#archived-modded-support

1 messages · Page 62 of 1

verbal solstice
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Hi everyone! I'm having trouble with the Oasis Greenhouse mod as of today (it was working last night), and I was wondering if anyone could look at my SMAPI log and try to see what's going on? I've deleted and redownloaded the Oasis Greenhouse but it's still acting up?

summer swan
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What doesn't work?

verbal solstice
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The game is crashing every time I enter the greenhouse, I'm not too experienced with mods in SDV and everything was working correctly before, but now it's crashing as soon as I enter the greenhouse. Here's my log if that helps! https://smapi.io/log/5012f8dbf261437dbfcc11082af37c7f

native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 55 C# mods and 104 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

summer swan
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I never had that issue with this greenhouse. 👀

verbal solstice
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Me neither! It's super odd, it was working last night for me, and today when I enter nothing appears in the greenhouse and the game freezes.

gaunt gust
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Did you change your dga packs

verbal solstice
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I'm not sure? I had tried to update a mod I have called Ferngill Florists and a bunch of stuff got messed but I was able to replace the mods that was effecting. I

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**I'm sorry, I don't know much about DGA?

gaunt gust
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This is telling me you had a crop planted

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That was dga

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And it was removed

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Likely at this point someone would need to find the issue in dga and make you a build that fixes it

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Post your log on the dga page I guess

summer swan
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Maybe they have a backup of the mod versions before the update and could go back to those, remove the crops and then update again? 🤔

gaunt gust
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Not quite sure how to rewind this without a custom dga build

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I would go back save backups maybe?????

summer swan
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If they didn't save the game yet that is.

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@verbal solstice Did you sleep after starting the game or not?

verbal solstice
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No I haven't, after it was froze I just closed the game. I don't really need to fix the Ferngill Florist mod (it just wasn't including gifts in the letter they sent), if I were to just use a save backup do you think it would go back to normal?

gaunt gust
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but frankly there's a good chance the save is toast unless you can reconvstruct a save backup with the mods you had then which uhhh

summer swan
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@gaunt gust That's my thought.

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@verbal solstice Did you keep the old zips or removed them?

gaunt gust
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Post your log on the DGA page?

summer swan
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It's the reason why I keep the last 2 or 3 old ones of mods. 😓 And yes: Do as atravita says and post the log there too.

verbal solstice
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@summer swan The save backups are in my program files on my PC.
@gaunt gust I haven't yet! Is it in this discord?

summer swan
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The old mod versions should still be on Nexus too I think.

lament prairie
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Ferngill Florists is probably Farmer to Florist

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!ppjadga

native dragonBOT
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The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

gaunt gust
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I mean the mod page on Neuxs

lament prairie
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In this case, grab the latest Farmer to Florist for the DGA version

gaunt gust
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(mostly want to keep the log somewhere nearby in case I feel like taking a stab at figuring out why DGA sometimes does that)

lament prairie
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If that doesn't fix it, then yeah, this may not be fixable without going to backups

gaunt gust
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(but also my enthusiasm for fixing DGA bugs is zero)

verbal solstice
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Alright! I'm gonna try and download the DGA of Farmer to Florist quickly.

lament prairie
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I like fixing DGA bugs but idk what's going on here

verbal solstice
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Yea honestly me neither, I'm still pretty new to all this.

lament prairie
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I can probably fix this but I don't have time for a bit

verbal solstice
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Do you think it's the Farmer to Florist mod that's causing this?

summer swan
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Emergency solution would be to undo the updates and them not updating the mods for now.

verbal solstice
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Of course, are you talking about the Farmer to Florist mod?

summer swan
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Update the mod first like Elisabeth said.

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See if that fixes the issue.

verbal solstice
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Alright, I've downloaded it and I'm waiting for my game to load again! I'll keep you all updated!

lament prairie
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The issue is that mostly DGA handles removing random mods fine but apparently either not in the greenhouse or not for crops

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Removing random mods for items and crops is usually a bad idea without first removing the items and crops

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I’m pretty sure I’ve removed random DGA crops before though

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And it hasn’t exploded

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But I could be misremembering

summer swan
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Or maybe it's a "can explode or not depending on your luck"-case. SDVpuffersweats

lament prairie
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Also, changing from the JA to DGA versions of any mod is not trivial

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Nah, it’s code, it should be consistent in some way

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Just might not be obvious which conditions trigger it

summer swan
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Sometimes code just hates you. completely convinced

lament prairie
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If you haven’t fixed this by 9pm eastern, ping me and I’ll send a custom build to debug this

gaunt gust
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My guess is once again something in the cleanup code got screwed up

summer swan
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If updating the Flower to Florist doesn't help the alternative is to restore what you had working yesterday by basically "undoing" the updates. And for that it's an advantage that you didn't save yet (SDV usually isn't that problematic when it comes to savegames, but I don't think saving a crashing game is a good idea to begin with).

verbal solstice
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Alright update!! I reopened the game and entered the greenhouse and it's all back to normal!

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Thank you all so much for your help, I'm so clueless with all this coding and modding, I really really appreciate all of you! ❤️

summer swan
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Good to hear that everything is working again. 🙂

verbal solstice
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Thank you guys for your assistance, it means a lot to me! ❤️

dire fractal
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Right noob question time again. I used vortex and it wasn’t loading mods properly so I delete vortex emptied the mods folder uninstalled and reinstalled smapi

My question is if I have files like JS CP DGA AT
Would files with the same type (js cos dga etc) would they need to go into the corresponding folders ?

summer swan
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Each mods is a separate folder in the Mods folder. You don't sort them by type or anything like that. Unpack the zip and then copy the folder into Stardew Valley / mods.

dire fractal
summer swan
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I haven't used DGA so far but unless the mod page says anything else it should be like other mods.

dire fractal
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So this is new on me ahah

summer swan
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Welcome to manual mod installation and be happy: You have chosen an easy game. 😅

dire fractal
summer swan
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Install 1 or 2 mods, start the game (don't forget dependencies) and then just check the SMAPI window if there's anything odd). If SMAPI has nothing to complain it's fine.

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Compared to Bethesda games: SDV is straight forward and easy (there might be exceptions but you don't have to bother with things like load order etc most of the time).

dire fractal
summer swan
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Just make sure to keep an eye on the SMAPI window during testing in case there are problems.

mint narwhal
native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 280 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

mint narwhal
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bruh what is this with Jaemin?

naive drum
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The author of the mod made a typo, looks like they forgot a :

mint narwhal
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where

dire fractal
naive drum
mint narwhal
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I'm not gonna add so its not going into my mods

summer swan
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You might leave a comment on the mod page to the author can fix it.

cunning cedar
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guys I am having trouble downloading sve can anyone help

willow holly
cunning cedar
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I got the red text that told me to reinstall

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but nexus mods isnt downloading it

willow holly
native dragonBOT
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@cunning cedar Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cunning cedar
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it says windows cant find it

willow holly
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That's the guide on installing smapi, complete with pictures. That may help you get started

cunning cedar
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Im currently downloading it

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if it isnt too much work can you help me along the way

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english isnt my first language so understanding audio based instructions is hard

cunning cedar
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it has the winrar icon

lament prairie
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Post a log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cunning cedar
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is it supposed to be like that

lament prairie
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The winrar icon means it is a zip file

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Which you need to extract

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
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oops

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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

scarlet quail
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None of SVE's dependencies - even on mobile - should be in .rar format

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so you can just unzip using Windows' built-in unzip feature

cunning cedar
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currently unzipping using windows

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it has unzipped what do I do now

midnight ocean
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my errorhandler just,,, stops working most of the time when i remove/install new mods. reinstalling smapi fixes it, but it takes a few tries of just, keeping on reinstalling, so its a pain to do it everytime usually. is there like any way to fix this

scarlet quail
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But yeah. To have SMAPI recognize a mod, it needs to be unzipped

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Reboot SMAPI, shroom

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if you unzipped all of your zipped files, it should now load.

