#archived-modded-support
1 messages ¡ Page 31 of 1
There's instructions in the wiki link about going back 1 day with the game's own backup
@gaunt gust I'll try the deck is kinda hard to maneuver
....i did not realize save backup was a thing lol
Make sure to save extra copies somewhere!!
Just in case you mess up
Save Bakcup comes with SMAPI
yeah, not sure how i missed that lol
I like to zip and save a copy of my save to Google Drive occasionally just in case, that's probably pretty extra though
Fwiw I don't own a deck I just use Linux
I suppose we have our answer then, unless our save should be guinea pigs for SVE.
I'm playing with Stardew Valley Expanded, and it's saying I need ' the grampleton fields addon' to enter a certain area. The problem is I can't find it on the Nexus.
optional download on sve page iirc
Like it has an actual website??
No
Navigate to the SVE download page
on Nexus
go to files. There is an optional files section
This includes the SVE farms (Grandpa's/IFR2) and Grampleton Fields
although why you'd need Grampleton I don't know, there's no events that reference it
Oh!! thank you!!! I found it!! đ
Does anyone know of any mods that add more like dialougue to the game?
So, so many achilles, although that question is usually asked in #modded-stardew
I don't think I need it, but I feel like it's meant to be used with SVE.
Canon-Friendly Dialogue Expansion adds a lot
Oh, it is, Huntress - I have it on personally. The problem is I almost never visit the area XD
It's mostly an empty area
I didn't bother since I didn't really want to deal with performance issues
It didn't work I found (Stardew Valley.dll) but copy pasting didn't help
The keyboard sucks
Are you running the windows batch file or the Linux shell file?
If you are using proton try the windows batch file
Wait ok I found a mod on nexusmods how do I download it?
Also I wonder if you can attach a real key board and mouse to a steam deck
Go to files and hit the download button on the mod Achilles
Since you're asking that type of question though
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
You can but trying to use my actual laptop doesn't work for some reason
rebump
tried to remove some retexture mods today and animated CP mods, no good
tried to tweak with NVIDIA settings and use overclock, still fixed 30 to 15 fps on farmhouse/farm
Fwiw, when I was debugging lag on my own farm, I ended up reading through the c# code of basically every c# mod I ran
so it could be a c# mod?
I am so confused on how to download these
So im trying to download a mod on android and it said it needs smapi and content patcher and I should've got both what do I do now
I tried to click install in smapi but when I found the mod all I can do is click extract
So smapi became an app but I can only extract the content patcher which idk if I should?
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
!androidmods
If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.miraheze.org/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.
Guess not. Extract the zip into (insert storage type here)/Stardew valley/mods
In my case it's my SD card being used.
Ok I think I got the windows version but I'm having trouble finding the right thing to click on to install it
Did you extract the zip?
Yes
Are we allowed to send pics here?
Should be alright, as long as it's relating to right now.
Don't think you can though since your level isn't high enough? I could be wrong. 
What's the minimum specs requirements on a laptop, if I'll use lot of mods, 100+. Lots of expansion mods
Not much. Ram and Storage is likely the most important ones. That and your PC isn't older than 10 lol.
Okay. Thanks
It's kind of hard to understand. Looks like you already have Smapi installed?
I'm not 100% sure
That's a wild layout. Is that really windows? 
It's not
No it's Linux on the steam deck but I installed proton
Thar is steam deck

I've seen that but I still don't know what I wasn't doing right
At this point I might just pay someone đŽâđ¨
Honestly: it's really hard being dumped into arch Linux
Strongly, strongly recommend keeping the arch Linux wiki open
I think this is kde
You're about to walk straight into the strongest "read the manual" culture on the internet
It's manjaro
I just got it today and I haven't even played anything on it yet because I've been trying to use the controls and install mods for certain things
i tried removing the recent c# mods i added. no changes as well
I'll try again in a few days thanks for all your help
hello everyone
I tried to download mods yesterday but something went wrong (an Android)
someone pls could help me to solve this problem?
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.4.177.22602103, with 4 C# mods and 1 content packs.
!androidmods
@snow depot If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.miraheze.org/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.
Pretty much all your mods are the wrong version
No all of them are up-to date
I didn't say out of date
I'm crying
I said wrong, because you need old ones
Android does not use the most up to date ones
If you want to use the most up to date versions, you must mod on PC/Mac/Linux
For example, Content Patcher 1.28.1 because it needs SMAPI 3.15.0 or later. Please update SMAPI to the latest version to use this mod
Yes, you need 1.19.0 iirc
this one I have to install SMAPI 3.15.0 instead of 3.16.2?
Notice how that's like 9 version back?
Hoo boy. Okay. Let's start from scratch. Android SMAPI is not even 3.15.0 or 3.16.0
No, you can't install SMAPI 3.15.0
You're on android, which is on like 3.4.9 or something
3.7.6.10
if you're downloading those you've got a problem. Elizabeth's semi right. The version on Android is 3.7.6.10
ah, atra's got it
* me trying to understand*
Honestly installing on android is kinda annoying
Android is frozen in time at Dec 20, 2020
Because Android is still on game version 1.4, it requires several old versions to work. You cannot simply download the latest versions for android
I would go to the sve discord and ask for their android guide
on PC? No need to worry
omg
You downloaded mods from after that date
how to upgrade Android?
!androidsve
See this guide on how to install Stardew Valley Expanded on mobile: https://tinyurl.com/SVEMobileGuide
Follow the guide from the Governor to install SVE on Android.
Oh ok. just only by this guide right
me thank you
can I just download them on PC then put them on phone?
... I mean, in theory if you downloaded the correct old versions, yes
In practice you're already confused so you'd probably download the newest versions
so no
Yes
including SMAPI 3.7.6.10 version
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Lemme figure them out
I read that there was a mod that can help with existing file save
is it possible for guide?
I... you're going to have to rephrase that. What do you mean?
Installing mods on an already existing vanilla save?
yu[
yup
there was an introduction for how to install mods with existing game using Reset Terrain Features Mod
also atra i noticed even with a multi core CPU it only uses at most 10 to 12% of my cpu.
never go past beyond that, and yet my fps is dropping
sdv is single core p sure
possibly with the exception of specific mods trying to take advantage of multiple cores
i tried what CA posted on one of the forums of disabling cores one at a time. and its not really making any changes with CPU usage
im gonna try reinstalling SDV i guess
Do not do that if you run SM
SM uses threads heavily
If you want SVE on Android, this will get you there (the wiki guide doesn't work, sorry guys): https://www.reddit.com/r/StardewValleyExpanded/comments/q19oum/psa_how_to_get_sve_on_android_devices/
But SVE is too bloated to run smoothly on mobile devices, even if you get it working properly.
