#archived-modded-support

1 messages · Page 30 of 1

sacred marten
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Ohh ok but usually the fix is to delete the affected item and replace with cjb item but since the cjb item is also shuffled what should i do?

worthy moth
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Oh I didn’t notice that. Sounds like maybe the mod you downloaded was made for an older version of the game perhaps

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Or actually is that just intended?

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Did they purposefully try to rename the rabbits foot

sacred marten
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It’s a brand new mod.. just released this week

scarlet quail
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Well there's your likely culprit

worthy moth
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Maybe they just didn’t want the item to be a rabbits foot so that changed it

sacred marten
worthy moth
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Then they did it wrong if that’s the case

sacred marten
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Everything is correct except wool, rabbits foot and duck feathers

worthy moth
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Can you link the mod page here?

sacred marten
worthy moth
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You may notice a few fun changes for things like rabbit's foot and aged roe 😉

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Intentional

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That’s from their description

sacred marten
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Yea but there’s no change at all which i don’t think was intentional

worthy moth
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Yeah they might’ve messed something up, but it does look like they hid some “fun changes“ in their mod

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So probably best to report it to them

shy orbit
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if the mod is patching them correctly, other mods could also be editing the sprites after them 07:57:46 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Cuter Artisan Goods' content pack). 07:57:46 TRACE SMAPI Content Patcher edited Maps/springobjects (for the '[CP]Yellog's wood craftables' content pack). 07:57:46 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). 07:57:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Vanilla Tweaks' content pack). 07:57:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'ProjectYellogTownOverhaul' content pack). 07:57:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). 07:57:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Aesthetic Garbage' content pack). 07:57:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Elegant Craftables' content pack).

worthy moth
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Oh yeah, you could just have multiple mods installed that are all patching the same item

shy orbit
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not possible to say from the log if any of those mods are though

sacred marten
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Thanks that was it! Elle’s new coop/barn animals was the culprit lol

shy sparrow
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there's a config to switch them off iirc

candid steppe
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Hello everyone, again. I'm trying to solve this problem with Adopt n skins multiplayer version, it doesn't start. apparently it is outdated for the new smapi or it is for stardew valley 1.5.4 (I think that's it from what I saw in the log, I don't have the knowledge to say it is for sure). Does anyone know any way to resolve this? I tried to name my skins but this is not the problem, it always crashes when reading the first skin, regardless of which animal it is. Any help or advice is most welcome.

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 14 C# mods and 9 content packs.

gaunt gust
gray pagoda
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Hey so I have the mod called Animal Husbandary aka Butcher mod, and with the mod comes a Feeding Basket that you get from Marnie in the mail once you have a certain friendship with her, now after I got the basket, I decided to see if I can trash it, huge mistake. I then thought I could get it back by sleeping and receiving it in the mail the next day, didn't work. I installed CJB ItemSpawner to get it, the item isn't there. Please, if you can help.

gaunt gust
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If you just want more skins for animals, recommend you use Alternative Textures

gray pagoda
gaunt gust
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I don't actually know the first thing about your problem and would have to dive into the Animal Husbandary code

candid steppe
gaunt gust
candid steppe
modest otter
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Hello, i donated over 60+ items and i still dont have the rusty key we are playing co-op and i tried everything already and its really annoying.

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this is all the mods i use

native dragonBOT
gaunt gust
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SVE changes how the key is gotten

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Refer to their wiki or discord if you want specifics

modest otter
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thankss

solemn shoal
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(That's one of the changes I really prefer from SVE. How the key's obtained.)

rain musk
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For SMAPI, is there a console command that simply looks up information about a given item or item ID that prints out similar data that the "Lookup Anything" mod does? I ask because sometimes I want to look up an item, but I don't have the ability to mouse-over it and press F1. So I'd like a command to be able to look up an item or NPC and print that information to the console

lament prairie
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there's a search tool in lookup anything

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you can check what the keybind is for it in GMCM

rain musk
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Perfect, shift + F1 brings up the search input. Thanks!

scarlet quail
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Uh...

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I think I need to tag the Junimos here

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<@&239770080378880001> Apologies if this is a bad tag, but comment above mine here seems to be problematic

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It looks like they're posting it in every section too, it's in modded farmers too

thorny crystal
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Errr I have a really weird issue

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 163 C# mods and 466 content packs.

thorny crystal
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... teleporting from GI farm to normal farm fixed it rooHmm I wonder if it was Daily Screenshot

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... it just doesn't work on GI farm o.O

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okayy so what happened was:
I woke up on GI Island, I stepped outside, could not open my bags through pressing B (esc worked). Shipping bin had the same issue.
TPing to farm made it work again, so I assumed it was solved. However, when TPing back to island farm it once again did not work. It worked when I walked in Gourmand's cave, or to the beach resort area, but when I moved back to the farm it did not work again.
I went into island farm house, it worked there, and then when I moved into the farm it finally worked.

It's... super weird

shell umbra
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How many mods would be considered to much? I dont want to use so much my computer crashes

scarlet quail
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That fully depends on your computer specs. Some people here have 1000 mods and their computers don't crash

shell umbra
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Oh damn ill be fine then lmaoo

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I only got 22

scarlet quail
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Just go on a mod shopping spree so to speak, make sure to get SpriteMaster so load times are down, and you're good

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Oh yeah 22 your computer will be just fine XD

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I think even potato computers can run that much

shell umbra
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Ok sweet

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Also im doing multiplayer with my friend and hwo do I know what mods i need?

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Because I read that i will only need some mods and not all

scarlet quail
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That's a much tougher question.

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!mpmods

native dragonBOT
scarlet quail
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Essentially - you two should have the exact same mods for most things. I think dialogue and portrait/sprite edits are fine to be different

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There's a couple other things listed in that table that will be fine for either as well. But in most cases, you need the exact same mods

onyx olive
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hey so i'm using dynamic reflections but on my main save the water puddles seem to be invisible i can see when the raindrops fall onto the puddle (see picture) and when i walk over them i can hear the sound. when i created a new farm (hilltop farm) i could see the water puddles so idk what im doing wrong i didnt even touch the settings once

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 106 C# mods and 171 content packs.

calm heron
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i dont see any errors, try just updating your mods?

onyx olive
calm heron
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that has to do with the authors forgetting to update the numbers i think
and i think you can do that manually

onyx olive
robust bison
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in the manifest.json

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update thhe version number to the one on the mod page

onyx olive
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ooooo okay

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ill try updating pytk and tmxl and then ill send a log again

onyx olive
sleek tulip
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hello everyone! i wanna see if anyone is having the same trouble as me,, i downloaded the BFAV unofficial update, and when i try to buy an animal from marnie's, i can't! the menu will close when i try to select chickens or white cow!

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i try downloading the old BFAV version and then let the unofficial update overwrite that one (since that was a solution on the forum) but nothing, it's still the same

long heath
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Hey guys, so me and my friend have a game that’s modded together, and we each have the same mods, but whenever I give her a puppy fish she sees it as like a rose water thing I forgot what it’s called, same for like lavender seeds she sees it as a different type of seed

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Their @ is @rare isle if you had questions on her end

gaunt gust
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!jsonshuffle

native dragonBOT
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A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

gaunt gust
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see the part about having the exact same packs

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easiest way is to compare the ja_summary

scarlet quail
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Out of curiosity, it's based on the Json Asset mods only, right? Not all mods? So a dialogue mod wouldn't affect it re: multiplayer

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I know it wouldn't in SP, just wanted to know about MP

gaunt gust
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yeah, just JA mods

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also, this is something vortex sometimes screws up

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mis-deploying a JA item or something.

sacred marten
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Anyone possibly know why my tree stomps and branches are like this? Underneath is the mod but on top it’s the vanilla texture

lament prairie
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you have two mods editing it and one is using overlay

past latch
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Sorry, can someone tell me where I can find modders who are currently taking commissions?