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All meaning SVE and its dependencies

lament prairie
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won't load as a mod?

cunning cedar
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do I click install on windows

lament prairie
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the folder isn't there?

midnight ocean
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yeah

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like

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the folder is there as far as im aware

scarlet quail
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Oh you haven't even installed SMAPI??

midnight ocean
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but its not detected

lament prairie
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What does the log say?

scarlet quail
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yes, hit install on windows and go through the prompts

midnight ocean
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so smapi crashes when i try installing, and when i go upload the log, it tells me errorhandler isnt installed, but it hasnt gone anywhere

cunning cedar
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okay I installed it

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to get SVE what do I do now

scarlet quail
midnight ocean
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no not installing im stupid

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i meant launching

scarlet quail
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you toss all those unzipped folders in the mods folder that the installer specified, shroom

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whatever that filepath is

cunning cedar
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which folders exactly

scarlet quail
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!gettingstarted

native dragonBOT
gaunt gust
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!troubleshoot

native dragonBOT
scarlet quail
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Whatever the folder is on your system, Shroom, I don't have your exact system so I don't know

gaunt gust
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If it's launching but crashing before it even gets to a log, see link above

scarlet quail
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It depends on what platform (on PC) you have it installed on

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Also I would assume your issue is an overzealous antivirus, haz, but check the link atra called.

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Mainly because you say it works after a couple reinstalls, so the AV probably stops quarantining at some point.

midnight ocean
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i launch smapi normally through steam, terminal launches, smapi starts logging, and then i get the "has stopped working unexpectedly"
so i go dump the latest txt file in the error log, and it tells me "errorhandler is not installed" as the problem and to resintall smapi
reinstalling smapi does fix the problem, but sometimes it takes a couple of tries of just reinstalling

scarlet quail
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again haz

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explaining the problem isn't going to help us here

midnight ocean
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hmm it could just be apple's av then since i dont have ant other

scarlet quail
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follow the link above atra called

cunning cedar
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so I am currently trying to download SVE

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It isnt

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what do I do

midnight ocean
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okay i will i jut wanted to fully explain the problem as it was a bit misunderstood at first

scarlet quail
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!gettingstarted @cunning cedar

native dragonBOT
scarlet quail
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if you have to reinstall SMAPI to find the filepath, do so

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But go to the location the installer states, there's a mods folder there

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drop the mods into the mods folder when they're unzipped.

cunning cedar
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it doesnt say anything about when it isnt downloading what do I do

scarlet quail
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What do you mean it isn't downloading

naive drum
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What do you mean by "it isn't downloading?"

scarlet quail
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jinx XD

cunning cedar
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it simply isnt downloading when the countdown stops nor when I click the manual download button

scarlet quail
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Did you, perchance, already download it?

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And your browser is, perhaps, preventing multiple downloads?

naive drum
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It isn't in your Downloads folder?

cunning cedar
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Im checking my folders

cunning cedar
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oh

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4

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theres 4 of them

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okay do I also unzip these

scarlet quail
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I mean, you unzip one of the SVEs

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if you unzip all 4 smapi's gonna yell at you

cunning cedar
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okay

scarlet quail
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you unzip all of the dependencies, as well

naive drum
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If you're on Firefox you can click the downloads icon by the address bar and click the folder icon next to any download to show where the files are - you do in face need to move one of those to the mods folder and unzip it

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smapi cannot look inside a zip

cunning cedar
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okay I am extracting all

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alrighty

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do I need anyhting else

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there are some stuff l,ke content patcher and stuff ı am downloading those now

scarlet quail
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Yep those are the dependencies

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if you don't have those things, SVE will not run.

cunning cedar
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I have downloaded all of them

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what do I do now

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I am sorry if I am being slow

scarlet quail
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Same as before. Unzip to mods folder.

cunning cedar
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I am not very tech savy

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I cant unzip them

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I cant find the usual button

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found it

desert pewter
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Hi so I have a very niche question

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I just downloaded the "out-and-about" storage mod that came out on nexus and I downloaded all the nessecary required mods

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and I can see the baskets in the game

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but I dont know how to actually use them as storage

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I cant seem to right click them and items dont auto go into them

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any ideas for figuring out what is causing this?

scarlet quail
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That information is usually on the mod page

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And if it isn't on the mod page and it should be working the way you're using it...

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

desert pewter
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On the mod page it seems like it should be working by just making it as if Im going into a chest when using it

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Im going to try and fiddle with the config and see if it does anything

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it seems to be a farily new mod so there isnt much info online

desert pewter
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Seems like it is a bug on the mod itself; Ill leave that for the modder to deal with 😛

cunning cedar
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IT WORKS

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I AM A GOD AMONGST MEN

mint narwhal
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So I have 150 mods but it takes forever to load

fringe tangle
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I just hold them and click and they open up. does just nothing happen when you do this?

scarlet quail
mint narwhal
wheat peak
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Is there any tips on how to stop time desync for non host players

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Like me (the host) and my friends are like 3 hours apart in game

scarlet quail
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A lot of mods do not require PyTK or have transitioned away since it's breaking in SMAPI 4.0

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I personally have 300 mods that do not have PyTK, or I've converted them

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here, for simplicity, tigerman

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Send your log

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I'll see exactly what mods of yours actually require PyTK

fringe tangle
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How easy is it to convert a mod out of PyTK?

mint narwhal
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I dm'd you

scarlet quail
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Depends on the mod

mint narwhal
scarlet quail
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I mean you could have put the log in here tigerman but I've been looking at it

fringe tangle
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If I showed you my list could you tell me as well so i know which ones to focus on? I want to learn how to do it

scarlet quail
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short version for you though is your modlist could easily go without PyTK because all I'm seeing is Portraiture ones that can be converted to HD Portraits and a lot of TMXL stuff which, well, should be frickin' easy as heck since all of them are festival positions, spouse rooms

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sure, cymmerii

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Oh and ARV has a PyTK-less beta on the ES discord

mint narwhal
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and... NPC's

scarlet quail
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And Beatrice's festival locations are in ES itself

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NPCs do not require PyTK on their own tigerman

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How do I put this...

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Most all of NPC stuff is in content patcher. Stuff like the NPC dispo that spawns them, etc.

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What PyTK is- or, was, at any rate - used for was for maps, and on some occasions portraits

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And of course furniture from custom furniture

fringe tangle
native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 114 C# mods and 215 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

fringe tangle
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I have a lot of portraiture and furniture stuff too. but those should be pretty easy to convert via that guide yes?

scarlet quail
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Portraiture isn't in that guide but I know someone somewhere had the guide on how to convert that... give me a mo to search for that after checking your log

mint narwhal
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What's ARV and how do I know what uses TMXL?

summer swan
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Is there maybe a list of such guides somewhere? SDVpuffershy

scarlet quail
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it's under TMXL toolkit on your log, tigerman

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We should make a command with pytk conversion guides... I could in theory do that with my new mod role.... hmmmm

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in a bit though

fringe tangle
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i could live without portraiture too and just manually update the sprites if i cant manage it too worse case scenario. PyTKs been giving me some troubles too so id rather just be done with it

summer swan
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Or maybe a guide-command? SDVpuffershy

mint narwhal
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i'm not skilled enough

scarlet quail
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First up: Cym, you only have three mods using PyTK that aren't portrait stuff. ARV's PyTK-less beta is in East Scarp's discord and Beatrice's festival positions should already be included in the newer East Scarps (thank you, Lemur)

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The last is seasonal garden farmhouse rooftop. I gotta check into that one

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But I believe that's covered under the locations guide of the thing above

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Now let's find that portrait guide... plus the furniture converter to DGA

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you won't need the latter but useful to refer to

mint narwhal
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is there a way to move the TMXL stuff to CP because I have no idea how to do that

abstract nimbus
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why does stardew modding api appear for a milisecond then close again

summer swan
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@mint narwhal First part in the link above.

