#archived-modded-support

1 messages Β· Page 47 of 1

glacial tangle
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It's also not letting me change the wall paper and floor

keen crow
main ingot
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because it’s broken lol PES_CringeGrin

glacial tangle
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well sheesh eh i'll remove both xD i just want to be able to recolor the wall paper

hard epoch
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does anyone know where i can edit this, like if its in a file that i can open and edit?

keen crow
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The bin itself or the message?

hard epoch
#

the message

keen crow
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Should be in the content file

hard epoch
#

thanks for your help, i found it now

mental spear
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how do you unlock chests and storage containers with the better chests mod?

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accidentally mashed and got some funky outline on a couple slots

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put things in a chest and took em out, and it went away

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now all my containers look like this

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and some are filtering items?

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yeah i’m so confused

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i think i just broke stuff some more

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turned slot lock off but chests are still being blocked

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nope found the issue

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had clothing selected

keen crow
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Oh yes, can see that tab highlighted

sullen kettle
#

Are there any super simple ways to convert things from needing to use tmxl?

neat plaza
#

use content patcher (+ content code/extra map layers)

sullen kettle
#

how would I do that for portrait mods?

ornate tide
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did you mean pytk?

sullen kettle
ornate tide
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wait why not just use pytk

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oh, Im misunderstanding. Sorry about that

sullen kettle
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because apparently it can slow load times?

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I have pytk and tmxl installed, just disabled it to see how many of the mods I am using use them

neat plaza
sullen kettle
sullen kettle
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thanks

hazy bay
#

What's the current way to get around the player limit in a modded server?

native dragonBOT
#

You can play with more than 4 players without any mods. See this tweet by ConcernedApe:
https://twitter.com/concernedape/status/1395243158460530689

@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.

Change the -1 to any number you like...

Likes

938

hazy bay
#

yeah do I need to do anything different because I'm use the SMAPI launcher?

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I'm having issues getting that method to work

hazy bay
#

what other issues might be keeping me from being able to create more than three farmers?

native dragonBOT
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@hazy bay Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat plaza
#

are you not able to create more cabins

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 25 C# mods and 23 content packs.

hazy bay
#

Do I need to create more cabins to have more players join?

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I couldn't find any documentation on that lol

long brook
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yes you should

sullen kettle
cunning vine
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more looking for a mod than needing help with one, is there a mod that will show me what different keybindings will do in game? i have so many mods i'm losing track

ornate tide
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!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

long brook
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I think it's part of GMCM mod. There will be keyboard icpn if you open the mod setting

cunning vine
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thanks! I tried using that one and the settings didn't come up for me before but they seem to be working once i updated SMAPI

novel swallow
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It is me again! Is there a way to somehow raise the limit of hairstyles the content patcher can load in? Because I found so many I would love to use and experiment with for my new characters, but the CP just allows a limited amount. πŸ˜…

ornate tide
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theres a limit?

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Oh do you mean replacing hairstyles?

novel swallow
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No, SMAPI gives me a message that it can't load in all my hairstyle mods and skips them because they are not compatible. I can't figure how they should not be compatible other then having the same number in the character creation menu.

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Now I just have two in to check which one is causing this, but originally the message pointed out almost every single hairstyle mod I have.

ornate tide
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they are replacing hairstyles, they dont add new ones

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they're trying to replace the same thing and cant

hard epoch
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im using miss coriels NPC creator for my mod and i made sure that my npc has gift tastes but when i load the mod it says 'bad gift taste data' Does anyone know why its saying this? I'm confused

scarlet quail
novel swallow
pallid roost
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hey I just finished downloading a bunch (166) of mods and everything is working correctly but when i load it up the new game button isn't there and idk what to do and how to fix it

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any advice would but extremally helpful

robust bison
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there's a mod that removes that button, make sure you don't have it installed

pallid roost
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ok ill go take a look

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any clue what mod would do something like this?

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like has this ever happened to u before?

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and clue were to start would be helpful

lament prairie
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!log We can take guesses about which mods are unusual

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hallow patio
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does anyone elses game stop responding when you either load a game or create a new game, usually it does eventually load itself (takes ages) but today it just stayed in not responding so i closed it (so not a crash)

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im hoping its not bc of pytk cos i need that

long brook
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How long did you wait? And also how long do you usually wait? Did you install new mods recently?

hallow patio
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i am really bad at time so i have no concept of how long i usually wait sorry, has been happening this whole year tho, i did recently get a new pc and reinstalled a bunch of the same mods plus some new, idk if myabe i was just too impatient today lol, but yeah i was just asking cos its been happening for ages

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if it happens again ill time it

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and let it do its thing and see if it loads itself

long brook
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If the music is still on while loading a save file, probably just wait. The bigger your mod counts, the longer it will take to load a save, especially with mods that need pytk

hallow patio
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ah gotcha

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yeah 244 mods, i was just hoping with my pc upgrade this issue would go away

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that’s okay

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thank you

long brook
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Anytime

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And also when you try to load a save, leave it, don't click anything, it might make the game stop responding

lament prairie
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Pytk and/or large mods do tend to cause this hang

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It should resolve itself with waiting

pallid roost
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ok i fixed the problem it was the mod (Stardew Valley - Roguelike)

scarlet quail
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Yep. That one is known to not let you create a game if you add certain other mods

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...though it says that on the description page so not sure how that happened SDVpufferthink

pallid roost
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@scarlet quail i didn't read it SDVpufferfingerguns i just saw " roguelike" and went straight to file

lilac tusk
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I have a question about IIFIS(If it fits I sits). Is there a way to make it only use the LMB to sit and not the RMB? It tends to interfere with placing the crab pots with the RMB especially on the river.

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 171 C# mods and 257 content packs.

neat hare
#

NVM idk what the problem is but it's something I can just remove anyway since I've already removed the mods that require it

hallow patio
shy orbit
crimson pawn
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Is there a way to quickly switch between heavily modded sv and vanilla?
I play without mods with my friend, but I'd like to play with mods on my own and last time somewhere down the road I fucked over my oldest save (no idea if it was a mod, or some other issue, or starting SV with and without smapi sometimes).
I know I can have many mods and play with vanilla players, but I wanted to check out sv extended and similar stuff.

long brook
#

Try using stardrop mod manager. You can set a profile to disable all mod

neat plaza
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you can just open sdv without smapi

crimson pawn
long brook
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Or by pillow said, open the game folder and run StardewValley.exe for vanilla game

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!stardrop

native dragonBOT
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Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

crimson pawn
shy orbit
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!modgroups modgroups are also an option

native dragonBOT
crimson pawn
hollow mauve
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Hi everyone, could someone please help me? I followed the instructions to download and install SMAPI but I just get this error. I'm trying to mod and play Stardew Valley on Game Pass. SDVjunimolove

hoary bane
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!gamepasssmapi Did you follow this?

native dragonBOT
hollow mauve
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I did, but I get the error immediately before I can paste in the directory path

hoary bane
stray spade
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hello guys, anyone managed to figure out how to disable custom furniture in pierre festival shop?

gaunt gust
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or install SMAPI 3.16.X

blazing oracle
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So whenever i install a mail mod mid playthrough i keep getting infinite amounts of the same mail,any way to bypass that?

hollow mauve
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It seems MS changed it so that games are no longer installed to ModifiableWindowsApps, but instead to a new folder, C:XboxGames, maybe this is what is confusing the installer?

gaunt gust
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No, that's not it, this is a known issue with the code that detects the steam location sometimes failing

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3.16.X would be the last version before that, and the instructions in the readme bypass the installer

hollow mauve
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Ah I see, I'll try a manual install and failing that go for the previous version, thanks πŸ™‚

gleaming kestrel
stray spade
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i search through the bugs report list, it seems like others also have the same issue

