#archived-modded-support

1 messages · Page 45 of 1

ornate tide
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I just put the comma in^ you can open the json yourself and place a comma there too

finite bear
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thank you!

lilac tusk
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Okay I tried the commands(the randomize one) for A&S but Smapi tells me the command is wrong even though I typed what was on the Nexus page for the mod.

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And it's weird this issue only affected the barn and coop animals, the rest are fine.

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I just realized I might not have the debug stuff for the mod turned on, will have to check after I finish eating dinner.

finite bear
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wow i really am in the same situation I was earlier this year, trying to remember the mod I found/used that lets you craft better sprinklers with lower level ones, better bombs with lower level ones, and do more bar transmutations, including to and from prism shards and iridium.

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time to search through old mod collections

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I hope i didn't delete it, 'cause looking back even further than earlier this year, it seems like it's not on moddrop or nexus anymore

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ugh looks like I did

cobalt yew
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@main ingot i hope you don't mind me tagging you 😔 hopefully this is my last issue. not sure what this is? the type of id i'm providing?

lilac tusk
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I was right, I needed to turn on debug for the mod first. Everything is fixed now. I don't think I'm going back to AT though although I will miss the fancy TV and the presents I wanted for under the tree. Wish I could get those for CF.

glacial tangle
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That might be something else Rudy o.o

lilac tusk
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Dang....I think my game crashed and closed while I was typing that....I looked up after typing and it was gone. Going to check Smapi.

cobalt yew
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idk why mine is like... not the same as the guide i'm following at all

glacial tangle
lilac tusk
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 57 C# mods and 158 content packs.

main ingot
lilac tusk
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So I'm not sure what happened.

cobalt yew
main ingot
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@cobalt yew go to your profile settings, and there should be a bunch of funny buttons. next to the little person icon, you'll want to click the funny gray button on the right side of the little person

cobalt yew
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OH I SEE

main ingot
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ye

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so go through there, and then itll have u try and verify, but u cant do that. so then u gotta go to the customer center, click foreigner, yadda yadda, then go thru the form

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etc

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i dmed u so i could stop clogging this chat lol

glacial tangle
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yup the blog i linked walked me through it is it possible to update the naver command with it?

lone fable
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hi! i'm kind of dumb and am having trouble figuring out how to get SVE to work. i have a mac. i downloaded Mono and SMAPI, and i think i did fine there. then i downloaded SVE on nexusmods, but i'm stuck from there.

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i have Stardew on steam btw

cobalt yew
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i think i'm in the right place now! but i'm still not sure what to put here, except for the expiration date. should i just leave them blank?

dire fractal
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 21356) on Windows 10, with 38 C# mods and 35 content packs.

glacial tangle
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depending on where your from, it'd be state id, drivers liscense etc

cobalt yew
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gotcha! what about the two issue fields? can they be left blank?

glacial tangle
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field id = what kind of id
issue = iirc i put what state
issue by = same thing maybe? it's so vague

scarlet quail
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Well. Otani. Hate to break it to you, but I don't think you're going to get much headway with your copy of the game

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eyes Desktop/Stardew 1.5.6

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That's probably your issue.

cobalt yew
sharp night
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could someone take a look at my log?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 26 content packs.

dire fractal
sharp night
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I had updated everything but mu CJB stuff is wacky

scarlet quail
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Let me guess goob

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you install via Vortex?

sharp night
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no

glacial tangle
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etc

long brook
scarlet quail
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Interesting. how did manifest.json not-

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or wait

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Aha. Yeah no from what I hear about CJB you're supposed to download the vanilla menu and then replace whatever file in there with whatever specific one you need

sharp night
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right. I had redownloaded the updated version, so i would need to re replace right?

scarlet quail
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So you would need the.... RSV + SVE + IF2R json and put that in the original CJB Cheats Warps

lone fable
scarlet quail
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Your log indicates you don't even have the original CJB cheats warps installed

lone fable
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everything is unzipped, so that's not the issue

scarlet quail
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Or at least it's not loading and I don't see it in your wave of red

native dragonBOT
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@lone fable Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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😭 😭 😭

glacial tangle
lone fable
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okie, one sec

sharp night
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i downloaded that a sec ago

glacial tangle
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the cjb teleport, it's a file you throw in cjb cheats assets - warp

scarlet quail
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^

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 4 C# mods and 0 content packs.

glacial tangle
# lone fable https://smapi.io/log/c00ed496d5804045956cfbf8daa2ebd2

These mods could not be added to your game.
18:03:10 ERROR SMAPI - New Objects for Stardew Valley Expanded 1.14.17 because it requires mods which aren't installed (JSON Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
18:03:10 ERROR SMAPI - Stardew Valley Expanded - Shop Tile Framework 1.14.17 because it requires mods which aren't installed (Cherry.ShopTileFramework).
18:03:10 ERROR SMAPI - Stardew Valley Expanded Forage Locations 1.14.17 because it requires mods which aren't installed (Esca.FarmTypeManager).
18:03:10 ERROR SMAPI - Stardew Valley Expanded Music 1.14.17 because it requires mods which aren't installed (ZeroMeters.SAAT.Mod).
18:03:10 ERROR SMAPI - Stardew Valley Expanded 1.14.17 because it requires mods which aren't installed (aedenthorn.ExtraMapLayers, Cherry.ShopTileFramework, Content Patcher: https://www.nexusmods.com/stardewvalley/mods/1915, Esca.CustomNPCExclusions, Esca.FarmTypeManager, JSON Assets: https://www.nexusmods.com/stardewvalley/mods/1720, SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348, ZeroMeters.SAAT.API).
you're missing these

calm heron
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(pssst. it's easier to just screenshot the log, me thinks SDVkrobusgiggle )

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(instead of just a literal wall of text)

glacial tangle
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true x3 they could nab the links too since most of them are the ones missing

lone fable
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so i need to download more stuff for it to work?

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well, what you just shared

long brook
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Yes

calm heron
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"requires mods which aren't installed"

lone fable
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but the SVE folder can stay in the mods folder, yes?

calm heron
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requires = cannot work without

long brook
glacial tangle
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SVE has a lot of requirements
Content Patcher
Expanded Precondition Utility
SpaceCore
Extra Map Layers
Custom NPC Eclusions
SAAT
Farm Type Manager
JsonAssets etc

sharp night
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can the CJB thing have multiple warps.json?

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for both SVE and RSV?

lone fable
long brook
glacial tangle
sweet panther
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 31 C# mods and 49 content packs.

sweet panther
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;w; ive been removing different mods and trying to find it, but i just cant

calm heron
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you should look again

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search bar it, you're probably mushing lines together

lament prairie
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find in files maybe

shy orbit
sweet panther
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Thank you!!