scarlet quail
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Now the portrait one... let's see

fringe tangle
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The guide is super step by step Tigerman im not too skilled either but it doesnt look too hard! I'm glad I didnt end up with too many needing them, Thank you for looking. I've got my project for tonight now:D

mint narwhal
scarlet quail
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Oh the location ones are hard to work with, but you only have spouse rooms and festival locations, tigerman

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Those are super easy, especially the spouse rooms with tiled

mint narwhal
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Mike's Room

abstract nimbus
scarlet quail
native dragonBOT
abstract nimbus
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oh thx

scarlet quail
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Also, patience is key, we would be getting to you shortly but your problem is much more difficult compared to conversion guides

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or converters, as the case may be

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Follow instructions and it should convert the mod files for all the HD portraits needing portraiture into json files which use HD Portraits instead

mint narwhal
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hold up is the ChelseaNPC supposed to have a bunch of folders inside of that folder?

scarlet quail
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Yes, that's quite common with many mods

abstract nimbus
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are any of these xnb files?

scarlet quail
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No, although I can see your issue immediately, Seanman

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or at least one of them

abstract nimbus
scarlet quail
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you have all your mods somehow in the folder where Stardew Valley is, rather than your mods folder

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How do I know? points at smapi-internal

mint narwhal
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is it possible to not have the PyTK in the game but keep all the TMX files in there without crashing the game?

gaunt gust
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No

scarlet quail
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It'd crash the game, atra? I thought it'd just give a bunch of red text

fringe tangle
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none of the mods with those files would load right?

scarlet quail
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And some NPCs would not work, e.g. in their case, Magpie, Lyell, Charlie, "Kel" maybe, and Raphtalia

scarlet quail
abstract nimbus
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i suspect one of these is the xnb file

scarlet quail
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...

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okay Seanman since you're on about it

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none of them are

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those are all mods.

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I already stated you should probably fix your mod locations first though

abstract nimbus
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i made sure

scarlet quail
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smapi-internal should not be in your mods folder then

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one of those smapi-internals shouldn't exist.

abstract nimbus
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oh

long brook
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And smapi installer folder shouldn't be too

mint narwhal
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ok im trying to read Spouse Rooms and i got confused.

abstract nimbus
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do i just delete the internal inside the mod folder?

scarlet quail
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Yes

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After doing that, though

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I'd just reinstall SMAPI, verify game files so that you know there's no XNB files

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Then boot.

abstract nimbus
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what does this mean [process exited with code 2147516570 (0x8000809a)]

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oh god im getting game design class flashbacks lol

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one problem to another

scarlet quail
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...when did you get that error, seanman

abstract nimbus
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after i deleted the smapi internal and installer files

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from the mod folder

scarlet quail
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it's possible you deleted the wrong smapi-internal, or that your smapi install was running on the wrong smapi-internal

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Either way, like I said, reinstall

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SMAPI cleans up after itself so if it's in the right place it'll delete old files and put the new ones in without touching inside your mods folder if you reinstall it

fringe tangle
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in looking at HD Portraits I also saw there's an HD Sprites that suppose to optimize the way the game runs. Is there a point in downloading this if I am using several retexture mods. Im not 100% understanding if the way this mod works conflicts with that or operates seperately

mint narwhal
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i might have to delete some npcs then.

long brook
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You mean spritemaster? It sure help optimizing loading time

fringe tangle
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oh yes sorry clicked hd sprites first and then its redirect to spritemaster

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it does say its compatible with content modifying mods which made me think itd be fine but was vague enough to just not be sure xD

mint narwhal
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@scarlet quail so... Kel has these folders in his folder. three of them are Kel's House

scarlet quail
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Disclaimer: If you don't like the smoothing, Cymmerii, from SpriteMaster, disable resampling

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you'll still get the performance improvements

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The one that requires PyTK is the TMX one Tiger

long brook
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I don't use aesthetic mod but afaik there's no conflict to any content that modify thinga if you use spritemaster

fringe tangle
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ooo dope good to know!

mint narwhal
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yes but there is two other Kel's House folders as well

fringe tangle
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get rid of one mod, end up adding 5 more 😂 and so the cycle continues

scarlet quail
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....so, tigerman?

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I'm confused. The others are irrelevant

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Well, they're needed, but they don't require PyTK

mint narwhal
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so the NPC will still load?

scarlet quail
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Yes

mint narwhal
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ok

scarlet quail
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TMX is the part you have to convert

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If you don't, based on the stuff you've shown me that'd break Kel's map, which potentially is where Kel spawns, so the NPC would break

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You have to convert the map and then convert the map locations in the schedule (latter part's super easy, just find/replace old map's name with new map's name)

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For sinzah, aside from needing both of your logs, Vortex Collections can get you some out of date versions of mods, which might also cause issues

mint narwhal
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I don't remember where I got Charlie from

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Museum Expansion

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There is nothing for Beatrice being updated.

scarlet quail
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Correct. Beatrice is rolled into East Scarp's main file already

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i.e. delete TMX Beatrice locations and it'll still work

mint narwhal
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I have no idea where I downloaded Rudy

hollow agate
native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 62 C# mods and 76 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 62 C# mods and 76 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

hollow agate
#

Only mod that needs to be updated is Community Center Icons and it's a bug, we have the latest version.

scarlet quail
#

Which map is having issues?

hollow agate
#

Client's map

scarlet quail
#

Okay, I meant game map

#

Which area of the game

#

or are you speaking of the map that comes up when you press M

hollow agate
#

Host map

#

Client map

scarlet quail
#

Ah, you're speaking of that map

hollow agate
#

Yeah, that map. Sorry

scarlet quail
#

No probs. For the future, most people mod-wise relate the word map to the areas you walk on, and use that as the minimap

#

Interesting though. I have a weird request for you

#

Can you have the client reinstall the SVE mod?

#

alternatively, since you're using Vortex which is always a potential problem

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
#

Manually install SVE on their end

#

(atra if minimaps aren't changed on client's end let me know)

#

You... may also need to have them reinstall East Scarp too

#

If you need to know why, your client map appears to have correctly edited the RSV map onto the minimap, but not the SVE/ES areas

mint narwhal
#

What else would make Stardew take forever to load?

scarlet quail
#

I'm telling you, Tiger, it's gonna be PyTK

#

forever to load generally means you have PyTK and/or a lot of mods

#

you said earlier - and on your log, which I still have up - you have like 150 mods

mint narwhal
#

Yes

scarlet quail
#

And 150 mods is barely any

long brook
#

How long does it take your game to load?

scarlet quail
#

Again if you want to speed it up, SpriteMaster's the way to go outside of converting all your PyTK mods

mint narwhal
#

I've been waiting for 4 minutes and I see that blue loading circle instead of a pointer

fringe tangle
#

I want to be sure im doing this properly. If there's seasonal variants of the map I assumed it'd need to be its own location entry to point it to the tmx file. This config had a section for "ConfigSchema" in between Format and Changes unlike the guide so I thought i could just add this section in before that.

scarlet quail
#

Yeah, keep waiting. You need to wait it out, clicking the game will cause it to stop loading and break

mint narwhal
#

Ok

gaunt gust
#

Oh wait I see

#

You want to make one location, but patch in different maps based on season

scarlet quail
#

Correct. They're converting the Seasonal Farmhouse thingy or w/e it's called

gaunt gust
#

I assume this is like some sort of additional map

scarlet quail
#

Yep

gaunt gust
#

Yeah you register the location once but then use tokens to swap out the map

scarlet quail
#

Seasonal Garden Farmhouse V2 Rooftop specifically

#

sorry, had to scroll back and grab log

gaunt gust
#

Otherwise you get four locations and your stuff will be spread out

scarlet quail
#

Oh yeah... it'd be one custom location and in place of the season, put {{season}}

fringe tangle
#

oh i see okay so I could just designate the spring one as the "main" one. I see theres patching stuff further down the guide

scarlet quail
#

And the "name" should be Custom_Rooftop

#

when you shorten it to that

#

otherwise your map will change every season and you won't be able to access that until the next season

fringe tangle
#

OH so assets/Maps/{{season}}_rooftop.tmx
am i understanding that correctly?

scarlet quail
#

yes

#

And the map name should just be Custom_Rooftop or Custom_FarmRooftop

#

do not put season stuff in the map name or your stuff will disappear come season change

fringe tangle
#

and that would be not excellent xD thank you! I'll do this and then move on to figuring out the patches!

mint narwhal
#

SpriteMaster did the trick

scarlet quail
#

remember to disable spritemaster if you don't like the smoothing

#

But if you do, have fun

mint narwhal
#

Thanks for the help

naive drum
#

You can also change how SpriteMaster does the smoothing in the options menu to get different looks!

