#archived-modded-support
1 messages · Page 62 of 1
What doesn't work?
The game is crashing every time I enter the greenhouse, I'm not too experienced with mods in SDV and everything was working correctly before, but now it's crashing as soon as I enter the greenhouse. Here's my log if that helps! https://smapi.io/log/5012f8dbf261437dbfcc11082af37c7f
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 55 C# mods and 104 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
I never had that issue with this greenhouse. 👀
Me neither! It's super odd, it was working last night for me, and today when I enter nothing appears in the greenhouse and the game freezes.
Did you change your dga packs
I'm not sure? I had tried to update a mod I have called Ferngill Florists and a bunch of stuff got messed but I was able to replace the mods that was effecting. I
**I'm sorry, I don't know much about DGA?
This is telling me you had a crop planted
That was dga
And it was removed
Likely at this point someone would need to find the issue in dga and make you a build that fixes it
Post your log on the dga page I guess
Maybe they have a backup of the mod versions before the update and could go back to those, remove the crops and then update again? 🤔
Not quite sure how to rewind this without a custom dga build
I would go back save backups maybe?????
If they didn't save the game yet that is.
@verbal solstice Did you sleep after starting the game or not?
No I haven't, after it was froze I just closed the game. I don't really need to fix the Ferngill Florist mod (it just wasn't including gifts in the letter they sent), if I were to just use a save backup do you think it would go back to normal?
but frankly there's a good chance the save is toast unless you can reconvstruct a save backup with the mods you had then which uhhh
@gaunt gust That's my thought.
@verbal solstice Did you keep the old zips or removed them?
Post your log on the DGA page?
It's the reason why I keep the last 2 or 3 old ones of mods. 😓 And yes: Do as atravita says and post the log there too.
@summer swan The save backups are in my program files on my PC.
@gaunt gust I haven't yet! Is it in this discord?
The old mod versions should still be on Nexus too I think.
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
I mean the mod page on Neuxs
In this case, grab the latest Farmer to Florist for the DGA version
(mostly want to keep the log somewhere nearby in case I feel like taking a stab at figuring out why DGA sometimes does that)
If that doesn't fix it, then yeah, this may not be fixable without going to backups
(but also my enthusiasm for fixing DGA bugs is zero)
Alright! I'm gonna try and download the DGA of Farmer to Florist quickly.
I like fixing DGA bugs but idk what's going on here
Yea honestly me neither, I'm still pretty new to all this.
I can probably fix this but I don't have time for a bit
Do you think it's the Farmer to Florist mod that's causing this?
Emergency solution would be to undo the updates and them not updating the mods for now.
Of course, are you talking about the Farmer to Florist mod?
Alright, I've downloaded it and I'm waiting for my game to load again! I'll keep you all updated!
The issue is that mostly DGA handles removing random mods fine but apparently either not in the greenhouse or not for crops
Removing random mods for items and crops is usually a bad idea without first removing the items and crops
I’m pretty sure I’ve removed random DGA crops before though
And it hasn’t exploded
But I could be misremembering
Or maybe it's a "can explode or not depending on your luck"-case. 
Also, changing from the JA to DGA versions of any mod is not trivial
Nah, it’s code, it should be consistent in some way
Just might not be obvious which conditions trigger it
Sometimes code just hates you. completely convinced
If you haven’t fixed this by 9pm eastern, ping me and I’ll send a custom build to debug this
My guess is once again something in the cleanup code got screwed up
If updating the Flower to Florist doesn't help the alternative is to restore what you had working yesterday by basically "undoing" the updates. And for that it's an advantage that you didn't save yet (SDV usually isn't that problematic when it comes to savegames, but I don't think saving a crashing game is a good idea to begin with).
Alright update!! I reopened the game and entered the greenhouse and it's all back to normal!
Thank you all so much for your help, I'm so clueless with all this coding and modding, I really really appreciate all of you! ❤️
Good to hear that everything is working again. 🙂
Thank you guys for your assistance, it means a lot to me! ❤️
Right noob question time again. I used vortex and it wasn’t loading mods properly so I delete vortex emptied the mods folder uninstalled and reinstalled smapi
My question is if I have files like JS CP DGA AT
Would files with the same type (js cos dga etc) would they need to go into the corresponding folders ?
Each mods is a separate folder in the Mods folder. You don't sort them by type or anything like that. Unpack the zip and then copy the folder into Stardew Valley / mods.
Ok so DGA goes into the mod folder. Not sub folder in the DGA folder ?
I haven't used DGA so far but unless the mod page says anything else it should be like other mods.
Thank you. I’ve been using vortex so it’s download and let it do its thing
So this is new on me ahah
Welcome to manual mod installation and be happy: You have chosen an easy game. 😅
I used to mod SR and FO4 on console. Pc side is strange asf 🤣🤣🤣🤣 time to hit the espresso and get cracking ahha
Install 1 or 2 mods, start the game (don't forget dependencies) and then just check the SMAPI window if there's anything odd). If SMAPI has nothing to complain it's fine.
Compared to Bethesda games: SDV is straight forward and easy (there might be exceptions but you don't have to bother with things like load order etc most of the time).
Oh so ok pizz easy then 🤣🤣 I’m going with a few mods to start with one of every type (cosmetics QoL texture etc) see what it will allow thanks for your help homie
Just make sure to keep an eye on the SMAPI window during testing in case there are problems.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 280 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
The author of the mod made a typo, looks like they forgot a :
where
I got it full screen on the second monitor
Second line, eleventh character
I'm not gonna add so its not going into my mods
You might leave a comment on the mod page to the author can fix it.
guys I am having trouble downloading sve can anyone help
What's not working, and if possible can you provide a smapi log?
!log
@cunning cedar Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it says windows cant find it
That's the guide on installing smapi, complete with pictures. That may help you get started
Im currently downloading it
if it isnt too much work can you help me along the way
english isnt my first language so understanding audio based instructions is hard
I have downloaded it
it has the winrar icon
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
is it supposed to be like that
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
None of SVE's dependencies - even on mobile - should be in .rar format
so you can just unzip using Windows' built-in unzip feature
my errorhandler just,,, stops working most of the time when i remove/install new mods. reinstalling smapi fixes it, but it takes a few tries of just, keeping on reinstalling, so its a pain to do it everytime usually. is there like any way to fix this
But yeah. To have SMAPI recognize a mod, it needs to be unzipped
Reboot SMAPI, shroom
if you unzipped all of your zipped files, it should now load.
All meaning SVE and its dependencies
what do you mean by stops working??
won't load as a mod?
do I click install on windows
the folder isn't there?
