#making-mods-general

1 messages Β· Page 460 of 1

autumn tide
#

huh!

gaunt orbit
#

making-mods being on topic like usual

next plaza
#

A couple of tangents, nothing unusual

autumn tide
hard fern
#

Platypus is venomous

autumn tide
gaunt orbit
#

yeah

hard fern
#

Yes

gaunt orbit
#

as a kid I was really afraid of platypus spurs

autumn tide
#

that is so fucking cool-

hard fern
#

It has venomous spines on its hind legs i think

shut edge
#

platypus gave in to feature creep

next plaza
#

I hear some platypi are secret agents

autumn tide
#

hmm i still think horned lizard is def one of the most monsterous animals tho

next plaza
autumn tide
vernal crest
shut edge
#

also while i'm there is youtube acting up for anyone else

gaunt orbit
shut edge
#

is it a new wave of anti adblock shenanigans?

gaunt orbit
#

yes

shut edge
#

lame

tiny zealot
#

yeah it's been real shit lately as a result

gaunt orbit
#

I turned off my adblock and got a separate adblock just for youtube and it started working again

shut edge
#

my friend runs all his tube through like an albanian VPN or something

next plaza
shut edge
#

some country where the ads are illegal

gaunt orbit
autumn tide
shut edge
#

quicksand, bermuda triangle, lava floors

hard fern
#

Did you know echidnas can enter rem sleep but only at specific temperatures.

shut edge
#

i think that also happens for me

tiny zealot
#

i have forgotten about the bermuda triangle many times and i will continue doing so 😌

autumn tide
#

im so happy I didn't know about the weird bio shit i know about now as a kid-

hard fern
#

I used to be really scared of the heat death of the universe as a kid

gaunt orbit
#

I probably would've been fine it just would've made me into an even weirder furry than I already am

next plaza
gaunt orbit
shut edge
#

heat death is no problem, we'll be dead many times and many ways before getting to that

autumn tide
#

ik but still SDVpufferpensive

shut edge
#

now, pulsars...

autumn tide
#

or nuclear doom.

hard fern
#

I was also scared of black holes

next plaza
autumn tide
shut edge
#

there is an oddly watchable documentary about uh, quicksand fetishists

hard fern
#

πŸ€”

shut edge
#

watched it with a friend one time and we were like damn this is kind of intersting tho

hard fern
#

Speaking of documentaries i like the ones where there's an old british guy talking about weird animals ive never heard of

autumn tide
shut edge
#

got into the history of quicksand scenes in film

gaunt orbit
#

I have thoughts on that but I dont want to get bonked for nsfw

shut edge
#

and like...quicksand enthusiasts hiding good spots from each other??

gaunt orbit
#

talking about kinks might be safe but it feels a bit borderline

next plaza
hard fern
shut edge
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yeah i'll not go further on this one lol

autumn tide
shut edge
#

brb making a quicksand mod for the desert

autumn tide
shut edge
#

i didn't pick it, lol

autumn tide
shut edge
#

not even the worst weird doc i have watched with that friend....tickle king is TERRIFYING

gray bear
gray bear
#

what is happening

shut edge
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that doc is a damn rollercoaster ride

hard fern
autumn tide
shut edge
#

he's a character

gray bear
#

i'd like to return to platypus

shut edge
#

understandable

autumn tide
#

okay but is no one gonna mention the horned lizard?!

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cmonnn they're so cool

hard fern
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They're ok

gray bear
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i do like lizards

shut edge
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oddly i wasn't thinking of a quicksand mod yet despite having plans to make a desert region with landmines and stuff

hard fern
#

I like my reptiles limbless

autumn tide
#

THEY SHOOT VENOM INFUSED BLOOD FROM THEIR EYES I LOVE THEM

gray bear
#

are they austarlian

shut edge
#

imagine if you could shoot venom blood from your eyes at people you did not like

autumn tide
#

somehow, no

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MERICA

autumn tide
#

hmmmm

gray bear
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feel like i'd go to jail

autumn tide
#

idk

hard fern
#

Did you know cactus fruit is called tuna

autumn tide
gray bear
#

what

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forsy do not lie to me, i will cry

autumn tide
#

they're actually very cute tho

gray bear
shut edge
#

hell yeah

autumn tide
autumn tide
gray bear
#

himb shape, so round

hard fern
#

Opuntia, commonly called the prickly pear cactus, is a genus of flowering plants in the cactus family Cactaceae, many known for their flavorful fruit and showy flowers. Cacti are native to the Americas, and are well adapted to arid climates; however, they are still vulnerable to alterations in precipitation and temperature driven by climate chan...

gray bear
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cactus

autumn tide
gray bear
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tuna (fruit)

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i hate it here SBVWahSob

autumn tide
#

hold up i found a nat geo vid of the blood lizard-

next plaza
#

Brb genetically engineering a fruit that tastes like tuna solely to make things more confusing

gray bear
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and then give it to subway bc for some reason people think their tuna has no tuna

hard fern
#

What

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What else would be in tuna

autumn tide
gray bear
#

idfk all subway food related controversies are stupid

autumn tide
gray bear
#

wow

autumn tide
#

i know

shut edge
#

badass

autumn tide
#

ignore the narrator's weird tone-

gray bear
#

finally something more gross than a period

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is it a defense mechanism

autumn tide
autumn tide
shut edge
#

coyote is like what in the hell

gray bear
#

no that's worse

#

just let me be free

gaunt orbit
autumn tide
autumn tide
gaunt orbit
#

you know what is fucked up though? most animals produce their own vitamin c, and primates evolved out of that ability, which is why we need to eat citrus and get scurvy if we don't

hard fern
#

Damnit

gray bear
#

we are truly the dumbest species

hard fern
#

Its very funny i can't eat oranges

shut edge
#

losing evo features to justify eating more fruit

autumn tide
gaunt orbit
#

yeah it happened to fruit bats too

autumn tide
gray bear
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yeah but they only eat fruit

hard fern
gray bear
#

we eat,, everything

autumn tide
#

i wonder if making vitamin C is like, super costly ie why it de-evolved

gray bear
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evolution is meant to preserve good traits though

gaunt orbit
#

well I suspect it was more that a random mutation got rid of it, and because of the prevalence of citrus in their diet, it didn't affect survivability, and got baked into the gene pool

autumn tide
gray bear
#

how many oranges are people eating

gaunt orbit
autumn tide
shut edge
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evolution is mostly for making scarier getter robos

autumn tide
gray bear
#

why can't we be like horseshoe crabs

autumn tide
#

via reproduction unless youre a bacteria

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horizontal gene transfer and such

gray bear
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massive sideye @ the appendix

autumn tide
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OMG SACOGLOSSANS-