And downloading the mobile files to a directory on your PC first works fine, as long as you aren't trying to run them from your PC.
I can't download SVE version 1.11.6 as a guide show
using moddrop
I click install for many times (after choosing older version) but it does not work
I remember moddrop being a pain but can't remember how I eventually got it working, sorry.
Pretty sure I had to make an account for that one.
got it
also reinstalling SDV didnt do much besides deleting some old files left out
I think you might need to go to their website instead of through their app stuff.
still at around 30 to 42 fps
when i zoom in to 250% it gets 60fps, but its too big to see whats in front
at 100% , back to 30 to 42fps
and I can't bypass that sort of setting
Hi! I removed this mod and when I press F6 the monster log still comes up. When I try to change the keybind to F2 for example, If I press F2 it pops up, but when I press F6, it still pops up.
I tried deleting my save to no avail. I also uninstalled and reinstalled my base game to no results. I made sure to remove it completely. If I had a duplicate copy, then SMAPI would've warned me too.
I also deleted my backup saves.
https://www.nexusmods.com/stardewvalley/mods/3997
Here is my log:
https://smapi.io/log/b854323167d44294980915545776d362
can you try looking for MonsterLogAnywhere.dll
Will look it up.
File does not exist.
Is it maybe monster goals anywhere or is that a different mod
It is
https://www.nexusmods.com/stardewvalley/mods/13756?tab=description
i use this but for some odd reason the horse doesnt change?
And when you make a new save itâs still there?
Yes
are you tied into Steam with this game?
Do you have notepad++?
Shows up in my SMAPI log event though I've removed it and it can't be found by windows explorer.
Yes. I reinstalled SMAPI too.
Yes.
Did you have Steam save to cloud on?
Use the find in files feature to search your whole computer for a keyword
enable this and look again maybe?
It might take a few minutes to search but that will find anything in any file
Will do
Download the mod again and copy paste a term from the manifest like the unique id
Yay!
anyone know why this could happen? I only use one other horse related mod and it's "horse overhaul". the creator of the ostrich to horse said that its compatible so im wondering why my horse doesnt chage
here is a picture
im pretty sure both are loaded
i tried once without the horse overhaul too
didnt work
wait lemme check the log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
You probably have another horse mod other than the ostrich one
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 87 C# mods and 122 content packs.
here is the log
im at my wits end, i dunno why my fps is dropping. i deleted a few c# and CP mods except the expansion ones and its still goes around dropping
Do you have any mods that edit the cursors png?
If ostrich is loading it wonât overwrite them
Check if the ostrich mod is loading or editing
elle's town animals only replace non intractable animals and some specials (GI frog, trash bear, Secretwoods bear, etc..)
you mean the cursor? ig only vintage interface v2 is replacing that?
I just tried to look for places editing the same thing as the horse mod
If the ostrich mod is loading the cursors png it will be overwritten by anything that edits it
how to :(
Open up the ostrich mod content.json and find the part where it replaces the tilesheets/cursors and see if it says load or edit image
If itâs load youâll want to tell the author to change it to edit
Oh also Yet Another Jump Mod edited Animals/horse.
damn
so
YAJM is the reason?
i'll try
The log trace only says in very general terms which file got edited
You could also add a z to the name in the manifest to force it to load last
!loadorder
When two mods both edit dialogue or images, whichever mod loads last "wins" and is the one you see in the game. In order to change the load order of mods, you can add false dependencies, see here for details: https://stardewmodding.miraheze.org/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders
i thought that didnt work anymore
Or add a dependency that is a foolproof way to get it to load after
aight then lemme try
I believe Loads always go first but YAJM is a C# mod so idk how this would go
You can replace the word Load with the word EditImage (don't edit any commas, quotes, or brackets) in the content.json as well
adding "z" didnt work
Try straight up removing YAJM just to see
I think you could still add YAJM as a dependency to the ostrich mods manifest even if itâs a C# mod no? IdkâŚ
You can add it as a dependency but that may not affect the order of image editing
Stupid question but you are restarting the game between these checks right?
yeah ofc
didnt work
My suggestion would be to remove YAJM and the horse overhaul mod and try that. If you have the instant build mod you could even make a new save and spawn in the stables to be 100% sure but that might be going nuclear
Your game loads SO fast lol
yeah gonna try removing YAJM
btw should i revert the EditImage change
its only 200 mods and i recently upgraded my ram
It wonât hurt either way I donât think. If itâs the only thing editing that file load is the same as edit
Load happens first and then edits happen after
it was YAJM
damn
i'll inform the mod author
Tysm @lament prairie @keen wadi for the help 
idk how to do that
can you help me
What's the unique Id for YAJM
You could also replace the horse asset in YAJM with the ostrich instead
"Dependencies": [ { "UniqueID": "PUT-YAJM-UNIQUEID-HERE", "IsRequired": false, }, ]
Add that to the onstrich mod's manifest
`{
"Format": "1.27.2",
"Changes": [
{
"Action": "EditImage",
"Target": "Animals/Horse",
"FromFile": "Assets/OstrichMount.png",
},
{
"Action": "EditImage",
"Target": "LooseSprites/Cursors",
"FromFile": "Assets/OstrichCursor.png",
"FromArea": { "X": 1, "Y": 1, "Width": 15, "Height": 15 },
"ToArea": { "X": 192, "Y": 192, "Width": 15, "Height": 15 },
"Patchmode": "Replace"
}
]
}`
That's the content...
yeah i was gonna ask where to paste it
thats the content you need to put it in the manifest
step 1
what is the unique id for yajm
I'm downloading it now to get it for you
6546
oh that
I'll just do it for you...
um
{ "Name": "Horse to Ostrich", "Author": "TheFrenchDodo", "Version": "1.0.1", "Description": "A content patcher mod that replaces your horse with an ostrich!", "UniqueID": "thefrenchdodo.horsetoostrich", "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher" }, "UpdateKeys": [ "Nexus:13756" ], "Dependencies": [ { "UniqueID": "aedenthorn.YAJM", "IsRequired": false, }, ], }
ty
Gotchu!
