#archived-modded-support

1 messages · Page 25 of 1

gaunt gust
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I assume you mean Victor lol

prime holly
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yes victor i have bad memory

scarlet quail
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Moving on... no, not unless SVE changed something I don't know about

stable jolt
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side note im always nervos about downloading mods cuz i dont wanna mess stuff up, so on nexux mods when i go to the mod page i press the button that says "download" and "manual" on it?

pallid socket
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can someone help me with some technical issues with steam/stardew?

scarlet quail
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That's what the section here is for duderonascooter

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though I would suggest, so we can help better....

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pallid socket
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just wanted to make sure haha

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ooh thank you

prime holly
sacred marten
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Any know how i add a png mod to my game?

scarlet quail
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I can look on their respective pages. I believe it's only victor and olivia though since Free Love has a specific setting for allowing relatives to kiss, meant for stuff like Haley and Emily or, likely, Maru and Sebastian

obsidian wraith
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Im not using the 1 grabber gets the whole world if thats what you mean

scarlet quail
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AFren, you can download through a mod manager if you'd like, otherwise manual is the best to mostly avoid installation issues

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since you just extract it into the mod folder

stable jolt
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ok-ish, i click download and stuff then it just works, right?

scarlet quail
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download, then unzip the file into your mods folder, yes

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kylie, define "png mod"

prime holly
scarlet quail
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I realize that might be unspecific, but - what exactly are you trying to do with a "png mod". I know png file format is pictures, but that's not really a mod, PNG files don't go in as a mod. If you're asking how to put PNGs into Stardew, I think you have to make a content pack, and if you're going for an XNB mod, that's inadvisable without converting it to content patcher

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Or maybe I'm off base entirely

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Wiki doesn't have any extra event that has Sebastian and Maru get mad, so technically it would be possible, collin

grave robin
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Can I get some help?

pallid socket
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 4 C# mods and 0 content packs.

pallid socket
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ok I think i did it correctly

stable jolt
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how to i activate a mod i just downloaded do i paste it in a folder somewhere?

scarlet quail
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Unzip the file to your mods folder in the local files of Stardew, AFren

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looking over yours Flapjack, though not sure how much I'll be able to help. One sec

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As for yours duder, what's specifically happening

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You have only the basic mods on it, so not sure what I need to be looking at

pallid socket
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Also I should mention that my current problem is that steam launches the game but the game itself won't expand

scarlet quail
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Won't... expand? you mean the window won't maximize or you're not getting expansion mods to work?

native dragonBOT
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If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

scarlet quail
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Thank ya atra

pallid socket
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like the game launches, appears on my taskbar, plays music. but if I click on it, the game won't open up or maximize.

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I have also clicked "maximize"

gaunt gust
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(Agent Lyoko, sometimes the game tries to launch in an invalid location. You can tell because in TRACE it will say something like "window resized:" and then give coordinates that don't make sense)

scarlet quail
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Ohhhhh that makes more sense

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...also thank you apparently trace wasn't showing for me on the logs

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that would have helped XD

gaunt gust
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(In duder's case the Y coordinate was like 1300)

pallid socket
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thank you for the help so far btw. really appreciate it

scarlet quail
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Thank atra more than me, they caught what was happening XD

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Still trying to make sense of Flapjack's crash though

gaunt gust
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I think in their case either hd access is exceptionally slow

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Or data transfer between the gpu and cpu

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Things are happening....just....at a glacial pace

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Reason I suggested spritemaster honestly

scarlet quail
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it wouldn't be because of their two different maps downloaded, would it?

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Just in case- since they have both Grandpa's Farm and Larger Beach Farm Map, even though one modifies Standard and the other Beach

gaunt gust
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That's probably fine.

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I have a version of JA that works a little faster but bits are kinda experimental so I'm loath to hand it out

grave robin
native dragonBOT
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Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 11, with 22 C# mods and 17 content packs.

grave robin
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It keeps crashing

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there is nothing wrong

gaunt gust
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If you let it sit and think for up to five minutes does it load

scarlet quail
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Actually that's a good question. Just to confirm, flapjack, what do you mean when you say "crashing"

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not responding or literally closing itself?

grave robin
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white screen and not responding for five minutes and then closing itself

scarlet quail
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ok so it closes itself without any input from you during that time, since any input might screw with it

grave robin
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yep

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no inputs at all

stable jolt
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i just installed some mods for the first time and now this happens every time i try to open sdv

gaunt gust
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Honestly it's late and I don't have time to debug this with you

stable jolt
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and i tryed re installing smapi

scarlet quail
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I guess what I'd personally do at this juncture is first update SMAPI like the log states. After that, I would start removing mods and see what happens

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no worries atra, you should get some sleep

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Can you share your log AFren?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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If you can't even get SMAPI to launch that's a different issue

stable jolt
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i have no idea what a log it or how to find it

hoary bane
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Also, you will know if you read the link.

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^^

stable jolt
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windows

hoary bane
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Steam? Gog?

stable jolt
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steam

hoary bane
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Did you install smapi?

grave robin
scarlet quail
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click browse local files then, AFren, and it should take you right to where you can launch StardewModdingAPI (SMAPI)

hoary bane
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Install the new one over it, smapi will clean itself up.

scarlet quail
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^

stable jolt
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ive already had smapi working before i only just downloaded some mods and used a tutoriel from yt to do it

scarlet quail
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Okay but that's the thing AFren you should be launching SMAPI and getting an error

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If the mods aren't working SMAPI will tell us why. If SMAPI launches normally, the mods weren't placed in the right folder

hoary bane
stable jolt
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i placed the mods files into the local file named mods and then i unziped the files i put there

scarlet quail
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Oh god

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Oh god no, don't do that

stable jolt
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i did in do the launch options thing

hoary bane
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That should be right.

scarlet quail
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You should only UNZIP the mod files to the mod folder

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What you're saying is both the zips and unzips are both in mods

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and that's bad

hoary bane
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What? Now I'm confused, the way it's worded and how it's being shown.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stable jolt
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i unziped the mod files that i downloaded after i put then into the folder in local files named mods

hoary bane
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Give a screenshot of your mods folder if you can.

scarlet quail
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Based on how AFren is wording it they unzipped the files, but they put the zip files in mods, then unzipped the folders and never deleted the zip files within

stable jolt
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does this help?

hoary bane
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Delete the zip.

scarlet quail
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Yep there's some zip files in there, that's problem #1. Problem #2: It looks like just based on that there are no dependencies for SVE in there, which they installed

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So SVE will not run with just the main file, it needs its requirements too

stable jolt
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like this?

scarlet quail
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Better, but you're still missing all SVE dependencies for that to work

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When you downloaded SVE on Nexus - I assume it was on Nexus - it gave you a list of mods that are required for SVE to work

stable jolt
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oof, what do i need for SVE to work?

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on there it just said the smapi api

scarlet quail
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Second, click the "requirements" tab near the top

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Except for SMAPI and Content Patcher - which you obviously already have - download every single mod contained within it.

