#archived-modded-support
1 messages Ā· Page 66 of 1
I wouldnt even think to try to see if that mod was the issue as it didnt seem like it would be affecting all items
SERIO YOU ARE A LIFE SAVER
Yay i'm glad it helped 
Enable recruitment ask with SHIFT pre-key in NA config file.
.... Holy crap that's possible? I'm... well, I guess I learn something new every day XD
https://www.npcadventures.dev/docs/guide/requests-with-shift it's documented
Somehow despite having gone over most of the docs when creating a packs I still managed to miss something, d'oh XD Thank you
anyone? ;_;
I don't really think this should have an effect on it (b/c once you change it, it should stay) but maybe try going into the main Alternative Textures config file (or use GMCM) and set Use Random Textures When Placing Flooring to false, and see if the issue continues?
(unfortunately I haven't used Kaya's mod but I don't think there's any reason it should randomly be changing back on its own? (like usually AT textures either work or they don't) so that's the only thing I can think of :/)
i have a aestion did sampie remove the update checking thing?
(using strict mode)
Strict mode wouldn't have an update check, most likely
Mainly because what it's meant for is to prevent deprecated mods from loading
also another thing the stardrop mod manager fails at checking for mod updates any idears why?
I already set that random setting to false, so that can't be it š¦
I'm also confused because it stays for like 3-4 ingame days, but on every 3rd or 4th day, it changes back to the beach texture
I think I'll just have to take the beach texture out, which is a shame, but I don't know what else to do
So I was gonna ask, will Earthy recolour work like, it will recolor every modded area just like natural recolour or
it'll recolor the parts that use the same tilesheets (the grass, most trees probably), but it won't recolor the buildings or the entire landscape like a reshade
ive been trying to fix this for a while now and nothings been working, does anyone know anything that could help?
how exactly does mods work on multiplayer? do everyone need to have them or just certain mods?
Most mods. It's best to have all the same just to avoid any chance of one slipping through, imo
I keep a separate folder to move mods into when I play multi, but I think you can keep some
!mpmods
@solar spire See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
likely a manifest error, you'll have to update the version number in manifest.json
Hii everytime i join my friend on multiplayer and enter the bar, it crashes for me and it freezes for him
then when i leave his game, his game goes bk to normal and unfreezes
idk wats causing it
https://smapi.io/log/c23d088c8dfa454486b528b89b67250e
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 125 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
We need a log from them as well
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 82 C# mods and 135 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
welp time to figure out which C# mod you have that they don't
That's my first assumption. Second is the mismatch of content packs although that's probably fine
Actually, never mind, I don't need to hunt for it
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
See that thing about having all the same custom NPC mods?
You don't have mineral town
you also may have an extra C# mod in there somewhere
oh ya i just deleted it, oops, tysm ^^
are their any outfit mods for mobile? I can't find any on nexus
I mean most outfit mods are just image replacers, so you can probably have any of them as long as they have the right content patcher version
oh, ok thanks
Is there a resource for those looking to create mods? I want to make a custom crop, but can't seem to find any resources online
!startmodding
Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which donāt require coding knowledge, just making json files. Usually itās easiest to start with making content packs, especially if thereās a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.
To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started
To get started with content pack modding, youāll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case thereās a tutorial https://stardewmodding.miraheze.org/wiki/Category:Tutorials
Hey yall, me again. Significant amounts of fiddling later, and I've basically gotten my game to work, but whenever I try to launch it the open smapi command tries to open from the private tmp folder? I can click on it to manually open it once I click on where it's located and it works, but thats very annoying
Hey Iām trying to mod for the first time and when adding sdve and all of the folders needed for it the game isnāt working and Iām not sure what caused it
would anyone mind sharing some advice?
!log
@hidden tinsel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 9 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
I am reinstalling it. The game just wonāt start
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
Ok so I changed my mods to just be error handler and smapi and even that wonāt start the game. Like it says itās ready to go but it wonāt start? 
NVM IT JUST STARTED?
So uhh what should I do from here to make sure my mods work?
read mod descriptions
what's happened though
My computer has stopped responding after I try to load a new save with just sdve on it.
I donāt think my computer is cut out for this
Listens to sdv soundtrack sadly
what're your pc specs? maybe you'd like to install spritemaster and see if that improves your performance
Iām not sure how to check my pc specs 
if i load smapi all the mods but one doesnt work i its called like flash shifter for stardew valley expanded i cant find that but i dont think thats the problem after a bit it will load and then fill with like thousands of line of text with a api or frame work problem ive tried reinstalling the mods i think are causing it and smapi but i have no fix
Also @hidden tinsel having taken a gander at your log, you have both Grandpa's Farm and Immersive Farm 2 Remastered installed, they both replace the standard farm by default so remove one of them
Oh I fixed that but ty!
Cool cool
!log
@unkempt flare Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 38 C# mods and 43 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
PyTK is poorly optimised for newer versions of the game
i already deleted it
i need to fix portraits and text files that didnt download correctly
Okay so looking at your log, you've tried to use the immersive farm 2 remastered, which was made to be used with Stardew Valley Expanded. You need to have SVE installed for it to work properly.