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Let me remove that and see if it works, because Puppy Ears 2.0.0 by itself is not showing up

lilac tusk
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What mod is the choco cookbook read me from? I can't remember the name and am trying to look it up to see where to get the needed machine from. It may be called a chocolatier's cauldron as that name is in the choco cookbook.

calm heron
lilac tusk
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Oh, oops, sorry, I keep forgetting what channel I'm in.

calm heron
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no worries, as long as you're not purposefully putting things in the wrong channels trying to get attention SDVpuffersquint

sweet panther
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 31 C# mods and 49 content packs.

lament prairie
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It says it's still there Puppy Ears (from Mods\Kawaii Hats Revamp-12479-1-1-1655143289\Kawaii Hats Revamp) [content pack]...

calm heron
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you should try addressing these too

lament prairie
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That's the line saying it loaded that mod

calm heron
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especially having the smapi installer in there...

sweet panther
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LOL ill remove those in a sec but the puppy ears bit is driving me a bit bonkers

calm heron
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(spoiler: it's not supposed to be in there)

sweet panther
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srry abt that i had everything i wanted a separate folder before installing smapi so i accidentally put it there :'3

calm heron
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you also seem to have some xnb stuff, i'd address those especially

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other than that, you have multiple copies of marriage dialogue, 7 hats is an empty folder, and the tailor mouse is missing mail framework

dapper gazelle
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(7 Hats in an Empty Folder should be a band name)

calm heron
sweet panther
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ill clean up my mods folder of errors and check back :'D

hasty pilot
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Hey uhhh I am having a pretty bad issue, saved games and games that are being saved by sleeping wont load, only games saved after the intro. Everything works BUT saving and opening saves

stray gull
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Hello I need some help to dont ruin my multiplayer server...
Im hosting a vanilla multiplayer server but i recently want to try a singleplayer game with the SVE mod. Adding that mod will change my multiplayer server too right? Is there a way to prevent it?

native dragonBOT
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@hasty pilot Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty pilot
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yup I already have it give me a sec

long brook
hasty pilot
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 25 C# mods and 8 content packs.

calm heron
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there is indeed some errors

stray gull
calm heron
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no, it's making another save file

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(y'know, you hit new instead of load)

hasty pilot
calm heron
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well, let's see

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you have 13 errors from smapi, and 1 from bookshelf

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tell me cat, do you know how to read a log?

hasty pilot
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hahaha no

stray gull
calm heron
long brook
calm heron
# hasty pilot hahaha no

okay, so you see how some things are highlighted in red? those are your errors. now, let's see what those errors are saying, okay?

hasty pilot
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Well I dont need the basics, but yeah I will take a look

calm heron
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i'll walk you through it, don't worry

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here, let me screenshot some of your errors and we can look at them together, kay?

hasty pilot
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Before we do that do you mind if I get rid of the incompatable mods and send you the cleaned up log when I am done with that?

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to make things simpler

calm heron
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yeah, sure. i'm really only here to teach people to read their logs anyway SDVkrobusgiggle
you won't believe how much time and trouble it saves everyone

sweet panther
# sweet panther ill clean up my mods folder of errors and check back :'D

cleaned up everything, apparently what happened is that the creator of the mod of Kawaii Hats Revamped .json file labeled it as Puppy Ears, one of their other mods. so it went by the json name within the errors rather than the actual name x'3. also fixed all my errors incase anyone was worried lmfao

long brook
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If the amount of mods used is relatively small, easy to teach people how to read log

stray gull
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thank you @long brook and lurker... now lets say I actually modded my vanilla multiplayer with some HD portraits and fat chickens sprites... but I still want to play singleplayer SVE SDVpuffersquee what should I do?

calm heron
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okay, but even large logs may have fairly few errors that can be easily fixed

calm heron
hasty pilot
lament prairie
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Are you on a mac?

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Or Linux?

long brook
stray gull
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but it load the smapi too for singleplayer and multiplayer, and I dont want to change my multiplayer to SVE... isnt that the problem?

hasty pilot
lament prairie
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whoever is having the gameloop saving issue

long brook
hasty pilot
lament prairie
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hmm, that's werid then

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there's a known bug on mac/maybe linux related to knowing where saves are but shouldn't happen on windows

hasty pilot
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it loaded...

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nvm

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haha

stray gull
long brook
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!stardrop

native dragonBOT
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Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

hasty pilot
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error generating XML file

long brook
lament prairie
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You have a bunch of issues here that look pretty serious

hasty pilot
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no from the SMAPI api

lament prairie
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I'm not really sure why they're happening though

hasty pilot
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might all be from the bookshelf error, that mod is something many of mine are dependent on and it had an error

long brook
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It's better to make log on smapi.io/log so people don't have to download attachment

hasty pilot
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Well it did not give me all those errors

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for whatever reason

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I think I may have found it

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brb

calm heron
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if you can recognize what the errors are, your log typically points you how to fix it
(unless it's the long, technical jargon which i cannot read for the life of me)

hasty pilot
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I am reading the errors straight from the api

calm heron
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your log basically just repeats what the api says and highlights what the problems are

hasty pilot
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 25 C# mods and 7 content packs.

hasty pilot
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I think thats the save issue

calm heron
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sigh not the long technical jargon SDVpufferchickcry

hasty pilot
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Well its pretty simple, FarmTypeManager.LargeResourceClump was not expected. that seems to be the start of all of this and the files it is a part of have saving issues becasue it is not the right type of file or so windows says, Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. this is what it says to fix it so I may have to code something, something I do not know how to do

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after that main error it quotes where all those issues are coming from

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if I find what mod, or pack that has those all I should have to do is delete it if it is not an important mod

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if it is

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I can kiss my mod back goodbye and start up a new one I guess

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of course I still have no idea what I am doing so little help someone?

calm heron
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it might just be because i'm doing an economy assignment, but none of that clicked in my head. give me a second

hasty pilot
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dont worry XD my own thoughts get away from me I have no idea what that stuff means either

long brook
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i think the reason might be because spacecore and json assets giving error so xml generating error occured

hasty pilot
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and how do I fix that? Spacecore is a needed file for my mods to work, anything I can do?

long brook
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i'm afraid i don't have the knowledge on digging deeper in coding

hasty pilot
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ah, well I am going to mess around with it and get back to you if I get it working

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hell maybe I will find a fix online

long brook
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do you use mod manager or install mod manually?

hasty pilot
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I did it all manually

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MWAHAHHA FIXD

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I AM SO SMORT

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lets see if the previous saves work

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it was bookcase I think

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It messed with a few ok mods

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thank yall for the help!

long brook
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bookcase mod flagged as broken

hasty pilot
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Yeah curseforge was messing up the nexus mods

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I deleted them all and it was working fine

long brook
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happy to hear you found the solution

hasty pilot
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Thank you for the help man! I would not have fixed it without yall

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Would have most likely given up

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now then, I am going to play stardew for a while, have a good day/night!

long brook
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have fun playing buddy

mystic solar
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 25 C# mods and 44 content packs.

calm heron
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sorry, you did what? i did not understand what you said

mystic solar
dapper gazelle
calm heron
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i... still don't get it
you have a farm replacement mod that changed one of the maps, then you changed the forest to the hilltop?

mystic solar
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Sorry, I had a tiny farm mod and it's configured to take the place of the forest farm.

calm heron
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then why did you change it to the hilltop??

ornate tide
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do you still have your save from before you modified it?

mystic solar
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yes

ornate tide
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switch back to that one

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load the save, and put this command into your smapi console farmmap 4

calm heron
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medisun i don't think i understand this situation

ornate tide
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At the very base, they edited their save file to another farm. I'm guessing the confusing part is that they said they were using a custom farm map and the way they worded it

calm heron
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yeah, what i interpreted was a farm mod changed the forest map, then they changed the edited forest to the vanilla hilltop
which is the part i don't get

ornate tide
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wait SDVpuffersquint

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farmmap 4

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okay, I got confused from what you said but then it all made sense

calm heron
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i think i'm just tired
or slow
or both

long brook
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editing save file is highly not recommended tho

mystic solar
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okay good to know. Thanks for the help.

ornate forge
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There is a guide on changing farm type on wiki

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And it involves editing the save file along with some mods

lament prairie
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You can do it w/o save edits

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As long as you have mods

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Which, if you’re in this channel I assume yes! SDVkrobusgiggle

pearl zinc
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is there a mod that lets you tailor clothing with ppja-added stuff?

rough kayak
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I have Walk of Life, got Fishing from 9 to 10 during Night Market, choose Luremaster profession.
Next day during Night Market I ate Dish O' the Sea which took my skill to 13
I can only catch base quality fishes, even with perfect catch.
Can I somehow debug log my actual fishing level or some other details why it happens?
EDIT During the first day of Night market (with 9 Fishing + 3 from Dish O' the sea) I only caught fishes ranging in quality form Silver to Gold