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A have a mod that is almost finished, my Adopt Leo mod, but there is something not making the dialogue work and I need someone more experienced than me to look at it.

lament prairie
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!commissions

native dragonBOT
past latch
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thank you kindly

tulip sequoia
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Stardew Valley screen is dark/won't work after loading save file. (Steamdeck, modded)

I installed "Ridgeside Village" and the prerequisites and now the game doesn't work. It takes a long time to load to the start screen and then it takes a very long time to "load" the actual save. Once it loads, the screen is dark (not black) and unresponsive to input. I can see my character in bed, but I can't do anything and it seems frozen at this point.

I have gone through the smapi logs and have been troubleshooting/fixing mods to the point where there are no longer any apparent errors in the log.

Does anyone have any ideas on how I can fix this? Here is the log.

https://smapi.io/log/18baaacdad0843aca869ccba19cf43e2

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.15, with 31 C# mods and 20 content packs.

scarlet quail
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hasn't fully loaded at that point, I think. I can usually see my character and not do anything with them for a few moments when I load up my save

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PyTK likely isn't helping your load times either

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Just load up the save and then don't touch it for a bit. It should load after a bit

tulip sequoia
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Ohhh ,so perhaps i just need to give it more time. Let me see then, ty!

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I think PyTK was a requirement for something? I am pretty sure it's not safe to remove it.

scarlet quail
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Oh, I'm not telling you to remove it

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I'm just saying it'll take longer to load

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Or, well - it's likely making it take longer to load. It's a general rule with PYTK's compatibility mode that SMAPI forces

tulip sequoia
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Gotcha. Thank you a lot. I will see if the game eventually loads in. Could just be a lot to parse with 31 mods including SVE, Ridgeside Village and PyTK doing its thing.

gaunt gust
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remind me: is steamdeck arm or intel?

tulip sequoia
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I believe its intel.

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actually, it just loaded in

scarlet quail
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Yup. Apologies. I don't know if Spritemaster works on Steam Deck, but if it does I'd get that to help

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And check which mods of yours need PYTK/TMXL (which requires PYTK)

tulip sequoia
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It seems to be working! I think I waited 20 minutes last night and nothing happened. Then I did a lot of troubleshooting myself: IE: parsing the smapi logs and addressing errors until there were none left.

When I tested now, it loaded in about 5 minutes

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So, I think today I was just not giving it time. I'd wait a minute or two and assume it was still broken

gaunt gust
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5min is still kinda long imo

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you can try seeing if adding spritemaster helps,

scarlet quail
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Likely related to the fact it's a Steam Deck and thus doesn't have that PC power to make it load faster

gaunt gust
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Deck has a perfectly good processor, although dunno how much it limits that for battery/heat reasons

tulip sequoia
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I do agree. I will see if that helps; it may have been more like 3 or 4 minutes? But still a while.

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The important thing is my wife is happy.

dire fractal
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How do I mod stardew valley and do I need a new game for it??

lament prairie
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!gettingstarted

native dragonBOT
dire fractal
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o

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Thx

shell umbra
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Im using smapi and everytime I enter this one place i crash

steep pewter
devout pumiceBOT
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UserInfo for Onyx#3656 aka Parsnip: ID: 366324501778268161 | Created: 07 Oct 2017 08:42:47 PM UTC | Joined: 29 Dec 2020 04:34:50 AM UTC | Join position: 43164 | word on the street: smells like flowers

steep pewter
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oh

scarlet quail
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Given the release date, it's unlikely

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Not impossible, but unlikely

steep pewter
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I figured.

scarlet quail
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The only reason it might work is because it only patches the UI, and that might have the same coding as 1.4

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I would try it even so, worst case SMAPI throws an error

steep pewter
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I will be right back then

dire fractal
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do i need to download GOG galaxy seperately

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i dont see it in my program files folder

void creek
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Does anyone have an xnb unpacker? I just need the portrait from this old xnb file and I'm stuck with my phone at the moment

ashen garnet
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Ahaha, wow. Okay, I'm using SVE's Immersive Farm 2 and several things--including exit zones-- are black squares

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I think I forgot that SVE's files page has it's own section for IMF

dire fractal
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hello! i need some help with installing the latest smapi, my gf plays on a mac and whenever she runs the installer this error comes up and we don't know how to fix it

ashen garnet
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Alright. Re-downloading SVE and dependenci3es has not helped. Any idea what I'm doing wrong?

scarlet quail
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Not sure on your end, Saint, hopefully someone with more knowledge of the SMAPI installer comes in here soon. I know there's a way to manually install if need be

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!log UnwelcomeStorm

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

willow holly
ashen garnet
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I think so, yes

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I tried both the standalone mod for it, and thye one in the SVE files

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both are showing black boxes

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tbh I will not be surprised if it's a consequence of half-assing mod updating on my end. I'll try again by wiping the whole folder when I'm sober

torpid stump
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Sorry, is anyone able to assist? SDVpetcatsad

willow holly
willow holly
scarlet quail
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Actually I'd like to test something real fast. Won't be spawning it, but can someone give me the item code for a non-Crimsonfish regular Legendary?

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I might as well use "doesitemexist" debug to check

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or is there a way to get that from Lookup anything or something

lament prairie
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!springobjects you can find it on here

native dragonBOT
scarlet quail
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Oh sweet the master list!

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Thank you Elizabeth

lament prairie
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160 for angler looks like

scarlet quail
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...yeah my legendaries are gone

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none are in my inventory, output for Crimsonfish is yes, output for Angler/Legend is no

scarlet quail
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The good news is that I didn't want them for anything special, just to put in a fish tank

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so item spawning will do nicely

sullen coyote
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I have Smapi and all the modders resources and already working mods but for some reason child to npc and child age up don't work. It says I need another version of smapi but idk how to do that🌼

dire fractal
scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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to dodo, that is

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I could ask SMAPI version, unofficial versions of Child to NPC, etc., but all that would be contained in a log

fossil zephyr
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so json asset throwing error can you ghys tell me what wrough ?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 22 content packs.

lament vortex
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hi :) i don't remember who the spritemaster modder was here, but i updated to the 0.15 beta5 dev4 version and its still telling me im in 0.15 beta5

robust bison
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Ameise

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I don't remember how they are with pings

lament vortex
shy sparrow
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Well sometimes you can just search if someone's ever said something about pings

lavish marlin
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How would that even work? It would be madness!

vital needle
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was there even a beta5?

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i only see beta4 on nexus

scarlet quail
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github

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it's the purple update thing I mentioned earlier

vital needle
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got it

lavish marlin
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My wife is testing dev6

lavish marlin
torpid stump
dire fractal
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help

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my game either gets stuck on the loading screen or crashes

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 6 C# mods and 1 content packs.

lavish marlin
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It's just a tiny Linux PC.

willow creek
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What sdv mod versions for android?

lavish marlin
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No SM version, at least.

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I've never targeted Android, and while I could fundamentally make it work probably, I'd rather wait until someday Android gets a 64-bit build...

scarlet quail
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well, good to know re: Spritemaster

scarlet quail
#

Trace indicates you have Starblue Valley but it's not showing up on the modlist

dire fractal
scarlet quail
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What was the exact mod name?