#

(the Generic Mod Config Menu options menu, but that can be accessed from the options menu, it's at the bottom)

hollow agate
scarlet quail
#

Hmmmmmm. Now I need to figure out where the map gets edited in the trace

fringe tangle
#

is TMXL Map Toolkit along the same lines as PyTK?

hollow agate
#

So, Ysabelle's birthday is not showing on client's top right info (luck/travelling merchant/whatever") She is in ridgeside village. I wonder if I should manually reinstall that.

scarlet quail
#

Correct, Cymmerii, because TMXL requires PyTK

#

Do so, Sinzah, although now I'm confused at your traces and their edits

#

One sec. Let me see if I can show what I'm seeing...

#

Hmmmmmmmmmmmmmmmmmmmm this is strange. I might need atra to take a look at the log. Because here's what I'm seeing on host log and NOT on client log

#

19:00:41 TRACE NPC Map Locations Requested cache invalidation for 'LooseSprites/Map'.
19:00:41 TRACE SMAPI NPC Map Locations loaded asset 'LooseSprites/Map'.
19:00:41 TRACE SMAPI Content Patcher edited LooseSprites/Map (for the 'Stardew Valley Expanded' content pack).
19:00:41 TRACE SMAPI Content Patcher edited LooseSprites/Map (for the '(CP) East Scarp' content pack).
19:00:41 TRACE SMAPI Content Patcher edited LooseSprites/Map (for the 'Immersive Farm 2 Remastered' content pack).
19:02:00 TRACE SMAPI Content Patcher loaded asset 'LooseSprites/RSVIcon' (for the 'Ridgeside Village (Content Patcher component)' content pack).

#

That's on host. It shows your map is being edited

#

That is suspiciously missing on the client's end, with the only things being edited is the cursors portion:

#

19:03:22 TRACE NPC Map Locations Requested cache invalidation for 'LooseSprites/Map'. 19:03:22 TRACE SMAPI NPC Map Locations loaded asset 'LooseSprites/Map'. 19:04:23 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Grandpas Tools' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Immersive Farm 2 Remastered' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters' content pack). 19:04:25 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). 19:04:25 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the '(CP) Profession Icons Redone' content pack). 19:04:25 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack).

#

I'd paste the thing after that, where a bunch of crap is invalidated on the client end, but I don't know why all of that is being invalidated and then propagated

#

So, atra or anyone else who has better log reading powers than me: Do you know why a client would invalidate a bunch of assets, then propagate a bunch of them back with a notable exception of LooseSprites/Map? Because it seems that's what's happening and it's reverting the map to default

gaunt gust
#

.....meow

#

Ask me on the weekend

scarlet quail
#

No probs XD Unfortunately looks like the problem here is beyond the people here currently Sinzah - hopefully there will be someone along to help who has great log reading powers but your reinstalls is indicating that the map isn't even being edited on the client's end

#

and if a manual reinstall didn't work, I don't know why

gaunt gust
#

I vaguely recall a bug report along these lines but couldn't find it on npcw map locations' page

hollow agate
mossy fossil
#

Hey guys i tried to play co-op with my friend but when he tried to join the screen was just black

naive drum
#

Did he have the same mods as you?

primal depot
#

hi can someone help me

#

im trying to play stardew valley expanded

#

but it says i need to install something else

#

here's a screenshot

long brook
#

You need to install required mods in order SVE to work

primal depot
long brook
#

Reinstall SVE

primal depot
#

kk

long brook
#

And for uiinfosuite

#

!uiinfosuite

native dragonBOT
primal depot
#

thanks

#

it worked

hollow agate
long brook
#

!modgroups

native dragonBOT
long brook
#

Or launch the game straight from the game folder

#

Or using stardrop mod manager and use the mod profile feature

scarlet quail
#

Honestly

#

!launchoptions

native dragonBOT
scarlet quail
#

Just use the non-steam game method for SMAPI

#

I have, in Steam, vanilla Stardew, modded Stardew for me, modded Stardew to check bugs in mods I make/alter, and modded Stardew for multiplayer

#

Everyone just writing in launch options on vanilla 'dew seems... reductive to me

long brook
#

So you add smapi as non steam game

scarlet quail
#

Yep

#

Initial SMAPI just... add it

#

Any modgroup SMAPIs just use the modgroups thing you called above Outside

#

it has its own non-steam game method on how to add modgroups as non steam games

long brook
#

I'll keep that in mind

fringe tangle
#

for the portrait patcher, will it work to specify the path inside the portraiture folder, or does it have to be the individual mod?
I had like a conglomerate of portraits i pulled from diff mods into a single folder in portraiture so if it worked like that itd be so much easier xD

fringe tangle
#

follow up question because im now very much out of my depth. guide said to get python which was ez, then to get json5 which needs a package manager like pip so im trying to install pip to install json and it links to this page

#

and the little blurb explains why its formatted like this but i cant figure out how to "download" it like this. on a trial and error whim i just tried copy and pasting the full thing into the python window and crossing my fingers and its been a constant wall of text there for the past 20min like its decoding the Matrix or something and im not sure if thats it working or if its pasting in super slow

#

it just keeps going....and going....it looks like im downloading illegal government data in a spy film 😂

lament prairie
#

Are you on Windows?

fringe tangle
#

yes

lament prairie
#

Windows python is a goddamn nightmare for no good reason. I do recommend installing conda and doing everything through there.

#

It has a built-in package manager

fringe tangle
#

will that work with this?

lament prairie
#

Should work the same way

#

Fundamentally they're both python scripts relying on similar packages

#

Mine also uses json5

limber sand
#

Does anyone know why my Golden Scythe is invisible? I tried reloading the game but its still invisible :(

lament prairie
#

You may be using an older tool reskin, I'm guessing the golden scythe is a newer tool

limber sand
#

I think the golden scythe has been in the game for years

#

iirc

lament prairie
#

It's new as of 1.4

#

Some mods do predate 1.4

#

Alternatively, you have some other mod accidentally making it invisible

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

(please load up a save to the point where you look at the scythe before posting a log)

limber sand
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 15 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

lament prairie
#

Content Patcher loaded asset 'TileSheets/weapons' (for the 'Pastel Weapons for Content Patcher' content pack).

#

probably this mod

limber sand
#

A mod that changes only the weps in the game is interfering with a tool?

lament prairie
#

The scythe is a weapon

limber sand
#

:0

#

I had no idea, lemme pull that out and see if that fixed it

lament prairie
#

you can stab slimes with it

#

just not very efficiently

limber sand
#

Well that did the trick

#

thank you for the help

lament prairie
#

np

fringe tangle
#

how do i run the python script from anaconda?

ornate forge
#

wwww

lament prairie
#

same way as from outside conda

fringe tangle
#

python portrait_patch.py --path "D:/Games/Stardew Valley/Mods/[CP] HD 4K HDR Portraits"

lament prairie
#

yeah that seems right, but you need to be in the right directory first

#

you're in your user's main level directory right now

#

see where it says C:\Users\namehere

#

That's the path to where your conda environment is looking

#

it needs to be the same as the path to where your script is

fringe tangle
#

thats their example on the page. im not really sure where it put the script? or does it put it where your stardew installation is? Sorry Ive never really touched anything like this before so im trying to understand

lament prairie
#

Ok, you downloaded the script, right?