Oh you haven't even installed SMAPI??
but its not detected
What does the log say?
yes, hit install on windows and go through the prompts
so smapi crashes when i try installing, and when i go upload the log, it tells me errorhandler isnt installed, but it hasnt gone anywhere
I... haz. there won't be a SMAPI log if SMAPI fails to install
you toss all those unzipped folders in the mods folder that the installer specified, shroom
whatever that filepath is
which folders exactly
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
Whatever the folder is on your system, Shroom, I don't have your exact system so I don't know
If it's launching but crashing before it even gets to a log, see link above
It depends on what platform (on PC) you have it installed on
Also I would assume your issue is an overzealous antivirus, haz, but check the link atra called.
Mainly because you say it works after a couple reinstalls, so the AV probably stops quarantining at some point.
i launch smapi normally through steam, terminal launches, smapi starts logging, and then i get the "has stopped working unexpectedly"
so i go dump the latest txt file in the error log, and it tells me "errorhandler is not installed" as the problem and to resintall smapi
reinstalling smapi does fix the problem, but sometimes it takes a couple of tries of just reinstalling
hmm it could just be apple's av then since i dont have ant other
follow the link above atra called
okay i will i jut wanted to fully explain the problem as it was a bit misunderstood at first
!gettingstarted @cunning cedar
@cunning cedar If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
if you have to reinstall SMAPI to find the filepath, do so
But go to the location the installer states, there's a mods folder there
drop the mods into the mods folder when they're unzipped.
it doesnt say anything about when it isnt downloading what do I do
What do you mean it isn't downloading
What do you mean by "it isn't downloading?"
jinx XD
it simply isnt downloading when the countdown stops nor when I click the manual download button
Did you, perchance, already download it?
And your browser is, perhaps, preventing multiple downloads?
It isn't in your Downloads folder?
Im checking my folders
do you have an adblock?
okay
you unzip all of the dependencies, as well
If you're on Firefox you can click the downloads icon by the address bar and click the folder icon next to any download to show where the files are - you do in face need to move one of those to the mods folder and unzip it
smapi cannot look inside a zip
okay I am extracting all
alrighty
do I need anyhting else
there are some stuff l,ke content patcher and stuff ı am downloading those now
Same as before. Unzip to mods folder.
I am not very tech savy
I cant unzip them
I cant find the usual button
found it
Hi so I have a very niche question
I just downloaded the "out-and-about" storage mod that came out on nexus and I downloaded all the nessecary required mods
and I can see the baskets in the game
but I dont know how to actually use them as storage
I cant seem to right click them and items dont auto go into them
any ideas for figuring out what is causing this?
That information is usually on the mod page
And if it isn't on the mod page and it should be working the way you're using it...
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
On the mod page it seems like it should be working by just making it as if Im going into a chest when using it
Im going to try and fiddle with the config and see if it does anything
it seems to be a farily new mod so there isnt much info online
Seems like it is a bug on the mod itself; Ill leave that for the modder to deal with 😛
So I have 150 mods but it takes forever to load
im pretty sure thats how its intended to work, thats how mine is. like extra backpacks of sort. They don't actually place
I just hold them and click and they open up. does just nothing happen when you do this?
I mean, that's normal if you have PyTK/don't have SpriteMaster
mods require PyTK
Is there any tips on how to stop time desync for non host players
Like me (the host) and my friends are like 3 hours apart in game
A lot of mods do not require PyTK or have transitioned away since it's breaking in SMAPI 4.0
I personally have 300 mods that do not have PyTK, or I've converted them
here, for simplicity, tigerman
Send your log
I'll see exactly what mods of yours actually require PyTK
How easy is it to convert a mod out of PyTK?
I dm'd you
Depends on the mod
i sent you it via dm
I mean you could have put the log in here tigerman but I've been looking at it
If I showed you my list could you tell me as well so i know which ones to focus on? I want to learn how to do it
short version for you though is your modlist could easily go without PyTK because all I'm seeing is Portraiture ones that can be converted to HD Portraits and a lot of TMXL stuff which, well, should be frickin' easy as heck since all of them are festival positions, spouse rooms
sure, cymmerii
Specifically, for pretty much all of your TMXL stuff, Tiger... https://lemurkat.wordpress.com/2022/03/16/translating-a-location-from-tmxl-toolkit-to-content-patcher/
Oh and ARV has a PyTK-less beta on the ES discord
and... NPC's
And Beatrice's festival locations are in ES itself
NPCs do not require PyTK on their own tigerman
How do I put this...
Most all of NPC stuff is in content patcher. Stuff like the NPC dispo that spawns them, etc.
What PyTK is- or, was, at any rate - used for was for maps, and on some occasions portraits
And of course furniture from custom furniture
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 114 C# mods and 215 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I have a lot of portraiture and furniture stuff too. but those should be pretty easy to convert via that guide yes?
Portraiture isn't in that guide but I know someone somewhere had the guide on how to convert that... give me a mo to search for that after checking your log
What's ARV and how do I know what uses TMXL?
Is there maybe a list of such guides somewhere? 
it's under TMXL toolkit on your log, tigerman
We should make a command with pytk conversion guides... I could in theory do that with my new mod role.... hmmmm
in a bit though
i could live without portraiture too and just manually update the sprites if i cant manage it too worse case scenario. PyTKs been giving me some troubles too so id rather just be done with it
Or maybe a guide-command? 
i'm not skilled enough
First up: Cym, you only have three mods using PyTK that aren't portrait stuff. ARV's PyTK-less beta is in East Scarp's discord and Beatrice's festival positions should already be included in the newer East Scarps (thank you, Lemur)
The last is seasonal garden farmhouse rooftop. I gotta check into that one
But I believe that's covered under the locations guide of the thing above
Now let's find that portrait guide... plus the furniture converter to DGA
you won't need the latter but useful to refer to
is there a way to move the TMXL stuff to CP because I have no idea how to do that
why does stardew modding api appear for a milisecond then close again
@mint narwhal First part in the link above.
here's the furniture converter, easy to find: https://github.com/elizabethcd/FurnitureConverter
Now the portrait one... let's see
The guide is super step by step Tigerman im not too skilled either but it doesnt look too hard! I'm glad I didnt end up with too many needing them, Thank you for looking. I've got my project for tonight now:D
this is very hard to understand.
Oh the location ones are hard to work with, but you only have spouse rooms and festival locations, tigerman
Those are super easy, especially the spouse rooms with tiled
Mike's Room
can you guys answer my question?
