#archived-modded-support

1 messages ¡ Page 31 of 1

lament prairie
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The save backup folder should be in the game folder

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There's instructions in the wiki link about going back 1 day with the game's own backup

dire fractal
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@gaunt gust I'll try the deck is kinda hard to maneuver

torpid glen
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....i did not realize save backup was a thing lol

lament prairie
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Make sure to save extra copies somewhere!!

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Just in case you mess up

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Save Bakcup comes with SMAPI

torpid glen
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yeah, not sure how i missed that lol

lament prairie
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I like to zip and save a copy of my save to Google Drive occasionally just in case, that's probably pretty extra though

gaunt gust
torpid glen
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I suppose we have our answer then, unless our save should be guinea pigs for SVE.

tall breach
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I'm playing with Stardew Valley Expanded, and it's saying I need ' the grampleton fields addon' to enter a certain area. The problem is I can't find it on the Nexus.

lament prairie
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optional download on sve page iirc

scarlet quail
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^

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I can screencap the download on the SVE page if need be

tall breach
scarlet quail
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No

lament prairie
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no

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nexus page

scarlet quail
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Navigate to the SVE download page

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on Nexus

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go to files. There is an optional files section

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This includes the SVE farms (Grandpa's/IFR2) and Grampleton Fields

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although why you'd need Grampleton I don't know, there's no events that reference it

tall breach
gentle geyser
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Does anyone know of any mods that add more like dialougue to the game?

scarlet quail
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So, so many achilles, although that question is usually asked in #modded-stardew

tall breach
scarlet quail
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Canon-Friendly Dialogue Expansion adds a lot

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Oh, it is, Huntress - I have it on personally. The problem is I almost never visit the area XD

gaunt gust
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It's mostly an empty area

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I didn't bother since I didn't really want to deal with performance issues

dire fractal
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It didn't work I found (Stardew Valley.dll) but copy pasting didn't help

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The keyboard sucks

gaunt gust
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Are you running the windows batch file or the Linux shell file?

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If you are using proton try the windows batch file

dire fractal
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I'm pretty sure the Linux shell file

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I'll try the window version

gentle geyser
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Wait ok I found a mod on nexusmods how do I download it?

gaunt gust
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Also I wonder if you can attach a real key board and mouse to a steam deck

scarlet quail
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Go to files and hit the download button on the mod Achilles

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Since you're asking that type of question though

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!gettingstarted

native dragonBOT
dire fractal
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You can but trying to use my actual laptop doesn't work for some reason

vital needle
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rebump

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tried to remove some retexture mods today and animated CP mods, no good

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tried to tweak with NVIDIA settings and use overclock, still fixed 30 to 15 fps on farmhouse/farm

gaunt gust
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Fwiw, when I was debugging lag on my own farm, I ended up reading through the c# code of basically every c# mod I ran

vital needle
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so it could be a c# mod?

gaunt gust
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Yeah

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Literal weeks of hobby programming time

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Multiple PRs

gentle geyser
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I am so confused on how to download these

vital needle
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gonna test i guess

gentle geyser
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So im trying to download a mod on android and it said it needs smapi and content patcher and I should've got both what do I do now

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I tried to click install in smapi but when I found the mod all I can do is click extract

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So smapi became an app but I can only extract the content patcher which idk if I should?

hoary bane
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Is there a command for downloading android mods? SDVpufferthink

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!androidsmapi

native dragonBOT
hoary bane
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!androidmods

native dragonBOT
hoary bane
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Guess not. Extract the zip into (insert storage type here)/Stardew valley/mods

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In my case it's my SD card being used.

gentle geyser
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I'm giving up

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I tried this same exact thing a year ago and I still can't do it

dire fractal
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Ok I think I got the windows version but I'm having trouble finding the right thing to click on to install it

dire fractal
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Yes

hoary bane
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It should be called windows.bat or something.

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Or Linux/Mac, depending on you.

dire fractal
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Are we allowed to send pics here?

hoary bane
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Should be alright, as long as it's relating to right now.

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Don't think you can though since your level isn't high enough? I could be wrong. SDVpufferthink

dire fractal
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What's the minimum specs requirements on a laptop, if I'll use lot of mods, 100+. Lots of expansion mods

hoary bane
dire fractal
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Okay. Thanks

hoary bane
# dire fractal

It's kind of hard to understand. Looks like you already have Smapi installed?

dire fractal
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I'm not 100% sure

hoary bane
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That's a wild layout. Is that really windows? SDVpufferthink

gaunt gust
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It's not

dire fractal
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No it's Linux on the steam deck but I installed proton

gaunt gust
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Thar is steam deck

hoary bane
dire fractal
#

I've seen that but I still don't know what I wasn't doing right

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At this point I might just pay someone 😮‍💨

gaunt gust
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Honestly: it's really hard being dumped into arch Linux

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Strongly, strongly recommend keeping the arch Linux wiki open

dire fractal
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I think this is kde

gaunt gust
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You're about to walk straight into the strongest "read the manual" culture on the internet

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It's manjaro

dire fractal
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I just got it today and I haven't even played anything on it yet because I've been trying to use the controls and install mods for certain things

vital needle
dire fractal
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I'll try again in a few days thanks for all your help

snow depot
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hello everyone

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I tried to download mods yesterday but something went wrong (an Android)

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someone pls could help me to solve this problem?

native dragonBOT
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Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.4.177.22602103, with 4 C# mods and 1 content packs.

lament prairie
native dragonBOT
lament prairie
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Pretty much all your mods are the wrong version

snow depot
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No all of them are up-to date

scarlet quail
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you misunderstand Elizabeth

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they are all the wrong versions

lament prairie
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I didn't say out of date

snow depot
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I'm crying

lament prairie
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I said wrong, because you need old ones

scarlet quail
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Android does not use the most up to date ones

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If you want to use the most up to date versions, you must mod on PC/Mac/Linux

snow depot
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For example, Content Patcher 1.28.1 because it needs SMAPI 3.15.0 or later. Please update SMAPI to the latest version to use this mod

lament prairie
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Yes, you need 1.19.0 iirc

snow depot
#

this one I have to install SMAPI 3.15.0 instead of 3.16.2?

lament prairie
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Notice how that's like 9 version back?

scarlet quail
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Hoo boy. Okay. Let's start from scratch. Android SMAPI is not even 3.15.0 or 3.16.0

lament prairie
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No, you can't install SMAPI 3.15.0

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You're on android, which is on like 3.4.9 or something

gaunt gust
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3.7.6.10

scarlet quail
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if you're downloading those you've got a problem. Elizabeth's semi right. The version on Android is 3.7.6.10

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ah, atra's got it

snow depot
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SDViconghost * me trying to understand*

gaunt gust
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Honestly installing on android is kinda annoying

lament prairie
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Android is frozen in time at Dec 20, 2020

scarlet quail
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Because Android is still on game version 1.4, it requires several old versions to work. You cannot simply download the latest versions for android

gaunt gust
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I would go to the sve discord and ask for their android guide

scarlet quail
#

on PC? No need to worry

snow depot
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omg

lament prairie
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You downloaded mods from after that date

snow depot
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how to upgrade Android?

lament prairie
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!androidsve

native dragonBOT
lament prairie
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You can't.

