#making-mods-general
1 messages · Page 230 of 1
I probably should add at least what I know since I'm gonna have to deal with it eventually 
You should make it possible to platonically marry the cats! I was just thinking today I want to adopt Jorts and I know Jean would need to come too.
I ignore the difficulty of getting a non-married second NPC to move in 
The farmer romances jean and jorts has a whole jealousy arc about it
(the romance is a misunderstanding)
Too unrealistic, Jorts is too pure for jealousy. He knows that hearts have lots of room for loving many people in them.
That is honestly why I never did it
but lore wise they're Marlon and Gil's cats now
(I did ask Pathos if we could finagle something for that in 1.6, but alas, out of scope)
(My workaround for the vanilla bug with the flowerDanceCanDance is making him romanceable during the dance, but just in case, I did put in a line for him to reject the bouquet 
What an incredible exception someone reported from Cloudy Skies running on Android. System.InvalidProgramException: Invalid IL code in Leclair.Stardew.CloudySkies.Layers.RainLayer:Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.RenderTarget2D): IL_002c: stloc.3
lily are you TRYING to torture me
I don't think so... why?
picture of code on a screen
I could forgive comic sans but this is unacceptable— /lh
smh dont you know trying to store local vars is illegal on android
android gives you three local vars, anything more you have to pay extra
My power is out and I wanted to give an example -
As soon as I started typing that my power went back on what type of cursed ...
I'm just wondering what kind of Cecil nonsense the Android version is doing to my poor mod
one of my mod reports illegal IL
in a postfix
It's not necessarily Android's fault, could be some other nasty mod adding a transpiler.
that code doesnt even touch UI or input, I have no idea what could be different
unless kegs work differently on Android
I still haven't seen the android code, but judging by the previous ones, some of the code will vary for lack of support or performance
for now it seems like the android discord now has a fork of EMC that works on Android (albeit with no features in version 1.7.0 onward)
and I kinda get the impression this SMAPI android version isn't rewriting much
It would be nice if they did use more Cecil
So that fixes don't need to be done per mod fork
Eg. could fix everyone using sound cue exists all at once
im editing a sheet for springobjects but i think i see meat on here did that get added to sdv or do i have the wrong sheet (i will cry if its wrong i have been editing for hours)
Meat has been a "thing" for ages. Something that was experimented with but never actually added to the game.
It's just unused assets iirc
There's an unused sprite or two, unused item categories...
aah ok ty sm
Animal Husbandry does use those unused sprites for their meat
so if you want to feel free to edit it and put "Animal Husbandry compatible" on your mod description 
yea i recognized them immeditaly and was like HUH
also thats an amazing idea i just might XD
Hey y'all! Super duper quick question; where can I find the sell price for items when working with the API?
My immediate assumption is a data file because I don't know if the API can directly discern that (and I know price is relative to various professions and such)
@clear radish this is the right channel for modding
For translation you may have to restart game to apply, but show us what you have right now
!json
JSON is a standard format for machine-readable text files that's used by Stardew Valley mods.
If you need help with a JSON file, you can upload it to smapi.io/json to see automatic validation and share the link here.
When making mods, it's recommended to edit your files in a text editor with JSON support, such as VS Code, Notepad++, or Sublime Text. These programs will check for syntax errors.
Which API are you talking about
To explain why I need this information: I'm making an in game FishPedia and I want to calculate the SpawnTime for ponds. However, if it doesn't have a specific spawntime defined, it uses a default formula based on price
Just SMAPI
sorry and thanks!
You need to look at the FishPond code tbh, it's not clear if this is an exposed thing
It's not part of smapi just game itself
Oh I already have all the PondInfo
I just need the price of the item (the fish in this case)
I parsed the PondData file to be clear
Getting the actual sell price is surprisingly tricky because it's modified by so many other factors.
it obviously wont take professions/etc into account
Yea that was my thought
I assume the Pond does it based on base price
Yeah i would double check FishPond.cs
You can get the "base sell price" easily enough from item data but that may be very far off from the true sell price.
To see how the formula works there
Good call, I'll need to know if it uses base or true price
BRB checking
Might even be possible to just grab it
How does look up anything get its data? I have the bigger fishpond mod and look up anything does not work on the fish pond once upgraded.
Fish pond is fairly hardcoded so LA probably doesn't think big fish pond is a fish pond
Depends also on how the big fish pond is implemented (did they inherit from fish pond?)
Ah, because nothing happens at all when I hit F1.
They are built on top of fishponds if thats what you mean?
Alright! So, I'm learning C#. I followed the wiki documentation: I loaded the sprite, then added a new item to the game. After that, I created the i18n translation folder and added two different descriptions, default and pt.
Everything is working fine without any errors, but when launching the game for the first time, it defaults to English, even if the game is set to Portuguese. The translation is only applied after restarting the world.
Hm i wonder if it's because you are using i18n key directly and didn't invalidate 
Could this be related to some kind of load order priority? I've been observing...
Big fish pond is closed source so i never looked too deep, but i believe it's considered a different class of building
can i send medias here?
yes
It's best to send via link if it is a lot of code
But if it's code pls post link and not a screenshot
Pastebin gist etc
{
if (this.currentOccupants.Value >= this.maxOccupants.Value || this.currentOccupants.Value <= 0)
return;
this.hasSpawnedFish.Value = true;
this.daysSinceSpawn.Value = 0;
++this.currentOccupants.Value;
if (this.currentOccupants.Value <= this.maxOccupants.Value)
return;
this.currentOccupants.Value = this.maxOccupants.Value;
}```
Okay here's the code from FishPond.cs
It seems to be based on the value of the current occupants of the pond?
Wait
No
You need to look at where daysSinceSpawn is checked
dayUpdate, ofc
Thats fine I can live without. It is not a needed feature just would be nice.
I'm a monkeymelon
also IIRC days to spawn fish doesnt actually depend on fish price at all?
it's also a field in pond data
int price = obj.Price;
pond.SpawnTime = price > 30 ? (price > 80 ? (price > 120 ? (price > 250 ? 5 : 4) : 3) : 2) : 1;
}```
Looks to be base price
Not true price
ah yea, I see. It is a field in pond data but with defaults
Yea if it has a set value, it just uses that, but otherwise uses -1 and then this equation
obj.Price is sort of between the base price and the sell price.
IIRC it doesn't take perks/professions into account, but the price may have been modified when the item was found/harvested/etc.
That is to say, it's not guaranteed to be the same price as what's found in the item data, although it often will be.
Its surprising how often people decide that if they notice an issue while using your farm map, it must be your farm map doing it, even if its something your farm map doesn't touch at all
(expecting players to grok what your mod does and doesn't touch...)
I suppose thats fair enough, at least this time they were farm related?, unlike some of the other times i've gotten bug reports.
it's probably not a problem for fish ponds since it makes a fresh item every check
"please help farm map creator my dog is broken"
I can't enter Pierre's, why does your farm map do that? 🤣
Sure, it sounds silly to you, but normie brain (and really anyone's brain in the absence of actual knowledge or experience) works by loose association. "X and Y happened at about the same time so probably related".
They were complaining about bugs in the farmhouse and farmcave (which i dont alter) and also about some warps not working, but what they describe made it sounds like their game is corrupted if it cant load half the tiledata of the map.....
no one ever suspects the game
"I started using this map, and on that same playthrough my dog broke". That really does sound rational to them.
yeah i understand the logic behind it sometimes, but still i wake up and see a bunch of bug reports and go oh, its just someone who decided my mod was the problem 
i suppose one would need at least minimal insider knowledge to know those aren't related, now that i think about it
Ah the apple + orange = banana logic
Oh yeah, don't get me wrong, I roll my eyes and laugh too, though it's an expected eye-roll.
I wake up thinking "what off-the-wall bug report am I going to see this time".
I've had users report that using my farm broke a bunch of items and now they dont work and display error messages now, i think thats the most "huh?" one i've gotten.
the items are broken it must be the farm. it's cursed 
Actually no i've also gotten messages that my farm broke their portrait mods and they stopped wearing their seasonal outfits too...

what
My guess is that a log would show you they're running 1500 or so mods, several of them either completely or partially failing to load, and Earth Logic is off the table in those situations.
i feel like those reports might not happen if someone were to read the description, but that's asking for too much, i've gathered
"this mod adds a custom farm map" would probably mean to a rational person that it doesn't edit portraits
Yeah, but who knows, if they've got some silly mod like No More Lag installed, maybe a farm mod that adds one custom asset really could indirectly break a totally unrelated asset.
Thats my guess too, I straight up told them "Not My mod (explain why)" and "Most likely your game state is corrupted or you have other mods that are causing these issues."
I'm mostly remarking on it because its been happening more frequently to me of late.
