#archived-modded-support

1 messages · Page 38 of 1

ornate tide
#

mm yogfan was having a similar problem and it turned out to be content patcher animations

humble flame
#

i fixed it :D i downloaded a retexture pack for PPJA's More Trees and it seems to be broken i guess, trees have been restored!

stoic echo
#

I have a problem with immersive festival dialogue mod. my spouse's dialogue won't work (goes to vanilla) but all the others continue to work fine

#

anyone else have this?

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ive tried tweaking it to make it work still doesnt work

scarlet quail
stoic echo
#

sure let me go get it

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now i went in and had a look

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i cant log into nexus mods rn tho i forgot my pass

#

for example this:

#

{
"Action": "EditData",
"Target": "Data/Festivals/summer11",
"When": {
"Language": "en",
"Relationship:Sam": "Engaged"
},
"Entries": {
"Sam_spouse": "See how the sun sparkles on the waves out there?#$b#Kinda makes me wanna be a mermaid...#$b#Merman..? Whatever.$u"
}
},

scarlet quail
#

Whew, that's an old mod. Anyway, give me a second

stoic echo
#

is this the proper format (I tried changing status to Married)

scarlet quail
#

Yeah no that's not how festival spouse dialogue works

stoic echo
#

i tried changing sam_spouse to just sam, or keeping it sam_spouse

scarlet quail
#

Give me one second to look how they set it up and I'll get you the thing

stoic echo
#

i just cannot get it to work

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thank you so much omg

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i can see that the dev neglected to include Married in there so i thought that was the problem

scarlet quail
#

don't thank me until I figure out what's going on XD

stoic echo
#

lol ok

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i have other mods not working at all even though they load in smapi normally, but ill start with this one

scarlet quail
#

Alright, so what it looks like is your initial impression is correct, with a few notes. Since Relationship:Married is not included, it will default to vanilla dialogue

stoic echo
#

Right. but then i added it and it still didnt work

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I just got fresh off trying it out at the egg hunt

scarlet quail
#

My guess though is that since it's an older mod there's a few weird inconsistencies. So test something for me

stoic echo
#

i am limited atm but ill try

scarlet quail
#

First, in the "Target" field, add .xnb to the end of the target. I think it would work without it, but I'm comparing with True Love Valley, which I edited over the weekend, and that has xnb in it, so that might solve part of it

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

That's true too, before doing the rest of this, do what Kylie said

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maybe it's not being added

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(However, based on the code, it wouldn't matter - it would still bug)

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 113 C# mods and 231 content packs.

stoic echo
scarlet quail
#

No

stoic echo
#

?

scarlet quail
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I mean "Data/Festivals/spring13" to "Data/Festivals/spring13.xnb"

stoic echo
#

Ok

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what about the fact that all of the other villagers still work with the mod?

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as it is now

sacred marten
scarlet quail
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That's why I said above "I think it will work without it"

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Actually, you're right, wynnyelle. Send your log. I think if you changed it to married it should have worked

stoic echo
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ok one sec. im married to Sebastian, in this save that i got the log for and that it just failed on

scarlet quail
#

Wait hold up

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you have sam as a secondary spouse?

stoic echo
#

also, heads up i have a LOT of custom tweking done on this mod set. like a lot. but nothing that shouldve caused it to mess up because again the mod is not working

scarlet quail
#

Also Kylie the log is stating you're missing "More Food"

stoic echo
#

no

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that was a sample i pulled from the mod quickly that uses the same code

scarlet quail
#

Okay, how many spouses do you have?

stoic echo
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if we need to get into the log...well i have a lot of mods not working right

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just one

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not running free loev mod no

scarlet quail
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Then it should work properly if you swap relationship Sebastian to married. Send the log.

stoic echo
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yeah already did. will send log

sacred marten
nimble thunder
#

im trying to fix launch issues on stardew, and all the sites say to update _redist or something like that, but i cant find the redist folder. for context: stardew crashes when i click "load" on the opening screen. ive tried verifying files and it says theyre all verified. heres my log: https://smapi.io/log/cd1a31a7eca64d269007fceb14e9c94e

stoic echo
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 19 C# mods and 30 content packs.

stoic echo
#

btw thank you so much guys

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even if you cant fix it it means a lot to me that you took time to try

scarlet quail
#

The "More Food" one is in one of the PPJA ones, Kylie. I don't use it, but the log indicates you're missing (paradigmnomad.morefood), and paradigmnomad is the mod creator of PPJA

#

so it's in one of your PPJA mods that you'll need to reinstall

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Sorry I can't be of more help but I only know so much XD

sacred marten
#

Gotcha…. Time to go on the hunt to find which one it is lol 🥲

scarlet quail
#

Ah. Okay. So wynnyelle I see the problem pretty much immediately

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The way dialogue mods work is that they all generally either add or overwrite certain dialogues, and last one wins

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You have at least three, and two I know for a fact have festival dialogues - mainly because one of them, to my hilarious surprise, is true love valley, the one I spent the weekend recoding

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Just for sebastian

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So, here's how your Sebastian festival dialogue works!

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It loads Immersive Festival Dialogue, which attempts to key Sebastian's initial dialogues. I'm not certain how Sebastian Expansion works, but I'm guessing it then already overwrites that or something similar

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Oh man I didn't see The Only One For Me at the bottom. That's four

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woof.

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So I'm going to take it back I have no goddamn clue how your dialogue mods load but I know several overwrite each other.

stoic echo
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i guess i forgot to remove mods

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i honestly dont know what is still sitting in there

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should i just clear out and do fresh installs?

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i just know when the dialogue starts getting stale i just go get another mod i havent tried yet and put it in

scarlet quail
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Here's what I'd do. Clear out at least the four I mentioned (Immersive Festival Dialogue, Sebastian Expansion, True Love Valley, and The Only One for Me), then reinstall Immersive Festival Dialogue, change the relationship key to "married" on one of them, and test it out

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If it works, one of your dialogue mods is overwriting the others at the festival

stoic echo
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Ok.

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Will do, thank you!

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problem is i use Only One for Me as the rest of sebs new dialogue

visual kernel
#

anyone know how I can get chicken DNA ?

stoic echo
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that mod has sort of become the default one.

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But, doyou say youre recoding Love Valley? if thats true maybe i should just use that one instead

scarlet quail
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Sorry, my recodes are for personal use

stoic echo
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ahhhhh i see

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i thought maybe you were the author!

scarlet quail
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Mainly because the recodes are meant for A) Abigail and Leah so their spouse dialogues are correctly done at festivals with Free Love and B) you can edit it yourself fairly easily

stoic echo
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almost everything i have is personal recodes at this point

scarlet quail
#

Oh goodness no, I'm no romance author

stoic echo
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me either lol

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ive been recoding as i go. recording a long running save

scarlet quail
#

True Love Valley's festival dialogues are a bit off because they only occur under non-marriage conditions

stoic echo
#

i remove the mods once all the lines are used up

scarlet quail
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i.e. it only edits "Abigail", never "Abigail_spouse"

stoic echo
#

ahhh

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for married, should it say relationship:married and sebastian_spouse?

scarlet quail
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Yeah

stoic echo
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will try that!

scarlet quail
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So a simple thing to do for true love valley is to copy the same dialogue and put it under "Abigail_spouse", and it works... until you get into free love, because then if Abigail's not the main spouse, she doesn't get the dialogue

stoic echo
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my whole set is personal recodes, but i admit i leave mods in there and neglect to take them out

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im not using fre love mod myself so that should not be a problem

scarlet quail
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So I had to then recode conditions so that the dialogues would work if she was relationship married rather than just "spouse"

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And more importantly, the game goes under at least two separate documents for festival dialogue

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so, I ended up doubling the documents, duplicating the code with several relationship Marrieds, and adding a line or so of dialogue to differentiate the stuff so it worked. It sucked XD but worked!

stoic echo
#

i moved a few things over to only one for me because that became my go-to to edit all sebastian's dialogue on its own rather than go through several other mods to do it

#

it sounds like whatever you are doing is on a whole other level xD

mental quail
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 144 C# mods and 258 content packs.

mental quail
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 144 C# mods and 258 content packs.