Next, a bunch of your mods are missing files, and generic mod config menu is throwing an absolute temper tantrum because it's also missing files.
Please reinstall literally all of your mods, install Stardew Valley Expanded, and then see if that fixes the problem.
Did you use Vortex to install your mods @unkempt flare ?
i did not is that bad?
No, that's perfectly fine. Vortex is known for messing up mod installs, so we don't advise using it
does extracting files with 7 zip cause problems like this?
because ive done this stuff before and this never happened but i used 7 zip and this happened
Ok ok so uhhh not sure what I did but my game isnāt working as sdve itās just sdv?
Nah, I use 7zip, it doesn't affect things
You may have just got a bunch of bad downloads, perhaps
well idk what i did but it caused ww3 in my files
Send your updated log?
Sure one sec
Download your mods again and see if that helps
i will this will take forever but ive been craving this game
and don't replace your existing mod files by overwriting them, please clear out your mods folder except for error handler, save backup, and console commands
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 0 content packs.
... SVE isn't even being detected
Did you uninstall SVE?
I thought I did hold onā¦.I redownloaded all my sdve mods because I did something wrong
Only the C# frameworks have loaded, nothing else
I FORGOT SDVE!
Woops
So do I have to close and re-open sdv after I add the mod to my folder to make it work?
My computer is slow af so I was just wondering
Yeah relaunch the game
Ok š„²
Okay maybe you might benefit from installing spritemaster
!spritemaster
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
I just wanna make sure sdve works and then Iāll figure out spritemaster
Install Generic Mod Config Menu as well, it'll give you an interface to change mod configs from the game itself without needing to quit out and change them manually
Makes sense!
It's very useful, I have 600 mods and I would go insane if I had to edit every config.json for mods that allow it manually
Ok snowlex I need you to trust in my computer as I try to open sdve 
and it's because I always forget the commas
I feel like my laptop would blow up at around 60 mods at least 
hehe I get that. Mine heats up a bit during the initial loading process but settles down later
Your modded farms do look so pretty tho 
#jealous
Ok I know I tend to say that my game isnāt loading right before it loads but my game actually isnāt working this time 
IVE BEEN WORKING ON MODS FOR 2 HOURS?
Should I try reloading the game?

Sure although it shouldnāt have changed that much
Sorry to bother you again snowlex
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.
Going to finish this in the morning but feel free to lmk what I did wrong
reinstalling every mod did not work
Wait what mods are you trying to install?
Uh wait ok I have a dumb suggestion but it helped me with sdve
Did you use the how to install guide to get the right mod files?
wdym
Well in nexus mods for sve there is a link if you scroll down that shows u the correct mods to download with sve. Might help idk
The installation guide thingy
I couldnāt think of the word lol
i have those mods it says
Ok uh not sure if Iām the most experienced person to help you with this but I hope you figure it out bongus!
i fixed it
im so dumb for what i was doing ive had this pc for so long and cant believe i made this simple mistae
Ah don't worry about it
Looking at your log again, there aren't any errors, so I'm assuming this is a performance issue, perhaps.
Try installing Spritemaster and see if it helps somewhat
how did you fix it?
sooo im kinda dumb
and since its late im extra dumb
and i was clicking replace instead of rename with winrar xD idk i just wasnt thinking about it
so everything was just getting deleted lol
What's wrong with your game? The log looks fine to me.
Oh I didn't scroll up far enough. Not working in what way? "Not Responding"? CTD?
Could use some help getting the mods to work
I went through vortex and when trying to open the modding api I get this
Anyone know what mod adds this person and where to find 'em
do you have lookup anything installed?
And I get this when trying to install Manually
ahh, completely forgot it existed - thank you! ā¤ļø
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 111 C# mods and 131 content packs.
Anyone know whats happening here 
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Im at mobile and if i (lets say 1.5 is available) update my game, will the smapi mod adapt to the update?
you'll need to install a new version of SMAPI
ok good to know
sorry, its taking its time to save
requested entity is too large, might have to paste a partial log
Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.
well, this tells us nothing
we need to see what was happening before it went all wrong
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 211 C# mods and 335 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Sorry, meant to copy the beginning before the error looped - just didnt paste right previously
It was also just as my house was done upgrading for the first time - so it may be some sort of conflict there
What platform are you on? Steam? Gog?
"VERY IMPORTANT - when you upgrade your farmhouse your game could crash the night when upgrade is applied (your SMAPI log will show endless wall of red error text) - it happens when you try to save the day - it will crash and you'll lose all your ingame day. To prevent that - please, disable the ALL farmhouse layouts in config the day before the upgrade happens (it usually takes Robin 3 days to finnish the work, so you need to disable all farmhouse layouts in config before you go to sleep on 2nd day while Robin is still working. Note that for config option to be able to apply you need to wait 10 seconds (1 ingame tick) after enabling\disabling them (so don't hurry get to sleep - please, just stand still for 10 second!Ā "
figured it out
thank you anyway! Ignore the fact that my game is being held together with duct tape and prayers regardless
honestly, i have no clue about your specific issue. you have sooo many C# mods, it's pretty much impossible for us to tell what's going on.
i have some other notes for your mod set though:
- you have both Don't Stop Me Now (thanks for using my mod btw!) and Turn to your Enemies - Don't Stop Me Now already does what Turn to your Enemies does, and much more
- Flexible Sprinklers (again, thanks for using my mod) and Activated Sprinklers - those will in general be incompatible with each other, and Flexible Sprinklers has its own activate option
- never heard of ToolUpgradeDelivery (heard of Tool Upgrade Delivery Service though - that one is broken) - but looking at the comments it's also broken. i suggest using Mail Services Mod instead
- Range Highlight and UI Info Suite 2 and Data Layers - you probably don't need Range Highlight with UI Info Suite 2, nor maybe Data Layers?