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i just wondering if anyone managed to find the fix because the bug have been there for 2 years

gleaming kestrel
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That's likely because CF has basically been broken for that long, so I doubt there's a fix or workaround for it.

gleaming kestrel
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Sure thing, sorry I could offer anything more concrete.

stray spade
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nvm, i was a bit sad when no one replied me here and other channel

stray spade
gleaming kestrel
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It's very very early for most people :P

stray spade
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haha

lament prairie
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There’s not really any fix for CF issues

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The author hasn’t been fixing them and no one else really understands the code base

dire fractal
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hello everyone! i am not sure if this is still the place to post this but i have a problem with running my modded game.

i have played sv modded for a long time before stopping alltogether for a couple of years so i am a bit out of the loop with what's new. i have downloaded/updated mods and tried to run the game but it freezes every time i try to load a save and tells me smapi is not responding. i was worried it might be my ram usage but i have 16gigs of ram and have been monitoring whether it spikes when i run stardew - it doesn't go above 70%.

smapi is telling me something is wrong in red whenever the game freezes but i am not sure what it is. would anyone perhaps be willing to look at my log and see what might be causing this?

thank you in advance and have a nice day everyone!

dusty spruce
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Try not alt-tabbing nor clicking the game

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Stardew has a bad habit of freezing-for-good-if-you-do-anything while loading

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It freezes for good the moment you click; it might not if you don’t

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Just leave it running for a bit

native dragonBOT
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@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

does the red text show up in the log?

dire fractal
native dragonBOT
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Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 95 C# mods and 231 content packs.

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 70 C# mods and 122 content packs.

gaunt gust
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if you start a new save with More NEw Fish alone, does it work?

dire fractal
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I'll test it

gaunt gust
gaunt gust
dire fractal
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I will and they do show up on a save with only MNF

dire fractal
gaunt gust
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meow, sorry

dire fractal
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so redownload smapi?

gaunt gust
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Yeah

dire fractal
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Guess I'll skip out on mnf then. Was quite the money maker anyway SDVdemetriums

gaunt gust
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it should work! It works for me!

dire fractal
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It's just strange that it's been working fine yesterday. Maybe SVE took it with it when I removed it.

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As act of vengeance

gaunt gust
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there were changes to image editing in smapi 3.17 I made

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that I think might be the problem

gaunt gust
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what works and what doesn't? Do all the fish (And not like about a third of them) show up for MNF alone?

dire fractal
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All fishes show up on the mnf solo save.

on my normal save only some fishes like the ladyfish showed up, other like the mimic octopus didn't.

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The invisible fish only have the lil shadow visible

gaunt gust
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huhhh odd

agile fulcrum
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I'm here again because I'm looking for specific sprites in the game files :(((

dire fractal
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SDVpufferchickhug Well I can live without it.

agile fulcrum
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these 2 in particular

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as well as this one

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they're used in the roguelike mod

gaunt gust
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it's not the specific location I was thinking of, but it is odd that some things just vanish

dire fractal
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Should I do some more testing? πŸ‘€

gaunt gust
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I'm testing mnf alone rn

hushed goblet
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Anyone have any clue what mod could be doing this to the lights inside the Skull Cavern?

glacial tangle
hushed goblet
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Maybe......

glacial tangle
gaunt gust
hushed goblet
royal arrow
glacial tangle
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as for the lights, do you have any mods that change sk- it could be tied to the elevator mod?

dire fractal
gaunt gust
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meoooowwwwwww ahhhhhh meowwww πŸ˜›

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(I was about to say, I tested MNF explicitly while making the PR)

hushed goblet
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I don't think I have anything that affects the skull cavern other than the elevator. It also happened midway through this playthrough, long after I'd gotten to skull cavern for the first time. Blaahhh, gonna be a lot of trial and error I suppose

hollow mauve
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Anyone know whether mods disable Xbox achievements on Stardew Valley for Game Pass?

sacred marten
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You may want to ask in technical support

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 148 C# mods and 540 content packs.

sacred marten
#

Can someone tell my why my farmhouse and stall is vanilla, and why my farm is super laggy but when i go to town or anywhere else it’s fine.

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I also have a weird thing with BFAV. I buy a deer or chinchilla and the next day it’s a normal cow

wet shoal
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Hello I am just returning to the game and trying to launch but I am encountering an error

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can someone plz help?

neat plaza
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update smapi

hollow mauve
wet shoal
neat plaza
wet shoal
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:/

neat plaza
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?

wet shoal
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Is there a way to just turn smapi off?

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I don't know where the installer is I used this thing years ago and all I know is its preventing me from launching the game now.

neat plaza
native dragonBOT
wet shoal
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how do I run vanilla?

sacred marten
wet shoal
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I am launching from steam app

neat plaza
wet shoal
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if I make launch options blank will that work?

native dragonBOT
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Log Info: SMAPI 3.17.0 with SDV 1.5.6 (build 22018) on Windows 11, with 89 C# mods and 128 content packs.

scarlet quail
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wiki specifically states that at least with launch options method you can earn achievements.

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Stardew wiki, mind you.

hollow mauve
neat plaza
wet shoal
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okay I got it to work ty.

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If I want to update smapi, do I go to a website or something? Is there not an exe installer that just pulls the most recent update?

hollow mauve
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I guess I could be the one to find out and report back if it works with the Windows version of the game

rose star
#

Can confirm, I'm loaded with mods and Steam achievements work just fine

sacred marten
scarlet quail
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@radiant valve you're putting the wrong name in the console

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It's MisterGinger

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Nor did you put in npc_map_locations_summary according to the log D:

radiant valve
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oh i did, after, didn't upload that log

rose star
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Beatrice! How could you.

scarlet quail
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New log then please

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with both, mind you

rose star
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^

rose star
radiant valve
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afraid the most recent log i have is of the one where i just did npc_map_locations_summary, without other debug cmds

native dragonBOT
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Log Info: SMAPI 3.17.0 with SDV 1.5.6 (build 22018) on Windows 11, with 89 C# mods and 128 content packs.

scarlet quail
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Hmmmmm

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you're right that MisterGinger isn't on the summary. Strange.

gaunt gust
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Content Patcher loaded asset 'Characters/MisterGinger' (for the 'NPC Mr Ginger' content pack).
his overworld sprites are there

scarlet quail
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But the character is not, despite loading the disposition

radiant valve
#

now that i think about, i remember opening his content file on 2am yesterday, i might've... edited it? h i shouldn't be up that late

scarlet quail
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Please just reinstall the mod entirely

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we'll deal with the portraits after.

radiant valve
#

suppose i just made him exist, but not spawn. i have already reinstalled

rose star
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I did ask if you had messed with his jsons xD

scarlet quail
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Okay, but did you give us a new log with the reinstall?

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and the two commands?

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Just making sure here

radiant valve
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hold on

wet shoal
scarlet quail
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you just launch SMAPI.