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THEY'RE ANIMALS THAT PHOTOSYNTHESIZE

gray bear
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yeah animals are like cool n shit

autumn tide
#

it's so fucking cool

gaunt orbit
#

oh yeah lobsters never stop growing and dont experience senescence, they only die of age because growing a larger shell eventually become too constly and they either starve or are crushed inside a too-small shell

autumn tide
#

sea slugs man-

gray bear
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and we are over here not 100% used to standing up straight

autumn tide
#

i blame bonobos for that personally

gray bear
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bonobos?

autumn tide
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uhh type of primate that are closely related to us and also extremely lesbian

gray bear
#

damn

autumn tide
#

The bonobo (; Pan paniscus), also historically called the pygmy chimpanzee (less often the dwarf chimpanzee or gracile chimpanzee), is an endangered great ape and one of the two species making up the genus Pan (the other being the common chimpanzee, Pan troglodytes). While bonobos are today recognized as a distinct species, they were initially t...

gray bear
#

u know if we still had a tail our posture would be better, but now we got a dumb ass tail bone

autumn tide
#

god i hate tail bones tbh

gaunt orbit
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anyways I should stop wasting my time chatting and go be productive

hard fern
#

Did you know that humans have a significantly larger gluteus maximus for our size compared to other mammals

gaunt orbit
#

today is local elections where I am and I need to go vote at some point

gray bear
#

ass

gray bear
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welcome to national-mods-general

autumn tide
#

i was gonna say like 'eh who needs to be productive' but voting wins lol

gray bear
#

today we are talking about butts

gaunt orbit
#

!help

ocean sailBOT
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please get me off discord
autumn tide
#

fantastic

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you learn new things everyday πŸ’–

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the beauty of this natural world

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and ASS

gray bear
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the beauty of everything not human u mean

autumn tide
#

idk humans are cool too

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we have chins

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other animals dont

gray bear
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my back hurts :)

autumn tide
#

also brains but honestly not as interesting

gray bear
#

all brain does is bzzt bzzt and make sauce

autumn tide
#

also pain signals!

gray bear
#

that's bzzt bzzt

vernal crest
#

No, brains are fascinating!

autumn tide
#

true true

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to both of those lol

vernal crest
#

There's a frequency of sound that makes humans feel dread!

gray bear
#

o-o

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who even needs sci fi as that point

autumn tide
#

oh yeah! i remember hearing about that, didn't research it tho

autumn tide
vernal crest
#

The human brain is capable of covering up massive gaps in vision by basically inventing what it thinks should be there and it's so good at it that people can have extreme vision loss without noticing!

gray bear
#

all i know is it's possible to live with half a brain

autumn tide
gray bear
vernal crest
#

It's possible to lose episodic memory (your memory of things that have happened) without impacting your procedural memory (how to do things) so it's possible to know how to play the piano without any memory of learning!

autumn tide
#

pattern recognition is effective what humans do

vernal crest
#

I studied psychology can you tell lol

autumn tide
#

yes.

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it's entertaing tho!

gray bear
#

mhm, it's very cool

autumn tide
#

we shall bask in the wisdom of your fun facts

gray bear
#

when i have a panic attack i trick my brain that eerything is fine

#

see like the rest of the body, brains are kinda dumb

vernal crest
#

You'll have to bask in just those three because I must sleep 😴

gray bear
#

goodnight Aba!

autumn tide
#

kinda cool that your brain can manipulate your brain-

autumn tide
#

anyways i don't have anything else to say rn, nice totally-100%-on-topic def-modding-related-and-nothing-else chat!

next plaza
#

I feel like !help should be a normal command

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Not a silly one

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I wonder if !halp is still a thing

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(I won't try it though - for those who remember that command, you know why)

autumn tide
gaunt orbit
#

you can check the command list

next plaza
#

Oh I discovered this in the past

next plaza
autumn tide
#

ohhh it pings pathos?

next plaza
drowsy pewter
#

lmaoooo

next plaza
#

I have used that command 4 times

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According to discord search

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And also a single "@ Pathoschild Halp" before those

frosty hull
#

Hello World, quick question
how can i set the ModBuildConfig Dll version autometic by manifest.json?

next plaza
#

You can do the other way around using khloe's manifest builder

gaunt orbit
tiny zealot
#

(did pathos add the version variable thing to modbuildconfig yet, or just talk about it?)

next plaza
next plaza
tiny zealot
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or maybe smapi, i forget which

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anyway the idea was you could use $(modversion) or whatever in your manifest and it would pull from your csproj

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or at least, i think i remember him talking about that

dusk terrace
#

any tips on how I should implement patch ordering for DDFC? Ideally they should be in the same order as the CP patches that add them... but then I'd have to number them somehow as the patches are made and they could also include multiple DDFC patches so I don't know anymore SDVpufferdizzy

tiny zealot
#

he did it

next plaza
#

Ah, yeah, that was during my most recent depression arc

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(well, a bunch more going on than just depression, so I guess "depression and friends" arc)

autumn tide
frosty hull
next plaza
#

Did you install the mod manifest builder package

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It's different from the mod build config

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Like, this is JA's SMAPIDependency entries

frosty hull
#

yes,i have already installed

next plaza
#

Hmm

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OH

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You have yours in a PropertyGroup

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These would go in an ItemGroup

frosty hull
#

One sec.

gaunt orbit
next plaza
#

pay no attention to the jsonassets behind the curtain

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(to be fair, the version number should be matching the SMAPI one - or maybe behind, at this point)

quick sand
#

good morning guys. anyone here understand spacecore animations?