The more mods you have and the more popular they are, the more of those you'll get, unfortunately. The price of success.
i got so unreasonably angry reading that. we have enough problems without mods that break the game 
Just gotta learn to laugh.
I found out Many Users dont read mod descriptions when I started putting "Compatible with SVE" in 72 pt font on the top of the description, and it only cut down people asking if it was compatible in the comments by about 75%.
It's not your game that's broken, after all.
So always start from the frame of "it's funny because it's not me".
How would a farm map not be SVE compatible? What does SVE do to the farm map that would make it not work? Just wondering why it needs to be stated in the description.
I don't know if it's just due to SVE's popularity but it seems to be a thing with SVE in particular.
Like you don't see a million people asking if it's compatible with RSV, or VMV.
Nexus warps
SVE adds a warp to a warp nexus on the farm
don't think that'd cause an issue tho
before i even started modding i brought up an idea for a mod and someone jumped in with “you should make it SVE compatible!” lol
you know, this shouldn't even be stated because farm maps have nothing to do with SVE features (at least, no hard incompatibilities). however i do often get reports that my farm map 'isn't compatible' with SVE's nexus warp, which actually can be set manually in SVE's config.
but i cross-checked and SVE's page did not elaborate on its config settings properly. it's a problem that couldve been solved on SVE's end and i'm getting the brunt of it 
but asking if any mod that edits any map is sve compatible is standard nexus practice it seems
sorry, what?
It's more people asking if it's compatible though in 1.6 flash added the ability to move around the warp with configs so-
Oh, hmm. It does not add the warp at the farm "mouse" statue. That could be annoying if not.
now i just close down such reports, because it's not my responsibility to guide users in debugging that specifically.
I guess SVE is just incompatible with so many mods that it becomes a sort of reflex for the users. "Don't touch any mod unless it says it's compatible with SVE".
that sounds so annoying Kisaa i'm so sorry
not my most irritating reports so far 
i mean that's a bit less annoying than "you should make it SVE compatible" but still, it's not anyones fault SVE edits mostly everything
private void CarregarItem(object? sender, AssetRequestedEventArgs e)
{
if (e.NameWithoutLocale.IsEquivalentTo("Data/Objects"))
{
e.Edit(asset =>
{
IDictionary<string, ObjectData> data = asset.AsDictionary<string, ObjectData>().Data;
data[$"{this.ModManifest.UniqueID}_cafePreto"] = new ObjectData
{
Name = $"{this.ModManifest.UniqueID}_cafePreto",
DisplayName = "Café Preto",
Description = this.Helper.Translation.Get("cafePreto_Description"),

This marks me as an older modder
There was a time when SVE was very incompatible with a lot of mods, when it first came out, it always did load last and overrode the other changes to make sure SVE always worked.
Flash (working on the project alone) ended up getting harassed by other modders about making it more compatible with their mods.
TLDR: Lots of Drama and Modder History there.
Lets just say that SVE is a lot more compatible now than it used to be, even with a farm map there was a time when SVE could be incompatible. or the map would need to be designed to be compatible with it.
A lot of these users asking "Is it compatible with SVE" are from that time.
dunno people are still asking about that to this day
now its just unnecessary for them to do so. mostly because pretty much everyone notes if they're sve compatible in the description
Surprisingly it's compatible with a lot! My primary mod list which smapi reads at about 1.6k (with about 1200 entries on my sheet) includes SVE... people just don't know how to read i think
True, but Flash really is good about helping if mod authors want to make them compatible. But that is up to each author and I understand the frustration with people asking all the time.
yeah, which is why i said this problem could've been solved if SVE's page noted the manual nexus warp setting properly in the config section. we know average user doesnt read descriptions and all, but it would've saved effort on my end because i already have a disclaimer of 'i wont reply to anything that can be answered by the mod description of this mod or (other mods that are required or you're asking about)' 
I don't blame people for being annoyed
The question "is it compatible with sve" is infamous for a reason
Well maybe it's what Draylon says and it's just historical.
Very much so I think
I can bring this up to flash!
please do, thank you!
Or maybe there is just a lot of overlap between the people who install SVE and the people who can't read. 
I'll be honest not even i knew about the Nexus config until I was editing mine and saw it
I still get comments about SVE compatibility in festival positions because SVE changed something again
I've stopped caring
let me be sve non compatible and free
i've had one too many of such questions, so thats what instigated me to check SVE's page for that config, bc i remember it's a thing
wait that reminds me. the uhhh festival spreadsheet… does it live?
Android is going to be the new SVE, you heard it here first.
(For what it's worth, I think the drama around SVE was always a bit exaggerated. The SVE author has always been willing to work on mod compatibility from what I've seen, so a lot of the drama seems to just be other mod authors being annoyed that (a) compatibility is needed at all or (b) SVE is popular so players ask about it a lot. That's unavoidable for any expansion of that size to vanilla content though.)
I've noticed like one overlap in festivals ... and it was like a singular npc
Yeah but it's not updated for the 1.6 shakeups.
PATHOS?!
(Pathos?! In a modding channel?! It's more likely than you think!)
whoever made that spreadsheet is a trooper
Hime!
Oh boy it truly is, the amount of people I get asking about it on a daily basis is.. a lot
So the intention is only to translate the description?
honestly at this point i am more meme-ing about sve than being actually annoyed. but then again i appear to be jaded.
But yeah I've also run into multiple issues where Flash has said he won't change things or took ages to do so, so shrug. Don't care anymore.
Get ready for questions on your mod that changes the name of one crop about whether it's compatible with Android.
i see a bug report without a log and im just 
Remember to create new items when you test just in case
yes!
i mean i know it Sorta but i feel like a dingle every time i try and c# for stardew lol
I've always agreed honestly, My very first Interaction with Flash was me and mouse asking him to make a small change on how he targets warps so we could move the warps on other maps (Back in Pytk/TXML days) so we could move the exit/entry warps on the farm, and he was just like "Sure 👍" and did it that day.
Mod compat stuff is always situational, boils down to (a) scope of the request, (b) how busy we are and (c) circumstances of the request, "urgent fix now plz" vs. "heads up".
I'm mostly self-taught, didn't really use any particular resources besides looking up specific things in the official docs and such. I've just crystallized a particular style over 25 👴 years of hobby and professional development which I personally think is most readable and maintainable (since I won't remember what I wrote two days later, so I'll need to be able to read and understand it again).
mod compat seems very tiring and i support people who bother, i just, really can't
Surprisingly Inspiring, as I have an absolutely terrible memory for remembering what i was doing or supposed to be doing.
I look at compat issues to see if there is a general solution, and just stay away from the "make X somehow compatible with very specific thing Y does, and by the way Y is constantly changing" ones.
yeah i can read code but god writing it sometimes i blank out
Tbh it is exhausting
making Qi fully compatible with SVE added on a lot of work that would have been far simpler to just ignore
It's really not when you do compat with mods that have awareness of others
like a lot of my compat stuff is "here's some fun additional content if you have both installed", I love doing that.
why is Qi not working with sve
Sometimes there is a general solution, a way to provide a fallback for all incompatible mods, or maybe a safer way to write a transpiler, etc. I think we shouldn't ignore compat issues on principle if they lead to a way to actually make things better for everyone. Though if they're just requests to add more complexity at my own expense, then yeah, no thanks.
compat is oftentimes reshaping huge chunks to fit alongside a puzzle piece you did not account for
(Tbh, I find the art of writing code something that takes time to learn)
No he does, but his schedules and events had to be edited for SVE map compatibility
literally this
One thing that might surprise you - I used to draft out mods away from my computer
yeah but that's a different type of compat. i don't wanna see if every mod that edits the forest map works with mine. i don't care that much, really
i genuinely forgot the other day a switch case meant you put the result you are looking for in the case

Like, the general "how should I put together X or Y", I'd put it together in my head over running
Hehe I can't wait to add in conversation topic dialogue for jorts and jean with Qi :3
I think he'd like the talking pro union cats
Don't think I've ever planned out code offline. But I have done UI mockups.
Yeah the expansion that i started work on is probably going to link through the forest (if I ever finish) >_>, but at least i'm planning on making them not really take part in festivals so i shouldnt have to worry about that at least.
Can't believe you aren't like me and just remember where everything that patches Forest is
Being someone that plays with a lot of mods definitely helps in that regard!
i just walk around blind trying to do things with stardew code lol
I would love to return the favor if Qi has any CTs!
i find it amusing that so many mods decide to patch That One Specific Corner of the cindersap forest
one day when i’m goated (after a single balatro win) i’ll consider making very specific stardew c# tutorials
i remember nothing. i'd say my memory is a joke but joke need to be funny soooo
its such the nothingburger corner its so easy to put stuff in
I've been trying to learn C# lately as well, and i've had some code related dreams, and I wake up and I go, "I hope dream coded didnt mess up what I learned about how to proper code yesterday...."
