#making-mods-general
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that said, I find it easier to have cohesive art if they're one texture
True. (Myuu and I have been talking about optimizations for that recently)
Yeaaaah
it's a lot for one collection, not a lot compared to furries
i was worried about doing Game1.content.load when i make projectile
as opposed to using the shared one
...what?
(1) fear
I hear batching is not as big an issue with Vulkan but afaik monogame doesn't support it yet
is this likely to explode things 
to erupt things? ๐
i did this bc i wanted to have custom projectile textures and did not think of better way to net sync stuff
(i think they mistook your second msg about the texture limit as being in response to their joke)
The content pipeline caches things. It will return the shared instance if it is loaded
That said it's still not a good idea to call it every frame
is it considered bad for performance if i split my individual item .pngs into quarters and then reconstruct a Texture2D from scratch by setting individual pixels, loaded from those quarters?
just in case i need to super mix and match them, yknow
wasn't it good performance to 9splice? do it that way
boxen...
oxes
Thank you so much ๐ reposting there

9 slices are 9 draws /18 tris with the same texture, the performance impact is minimal
Individual texture files are hell on load times. Everything in Stardew is single-threaded and the syscall overhead of a thousand texture files is enormous compared to one texture file with a thousand sprites.
so asking for a later time but i know i can do input-output type machines but can i also make produce-daily kinda machines like wormbin with CP only ๐
Making 4 vs 1 isn't going to be a huge difference, but 10 or 100 vs. 1, definitely adds up.
Yes
Almost any vanilla machine can be replicated with just cp
The cask, incubator, tree tapper, lightning rod, crab pot, and geode crusher are exceptions IIRC
sweet
That looks nice!
:D
though if your golden carrot is index 0 that won't work
i do not look at the crab pot, it does not exist
why?
Will it not?
not sure what index it is, but I'm curious
If it's in the most upper left it's 0
ah
they wouldnt be able to get the index for the beehouse i think
the top of the beehive is considered index 3, right? or does it take indexes from the bottom when it's a bigcraftable
the index for a machine though will calculate things in BC size, no?
it's because from the BC's perspective the sprite sheet looks like this
Ah yeah
I dont have the words to explain without a 30 sec gimp mockup lol
i would've put it into mspaint
I'm used to dealing with furniture which uses standard-sized cells
so do the object sprites still work in any spot?
As long as its in a 16x16 grid
objects will think in 16x16, but bigcraftables will think in 16x32 like selph said
nice
I have not touched a single line of code for these, I just got really excited to make the art for them
Oh damn 1.6.9 is nov 4th. I better get on that and update my mods
i am the snek lord pt2
that looks better! only the, uhh, unnatural undulations need fixing unless it's intended
so, if I want the golden carrot to be crafted, I make it's type "Crafting"?
its undulations because each segment is animated too
it doesn't matter, you need to add a crafting recipe to Data/CraftingRecipes
so, then does crafting mean it is used for crafting?
i'm fairly sure Crafting allows the item to be placed in the world
oh
err though i can't actually verify that
think fences/paths/etc.
nah those are big craftables, a different object type entirely
I'm not sure, I just know they're not in Data/Objects so the field doesn't apply lol
does royal serpents have shadows
who was gonna tell me fruits and veggies can be used in slingshots, or was I gonna have to read a modding wiki to find that out??
and eggs
should golden carrot be a veggie or artisan?
depends on which profession you want them to benefit from
and if you want to make golden carrot juice/pickles
golden carrot mayo
if you want u could make a special output for carrot from preserve jar
isnt pickled carrot a normal thing though, its not that removed from pickled radish
golden carrots tho?
petition: kimchi
I was gonna say too, I think pickled carrots r a thing
what is kimchi?
golden carrot is just fancy rich ppl's parsnip 
not, like, in game. I'm petitioning for kimchi to be delivered to my desk.
and by petitioning I mean asking Ubereats. With money.
im sure gold can be pickled
it probably can be, considering how soft of a metal it is, but I feel like that sacrilegious to gold
tbh it sounds like this gold plated veg thing is some kind of artisan good
i could kill for some good cucumber kimchi so i contemplated a whole food mod specific to my own tastes 
like u put veg in some machine and it consumes a gold ore to plate it
... maybe
basically are there biological materials in your gold carrot
gold -> mill -> goldflakes -> carrot seeds + goldflakes crafting -> golden carrot
(I'm not sure gold can be pickled....)