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Launching the game after launching SMAPI is a bad idea.

neat plaza
#

!gettingstarted

native dragonBOT
wet shoal
#

haha okay well i just need to go find the exe then

scarlet quail
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Because SMAPI will auto-start Stardew Modded

wet shoal
#

ty

rose star
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I have mine set up to launch smapi via hitting Play on Steam. I don't remember how I did it, I followed the wiki instructions

radiant valve
scarlet quail
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oh for f-

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BEA

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IT IS MISTERGINGER

rose star
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MisterGinger

scarlet quail
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do not type Mr Ginger Pls

gaunt gust
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(you're not the only person who gets that wrong)

scarlet quail
#

you're gonna drive me mad XD

gaunt gust
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I found a mod that had "Mr Ginger" in the JA gift tastes

scarlet quail
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oof

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That would probably mess that one up entirely

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I do apologize for caps bea but it is the third time we've said "MisterGinger" and pointed out you're typing it wrong

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So I'm a little... frazzled XD

radiant valve
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Sorry

scarlet quail
#

s' fine, just please remember it πŸ˜›

radiant valve
native dragonBOT
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Log Info: SMAPI 3.17.0 with SDV 1.5.6 (build 22018) on Windows 11, with 89 C# mods and 128 content packs.

scarlet quail
#

oh hey look

radiant valve
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All done tho, any errors you find is me typing commands wrong :')

scarlet quail
#

debug whereis MisterGinger found 'im

radiant valve
#

he's also on the social menu, so he exists!!!

scarlet quail
#

and so did npc_map_locations_summary

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Yep. Your edits likely made Mr. Ginger...disappear!

gaunt gust
#

scary

scarlet quail
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presents it like a magic trick

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Anyway. Be careful with your json editing now XD

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And maybe save your current jsons before editing

radiant valve
#

i will give him many flouders as apologies

scarlet quail
#

just in case Mister Ginger disappears XD

radiant valve
#

yeah i should usually edit jsons with backups incase i uh, kill an NPC

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ah per portraits, i'm just gonna use the cp pytk version and convert to HD portraits, it works pretty well, tho when it comes to the content json, some "Loads" needs to be replaced with "EditImage" as they are dependent on events

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which, doesn't apply to Mr Ginger ||but does apply to Tristan||

outer turret
#

Bug report with ES that i would like some input on please: Hello! Doing some testing of East Scarp Beta (Playing Splitscreen Co-op), and I may have run into a bug. Twice now the game has crashed when roaming around ES talking with people. Core seems to be something about a given key not being present in the dictionary - 'Component: ES-buildings' or 'Component: outdoors' or 'Component: town'.
https://smapi.io/log/fd59dfbf591248c1b72e2a23b9e55ac6

native dragonBOT
#

Log Info: SMAPI 3.17.0 with SDV 1.5.6 (build 22018) on Windows 11, with 89 C# mods and 148 content packs.

oblique ether
#

I just started a new game and Demetrius already offered the cave. I cannot find, what the trigger of it is, which means, dunno if my game is broken, because in the past it usually took one to two days. Can anyone help?

shy orbit
oblique ether
#

Is it normal, that the seed codes I have found in the internet do not work the same way with modded content?
I just tested 281191250 but there is no ancient seed next to Linus. Can anyone help?

glacial tangle
#

No...idea what this is from.

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glacial tangle
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 62 C# mods and 153 content packs.

lament prairie
#

Someone’s schedule is broken

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You can try installing ginger island mainland adjustments and see if that improves the error message

gaunt gust
#

It's not likely to

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The error is in an animation description

lament prairie
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Ah okay nvm then

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But it’s definitely someone’s schedule, hard to tell whose

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Probably fine to ignore if you’re ok with someone maybe vanishing or something?

gaunt gust
#

Usually I patch export Data animation descriptions

lament prairie
#

I don’t remember what happens to NPCs with broken schedules

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Yeah but finding the weird formatting seems painful

gaunt gust
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And they won't vanish iirc with a broken animation they just stand there

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Nah, it's usually just a random space

glacial tangle
#

I haven't met everyone yet. It might be someone from ginger Island. Or since it was community day, some people didn't show up?

dire fractal
#

Does anyone know if there's a version of "rustic country walls and floors" that doesn't replace vanilla tiles?

hollow mauve
modest temple
#

How do I resprite skin tone and shirts, I have already resprited the shirt and probably skin tone so I need to know what to do afterwards

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replaced the content files too

hidden remnant
#

Oh boy...can anyone give me some advice on how to fix this error?

---> FileNotFoundException: Content\Mods/Sevinae.EnchantedGroveFarm/WorldMap.xnb
---> DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley\Content\Mods\Sevinae.EnchantedGroveFarm\WorldMap.xnb'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

So far the only issue is it won't let me open the world map, but I'm not sure how it happened. All I did was remove and replace the Enchanted Grove Farm mod like I have before, so I'm not sure why it's throwing up errors now

robust bison
#

try reinstalling it

hidden remnant
#

Can I do that while the game is running and patch reload the mod, or do I need to do a complete restart?

robust bison
#

I would restart

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patch reloading is mainly for json

hidden remnant
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Gotcha, I'll give it a go at the end of this in-game day assuming it lets me save

rose star
#

ok, Im getting messages from Smapi that two content packs want to load "x" asset, names two mods, and instructs me to ask about compatibility. How do I do a fix on this?

main ingot
#

if both mods target the same asset, just make one not do it so that they both aren’t trying to patch

rose star
#

aye aye

hidden remnant
long brook
#

Can you send a full log?

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hidden remnant
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 181 C# mods and 444 content packs.

long brook
hidden remnant
#

Nope, all looks like it should there too. I'm genuinely stumped here

long brook
#

so you did what the pinned comment stated to do after updating the mods?

hidden remnant
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Yep, the clause matches what it says it should and I removed the tmx file

long brook
#

can you check here C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley\Content\Mods\Sevinae.EnchantedGroveFarm\WorldMap.xnb to check if there is a file named WorldMap.xnb

thin haven
#

hi everyone! i'm trying to get yellog's wood buildings to work for me as part of the yellog overhaul project i'm downloading. i went to the link (https://yellog.postype.com/post/11565362) and chose the download without grass. when i open the zip it has the assets, manifest, and content inside, but no premade folder. i made a folder, put it in my mods folder, and the buildings do not show up? also dusty isn't visible anymore. beforehand i could see him laying inside of his dog house.

[CP]Yellog’s Buildings
  1. μž”λ”” 포함 2. μž”λ”” 미포함 무단 μˆ˜μ •, νƒ€μ‚¬μ΄νŠΈλ‘œ 재배포 κΈˆμ§€
hidden remnant
long brook
thin haven
#

yup!

#

i can try again =3

#

but they wouldn't show

clever rune
#

I installed cbj item spawner (i just want the auto petters plz omg)

#

but like idk what to do after that and how to make it work for stardew

#

I even looked at a tutorial

#

idk if the problem is I haven't paid for the file type because it tells me to??

thin haven
#

loading the game again

long brook
hidden remnant
long brook
long brook
thin haven
#

well fiddlesticks. still isn't working. i typed the folder name the exact same. 😭

#

does it need to be configured?

long brook
#

can you send a log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thin haven
#

sure! i've never done that before so give me a second to read the instructions.

clever rune
#

ANd I have smapi

long brook
#

so pressing i is not working?

clever rune
#

no

long brook
#

can you send a log too? the link is above

clever rune
#

what

#

ohh

#

which one

clever rune
#

no like which mod

#

smapi or cbj

long brook
thin haven
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 51 C# mods and 64 content packs.

thin haven
#

smapi log for you coffin!

#

i think i did that right?

long brook
#

no error whatsoever, maybe someone else have better understanding about that mod

strange scroll
#

Hello, so my game is giving me this error

ornate tide
strange scroll
#

It's the only error I have in my smapi log

thin haven
ornate tide
#

yes

thin haven
#

okay one sec!

#

it's been disabled. loading up the game!

strange scroll
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 88 C# mods and 337 content packs.

clever rune
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 3 C# mods and 0 content packs.

long brook
thin haven
#

YAY! it works now! thanks @ornate tide and @long brook for taking time out to help me.

long brook
#

make sure to extract that zip file into C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

long brook
clever rune
#

is that all I needed to do?

thin haven
#

but you still took time to look at my log =D

#

one more quick question, is dusty going to stay hidden? i used to be able to see him before.

long brook
clever rune
#

petting my animals is a nightmare

strange scroll
#

Whenever someone can pls help me SDVpufferchickcry

long brook
#

fo sho. so next time you add a mod, make sure to extract the zip file into the mods folder

long brook
strange scroll
#

It's fine SDVpuffersob

glacial tangle
strange scroll
#

So I unninstalled yellog's sve mod and the error disappeared

novel swallow
#

Another question from me: Is there a known incompatibility with "extra map layers" and another mod? It is a utility for several mods as SVE and Ridge Side. It suddenly will not load anymore even tho it is installed.

scarlet quail
#

Nope. Ergo...