is there a way to move the saves folder into another location?
and read it from there
Not safely, I think smapi requires it in a certain place but dont quote me on that
@willow creek Did it work? Im gonna post that on the nexus for the author too if it did
it didnt sadly @keen wadi
not sure what's your use case, but symbolic links do work to have the save folder somewhere else (i.e. making the normal save folder a symlink to another location). i do it on linux but probably works on other operating systems as well as long as you manage to make the symlink
heh, So here is another odd question I get from time to time... On Npc's they have gift items that they love and the thing is, I like to edit them to give them each a special item that I give only that one on their birthday I did this for all of SVE, ES, and RSV along with my stand alone NPC's... I downloaded Stoffton and at this point, it is new so a lot of the NPC does not have their gifts filled in... I know how to add gifts from mods like more recipes as well as pretty much all my recipe mods... But when I add the NPCs from Stoffton they will not work... I have the lookup anything mod and for some odd reason the recipes I am trying to add to the Love slot are all in the likes and I cannot find where to remove them... i found out they are like this for all NPC's but vanilla NPC's I can remove the names from the like and put on the love... I cannot do this for Stroffton as their names are not on the actual recipe... eh... yea might be confusing but is there something in the coding that needs to be turned off to where they do not get automacally added to everything but the Love spot... the recipe mods I am working with are Bonsters, Eatums, Hisame , PPJA and Bugmeat... and like i said .. I edit all of my other ones fine... so I am at a loss with Stroffton , I added the NPC from that mod a few different ways thinking it might be how the names are set up in the mod I tried for example Aluna and AlunaSF... for the dwarfs I added DwarfA and their actual names to no avail.
How does it work when joining farms that don't have the same mods as you? I know aesthetic mods don't matter. But I have a mod running that changes junimos, makes my backpack bigger and changes the grass (regrows and stays during winter). Do I have to remove those mods to connect or will it work just fine?
every player should have em if my memory is correct
and some mods are incompatible
So how's the game gonna act when I have X mods but the host doesn't?
check mod pages if you encounter errors
I'm guessing it's gonna look like it works but it doesn't - but untested and figured I'd ask lol
cp mods are fine, but mods that add new content, new mechanics are absolutely needed on every farmhand
also on host
So how does it react when I join a host who doesn't have certain mods?
it just won't connect?
i guess so
have you checked that your patch is applied and coming after the original mod? you can see it in the log (after loading a save) by searching for Data/NPCGiftTastes
i never tried joining coop with incompatible mods
Um I am not sure what I am actually doing is patching, I just go into the json and add the name to the gift taste area... and beings i never had a problem before I don't even know what to look for...
!log can you send this after loading a save and tell what your mod name is?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
To avoid problems, it's advisable for everyone to have the same mods.
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
my save file is on another storage, the system drive
and i want to move it on a faster storage
because my save file is around 80mb
im isolating a fps drop issue right now
These mods are not mine I am editing Stoffton which is a new modand NPC's only have a few gifttastes in its early stage... i am also trying to add that mods NPC's names to mods like More recipe's but they will not apply ... https://smapi.io/log/1fc1ca6490364ccbb8e7c41aed0c5cb9 here is the log though
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 105 C# mods and 225 content packs.
This is an example... the NPC I am trying to get to love this is Odo from the Stroffton Mod and the recipe is from fresh meats mod
when I go into game... it is not added but this recipe does show in his like slot đŚ
ah okay, the internal name of the npc is OdoFS in this case, it's probably what you need to use
I did try that as well....
that was how I first tried it because I have two lexi's in game and assumed it had to be this way... i tried it without the SF before coming her to see what else i could try
here*
i even tried like i said with he Dwarfs .. I used the DwarfA and the actual name đ
i feel it has something to do with the fact they are automatically adding to the like section and counteracting when i add their names to the love spot
hm. what if you put the OdoFS in again and export the gift tastes so we can see how it looks (with the command patch export "Data/NPCGiftTastes" on the smapi console)
okay
Thanks guys.
What does this mean?
Create a shortcut to the StardewModdingAPI.exe file in your game folder.
do i drop the smapi shortcut into the folder?
or something else
Do modders use intellij or somthing else?
it probably means that the shortcut is made somewhere else and should point to that file, but not sure without more context
that's all the context i have 
creating mod groups for different saves
mod grouping wiki
ah okay, so yeah, it means that you create the shortcut for example on your Desktop and the shortcut points to the StardewModdingAPI.exe file that is in the game folder
(i don't know how to create shortcuts on windows exactly)
Sorry it is taking long but when i got it all loaded up with his name corrected and shut it off to send .. i forgot to use the command for gifttastes . đŚ do I type that into smapi before it loads or after..
the save should be loaded before typing it
okay thanks
thank you!
also i guess the shortcut can be anywhere, including the game folder itself if you want
oh yeah and it creates a separate file for the gifttastes that needs to uploaded separately from the log, it prints the file location to the console when it's exported
my game loads at a speed of a slug .... will both files be located in the errorlog file?
the exported file is in a different location in the game folder
Thank you the Governor for helping me downloading SVE today
One more question, why does it take soooo long for me to launch SMAPI Stardew Valley?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 105 C# mods and 225 content packs.
i hope i did that right....
hm "OdoFS": "Thanks, I love this!/190 424 197/I like this.//I don't like this.//I hate this.//Thanks.// ". doesn't seem like the modded item gets there
i kinda doubt it, but maybe a manifest.json dependency in the mod that is adding the item (i.e. the one you're modifying) would be worth trying
yea which is what was odd to me .. i also edited other mod gift tastes like greg from boarding house and his worked ... i have no idea why Stroffton is being difficult i had to add gregs in manual like i did Odo
hmm is there a way I can find the ids of the item ... i noticed there are 4 digit numbers in place of the actual recipe name and might be able to edit the number id into his actual json file instead of adding his name to the recipe mod
for that you can do {{spacechase0.JsonAssets/ObjectID: ITEM NAME}} in content patcher patches
if i remember correctly, but i think it's like that
okay im gonna try this and hope it works .. if not im gonna give it a rest for a bit... thanks for all the help though ... in the event of trying to fix an odd issue i learned some new commands
Everyone, is it a must for a game to launch quite a bit long when I had already installed mods?
its not a must .. but my computer is lazy and it takes about 20 mins to load a save đŚ
i think it all depends on your system
no no I mean from an android phone. Save is fine but launch game is tough
pytk (and anything that depends on it) can increase load times significantly though (mainly on pc i guess)
oh okay no clue on that sorry
I thought time for launching game just only depends on new mods that were added, because whenever I open this app, there will be a screen with codes running and it took like 80% of launching time.
