https://tenor.com/view/doubt-press-x-la-noire-meme-x-button-gif-19259237
@ the "not working on"
#making-mods-general
1 messages · Page 155 of 1
Like she needs a schedule so she doesn’t just vanish into the void
So long as the npc exists and works, that's all that matters!
mhm
I hate when npcs just suddenly disappear
Schedule can literally be stand at x tile for the whole entire day
LOLL
compare slots, here's mine
Correction, schedule needs 2 points unless you're using the square command
poor Susan. The stander
I think your best bet here is to plan integral things out, what you wanna accomplish and perhaps a general idea how you’re gonna accomplish that.
Stand at x tile, then one to the left!
I’m stuck on dialogue writing now LOL
I know I’ll revise it later but DAAMN she feels very flat
Easiest basic schedule is to pick one spot they go to after waking up, and then sending them back to bed.
She has beef with Emily
with the npc apartments, do mod authors have to define a specific apartment to use (so potentially it could clash with other mods), or is it dynamically assigned?
A proper plan is definitely important, i second that
That’s her most interesting dialogue rn LOL
Why does she have beef with Emily? 
I have a Google Sheet so mod authors can self-assign rooms and avoid clashes.
Cuz she thinks clint likes her still
So she’s mad at Emily for it (she does have character development.)
dynamic assignment would be sooooo cool (future version?)
There are currently a whole 3 NPCs taking up rooms. 😄
so theoretically, most people will have some empty spot (which is fine obviously), and each npc stays in their fixed location each time. I get you I get you
(Apparently Morris Redeemed has claimed space on floor 3, so that's cool)
She’s an insecure silly
i imagine that'd be hard to do unless you do some sort of customfield and i guess... foreach your own personalized Door tiles?
🤔 it sounds interesting
Can you enter the apartments or
Yes
maybe by dynamically patching the map? as cursed as that is lmao
you'd become another one of the sea of Door Sufferers™️
door sufferers sounds scary
The apartments are an actual location added to the game that the farmer can visit.
Are doors really that cursed
each npc author uploads a map patch of one room, and the mod dynamically patches that map into the correct location 
LOL
call me if you need dynamic map patching. i've done it
Casually swipes an apartment key
Ok that’d be a cool fetch quest for Susan
Finding her missing keys LOL
Would be a little funny to have some assigned dialogue, just some sort of reference with their neighbors
Anime NPC and then NPC Expansion X casually complaining about the other
Still 8 first floor rooms open, as well as all but one room open on the other 6 floors. xD
Omg it's all doors
oops! all doors
Susan be like: “MORRIS WONT SHUT UP ABOUT TAXES!”
Door valley
oops! custom doors!
How does one collect a room
welcome to door depot
Why would Morris talk about taxes 
opening trenchcoat: may I interest you in… a door? it even opens!
Writing dialogue for my ocs two kids is gonna be easier
i'm running out of ideas over here, button took the delayedaction to put into BETAS
Since they’re toddlers that say very little.
wait, are you calling clint’s wife susan
Yup that's mine, currently finishing up a bunch of updates for it so that should be up in the next day or two :) I put him in what I figured would be one of the less popular floors so people making new NPCs could take the better ones
Currently she’s called Susan LOL
I'd want to put my NPC in an apt, but I've already established they live in the absolute middle of nowhere 😭
Awesome! ❤️
there’s a susan in sve, just so you know
I just give my npcs whatever name I’m using at the time as a placeholder
if i did a room assignment version of the apartment house, i'd define a CP token to expand to an NPC's assigned room (for saying e.g. "i live in apartment 3B") and maybe others for their neighbors
Good thing it’s a placeholder
Also wait that could be cool
And your supposed toddlers are also NPCs?
honestly that would be a really cool framework to have
If they’re both callled Susan and there’s dialogue where one of them mentions the other sharing it
Sort of? Theyre kinda just attached to her if that makes sense
The mod is here: https://www.nexusmods.com/stardewvalley/mods/30295
how would you handle schedules?
Like they don’t really go anywhere that she isn’t in the same vicinity of
Interesting, good luck 
Google Sheet link is in the mod description so you can go and claim a room on the NPC Locations tab 😄
Their schedules would be the same as hers if not a small difference to make up for like Harvey visits
(or events too, for that matter)
liberal use of bed and/or a home location token
Dynamic apartments would be very cool, but my brain broke even thinking about how to try to do it.
I guess you would have to dynamically regenerate the schedules inside the building… allocate the max time taken to reach a room and then add pauses to pad up to that for the closer rooms maybe? 
So I went with the simpler "self-service" approach for mod authors to use it as a building block
would you just interrupt the pathfinding for all of the npcs living in the apartments and slowly trickle them out
Susan side eyeing you as you walk into clints room uninvited: 
i'm making myself want to experiment with it now. why do i come on here 😅
(Don’t enter the room /j)
(My brain is still breaking trying to consider a future elevator)
elevator....
Can I ask who scope is
Is the scope creep in the room with us-
WHO IS SCOPE CREEP
Land of thr off topic
i'm out of ideas right now, so probably not
Home of the poastsrs
Scope Creep = when you start adding more and more ideas onto your mod before you've finished other ones
you know what would be fun? animating the elevator by patching it to different places in the map in real time 
That’s really how I work LOL
😔 i still can't escape scope creep
a la "thats out of scope"
I work better by doing that
well, if it helps, the default floor map has a NPC warp that skips the other floors and goes straight down to the lobby. Doesn't really work with the individual floors going up the stairs yet though.
I struggle with focusing on a singular thing at once
the issue with scope creep is that you never actually do the necessary things
I think scope creep also includes content that diverts from the main purpose of the mod even if you've completed and released it
Nessasary can be last
My initial thought was "make an elevator room that's hidden and has NPC warps for each floor in it."
man
The npc im making was never rlly meant to be a standalone thing
and the mod becomes bloated and not specific enough
She was always supposed to have other stuff added to LOL
...i need to fix my npc's sprites (by making their stance wider, lmfaoo)
i was thinking about this the other day and actually you might be able to get away with the minecart system
Like story tweaks etc
I looked at this earlier this morning and my brain just shut off completely LOL

And a small amount of random items
The UI is also not great if you get into larger numbers of floors
it's not that bad, at least you're not trying to make a conditional where the player is allowed to create the minecart system
You'd need the elevator UI format after a point
😔 i keep putting this off because i focus on dialogue instead
Me when om writing dialogue but I’m stuck
ngl if you aim for a mod to have everything (especially when you’re just starting modding), you’re just never going to release it because you’re never going to be done. A mod that only does part of what you want is better than no mod imo
It’s not rlly everything
again
It’s a few minor things alongside an Npc

I have 0 intent to release jsut the Npc for a public use before she’s done 
this is the hardest part for new modders
forget Rome wasn’t built in a day, let’s do stardew didn’t release on 1.6 
getting the npc in the game
well yeah I have people who would test the npc for me too so I don’t have to release her publically
Before adding more stuff once I know she works fine
Getting my NPC to actually leave the void was hard enough 😭
LOL
I have so many half-finished Google Sheet projects that are just converting old frameworks to CP right now sideeyes CP-A to SpaceCore / CP Building DrawLayers doc
when I was first trying out modding and Console Code (my beloved), I warped myself into npc warp rooms a bunch of times. I genuinely have no memory of why
I’m probably gonna do dialogue -> sprites -> coding -> redo sprites -> tweak dialogue -> tweak reactions
but they were fun to see in action
So like reactions as in when you stand infront of an npc and they run past you for example
idk my favorite is seeing my own unique id in the harmony_summary and going "okay now what"
the whole time i was thinking i fucked up the drawlayers and it was just because i typoed my tilesheet
My brain has decided "If I do this thing once, I'm gonna make a spreadsheet with formulas to do it for me if I ever have to do it again"
And i never even touched the building afterwards
unfortunately, at the time I was using the mod id me.MyTweaks (not a joke)
I wanna have extensive dialogue to fix her current issue of just being flat and one sided
Could probably cheat a bit by using random tokens mad-lib style for some repeatable dialogue with variations.