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 114 C# mods and 246 content packs.

scarlet quail
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You now have two copies of Even More Recipes

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And Fresh Meat

sacred marten
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That’s so weird

tepid scaffold
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anyone know what this reads

scarlet quail
#

Nope, because that's not a log

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
livid hamlet
#

I still have this pesky bug with the garbage cans in town.

quiet umbra
#

All of them?

livid hamlet
#

I got rid of better garbage and no result. Getting rid of alternative textures did nothing too.

dry cliff
#

Anyone know if Adopt and skin works with SVE? there are supposed to be stray dogs and cats outside of marnie's but I never see any...

tepid scaffold
#

can you still use them

quiet umbra
#

It looks like someone tried to make them look like log round but didn't do it right

quiet umbra
dry cliff
#

Ooh okay.

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Well ignore me then. haha

quiet umbra
#

Np

tepid scaffold
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not sure if i did it right

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i dont think i didd

quiet umbra
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Is it vanilla? Sve?

tepid scaffold
#

The page was not displayed because the request entity is too large.
i keep getting this

quiet umbra
#

If it's vanilla you could get steam to verify the files

livid hamlet
quiet umbra
#

Ah good combo. You can just reinstall those mods

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Depends on whether it's actual map damage or just a "memory"

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Even if it is damage you could just get new copies so those mods. Also maybe just go back a day or so to B4 the problem showed up

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A hassle tru, but otherwise u get spook trashcans. 🙂

tepid scaffold
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i cant parse the log info to get help

quiet umbra
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I saw that. Log was to big.. sometimes ithe game gets hung up on an error & just keeps looping the same thing over and over

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What happened as far as u know?

quiet umbra
tepid scaffold
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so is there a way to share the log

quiet umbra
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Nope, not that I know of,

tepid scaffold
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can i send you the log via dms

quiet umbra
#

But maybe you could doable the possible reasons that a crash occurred

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Disable,*

tepid scaffold
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disable 82 mods 1by1

quiet umbra
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That wouldn't be a good idea because I couldn't read it in parsed

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My autocorrect is just killing me... It keeps substituting the wrong words

tepid scaffold
#

oof

quiet umbra
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Well, how many did you have B4 the problem?

tepid scaffold
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82 i just updated a bunch of them

quiet umbra
#

O... Well now you know that's not the best way to do it

tepid scaffold
#

to update my mods?

quiet umbra
tepid scaffold
#

ive had these mods before

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theve worked before

quiet umbra
#

O,. Well that was what I asked B4,. What did u have B4 the problem...

tepid scaffold
#

oh i have no issue

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atleast before

quiet umbra
#

Maybe some are no longer compatible.

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Look them up and see 1st thing.

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That's pretty easy.&it looks like you are not going to get a quick fix

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Or, just disable all but the ones you feel are "have to have" ones. Start with those

tepid scaffold
#

k

nimble thunder
#

im trying to fix launch issues on stardew, and all the sites say to update _redist or something like that, but i cant find the redist folder. for context: stardew crashes when i click "load" on the opening screen. ive tried verifying files and it says theyre all verified. heres my log: https://smapi.io/log/cd1a31a7eca64d269007fceb14e9c94e

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 14 C# mods and 29 content packs.

heavy pawn
#

You have several errors including missing dependencies and files that shouldn't be there (what SMAPI says is not a mod).

Here you have the list of missing dependencies (Mail Framework Mod, Extra Map Layers & DaisyNiko Tilesheets):
16:32:43 ERROR SMAPI - [MFM] CE SpouseRoom 1.0.0 because it requires mods which aren't installed (Mail Framework: https://www.nexusmods.com/stardewvalley/mods/1536).
16:32:43 ERROR SMAPI - Less Ugly Town Interiors 1.2.0 because it requires mods which aren't installed (aedenthorn.ExtraMapLayers, DaisyNiko.Tilesheets).

And here the list of files that should not be there:
16:32:43 ERROR SMAPI - Modv.1.1 because it's not a SMAPI mod (see https://smapi.io/xnb for info).
16:32:43 ERROR SMAPI - Original because it's not a SMAPI mod (see https://smapi.io/xnb for info).
16:32:43 ERROR SMAPI - Portraits because it's not a SMAPI mod (see https://smapi.io/xnb for info

Stardew Valley Wiki
Xnb

←Index

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Your log doesn't mention a crash of the game. Did it say anything in the SMAPI console when the game crashed?

nimble thunder
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Not that I can remember, I can relaunch it later and tell you if it says anything

livid hamlet
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Does anyone know what mod turns garbage cans into chests?

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Because I think that's causing the visual bug.

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If it was better garbage theb maybe I need a fresh save. stickerGloomy

mental quail
sacred marten
true karma
#

Can anyone help me? My bundles r ruined. Says i need like 10 of each fish. And the garden bundle says i need 5 sponge fish

sudden cedar
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@true karma !log explain the issue here and also this

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid hamlet
sudden cedar
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just to say 850 mods is an impressive amount

livid hamlet
sudden cedar
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ouch

true karma
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament vortex
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 72 C# mods and 101 content packs.

lament vortex
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good thing i prepared myself and saved before completing just in case

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 256 C# mods and 636 content packs.

true karma
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What exactly do i paste on there cuz there is a ton of stuff

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 22 C# mods and 7 content packs.

sacred marten
livid hamlet
sacred marten
livid hamlet
sudden cedar
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@true karma lets talk here for this issue

true karma
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Okay ty

sudden cedar
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so, read this and let me look something up

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!jsonshuffle

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

sudden cedar
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the wiki page

sacred marten
livid hamlet
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I'll just assume no one here knows what is going on with the garbage cans?

sudden cedar
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can i get someone else's opinion on this issue with nes? their CC bundles are glitched
Apparently someone who had PPJA mods but no one else did got kicked and I think it might have somehow jsonshuffled their CC or osmething

true karma
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Idk if they for sure did

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But i had seen they had soke

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Told him to remove them before joining

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So its a possibility

sudden cedar
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soke?

true karma
#

Some**

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Like wth

sudden cedar
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well my main thought for potentially unglitching the bundles is to reset them with the debug command and then spawn the items in with CJB spawn for completing them again

true karma
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Whats the debug?

sudden cedar
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its commands in the SMAPI console

lament prairie
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Looks like you probably uninstalled CCCB

true karma
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Cccb?

lament prairie
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Bundles get baked into the save on creation

true karma
#

Im a total noob so where exactly do i open it

lament vortex
sudden cedar
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so i was kinda close with which mod

lament prairie
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If you made the save with a bundles mod installed that would cause the problem

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Challenging community center bundles

true karma
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No bundles mod

lament prairie
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I mean it might not be that

true karma
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Just randomized ingame

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I put the randomized bundles option

lament prairie
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But it really looks like you had some mod that messed with bundles

sudden cedar
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maybe that other person had it installed?

lament prairie
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Randomized doesn’t increase quantity

true karma
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Idek at this point

sudden cedar
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elizabeth would reset the CC with smapi fix it

true karma
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Any way to just go into my save file and change the bundles back to default?

lament prairie
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Also host would be the one whose mods affect bundles I believe

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Idk I don’t mess w bundles

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It could break the save or it could fix

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You can try the command for reshuffling bundles

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It’s on the console commands page

sudden cedar
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i found it

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even though the game is messed up with bundles i'd reccomend backing up your save before trying this and then put
debug shufflebundles
into the console window that opens alongside your game when you launch modded SDV after everything's loaded in the save

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and see if that fixes it

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you probably also need to be the host to do, but i assume you are the host of this farm

dire fractal
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Hi, can i ask about mods? I have a little bit trouble to fix it. 🥲

sudden cedar
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whats up?

scarlet quail
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That's what the channel's for, so ask away. Preferably if you have trouble, it would be best to include a log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

I was about to play my saved data. Then it keeps crashing this morning

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I just downloaded Expanded yesterday and it seems working yesterday tho-

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But now i can't go on in the game xD

sudden cedar
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sudden cedar
#

follow the instructions on this so we can help you easier, it will upload your smapi log with those errors

azure knoll
#

I need some extensive help in nodding my game and adding reskins, i keep getting red text saying i have a bunch of duplicates

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Im not really sure where i went wrong tbh

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Probably will help us with half of it

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Since you've said you have a bunch of duplicates, I'd also send a screencap of your mod folder

azure knoll
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 63 C# mods and 53 content packs.

azure knoll
scarlet quail
#

Okay

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you see the mods folder in that image?