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

novel swallow
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 200 content packs.

scarlet quail
#

SMAPI isn't even registering Extra Map Layers existing

#

so I would reinstall the mod in the folder.

novel swallow
#

okay I will try I will redownload it as well just in case

scarlet quail
#

It wouldn't be a mod compat issue because if it was SMAPI would recognize it and then throw errors

novel swallow
#

gotcha

#

nope still the same issue

scarlet quail
#

log again, please

novel swallow
#

ok

scarlet quail
#

If it's still not recognized by SMAPI then I'm gonna need a screencap of your mods folder

#

preferably with the filepath visible as well as Extra Map Layers itself

novel swallow
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 200 content packs.

novel swallow
#

it seems like that

scarlet quail
#

Yeah no it's not showing it. going to need that mod folder screenshot

#

Mainly what it seems like is if you just reinstalled it you're likely putting the mods in the wrong folder if SMAPI isn't detecting it.

novel swallow
scarlet quail
#

Please put Extra Map Layers in the mods folder

#

Rather than under Quality of Life

novel swallow
#

Oh okay

scarlet quail
#

In fact

#

I have some bad news for you

#

None of the mods in that folder are loading

#

I am literally searching your log right now and GMCM, CJB, Seasonal Cute, NPC Map Locations, none are showing up

novel swallow
#

Lol I thought it is okay to use sub folders for sorting mods in Stardew πŸ˜… I mean the others work fine. I have like 10 sub folders of differing categories.

scarlet quail
#

Well, that subfolder is bugged. IDK the rules on them, but that particular one is very, very bugged

novel swallow
#

Okay

scarlet quail
#

you might have to ask in modded farmers, there might be a command but I don't know what it is

novel swallow
#

Then I make a new one and put those mods into that folder?

scarlet quail
#

I mean, go ahead, but just for troubleshooting's sake I'd put them in the mods folder itself to start

long brook
#

maybe don't put number at the front of folder name?

scarlet quail
#

boot the game, check it works, then work on the subfolder

novel swallow
#

Alright

dire fractal
#

https://smapi.io/log/0144f6555ffa40359c5b51c69c48d67a

FOR THE LIFE OF ME - i cannot get any farmer retextures to work? I'm not sure what I've done, but no matter what body mod I download it won't work and makes the arms look pink.

I also have a 1001 other issues in the log but this is my main concern LOL

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 142 C# mods and 395 content packs.

scarlet quail
#

...wasn't the arms look pink a very specific error with a mod in modded farmers earlier?

#

Or, purple, or w/e

dire fractal
scarlet quail
#

"Jack-o-Fox πŸŽƒ | 523 β€” Today at 1:17 AM
Oh. Apparently if you try to add Peach Body mid game and use Get Glam to fix your skin color, it only affects your arms."

novel swallow
#

okay it works fine. Should I preferably not use sub folders then?

scarlet quail
#

You should ask someone in #modded-stardew as to how to correctly create subfolders

novel swallow
#

alright thanks for the help! πŸ˜„

dire fractal
#

because i've tried others and it's the same thing 😦

scarlet quail
#

No clue. I'd assume all body textures though tbh

gleaming kestrel
#

Yeah, I think it was for all the ones I tried.

#

Oh wait, the color? No, I think that was fine.

#

It was just the pants and shoes thing for the others. The skin color thing is a particular glitch with Peach Body

novel swallow
#

@scarlet quail Just a heads up for you and anyone else facing the same problem I had:

The advent calendar mod is causing this issue. I just uninstalled it and everything works fine. I assume it has to do with the fact that when you unpack the mod there is no extra folder where the files are. The mods data extracts directly.

hasty charm
#

Did something change with the log website? It's not showing updates anymore, even when its present in the log

#

nevermind, it's just vortex

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 142 C# mods and 395 content packs.

gleaming kestrel
#

So, anybody have any idea why Item Bags -- or at least the MNF mod pack for it -- is suddenly not working? I got a deprecated code "warning" about it and the bag is blank when I open it, when it was working fine this morning.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 139 C# mods and 401 content packs.

mild talon
#

Hello All, i'm looking for some help... trying to use Content Patcher to make Playground Mod fit in with Way Back Pelican Town

i've got the first steps down but i'm stuck on what to do next...

#

the "FromFile" & "To/FromArea" parts.. i am not sure what to do with :/

I think i'm supposed to use WBPT's "1_spring_town" asset in the "FromFile" since that is the recolor map I want the Playground parts to blend in with. right??

gleaming kestrel
#

Here's my Mapfix folder for Sea Breeze:

scarlet quail
#

okay. Open your content.json and search up "beachhouse_out"

#

I want to see how it's supposed to be used because that doesn't make sense.

mild talon
#

so, would this be the way to go... ?

i'm trying to learn! i know the instrucitons say to take note of the sizes for the Playground Mod pngs as theyre not standard size...

gleaming kestrel
#

Looks like it's for the Island House??

scarlet quail
rose star
#

Jack the mod author updated and said they fixed it

scarlet quail
#

It's for.... the Ginger Island farmhouse???

#

yeah go redownload it that doesn't make sense

mild talon
gleaming kestrel
#

Omg, you're right, they literally uploaded the fix minutes after I downloaded this XD

rose star
#

XD

dire fractal
gleaming kestrel
#

Are you using Peach Body?

#

If you are use one of these, depending on what body you chose:
patch reload "GH.Pitch.female.Tall"
patch reload "GH.Pitch.female"

dire fractal
scarlet quail
#

so

#

it would help if you could specify which mod.

dire fractal
#

that onne is Do Eun

dire fractal
#

like any mod that change the body type

scarlet quail
#

okay because I have a strict no naver link clicking policy

#

I mean in your log

dire fractal
#

thats with this one and the other one was peach body and they both do the same thing. - I've been doing it one at a time and removing and starting a new save

#

OOO

#

ok ok hang

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 141 C# mods and 331 content packs.

scarlet quail
#

.... the hell?

#

Your Do Eun mod only shows up twice, even in trace

#

12:25:28 TRACE SMAPI [CP] Do Eun's Female Body (from Mods/Body Type/[CP] Do Eun's Female Body) [content pack]...
12:25:38 DEBUG SMAPI - [CP] Do Eun's Female Body

#

the hell is even in that folder? Or the content.json?

dire fractal
#

wait does this mean STRESS

dire fractal
#

that was just for an example

scarlet quail
#

Yeah no it's literally not doing anything though

#

Like

dire fractal
#

lemme try elegant body or a nexus one

scarlet quail
#

here, example. In trace:

#

12:27:27 TRACE SMAPI Content Patcher edited Data/ObjectContextTags (for the 'East Scarp NPCs' content pack).
12:27:27 TRACE SMAPI Content Patcher edited Data/ObjectInformation (for the 'Museum Artifacts Reimagined' content pack).
12:27:27 TRACE SMAPI Content Patcher edited Data/ObjectInformation (for the 'Better Artisan Goods' content pack).
12:27:27 TRACE SMAPI Content Patcher edited Data/ObjectInformation (for the 'Ube Ice Cream' content pack).