prob
I had the mod author as “me” on every single mod I made (which was like, one catch-all CP mod and one catch-all smapi mod lmao)
me and my key formatter for my npcs 🤝
On my maps is it possible to have a Back3 or just Back and Back2
Yes?
also I don’t mean my npc rooms. I refuse to make an npc unless there’s a really funny one I make as a joke OR I finally make a ||clint replacerinator||
Just i think properties and stuff only apply to the first one
ok cool I wasnt sure if there was a limit lmao
actual TileData need to be on their base named layers, but you can have as many layers as you wish
WHAT
awesome!
don’t some SVE maps have like 5 of the same layer
Clint noo
You can in theory add as many Back numbered layers as you want, just the unnumbered layers are the only ones that respect collision or tiledata object properties
Turn clint into a furnace XD
NOOO
Wait..that would be funny
If my npc could react to that (not rlly possible tho)
Oh no my husband is a furnace-core
Wait thats actually so easy to do i can just make clint a furnace right now
is there actually no limit to the layers or is there some weird limit like it breaks after Back99
additional caveat: if you have a TileData on the base layer, it also needs to have a valid tile there (even if it's invisible)
i mean, do you want me to check
yes
ok
NPC nightmare fuel? 😛
Ok I will keep that in mind
(no)
yeah
I was gonna replace him with like this chill lumberjack-type guy who doesn’t make any moves on uninterested npcs and also doesn’t have the most ridiculously specific opening hours and doesn’t start closing once a week AFTER you finish CC 😭
My npc/oc is a silly fella
Practical joker Clint dresses up as a Furnace that is surprisingly realistic before revealing that it's his Spirit's Eve costume
I-..can I make an alternative npc thing for that LOL
Cant clint close at the same time as anyone else jeez 😭 4pm
wdym?
I made a Community Center mod just so Clint would have a workstation in the Community Center boiler room that you could access his shop from on Fridays. xD
I wanna make a joke about my npc thinking he used magic or smthng to replace clint
He's free to admire the boiler, but if he needs money so bad, he should take my business on Fridays.
my guy works like three hours a week and charges us 25g for a three second job 😭 work ethic whomst /lh
ATLEAST MY NPC MOD WILL MAKE THAT AMKE SENSE STORY WISE
Tbh, i still forget pierre is closed on wednesdays
“Oh yeah I have a wife and kids. I should get home now” vibe
at least pierre closes less the more you progress in the game 😭 clint feels like a punishment
You giving him a new house too?
Clint's earlier close time honestly created a good reason for getting the Key to the Town later, at least
Maybe
I might give him a proper house in the future
Do you really need him that much by the time you can get the Key though
Bro has a family so they don’t need to live in the back room anymore
Quite a lot of unlocks have the problem of coming too late to be useful tbh
listen, get real life people in a room with a fireplace or a wood stove and count how many of them end up staring at it (a lot!)
also, Anti-Clint™️ will give you replacement tools while upgrading
he’s just nice like that
He's still faster than a geode crusher
that’s why netflix has multiple “movies” that are just an hour of a fireplace burning 
She LENDS you stuff. You gotta return it tho otherwise she’d run out 
for what it's worth there's already a mod that has clint give you backup tools while he upgrades yours
^
Yeah but who says another won’t hurt lol
not really my idea, it’s a pretty common one haha
!twocakes
If you discover that someone has made or is making a mod with a similar concept to yours, don't stress! Our community promotes the idea of "two cakes", where two versions of the same idea can peacefully co-exist. Your mod will have your own unique stamp on it that makes it special.
To use this command, type !twocakes.
😔 he should at least sit down
Instructions unclear, now I have diabetes
I’ll give him a chair
He doesn’t have to use it tho. It’ll just be there
anyway. this is Anti-Clint™️
Would this be right "When": { "HasFlag": "hostPlayer", "FarmhouseUpgrade": "3" }
It looks like a moss ball XD
here he is at 4x scale for those of you who want a better look at that handsome, handsome face
Imma draw him later
idk why my discord is refusing to send things with transparency on rn
the blurry one made me think of a long legged junimo
that's just a bush with legs
Instructions unclear. Hair is on fire now
I’m so upset I don’t have the original game he came from any more

this is an artist’s recreation but he’s from a game I made in gamemaker when I was nine

live long enough to watch yourself become the villain, all of those public assets you created being redistributed
concernedape, I’d like royalties for the unlicensed use of my green blorb
/lh
Would this be right "When": { "HasFlag": "hostPlayer", "FarmhouseUpgrade": "3" }
mainly the host player part
that doesn't look right. i don't know of a mail flag called hostPlayer.
what are you trying to do?
ok, I am just confused about this - FarmhouseUpgrade The farmhouse upgrade level for the current or specified player. The normal values are 0 (initial farmhouse), 1 (adds kitchen), 2 (add children's bedroom), and 3 (adds cellar). Mods may add upgrade levels beyond that.
tbh i think you can just leave it as FarmhouseUpgrade 
the patch works for the host whose house it is, but the patch doesn't show for the farmhands
map patch
You may need to use Query?
oh you're doing cursed things
ha, trying to figure out how to get the cellar stairs to show up for my house on mine and my wife's farm
using Kisaa's farmhouse

I figure that when it checks for farmhouse level 3, it is checking just the owner
wdym, like connecting the warp from the main to the farmhand?
yeah it checks owners because of the ~shadow realm~ shenanigans
so, if my wife upgraded her cabin to level 3, they would probably show for her
without the hostplayer bit, yes, it should if it's only stated as farmhouseupgrade
I ran into an interesting little issue where if I call Texture2D.SetData, with Clear Glasses enabled, it keeps drawing the old texture forever. Any graphics guys here or anyone seen/found a workaround for that issue? Atra perhaps?
It's clearly a bug in that mod (or maybe in the original SpriteMaster code) but knowing that doesn't automatically suggest a workaround, other than something awful like creating a new texture on every frame.