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the mods thing in the very middle?

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delete that

azure knoll
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alright

sudden cedar
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also looks like you should update the expanded storage lite cos its pretty far behind the current version

scarlet quail
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Eh, the deletion of the mods folder in the middle should do it

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At least it will load in all the mods

sudden cedar
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yea that's unrelated to the duplication, it just might help in general for things working properly

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

dire fractal
#

It says i have to download error handler mod or redownload swampi

sudden cedar
#

that is generally advised, but does the game startup otherwise?

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oh the thing with the smapi log parser is that it only takes from the most recent launch by default, so try to see if you can cause those errors again and then share that log?

dire fractal
#

Oh okie. I will try. Thank you

sudden cedar
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also downloading error handler (reinstalling smsapi) can be helpful, it can mitigate errors in the game that might otherwise crash your game on its own

azure knoll
#

alright it loads in normal but how do i add the reskins for like animals or buildings and furniture

sudden cedar
#

like alternate textures?

azure knoll
#

yes

sudden cedar
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add the relevant stuff into your mods folder and the AT mod itself too of course

azure knoll
#

ok

azure knoll
#

How to install:
-Don't forget to make a backup

EDIT 7/28/2017: Instruments update requested by my older sister includes a variety of musical Instruments (doesn't play sounds only for decorative use)
i love it enough to included it in this set.

EDIT 11/3/2017: Please note due to the fact that the Beta patch 1.2 came out those who are playing the game in a different language, i modified the files so it can be easier to override.

EDIT 9/10/2018: Patch 1.3, This Mods has been Updated! enjoy~
Due to a major game update, mods are automatically disables incompatible mods.

  • Rename the bed to farmhouse_tiles after choosing which version you want (3 versions to choose from blue, purple and red) then place the farmhouse_tiles.xnb in the assigned folders, into your Steam\steamapps\common\Stardew Valley\Content and Maps folder.

  • After choosing which version kids bed you want (3 versions to choose from blue, purple and red) then place the townInterior.xnb in the assigned folders, into your Steam\steamapps\common\Stardew Valley\Content and Maps folder.

  • English > townInterior

  • German > townInterior.de-DE

  • Spanish > townInterior.es-ES

  • Japanese > townInterior.ja-JP

  • Brazilian > townInterior.pt-BR

  • Russian > townInterior.ru-RU

  • (Simplified) Chinese > townInterior.zh-CN

  • The furniture.xnb goes into your Steam\steamapps\common\Stardew Valley\Content\TileSheets folder

(furniture.ja-JP if you play the game in Japanese) & (furniture.zh-CN if you play the game in Chinese).

scarlet quail
#

uh

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!xnb

native dragonBOT
azure knoll
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im not really understanding this and i might be absolutely blind and just dont see what file i need

scarlet quail
#

A lot of what you just stated is not only an XNB mod but really old too

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I wouldn't. I would just look for a content patcher version of your mod

azure knoll
#

ok

sudden cedar
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xnb is a file type that is tricky to work with and not recommended because it can break your game, its better to stick with content patcher stuff

azure knoll
#

understood lol i'll leave it be

sudden cedar
#

yea, sounds good

wraith shuttle
#

This event is looping

azure knoll
#

i have put in all the mods right but using the paint bucket i have no skins for this season but i added floor an wall mods. am i misunderstanding? can i change floors an walls with mod skins when i build or..?

sudden cedar
#

there might be an option to configure the pack's settings, but i couldn't tell you personally
https://www.nexusmods.com/stardewvalley/mods/5098
this mod can help you change configs for all mods that allow it (in general) on the main menu and in game so i'd recommend using it to see if there's an option, otherwise its just a feature of the pack you have

azure knoll
#

well i have that ig i should look into it a bit more

azure knoll
#

everything is fixed thanks @sudden cedar & @scarlet quail
Yall was super patient with me I appreciate it

lavish marlin
#

Is that a Shiba or a red Cyndaquil?

#

The only place SM would ever be anywhere near the top is during warps or day ends where it forces GC. That shouldn't be perceived as "lag".

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Profiler cannot meaningfully profile SM because SM doesn't really use events

#

Both NPCMapLocations and LoveOfCooking are taking more than one frame

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needs to check that SM's patch for that is still working

#

GameLoop.DayStarted gets called once per day at the start of the day

#

NPCMapLocations and LoveOfCooking are the only ones that stand out.

dire fractal
#

would anyone happen to know why coop animals would show up like this?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 125 C# mods and 237 content packs.

shy orbit
visual kernel
#

Didn't work in the game but I opened files to change it out so it's all good now 👌

young fox
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 3.18.120.0, with 37 C# mods and 29 content packs.

ocean hawk
#

Hi there! When I try to download a mod from Nexus it tells me I must first have SMAPI installed. Which I do. I have restarted, uninstalled and reinstalled.

Any clues on what the issue is?

dusty spruce
#

Nexus doesn't know whether you have SMAPI or not

#

it cannot know

#

it's just a website

#

it just reminds you that you need it

stiff sandal
ocean hawk
#

Well that makes me a feel like a dumbass. Thank you. But now that I downloaded Automate and placed it in my Mods folder, I get.

#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

Is what I have typed in my launch options

dusty spruce
#

you need quotes around the path

young fox
#

I need older mods

ocean hawk
dusty spruce
#

no worries

livid hamlet
#

I'm always finding something wrong with my game. This is the latest. I am using way back pelican town so I think it's the culprit. But I'm not sure what to do to fix it.

#

There is a way to fix things like this without deleting the mod. I'm just not sure what to do.