Yes, loading the game is much slower with at least some mods on mobile. The "console" that opens is just informing you of any errors or updates.
(ignore the updates on mobile)
but I have already checked codes and they run finely. How to skip this "console" part?
Is it a compulsory part when lauching game? And what do you mean by ignoring updates
One of the things listed in there is out-of-date mods. But we shouldn't be updating them on Mobile anyhow.
I don't think the console opening can be skipped when loading SMAPI.
.....and how do you spell Junimos? /Zhunimos/ or /Hunimos/? đĽš
the load times is just mod loading taking time, disabling the console wouldn't help with it
hello! sorry if this is a noob question but how do we know if one of our players are using any mods??
by trying finding them if there are anything in mod folder
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 158 C# mods and 408 content packs.
Some of the buttons of DN's Earthy Interface is not applying
i tried removing some recently added CP mods but to no avail
found the culprit. it was SM. reverting to beta4 fixed it.
when I do the command {{spacechase0.JsonAssets/ObjectID: Cheese Board}} to try and find an ID I get "unknown command and type help"...help gives me a list of commands to use but not sure which one I need to put with that :/
what are you trying to output?
i am trying to find ids for the mods like more recipes ... been trying to edit gift loves for a mods npc that will not allow me to edit the actual recipe json ...
vibel was helping farther up i am trying to get Strofftons NPC Odo to love the cheese board...
give me 5 mins to reply
im just loading my save
for some reason like i told Vibel... i can get every mod NPC to work with the recipe json edits by just adding their names to them... this refuses to work for the Npc on stroffton i have tried both OdoFS and Odo none worked .. while Videl was helping and they showed me how to pull up the gift data i seen everything was in number form... some of ridgevilles npc gifttastes has actual recipe names... so i am gonna try an id edit to the npc instead of editing the recipe with their name
hjello~ im here to ask a quick question about installing mods: ive downloaded some of the big mods like SV Expanded and i noticed that the folder had several subfolders inside of it
no out put for debug list_items Cheese
do i need to pull those out to the Mods folder for it to start functioning?
remove 'debug'
its a console command, not a debug command
yea i use commands a lot and got used to adding debug .. that was a dumb move n my behalf i seen you just typed list_item Cheese but my brain made me add the debug
do not degrade yourself
we've been there
so i was using rename reworked mod and changed my name from faerie⥠to faerie and now i have this weird empty space when someone is saying my name i tried removing the mod or changing the name again but it keeps this weird invisible space
can someone please help me fix this issue it really bugs me :/
yeah i do have a dialogue mod
got nothing on my mods
you can try searching the dialogue with notepad++
Search>Find in files, direct it to your mods folder, and search something that's on the dialogue like 'You're going to see
yeah i dont have both
you can try searching on your side
see if theres a space between that dialogue
okay ill do that
true love valley is the mod i guess and there shouldnt be a space
hmmm
the rename reworked mod page said too that it fixed the spaces
i guess id recommending posting at the mod page for now
im so pissed for even using the rename mod ofc this would happen to me
yeah guess ill have to do that tysm for ur help tho
for the troubleshooting i have in mind
you can use this
its a windows app
check if the name of your save indeed has spaces at the end
you can rename using this as well
oh my tysm ill try that in a sec after reporting the bug!
so there was a space that i was able to remove but how do i save smh sorry im just a little new to this save editor
yea just did it thank u haha im really sorry for the trouble lets see if it worked !
IS there a mod that allows npcs love other npcs ? (Like you can marry one, while others build their own romance with other npcs ?)
wohooo it worked tysm again!
Rival hearts. There's a bunch for different characters
And by "bunch" I mean a bunch of options https://www.nexusmods.com/stardewvalley/mods/6200
Omg, thank you so much
Can I remove Emily/Shane one though ?
I want Clint to be happy
XD
Wdym ?
Oh, pay no mind. 
But I'm curious now :3
Okay, now that I found a way to make people get married, is there a mod to make clint marry Emily
Like seriuosly, the man has only seen his smithy and yet likes Emily to the point of writing messages in his room. I wish there was a way to help him get more involved and actually get a backbone in asking Emily out on more dates.
I hate it that he just is always sad and laughs about his career. I feel like he is a decent enough man and might make a good husband.
I understand the desire to see a happy ending ... or something similar, but the recommended mod is probably as close as you can get at present. Unless you make a mod for it yourself or someone else does
I wish I could, but I have no experience unfortunately.
Unless there is a way to learn
I'm willing to do it for my homeboy
I believe there's a config so you could pick and chose. Tbh, I know people love this mod, but it's on my 'next playthrough ' list
well, I just looked at the mod, and Emily/Clint are listed as a dating couple, but neither of them are in the bunch listed in the "married" group. I have never run that mod but I believe the couples actually have houses & whatnot in an adjacent map.
Its not like you can just pick and choose any matchup with any members at will.
Sorry if I made it sound that way, I meant within the creators list
so did i, but like I said, I've never run the mod so all I'm saying is just based on my impression of what's said on the mod page at nexus
If you had a strong desire & a good bit of free time you could probably make a patch to fit an Emily/Clint marriage into the framework. I don't believe it would be a simple matter of just changing true or false in a config file tho
take it to #modded-stardew if you may
Did the SM problem ever get resolved? I don't want to download the new version if it's going to crash & burn
Ameise is best to answer that
the only thing i know is Ameise added more optimization features in beta 5 to address PyTK and others
as for me, i fixed some of my current problems right now by rolling back to beta4
again, Ameise is best to address the beta5 issues
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 88 C# mods and 152 content packs.
Hi, I have a quick question. Is it possible to edit how much grass there is on android? I want to lessen it, or remove it
I'm talking about the fluffy grass that gradually spreads BTW. Can I do that in sve Android?
idk but you can just cut it with the scythe..
I know but the added areas from sve added a butt ton of grass and it's making it hard to see and navigate. Not to mention it slightly slows down my fps đ
I'm not sure of a mod, but in SVE grass off the farm does not (or at least should not) grow back.
Ooh, I'll have to give that a try then!