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The game on Android is not updated.

scarlet quail
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Follow the guide from the Governor to install SVE on Android.

snow depot
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Oh ok. just only by this guide right

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SDVemoteowo me thank you

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can I just download them on PC then put them on phone?

scarlet quail
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... I mean, in theory if you downloaded the correct old versions, yes

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In practice you're already confused so you'd probably download the newest versions

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so no

snow depot
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So....I should delete all previous files

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and download a whole new one

scarlet quail
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Yes

snow depot
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including SMAPI 3.7.6.10 version

scarlet quail
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Yes. I would reinstall SMAPI too so you have all the correct stuff

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!androidsmapi

native dragonBOT
snow depot
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Lemme figure them out

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I read that there was a mod that can help with existing file save

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is it possible for guide?

scarlet quail
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I... you're going to have to rephrase that. What do you mean?

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Installing mods on an already existing vanilla save?

snow depot
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yu[

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yup

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there was an introduction for how to install mods with existing game using Reset Terrain Features Mod

vital needle
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never go past beyond that, and yet my fps is dropping

lament prairie
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sdv is single core p sure

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possibly with the exception of specific mods trying to take advantage of multiple cores

vital needle
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i tried what CA posted on one of the forums of disabling cores one at a time. and its not really making any changes with CPU usage

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im gonna try reinstalling SDV i guess

gaunt gust
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SM uses threads heavily

dire fractal
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And downloading the mobile files to a directory on your PC first works fine, as long as you aren't trying to run them from your PC.

snow depot
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I can't download SVE version 1.11.6 as a guide show

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using moddrop

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I click install for many times (after choosing older version) but it does not work

dire fractal
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I remember moddrop being a pain but can't remember how I eventually got it working, sorry.

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Pretty sure I had to make an account for that one.

vital needle
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also reinstalling SDV didnt do much besides deleting some old files left out

dire fractal
vital needle
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still at around 30 to 42 fps

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when i zoom in to 250% it gets 60fps, but its too big to see whats in front

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at 100% , back to 30 to 42fps

lavish marlin
pallid lance
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Hi! I removed this mod and when I press F6 the monster log still comes up. When I try to change the keybind to F2 for example, If I press F2 it pops up, but when I press F6, it still pops up.

I tried deleting my save to no avail. I also uninstalled and reinstalled my base game to no results. I made sure to remove it completely. If I had a duplicate copy, then SMAPI would've warned me too.

I also deleted my backup saves.

https://www.nexusmods.com/stardewvalley/mods/3997

Here is my log:
https://smapi.io/log/b854323167d44294980915545776d362

vital needle
pallid lance
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File does not exist.

keen wadi
willow creek
keen wadi
pallid lance
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Yes

quiet umbra
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are you tied into Steam with this game?

keen wadi
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Do you have notepad++?

pallid lance
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Shows up in my SMAPI log event though I've removed it and it can't be found by windows explorer.

pallid lance
pallid lance
quiet umbra
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Did you have Steam save to cloud on?

keen wadi
willow creek
keen wadi
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It might take a few minutes to search but that will find anything in any file

pallid lance
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I found it!

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Thank you.

keen wadi
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Download the mod again and copy paste a term from the manifest like the unique id

keen wadi
willow creek
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here is a picture

keen wadi
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Does the ostrich mod load or edit?

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And also does the horse overhaul load or edit?

willow creek
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im pretty sure both are loaded

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i tried once without the horse overhaul too

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didnt work

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wait lemme check the log

keen wadi
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If they both load neither will change

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Send your log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior seal
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You probably have another horse mod other than the ostrich one

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 87 C# mods and 122 content packs.

willow creek
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here is the log

willow creek
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says that they are compatible

keen wadi
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I don’t see any pertinent errors

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Or any other horse mods

vital needle
lament prairie
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possible mods to conflict with horse

keen wadi
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Do you have any mods that edit the cursors png?

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If ostrich is loading it won’t overwrite them

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Check if the ostrich mod is loading or editing

willow creek
willow creek
lament prairie
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I just tried to look for places editing the same thing as the horse mod

keen wadi
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If the ostrich mod is loading the cursors png it will be overwritten by anything that edits it

willow creek
keen wadi
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Open up the ostrich mod content.json and find the part where it replaces the tilesheets/cursors and see if it says load or edit image

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If it’s load you’ll want to tell the author to change it to edit

willow creek
lament prairie
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Oh also Yet Another Jump Mod edited Animals/horse.

willow creek
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so

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YAJM is the reason?

lament prairie
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Well idk

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It didn't say what it edited, you'd have to try removing it and see

willow creek
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i'll try

lament prairie
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The log trace only says in very general terms which file got edited

willow creek
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yeah im gonna try both

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ill try by changing the content.json first

keen wadi
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You could also add a z to the name in the manifest to force it to load last

lament prairie
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!loadorder

native dragonBOT
willow creek
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i thought that didnt work anymore

keen wadi
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Or add a dependency that is a foolproof way to get it to load after

willow creek
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aight then lemme try

lament prairie
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I believe Loads always go first but YAJM is a C# mod so idk how this would go

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You can replace the word Load with the word EditImage (don't edit any commas, quotes, or brackets) in the content.json as well

willow creek
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adding "z" didnt work

lament prairie
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Try straight up removing YAJM just to see

keen wadi
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I think you could still add YAJM as a dependency to the ostrich mods manifest even if it’s a C# mod no? Idk…

lament prairie
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You can add it as a dependency but that may not affect the order of image editing

keen wadi
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Stupid question but you are restarting the game between these checks right?

willow creek
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yeah ofc

keen wadi
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My suggestion would be to remove YAJM and the horse overhaul mod and try that. If you have the instant build mod you could even make a new save and spawn in the stables to be 100% sure but that might be going nuclear

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Your game loads SO fast lol

willow creek
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btw should i revert the EditImage change

willow creek
keen wadi
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It won’t hurt either way I don’t think. If it’s the only thing editing that file load is the same as edit

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Load happens first and then edits happen after

willow creek
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it was YAJM

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damn

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i'll inform the mod author

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Tysm @lament prairie @keen wadi for the help SDVjunimolove

keen wadi
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Did you try setting YAJM as a dependency?

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That’ll let you use both

willow creek
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can you help me

keen wadi
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What's the unique Id for YAJM

junior seal
#

You could also replace the horse asset in YAJM with the ostrich instead

keen wadi
#

"Dependencies": [ { "UniqueID": "PUT-YAJM-UNIQUEID-HERE", "IsRequired": false, }, ]

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Add that to the onstrich mod's manifest

willow creek
#

`{
"Format": "1.27.2",
"Changes": [
{
"Action": "EditImage",
"Target": "Animals/Horse",
"FromFile": "Assets/OstrichMount.png",
},

  {

"Action": "EditImage",
"Target": "LooseSprites/Cursors",
"FromFile": "Assets/OstrichCursor.png",
"FromArea": { "X": 1, "Y": 1, "Width": 15, "Height": 15 },
"ToArea": { "X": 192, "Y": 192, "Width": 15, "Height": 15 },
"Patchmode": "Replace"
}

]
}`

keen wadi
#

That's the content...

willow creek
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yeah i was gonna ask where to paste it

keen wadi
#

thats the content you need to put it in the manifest

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step 1

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what is the unique id for yajm

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I'm downloading it now to get it for you

willow creek
#

6546

keen wadi
#

not quite

#

aedenthorn.YAJM

willow creek
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oh that

keen wadi
#

I'll just do it for you...

willow creek
#

um

keen wadi
#

{ "Name": "Horse to Ostrich", "Author": "TheFrenchDodo", "Version": "1.0.1", "Description": "A content patcher mod that replaces your horse with an ostrich!", "UniqueID": "thefrenchdodo.horsetoostrich", "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher" }, "UpdateKeys": [ "Nexus:13756" ], "Dependencies": [ { "UniqueID": "aedenthorn.YAJM", "IsRequired": false, }, ], }

willow creek
#

ty

keen wadi
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wait

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i forgot a comma

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Now its good

willow creek
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damn i forgot about the manifest

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tysm lol @keen wadi

keen wadi
#

Gotchu!

vital needle
#

is there a way to move the saves folder into another location?