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
oh thx
Also, patience is key, we would be getting to you shortly but your problem is much more difficult compared to conversion guides
or converters, as the case may be
Anyway, took a while, but found the converter on Nexus: https://www.nexusmods.com/stardewvalley/mods/13599
Follow instructions and it should convert the mod files for all the HD portraits needing portraiture into json files which use HD Portraits instead
hold up is the ChelseaNPC supposed to have a bunch of folders inside of that folder?
Yes, that's quite common with many mods
are any of these xnb files?
they're from nexus mods btw
you have all your mods somehow in the folder where Stardew Valley is, rather than your mods folder
How do I know? points at smapi-internal
is it possible to not have the PyTK in the game but keep all the TMX files in there without crashing the game?
No
It'd crash the game, atra? I thought it'd just give a bunch of red text
none of the mods with those files would load right?
And some NPCs would not work, e.g. in their case, Magpie, Lyell, Charlie, "Kel" maybe, and Raphtalia
that's what I figured
i suspect one of these is the xnb file
...
okay Seanman since you're on about it
none of them are
those are all mods.
I already stated you should probably fix your mod locations first though
also i dont have my mods outside the folder
i made sure
smapi-internal should not be in your mods folder then
one of those smapi-internals shouldn't exist.
oh
And smapi installer folder shouldn't be too
ok im trying to read Spouse Rooms and i got confused.
do i just delete the internal inside the mod folder?
Yes
After doing that, though
I'd just reinstall SMAPI, verify game files so that you know there's no XNB files
Then boot.
what does this mean [process exited with code 2147516570 (0x8000809a)]
oh god im getting game design class flashbacks lol
one problem to another
...when did you get that error, seanman
it's possible you deleted the wrong smapi-internal, or that your smapi install was running on the wrong smapi-internal
Either way, like I said, reinstall
SMAPI cleans up after itself so if it's in the right place it'll delete old files and put the new ones in without touching inside your mods folder if you reinstall it
in looking at HD Portraits I also saw there's an HD Sprites that suppose to optimize the way the game runs. Is there a point in downloading this if I am using several retexture mods. Im not 100% understanding if the way this mod works conflicts with that or operates seperately
i might have to delete some npcs then.
You mean spritemaster? It sure help optimizing loading time
oh yes sorry clicked hd sprites first and then its redirect to spritemaster
it does say its compatible with content modifying mods which made me think itd be fine but was vague enough to just not be sure xD
@scarlet quail so... Kel has these folders in his folder. three of them are Kel's House
Disclaimer: If you don't like the smoothing, Cymmerii, from SpriteMaster, disable resampling
you'll still get the performance improvements
The one that requires PyTK is the TMX one Tiger
I don't use aesthetic mod but afaik there's no conflict to any content that modify thinga if you use spritemaster
ooo dope good to know!
yes but there is two other Kel's House folders as well
get rid of one mod, end up adding 5 more 😂 and so the cycle continues
....so, tigerman?
I'm confused. The others are irrelevant
Well, they're needed, but they don't require PyTK
so the NPC will still load?
Yes
ok
TMX is the part you have to convert
If you don't, based on the stuff you've shown me that'd break Kel's map, which potentially is where Kel spawns, so the NPC would break
You have to convert the map and then convert the map locations in the schedule (latter part's super easy, just find/replace old map's name with new map's name)
For sinzah, aside from needing both of your logs, Vortex Collections can get you some out of date versions of mods, which might also cause issues
I don't remember where I got Charlie from
Museum Expansion
There is nothing for Beatrice being updated.
Correct. Beatrice is rolled into East Scarp's main file already
i.e. delete TMX Beatrice locations and it'll still work
I have no idea where I downloaded Rudy
We checked for updated and updated the ones that had updates. Here's the updated log, map still isn't accurate.
Log 1 Host: https://smapi.io/log/eda84f31d44c4fc9b0236de9437c9cc8
Log 2 Client: https://smapi.io/log/16871f1df3df4c48a90a4da20e2d6b2a
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 62 C# mods and 76 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 62 C# mods and 76 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Only mod that needs to be updated is Community Center Icons and it's a bug, we have the latest version.
Which map is having issues?
Client's map
Okay, I meant game map
Which area of the game
or are you speaking of the map that comes up when you press M
Ah, you're speaking of that map
Yeah, that map. Sorry
No probs. For the future, most people mod-wise relate the word map to the areas you walk on, and use that as the minimap
Interesting though. I have a weird request for you
Can you have the client reinstall the SVE mod?
alternatively, since you're using Vortex which is always a potential problem
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Manually install SVE on their end
(atra if minimaps aren't changed on client's end let me know)
You... may also need to have them reinstall East Scarp too
If you need to know why, your client map appears to have correctly edited the RSV map onto the minimap, but not the SVE/ES areas
What else would make Stardew take forever to load?
I'm telling you, Tiger, it's gonna be PyTK
forever to load generally means you have PyTK and/or a lot of mods
you said earlier - and on your log, which I still have up - you have like 150 mods
Yes
And 150 mods is barely any
How long does it take your game to load?
Again if you want to speed it up, SpriteMaster's the way to go outside of converting all your PyTK mods
I've been waiting for 4 minutes and I see that blue loading circle instead of a pointer
I want to be sure im doing this properly. If there's seasonal variants of the map I assumed it'd need to be its own location entry to point it to the tmx file. This config had a section for "ConfigSchema" in between Format and Changes unlike the guide so I thought i could just add this section in before that.
Yeah, keep waiting. You need to wait it out, clicking the game will cause it to stop loading and break
Ok
Not that
Oh wait I see
You want to make one location, but patch in different maps based on season
Correct. They're converting the Seasonal Farmhouse thingy or w/e it's called
I assume this is like some sort of additional map
Yep
Yeah you register the location once but then use tokens to swap out the map
Seasonal Garden Farmhouse V2 Rooftop specifically
sorry, had to scroll back and grab log
Otherwise you get four locations and your stuff will be spread out
Oh yeah... it'd be one custom location and in place of the season, put {{season}}
oh i see okay so I could just designate the spring one as the "main" one. I see theres patching stuff further down the guide
And the "name" should be Custom_Rooftop
when you shorten it to that
otherwise your map will change every season and you won't be able to access that until the next season
OH so assets/Maps/{{season}}_rooftop.tmx
am i understanding that correctly?
yes
And the map name should just be Custom_Rooftop or Custom_FarmRooftop
do not put season stuff in the map name or your stuff will disappear come season change
and that would be not excellent xD thank you! I'll do this and then move on to figuring out the patches!
SpriteMaster did the trick
remember to disable spritemaster if you don't like the smoothing
But if you do, have fun
Thanks for the help
You can also change how SpriteMaster does the smoothing in the options menu to get different looks!