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Console shows my fishing level should be fine: [Walk Of Life - Immersive Professions] Fishing level: 10 (15000 exp)

mystic solar
nimble bear
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I think fish quality is based on how far the tiles you're fishing in are from ground

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and it's 13 because the food you ate

rough kayak
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I specified my post

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For some reason the quality dropped to nill

nimble bear
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I see that, but fishing level doesn't affect quality

dusty spruce
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eh? pretty sure it does

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well, indirectly

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fishing level affects fish size, which affects quality, iirc

nimble bear
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well indirectly yea, but not in this case

rough kayak
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I used console to set my fishing to 9 (tested with and without food buff) and all Night Market fishes are Silver or Gold

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When I used console to set it back to 10, the quality of fishes remained as Silver and Gold, the problem might be with level up, it requires some testing, ech

fluid heron
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Is there a way to have all my main mods on there own folder then have a 2nd folder for other mods

lilac swallow
#

!modgroups

native dragonBOT
lilac swallow
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or just rename the folder you arent using

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I have Mods [Multiplayer] and Mods [Singleplayer] and I just remove the brackets and stuff when I wanna play that

fluid heron
#

Ty

tacit mirage
#

which mods can or can't be added into a running game?

long brook
#

A mod that change how the game look (like recolor things) or change the ui looks safe to be added for an already running saves. But for a mod like Stardew Valley expanded, the description said a new save file is required. Some mod creator state in the description so always read description before trying to install any mod

long brook
tacit mirage
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ah okay, sorry

long brook
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No prob

golden elk
#

Is anyone here able to help me with the automate mod? I've installed it and trying to config it make the shipping bin go false but I can't figure out what im doing cause everytime I attempt to change it I get read screen of smapi 😅

native dragonBOT
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@golden elk Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

golden elk
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 55 C# mods and 81 content packs.

long brook
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So you made a change on the json file

golden elk
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yep which I followed the readme instructions on automates page

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cause I attempt to add that onto the json

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once I change it from the original json to that one it freaks out im not sure if Im doing it incorrectly or something figured would ask if anyone had any ideas about it 🙂

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I did just notice when I save the updated json file it now changes it when you reopen it into format like this. I assume that would be causing red screen smapi. But i got no idea why its doing that then

long brook
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when i open config.json, there's already shipping bin line right below MachineOverrides. you can change that true into false. i open the original config.json

golden elk
long brook
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so you never run the mods after you install it, you straight edit the config.json file?

golden elk
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correct

long brook
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that might be the case our config.json file is different

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mind if i send you the json file i edit?

golden elk
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that would be great if you could

long brook
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i'll send you via dm

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 142 C# mods and 546 content packs.

sacred marten
#

can someone plx tell me why the night city mod is giving so many errors?

shy sparrow
#

looking at the log it looks like a lot of map errors. So probably the modmaker needs to go into tiled and change some file paths for the tilesheets.

long brook
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Could the name of the tilesheet path a reason of the error?

shy sparrow
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Could be. I don't know how well the game/smapi handles chinese characters

sacred marten
#

Oh yes i was made aware that it’s not translated yet so unfortunately I’m going to have to hold off on it.. thanks everyone!

finite bear
#

hmmm... that's odd. I'm not getting any errors, but I can't seem to start the game. it just... freezes(?) after I read grandpa's letter

hoary bane
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"Not Responding"?

finite bear
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yeah

hoary bane
#

How long did you wait?

finite bear
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minute or three?

hoary bane
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Do you have any expansions?

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And/or have a PC that's 10 years old?

finite bear
hoary bane
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That's normal. Just wait and don't click the screen whilst it's loading.

finite bear
#

Aight!

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bestows upon Pumpkins a Dark Gift™️ in return for this knowledge. (It's homemade fudge)

mental eagle
#

Is there no mode for NPCs to marry each other?

glacial tangle
vital plover
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 46 C# mods and 127 content packs.

vital plover
#

im confused because this doesnt normally happen with my mods - is this because i added multiple large mods and i just need to wait? and if so, how long do i wait before i decide something is actually wrong?

sacred marten
#

Anyone know what would cause your BFVA to change into a vanilla animal the next day?

gaunt gust
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(Takes a long time for the game to do first setup. It gets better loading into an existing save)

vital plover
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Ok

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I’ll give it 15 and if it is still stuck I’ll be back

vital plover
#

Doesn’t even look like the log has progressed

vital plover
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Pulled out Custom Community Centre after noticing a small error at the start of the log

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Seems that was the problem

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😢

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I wanted to use that mod

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apparently theres some kind of bug with specific textures being changed

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weird

umbral mirage
#

can someone please help me download mods for stradew? 😢

vital plover
#

well it might be other mods still - i got it to load ONCE but cant again so im still testing

gaunt gust
#

honestly - CCC works for me. I also forgot to tell you the workaround - start the save with the minimum number of mods needed to start (ie, your farm map + any dependencies for that), then add in the other mods day2

vital plover
#

Hmmm

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I still want to figure out what’s stopping loading

mossy barn
vital plover
umbral mirage
umbral mirage
# mossy barn what does the red text say

[game] Game.Initialize() caught exception initializing XACT:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005)
at Microsoft.Xna.Framework.Audio.SoundEffect.Device()
at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize()
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength)
at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize)
at StardewValley.Game1.Initialize()

#

and theres 2 more

vital plover
#

did you download the right version of SMAPI?

lament prairie
#

Having no audio is a computer issue

umbral mirage
#

[SAAT.API] Mod crashed on entry and might not work correctly. Technical details:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors.
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[] buffer, Int32 offset, Int32 count, Int32 sampleRate, AudioChannels channels, Int32 loopStart, Int32 loopLength)
at SAAT.API.AudioManager.GenerateDefaultingCue()
at SAAT.API.AudioManager..ctor(IMonitor monitor)
at SAAT.API.SAAT.Entry(IModHelper helper)
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1757

[SMAPI] Critical app domain exception: System.NullReferenceException: Object reference not set to an instance of an object.
at SAAT.Mod.SAATMod.LoadContentPacks()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

umbral mirage
mossy barn
lament prairie
#

The first one

mossy barn
umbral mirage
#

should i try different headphones??

mossy barn
#

make sure the game isnt running while u plug in the new headphone tho

umbral mirage
#

okay

mossy barn
umbral mirage
# mossy barn yh gl!

that didnt do anything but i can still open stardew valley. the other two texts i sent is what is not letting me play :(

mossy barn
umbral mirage
mossy barn
#

aight

umbral mirage
mossy barn
# umbral mirage yes i can!

hmmm ok so maybe try to play without the SAAT mod, but if u have other mods that are related to it wont work. this is rly weird tho but seems like for some reason saat doesnt recognise ur headphones or sth idk

umbral mirage
mossy barn
#

interesting bc it literally says ".NoAudioHardwareException" indicating theres no audio output on the device but idk, thats about as much as I can rly go

mossy barn
umbral mirage
# mossy barn gl

oka, improvement, stardew valley is open but then this text showed up

[Stardew Valley Expanded] ###########################################################################
[Stardew Valley Expanded] ###########################################################################
[Stardew Valley Expanded] ###########################################################################
[Stardew Valley Expanded]
[Stardew Valley Expanded] Stadew Valley Expanded appears to be installed incorrectly.
[Stardew Valley Expanded]
[Stardew Valley Expanded] ---------------------------------------------------------------------------
[Stardew Valley Expanded]
[Stardew Valley Expanded] Did not detect mod(s) required for Stadew Valley Expanded...
[Stardew Valley Expanded] Please download, or make sure you have installed the following correctly:
[Stardew Valley Expanded]
[Stardew Valley Expanded] SAAT - Audio API and Toolkit by ZeroMeters -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/10747
[Stardew Valley Expanded] [CP] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
[Stardew Valley Expanded] [SAAT] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
[Stardew Valley Expanded]
[Stardew Valley Expanded] ---------------------------------------------------------------------------
[Stardew Valley Expanded]
[Stardew Valley Expanded]