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NPC Icons Changer doesn't give any hits in Nexus

dire fractal
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i tried playing on the original app and it works fine SDVpufferweary

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hold on

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dc burger

scarlet quail
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you may want to link it

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Because the amount of DC burger mods there are is...high

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Very, very high

dire fractal
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oof

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holon

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this oneee

scarlet quail
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Which of the files did you download?

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And this is important, because it might help pinpoint your problem

dire fractal
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i think

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wait im trynna recall which one

scarlet quail
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there should be a down arrow next to a cloud

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er, inside a cloud

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next to the one you downloaded

dire fractal
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so when you go to the files section in the link, i downloaded the scond one

scarlet quail
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.....................yep. That's what I figured

dire fractal
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uhh

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should i change it

scarlet quail
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you want the first one. The CP-DCBurger thing

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It may not solve your problem, but the second is just PNGs, and that pretty much boils down to

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!xnb

native dragonBOT
dire fractal
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i think i encountered a problem with it before

scarlet quail
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CP is content patcher

dire fractal
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that's why i settled with the other one

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ill try again

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ill tell you how it went, thank u for the time

scarlet quail
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No problem. If it happens again, you'll need to ask someone else though. I gotta go to bed myself

shy orbit
native dragonBOT
dire fractal
#

oh no worries thank you!!

torn summit
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 136 C# mods and 236 content packs.

torn summit
shy orbit
#

what's the problem with it?

dire fractal
torn summit
# shy orbit what's the problem with it?

It regularly throws these errors:
[Json Assets] Bad gift taste data for Maru!
[Json Assets] Bad gift taste data for Evelyn!
[Json Assets] Bad gift taste data for Penny!
[Json Assets] Bad gift taste data for Jodi!
[Json Assets] Bad gift taste data for Marnie!
[Json Assets] Bad gift taste data for Gus!
[Json Assets] Bad gift taste data for Wizard!
[Json Assets] Bad gift taste data for Willy!
[Json Assets] Bad gift taste data for Krobus!

vital needle
vital needle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 136 C# mods and 236 content packs.

shy orbit
torn summit
vital needle
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also you posted on this mod page quite some time ago i see

torn summit
shy orbit
torn summit
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Which format should I use?

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Errors are present when formatted in manifest and CP mode.

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The mod does work so I'm not experiencing any crashes or anything. I've just been debugging some other mods and keep seeing those errors pop up in yellow in SMAPI.

shy orbit
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well yeah, the gift taste for Maru does seem to be broken

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i'll check the mod

torn summit
gray pagoda
#

Hey so I have the mod called Animal Husbandary aka Butcher mod, and with the mod comes a Feeding Basket that you get from Marnie in the mail once you have a certain friendship with her, now after I got the basket, I decided to see if I can trash it, huge mistake. I then thought I could get it back by sleeping and receiving it in the mail the next day, didn't work. I installed CJB ItemSpawner to get it, the item isn't there. Please, if you can help

dusty spruce
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it's on the mod's description page

gray pagoda
shy orbit
vital needle
#

im looking right now at other mods that adds gift taste

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but its a long list.

torn summit
vital needle
#

your log

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am looking at each of your mods

torn summit
vital needle
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particularly the CP part

torn summit
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These are the most immediately visible ones

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Ah, but the food mods

shy orbit
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these are the CP mods that modify gift tastes according to the log 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'NPC Mr Ginger' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'Ginger Island NPC Overhaul' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'Immersive Characters - Shane' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'Platonic Partners and Friendships' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'Gift Taste Redone' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the '[CP] Everyone Likes Fruit' content pack). 18:05:26 TRACE SMAPI Content Patcher edited Data/NPCGiftTastes (for the 'Universally Loved Diamonds' content pack).

torn summit
#

Ah fudge

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 136 C# mods and 236 content packs.

shy orbit
#

json assets also modifies gift tastes, and i guess it is possible for a JA content pack to break the gift tastes with it too

vital needle
#

i would try removing [CP] Everyone Likes Fruit and Universally Loved Diamonds first, just for troubleshooting

torn summit
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Thank you for your help. I'll report back once I have some time to troubleshoot.

shy orbit
#

no problem

fossil zephyr
willow creek
#

Whyyyyy SDVsobastian

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God fuckin dammit

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I just figured it out after trying every stardew version possible

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The github version of smapi android doesnt work

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We have to use apkpure sites version SDVsobastian

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And that version too crashes

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Im tired of this

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When did android smapi became this hard

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I remember playing modded stardew in my grandpa's phone without any problems

shy orbit
fossil zephyr
#

thanks for help anyway i hope someone else know

willow creek
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Yay

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Managed to install smapi

dusty spruce
#

it's Android itself becoming more difficult, not SMAPI

nimble bear
#

sounds like a website for apks

vital needle
#

uhh huh

robust bison
#

it's an apk distribution site, including paid apps

dusty spruce
#

best not to discuss it

robust bison
#

yup

lament vortex
limber fjord
#

What are the mods of these, these are what I only need and I can play ridgeside

dire fractal
#

I got Ridgeside Village loaded on mobile with the files listed at https://ridgeside.fandom.com/wiki/Install_Guide#Mobile_Requirements needed for it, but it's out-dated and there's substantial compatibility issues. Is there a more up-to-date guide for mobile installation?

Ridgeside Village Wiki

This is a guide for installing Ridgeside Village, or RSV for short. It will contain links to required mods, steps on how install the mod for the first time, and steps for updating or reinstalling. Last edited by Moetrash on 2022-08-25 03:18:59 GMT. RSV requires the following list of mods to work correctly. It is recommended that you refer to the...

limber fjord
#

Love the fact that you sent a ridgeside thing when I sent one lmao

dire fractal
limber fjord
#

I'm a little dumb when it comes to these

dire fractal
limber fjord
dire fractal
#

It'll run (probably) but it's buggy.

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There's still missing files it wants. I don't think they've really maintained the mobile list of necessary files.

limber fjord
#

The first or second one?

dire fractal
#

Neither, it's further down

limber fjord
#

Oh

dire fractal
#

6.0.1

limber fjord
#

Wait, I got the one that said works with 1.4

dire fractal
#

5.3.0 was disabled by the author, because it wasn't meant to be used.

#

It's basically empty now.

limber fjord
#

Oh okay then I get the 6.0.1

#

Okay I got it, time to test it hopefully it works

dire fractal
#

Some components won't load because AntiSocial NPC's demands updated SMAPI, despite the author saying it's compatible with mobile 😐

limber fjord
#

Oh wait I need the CustomNPCfixes

dire fractal
#

So I'm missing functionality from [CP] Ridgeside Mobile 1.1.2, [CM] Ridgeside Mobile 1.1.1, and [FTM] Ridgeside Mobile 1.1.1 as a result.

limber fjord
#

Idk where it is :'D

dire fractal
#

I'll try a random older version of AntiSocial NPC's and see what happens 😬

limber fjord
#

Okay! I got the custom npc fixes

#

Fingers crossed hopefully it works

#

It worked!

dire fractal
#

If you travel to the new village, does it let you click on tree fruit and crops?

nimble bear
#

no

dire fractal
#

I get a message which seems to be an error in the process of looking for an item in a file.

dire fractal
#

w00t, no more nonfunctional components. Anti-social NPC's 1.0.2 fixed it.

limber fjord
#

Okay so

#

Here's my log?