I vote something awful /lh
yeah, this is how Kisaa has it, seeing if I can troubleshoot it for my own save
Strangely, this does not seem to affect images in GMCM, they do update even with CG on.
but farmhouses suck
i'm not quite understanding, does kisaa have hostplayer?
or was that an addition that you're trying to do?
and if so: what is the actual plan of action that you wanted to get going?
different farmhouses between the main player and the farmhand?
i think the goal is: if the host has house 3, apply the cellar stairs patch, regardless of the current player's house
shouldn’t it be something like {{FarmhouseUpgrade: hostPlayer}} ?
going by the cp docs
no
irocendar is correct, minus the outer braces
this is what you want. "FarmhouseUpgrade: hostPlayer": 3
"Action": "EditMap",
"Target": "Maps/FarmHouse2",
"FromFile": "assets/Farmhouse_Cellar.tmx",
"FromArea": { "X":0, "Y":0, "Width":4, "Height":4 },
"ToArea": { "X":42, "Y":36, "Width":4, "Height":4 },
"PatchMode": "Replace",
"When": {
"FarmhouseUpgrade": "3"
}
},```
This is her code
that code only checks the current player always
right
so replace FarmhouseUpgrade with FarmhouseUpgrade: hostPlayer
and it will check the host instead
yoo i had a mod before 1.6.9 that worked where i could sell a custom item. anyone know what i have to change to make it sellable again
it's not letting me put it in the bin but there is a price on it still
it needs a Type
previously you were able to get away with not giving it a Type but that was unintentional
now it needs a type
Is there a reason new tiles are not showing in the tile animation editor
nvm fixed it
Well actually now I cant select them in the editor
can you do or functions in a when for content patcher?
an individual check (entry) in a When can often work like an OR, but you can't do an or between multiple entries
for example, "Year": "2, 3" means year 2 OR year 3
but you can't directly do, say, year 2 OR HasFlag: some-mail-id
usually you can accomplish something like that with a dynamic token. what specifically are you trying to OR together?
thank you
why does the shipping bin expect Type values now? what behaviour is this meant to cover?
seems a real abstract way to check if something can be shipped
i assume it has to do with the new Item.canBeShipped method which replaces Object.canBeShipped, to allow any type
if a mod makes it return true that is
and by replaces i mean apparently Object.canBeShipped now just overrides it and checks for the type
dont know what it did before. just going off the migration page
it just checks if type is not null? wonder what objects even fail that check
thank you
i asume any object that isnt actually an Object but instead a different derivative of Item fails it
so tools and clothing, i suppose
but they wouldn't be using the Object override in the first place
true
dunno then. maybe the intent is to now let you make an item unshippable by simply doing that
i am so sad i gotta go thru trinkets to treasures and add "Type": "Basic", to 100 items lol
again, very abstract way of doing that lol
isn't there an ExcludeFromShippingBin property
no, just ExcludeFromShipping_Collection_ afaik
nah i added type: basic to my whiskey and it still can't be shipped
old items are broken forever
relatable
is it possible to add a light source that gets bigger and smaller with the lights animation?
the best way to do something cross-entry would by dynamic tokens.
sure, with c# you can define custom light classes with a draw method override. ive got a couple of my own, you just need to add-if-null on location change via smapi events
well i like to whine but i'm done already so i guess that wasn't that bad
Ok cool thank you!
Is there a way to block off a path from NPC pathing? I need to be sure they don't try to walk on water in a pool 
Is the tile data for the water set to water? I believe that should prevent them walking over it.
It must not be since I had one walk over it, but would marking it as water also prevent the player from entering it like a pool?
You could put a TileData object for NPCBarrier at or blocking your pool entrance?
I was under the impression NPCBarrier could only be used in certain locations 
I mean, you can exclude an entire location from the NPC Pathfinding, but it would help to know what kind of location you're blocking off
ah-ha!
The NoPath tile property would handle this, probably
Aha, my eyes glazed right over that one, I'll give it a shot, thanks 
Also yay, I have a functioning NPC-only elevator for faster warps to different floors
can anyone tell me why my custom sand tiles are like this? I gave them the Type Dirt property, I don't see any other difference from them vs the regular tilesheets
Any errors in your SMAPI console?
No errors, everything is layered properly too
you're not testing with a recolor mod on, right?
Nope
The only thing that makes sense to me is it's some sort of tile property, but the only one on the vanilla sand tiles is Type Dirt so it shouldn't be that as I have given that property so Im lost
doublecheck that you aren't mixing tiles from the island tilesheet and the beach?
The colors/shades are slightly different, enough to create that level of variance.
(island sand is darker)
It's not that I havent once opened the island tilesheet, and I copied the tiles in aseprite from the sheet attached to the beach
I was going to suggest perhaps you had to remove any copies of the vanilla tilesheets you had in your working folder because it looks like a season mismatch, but if you don't have any errors that might not be it 
Yea, I know someone else brought this exact issue up a few weeks ago or months, idr but I cant find it X|
Use lookup anything tile lookup options to check what’s displaying?
Does it have to do something with the season maybe, look up anything only shows that difference, but its the tilesheet name so Im not sure
I dont feel like that would affect it
especially when all my other custom tiles are fine except the sand ones
Are you testing in a season that's not spring there?
It is summer, but even if I was using both spring and summer tiles that shouldn't affect the rain overlay over those tiles no?
also I added the light path in the paths layer to my lamps and it is not working either, idk if there is a property I am supposed to set on the tilesheet for the lamps or what
thank yall for the help as well this is killing me X|
Well, your situation seems different from the one I had but I'll suggest removing any copies of spring_beach and other such vanilla tilesheets from your mod's folder, just to see
They are already removed in the game mods folder, they are present in the regular folder I edit my mod and maps in which isnt in the stardew game directory
for reference all tiles in the red boxes aren't being overlayed by the rain
Hmm, ok... and have you tried removing the Dirt property just to see if that's the cause?
Originally they didn't have it when I noticed the issue and then added it after to see if that would fix it and nothing happened
I wonder if they're somehow ending up on top of the rain?
No idea how that would happen
super weird...
Possibly? The sand tiles are on the Back layer, the bench is on the Buildings layer if that gives context
does your tilesheet already have seasonal variants? what is the in game season?
I've seen that there is an easter egg dialogue if you try to gift purple shorts to marnie. She says something about quality silk that you can't get at Joja.
I am unable to find where in the game files this text is, nor can I find where in the code it triggers. Anyone got a pointer?
No it doesn't yet, it is summer in the game I can try setting it to spring or something else
that's your problem
you go make a summer variant of your tilesheet
for the tilesheet to automatically change with the seasons, the naming scheme has to be {{season}}_yourtilesheetname.png
Strings/schedules/Marnie.json
that's not the mayor purple shorts easter egg, that's just her night market line
so is there a reason the other tiles work fine in the same tilesheet tho? or is there a property I can set for the tile to specify its season
you might have misremembered
if you try gifting it to her she just giggles you get other dialogue
gifting purple shorts to marnie just makes her reject it and pretend she doesnt know what it is, which would be in her Characters/Dialogue file
It might be the Fair dialogue?
(the giggles is if you talk to her when you're wearing the trimmed golden version)
Last point here: https://www.youtube.com/watch?v=mqSAe08ZJP4
Trying to remember, been a while since I exhibited them at the fair. She has some unique dialog for that.
yeah they just put that over an unrelated background
Yeah judging by the schedule file that's just not the line
if i'm reading this correctly:
- your tilesheet does not have a summer variant, while the in game season is summer.
- the mismatch happens because the vanilla tilesheet is in the summer version, but your tilesheet is still in the spring variant.
- to make your tilesheet change with the seasons you have to make 4 variants of it, and name each with
{{season}}_tilesheetname.pngformat. - Embed the spring variant into your .tmx file, then do a Load action in CP to load your custom tilesheet (all 4 placed in your assets folder).