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Json Assets, Farm Type Manager, Custom NPC Exclusions, etc.

stable jolt
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all of there exept content patcher and smapi, right?

scarlet quail
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correct

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without those mods you will not be able to run SVE at all. And remember: After you unzip, since you're doing it by putting the zip files in the mod folder, delete the zips afterwards

stable jolt
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and then i pasted them into my mods folder in my SDV local files

scarlet quail
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Yep

stable jolt
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alright ill be back if it breaks

scarlet quail
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I just unzip from a different location into mods, but for your purposes I would just unzip in mods if it is easier, so long as you delete the zips after

stable jolt
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its should look like this right?

grave robin
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@scarlet quail All i had to do was wait for it to load a little bit longer

scarlet quail
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Well, thankfully it's a simple fix

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Let's see...

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You're still missing a couple from that list, AFren, but if you mean that you're installing them correctly, yes

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No zips, just unzipped folders

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But yeah, flapjack, mods - especially expansion ones - are long load times, especially on older or less powerful PCs

stable jolt
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i guess im doing it right

scarlet quail
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Yep

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Just get the rest in there and SMAPI should load everything well

stable jolt
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i think everything is there and i relised that me trying to speed things up by slection all of them and then unziping didnt work

scarlet quail
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I'm sure there is a method to extract many at once, but I don't personally know it, so apologies there

stable jolt
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im still gettiong that one error

scarlet quail
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what are you doing to get that error? Double clicking on StardewModdingAPI in the local files?

stable jolt
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i have no idea

scarlet quail
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or...ah. you're probably hitting play on steam, aren't you

stable jolt
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yep

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thaat worked when i first got smapi tho

scarlet quail
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.....yeah that's where you're going wrong. I'm guessing you messed up the launch options or some such

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so first, to test my theory, please go to local files

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i.e. hit cog in steam, click "browse local files"

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Then double click StardewModdingAPI

stable jolt
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ok first off this is exactly whats in my launch opions and there are no spaces before of after this C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

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also i did wut u said a bland window popped uo and then SDV opened

scarlet quail
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I think you're missing some -- in the launch options

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and by bland window do you mean a window like...

stable jolt
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Ohhh

scarlet quail
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Like that? or some other "bland window"

stable jolt
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Yep then SDV opened up

scarlet quail
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That bland window is SMAPI

stable jolt
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Sounds right

scarlet quail
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So you definitely have something screwed up in launch options

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!launchoptions

native dragonBOT
scarlet quail
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Personally I can't help you there, because I have SMAPI as a non-steam game

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That way I can choose which one to launch via steam with a click of a button

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Anyway. Can you post your SMAPI log as well?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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Since it ran once, you should now have an errorlogs folder with which to post a log, just in case something errored out in install

stable jolt
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Ok

scarlet quail
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Alright, I have to head off to sleep, AFren, so hopefully someone else can help you re: launch options if you didn't get it fixed

nova stag
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can anyone tell me why this happens?

nimble bear
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prolly pytk

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should be fixed in latest smapi version iirc

nova stag
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ah mines not the latest version yet, makes sense

timber frigate
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11

nova stag
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why are they like this

mortal torrent
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idk

shy sparrow
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Always post a log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy sparrow
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My guess is something weird happened and restarting the game might fix it

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Oh. You have lux's food mod. It just kinda glitches sometimes. More now so that PytK is getting phased out.

vital needle
onyx olive
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hey quick question i want to use the removed reins mod but its making the lower half of my characters body invisible is there a possibility to fix this?

dire fractal
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what "instructions" am I trying to find >_>?

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can you show me the script? I don't have time to read all of this

gaunt gust
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With all due respect, why did you ping me

dire fractal
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because i need help?

gaunt gust
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This chat is not my job

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I don't care to be summoned to it

dire fractal
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i typed"sh files" and "linux" as keywords in the discord search bar

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and you seem to pop up often

gaunt gust
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Frankly you're looking in the wrong spot for that file

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Again, this chat is not my job, I do not answer to pings here.

dire fractal
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then why did you help anyways

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before?

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forget it

gaunt gust
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I volunteer my time here sometimes. But not always

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Demanding my time is a quick way to piss me off

dire fractal
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so at the moment you don't feel like helping

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my bad dawg

gaunt gust
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Also frankly I don't have time to explain the Linux filesystem at the moment, but you're looking at entirely the wrong file

dire fractal
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yeah you already said that

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thanks

hoary bane
onyx olive
hoary bane
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Like, the ones on the horse?

onyx olive
hoary bane
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When was the mod last updated?

onyx olive
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31.8.2022

hoary bane
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Do you have any other mod that edits your character?

hoary bane
onyx olive
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yes

hoary bane
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It's outdated.

onyx olive
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omg sorry

hoary bane
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I don't know where you got that date but it was last touched in 2016.

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It's alright. ^^

onyx olive
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i typed in when i downloaded it

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sorry

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is there a way to fix it myself?

hoary bane
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Hmm, you can unpack the original character sprite and overlay it on top I guess?

shy sparrow
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Nah it'll remove things

hoary bane
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Will it?

lavish marlin
gaunt gust
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....That bad?

shy sparrow
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I mean, if it's removing the reigns you'll want to just editimage right? Not overlay?

gaunt gust
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When you say hd access what do you mean?

hoary bane
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Oh no, I meant for the photo itself and not the Json. SDVpuffersquee

gaunt gust
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Ssd? Hdd? M2?

hoary bane
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Since there's no legs, it either targets an area larger than it's supposed to or it's.. load. SDVpufferthink

lavish marlin
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That exception is happening in a layer basically untouched by SM.

onyx olive
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so is there a way to just remove the reigns? im currently using Do Eun's Female Body

lavish marlin
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A GPU data read can be more than 16 ms

gaunt gust
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Christ

hoary bane
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Doesn't that mod have its own horse riding sprite without the reigns? Or am I thinking of something else. SDVpufferthink

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Oh, I'm probably talking about Gh's.

lavish marlin
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the command to read data is put onto the command queue, so your render commands may have to flush first

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if you have vsync, that's 16ms

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(on 60hz)

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16.666666_7ms

gaunt gust
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Ah, I see

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Was wondering how data transfer could take that long honestly

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Gpus are honestly indexed in my brain as "fast matrix math processor" 😛

onyx olive
nova stag
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is anyone here korean? i need help with a mod loll

stiff sandal
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is there way to merge mod dialogue ?

worn cairn
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Hello, some of my mods aren't working, could someone please help me ?

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Here is the log

native dragonBOT
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Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Windows 10, with 21 C# mods and 36 content packs.

sacred marten
worn cairn
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I do have space core. I have downloaded the latest one

worn cairn
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Thank you ! I didn't realize I had outdated SMAPI. It changed practically everything and now it works !

shy sparrow
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and maybe explain more of what you want to do

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like do you want to randomise dialogue from different mods? or something else

stiff sandal
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okay thank sir

onyx olive
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have a weird issue that when im using oversized sleeves its red and when i turn them off and on they turn normal again what is causing this issue how can i completely fix it?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 99 C# mods and 154 content packs.