- Longer Fence Life and No Fence Decay - yeaaah, pointless to use two of those.
- Cooking Skill and Love of Cooking - yep, just use one or the other.
- Walk of Life / Immersive Professions and Capstone Professions - incompatible
- apparently Harvest With Scythe and Tractor Mod may interact in a wrong way when installed at once, but if you don't mind scythes being broken on the tractor then it's fine
in general your whole mod setup is a mess, you should really be more careful about what mods you install
i didn't even bother looking at content packs
I'd add on to all of this and suggest that @nimble nimbus install their mods from scratch, without using Vortex this time, because Vortex appears to have bungled a bunch of their mods, both C# and content packs
Thank you, i appreciate your help
you could also try disabling/removing half of your mods, seeing if the issue still persists
if it doesn't, then most likely one of the mods in that half was the cause
(or a combination of a specific mod from that half, and some other mods you have)
just keep 50-50ing your mods, enabling/disabling, until you're down to 1
issue persists: disable half of the mods left (or ones you just enabled)
issue gone: enable half of the mods you just disabled
I'll probably just end up doing this tomorrow, sounds like something good to spend a few hours on
What is this bug!? 
so i'm crashing whenever i'm prestiging skills with the mod called "walk of life - immersive professions" after going to bed, but neither the smapi console nor the logs show anything of value, smapi doesn't even recognize it as an error or crash and just spits out a normal latest.txt log
is there anywhere else i can look at or something i can do before having to disable 100+ mods and continuously boiling down which one of my mods is conflicting? š„²
yeah i was, but i just tested without any mods and prestiged 3 at the same time and didn't crash
sad times lol
hm maybe it just crashes with only two? im not too sure, ive also gotten crashes while prestiging two at the time and i certainly don't have any mods that could conflict
but ive never tried to prestige 3+
in any case so far i have prestiged 3 just to make it a fair test
100+ mods didn't cause any conflict after i put them back in in several chunks, now the last 40 cause issues again
just gonna keep searching and trying to find what the problem is
Hey can anyone help me im on linux and I cant install smapi
why can't you?
Type the file path to the game directory (the one containing "Stardew valley.all, then press enter thats what its telling me and I dont know what to do
you enter the path to the folder that Stardew Valley.dll is in
Im more used to windows lol
you chose to use Linux
What does that mean
Steam deck
is your Stardew purchased on Steam?
the path.. the location
of the folder
Are you saying inter this too the konsole
(Valve deciding to use Arch, which is probably the most RTFM Linux community, amuses me sometimes)
what
What are you saying here? Are you saying enter that into my konsole
Ugh
that's just the filename
Can you help me by entering vc and I can share my screen maybe you can help me dig into this deeper idk what Im doingš„²
e path to the folder
Can you meet me in vc?
no
Well what are you saying e folder?
They mean the path of the folder. Empath I'm not gonna lie to you if you are not knowledgeable about file paths, you probably should not be using mods on steam deck
^
"e path" was a mis-selection of "the path"
It is the full path to the folder where stardew Valley DLL is located. I don't know where that is on Linux but you will have to find it if you actually want to use mods
Good morning people, I'm Brazilian and I don't know anything about English. Actually, I'm using Google translator to talk to you. Does anyone know how to download the new version of smapi for Android? I've been trying for a week.
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Should be in first part of guide in that link. The APK one
And as I said, I have no problem mounting started on windows, but Lenix Iām new to sell. It takes me a minute to understand what to do itās not impossible for me to relearn something but the problem is Iām more used to hands on approach then someone typing out what to do give me step-by-step. Thatās why I asked if someone can meet me a voice chat so I can teach me
Well you're not going to have much luck with having people join a voice chat
And on the other hand, I have looked on YouTube and Iām not the only one having the same problem each command that Iāve given even on the site that I saw the step-by-step tutorial it says itās invalid, so yeah I donāt know what one guided on U2, they were supposedly showing everyone, but that apparently is not everyone fix
Yes, I will have understood it before. Iāve had someone join voice chat and they step-by-step walk me through instead of texting it out because Iām doing it as theyāre telling me what to do youāre dumb as fuck dude Iām just gonna be honest with you.
For example, Iām on a subway
not everyone likes voice chats
Wow. That's quite unnecessary
And it really kills my desire to help out here at this point so I'll leave it to you two Elizabeth and pillow! Good luck
Linux is harder if youāve never used it before
You may need to learn some linux basics first
honestly i'm close to stopping to help too
Jeez this is entirely unnecessary. Not everyone is willing to vc and certainly not when you're out here calling people who've been nothing but polite "dumb as fuck".