Ok I am on it
Yep that should be it
This is presumably the gift dialogue. I still can't find where in the code it gets triggered. Ideas?
yeah the "island" one in that video is also fake no its real
I think that kind of thing is in her gift tastes?
by the way, tile layering in your .tmx has nothing to do with rain overlay. the rain overlay will be drawn on top of everything
reject_<item_id> is for if you give the quest item to the wrong person
which in this case applies if you try giving the purple shorts (item ID 789) to Marnie
thank god that scared me
The purple silk line is Night Market specific, that's why it's tied to winter 16
The method NPC.GetGiftReaction() has the code for the AcceptGift_ dialogues, but I see none for the reject_ dialogue
Hello; does anyone know how to edit Queen of Sauce events? I want to reorder the recipes given to you (for example, giving Carp Surprise or Hashbrowns in Year 1 instead of Year 2), but I don't know where to start. I have basic coding knowledge but am unsure of where to search for it
it's in tryToReceiveActiveObject
which calls GetGiftReaction
after all other checks (including the quest stuff)
Is it? It seems to be right there
your tilesheets are actually working as intended. it's the lack of seasonal variants that cause the mismatch 
you can also make seasonal variants for the other tiles like the bridge and building too by the way, just draw your seasonal edits/change color palette on top of the existing tiles. what's important is that every tile is in the exact same place as the spring variant.
also, if you don't release your custom tiles as a whole mod (like mine), make sure the Load action for the tilesheet happens before the Load action for the map.
I'm investigating tryToReceiveActiveObject() and can't find rejection code. I can find where it checks for giving a quest item, but it seems like if you give it to the wrong person it just does nothing
Ok good to know I'm assuming I wont have to change much for the seasonal varirants besides the house, which I already made just havent implimented
just ctrl F reject_
make sure you're looking at NPC.tryToReceiveActiveObject
oooohhhh found it
It was a super long line that I didn't see the stuff off screen
my bad
Hi, I'm newish here, I was wondering, are there any coders that would be interested in working with an artist?
there is also RejectItem_ that can also do context tags
check out Data/TV/CookingChannel.json. Though I don't think you can cleanly rename a dictionary entry with Content Patcher?
yeah, I'm wondering because changing the recipe order would be trivial with C#, but that isn't exposed by CP unless you're fine with duplicating the vanilla strings
i'm fairly new to modding, csci student rn so i will poke around and see
!commissions though what kind of code are you talking about?
If you're looking for people who do mod commissions (either art or code), here's a wiki page with a non-comprehensive list of people who do them: https://stardewmodding.wiki.gg/wiki/Stardew_Mod_Commissions
To use this command, type !commissions.
tbf you'd be duplicating the strings in C# too. alas though CP still doesnt have a Copy action or anythin like it
so you would be out of luck
out of luck with CP anyway
if you're comfortable with C# then yeah you can do it
just familiarize yourself with the content pipeline
hii i just started modding
would be cool partnering
seems like its just the text
that dictionary of strings to text is what controls the cooking channel
but i will poke around and see what else is in the tv
the number at the beginning is what week the recipe will show up
seems like I have some reading to do on how all this works
the cooking channel is very not friendly to editing compared to a lot of other things
thats unfortunate; i just wanted to edit the order so recipes that are friendlier in year 1 are able to be made
if you can shift those numbers around you can control when the recipe shows up, though as mentioned there's no easy way to change a key while keeping the value with CP alone
C# is your best bet
Can he not achieve what he wants by just doing EditData on two entries he wants to switch around, or is it just a matter of compatibility issues
he would have to copy the entire vanilla string for both entries. for all languages. and ruin anyone elses edits to those entries, too, if theyve made any
Ah, the languages bit does make that seem like a sticky situation
it would be doable with i18n tokens easily, just annoying, and the entire thing is just inherently incompatible with anything else that touches those entries. all of these things would be non-issues with C#
(or very very unlikely to be an issue)
i would assume not much actually touches those entries in the first place
well, you yourself are!
but im not too sure; i feel like i need to do a lot of reading, it would be my first mod
if you already have programming experience and either know C# or can pick it up quickly, it would be a very easy mod to do
If this is for personal use only also feel free to do whatever
Compatibility's primarily a concern for when you toss it out there to the masses and suddenly you have people finding incompatibilities and thinking a mod has a bug
another concern is i want to add it to a modpack
but that is for future me to deal with and troubleshoot
Definitely sounds like you ought to go the extra mile for compatibility then 
at some point i think doing it via save editing is easier though lol
considering im just doing it for my partner and i
oh well
Well then that sounds like personal use
if the mod is only going to be used for your partner and you, then its absolutely easier to do a quick content patcher edit
i'll do some reading on the content patcher wiki page tonight and see what i can put together
There may also already be mods that give alternate ways of learning the Queen recipes that would be functionally just as good
seems like NexusMods is fairly dry on queen of sauce mods
also nexus is down (?) maybe
Yeah I think something's breaking at the moment
yea it's down for me as well 
Not dealing with the channel itself, but there may be mods that allow you to buy or otherwise earn the recipes it would have taught you
(I see there's a buyable recipes mod dating back to 2017 but can't see the comments to see if it's still working with Nexus in this state)
vanilla 1.6 also has a book that straight up gives you every recipe
though it is late game only
Yeah, the problem wasnt obtaining recipes, it was the order of which the player recieves them; for example, an early spring recipe is Coleslaw that requires red cabbage, a year 2 crop
I wanted to restructure the order of which you obtain recipes so for example, you may get Carp Surprise for the first recipe
A lot of the Queen of Sauce recipes aren't necessarily helpful early on, so I wanted to make them more useful
Yeah, I'm just saying sometimes you can achieve the same kind of end goal through a roundabout means with different mods
I think i'll end up just editing the save file to have all cooking recipes unlocked at the start, I didn't expect the TV to be fickle and I don't necessarily want to run for compatability for a personal playthrough
if you're gonna do that you might as well just spawn in the book
oh ya u can do that
Safer too
I mean, alternatively, you could make a mod that provides an alternate way to learn those particular recipes that you think should be earlier? (Letters, etc)
I'm sure Gus could be nudged to share a few recipes...
Hey, in 1.5 stardew I had a mod that changes the portrait of characters I will send example.
I want now to use it in 1.6 but I cant since The mod needed another one called HD Portraits and its no longer useable in 1.6...
Can someone guide me pls or send me video on how can I use it/fix it for 1.6?
Example:
portraiture probably still works -op can't link it because nexus is dead
I tried and open it but it didnt let me cause its requiring the other mod...
just open up that original mod, yoink the what i assume are called Mister Qi.png images, put it into the portraiture folder
like open up the original mod from your mod folder* it probably has a folder called assets*
If the original mod hasn't been updated since 1.6 released it's probably also missing all the regular villagers' winter outfits now too
yeah ik but I can just move those to the stardew assests it wont like destroy the game or sth?