#

I pulled that section randomly

#

Point is, content patcher does something

#

Your "do eun" mod doesn't do that at all

#

It's like the stuff is in there but then doesn't activate at all

#

Which basically tells me their content.json is doing jack shit

dire fractal
#

ok ok so imma try another one but it ddoes the same thing HANG

dapper gazelle
#

(it works for me with no issue btw, so I think something is in conflict)

gleaming kestrel
#

Hold on, don't leave this channel yet, guys!

scarlet quail
#

leaves

gleaming kestrel
#

How dare you

dapper gazelle
#

just want to confirm that your farmer is a girl right? xD (I know sometimes people accidentally select the wrong gender b/c it's not like it matters all that much in terms of appearance since you can use whatever hair and stuff you want)

gleaming kestrel
#

Industrial Kitchen and Interior with Sea Breeze house. Any idea what's going on with those particular tiles?

dapper gazelle
#

21:36:07 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Do Eun's Female Body' content pack).
21:36:07 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Do Eun's Female Body' content pack).
21:36:07 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Do Eun's Female Body' content pack).
21:36:07 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Do Eun's Female Body' content pack).
21:36:29 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Do Eun's Female Body' content pack).

^^ cause this is what my trace search looks like for example

scarlet quail
#

blinks

gleaming kestrel
#

Here's the config file, if there's something I should turn off:

scarlet quail
#

I swear to all that's good in the world if the only thing that went wrong is they chose the wrong gender on character creation

#

I'm going to internally cry

#

But thank you nicole for having that mod because that at least tells me I wasn't insane and that the mod was indeed doing diddly squat

gleaming kestrel
#

WAIT NO

dapper gazelle
#

I mean her skinny lil legs were scaring me and I gotta go back to my chub leg peach gal but yeah, it's an easy enough install/swap on a test file πŸ˜‚

gleaming kestrel
#

Answered my own question

dapper gazelle
#

do you have to switch kitchen fix to true?

gleaming kestrel
#

I do now, lol

hallow patio
#

hello sorry to interrupt, Eemie's Medieval Modern Buildings for Alternative Textures (AT) appears to not be working? the paint bucket just says no textures available for this season

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hallow patio
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 106 C# mods and 140 content packs.

hallow patio
#

i didnt see anything in the log about it

#

i may have missed it

scarlet quail
#

likely didn't enable the trace

#

okay. Second question

dapper gazelle
#

I don't think the mod is installed...

scarlet quail
#

What mod are you speaking of?

#

Because the only medieval thing in your log is Medieval_DNT

#

And that doesn't match "Eemie's" or anything, even in the mod author thing

hallow patio
#

uhhh okay one sec lemme check... the mod showed up in the generic mod config thing

#

ill check

gleaming kestrel
#

Wait no

hallow patio
#

ah, okay i have no idea how the fuck i managed to delete the mod but i mustve done by accident

#

ignore me i am stupid

gleaming kestrel
#

That's just a purposefully weird colored tile meant to be a... cutting board, I guess?

hallow patio
#

thank you :)

dapper gazelle
#

no worries, happens more often than you'd think

scarlet quail
#

Don't worry mars, no matter how much of a d'oh moment you have, your issue is still small potatoes

#

Again, I will always hold up that horror story log as an example of the scariest thing you can ever show me

#

Never again do I want to see a log as bad as I did that day

gleaming kestrel
#

Well now you have to tell us why it was so bad

hallow patio
#

what was so bad about it?

dapper gazelle
#

just error after error after error

scarlet quail
#

There was so much red. So many things loading the same asset. PyTK bugs. obvious conflicts

#

I'm literally trying to search it up right now even though it will give me back the memories

dapper gazelle
#

yet the person has like a specific question... asking what was wrong I think

#

and it's like... well unfortunately, everything

rose star
#

how, exactly, does one fail to that depth?

dapper gazelle
#

there's like two types of people: those who collapse in the face of red...

#

and those who are like so completely unbothered by it that they seem not to realize they should probably fix that stuff xD

scarlet quail
#

Run. Run from this log.

lament vortex
#

LOL i see one red line and i want to cry

scarlet quail
#

Never show me that log unless you want me to go in a corner and shake uncontrollably from laughter and horror and rage

#

(And I made sure not to tag them with that but I am still scared to this day of that log)

gleaming kestrel
#

There's... so much going on there.

dapper gazelle
#

(you probably should've just copied and pasted the log just to be safe lol)

scarlet quail
#

Probably XD

dapper gazelle
#

like a lot of it is just... this will not load b/c x,y,z

rose star
#

xnbs, botched manifest, multi copies

dapper gazelle
#

but also... get rid of it already! πŸ˜†

scarlet quail
#

My exact words were "how is this save file even alive"

gleaming kestrel
#

...Game did you crash on me or did I close you for some reason

scarlet quail
#

laughs quasi-insanely

rose star
#

how did they manage to miss so many dependency mods?

scarlet quail
#

Anyway, let's move on from the log of horrors. Bee, any updates?

#

I don't know and at this point I'm afraid to ask Mipha XD

rose star
#

yes. lets

dire fractal
#

it's still hapenning

#

hANG

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 141 C# mods and 331 content packs.

dire fractal
#

and it's still won't work or let me change 😦

#

*shoulders

#

and this is with a different body mod

scarlet quail
#

What body mod

#

we need to know that to actively help troubleshoot

#

So any time you post the log, please post that too.

dire fractal
#

this is a diffrent one now: More Elegant Body

#

*More Elegant Farmer Body

scarlet quail
#

12:35:21 TRACE SMAPI [CP]More Elegant Farmer body (from Mods/Body Type/[CP]More Elegant Farmer body 2) [content pack]...
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:48:46 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:53:40 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).

#

so it actually worked this time

dire fractal
#

but nonne of the changes are reflecting wtf

#

like in the config

scarlet quail
#

my guess is you have a different thing overriding the base

#

so let's see

dapper gazelle
#

except more elegant shouldn't look like that either lol

dire fractal
#

I took out all my clothes and hairstyle FML

scarlet quail
#

facepalm

dapper gazelle
#

have you ever modded the farmer body with XNBs by chance? and like maybe forgot?

scarlet quail
#

FOUND IT

dire fractal
#

like this is without and FS or hair

scarlet quail
#

12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Slightly Cuter Characters' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Slightly Cuter Characters' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:43:26 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Slightly Cuter Characters' content pack).
12:48:46 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:48:46 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Slightly Cuter Characters' content pack).
12:53:40 TRACE SMAPI Invalidated 3 asset names (Characters/Farmer/farmer_girl_base, CustomCompanions/Companions/CF.CC.DustyOverhaulSVE.DustySVERoam, Maps/Custom_ESOrchard).
Propagated 2 core assets (Characters/Farmer/farmer_girl_base, Maps/Custom_ESOrchard).
12:53:40 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the '[CP]More Elegant Farmer body' content pack).
12:53:40 TRACE SMAPI Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Slightly Cuter Characters' content pack).

dire fractal
#

I just bloody did a recover file in SMAPI so if that happens i'll cry

dapper gazelle
#

ah goodie

scarlet quail
#

Your slightly cuter characters is overriding it.

dire fractal
#

WAIT

scarlet quail
#

at every point.

dire fractal
#

WHAT DDOES THIS MEAN

#

WTF

scarlet quail
#

It means your changes aren't happening thanks to slightly cuter characters.

dapper gazelle
#

honestly that never should've been bundled like that. this shit trips people up EVERY time

scarlet quail
#

did you forget to turn that off in the config?

dire fractal
#

wait wait im lost

#

turn what off in slightly cuter

scarlet quail
#

farmer base.

dire fractal
#

STOP

scarlet quail
#

No

dire fractal
#

IT

scarlet quail
#

Nope.

dire fractal
#

OMG

#

you are an actual genuis

scarlet quail
#

No, I can just read the log trace

dire fractal
#

100% that would be it

#

im gonna try

#

and then jump of a bridge

#

but in a positive way

scarlet quail
#

I'm in the same category as nicole here, so either we're both geniuses - and so is anyone else who can read it - or we just happen to have a skill set

gleaming kestrel
#

(You'll never convince me those two aren't bi as hell for each other)

hallow patio
scarlet quail
#

For the record, mars, every time someone refers to that log I get a bubble of nervous, almost insane laughter