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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 144 C# mods and 312 content packs.

sacred marten
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I currently added naver retexture xnb files of Marlon, Sandy, and Magnus into CP but the sprites aren’t changing because of SVE…is there a way i can override the SVE version?

shy sparrow
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@vital needle btw when you post the log, if there are no useful error messages can you also screenshot the problem? Like what does the renovation menu look like, what's stopping you building it

stiff sandal
shy sparrow
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!xnb

native dragonBOT
stiff sandal
vital needle
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my bad

shy sparrow
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It's because your arms are layering on top of the sleeves

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it's probably a weird mod incompatibility with something your wearing or the farmer base

nova stag
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so just disable or take one of them out

onyx olive
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oh okay thank you i guess

harsh sable
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Im having a weird bug right now with this mod I have

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so sorry to annoy you all again but

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it says I have plants ready to harvest but when I check, I got none

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no plants, nothing

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I just for the life of me cant think what it could be that is ready to harvest!

sacred marten
shy sparrow
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manifest

sacred marten
# shy sparrow manifest

For RSV can i just directly replace the vanilla png with the png’s i found on naver or is there a specific way it needs to be done?

mystic lodge
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you can

sacred marten
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Ok thanks

timber raptor
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Hiya - I'm having a SteamDeck SMAPI issue, wondering if anyone else has had the same. I got the Linux version of SMAPI running and copied my mods folder over from my desktop pc. Now when I run SMAPI it gives me an error that it can't find the manifest for a bunch of mods (also my game crashes when I try to load the save). I found one report possibly similar that the issue could be from SMAPI not reading into mod subfolders and the solution being to un-subfolder every mod.

mystic lodge
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I'm guessing I broke something or does Wizard (SVE) actually just stay in bed the whole weekend after marriage? SDVpufferthink

shy sparrow
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sounds broke

harsh sable
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why cant I see this?

mystic lodge
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I'm guessing Juna pulled a prank and broke my Witch, let's see if I'm correct

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Or not, weird

sacred marten
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Anyone know where i pot the Lola_clean.png and jericshop.png?

shy sparrow
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search the folder for the image, and open file location

rose furnace
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hey guys just wanted to ask if the unofficial BFAV version is still 3.2.4? wanted to use that to add bears for me and my gf's game

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im getting some "warnings" from smapi 🙂

shy sparrow
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ignore them!

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wait, are they red or yellow?

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don't ignore them if they're red

rose furnace
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just some warnings about deprecated code

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Generic Mod Config Menu also has the same message

mystic lodge
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Yeah, ignore them

sacred marten
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I’m new to modding and was wondering if someone could help me fix my error?

junior seal
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Change the 1.26 to 1.28

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Line 2

sacred marten
#

🥲… I’m not embarrassed 😳

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 89 C# mods and 143 content packs.

sacred marten
#

ok now the inside of all my buildings is a black void

shy orbit
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or maybe try updating smapi first

sacred marten
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ok thanks!

shy orbit
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or actually i think it's a different problem. updating smapi shouldn't cause any more problems of course, but maybe leave pytk where it is, unless someone else knows better

sacred marten
#

Gotcha

sacred marten
worn cairn
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Hello ! I'm trying to play modded stardew valley. I installed smapi on my stardew valley, but it seems like SMAPI doesn't open and the vanilla games launches

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How do I fix it ?

shy orbit
shy orbit
scarlet quail
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!launchoptions

native dragonBOT
scarlet quail
#

And Holy - where are you launching it from? Installing SMAPI doesn't mean that clicking play on Steam will open SMAPI automatically

lament vortex
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i have a question. whats the difference btwn CP and AT? For example, Elles New Barn Animals etc have CP and AT versions but im unsure of what the differences are or if one should be preferred over the other

lament prairie
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Cp Replaces all textures AT optionally replaces/randomly replaces some

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You can use the paintbrush tool with AT to change textures

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CP it just does it

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No options

lament vortex
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Ohhh okay

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Thank you very much :)

sacred marten
shy orbit
#

probably need to downgrade custom furniture and tmxl as well

sacred marten
sacred marten
# shy orbit probably need to downgrade custom furniture and tmxl as well

[Content Patcher] Can't apply image patch "[CP] Character Retexture from Naver > EditImage Characters/{{PathPart:{{FromFile}}, FilenameWithoutExtension}} #31" to Characters/Gunther: target area (X:0, Y:0, Width:128, Height:192) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards.

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is this the issue?

shy orbit
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that's what i thought was an issue with the pytk update yeah

sacred marten
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Do you know how i fix it in the content.Json?

shy orbit
#

well it depends on what the problem is, but #making-mods-general is a better place for it in any case

native dragonBOT
#

Log Info: SMAPI 3.16.0 with SDV 1.5.6 (build 21362) on Windows 10, with 19 C# mods and 7 content packs.

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 90 C# mods and 147 content packs.

sacred marten
#

What could be causing this? I don’t have any red text to indicate a problem.. my cursor mouse don’t even show up on screen and only the time and date letters are showing everything else is invisible

dusky canyon
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!log need

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy sparrow
#

you probably wrote the wrong value in your config... maybe

dusky canyon
#

Nvm didn't scroll up

shy sparrow
#

is your farmhouse interior mod edited?

sacred marten
shy sparrow
#

but yeah basically looks like your interior mod is patching blank space where the beams are

sacred marten
#

The shops are worse actually.. completely void

shy sparrow
#

oh, you can't even see the floor?

sacred marten
#

Nope

shy sparrow
#

hm... do you use xnd mods? Have you edited the farmhouse mods you're using?

sacred marten
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I use xnb mods but only for characters

shy sparrow
#

it kind of look like something very wrong happened with the tilesheets. But since there's no obvious error messages, I'd find out which mod is causing by process of elimination.

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Or patch export I guess.

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But I don't know how to use that

sacred marten
#

Ok thanks for the help

stoic echo
#

i reinstalled smapi to bring it up to date but now i cant get to my error logs

shy sparrow
#

they should be in the same place

stoic echo
#

yeah its saying the whole location is gone. going to open the game now and see if it even works

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that seems to be doing it

dull lodge
#

or do i only use a particular one ?

lament prairie
#

you need all of those

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!sve

native dragonBOT
lament prairie
#

See the install guide here

dull lodge
narrow lynx
#

i'm having trouble getting my burger portraits to work for stardew valley characters. then for my ridgeside valley the portrait is on but it is way too big in the game. can someone help me

sleek cedar
#

im trying to use a stardew ,on thats on 1.4 but im on 1.5. is there a way to go to 1.4

lament prairie
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Not reasonably

#

What are you trying to use?

sleek cedar
#

stardew expanded

dull lodge
#

is there a way to know which mods are compatible with sdv:e at all?

robust bison
dull lodge
#

ahh i see

worn cairn
#

Hello, could someone help me out with a mod. PPJA collection to be exact.