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and read it from there

keen wadi
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Not safely, I think smapi requires it in a certain place but dont quote me on that

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@willow creek Did it work? Im gonna post that on the nexus for the author too if it did

willow creek
#

it didnt sadly @keen wadi

shy orbit
inner geyser
#

heh, So here is another odd question I get from time to time... On Npc's they have gift items that they love and the thing is, I like to edit them to give them each a special item that I give only that one on their birthday I did this for all of SVE, ES, and RSV along with my stand alone NPC's... I downloaded Stoffton and at this point, it is new so a lot of the NPC does not have their gifts filled in... I know how to add gifts from mods like more recipes as well as pretty much all my recipe mods... But when I add the NPCs from Stoffton they will not work... I have the lookup anything mod and for some odd reason the recipes I am trying to add to the Love slot are all in the likes and I cannot find where to remove them... i found out they are like this for all NPC's but vanilla NPC's I can remove the names from the like and put on the love... I cannot do this for Stroffton as their names are not on the actual recipe... eh... yea might be confusing but is there something in the coding that needs to be turned off to where they do not get automacally added to everything but the Love spot... the recipe mods I am working with are Bonsters, Eatums, Hisame , PPJA and Bugmeat... and like i said .. I edit all of my other ones fine... so I am at a loss with Stroffton , I added the NPC from that mod a few different ways thinking it might be how the names are set up in the mod I tried for example Aluna and AlunaSF... for the dwarfs I added DwarfA and their actual names to no avail.

uncut storm
#

How does it work when joining farms that don't have the same mods as you? I know aesthetic mods don't matter. But I have a mod running that changes junimos, makes my backpack bigger and changes the grass (regrows and stays during winter). Do I have to remove those mods to connect or will it work just fine?

willow creek
#

and some mods are incompatible

uncut storm
willow creek
#

check mod pages if you encounter errors

uncut storm
#

I'm guessing it's gonna look like it works but it doesn't - but untested and figured I'd ask lol

willow creek
#

also on host

uncut storm
#

So how does it react when I join a host who doesn't have certain mods?

#

it just won't connect?

willow creek
shy orbit
willow creek
#

i never tried joining coop with incompatible mods

inner geyser
shy orbit
#

!log can you send this after loading a save and tell what your mod name is?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
#

!mpmods

native dragonBOT
vital needle
#

and i want to move it on a faster storage

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because my save file is around 80mb

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im isolating a fps drop issue right now

inner geyser
#

These mods are not mine I am editing Stoffton which is a new modand NPC's only have a few gifttastes in its early stage... i am also trying to add that mods NPC's names to mods like More recipe's but they will not apply ... https://smapi.io/log/1fc1ca6490364ccbb8e7c41aed0c5cb9 here is the log though

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 105 C# mods and 225 content packs.

inner geyser
#

This is an example... the NPC I am trying to get to love this is Odo from the Stroffton Mod and the recipe is from fresh meats mod

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when I go into game... it is not added but this recipe does show in his like slot 😦

shy orbit
#

ah okay, the internal name of the npc is OdoFS in this case, it's probably what you need to use

inner geyser
#

I did try that as well....

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that was how I first tried it because I have two lexi's in game and assumed it had to be this way... i tried it without the SF before coming her to see what else i could try

#

here*

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i even tried like i said with he Dwarfs .. I used the DwarfA and the actual name 😐

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i feel it has something to do with the fact they are automatically adding to the like section and counteracting when i add their names to the love spot

shy orbit
#

hm. what if you put the OdoFS in again and export the gift tastes so we can see how it looks (with the command patch export "Data/NPCGiftTastes" on the smapi console)

inner geyser
#

okay

uncut storm
#

Thanks guys.

upbeat shale
#

What does this mean?
Create a shortcut to the StardewModdingAPI.exe file in your game folder.

#

do i drop the smapi shortcut into the folder?

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or something else

harsh wasp
#

Do modders use intellij or somthing else?

shy orbit
upbeat shale
shy orbit
#

hm, what are you doing?

#

like where that instruction came from

upbeat shale
#

creating mod groups for different saves

upbeat shale
shy orbit
#

ah okay, so yeah, it means that you create the shortcut for example on your Desktop and the shortcut points to the StardewModdingAPI.exe file that is in the game folder

#

(i don't know how to create shortcuts on windows exactly)

inner geyser
shy orbit
#

the save should be loaded before typing it

inner geyser
#

okay thanks

shy orbit
shy orbit
inner geyser
#

my game loads at a speed of a slug .... will both files be located in the errorlog file?

shy orbit
#

the exported file is in a different location in the game folder

snow depot
#

Thank you the Governor for helping me downloading SVE today

#

One more question, why does it take soooo long for me to launch SMAPI Stardew Valley?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 105 C# mods and 225 content packs.

inner geyser
#

i hope i did that right....

shy orbit
#

hm "OdoFS": "Thanks, I love this!/190 424 197/I like this.//I don't like this.//I hate this.//Thanks.// ". doesn't seem like the modded item gets there

#

i kinda doubt it, but maybe a manifest.json dependency in the mod that is adding the item (i.e. the one you're modifying) would be worth trying

inner geyser
#

yea which is what was odd to me .. i also edited other mod gift tastes like greg from boarding house and his worked ... i have no idea why Stroffton is being difficult i had to add gregs in manual like i did Odo

#

hmm is there a way I can find the ids of the item ... i noticed there are 4 digit numbers in place of the actual recipe name and might be able to edit the number id into his actual json file instead of adding his name to the recipe mod

shy orbit
#

for that you can do {{spacechase0.JsonAssets/ObjectID: ITEM NAME}} in content patcher patches

#

if i remember correctly, but i think it's like that

inner geyser
#

okay im gonna try this and hope it works .. if not im gonna give it a rest for a bit... thanks for all the help though ... in the event of trying to fix an odd issue i learned some new commands

snow depot
#

Everyone, is it a must for a game to launch quite a bit long when I had already installed mods?

inner geyser
#

its not a must .. but my computer is lazy and it takes about 20 mins to load a save 😦

#

i think it all depends on your system

snow depot
#

no no I mean from an android phone. Save is fine but launch game is tough

shy orbit
#

pytk (and anything that depends on it) can increase load times significantly though (mainly on pc i guess)

inner geyser
#

oh okay no clue on that sorry

snow depot
#

I thought time for launching game just only depends on new mods that were added, because whenever I open this app, there will be a screen with codes running and it took like 80% of launching time.

dire fractal
#

(ignore the updates on mobile)

snow depot
#

but I have already checked codes and they run finely. How to skip this "console" part?