There seems to be an issue with your Stadew Valley Expanded installation.
Please visit https://smapi.io/log and follow the instructions on that site to upload your log.
Scroll to the top of the page and read the red text to identify the errors.

sacred marten
mossy barn
#

maybe re-install SAAT

dusky canyon
#

does ellathe have a log?

umbral mirage
umbral mirage
dusky canyon
#

see !log

mossy barn
dusky canyon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

umbral mirage
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mossy barn
#

however it doesnt have the same error when saat isnt on which is odd

#

like u would legit expect it to have the error anyway because it doesnt recognised the audio device but well

lament prairie
#

The game itself catches the error but SAAT doesn’t

umbral mirage
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.1.0, with 12 C# mods and 3 content packs.

mossy barn
#

yep u posted the right log

umbral mirage
#

okay good lol, im sorry im a bit clueless

#

(if you couldnt tell)

mossy barn
#

thats why we are here

#

(tbh idk much either but there are like rly experienced ppl here)

umbral mirage
#

honestly thank you so much for helping me 🫶 , i have been trying for 2 hours and just running in circles TT

main ingot
sacred marten
#

its for the Chinchilla lol

vital plover
#

turns out removing downtown zuzu let my game load

#

so uh - i think something is broken with it

#

or its just huge

main ingot
#

its just huge

scarlet quail
#

Yeah. Mrpeach, I have a suggestion for you

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

scarlet quail
#

download that, disable resampling if you don't want the smoothing effect

#

It might help things load....faster.

vital plover
#

Oh dang ok

#

I’ll give it a try

#

Let me make sure it can load with Lunna and not zuzu and that it isn’t both of them

#

And then I’ll add that

vital plover
scarlet quail
#

yes

#

use that menu to disable resampling assuming you don't want the smoothing

#

Everything else can be left on with ease

vital plover
#

Trying it now

#

If it’s faster I’ll try re-adding downtown zuzu and seeing if it will load

#

Definitely seems to be loading faster for sure

#

Yeah it cut first load from 5 min to 1. That’s insane

scarlet quail
#

Indeed. SpriteMaster makes modding... quite tolerable with high loads

vital plover
#

Ok re-adding downtown zuzu and then I’ll see if I can re-add custom community centre - maybe it was just a long load time issue

#

I can’t believe that isn’t recommended on every page for modding

scarlet quail
#

Ameise (creator of SpriteMaster, in here often) will probably view that as high praise

vital plover
#

I feel like this is something that would make sense as being bundled with SMAPI - at least for the loading optimizations

#

Yeah 1 min 20 from 15+ with zuzu

#

That’s mind blowing

scarlet quail
#

Technically the resampling makes it load even faster, but then you get the smoothing effect. (Even with none on both of the resampler thingies - apparently that's still done under-the-hood.)

#

Some like the smoothing and play with it!

vital plover
#

I do not like it

scarlet quail
#

Some alter the smoothing effect with the stuff! And some... hate it XD

vital plover
#

But to each their own

scarlet quail
#

Yeah I personally dislike it too, but thankfully it's an easy toggle off

#

And hey, thank goodness Ameise gave us the option to turn it off, yeah? 😛

vital plover
#

Yeah ok community kitchen and custom community centre work - it was just the huge load times making it seem like it wasn’t

#

Yeah if it wasn’t a toggle I think I would go insane

scarlet quail
#

Well, there you go. If you want to add even more expansion mods, go right ahead

#

SpriteMaster will make it easier on you

vital plover
#

I think I have all the ones I know of

#

Are there any content mods you recommend while I’m here?

sacred marten
#

Nevermind i don’t need help anymore i figured it out I’m actually learning how to read my own logs so i won’t need help in the channel as much.. thanks anyways! 😊

scarlet quail
#

You have SVE, ES, and RSV

#

So let's see...

#

Boarding House if you want it, Adventurer's Guild expanded, and the myriad of East Scarp NPCs

#

As East Scarp on its own is somewhat small.

#

A lot of those characters are currently in beta or something like it on ES's discord

#

There's also several one-off NPCs but some of those might need PyTK

#

And do not download PyTK with your mod load speed issue - it slows loading times nowadays, so it's the opposite of SpriteMaster

vital plover
#

Oh I know - PyTK has essentially been replaced and I have mods that are actively incompatible with it

dusty spruce
#

actively incompatible? huh? which ones?

gaunt gust
#

spacecore techincally

#

if you have spacecore and pytk, pytk has to patch everything TWICE which is one reason why things are slow

dusty spruce
#

eh, that's not really actively incompatible

late zenith
#

So on only one of my saves, all monsters do only one damage. I've unloaded and reloaded all my mods, 15 at a time to try to isolate what it is but couldn't find anything and there shouldn't be any mods that change monster damage. Anyone know how I can find out whats changing this one profile ?

Smapi Log in case that helps idk : https://smapi.io/log/b1a1fbc21d924ef9b52579b8467fae39

vital plover
#

i have a lot so its a bit low on my list to find out which one

dusty spruce
#

Crash? I doubt a mod said that

#

It must have been the SMAPI / Content Patcher warnings

vital plover
#

¯_(ツ)_/¯

#

i dont need it so im not using it

scarlet quail
#

Also did the error happen before you named the cat?

hushed goblet
#

Do you guys think this is because my cat is named Henry? I believe this is an NPC from the East Scarpe mods

scarlet quail
#

!log too

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hushed goblet
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 103 C# mods and 243 content packs.

scarlet quail
#

I would check to see if that ARV house needs to be capitalized

hushed goblet
#

How do I go about finding which file has that info?

scarlet quail
#

It would be whichever one has Henry's schedule on it. Also also which version of ARV did you get

#

Nexus 1 or 1 from East scarp discord

lament prairie
#

It might be the cat

#

Maybe check the social menu

hushed goblet
#

I'm sorry, what is ARV? I'm trying to match it up with anything I've got installed.. but maybe I'm missing something!

lilac isle
#

i didnt know that could be a reason why it takes forever

scarlet quail
#

Always raining in the valley

hushed goblet
#

Oooh

#

Well it's from Nexus. I did just do a save edit test and changed Henry's name to what we ACTUALLY call him (HENYA!), and the error went away!

scarlet quail
#

U_u You can just delete it out of your mod folder to check what needs it

#

Yeah then it would be the cat thing

hushed goblet
#

I guess this is the bad thing about having a late-night mod binge fest where I add over 100 mods all at once.. LOL. I'm glad it's as few errors as it is

vital plover
#

i went down a rabbit hole

hushed goblet
#

Same 😄

vital plover
#

it still loads a new farm in less than 2 min with spritemaster

#

that mod is amazing

hushed goblet
#

Ooh what's that?

dry cliff
#

I'm having an issue where when a dinosaur egg hatched the game basically locked up. Looking at the logs, BFAV crashed because it couldn't find an asset, but the asset is there. I'm not sure how to fix this short of removing the mod entirely and I'd rather not do that. Any suggestions?

https://smapi.io/log/33c43419e41449b9bf8941d2647b6abc

(warning the log is long)

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.21, with 113 C# mods and 344 content packs.

vital plover
#

why are so many of your mods out of date?

#

File name: '/home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Content/Animals/BabyAncient Bird.xnb' <--- this is the file it couldnt find right?