#

This is what is happening

proven thicket
#

Now I am more skeptical about DGA.

lament prairie
native dragonBOT
native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

narrow lynx
#

i'm having trouble getting my burger portraits to work for stardew valley characters. then for my ridgeside valley the portrait is on but it is way too big in the game. can someone help me

cosmic otter
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worn cairn
#

Can I find out in some way which mod gives me the error in the name ?

robust bison
#

search for the item in your mods folder

sleek cedar
native dragonBOT
#

@sleek cedar Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

narrow lynx
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

narrow lynx
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 43 C# mods and 36 content packs.

sleek cedar
dull lodge
#

i got my mods working finally... but i clicked skip intro and everything froze

#

is that normal or am i supposed to view the intro so it works LOL

robust bison
#

!smapislow

native dragonBOT
narrow lynx
#

lol i got it to work i think o needed to update smapi and then delte my other portraits

dire fractal
#

Can someone please help me? My Stardew Valley and just steam in general is overrun by sooo many dll files I have no idea where they came from and with these files I can't download mods...

lament prairie
#

Those are game files

#

Do not delete them

dire fractal
#

Here's what they look like:

lament prairie
#

That changed as of 1.5.6 in December of 2021

cosmic otter
narrow lynx
#

i already had that download

dire fractal
narrow lynx
#

i had everything downloaded

cosmic otter
#

Ah ok it wasn't showing in your log. Glad updating helped!

narrow lynx
#

thank you!

narrow lynx
#

the log definetly helped to see what neded to be updated

dire fractal
#

Is this normal?

robust bison
#

probably

nimble bear
#

🤷

dire fractal
#

So is everyone's Stardew Valley local files the same as mine minus the mods?

robust bison
#

yes

dire fractal
#

OK 👍

stark cypress
#

What do you mean when you say having all those files keeps you from downloading mods

#

What issue are you having, exactly?

cold compass
#

Is BFAV working still? Tried adding bulls to my game but they're not showing up, I've likely not done somethig right but figured I'd ask just incase since I notice it not been updated for a while

robust bison
#

pretty buggy

#

it'll get integrated in 1.6

stark cypress
#

!bfav For now, there's "unofficial" patches

native dragonBOT
#

BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.5 and an unofficial update is linked on the mod compatibility page (https://stardewcommunitywiki.com/Modding:Mod_compatibility#Paritee.27s_Better_Farm_Animal_Variety). Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)

cold compass
#

Thanks, I'll try this unofficial patch

humble path
#

Anyone have a good mod suggestion for like... dating npcs that are already married? More specifically Robin, but it could make things in the town spicy, but not so spicy that I can't stream the game to friends if I wanted to on like Twitch. XD

ornate tide
#

mm wrong channel #modded-stardew is more suited to mod recs but I know someone in that channel uses a mod like that, I think its nsfw though so sorry

humble path
#

Np. Thanks though Medisun! 🙂

desert birch
#

Hello! I am having some trouble with a mod I used to use. I had to install a ton of mods fresh and after a great amount of trial and error, almost all of my mods are working as intended... with the exception of one, GH Peach Body.

It seems to affect my farmer's face and changes it independently of the rest of her, as her hands can be freely changed in the skintone slider but it doesn't change her face at all. It's almost like a "mask." In-game, I have the little panel where I can adjust the mod so clearly the game is recognizing it. SMAPI doesn't seem to pick up on any conflicts and I filled out the config file for the body type according to the instructions.

I have no other body installed, I removed all my sleeves mods that google searches indicated could conflict with it. I do have Fashion Sense, all of its associated parts pull in just fine. It is just Peach Body that's refusing to play nice.

If I could get some help, I would be greatly appreciative. ❤️

shy sparrow
#

GH is a weirdo because it changes the colour of the farmer base when it doesn't need to. So it's really easy to have conflict with other body mods. I don't use it with FS though 😂 I only know from testing compatibility with it and my mods

#

so I don't know what exactly is causing your particular conflict

dapper gazelle
#

I do use it with FS and don't have problems on the previous version On the new version, I can't get the sleeves to work (even without fashion sense) and that seems to be a recurring theme for a lot of users. Haven't heard about any conflicts with the face though unfortunately 😦

desert birch
#

I guess I will try axing FS and see what happens! And yeah, it does seem a bit strange lol. I don't recall having so much trouble with it before, but I've been out of the game for like a year!

I will try the old version before I yeet FS maybe. I'd like to keep the neat clothes but I also can't stand default farmer sprites 😭 Now that I've used peach body, I'm spoiled.

#

Thank you guys for the feed back. ❤️ Here's hoping I can actually start playing the game soon 😂 I spent 6 hours modding it last night.

shy sparrow
#

I've got an edited copy where I switched the base sprite colours to vanilla. You can still use skin tone mods with it so the actual base colour doesn't need to be modded. It did take a while because there's so many files though.

#

I think I imported them all into one image, indexed the colours, colour swapped, and then exported as layers.

#

but I haven't tested that with FS so I don't know if that'd actually fix your issue

desert birch
#

I'd be willing to give it a go! I don't have any other mods that could be creating the conflict other than FS, so I am hoping using an older version of peach body might resolve it.

shy sparrow
#

that's probably smarter

#

or maybe an older version of FS?

#

I don't think GH has been updated recently?

desert birch
#

The files in the newest one say 7-20ish of this year on em

shy sparrow
#

huh cool

dapper gazelle
#

yeah. GH made it so that you could configure the sleeves to change with the seasons!

#

which is a neat idea and what I had been doing manually

shy sparrow
#

amazing 😮

dapper gazelle
#

unfortunately now I just get red arms 😂

#

so I had to abandon blobsweat

shy sparrow
#

oh! that was you

#

maybe it was just layering wrong

#

like probably the sleeves are a patch overlay, and in the content the arms are loading before the sleeves for some reason

dapper gazelle
#

yeah I know Pumpking posted a solution to the red arms but I didn't quite understand it so I was like ok I'm going back to the old-fashioned way 😂

#

ah!

desert birch
#

Actually, I wonder if it's my overlay mod? I had to get it for one of the expansion mods... forget which... but would it at all change the way the farmer's images layer?

shy sparrow
#

um... idk. never heard of it

desert birch
#

"ExtraMapLayers"

shy sparrow
#

oh no

#

that's different

dapper gazelle
#

(there was also an issue with like...new skin tones for the new one. My gal used to be a 7.... now the closest is a 14? I think? everything got sooo light SDVpufferblush )

shy sparrow
#

shouldn't affect the farmer sprite

desert birch
#

Oh okay! I just saw layers and was like "Wait could this be" LOL.

dapper gazelle
#

oh yeah thats a map-related mod!

shy sparrow
#

GH Ghost Body type SDViconghost

dapper gazelle
#

yes 😂

dire fractal
#

hey! i have a problem with installing the game with smapi can anyone help me with this

desert birch
#

Removing FS did nothing and I can't seem to find an older version of GH. 😭 Poor farmer stuck lookin' like this. She must have fallen asleep in the sun with gloves on.

mortal oxide
#

Hey does anybody know the mod that has a little xp bar pop up at the bottom left of your screen when you gain certain types of xp?

junior seal
#

Ui info suite

mortal oxide
#

Ty!

nimble bear
#

get the one from github the nexus one is not working

timber frigate
#

!uiinfosuite

native dragonBOT
rain plover
#

Are there any mods or commands to view all the crafting recipes available in my save? Trying to figure out what I need left for 100%

eager harness
#

hey everyone, i've stumbled upon some problem with dynamic game assets mods. it's working correctly, but the textures don't show in game (i'm using textures for gems and coins), they're switched to the base game textures
there is an error on smapi log, but it's related to tmxl?? i don't really understand what's the matter here
i've updated mods (some mods just have a stuck update key and shown as "need to be updated" all time) and tested on several new and old saves, but it's just not showing in game
https://smapi.io/log/c0be5470ccd546b6b72ba839d3350f1a

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 53 C# mods and 76 content packs.

lament prairie
#

For the DGA coins: does this happen on a new save with just that mod?