#

I don't know. I really don't

#

All I know is I saw that and momentarily went into shock

hallow patio
#

oh no, i hope you are coping well

scarlet quail
#

This is why we don't talk about that log XD

hallow patio
#

we shall leave it alone

rose star
#

scary stories modders tell each other

scarlet quail
#

(But short version is yes, you would have to compete to be the worst log because at this point most logs I see are normal compared to... that)

#

"Oh, Warnings? That's easily fixable. One or two mods trying to load the same assets? psssh, whatever"

rose star
#

i did see that SVE incompatibility was a big culprit in there

scarlet quail
#

Yup. But honestly that just ended up being a "hey, didn't read the mod description" thing

#

Which then explained....everything else

long brook
#

people new to modding be like "why this mod isn't working"

cobalt yew
#

honestly 99% of the time a retexture mod isn't working it's because it's being overwritten

gleaming kestrel
long brook
#

true. the poison of modding without the "read the mod description and requirement" cure

sharp night
#

My quests have been messed up for a while now and I can’t for the life of me figure out how to fix it

#

Picture for reference

formal veldt
#

well the first step would be to figure out which mod is causing the issue. have you tried removing some of your mods? you can rename the mod folder to start with a period (.) and SMAPI will ignore it when loading

sharp night
#

I think it’s Ridgeside cause I’m pretty sure that’s when the problem started

formal veldt
#

ok, try running without ridgeside then and see if it's fixed

#

I'm not familiar with the Ridgeside mod but if you can confirm that mod is the issue I'd suggest leaving a comment on the nexus page

hoary bane
sharp night
#

It’s every quest that comes in though

hoary bane
#

Broken how? You can't complete it normally?

formal veldt
#

the text is cut off

sharp night
#

I can’t see the whole quest so I don’t know what I’m doing for some of them

hoary bane
#

Oh I didn't notice. Do you have ZoomOut level?

#

Or whatever the name was. Makes you scale your UI/map.

sharp night
#

I downloaded it but I’m not really sure how I use it

formal veldt
#

some mods don't properly handle non-standard UI scale so you can try tweaking this to see if it fixes the quest text

warped lark
#

I am having problems with my game where, i cant go to the secret woods, i cant buy anything from the guy in the sewer, or the cave, and sometimes when I try going to a different screen the map messes up and i have to exit the game

formal veldt
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
warped lark
#

yes, i will do that thank you

formal veldt
#

great! if you were able to confirm which mod was causing the issue, I'd suggest leaving a comment on the nexus page, so they can fix it πŸ™‚

neat hare
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 168 C# mods and 258 content packs.

formal veldt
#

try updating these mods first

lilac tusk
#

When I go in the Secret Forest I am getting 3 red errors repeating over and over while I am in there, walking or fishing. 2 of them seem to be from Visible Fish and Fishing Overlays though I'm not sure why they are doing it there and only there. The 3rd just says Game for what it's from so I have no idea on that one. My log: https://smapi.io/log/2e0af8e53b0c42a0ab077add60a0a7b9

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 67 C# mods and 174 content packs.

formal veldt
lilac tusk
#

It looks like my Custom Companions is also having issues finding skins for the cats around the buildings in town.

formal veldt
neat hare
# formal veldt try updating these mods first

That's not the problem considering none of them are giving errors and I was having problems with this before Better Beehouses. Plus Farmer to Florist always claims it needs to update, I've reinstalled it over and over.

neat hare
formal veldt
long brook
neat hare
lilac tusk
#

I figured it was, I just wish I could get it fixed as I like those mods.

neat hare
#

You can manually change it in the manifest, I just don't feel like going through the files for that

formal veldt
neat hare
#

My best guess for the actual problem is something with Entoarox since that's the thing throwing errors about a null exception in the game saving bit, but I don't know much what that means or how to fix it, and I originaly thought it was fine since the game got past in the first time

#

And it's a prereq so I can't just remove it.

shy orbit
# lilac tusk When I go in the Secret Forest I am getting 3 red errors repeating over and over...

hm, i'd guess both of those take their info for the fish from Data/Locations, so it could be a mod adding an invalid spawn (numeric id 2419) to it. these mods are editing that asset 21:35:38 TRACE SMAPI Content Patcher edited Data/Locations (for the 'Farming Made Easy Suite' content pack). 21:35:38 TRACE SMAPI Content Patcher edited Data/Locations (for the '(CP) Natural Aquarium Project - Decoration Additions' content pack). 21:35:38 TRACE SMAPI Content Patcher edited Data/Locations (for the '(CP) Natural Aquarium Project - Fish Reskin' content pack). 21:35:38 TRACE SMAPI Content Patcher edited Data/Locations (for the 'More Fish' content pack).

#

this is pretty much purely guessing though

formal veldt
#

Draconis I noticed entoarox was failing at a Fish Locations harmony patch

#

in Escas Modding Plugins? is that a prereq for another mod?

neat hare
#

That's Esca's not entoarox, and yes.

formal veldt
#

can you check that the file exists at this path: "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Mods\Esca.EMP\FishLocations.xnb"

neat hare
#

As far as I can tell, that error is just about fishing zones and hasn't actually been effecting much except what exactly I can fish on Everfarm, which isn't an issue and unlikely to be causing the crash.

formal veldt
#

ok

#

that's the last error before the NPE so I assume it is related?

lilac tusk
#

I didn't realize 2 of us were having fishing errors at the same time, albit from different causes.

shy orbit
long brook
neat hare
shy orbit
#
 ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Content\Mods/Esca.EMP/FishLocations.xnb``` here the last path looks a bit strange, with a mix of `/` and `\` path separators
lilac tusk
#

I did also notice that in the Secret Forest is the only place the fishing overlay of what you can catch there at that time doesn't show all the time, only when you are realing in a fish. Don't know if that has anything to do with the issue or is just a side effect of it.

#

Everywhere else it shows all the time when you are holding your fishing rod.

neat hare
#

Okay I think yes, I've got the Beta. I'm not sure that's causing the crash considering it's been working fine up until now and hasn't been updated since I downloaded it. But maybe.

#

Not sure why it'd be causing me to crash on a different day than the actual market day though

shy orbit
long brook
# neat hare Okay I think yes, I've got the Beta. I'm not sure that's causing the crash consi...

23:32:24 ERROR Entoarox Modding Utilities This mod failed in the GameLoop.Saving event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at Entoarox.Utilities.Internals.Serializer.Serialize(Object target) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 61
at Entoarox.Utilities.Internals.Serializer.Serialize(IList1 inventory) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 39 at Entoarox.Utilities.Internals.Serializer.Serialize(Item target) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 49 at Entoarox.Utilities.Internals.Serializer.Serialize(IList1 inventory) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\Serializer.cs:line 32
at Entoarox.Utilities.Internals.EntoUtilsMod.SerializeCustomObjects(Object s, EventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\EntoaroxUtilities\Internals\EntoUtilsMod.cs:line 211
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

Exntoarox might give you the error in saving event

lilac tusk
#

Let me get them, I know they are on Nexus.

neat hare
lilac tusk
long brook
#

i haven't fully read all the error, so i thought Market Day might be the culprit

lilac tusk
#

There they are.

shy orbit
# lilac tusk https://www.nexusmods.com/stardewvalley/mods/13749

hm, so the id 2419 does come from that mod "2419": "Leaf Litter/20/-300/Fish -20/Leaf Litter/Fish and critters like to hide under it.". it also adds it to a bunch of things in Data/Locations, but unfortunately i still don't know if it's a problem with the mod

long brook
lilac tusk
#

Is there a way to fix it? Or should I post my log and a report of the error to the mod page?

shy orbit
#

i guess that's the best thing to do unless someone knows otherwise

neat hare
thick lantern
#

Hi

#

Anybody plays with events expansion mod

#

I can’t seem to trigger this event

dapper gazelle
#

I do--and interestingly enough triggered it after the community center was complete and Joja was gone xD

thick lantern
#

This

#

Hahaha

#

I left a msg at the author

#

Hopefully the author sees it and clarifies

dapper gazelle
#

I mean looking at the event triggers: 59021012/C/f Linus 1500/f Shane 1500/w sunny/t 2100 2200 that is what they say it is, but it still triggered for me once Joja was gone. I never befriend Shane before I finish the CC so I was kind of grateful to be able to see the event anyway, but according to the triggers it definitely shouldn't

thick lantern
#

How did you trigger?