...no? just put a . in front of the old mod folder name* that you're yoinking these .pngs from and you're fine
and i'm not saying move these into the stardew folder, move them into the portraiture folder
yeah ik but its fine if just in winter I will see regular or not see the outfits
Well, go look up Portraiture like Jamore says when Nexus is back then, there should be instructions on the mod page about where to copy the HD portraits
Portraiture doesn't scale the original images up
Rather than seeing normal portraits in winter, you'll see nothing
Also Demetrius's special outfit comes up blank too, found that out the hard way
They could, however, make copies of the default portraits titled name_Winter and then they should just be wearing normal clothes year-round like before 1.6
Yeah
yeah thats what I was about to ask lol
Portraiture also doesn't handle sprites, not sure if the original mod did
There is Sprites In Detail, more work though
Doubt it, there were very few sprite upscaling attempts
Ah
ended up sending an email to CA about the recipe order, hope it gets to them
wh... what?
wh huh

oh this
sorry
right, but... why
the thing I wanted to make a mod for earlier
you can also get red cabbage year 1?
sure, but only if you're lucky

wait all the images has like "Abigail.png" or like "Abigail_Beach.png" or sth
it is in the mod folder under the folder "assets"
Now I gotta dupe the files for and add winter
and after that where do I move the "assets" folder?
There is literally a toggle and it puts it in the traveling cart.
i dont think sending an email to CA is a bad thing
well no, you can also guarantee it in your save options, and it can also be gained from the skull cavern
my brother under yoba's teaching, what? 
i just dont know what you hope to accomplish with it
its not that im like, "going to the manager" type of thing
You're gonna want to go get https://www.nexusmods.com/stardewvalley/mods/999, there are instructions on how to use portraits with it and other questions about how to use it may be better suited for #1272025932932055121
i think the game can be improved upon with something like the recipe order, and if that email gets opened and things get changed, sure, thats cool
There's like a section on the forums for suggesting improvements
CA doesn't have the time or energy to field randos asking for stuff
I figured as much
There's like a whole team for this game now
Idea: when you collect all ingredients for a recipe for the first time, you "have the idea" for the recipe, kinda like animal crossing did it
That way, all recipe you get "yourself" are useful because you have the ingredients
either way i suppose that makes this not very mod making related at this point
I do think a way to get recipes more naturally (and earlier) would be useful
ok thanks! I will try!
yeah that would be cool
But cooking as a whole is also kind of an afterthought 
You can use CP to make the recipes available earlier
i enjoy cooking in this game, i just wish it was accessible earlier with the recipe order
All these varied foods need more reason to exist before the recipes being available would serve much gameplay purpose
Like, why make Carp Surprise when I can turn them into sashimi x4
and even then, you still can do it through the TV. it just wont be compatible with other queen of sauce editing mods
potentially
Only reason is for Perfection 
Carp Surprise would be a great stepping stone for early game
turning 50 something energy into 90
but its unlocked all the way in year 2 lol
it sounds like a great first recipe from queen of sauce
but yeah i figured its not worth the time to make a mod and make it compatible with every other mod i have installed if its for personal use
90% of my CP mods are for personal use 
Well we did say if it was for personal use you're perfectly fine just doing the EditData on two entries swapping them around thing
💯 of my mods are for personal use 
it's also not something you COULD make 100% compatible without C#. you can just choose to accept that if someone else edits those same TV recipes that users will need to pick you or the other person
or if you are the other person, you know exactly which mod you need to add compatibility for, and it's probably only one mod if anything
If you are the user* I meant
to be clear, no one meant to give the impression that if you do it with CP, you will 100% have an incompatibility issue with anything
you just have the possibility of one if you have another mod that edits the TV
in all likelihood you would have to do literally nothing for compatibility
mod idea: mod that does a fnaf jumpscare everytime a panning spot appears
Are foraging spots added by the paths.png/another tilesheet or is the spawnable property all that is needed?
afaik it should just be the map property, for more finesse you'd need FTM though
Ok awesome thanks!
https://smapi.io/json/content-patcher/4d740f5b7b5444508453550ce6a0e892
Also just to jog my memory, this would be how I add forage to a location or one way of adding forage there right?
looks... right... 
Thanks XD
errrr every queen of sauce recipe, or every recipe in the game?
I'm pretty sure it's just Queen recipes specifically
Ape might have put it in specifically to address that the Perfection speedrun was timegated behind her in 1.5
Dictionary<string, string> dictionary = DataLoader.Tv_CookingChannel(Game1.content);
int num = 0;
foreach (KeyValuePair<string, string> s in dictionary)
{
if (Game1.player.cookingRecipes.TryAdd(s.Value.Split("/")[0], 0))
{
num++;
}
}
Game1.player.stats.Increment(base.itemId.Value);
Game1.showGlobalMessage(Game1.content.LoadString("Strings\\1_6_Strings:QoS_Cookbook", num.ToString() ?? ""));```
my brain is too flat to read this right now, but it's after the check `if (!(text == "Book_QueenOfSauce"))`
looks like it's just the Tv_CookingChannel recipes to me
Soo just want to ask, where can I start to make my own map? Not like make my own, I just want to edit a already exist farm in the vanilla
!mapmaking
If you want to make mods that add or edit maps:
-
Use Tiled to edit .tmx or .tbin files.
-
Refer to the Maps wiki page for details on how maps work in Stardew Valley.
-
Content Patcher allows you to create custom locations through editing Data/Locations
-
Vanilla Maps can be edited via Content Patcher as well: EditMap
To use this command, type !mapmaking.
double the scope
more power! 
Hello hi I have talked before on the server sometime last year about my mod? I have decided its best to ask someone for help. is anyone willing to do a commisson for me on a heart event for my npc character? I havent touched my mod for a long time as I was quite discourged. I tried to find someone on google but I wasnt sure who to talk to. :/
!comms has a list of people who do commissions. Not sure if there are event creators, but taking a look can’t hurt.
If you're looking for people who do mod commissions (either art or code), here's a wiki page with a non-comprehensive list of people who do them: https://stardewmodding.wiki.gg/wiki/Stardew_Mod_Commissions
To use this command, type !comms.
thank you very much. 🙂
remember we can also help for free but this mean you doing the main work however
(so i get why commissions may be better, just want to refresh you on the other options available)
well yeah LOL
Lumi was talking to Eniitime
OH NB
MB
I’m thinking on like building her relationships with the other characters a bit since the village seems to have pre established friendships and stuff
She probably has atleast a little friendly backround with Robin cuz axe fixing and probably fixing stuff for her husband too
She probably fixed ||Sebastian’s motorcycle|| atleast once?
@hallow prism my brain fried by the end of doing it. the last thing I remmeber was trying to activate the heart event and....I didnt come close. so I rather have someone else do it. :/
Like my Npc might have woodworking, blacksmith, and some mechanic experience from schooling and past jobs?
Since she’s 36-40 she has plenty of time to build skills.
that is fair! triggering an heart event with debug command should be easy when the event exist, but conditions can be complex
I’ll make my npcs sprites after the artist I paid finishes her ref sheet
I wanna wait till I have a good reference point
The artist said I can base my sprites on the ref sheet so that’s good
@hallow prism yup... that's the word complex
As long as I credit in mod description he said it’s fine to use the sheet since it is my character he just drew it lol
Also should I use stardew style sprites or are non pixel sprites fine too
Like would it ruin immersion to use non pixel sprites?
By sprites do you mean the overworld sprite or portraits, Susan?
for me, yes, but immersion is a personal question
Portraits
Her overworld sprites would be atleast kind of stardew styled
also if you don't stick to vanilla pixel sizes you will have to hard-require a framework to get around the limit
Maybe if I share her as a “test” mod her sprites won’t be pixel it depends
Might also pay somebody to make sprites if I struggle
Like ichor, I do not personally enjoy using portraits that are not Stardew-style or at least a style of 64x64 pixel art, but plenty of people enjoy HD portraits.
