#

not recommended to replace/overwrite

errant parcel
#

why not catlurk

modern python
#

cuz sometimes mods rearrange how their files are organized between updates and that can lead to issues

long brook
#

there might be an addition or else that come with an update so it's recommended to delete old version and put new version

wheat owl
#

I've run into a ton of problems overwriting files until I started deleting and fully replacing the mods

errant parcel
#

frick

pearl flower
#

basically what i'm suggesting is

  1. go into folder, copy config to, say, your desktop
  2. delete old version
  3. install new version of mod
  4. paste your desktop config file into the newly installed mod
errant parcel
#

what if one of the update is generic mod config menu

#

is it gonna mess up all the configs

#

of my other mods

long brook
#

nope

#

GMCM update won't mess up other mods

errant parcel
#

phew

#

i havent played in like 4 months

#

so i have like 20 mods to update

modern python
#

thats honestly not that bad considering the length of time

pearl flower
#

i went through the same thing just the other day

modern python
#

but i get that it is still tedious

long brook
errant parcel
#

the config of each mod you mean?

long brook
#

actually, if the author put steps to copy config file, that's safe to do as above. if not, delete old folder and put new folder

errant parcel
#

most of the mods i gotta update are mods required by other mods

#

so i should be fine i think

#

like these

long brook
#

it's alright to update all of those by completely put new folder, especially if you have kinda old version

errant parcel
#

i'll do that and then try to fix the horse extravangaza mod

#

sve takes a bit to download at 3mb/s catgoddamn

wheat owl
#

Thanks all for the pointers. I followed the note and all is well.

errant parcel
#

okay there it is

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 44 C# mods and 31 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

errant parcel
#

oop i forgot 2

#

but i don't think it matters with the horse one

mild talon
#

'Better Horses Extravaganza' has multiple patches which load the 'Animals/horse' asset at the same time (Better Horses Extravaganza > Load Animals/Horse #1, Better Horses Extravaganza > Load Animals/Horse #2, Better Horses Extravaganza > Load Animals/Horse #3). None will be applied. You should report this to the content...

#

We only get one horse? Not sure what that's doing 🤔 it's not like the pets

errant parcel
#

i have no idea catgoddamn

#

someone posted this in the comments, what do y'all think?

mild talon
#

Ok, try it. You can have multiple EditImage things so maybe that's it

#

(I would just use a diff horse skins mod personally)

modern python
#

very strange way to structure a mod either way...

errant parcel
#

i wanted this horsie

#

what if i take another horse mod and put the image of this one into it

#

would it work

mild talon
#

CC's Horses + (something like that) is cool
It has a donkey! And the little emoji icon in the menu matches up w the one you choose

errant parcel
#

(i'm asking because i do that stuff on minecraft LOL)

mild talon
#

Yes, you can use AT

errant parcel
#

so i get an alternative texture mod for the horse

#

and replace the picture

#

yes?

modern python
#

that should probably work

errant parcel
#

omw

#

BRB

modern python
#

good luck

errant parcel
#

thank you

#

wait a minute

long brook
#

definitely weird json. but i think that's an old way of use CP patching

errant parcel
#

i downloaded an AT mod for horses and

mild talon
#

^ ya that comment was from 2020

errant parcel
#

they added extravaganza horses

#

in it

modern python
#

baller

errant parcel
#

I DONT HAVE TO DO IT

#

LETS GOOOOOOOOO

mild talon
#

Giddyup

errant parcel
#

horsie

modern python
#

yeehaw

mild talon
#

Neighhhh

modern python
#

aw the big feets are really cute

mild talon
#

Clydesdale looks like ?

modern python
#

ye probs

#

very cute

errant parcel
#

so how do AT mods work, is it just gonna appear in the config menu and i choose which one i want or

modern python
#

youll have to get a scissors from robin's shop, then you use it on the horse and choose the desired texture

long brook
#

just for reference, i think this is how the json supposed to be (left og, right my edit). it's just me try messing around code lol

errant parcel
#

oh my catgoddamn

modern python
#

well now you do! and if you want to use AT more (its a very useful framework imo), the paint bucket is for objects rather than entities (scissors)

errant parcel
#

thank you love_hamster

long brook
#

i'm gonna try retexture using AT later as i still use AnS to retexture animals

errant parcel
#

also question : i'm using a mod that changes the way my cat looks but the icon still shows the original sdv cat icon, not the modded one

#

is there a way for me to change it?

mild talon
#

If you make anew lil icon thingy

#

W CP

modern python
#

which would be very easy since its just one picture

mild talon
#

Many do not include that
I use a CP Wombat pet that does include it (and AT for all the pets normally – I just like the diff icon!)

copper glacier
#

For some reason BAGI isn't working for me

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

copper glacier
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 29 content packs.

mild talon
#

What's BAGI doing or not doing?

copper glacier
#

I don't see the icons changed in game

#

They're normal

mild talon
#

Hmm.. I don't see anything in the log.
Would a patch summary work here, nonu?

lament vortex
#

I don't know AR_Eggy1 I think that only works for content patcher things

mild talon
#

(I see skipped wf mods b/c missing dependencies tho)

lament vortex
#

And BAGI isn't CP

mild talon
#

The bagi pax are cp?

lament vortex
#

the bagi packs aren't cp either, they're well. bagi packs

mild talon
#

Oh.. hm.

lament vortex
#

rabid, I'd try with only BAGI and Error Handler to see if it still doesn't work

mild talon
#

Nonu knows ~

#

I was gonna say Give up/jk

copper glacier
#

I don't know how to do that without breaking my save x.x

#

Just take the mod folders out and make a new save?

lament vortex
#

Your save won't break as long as you keep EH in and don't save

modern python
#

error handler will clean up the mess and nothing will be permanent as long as you dont save- yeah what nonu said

mild talon
#

You can go crazy knowing you're not gonna save the day lol

lament vortex
#

And yes, just move all the folders out or prefix the ones you don't want to load with a period in front of the mod name, like .Alternative Textures for example

mild talon
#

Or just test for your problem

long brook
#

2 lumisteria bagi pack are for lumisteria crops and meads while wildflour bagi packs is for base game jellies, pickles, wines, juices and honeys unique sprites. for other item such as normal crops you need CP packs instead

lament vortex
#

But normal BAGI should take care of that

mild talon
#

I thought base BAGI has sprites too?

#

Mhm.

lament vortex
#

They'd just show up as vanilla looking

mild talon
#

W colors

copper glacier
#

Still not working

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 2 C# mods and 0 content packs.

mild talon
#

Blue for blue things etc

long brook
copper glacier
long brook
#

that's in fact BAGI standard pack

copper glacier
#

But I don't have the little icons

lament vortex
#

you have to turn that on in the config

copper glacier
#

I feel like a doof

mild talon
#

It's OK. You learner

long brook
#

we all learner here 😆

mild talon
#

Read the description on mod pages

#

Ffr

copper glacier
#

Well I actually helped make some icons and some coding for a different bagi pack so I feel extra doofy

modern python
copper glacier
copper glacier
modern python
#

if you go around the back, like youre walking up to robin's shop it should be there

copper glacier
modern python
#

the shop interfaces are the items on the table

#

each item opens a diff shop

copper glacier
#

Thank you! ❤️

wind vapor
#

hello can anyone help me with Stardew

#

I have 27 mods and it doesn't really struggle until like 5 minutes in