#

Is it a compulsory part when lauching game? And what do you mean by ignoring updates

dire fractal
#

One of the things listed in there is out-of-date mods. But we shouldn't be updating them on Mobile anyhow.
I don't think the console opening can be skipped when loading SMAPI.

snow depot
#

.....and how do you spell Junimos? /Zhunimos/ or /Hunimos/? 🥹

shy orbit
#

the load times is just mod loading taking time, disabling the console wouldn't help with it

worn verge
#

hello! sorry if this is a noob question but how do we know if one of our players are using any mods??

snow depot
#

by trying finding them if there are anything in mod folder

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 158 C# mods and 408 content packs.

vital needle
#

Some of the buttons of DN's Earthy Interface is not applying

#

i tried removing some recently added CP mods but to no avail

vital needle
# vital needle

found the culprit. it was SM. reverting to beta4 fixed it.

inner geyser
#

when I do the command {{spacechase0.JsonAssets/ObjectID: Cheese Board}} to try and find an ID I get "unknown command and type help"...help gives me a list of commands to use but not sure which one I need to put with that :/

vital needle
#

what are you trying to output?

inner geyser
#

i am trying to find ids for the mods like more recipes ... been trying to edit gift loves for a mods npc that will not allow me to edit the actual recipe json ...

#

vibel was helping farther up i am trying to get Strofftons NPC Odo to love the cheese board...

vital needle
#

im just loading my save

inner geyser
#

(i am no way weird just like to make things complicated for mysefl )

#

okay

vital needle
#

list_items Cheese

#

that lists everything with Cheese on its name, with the Item ID

inner geyser
#

for some reason like i told Vibel... i can get every mod NPC to work with the recipe json edits by just adding their names to them... this refuses to work for the Npc on stroffton i have tried both OdoFS and Odo none worked .. while Videl was helping and they showed me how to pull up the gift data i seen everything was in number form... some of ridgevilles npc gifttastes has actual recipe names... so i am gonna try an id edit to the npc instead of editing the recipe with their name

queen sonnet
#

hjello~ im here to ask a quick question about installing mods: ive downloaded some of the big mods like SV Expanded and i noticed that the folder had several subfolders inside of it

inner geyser
#

no out put for debug list_items Cheese

queen sonnet
#

do i need to pull those out to the Mods folder for it to start functioning?

inner geyser
#

im a moron .. i didnt need debug

#

thank you so much Sakura

vital needle
#

its a console command, not a debug command

inner geyser
#

yea i use commands a lot and got used to adding debug .. that was a dumb move n my behalf i seen you just typed list_item Cheese but my brain made me add the debug

vital needle
#

we've been there

onyx olive
#

so i was using rename reworked mod and changed my name from faerie♡ to faerie and now i have this weird empty space when someone is saying my name i tried removing the mod or changing the name again but it keeps this weird invisible space
can someone please help me fix this issue it really bugs me :/

vital needle
#

that dialogue

#

is that from a mod too?

#

i could try to find it

onyx olive
vital needle
#

got nothing on my mods

#

you can try searching the dialogue with notepad++

#

Search>Find in files, direct it to your mods folder, and search something that's on the dialogue like 'You're going to see

onyx olive
#

Canon Friendly Dialogue Expansion

#

Custom Fixed Dialogue

vital needle
#

yeah i dont have both

#

you can try searching on your side

#

see if theres a space between that dialogue

onyx olive
#

okay ill do that

onyx olive
vital needle
#

hmmm

#

the rename reworked mod page said too that it fixed the spaces

#

i guess id recommending posting at the mod page for now

onyx olive
#

im so pissed for even using the rename mod ofc this would happen to me

onyx olive
vital needle
#

for the troubleshooting i have in mind

#

you can use this

#

its a windows app

#

check if the name of your save indeed has spaces at the end

#

you can rename using this as well

onyx olive
onyx olive
vital needle
#

homepage, save

onyx olive
#

yea just did it thank u haha im really sorry for the trouble lets see if it worked !

worn cairn
#

IS there a mod that allows npcs love other npcs ? (Like you can marry one, while others build their own romance with other npcs ?)

onyx olive
willow holly
worn cairn
#

Omg, thank you so much

#

Can I remove Emily/Shane one though ?

#

I want Clint to be happy

#

XD

hoary bane
#

Now that's something I don't hear everyday.

worn cairn
#

Wdym ?

hoary bane
#

Oh, pay no mind. SDVjunimoaww

worn cairn
#

But I'm curious now :3

#

Okay, now that I found a way to make people get married, is there a mod to make clint marry Emily

#

Like seriuosly, the man has only seen his smithy and yet likes Emily to the point of writing messages in his room. I wish there was a way to help him get more involved and actually get a backbone in asking Emily out on more dates.

#

I hate it that he just is always sad and laughs about his career. I feel like he is a decent enough man and might make a good husband.

quiet umbra
#

I understand the desire to see a happy ending ... or something similar, but the recommended mod is probably as close as you can get at present. Unless you make a mod for it yourself or someone else does

worn cairn
#

I wish I could, but I have no experience unfortunately.

#

Unless there is a way to learn

#

I'm willing to do it for my homeboy

willow holly
quiet umbra
#

well, I just looked at the mod, and Emily/Clint are listed as a dating couple, but neither of them are in the bunch listed in the "married" group. I have never run that mod but I believe the couples actually have houses & whatnot in an adjacent map.

#

Its not like you can just pick and choose any matchup with any members at will.

willow holly
#

Sorry if I made it sound that way, I meant within the creators list

quiet umbra
#

so did i, but like I said, I've never run the mod so all I'm saying is just based on my impression of what's said on the mod page at nexus

#

If you had a strong desire & a good bit of free time you could probably make a patch to fit an Emily/Clint marriage into the framework. I don't believe it would be a simple matter of just changing true or false in a config file tho

vital needle
quiet umbra
vital needle
#

the only thing i know is Ameise added more optimization features in beta 5 to address PyTK and others

#

as for me, i fixed some of my current problems right now by rolling back to beta4

#

again, Ameise is best to address the beta5 issues

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 88 C# mods and 152 content packs.

strong parrot
#

Hi, I have a quick question. Is it possible to edit how much grass there is on android? I want to lessen it, or remove it

#

I'm talking about the fluffy grass that gradually spreads BTW. Can I do that in sve Android?

nimble bear
#

idk but you can just cut it with the scythe..

strong parrot
#

I know but the added areas from sve added a butt ton of grass and it's making it hard to see and navigate. Not to mention it slightly slows down my fps 🙈

willow holly
#

I'm not sure of a mod, but in SVE grass off the farm does not (or at least should not) grow back.

strong parrot
#

Ooh, I'll have to give that a try then!

dire fractal
#

Oh cool. That grass lag had me uninstalling it pretty much immediately 😂

willow holly
#

I'm constantly impressed by the amount of modding people do on android. My phone would go on fire from the lag.

dire fractal
#

what version of PYTK do u use for android modding

#

i need help ive been trying to find the right one for a week now

strong parrot
#

PyTK 1.19.6 on the nexus

dire fractal
#

thanku

#

um does anyone have the android version of TMXL map toolkit as well

strong parrot
#

Tmxl 1.20.1 on the nexus too 😊

dire fractal
#

cheers

vital needle
#

!androidmods

native dragonBOT
pallid lance
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 88 C# mods and 152 content packs.

vital needle
#

perhaps visiting the mountains that time will clear your doubts

#

event lookup locations only look at the event IDs parsed, but never tells what mod it came from or who is it for. it can be anything by that sense.

pallid lance
#

Slr

vital needle
#

hmmmm

#

it shouldnt show up if the conditions are not met

#

wait for Nomori to look at it for you

pallid lance
#

Thank you. Who's Nomori?

severe tangle
#

hi! I need help with my greenhouse which is not accesible at all 😦

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 32 C# mods and 21 content packs.

severe tangle
#

I've been here before before I bought the game and now I have it on steam. What can I do? there's nothing wrong showing up in smapi

steady jolt
#

i have no idea what the internal name of the greenhouse is but bc it is fuzzy search it could work.