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// add animations
{
"LogName": "Animations",
"Action": "EditData",
"Target": "spacechase0.SpaceCore/TextureOverrides",
"Entries": {
"{{ModId}}_Shishkebab": {
"TargetTexture": "{{ModId}}/shishkebab",
"TargetRect": { "X": 0, "Y": 0, "Width": 16, "Height": 16 },
"SourceTexture": "{{InternalAssetKey: assets/shanimation.png}}:0@5,1@5,2@5",
"ChancePerTick": 0.1,

    },
}

},

hot oasis
#

Hello! I added a custom building to the Town map..I'm wo during how I can add a winter version to it..seems like winter acts and works differently from the other seasons (even my lockeddoorwarp doesn't act the same in winter) thank yky!

quick sand
#

it just overrides the the sprite with the first image of the animation but doesnt animate it. also smapi has a never ending error going on from spacecore when i have this block

tiny zealot
tender bloom
#

what if you remove that bit?

hot oasis
#

Oof that's brutal..so c#? Haha..also do you know how to change to winter for custom buildings???

tiny zealot
#

if you name your tilesheets correctly the game will automatically swap them out to match the season

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see vanilla's spring_outdoorsTileSheet and the corresponding summer_, fall_, and winter_ for an example

quick sand
#

[10:04:30 ERROR SpaceCore] This mod failed in the GameLoop.UpdateTicking event. Technical details:
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\1.xnb'.

tiny zealot
#

("correctly" in this case means "prefix with season_")

quick sand
#

followed by more red text infinitely repeating

next plaza
#

{{InternalAssetKey: assets/shanimation.png}}:0..2@5

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Which will do frames 0 through 2 (includsive) at a duration of 5

quick sand
#

i dont understand though because my first method was copy/paste from the spacecore documentation

next plaza
#

Sounds like I need to update the docs πŸ˜…

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The code was originally from DGA, so I probably adjusted it when I brought it into spacecore and didn't update the example

quick sand
#

sorry if that came across rude. i just read it as either method could work

next plaza
#

No worries

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I didn't realize the docs said that

quick sand
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quick question.. what is the @5? it seems much faster than seconds

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5 ticks?

next plaza
#

It's in frames

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There's 60 frames per second, so 5 = 5/60 seconds = 0.0833... seconds

quick sand
#

oh lol thanks

next plaza
#

I really should add a way to use milliseconds or something

quick sand
#

it makes sense for people that do animations. i havent done any in a while so i didnt connect it

autumn tide
#

helloo! wanted to check if I had this when thing formatted correctly?

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whoop, wrong event key

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i'll fix that lol

next plaza
frosty hull
next plaza
#

Future casey problem

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Anyways I updated the spacecore docs

quick sand
next plaza
#

Yep

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Changed my username a few years ago, still haven't updated nexus or github

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Might do nexus for 1.7

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Github I'm still unsure about since it'll break every fork

autumn tide
#

oh cool! your secret identity is revealed lol

next plaza
#

(Or local clones of forks, anyways)

next plaza
quick sand
#

oh geez.. youre like a god. nearly every thing i've made uses spacecore

autumn tide
next plaza
#

If I had that kind of power I wouldn't be limited my a mere 24 hours a day πŸ˜‚ (or my meatbrain)

autumn tide
#

like HUH

urban patrol
#

When and GSQs don’t play nicely out of the box

autumn tide
autumn tide
next plaza
autumn tide
#

..another layer of glasses then idk

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πŸ˜‚

inner harbor
#

Just a heads up folks that when i release the updated ESR later today, it will have new Unique IDs: Lemurkat.EastScarp and Lemurkat.EastScarpNPCs

next plaza
#

Oh, ESR is coming out? Nice

inner harbor
#

(The LemurKat.EastScarpe.CP will continue to more or less work for a while)

next plaza
#

It's been in the works for quite a while

inner harbor
#

Yes and it's still not finished but i promised late October and the rest is all romance stuff so it cam wait.

autumn tide
#

hey! would it be possible to start a schedule with MAIL and then set the mail value to something non-existent so it'll always trigger otherwise?

tiny zealot
#

it seems like it, but i don't think i understand the use case

autumn tide
#

i have no idea what I'm doing

#

OH are the initial commands not necessary?

tiny zealot
#

yeah they are special flags, you can just not use them

autumn tide
#

OH okay ty!

tiny zealot
#

(consult vanilla for usage examples, as always SDVpufferheart)

urban patrol
#

when it comes to lore about the beginnings of pelican town, do we have anything?

#

tempted to make up my own (pelican town was founded by Thaddeus Pelican 200 years ago etc)

autumn tide
#

hm, I don't recall any, but it's really cool that you're making some!

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the wizard does mention the area having like magical significance?

quick sand
#

stardew valley was formed after a meteor or something fell right?

tiny zealot
#

running was invented in 1612 by Thomas Running when he tried to walk twice at the same time

urban patrol
#

ooh i didn’t remember either of those

quick sand
#

take that with a grain of salt because my brain is damaged so i may have made it up

next plaza
#

I don't recall any vanilla lore on the subject

tiny zealot
next plaza
#

A few mods definitely dive into it though

urban patrol
#

sounds like i have a blank canvas then!

autumn tide
#

OH YEAH in my head (no clue where these ideas are from, sorry) pelican town was the site where the dwarvish ship crashlanded like 2000 years ago, and therefore starting the elemental wars

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it was 1000 in the bg but i'm extending the war in my mod lol

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krobus references them crashlanding in the sewer fight event

quick sand
#

Pelican Town is located within the Ferngill Republic, at war with the Gotoro Empire across the Gem Sea.

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just a reminder

autumn tide
#

and there's a shit-ton of iridium, implying frequent metor crashes

next plaza
#

I mean, who said iridium only comes from meteors

autumn tide
#

i'm pretty sure it does irl??

quick sand
#

also the artifacts you find hint at a prior civilization

autumn tide
#

OH YEAH!

next plaza
#

Most IRL meteors are elements that are also present on earth

autumn tide
#

like the elves

next plaza
#

Also isn't all the iridium in SDV in the desert mines, not the valley itself?

tiny zealot
#

also stardew is extremely not constrained by irl /lh

next plaza
#

True

next plaza
#

I was just thinking "why would iridium = many meteors"

autumn tide
#

eh, just a headcanon lol

next plaza
#

Ah

autumn tide
#

and also the metors on the farm have iridium too

next plaza
#

According to wikipedia, iridium is much more common in meteorites, but it is present in the earth's crust (it's just rare)

quick sand
#

TIL iridium is real

next plaza
#

but either way I don't recall much iridium in the valley

next plaza
calm nebula
#

At risk of being off topic

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Yes. Iridium comes from space

autumn tide
autumn tide
calm nebula
#

Iridium anomaly - Wikipedia https://share.google/iCS4BB0YjFNcpJDTr

The term iridium anomaly commonly refers to an unusual abundance of the chemical element iridium in a layer of rock strata at the Cretaceous–Paleogene (K–Pg) boundary. The unusually high concentration of a rare metal like iridium is often taken as evidence for an extraterrestrial impact event.

next plaza
#

Hmm

next plaza
#

You know what else comes from space?