#

Everything looks fine in the log so I can't tell what's wrong

#

But you have a ton of mods so it could be a mod conflict

eager harness
lament prairie
#

The TMXL error is from mismatched TMXL and PyTK so likely something went wrong in your update

robust bison
#

you're not on the latest version rn

desert birch
#

So, an update (just in case someone else comes along and has issues with body types). I tried out Do Eun's and did the XNB and saw that it was wonky and weird still. Turns out it was a conflict with my "Seasonal Cute Charcters" mod. I removed it and that base shows up 100% fine! I am about to test things with Peach Body. Edit to Add: Peach body is working! 🙂 So seems like the seasonal characters mod is a conflict. I didn't realize it affected farmer sprites at all. I found the overlap by looking through my SMAPI log - so perhaps that is of use to anyone else who much be on the struggle bus as I was.

eager harness
#

ok i'll try again, maybe just me being inattentive, thanks pals

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 53 C# mods and 76 content packs.

lament prairie
#

Okey doke, let's start by isolating the mod to see if it works on its own

#

Easiest to do on a new save

eager harness
#

mkay

shy sparrow
eager harness
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 7 C# mods and 2 content packs.

sterile tide
#

hey so i just downloaded smapi and when i went to boot the game it says "windows cannot find 'C:program'. make sure you typed the name correctly and then try again"

#

im booting it up from steam if that changes anything

eager harness
sterile tide
#

also what label? i dont have any label unless you mean its in the stardew files

eager harness
sterile tide
scarlet quail
#

We had the same problem in here last night

#

if it gives a windows cannot find C: Program you mis-entered the launch options

#

!launchoptions

native dragonBOT
eager harness
scarlet quail
#

Either do that again - and check it over or find an example, I'm sure someone in here can help - or do what I do and put it in as a non-steam game

#

Yes, somebody, you'll be able to invite people on SMAPI/directly from SMAPI exe rather than via steam's button

sterile tide
#

i copied the green text and pasted it into the properties

#

wait

eager harness
#

so, anyone has any clues? the DGA mod textures don't show up in game, no errors on log, isolated them, still don't show

sterile tide
#

do i need to copy the quotation marks?

#

that might be it

scarlet quail
#

wait

#

Yeah you do have to, my bad

#

sorry, misread the options - again, I have it as a non-steam game, which is why

#

The options state: "Your SMAPI API Filepath" %command%. How the computer is reading it without the quotations is C:\Program because space is meant to separate the file path from the launch options themselves

#

The quotations forces Steam to read the thing as the entire filepath

sterile tide
#

ok ya that was the issue lol

scarlet quail
#

(This is why I have it as a non-Steam game - less complicated and allows me to pick vanilla or modded)

sterile tide
#

i just assumed the quotes were to well you know quote

timber frigate
dusty spruce
#

it's much easier to just add StardewModdingAPI.exe as a non-Steam game

scarlet quail
#

But that's more complicated than hitting a button XD

#

What Shockah said

dusty spruce
#

that's literally all you have to do

#

AND you still get Steam achievements

scarlet quail
#

eh, I got all 40 before modding, I'll live without those 😛

dusty spruce
#

i got half of mine by mistake while testing my mods before publishing them

scarlet quail
#

snrk that's actually pretty hilarious. Hey, at least the mods hopefully worked after? 😛

sterile tide
#

huh so guess i ran into another issue
i put all the needed mods into the mods folder and it just boots up the vanilla game despite smapi being open
(trying to install stardew expanded)

scarlet quail
#

well, I have a theory, so two things

#

#1, please give us your SMAPI log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Second, can you take a screenshot of your mods folder?

sterile tide
#

ill get the log rq

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 14 C# mods and 7 content packs.

scarlet quail
#

And you're saying it boots up vanilla when you boot up SMAPI? Icon in the taskbar is a chicken and not a pufferchick?

sterile tide
#

no its a pufferchick but everything is just the vanilla

#

ah wait

#

nvm

#

it worked mb

scarlet quail
#

Oh. That's normal. The main menu isn't changed with Expanded, and you need to select Standard Farm to have it launch as Grandpa's Farm

#

No problem, enjoy your SVE experience!

sterile tide
#

ya i just loaded up a test farm

#

thanks for the help

eager harness
#

eh nvm, switched to cp-a versions, now it's working

glossy charm
#

Hey, so I have uninstalled all my mods, updated SMAPI, and content patcher, but the bed is not showing up. What do I need to do? Am I missing a step or something?

eager harness
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glossy charm
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 8 C# mods and 2 content packs.

eager harness
#

bc to be honest i've found that these furniture mods are quite problematic and can mess up your file if being installed/deleted, for this one i remember drawing the bed to the texture sheet myself

glossy charm
#

yeah,

ornate tide
#

!reset

native dragonBOT
glossy charm
eager harness
lament prairie
#

If it's not working standalone probably bug in either the mod or the framework

#

Which is absolutely something I can fix when I have more of my brains on me

eager harness
#

mkay, right now i just switched to cpa but interested why this is happening
get well btwSDVpufferchickbig2

eager harness
# lament prairie I have a splitting headache so I probably can't fix today but can you ping me w ...
glossy charm
#

Thank you guys so much! It's fixed! SDVemoteheart

lament prairie
#

Thanks!

lament prairie
#

Likely something happened in recent updates of DGA

#

ALthough I've been testing some texture replacers so maybe not hmm

#

I do know about the Enabled bug

gaunt gust
#

Do you want me to take a look, Elizabeth

eager harness
lament vortex
#

does anyone know why my game looks so blurry? D:

#

heres my log

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 33 C# mods and 42 content packs.

lament prairie
mental quail
lament vortex
#

yes

mental quail
#

go into the mod options and uncheck resampling and it will go back to the regular look

eager harness
lament vortex
gaunt gust
#

I suspect I introduced the Enabled bug anyways

mental quail
#

i prefer the smoothness myself, I know it's a love or hate thing

lavish marlin
lament vortex
#

i just went to tweak the options and found one setting im happier with, i just felt like it was Too Smooth

lavish marlin
#

... too smooth? SDVpufferthink

gaunt gust
#

Suppressing desire to post a gif here

lament prairie
#

is the gif of a small animal on a slippery floor?