#

This too.

rain lava
livid hamlet
rain lava
#

Yes, 100% sure

#

The garden is added by SVE so something more is changing the map there. Maybe Museum expansion?

stiff sandal
#

museum

rain lava
#

Not necessarily, it look like it should have SVE compatibility SDVpufferthink

stiff sandal
#

i don't think gwen touch that place

#

also compatible with SVE

rain lava
#

Did you send your log? It may have some info what edits the town

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid hamlet
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 255 C# mods and 636 content packs.

livid hamlet
#

The garden behind the clinic is also glitched. I'm not sure of the cause.

livid hamlet
#

Bruh. Really?

tacit mirage
#

Are there any mods that don't work for multiplayer? How do I know?

keen wadi
dire fractal
keen wadi
keen wadi
#

You cant find the exe?

dire fractal
#

I looked where you said and it's not there

#

Yes that

keen wadi
#

Open steam

dire fractal
#

In the x86 thing

keen wadi
#

right click on stardew valley

dire fractal
#

Like in steam?

keen wadi
#

yes open steam

dire fractal
#

Open

keen wadi
#

right click on starde valley in your library

#

select browse local files

dire fractal
#

Yup

#

I think it's loading it hasn't done anything

#

Oh it worked! Tysm!!!

keen wadi
#

Np

livid hamlet
#

Hopefully, this is the last issue for now. I am missing things like tea leaves, tea plants and rice shoots and I have no idea why. I got some rice shoots from fishing and they came up as error items.

dire fractal
#

So which ones can't I delete?

visual jetty
keen wadi
#

leave the other ones

#

wait sorry

dire fractal
livid hamlet
keen wadi
#

Console commands - Keep
Error handler - Keep
SaveBackup - Keep

dire fractal
#

Thanks!

keen wadi
tacit mirage
dire fractal
#

Should I do permanently delete or just delete

keen wadi
dire fractal
#

Am I not supposed to? 😳

keen wadi
#

That sends it to the trash and then deletes it from the trash

#

its the nuclear option

livid hamlet
dire fractal
#

Ohhh so just delete then? XD

keen wadi
keen wadi
#

Some stuff will be for the main player only

#

and the farmhands (The other players) will be able to walk around during cutscenes and cause problems

#

so if you are safe and careful and okay with some weird visual stuff you will be fine

#

No mod breaks with multiplayer

#

Some just look weird

visual jetty
keen wadi
keen wadi
#

Going on a date with your wife and your friend is just teabagging you

#

you know, normal stuff

junior seal
livid hamlet
shy orbit
livid hamlet
#

Issues include bell peppers appearing as tea leaves.

junior seal
#

have you installed an xnb related mods?

livid hamlet
shy orbit
#

!log a log after loading a save might help

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid hamlet
#

I have put XNB files in my mod folder, but that usually does nothing.

#

By accident of course.

#

I wouldn't use XNB mods because they're a pain.

keen wadi
#

If you loaded in a save with those in there that could be the cause of the shuffel

shy orbit
#

content patcher mod using Load with an outdated asset is pretty much the same as replacing the xnb in the game files

shy orbit
keen wadi
#

Adding and then removing a mod that adds objects is the main cause of the shuffle though no?

#

Do XNB mods not add objects? I have never used one

livid hamlet
shy orbit
#

shuffle is mainly caused by other Json Assets mods, though it could be caused by an xnb or CP mod as well

livid hamlet
#

Or make a new one?

keen wadi
livid hamlet
#

Or do you want me to provide my last log as I did notice the shuffle while playing earlier.

shy orbit
keen wadi
#

In my experience the shuffle happens most when harvesting a plant, or removing a product from a producing machine. It usually doesn’t persist, meaning that after removing, for example, a lemonade from an oil machine, the next time a truffle is put it in will produce oil correctly. To be safe, I usually pick up the machine, save. Close the game. Reopen it and place the machine back down. If the problem is happening with a crop like tea, I tend to just replant.

keen wadi
# livid hamlet Or do you want me to provide my last log as I did notice the shuffle while playi...

I’m not sure what Vibel would be looking at specifically in the log. But for what I would be looking at any log in which you’ve experienced a shuffle would give a list of mods to poke and prod at. Vibel is definitely the authority on this stuff imho so I would refer to them although I am happy to try and help. I find that too many people helping can sometimes be confusing so I apologize if I’ve brought any undue confusion.

shy orbit
#

(i'm not sure whether it's a JA shuffle to begin with, but i might've missed some messages, hence the question)

gaunt gust
#

Tea leaves are not JA shuffle

#

!reset or run a patch export I guess

native dragonBOT
gaunt gust
#

JA shuffle is JA items only

keen wadi
#

If it is a persistent problem I would lean towards something other than the shuffle. But a picture of both items alongside the regular un-tainted leaves would help.

glossy vault
#

Hi! Been having trouble with any teleport mod. It keeps opening my inventory. Does anyone know how to troubleshoot this?

keen wadi
gaunt gust
#

Still, JA shuffle only affects JA items

keen wadi
#

I think I’m wrong. Lots of messages above I hadn’t read yet

gaunt gust
#

Honestly I only bother to debug shuffle on my experimental build anymore 🙈

#

The logging there I understand

keen wadi
#

Seems like the OP has gone dark so maybe they figured it out

#

Crossing my fingers. I’m a little unclear on what the original problem was.

gaunt gust
keen wadi
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glossy vault
quiet umbra
glossy vault
keen wadi
#

And “other” implies there is atleast 1 which has yet to be said

livid hamlet
#

I don't have rice or rice shoots either.

#

And when I do get rice shoots, they're error items.

keen wadi
glossy vault
#

hmm I have skip fishing mod and the teleport mod that's abt it. Someone sugessted i change the keybinds so will try that too~

shy orbit
livid hamlet
keen wadi
#

And the tea leaves you do have are JA items is that what you’re saying? You have modded tea that is working but vanilla tea isn’t?

#

A screenshot could help to clarify

shy orbit
#

(their existence could also be verified by typing patch export Data/ObjectInformation on the smapi console and uploading the file too i guess)

livid hamlet
gaunt gust
#

Or patch exporting maps/springobjects

keen wadi
#

Open of the CJB items spawner, type in “tea” and send us that screenshot

livid hamlet
#

Why springobjects? It could be beyond just spring crops.

keen wadi
#

Or patch export. Any way to verify which ones the game thinks exist

keen wadi
#

Spring objects encompasses every single object not just spring crops

livid hamlet
#

I can't do or touch anything right noe because my save is still loading.

#

If I do anything then SMAPI just has a meltdown and crashes

keen wadi
#

Once you’re loaded in patch export the spring objects png and the object information json and drop them here

#

You can search through those to verify which ones are actually loaded in

#

patch export Data/ObjectInformation
patch export Maps/springobjects

livid hamlet
#

How can I do that? I'm worried if I open anything while SMAPI is running, it will just crash. I've had this happen before when I opened my browser by accident.

keen wadi
#

Step 1) wait for the game to load, get to where you are walking around, walk outside, look at the grass, ponder who you’re going to marry
Step 2) type right in the smapi log the two sets of code above
Step 3) ???
Step 4) Profit

#

That blinking white rectangle in the smapi log, click on it, and type:

patch export Data/ObjectInformation
patch export Maps/springobjects

#

Then go to your patch export folder right alongside the mods folder in your SDV directory and behold! Magic! The data required to solve the issue.

shy orbit
#

(the smapi log is needed too though)

quiet umbra
livid hamlet
#

Smapi crashed. krillaheadkrilltail

keen wadi
#

Try 10 more times till it does

shy orbit
#

(and it should exist as long as the game hasn't been launched after the crash)

livid hamlet
#

Those are all modded.

livid hamlet
shy orbit
#

it can be useful and you might as well

livid hamlet
shy orbit
#

just try again, it probably just wasn't displaying right

#

the console can be a bit tricky with the inputted text

livid hamlet
#

I got it to work.

#

Okay, I did both.

#

And I closed SMAPI without a meltdown.

#

Do you want the log and the exports?

shy orbit
#

yep

livid hamlet
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 254 C# mods and 635 content packs.

livid hamlet
#

Have at it.

shy orbit
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 254 C# mods and 635 content packs.

livid hamlet
#

There are not that many. How could that break stuff?

shy orbit
#

i don't know how json assets works, so i can't tell

#

but yeah, the tea leaves are definitely missing. i'm still guessing it's some outdated mod replacing Data/ObjectInformation

#

but i can't see any i recognize on the log

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 254 C# mods and 635 content packs.

shy orbit
#

i wonder, do you have a link to this mod Balanciamento Pecuarístico, i couldn't find it with search

#

oh also this duplicate fruit tree could be a problem i guess if it's the same as with crops, i failed to notice it before Duplicate fruit tree: Pear Tree by MoreCrops will not be added, already added by More Trees for JsonAssets!

gaunt gust
#

Crops still matter for duplicates

#

I don't think the fruit tree thing matters, JA is actually just rejecting that entirely

#

Is the same as if you removed one

shy orbit
#

ah okay

livid hamlet
#

I'll still have the scramble?

next dome
#

do i need to remove the mods i have if i join someone else's coop?

shy orbit
#

it's the safest way for sure (unless the other player has mods, in which case the safest way would be to get the same mods)

#

!mpmods

native dragonBOT
onyx olive
#

hi quick question i downloaded more quests and it said for the installation guide i have to start sdv once to get the config file which i didn’t get
smapi also tells me that there‘s no manifest.json even tho there is?

livid hamlet
#

I have no clue how these shuffles work, I don't think a JSON shuffle would completely remove items. Or cause them to be classed as error items. If it's caused by adding and removing JA mods then why does the issue pop up in fresh, unaltered saves?