yes, they can be eaten
then I see no issue with a succulent cup of gold carrot juice
why tho XD TwT
why not
it sounds terrible
tho tbh gold isn't poisonous to eat
tbh I'm thinking a more simpler crafting path
carrot + gold(bar or ore idk yet) -> golden carrot
(funfact, both carrots and gold ore are 25g, gold bars are 250g)
I mean, that would be the most minecraft complacent, which i assume you're going for, however it doesn't quite fit in with stardew's whole ecosystem imo
option two is that gold plating machine smn suggested above
here
my suggestion is only because the mill is useless to me, so i try to find ways to shoehorn it in
ah
well, gold dust could be used in the process, but I still wouldn't use carrot seeds
btw, what do yall think the price of a golden (plated) carrot would be?
and additionally, if I can add buffs to the golden (plated) fruits & vegs, what buff(s) would match best?
heyo, how can i change a mod's name that will be displayed in nexusmods?
like... a mod manager's displayed name? manifest
if you mean nexus itself it's just the manage setting 
yea the displayed name, is totaly off for some reason o.o
on what?
i copied the manifest from another mod (my mod) and changed the variables. maybe thats why, but where can i change it?
"name" will be the thing displayed on a mod manager if that's what you're asking
should just be the manifest.json
hmm thanks, it doesn't apply D:
your obj folder if you're rebuilding might be screwy
(i say my c# suggestions with a 500kg bag of salt behind me because i've made (1) method without help) 
how's this look?
it works
hmmm, I wonder what it is that is making Jas, Sebastian, and Vincent hate this?
Artisan goods
well the children makes sense
yeah lot of artisan goods are stuff like coffee, alcohol and pickles
maybe Sebastion hates carrots or gold or smth
you can specify your own gift taste
I glimpsed that, and it looks like a pain in the ass
i have a copy paste somewhere
https://stardewmodding.wiki.gg/wiki/Npc_template#NPCGiftTastes.json
you'll want the bonus content part that's slightly below
this one's set to the "loved" gifts being 1
I don't mind the golden vegs and fruits being "liked"
it's a tricky waterfall of problems.
- for hot reload to work on linux in .net 6, you have to run
dotnet watch runspecifically.dotnet watchwith any other parameters will not enable it. - for hot reload to actually function, the Stardew/SMAPI process has to be the one that ends up in the foreground (via
exec/execve). this rules out letting the linux StardewValley launcher open a separate terminal to run SMAPI. - when hot reload is active, it reads from the terminal input to check for keystrokes like Ctrl+R. i assume it's a bug, but while this is happening, somewhere between half and most of the keys are eaten and do not echo or have effect. pressing backspace even once causes total and permanent loss of input until process death.
- you are supposed to be able to turn off interactivity for hot reload (disabling input checking) using
--non-interactive, but doing so also disables hot reload (not sure if intended behavior), defeating the purpose entirely.
anyway i was going to try some pipe/fifo shenanigans but i might need a different solution
probably going to end up making a mod that reads input from a fifo and forwards it to SMAPI. gross, but i'm optimistic
what are these bits next to the ores & gems?
they appear when you shatter the ore
ah
although not all of them might be used
some of the "broken" items are definitely unused
if you want to know which ones get used, color them bright red and smash some ores to see what happens
lol
incredible, all ores use ruby sprites.
I stole some of them and used them in my Fireworks Festival mod to represent different metal powders
with some editing
I got way too into fireworks chemistry for that mod lol
we all have insanity for something
actually hang on lmao i think i got it working
true, one of these days i'm gonna turn into a tree or a small rock or something
technically... we all turn into trees in death 
not me, my body will feed a colony of fungi
OH BABY WE COOKIN
gold dust
sparkly!
question, how do I know the index number of smth in my tilesheet?
object = each 16x16 is an index, starting from topleft, going -> until end of edge, starts on the next row
I see BC's in that screenshot, so that might cause some issues
here carrot = 0
so your index in terms of objects looks like
0 1 2 (beehive top)3
I have a 256x256 pixel tilesheet
Hi! Yep, you can reuse any code from my mods/repos as long as you follow the repo's license (e.g. clear attribution for the code you copy). Feel free to ask if you have any questions about the code.