(the Generic Mod Config Menu options menu, but that can be accessed from the options menu, it's at the bottom)
Minimap didn't change after manually installing SVE and East Scarp
Hmmmmmm. Now I need to figure out where the map gets edited in the trace
is TMXL Map Toolkit along the same lines as PyTK?
So, Ysabelle's birthday is not showing on client's top right info (luck/travelling merchant/whatever") She is in ridgeside village. I wonder if I should manually reinstall that.
Correct, Cymmerii, because TMXL requires PyTK
Do so, Sinzah, although now I'm confused at your traces and their edits
One sec. Let me see if I can show what I'm seeing...
Hmmmmmmmmmmmmmmmmmmmm this is strange. I might need atra to take a look at the log. Because here's what I'm seeing on host log and NOT on client log
19:00:41 TRACE NPC Map Locations Requested cache invalidation for 'LooseSprites/Map'.
19:00:41 TRACE SMAPI NPC Map Locations loaded asset 'LooseSprites/Map'.
19:00:41 TRACE SMAPI Content Patcher edited LooseSprites/Map (for the 'Stardew Valley Expanded' content pack).
19:00:41 TRACE SMAPI Content Patcher edited LooseSprites/Map (for the '(CP) East Scarp' content pack).
19:00:41 TRACE SMAPI Content Patcher edited LooseSprites/Map (for the 'Immersive Farm 2 Remastered' content pack).
19:02:00 TRACE SMAPI Content Patcher loaded asset 'LooseSprites/RSVIcon' (for the 'Ridgeside Village (Content Patcher component)' content pack).
That's on host. It shows your map is being edited
That is suspiciously missing on the client's end, with the only things being edited is the cursors portion:
19:03:22 TRACE NPC Map Locations Requested cache invalidation for 'LooseSprites/Map'. 19:03:22 TRACE SMAPI NPC Map Locations loaded asset 'LooseSprites/Map'. 19:04:23 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Grandpas Tools' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Immersive Farm 2 Remastered' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). 19:04:24 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters' content pack). 19:04:25 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). 19:04:25 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the '(CP) Profession Icons Redone' content pack). 19:04:25 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters SVE' content pack).
I'd paste the thing after that, where a bunch of crap is invalidated on the client end, but I don't know why all of that is being invalidated and then propagated
So, atra or anyone else who has better log reading powers than me: Do you know why a client would invalidate a bunch of assets, then propagate a bunch of them back with a notable exception of LooseSprites/Map? Because it seems that's what's happening and it's reverting the map to default
No probs XD Unfortunately looks like the problem here is beyond the people here currently Sinzah - hopefully there will be someone along to help who has great log reading powers but your reinstalls is indicating that the map isn't even being edited on the client's end
and if a manual reinstall didn't work, I don't know why
I vaguely recall a bug report along these lines but couldn't find it on npcw map locations' page
I do too. I thought at one point it was normal that the co-op player didn't have a proper minimap.
Hey guys i tried to play co-op with my friend but when he tried to join the screen was just black
Did he have the same mods as you?
hi can someone help me
im trying to play stardew valley expanded
but it says i need to install something else
here's a screenshot
You need to install required mods in order SVE to work
i did
Reinstall SVE
kk
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
I have no problem manually managing mods if that is a better way of doing it. However, I would like to be able to play without mods if I choose to, is there a guide to setting that up? Or what the recommended way of doing it would be?
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Or launch the game straight from the game folder
Or using stardrop mod manager and use the mod profile feature
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Just use the non-steam game method for SMAPI
I have, in Steam, vanilla Stardew, modded Stardew for me, modded Stardew to check bugs in mods I make/alter, and modded Stardew for multiplayer
Everyone just writing in launch options on vanilla 'dew seems... reductive to me
So you add smapi as non steam game
Yep
Initial SMAPI just... add it
Any modgroup SMAPIs just use the modgroups thing you called above Outside
it has its own non-steam game method on how to add modgroups as non steam games
I'll keep that in mind
for the portrait patcher, will it work to specify the path inside the portraiture folder, or does it have to be the individual mod?
I had like a conglomerate of portraits i pulled from diff mods into a single folder in portraiture so if it worked like that itd be so much easier xD
follow up question because im now very much out of my depth. guide said to get python which was ez, then to get json5 which needs a package manager like pip so im trying to install pip to install json and it links to this page
and the little blurb explains why its formatted like this but i cant figure out how to "download" it like this. on a trial and error whim i just tried copy and pasting the full thing into the python window and crossing my fingers and its been a constant wall of text there for the past 20min like its decoding the Matrix or something and im not sure if thats it working or if its pasting in super slow
it just keeps going....and going....it looks like im downloading illegal government data in a spy film 😂
Are you on Windows?
yes
Windows python is a goddamn nightmare for no good reason. I do recommend installing conda and doing everything through there.
It has a built-in package manager
Here's the instructions on installing miniconda from my furniture converter: https://github.com/elizabethcd/FurnitureConverter/blob/main/docs/Windows_guide.md#step-2-miniconda-version
will that work with this?
Should work the same way
Fundamentally they're both python scripts relying on similar packages
Mine also uses json5
Does anyone know why my Golden Scythe is invisible? I tried reloading the game but its still invisible :(
You may be using an older tool reskin, I'm guessing the golden scythe is a newer tool
It's new as of 1.4
Some mods do predate 1.4
Alternatively, you have some other mod accidentally making it invisible
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(please load up a save to the point where you look at the scythe before posting a log)
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 15 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
Content Patcher loaded asset 'TileSheets/weapons' (for the 'Pastel Weapons for Content Patcher' content pack).
probably this mod
A mod that changes only the weps in the game is interfering with a tool?
The scythe is a weapon
np
wwww
same way as from outside conda
python portrait_patch.py --path "D:/Games/Stardew Valley/Mods/[CP] HD 4K HDR Portraits"
yeah that seems right, but you need to be in the right directory first
you're in your user's main level directory right now
see where it says C:\Users\namehere
That's the path to where your conda environment is looking
it needs to be the same as the path to where your script is
thats their example on the page. im not really sure where it put the script? or does it put it where your stardew installation is? Sorry Ive never really touched anything like this before so im trying to understand
yes
Did you unzip it?
yes, all thats in there is that python file
Ok, can you rename that to HDScript?
Then in conda you can do cd Downloads/HDScript
(probably, I'm no windows expert but that's what my own readme tells me...)
the folder or the actual patch file i need to rename?
The folder
Don't touch the actual python file
cd is a command that changes the working directory (probably why it is called cd)
This one
That’s an error in the script I think
Probably some edge case
Or maybe in the folder structure?