The game justā¦wonāt start 
Have you tried Spritemaster yet?
I wanted to try and get sdve to work before figuring out spritemaster but I think Iāll have to use spritemaster first 
Yeah I was suggesting spritemaster precisely because it might optimize your game a bit better and give it a fair chance of loading
Yeah ok Iāll try to get spritemaster downloaded
cool, I suggest getting generic mod config menu as well
Spritemaster has a resampling feature that smoothens out everything in the game to give it a kind of HD effect, so if you don't want that you can turn it off in the config
Like it won't launch? Not even to the main menu?
Yeah it just stops at smapi 
Did you click the console at all while it was launching?
oh..
Verify your game files on Steam as well
I donāt think so?
@hidden tinsel You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

YAY
You're blue now Lime!
ā¦wait what?
Iām blue ba ba de ba ba die /ref
Can you relaunch the game without clicking anything else and wait for about.. 5 minutes?
I see you have SVE, err I'll change that to 10 mayhaps.
Sure I will try
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hmm, it appears the deluxe preserve mod has an error where you put Roe in and get, a rabbit's foot 
https://www.nexusmods.com/stardewvalley/mods/14571?tab=description
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 109 C# mods and 147 content packs.
Besides a CTD or select mode, I don't really see why the game would stop before it reaches the main menu. 
Aged Roe Roe, my favorite snack
Tasty.
Wait, is this like a feature
their last log is further up, just scroll past the rude guy arguing with pillow and agent Lyoko and you'll find it
i am so lost
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
(For LIME_)
having taken a peek at the Producer rules for deluxe preservation... yeah the author appears to have made a mistake with the item ID for the output for aged roe
how would i report this to them? also used lookup and. i thought the deluxe ones were just supposed to make it faster, not output different items?
Gonna go download and set up spritemaster brb
I'm reporting the bug rn. As for the bonus caviar, that seems to be a baked in feature.
The mod author should've made a separate entry for caviar production from Sturgeon roe, but they've instead added it as an additional output, resulting in the 50-50 chance you're seeing in Lookup anything
it turned out to be UIInfoSuite2, btw. i don't know how or why, but anytime i activate it together with walk of life and i prestige multiple professions, i crash. lol
Ty so much for helping! Ah, interesting. Welp i'll go back to regular jars for now haha 
If you want, I can DM you a temporary fix for the aged rabbit's foot roe, lol
Hmm I also have that mod, I'll test when I get home and see if I its the same for me
yes please 
cool, I'll send it over in a few āØ
And you are being a jerk. There is no reason to lash out the way you did.
Much as I appreciate it, guys, they apparently left the server (or got kicked) so you're probably wasting your breath at this point XD
Well good riddance, I say
They wonāt be missed
does anyone remember what the incompatibility with the rush orders mod was? was it mail services? that got rid of the option to rush lol
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.4.0, with 76 C# mods and 90 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Not 100% certain since I don't know mac as well. That said, it's stating there's part of a path missing there
So tell me: What's in your Horse overhaul mod folder, under the assets folder and then the sounds folder?
Screenshot is best here unless you want to type it all out
i just tried redownloading it then replaced it and it worked for some reason š thanks for trying though I appreciate it
Yeah probably ended up being a case of a missing file then š
yeah probably lol
i am having another issue though
let me give context, basically ive been modding my stardew games for ages but i took a break for pc stardew cuz smapi and mac weren't compatible for awhile but ive been wanting to play again so i decided today was the day i cleaned out my entire mods folder and updated them,, before i started i checked my game and my natural hair mod was working and now out of nowhere its just not working although i have all of the stuff
let me send a new log
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.4.0, with 78 C# mods and 91 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
after thorough testing, it really just happens when you prestige more than one profession at a time while UI Info 2 is present, combined with walk of life š
The new log doesn't show errors, raging, nor a load into a save file
Did you load into the file? Because the only "natural hair" portion is shown in fashion sense
Which generally requires the mirror in the save file to use
might have to report that to ui info, shleep
i haven't loaded in yet but let me show the difference between before and now
oh wait
it does??
Yep.
Anything fashion sense requires the hand mirror or on occasion a regular mirror, depending on the file
and the mods contained within, at any rate
the owner of walk of life, VonLoewe, wrote on the bug report page that it's not worth reporting to ui info sadly. so i will just make a report to Loewe and see if they can do something about that
ahhh that sucks
welp, i hope something can be done. it's not really the end of the world, but still, itd be nice to be able to prestige more than one skill at a time with ui info
for sure. at least now i / we know where it came from, before i was always scared crossing fingers when doing prestiges after long days and losing the progress haha
How do I install sprite master for sdv 
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
nvm yeah it does work like that lol
do you have the link to where they said that? i cant see it in the bug report, and i cant find it in between all the comments 
Do I just put it into my mod folder after I install it?