#

this is saying your base game is missing a file

#

not the mod

dry cliff
#

Yeah that's the file.

vital plover
#

see if you can find this file in this location

dry cliff
#

I think it's saying that because it initially tries to find the modded file but fails, so it switches to looking for a normal game asset.

vital plover
#

hmmm - so its a modded animal too?

dry cliff
#

Yeah

vital plover
#

what mod adds the animal?

dry cliff
#

BFAV ancient animals

vital plover
#

gimme a few min

#

are you using 1.5 stardew?

dry cliff
#

Yeah latest version of the game.

vital plover
#

hmmmmmmm

#

it shouldnt even be looking for that sprite

#

i honestly have no idea - wait around for someone who has a better idea

#

sorry

dry cliff
#

Right? the sprite is right there. It crashes as if it's not.

#

I'll keep poking at it

#

If I remove the mod do you think it would just hatch a normal dinosaur? Be a shame to lose my kirby but

long brook
dry cliff
#

Yeah

#

I may have figured it out

#

kenwesheet in the config is capitalized

#

But the file is not.

#

Very slowly waiting for my game to load to test it.

long brook
#

Try changing the name of the file so it is the same with config

tender dome
#

I have a weird bug with the 48 backpack slots thing where I have the extra slots but I can’t actually see them or take stuff out of them without using the organise inventory button how do I fix this?

dry cliff
#

the issue was the capital in the config, yup

long brook
#

So the egg hatched as you want?

dry cliff
#

Yup

long brook
#

Consider to check other errors too and update some of your mods

gleaming kestrel
#

Is there a way to fix "[NPC Adventures] Can't load andril11.denvernpcadventures: Uses obsolete unsupported content pack format used by version 0.x beta.Migration is needed to the new format." beyond actually contacting the mod author? XD

scarlet quail
#

Yes

#

use the stable branch

#

That's the error you get when you're using the 1.0.0 version which almost no content packs support at present

gleaming kestrel
#

Okay, makes sense, forgot I got that one.

marsh tree
#

why are my trees black boxes?

#

they're vanilla trees

long brook
#

Any mod that you use to retexture things?

marsh tree
#

yes but they also retexture crops and they're showing up fine

long brook
#

No error shown on smapi window?

marsh tree
#

I planted them an in game day ago

long brook
#

If you have the game via steam, try verify game file cause you say it's vanilla tree texture

brisk stirrup
#

so can any gamers help me? me and a friend are trying to play with some mods and for some reason whenever i go towards the bus stop area my game screen goes black and nothing happens for awhile. i would be very appreciative if anyone could help we have been trying to get this working for a few days now. https://smapi.io/log/32969fb243974e4bb87d2a8969a40bbc

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 59 content packs.

gaunt gust
#

Delete that from your market day folder

brisk stirrup
#

yes

brisk stirrup
#

thank you guys for helping, im gonna go look around and remove that bundled thing

brisk stirrup
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 46 C# mods and 59 content packs.

long brook
brisk stirrup
#

Alright ill try updating it and see if it works.

long brook
#

and free love might not work properly in multiplayer (mod descriptop), so consider to disable it during multiplayer game

dusty totem
#

I have the Diverse Stardew Valley packs installed and the mermaid pendant overlay isn't appearing for my spouse

lilac tusk
#

I don't know why but for some reason my coop and barn's animals skins(from A&S) keep resetting to vanilla each time I load the game and at the start of each in game day. It started doing this after I installed AT and is still doing it even though I removed that mod. Can anyone help me figure out why this is happening and fix it? I want my animals to keep their looks and not have to rerandomize them every in game day and time I load the game. The horse and pets are fine it is only the coop and barn animals affected. My log if needed: https://smapi.io/log/f0b859e3f57a466fad90a6bb556e00a1

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 57 C# mods and 160 content packs.

deft schooner
#

For some reason, on my MacBook Pro, mods dosent work, like I can’t download smapi, because it says on the console app(mac) that it needs something. idk, I’ve been sick of trying to figure it out

lament prairie
#

Send more details of exact error

deft schooner
lilac tusk
#

I put posts on both A&S and AT Nexus pages about my issue too in case they might be able to help.

vestal flame
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 236 C# mods and 810 content packs.

lilac tusk
#

My mod amount feels so small when I see amounts like that.

vestal flame
#

LOL

#

Id be happier if the game didnt die right away

scarlet quail
#

Yeah looks like your Waffle map crashed which threw everything off

lilac tusk
#

I have 57 C# mods and 160 content packs.

vestal flame
#

Waffle map, hmmm maybe its no good anymore,.

scarlet quail
#

No, Waffle's still good

lilac tusk
#

Nothing compared to most of the others here.

vestal flame
#

Strange its breaking on a new save, lemme re install it

scarlet quail
#

you also have several old mod versions

vestal flame
#

Those arent old, its lying, I updated them it just refuses so I need to change the manifests really quick

scarlet quail
#

raises eyebrow that's a lot of bugged manifests then

#

Anyway

vestal flame
#

Okay a few of those arent lying, just noticed a couple.\

scarlet quail
#

you're running unlimited players. Is there a reason for that?

vestal flame
#

No, I have 0 ideas when or why that got added in LOL

#

Removing it now

scarlet quail
#

Just making sure this wasn't a multiplayer problem

#

Speaking of making sure things aren't a problem. You're manually downloading or using Stardrop, right?

vestal flame
#

Manually

#

Stardrop always bugged out for me somehhow

scarlet quail
#

mmmk. Just trying to make sure you're not using Vortex

vestal flame
#

No no, never.

scarlet quail
#

also just to make sure you can have the mod at the top of your log - you have to pick between "Craftable Mini-Shipping Bin" and "Craftable Mini-Shipping Bin - Easy"

#

delete one

#

I would reinstall DaisyNiko's Tilesheets, as it says the tilesheets don't exist

#

which is likely why your WaFFLE's crashing

vestal flame
#

Kk doing that now.

scarlet quail
#

your "E:\Installs\Steam\steamapps\common\Stardew Valley\Mods[PPJA] riKey's Recipes[JA] riKey's Recipes\Objects\Mortadella\object.json" file is not a valid Json. Run that through smapi.io's json validator and figure out its fix

#

might be a duplicate comma or something, but that's that crash

vestal flame
#

I think its the comma

scarlet quail
#

delete the last bracket and the comma

vestal flame
#

Noice!

scarlet quail
#

There's a lot of Json assets erroring I don't know about. Atra would be better to read that one

vestal flame
#

Appreciate the help, re installing DNTS and will see if new game loads.

scarlet quail
#

Yeah retry from there, because after that the log just spams the Custom Community Center/game stuff

vestal flame
#

Reloading now 🙂

dusty totem
scarlet quail
#

not without a log

dusty totem
#

alright

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusty totem
#

I don't think anything is showing up in the log file, but my problem is that I have DSV installed, and my spouse's lightweight config is set to "full" and MermaidPendants is enabled, but the mermaid pendant overlay is not showing up

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 28 content packs.

scarlet quail
#

it would still show up. Worst case we show the patch summary here in a sec

#

Also, your spouse is?

dusty totem
#

Penny

scarlet quail
#

Yeah please type "patch summary" (no quotes) in the console, then post the new log

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 28 content packs.

scarlet quail
#

[X] | [ ] | [ ] | Penny Main > Penny/Code/Full.json > Penny Pendants (Portraits/Penny) // conditions don't match: Query:('{{PennyWeatherVariant}}'= 'Base' AND NOT '{{Season}}' = 'winter') OR ('{{Special+Festival}}' IN ('aerobics', 'swim', 'EggFestival', 'FlowerDance', 'Luau', 'MoonlightJellies', 'SVFair', 'WinterStar')) [X] | [ ] | [ ] | Penny Main > Penny/Code/Full.json > Penny Pendants (Portraits/Penny_Beach) // conditions don't match: Query:('{{PennyWeatherVariant}}'= 'Base' AND NOT '{{Season}}' = 'winter') OR ('{{Special+Festival}}' IN ('aerobics', 'swim', 'EggFestival', 'FlowerDance', 'Luau', 'MoonlightJellies', 'SVFair', 'WinterStar'))

dusty totem
#

So what is the problem?

scarlet quail
#

Technically, good question. I'm not a pro at reading DSV code, I'd defer to the creator Airyn who stops around here every so often. But from an amateur's point of view....