#

Is it in your downloads folder?

fringe tangle
#

yes

lament prairie
#

Did you unzip it?

fringe tangle
#

yes, all thats in there is that python file

lament prairie
#

What's the folder name?

#

Downloads\somename

#

what's the somename?

fringe tangle
lament prairie
#

Ok, can you rename that to HDScript?

#

Then in conda you can do cd Downloads/HDScript

#

(probably, I'm no windows expert but that's what my own readme tells me...)

fringe tangle
#

the folder or the actual patch file i need to rename?

lament prairie
#

The folder

#

Don't touch the actual python file

#

cd is a command that changes the working directory (probably why it is called cd)

fringe tangle
#

okok i see! so i have this directory now

lament prairie
#

Very promising!

#

Try the Python command from earlier

fringe tangle
#

errorD:

lament prairie
#

That’s an error in the script I think

#

Probably some edge case

#

Or maybe in the folder structure?

#

I see pathslib

fringe tangle
#

does it have to go through the vortex path instead?

#

that one?

lament prairie
#

I would try internal mode first maybe

#

Before messing around with vortex

#

Vortex does weird things to file locations

#

Like symlink them all or something

#

Just put the mod to convert in downloads or something easy

#

Move it around later

#

Oh, the example path they give is also potentially super incorrect on other people's installs

fringe tangle
#

would this look correct for having it in downloads?

#

python portrait_patch.py --path "C:/Downloads/CP - DCBurger's High Res Portraits-4745-1-5-2-1611820458"

lament prairie
#

That seems plausible

fringe tangle
#

nah it shoots the exact same error

lament prairie
#

Ok try C:\Users\yourname\Downloads maybe??

#

Or with the slashes the other way

#

And maybe check that your downloaded mod is unzipped?

#

I would personally rename the downloaded mod folder to something nice and short like DCBurger

#

Makes the filepaths short and snappy

#

But that’s just my habit

fringe tangle
#

does it matter if the mod itself is zipped?

lament prairie
#

Yes

#

Unless they also unzip via the script, but I suspect they don’t

#

I don’t know how to do it in Python off the top of my head

fringe tangle
#

same error unzipped. i opened the anaconda cmd is that maybe an issue?

lament prairie
#

The conda one should be fine

#

If you go the power shell route check out the furniture guide for details on running Python in. Windows

#

You often have to type py before things

fringe tangle
#

im getting the same error with power shell unfortunately

lament prairie
#

Did the last two commands do anything?

#

It looks like maybe some of those didn’t throw an error?

#

Not erm “whatdoyouduckingwant” but the two right before that?

fringe tangle
#

lol no they returned nothing, and nothing seems changed in the mod files themselves

lament prairie
#

Hmm

#

Not even if you check the manifest?

#

By default it won’t change which files are there, just the content.json and manifest.json

fringe tangle
#

this does say patcher at the bottom, does...that mean it worked?

lament prairie
#

That does look like it worked

#

It depends on hd portraits instead of pytk, too

fringe tangle
#

jesus thats a trudge 😂 i did install hd portraits, and just installing should be sufficient right? i didnt see it noted that there was anything extra unless i missed i

#

suppose i just need to load 'em up and see what happens now. science bluepotion

lament prairie
#

Just content patcher and hd portraits

#

And I’m guessing you already have content patcher

fringe tangle
#

yes! 😄

#

thank you for being patient with me as well, I appreciate you stepping me through all this

lament prairie
#

Glad it worked out!

stoic kiln
#

hi, would any of you know how to install mods on a chromebook? i’ve desperately been trying to do it myself to no avail :(

lament prairie
#

Ok, first question: Chromeos or linux?

#

ChromeOS is basically android

#

Linux is linux

stoic kiln
#

chromeos

lament prairie
#

!androidsmapi

native dragonBOT
lament prairie
#

!androidmods

native dragonBOT
ebon grove
#

and pc i got stardew on xbox so

lament prairie
#

!gamepasssmapi

native dragonBOT
stoic kiln
#

thanks

ebon grove
#

i dont get step 5

#

Modding - Enable SMAPI in Xbox app 4.png
Copy the full path from the address bar at the top

long brook
#

If you click the address bar (program files > xboxgames > ..., it will block the game path then that's the one you need to copy

ebon grove
#

oh tysm

#

my, thing says OS (C:) > XboxGames > ....

ebon grove
#

nvm

fringe tangle
#

can the base custom furniture mod be converted with the furniture converter or is it only for the mods relying on it?

naive drum
#

The example content pack can presumably be converted but the framework itself is not a furniture

fringe tangle
#

im working on getting rid of PyTK, how would i go about getting Custom furniture to work? even if i convert the individual furniture mods, CF is still failing to load due to PyTK not being installed

ebon grove
#

how you run mods

fringe tangle
#

through Vortex

ebon grove
#

what is that i just got smapi for mods notw that

fringe tangle
#

its a mod manager you can install mods with. helps keep them from directly modifying the original game files

ebon grove
#

ok

#

can i get a link plz

fringe tangle
dusty spruce
#

(we recommend Stardrop instead)

#

(or manual install)

fringe tangle
#

When you download mods use the download with manager option instead of downloading the file manually

fringe tangle
dusty spruce
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

dusty trout
#

I downloaded SMAPI and want to install SVE. How do I know which version is compatible?

#

(Android User new to mods)

fringe tangle
#

id assume just the newest as long as youre using the most up to date version od stardew and smapi

fringe tangle
dusty trout
#

Last question, do I install with moddrop or download manually?

fringe tangle
#

im not sure for android im afraid but without a mod manager normally id just put the manual download zip in the mods folder

dusty trout
#

Thank you 😊

fringe tangle
dusty spruce
#

try installing manually, not via Vortex

#

anyway, CF is yet another mod that tends to break seemingly at random

#

that, and it requiring PyTK make it a bad choice to use lately

fringe tangle
#

Its unfortunately required for a few of the mods i run. I'll give a shot at just doing a manual install for it

jolly bobcat
#

how do i find my smapi log. im on the website and doing what it says but it doesnt have anything show up

dusty trout
#

No idea what I'm doing wrong. I installed tmxl after this and it didn't help

shy orbit
#

!androidsve

native dragonBOT
dusty trout
#

I will try this. Thank you so much

shy orbit
#

no problem

dusty trout
#

It worked like a charm! Knowing which version of each mods to download was super helpful. I had a couple that were too new

naive drum
naive drum
#

If you don't have CF content packs (because you're using DGA or AT custom furniture instead) you don't need Custom Furniture

fringe tangle
native dragonBOT
#

@fringe tangle You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

naive drum
#

It used to be the only way to add custom furniture which is why it's just named Custom Furniture

fringe tangle
#

quick question then i have to sleep(forgot i work lol)
if i have a map mod that has TMXL as an optional requirement for only one portion of the mod, but it will still not load without it, am i able to just remove any mentions of that optional bit in the files?

radiant valve
#

usually there's a separate TMXL folder and if the entire mod doesn't require it you can just remove it

fringe tangle
#

it doesnt appear to unfortunately

#

assets are a tbin and pngs

#

i tried converting this today and ran into an issue where the guide was asking for content that didnt exist in my content file. so i figured itd just be easiest to remove the section that needed it since its not one i use anyway

radiant valve
#

Unsure then, sorry. Mind saying which mod is it?

fringe tangle
#

to clarify(sorry half asleep) in the original mod folder there was a TMXL folder that i removed, but it still fails to load the mod due to PyTK and TMX toolkit not being there

#

it be this one

radiant valve
#

Oh! In which case you can remove the requirements from the manifest.json

#

oh wait the main mod doesn't require those

#

you're using vortex i see, mind checking your mod folder to see if the mod was actually removed?