I see pathslib
I would try internal mode first maybe
Before messing around with vortex
Vortex does weird things to file locations
Like symlink them all or something
Just put the mod to convert in downloads or something easy
Move it around later
Oh, the example path they give is also potentially super incorrect on other people's installs
would this look correct for having it in downloads?
python portrait_patch.py --path "C:/Downloads/CP - DCBurger's High Res Portraits-4745-1-5-2-1611820458"
That seems plausible
nah it shoots the exact same error
Ok try C:\Users\yourname\Downloads maybe??
Or with the slashes the other way
And maybe check that your downloaded mod is unzipped?
I would personally rename the downloaded mod folder to something nice and short like DCBurger
Makes the filepaths short and snappy
But that’s just my habit
does it matter if the mod itself is zipped?
Yes
Unless they also unzip via the script, but I suspect they don’t
I don’t know how to do it in Python off the top of my head
The conda one should be fine
If you go the power shell route check out the furniture guide for details on running Python in. Windows
You often have to type py before things
Did the last two commands do anything?
It looks like maybe some of those didn’t throw an error?
Not erm “whatdoyouduckingwant” but the two right before that?
lol no they returned nothing, and nothing seems changed in the mod files themselves
Hmm
Not even if you check the manifest?
By default it won’t change which files are there, just the content.json and manifest.json
jesus thats a trudge 😂 i did install hd portraits, and just installing should be sufficient right? i didnt see it noted that there was anything extra unless i missed i
suppose i just need to load 'em up and see what happens now. science 
Just content patcher and hd portraits
And I’m guessing you already have content patcher
yes! 😄
thank you for being patient with me as well, I appreciate you stepping me through all this
Glad it worked out!
hi, would any of you know how to install mods on a chromebook? i’ve desperately been trying to do it myself to no avail :(
Ok, first question: Chromeos or linux?
ChromeOS is basically android
Linux is linux
chromeos
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
!androidmods
If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.miraheze.org/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.
and pc i got stardew on xbox so
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
thanks
i dont get step 5
Modding - Enable SMAPI in Xbox app 4.png
Copy the full path from the address bar at the top
If you click the address bar (program files > xboxgames > ..., it will block the game path then that's the one you need to copy
nvm
can the base custom furniture mod be converted with the furniture converter or is it only for the mods relying on it?
The example content pack can presumably be converted but the framework itself is not a furniture
im working on getting rid of PyTK, how would i go about getting Custom furniture to work? even if i convert the individual furniture mods, CF is still failing to load due to PyTK not being installed
how you run mods
through Vortex
what is that i just got smapi for mods notw that
its a mod manager you can install mods with. helps keep them from directly modifying the original game files
When you download mods use the download with manager option instead of downloading the file manually
Ive not heard of that one, whats the difference? Ive used vortex since i started modding and its the only one ive had
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
I downloaded SMAPI and want to install SVE. How do I know which version is compatible?
(Android User new to mods)
id assume just the newest as long as youre using the most up to date version od stardew and smapi
is CF not working a mod manager issue or is there something else i can do to use it without PyTK?
Last question, do I install with moddrop or download manually?
im not sure for android im afraid but without a mod manager normally id just put the manual download zip in the mods folder
Thank you 😊
you tell me
?
If I knew I would not have asked x)
try installing manually, not via Vortex
anyway, CF is yet another mod that tends to break seemingly at random
that, and it requiring PyTK make it a bad choice to use lately
Its unfortunately required for a few of the mods i run. I'll give a shot at just doing a manual install for it
how do i find my smapi log. im on the website and doing what it says but it doesnt have anything show up
No idea what I'm doing wrong. I installed tmxl after this and it didn't help
!androidsve
See this guide on how to install Stardew Valley Expanded on mobile: https://tinyurl.com/SVEMobileGuide
I will try this. Thank you so much
no problem
It worked like a charm! Knowing which version of each mods to download was super helpful. I had a couple that were too new
If you download it on ModDrop and click to view all files, the latest one for Android has a "Latest version that works on Android" description
If you convert the furniture mods you don't need CF
If you don't have CF content packs (because you're using DGA or AT custom furniture instead) you don't need Custom Furniture
oooh thats awesome ok. that makes it a lot easier.
@fringe tangle You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
darn tootin
It used to be the only way to add custom furniture which is why it's just named Custom Furniture
quick question then i have to sleep(forgot i work lol)
if i have a map mod that has TMXL as an optional requirement for only one portion of the mod, but it will still not load without it, am i able to just remove any mentions of that optional bit in the files?
usually there's a separate TMXL folder and if the entire mod doesn't require it you can just remove it
it doesnt appear to unfortunately
assets are a tbin and pngs
i tried converting this today and ran into an issue where the guide was asking for content that didnt exist in my content file. so i figured itd just be easiest to remove the section that needed it since its not one i use anyway
Unsure then, sorry. Mind saying which mod is it?
to clarify(sorry half asleep) in the original mod folder there was a TMXL folder that i removed, but it still fails to load the mod due to PyTK and TMX toolkit not being there
it be this one
Oh! In which case you can remove the requirements from the manifest.json
oh wait the main mod doesn't require those
you're using vortex i see, mind checking your mod folder to see if the mod was actually removed?
the CP mod doesn't require Pytk, the TMXL one does. unsure why your smapi is producing an error if the second was removed
i switched to stardrop an hour or so ago at someones reccomendation. im wondering now if having both means its interfereing with each other
unsure as i stopped using mod managers, but could be a possibility
ahhh yep going to the folder through vortex still contains it. that explains it
im always too paranoid ill mess my game up if i dont use mod managers. too many times i did just that when modding skyrim without one 😂 ah well. thats tomorrows project. thank you for the help! have a great night^-^
you too 
@fringe tangle Did you unmanage SDV in Vortex or is it still added to Vortex? You've to remove it there or (at least for other games) there's a chance that Vortex might interfer.
@fringe tangle You could use Mod Manager 2 as alternative for Stardew Valley, it works fine for me
anybody who is good with notepad++?
Depends on what you need.
I converted some naver shirts into fashion sense for personal use. About 200 shirts. I made a basic .json file which I put into each folder. Since they are all individual files I need to edit the name parameter of each file that fits. Is there a way to make it easier to rename..I'm doing it all manually.
That's why I asked as it might have been about installation or so. No idea in that case. 
Meh unlucky, welp only 150 files to go 
Does any mod prevent a person from using the hardware cursor
Hi, I'm trying to run SDV with ridgeside and everything works until I add spacecore for ridgeside. Can anyone help me out please? Tysm
!log
@jaunty geode Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 54 C# mods and 28 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
what exactly isn't working?
it just closes when I open smapi.