#

Nope. I still have missing items and it's a fresh save. The items that are missing are vanilla items too!

#

Do I have to reinstall my game? stickerGloomy

steady cape
#

anyone know why pytk is causing so much game lag

lament prairie
#

Doesn’t usually cause lag while in the game, the startup stuff is mostly a million patches fighting

#

If lag in the game it’s because SMAPI is disabling performance improvements

#

But that’s not something pytk is doing, it’s more something it’s not—it would break if SMAPI put those in so SMAPI is holding off for now

livid hamlet
#

Also, I don't seem to have access to the fashion sense menu. Is that because of getglam?

#

This seems dumb, but would reinstalling the game fix the missing vanilla items? I own it on steam, so maybe that will fix the missing items problem?

silent ridge
#

hello, for the past few months after i downloaded the game into 1.5.6 strangely i cannot seem to play or load the game at all even after updating most of my major mods like smapi, cp, PYTK, TMXL and custom furniture altho my problems mostly lie on the PYTK part in my log, i was wondering if i could ask help on what exactly is wrong because im getting quite annoyed not playing the game at all

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mild roost
#

so can anyone help and explain y this happened to my sve

silent ridge
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 34 C# mods and 87 content packs.

scarlet quail
#

It is. Trying to parse what's there, although there's a lot of weird in your log that I might have to throw to someone who's a bit more adept at reading it. But to start

mild roost
scarlet quail
#

Again, BoOg6

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

even if everything works fine, log will show what's happening to the farm map

mild roost
#

o ok

scarlet quail
#

sacrean there are several things you should try first, but first

#

!xnb

native dragonBOT
scarlet quail
#

That Better married shane one may have borked it

silent ridge
#

ah is it? but this happened too even before i accidentally added it

#

i'll delete it

scarlet quail
#

Also verify files

silent ridge
#

it automatically closed before it even verified

#

thats one of my issues too

scarlet quail
#

It...what

#

Steam verifying files is an outside process

#

that literally shouldn't auto-stop because it's from steam

shy orbit
mild roost
#

its fixed!! thank u so much for the help @scarlet quail

scarlet quail
#

Yeah kinda figured there BoOg6 - the map files you were dealing with were likely screwing with Grandpa's Farm in some way

#

So a verify files fixed yours there

mild roost
#

dang well yep its fixed now so thank u

livid hamlet
next dome
#

for some reason, the animation whenever you get a new item such as the first geode you get doesn't appear without the actual item being lifted, how can i fix that? for references, these are the mods i am using

scarlet quail
#

uh

silent ridge
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 35 C# mods and 87 content packs.

scarlet quail
#

Those images don't show them all Zeph

#

I have a feeling I know what's happening but I need you to also give your log Zeph

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Alright, let's see what's up with yours sacrean...

next dome
#

just gotta save real quick

scarlet quail
#

... that isn't good, sacrean. The game only skips two mods which wouldn't be needed for it to run, and everything else looks fine, since you verified your game files

#

So I have one more question before I am pretty sure it's one of two things (one being beyond my help, the other being beyond your ability to fix)

#

Can you boot the game normally in Vanilla?

silent ridge
#

i'll try

scarlet quail
#

Actually, second question

#

You said you "downloaded into 1.5.6"

#

What version were you on before

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 19 content packs.

scarlet quail
#

Yup, I knew it

#

Zeph that's a bug with the Love of Cooking

#

It's only visual, but if it breaks your immersion too much, you can remove it

next dome
#

oof, how do i fix that? there isnt an update notif when i launch smapi

scarlet quail
#

There's no update to it, sadly

#

you either deal with it or remove the mod. I use it myself and I only learned it from other modmakers in here on why it was happening 😅

livid hamlet
next dome
#

dang that's a shame, the mod is lovely to have for cooking

silent ridge
scarlet quail
#

You sure it wasn't 1.5.4?

#

(And were you able to boot vanilla?)

livid hamlet
#

I love the mod for cooking.

scarlet quail
#

personally the new item animation only happens a lot at the beginning

#

So I quickly end up not caring after like two-three seasons in game XD

next dome
livid hamlet
next dome
scarlet quail
#

snrk not much damage if the item's in the sky if it's a geode, but if it's a furnace, that sucker's gonna gravity itself to your head

#

Instant Harvey visit 😛

next dome
#

i hope they fix the bug before i get to my galaxy sword

livid hamlet
#

Also, has anyone noticed that fashion sense is broken? I can't acquire the hand mirror and I literally just replaced a bunch of hairstyle and accessory mods so that they work with fashion sense

scarlet quail
#

This is an existing save, yes?

livid hamlet
#

I guess I shouldn't have ditched getglam.

scarlet quail
#

I don't use Fashion Sense much personally but I do have it and installed it mid-save

#

So just checking you applied it mid-save as well

livid hamlet
#

No, fresh save.

scarlet quail
#

blinks okay there are two ways of getting it on a fresh save

#

Config option allows you to have Haley send it

#

otherwise get it from Pierre's

livid hamlet
#

But I can't access the fashion sense menu.

#

I cannot obtain the hand mirror. Not even CJB has it!

scarlet quail
#

well no, CJB wouldn't have it

livid hamlet
#

Trying to start a save WITH the mirror doesn't work either.

scarlet quail
#

CJB only has base ones unless you add to it via other mods that add to CJB

#

I'd reinstall Fashion Sense, then

#

the hand mirror does not appear to be a JA asset so it's not that

#

also

#

The Hand Mirror doesn't appear under Pierre's stock, what do I do?
Use the console command fs_add_mirror to force the Hand Mirror to appear in your inventory.

#

if that console command doesn't work, deffo reinstall

sick tangle
#

wait nevermind

silent ridge
scarlet quail
#

oh you should have led with that!

#

!launchoptions

native dragonBOT
scarlet quail
#

you didn't put in the quotation marks before/after the filepath

silent ridge
#

ah, let me see if this fixes it

scarlet quail
#

This is why I always suggest making it a non-steam game

#

typoing the filepath just makes people confused D:

silent ridge
#

it closed on me again even though i followed it exactly :(((

scarlet quail
#

Hmmmmmm

#

Just to check, so you went to local game files

#

To test vanilla, you doubleclicked "StardewValley" correct?

#

And are you sure it was 1.5.5 you updated from, not 1.5.4?

#

It is kind of an important question, that last one, just in case.

silent ridge
#

yes i updated from 1.5.5 to 1.5.6 starting january 29th of 2022

scarlet quail
#

Okay, and the vanilla game- did it boot?