#

yeah its called Greenhouse internally.

steady jolt
severe tangle
#

yeah

night osprey
#

does case sensitivity matter in this instance? when doing the console command

scarlet quail
#

I should also just make sure really quickly - you did unlock the greenhouse either via CC or Joja already, correct?

scarlet quail
#

So the pantry should all be done already. Okay. I'm looking through your log and nothing so far jumps out at me, but I'm trying to check out trace logs and such here momentarily

steady jolt
scarlet quail
#

Ah, you have a greenhouse mod, didn't see that initially under your log

steady jolt
#

he does?

scarlet quail
#

Yes. They have Ellie's Ideal Greenhouse installed

#

Chances are it might be a conflict with SVE settings

severe tangle
#

I had this problem before installing

steady jolt
#

the mod alters the greenhouse tmx file

#

so its probably messing with ur other mods

scarlet quail
#

I... I can't actually agree with that, even if it's true, grzeg. If you had the problem before installing, installing a mod would not have fixed the problem, only made it worse

severe tangle
#

I tried installing ellies greenhouse so maybe it could help

steady jolt
severe tangle
#

I can try deleting

scarlet quail
#

Well, then for the future, that will never happen

#

A mod will not fix a bug

#

Not any normal mod anyway

severe tangle
#

but I don't have the save file before unclocking the greenhouse

steady jolt
#

use your current save file then i suppose

scarlet quail
#

SMAPI keeps backups every time you boot/deboot the game

steady jolt
#

also that

neat plaza
scarlet quail
#

that is probably more correct

neat plaza
#

and the game creates a single backup per save

scarlet quail
#

I was misinformed

neat plaza
#

it's (irl) daily

steady jolt
#

idk where the save files are on android but you do have the save backup mod

scarlet quail
#

But I know I have a daily save backup

neat plaza
#

!saves

native dragonBOT
steady jolt
#

if you know you dont have the greenhouse in an older save use the current one

scarlet quail
#

It is IRL daily, this is - sorta strange

severe tangle
#

I played without it on a illegal copy for 2 months

scarlet quail
#

Okay. Not gonna touch that with a 10 foot pole

severe tangle
#

I thought that maybe it was the problem so I finally bought the game

steady jolt
#

atleast you bought it

scarlet quail
#

Wait hold up

#

So what you're saying is

steady jolt
#

just start by removing the mod and try the warp again

scarlet quail
#

You're using your pirated save file on the legal game?

severe tangle
#

yeah...

scarlet quail
#

Ah.

steady jolt
#

can you drop your save file here actually

scarlet quail
#

Well at that point I can really just tell you to start a new game

night osprey
#

that makes more sense lol

scarlet quail
#

I'm not going to touch the pirated save file thing with a 10 foot pole, I'll leave that to others, if even then

#

There are likely a thousand issues that could have cropped up and since it was created/modified with the illegal copy, that's a mess.

steady jolt
severe tangle
steady jolt
#

alright

steady jolt
#

think so

severe tangle
steady jolt
#

let me look

#

oh

#

seems relatively normal

#

try using the greenhouse on a new save ig

severe tangle
#

I'll do that and post it when It's done

steady jolt
#

ok

quaint yacht
#

Hey guys

#

Is nexusmods down?

lament prairie
#

yes

hoary musk
#

Web server issue apparently

quaint yacht
#

ok

#

thanks

#

i was downloading a few mods and then the page stopped working

edgy hatch
#

hii, i have two questions i need help with. the first is that my farmhouse is super sluggish and glitchy - cellar is fine, outside is fine. second is that sometimes my game crashes after going to sleep. if anyone can help me figure this stuff out it would be greatly appreciated ❤️ https://smapi.io/log/81aa29745e05482bab090ec99a1a974d

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 103 C# mods and 102 content packs.

dire fractal
#

The crash log mentions Multiple Spouses a lot ... maybe a problem with that or something else interacting with it. You also seem to have multiple mods related to storage?

quaint yacht
#

that's a huge load of mods

neat plaza
polar comet
#

excuse me, but does anyone know what version of content patcher that Ridgeside Village is currently using? I have the 1.27.2 version from Moddrop and I can't confirm if there is a new version since nexus is down atm

#

it shows me an error on SMAPI startup about how it's not installed correctly due to me not having the updated version of Content Patcher

#

despite SVE running fine

lament prairie
#

1.28.something should be latest CP

dusty spruce
#

1.28.1

polar comet
#

nvm

#

nexus is up

#

thank you still though

#

appreciate it regardless

royal matrix
#

nexus is back up

dapper gazelle
#

(afaik, it's an open post and you can download this one without having an account)

ashen wasp
#

thank you! they're so pretty

clear pewter
#

Hello can somebody tell me if the new ppja (https://www.nexusmods.com/stardewvalley/mods/9443) works with walk of life ?(https://www.nexusmods.com/stardewvalley/mods/8111) i already made this question yesterday but nobody answered.

lament prairie
#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

clear pewter
#

thanks

shell umbra
#

Does ridgeside prevent people from joining while playing multiplayer?

#

I cant join my friends world anymore right after we got it

lament prairie
#

you need to all have the same mods

#

!mpmods

native dragonBOT
shell umbra
#

it worked last night then we got 4 mods just now

#

and now it doesent work

nimble bear
#

idk adding mods mid save on multiplayer sounds like a recipe for disaster

shell umbra
#

We have done it alot

#

No problems until now

#

And my friend can get onto our world just I can’t join

#

Then they removed the mods and it still wouldn’t work

dusky ocean
#

I have been trying to use the UI Info suite and it will not work does anyone have a solution to this problem?

worthy moth
#

!uiinfosuite

native dragonBOT
worthy moth
#

Are you using that one?

dusky ocean
worthy moth
#

That’s the problem then. The one that still works isn’t hosted on Nexus.

edgy hatch
scarlet quail
#

Made by the same author, so it'll be fine to swap to

#

But Multiple Spouses will be buggy on newer ones

edgy hatch
scarlet quail
#

Free Love will not be buggy, or shouldn't be at any rate XD

#

No problem. Have fun and hopefully the newer mod fixes the issues

edgy hatch
#

I’m sure it will!! Hopefully it’ll also fix the random crashing haha. Any favorite mods I should make sure to add?

night osprey
#

I'll try asking here since it's been a bit, but is anyone aware of an unofficial update for Modest Maps Standard Farm, which fixes the tile display issue when moving the greenhouse? I'm not in a big rush to get it atm, since I'm planning to use it for my next play through, but thought I should ask in advance. Couldn't find any indication of it in the past in here, and its not listed on the smapi compatibility list

scarlet quail
#

Assuming you've installed it, lots of the time the log will show unofficial updates too