sudden cedar
#

i'm using Stardew valley expanded and i'm not sure how to fix this weird spot on the map, i have a number of other mods but the only one that should affect it is UI Info Suite 2 and some framework mods I think

#

the map functions mostly normally otherwise

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital needle
#

I have this weird bug that when i access the crafting screen, it gets really laggy to the point i cant move or craft at all

#

no error somehow in SMAPI logs

vital needle
#

and for some reason my craft items gets doubled every few seconds on the crafting screen

#

dunno if this is a Better Chest problem

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 33 C# mods and 22 content packs.

sudden cedar
#

also i notice the warning for pytk compatibility with smapi, is that something that has to be dealt with from the author's side? I have the latest version released

lament prairie
#

one of these three

#

PyTK issues are on the PyTK side, yes

sudden cedar
#

all right, and i will try see if there's something about those mods doing something strange to the map

junior seal
#

the map recolor doesn't have compat for sve map, the orange part is SVE while the other is the map recolor

worthy moth
#

Another update Party

round mural
#

Hi folks, sorry for posting again, but I'm still not able to figure this out after a couple days. I'm having an intermittent crash in splitscreen multiplayer whenever one of us enters the farm and comes within view of the main farmhouse. It seems to have to do with "zzzzz_spouse_patio_spring_outdoorsTileSheet" and aedenthorn.ExtraMapLayers; the mods that are modifying the spouse patio seem to be SVE and Adventurer's Guild Expanded.

Is there anything I can do to work around this crash – hopefully without divorcing Rasmodius or uninstalling either of these mods (if that's even an option while retaining my save)? And, is there any way of getting to the bottom of which mod is causing the crash so that I can officially report it?

SMAPI log:
https://smapi.io/log/b922b3297f67437e941bf5acf73f57f2

patch summary (I used SMAPI log parser just to host it)
https://smapi.io/log/e071fa382a6c45a0b42976a5604dd579

native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 10, with 62 C# mods and 46 content packs.

topaz torrent
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.186.923, with 12 C# mods and 11 content packs.

topaz torrent
#

Hi, I need help with JsonAssets and Spacecore having errors

#

I have absolutely no idea what causes this.

They're both for mobile versions

lament vortex
#

i saw smth red before closing the game and checking the log, it seems to be related to spritemaster, so i'm sending it here in case it's something important? my game didnt crash and i didnt notice anything weird but

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 33 C# mods and 42 content packs.

hoary bane
#

Weird path. SDVpufferthink

#

Oh wait.

ember salmon
stark cypress
#

!xnb

native dragonBOT
stark cypress
#

There appears to be a Content Patcher version (installed like any other SMAPI mod, plus requires Content Patcher of course), and an XNB version (heed the warnings above).

#

Re: Incompatibility with Season Character: Probable. They seem like they would try to patch the same things.

ember salmon
#

Ohh ok so its best not to use it

#

But in general is it required to use the xnb?

stark cypress
#

Nowadays, SMAPI-based mods are preferred over XNB mods.

#

Less likely to break when the game updates. Doesn't require resetting your game files to change things out.

ember salmon
#

ok

#

thanks

lavish marlin
#

Yup, I have plenty of that log, but nobody has sent me a Mods directory, save, and reproduction steps :|

#

I've been completely unable to reproduce it

#

until I can, I don't know where the invalid array is coming from

#

@lament vortex please 7z up your mods directory and your save game, and send it to me (probably put the mods.7z on litterbox or something)

lament vortex
#

sure!

lament vortex
split scroll
#

Is anyone having issues with the mod "walkthrough trellis"? its updated and Im not hsve any errors on smapi

lament vortex
#

as for what was happening, i have no idea, i was just walking around trying to go back to my farm to sleep lol

#

i didn't notice anything weird, i only saw the red message when i saved and closed the game

#

hope u can figure it out :D

topaz torrent
#

Hi! I need help with my modded Stardew, when i installed spacecore for my Json Assets mod, many errors appeared that seems to be related to it.

Here is my log!
https://smapi.io/log/1bf3c353e1e34b02bea07cb2dd8f0180

The mods I installed are for the mobile version of the game. I cannot update them because it's for 1.4 only.

I can't install or I don't know how to install Error handler correctly. This seems to be a thing for later versions of SMAPI because when I reinstalled, it did nothing.

Thank you!!

native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.186.923, with 12 C# mods and 11 content packs.

robust bison
#

you may be using the incorrect versions of JSON assets/spacecore

quiet umbra
#

Any Android player here? Is there a particular format for console commands with Android SMAPI? I haven't even been able to run help .... it tells me to run "help" for list of commands SDVpuffergasp

grave robin
#

am I able to just put rar files right into my mod folder or do I need to do something else first

gaunt gust
#

None of that is very likely

onyx olive
#

i was trying to add portraits for alex, elliott, harvey, sam, sebastian and shane but somehow they didnt appear ingame (i added and replaced with the pngs from the naver portraits to the cute seasonal outfits mod) xnb files worked for me but sadly i dont think that these portraits also have a xnb version could someone help me out?

shy orbit
grave robin
#

yeah it's all good I figured it out

jolly swan
#

my game wont play properly (animations wont run, screen wont follow character, cant even faint/sleep)

#

any idea how to fix it?

shy orbit
onyx olive
#

ohhhhh

#

ill test that out in a sec where do i have to put the portraits tho?

#

in the mod probably

shy orbit
shy orbit
onyx olive
shy orbit
#

np!

jolly swan
safe sierra
shy orbit
# jolly swan couldn't upload the smapi thing because it was too large

hm, i wonder if somehow you have two children with the same name? i took a quick look on the mod and it seems to be correct for those patches. like the mod uses sort of variables that contain the first child and second child names and they seem to be fine for those patches. could be a problem with the framework mod Child To NPC too i guess, it sometimes has problems

shy orbit
gaunt gust
#

Maybe also an npc named charlie

opal gull
#

Dark do you have the Museum Expansion?

steady tiger
#

hello! can anyone help me with my issues? im modding sdv for the first time, ive followed tutorials and everything but it still pops up with an error message (and dissapears before i get to read it) despite me doing everything.. so far i have

#

(sorry hit enter oops)

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 17 content packs.

steady tiger
#

ive got smapi 3.16.2 and the most recent sdv (using steam) and i installed, unzipping with 7zip and copy pasted the proper files into my directory i made sure it installed in the right place where i have sdv and copy pasted the text into my sdv launch options. i even tried uninstall reinstall restarting my pc and checking the .net framework but its up to date too. any advice on how to fix this??

onyx olive
shy orbit
dusky canyon
onyx olive
tidal shuttle
#

like resoultion as in 16by 16 etc

#

u have to have the same aspect ratio

#

for it to work

#

im p sure

onyx olive
tidal shuttle
#

like the images

onyx olive
#

so i have to edit all the other portraits

tidal shuttle
#

i dont know much i just was explaining what res was

shy orbit
#

okay, so is it happening for characters whose portraits you didn't replace?

shy orbit
#

okay okay. then i unfortunately have no idea what's the problem

tidal shuttle
#

maybe resize them ?