#

The latter condition is just festival stuff, which overrides anyway

#

I'm assuming of course it's not winter?

vestal flame
#

Dang still crashing,

dusty totem
scarlet quail
#

new log please Inside

#

well there you have it

#

NOT '{{Season}}' = 'winter')

#

Since it's winter, it won't show. I don't know why - again, ask Airyn - but it's intentional, at the very least

#

The former condition will only fire when not winter, and the latter only during a festival. So intentional it is.

vestal flame
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 235 C# mods and 808 content packs.

scarlet quail
#

Okay something's screwy with your daisyniko's tilesheets

#

It's still not loading the correct stuff.

vestal flame
#

Should I try without Waffle?

ornate tide
#

you have like 3 different errors, waffle farm can't load at all for some reason

scarlet quail
#

This then dominos to kill your Waffle Farm

#

Try making a new map without Waffle, yes. It's not Waffle itself, but your DaisyNiko's isn't loading right

ornate tide
#

nah usually a map with missing tilesheets would just give smapi an error of "this tilesheet doesnt exist in this directory," so im guessing somethings wrong with both then?

scarlet quail
#

Content Patcher is throwing a warning that the files don't exist medi

#

Unless......

#

Aha. Project Yellog.

ornate tide
#

im struggling to navigate the entire thing tbh sorry SDVpufferwaaah

vestal flame
#

I refuse to get rid of yellog :/ If thats whats happening, its my main recolor :/

scarlet quail
#

@vestal flame Please go to your DaisyNiko tilesheets and turn the stuff to off/green/and have arrows enabled. As a test.

#

I get it, Inside

vestal flame
#

Lemme checking

#

Check*

ornate tide
#

ohhh wait yes, i see it now

scarlet quail
#

But your daisyniko's is missing it for some reason. Please test without it and config without it

#

I have a theory.

#

And generally my hunches are at least a hazy step in the right direction

vestal flame
vital plover
#

is there a mod to slow the timescale down without breaking everything? with all the mods ive added it takes too long just to get from point A to point B

ornate tide
#

have you already tried timespeed?

vestal flame
#

These are my current settings. for DNTS

vital plover
ornate tide
tribal flume
#

My stardew valley expanded mod isnt working, i have all the dependencies but the new locations arent showing up at all

#

i havent had this issue in any of my other saves

native dragonBOT
#

@tribal flume Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ornate tide
# vestal flame

can you check inside your daisynikos tilesheets folder and see if a projectyellog folder even exists?

#

if not, you might have to just choose a manualrecolour for now until daisyniko can get that compat

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 24 C# mods and 15 content packs.

vestal flame
#

This worked before idk what happened recently.

scarlet quail
#

Well, that's probably what's happening. Project Yellog files disappeared

#

Redownload it from... IDK where

dapper gazelle
#

(I think Daisy removed them in an update, didn't she?)

ornate tide
#

no I think they just dont exist maybe?

vestal flame
#

You cant right now

scarlet quail
#

maybe an older version has it?

vestal flame
#

I guess Ill cry and look for another recolor LOL

long brook
tribal flume
#

okay ill reinstall smapi

dapper gazelle
vestal flame
#

Lemme try this,.

#

That might be working, changed it to vibrantpastoral and instead of loading its frozen which usually means its loading as i have like 1100 mods

hoary bane
#

Just get an old version of it.

vestal flame
#

old version of DNTS? id assume I need that to be updated as much as possible?

long brook
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 27 C# mods and 15 content packs.

hoary bane
long brook
tribal flume
#

ill uninstall it

vestal flame
tribal flume
long brook
#

no problem. you can know the problem by reading the log if you wanna learn

scarlet quail
#

Can you take a picture of the inside of your Stardew folder, Repsavage?

#

If you can't see a mods folder after installation, need to see what you're seeing there.

heady lake
#

I'd like a friend to play on my Steam game with mods - they need to download and install the same mods - but my game options still does not show the "host" option?

vital plover
#

unrelated - has anyone run into the bug of new items being invisible when held over your head, like when you get a new backpack?

primal stone
vestal flame
#

Ahh kk will do! Thanks!

primal stone
#

Note that some textures were changed recently on the tilesheets so you if you're using the ridges on WaFFLE they will look weird. This will be corrected in v5.0.0 of Waterfall Forest.

vestal flame
#

Awesome! Thank you!

dapper gazelle
vital plover
dapper gazelle
#

No, but it’s just visual so 🤷‍♀️

vital plover
#

Ok

#

Here’s hoping for a mod update I guess

dusty totem
#

When playing the soundtrack called "null", the game softlocks and fills the SMAPI console with errors, leaving me no choice but to force quit the game. I believe the soundtrack was originally from a mod I had previously installed that came with its own music, but I later uninstalled that mod

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 28 content packs.

dusty totem
#

Is there a way to remove that option to play that song, since all it does at this point is crash the game?

hoary bane
lament prairie
dusty totem
dusty totem
#

But I was wondering if it was possible to remove the music cue altogether since it's broken due to it being part of a mod that I uninstalled

lunar cipher
# dusty totem It is winter

@dusty totem @scarlet quail The mermaid pendants only show up when indoors in spring, summer, and fall because otherwise we would've needed like 50 different files so that it'd look right against the different outfits 😅 Just imagine that if you can't see the pendant, your spouse is wearing it under their shirt

#

(it's also mentioned in the description for the mermaid pendant option in the DSV website too)

hallow patio
#

hey if i launch the game through moddrop will i still earn steam achievements

#

stardrop? whatever that mod manager is called

long brook
#

yes, if steam is running. idk if steam isn't running, the achievement you get will be synced or not

hallow patio
#

ty

lavish zealot
#

I recently created a new folder for a different set of mods. I've downloaded all the ones I need and after doing a quick test, they seem to be working fine. However, I've noticed that unlike the other sets of mods I've set up in past, the mods folder I've created is missing the ErrorHandler, SaveBackup and ConsoleCommands folders. Is this normal?

cobalt yew
#

yeah, they won't be there unless you copy them over

long brook
#

you might accidentally delete those. those come with SMAPI installation

lavish zealot
keen crow
lavish zealot
#

ok cool, thanks for the help

lilac tusk
#

I just had a freeze then crash with smapi saying something about a fatal something that started with an A and that it was exiting the game. I can't remember the whole thing it said and it isn't showing in the log. I don't know what happened. Log: https://smapi.io/log/ade9eee550a146188b6e77d6881dc15c

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 56 C# mods and 160 content packs.

hallow patio
#

lol i got excited about the new collections feature in nexus but i dont want to download vortex.. how does one download a collection without vortex? this is the error stardrop gave me

long brook
#

collection is for vortex only atm, just did some digging

hallow patio
#

ah, okay ill download my mods the old fashioned way then

lilac tusk
#

I am loading the game to try again. If it happens again I will try to get a pic of the message in smapi before it fully closes.

lilac tusk
#

It did do it again. This time the game was not even able to finish loading my save before it hit. I did manage to get a pic though. Will also get the new log if needed.

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 56 C# mods and 160 content packs.

lilac tusk
#

I have no idea what the issue is because I have never seen that particular error before.

keen crow
#

Are you talking about the Oats error?

lilac tusk
#

No the lines under it.

#

About the fatal thing.

keen crow
#

Oh yes, I was looking at the log rather than the picture Facepalm

#

So, it looks like that error is in steamworks. Restarting Steam might fix it?

long brook
#

or verify game file first before restart steam?

lilac tusk
#

I've never seen Steam do that before either but it would explain having not seen it with SDV . I can try.

#

That would also explain it not showing up in the log I guess.