(it wraps back around to the next line and keeps counting up)
I recommend cutting it down when you're done, the sparkles would not be 5 in that case
I've been cropping the whole page in screenshots
since it's dependent on the width of the spritesheet
yeah it will continue counting even if nothing is there
I want space for many things
the sparkles would be index 16 if you leave it at the 256 width
thank you
anybody have a recommended page on the wiki for me to document how i got hot reload working?
Quick question. I have a mod that I made and I got a bug report saying that when it is downloaded on the steam deck it messed up the file structure. Is that a known thing and is there some way for me to fix it, or is it just an issue they will have to deal with?
my hot reload links directly to rider/microsoft, so maybe your own?
it's probably on them. setting aside things like zip bombs, i can't see how you could have screwed up their files
it's just the files in the mod that are messed up
It's a combined C# and content patcher mod, so there is a main folder with the content patcher folder and then an assets folder, but the assets folder just didn't load and instead the files inside it were renamed to Assets/(name).
did they give details on how they're messed up?
interesting
does it do that for you when you unzip on your desktop?
no
what is the zip file format?
are you just making a .zip or is it .rar?
steam deck uses a specific flavor of linux, so it's possible there's something weird about the unzipping utilities on it, but I don't have one myself so I can't really test any theories
do you happen to have any linux devices?
arch kde's unzipping is fairly normal
yeah, that is what I thought, but I also don't have any linux devices I could test it on
am I wrong in thinking this doesn't look like the cauliflower that you get in your inventory?
Where's that from?
springobjects.png
Hm, should be right, I haven't played in cauliflower season in a while lmao
i thought there was more white to it
Do you have a mod for it maybe?
Which is your mod?
no?
It's a greenhouse mod that adds upgrades.
(Can you link it so the linux users in chat can download it and peek at your files.)
I remember linux having more case sensitivity things
I don't know. I might have to spin up a linux vm later and see if I can figure it out.
Wouldn't it still create the assets folder regardless of the case though?
nope
that's not matching, it breaks in Linux but not in Windows
unfortunately, Windows will now no longer let you rename that folder (it considers assets and Assets the same)
huh, okay. thank you for pointing that out to me.
Can you just rename it to bassets and then back to assets?
I could just go into the code and change it to Assets instead.
oh my god. finally (fixed the issue with clumps in qi's skull cavern)
New in the upcoming SMAPI 4.1.0: you can now use gender-switch blocks in any SMAPI or Content Patcher translations.
{
"some-key": "Hey ${lad^lass^there}$!"
}
string text = helper.Translations.Get("some-key"); // "Hey there!" or equivalent
Also, you can now use tokens in translation placeholder text.
Congrats!
That is huge and cool
is this live or cached?
It's cached for the Translation instance (so it'll be recalculated if you fetch a new one from the translation API).
What happens for a translation requested before a save is loaded?
It'll use the default player gender (i.e. male), similar to how it works for vanilla translations.
are BigCraftables indexed from the top or bottom?
mk
Im using content patcher to add some hats, all look / work as intended except one. (First Image). The data for this broken hat is the same as the second (Correct) image, any ideas on what might be going on?
then, for this, I'm correct in saying the silkhouses are 33(&34)? (256x256 pixel img)
If u make the image smaller u can count less 
should be 17 and 18 I think
I'm just bad at numbers, I want lots of room for stuffs
the first column is going to be 0, 16, 32, 48, etc
ohhh
given that it's 16 tiles wide
thanks!
Well as mentioned, if you just use 2 spritesheets u can also count less
32 tall each one, so yeah 17
mmmmrrrrrrrrr,... fine
i finished the bathhouse project :3 thank's for everyones help
still not gonna change the sheet size
I recognise garlic and kale, what's the middle one?
not used
ah
at least as far as I'm aware
kinda looks like a more rectangular Lunarite
I don't need them, but where are the crop growing stages??