Oh cool. That grass lag had me uninstalling it pretty much immediately đ
I'm constantly impressed by the amount of modding people do on android. My phone would go on fire from the lag.
what version of PYTK do u use for android modding
i need help ive been trying to find the right one for a week now
PyTK 1.19.6 on the nexus
Tmxl 1.20.1 on the nexus too đ
cheers
!androidmods
If you're using SMAPI on Android, you'll need specific older versions of most mods. For a list of many of the most popular mods compatible with android SMAPI, see here https://stardewmodding.miraheze.org/wiki/Mobile_Modding_Compatibility. For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.
Hi! What mod is the mountain event from? this from? I can't seem to trigger it.
Here is a copy of my log:
https://smapi.io/log/e26941cadd6a42bd9269f668c8d9a334
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 88 C# mods and 152 content packs.
im not quite sure but jessie have some events over the mountains, though i dunno if thats the one
perhaps visiting the mountains that time will clear your doubts
event lookup locations only look at the event IDs parsed, but never tells what mod it came from or who is it for. it can be anything by that sense.
I already did. The event just won't trigger. đŚ
Slr
hmmmm
it shouldnt show up if the conditions are not met
wait for Nomori to look at it for you
Thank you. Who's Nomori?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 32 C# mods and 21 content packs.
I've been here before before I bought the game and now I have it on steam. What can I do? there's nothing wrong showing up in smapi
just a guess but maybe try using debug warp greenhouse with smapi console commands
i have no idea what the internal name of the greenhouse is but bc it is fuzzy search it could work.
yeah its called Greenhouse internally.
@severe tangle can you try this?
does case sensitivity matter in this instance? when doing the console command
I should also just make sure really quickly - you did unlock the greenhouse either via CC or Joja already, correct?
I tried both
yeah, through CC
So the pantry should all be done already. Okay. I'm looking through your log and nothing so far jumps out at me, but I'm trying to check out trace logs and such here momentarily
try running a save backup and see if the issue is still present
Ah, you have a greenhouse mod, didn't see that initially under your log
he does?
Yes. They have Ellie's Ideal Greenhouse installed
Chances are it might be a conflict with SVE settings
I had this problem before installing
I... I can't actually agree with that, even if it's true, grzeg. If you had the problem before installing, installing a mod would not have fixed the problem, only made it worse
I tried installing ellies greenhouse so maybe it could help
disable the mod and try on a save backup
I can try deleting
Well, then for the future, that will never happen
A mod will not fix a bug
Not any normal mod anyway
but I don't have the save file before unclocking the greenhouse
use your current save file then i suppose
SMAPI keeps backups every time you boot/deboot the game
also that
isn't it daily
that is probably more correct
and the game creates a single backup per save
I was misinformed
it's (irl) daily
idk where the save files are on android but you do have the save backup mod
But I know I have a daily save backup
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
if you know you dont have the greenhouse in an older save use the current one
It is IRL daily, this is - sorta strange
I played without it on a illegal copy for 2 months
Okay. Not gonna touch that with a 10 foot pole
I thought that maybe it was the problem so I finally bought the game
atleast you bought it
just start by removing the mod and try the warp again
You're using your pirated save file on the legal game?
yeah...
Ah.
can you drop your save file here actually
Well at that point I can really just tell you to start a new game
that makes more sense lol
I'm not going to touch the pirated save file thing with a 10 foot pole, I'll leave that to others, if even then
There are likely a thousand issues that could have cropped up and since it was created/modified with the illegal copy, that's a mess.
i want to look at it
sure
alright
: ( I get it
is it this file?
think so
oh I'm sorry, this one
let me look
oh
seems relatively normal
try using the greenhouse on a new save ig
I'll do that and post it when It's done
ok
yes
Web server issue apparently
hii, i have two questions i need help with. the first is that my farmhouse is super sluggish and glitchy - cellar is fine, outside is fine. second is that sometimes my game crashes after going to sleep. if anyone can help me figure this stuff out it would be greatly appreciated â¤ď¸ https://smapi.io/log/81aa29745e05482bab090ec99a1a974d
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 103 C# mods and 102 content packs.
The crash log mentions Multiple Spouses a lot ... maybe a problem with that or something else interacting with it. You also seem to have multiple mods related to storage?
that's a huge load of mods
why are you using multiple spouses?
excuse me, but does anyone know what version of content patcher that Ridgeside Village is currently using? I have the 1.27.2 version from Moddrop and I can't confirm if there is a new version since nexus is down atm
it shows me an error on SMAPI startup about how it's not installed correctly due to me not having the updated version of Content Patcher
despite SVE running fine
1.28.something should be latest CP
1.28.1
nexus is back up
does anyone know what house mod this is? https://64.media.tumblr.com/5da0602d3da3873b88f10993e2f0688f/de08510bd84bca48-67/s1280x1920/036a9edc7957029bf88b4c055ad899d145d7f65c.jpg
it's this from naver: https://cafe.naver.com/starvall/297880
(afaik, it's an open post and you can download this one without having an account)
thank you! they're so pretty
Hello can somebody tell me if the new ppja (https://www.nexusmods.com/stardewvalley/mods/9443) works with walk of life ?(https://www.nexusmods.com/stardewvalley/mods/8111) i already made this question yesterday but nobody answered.
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
thanks
Does ridgeside prevent people from joining while playing multiplayer?
I cant join my friends world anymore right after we got it
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
We have the same mods
it worked last night then we got 4 mods just now
and now it doesent work
idk adding mods mid save on multiplayer sounds like a recipe for disaster
We have done it alot
No problems until now
And my friend can get onto our world just I canât join
Then they removed the mods and it still wouldnât work
I have been trying to use the UI Info suite and it will not work does anyone have a solution to this problem?
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Are you using that one?
no i am not
Thatâs the problem then. The one that still works isnât hosted on Nexus.
ok thanks
Should I not be!?!? I missed that memo, Iâm just getting back into the game!
You should be using its successor mod, Free Love. It says you should be using that for 1.5.5+ (so 1.5.6) on the Multiple Spouse Mod page
Made by the same author, so it'll be fine to swap to
But Multiple Spouses will be buggy on newer ones
Thank you!! I totally missed that and just investigated and found free love đ eagerly waiting to get off work to go install!
Free Love will not be buggy, or shouldn't be at any rate XD
No problem. Have fun and hopefully the newer mod fixes the issues
Iâm sure it will!! Hopefully itâll also fix the random crashing haha. Any favorite mods I should make sure to add?