He doesn't.. yet 
There will perhaps be one when I implement his arena thing
need c# to be like gamemaker2 drag and drop coding fml
+1, I just spent 2 hours cleaning yesterday while thinking about yield nonsense
(mostly to avoid sitting at my desk doing the same thing)
i almost had an episode when someone said andy's house was moved in SVE and therefor my mod would be incompatible but like- im not installing mods i don't play with to test. i lack the dedication
He technically has CTs but they're specifically for his cutscenes and mail, nothing for actual topics yet
I'm going to guess the top left corner.
You can just ask me and I'll tell you 
Yep
to this day i don't know if Andy moved
Alchemistry, Lunna, Snorlax and Taro off the top of my head, Magical Family might still be there too
Wildflour but since she's moving to Sunberry, you can ignore that one.
See, I'm willing to install a mod I don't play with if it's to debug an error that happens on startup. If I have to actually find out what the mod does and start playing with it myself then nah.
snorlax
can you check if the sushi project actually is compatible with SVE tia? i doubt i'd do much if it wasn't, but i'd, like to know
someone should make a spreadsheet of tile areas covered by different mods 
SVE's map patches is the one thing I don't track since it's changed multiple times since I last played, but iirc didn't someone look at that and clear it?
Craftable stardrop tea edit that corner too.
(I think "compat by scream test" is a perfectly sane policy)
thank u
the people Yearn for forest west
Oh, Inflorescence is also in that corner, but it's not released yet I don't yhink
inflo-what
Why that one corner specifically 😭
i mean pretty sure only me and food gal are occupying the arrowhead island
the nothingburger corner 💅
does any mod make use of that empty area above Jodi's house
i mean genshin valley used to but uh
reminds me of that one time i was gonna put something in that corner too but then didnt
isn't there one that adds a gym there
i dont believe so
Because its "out of the way" but "near an area where players go" and is "close"
Can't do the bottom (shoreline), SVE massively changes left and right sides. Top is the only place to tie in without two patches.
hmm that's quite strange to me, literally free real estate right there
would be a reasonable place to put something but i feel that spot is conquered in many maps by vanilla stuff
it's easy to patch and has nothing important around the area. plus because of the game's perspective imo adding entrances to the north of a map visually looks better
(Snorlax is replacing the Secret Woods log so that one makes sense tho)
Hmm.. I suppose that makes sense
schedules, festival positions, etc are in the empty space above jodis house
freaking harvey
behold
I'll never have to think about where to put stuff like that though, because central station makes it ez pz
The gym mod patched it iirc but since they took up the whole back it ruined NPC pathing
mind u with sve installed it doesn't look like that at all
So you'd have to leave a corridor
you dont even know how funny i found it that i didnt need to change anything for foodgal, didnt even need to test, a nice person told me in the comments its compatible
but hey me and void are doing well i think
Love central station, respect central station
same it's very nice to know i chose a location that just works
me when the [redacted] and i pose for a selfie in central station
🤝
good think i didn't go for the corner, otherwise we might have had issues
Central Station is such a good idea. You can add mods locations and have no issues
id have put more in the forest but i really just dont wanna deal with sve compat
not just an idea, but an actual
thing!
i am so adding a separate map that's reachable with CS when i get to work on my artisan goods stuff for the custom items' shop vendor. i've been dying to make something that uses CS and do anything to avoid compat issues 
and also bc everyone and their mom sells their stuff in the vanilla shops
I made one that's already done i just haven't posted it yet (i don't want to make a mod page I'm lazy)
I mean, there is a downside, going to the train station to go to a place not in the valley does definitely make it seem "distant" and "Separate" as well as a day's journey to visit.
Real issue. My shops are so over stocked.
Mine leaves from the bus stop heehoo
the likelihood of people going out of their way is rather low nodnod
yeah honestly the amount of stuff in vanilla shops can get so overwhelming
Yeah, CS is great for all the mods that add new locations. I imagine less so for standalones that are intended to be part of PT (and I imagine it won't get utilized by the non-EN community much until there's translations)
tsym for this!
But then again it's not really content so much as just a cute external map that I wanted to make
No problem :D
i still gotta make a lil shop for my pixelpals tbh, pierre was just a "for now" kinda thing to get them out
cp is still barely used by the non-EN community because no translations 🤣
then i thought hey lets make fishmonger a whole expansion and got lsot in the sauce
True but the valley is supposed to be small. It is actually getting to big in my game. It is not possible to actually go everywhere in a single day anymore.
i should really be working on my pride pastries more and figure out, where to sell em.
timespeed ezclaps
i mean bea, it could be a sort of collaborative project - airyn making the farmer's market mod lowkey made me want to make a farmer's market area for standalone vendors that are not NPCs (or have much NPC content, at least)
i was thinking gus but there's, there's a lot of pastires guys
Like for sometimes visits, like the Aquarium, for example i think its great. but for the little expansion i'm adding id much rather add it to the valley, as it's gonna have Family (6 NPCs with the current plan), who live deep in the forest.
I mean, that is kinda the way it is in vanilla too?
oh if only i walked the walk instead of talking to talk
when will the railroad become prime realestate….
Something something timespeed
probably gonna leave tsp as it is but pride pastires at the farmers market? someday
Something something actually play the game
Timespeed my beloved
timespeed beloved
Something something Joann's sales
When it's not gated by Summer 1 
if that were ever a thing i know where i gonna put my furniture gal then 
Aspen has a great workaround for that tbh
that is a drop in the bucket in the great span of time
Yes but modded players have restartitis, how many do you think see summer
let me have my paradise at the railroad where nobody lives besides like susan and aspen
Railroad will become prime realestate when it becomes inherently valuable to make the trek, better and more frequent train drops, forage there, or just a lot of mods that use the train station.
It's not a drop in the bucket if you're a serial restarter...
skill issue 🏌️

the one that doesnt even exist yet but 
i was thinking about doing that in my mod! going to add a butcher shop to town
I think most modded players do play the game somewhat
At least a little.
a little gaming
if you think hard enough you can will it into existence through the power of scope creep
I think the people in #modded-stardew are outliers
REAL restarters restart because you haven’t played in so long that you forgot what you were doing in your last save 😎
Only slightly
It would be great if people could add to Walk to the Desert locations, as it is close enough to still feel like part of the town but at the same time is big and empty at the moment. But NPC pathing could be an issue
This is exactly it but it's usually because I was making mods for so long i forgot what I was doing
I shall bold it on my 4 page scope creep doc 
i wish i had the same motivation to work on my projects i have to read fanfiction
living in the sdv desert is probably equivalent to living in arizona
I'm totally not contributing to this issue
(I get so many comments whenever I release a new Farm Map going along the lines of "Here we go again" or "This looks so good, must resist starting new file." or "Gotta use this for next run".)
put some cacti and gravel and youve got downtown phoenix
i do restrat when i see a new farm mapi like
just like my comments fr fr
i need to stop i am aware... but i can't
Yup, you farm maps make me want to restart.
hey guys is there any mod that is like solid foundations where we can add produce items to buildings? There seem to be a bug with item production after the first batch but peaceful hasnt really replied to it TwT, was wondering if there is a similar mod where I can make a building into a machine.
A mod author? Enjoying what they've made? Insanity
isnt solid foundations not peacefulend
i have never once enabled my mods for regular play, only testing
Vanilla has it now
excuuuse you i finally got to use cozy rustic in the save i made it for! /lh
SF is form peaceful
i have most of mine enabled, problem is a barely play so it doesnt make a big difference
wahhhh
You can do buildings with CP, VMV has some examples of what you're looking for (Fruit press)
that's already vanilla
check the vanilla mill rules
oh thank you! i didnt realise its in vanilla now, thank you guys
i literally put them in a folder called ".mine" that i might as well rename to ".shame" bc you'll never catch me using em

my mods are also perma-enabled but I’m a mostly QoL modder so 
I got started making Farm maps because I have Restartitis actually, I like playing on a new farm map every time I played (I have over 1k Hrs) so I uhhh, ran out of maps, until i was playing ones of questionable quality, learned to mod to fix it, ended up going $#^& it, imma make my own, and just continued to make my own maps to play on, cuz there werent a lot I hadn't tried, and I became a modder....
that's fucking cool man
classic cooking your own food
i started modding because i just kinda wanted to, lmao
i make maps bc i got bored of the vanilla maps and there's a criminal lack of waterfalls (and just water in general) in them
also, maps i find out there are too small. anything smaller than vanilla size is too small to me
Everyone loves a good waterfall
making maps is so fun to me, it’s like the computer version of playing with a dollhouse lol
I started because I don't know what self control is
i have a friend whom i send my map drafts to to see if there's an acceptable amount of waterfalls
ya'll out here making maps meanwhile i open tiled and cry
So I take it you like Forever Falls then Kisaa? Or is that too big?