#

Just by entering town?

#

Or did you exit any building?

dapper gazelle
#

yep just by entering town at night

thick lantern
#

Ok

#

I will try every nightSDVemoteowo

dapper gazelle
#

I wonder.....

#

I think that the wiki may be wrong and capital C stands for the opposite? like the mod author was definitely following the wiki buuuut I'm looking at when this is used in the base game...

cobalt yew
#

nicole is on a mission

dapper gazelle
#

it seems to be used to trigger the letter where Willy invites you to the back room... which only happens...

#

after you finish the CC

#

@thick lantern ^ that's what it is. I'm p sure the wiki is wrong. the C stands for community center complete. That's why it's not triggering. I tried to confirm with Event Lookup but unfortunately it has no info on what the C stands for as a key/trigger. But the evidence is in the base game. The only time it's used is to trigger Willy's back room letter

cobalt yew
#

nice work, detective nicole

#

⭐ gold star

dapper gazelle
#

I should update the wiki but it's so much pressure PepeHands

thick lantern
#

Oooo

#

Great

#

Can I share your response on nexus at the comment section? Properly credit to Nicole of SDV discord?

#

For the author to take a look?

dapper gazelle
#

Yeah sure! My guess is that they’re going to need to remove that key and do a when condition instead, as I don’t think there’s an event key that means what they need it to mean. They'll figure something out I'm sure! ❀️

royal hull
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.4.0.113, with 36 C# mods and 10 content packs.

royal hull
#

I'm thinking there is something wrong with the game itself. This is the second time this exact same error has occurred on hubby's game, and it always starts with a game error. Is it time to uninstall and reinstall SV?

#

And this is a different save with reduced mods.

thick lantern
#

Ooo flower crowns

#

I am going to try this out

bitter hinge
#

hi

#

can someone help me with adding a mod into my game please?

main ingot
native dragonBOT
bitter hinge
#

thx

past quartz
#

can you use stardrop to download nexusmods collections?

long brook
#

Nope

past quartz
#

tx

#

vortex it is

long brook
#

Be aware while using vortex

dry cliff
#

Has anyone else noticed weird performance issues with the most recent version of smapi? My fan runs all the time when I'm playing stardew and performance gets noticably worse the longer I'm playing now...

alpine depot
#

does anyone know what causes my game to shutdown during screen transitions? it always ends with this in my log: Requested cache invalidation for all assets matching a predicate.

#

sometimes smapi's cmd also just shuts down during startup

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

alpine depot
marble sparrow
#

so I'm trying to use Magical Family with the Flower Valley recolor, but I'm running into an issue with the tower having an extension that isn't being recolored. Where in the file structure of the two mods would I either find the wizard tower (flower valley) or find the extension so I can recolor it (Magical Family)?

#

if anyone uses those two mods

keen crow
marble sparrow
#

am I correct in thinking the easiest thing to do would be to change the color palette of the tilesheet?

keen crow
#

I believe so, yes squeee

marble sparrow
#

sigh

#

gotcha, thank you

#

I wish I could just remove the wizard tower in the flower valley tbh

keen crow
#

You could delete the wizard's tower from the flower valley

#

As in, just cut it out

#

That should work too!

marble sparrow
keen crow
#

I have done that for other retextures so I don't see why it wouldn't work

marble sparrow
#

I...just can't find it

keen crow
#

Aah, one second

marble sparrow
#

....wait, I think I found it

keen crow
#

πŸ‘€

marble sparrow
#

my cat isn't helping respond

#

he keeps jumping into my lap πŸ˜‚

keen crow
marble sparrow
#

so just cut it out of the tile sheet?

#

I don't need to put on a vanilla version?

cobalt yew
#

just delete ye

marble sparrow
#

ty!

#

ugh, what do I want to do...

#

I'm just going to recolor (because I clearly hate myself)

radiant valve
#

you need to connect the app to nexus API

long brook
#

Download the collection?

lament prairie
#

Hi, I know it's been a long time since you pinged me about this issue, but I wanted to give you an updateβ€”I believe it is either fixed or will be fixed when the newest PRs are merged into DGA (when DGA next updates). I just tested both mods in a test save, and they're working for me with my updated version of DGA, so if it's still not working for you on a test save by itself, try again after DGA updates.

eager harness
eager ibex
#

I need help with something. Everytime i purchase/upgrade a building i get teleported to my farm and get stuck in the trees. (I have the forest farm) I do have some mods but i dont think any of them would cause this

calm heron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm heron
#

just to be sure

eager ibex
calm heron
#

mm... i don't see any errors, but you can update your smapi and such

gaunt gust
dapper gazelle
#

seconding that guess. It's the only thing on there that feels like it could have unintended consequences like that

eager ibex
#

my friend has all the same mods as me but it doesnt happen to her. ill try updating everything :>

dapper gazelle
#

(wait are you playing multiplayer? or just noting that your friend has the same mods?)

pulsar fulcrum
#

i want to mod stardew but curseforge bareley has any mods is there a better way to get more mods

dapper gazelle
#

nexusmods is the main source for SDV mods

pulsar fulcrum
#

ok

dapper gazelle
#

!gettingstarted

native dragonBOT
eager ibex
pulsar fulcrum
long brook
#

What platform do you play on?

pulsar fulcrum
#

windows

long brook
#

Steam/GoG/Xbox gamepass?

pulsar fulcrum
#

steam

long brook
#

Did you follow all the steps on installing SMAPI?

pulsar fulcrum
#

yes and i put the mods in the mods folder

long brook
#

Try launch the game

pulsar fulcrum
#

ok

long brook
#

If SMAPI windows pop up before the game, you're good to go

pulsar fulcrum
#

nope it is all normal

#

am i not supposed to put it in the mods folder but just put it in the stardew valley folder?

long brook
#

I'm guessing you missed the last part on installing SMAPI. Did you copy the green text on last SMAPI installer instruction to launch option in steam setting?

pulsar fulcrum
#

i dont know ill check

#

i think i frogot to install smaip in the first place my memmory sucks

long brook
#

Ok, let's track back on what you've done so far. Have you downloaded SMAPI installer from smapi.io?

pulsar fulcrum
#

im redoing it right now

#

i re following the instructions

dire fractal
#

welp

#

let me get the smapi log

pulsar fulcrum
#

i have redone the smapi i will test it now

long brook
#

Yes. One tab that is black screen console thingy is SMAPI then the game will load after that

pulsar fulcrum
#

ok

#

yes i did that

#

it works

#

thanks for your help

long brook
#

Congrats you can play with mods now. And to install/add mod, extract the zip file of mods you downloaded to mods folder

pulsar fulcrum
#

bye

dire fractal
native dragonBOT
dire fractal
#

its probably because i removed ridgeside

#

but is there a way to salvage the save file?

long brook
#

All these error might be caused by free love. Try disable that mod first

dire fractal
#

thats what i did

#

it still happening

long brook
#

Please send the log after you disable free love

dire fractal
#

oh my bad

quiet umbra
#

I just wanted an accurate mod count of my log... is that disabled now?