I don’t enjoy making HD lol
to explain briefly on the project I was working on. I wanted my npc character to have a heart event similar to Emily. so I worked on it myself. then when it started to get to coding the event that's when things got hard. I made the script but I think I might have missed something. and I couldn't figure it out.
wdym "similar to emily"? she has multiple heart events
the dancing one XD
ah
But that's what non-pixel portraits are?
OH
Her sprites and portraits are being done absolutely last
Because the artist hasn’t finished her ref sheet yet so I can’t work off it properly
I’ll design her alternative outfits too after
She has some for every season, sprites for a wedding dress(there’s a scene where she tries her wedding dress on again), and for events
How have you been going with getting the code (json - I assume you're not doing C#?) started for her?
I haven’t started
I’m doing dialogue and general brainstorming first, rhen MAYBE her sprites of the ref sheets done
The code would need to wait till I have a longer period of time for school and such
I’ll probably work on her having a half functioning schedule first
It might be good to brainstorm events alongside the dialogue if you are going to do them, because you can often have dialogue conversation topics that are a direct response to events, which will help fill things out a bit more.
Yeah!
And by that, I just mean what kind of events the NPC might have, if any, and what/where that might be. Nothing too fancy at this stage.
That's fair enough! The code part is definitely a fair bit of work but if you already have the whole character ready to go and just need to write the code to actually implement her it will probably be pretty straightforward.
her early events are just establishing her marriage and her other relationships
Since typically I learn the marriage status of a person first
The overworld sprites are gonna be my demise bro 😭
I've found the overworld sprites to be somewhat tedious because of the repetition but once you get a body shape down doing the clothing isn't too bad.
I need to make feast of winter star dialogue but
I forgot exactly what npcs are dialogue triggered by
yeahhh hopefully it won’t be that bad
my advice would be : work on basic stuff, and keep the fancy stuff as occasional reward
Yeahh
I’m trying to not creep scope LOL
I need lore building questions to work off of
I honestly don't know how people manage to make an NPC quickly
I've been working on Hiria for 6 months and I still feel like I don't know her well enough to write more events or anything for her
I wanna work slow and build lore slow
this is like... month 3? 4? and i'm "close" to being finished
I need her personality and story before I make her sprites
Her clothing should match somewhat to her pre established style and stuff
by close, i mean, it's almost done enough that i can try a playthrough with my npc
lacey took five, but that was to get to minimum viable product. i've continued to work on her (in fits and starts) since release
I have to do less stuff since mines already married
So there’s no hassle for spouse dialogue etc
my current enemy is just rewriting my dialogue (not a full rewrite, just tweaking it to adjust to their "voice")
you won't have to write marriage dialogue but that was not a big portion of my mod. i think you'll find there's plenty to do
ngl as soon as I get on my pc I’m about to absolutely speedrun making an npc. Joke mods are the best
My npc speaks with a lot of “slang” sometimes
and 2 more heart events, one of which is already half written out in notepad XD
she intentionally speaks in a way that is cringe sometimes
Some of her dialogue lines are just intentionally cringey LOL
it depends of a lot of things
his schedule will be standing in one spot. His heart events are all going to be in that same spot and one sentence long. I may commission art just for the joke of it all but also I’m broke
tia said something like 2 weeks for jort and jeans (initial) and more than two years for wren?
My npcs schedule involves the blacksmith unless it’s a holiday, or if she’s working on other tasks
what’s a “normal” price range for a stardew portrait art commission?
Her schedule SOMEWHAT depends on Clint being in town so the mod will conflict with mods that change/remove Clint
😔 i should stop getting ideas for npcs
!commissions
Plus
If you're looking for people who do mod commissions (either art or code), here's a wiki page with a non-comprehensive list of people who do them: https://stardewmodding.wiki.gg/wiki/Stardew_Mod_Commissions
To use this command, type !commissions.
you can see some stuff
Why would you download a Clint wife npc if you don’t want Clint
but portraits are usually 40+ i would say
tbh for dialogue I was looking at the vanilla NPCs and they are SO standoffish until like 3-4 hearts. Shane basically reveals nothing about himself and tells you to leave him alone for 3 hearts, while Marnie gives you all the backstory on him
tbf, that’s just shane being shane
Yeahh
truue
gents. does anyone know how weapon levels work in stardew. the modding:weapons page did not enlighten
expressions are often an add on to the price because they use the same base
per sheet, i would think. four to six expressions seems like a reasonable baseline since you wouldn't have much to work with otherwise (but also i don't know a lot about commissionees' habits)
aren’t they kind of meaningless? I could be wrong but that’s what I thought
it also depend of the artist, because some people do portraits for people that don't make mod
so they don't need more than one expression
it is now extraordinaly meaningful after 1.6, as stardew will automatically add extra bonuses to weapons under level 15
ah, fair point by lumina as usual
idk how many expressions blorbo will need tbh
I remind myself of Wren every time I start feeling too bad about Hiria!
but usually it's one portrait (with or without some variations in expression)+extra expression being a small price addition
as always, I’m oout of date with post-1.6 stuff ig haha
I have a weapon that deals 700 damage however it is under level 15 somehow so the game dropped it with +6 speed or something crazy...
I’m thinking of a name for my npc
it was quite balanced without that
Since her current name is placeholder
seven... hundred
i created the VMV mod page the 18 September 2021
i released it this year
i created mod page while i already had some content ready
so... it gives an order of idea 😄
I need to play vmv. also I need to ask you some questions about how you handle player events in vmv but I can’t remember what they are rn
lumina i remember when VMV was released i did a spit take at how low its nexus ID was /lh
on a crit. it does like 75 base damage with a multiplier. it's supposed to be a slow, high critting hammer
but game made it fast
I changed my NPCs name three times...
I want my npcs name to be more of a Slavic name rather than a Hebrew one
all I know is that vmv seems to be using conditions in a way that makes my mod think events are ready to trigger when they aren’t, and it’s pretty much just vmv doing it. But it’s been a while since I had a look at why
I’m fluent in Hebrew and somehow never realised Susan is a hebrew name
it’s pretty different to the root word Shoshana tbf
LOL
learn something new every day ig. Also in Hebrew, shoshana is like an old lady name rn lol
like my grandma’s generation
My ocs homeland is inspired by Russia and other places in the same continent BUT it isn’t called a real world place
so it’s a fictional land based on irl places
actually the wiki is wrong about the level 15 thing because my item is level 16 and it stlil got the extra enhancements
is susan a hebrew name??