I started Modding so I could make mods that do similar things not over lap. I have like 30 cp mods that edit other peoples mods to work together.
I made mods because I wanted Bulbasaurs and not as a reskin 
I honestly can’t remember why I started but it was only for personal mods
now I am like 80 strings into bookshelves with some random story/info
I honestly find tiled work almost meditative, its super comfy to me.
i like the design! it's too big for me though 
i prefer 80x120 tops
vanilla is,, 100x75 tiles
Thats fair, thats a 150x200 with what was it.... 8-9 submaps?
my brain just doesn't like tiled. it doesn't vibe
i started out just wanting an NPC reskin and then went “but how hard could it be to make my own NPCs, really”
I think one of my first personal mods was adding a warp to my farm
Vanilla is 80x65 or 110x110 for beach, I dont know what meadows was
sorry is VMV the visit mount vapius mod?
yes
your maps are so cool Draylon but honestly they're so big they scare me. which makes them even cooler
and then I got annoyed at having to track down heart events and made map event markers
idk if event lookup existed back then or not
i havent made maps in a while though. i kinda miss it, but i have a furniture project going on and it snowballed from just 50ish items to almost 200 
i will munch on ur furniture
looks like it did! ig I just wasn’t aware of it 
Thats totally fair, would It surprise you to know they tend to be big purely because it means i have more room to "art" the "landscape". rather than just liking big maps?
(frankly, i do NOT miss making farmhouses. so much jank. i likely will not make another in a LONG while)
though at least now i know all the jank so it's a learning experience 
not really that makes perfect sense. they are masterpieces, really
I tend to reuse them, unless i feel in the mood. Though I do have a decent way of doing it after a while.
farmhouses, that fun map you can’t extend right or down either because you’ll break the spouse room 
farmhouses, the maps that you need to design backwards bc of the blasted crib position

kisaa you're so brave for making a farmhouse map
id feel way too limited with that
now my answer to any 'i want to start maps by making farmhouses' statements is 'do not' /lh
id break any possible thing i could break if i were to edit the farmhouse map
farmhouses are in fact horrifying
oh, an actual farmhouse map, i thought you were talking about how you need to custom design the starting interior for every custom farm type.
seriously please learn mapping by doing literally any other map type. even shed interior is fine. just not farmhouses until you're familiar with the process
i remember when i thought the best way to start making maps is to make a farm, but then i broke too much shit and didnt wanna fix it
i barely made the one forest edit without breaking tiled and the game
i edited like 9 tiles man
to this day it's still difficult to me to figure out 'is this hardcoded farmhouse jank' vs 'is this an actual issue with my mod' and the answer is the former almost all the time
and the layering was wrong and i haven't updated a fix
I'd like to see a void farm map
still kinda wanna make one the i also wanna do this big fishmonger update, do a furniture set, make another mod with two npcs and uhh
the first map i ever made is my cellar its ok
farmhouses are quite literally just hardcoded jank
When will we see a chue farm map
atra have u made a map
I mean, making a farm is like, super super easy now, Back when I started we had to use TMXL/PTYK to load as our only option, and it didnt have any documentation at the time, so we just kinda.... fiddled til it worked.
The only one who really knew how to do any of it was Mouse and then me after Mouse taught me. You'd ask in the channel back then and get a wall of shrugs and no ideas, its 100x easier nowadays.
yeah we should all do farm maps because i am genuinely interested in what people consider a good farm map
if i made a farm map it'll be horrible
even now i still dont have a consensus on what a 'big' farm map actually means 
seriously open the tmx for the sushi stall it's a mess in there
honestly i would make a farm map to do what i think is the best one in my opinion i jsut like making pretty things
my ideal farm map is vanilla sized and has at least 5 waterfalls
????
I really want a farm map that has unlocks to it
Id say somewhere around 100x100 to 125x125 is what i'd consider big, 126-150 Huge, and 150-200 is massive
only waterfall the farm
Says the ideas person
the last farm i tried has one i wanted to be walkable behind, is that a point in your book, kisa
What kind of unlocks, cuz i have farms with unlocks now
Like, mini bundles
there are several i think
flour made one didnt she


Islands Farm unlocks islands as you complete the CC/Joja
but no i haven't done new bundles yet.
mystwood 
(i enjoyed playing with UB in making that though, i'd do it again)
now that we have local tokens, im sure i can do seasonal bundles much faster
mystwood was made before localtokens existed so the seasonal bundles (two of them) was a very painstaking process to code and test
One day
I'm taking bets
Will atra play the game before or after 1.7 drops
Your guess is as good as mine
I'm gusssing.... no. atra won't play the game before or after 1.7 drops
i often saw 1.7 as a joke before but how likely is it
Has therr been a new pc sdv update? Ppl are reporting my c# as no longer compatible.
or maybe a better q to ask if its actually just a joke but an actual thing lol
hmm problem with the mill in CP we cant set a timer on the producded items right? only produce after we sleep
I don't think so?
It's always a possibility
i cant always read between the lines of joke and actually serious
I'll check this weekend but I know it doesn't work on mobile
(Sorry!!!!)
Solid foundation lets us make the building like a big craftable with time till items done but i dont think i can do this wiht just CP
Yea
It still works for me, I played about 6 hours ago.
I'm reminded now that Forever Falls got started because I had this user telling me they loved my maps and had exclusively played on one of them for the last 3-4 years because they hadn't found anything better that they liked, and was looking at my other maps and having a hard time deciding between them. and made a jokey comment at the end about how "my next map should be like this one, but have all these features and all the features of all the maps, and quarries, and all of it!" and I just went "Bet".
Nw, ill ask if they're android although ive never said it will
but solid foundation has a weird bug right now with producing after the first batch TwT
and then i scope creeped myself into adding more.
I guess you can live with it for now by rebalancing your recipe
fwiw buildings can process an unlimited amount every day, it's fine for the recipe to take at least 1 day in my opinion
its cuz I wanted the breads to be done withinn the day
Also someone else telling me spacecore is breaking saves and not properly updated ehich i am also sure isnt true.
a day lonng bread seems like burnt bread haha but before 1.6 my mod was ok
yeah you're right
if they dont have to be buildings I guess you can use Furniture Machines and make craftables bigger than 1x2
oh !
they cant process more than one at a time though, like other machines
like using calcifer? or just CP
seconded on furniture machines. i am free from AT-ing the coffee machine and can just make my own now
How much do you want to bet they're seeing SMAPI's save serialiser warning and thinking that means "oh no SpaceCore break"?
thank youuuuuuu
I cannot remember exactly what i require spacecore for but its def something important
Or those scheduler errors which are also not spacscore's fault.
Yeah, also android
There is apparently some fork that works for Android somewhere
Oh sigh, I all my complaints from people trying to play on Android? I might have to put in bold "I DO NOT OFFER SUPPORT FOR ANDROID"
I'm taking a full weekend this weekend so I'll have time to do c#
(I'm taking the full weekend for my sanity)
You atra are a gem. I kinda wish that modding on android just wasn't possible.
(imagining Android gamers actually reading said message)
Also I wish people playing on android with issues would literally put in their complains "I am on Android"
It would be obvious if they posted a SMAPI log. Which of course they also won't do.
of course not. Sigh.
Android modding is starting to do numbers now, all 7 of EMC's recent comments is about Android issues
Terrible times really
I wish there was a "Not compatible with android" tag
I'm torn between just blanket saying that I dont support Android but at the same time there's tiny tiny part of me that wants to look into it earnestly
Ill probably make an attempt if the decompile is updated but i only intend to fix code incompatible (by switching to reflection and at least let it no op)
Lemurkat, you support what you want to 
Mystery harmony things is beyond me
How have you been?
In regards to compat, I'm happy if you wait until ESR is ready to release before making it Android compatible, that way I can release it at the same time.
I'll just send you the build. Timelines are up to you
It's really pretty straightforward
i will not commit at all to supporting android without a functional way to test my shit on an android device. i have no plans to acquire a way
Brb mailing ichor a phone with Android smapi all set up
And thank you, I'm mostly okay. Works been quite stressful due to staffing issues and some other BS, and I start chemo in a fortnight too, if my insurance comes through.
I hope you get better soon
Thanks. I think I'm a bit scared of it. Although NGL, they're gonna give me a medical certificate for 3 weeks and I'm tempted to just take that and maybe the next 3 months off work.