steady jolt
native dragonBOT
#

@limber fjord Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steady jolt
#

its much easier to read on the site

limber fjord
#

How do I send the site instead

steady jolt
#

it should give you a link

#

also that doesnt look like a full log

#

why is it only 7 lines

limber fjord
#

I don't see the link

steady jolt
#

try just copying the link at the top

dusty spruce
#

don't bother with a link, your log doesn't tell us anything

steady jolt
#

also yeah that too

limber fjord
#

Then what do I do I wanna play ridgesidebe_whyyyy

#

Do I just delete the whole thing and not play ridgesidebe_whyyyy be_whyyyy

vital needle
#

once you upload, copy the address bar , send it here,

#

or copy the link on the right. this is an example

limber fjord
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.9.227.21443963, with 0 C# mods and 0 content packs.

dire fractal
#

For mobile you need the files from https://ridgeside.fandom.com/wiki/Install_Guide#Mobile_Requirements
(except EventRepeater 5.3.0 should be 6.0.1)

Ridgeside Village Wiki

This is a guide for installing Ridgeside Village, or RSV for short. It will contain links to required mods, steps on how install the mod for the first time, and steps for updating or reinstalling. Last edited by Moetrash on 2022-08-25 03:18:59 GMT. RSV requires the following list of mods to work correctly. It is recommended that you refer to the...

limber fjord
vital needle
#

i think you exited before you load a save

#

try to load a save first

#

then do it again

limber fjord
#

I loaded two of my saves

vital needle
#

wait

#

this log

limber fjord
#

My new one and main one and both cables aren't there

vital needle
#

doesnt have any mods?

limber fjord
#

Wdym no mods?

#

I have like 27 stuff in my mod folder hold on

vital needle
#

how did you run SMAPI?

limber fjord
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.9.227.21443963, with 4 C# mods and 0 content packs.

limber fjord
#

Is this it maybe?

limber fjord
vital needle
#

hmmmm , it doesnt have the mods you installed

limber fjord
#

Huh

vital needle
#

it just have the basic stuff

#

where did you place your mods?

limber fjord
#

Mods folder

#

Damn I give up this shit I'm just gonna delete ridgeside and just dow load more simple mods tlcWholesomeCatSad

vital needle
#

in this section in SMAPI installer

#

what do you see in yours?

limber fjord
#

I don't have the installer

#

It told me to delete the installer as soon as I got smapi

#

This is frustrating be_whyyyy

#

I deleted ridgeside

#

Sorry for wasting your timetlcWholesomeCatSad

solemn shoal
#

(That's definitely not going to help anything...)

limber fjord
#

I'll just be downloading simple mods like textures and portraits and those stuff tlwHalloweenSkeleton

#

I'll just wait for 1.5 to come tootlwHalloweenSkeleton

solemn shoal
#

But... again... the game isn't seeing any mods.

#

Your choice of mods is irrelevant.

limber fjord
vital needle
#

yeah im kinda troubleshooting your smapi installation really

limber fjord
#

Just leave it nowAYS_FeelsSadMan

solemn shoal
#

I mean... we can, but without sorting out whatever's affecting SMAPI, no mods you install will do anything.

dusty spruce
solemn shoal
#

Although I still suspect you might have the mods in the wrong place?

solemn jasper
#

on mobile mod is located in this folders

#

I think mods not where it should be

limber fjord
#

I might try again later but for now I'm tired

solemn jasper
#

I don't see the mods on the smapi log

vital needle
gaunt gust
vital needle
#

just holler us up here for help

limber fjord
solemn jasper
#

I can help you curly u can ping me

#

I played on mobile

#

Get rest

gaunt gust
limber fjord
dire fractal
#

Trying to use mods on mobile is really exhausting. It took me a few months before I tried again after my first attempt 😬

gaunt gust
#

(note this is an experimental version for SMAPI 3.15+ and doesn't work with pytk upscaling)

vital needle
#

i did try right now, but it turned into a genshin burner phone

solemn jasper
#

Haha I know it's stressful

gaunt gust
#

(which you don't seem to have so it's fine)

limber fjord
#

Took me almost a year to get back to trying to add mods

vital needle
gaunt gust
#

which is like The Reason why this is still "experimental" - I need to basically track down every mod that depends on JA that the experimental version breaks and I really don't want to do that

vital needle
#

yeah i remember back then

#

with bug net

#

i thought it was a new one

gaunt gust
#

I have about half that code implemented XD

vital needle
#

come to think of it, i never really used bugnet

#

maybe i could try it

#

so like, portrait mods that uses pytk scaling should break too yes?

gaunt gust
#

Nope, literally just ones that try to upscale ja items

#

Portrait upscaling should be unaffected

vital needle
#

okeh

#

so Lux food mod's out then

late anchor
#

hi

#

need some helps with sampi ><

#

i hv this problem and idk how to resolve this

vital needle
#

you need get glam

late anchor
#

glam ?

vital needle
#

get glam also needs spacecore

late anchor
#

i'll try

vital needle
#

so install it as well

late anchor
#

spacecore too so ?

vital needle
late anchor
#

thx !

nimble bear
#

that's a weird choice for your first mod ngl

late anchor
nimble bear
#

not In a bad way, just rather uncommon

late anchor
#

oh !

fossil zephyr
#

should i igonre that ?

gaunt gust
#

Yes

fossil zephyr
#

ok

south socket
#

So, Andy's farm has almost completely disappeared (Fences and his house) and marnies fences have disappeared

#

the only issue in my error log is this

#

20:03:24 ERROR Content Patcher Two content packs want to load the 'Maps/Forest' asset (Grandpa's Grove Farm (Foraging) and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
20:03:27 ERROR Content Patcher Two content packs want to load the 'Maps/Woods' asset (Grandpa's Grove Farm (Foraging) and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

#

I'm guessing thats the issue. how do i fix it?

torpid stump
#

Game is finally back to normal and smooth as butter
time to put more mods into this bad boi

shy sparrow
south socket
#

i think i'll just have to find a new map to use

shy sparrow
#

yeah I think so too

#

just checked the mod page and it said it's not compatible

#

you could maybe edit it to be? But only if you feel like digging into the sausage meat

south socket
#

yeah too much work lol

#

i removed the mod and that fixed the issue

unreal torrent
#

Good Morning All. Having an issue with Error Handler not updating after reinstalling the latest version of SMAPI as well as UI Info suite 2 not working in my playthrough. I have two other modded farms I'm playing where UIIS2 does work, but I've gotten red text in this playthrough and I've tried reinstalling it twice. So to the discord I come. Here's the SMAPI Log: https://smapi.io/log/95987024774748cb8a1a3fa0e1e56480

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 114 C# mods and 132 content packs.

ashen wasp
#

i'm having an issue where the growth tile of one of my PPJA More Trees is... very orange. but i checked the assets (original and a retexture i'm using) and those are fine? is anyone familiar with this issue?

#

some of those other trees are PPJA trees and they're fine.