Yes..
wait is it one of those cases where it's from the bible
apparently so. It comes from the Hebrew word Shoshana meaning a lily
god i think it might be... then again so is mine
A lot of the most common names are actually Hebrew
Shoshana - Susana - Susan
see that makes sense yet i never linked those together
anything ending in -el or -ya is typically Hebrew
Her name might stay as Susan/Suesanna or I’ll give her a Slavic inspired name
also shosashna means rose
Suesanna is a correct spelling for the name Susanna lol
wait, 
There’s a few correct spellings for the same name
You're right, you do need to play VMV! It is fantastic.
shoshana is rose (my bad), shoshan is lily
so i'm not crazy! huzzah
Svetlana or Avdotya
altho that is confusing, but than again hebrew just kinda is-
also you have some extra sh’s there haha. Sho-sha-na
Chat help
accidental ping, sorry

spelling is hard. anyhow-

Susan, would you like a thread made so oragnize your thoughts? It'll be a good way to make sure you have all the info you need in one place
hey void
Mayhaps lol but also I’d lose it rlly quick LOL
שושנה
just spell it like that, easy! /lh
hi bea :3
I have a bunch of names I wanna do but eee
That is pretty but the...first...? three characters (RTL right?) look like an owl looking left!
see while i do have hebrew on my keyboard i don't have stickers on my keyboard so must of the time i'm typing blindly
Hiria's name has been totally constant since I chose it but I have rewritten her backstory three times so far.
i should really, get those stickers lest i forget important letter location
you can follow it so it's always there! it's very handy
I’m on mobile rn but on pc I’m the same
I should follow my thread, it has disappeared again
on mobile I also have greek, bc maths degree lmao
it's a good thing my memory stores the location of hebrew letters on my keyboard, for reasons unknown
Dumps name ideas cutely /j
would've made school harder if it didn't
I still remember them vaguely and I haven’t been using hebrew with any regularity since I was 10 lmao
it takes more tries now though
bro i used to write fanfics in hebrew this is off topic!
feel free to ping me when you do 🙂
I should find a comically hard to pronounce for English speakers name
SAME yes it is
😭
i mean, why tho
when i took the id for the tilesheet mod i was like "oh, ok i must take the next one for VMV, it'll be easy to remember"
people pronounce holland wrong sometimes so it doesnt even have to be comically hard
Of them just saying her name wrong LOL
Yevdokiya? Idk if that works well hmm
the comically hard to pronounce name thing was a joke btw
Maybe a name that fits her personality would be better
I'm not sure that's the nicest thing to do, even as a joke
If you're (jokingly or not) intentionally giving her a name that's "hard for anglophones to pronounce" it's just making fun of the real struggles people have getting people to say their name correctly 😅
it wasn’t gonna be given based on that lol
it was a joke that I would but I won’t
She lacks a proper name yet because I have no clue how to name somebody LOL
personally as someone with an unpronounceable name I’m on the fence about that kind of joke, it can be funny if done right but a lot of ways of doing it will just lead to me judging the hell out of whoever wrote it lmao. Idk if I’d be offended per se, I’d just roll my eyes. But that’s obviously my personal opinion, not representative
I named previous ocs based on names I thought sounded good to the ear, alongside whatever naming convention I wanted to use
Yeahhh. My actual name has never been pronounced “correctly” by non family so I wanted to put SOME of that into dialogue but not a lot
I love unpronounceable names. I'm still unsure whether I should've used my unpronounceable middle name as my first name or not.
Not as a making fun thing
Just a “it’s actually pronounced like this” type passing dialogue between two npcs
the thing is, that’s very tricky to convey in text anyway
without ending up writing “it’s pronounced susan not susan”
Her name won’t stay Susan forever lol
(replace with whichever name you actually use)
It’s just Susan rn because it’s an easy for remember placeholder
i bypassed this whole npc naming process by having it chosen for me in advance. easy mode 
maybe instead of the name thing I’ll have dialogue where an Npc gives my Npc a nickname
And she doesn’t like it
“What if I call you polar bear” “I would hate that very much” type it reaction
😭 absolutely nobody can pronounce my name right, but i don't quite blame them because it's not really a sound that most english speakers can even say
use a d20 and a d8 to roll letters, easy
My irl friends I discussed my oc with call her polar bear because she likes wearing a lot of fur LOL
in the expansion i'm NOT working on, i have a whole list of names lined up so i'll probably choose from there (in the future). or maybe i won't, who knows what will happen
Oh I meant more like
People not even trying and then making fun of your name, y'know?
Naming is always easy for me because I never want to give an NPC a name that isn't appropriate to their culture any more than I wanted to choose a name for myself that was from a culture I don't belong to. Unless the appropriative name was part of what I was exploring for the NPC, I guess.
oh yeah, that's happened too 😭
does anyone else ever think about how to correctly combine dice to get a uniformly random number in a certain range
do clarify?
👀 i spend much more time than is probably average thinking about this sort of thing
My name is spelt wrong on my driver's licence in my native language because the guy phonetically mistranslated the English spelling, fun fact 😭
naming is... easy? in the since of i choose the name first, and then build the character around it 🤔 sometimes i just really want an npc to have a certain name
tbh it’s gotten to the point where I’m tired of shows doing the “I’ll just call you (replacement name)” thing bc it’s clear that’s the only experience of having an unpronounceable name that they know and aren’t willing to actually think beyond that
i get hayland a lot, or haleand. its a bit silly sometimes
i like names with meaning
like, how do you use dice to get a random number from 1 to 26 without some being likelier than others, for example
but then again that's not to say every name needs to say something the character
my name means... red
Actually wait polar bear as a nickname COULD fit my Oc wait
Since she wears fur a lot in the winter and has two kids who she acts like a mother bear to, and she prefers cold climates, it could be a reasonable nickname
i... have no idea, sorry
Hi, just wanted to jump in and ask, if you're debugging eventSeen_memory dialogue, they're supposed to go under Characters/Dialogue right? Trying to playtest rn and it isn't loading well gah
you can’t actually just add a d20 and a d6 because it isn’t possible to get 1 like that. You’d have to add a d20 and a d8 minus one, and reroll the d8 whenever you get 8
And in her home land there’s polar bears (it’s based on real places but its fictional so I can give them more details)
Yeah they're dialogue keys Claire. What's not working? Can you try using debug loaddialogue? You'd probably? have to have seen the event first (but maybe not, never tried)
Clint calling her polar bear would be cute actually 😭
(and it still makes some numbers more likely than the others, that’s just how you cover the full range)
Redirecting this in our shadow realm brb
(the shadow realm...)
I enjoy thinking about things like this but I am not very good at it lol
…depends who for
My npc
it absolutely could be for a very northern character
i'd uh need more context i think
but it depends
I'd probably look at literature from the region you're taking inspiration from 
I was thinking she could be called that by some people based on her preference for cold weather, her mother bear nature, her winter clothing, and the fact her homeland has polar bears which she seemingly likes
like, if you call an inuit character polar bear, that’s… probably suspect. Same with some russian characters
Books should be a great source of nicknames
What are the item ids for the AHM meats? I am trying to add them to a custom shop.
Unless one of us happens to have the cultural knowledge necessary to answer in the affirmative, I think you will need to google it because if we say no that doesn't help you much because we don't represent all the possible cultures in the world
Yeahh probably. I’m probably gonna do a few diff regions as inspo so not jsut one
Specifically authors from those regions
You can find them by looking through the mod files of AHM (which I assume is a mod)
Oh apparently it’s a derogatory term for a parent
I’d say if it’s a super obvious and region-based nickname you should probably be careful
It’s not rlly region based
It’s just based on how she acts dresses and the fact she likes the animal LOL
My when in a content patcher mod.
"Cheese Amount": "3, 4, 5"
}```
This is the corresponding area where `"Cheese Amount"` is defined(?)
```"Cheese Amount": {
"AllowValues": "2, 3, 4, 5, 6, 7, 8",
"Default": "2",
"Description": "The amount of normal cheese you get when crafting from a Large Cheese",
"Section": "Splitting"
}```
Is this correct syntax?
also, don’t just look for literature from the area, it’s probably worth looking at literature from english-speaking diaspora originating in the area too bc they will have had different experiences
And that!
yeah will do
Cheese json spotted
🤔 it... looks, correct? to me, anyways.