I tried removing pytk and it opens sometimes but then closes immediately everytime when i click on it.
Have you tried updating Smapi? I had issues with 3.17.2 as well
oh okay let me give that a go
no that sadly didn't fix it. I have the game with the exact same mods on my other computer and it runs perfectly. could it be my laptop can't handle it?
Did you use the converter?
It renames the shirts for you, you'd just need a folder with a manifest.
Ah wait am I thinking about the right one. 
There is a converter?....
...did you do it manually?
I'm crying right now

Did everything manually
I'm crying for you.
Looks like i need to edit the hair again anyways..
I just went through and manually downloaded a couple mods, if I was missing a requirement, would SMAPI let me know?
Yes
I appear to have acquired a modded NPC without meaning to
Currently on the hunt to figure out which mod added them in
no idea what their name is, I just started this save file
appears to be a red head with long hair
hang on I'll see if lookup anything will yield some answers
sorry, had to hustle to my classes. hope you find them!
@vapid crest Here are my logs from last night. if you go just below this, you can see the minimaps. The logs are when we installed using Vortex, I can get you new ones if you'd like after we manually installed all of the mods.
No such luck.
https://smapi.io/log/84a64e05c23d48579e93f37bdaa372da Here's my log if anyone else can help me figure out where this mystery npc is from
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 87 C# mods and 381 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
It'd be best if we had a screenshot of the npc
Or, like, their name XD
This is equivalent to asking me: "hey, this person I met in China once, do you know them?"
Um. Probably....not?
oof my bad, yeah that'd probably be more helpful than a log xD
anyways, betting on Grapes of Ferngill
Snowlex did mention earlier that she didn’t know their name but yes a screenshot of the NPC would probably help a lot! 🙂
I'm more surprised lookup anything didn't show anything about the NPC tbh
Lookup anything should have given a name?
like, mouse over and hit F1 should have given something

Like, unless it was a ferngill tourist
The bottom-most NPC is the mystery one
those are added via custom companions so I highly doubt it
didn't do anything, unfortunately.
That might be... hold up, let me recheck that log
Content Patcher loaded asset 'Portraits/Tamina' (for the '(CP) Grapes of Ferngill' content pack
This is my bet
... It's grapes of ferngill. Just checked the mod's folder one more time and wouldn't you know it, there's a an NPC in there
Sorry for wasting everyone's time 🤦♀️ 
Well, good to know there's a hidden NPC in that mod
Thanks a lot for the help though
no probs, glad atra spotted it
More like I'd completely forgotten she existed probably. I thought she was an anti-social npc tho
Anyways, for an NPC, usually just figure out who loads their portrait
Or the overworld sprites
got it, thanks!
whoever made Chase put him in the same spot as Clint. So they overlap.
are you going to report it to the author orrr
Yes I did
ok
That's going to happen a lot. It's not really modded game support
=pug gp,l=[iuh
...
Bining Skill seems to be throwing a bunch of errors? 
https://smapi.io/log/dd081950bb214b57a45600cf4f3f33e5
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 105 C# mods and 170 content packs.
i do not trust the amount of on and off typing happening here
mhm
are you watching it too, pillow?
yeah
i'm suspicious 
generally when its like that it's either a paragraph or one sentence and the person keeps on going back on their message
hey guys can someone help me i tried playing co-op with my friend but his screen was just black
i used to do the back and forth to prank my friends then leave the convo lol
oh
someone already replied to that earlier
ya but he/she was just asking if we had the same mods
and that's important for modded playthroughs
we have the same mods
And you also made sure all mods work for multiplayer?
How about this
instead of doing one question asks, post you and your co-op partner's log in here
then we can determine:
If you have the same mods
Where your friend is getting the black screen
Probably even more data on how to help solve your problem
Logs may not solve everything, but they're damn helpful XD
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hello I have a question! I have a couple mods installed (28) and my game has been very lagging to where at times I go frame by frame. I have replaced all the mods and verified file Integrity. By chance would any of you know how to fix it or have any of you experienced it?
- whatever you're playing on factors
- the stats of whatever you're playing on factor
and if it happens on vanilla ^
hi, my game with mods keeps crashing when i open it for no reason. but this time this message popped up: termination behavior can be configured in advanced profile settings. This sounds like it would solve the issue. Does anyone know how to do this?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 54 C# mods and 28 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
Can't really help with the Advanced Setting, might wanna wait for someone with more experience, but I'm curious if the same issue happens if you just load up your game with only the smapi mods?
Okay can someone explain step by step how to use BikiFae's fashion sense script? Im hella stupid I guess...
good afternoon gamers. i have multiple spouses and am in the process of acquiring more. however, my most recent spouse will always spawn out of bounds instead of in their spouse room, while using their spouse room dialogue. I am using CSR to manually place the spouse rooms and my spouses along with them, which works properly, except for my latest spouse.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 97 C# mods and 224 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
also don't bother with the outdated mods, those are false positives
19:06:05 ERROR Content Patcher Could not load content pack 'Fixing the spouse rooms': content pack has no content.json file. is this related?
no, that was an old attempt I'm too lazy to delete
I have a working one
the mod works correctly aside from the fact that whoever I married recently just warps Into The Void
How do I use the Prismatic Tools mod? I have the latest unofficial update and it loads just fine, but when I get in-game I can't find the prismatic tools in the CJB item spawner, they don't even show up as craftable with the F1 over things mod (Idk what it's really called) on prismatic bars
Hello, I try to install sve + ridgeside but ridgeside doesn't load
https://smapi.io/log/e5634ac656d141cfab60dc5d40ced7ba
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.157.0, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Someone can tell me how fix that ?
You have outdated mods, some that are required for both SVE and Ridgeside
Check the log page, its the first list that has the outdated mods
I ma on Android***
Idk then, I only play desktop sorry
Np thanks
Did you install rsv for mobile?
Try reinstall rsv. And also you can delete the number on mod folder name
I tried but same problem everytime :/
Are the prismatic tools (Just the tools, not the sprinkler or bar) from the prismatic tools mod not spawnable with CJB item spawner? I can't even find them when I F1 over the prismatic bar for recipes
Can you try to only install rsv and its dependency mod? Just move all mods folder to somewhere safe just to make sure rsv can be installed and detected by smapi
And yes I have latest unofficial update
I don't use the mod so idk the answer, sorry
all i can offer is the instructions from the mod page
Well I guess i'll be pinging Pathos about it, since he says you can in the update page on the forums, and I can't find anything about it online, it's almost like they just weren't added at all, not even a error that I can find that says the tools couldn't be added
maybe you can just try getting them without spawning?