#

All of SDV's files validated successfully. Going to try restarting Steam now.

merry beacon
#

what is the correct way to update mods ?

keen crow
dusty totem
onyx olive
#

hi so i come across this thing that whenever i put a minifridge beside my normal fridge the mini fridge gets added to the normal fridge and expands it
does this come from the better chests mod? and if so how do i turn it off i have gone through the settings but can't seem to find anything

keen crow
#

Expands it how? squeee

onyx olive
onyx olive
keen crow
#

Mhm, strange. I can't see anything from Better Chests either ASthink

#

Do you have any other chest mods that might be doing it?

onyx olive
#

less mini shipping bin?

dusky canyon
#

Do you have that same issue with the Auto-grabber?

#

I have it with that

merry beacon
#

does shop anywhere work with latest sdv ?

onyx olive
#

but i looked at that as well

dusky canyon
#

My fridges stay the same size

onyx olive
#

not that i know of havent tried putting auto grabber besides each other

dusky canyon
#

If you go into the settings in GMCM Better Chests and scroll down, you'll see the options for Mini-fridge and stuff

#

Try setting the size there to the same one you have for chests

keen crow
onyx olive
dusky canyon
#

Oh I may have read that wrong

#

Oh.. that's not supposed to happen e.e

onyx olive
dusky canyon
#

I'll check my game

onyx olive
dusky canyon
#

I use those

onyx olive
# dusky canyon

ah okay i found it but mine says default what am i supposed to change it to? and if i need to make it the original size what is the original size?

dusky canyon
#

Uhhh to be honest I have no idea

heady lake
# heady lake

It ended up being a corrupted game save file. I switched to a backup save file and it worked.

onyx olive
sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wicked hamlet
#

hi, i recently installed the latest version of SMAPI after a while of not playing the game, along with a mod. however, now the game cannot even be started. how can I diagnose and fix the issue?

scarlet quail
#

The big question is how long of a break

#

Like are we talking 1 or 2 months or are we talking near to the beginning of 1.5

wicked hamlet
#

well i haven't played since december

gaunt gust
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

!troubleshoot

native dragonBOT
scarlet quail
#

atra's right in that case. If you mean since December 2021 then follow the above

wicked hamlet
#

i have tried, but it says that it cannot find any error logs

scarlet quail
#

Then the second link is for you

wicked hamlet
#

i deleted and re-installed the game; now it works

#

thanks everyone!

lament prairie
#

So, command shift period (. Key) is needed to show hidden files first

#

Then you can make new hidden folders

#

Make sure you’re in the home directory

#

You should have a big pile of hidden folders

dry cliff
#

From the mini-fridge conversation earlier are you using expanded fridge? https://www.nexusmods.com/stardewvalley/mods/1191

swift pike
#

So, I'm trying to play the game and it's freezing on day 2 of year 2 spring.

#

I THINK a mod is making it freeze.

calm heron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 12 C# mods and 3 content packs.

dry cliff
#

Do you mean it freezes during the day or it never loads in from the night before?

swift pike
#

I mean as soon as I load the file...

#

It freezes.

#

Like, it goes to the loading screen, then plays for one frame before freezing.

late zenith
swift pike
#

It's most likely an infinite for loop somewhere, let me look...

swift pike
#

A-ha!

#

Found it.

#

Turns out I forgot to impose a limit on the rerolls that the game will do in order to place shed slime in a hutch.

dense cypress
#

Hey
how can I install the CJB mod?
I already have SMAPI

lament vortex
#

!gettingstarted

native dragonBOT
swift pike
#

Alrighty, let's see...

elfin fjord
#

can someone help me out i can't figure out whats wrong but my game rarely plays music

dense cypress
cold turtle
#

hii, i wanted to make a different mods folder for multiplayer saves and i followed the directions from the wiki but whenever i select the save, it just brings me right back to the main menu over and over again with this error

#

can anyone help fix this?

native dragonBOT
#

@cold turtle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cold turtle
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

cold turtle
#

oh so should i try starting a brand new multiplayer save?

#

i did make it before i made the new multiplayer mod folder

gaunt gust
#

Yes

cold turtle
#

tyy i'll try that

#

do you know how to delete saves?

gaunt gust
#

Hit the red 🚫 button

cold turtle
#

tysm

elfin fjord
#

does anyone have an idea why music rarely plays

mental spear
#

none of my artisan goods are being shipped by the shipping bin

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 97 C# mods and 23 content packs.

mental spear
#

mayo, pickled items, jelly

#

they all stay inside the shipping bin overnight

calm heron
mental spear
#

i already removed it

#

does it say it’s still applied?

#

alright well it's definitely something to do with automate and convenient chests

#

as moving a chest one tile away solved the issue

#

anyone familiar with convenient chests and automate? i want to have all my machines output into my shipping bin

#

oh and unrelated but still related

#

none of the buttons in robins shop work with keyboard and mouse

#

gotta connect a controller to build buildings

#

yeah seems like i’m a little screwed about automatically putting items in the shipping bin

#

it seems to only affect the filtered items though

#

strange that it’s putting in and also taking out

pallid moat
#

hi! I'm playing a pretty heavily modded world with two friends, and yesterday we started having an issue when one of them would go to decorate their house. Once the day ended, it would essentially crash trying to roll the day over. I've updated all mods and made sure we had pretty much all the same mods minus a few smaller ones. I'm stuck atp, so any help would be great. https://smapi.io/log/4edd555fe89f49f5b445c43419485b0b

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 73 C# mods and 128 content packs.

long brook
#

Both of your log is much appreciated to know which one of you that might cause the crash

pallid moat
#

ah sure, one sec

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 71 C# mods and 116 content packs.

gaunt gust
#

Are you sure you have the same custom furniture mods

pallid moat
#

Yeah, we have all the same furniture mods, afaik, just different clothes mods

long brook
#

Your friend don't have one of custom furniture mod, DTANaDaWTNaRW mod

#

Your friend log doesn't throw any error, so the crash might be from you that has a lot of error about custom furniture

pallid moat
#

I'll add that one and see if it still happens

long brook
#

Try reinstalling ui info suite 2 too. The first error occur is that mod error

pallid moat
#

TY so much, I literally don't remember installing it. UI suite hasn't been working since I 'updated' it like smapi was telling me too and I've already redownloaded it like three times

long brook
#

To update mod, it' better to delete the mod then add the new one rather than overwrites it

faint pumice
#

Hey all, I updated some mods using Vortex and now my game crashes while loading. I get all the way into the black loading screen after clicking the file and then it crashes. Vortex then says "failed to run tool" and gives me an error log. Not sure what I did, but deleting the start up preferences didnt solve the issue like it has in the past

hoary musk
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 115 C# mods and 356 content packs.

long brook
gaunt gust
hoary musk
#

I'll disable it and see. Give me a bit

pallid moat
pallid moat
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 72 C# mods and 128 content packs.

faint pumice
long brook
faint pumice
#

sure let me try and figure that out

native dragonBOT
#

@faint pumice Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

faint pumice
#

the smapi latest was from days ago, is that the right one?

#

I have a crash file with the file name that was made recently but it won't let me put that in the log parser

long brook
#

What's your smapo version? From August this year is 3.16.2 while the newest update 3.17.1 is yesterday

#

!logtoobig

native dragonBOT
hoary musk
long brook
hoary musk
#

Thanks...

#

Part of it might be because I had an older version of Spritemaster...