Woooo wait I think this is working
SNOWLEX THANK YOU FOR RECOMMENDING SPRITEMASTER THIS IS GREAT
it's on the 4th page in the bug reports, a comment under the UI Info bug 
IT WORKS!
hmm but we can't be sure it's the same issue
that report says it was fixed
plus, when the game crashes we don't get an error so
yeah that is true
i say you report it, worst case they can't do anything about it
Need help, everytime when I walk to the fish pond, the game will crashed
https://smapi.io/log/ff135e92637e47dcad6b198e0cf30cbc
i play on mobile 
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.190.61, with 33 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
will do! 
thank you for testing, shleep
Hey I wanted to see if I could download ridge side with my other mods and I was wondering what files do i download on the nexus page?
you can click on "Requirements" on the nexus description page and it will show which mods you need before
Ok ty!
how do i ernable support for modded
!gettingstarted
@plucky berry If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
hi, I just saw that the names of the 2 stone beach re-textures are completely identical with the names of the 2 glitter beach re-textures. I think that's why it always changes from beach glitter to beach stone. Here are the screenshots, do you know how I can re-name the 2 beach stone re-textures?
Do I have to download anything under old files for ridgeside village?
old files = old versions
Ok thatās what I thought I was just making sure
https://imgur.com/KM6vupZ and https://imgur.com/sC19GDd since I can't upload pictures here apparently
does anyone know how to change the name that's shown there for one of the textures? Because it's the same name for 2, one texture always replaces the other every 3-4 ingame days
hello i need help, everytime i walk to fish pond, the game just crash and closed, is there something can fix the issue?
the flower textures shown are all numbered 1-13, but somehow the 2 stone textures and the 2 glitter textures have identical names, which explains why the game constantly swaps them š¦
It looks like Kaya has the glittery one set as a non-seasonal texture, but the stone ones set as the seasonal texture for the same items, and I suspect those are in conflict with each other. That said, it also looks like she set both the wood and gravel floors to do the same thing... which are you using @wanton nymph--the wood path or the gravel path?
I use the gravel floor
ok! and which look are you trying to achieve again: the glittery look or the stone look?
I want the glitter ;_;
but it would also be nice if I could use the stone one in a different corner of my farm, at least that was my design plan for the future
okie. I would suggest going into the [AT] Beach Flooring folder and deleting Gravel_Fall, Gravel_Spring, Gravel_Summer, Gravel_Winter from your folder. Since you want to do the beach stone thing later, I would say also delete WoodPath and leave the WoodPath seasonal ones.
maybe if I could re-name the stones to 3 and 4 it might work? But I don't know how to rename, or if that's even possible, I have looked through all settings and didn't find a way for that
Hey does anyone have any recolor mod recommendations that work with sve and ridgeside? Iām just looking for something to make the game look prettier
this shooould allow you to use gravel paths to achieve the glitter look, and the wood paths later on to achieve the beach tide stone look
oh, that's a good idea, I'll try that now, thank you so much! š
it seems to have worked! š
that's awesome!
https://smapi.io/log/24fffb49733b455ea73cfd4484347779 i cant load any saves new or old it gets stuck all the time (all mods are updated some just still show they not updated trust me i checked)
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 366 C# mods and 745 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I need help, my game just crash and closed everytime walk to my fishpond.
I've try reinstall, but nothing changed.
I dont know how to fix this 
(I play on Android)
Here my log:
https://smapi.io/log/1ab8d46f9d0240e8a79bbc6ae6aa0fad
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.190.61, with 33 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Something in your fish pond possibly in the list of things it needs seems broken
I canāt really determine more from the log unfortunately
it seems an issue with JsonAssets, & RSV.
Ridgeside Village apparently uses JsonAssets to add new items. But the huge flaw with JA;
i dont have laptop or pc to fix it

let me try use warp snitch, hope its work
Whenever I go far east of Clint's (im using stardew expanded and ridgeside village), i get stopped my an invsible wall just after the stone bridge, it says something about installing Grampleton fields. I don't see it on nexus mods, does anyone know how to download it?
It's in SVE optional files
Im sadly still having this issue
Load the file and don't touch it
I did for 10 minutes
I can try to let it load longer tho
It may take a long time with 1146 mods and no spritemaster
Spritemaster?
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
Disable resampling if you don't like the graphical changes
Will it overwrite Customs sprites? (have some sprite mods)
No
Just smooths stuff. I personally disable resampling and still get the performance improvements
Do you know where I can find it?
I don't see optional files in the folder.
On Nexus optional files
omg its works after i try all different version haha thanks a lot for helping me

never knew spritemaster was supposed to bring performance improvements lol. i just checked and i get 10-15 fps less with it ON 
That sounds like a bug Ameise would love to figure out
(Ameise is creator of SpriteMaster)
update it loaded and the crashed https://smapi.io/log/2fdad8c52d604cca96c55b677c66bfbf
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 369 C# mods and 747 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
also it did not give me a crash log
Several possible problems
Reinstall ARV - ARV characters are trying to spawn in a nonexistent house that should exist
please update mods 
my mods are updaed
yes sampie says there are updates but i checked
also what was ARV again
can you send me the discord
Should be on ES's page
Or posts
On phone ATM so can't find link easily to copypaste
il try again with the ARV beta
https://smapi.io/log/78986e890b914b958e91793a0b0bb284 new log still crashes but the ARV errors are gone
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 369 C# mods and 747 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
also how do ya mean that? should i maybe fix my game through stream?