#

it's not the color of vanilla dirt in fall either.

south idol
#

So for the bigger farmhouse mod, the house expansions aren't showing right - will these break my game if I get them? Or do the rooms end up somewhere different to what it shows here?

scarlet quail
#

Should be somewhere different

#

If not, ping Asterisk

scarlet elk
#

after updating smapi im still getting this nonsense error

#

before they werent getting loaded because they were "duplicates" but now it says they arent smapi mods even though they are

#

i have realized my error i didnt know what xnb mod was

limber fjord
#

Hey guys these are from the mods, can I delete it? I kinda don't like having so much albums

nimble bear
#

you can try deleting one and look in your mod files if it gets deleted there

limber fjord
#

Okay it didn't get deleted

#

I think

#

I tried to delete a Kent seasonal pic

#

It's still in files

ashen wasp
frozen gorge
#

Hey y’all! I was wondering if anyone else is having trouble getting the UI Suite mod to work?

nimble bear
#

!uiinfosuite

native dragonBOT
frozen gorge
#

My boyfriend uses it just fine but it won’t work for me

#

Thank you!!

nimble bear
#

the one on nexus doesn't work

frozen gorge
#

Yeah that’s the one we both have but for some reason hjs works

nimble bear
#

weird can you post a log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

unreal torrent
#

Reposting for the Afternoon Crowd: Having an issue with Error Handler not updating after reinstalling the latest version of SMAPI as well as UI Info suite 2 not working in my playthrough. I have two other modded farms I'm playing where UIIS2 does work, but I've gotten red text in this playthrough and I've tried reinstalling it twice. So to the discord I come. Here's the SMAPI Log: https://smapi.io/log/95987024774748cb8a1a3fa0e1e56480

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 114 C# mods and 132 content packs.

scarlet elk
#

im wearing a hat from a mod and it isnt showing up in the load screen on my character

#

is there any way to fix that or is that a consequence of modded hats

worn cairn
#

Hello ! Is there a way to disable gifts showing up in the UI info suite ? With so many mods there too many stuff on screen and I'd rather just memorize them than seeing 50 different gifts everytime I hover over someones name

sacred marten
#

Can someone tell me why my tree branches and tree stomps are like this?

lament prairie
#

You have two mods editing the stump, and one is using Overlay instead of Replace mode

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 91 C# mods and 164 content packs.

dapper gazelle
#

Well both Better Resources and Earthy Recolour edit the logs. Not sure if another one in there does as well.

lament prairie
#

should be one of these if anything

floral dew
#

I am struggling trying to put the portrait mods in my game. Any tips or links?

keen sinew
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 61 C# mods and 122 content packs.

keen sinew
worn cairn
#

Hello ! Is there a way to disable gifts showing up in the UI info suite ? With so many mods there too many stuff on screen and I'd rather just memorize them than seeing 50 different gifts everytime I hover over someones name

scarlet quail
#

Which UI info suite are you using? 1 or 2?

cosmic ocean
#

Hi hi,

I am having trouble playing multiplayer modded stardew. Whenever we try to join eachothers farms it gives the error message 'No available cabins'. We've tried setting the cabins to 3 but it doesn't seem to help.
Does anyone have an idea how this could be fixed?

scarlet quail
#

Other than that I would ask somebody else who uses it but it might be modifiable in the new version

steady jolt
#

try this

#

or make sure you have an empty cabin built

cosmic ocean
#

will do

lean chasm
#

Having some issues getting mods to work. Some are working, some arent and im not sure why
First i tried downloading the cuter fatter animals mod from nexus and its downloading as a 7z file instead of as a zip file, and i cant use it :')) what can i do here?

cosmic ocean
native dragonBOT
#

@lean chasm Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

lean chasm
#

ah okay, cheers Elizabeth ^^ I have some other mods not working so will come back in a few min, but this should solve a couple of them

#

is this something i can remedy or is it an issue with the actual mod files?

lament prairie
#

that's probably a bug in the mod

lean chasm
#

Okiedokie. And i think my last question is that i have some retextures downloaded for the farmhouse and none of them seem to work :/

lament prairie
#

Not sure, they might conflict

#

!log would give more info

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lean chasm
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 20 C# mods and 30 content packs.

lean chasm
#

these are mods that im unsure how to get working:
wistful pink sand
seasonal custom buildings
flowery pink house
rosy cottage farmhouse
eemie's medieval modern buildings

dapper gazelle
lean chasm
dapper gazelle
#

No errors that I can see but I do see you have Vibrant Pastoral installed as well, which does a full recolor of just about every terrain feature, including the sand. So it's likely another case of them both trying to modify the same things and only one winning out 🙂

lean chasm
#

oh alright ^^ tysm!

worn cairn
#

@scarlet quail I am using the 2nd one

#

Sorry for taking so long to answer, I fell asleep XD

viral goblet
#

I'm using mod drop/smapi through steam. It will not use controllers properly with smapi, it uses the ps4 touch pad as mouse. Vanilla stardew let me use 2 controllers for split screen

#

So how do I fix? I would like to use 2 ps4 controllers on modded stardew

lament prairie
native dragonBOT
shell umbra
#

Im using sve with multiplayer and we did grandpas farm and whenever I leave my house im back on the standered farm and cant get off my front porch
While my friend is still on grandpas farm
It happened right after my game crashed

lean chasm
#

Can you use mods on multiplayer? i remember i tried before and my friends wouldnt see the same stuff and would have connection issues until i removed my mods :c wondering if theres a specific way to do it

shell umbra
#

Im doing multiplayer with mods

native dragonBOT
#

@shell umbra Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
shell umbra
#

Ill send it it a minute Its taking a minute

lament prairie
#

Yes, you can use mods in MP although it can be tricky

shell umbra
shy orbit
#

ah okay

simple grotto
#

Hey guys, how you doing?

#

Can you help me? For some reason, every single morning my wife -penny- always speak the same thing and the dialog is kinda broken; she says something about pregnancy, but I don’t remember wooing her. Do you guys know some mod that may be causing this?

ornate tide
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

simple grotto
#

Thx

keen sinew
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 58 C# mods and 106 content packs.

ornate tide
#

what is fish well?

keen sinew
#

That's a mod I have downloaded that's just a fish well that doesn't do anything really

ornate tide
#

do you know where it's from? I think you might have a json shuffle

gaunt gust
#

It is a json shuffle

keen sinew
#

What is a Json Shuffle

ornate tide
#

json assets is a mod framework that adds objects, adding or removing JA mods might cause the items to randomize

#

It's been mostly minimized thanks to atravita in recent updates

keen sinew
#

I'm not as tech savvy as I'd say most people here lol but I try. So do you suggest I delete that mod and not add it back or delete and I can add back?

#

And is there another mod I should use so it doesn't happen as much

ornate tide
#

I'm not sure what fishing well is, can you put fishes in it? Do you have one built somewhere?

keen sinew
#

I can put fishes in it yeah, it's just a mini version of the normal sized fish ponds

#

I have a few built

gaunt gust
#

!jsonshuffle

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

gaunt gust
#

Always remove JA fish from fish ponds before trying to change JA mods

ornate tide
#

do I suggest warp snitch? or have things changed by now

keen sinew
#

Ah ok. When I deleted East Scarp some fish in those ponds I have were no longer there.

#

So I guess I should have deleted them before I did that

ornate tide
#

hmm okay, assuming things haven't changed since I last checked, check out warp snitch and read the description, the part where it says I changed my JA mods and now my fishpond crashes

knotty tusk
#

hey all - i've got an issue where villagers are sometimes walking out of bounds. like, you'll see them walking off the map when I'm walking around, and it also shows them out of bounds on the village map as well.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 53 C# mods and 30 content packs.

knotty tusk
#

here are my logs

keen sinew
median blade
#

hey is cowboy life expanded working for anyone

ornate tide
#

cowboy life is still up? thought it was taken down like.. 4 times or something

knotty tusk
median blade
#

yeah it still up but this happens

ornate tide
#

somethings messed with your download then, maybe extract it with a different program

median blade
#

k wish me luck then

ornate tide
#

also you have entoarox framework which is outdated

#

OH

#

It's save anywhere

pallid lance
ornate tide
#

!log That might be from an outdated recipe pack instead

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pallid lance
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 91 C# mods and 152 content packs.

knotty tusk
ornate tide
#

A lot of npc's rely on day saves/ends, save anywhere messes with time and day ends. (it can cause schedule issues and things like animals never returning back into their homes)

ornate tide
#

I think it may be giving that message just because you have custom farming redux installed

knotty tusk
ornate tide
pallid lance
ornate tide
pallid lance
#

Alright. Thank you so much!