#

Earth

calm nebula
#

You do

next plaza
#

Checkmate

tiny zealot
#

the most important irl iridium fact is that it is a pretty lousy material for making tools, just like gold

calm nebula
#

You come from space, casey

#

You and your cat.

autumn tide
next plaza
#

I do?

calm nebula
#

Clearly since your avatar

quick sand
#

i know were focused on iridium but its crazy the mines can just have radioactive ore because mr.qi?

calm nebula
next plaza
#

I mean if I/my cat was a space native, why would we need an astronaut suit

calm nebula
#

Astronaut helmet doesnt lie

autumn tide
#

what in-

calm nebula
autumn tide
#

i gotta know who ate the iridium

calm nebula
#

Like for pen nibs

next plaza
#

It's not that out there

calm nebula
#

Anyways

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I'm gonna go lick a battery

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And go back to work.

next plaza
#

gets out the spray bottle

autumn tide
next plaza
calm nebula
#

Smh

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Rust mentioned πŸ”₯

next plaza
calm nebula
#

We love rust in this house

next plaza
#

(once you're sure it's not poisonous)

calm nebula
#

-# I'm about to get banned right

autumn tide
calm nebula
#

Anyways

#

Enough off topic

next plaza
calm nebula
#

You guys go make mods.

next plaza
#

not that I'd ever actually block atra

calm nebula
#

Ichor I expect a realistic metals mod from you by next Thursday

autumn tide
#

..anyways good luck with the stardew lore @urban patrol!!

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I'd love to see your ideas :)

urban patrol
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thanks! i’m writing a quest/event involving the ghost of the founder’s wife. i gotta figure out what her unfinished business would be

autumn tide
#

hmm, it'd be cool to have the town have some ancient and/or magical roots

rustic imp
#

hello I'm back in the learning mines, I successfully created my first manifest and content JSONs HYPERS

rustic imp
#

thanks PES5_SweatSmile

autumn tide
#

is there a way to control an NPC's speed for their schedule?

rustic imp
#

question though, about update keys, it's telling me to make one before uploading it to Nexus, but don't you need to upload to nexus TO get a update key?

calm nebula
#

No

quick sand
rustic imp
quick sand
#

when im at the upload file part i add it to the manifest then compress the file and upload

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"UpdateKeys": [],

rustic imp
#

peepoNotes ok, thanks

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I'll do that later then

urban patrol
#

i highly recommend double and triple checking your update key format (we’re happy to be another pair of eyes) before you publish your mod to nexus! source: i definitely screwed up my update key πŸ˜”

quick sand
#

think i copied from another mod

urban patrol
#

yep that looks right to me

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i accidentally did UpdateKeys: 31888

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which was never gonna work

quick sand
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ooooohh..

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i honestly get very paranoid when im updating because i always forget things like updating the update key

autumn tide
#

hmm, is there a way to have trigger actions play as part of the schedule

urban patrol
#

what action?

autumn tide
#

i was thinking BETAS actions like shakeNpc

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I wanna have a krobus schedule where they're visually nervous while out of the sewers

urban patrol
#

i don’t think they could shake while walking but they could while standing there

autumn tide
#

hmm okay!

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also, do you know if there's any way to control NPC speed?

urban patrol
#

not that i know of

autumn tide
#

gotcha

urban patrol
#

if you need an NPC to take a shortcut you could warp them

quick sand
#

console commands has a "hurry" debug command.. not sure if you could use it somehow

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Warps specified character to the endpoint of their current schedule entry. Name is a fuzzy match.

urban patrol
#

i don’t think debug commands are accessible like that

quick sand
#

oops

autumn tide
#

hmm, thanks for trying tho!

shut edge
#

no comment, only download

#

guess that means it isn't broken!

soft lance
#

Helllooo

#

I have an entry for a Marlin fish I got

autumn tide
#

guysss guess who got the mod author role!!

soft lance
#

most ponds work, but oddly my pond lets me do 5 fish without any quests? (adding stuff to the pond)

quick sand
soft lance
#

So oddly, I am unsure the issue, they seem like accurate additions, it shouldnt just skip every step and let you put in max fish

tiny zealot
#

claude is cheeto!

autumn tide
soft lance
tiny zealot
#

i mean... that's why, innit

trim sand
#

Yap harder I guess

autumn tide
#

you don't have the ✨chronically online and desperately lonely✨ like me

brittle pasture
soft lance
#

For balancing reasons

quick sand
#

populationgates field?>

soft lance
#

its supposed to be:

2 Fish, now you get quest
3 fish, quest
4 fish, quest
5 fish max, no quest any further

brittle pasture
#

hmm yeah I don't think it's possible with vanilla data

soft lance
#

Is it just skipping all your quests instead?

#

Kinda strange..

soft lance
brittle pasture
#

yeah that's how the code works, Iunno why
this sounds like a good 1.6.16 feature request

shut edge
#

fancy fishpond

autumn tide
soft lance
soft lance
autumn tide
#

oh, it's literally just asking pathos if they'd consider adding it lol

tiny zealot
soft lance
soft lance
#

or is it somewhere else, I never use threads lol

autumn tide
#

...ugh wifis not working if i don't respond that's why

autumn tide
#

yup! it was the right thread!

soft lance
#

nicee

#

ty

autumn tide
#

ofc :)

#

heh it's so weird being cheeto-colored

#

ooh and now i can make a dedicated thread for my lil dwarbus mod SDVkrobusnaughty
-# (yes that is their ship name 😭 )

tiny zealot
#

the virgin dwarbus versus the chad krorf /j

autumn tide
#

KRORF

#

KRORF

#

that name-

#

i prefer dwarbus it's very stupid and it suits them SDVpufferheart

autumn tide
#

we need more platonic ships here

soft lance
#

@autumn tide not sure if im the only one, but have u ever had it to where if u knew there was a minor issue in ur mod or project you just have to fix it ASAP and worry about it πŸ˜… im that type

#

i found a tiny issue and asap fixing it even tho its tiny

autumn tide
#

yes πŸ’”

#

somehow the .zip file didn't zip right?