I'll try asking here since it's been a bit, but is anyone aware of an unofficial update for Modest Maps Standard Farm, which fixes the tile display issue when moving the greenhouse? I'm not in a big rush to get it atm, since I'm planning to use it for my next play through, but thought I should ask in advance. Couldn't find any indication of it in the past in here, and its not listed on the smapi compatibility list
Assuming you've installed it, lots of the time the log will show unofficial updates too
And as for you amelia I'll assume you mean specific to Free Love, so I would also update to Custom Spouse Patio Redux (listed on Free Love's mod page), Custom Spouse Rooms (multiple spouse rooms got split into a separate mod - more than two children is within Free Love, but you have to edit config.json manually), Bed Tweaks to increase bed size so you can see all your spouses/roommates, and wedding tweaks/hugs and kisses if you need/want them
not as of yet, I didnt want the new layout to mess with my current vanilla standard layout
I'll wait and see if theres one in the update log when I dl it :)
What you could do is put it on, start a "new file", then close out and remove it
(Also, Amelia, I'd recommend the latest stable version of Spritemaster (i.e. when you go into files on Spritemaster, do not download the top one, download the last stable version or Beta.4) just to offset some of the loading times from PyTK)
Do they actually need pytk
At a glance on the normal mods, no clue. At a glance, they use TMXL for Garden Village, ARV Spouse Rooms, and Beatrice Festival Locations. I know ARV's can be solved by the beta file in ES's discord, but no clue on the other two
(Apologies, Amelia - short version is PyTK slows loading times and in general forces SMAPI to run compatibility for it as it's old, outdated, and slows loading times, but a lot of mods depend on it so it's taking time to phase it out. So most of the time people in this discord are against PyTK - don't worry about it though, you don't need to delete it, but if there's very few mods you'd use it for, there's usually ways to phase it out)
Beatrice's Festival Locations can be safely removed
Sweet. So unless I'm missing a mod that's just flat-out PyTK dependent, it would just depend on the Garden Village thing
I can check that one
There is a CP version of that now
Alright! So in theory, no, unless a mod is on the PyTK list. I have a little time before I gotta do some things so I'll check into that real fast
Checked through most of it - looks like most is PyTK free. the only ones I didn't check were the ones under a specific mod, so everything under Content Patcher (self-explanatory), Json Assets, Mail Framework, Producer Framework, and Shop Tile Framework. (Technically SAAT too but, for obvious reasons (Custom Music, also by Platonymous, does not require PyTK) I didn't include that one, plus the list there was short)
I actually meant just game enhancing in general!!
!modrecs would probs be your best bet then. Since I have about 200 mods overall per SMAPI, we might be here a while if I listed them all to you XD
Check out https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_mods to find mods recommended by community mod authors and other popular mods!
But I'll put my log in here so you can see the list https://smapi.io/log/7e17ad0926ff4247b29646df13f8581a
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 84 C# mods and 123 content packs.
(I don't need help, peeps, don't take the above log as "find the error" XD)
hey guys i stupidly asked for help last time but i never saw the mention lmao
here is the logs
Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.
I am new to modding and i want to go back to vanilla stardew, but i cant play anything now, it just starts at the loading screen and closes
If you're trying to go back to Vanilla Stardew, you can just boot it through Steam
Unless you changed the launch options, in which case put launch options back to normal
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
You can re-run the SMAPI installer to uninstall SMAPI which will revert your game back to vanilla
ok i'll try it out
!uninstallmods
If you want to uninstall mods, please see this guide: https://stardewmodding.miraheze.org/wiki/Uninstalling_Mods You can also look at the mod description to see if the author has any tips.
Hit enter
Right-click on Stardew Valley and remove launch options
yeah i was just showing what option i picked and once everything was done here it is
Right-Click + Properties
yeh it crashed
i selected my file and its gone
oh??
Modding adds things to the save vanilla can't handle unless you specifically take careful steps when uninstalling mods
!uninstallmods
If you want to uninstall mods, please see this guide: https://stardewmodding.miraheze.org/wiki/Uninstalling_Mods You can also look at the mod description to see if the author has any tips.
Yeah no. Once mods are loaded onto the file that's pretty much it for it. Recorrecting it to vanilla is nigh-impossible without the above guide
And given it was difficult to get you to this point... not sure you'd manage it
oh???
one secon
ok yeah im done for lmao @scarlet quail
i just made a new file and the game went through
so that file is gone
tyty for the help
The event reepater dossn't work for Expanded events.
hey im new to modding, and have tried really hard to get mods to wwork, im on a MAC so its kinda difficult, i have SMAPI installed and have all the files i wanna use zipped and in a MAC alias file, but whever i open smapi and play my game, theres no mods present? and i have no idea why, does anyone know how to fix this on a MAC??
did you run the stardewvalleymoddingapi.exe or did you run vanilla stardew
if you ran vanilla stardew, it wont run with mods. run the smapi exe
hmm lemme check, do you know where i can find it? if not thats ok, ill do some digging
i do not know, as i am not a mac user. but my guess is in the stardew game files where the regular exe is
smapi exe should be in the same place
yeah lemme check again
if its got the pufferfish icon thats smapi, if its the chicken its starfew
stardew* why am i illiterate today
ahhh
hi guys, some really weird visual light glitchs are happening ith me all the tie, help plss
its installed, im at the terminal, but i see no pufferfish icon
in the files that is
all it says it to launch game to play with mods, but when i do that, there are no mods
so it said it installed
and youre in the game files
and there is no StardewValleyModdingApi.exe?
correct
yeah, should i screen record or screenshot?
yeah
what mods do you have installe- actually, show your mods folder
sure one sec, its messy tho lol
like do you have obvious graphical change mods that show that youre very clearly using mods, or are they backend code mods you dont see
thats basically how im gauging if this is working or not
(if theres someone who mods on mac PLEASE help bro)
thats the wrong place chief
there needs to be a folder labeled Mods that you put your mods in
Smapi isn't installed either id's think
You're at the wrong level of the folder
You see the path it says?
You're back at ..../StardewValley it looks like
hmm ok
lemme see..
i only know windows and my knowledge doesnât apply here so iâm a noob too 𤣠the blind leading the blind
Lol, I got this Lani don't worry
nah ur good, thanks tho
(I use Mac)
thank u liz
so do i just type in the launcher
No, I think you just put the mods in the wrong place
oh
In the screenshot of where your mods are, you see the Contents folder?