#

[SMAPI] Enabled compatibility mode for PyTK 1.23.* or earlier. This won't cause any issues, but may impact performance. This will no longer be supported in the upcoming SMAPI 4.0.0.

Would anyone happen to know a replacement for this? I need this to use portrait mods.

ornate tide
gaunt gust
#

There is a pretty good performance improvement that gets disabled though

pallid lance
ornate tide
#

what portrait mods are you using that would require pytk but aren't hd? You could convert them to content patcher

#

I assume youre using portraiture, drag n drop SDVpufferthink

shell umbra
#

I have been playing multiplayer and I crash atleast once every 30 minuttes

#

And its either because of spesific cutscene/entering marnies house

ornate tide
#

ah yea those are hd portraits

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell umbra
#

Dont got it anymore

pallid lance
ornate tide
#

You'll have to convert them to hdportraits though, which is a bit of work

pallid lance
ornate tide
#

There is an author guide and a template mod in the description of hdportraits

shell umbra
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell umbra
#

I got this error just now

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 30 C# mods and 17 content packs.

shell umbra
#

I think it has to do with I dont 2 mods my friend does but idk

lament prairie
#

Yes, it does. The game is upset you don't have Mister Ginger

shell umbra
#

I hate mister ginger

#

is that the only reason?

ornate tide
#

why have a custom npc if youre both not gonna use it, that is a really big nono in co op (its just impossible really)

#

but likely the only problem

ornate tide
#

mr ginger is a custom npc

shell umbra
#

Mister ginger?

#

Ohh

#

My friend downloaded him and I didint know

#

I have him now

sudden cedar
#

is there a way to add mods to a game while you're playing it? i thought i added noclip but its not there and i'm stuck in a corner atm

ornate tide
#

unfortunately not, but you can put something like debug warp farm in your smapi console instead

sudden cedar
scarlet quail
#

Yeah gotta quit out to add stuff

#

That...is not possible

#

did you click back into the game after warping?

ornate tide
#

hmmmmmm... what were you doing when you got stuck?

sudden cedar
#

was just entering another area where i think east scarp meets pelican town

quasi flume
#

Does anyone know if I use a cheat menu to rewind days to get a certain heart event, if it will mess up anything that im doing? Im planning on rewinding to fall to get the event and then change the time back to what it originally was. Would it cause anything to mess up?

sudden cedar
#

also yes i clicked in, i can move in place

#

i have grandpa's farm, does that matter

ornate tide
#

okay, try warping to somewhere else like the town

#

grandpas farm changes where the farmhouse is, debug warp farm is positioned to the vanilla farm layout

sudden cedar
#

oh man that worked, i'm glad

#

i did not want to have to redo all the collecting i just did lol

#

thanks

ornate tide
#

I think it might kill crops, not too sure?

quasi flume
#

Ill be fine if it kills the crops, i just want to witness the heart event. Im just concerned if it would mess a lot of stuff up in my game. Sorry for asking this

#

im actually not in a different season actually so it works out

ornate tide
#

Oh, well in that case, it wont mess up much, it will be fine the next day

#

so just play through the day afterwards and it will fix itself

quasi flume
#

alright tysm

proven thicket
#

ok somone is getting this from my mod while also having f2f, and idk what to do aside from renaming my dahlia seeds.

#

looking at this guy's log is already exhausting!

#

actually uh, can 2 modded crops have the same product at the same playthrough?

ornate tide
proven thicket
#

but I'm about to go to bed

mental quail
#

couldn't that person do debug ebi (ID) to see that event without rewinding days?

ornate tide
#

they could but that requires digging through the files or getting event lookup(which they might not have mid game)

dapper bane
#

Hey all, had a weird question (don't I always?) but this time it's about ALL MY MODS EVER.

Specifically, does organizing mods into subfolders off the main mod folder make SMAPI take longer to load stuff, and thus make SDV take longer to boot?

robust bison
#

I don't think so

#

even if it did the difference would be negligible, maybe

narrow kelp
#

hello can anyone help me? my game opens very long when opening save game. about 1 hour longer. T_T

stiff sandal
#

i tried 1st used subfolder b4 moding the game, it still same without it, but some of load order sometime make mess especially one with overlay

stiff sandal
dark hazel
#

Hello! I'm trying to figure out how to install mods. I have Stardew Valley on Windows via Xbox game pass. I downloaded SMAPI but I can't find the Stardew mods folder or how to like back up my previous vanilla games since I have a few I'd like to keep. And I'd like to have the option to play vanilla or play modded since I am rather attached to some of my playthroughs but I don't know how to do the rename that the wiki talks about. I also have question about if like I can disable mods to play vanilla or disable a few mods on different saves. I'm very lost.

solemn laurel
#

Can someone help me I've tried anything to fix this but its still not working properly.. so i just added a bunch of mods, and they're working perfectly until i added a few more today like automate, lookup anything, windeffects etc and i tried opening my stardew again and everything still working perfectly until i actually played the game and when i opened the map i cant see npcs location, or the wind effects or i cant lookup for any items and i tried looking at the logs but i cant find the new mods i just added in the logs its like the new mods didn't get detected..?

stiff sandal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
native dragonBOT
dark hazel
#

I don't understand how to rename or copy the game exe

mental quail
#

look at the smapi gamepass link above, it goes through it step by step

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 15 C# mods and 11 content packs.

dusty spruce
#

not much we can tell you

#

the mods don't show up

#

SMAPI literally doesn't see them, so you most likely misplaced them

#

Mods go here: G:\SteamLibrary\steamapps\common\Stardew Valley\Mods
is this where you put the mods?

solemn laurel
dusty spruce
#

yeah, unless we see a screenshot of the folder, all i can say is...

solemn laurel
#

oooh mb, now that i looked closer at it i placed it in C directory and not G HAHAHAHHAHAHHA i feel so dumb

#

thankyou for the helpp :D

nimble bear
dark hazel
#

I'm not sure how to rename and duplicate the stardew application.

#

oh no I renamed the file and I couldn't paste the original

#

It won't let me copy paste the stardew application. I'm really worried I might've messed something up

#

i figured it out.

worn cairn
#

Hey Guys ! Still struggling with yesterdays problem. I'm trying to figure out if it is possible to disable the favourite gifts showing up in the UI Info suite 2. Because of the many mods that I am using, there are too many gifts and they all block my screen half the time

hybrid hazel
#

I have the Android stardew valley
And the npc location minimap
But it's not accurate at my farm
I have installed the farm extended for npc location as well
Plz help

stiff sandal
#

i just installed sprite master, can someone share config advance for low spec laptop and high spec pc ?

stiff sandal
worn cairn
#

Doesn't seem like there is a way

pallid lance
#

Hello. What mod is this from? It's from clint but his name wasn't written there. I'd like to delete it since it's incomplete.

nimble bear
#

there are some quests that don't mention who they're from

pallid lance
unreal torrent
#

Reposting to see if the morning crowd can assist: Reposting for the Having an issue with Error Handler not updating after reinstalling the latest version of SMAPI as well as UI Info suite 2 not working in my playthrough. I have two other modded farms I'm playing where UIIS2 does work, but I've gotten red text in this playthrough and I've tried reinstalling it twice. So to the discord I come. Here's the SMAPI Log: https://smapi.io/log/95987024774748cb8a1a3fa0e1e56480

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 114 C# mods and 132 content packs.

nimble bear
gaunt gust
#

You'll need to go into that directory and copy it over to the one you actually use

#

That said: your UI info suite issue is probably not related to that

unreal torrent
unreal torrent
dusty spruce
#

yeah, like atravita said, outdated Error Handler was not the cause of your problem

unreal torrent
#

Any idea what could be causing UI info suite to not work?