#

the CP mod doesn't require Pytk, the TMXL one does. unsure why your smapi is producing an error if the second was removed

fringe tangle
#

i switched to stardrop an hour or so ago at someones reccomendation. im wondering now if having both means its interfereing with each other

radiant valve
#

unsure as i stopped using mod managers, but could be a possibility

fringe tangle
#

ahhh yep going to the folder through vortex still contains it. that explains it

#

im always too paranoid ill mess my game up if i dont use mod managers. too many times i did just that when modding skyrim without one 😂 ah well. thats tomorrows project. thank you for the help! have a great night^-^

radiant valve
#

you too aSDVemoteowo

summer swan
#

@fringe tangle Did you unmanage SDV in Vortex or is it still added to Vortex? You've to remove it there or (at least for other games) there's a chance that Vortex might interfer.

toxic ridge
#

@fringe tangle You could use Mod Manager 2 as alternative for Stardew Valley, it works fine for me

#

anybody who is good with notepad++?

summer swan
toxic ridge
#

I converted some naver shirts into fashion sense for personal use. About 200 shirts. I made a basic .json file which I put into each folder. Since they are all individual files I need to edit the name parameter of each file that fits. Is there a way to make it easier to rename..I'm doing it all manually.

summer swan
#

That's why I asked as it might have been about installation or so. No idea in that case. SDVpuffersweats

toxic ridge
#

Meh unlucky, welp only 150 files to go SDVconcernedCA

mystic solar
#

Does any mod prevent a person from using the hardware cursor

jaunty geode
#

Hi, I'm trying to run SDV with ridgeside and everything works until I add spacecore for ridgeside. Can anyone help me out please? Tysm

native dragonBOT
#

@jaunty geode Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 54 C# mods and 28 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

lament vortex
#

what exactly isn't working?

jaunty geode
jaunty geode
dire fractal
#

Have you tried updating Smapi? I had issues with 3.17.2 as well

jaunty geode
jaunty geode
hoary bane
#

It renames the shirts for you, you'd just need a folder with a manifest.

#

Ah wait am I thinking about the right one. SDVpufferthinkblob

toxic ridge
#

There is a converter?....

hoary bane
#

...did you do it manually?

toxic ridge
#

I'm crying right now

hoary bane
toxic ridge
#

Did everything manually

hoary bane
#

I'm crying for you.

toxic ridge
#

Looks like i need to edit the hair again anyways..

hollow agate
#

I just went through and manually downloaded a couple mods, if I was missing a requirement, would SMAPI let me know?

toxic ridge
#

Yes

near terrace
#

I appear to have acquired a modded NPC without meaning to

#

Currently on the hunt to figure out which mod added them in

calm heron
#

which npc is it

#

like what's their name

#

if you know

near terrace
#

no idea what their name is, I just started this save file

#

appears to be a red head with long hair

#

hang on I'll see if lookup anything will yield some answers

calm heron
#

sorry, had to hustle to my classes. hope you find them!

hollow agate
near terrace
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 87 C# mods and 381 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

It'd be best if we had a screenshot of the npc

gaunt gust
#

Or, like, their name XD

#

This is equivalent to asking me: "hey, this person I met in China once, do you know them?"

#

Um. Probably....not?

near terrace
gaunt gust
#

anyways, betting on Grapes of Ferngill

dapper gazelle
#

Snowlex did mention earlier that she didn’t know their name but yes a screenshot of the NPC would probably help a lot! 🙂

scarlet quail
#

I'm more surprised lookup anything didn't show anything about the NPC tbh

gaunt gust
#

Lookup anything should have given a name?

scarlet quail
#

like, mouse over and hit F1 should have given something

dapper gazelle
gaunt gust
#

Like, unless it was a ferngill tourist

near terrace
#

The bottom-most NPC is the mystery one

near terrace
near terrace
scarlet quail
#

That might be... hold up, let me recheck that log

gaunt gust
#

Content Patcher loaded asset 'Portraits/Tamina' (for the '(CP) Grapes of Ferngill' content pack

#

This is my bet

near terrace
#

... It's grapes of ferngill. Just checked the mod's folder one more time and wouldn't you know it, there's a an NPC in there

#

Sorry for wasting everyone's time 🤦‍♀️ SDVpufferchickcry

scarlet quail
#

Well, good to know there's a hidden NPC in that mod

near terrace
#

Thanks a lot for the help though

scarlet quail
#

no probs, glad atra spotted it

near terrace
gaunt gust
#

Anyways, for an NPC, usually just figure out who loads their portrait

#

Or the overworld sprites

near terrace
#

got it, thanks!

mint narwhal
#

whoever made Chase put him in the same spot as Clint. So they overlap.

neat plaza
mint narwhal
#

Yes I did

neat plaza
#

ok

scarlet quail
#

That's going to happen a lot. It's not really modded game support

mossy fossil
#

=pug gp,l=[iuh

neat plaza
radiant valve
native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 105 C# mods and 170 content packs.

calm heron
#

i do not trust the amount of on and off typing happening here

neat plaza
#

mhm

calm heron
#

are you watching it too, pillow?

neat plaza
#

yeah

calm heron
#

i'm suspicious SDVpuffersquint

neat plaza
#

generally when its like that it's either a paragraph or one sentence and the person keeps on going back on their message

mossy fossil
#

hey guys can someone help me i tried playing co-op with my friend but his screen was just black

calm heron
#

i used to do the back and forth to prank my friends then leave the convo lol

neat plaza
#

oh

calm heron
#

someone already replied to that earlier

mossy fossil
#

ya but he/she was just asking if we had the same mods

calm heron
#

and that's important for modded playthroughs

mossy fossil
#

we have the same mods

summer swan
#

And you also made sure all mods work for multiplayer?

scarlet quail
#

How about this

#

instead of doing one question asks, post you and your co-op partner's log in here

#

then we can determine:
If you have the same mods
Where your friend is getting the black screen
Probably even more data on how to help solve your problem

#

Logs may not solve everything, but they're damn helpful XD

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

floral juniper
#

Hello I have a question! I have a couple mods installed (28) and my game has been very lagging to where at times I go frame by frame. I have replaced all the mods and verified file Integrity. By chance would any of you know how to fix it or have any of you experienced it?

calm heron
#
  1. whatever you're playing on factors
  2. the stats of whatever you're playing on factor
neat plaza
#

and if it happens on vanilla ^

jaunty geode
#

hi, my game with mods keeps crashing when i open it for no reason. but this time this message popped up: termination behavior can be configured in advanced profile settings. This sounds like it would solve the issue. Does anyone know how to do this?

radiant valve
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 54 C# mods and 28 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

dire fractal
toxic ridge
#

Okay can someone explain step by step how to use BikiFae's fashion sense script? Im hella stupid I guess...

kindred axle
#

good afternoon gamers. i have multiple spouses and am in the process of acquiring more. however, my most recent spouse will always spawn out of bounds instead of in their spouse room, while using their spouse room dialogue. I am using CSR to manually place the spouse rooms and my spouses along with them, which works properly, except for my latest spouse.

https://smapi.io/log/00834413bf60403a8932f82bff3cc9f5

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 97 C# mods and 224 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

kindred axle
#

also don't bother with the outdated mods, those are false positives

shy orbit
#

19:06:05 ERROR Content Patcher Could not load content pack 'Fixing the spouse rooms': content pack has no content.json file. is this related?

kindred axle
#

no, that was an old attempt I'm too lazy to delete

#

I have a working one

#

the mod works correctly aside from the fact that whoever I married recently just warps Into The Void

fervent sand
#

How do I use the Prismatic Tools mod? I have the latest unofficial update and it loads just fine, but when I get in-game I can't find the prismatic tools in the CJB item spawner, they don't even show up as craftable with the F1 over things mod (Idk what it's really called) on prismatic bars

violet vine
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.157.0, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet vine
fervent sand
#