#

Sorry, just making absolute sure. Should be last question

silent ridge
#

unfortunately it didnt run

scarlet quail
#

...then I have a bad feeling

silent ridge
#

do i have to reinstall the game?

scarlet quail
#

Other modmakers can check, but

#

!monobug

native dragonBOT
#

Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.

silent ridge
#

e h

#

oh man :(( i feel like my device is excluded for some reason?

scarlet quail
#

That's honestly what it seems like to me, but I would check with other, more knowledgeable troubleshooters than me

silent ridge
#

but its strange because i played just fine three months ago

scarlet quail
#

Please repost your log here now, hopefully someone like atra can confirm or not

#

(I don't mean it has to be you, atra, you're just one of the ones who volunteer their time here who would know better than me on this :S )

silent ridge
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 35 C# mods and 87 content packs.

silent ridge
#

but i wanna thank you for your guidance on my problem too, if the case was because of my device then might as well wait for the mobile version ig XD

lavish marlin
quiet umbra
#

Don't get me wrong, I really like the program & it has come leaps and bounds since the last time Iwas here and tried it out. You are absolutely right that it doesn't cause "lag" in the same way as that term is usually used....

lavish marlin
#

If it weren't doing that at day start, it would be happening during gameplay. It's triggering GC.

#

I'm just moving it to a less noticeable position.

flat apex
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 115 C# mods and 733 content packs.

flat apex
#

Sorry not dengie's, the correct name is DengDeng. I'm tired

lavish marlin
#

day started doesn't really mean anything specific to SM, it's just trying to find a point to perform GC to reduce GC pressure during actual gameplay

lavish marlin
lavish marlin
#

(I literally wrote the load time optimizations because it was getting annoying waiting to test things)

flat apex
#

there's also pytk

lavish marlin
#

D:

flat apex
#

and i forget if i have a few mods that just hhhhhaaaaaate sprite master

#

also I'm thinking of getting Mineral Town

#

EVEN MORE LOAAAAD TIME

lost shuttle
#

im looking for a way to make snow not make me feel ill. its just too much. i searched snow and weather and neither one came up with anything. does anyone have any suggestions?

lavish marlin
#

I'm not familiar with any mods that outright don't work with SM

flat apex
#

I vaguely recall reading on a few mod description pages that SpriteMaster won't work with their mods or something...

nimble bear
#

weird

lavish marlin
#

well, they didn't notify me :|

#

odds are that they're wrong

nimble bear
#

also mineral town it's still in development pretty much so there's not much to it

flat apex
#

Or probably just don't use your mod

lavish marlin
#

🤔

flat apex
lavish marlin
#

There was one mod that I knew about that posted that on their description

#

but the issue was fixed in the next version of SM

#

(and I notified them)

flat apex
#

Anyway what's up with that DengDeng Error

shy sparrow
#

Deng what

flat apex
#

That

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 115 C# mods and 733 content packs.

flat apex
#

Sorry @shy sparrow

lament prairie
#

mod is misformatted

flat apex
#

ok

wintry venture
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 22 C# mods and 68 content packs.

lament prairie
#

How deep are your files nested?

wintry venture
#

im sorry but, by nested what do you mean? if they are in sub-files?

robust bison
#

yes

wintry venture
#

well, i didnt put them in any sub-files i only place them in the mods folder to avoid this kind of error

#

is json assets been buggy lately or its just me?

nimble bear
wintry venture
#

i still receving error messages

lament prairie
#

Haven't seen these kinds of bugs from anyone else

flat apex
#

@lavish marlin I just downloaded Sprite Master, and now Custom Community Centre is bugging out

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 116 C# mods and 729 content packs.

lavish marlin
#

SM doesn't do anything to items or such

flat apex
#

Okay then

lavish marlin
#

something is saying it wants the item Raw Chalchedhoney

#

which isn't a valid item name

#

(I assume that it is intended to be Raw Chalchedony

#

)

flat apex
#

So what do I do?

lavish marlin
lavish marlin
#

it isn't SM causing the issue though. Probably some manifest somewhere has an invalid string in it.

#

normally I'd just do a string search and find what has 'Raw Chalchedhoney' in it.

nimble bear
lavish marlin
#

Chalchedony is a thing

#

it's a gemstone

sharp hazel
#

where can i find ui info suite 2 again?

nimble bear
#

!uiinfosuite

native dragonBOT
sharp hazel
#

ty

lavish marlin
#

(also, SM includes a sprite debugger that is undocumented)

#

(no idea if useful to people)

sharp hazel
#

oh hec

#

whats the mod path again?

lavish marlin
#

(useful to me)

lament prairie
#

!findmodsfolder

native dragonBOT
sharp hazel
#

thanks :)

scarlet quail
#

!uiinfosuite

native dragonBOT
flat apex
#

@lavish marlin well I restarted a new game, and Custom Community Center is working now, buuuuut nooooow NPC Adventures isn't working. I didn't have all these weird errors until I downloaded Sprite Master. NPC Adventures and Custom Community were working before I downloaded Sprite Master. Now they're bugging out.

lavish marlin
#

Well, it's not SM doing it :/

flat apex
#

BUT these errors were not happening UNTIL I added SM to my game

#

And I keep starting NEW GAMES

#

And I keep getting these weird errors

lavish marlin
#

Put a . in front of SM's directory and try

#

That or you have bad memory and the additional memory usage by SM is causing it to get hit

flat apex
#

It has to be SM

lavish marlin
#

CC doesn't do anything particularly interesting from SM's point of view (no worse that AT or PyTK at least)

flat apex
#

If I remove SM, in the next 2 hours... I bet you those mods won't be acting weird anymore

lavish marlin
#

Honestly, I'm guessing you have bad RAM

flat apex
#

I don't have bad ram

lavish marlin
#

SM has zero interactions with NPC Adventures, and only transitive ones with CC

flat apex
#

I have bad internet connection, but bad ram is not one of those.

lavish marlin
#

I've bought new sticks that were bad

#

(More likely to have bad RAM when RAM starts getting denser)

#

I mean, your first error though was a pretty clear typo somewhere

flat apex
#

I pulled that Deng Deng's Crop mod out. I'm not running it anymore, and it was before i downloaded sprite master. I downloaded SM after removing Deng Deng's crops.

lavish marlin
#

(I'm not familiar with all mods so I can't really identify where things came from)

flat apex
#

Doing a memory test right now to prove I don’t have ram. Will respond when it is done

lavish marlin
#

The only reason npc adventures wouldn't work is if purrrpling decided she really didn't like me and made it break but I don't think that they'd do that

flat apex
#

Last time I did a memory test was three days ago

#

I don’t have bad ram

lavish marlin
#

Why did you run a memtest 3 days ago?

flat apex
#

Damn adhd brain acting like a scratched record, skipping all over the place

lavish marlin
#

I don't run them very often

flat apex
#

Yes. The Memtest

#

I call it Memory Test

lavish marlin
#

I mean, why did you

#

Usually you only do so when you have an issue or on new RAM

flat apex
#

You asked if I had bad ram, I said I don’t, you asked when’s the last time. I ran it three days ago because I thought I did have bad Ram and that is why Mike was having issues. I’m running another test so I can have the photographed evidence to back up I don’t have bad ram

#

I’m really embarrassed about that btw

lavish marlin
#

what version of NPC adventures?

#

technically, memtest cannot prove you don't have bad RAM (only that the test didn't find an issue) it can only prove that you do ;)

#

though generally that's "good enough"

#

if memtest didn't break it this probably won't either

scarlet quail
#

Dango gonna be upfront with you

#

I have NPC Adventures

flat apex
#

Latest version of NPC Adventures guild

scarlet quail
#

and Spritemaster. And it works fine

lavish marlin
#

the beta version?

scarlet quail
#

Latest version meaning the beta 1.0 or the last stable?

flat apex
#

It honestly worked right up before I used SpriteMaster

lavish marlin
#

And my parents' computer worked great up until I installed The Sims.