#

Wasn't even aware that it was out of date

#

That fixed it... updating Spritemaster did the trick

hidden bluff
#

sooo i've started a game with a bunch of mods including east scarp and adventurer's guild expanded...i want to add other mods to improve the spouses...is it going to break my game if I add these mods

#

i don't want to start all over again in my progress

scarlet quail
#

Unless they are incompatible no

hidden bluff
#

how do i know if they aren't compatible

long brook
#

Check mod desc

scarlet quail
#

Many, including me, add mods during a play through

#

Mod description will tell you

#

In almost all cases anyway

hidden bluff
#

thanks 😄

#

i wanted them to do more but wasn't sure if this would break stuff haha

#

i'll make a backup of my save just in case

pallid moat
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 72 C# mods and 128 content packs.

lament prairie
pallid moat
#

That sucks. Ty though

tight raven
#

Hello. If anyone can help me, I have stardew valley downloaded on my Mac and I downloaded the expansion mod (and all mods it needs to run) but when I open the game, SMAPI loads and gives me an error that says zip error: nothing to do! and the mods i've downloaded don't appear in the game

scarlet quail
#

Did you unzip the files

tight raven
#

i believe so. they're in my downloads as a zip and when i unzip them it's a folder that no longer says .zip correct?

scarlet quail
#

Yes

tight raven
#

i'm super not tech savvy so i have been struggling trying to get this 🥲

lament prairie
#

Zip error is normal

#

Mods not appearing is not normal

tight raven
#

i unzipped them and added them to my mods folder

lament prairie
#

Screenshot mods folder?

scarlet quail
#

!log too

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight raven
lament prairie
#

Looks ok at a glance, we will have to see what the log says

tight raven
#

okay what i'm sending looks totally different from the log that told me zip error

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.0, with 3 C# mods and 0 content packs.

tight raven
#

this is what i was looking at

lament prairie
#

hmm, that's a new zip error

tight raven
#

I'm going to try something to fix it because i think potentially i'm just being dumb

#

i deleted the game and redownloaded it the first time it didn't work and when i followed the mods go here: link to a folder it took me to a different mods folder than the original one they were in. 🤦🏼‍♀️ it's working now. thank you both still haha

cobalt yew
#

should technically be possible, but i wouldn't recommend it and you likely won't find many people willing to help you troubleshoot

#

just support CA, he is an amazing developer and one of the ones actually deserving of the support

dire fractal
#

can someone remind me what mods slow a game down?

cobalt yew
#

pytk mods

scarlet quail
#

Yes, and that's all we can say about it Chicken. The server has rules in that regard.

#

PyTK will slow you down. So will large expansion mods. However, in theory, SpriteMaster can offset the slowdowns to a large degree

dire fractal
#

ive heard of spritemaster whats that

scarlet quail
#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

scarlet quail
#

disable resampling to get rid of the smoothing if you don't want that

dire fractal
#

does it take a lot of work to download

scarlet quail
#

It does not. It will however give a default "smoothing" effect that will make stuff look weird to start

#

You can, however, disable that in its settings in GMCM

dire fractal
#

ah i see

#

thanks so much!

scarlet quail
#

(Hence, disable resampling if you don't want it - you'll still get the performance improvements without resampling on)

dire fractal
#

alrighty

long brook
#

The best recommendation, avoid using pytk mods as much as you can

dire fractal
#

pytk has a bad reputation lool

rocky knoll
#

Does anyone have any information or resources on modding Stardew Valley on the Steamdeck?

#

Steamdeck/Linux I guess

gleaming kestrel
#

So, uh. SMAPI is suddenly mad about DSV Marlon?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 131 C# mods and 362 content packs.

gleaming kestrel
#

And also it's mad about something with NPC Adventures (not the Lucikiel bit, I'm assuming that's because he really isn't in the game yet since I haven't done his intro)

scarlet quail
#

First up, pick one of the packs that loads Marlon's portrait and delete the coding that loads it

#

if there's a config, do that. I'd assume Marnie Immersive is Lemur's ranch expansion

gleaming kestrel
#

It is, yeah

scarlet quail
#

so I'm preeeeeeeetty sure there's gotta be a config for that

#

I would be shocked if Lemur didn't include that

gleaming kestrel
#

Aha, yes, there is.

scarlet quail
#

Yeah Lemur's good about compat

#

Is Mr. Demon Boi in your save currently?

#

And by "in your save" I mean you've met them

gleaming kestrel
#

He isn't, no. I haven't gotten his intro yet.

#

So I knew to ignore that bit.

scarlet quail
#

Then that's normal

#

Honestly I think you can ignore the other part if it's not breaking NPC adventures entirely

#

Sometimes it throws out red when I dismiss a companion but everything still works

gleaming kestrel
#

Okay, and how about the part referencing DSV Marlon? Is that coming from the conflict between Denver and Marnie?

scarlet quail
#

Likely yes, but I would load to make sure - if not I don't know precisely what's happening there

gleaming kestrel
#

All right, let's see

long brook
#

Is it about patching a marlon portrait and the width is bigger than it is supposed to be?

gleaming kestrel
#

Yup

#

Also yup, looks like it was just the conflict between Denver and Marnie. Surprised I missed that earlier.

#

Thanks for pointing that out!

#

I guess my last question is what's that warning about the greenhouse? I assume it's (hopefully) not going to be game-breaking since it's a yellow rather than red, but if I can clear it up, I'd like to.

long brook
#

Mods reordered the tilesheets

scarlet quail
#

so what appears to have happened with the greenhouse is a reordered tileset thingy. That can happen via Vortex or something usually, but it might also be mod person error

scarlet quail
#

surprisingly, your SMAPI actually managed to fix that error

#

normally when I see that it's red and it goes "nope, can't do this"

gleaming kestrel
#

I've never used Vortex for SDV since I know it can be wonky with updating mods

dapper gazelle
#

(I’ve seen that as a warning plenty of times with SMAPI, more often than red—and it is usually a mod author error)

long brook
#

Still can be manually fixed

gleaming kestrel
#

So I guess if SMAPI did manage to fix it, nothing to worry about PufferThumbsup

long brook
#

Yes, that's why it's just a warning

gleaming kestrel
#

Gotcha. Thanks for the help, guys!

long brook
#

You too. Cause of you, i'm learning new things too.

gaunt gust
#

Iirc smapi may cease fixing that error in 4.0.0

round river
#

So, having a sudden issue: SMAPI was literally working fine earlier today and running smoothly, but it started to get a bit choppy so I restarted my computer. But now it's running unbearably slow. Opening SMAPI to it starting up Stardew took literally 30 minutes, and then when it finally did it got stuck loading the game

#

This just happened today, I've tried messing with the priority, I didn't install any new mods from when it was working to when it stopped working. Not really sure what to do :/

native dragonBOT
#

@round river Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brittle rune
#

Hello, I've been using the PPJA collection (fruits, meats, artisan valley, mizo's flowers, etc), and SMAPI keeps telling me I need to update a few of them, but when I go to the Nexus page, it tells me I've downloaded the most recently uploaded version. Smapi.io doesn't have them on the compatibility page so i can't find a different mirror (unless I'm just somehow missing them?); if there's anyone who's proficient or involved in these, can I get pointed in the right direction? Thank you!

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 91 C# mods and 130 content packs.

scarlet quail
#

Probably just a manifest error

#

open up the manifest.jsons and check the version number to what's on the Nexus page

brittle rune
#

On the specific mod, or somewhere else?

dapper gazelle
# brittle rune Hello, I've been using the PPJA collection (fruits, meats, artisan valley, mizo'...

I have PPJA (JA versions) and they are up to date so I think you may have downloaded the wrong ones? If you downloaded the PPJA Megapack for example those might be out of date. You should generally download them individually as they are more up to date. Also make sure to download the JA (json assets) versions, not the DGA ones. It looks like you've done that for the most part but Artisan Valley looks to be the DGA version

brittle rune
dapper gazelle
#

!ppjadga for more info

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

round river
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 24 C# mods and 13 content packs.

long brook
hidden bluff
#

@scarlet quail I see that you've added npc adventures mod. I added this mod and can't recruit anyone. I don't see any error on my smapi

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

And how many hearts do you have with people?

hidden bluff
#

How do