#

like make em as big as the ones u changed

onyx olive
tidal shuttle
#

uh theyr xnb files or smt right ?

onyx olive
#

nope pngs

tidal shuttle
#

oh than easier

#

do u have like a photo editor app thingy ?

onyx olive
#

gimp

tidal shuttle
#

uh i dont know how gimp works

onyx olive
tidal shuttle
#

wait lemme check how to resize in gimp

#

so u dont hae to download smt

onyx olive
tidal shuttle
#

change the smaller ones (unchanged) to the same size as the biggert ones also if theres aa setting for what type of resizing to use use nearest neighboor

onyx olive
steady tiger
onyx olive
onyx olive
# onyx olive tried resizing the image but it doesnt work

IMPORTANT NOTE: THE PORTRAITS NEED TO HAVE A WIDTH OF 512px OR ELSE THE PORTRAITS WILL APPEAR TOO SMALL IN-GAME. IF YOU HAVE A PORTRAIT PNG THAT IS SMALLER THAN THAT. RESIZE THE PICTURE TO MAKE SURE THE WIDTH IS 512px, AND KEEP THE ASPECT RATIO SO THE HEIGHT IS AUTO-CONFIGURED. thats in the portrait template mod description but i just dont know why its not working

sleek cedar
#

My base game wont lunch since installing SMAPI

#

the game opens but when i load in to a world the game crashes

teal wren
#

guys someone help pls
i doqnloaded level extender mod but its not working

nimble bear
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 18 C# mods and 0 content packs.

teal wren
#

??

dusky canyon
#

If there is no answer, it means the people currently online do not have an answer to your issue. This means that you have to wait until someone is.

teal wren
#

k

dusky canyon
#

Where did you get this copy of Stardew Valley?

teal wren
#

steam

solemn shoal
#

(You definitely did not.)

teal wren
#

what

#

i did lmao

solemn shoal
#

So you installed it via Steam, and then copied it to your desktop?

sleek cedar
#

is there a way to lunch the base game after you installed SMAPI

#

?

solemn shoal
#

And just to be clear, we're technically allowed to help people using a pirated copy of Stardew with mod problems. It's just... a lot of people don't want to.

teal wren
#

see

#

its on steam

solemn shoal
#

Why did you copy it to your desktop, then?

teal wren
#

copy what

solemn shoal
#

That's not the problem, I'm just curious.

#

[14:45:05 INFO SMAPI] Mods go here: C:\Users\defaultuser0\Desktop\Stardew Valley\Mods

#

Stardew is installed on your desktop.

teal wren
#

i have 2 versions

#

one pirated and one steam

#

i got the original on steam after i tried it pirated

#

i have smapi on both

solemn shoal
#

Either way, hope someone comes along who knows the mod, because... there are no errors in that log.

teal wren
#

weird

mystic lodge
#

Why keep both versions? SDVpufferthink

teal wren
#

idk tbh

vital needle
#

where can i get the new update

solemn shoal
#

(Honestly, I would if I previously had a pirated version...)

#

But then I'm hoarding all of the versions, so...

teal wren
#

tbh im confused which is the original and which is the pirated

#

bruh all i wanted was help with a mod

solemn shoal
#

Yeah, it's just weird there's nothing in the log! What's the mod not doing that it should be doing? What's happening instead?

teal wren
#

level extender

#

its not adding my levels

solemn shoal
#

So you just can't level up past 10 in anything? Only thing I can suggest is to try to get in touch with the mod author, but... they don't seem to be responding...

teal wren
#

no theyre not

nimble bear
#

I see you have cjb can you try adding a level with that

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 126 C# mods and 223 content packs.

nimble bear
#

you're missing an xnb file

teal wren
nimble bear
#

does it go to over 10?

teal wren
teal wren
dire fractal
dusky canyon
# teal wren nah

The one on your desktop is the pirated version. Consider running the game on the non-pirated version and posting a log.

nimble bear
dusty spruce
#

(the Steam entry might be the pirated copy, added as a non-Steam game - if they were lying, that is)

dusky canyon
#

Ah, I see..

vital needle
dusty spruce
#

those still get icons

#

i don't remember what's the Stardew Steam icon nor the EXE icon though

#

on work PC right now

#

anyway, a legitimate log would be nice

vital needle
#

yeah prolly a log from a steam launch may be less of a concern

#

even with a custom directory for games, it will still be in /common folder as part of the directory tree

nimble bear
#

well tbh if you have it on steam you should delete the pirated version, since you don't really need it

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 17 C# mods and 0 content packs.

teal wren
#

bruh fuc this sh1t i dont want this goddamn mod anymore

vital needle
teal wren
#

k

vital needle
#

if you can get raffadax and some end game wines, you can still reach lvl 81 for all stats

dusty spruce
#

levels higher than 20 do nothing in the game anyway

dusky canyon
#

The moment I saw you had a pirated version my motivation to help went awayfinchieshrug

vital needle
#

real afk fishing

teal wren
#

its the original game

#

smh

#

can i load the stardew valley expansion mod on a pre existing world or do i have to make a new world to use it?

vital needle
#

but best practice in SVE is new save

#

since there are year 1 events that can be missed

wraith shuttle
#

Haley turned into two purple bars

vital needle
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

nimble bear
#

she looks better that way, why fix it

wraith shuttle
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 44 C# mods and 52 content packs.

vital needle
vital needle
#

in that position as well is also a schedule of Haley in Valley Girls

#

could be with seasonal cute characters? perhaps

wraith shuttle
#

oaky.

tidal shuttle
onyx olive
tidal shuttle
#

cool have fun with the new portraits thingy u was usin

#

lmao

sacred marten
#

anyone know where i can find the unofficial version of walk through trellis?

worthy moth
hoary musk
vital needle
wraith shuttle
sacred marten
#

Ohh ok thanks everyone

#

I just replaced my files with bad ones.. I’d there a way to get my original files back?

lament prairie
#

!xnb

native dragonBOT
vital needle
#

just PM me instead. we're dealing with nsfw stuff

willow creek
#

Mod that adds this ui?

hoary musk
scarlet quail
# willow creek

Isn't that just the galdoran UI, something you can enable from the SVE config?