#

And as for you amelia I'll assume you mean specific to Free Love, so I would also update to Custom Spouse Patio Redux (listed on Free Love's mod page), Custom Spouse Rooms (multiple spouse rooms got split into a separate mod - more than two children is within Free Love, but you have to edit config.json manually), Bed Tweaks to increase bed size so you can see all your spouses/roommates, and wedding tweaks/hugs and kisses if you need/want them

night osprey
#

not as of yet, I didnt want the new layout to mess with my current vanilla standard layout

#

I'll wait and see if theres one in the update log when I dl it :)

scarlet quail
#

What you could do is put it on, start a "new file", then close out and remove it

#

(Also, Amelia, I'd recommend the latest stable version of Spritemaster (i.e. when you go into files on Spritemaster, do not download the top one, download the last stable version or Beta.4) just to offset some of the loading times from PyTK)

gaunt gust
#

Do they actually need pytk

scarlet quail
#

At a glance on the normal mods, no clue. At a glance, they use TMXL for Garden Village, ARV Spouse Rooms, and Beatrice Festival Locations. I know ARV's can be solved by the beta file in ES's discord, but no clue on the other two

#

(Apologies, Amelia - short version is PyTK slows loading times and in general forces SMAPI to run compatibility for it as it's old, outdated, and slows loading times, but a lot of mods depend on it so it's taking time to phase it out. So most of the time people in this discord are against PyTK - don't worry about it though, you don't need to delete it, but if there's very few mods you'd use it for, there's usually ways to phase it out)

outer turret
scarlet quail
#

Sweet. So unless I'm missing a mod that's just flat-out PyTK dependent, it would just depend on the Garden Village thing

#

I can check that one

gaunt gust
#

There is a CP version of that now

scarlet quail
#

Alright! So in theory, no, unless a mod is on the PyTK list. I have a little time before I gotta do some things so I'll check into that real fast

#

Checked through most of it - looks like most is PyTK free. the only ones I didn't check were the ones under a specific mod, so everything under Content Patcher (self-explanatory), Json Assets, Mail Framework, Producer Framework, and Shop Tile Framework. (Technically SAAT too but, for obvious reasons (Custom Music, also by Platonymous, does not require PyTK) I didn't include that one, plus the list there was short)

edgy hatch
scarlet quail
#

!modrecs would probs be your best bet then. Since I have about 200 mods overall per SMAPI, we might be here a while if I listed them all to you XD

native dragonBOT
scarlet quail
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 84 C# mods and 123 content packs.

scarlet quail
#

(I don't need help, peeps, don't take the above log as "find the error" XD)

near stirrup
#

hey guys i stupidly asked for help last time but i never saw the mention lmao

#

here is the logs

native dragonBOT
#

Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

near stirrup
#

I am new to modding and i want to go back to vanilla stardew, but i cant play anything now, it just starts at the loading screen and closes

scarlet quail
#

If you're trying to go back to Vanilla Stardew, you can just boot it through Steam

#

Unless you changed the launch options, in which case put launch options back to normal

#

!launchoptions

native dragonBOT
worthy moth
native dragonBOT
near stirrup
scarlet quail
#

Hit enter

near stirrup
worthy moth
#

Right-click on Stardew Valley and remove launch options

near stirrup
worthy moth
#

Right-Click + Properties

near stirrup
#

mkay one sec

#

so far so good

#

👀

scarlet quail
#

That's the game booting so you're good

#

don't try and load your modded file

near stirrup
#

yeh it crashed

scarlet quail
#

you can never load a modded file in vanilla

#

That file is dead to you

near stirrup
#

i selected my file and its gone

near stirrup
lament prairie
#

Modding adds things to the save vanilla can't handle unless you specifically take careful steps when uninstalling mods

#

!uninstallmods

native dragonBOT
scarlet quail
#

Yeah no. Once mods are loaded onto the file that's pretty much it for it. Recorrecting it to vanilla is nigh-impossible without the above guide

#

And given it was difficult to get you to this point... not sure you'd manage it

near stirrup
#

oh???

#

one secon

#

ok yeah im done for lmao @scarlet quail

#

i just made a new file and the game went through

#

so that file is gone

#

tyty for the help

wraith shuttle
#

The event reepater dossn't work for Expanded events.

wide ruin
#

hey im new to modding, and have tried really hard to get mods to wwork, im on a MAC so its kinda difficult, i have SMAPI installed and have all the files i wanna use zipped and in a MAC alias file, but whever i open smapi and play my game, theres no mods present? and i have no idea why, does anyone know how to fix this on a MAC??

main ingot
#

if you ran vanilla stardew, it wont run with mods. run the smapi exe

wide ruin
#

hmm lemme check, do you know where i can find it? if not thats ok, ill do some digging

main ingot
#

i do not know, as i am not a mac user. but my guess is in the stardew game files where the regular exe is

#

smapi exe should be in the same place

wide ruin
#

hmm

#

all i see is regular?? stardew

main ingot
#

then smapi must not be installed

#

did u run the installer?

wide ruin
#

yeah lemme check again

main ingot
#

if its got the pufferfish icon thats smapi, if its the chicken its starfew

#

stardew* why am i illiterate today

wide ruin
#

ahhh

timber fractal
#

hi guys, some really weird visual light glitchs are happening ith me all the tie, help plss

wide ruin
#

its installed, im at the terminal, but i see no pufferfish icon

#

in the files that is

#

all it says it to launch game to play with mods, but when i do that, there are no mods

main ingot
#

so it said it installed

#

and youre in the game files

#

and there is no StardewValleyModdingApi.exe?

wide ruin
#

correct

main ingot
#

well thats strange

#

hold on and let me check a guide

wide ruin
#

yeah, should i screen record or screenshot?

main ingot
#

oh wtf it really just says “launch the game haha!”

#

thats wild

wide ruin
#

yeah

main ingot
#

what mods do you have installe- actually, show your mods folder

wide ruin
#

sure one sec, its messy tho lol

main ingot
#

like do you have obvious graphical change mods that show that youre very clearly using mods, or are they backend code mods you dont see

#

thats basically how im gauging if this is working or not

#

(if theres someone who mods on mac PLEASE help bro)

wide ruin
#

ok uh so im tryna do DC burger mod and heres what it looks like

#

maybe???

main ingot
#

thats the wrong place chief

#

there needs to be a folder labeled Mods that you put your mods in

wide ruin
#

er ok thats what the guides said lemme try it again

#

im clearly a noob my bad bro 😭

gaunt gust
#

Smapi isn't installed either id's think

wide ruin
#

💀

lament prairie
#

You see the path it says?

#

You're back at ..../StardewValley it looks like

wide ruin
#

hmm ok

lament prairie
#

Go to Contents/MacOS

#

Is there stuff there?

wide ruin
#

lemme see..

main ingot
lament prairie
#

Lol, I got this Lani don't worry

wide ruin
#

nah ur good, thanks tho

lament prairie
#

(I use Mac)

main ingot
#

thank u liz

wide ruin
#

so do i just type in the launcher

lament prairie
#

No, I think you just put the mods in the wrong place

wide ruin
#

oh

lament prairie
#

In the screenshot of where your mods are, you see the Contents folder?