#

I've got two other modded games I play that also have it and no issues there.

gaunt gust
#

Some data somewhere in the save is null when it shouldn't be

#

Will require digging into the code to find out

stiff sandal
unreal torrent
unreal torrent
#

Most recently added Reimagine 3, but this was happening before that was added.

stiff sandal
#

in my case i added expanded which give some new info for ui suite and ruined the save data

#

that probably not problem if CP files

unreal torrent
#

Ahh, this is my one file that DOES NOT have expanded. I'm running RSV on this save

#

I have added some seed files.

#

Let me see if it's one of those.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 197 C# mods and 248 content packs.

quiet umbra
#

Do content packs place the same load on your PC processor as C# mods?

normal raft
#

Hi my game got stuck on SMAPI even tho it seems that all the mods are alright, anyone can help ?

nimble bear
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet elk
#

im using the seasonal cute characters contentpatcher mod but i want to remove linus from this because i already have an xnb mod that i like better

#

do i just delete linus' portrait and sprite files from the mods assets

dusky canyon
#

!xnb

native dragonBOT
stiff sandal
#

sorry r u still using xnb ?

#

if about seasonal cute chara, yes u can delete the files, and little bit edit/remove line from that content.json

scarlet elk
#

yeah im still using xnb

#

i have one xnb mod and it hasnt broken anything

stiff sandal
#

but i probably not recommend using xnb, r u on mobile sir ?

scarlet elk
#

no

#

linus with clothes in my favorite character replacer and its xnb only and i dont use any others

stiff sandal
#

if it's not some problem then it's okay

scarlet elk
#

so how do i remove linus from the content json

#

ive deleted the files

stiff sandal
#

but if u really like that mod i suggest u create that become CP

scarlet elk
#

do i just remove all lines that mention linus i dont know how to do this

#

hes mentioned here

#

and a bunch of times in a list like this

stiff sandal
#

I don't know how to exactly either I'm not a programmer, in my case i just do that like that until the i can't find line what i want to delete (it a bit trial and error) but it work like i want in the end

scarlet elk
#

i removed linus' stuff

#

do cp mods override xnb replacers

#

i think i have a stray xnb i cant figure out how to remove

#

and this one i want to be replaced

stiff sandal
#

yes if u using cp for linus

#

I don't think xnb can be remove now, it'll broke the game

hoary bane
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

stiff sandal
#

yes i forgot mention that, thank u sir

scarlet elk
#

validated and no errors

gaunt gust
native dragonBOT
gaunt gust
#

it's not hard

pallid lance
clear pewter
#

hello i have a question does walk of like, quality of life and balance overhaul affect the crops and items of PPJA Redux?

fleet panther
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 110 content packs.

late anchor
#

Can someone help ? I don't know why the launcher won't install

lament prairie
dire fractal
dire fractal
#

You aren't going to get help with that here then.

late anchor
#

Owh oki

west ivy
#

does stardrop support nexus collections?

unborn egret
#

Can anyone recommend a walk through (ideally video) on how to install smapi on linux (pop os)? I've read the wiki and there are a couple videos on youtube but the videos seem to skip steps something about mono which isn't even mentioned on the wiki. I'm just afraid of messing up my current save if I don't properly get it set up

gaunt gust
#

The videos are out of date probably

#

You shouldn't need to install mono

#

Wiki instructions should work, although I dunno how Pop versions map to Ubuntu versions

unborn egret
#

I think when I tried it last night I was just being dumb still thinking like windows. I had double clicked the launch for linux smapi which opened to a word document instead of konsole. I got it all figured out and running smoothly with mods now lol

shell umbra
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell umbra
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 30 C# mods and 18 content packs.

shell umbra
#

Is this because of mods?

lament prairie
#

I mean, maybe—it's the kind of thing that looks like maybe you are missing a mod that adds a location

#

And one of your MP players has it

hollow dagger
#

so i downloaded modest map forest farm and ive put it in the location it said to put it in but i cant seem to select the map when i do create new

lament prairie
#

Link to mod?

#

Most likely it replaces an existing farm type

#

I'm guessing forest

hollow dagger
lament prairie
#

According to comments it replaces the forest farm

hollow dagger
#

ah ok that makes sense now

#

im on the forest farm and it looks the same

hollow dagger
#

its still not working T^T

neat hare
#

Alright, does anyone know where the
We appreciate your efforts in improving life in the Valley, and hope you'll accept this gift. -The Ferngill Florists Association letter comes from? I've been getting it every day on this new file and it's not giving me anything so I've got no idea what's going on

signal heart
#

How i can upgrade my SMAPI version?

native dragonBOT
#

@neat hare Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat hare
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 183 C# mods and 260 content packs.

neat hare
main ingot
#

what mods you’re using, which is the point of a log. because a mod is adding that letter

#

so seeing the log helps with narrowing down the letter ^__^

#

obviously it’s a flower mod, so i’d check the files of whatever flower mod you have that sends mail

neat hare
#

That's why I wask asking if anyone knew the mod. Because I don't.

main ingot
#

you have a list you can check through ^__^

signal heart
#

@neat hare i dont know how

main ingot
#

i dont think people know off the top of their heads usually, but

neat hare
#

Oh wow why didn't I think of that :/

main ingot
#

the time you spend here could be spent seeing which flower mods add the mail lol

#

unless one of the mod descriptions mentions the ferngill whomanawhats association, i havent a clue

neat hare
#

I asked. Because I didn't find it myself. But I guess I'll go back and check a second time.

signal heart
#

@main ingot thanks

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

gaunt gust
main ingot
#

oh thank you atra

#

sorry i couldn’t help

neat hare
smoky ice
#

anyone have any idea what might be causing non-vanilla spouses to appear invisible when appearing in later weddings with free love and wedding tweaks? vanilla spouses appear fine but non-vanilla spouses are invisible (they do still "appear" though, as the position of vanilla spouses does change depending on the amount of non-vanilla spouses)
https://smapi.io/log/a7796c04858c43a2b6170a3e5f01de24

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 44 C# mods and 27 content packs.

spare burrow
#

someone help me

calm heron
#

can't help you if you don't state your problem

spare burrow
#

idk how to install that expanded mod

calm heron
#

is this mobile or pc or something whatever

spare burrow
#

pc

calm heron
#

did you install the requirements and stuff

gaunt gust
native dragonBOT
spare burrow
calm heron
#

good for you i guess

viral goblet
#

'''[SMAPI] An error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document.
---> InvalidOperationException: The type DeepWoodsMod.DeepWoods was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write237_SaveGame(Object o)
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 401
at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__90 this)
at StardewValley.SaveGame.Save()+MoveNext()
at StardewValley.Menus.SaveGameMenu.update_PatchedBy<spacechase0.SpaceCore>(SaveGameMenu this, GameTime time)
at StardewValley.Menus.ShippingMenu.update(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)'''

lament prairie
#

Deep Woods saved something into your game, and now it's unhappy

cobalt gorge
#

Is smapi on Android ??

lament prairie
#

Did you remove Deep Woods?

lament prairie
native dragonBOT
young fox
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 3.18.120.0, with 37 C# mods and 29 content packs.

cobalt gorge
#

Thx

lament prairie
#

It's possible your phone is struggling under the number of mods. Have you been able to load this before?

