it serves quite a niche group of people, however i think it is an interesting pursuit anyhow, from a game design perspective
I am going to start working on an all-in-one vegan stardew mod. currently there are 2 vegan mods in 1.6, one that veganizes recipes and ingredients, and one that tweaks the CC bundles to not use animal products. these are cool, but so much more could be done!
I want to create a more whole experience, while changing the base game as little as possible. Re-naming and re-branding existing features while staying logical
I am going to re-brand fishing into "Grabber Fishing" where you use a trash grabber to clean up the oceans. all of the fish will be re-textured and re-named to some joja packed food or something of that sort. willy's will be re-branded as a recycling/cleanup shop
Barns and coops will turn into an adoption-sactuary thing, as opposed to profit makers. they will serve as pets essentially, that will occasionally bring gifts to you, like seeds, rare items, or other vegan goods, instead of animal products (coops will produce fertilizer from the eggs i reckon, cows and goats just wont produce milk). not sure what will be done with the animal-related skill levels
recipes will all be tweaked to be vegan--this will basically just be renaming things. to get vegan milk and eggs, some system will have to be created--i havent figured that out yet
apart from cheese/mayo as money makers/food, not much of the base game changes, and it is mostly a facade. basically everything is just a content patcher mod

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yeah, tools have a lazy load property for descriptions that never get cleared afaict
so i guess im just not understanding the pipeline and caching flows here very well to understand why theres a problem)
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any reason you can't just make these 16x16 custom furniture pieces
uhhhh