#

Look in there for a MacOS folder

wide ruin
#

mhm

lament prairie
#

Look in the MacOS folder

#

Screenshot whatever's in there

wide ruin
#

the mac os alias?

lament prairie
wide ruin
#

oh shoot

lament prairie
#

There should be tons of stuff in there

#

And if you installed SMAPI right, the Mods folder should have been created in there

wide ruin
lament prairie
#

Okay you're still not quite in the right place

#

change the sort to do it by filename

#

Your folders should rise to the top

wide ruin
#

kk

lament prairie
wide ruin
lament prairie
#

See the red circle? That's your mods folder

wide ruin
#

ohhh

lament prairie
#

I see that you have mods scattered all over the place

wide ruin
#

yeah..

lament prairie
#

You probably want to clean those up and move them all into the Mods folder

wide ruin
#

ahhh ok ok i never even noticed that before

lament prairie
#

Once you do that, launch the game again, then your log will tell you if anything is wrong

#

The logo for the game should be a red MG

wide ruin
#

ok lemme launch it

shell umbra
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wide ruin
#

will i need to start a new load to see the mods?

lament prairie
#

No, they apply to any save you open with SMAPI and mods installed

#

However, if you want to play saves in vanilla (like in MP with friends who don't have mods) make sure not to open them with mods

#

Unless it's purely aesthetic portrait mods, I noticed you have like 3 different of those

wide ruin
#

yeah, i changed it and just added one to the mods folder

#

AHH IT WORKED

#

thank you sooo much @lament prairie

viral goblet
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 43 C# mods and 92 content packs.

lament prairie
#

it's just taking a while

#

at least per the log

viral goblet
#

5 minutes though? should i have waited longer 😮

lament prairie
#

you do have some weird gaps

#

!smapislow

native dragonBOT
viral goblet
#

ill try launching through steam instead of vortex thank you

#

very kind to help me so fast

#

i didnt change a single thing only launched through steam, but after a few minutes it kicks me to the title menu, i tried to load the save again and after a few minutes it kicked me back to tittle menu again, so i closed the game

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 43 C# mods and 92 content packs.

viral goblet
#

now it has a few errors but im not sure how to solve some of them, i dont have the same mode downloaded twice i dont think

#

unless fostaria has a mod conflict

#

do any of these mods cause conlficts?

calm heron
#

your log says the problem in red

viral goblet
#

ya but im not sure what to do about it, all red mentions something about a .witch im not sure which mod to remove or add

#

because a lot of the rasmodius mods i added were for other mods to work

worthy moth
#

Two content packs want to load the 'Characters/Witch' asset (Fostoria and Romanceable Rasmodia). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

#

What this means, and is telling you is to remove one of those two mods

viral goblet
#

right but i have a fostoria mod, and a romanceable rasmodia mod, both of which recommend the other

worthy moth
#

If that's the case then one of the mod authors has created a conflict. So maybe that recommendation was from an earlier version, but as of the current versions they are no longer compatible it seems

#

Not sure if anything else is noted on their page, I haven't checked

viral goblet
#

i see. would it be fair to try messaging the mod authors about this? i dont want to annoy them

#

or a page to report this issue

worthy moth
#

It's also possible that Vortex messed up the installation, it has been known to do that

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

dapper gazelle
#

idk if I'm just missing it but I'm not seeing anything on either page that recommends the other? SDVpufferlurk

viral goblet
#

after disabling " romancable rasmodius - sve compatable - 12 version " same error so it wasnt the problem unless i after i delete something manually in the files.. and vortex doesnt handle

dapper gazelle
#

the issue is specifically in the female version: Romanceable Rosmodia

#

b/c it seems to have a witch asset (makes sense, the wizard is female in that mod) and I guess Fostoria also has a witch asset

viral goblet
#

the suggestion

scarlet quail
#

oh I remember that

dapper gazelle
#

you seem to be mixing a few things up that's making this a bit difficult to troubleshoot

scarlet quail
#

I swear Fostoria's creator or Nomori fixed that though recently

dapper gazelle
#

You do not need Romanceable Rosmodia unless you want the wizard to be female. Technically you don't need Romanceable Rosmidius to use Rosmodia either though without the former you won't be able to romance the female wizard.

#

Fostoria doesn't recommend either of these mods

worthy moth
#

Not to mention, mods have no control over which mods show up under "Mods requiring this file" literally anyone can say your mod is required to show up in that area

dapper gazelle
#

It's up to you how you want to proceed but Fostoria is currently in conflict with the female version Rosmodia

scarlet quail
#

To be fair though Fostoria is newer and Romanceable Rasmodia's dev is on here and can troubleshoot

#

IMO unless they really need Fostoria I'd uninstall that instead until compatibility is obtained

viral goblet
#

reenabled the romanceable rosmodius, disabled rosmodia, and now it just takes 8 minutes to load in but works

#

rosmodia and fostoria were in conflict

#

thank you guys

#

would anyone know if i have to unlock zuzu or any of the other locations first? i have the walk to the desert mod that lets you walk to zuzu, i found a road sign that points to zuzu but it wont let me walk that way. invisiable wall. do i have to unlock them or is something broken, im trying to set this up for my parents EDIT: now my character is stuck in the highway for this mod..... wont let me go back to the right, or go to the left or up. just broken. ima remove the walk to the desert mod

fresh vortex
#

Hey, can anyone help with SVE farm maps?

#

I have the mod for the map I want to use, and SMAPI has no trouble loading the mod, but every time I try to start a new game with Grandpa's Farm, it just loads the default standard farm.

shy sparrow
#

Hm weird. And you said there's no errors in your smapi log?

fresh vortex
#

It loads perfectly fine

shy sparrow
#

I'd only have expected that if you had a mod conflict, or a missing dependency. So I can't think of anything else it could be that wouldn't show signs in your log.

viral goblet
#
[SMAPI] Custom NPC Exclusions uses deprecated code (IModHelper.Content is deprecated since SMAPI 3.14.0).
   at CustomNPCExclusions.ModEntry.get_ExclusionData()
   at CustomNPCExclusions.ModEntry.GetAllNPCExclusions(Boolean forceCacheUpdate)
   at CustomNPCExclusions.HarmonyPatch_SocializeQuest.SocializeQuest_loadQuestInfo(SocializeQuest __instance)
   at StardewValley.Quests.SocializeQuest.loadQuestInfo_PatchedBy<Esca.CustomNPCExclusions__SuperAardvark.AntiSocial>(SocializeQuest this)
[Quest Framework] Quest framework sucessfully initialized all stuff for this loaded save game and it's ready!
[Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.```
#

any idea on this one? my game loads for like 5 minutes then spits this out then loads in 30 seconds

#

it gets stuck on this

lament prairie
#

There's very little correlation between things the logs are doing and load time

#

get profiler if you want more info

#

but that sounds not terribly surprising as a load time if you have big expansions and/or pytk

viral goblet
#

well this is also the only orange text

lament prairie
#

Presumably you removed Walk to the Desert, the deprecated code is a warning, the outputs from PFM are harmless warnings

viral goblet
#

wasnt sure if a mod conflict or missing dependency was causing a long load time

lament prairie
#

deprecated code will eventually be an issue but not until SMAPI 4.0.0

viral goblet
#

ya walk to the desert was borked. had me stuck in an area i couldnt go backwards or anywhere

lament prairie
#

You have DTZ, ES, RSV, and SVE

#

Your load times are going to be long no matter what

viral goblet
#

cool. trying to set this up for my parents to use before i go back home. gave them my old laptop and am setting this all up for them they put well over 1000 hours into vanilla on ps4

#

thanks a ton

fresh vortex
dire fractal
#

does anyone know which versions of mermaid island, lunna astray and event repeater r for android

dire fractal
#

i also need antisocial npc's

lethal mantle
dire fractal
#

for npc's?

calm heron
lethal mantle
dire fractal
#

oh ok

#

thx man

quiet umbra
#

I am having trouble with my wine icons.... as far as I can tell, the game is not loading all of the BAGI mods. I can't find anything specifically icon related that the log gripes about. I would really, really like to get my good icons back. Here is the log

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 200 C# mods and 260 content packs.

onyx olive
#

so this is starting to get really annoying i have love of cooking and it tells me after every cooking session that the kitchen appliance is currently in use when i open the fridge and close it it gets fixed but its way too annoying i wanna cook a lot of different recipes for the cooking achievement

onyx olive
hasty ember
#

I have an issue when trying to load the luck skill mod on android. It says that it's comaptible with android on nexusmods.