#

usually it means something else is going on

scarlet quail
#

I can at least confirm it isn't SpriteMaster, at the very least

#

You can't tell me that one computer can run it and the other cannot without having something else at play

flat apex
#

Watch, when my computer is done, and there’s no problem with my ram, and I remove SpriteMaster… everything else will go back to normal… and normal being a two hour loading session with no real issues like Custom Community Centre Acting up, or NPC Adventures not working

scarlet quail
#

Oh for heaven's sake

flat apex
#

and normal being a relative term to my experience with starting a new game

scarlet quail
#

Dango. Believe it or not, it may be SpriteMaster interacting with stuff, sure, but I'm also gonna tell you that Ameise is willing to help out here to figure out the issue

#

Immediately saying "it's spritemaster" isn't helpful.

rare depot
#

SM is not the problem

#

I have the same mods and don't experience that

lavish marlin
scarlet quail
#

No no Ameise

#

They're talking about College Boy Mike the NPC

lavish marlin
#

It would have been incredibly helpful to have specified that :|

flat apex
#

Which is why I said “I am ashamed to admit that.”

lavish marlin
flat apex
#

No wait embarrassed not ashamed

#

I keep peaking my eye over to my computer to see the percentage is at. 22%

#

It is now at 23% for the MemTest

lavish marlin
#

the only real issue I'd see with this is that SM wouldn't be terribly happy with your integrated GPU

#

though AMD ones tend to run better than Intel ones

#

your NPC adventure errors:

#
Content pack `Riley for NPC Adventures` (format version 1.2.0) was skipped: Loading of legacy content packs (format version 1.2 and older) is disabled for security reasons. If you want load this content pack, allow legacy content packs in config file.

Content pack `Add Shiko to NPC Adventures` (format version 1.1.0) was skipped: Loading of legacy content packs (format version 1.2 and older) is disabled for security reasons. If you want load this content pack, allow legacy content packs in config file.

Unable to initialize companion `Lance`, because this NPC cannot be found in the game. Are you trying to add a custom NPC as a companion? Check the mod which adds this NPC into the game. Don't report this as a bug to NPC Adventures unless it's a vanilla game NPC.
    repeats 1 times

Error while trying setup new day for 'Lance' companion: Companion NPC can't be null for CSM state `AVAILABLE`.
#

so, better question: what did you remove?

onyx olive
#

okay so i downloaded ridgeside village and after turning of hotel npcs my game crashed? what did i do wrong

flat apex
lavish marlin
#

well, you said "it's not working" without clarifying or providing a log

chilly latch
#

hi im playing on xbox app pc, im trying to play stardew valley expaneded but when i click coop it says i must be signed in

#

is there a fix

lavish marlin
#

so I can only do so much

flat apex
#

I haven’t even dropped log with NPC going nuts, and Lance is a weird one that you have to actually wait for that SVE npc to show up in your game

chilly latch
#

the reddit post said this but i cannot find the root shortcut file

lavish marlin
#

(also NPC adventures isn't doing anything unusual from what I can tell)

flat apex
#

You are going to have to wait until the MemTest is done. I don’t have Jeff Bezoz’s Personal Super Computer

lavish marlin
#

jeff bezos doesn't have a computer

#

he just uses the cloud

lavish marlin
#

direct integration

rare depot
#

lime cat facts

devout pumiceBOT
#

[#5906] "So, I realized where I messed up, I have restarted a few times and it is working consistently now. Following the steps on the wiki, I made a copy of the API file and renamed that and tht was when it wasnt working. All I actually changed was that the actually API file i renamed to Stardew Valley before making a copy to use as a shortcut. There was also 2 seperate files labeled just Stardew Valley both of which I changed to Stardew Valley - Vanilla . When these 2 things were done in tandem it began to function properly. Just wanted to put out there what actually worked in case someone else comes across it." - @celest lagoon (26 Mar 2022 @ 04:52:53 AM UTC)

lavish marlin
#

(I'm mainly checking because mods have tried to patch things in SM before and that rarely goes well)

lament prairie
#

Try whatever this person did^^^

chilly latch
#

ty ill try it

lament prairie
#

Idk anything about Gamepass so it’s not clear to me how to explain

#

But they said it worked

chilly latch
#

lol

flat apex
#

Look I will say this. SpriteMaster, from what I have heard is really good. If I didn’t think it is a good mod from what I have heard and seen, I wouldn’t download it. I see you have a lot of pride in the mod, you should. I do think it is a good mod, I’m just having my own bad personal experience with it at the moment.

lavish marlin
#

I'm just saying that SM has literally zero interactions with NPC Adventures

#

I'm literally looking through a decompile for you :|

flat apex
#

It should. Maybe and I’m just spit balling here… the faster load time has to be causing some errors

lavish marlin
#

If there's something going on, it's incidental, usually the additional pressure from SM causing something else to fail

#

either from bad memory (memory that wasn't getting used before now is), something getting garbage collected and a mod wasn't doing something right but it was 'OK' before, or something like that

#

(though NPC Adventures doesn't appear to have any weak references)

chilly latch
#

it worked

flat apex
#

Also the Riley and Shiko are a: I have to manually edit their npc adventure file to have their settings changed from “off” to “on” according the smapi log.

#

As it stands they’re set to off

lavish marlin
#

as said though, I don't have a log so I don't know what the error was to begin with

main ingot
#

!log ?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

flat apex
#

Don’t have the log available since I’m doing the MemTest. Again, have to wait. I know you want to help out. A 30 min break will be great for both of us while I wait for the memtest (And if it does turn out I have bad Ram, I will be giving you an apology… and yes I will be embarrassed about it and will want to get through it as fast as possible.)

lavish marlin
#

more than likely you have some weird combination of mods or configs that fails under unusual conditions

#

(and you have PyTK which often causes issues on its own)

flat apex
#

Don’t get me started on PyTK. I really wish a good portion of the mods I use don’t use it

flat apex
#

Update on the mem test. It has detected hardware issues, this wasn’t the case three days ago. All I can say is, it detected hardware issues this time around.

final inlet
#

so im having a small issue with ppja farmer to florist. nearly every day, i have the same letter from the florists association thanking me for my commitment. started spring 1 of year 1, has continued through to fall of year 1. its not a gamebreaking thing or anything, but its definitely annoying to think i have mail and it just ends up being that again.

log is here, ignore the mods that say they need updating, i have since updated them, i just havent botted the game up: https://smapi.io/log/3b39f6d8d8644a5d868b3783a4bf06ae

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 68 C# mods and 230 content packs.

dire fractal
#

mod to change farm map?

flat apex
#

@lavish marlin I owe you an apology for stating that I do not have bad ram. MemTest has detected an error and I will be contacting the place I got it from to get it checked out

lavish marlin
#

(I'd be surprised if RAM was actually causing it but you should certainly fix it)

#

Memory allocations are effectively random when hidden behind block allocators, page allocators, and such

#

So any bad RAM can cause weirdness

azure knoll
#

if im playing with reskins on does everyone whos playing have to install them as well?

ruby bluff
#

Hey guys, is there a mod to swap player 1 character with player 2?

If not, is there a mod to change your character's visual look, skills and preferably home? So we can edit my character and my GF's, as if my character was player 2 and hers was player 1?

Im asking about this because we played together and I was the host, but now she wants to play further alone and she cant because I have to host the game. Sorry for a long explanation 😅

nimble bear
azure knoll
nimble bear
ruby bluff
#

She wants to play on our save on her character

scarlet quail
#

I suppose you could probably set up a always on server or something on the host portion

#

The host wouldn't be doing anything and your GF could probably play that way

#

But AFAIK there isn't a way to swap her to host, but others can correct me if I'm misinformed

ruby bluff
onyx olive
#

okay so i just created a new save with the same map and idk why i can't see the rain puddles on my main farm i'm using all the same mods and i didn't change anything so idk what is causing this issue? (dynamic reflections is the mod) i already tried redownloading it and it didn't fix the issue

limber fjord
lament prairie
#

I think the R key configures dynamic reflections

limber fjord
#

Also this is what I do on mobile so idk if it's any different on pc

onyx olive
lament prairie
#

Not sure

onyx olive
limber fjord
onyx olive
flat apex
#

Update: working now. All I did was continue to close and then open the program until it started without any trouble

limber fjord
onyx olive
torpid jay
#

I booted up the game to see if I'm doing my modding right and I got some warnings in the logs. Is there anything I should be concerned about?

native dragonBOT
#

@torpid jay Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

main ingot
#

post it here

torpid jay
#

oh my bad, thank you!