#

no clue, but i used a 3rd party and then it worked so

shut edge
#

tiny issues are the best ones cuz then i actually CAN fix them usually

autumn tide
#

look at themmmm

soft lance
autumn tide
#

heh love the stickers and emojis here-

soft lance
#

I have WinRAR, so it likes priority, I just did that instead since the site is very funny about zips made by another other than the Windows default

autumn tide
soft lance
# autumn tide i have mac πŸ’”

Ah. A mac user. Hmm. Mac suc- im kidding, not a fan of it, but it's got some nice interface! For Mac..to zip a file, well, sadly dont know πŸ’”

#

It's been 8 years since I touched a Mac, was for someone's cookie clicker not working

#

Was paid in a coke

autumn tide
#

there is a built in zip thingy but it apparently didn't work for some ppl 🀷

#

if you're tryna yap to get your level up check out the town sqaure

soft lance
#

was just saying in general never used Mac, out of any OS i got no experience with it sadly

autumn tide
#

gotcha lol

soft lance
#

if this topic is too non-mod related then where do I speak? Dont want to fill up this chat and annoy people by accident haha

autumn tide
#

hmmm there are tons lol, and off-topic shit lives here too

#

earlier there a huge dragons > platypus > general bio debate lol

uncut viper
#

(i wouldn't imply being off topic is allowed here though. it happens sometimes by accident, but it's not strictly allowed)

tiny zealot
#

off-topic isn't supposed to live here, but we all get distracted /lh

narrow owl
#

wherehaps may i findeth the item id list for SVE

autumn tide
#

one sec

#

always have these open lol

uneven spindle
#

do those contain the SVE items too?

autumn tide
#

nope

#

sorry misread 😬

uneven spindle
autumn tide
#

sorry!

narrow owl
narrow owl
uncut viper
#

that only works if the items actually have the mod id in their ID

narrow owl
#

idk but idk

uneven spindle
#

when you run smapi it'll open a cmd on the background, just type list_items and it will output all item ids

uneven spindle
#

paste it in your text editor of choice and ctrl+f by sve mod id

#

i believe they do have an specific id, let me check

tiny zealot
#

list_items can also filter for you if you give it an argument

uneven spindle
#

didn't know that! here's the command list_items FlashShifter.StardewValleyExpandedCP

ornate trellis
#

guys I need your help again with my spouse stuff fdshfbsf it keeps telling me this and by now I am too confused where I went wrong

[Content Patcher] Error loading patch '(CP) The Fishmonger - Whispers of the Ocean's Heart > Includes (from Data/MarriageDialogue/MarriageDialogueBarnabas)': file 'Data\MarriageDialogue\MarriageDialogueBarnabas' doesn't exist..
[Content Patcher] Error loading patch '(CP) The Fishmonger - Whispers of the Ocean's Heart > Includes (from Data/MarriageDialogue/MarriageDialogueCaitriona)': file 'Data\MarriageDialogue\MarriageDialogueCaitriona' doesn't exist..

urban patrol
#

double check your filepath and filenames

#

it looks like you might be missing the file extension

ornate trellis
#

oh myx god you are right

#

i changed the include and loads names so often i did not notice its gone

autumn tide
#

glad you could fix it!

urban patrol
#

i make that mistake all the time lol

narrow owl
ornate trellis
#

they now speak their silly marriage dialogue yay

narrow owl
#

so idk how to get the item list

royal stump
#

you seem to have removed the Console Commands mod that comes with SMAPI, so you might need to reinstall to get that again

uneven spindle
#

think you may be missing the ConsoleCommands ?

ornate trellis
#

also, anyone around that knows a bit on how spacecore spawngroups work? cuz I keep trying to fix my thing but it doesnt work

#

I have this butn somehow it only lets one of the things work and I cant understand whats the issue based on whats written in the spacecore git

{
            "Action": "EditData",
            "Target": "Data/TriggerActions",
            "Entries": {
                "{{ModId}}_SpawnFerretFurForage": {
                    "Id": "{{ModId}}_SpawnFerretFurForage",
                    "Trigger": "DayStarted",
                    "MarkActionApplied": false,
                    "Actions": [
                        "spacechase0.SpaceCore_TriggerSpawnGroup {{ModId}}_FerretFurballSpawn {{ModId}}_Fishmonger_GI_Inside_LowerDeck 6,12,3,6/9,12,4,3/11,10,4,4"
                    ]
                }, }
uneven spindle
ornate trellis
#

i also did this quite a while ago so idk why i did it the way i did because when looking at the git now i cant find where i got my example from :B

uneven spindle
#

i recommend you get the consoleComands in case you need it in the future tho

narrow owl
narrow owl
urban patrol
#

!itemids

ocean sailBOT
narrow owl
urban patrol
#

that’s what they just gave you

#

vanilla items are only numbers because it used to require an integer

#

but now string IDs are accepted and preferred

narrow owl
uncut viper
#

there are no brackets in item ids.

autumn tide
#

gonna make a new thread for my mod :)))

#

claude's dwarbus overhaul shenanigans

narrow owl
brittle pasture
#

depends, most places accept either unqualified or qualified IDs (and infer unqualified IDs as being (O))

#

if it only accepts one or the other the wiki reference should make it clear

narrow owl
#

do i drop or keep the (o)

brittle pasture
narrow owl
#

and then also when I add them to fish pond code

brittle pasture
#

The key is the unqualified item ID.

#

drop the (O) in that case

#

for item queries (like pond drops) qualified is recommended

rustic imp
#

is there a way to quickly and easily go to the file path of where an action is targeting?

brittle pasture
#

wdym "go to file path"

rustic imp
#

Dang. I'm looking in the Caroline dateable mod to try and understand it but it's targeting a "Data/NPCDisposition" filepath that I can't find in data

narrow owl
brittle pasture
#

oh yeah that mod is outdated

uncut viper
#

the target doesnt always correspond to an actual file anyway

#

a target can be an entirely made up thing

#

and in 1.6+ onwards Data/NPCDispositions is not a real file

rustic imp
#

Ooh

brittle pasture
#

Data/NPCDisposition was how NPC data in 1.5 was handled

#

any mod caught using it in 1.6 is sent to jail converted to Data/Characters by CP

rustic imp
finite ginkgo
narrow owl
#

(O)FlashShifter.StardewValleyExpandedCP_Dulse_Seaweed

autumn tide
#

uhh does anyone know if theres a formal name for those teleporty circle things in SDV? totally rhetorical question def not adding my own teleporty thing bc I totally know my own limits and am not over-ambitious

quick sand
#

warp points?

next plaza
#

Magic circles?