#

The log has no errors in it

young fox
#

Yea I've been playing it with all the same mod for quite awhile, at least a whole in-game season

cobalt gorge
#

I opened smapi stardew valley and I got this error

gaunt gust
#

What version of Android are you running and where did you buy the game from?

cobalt gorge
#

I bootleg the game

gaunt gust
#

That is your problem

cobalt gorge
#

Ok thx

main ingot
#

q: does fishing info overlays work on 1.5.6?

gaunt gust
#

Yes

main ingot
#

pog, thank u

#

it was last updated in like sep 2021 so i got concerned

sweet patrol
#

i cant use ui info it said need newest version but i download the new one tho

ornate tide
#

!uiinfosuite

native dragonBOT
sweet patrol
#

what about 1.5.6

gaunt gust
#

(That's what the plus sign means)

sweet patrol
#

o

shell umbra
#

Idk if this should be in here but how do I get the rusty key in sve?

sweet patrol
#

boys it work thank for telling me and pointing me 😘 😘

sick flax
#

Someone help me plz! I saw somewhere that there was a mod for having your production machines collect and start stuff themselves if they are connected to a chest, what is that mod and where can I find it?

willow holly
timber fractal
#

hi guys need help, in Expanded i saw the cutscene if Morris that he says that finish the projects in the town, but when i try to enter the town to see te cutscene it doesnt show up pls help

#

the paths isnt changing

#

soooo sadd

willow holly
#

Is there a certain time/day you need to go? There's a mod called event lookup that may help

timber fractal
#

no, i just need to wait one day

willow holly
#

Ah, so it worked out?

timber fractal
vital needle
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 160 C# mods and 406 content packs.

vital needle
#

been trying to check the fps drops/slowdown in game for quite some time yesternight, when im at the farmhouse, im at 32 fps, when im at farm and other places, 15fps

#

i tried removing PYTK and dependencies, but it didnt improve (though load times is faster)

#

im at my wits end

strong parrot
#

Hi, I have a quick question. Is it possible to edit how much grass there is on android? I want to lessen it, or remove it

timber fractal
#

i instaled the mod but i dont undestand what i have to do

#

the game says that sould be a parking loy and joja empire but theres nottt

signal heart
#

¿What's the latest version of SMAPI for android and where can i find it?

lament prairie
#

!androidsmapi

native dragonBOT
devout pumiceBOT
#

[#5851] "So, that question seems to be mostly SVE-specific. You might have better luck getting answers from the official SVE subreddit https://www.reddit.com/r/StardewValleyExpanded/ or SVE discord (linked on the sidebar of the subreddit)." - @gaunt gust (02 Feb 2022 @ 08:21:20 PM UTC)

past latch
#

Hello, can anyone help me with this? Someone is willing to help me with my Adopt Leo mod, and they have asked for my save file. How do I give someone a save file?

lament prairie
#

!saves

native dragonBOT
lament prairie
#

Zip and send

past latch
#

thank you!

sick flax
harsh bobcat
#

I read that there's a command to increase friendships but typing it seems to do nothing

willow holly
#

If that's what you want to do, CJB cheats can do it, but there's also mods to get rid of friendship decay and to give other ways of friending than gifting

torpid glen
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 42 C# mods and 30 content packs.

dire fractal
#

Hey does anyone know how to install smapi on the steam deck? I've been looking for hours but none of the videos or guides are helping

lament prairie
#

Would have to check the preparespouseforwedding function to take random guesses as to what’s null

native dragonBOT
lament prairie
#

I can’t really tell from the error message what exactly is wrong

scarlet quail
#

My best suggestion right now is...

#

!sve

native dragonBOT
scarlet quail
#

wait, not that

lament prairie
#

.q 5851

devout pumiceBOT
#

[#5851] "So, that question seems to be mostly SVE-specific. You might have better luck getting answers from the official SVE subreddit https://www.reddit.com/r/StardewValleyExpanded/ or SVE discord (linked on the sidebar of the subreddit)." - @gaunt gust (02 Feb 2022 @ 08:21:20 PM UTC)

lament prairie
#

This one?

scarlet quail
#

Thanks Elizabeth!

torpid glen
#

Thanks y'all

scarlet quail
#

I'm never going to remember the Maru robot ones XD

willow holly
gaunt gust
#

There's a trick to the quotes: I maintain a gist of them 😛

lament prairie
#

I like numbers and have typed 5851....a lot

#

I have a note with a bunch but these days I mostly just type the 3-5 I have memorized

#

And the words are easier for me to remember

#

Hmm it's something in this:

NPC characterFromName = Game1.getCharacterFromName(farmer.spouse);
characterFromName.Schedule = null;
characterFromName.DefaultMap = farmer.homeLocation.Value;
characterFromName.DefaultPosition = Utility.PointToVector2((Game1.getLocationFromName(farmer.homeLocation.Value) as FarmHouse).getSpouseBedSpot(farmer.spouse)) * 64f;
characterFromName.DefaultFacingDirection = 2;```
#

could be farmer.spouse null

dire fractal
#

I found the files but typing each file path does nothing

lament prairie
#

actually maybe it's getSpouseBedSpot(farmer.spouse)

gaunt gust
#

Hmmmmmm

lament prairie
#

That would be a not terribly surprising thing to be null

gaunt gust
#

That code should only run on the main player

#

Maybbbeeeeee this is something Pathos would care about

dire fractal
#

I switched from proton to the steam Linux runner but either way I just keep getting errors

lament prairie
#

What errors, in what steps?

scarlet quail
#

If it's something Pathos would care about it's way beyond my knowledge, so good luck with that XD

lament prairie
#

Steamdeck is basically impossible for us to troubleshoot directly but some linux things should be obvious to us what's wrong

gaunt gust
lament prairie
#

Pathos would probs want both host and farmhand log

tired brook
#

It'd be hard to look into since there's so many factors in the log (particularly mods like PyTK and TMXL Toolkit). I could look into a fix for 1.6 if needed, but ideally I'd need a minimal repro pack without those to look into it.

dire fractal
#

Well the video I was watching said to just follow the directions on the terminal but nothing works just keeps saying "that directory doesn't seem to exist"

torpid glen
#

I'm happy to help any way I can, or even if someone knew a way to bypass it one way or another

lament prairie
#

Idk how good the videos about steam deck are, but the exact error would be more helpful for us to give suggestions based on

gaunt gust
#

It's also primarily seems to be a Lance problem

lament prairie
#

i.e. what directory doesn't exist?

dire fractal
#

It says " type the file path to the game directory (the one containing Stardew valley.dll) then press enter"
But I'm pretty sure I found it however I still keep getting "that directory doesn't seem to exist" after I finish typing it

gaunt gust
#

Not using shorteners like ~

torpid glen
dire fractal
#

I tried copy pasting directly to the terminal and that's not doing anything

lament prairie
#

Would be pretty experimental

#

Alternatively, go back and day and have your friend not marry lance unfortunately

#

Hmm, maybe multiple days, the engagement would be 3 days right?

gaunt gust
torpid glen
#

I'm willing, I'm just not sure where to start. Can we go back a day? I figured once it's saved we're screwed.

lament prairie
#

Generally Save Backup saves extra backups

#

!saves

native dragonBOT