before you updated, better garbage cans threw out an error as well. that one is now gone in the new log
ohhh i look if it load without still
no
this happeds in any save btw even a fresh one
im currently looking if it loads without the garbage mod
otherwise i might try to repair the game (why i did not do that befor idk)
update it died again
i did not add any XNB mods
i know those cause more harm then good
acually 3 files were fixed
i see if it works now
still dies
At this point I'd be thinking event viewer would show why it would crash, but that's beyond me
THERE IS SOMTHING IN IT
i mean, in theory you could write a PowerShell script to do so
vanilla also crashes!
its stardew itself that the issue
okay a fully vanilla save starts up still dose not explane why i get an crash error
I just downloaded a mod off nexus mods, what folder do I put them in again?
Whatever mods folder SMAPI specified when it installed
I know its much later, but would I have to manually download each mod again? Or can I just extract it from my downloads in vortex? Im unsure how vortex's compiling works
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I have a mod in my mods folder that isnt working
refer to the governor
That's why I called that command XD
The !log command?
mhm
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
SMAPI is literally the mod loader. if you don't have SMAPI, you're not gonna get any mods on your file that aren't xnb
And well
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
TL;DR: Don't use XNB mods, install SMAPI
use the readme so you can install manually - I assume you're on Linux. I don't know what's going wrong from your "it won't work" thing and I don't have Linux, so you'll have to use the manual instructions unless someone else knows it
Ah, you didn't unzip the folder with the installer, did ya
Got it. Anyway, the installer will tell you where the Mods folder should be.
you need to put the mod you want loaded in the mods folder that the installer
I would auto install, yes.
that link no work
that link works just fine
Quick question - when moving from vortex to avoid compiling issues, can I take the mods ive already downloaded from vortex directly or would I have to manually download them again?
And with that, is there another mod manager I should be using or should I just do it all directly/manually through smapi?
I have no clue to the first
As far as I remember Vortex should store all the zips at one location.
the second, tbh it's recommended to just do it manually, but if you must use a mod manager, use Stardrop
You can just move them "elsewhere". I don't remember how the folder is called unfortunately. 
Most of us just install manually; if you really canāt be assed, use Stardrop
Eh ninjaād
Yeah I'll end up doing it manually then, thats all good - thanks!
Ill find it, just want to make sure vortex doesn't make any changes to the modded files so that I would have to download them again
I really need to work on the config moving mod to make updates easier
Im back to possibly be dumb
There is just one important thing: After you copied your zips "elsewhere" you have to unmanage the game in Vortex. I don't know for SDV but for other games you can get in trouble otherwise.
Never mind
ok sweet, will do
I couldnt think of a way to put it
thank you @summer swan - managed to find the zip files too, they're at appdata/roaming/vortex/downloads
I appreciate the help lads/ladesses
@nimble nimbus If you're lucky the mods might already be installed where they should be. Check the mods folder inside the game folder. But I only used Vortex after the release. Things might have changed. 
Ahh wonderful, they're all there
I'm going to do a backup of them regardless, just to ensure that vortex doesn't mess with anything
And after you unmanaged SDV: Start the game and check if SMAPI "complains".
hopefully no wonderful wall of repeating red text, we'll see how it goes lmao
Okay the tagging is unnecessary, but aside from that, what's up?
So what happend this time is that, I need to put the C/: thing into steam
But I dont get that
oh you mean
Any were
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
?
Clear up something for me: you on linux or windows?
Windows
You don't know where to put it in or where you're stuck? 
The text is there then
The text is were!
it's got images where to put the text
ik that
And the default for most is "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Right after you installed SMAPI in the window.
I now feel the mosy stupid as ever
If you don't have Steam installed in Program Files (x86) you just need to adjust the link accordingly.
Now when I try to launch it says "The system cannot find the path specified"
Please, please tell me you happened to actually read the end message on the SMAPI installer
Calm down. Where is your Steam installed?
Because it tells you where it is. Otherwise we're going step by step here
Yes
Can you run the installer again and pick the manual option?
click the cog for Stardew Valley in steam
hover over manage, then click browse local files
Or they just go to properties and let Steam tell them where the game ist.
ok
assuming you have that up
click the right side of the top part that has the filepath
e.g. C:\Program files\ etc.
or whatever the folders at the top end in stardew valley
you'll see a long sentence
paste it here.
WHATS A FILEPATH
It's the road to a folder, basically. How you get from point a to b.
the one that starts with search?
wince this might be a problem if you don't know what a filepath is
OH
you're close
Beside it.
What you see at the top of the files: C: > Steam > and so on. You can click on that in windows explorer and you get the full path.
To the left.
click the EMPTY space to the left of it
you'll get a long line of highlighted text
The search?
the refresh arrow?
a little more left
Too far.
The down arrow?
Finding waldo but for the path lol.
click the EMPTY SPACE
YOU SHOULDA BEEN SAYING RIGHT
no, Dungeon, no right.
Im confused
This thing.