frail carbon
#

COuld someone explain to me what it means when it says an item with the same key has already been added?

dire fractal
native dragonBOT
quiet umbra
#

just that... either another mod or item has already been entered

frail carbon
#

So there's duplicate items of the same name ?

quiet umbra
#

everything gets a key number for the machine to find them

#

it doesn't have to be a duplicate

#

like, for instance, I wanted to run an old mod called replanter. But I can't because some other (probably newer) mod or item has that key number now

long brook
frail carbon
#

That doesn't make much sense to me.

dire fractal
#

yea i can reinstall RSV and see if it still happens

#

i think i married one of the ladies, i think i gotta divorce them first

frail carbon
#

Though it appears its just one item causing the spam so I can probably just delete that one

long brook
dire fractal
#

well thats the thing, it happens when i go to sleep

#

but the game loads fine

long brook
#

Maybe because when starting a new day, the contents that added by those mods is missing so SMAPI throws errors

dire fractal
#

yea it does show errors when the game loads

#

and then when i go to bed, the next day doesnt load

toxic wharf
#

Hi, I'm new to modding and need a little help understanding a mod for anyone who might have used this one before.
(Nothing is broken for me, everything runs smoothly.)
I downloaded this body mod, Do Eun's body mod, her newer version, not older:
https://blog.naver.com/dxeun
it has two types, CP and xnb, I chose CP.
In one portion it says "I have designated a swimsuit (shirt pajamas) for my body type, so please remove the swimsuit when merging bottoms."
Poor translation, I know, but does this mean I need to remove any files or will the CP file auto change the in game bottoms?
thank you in advance!

remote peak
#

i think what they're referring to is the clothes? i'm not 100% though. I don't think you'll have to remove any files though

dapper gazelle
# toxic wharf Hi, I'm new to modding and need a little help understanding a mod for anyone who...

so iirc, in the game there's actually 2 sets of swimsuits... one that's part of the farmer body sprites and one that's part of any pants/bottoms sprites. (I have a similar issue when using GH's peach body... even though she has her own designated swimsuit, sometimes another vanilla swimsuit overlays on top). I think this has to do with them also being part of pants spritesheets. So I think this mod author is saying to remove the swimsuit sprites from any bottoms to avoid this conflict. I've never tried this myself so I can't confirm if it works? but I believe that's what the translation is saying.

cold elm
#

Hi! I'm hoping someone can help me. My game is crashing when I try to sleep, and I don't understand the error I'm getting (Starting with "FormatException: Input string was not in a correct format"). Does anyone know what this means and how I can fix it? Here's my log: https://smapi.io/log/8df34cfa4fdb4005a42e9d2f92a90206

toxic wharf
onyx juniper
#

Any mod that replaces the base sound track with undertale music?

robust bison
#

there used to be a mod that changed the title screen music but it was removed I think

formal veldt
gaunt gust
cold elm
gaunt gust
#

If yes, pick it up temporarily

cold elm
gaunt gust
#

You have an NPC with broken gift tastes and the birthday statue can't figure out what their best gift is

formal veldt
#

ah yep. who's birthday is tomorrow?

cold elm
#

That worked!! It was Alec. I may just uninstall him since I haven't talked to him in a while anyway

#

Thank you both!!

hallow crest
#

Hello! I'm getting a common json asset injecting error when logging into local co-op, and was told atravita had cooked up an updated mod to fix it.

#

Also, hi guys, hope everyone's having a good night, this game has some amazing mods so far! πŸ™‚

lilac tusk
#

Anyone know any good farmer body type(female) mods? I want to improve her look(I used to have one I used but it was xmb) but I want it to still work with FS. and some hat mods I have. I've tried looking but haven't seen any I like or that I think would work.

main ingot
lilac tusk
#

Where can I find that? I don't see it on Nexus when I search for Indie.

#

I think I found it, was looking for it wrong.

lilac tusk
#

I'm sorry, I just realized I typed that in modded support when I meant to put it in modded farmers.. I go back and forth between both and sometimes forget which one I'm in.

terse cloak
#

Anyone run across a bug that locks the game after coming home from the desert on the bus? I can't see my character, my inventory or any of the HUD. The odd thing is that there is no SMAPI errors or anything. I can't even use the warp function on CJB.

#

And I tried to warp using console commands and SMAPI appeared to take the command but nothing changed

lament prairie
#

debug busdriveback

terse cloak
lament prairie
#

Ok, go back to the game

terse cloak
#

I heard the bug sound but nothing happened

lament prairie
#

Hmm, for people who have had the same issue that has fixed it before

terse cloak
#

darn

#

Thanks anyway

#

Man I really didn't want to redo this day of all days. >_<

lament prairie
#

You can also try debug busdriveoff

#

Or debug sleep

terse cloak
#

OMG that worked!! Thank you SO MUCH!!!

#

the debug busdriveoff worked

lament prairie
#

Nice!

terse cloak
#

so happy thanks

long brook
#

Guys, I'm messing around with warps.json that used on cjb cheat menu for RSV+SVE+GF. I add a code for adding regular farm warp as in regular CJB cheat menu warp.json. I picked random place to warp from a farm like marnie's ranch and get back to farm with that code, works fine. When I try warping to adventure's guild, gameloop error occur. For the reference, I disabled any expanding mods like SVE, RSV, and ES. Should i just use the original file of warps.json file for this save file?

Here is the log: https://smapi.io/log/e3fba129468741d9b54478fb368659dc

lament vortex
#

I believe SVE changes the location of some things, so if you're using the old warps, you'll get those errors

shy orbit
#

yep 11:37:38 TRACE game Warping to Custom_AdventurerSummit 11:37:38 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.

long brook
#

i haven't check that fully yet. i need to do my research better. thanks guys

slow prism
#

anyone know of a mod that universally speeds up crop growth or adds something like speed-gro?

calm heron
ocean cedar
#

I'm trying to use a modded greenhouse but it keeps loading the default one how do I set it up to be the modded one?

long brook
#

Does smapi recognize the mod and loaded?

ocean cedar
#

it does but I dont know what path to tell the custom farm to take for the greenhouse

ocean cedar
#

Nevermind I just fixed it

somber raft
#

how do i edit a asset?

cobalt yew
#

!cp

native dragonBOT
cobalt yew
#

this tells you how to do it with content patcher

lucid bloom
#

files not being found even tho i copy pasted from smapi installer

#

any help?

long brook
#

You didn't fully copy the text

lucid bloom
#

i did

#

does the space in the directory matter

#

cuz thats how its in the installer

long brook
#

Should be something like this
"D:\Games\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

lucid bloom
#

yea it is

long brook
#

Screenshot your launch option

lucid bloom
#

from steam?

long brook
#

Yes

lucid bloom
#

one sec, steam crashed earlier

#

@long brook

long brook
#

with the quotes too

lucid bloom
#

those are required?

long brook
#

yes

lucid bloom
#

ahh

#

missed out the first one

#

alrighty, thank you

dense ferry
#

Hello, I try to download the SMAPI mod to start with the world of mods but my computer does not open it, as it does the attempt but in the end nothing at nothing πŸ™ƒ . My processor is windows 11 and I already tried almost all the tutorials to open an .exe file. Please, could someone help me? πŸ₯Ή

#

@tired brook πŸ™ πŸ™

robust bison
#

no need to ping

shy orbit
robust bison
#

^

dense ferry
robust bison
#

so you're sure you've extracted the folder, what happens exactly when you runinstall on windows.bat

dense ferry
robust bison
#

@ing someone

dense ferry
gaunt gust
#

I presume you're this person here?

dense ferry
#

Yes

gaunt gust
#

and you're running windows 11

#

okay, can you open a terminal?

#

(hit the Windows button, type "terminal", hit enter)

#

this thing

#

Morni', Vibel πŸ˜›