#

Like that's not a SDV thing

autumn tide
#

?

next plaza
#

But generally, that's what I think of with that sort of graphic

gentle rose
#

it's an sve thing iirc

next plaza
next plaza
autumn tide
#

there's warp totems and obelisks, and the circle things in BG but the circle things don't have a name iirc?

gentle rose
#

no haha, the use of them in stardew to denote warp points

#

actually, they might be used on the way to the witch once or twice?

autumn tide
#

yup!

next plaza
#

Oh, yeah

autumn tide
#

wizard basement to witch hut, railroad to swamp

gentle rose
#

I call them warp runes in my head

autumn tide
#

oooh can i steal that?

uncut viper
#

you can steal iro's head yeah, im giving you permission

quick sand
#

teleportation rune

next plaza
gentle rose
uncut viper
#

well not me

#

claude

gentle rose
#

somebody who isn't me

autumn tide
#

eh, i'm already down 3/4 of a brain

uncut viper
#

if they replace their head with yours, are they you?

gentle rose
#

have fun figuring out a brain my gp once described as "well, when are things ever normal with you"

autumn tide
autumn tide
gentle rose
#

oh it's okay this covered both

autumn tide
#

double trouble

worthy ermine
autumn tide
ornate trellis
autumn tide
autumn tide
next plaza
ornate trellis
ocean sailBOT
#

Log Info: SMAPI 4.3.2 with SDV 1.6.15 build 24356 on Microsoft Windows NT 10.0.26100.0, with 62 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

ornate trellis
#

its a forageable

#

i do know it works partly since it does spawn them in one of the squares

next plaza
ornate trellis
#

ok just saw, like two tiles, after checking the map again have something on the building layer but otherwise theyre all empty

#

or would a back2 layer also cause issues? cuz the carpets edge is on it

next plaza
ornate trellis
#

no, they do in fact have no single property at all

next plaza
#

I guess another mod could be interfering too, in theory, since it checks the vanilla IsNoSpawnTile function

ornate trellis
#

hm, that would be a bit odd tho since I try to test with a minimal mod set up thonking unless jsut having FTM for example enabled could make it wonky like that

quick sand
#

6,12,3,6/9,12,4,3/11,10,4,4 are the red squares these fields?

ornate trellis
#

its jsut odd since I'd think that the first square that has literally jsut the back layer would be the most likely to let them spawn but nope

#

theyre supposed to, yes

#

oops dropped the reply

next plaza
quick sand
#

i think the square starts top left

#

so your x and y seem off

ornate trellis
#

as i admitted in my original message i did this quite a while back(like a few month) so im not fully sure this is even the proper way

quick sand
#

i think the first should be x6y7

ornate trellis
#

i tried to find the example i got it from on the git again but i am notoriously bad in navigating that site

ornate trellis
quick sand
#

yeah all your y coordinates are set to the bottom left of the box you want. change it to the top left and try

#

6,7,3,6/9,10,4,3/11,7,4,4

next plaza
#

Ah

#

That would do it

#

Stardew has a (0,0) in the top left corner, with positive Y going down

#

Unlike standard math

ornate trellis
#

oh my god

quick sand
#

shit cant get the width to 5

next plaza
#

(This isn't specifically stardew by the way, many 2d game engines are like that, too)

ornate trellis
#

why did I do it like that back then....my mineables are done right why didnt i re-check when doing those fdsgdf

#

i should really default to "its most likely the most stupid reason" and look there first

quick sand
#

in my experience.. the bigger my json, the more likely ive made a dumb mistake

#

get fatigue after a while

ornate trellis
#

im trying to cut myself some slack knowing that stuff like coding/scripting just isnt something my brain easily gets but after the 20th bracket/hundreds typo you sometimes still start to sideeye yourself πŸ™ thanks for the help both of you

autumn tide
#

hellooo can anyone here pin messages? i wanna pin a message in my thread but I don't have permission to LOL

uncut viper
#

only junimos can pin messages.

autumn tide
#

shittt okay

#

thanks for telling me!

#

hm, should do the @ role thing? seems a bit overboard, i might ask bouncer lol

uncut viper
#

would absolutely not ping the junimo role

autumn tide
#

yeah, asking bouncer

#

..i think?

#

should i omg

uncut viper
#

most people just typically dont bother with a pin in their thread

autumn tide
#

social anxiety kicking in lol

ornate trellis
#

hell yeah

quick sand
#

something about finally getting an animation to work makes you wanna animate everything

ornate trellis
#

mood

patent lanceBOT
soft lance
#

General question for anyone

Does Stardew Valley support custom fish spawn dates? I know we can do time, and season, but is there a way to limit a fish to being caught on 3 specific days of a month?

brittle pasture
#

sure, use the Condition field + game state queries

#

[[Modding:Game_state_queries]]

soft lance
quick sand
#

where are fish sprites?

#

its not aquariumfish is it?

autumn tide
#

spring objects :)

#

well, both ig

quick sand
#

of course

autumn tide
#

in maps

dusk terrace
#

I just learned about CP's advanced API, do I understand correctly that if I were to make a token called say, Speaker that updates context when a dialogue is opened, all patches that use that token (and no other patch) gets updated immediately? SDVpufferwoke

quick sand
#

i hate spring objects and cursors.

autumn tide
#

omg please @ me if you get an answer

#

...oh.

dusk terrace
#

Aw

#

Then how does it work?

uncut viper
#

your token does not cause context updates

#

the UpdateContext method is how you tell Content Patcher whether your token value has changed since the last context update

quick sand
#

tokens fill in information with other information that may be dynamic

uncut viper
#

you have zero control over when tokens update

#

or when patches update, rather

dusk terrace
#

Ahhh I see... Well thats unfortunate

#

Would've been perfect for my use case

quick sand
#

what are you trying to do?

uncut viper
#

for instance a PlayerHealth token would cache the value of the players health and in its UpdateContext function it'd check the players health again, and if its different, cache the new value and return true

#

that way, Content Patcher knows that the PlayerHealth's cached value changes and knows it should update patches that use it when its time to, according to their update rates

#

if the health had not changed though, you just return false and then content patcher knows that it doesnt need to do that or bother

#

the value that your token returns should never change or be updated outside of the UpdateContext function

elder kite
#

So someone reported this compatability bug with my mod, Terrane, and VPR (vibrant pastoral recolor)

I managed to find the area thats causing the issue but I'm a bit confused:

  • in vanilla the area in question has ground textures
  • therefore i recolored that area of ground in my mod
  • in VPR, the area in question is blank (i made it red in the image to tell the difference)

So basically the fix is removing that area when VPR is installed? Is that area even used in vanilla? Does VPR make map edits that make that area not mapped anymore? Any suggestions/guidance would be very helpful!

#

There is another such area on a part of <season>Tilesheet2, the above screenshots are <season>Tilesheet

#

Hope this all makes sense πŸ˜…

quick sand
#

idk... maybe you could look at their files and see what theyve done? i think youre on track with conditionally removing it when that mod is installed

quick sand
#

anyone know the sprite size for the aquariumfish file?

#

nvm 24x24 apparently

gentle rose
ornate locust
#

That's... odd? I'm pretty sure VPR is set up to overlay on vanilla tiles

#

so it may be blank on the image, but it's supposed to slap itself over the original image. It just means there's no change to the parts that are blank

#

checking to make sure

#

hm... it's a mix of overlay and replace.