(but we'll see how it affects me - 6 months ago I thought I was perfectly healthy, then I found a lump and it kinda downward spiralled from there)
Cancer sucks I'm so so sorry
Gonna pour my emotions into my mods. Decided to add ItsBenter's family (finally) so I've got two adults, a (young) teenager, and an older child/young adult age who I will start as antisocial but might make room with Kennedy for simplicity's sake.
It puts my count on 25 East Scarp NPCs, which I think is probably more than enough.
Also Tristan is now an independent NPC, albeit unlocked in the same way, which adds to a fun little easter egg.
(you can have ||both Mr Ginger and Tristan in game simultaneously||. Gonna see how long it takes people to figure out how to do it without editing the content files)
I had to figure out how to give someone a number of hearts via trigger actions.
I’m so sorry to hear. I hope things turn for the better.
Also my policy!
I am tempted to buy the Collectors edition of Switch just because its pretty but I doubt my phone could handle the game and mods. Maybe if I updated my phone - but then I'd never stop playing!
Very risky 
I"m always buying thigns because they're pretty
CP is... not happy with what I'm trying to do here:
{
"Action": "EditData",
"When": {
"HasValue: {{Spouse}}": true,
"Query: '{{spouse}}' IN ({{Supported.Spouses}})": true
},
"Target": "Characters/Dialogue/{{Spouse}}",
"Entries": {
}
},```
It's throwing a bunch of warnings, presumably because "{{Spouse}}" isn't set when you load up the game 😦
Any way to get around this, or will I actually have to make a different EditData block for each person?
I love includes
Ok, so like
"Action": "Include",
"FromFile": "data/Dialogue.json",
"When": {
"HasValue: {{Spouse}}": true,
},
},```
Something like that?
Yup
Yeah, that's a trick sometimes I'll do to get tokens to evaluate in a specific order
Nice. I'm learning some new stuff by looking at your example now, too
I'm making a tiny little anniversaries mod. Just taking a break from the bigger mod for a couple of days to clear my head
Just need to test it now
Yeah! I love the idea of npcs acknowledging my spouse lol
I don't have a list of supported spouses, I just have a different file per spouse I support
This will just set an anniversary timer and then give a little bit of dialogue and a random gift on the wedding anniversary. I'm doing supported spouses because I want this to be easy to add to. Mod compatibility is a plus 🙂
It will also give a "hey, our anniversary is coming up next week" dialogue a week in advance
All I have left to do is write dialogue lines for the vanilla NPCs and test it. I also have default lines in place for non-vanilla spouses
.choose map, code, art.
Choose result: code
im recoloring the slimes but i cant figure out why this png for them is grey when their green i did find one spot where theyre colored and recolored that but their still green XD does anyone know if im supposed to recolor Green Slime/ Big Slime/ Green Slime_Dangerous or if its something else? because their grey not green and colored so im wondering if theres another file somewhere else where they pull their color from
They are dynamically recolored in code
aw darn so its not as simple as recoloring them 😔
It’s like the flowers and such — a greyscale image that’s shaded in with a color by C#. except iirc even less changeable since I don’t think it’s in data + the slimes change color over time due to baby slimes
(Like green + red slime makes a new color)
Slime colors are complicated
Speaking of, if I ever do more than conjecture about trying to implement pieces of the unimplemented post-perfection farm type (named Waterfall Farm in the 1_6 Strings!) , I may need to poke you regarding a map commission xD
Because if it's named Waterfall Farm and doesn't have multiple waterfalls, what is the point?
Why stop at 1 Really big waterfall, No cliffs, only waterfalls
It would be really funny if Grandpa had stashed stuff for you behind the Waterfall and away from Joja's prying eyes.
I'll have to consider that.
just have the whole farm behind one giant waterfall
Theoretically plausable, but you'd have to edit the waterfall to be transparent.
Can I do an if->then statement with content patcher json? Like I want a certain json to load from file if a user has a mod, if not then load a different one
and that would make it incompatible with recolors
clear views are overrated
you can have two patches - one only applying if the user doesnt have a mod, one applying if the user does
Ill look intothat after work, thanks!
anyone know of a way I could do something like add a machine to exist on a map, without the player doing it?
there is what ATA? or something that would let me reference the sheet but i was wondering if there was a function way of doing it.
Do you want it to do stuff
Ideally, yes.
I didnt realize FTM could do machines 😮
yeah, use the forage spawner to make a BC, optionally with "CanBePickedUp": false in the definition to keep players from just taking it
ooh, cool i was just wondering if i could put some kind of interaction menu on the tiles to bring up a "thats not yours" text box when clicked to prevent people from taking it.
how common is it for mods in this game to have complaints that the lore of one mod doesn't match another?
You could do a regular tile message maybe?
Sometimes, but I simply pretend I do not see them 
I probably will yeah.
If you're doing something like e.g., White Mage Linus then it's kind of inevitable to have lore conflicts. I say if you want to go with another mod's lore, do that, but otherwise eh
this lol. I think its largely accepted that modders will sometimes have their own canons for characters and such.
Enough to minorly annoy mod authors that work on npcs, but not enough to matter.
i dont really care tbh i only get a lil irked when random people come into my comments trying to force someone elses headcanon/lore onot my stuff
a lot of the time modders try really hard to match lore already, and there are always going to be inconsistencies if I make a Linus expansion mod and someone else does, because we have different views on who Linus is from the limited amount of base game info.
I think I was taken aback by how much the person wrote on it. They put more effort into that comment than I've put into some school assignments.
Funniest part is that it isn't even a new mod, just the Penny expanded that I updated for 1.6 with the mod author's consent
cuz frankly speaking, we dont actually have a lot of info on the base npcs, data wise
getting around to modifying data\weddings so that my two NPCs attend marriages, is there a way I can know if one of my NPCs is the one getting hitched? So I can alter the position of the other one?
was your mod made specifically for the other mod?
Someone wrote a full ass review of my mod via comments, it was so long they split it into 2 comments. They ranked all the parts of my mod out of 10... that was a fun read 
nope, old standalone mod that was from when they still did XNB modding for the game
then people are just like that sometimes tbh
Ya know, I wouldn't even be mad at that point, just impressed they spent that much time to write it
which mod was this comment on?
i wish i had those peoples energy
Boss Battles, they weren't mean or anything but I feel like rating out of 10 just... isnt great to do for someones random passion work 
(meant to reply to this)
Oh sorry
oh that's fine haha, curious either way
I typed that message about what I meant to reply to before you replied
-CP- Penny Expanded for 1.6 (SVE Compatible)
Threw in the compatible since SVE does change the library (Without edits, Penny walks through a bookcase and us gingers/redheads know we can't show the world our full power of noclip yet)
my mobile discord is being weird so I'm getting things at a delay sometimes lol
I just went and looked at it out of curiosity, tbh I think the complaint isn't even other modded lore but that the event itself seems incongruent (with vanilla characterization).
Which, if you want to edit the events you can consider as feedback and decide whether or not you want to apply it.
If you're just considering it an update and don't want to touch the author 's original writing, you can ignore.
But I don't have that right since I didn't create the mod, right? The only changes I thought within my right as an updater which is how I phrased it to Wolvenlight, was to streamline the backend and fix minor grammar mistakes . It also is explained later in I think heart event 7 that he looks back as being too harsh.
Yeah, then I'd just tell them you're just presenting it as written and characterization stuff should be sent to the original author.
And ignore 
yeah, planned on ignoring it after a good chuckle, just was curious if it was common for this game or if my ginger reverse luck struck again
people whine about the wildest things in mod comments sometimes
once saw someone get annoyed that a mod author was telling people to read the mod page when what they were asking was already explained there, because "they should have just answered the question", and then they said they're uninstalling 
oh... my god?
Tbh I don't think a lot of mod users are that deep into characterization AND with low enough respect for boundaries to go posting something like that 
(I am that deep into characterization but also I would simply not use the mod)
Oh please, no. Anything but that.
Threatening to uninstall a mod you've downloaded is like threatening to get off the car. It's like "okay then...?"