Click in the space where there is NOTHING to the right of what purple circled
FINALLY

Exactly that. š
Alright so we have several problems though here
First up, your Stardew is installed in your D: Drive
so you mis-installed SMAPI most likely
SMAPI should detect the game.
DANG IT
Really? it doesn't auto C: drive it?
I hadn't to change anything during installation.
Interesting
Or my memory is wrong.
Okay then you should be good
in steam
let me write up what you need to write in the launch options
But not for the smapi download
should be ez
@spice sigil They will give you a "path" and then you just copy and paste it into your launch options. It just needs to be adjusted a little bit.
"D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
That's what you need to put in Launch Options
Can you take a screenshot of your file explorer?
What didn't work? You get an error?
An error occurred while updating Stardew Valley (missing executable)
Toldja SMAPI didn't install in the right place
How do I take screenshots?
that's.... not helpful for them-
š
I mean technically it would solve that error. 
I guess that means I was wrong? 
ok
Then use the installer and instead of the usual 1 enter 1 enter
do 1, enter, 2, write that filepath above (not my launch options, your filepath you pasted in), then enter
Okay, even more simplified
Thanks
Dungeon, first up. did you uninstall SMAPI?
Yes
Windows key + Print screen iirc. Snip shot should be Ctrl + shift + R(or is it S) 
You are given two options, much like you installed it originally
right?
right.
k
You have to type the number 1 or the number 2 to continue here, 1 to install, 2 to uninstall
You uninstalled, so 1 now
Enter

Download SMAPI 3.17.2?
No.
that is NOT THE INSTALLER
You already downloaded it. Just start the installer. š
you already have downloaded it, so open the installer you used to uninstall it
Okay. Now it should be asking if you want to install or uninstall anything in the window
Smapi's latest version is 3.18.0 though. 
no SMAPI here
facepalm
It isnt
Dungeon I want to help you but you're not doing what I've requested
You didn't delete the installer after you uninstalled SMAPI, no?
I did
The file you used to uninstall smapi: You use it now to install. It's one file for both things.
oh
Please undelete the installer, run the installer, and choose 2 to uninstall SMAPI.
Naturally.
Hello Iām using Mac OS Monterey and I am trying to update my smapi but it keeps on saying failed to create coreclr is there a way to fix this?
WAIT YOUR TURN
Oh hell no
Dungeon don't you be rude to people
I will 100% stop helping you if you're gonna gatekeep others from asking about their issues
It was a joke :c
I'm wheezing.
It was a very bad joke. 
Okš
For the record, someone else had this particular issue earlier. I don't know the problem, but we're technically waiting on technical minded people to chime in
@spice sigil Is your problem in regards to understanding what Agent Lyoko asks you to do "lack of pc knowledge" or "language"? 
All of the above
What's your native language?
english
Then it's the former
I am not fluent in PC
We both speak English as our first language, so it's not language
Did you uninstall smapi?
it's PC Knowledge, which tbh makes me worried for you having mods at all, since usually modding requires someone with at least basic computer terminology knowledge
I'm still willing to help, but like... it's gonna be worrisome
I know some stuff
That's fine, one can learn as they go.
So, I have all the smapi installers in the recycle bin
Dang ok, thanks for the help.
Now what
eye twitches
Can you reread what Lyoko said a few messages back?
ok
y'know what, screw trying to get you to undelete them. Download the SMAPI installer from SMAPI io again
Do not delete anything unless I specifically say delete now, Dungeon
Actually, do you want to read the guide instead? Iirc there should be picture guides on it.
I can undelete the 3.18.0 installer
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Nope, not gonna deal with it, just redownload
ok
let me know when it's downloaded and you've unzipped the folder you downloaded.
unzipped
yes.
press one correct?
hit the number 2. Then hit the enter key
k
you already installed, but you keep deleting the installer rather than uninstalling, so we're doing the uninstallation now.
ok
Do not delete the installer or I'll probably ragequit at this point XD
ok
Lyoko, feel free to take a breather XD
This person and AsianJesus so far
hmm
Alright dungeon, you should have uninstalled SMAPI now
that's known for sierra but not monterey
idk how
So. Double click on install on windows bat again.
you should have the same prompts as earlier.
I still have that up
okay, what does it say?
specifically, what is the last text on it
Last sentence on it, that is.
Type the file path to the game directory (the one containing 'Stardew Valley.dll'), then press enter.
raises eyebrow one sec, let me run my own SMAPI installer. I swear that uninstalling should be automatic but I could be wrong
kk
although I should copy out my config because I like pretty colors...
lel
Oh, I'm a dumbass. That's why you weren't able to figure out the word "uninstall". I'll own that one.
ok
Do you remember what you typed in when you ran the SMAPI installer the first time?
nope
type that in again.
well. Shit. Let's hope the install path works instead this way.
give me a moment
Is it this? D:\SteamLibrary\steamapps\common\Stardew Valley
in the window you have up that says "type the file path to the game directory" and stuff
type D:\SteamLibrary\steamapps\common\Stardew Valley
yeah
it will give you two options. Honestly at this point just hit install
so press 1, then press the enter key
kk
"D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
WE DID IT
That second part is the launch options
Not the file path to put in the installer D:
Assuming you did that, and put the launch options in steam, it should now work.