#

Outdoors Tilesheet seems to overlay while 2 replaces

narrow owl
#

im editing produced items and im making a fish pond for dulse seaweed from sve when im doing the Id and item id (as shown in image) do I do (O)FlashShifter.StardewValleyExpandedCP_Dulse_Seaweed or FlashShifter.StardewValleyExpandedCP_Dulse_Seaweed or something else?

urban patrol
#

check the wiki to see if that field takes a qualified or unqualified item ID

narrow owl
#

k ty

brittle pasture
#

item queries can accept both
qualified IDs are recommended

narrow owl
#

it dont mention qualified

uncut viper
#

and the Id field is meaningless except for differentiating between entries in that same list

uncut viper
#

you need to click on the common fields section

brittle pasture
#

click the "Common spawn fields"

#

item query is a common structure that many part of the game uses to spawn items

narrow owl
brittle pasture
#

oh yea item spawn fields lol

narrow owl
#

qualified is with the o right?

uncut viper
#

tbc the set of fields is a generic spawn item, but item query is a separate thing

#

an item query can be used in the ItemId field of a generic spawn item

silk basalt
#

pondering just having there be a hole in the cliffside of the backwoods so i don't have to alter that map,,, i figured i'd put the character's house back there since it's not as "active" in vanilla, but i can't read the path tiles thxIloveit

uncut viper
#

its not as active because NPCs cannot walk through the backwoods

silk basalt
#

ahh, so i can't have the entrance to their house back there?

#

sorry if that's a dumb question

tight rivet
uncut viper
#

you can, they just wont be able to exit their house or enter it

#

not unless there is a different warp inside the house or in a different map to skip over the backwoods entirely

silk basalt
#

ahhh okay

#

where do you think a good spot would be then?

uncut viper
#

there is no answer to this because everywhere you can possibly think of is already taken

silk basalt
#

i was thinking maybe from the side of the bus stop, but i don't wanna mess with rsv

uncut viper
#

so put it wherever you'd like

ornate locust
#

A loooot of stuff messes with the bus stop too

urban patrol
#

central station won't conflict with anything, but if you don't want to use it then yeah just pick wherever you want

ornate locust
#

There's some spots that are better than others, bus stop is one of the messier ones. but yeah "place that is not taken" basically doesn't exist in a way you can find

tight rivet
#

but I would recommend Central Station because it exists largely to remove this problem

uncut viper
#

i wouldnt say that was the primary motivation for CS. something like Pelican Valley Loft does, though

tight rivet
#

alternatively, I guess you could patch the map dependent on the installed mods, but that way is madness

lucid iron
#

You can always make your warp patch optional when central station exists

ornate locust
#

and even if you follow that path of madness, you will run into a mod that you just can't patch because some random mod that edits half the town puts a giant stall right where your building is

lucid iron
#

Or have it optionally extend from a popular expansion's map when available

ornate locust
#

if that sounds oddly specific and like it probably happened to me, it did :V

lucid iron
#

Anything to avoid locking yourself into patching vanilla and hoping no one else had the same idea

tight rivet
#

(this is why I did not want to do map working stuff.)

ornate locust
#

Me, happy thinking I have avoided all compatibility problems: SDVpufferparty
me getting a request for compat with a Chinese NSFW(?) mod that apparently does SVE-level map changes: SDVpufferflat

tight rivet
#

Ah, I see you too have seen the horros of..

#

chinese nsfw mods

#

which.. are major expansions in places. >_>

hard fern
#

Ugh... Pro tip number 1 don't try and brainstorm mod ideas while getting carsick

silk basalt
#

how do i get the images to set as tilesets in tiled? yaethink_anyuki i got them to load in just fine, but actually... using them is. not happening Waaaaa

hard fern
lucid iron
#

Forsy you cannot defeat the monkey on typewriter

ornate locust
hard fern
#

Alas

#

Perchance

lucid iron
#

Seven deadly sins is a particularly cursed one tbh

ornate locust
uncut viper
lucid iron
#

The audacity of slapping a hueg church on town

ornate locust
#

And yeah that's the one that puts the WORLD'S BIGGEST STALL right where my building is. The stall is absolutely enormous to the point that I couldn't even shove it to the front , it dwarfs an entire two story

tight rivet
ornate locust
#

Pretty, but ENORMOUS

hard fern
#

It was magic

ornate locust
#

That's the one

#

like I fought Haley's Bakery not loading tilesheets to get compatibility for a request, I couldn't figure out what to do with that giant bunny stall

hard fern
#

To be fair i think multiple mods like patching that area

silk basalt
ornate locust
#

It's actually not too bad

#

Most of the patching I had to do is around it since I cut out part of the cliff

#

And SVE's Pierre's garden is mostly there so stuff has seemed to want to stay away from it, where I'm willing to shrink the garden

#

mostly festival patches and Haley's Bakery have been a thing for that spot

uncut viper
silk basalt
#

OHHHH okay i was wondering if i'd need to do that, thank you

calm nebula
#

@lucid iron what say you about an edit tilesheets metadata....

lucid iron
#

nou

hard fern
#

Ugh i already moved my map patch bc apparently another npc mod slaps a house in that area

uncut viper
#

what does "an edit tilesheets metadata" mean

hard fern
#

I just want people to forget backwoods even exists 😌

lucid iron
#

button u know how u can put tile data on the tilesheet

uncut viper
#

news to me

lucid iron
#

thats how ppl make diggable farm grass happen usually

ornate locust
#

Mod idea: make a new Backwoods map that is used instead of the current one. Direct all vanilla backwoods content to there

uncut viper
#

ive never made a map

lucid iron
#

by putting diggable on the grass tiles they use not slapping tile data everywhere

#

the pein is that this kind of tile data is not editable via content patcher in any way u can only do it inside the tmx

uncut viper
ornate locust
#

Oh the tunnel's the problem, huh

uncut viper
#

the problem, as i understand it, is that you cannot reach every exit from every entry

lucid iron
#

now i have no idea why atra ping me about this cus i dont really see what that has to do with the current problem at all

#

it was something i thought of when they were discuss labeling tiles for stardew access

uncut viper
#

im not even sure what the benefit of doing that metadata in CP would even be and not in the map itself?

ornate locust
#

hmmm maybe split them into two maps and turn the shortcut into a ladder you click. One map is just the lower part with the tunnel, one is just the higher part. The ladder teleports you from one to the other

lucid iron
#

i wanted to make a way that would apply to all maps which use a tilesheet like say towninterior

#

so u only gotta label a tile as "rug" one time

uncut viper
#

that sounds like a bad idea to me

#

what if i dont want it to be a rug in my map?