I'm that deep into characterization but I would never ... write an essay on someone's mod page
I love talking about characterization in a conversational manner but like... just putting that into someone's comment section for no reason ?? on a PASSION PROJECT?
oo im orange again
Honestly I get it because I was that teenager
you genuinely think you're helping
people are so strange with comments sometimes. “Oh, I love your mod! It’s a shame I can’t use it until xyz.” like shut up
its such an annoying way to put pressure on someone in a backhanded way
“I really want to use this mod, but it’s not xyz :-(“ i will burn your house down 💔💔💔
nice mod, it'd be a real shame if i didn't play with it 
One of the comments on my Qi mod was 'anything that uses Item Extensions is useless for android' like... okay? did you have to say that ... like that?
i see them SO MUCH
some % of it can be chalked up to people being very bad at phrasing and/or writing, but yeah
"wow nice to know, be right back, adding IE as a prerequite to all my mods, thanks for the tips!!"
yeah, its not a typical way to be passive… aggressive? or whatever? which is probably why its common
The reason why I rarely use Dirt in my farm maps and always have farmable grass is because if I have one with a lot of dirt and use grass for accent, I will literally get people just requesting the same map but no dirt, cuz they dont like it, and if there is grass and its not tillable people will also request it to be tillable.
but its pressuring nonetheless and i will strike them down with my sword
english not being native language is also definitively a factor
"Sounds like a you problem tbh"
Admittedly I don't deal with NPCs much, but I think spouses are set at the wedding day before the wedding itself, so having a when condition for the spouse being your character for a patch with the changed positions might work? If that sentence makes sense
tbh I draw the "ESL tone problems" line at "this didn't need to be said in the first place" lmao
thanks I decided I would check for the NPC being either engaged or married, and having hearts between 10 and 11, to avoid conflicts with multiple marriage mods
will see how it turns out
i think that's fair, usually it may come as more blunt on stuff that can deserve to be asked
in some cases it affects both party and makes one of them a bit more blunt and the other a bit more defensive
(thankfully, I get all my compat requests in the form of "help i crashed when i went to bed and SMAPI has red text about FTMSerpent")
I do appreciate comments that go "Hey, I'm having this error, dunno if it is your mod or this one, can you please take a look"
I myself love valid critiques to make me find better ways, I always want to know what I've done wrong/could do better and how to do it with the least amount of bloat
I also get requests sometimes to add things out of scope of the mod concept or things that just don't make sense to me, and sometimes I just have to tell people no.
The islands farm that I released a 2 months ago? I had a request to add mountain and river fish to it, and i was like... its a chain of islands in the ocean? where are these fish coming from?
They also asked for me to make the fish 'More abundant' on the farm (which mirrors the ocean %s)
I know that when I put my mods out there it's basically letting people criticize me and stuff, but if they come at it like... rude and such I don't really enjoy that. But if it's an open discussion I don't really mind all that much
I just like refusing to answer questions. If i never acknowledge them i don't have to worry :D
There's a huge difference between reporting a bug/problem and being plain rude
Mm I'll delay releasing the pif version of my mod in favor of making more alternative slime hutch interiors
Some stuff is reasonable to me tho; like I also edited the Islands farm to have a config so you can toggle progressive vs Full unlock for impatient people, and someone mentioned they couldnt customize the bonus basement, which i didnt even know whats a thing, so i learned how to do that and added it.
Its like if there is something i can do to make the process/concept more enjoyable or more authentic i'm fine doing it, but asking me to change the concept is like a hard "no" I guess? same thing for insulting the concept which is generally what all these rude comments are 
I had the idea to make it like the inside of a cave, like the island where tiger slimes spawn,... Etc
Ooo sounds cool
I mean being public is being perceived, and people are entitled to have a reaction, but that doesn't mean they have to share it with you or that you have to listen.
Part of improving as a creative is learning to identify what feedback is actually helpful.
Yeah, like why ask for x on a mod that clearly doesn't do x? 😭 Idk why users think like that. It's like saying the appliances store should carry groceries too
But Why wont you add Weapon Crops to your Boss Monsters Mod? It would be such a cool addition!
I've bought this toaster from you but you had no toast so i don't like your toaster
Your toaster didn't come with jam :( I don't like it please give me jam :( and marshmallow fluff :((
I downloaded your Blue Shane mod and now Shane is Blue. Fix it
unusable, has no sprinkles
makes a bread expansion "You forgot brioche, Uninstalling"
understandable, have a nice day, please never come back
your stardew mod doesn't come with a copy of balatro where I'm guaranteed to win every run. fix
On this note, can crops produce anything but objects, i think the concept of growing furnaces is funny.
pretty sure they only produce objects, but...
plants a keg
You might be able to with spacecore multiyield crop produce
I don't see anywhere the game's adding "(O)" to the crop output, maybe BCs can work?
hey is there anything that replaced dga ?
Content Patcher
Content patcher was hungry
so if a mod needed dga could i just download it if i have content pactcher
Item harvestedItem = (this.programColored.Value ? new ColoredObject(this.indexOfHarvest.Value, 1, this.tintColor.Value)
{
Quality = cropQuality
} : ItemRegistry.Create(this.indexOfHarvest.Value, 1, cropQuality));```
no, you'd need to convert it to use CP
!converters I think there's one for DGA -> CP
These community tools help update mods to newer formats or frameworks:
- Convert to Content Patcher from Custom Furniture, Better Farm Animal Variety (BFAV), Custom Music, JSON Assets, More than Necessary (MTN), SAAT, Shop Tile Framework (STF), TMXLoader, or XNB.
- Convert to other frameworks:
- Other tools:
hmm nvm
but yeah this is a making mods channel
if you're interested in doing the conversion yourself we can help
It says it uses Item ID's for harvesting, and objects have different numerical IDs sets than Big Craftables (so there are dupe numbers) so i don't think it would work by default?
my question from the rant that was valid, where do the children get an official education? Like Penny does her best, but since she has no formal training, I can't imagine it works towards their High School Diploma or in universe equivalent. I always would have assumed it would be like my Mom's hometown where you would take a school bus on a 30min or longer ride to get to school.
ItemRegistry.Create can accept whatever
as long as the code isnt trying to cast the result to Object it should work
(and if we're speaking about BCs, even then it would still work because BCs are also Objects)
well I guess someone could make a mod to change the children's scheds to get on the bus at 7am and come back about 3pm lol
Dang
The constructor discards the qualification for some reason and it logs a warning.
i honsetlykinda want to get back into mod making but i have zero clue what to do
!startmodding
Making mods can be broadly divided into two categories:
- Content packs are formatted text files, and don't need any programming knowledge. They can add/edit NPCs, maps, new items, shops, and more. To get started, see the list of framework mods, the wiki tutorial for Content Patcher, and there might be relevant guides on the tutorial wiki.
- C# mods use programming code to change fundamental game mechanics. See getting started with C# modding.
Usually it’s easier to start with making content packs, since you don't need to learn programming.
ParsedItemData harvestItemData = ItemRegistry.GetDataOrErrorItem(data.HarvestItemId);
if (!harvestItemData.HasTypeObject())
{
Game1.log.Warn($"Crop seed {seedId} produces non-object item {harvestItemData.QualifiedItemId}, which isn't valid.");
}
this.indexOfHarvest.Value = harvestItemData.ItemId;
what kind of mod are you looking to make?
At
(nvm then lol)
!at
Alternative Textures is a framework mod that provides options to change asset textures with in-game tools.
For an interactive list of texture mods, click here.
To make a content pack for AT, see the author's in-depth wiki.
Here's the documentation
Oh thank god, knowing that its not possible kills the urge to make that mod.
On the wiki
(well spacecore's extra harvest thing may still work as 6480 mentioned)
Anyways I expect SpaceCore's crop extension data can work then.
The wiki is great for modding info
yea
it always got jumbled up for me when i look
i just doublechecked our code and it would def work
it takes qualified ids
i mean i made mods before
Nope Nope Nope, I'm not doing it, I'm working on a different mod, like 4 of them.
so when you say AT, do you mean a furniture pack?
I always say that a few haters is proof that your product is actually interesting enough to hate. Some haters are good, as long as it's not all haters. The worst is silence.
I can walk you through it if you'd like?
that would be awesome
Ok so what have you done so far with the mod?
https://www.nexusmods.com/stardewvalley/mods/16716
i mean i know how to do at (example ) just the manifest got me confused
i honsetly need to figure out what to make first
anyone know offhand where the images for the bigcraftables and machines are?
So is that your mod? The manifest looks fine on this mod
yea vinilla help me alot
tilesheets/craftables
The manifest is absolutely fine here, I'm not seeing any issues
like what would i do for something esle
i mean, its highly possible shes an accredited homeschool teacher
what would i replace
use the exact same structure as that manifest but change it to the details of whatever the new mod you're making is
alright thank you ! its been 2years so i was confused
okay, I always forget homeschooling is a real thing, only got to hear the horror stories of it from a professor who's extended family homeschooled and didn't teach them anything.
I wonder if they'll do a mail in SAT/ACT when they're older
dunno how its like for that, but theres probably an equivalent
also, your professor probably had family doing the homeschool teaching, and theyre grossly unqualified for it
its why its a whole thing to get accreditation for it because most families expect their child to learn things
families who "do it themselves" are usually not fit for the job and end up making their kids worse off
(public school teachers, on the other hand, do a consistently excellent job)
(no education is perfect, the entire system is fucked)
(but theres many teachers who try their best, whether its public or private)
Have you never heard of homeschooling? People get Highschool level education all the time.