The only thing Google said is that it’s usually used to describe parents that don’t fit the normal mother bear/mother dad description
Concern...HANDS OFF MY CHEEEEEEEEEESE
Since polar bears are generally the most aggressive member of their biological lineage
But typically polar bears are only aggressive to outside things so not their own children

Where's that dancing rat emote when I need it

Ty holland
You know... 2024-2025 is a bunch of firsts for me...
Yeah so the names generally fine if it’s not used to describe somebody’s parenting (form what I read from a few sources)
Early 2024 I started work on an NPC mod, first ever time doing it. And now late 2024-early 2025 I'm adding ITEMS to the game
for the first time
evolution
If we’re talking my npcs way of behaving at low hearts it could also fit just based on that alone
if she’s meant to be vaguely russian, I’d say your safest bet is to just ask some russian people how they feel about it tbh lol
And yet my first code mod was made in 2023 and never posted to nexus...because it sucked
😭 2024-2025 is when im finally being more serious about modding
i had never tried anything bigger than just a little JA mod
it ebbs and flows for me XD
yeah I know a few who live in Russia and are Russian and they said to just make double sure it’s not being sued in a derogatory way
realizes i have no idea when i published TSP
Used*
it's always fun to see a mod update go 'please reset terrain features'
Which the nickname isn’t rlly used by other npcs in a bad way
It’s generally used as a positive nickname for my npc
h
AHM is short for animal husbandry mod. I could only find the names, edibility values and prices of all the meats but no item id. Just putting the meat's name as a item for my custom shop does not work, resulting in a error item.
So the same vibe as calling somebody a teddy bear
🤔
I think you need the ID of the item for those
My first mod was made feb 16, 2020. Dog substitution....I remade that one to N3rd's Pets
so what happens when there's no item ID... hm
there's always an item id
show what you found for those?
they likely use numerical ids
you can look up ingame with Lookup Anything + enable data mining fields
ah
My second mod was made four days after and is hidden on nexus... Updated Greenhouse
Lumi, quick question, you can def debug conversation CTs, right?
To be honest my ocs nickname would be used as like the same kinda vibe as calling somebody “dear” or “hun”
i forgot AHM is quite an older mod
hmm looks like my first mod was published July, 2020... and then I didn't publish a mod again until March 2024 haha!
hu no idea claire
So I want to have Mr.Qi go to his walnut room - in order to do that ... well how would I do that really? would I set another home to happen with like... a when condition? Because him traveling from his room in the casino all the way to the island sounds like a literal nightmare (and honestly kinda impossible ish)
maybe with debug actions
Like look at this thing
Trying to debug eventSeen_memory dialogue rn and something seems off, thank you Lumina! ❤️
It's also the era where I had pink theme instead of purple
This is what I found from a file inside the mod named "meats":
{ "Beef": { "Price": 100, "Edibility": 15 }, "Pork": { "Price": 1250, "Edibility": 30 }, "Chicken": { "Price": 250, "Edibility": 15 }, "Duck": { "Price": 400, "Edibility": 20 }, "Rabbit": { "Price": 2500, "Edibility": 20 }, "Mutton": { "Price": 650, "Edibility": 20 }, "Ostrich": { "Price": 10500, "Edibility": 60 } }
ive never hidden any of my mods... even my cursed 'gunther is furniture' one 
aren’t baby bears called cubs
yes
yes
my npc calling her kids her cubs occasionally would be cute
ive hidden like half my mods bc outdated and old XD
I've hidden a few because they were replaced, but I think my first ones came out in 2017
gunther is furniture????
I used to put a spindle in all my mods...hidden JUUUUUSt out of sight
But she’d call them that in the same convo she’s called smthng related to bears
AHM ... doesn't use CP to add it's items,,,
oughh... JA mod, huh
nope???
Patch parse worked thank you you’re amazing @vernal crest 
So she’s called polar bear and in the same convo she refers to her kids as her cubs but she doesn’t call them her cubs in a convo it wouldn’t make sense for
one of the non-joke mods I sant to make is a bunch of crafty stuff
it seems like it, i think
it's not enough context, sorry
look at the preview irf theres a dll file, i guess
“Can you not block my kids path thank you” as an example of a context she wouldn’t use the nickname for
i really wanted to make a pumpkin carving mod, i started learning C# just so i can make the stupid carver have a silly action
i still have yet to finish my crafts mod
u guys finished ur mods?
^^^^^
no... i dont finish my mods...
my Npc is gonna be stylish
finishing mods, whats that
She wears ethically sourced furs in the fall and winter 🤭
I finished some mods, just not the big one I started with when I came here xD
anyhow, Enik, it seems the mod uses C# to add it's meat items, so I'm like, unsure how sell them in a shop
I was going to say that’s a wheel not a spindle but it found out there are spindles that look like that too. The more you know!
imagine fish...
(I will get to the Zelda mod again eventually, but the portrait art is sapping my will to continue)
(real)
I’m super hyped to design my ocs seasonal and event outfits
Making a new shop entry with the ID should do it
well, the spindle is part of the wheel I think
I might do a seperate mod for my npc where you can slowly watch her relationship with Clint grow
It would be neat to be honest but I don’t want to have that in main mod
if i touch the spindle will i die 😔
yeah but i dont have fairy godmothers 😔
Does anybody understand my vision guys
Like a uhh lifecycle mod
sleeping beauty was originally cursed to die, but the fairy godmothers cast a spell on her that would have her just fall into a deep sleep, and-
but for your npc :)
well this isn't fairytales and fables chat XD
Kinda bit a mod where as your hearts go up with her you witness her relationship with Clint and the village grow
but we can make fairytales an fables here
So like she JUST got there
coding - where your dreams can become reality... with a lot of effort and cussing at your screen probably
I think like with a lot of mods most people only see their own vision
Yeah! a lifecycle mod! :D
I don’t want it in the main mod but it would be really cool to have a side mod
Example: Part of a Saloon Breakfast XD
So you can basically see her develop
She has two kids so maybe I’ll make smthng to account for that
like you don’t see her for an extended time or smthng
Cause with the other life cycle mods you do see cutscenes between the other NPCs and see their relationships grow and expand (im not sure if those also have ones where the farmer plays a part in any of that but i havent played too far into them)
It's a lot of ideas - personally I'd suggest making a document so you remember everything you're saying about your npc
Otherwise you will forget all the small details
I do have a phone note pad open LOL
okay wait a 10 heart wedding cutscene would be cute 😭
cause this got sent into the stratosphere > (i shoulda put it in the npc channel but i did not.. i did not)
I thought this actually was the point of your mod already
The mod I’m making is basically after she’s married if that makes sense
I am not going to lie... seeing Susan and the others going..I can't believe I am saying this. it makes me want to retry again to activate the heart event for my NPC, and to get it to work.XD
I put all of my ideas into a little (private) discord channel and then i refine them and put the ones i will put into my mod into a spreadsheet :]
So if you start using the mod in a new file she’s been here longer than you so she’s married by then
YAAAY
if i can do heart events, YOU can do heart events I promise
Try a 0 schedule to spawn him in there? (And yeah it might be worth discussing this in the NPC thread given how busy it is in here)
But ti would be fun to make a side mod where she’s here after you
i put all my ideas into my head where i remember them always. totally.
Adding an NPCwarp could work too
I would simply pass away