Thanks Lyoko
Make sure your mods are in the mods folder
They are
Good. They should load, assuming you have the dependencies for them, if they need them
Have fun modding
yep which means you're missing a dependency mod most likely
now that your SMAPI is loading though you can actually get the log if what it tells you isn't comprehensible
But if it is, follow what SMAPI says, you'll get it running eventually
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Thats the problem
you're using the old version which won't work
And - fuck. You have to download off github
WHATS WRONG WITH THAT
Like it's possible (hell, I do it constantly) but I was really hoping to avoid showing you other mod sites and what download buttons to click
Since it can be confusing
click on the link there, download "UIInfoSuite2.zip" under the "assets" part by clicking on it
do not download anything with "source code" next to it.
im it github
You clicked the link the gov called?
the github one?
Yes.
Yeah
Then you should already see the assets section in the first post
download "UIInfoSuite2.zip" under the "assets" part by clicking on it
Yes, the top post
k
the community center and other displayed stuff
Did that
you downloaded it?
yeah
Unzip the zip and put the unzipped folder in your mods folder (and delete the old UI Info Suite one that's in there)
There ya go then
Thanks
Happy modding
You too
Awwe happy ending. Good work Lyoko! 
I'm trying to download Grampleton Fields but it won't download when I get it off Nexus.
I click Mod Manager option and click slow download.
Once it reaches 0, it just doesn't do anything.
Which mod manager are you using?
SMAPI
Is it a manual download or vortex?
SMAPI is not a mod manager.
Manual
Ok
Use manual download and not "with mod manager".
I used it to download all my mods and that worked.
Or do you mean Stardrop? 
Hello! I'm trying to use a custom map called Lavender meadows, but it's not showing up upon completing a new file.
Link to the mod?
(So I can figure out what it's supposed to be doing behaviorally)
!log also in case SMAPI's not loading it
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 214 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Oh this is interesting. Let's see what's in the mod because your log is... telling me something weird
It is kind of a new way to add a map
correct, Ness
Oh.
wow
when I reach far east of grampleton theres a path that keeps going but is blocked off by an invisible wall
is that anything special?
nope ness, just the far end of the area
Anyway, Jelly
I have several questions
First, what recolor are you using, if any?
The Daisyneko
Earthy?
Do I have too many recolors? yes, earthy
Okay so not yellog, thank god
anyway
go to your mods, and open the [CP] DaisyNiko's Tilesheets folder
then go into the assets folder, then into the "earthy" folder
Do you see a file called "spring_daisyextras"?
yep
Okay. So we have a problem then
Your log says
Mod crashed when loading asset 'Maps/CFL_Map/DaisyNiko.LavenderMeadows/Lavender Meadows'. SMAPI will use the default asset instead. Error details: SContentLoadException: Custom Farm Loader loaded map '../[CFL] Lavender Meadows/cfl_maps/LavenderMeadows/LavenderMeadows.tmx' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
tryna play the Stardew Roguelike mod but I can't get it to work, can anyone help with this?
define "not getting it to work" amgee
Are there two pngs named the same?
I'm launching with smapi, I got the mod in the Mods folder. Just launches like the normal game
like vanilla
there are several PNGs in the daisynikos but nothing that would hurt you, Jellychu
Please reinstall Lavender Farms, DaisyNiko's Tilesheets, Earthy Recolour, Custom Farm Loader, annnnnnd this Minecart Patcher thing, Jelly
Okay
then, upon booting to the title screen, give log
Actually Iām now on Ventura my Mac must have auto updated idk if that helps solve the problem
Provide the log after gettting to the menu or upon trying to start a new file
So just quit when the menu pops up
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 216 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
new log
Looks like the reinstalls maybe worked
Relaunch, then try to make a new farm on Lavender Farms
should be available as a separate farm, not a replacer
!autolog
If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
I have the pufferfish thing hidden and instead just use a hotkey
so I press F7 and bam, log made
it's still under custom mods in the menu, is that okay?
Insane utility for me, but more importantly, if I ever deal with people in here that don't know how to get a log and either don't want to or cannot find their log, it's used
pardon, jelly?
I can look into it.
What do you mean by "custom mods in the menu"?
hey guys so question. do I need to change this mod or it's just fine?
It's fine, I'll make the new map first
it's fine, Gazelle
is there anywhere else beside nexus to find an update for this mod?
(MG) Flowering Fields 2.0.0: https://www.nexusmods.com/stardewvalley/mods/1981
Heyo, it's working now. Thanks much!
No probs. Glad the reinstalls worked so that it could properly identify the tilesheets
Gazelle, does it not work at present?
More Grass should still be updated, which is what that mod needs as the framework
no it says it need update
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
it says it loaded on that log
So you may need to exit so the log file updates
Exit the game, that is
more grass is working but I felt it's need more grass or they are not growing as normal
Oh so it just doesn't seem like it's working to you? there's no specific error you see that says it needs an update?
no except that one mod that I sent earlier which it asked for an update
Ah, yeah no that's not an update problem then probably
that's most likely a manifest error
aw that's sad
you don't need to update it if you don't want to, but if you really want that update error gone just fix it in the manifest
how do I do that?