#

I don't know if there's a separate mod to use that UI though. I would ask the rest - Otherwise pretty sure it would require SVE

vital needle
#

yeah theres a SVE config in GMCM that ticks always use Galdoran theme

#

also, Sophia is from SVE so yeah it needs SVE

umbral moon
#

hi, i have sdve and my mana warp essence place (the wizard gave me) is blocked by a bush. does anyone happen to know how to fix this or why its there?

vital needle
#

use Reset Terrain Features mod to reset bushes

umbral moon
#

thank you! :)

safe sierra
#

PLEASE HELP ME

hoary bane
native dragonBOT
#

@safe sierra Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

safe sierra
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 41 C# mods and 17 content packs.

calm heron
#

pelican fiber and advanced location loader are no longer compatible
also update your content patcher

lusty tartan
#

anybody know whats up with my FTM? will add a log if asked!

shell jackal
#

I wish I knew what that "object reference not set to an instance of an object" error actually meant. I see it a lot. But I see something about spawning monsters, so that might have something to do with it?

lament prairie
#

It's an NRE

#

Null reference exception

#

Basically, somewhere in the code, there's something that's "null" meaning nothing, nonexistence instead of being like "Leah" or "35" or literally anything concrete and in existence

#

It does looks like it's in the list of monster types

#

Often you can guess as to what might be null by going to the original C# code and taking guesses as to which things can be null

#

But sometimes it's really impossible to tell without literally rebuilding the mod yourself with more logging

gaunt gust
#

In this case I suspect a type of monster previously in the save was remoced

shell jackal
#

Ahhhh. I admit most of that went over my head, but I get the gist of it. Thank you Elizabeth.

safe sierra
#

@calm heron it didn't work

timber frigate
#

pelican fiber and advanced locations are no longer compatible with smapi, go to https://smapi.io/mods and search up the name to find a new one

robust bison
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

timber frigate
#

and update ur content patcher

#

hope this helps

wraith shuttle
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 44 C# mods and 57 content packs.

wraith shuttle
#

So the better animal and the ui mods aren't compatible?

timber frigate
#

!Bfav

native dragonBOT
#

BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.5 and an unofficial update is linked on the mod compatibility page (https://stardewcommunitywiki.com/Modding:Mod_compatibility#Paritee.27s_Better_Farm_Animal_Variety). Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)

timber frigate
#

!uiinfosuite

native dragonBOT
timber frigate
#

those are the two that work

wraith shuttle
timber frigate
#

if u need help on how to actually download on sites other then nexus (it can get confusing) feel free to ask here

wraith shuttle
#

I think I can get it

wraith shuttle
#

Nope I just get taken to a hose mod

#

Sorry but @timber frigate I have no idea what I'm doing I can't even find the uUI one

timber frigate
#

aight you are a manual modder correct?

#

as in you dont use a mod manager?

#

hmm i dont really wanna flood chat too much, are your dms open?

wraith shuttle
#

No

#

Yes

sturdy zodiac
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 65 C# mods and 133 content packs.

sturdy zodiac
#

hi, could someone tell me what error happened at the end here? i'm not quite sure how to read it/what went wrong, but i think it has smth to do with Romanceable Rasmodius

#

it's happened twice now so if the mod itself is broken i'd just like to know so i can remove it dshjbsjhs

ornate tide
#

hmm faulty warp probably

ornate tide
sturdy zodiac
#

faulty warp?

ornate tide
sturdy zodiac
#

i access through the front door, i think i was there around 8 pm-ish in game?

#

i'm not sure if it was trying to trigger a cutscene but i hit the key to enter the door and it gave me a buffering screen until i gave up and closed out

ornate tide
#

It might be a problem with night tiles if its late in the game, I'll have to check it for myself

sturdy zodiac
#

ohh gotcha. i'll stick to daytime for visiting him then

ornate tide
#

ah nvm, there is no night tiles in that map, dunno what's wrong but I use rom ras myself and don't have many problems, I'll try to see what's wrong

sturdy zodiac
#

alright! ty for the help, and there's no rush :> feel free to @ or dm if you figure it out, i usually have the server muted

#

(also im not sure if it helps but my romras folders have ds store files in them for some reason? idk if that's supposed to happen, i used to delete those out of sims 4 files but i'm not sure if that's the same thing here)

ornate tide
#

those are safe, they're macos files that are invis on macs

#

it just means the author is a mac user (does clutter it up unfortunately)

supple bolt
#

i want to know, does make mods on Android is possible??

#

if its possible i will started to make mods on Android

ornate tide
polar quarry
high sun
#

When it comes to modding on Android, smapi doesn't update often, right? Nor does the core mods (pytk, json, etc)? Or am I wrong? I know concernedape tweeted about a 1.5 update for mobile, but I'm just wondering. I keep running into issues with compatibility.

urban tendon
#

Will I have to reinstall all of my mods when updating Smapi?
Also I forgot how to update smapi

high sun
#

If I'm not mistaken, you download the updated installer and run it like normal. It'll say something about updating certain files. If im wrong, please correct me.

lavish marlin
#

@lament vortex so far I haven't reproduced it :|

#

I may send you a build with full tracing

lament vortex
ornate tide
native dragonBOT
lament prairie
#

But generally, yes

lavish marlin
lament prairie
#

You're stuck frozen in time in Dec 2020

lavish marlin
#

that's a development build

#

it should have enough debug info to trace the issue

#

you might want to clear the texture cache as well just in case it is impacting it

lament vortex
#

okkk

lavish marlin
#

On Windows? %LOCALAPPDATA%\StardewValley\Mods\SpriteMaster, delete the TextureCache directories

#

you know what

#

just in case

#

let me give you a debug untraced build instead

#

still a development build but I made sure that the stack trace will be complete

#

cannot disable trace message on debug builds :|

#

(SM with TRACE set is... noisy)

lament vortex
#

okkkk

#

i'll let you know what i find when i get home

lavish marlin
#

\o/

#

It's unusual that I'm completely unable to reproduce an error. While I can mitigate it, I prefer to fix it.

#

I just don't know which one of the rather large numbers of data paths that particular array went down.

scarlet quail
#

No, and download and run new installer to update

#

No, you won't have to reinstall mods that is

#

I personally uninstall and then reinstall each update and don't have to reinstall mods

unreal knot
#

hey!! i just recently reinstalled all my mods and i have played in a while and i may have forgot how to open the modded version of the game 😅 could anybody help me out??

scarlet quail
#

Run StardewModdingApi .exe in the local stardew files

#

If you mean setting launch options...

#

!launchoptions

native dragonBOT
scarlet quail
#

I'd suggest just marking SMAPI as a non-steam game personally, but to each their own

unreal knot
#

see i use vortex to download all of my mods so im not sure how to do that

ornate tide
#

mm, most people would advise against using vortex. But you can manually launch smapi

#

!findmodsfolder

native dragonBOT
lament vortex
#

ok i'm home @lavish marlin, do i just open the game and send you the log immediately or should i wait for a red error?

lavish marlin
#

when you get an error

#

in this case, you won't see that exact error

#

but rather error text and a stack trace

#

(I may have accidently left a debug line in there, if you see a ton of errors streaming immediately, I'll rebuild it)

lament vortex
#

alright then!

lavish marlin
#

ok I'll rebuild for you

#

one second

#

I left a true || in there

lament vortex
lavish marlin
#

(another OpenGL 'warning' to silence, sigh)

#

that's not the error

#

that's just a random opengl warning that SM happens to print but the game doesn't

lament vortex
#

O alright

calm cloak
native dragonBOT
#

Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 10, with 78 C# mods and 296 content packs.

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 126 C# mods and 223 content packs.

unreal knot
polar quarry
ornate tide
#

what mods need fetk? theres probably a replacement for it

#

fetk is outdated