In a small town so far away from everything it's probably more inconvenient to travel to a school than it is to get teaching materials mailed
if youre backreading just now Frog youll see that TL13 eventually remembers it because ive mentioned it
yeah, I guess I just think rural Midwest where it's fairly normal for long bus rides where many small towns all go to the same k-12 school.
how to best start on making a portrait for stardew?
if youre looking for program recs, people usually stick with a program they already know
anything that lets you use 1px brushes is good
native size for sdv portraits is 64x64
To be fair, some of the dumbest kids I know are homeschooled. It really depends on the effort the parents put in.
I mean how to start drawing it
Also depends on the kids.
and this is why i mentioned that most families that do it thsemself are unqualified
I have a program ready
open up any ol portrait from the game's files and use that as a reference
theyre arranged in 6 default order for emotions/expressions, and anything else after that is extra
If you need, I can send the games unpacked files so you can see all portraits
no they can learn to unpack the game files themself, its much better that way to be familiar in the longrun
!unpack
Follow this guide to unpack the game's content files in order to see and explore how the game data is structured.
It's helpful when making your own mods, or just to learn about how the game works!
also you shouldn't really be just distributing base game files anyway
Dreamygloom i thought you drew the portraits for cape stardew
If you mean more like how to art better then #making-mods-art would have better advice
I did I just wanted to hear how everyone else approaches making the portraits.
I am just going to wing it on this new portrait I'm working on.
I always do a sketch at double size with a vanilla npc for proportion reference and scale it down
i've deleted the Stump spawning property of my map so none should spawn, started a new save, but they are still spawning. Is there stump spawn data hidden someplace else?
<peaks in, sees homeschooling discussion>
Also, at least in the US, different states have different rules for it. For FL, it's allowed no questions asked up through high school, but you have to check in with someone (I think with the state?) to evaluate the kids progress each year and make sure they're actually learning enough and what not... At least when I was a kid.
Source: Homeschooled in FL from 1/4 through 6th grade onwards (woo extensive bullying), and my twin was homeschooled from 5th grade onward (so many health problems that his attendance at public school kept him from making much progress).
It helped that my mom ran her own business and so had the time to dedicate to these things. And she didn't do it all herself, she purchased homeschooling curriculums and such (and for some stuff like more advanced math we did florida virtual school).
Looking back it definitely wasn't perfect, but I think I turned out fine. And I'm pretty sure I wouldn't have gotten into programming as much otherwise, since I'd be stuck at school all day even though I finished stuff fast.
The only 'real' problem was I never learned how to study. For most of college it didn't really matter (especially in my computer science classes) because I retained what I learned in class/homework very well (still took notes and writing stuff down is said to help, so...), but with a few general requirement classes it was Suffering™️ (like foreign languages). And then I dropped out from depression 🙃
(I also wondered if I would've discovered trans people were a thing if I wasn't homeschooled and therefore been able to transition sooner myself, but who knows. I had free unmonitored internet access so it's not like it wasn't possible for me to find out about, I just only ever looked at stuff relating to programming/video game modding (and lucid dreaming that one brief period of time).)
That ended up being longer and much more tangential than I initially intended 😛
Hi
I think most homeschooling parents stop after elementary school or at least middle school, I remember my mom having a harder time finding resources in high school
Trying to figure out how to inherit all flavors from given ingredients through line of crafting progression with ExtraMachineConfig and not having much luck. I want to combine One flavored honey + One Fruit to get FRUIT and HONEY Mead, then I want to further refine it in another machine with more fruit to end up as FRUIT, FRUIT and HONEY Mead is this possible? I have the first step done and can achieve Fruit+honey mead but I'm coming up short trying to lengthen this process
oh hey, I started being homeschooled at 6 1/4 too 
According to this there is a correlation between higher grades for homeschooled students, but it's not known if it's actually causation or just the demographics who typically homeschool: https://nheri.org/research-facts-on-homeschooling/
post your code?
Apparently FL is considered a 'low regulation' state: https://hslda.org/legal
i find that learning to study is hard to do when you do remember stuff well by paying attention to the class because it feels that it works, until it doesn't
Well I reverted all my attempts that didnt work back to my working base, so I dont really have any attempts coded still
One of my high school labmates was homeschooling right up to thr last two years of HS
diff state here but yeah, high school was when they required us to submit anything beyond "yep we're homeschooling"
Where we went to a magnet school
One of the smartest people I've ever met
Another one of my friends was homeschooled until he went to uni at 16
Again
Brilliant.
I had two friends who were homeschooled because their mom had crappy ideas about mental health and they just had no oversight whatsoever and learned nothing but suffering. It's a land of contrasts
Hopefully it wasn't mainly because of extensive bullying like for me 😛
I don't remember it very well, but my mom has said I came home crying most days. (Elementary school was mostly fine, although there was still some bullying. It's like everyone became meaner over summer, it was baffling.)
I have a theory that that bullying is why I became painfully shy around anyone not direct family back then. Took ages to get out of
I wish I could have been homeschooled. For basically that reason.
Let's say I use Poppy Honey, and Melon. That successfully makes Melon and Poppy Mead. What I want is to then refine it with say Strawberries to become Aged Melon, Strawberry and Poppy Mead
I remember wanting to dual enroll at the local cmmunity college at like 14 or 15 but I was too young for them to allow it, and then we sorta forgot after that 😅
I think a lot of people also start to look at like, local community college classes around that age — I had a couple homeschooled friends who went that route, then got a leg up on college credits in the process
I'm making a greenhouse interior and changed the floor from the usual stone to wood. Sadly now I can't place fruit trees on them like you can with the vanilla stone tile. Is there a workaround for this?
I did super well on the SATs though, it was like 99th percentile reading, 98% math, and 94% writing (despite not finishing the essay portion, I got a 2/5 for that), or something along those lines
thankfully no, but I was starting to fail due to social anxiety anyway
(and in year 6 part 2, I'd have had to start mandatory swimming classes, and for Reasons that made my anxiety way worse
)
Really good scores but of course they changed the scoring systems since then
I'm glad I learned this lesson in high school and not college, though I definitely honed my skills a lot more in college from the start i made at the end of high school
(Ill take a look in 20 min)
I think everyone I knew who was homeschooled actually did it because their parents had terrible ideas and did super badly actually... It can do good things for people, but it can also just be a way to keep kids from escaping
high five for excellent scores except the essay! i think i got about 50% on the essay portion somehow
especially if the supervision is goddamn nonexistent
and holy shit must Alabama's supervision not exist
I actually don't know why my friends were homeschooled, but I get the impression there's the "keep the kids in a cult" kind and the "for educational flexibility/for other reasons" kind
and they were def the 2nd kind
I think they met in some sort of homeschooling social group thing actually
There's also "I don't want to bother with special needs classes, I want to aggressively pretend to be 'normal'"
Fun fact
I took AP Computer Science through virtual school back then, think I've told you how boring it was and how there were things I knew the teacher didn't. 😅
And of course the college I went to was a C++ college and AP Comp Sci was Java, so I still had to take intro CS. 😭
I did get out of the first couple math and english courses thanks to my SAT scores, which was nice.
That stupid essay
and those DEFINITELY get the least supervision of anyone
yeah, we did group activities sometimes and I met a lot of both 
apcs is a joke in some ways tbh
You basically got scored on how long the essay was
Actually it was atra I told the ap computer science stuff to, you math people have confusing names 😛
Yes
Did I tell you I took 0 AP classes?
haha
(My school didn't offer them)
IB? or just they felt special
I took the AP tests anyways
Magnet school. We took uni classes starting 11th grade
I took a 1.5x courseload
Then I tried that in uni and it backfired on me spectacularly
There is a reason why I wanted to be hard-core
ahh, the "gifted kid" courses that set you up to explode in university
I look at the course loads I attempted and dear lord
I took more APs than the college board would let me put down
That makes sense, I do recall some religious comment my history teacher made in 6th grade (during class, I told my mom about it later off hand) bothering my mom, but it was mainly the bullying that made her pull me out.
Our main curriculum did have a christian leaning though.
Was I trying to die
So, that's one way to say definitely too many APs
That's possible????
Hello I want to edit farmhouse, after arranging the wall and floor layer positions as usual but in game I can't replace the wall or floor? Can someone help me show how to replace the floor and wall in game.
Yeppp, I remember in FL elementary school (4/5 grade, before that we were in MS) I was in the 'gifted program'
You need the special tile properties
the game has to be able to tell where "floor" starts and ends
Yup, I recall a limit too
On wednesday afternoons we had special trips to the accelerated learning center, got to do fun stuff other kids didn't. I remember there being marble roller coasters and lego mindstorms
My map is spawning stumps in the path tiles but once i chop them, they don't respawn. How do I make them respawn?