Check the log page, its the first list that has the outdated mods

violet vine
#

I ma on Android***

fervent sand
#

Idk then, I only play desktop sorry

violet vine
#

Np thanks

long brook
#

Did you install rsv for mobile?

violet vine
#

Here my mods folder

long brook
#

Try reinstall rsv. And also you can delete the number on mod folder name

calm heron
#

ah, yes

#

platypus toolkit

violet vine
fervent sand
#

Are the prismatic tools (Just the tools, not the sprinkler or bar) from the prismatic tools mod not spawnable with CJB item spawner? I can't even find them when I F1 over the prismatic bar for recipes

long brook
#

Can you try to only install rsv and its dependency mod? Just move all mods folder to somewhere safe just to make sure rsv can be installed and detected by smapi

fervent sand
long brook
calm heron
fervent sand
#

Well I guess i'll be pinging Pathos about it, since he says you can in the update page on the forums, and I can't find anything about it online, it's almost like they just weren't added at all, not even a error that I can find that says the tools couldn't be added

calm heron
#

maybe you can just try getting them without spawning?

fervent sand
#

I'll try to see if clint lets me upgrade real quick

#

Nvm, it seems like they are only able to be gotten from clint, you can't see them in CJB cheats menu or with F1 mod

naive drum
native dragonBOT
#

@violet vine Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fervent sand
violet vine
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.157.0, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive drum
#

According to the log, ridgeside village is installed.

fervent sand
#

Wait a minute, the XS chests and pouches mod doesn't show up either in CJB item spawner, when they did before today? Now i'm confused

naive drum
#

However the addon pack for the mobile phone mod appears to be looking for the manifest of the PC version of Ridgeside.

#

Go to the bus stop and the backwoods to see if theres a pathway on either of them!

violet vine
scarlet quail
#

Uh

#

I think you mean according to the log Ridgeside Village is not installed at all

#

or at least not the SMAPI component

naive drum
#

Oh didnt see that. Does mobile ridgeside have a smapi component?

scarlet quail
#

should AFAIK

#

I would reinstall RSV and then recheck the game

#

And if it crashes when loading mods you're kinda SOL if your game won't launch with it

#

!troubleshoot though

native dragonBOT
naive drum
#

Reinstall from s fresh download

gaunt gust
#

Unless they patched CJB to put it in

bitter heath
#

I have never done SDV modded.
What would you recommend to start with?

I see the expanded SDV come up a lot.
Is it hard to install mods? Does it effect your vanilla copy of the game? ( don't want to destroy my old saves )

snow wraith
#

no, it's pretty simple compared to a lot of other games. Run the SMAPI installer, drop unzipped mods in the mods folder it creates, that's about it. Aside from giving Steam the filepath to launch smapi instead of vanilla.

#

It won't break saves, but don't launch them if you don't want to play them modded.

#

people install mods on existing saves all the time. it may just get a little wonky if you edited maps and layouts changed on you, like the farm

long brook
#

For recommended mods, something like Lookup Anything, NPC Map Location, UI Info Suite add QoL stuff so it is safe to use in vanilla saves. Mods that adds custom items, npc, and such is better on new save

snow wraith
#

just never try to take a modded save and play it vanilla again. THAT breaks things.

bitter heath
#

Thanks for the feedback. Appreciate you.
Are mods generally friends for multiplayer?

snow wraith
#

many of them you all have to have installed because they change or add content. Th only ones you don't need to share are stuff like sprite replacers, since that would just change how an existing object looks in your view.

#

trying to play with missmatched mods will usually just crash people joining the host

bitter heath
#

Ok. So if you do multiplayer- have the same mod packs?

scarlet quail
#

Pretty much

snow wraith
#

yep. Some mods you don't all need, but if you all use the exact same list you can ensure there's no risk

maiden anchor
#

Hey not sure if this is the right place to ask, trying to install Stardew expanded but it isn't working for me. I've downloaded it from Nexus, got all the required mods and have them in the mod folder under Stardew Valley. when I booth up its just the plain old vanilla game. Not sure if I'm missing something obvious of what but any help is appreciated

gaunt gust
#

!launchoptions

native dragonBOT
toxic ridge
#

So did anybody successfully converted a normal pack into fashion sense with the script of biki?

lament vortex
#

yes, otherwise we wouldn't recommend it

gaunt gust
#

it's not the easiest thing to set up if you've never programmed before though

#

a lot of these tools assume you can set up a node or python project without too much guidance. And there's plenty of youtube videos probably

lament prairie
#

I have lots of screenshots SDVpuffersob but it’s true, conversion is a little trickier than just installing mods

serene garnet
#

Okay, so, I am a very shy person, so I really don't want to bother anyone. But since I started my beach farm, two squares that should be sandy shore are just ocean water. When I make a new game with mods, it's still there, in that exact spot.

I can just do the old uninstall/reinstall routine, maybe, because I am really a caveman when it comes to modding. But after playing Stardew Valley for a long time, I figured I should at least try mods, you know?

Anyways, down to business:

Here is my SMAPI log: https://smapi.io/log/034c75a6114e42f0912e5df14ea70cdc

With help, I found the log, and got the zoomed out picture and found that, when launching the vanilla game, everything is fine. So it's got something to do with the mods.

I just...am sort of at a loss. Like with the Arcanine mod in my mod list, I decided not to run it because I was too scared to replace the base game files' dog with Arcanine, then decide I don't like it. Because I have been really flying by the seat of my pants.

So I'm really sorry with how big/long this is, and you're free to disregard it if it's a nuisance, but I figured maybe it was worth asking the modding community for a hand, in spite of how I'd rather just...hide it with trees or something.

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 17 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

fringe tangle
#

I tried removing Vortex so it wouldnt interfere with stardrop, but in doing so it seems to have taken all my mods with it. theyre no longer in stardrop or the mods folder. Is there any way to get these back? Ive got copies of my save file itself but it doesnt include the mods folder 😦

final inlet
#

so im having an error with spacecore, and heres a little bit of background: its winter year one (i think winter 9?), ive just finished the farmhouse upgrade that requires the hardwood. when i wake up in the morning, my ui is gone and i cant move at all. smapi did not crash or have any fatal errors, or really any errors at all aside from a small handful i get when loading the game. im getting an invalid command warning with spacecore. would it be alright to remove spacecore long enough to move forward 1 day and save? i know sometimes this farmhouse upgrade can cause problems like this.

https://smapi.io/log/82c700c6f8b3473a8924b7ac190953e6?Page=2&PerPage=1000

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 76 C# mods and 244 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

gaunt gust
#

your actual problem is a broken event.

final inlet
#

what event is broken? is it just the event of upgrading the farmhouse?

gaunt gust
#

unfortunately, I don't know

#

here's the options

summer swan
#

@serene garnet I'm not sure if file verification can fix it but you might try it as your map obviously is missing 2 tiles. SDVpufferthinkblob

serene garnet
#

Nothing's broken, per se, it's just those two tiles are water instead of the sandy shore border

lament prairie
#

I didn’t see anything obvious in trace

summer swan
#

As for the Arcanine mod: Did you by chance unpacked the mods inside your mod folder and accidentially got 2 folders for the mod?

lament prairie
#

This is a vanilla farm?

serene garnet
#

But thank you all, too 🥹

lament prairie
#

It’s possible that there’s a mod patching the shore tilesheet wrong

#

Since I think ocean is behind the shore there

summer swan
#

It's missing 2 tiles on the buildings layer. SDVpufferthinkblob

lament prairie
#

Either the tiles are missing, or they’re transparent

serene garnet
#

The farm has some mods for the spouse environment to be different, but other than that, it's mostly vanilla. Really just little mods for like, alternate clothing and hair. Nothing big, because I try to avoid messing with stuff when I don't know things

final inlet
summer swan
#

The other tiles of the same type seem to work.