lucid iron
#

there r an immense amount of implications yes

ornate locust
#

That's kinda how chair tiles work

lucid iron
#

which is why im not gonna do it sleep

calm nebula
lucid iron
#

i was imagine this more as a thing stardew access might do

hard fern
#

What if i want the rug to be a bug

lucid iron
#

given it's specific role of "label stuff so screen reader can give useful info"

calm nebula
#

I wasn't thinking of it as a per-tilesheet thing. But just a way to edit tilesheet metadata for a map

uncut viper
#

it makes sense for somethinglike stardew access

calm nebula
#

Because the other is a ducking can of worms

uncut viper
#

but compatibility with custom tilesheets seems a nightmare

silk basalt
#

is there any reason to not have the house start be at the very bottom of the map?

lucid iron
#

yea but doing it like this means say

#

if i was using lumi tiles

#

lumi can go label tiles as part of tilesheet mod one time

lucid iron
#

rather than depend on every map maker to label things

silk basalt
#

like, i'm using the regular farmhouse map for a base, and i was wondering since i was just gonna redraw it myself if it mattered where the warp point was

#

like, should i keep it in the middle kinda like it is on the farmhouse map? or can i move it to the bottom to give myself more room above?

calm nebula
silk basalt
#

i figured it's fine, but since this is my first attempt i wasn't sure if it'd break something or not

hard fern
#

When the entrance is at the bottom

silk basalt
#

oh no i mean like... when i loaded in the farmhouse map, the map is situated kind of in the middle of the canvas, right?

#

i was wondering if there was an issue in like, bumping it down a few rows, so the door tiles are at the bottom

uncut viper
# calm nebula Isn't that wat tsx for

thatd require every mod user using lumi's sheets to copy the .tsx file into their mod and use it, which would also mean it couldnt be updated automaticallyt when lumi updates

silk basalt
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sorry, sometimes i'm bad at articulating

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if i'd need to just follow the farmhouse positioning on the canvas that's fine, i just wanted to make sure i was like. doing it right. aksldfj

uncut viper
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el, you are the one that decides where every warp entry and exit is

silk basalt
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oh! okay

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so there's no technical reason for it

uncut viper
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the game has no idea what the pictures on the screen on the individual tiles are, for the most part

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it just knows that the entry point is set to certain coordinates

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or that the warp from the previous map said to go to specific coordinates

silk basalt
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i was kinda concerned that if you put the map too far down it'd, look weird in-game, but i guess if you have void tiles around the walls it's fine yeah?

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and if i control the warp points then it's not an issue either

uncut viper
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the game just draws black where there are no tiles

silk basalt
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thank you!! sorry if that was a dumb question

uncut viper
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the player has no indication of where they are, coordinates wise, unless they have a mod that tells them

lucid iron
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having it go through content could be a solution here too but Implicationsβ„’

calm nebula
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Yeahhhh

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That's the thought

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No idea if tmxtile handles that

next plaza
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At the moment I think it looks for a tsx next to the tmx it loads

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For any external tilesheets in the map file

lucid iron
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does tmxtile have a tsx type to load into blobcatgooglyblep

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or is it already tbin by that point

next plaza
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Dunno, but you'd probably need to fight SMAPI about it

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At the very least, to make tmxtile check the content pipeline before it tries for a local one

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(That might just be harmony patching tmxtile I guess)

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And perhaps some cooperation with ichor's iro's tiled plugin πŸ˜›

lucid iron
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or i do nothing cus ppl r used to the status quo sleep

calm nebula
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Smh

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You're becoming resistor to the nerdsnipe

next plaza
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Hmm. Maybe we need something stronger

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@lucid iron skill tree support to trinket framework when

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And to clarify, I mean the trinket maker gets to define their own skill trees

calm nebula
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What's a skill tree

drowsy pewter
calm nebula
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Coffeeeeee

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I want more coffeeeeeee

drowsy pewter
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meeee

next plaza
calm nebula
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Got it

lucid iron
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it was a mistake for me to make it a list but too late now

calm nebula
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None of atra's beeswax

lucid iron
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nothing stop you from skipping levels to make branches though

next plaza
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Hmmmmmmmm

lucid iron
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cus the number is just a concept n u can go 1 -> 2 or 1 -> 3 via machine

next plaza
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ponders something even stronger

lucid iron
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just ban it from the anvil

calm nebula
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Stronger than numbers

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What is stronger than numbers

lucid iron
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idm making support for string id if that helps AquaThumbsup

next plaza
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OH

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How about make it where the author can define a list of items to customize each variant

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Like to put little hat overlays on them

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What if I want to give my parrot a witch hat?

lucid iron
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ah yes draw layers DokkanStare

calm nebula
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Anyeays

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Casey how is the third dimension

next plaza
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(Anything else I could think of is half-covered by the trigger action stuff I mentioned in alpha thread recently, and the other half covered by the mod crimes I intend to do with that)

next plaza
lucid iron
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ill have to think about how n where ppl might define the layers

next plaza
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A little bit today, but I'm still distractible

calm nebula
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Yay!

lucid iron
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but i guess it's not going to be a purely dynamic thing right

next plaza
calm nebula
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Hey I have zero programming energy during the week

lucid iron
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you (content maker) would draw the witch hat layer for the parrot

calm nebula
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And the week is thr whole week

next plaza
calm nebula
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Atra->gym

next plaza
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So they could say "combine with this item to make it wear this hat"

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Which would turn on the layer

lucid iron
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i shall get back to u on the weekend PecoWant

next plaza
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Are you implying you'll try to pick my brain on it

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Because I guarantee you this is being ejected from my brain within the next hour

lucid iron
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no im gonna make it and show u docs

next plaza
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Ah

lucid iron
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but i think its fun

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so ill do it

lucid mulch
lucid mulch
calm nebula
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....what

next plaza
next plaza
lucid mulch
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thats also why the tsx file not being adjacent causes explosions in xml deserialization as the filenotfound bubbles

calm nebula
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That's...interesting

calm nebula
next plaza
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What does brownies have to do these things

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Ah

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I thought jessie was gonna

calm nebula
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Go have fun with your crimes

next plaza
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smh

next plaza
calm nebula
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I'm going to the gym

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Would that be better

tight rivet
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"%action AddItem (O)201 1 2 %%%action AddItem (O)205 1 2 %%%action AddItem (O)199 1 2 %%[letterBG Mods/{{ModId}}/backgroundM.png][#]{{ModId}}.MyoldfriendsM13.title" y-ay. auto converters.

next plaza
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That looks painful