Then again, my parents made me retake an 2380 on the SAT lol
duuuuude
My parents were like that too. (until I exploded)
You will need a mod to do that iirc, like FTM
I remember in college I typically did 15 credit hours which was fine while I was taking mostly CS classes since even when I got to the 'new' stuff (never learned a lot of stuff since I was self taught, still learned it really easily though) it was easy. I didn't want to do summer classes 😅
Where do I need to go to do this? Do you have any source of information? :< I searched myself but couldn't find any source of information on this topic huhu
The vanilla maps that do that, like forest farm and 4 corners, are hardcoded
Maybe it was different when you did it but wasn't the max 2400??????????
trying to look it up, having some difficulty
thanks!
Yes
there really should be better docs on the wiki for this, because the main change was in 1.5.5 but there was further changes in 1.6
Just wondering why stumps aren't working but the tree paths are? Hmm
Then when I got a 2380 AGAIN they made me take the ACT
I heard of these but we never went to any. 😛 Maybe that would've helped me back then, dunno.
I was absolutely against retaking it for ~similar score
stumps only automatically respawn on the left-most 20 tiles of the built-in forest farm type; anywhere else, it's once-only without mods like FTM
(also specific tiles on Four Corners, maybe? I forget)
Or maybe it just would've given me more girls to get crushes on
tree tiles just don't work the same way
(My social circle basically extended to a few similarly aged kids at church. 😛 )
oh that makes so much sense - i've been having a nightmare lmao
In fact I think 2380 may have been my exact score and I recall being so happy I didn't have to take any more SATs
Trees and stumps are just wildly different things on the inside
I'm making a greenhouse interior and changed the floor from the usual stone to wood. Sadly now I can't place fruit trees on them like you can with the vanilla stone tile. Is there a workaround for this?
Reposting this because I don't think anyone saw it when I posted it earlier
There's a specific set of conditions that makes it plantable for fruit trees
(Maybe we should move the homeschool stuff to #programmers-off-topic since modding talk is picking up)
They're a fucking nightmare in the decompile, let me see if I can pull them
I know flour told me what it was once
the weird greenhouse tile logic is somewhere in my posts too, but I forgot them again 
is it a slippery slope if i discover making events is actually kind of fun
ugh I was hoping that wasn't the case. Because I want this floor to be wood, not stone
ill test this out in a sec by changing step type
Can u just make it dirt
Or you just give the tile property of stone lol
I cheated and made some of the wood "stone" here
changing tile property to stone allowed me to place the sapling...
ill take a peek. even though i think walking on wood that sounds like stone is wierd...
maybe ill just make special patches for trees
wtf is this 2400 SAT grade inflation BS, it was supposed to only go up to 1600.
Guess I just leaked my age lol
Well, maximum age in any case.
the mead has to be the primary input for DROP_IN_PRESERVE_1 to work
getting extra flavors for fuels isn't supported yet
you'd need to invert the rule basically
put in mead, fruit as fuel
2400 was if you included the writing score, I think a lot of people talking about 1600 meant only reading and math.
I remember my mom telling some people about my sat score with just reading/math and the people weren't impressed until she mentioned the "with writing" score
(At least for when I took it)
Wiki sez that was in 2005. Also "score choice" in 09. Honestly, what in the world has happened with this, it used to be such a simple concept.
does anyone know if there's a variable for pet name i can put into dialogue? such as how @ is for the farmer name and % is for the farm name?
%pet
thank you!
omg the holy grail... <3
I think they changed it again a few years ago? So my old scores are meaningless now 😛
Let me ask, this is the id of the available rooms in the farmhouse, and I need to fill in the id attribute of the floor and wall, but I have changed all the location and area of the room, the number of rooms is also more, obviously not the same as the name of the room anymore, so how to determine the name of the room while the time I change is very different from the old room now?
please help me because there is no place to mention the name of the room if the room has changed /-\
Upper Room 1,
Nursery 31,
Hallway_Nursery 31,
Kitchen, LivingRoom,
Hallway_Bedroom,
Bedroom, Southern, Hallway_Corner,
Corner,
DiningRoom 18,
DiningRoomHallway 18,
Far Upper Room More Floors:0,
ExtendedCorner,
ExtendedCornerNook
Wait that was 2016 apparently, so right after I got into college. I vaguely recall that now
they changed it twice, I think
maybe more, but there were several periods when it was either 1600 or 2400 p sure
Ohhhh
I used to make fun of a slightly older friend for his 1600
He made fun of me for getting rejected from Harvard, so it washes out
(The max score was 1600 when he took it, 2400 when I took it.)
(do y'all realize you've been talking about the education system in here for over an hour /lh)
(the majority of the convo moved channels, so it's fine
)
No
There better be a mod where Vincent fails the SAT from this talk
oh nooooo
nooooo
a mod where Vincent and Jas start a letter-writing campaign to reform the education system?
sorry Vincent, you failed to get into college so it's the drafts for you
(speaking from home country's experience)
Kent origin story...
joke’s on your home country, my birth country made you do both /lh
Did you know kent used to be a garbage man in the city
I want more lore on what the characters did before moving to pelican town
Like, idk maybe it's just me but i feel like even though you can marry some of the villagers, we still know shockingly little about them
Background lore on NPCs would be great. Like how/why did Pierre decide to buy a store in a small town and move there with his new wife.
Heyo, got a question about minerals/the museum! So I have noticed that the gems I have added to the treasure chest are not being added to collections since you have to donate items to the museum. Adding the context tag for not donatable didn't seem to work, and I checked the Items, Objects, Museum, Migration, Context Tags, and GSQ pages to see if there was any info and didn't find anything unless I missed something if there is indeed documentation?
Room ids for walls and floors are arbitrary. You only need to keep them the same if you want to preserve applied walls and floors. If you're removing rooms, you can leave those ids out, and you can add rooms as much as you want
If you don't care about preserving applied walls and floors from the default farmhouse, you can use any ids you want
(hi wren, hi selph!)
is there some unspoken thing I need to do to make them work with collections?
(wait a second, I don't have Nitro, how am I able to emote with that)
(are you perhaps subbed to twitch)
(ah wait, twitch emotes have a specific prefix to them, that one doesnt have it)
(selphs 'known bug' comment was at you i believe. nothing you can do)
Ahh thanks XD I am oblivious with out replies or lots of info, and thank you Selph
yeah, I should probably have replied to that haha
You can add to someone else's emote, you just can't start your own.
Also I should mention that wall and floor ids don't actually define rooms, they just define sections of wall and floor that share the same texture. You can put multiple wall and floor regions in the same room, or the same region across multiple rooms. The game doesn't really know what rooms are.
(if you want to fiddle with renovations, that's a whole other can of worms)
God mapping is so hard, just getting it to look good
Mapping is hard but so satisfying
It's such a unique skill set
Like a combination of visual design, game design, and ergonomics
It's the hardest thing I've encountered in modmaking so far and that's counting my C# failures lol
Haha, im the one who can spend hours in tiled because i got carried away with decorating -
Mapping is actually what I started with. the hardest thing I've attempted was event scripting
My bane is dialogue
I like writing fiction but the thought of writing dialogue and events for stardew frightens me
I dunno how yall do it
I would take writing a transpiler over a heart event any day
I find events tedious because of all the tweaking and testing but I'm still capable of achieving my desired result. Similarly dialogue is scary but I know I can write appealing dialogue. With making maps, I can spend hours working on it only to zoom out and go "well, that looks terrible".
Mapping feels easy to me bc it's like fitting puzzle pieces together and then sprinkling glitter on top
And if something isn't working you can kinda just shuffle stuff around a bit or tweak the shapes a bit
I am water features georg
heart events are the last thing i have left to learn for my mod before i start testing and i’m nervous lol
I do not have that experience at all. I am constantly having to change my plans about what I want to do because I can't get the existing tiles to actually work with what I want.
What part are you nervous about?
i’ve skimmed the links in tia’s npc tutorial, but looking at the vanilla formatting is intimidating! with the animations and the music and the screen effects and everything
and that’s not to mention forked dialogue which i haven’t tried yet
My number one recommendation is to try multilining. It might not be for you, but if it is, it really cuts down on the intimidation factor because it's so much easier to just focus on one command at a time.
okay cool! notepad++ marks it all red when i try but for readability that’s definitely a plus
I wonder how hard it would be to make a visual scripting tool for events. Would that even be useful do you think?
that’s how i did my schedules before collapsing them into one line
Put a \ at the end of each line
Bc json
Yes, json hates it so I switch my event files to use jsonl instead
\ not /?
is that a file type or a program?