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 29 C# mods and 7 content packs.

scarlet quail
#

Several. But in order:

torpid jay
#

I used Elizabeth's CF converter for the furniture stuff

lament prairie
#

interesting

#

Well, the converter does something automatic for the manifest unique ID

scarlet quail
#

Your Industrial Furniture Set, Lumisteria Custom Set, and Mioudew's Victorian Furniture thingy all are erroring out. This is probably a conversion issue or something

#

Reset Terrain Features is not the unofficial update, so it won't work

lament prairie
#

what did you put into the converter for the inputs?

#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

scarlet quail
#

!uiinfosuite

native dragonBOT
lament prairie
#

I suspect you downloaded the source code for uiinfosuite

scarlet quail
#

Download the ZIP of Ui info suite, and extract

#

not the source code

torpid jay
#

odd, i went to the release page. maybe i misclicked?

scarlet quail
#

The other warnings are "normal" - SpaceCore "technically" has access to the save serializer but doesn't use it, and the PyTK/TMXL is just warning you that support is going to drop for them soon and it's going to disable performance improvements

#

Otherwise that's about it categorically

torpid jay
#

The zip is titled "UIInfoSuite2-2.2.6.zip"

lament prairie
#

Okay, so for the converter, it uses the author's name from the original manifest and the modName input from the command line

scarlet quail
#

Yep

lament prairie
#

if either of those have any weirdness, that's probably your issue

scarlet quail
#

People usually go "PyTK bad, take it out". I get why people use it, but still.

torpid jay
#

Really? What's wrong with it?

lament prairie
#

because of this, you can set the author name manually using an optional flag as well

azure knoll
#

my friend made himself fast but hes not hosting?

lament prairie
#

CJB cheats applies to each client

scarlet quail
#

Older code that doesn't work well with other stuff. Elizabeth's better to tell you about it

lament prairie
#

You can have cjb cheats without the host having it

scarlet quail
#

Short version though is it's not bad, it's just... not great for load times without SpriteMaster offsetting it at the least

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

lament prairie
#

PyTK is somewhat less maintained these days, and in particular depends on some SMAPI features that are going to go away soon

#

Those SMAPI features impact performance, which why they are going away

scarlet quail
#

Be sure to disable resampling if you don't want the smoothing effect from SpriteMaster but DO want the performance improvements

azure knoll
#

can i block it out somehow?

scarlet quail
#

No, Mamma Bubbles, you cannot.

lament prairie
scarlet quail
#

Well, that too

#

But in general I think your friend is likely to then not connect and wonder why

#

You cannot stop them from using it and have them connected

azure knoll
#

well whos fault is that? lol

nimble bear
#

well you can just talk to them about not using cheat mods I guess

scarlet quail
#

^

#

That's the thing. Way I see it, there's no way to disable the mods without refusing their connection. They'll probably get annoyed, go "WTF WHY CAN'T I CONNECT", then a whole argument will break out over the cheats

#

Instead of going the passive aggressive route of just enabling the Anti-Cheat server, just get the argument out of the way and deal with it that way. Or maybe everything will go swimmingly and they'll go "Okay, I'll remove it" and there's no need to go around their backs about it

torpid jay
#

I haven't played stardew in a while, so I'm out of the loop

lament prairie
#

I still use PyTK personally

#

At least on some of the saves I have going

#

At some point I'll look into moving away from it, assuming it really does break with the 4.0.0 SMAPI update (depends on if the author comes back to fix)

#

However, the performance impact isn't too terrible on my machine

#

I'm more lazy than I am impatient 😛

dry cliff
#

Anyone who's used Adopt and Skin had an issue where when you go to adopt a pet, on the naming screen when you click okay it just takes you back to the 'do you want to adopt this?' dialogue?

lavish marlin
#

SM can't do much to help PyTK either. I could maybe shave off like 10%?

#

Annoyingly, most people use it to do things that don't require the insane load times.

dire fractal
#

so i followed the instructions on the wiki to create mod groups on Mac, but whenever I open the file it just uses the normal Mods folder. does anyone know a solution for this?

lilac tusk
#

Hi, I'm back to the game after being gone a long while. I am using PPJA-Farmer to Florist but am having an issue with the mail in it. I get the letters but no attachments or recipes from them. I tried the mod page(no where to post a bug or question) and the modding discusion page(it looks like it hasn't been responded to in a long time). Does anyone here know anything about this mod?

scarlet quail
#

Which version of PPJA are you using?

#

DGA or JA, that is

lilac tusk
#

What do those stand for again? I'm sorry but I'm not good with shortened names like that. I know I use a lot of JA stuff but I don't know what dga is.

#

And I do know what ja means.

junior seal
#

Json Assets

scarlet quail
#

Dynamic Game Assets for the other

lilac tusk
#

Okay I see what dga is now, sorry.

scarlet quail
#

Anyway

#

Did you download the first (main) file or the old file?

lilac tusk
#

I believe the first.

native dragonBOT
#

@lilac tusk You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

scarlet quail
#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

lilac tusk
#

I have both JA and DGA installed, is that okay? And I will see about switching to the JA version. Will that cause any issues in my save game? Other than I guess I might not have the recipes from the letters I've all ready gotten.

scarlet quail
#

It...shouldn't, but unlike most modders in here I don't use PPJA so I don't know for certain, but I know that's the common issue.

#

If you'd prefer to wait for an exact answer, someone will probs be along at some point to give more knowledge on the difference

nimble bear
#

idk about removing it but most people recommend getting the JA version

lilac tusk
#

To switch versions do I need to remove any of the items I have from it first?

unreal torrent
#

Hi all! I've been trying to figure this out for weeks and still nothing. My UI Info Suite 2 is giving red text: https://smapi.io/log/2f2a28e6b36048069b600c4d6d3760fa
I have two other saves with UI Info Suite 2 and I'm not having any issues with those. Just this one. Any help would be appreciated. I've downloaded a new file of it and removed it three times and no matter what it keeps throwing the same error.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 119 C# mods and 134 content packs.

muted crest
#

Is it considered cheating if I add better chest mod in this game? I decided to play with a few mods this time, but I don't want to feel like I'm cheating.

scarlet quail
#

Short version, buddy, nothing in modded is considered cheating, not even the cheats menu

#

It's completely subjective

#

If you feel like it's too cheaty, then don't use it. If you don't, use it

muted crest
#

Yes, you're right on that

scarlet quail
#

But you're not going to get people telling you it's too much or that it's completely fine in here

#

Different benchmarks XD

muted crest
#

I simply don't want to ruin the game for myself at some point. I've never used any mods for this game yet.

scarlet quail
#

Ah. Well, good news for you is that Better Chests is configurable, so you can literally have it as just vanilla or add in stuff. If it's too much, you can change it later

muted crest
#

To be honest, I've never used any mods for any game yet except translation mods haha

scarlet quail
#

Personally, I use it. I don't increase chest sizes or labels or anything, with two exceptions - unlimited shipping bin since it already technically was, and I made the mini-shipping bin slightly less mini (12 spots, not 9)

#

I do use the find thing because searching through a bunch of chests is a little ridiculous and you can't tell me that's "part of the game's charm" to search through 50 chests

muted crest
lament prairie