Look in there for a MacOS folder
mhm
the mac os alias?
oh shoot
There should be tons of stuff in there
And if you installed SMAPI right, the Mods folder should have been created in there
Okay you're still not quite in the right place
change the sort to do it by filename
Your folders should rise to the top
kk
ohhh
I see that you have mods scattered all over the place
yeah..
You probably want to clean those up and move them all into the Mods folder
ahhh ok ok i never even noticed that before
Once you do that, launch the game again, then your log will tell you if anything is wrong
The logo for the game should be a red MG
ok lemme launch it
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
will i need to start a new load to see the mods?
No, they apply to any save you open with SMAPI and mods installed
However, if you want to play saves in vanilla (like in MP with friends who don't have mods) make sure not to open them with mods
Unless it's purely aesthetic portrait mods, I noticed you have like 3 different of those
yeah, i changed it and just added one to the mods folder
AHH IT WORKED
thank you sooo much @lament prairie
https://smapi.io/log/2e0049c5cf74408caa9e176faed8a3f0 game wont load after i added a ton of new mods. just freezes on the load in screen when loading the world.
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 43 C# mods and 92 content packs.
5 minutes though? should i have waited longer đŽ
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
ill try launching through steam instead of vortex thank you
very kind to help me so fast
i didnt change a single thing only launched through steam, but after a few minutes it kicks me to the title menu, i tried to load the save again and after a few minutes it kicked me back to tittle menu again, so i closed the game
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 43 C# mods and 92 content packs.
now it has a few errors but im not sure how to solve some of them, i dont have the same mode downloaded twice i dont think
unless fostaria has a mod conflict
do any of these mods cause conlficts?
your log says the problem in red
ya but im not sure what to do about it, all red mentions something about a .witch im not sure which mod to remove or add
because a lot of the rasmodius mods i added were for other mods to work
Two content packs want to load the 'Characters/Witch' asset (Fostoria and Romanceable Rasmodia). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
What this means, and is telling you is to remove one of those two mods
right but i have a fostoria mod, and a romanceable rasmodia mod, both of which recommend the other
If that's the case then one of the mod authors has created a conflict. So maybe that recommendation was from an earlier version, but as of the current versions they are no longer compatible it seems
Not sure if anything else is noted on their page, I haven't checked
i see. would it be fair to try messaging the mod authors about this? i dont want to annoy them
or a page to report this issue
It's also possible that Vortex messed up the installation, it has been known to do that
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
idk if I'm just missing it but I'm not seeing anything on either page that recommends the other? 
after disabling " romancable rasmodius - sve compatable - 12 version " same error so it wasnt the problem unless i after i delete something manually in the files.. and vortex doesnt handle
the issue is specifically in the female version: Romanceable Rosmodia
b/c it seems to have a witch asset (makes sense, the wizard is female in that mod) and I guess Fostoria also has a witch asset
the suggestion
oh I remember that
you seem to be mixing a few things up that's making this a bit difficult to troubleshoot
I swear Fostoria's creator or Nomori fixed that though recently
You do not need Romanceable Rosmodia unless you want the wizard to be female. Technically you don't need Romanceable Rosmidius to use Rosmodia either though without the former you won't be able to romance the female wizard.
Fostoria doesn't recommend either of these mods
Not to mention, mods have no control over which mods show up under "Mods requiring this file" literally anyone can say your mod is required to show up in that area
It's up to you how you want to proceed but Fostoria is currently in conflict with the female version Rosmodia
To be fair though Fostoria is newer and Romanceable Rasmodia's dev is on here and can troubleshoot
IMO unless they really need Fostoria I'd uninstall that instead until compatibility is obtained
reenabled the romanceable rosmodius, disabled rosmodia, and now it just takes 8 minutes to load in but works
rosmodia and fostoria were in conflict
thank you guys
would anyone know if i have to unlock zuzu or any of the other locations first? i have the walk to the desert mod that lets you walk to zuzu, i found a road sign that points to zuzu but it wont let me walk that way. invisiable wall. do i have to unlock them or is something broken, im trying to set this up for my parents EDIT: now my character is stuck in the highway for this mod..... wont let me go back to the right, or go to the left or up. just broken. ima remove the walk to the desert mod
Hey, can anyone help with SVE farm maps?
I have the mod for the map I want to use, and SMAPI has no trouble loading the mod, but every time I try to start a new game with Grandpa's Farm, it just loads the default standard farm.
Hm weird. And you said there's no errors in your smapi log?
It loads perfectly fine
I'd only have expected that if you had a mod conflict, or a missing dependency. So I can't think of anything else it could be that wouldn't show signs in your log.
[SMAPI] Custom NPC Exclusions uses deprecated code (IModHelper.Content is deprecated since SMAPI 3.14.0).
at CustomNPCExclusions.ModEntry.get_ExclusionData()
at CustomNPCExclusions.ModEntry.GetAllNPCExclusions(Boolean forceCacheUpdate)
at CustomNPCExclusions.HarmonyPatch_SocializeQuest.SocializeQuest_loadQuestInfo(SocializeQuest __instance)
at StardewValley.Quests.SocializeQuest.loadQuestInfo_PatchedBy<Esca.CustomNPCExclusions__SuperAardvark.AntiSocial>(SocializeQuest this)
[Quest Framework] Quest framework sucessfully initialized all stuff for this loaded save game and it's ready!
[Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pistachio Ice Cream', producer 'Ice Cream Machine' and input 'Pistachio'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Champagne Vinegar', producer 'Vinegar Cask' and input 'Champagne Grape'. This rule will be ignored.```
any idea on this one? my game loads for like 5 minutes then spits this out then loads in 30 seconds
it gets stuck on this
There's very little correlation between things the logs are doing and load time
get profiler if you want more info
but that sounds not terribly surprising as a load time if you have big expansions and/or pytk
well this is also the only orange text
Presumably you removed Walk to the Desert, the deprecated code is a warning, the outputs from PFM are harmless warnings
wasnt sure if a mod conflict or missing dependency was causing a long load time
deprecated code will eventually be an issue but not until SMAPI 4.0.0
ya walk to the desert was borked. had me stuck in an area i couldnt go backwards or anywhere
You have DTZ, ES, RSV, and SVE
Your load times are going to be long no matter what
cool. trying to set this up for my parents to use before i go back home. gave them my old laptop and am setting this all up for them they put well over 1000 hours into vanilla on ps4
thanks a ton
Figured it out, thanks for helping!