I'll try to see if clint lets me upgrade real quick
Nvm, it seems like they are only able to be gotten from clint, you can't see them in CJB cheats menu or with F1 mod
!log
@violet vine Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
They did already look a little bit above
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.157.0, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
According to the log, ridgeside village is installed.
Wait a minute, the XS chests and pouches mod doesn't show up either in CJB item spawner, when they did before today? Now i'm confused
However the addon pack for the mobile phone mod appears to be looking for the manifest of the PC version of Ridgeside.
Go to the bus stop and the backwoods to see if theres a pathway on either of them!
The game crash when loading mods I can't lunch the game
Uh
I think you mean according to the log Ridgeside Village is not installed at all
or at least not the SMAPI component
Oh didnt see that. Does mobile ridgeside have a smapi component?
should AFAIK
I would reinstall RSV and then recheck the game
And if it crashes when loading mods you're kinda SOL if your game won't launch with it
!troubleshoot though
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
Reinstall from s fresh download
Basically no item from a c# mod shows up in CJB
Unless they patched CJB to put it in
I have never done SDV modded.
What would you recommend to start with?
I see the expanded SDV come up a lot.
Is it hard to install mods? Does it effect your vanilla copy of the game? ( don't want to destroy my old saves )
no, it's pretty simple compared to a lot of other games. Run the SMAPI installer, drop unzipped mods in the mods folder it creates, that's about it. Aside from giving Steam the filepath to launch smapi instead of vanilla.
It won't break saves, but don't launch them if you don't want to play them modded.
people install mods on existing saves all the time. it may just get a little wonky if you edited maps and layouts changed on you, like the farm
For recommended mods, something like Lookup Anything, NPC Map Location, UI Info Suite add QoL stuff so it is safe to use in vanilla saves. Mods that adds custom items, npc, and such is better on new save
just never try to take a modded save and play it vanilla again. THAT breaks things.
Thanks for the feedback. Appreciate you.
Are mods generally friends for multiplayer?
many of them you all have to have installed because they change or add content. Th only ones you don't need to share are stuff like sprite replacers, since that would just change how an existing object looks in your view.
trying to play with missmatched mods will usually just crash people joining the host
Ok. So if you do multiplayer- have the same mod packs?
Pretty much
yep. Some mods you don't all need, but if you all use the exact same list you can ensure there's no risk
Hey not sure if this is the right place to ask, trying to install Stardew expanded but it isn't working for me. I've downloaded it from Nexus, got all the required mods and have them in the mod folder under Stardew Valley. when I booth up its just the plain old vanilla game. Not sure if I'm missing something obvious of what but any help is appreciated
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
So did anybody successfully converted a normal pack into fashion sense with the script of biki?
yes, otherwise we wouldn't recommend it
it's not the easiest thing to set up if you've never programmed before though
a lot of these tools assume you can set up a node or python project without too much guidance. And there's plenty of youtube videos probably
I have lots of screenshots
but it’s true, conversion is a little trickier than just installing mods
Okay, so, I am a very shy person, so I really don't want to bother anyone. But since I started my beach farm, two squares that should be sandy shore are just ocean water. When I make a new game with mods, it's still there, in that exact spot.
I can just do the old uninstall/reinstall routine, maybe, because I am really a caveman when it comes to modding. But after playing Stardew Valley for a long time, I figured I should at least try mods, you know?
Anyways, down to business:
Here is my SMAPI log: https://smapi.io/log/034c75a6114e42f0912e5df14ea70cdc
With help, I found the log, and got the zoomed out picture and found that, when launching the vanilla game, everything is fine. So it's got something to do with the mods.
I just...am sort of at a loss. Like with the Arcanine mod in my mod list, I decided not to run it because I was too scared to replace the base game files' dog with Arcanine, then decide I don't like it. Because I have been really flying by the seat of my pants.
So I'm really sorry with how big/long this is, and you're free to disregard it if it's a nuisance, but I figured maybe it was worth asking the modding community for a hand, in spite of how I'd rather just...hide it with trees or something.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 17 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
It's not a nuisance ok? 
I tried removing Vortex so it wouldnt interfere with stardrop, but in doing so it seems to have taken all my mods with it. theyre no longer in stardrop or the mods folder. Is there any way to get these back? Ive got copies of my save file itself but it doesnt include the mods folder 😦
so im having an error with spacecore, and heres a little bit of background: its winter year one (i think winter 9?), ive just finished the farmhouse upgrade that requires the hardwood. when i wake up in the morning, my ui is gone and i cant move at all. smapi did not crash or have any fatal errors, or really any errors at all aside from a small handful i get when loading the game. im getting an invalid command warning with spacecore. would it be alright to remove spacecore long enough to move forward 1 day and save? i know sometimes this farmhouse upgrade can cause problems like this.
https://smapi.io/log/82c700c6f8b3473a8924b7ac190953e6?Page=2&PerPage=1000
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 76 C# mods and 244 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
you could remove spacecore, but that won;t fix the problem
your actual problem is a broken event.
what event is broken? is it just the event of upgrading the farmhouse?
@serene garnet I'm not sure if file verification can fix it but you might try it as your map obviously is missing 2 tiles. 
Nothing's broken, per se, it's just those two tiles are water instead of the sandy shore border
I didn’t see anything obvious in trace
As for the Arcanine mod: Did you by chance unpacked the mods inside your mod folder and accidentially got 2 folders for the mod?
This is a vanilla farm?
But thank you all, too 🥹
It’s possible that there’s a mod patching the shore tilesheet wrong
Since I think ocean is behind the shore there
It's missing 2 tiles on the buildings layer. 
Either the tiles are missing, or they’re transparent
The farm has some mods for the spouse environment to be different, but other than that, it's mostly vanilla. Really just little mods for like, alternate clothing and hair. Nothing big, because I try to avoid messing with stuff when I don't know things
is there anything i can remove just long enough to go to the next day? im afraid to completely break my file
The other tiles of the same type seem to work.
You can use Lookup Anything with its data dump mode to determine what layers are there
I'd guess transparent (says the cavemen) because you can plant trees on the spaces, and walk on them
I didn’t see anything in trace that looks like it’s directly patching the farm map
the easiest way perhaps is to patch export the two assets and look through to see if there's one that has the broken event
actually, install Event Repeater, and use the emergency event kill option
my big brain solution was to just plant a little copse and not have to see it. "if i can't see it, it's not there" but i'm willing to try anything you guys offer. While I am in the middle of my first fall, I will not be bent out of shape if I have to start fresh.
!xnb
@foggy nexus XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Install lookup anything, configure it to show tile data, trigger it on that tile and screenshot what it shows?
the emergencyskip command?