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

onyx olive
shy orbit
#

i meant Doru's, but it's certainly not bad for you to post it too

#

even if it probably doesn't help in this case

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 109 C# mods and 173 content packs.

gaunt gust
onyx olive
gaunt gust
#

No other real fix I know of

onyx olive
steady jolt
scarlet quail
#

I thought the love of cooking was more stable than cooking skill

steady jolt
#

ive never used love of cooking but svbo recommends cooking skill over love of cooking so i use cooking skill

#

and it works fine for me so far

#

only problem ive seen is that the icon in the skills menu is sized incorrectly but thats just a ui issue

night osprey
#

I might be misremembering something from a few years ago, but isn't there a vanilla file that has the items in it and its associated sound? ||Golden eggs|| and ||Ostrich eggs|| don't make any sound when I put them in the mayo machines and I wasnt sure if I could check and fix that myself 🤔

#

(or it might be a mod issue lmao of which I'll then need to narrow it down)

lament prairie
#

There’s no vanilla file for that

#

Someone can check for you if they have a game open or someone can read the code but otherwise idk

night osprey
#

man I must've fever dreamed it haha I recall it having like Milk and then [####] and then like its onomatopoeic sound

lament prairie
#

It’s in PerformObjectDropInAction in Object.cs (C# file)

#

It’s possible the old vanilla ID spreadsheet has that but unlikely because it’s out of date and doesn’t have 1.5 changes iirc

night osprey
#

hmm

#

I can only find xnbs, I can't actually find any .cs files. Id think even if I couldn't open them my pc would at least still show them

neat plaza
#

!decompile

native dragonBOT
night osprey
#

mmmmmmmmmm effort. I guess I'll just have soundless eggs haha

scarlet elk
#

for some reason shane has been removed as a bachelor

#

he has a 10 heart max uncapped even though im not dating him

#

the only shane related mod i installed was one that changes his marriage room

#

this happened after i downloaded a bunch of mods and i removed them but this is still happening

warm goblet
#

Hey guys, I was copying all my modded files from my old PC to my new one ( I just replaced the Vanilla Stardew files on my new PC with my modded version), the game wouldn't open so I used the SMAPI installer to reinstall SMAPI, added the correct open route (Steam) but the Vanilla game is still opening? Not sure what I'm doing wrong!

scarlet quail
#

Several confusing things in your question. You cannot "replace" Vanilla Stardew files with modded files, the two coexist on the computer - if you're replacing them that would probably have Steam have to reinstall the game itself (or you're using XNB mods which is another matter entirely). After installing SMAPI you should be booting from StardewModdingAPI with your mods under the mods folder. It may be you have the incorrect launch options...

#

!launchoptions

native dragonBOT
scarlet quail
#

Or you can just add StardewModdingAPI as a non-Steam game and it should work that way

#

!log @scarlet elk

native dragonBOT
#

@scarlet elk Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

add back all the mods you removed, then get the SMAPI log after running the game

scarlet elk
#

hold on my dad unplugged my internet without telling me lmao

scarlet quail
#

It may help us figure out what actually happened and what mod modified your save to do that

vital needle
#

does anyone have an idea which mod is creating this saddlebag icon on my inventory? it disappears when my cursor's not on my inventory

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 182 C# mods and 466 content packs.

dusty spruce
#

Moon Misadventures

vital needle
#

thanks, i think i know what to install next

scarlet quail
#

Even with the bigger backpack version?

vital needle
#

thanks as usual Shockah

dusty spruce
#

*uninstall?

vital needle
vital needle
dusty spruce
#

well, the one you just posted, to start with

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 38 C# mods and 22 content packs.

vital needle
#

ill try to install the compat patch

dusty spruce
#

i tried it out several months ago

#

don't want to bash Casey, but

#

honestly, the mod felt completely unpolished

#

don't remember much of it - the one thing that comes to mind was weird tile collisions on its maps

vital needle
dusty spruce
#

and i don't think there have been any updates since

vital needle
#

i stumbled on the posts

#

seems like its a storm

dusty spruce
#

:/

vital needle
#

i guess i should uninstall

scarlet quail
#

....ah. Well, I can already see the probable culprit

scarlet elk
#

huh

scarlet quail
#

you used the XNB version of Clean shane's room rather than the content patcher version, at least according to Nexus

#

And well

#

!xnb

native dragonBOT
scarlet elk
#

i did not use the xnb version though

scarlet quail
#

I'd check out the second link to see if that fixes the problem

#

the log says you did. The "unofficial update" version rather than 2.0.0

scarlet elk
#

i picked the content patcher version

#

i never downloaded the xnb version

scarlet quail
#

Hmmm. Might be a manifest.json issue there. Either way, try the second link there just in case

#

I'll keep checking the log

hoary musk
#

The log says otherwise

scarlet elk
#

and i have 2 xnb mods that i cant replace because there isnt a cp port as far as i know

hoary musk
#

Part of me thinks you didn't delete the unofficial update to Clean Shane's Room when you put in the 2.0 version in

scarlet elk
#

i only downloaded the mod once

hoary musk
#

Ah, I found the problem, look in the manifest for 2.0

#

The mod author didn't change the version in the manifest for 2.0

scarlet elk
#

its not in there

scarlet quail
#

Manifest.json error it is

#

Either way though since you have XNB mods

scarlet elk
#

i do have a cp replacement for both however

scarlet quail
#

Trill, do me a favor - I know you might want those XNB mods, but try resetting your content files like the second link above said

#

Then run the game without the xnb mods

scarlet elk
#

theyre for multiple characters and i only want to replace 1 character

scarlet quail
#

Again, run the game without them after resetting the content files

#

Then see if the issue is fixed

#

So far, what I see is this. Practically every mod you have not-content patcher wise is normal and/or even recent and shouldn't affect Shane in any way. So the issue is either in the XNB mods or the content patcher mods

scarlet elk
#

ok so i just verify my game files and it removes the xnb stuff

#

does this touch any of smapis stuff

neat plaza
#

no

scarlet quail
#

^ . If you run the game now and Shane is still not a bachelor, then we have narrowed down the problem successfully. If he is? We know the problem's source

scarlet elk
#

shane is a bachelor again and all my xnb mods are now cp mods

#

and i removed the xnb versions

#

there were luckily content patcher ports of all of them just needed to configure them

scarlet quail
#

Well, there ya go. Your XNB mods are the problem. I would definitely check into if there's ways to fix the current two XNB ones or convert them to Content Patcher ones yourself

#

And if you got them all converted? Excellent

scarlet elk
#

those ones i were able to replace

#

they came bundled with a bunch of other characters i didnt want but i figured out how to only get the one character i think

vital needle