does anyone know which versions of mermaid island, lunna astray and event repeater r for android
i also need antisocial npc's
little late but last version before December 21, 2020 is the right one unless specified otherwise
for npc's?
its the same
I am having trouble with my wine icons.... as far as I can tell, the game is not loading all of the BAGI mods. I can't find anything specifically icon related that the log gripes about. I would really, really like to get my good icons back. Here is the log
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 200 C# mods and 260 content packs.
so this is starting to get really annoying i have love of cooking and it tells me after every cooking session that the kitchen appliance is currently in use when i open the fridge and close it it gets fixed but its way too annoying i wanna cook a lot of different recipes for the cooking achievement
is there a way to fix this? or should i just delete the mod
I have an issue when trying to load the luck skill mod on android. It says that it's comaptible with android on nexusmods.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
do u mean my log or dorus log
i meant Doru's, but it's certainly not bad for you to post it too
even if it probably doesn't help in this case
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 109 C# mods and 173 content packs.
Open and close the fridge door iirc
as i stated i am currently doing that but itâs annoying.
No other real fix I know of
oh okay guess iâll probably remove it then
try https://www.nexusmods.com/stardewvalley/mods/522 instead
I thought the love of cooking was more stable than cooking skill
ive never used love of cooking but svbo recommends cooking skill over love of cooking so i use cooking skill
and it works fine for me so far
only problem ive seen is that the icon in the skills menu is sized incorrectly but thats just a ui issue
I might be misremembering something from a few years ago, but isn't there a vanilla file that has the items in it and its associated sound? ||Golden eggs|| and ||Ostrich eggs|| don't make any sound when I put them in the mayo machines and I wasnt sure if I could check and fix that myself đ¤
(or it might be a mod issue lmao of which I'll then need to narrow it down)
Thereâs no vanilla file for that
Someone can check for you if they have a game open or someone can read the code but otherwise idk
man I must've fever dreamed it haha I recall it having like Milk and then [####] and then like its onomatopoeic sound
Itâs in PerformObjectDropInAction in Object.cs (C# file)
Itâs possible the old vanilla ID spreadsheet has that but unlikely because itâs out of date and doesnât have 1.5 changes iirc
hmm
I can only find xnbs, I can't actually find any .cs files. Id think even if I couldn't open them my pc would at least still show them
!decompile
If you want to make SMAPI mods with C#, one important resource is decompiling the game to read the game code. Here's how to do it: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started#How_do_I_decompile_the_game_code.3F
mmmmmmmmmm effort. I guess I'll just have soundless eggs haha
for some reason shane has been removed as a bachelor
he has a 10 heart max uncapped even though im not dating him
the only shane related mod i installed was one that changes his marriage room
this happened after i downloaded a bunch of mods and i removed them but this is still happening
Hey guys, I was copying all my modded files from my old PC to my new one ( I just replaced the Vanilla Stardew files on my new PC with my modded version), the game wouldn't open so I used the SMAPI installer to reinstall SMAPI, added the correct open route (Steam) but the Vanilla game is still opening? Not sure what I'm doing wrong!
Several confusing things in your question. You cannot "replace" Vanilla Stardew files with modded files, the two coexist on the computer - if you're replacing them that would probably have Steam have to reinstall the game itself (or you're using XNB mods which is another matter entirely). After installing SMAPI you should be booting from StardewModdingAPI with your mods under the mods folder. It may be you have the incorrect launch options...
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Or you can just add StardewModdingAPI as a non-Steam game and it should work that way
!log @scarlet elk
@scarlet elk Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
add back all the mods you removed, then get the SMAPI log after running the game
hold on my dad unplugged my internet without telling me lmao
It may help us figure out what actually happened and what mod modified your save to do that
does anyone have an idea which mod is creating this saddlebag icon on my inventory? it disappears when my cursor's not on my inventory
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 182 C# mods and 466 content packs.
Moon Misadventures
thanks, i think i know what to install next
Even with the bigger backpack version?
thanks as usual Shockah
*uninstall?
nah i dont have it
were there issues about moon misadventures? i just kinda installed it recently
well, the one you just posted, to start with
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 38 C# mods and 22 content packs.
ill try to install the compat patch
i tried it out several months ago
don't want to bash Casey, but
honestly, the mod felt completely unpolished
don't remember much of it - the one thing that comes to mind was weird tile collisions on its maps
ehh well now that you mention it
and i don't think there have been any updates since
:/
i guess i should uninstall
....ah. Well, I can already see the probable culprit
huh
you used the XNB version of Clean shane's room rather than the content patcher version, at least according to Nexus
And well
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
i did not use the xnb version though
I'd check out the second link to see if that fixes the problem
the log says you did. The "unofficial update" version rather than 2.0.0
Hmmm. Might be a manifest.json issue there. Either way, try the second link there just in case
I'll keep checking the log
The log says otherwise
and i have 2 xnb mods that i cant replace because there isnt a cp port as far as i know
Part of me thinks you didn't delete the unofficial update to Clean Shane's Room when you put in the 2.0 version in
i only downloaded the mod once
Ah, I found the problem, look in the manifest for 2.0
The mod author didn't change the version in the manifest for 2.0
i do have a cp replacement for both however
Trill, do me a favor - I know you might want those XNB mods, but try resetting your content files like the second link above said
Then run the game without the xnb mods
theyre for multiple characters and i only want to replace 1 character
Again, run the game without them after resetting the content files
Then see if the issue is fixed
So far, what I see is this. Practically every mod you have not-content patcher wise is normal and/or even recent and shouldn't affect Shane in any way. So the issue is either in the XNB mods or the content patcher mods
ok so i just verify my game files and it removes the xnb stuff
does this touch any of smapis stuff
no
^ . If you run the game now and Shane is still not a bachelor, then we have narrowed down the problem successfully. If he is? We know the problem's source
shane is a bachelor again and all my xnb mods are now cp mods
and i removed the xnb versions
there were luckily content patcher ports of all of them just needed to configure them
Well, there ya go. Your XNB mods are the problem. I would definitely check into if there's ways to fix the current two XNB ones or convert them to Content Patcher ones yourself
And if you got them all converted? Excellent
those ones i were able to replace
they came bundled with a bunch of other characters i didnt want but i figured out how to only get the one character i think