You might check all 3 affected tiles. It's the 2 obvious ones you see and the one combining them for what's going on there.
I will have to go through everything you guys said because I was doing other things/have dinner now, but once I'm done with that I will read everything thoroughly. I just get overwhelmed easily, so I tend to move a bit slowly. But I will do my best.
then what kind of fish mod file I should use?
yeah
Always something about gaming and dinnertime...they always end up clashing at just the wrong time.
have you checked again since verifying?
because that fixed one file
there's a cp version of easy fishing
easy fishing suite or something
Yes, and it's still the same, sadly.
Take your time and don't rush. 🙂
Thank you 😭 
You might also try starting the game without mods. Go into the game folder (Steam /blabla / common / Stardew Valley) and start StardewValley.exe. Start a new game and check if the tiles are still missing.
seems to have fixed everything, thabks for your help!
im not using vortex how do i get my crash report ?
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 31 C# mods and 104 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
i have no idea if i did it right but i had greenhouse construction on it messed with the MP for me and my wife removed it big angry red text
@robust bison did i do a boo boo
Hi! I am struggling trying to download mods on mac. I have downloaded smapi and have my mods folder but it will only load with 3 mods and I don't know what I am doing wrong 😦
SMAPI mods will load with with said loader. The rest load on their own ?
all mods are from nexus. are you saying it won't count those?
It should just load in. If you look at the SMAPI loader when the game starts it should tell what is loading
yeah its only showing 3 mods
If you downloaded and put them into the mod folder it should load. Maybe download a few that over haul and see if that works
what does overhaul mean? sorry i'm very new to modding
Like changes literally everything textures crops etc etc
Im new to stardew modding
My wife is on Mac so leaning Mac and win
I'm guessing you didn't install any mods besides the 3 SMAPI installs by default
Are the three mods Error Handler, Console Commands, and Save Backup?
If so, that's what's happening
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.1, with 3 C# mods and 0 content packs.
yes those are the three mods. where should i be saving the mods under.
In the mods folder on Mac
Go to steam two tap or right click on game
Then click local files > browse local files> contents>macOS> mods ? Drag and drop from your DL folder straight into the mods folder. Don’t mix and match mods. That’s my problem 🤣🤣
Make sure it's unzipped before you drag and drop it
^^^^
Mods go here: /Users/annarhodes/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
If it's not unzipped (has a little zipper on the folder) then double click on it
You can copy paste that into the "Go" command on Finder if the Steam thing doesn't work
Forgot about the zip part ahah wife’s mac auto unzips so it’s ready to drag and drop ahah
Yeah, it depends on your browser/computer settings
Mine are also set to auto unzip
Fixed it. Not going to update SMAPI until all the mods I’m using follow suit as they are incompatible with the newer version
just isn't working for me
Hmmm bizzare
You are going to need to explain more about what isn't working
One thing that might be helpful is proving a screenshot of your Mods folder
Switch to the 3rd viewing option at the top
Also, re-provide a log since you appear to be in the same folder as the mods
So if it truly is the right folder, your SMAPI should at least recognize them, even if it doesn't load
so from steam apps its common-stardew valley-contents-MacOS-Mods
Big angry red text and crash after sleeping on MP same mods same everything any help (this is my partners who is on macOS)
Log found, uploaded to: https://smapi.io/log/734d177197c14a4d87281461c861407f
what does this mean?
This is my wife’s game lol. We got all the same mods but apparently she’s not allowed to sleep but I’m wondering if it’s the CJB time freeze that’s creating the issue. But I’m not a mod author so wouldn’t know but it says there’s already stardew in the folder. It’s very confusing so I’m going to be looking further into it to see if I can fix the issue
OK i appreciate it. this is a headache haha. I wish I knew someone IRL who played modded stardew and could take my computer and do it for me lol
Your wife I think is hitting the odd MacOS bug
Somehow something is trying to save onto the game itself
Hey all. Hoping to find some insight here. I’m on Mac (Monterey) trying to get my Xbox SX or PS4 controller to work with SMAPI and Steam. So far no luck, does anything have suggestions?
Is there anyone that can help me?
I just figured out and got SVE for android. I can walk around and see the new map but I cannot enter any of the new building or new areas like the place to the right of joja and clints shop. It literally just sits on the loading screen for however long I leave it(I sat for 15 min) and than I have to exit the game and reload.
Do you have all of SVE's assorted dependencies installed? You need to have all the dependencies listed as being required for it to work as intended.
Yes I downloaded all if the requirements. I can see the buildings and stuff. When i try to enter the new buildings or the new areas it's like freezes on the loading screen
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Specifically, log after you've entered the building and had to exit
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 5.10.81.12, with 22 C# mods and 5 content packs.
Help! Lol
00:21:57 ERROR TMXL Map Toolkit This mod failed in the GameLoop.GameLaunched event. Technical details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets/SpouseRooms/VictorsRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
basically, imagine a map attempting to load without the images for its floors/walls
I would reinstall the main SVE mod
In addition, the SAAT/Quest Framework mod stuff is not the right version
Because DLL couldn't be loaded = PC mod, generally, on mobile stuff
Ok. It took me like 3 days to get this far. I've Uninstaller and re-installed like 10 times. 😭😭
I can't find the right SAAT/ quest framework one. I've tried multiple versions.
Do I just need to Uninstaller SVE and not the others?
Uninstall*
SAAT doesn't support android iirc
For the Android version of SVE you shouldn't need it anyway
Yeah checking stuff out you shouldn't even have SAAT for android
Ok so I'll delete that than.
I deleted that one. Which quest framework one do i need?
On modpage:
:heavy_multiplication_x: Not compatible with Android SDV (since SDV 1.5 was released but it's not available for mobile)
so I really need to speak with whomever gave you the android SVE installer guide because it has several inaccuracies
I found it on the SV Facebook page. 😦
you're going to need 1.2.0
It's in the file archive on the mod's files tab
That'd explain a lot
SVE Mobile Installation This guide will explain step-by-step how to install Stardew Valley Expanded on mobile devices. First it’s important to go over the minimum requirements of your phone to run the mod smoothly. Having a phone specced lower than this may allow you to run the mod, however it ...
SVE discord server has that as the guide.
Please go through that. Quest Framework is not part of the reqs.
@near terrace it won't let me. It is archived and not download able
Oh, so I don't even need quest framework?
Well you don't need it according to that SVE installation guide so you're good to go without it
Go through this, it'll help you set things up properly.
Ok. I did all that and deleted the ones I didn't need. So just uninstall and reinstall SVE.
And ok. I will. Thank you!
I uninstalled and reinstalled. I read the thing. It's still not working