lament prairie
#

You can use Lookup Anything with its data dump mode to determine what layers are there

serene garnet
#

I'd guess transparent (says the cavemen) because you can plant trees on the spaces, and walk on them

lament prairie
#

I didn’t see anything in trace that looks like it’s directly patching the farm map

gaunt gust
#

actually, install Event Repeater, and use the emergency event kill option

foggy nexus
#

hi hello. I downloaded fish mod and i have error when start the game

serene garnet
#

my big brain solution was to just plant a little copse and not have to see it. "if i can't see it, it's not there" but i'm willing to try anything you guys offer. While I am in the middle of my first fall, I will not be bent out of shape if I have to start fresh.

lament prairie
native dragonBOT
lament prairie
final inlet
summer swan
#

You might check all 3 affected tiles. It's the 2 obvious ones you see and the one combining them for what's going on there.

serene garnet
#

I will have to go through everything you guys said because I was doing other things/have dinner now, but once I'm done with that I will read everything thoroughly. I just get overwhelmed easily, so I tend to move a bit slowly. But I will do my best.

foggy nexus
#

then what kind of fish mod file I should use?

gaunt gust
serene garnet
#

Always something about gaming and dinnertime...they always end up clashing at just the wrong time.

gaunt gust
#

because that fixed one file

gaunt gust
#

easy fishing suite or something

serene garnet
summer swan
serene garnet
#

Thank you 😭 SDVemoteheart

summer swan
#

You might also try starting the game without mods. Go into the game folder (Steam /blabla / common / Stardew Valley) and start StardewValley.exe. Start a new game and check if the tiles are still missing.

final inlet
dire fractal
#

im not using vortex how do i get my crash report ?

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 31 C# mods and 104 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

dire fractal
#

i have no idea if i did it right but i had greenhouse construction on it messed with the MP for me and my wife removed it big angry red text

#

@robust bison did i do a boo boo

torpid gyro
#

Hi! I am struggling trying to download mods on mac. I have downloaded smapi and have my mods folder but it will only load with 3 mods and I don't know what I am doing wrong 😦

dire fractal
torpid gyro
dire fractal
dire fractal
#

If you downloaded and put them into the mod folder it should load. Maybe download a few that over haul and see if that works

torpid gyro
#

what does overhaul mean? sorry i'm very new to modding

dire fractal
#

Like changes literally everything textures crops etc etc

#

Im new to stardew modding

#

My wife is on Mac so leaning Mac and win

lament prairie
#

Are the three mods Error Handler, Console Commands, and Save Backup?

#

If so, that's what's happening

gaunt gust
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torpid gyro
native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.1, with 3 C# mods and 0 content packs.

torpid gyro
dire fractal
#

Go to steam two tap or right click on game

#

Then click local files > browse local files> contents>macOS> mods ? Drag and drop from your DL folder straight into the mods folder. Don’t mix and match mods. That’s my problem 🤣🤣

lament prairie
#

Make sure it's unzipped before you drag and drop it

dire fractal
#

^^^^

gaunt gust
#

Mods go here: /Users/annarhodes/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods

lament prairie
#

If it's not unzipped (has a little zipper on the folder) then double click on it

#

You can copy paste that into the "Go" command on Finder if the Steam thing doesn't work

dire fractal
#

Forgot about the zip part ahah wife’s mac auto unzips so it’s ready to drag and drop ahah

lament prairie
#

Yeah, it depends on your browser/computer settings

#

Mine are also set to auto unzip

dire fractal
torpid gyro
#

just isn't working for me

dire fractal
lament prairie
#

You are going to need to explain more about what isn't working

#

One thing that might be helpful is proving a screenshot of your Mods folder

torpid gyro
lament prairie
#

Switch to the 3rd viewing option at the top

scarlet quail
#

Also, re-provide a log since you appear to be in the same folder as the mods

#

So if it truly is the right folder, your SMAPI should at least recognize them, even if it doesn't load

torpid gyro
#

so from steam apps its common-stardew valley-contents-MacOS-Mods

dire fractal
#

Big angry red text and crash after sleeping on MP same mods same everything any help (this is my partners who is on macOS)

native dragonBOT
dire fractal
# torpid gyro what does this mean?

This is my wife’s game lol. We got all the same mods but apparently she’s not allowed to sleep but I’m wondering if it’s the CJB time freeze that’s creating the issue. But I’m not a mod author so wouldn’t know but it says there’s already stardew in the folder. It’s very confusing so I’m going to be looking further into it to see if I can fix the issue

torpid gyro
#

OK i appreciate it. this is a headache haha. I wish I knew someone IRL who played modded stardew and could take my computer and do it for me lol

lament prairie
#

Your wife I think is hitting the odd MacOS bug

#

Somehow something is trying to save onto the game itself

hybrid echo
#

Hey all. Hoping to find some insight here. I’m on Mac (Monterey) trying to get my Xbox SX or PS4 controller to work with SMAPI and Steam. So far no luck, does anything have suggestions?

barren stream
#

Is there anyone that can help me?
I just figured out and got SVE for android. I can walk around and see the new map but I cannot enter any of the new building or new areas like the place to the right of joja and clints shop. It literally just sits on the loading screen for however long I leave it(I sat for 15 min) and than I have to exit the game and reload.

near terrace
#

Do you have all of SVE's assorted dependencies installed? You need to have all the dependencies listed as being required for it to work as intended.

barren stream
#

Yes I downloaded all if the requirements. I can see the buildings and stuff. When i try to enter the new buildings or the new areas it's like freezes on the loading screen

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

near terrace
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Specifically, log after you've entered the building and had to exit

barren stream
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 5.10.81.12, with 22 C# mods and 5 content packs.

barren stream
#

Did I do that right?

#

I don't completely understand

scarlet quail
#

Hoo boy

#

Okay I can see your problem immediately

barren stream
#

Help! Lol

scarlet quail
#

00:21:57 ERROR TMXL Map Toolkit This mod failed in the GameLoop.GameLaunched event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets/SpouseRooms/VictorsRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.

#

basically, imagine a map attempting to load without the images for its floors/walls

#

I would reinstall the main SVE mod

#

In addition, the SAAT/Quest Framework mod stuff is not the right version

#

Because DLL couldn't be loaded = PC mod, generally, on mobile stuff

barren stream
#

Ok. It took me like 3 days to get this far. I've Uninstaller and re-installed like 10 times. 😭😭

#

I can't find the right SAAT/ quest framework one. I've tried multiple versions.

#

Do I just need to Uninstaller SVE and not the others?

#

Uninstall*

near terrace
#

SAAT doesn't support android iirc

#

For the Android version of SVE you shouldn't need it anyway

scarlet quail
#

Yeah checking stuff out you shouldn't even have SAAT for android

barren stream
#

Ok so I'll delete that than.

#

I deleted that one. Which quest framework one do i need?

scarlet quail
#

On modpage:
:heavy_multiplication_x: Not compatible with Android SDV (since SDV 1.5 was released but it's not available for mobile)

#

so I really need to speak with whomever gave you the android SVE installer guide because it has several inaccuracies

barren stream
#

I found it on the SV Facebook page. 😦

near terrace
#

It's in the file archive on the mod's files tab

scarlet quail
#

That'd explain a lot

#

SVE discord server has that as the guide.

#

Please go through that. Quest Framework is not part of the reqs.

barren stream
#

@near terrace it won't let me. It is archived and not download able

#

Oh, so I don't even need quest framework?

near terrace
#

Well you don't need it according to that SVE installation guide so you're good to go without it

near terrace
barren stream
#

Ok. I did all that and deleted the ones I didn't need. So just uninstall and reinstall SVE.
And ok. I will. Thank you!

barren stream
#

I uninstalled and reinstalled. I read the thing. It's still not working