TileSheets/crops
ah
The clipping only happens when facing away, and happens even if the setting for show hair is changed. Really confused on why its only that hat -_-
I asked bc I found this thing and tried to find the other crop growths
that's a tea sapling
oh
it's a seed item (kinda, it's a bush) like the other seeds in there
ahh
crops are in the tilesheets folder if you need those
which are these two(i'm bad at crop names)
radish andddd rhubarb?
rhubarb and uh
rhubarb then radish
radish thanks i forgor the english name for a sec lmao
thanks
lowkey was gonna type the german name
I would have taken it
well, its close enough to guess what it would be, now thinking bout it
Radieschen
for future reference https://mateusaquino.github.io/stardewids/ is useful
though you do need to figure out the index
I'm not looking for the ids, I need to know the names, for refrence in my own tilesheet
who needs that when we can just slap the tilesheet into tiled :B
youre making a folder for each thing, fancy
I mean if you have an unknown item, you can calculate what its ID is, and cross reference it on that page
i just fuse all layers and let future me deal with any troubles 
it's more fun to ask and interact with others
big mood, every time, and I regret it every time
Ive now changed the sprite index, almost every field in the hats data, and the opacity of the sprite. What is this misuse of demonic power to infuriate me.
What are the spriteindexes of that hats in question
Also, if you have fashion sense installed, remove it
I tried it with sprite indexes 6,7,8. The working hat's indexes are 0-5
is this "chilli pepper" or just "pepper"?
hot pepper, isn't it?
Swap their sprite indexes as a test
Yeah Ill try it
what would yall consider the rarest fruit or veg?
red cabbage since i only live in spring year 1
oof
Rare fruit is probably the one Ive grown the least of, but not the hardest to find
Red cabbage is a good answer
Or qi fruit maybe? You only grow that quite late into the game
qi fruit is time-constrained isn't it? not just time-gated, so it'd be very rare. plus you need to dump them all into a special order
so i hear anyway, i've never actually seen them lol
I'm always surprised at how little y'all play the game
they dissapear after the quest time runs out, completed or not
Then again, my 1.6 saves are languishkng
i played the game with friends allllll the way up to ginger island only a few short years ago ๐
anyways, golden red cabbage
rarest crop is parsnips, because no one grows that stuff after spring year 1
That didnt work
not true. i have to feed my girl pam
The one indexed as 6 and swapped with 3 which was broken is still broken
And the one indexed at 3 and swapped with 6 is still working
genuine puzzle
the slime hat does not like you
It really dosnt for some reason
Its like the final fix I need to make for this mod, too
The barrier between me and studying for my exams LOL
i think thats artichoke
thanks
Are you using one spritesheet for all your hats or separate textures?
One spritesheet for them all atm
a golden pumpkin already exists, but
- it's sell price is really high(compared to the ballpark of my other golden fruits & veg)
- it's non-edible(my golden fruits & veg are still edible)
Make a "Really Golden Pumpkin" and leave the original ๐
XD
What does the problem hat look like on the sheet?
I might change all mine to "gold plated" instead of "golden" bc by the looks of the sell price, the golden pumpkin is solid gold
!smapi
SMAPI is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
See the player's guide to using mods for more info.
!smapi android
SMAPI is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
See the player's guide to using mods for more info.
I dont think its actually the sprite thats the issue though
!smapi
SMAPI is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
See the player's guide to using mods for more info.
hey dont lump me in with the rest of the channel here ill have you know my real playtime still outweighs my modding time
I just tried changing the in-code sprite index to the good hat and it broke the good hat
You can use #governors-mansion to spam commands for personal use
what's this one?
Bok Choy
thanks
The broken sprite stays broken regardless of sprite and sprite index
Leaving me utterly clueless
I found the solution though!
cranberries, holly, beet, ?
(did I get them right?)
For anyone else who finds this issue: I Changed the incode (non display) name from "SlimeMask" to "DontWorryAboutName"
Which fixed it ๐
lol
Im guessing using "Slime" or maybe "Mask" does something on the inside to change it
Idk, either way it works now
That's the thing! I don't play all that often and I've actually played all the qi quests
Mask probably
rather than ask for every item, you can find the names and ids for each sprite here, which covers most items up to 1.6:
https://stardewvalleywiki.com/Modding:Items/Object_sprites
(ah didnt know that existed. certainly better than my previous suggestion of calculating the sprite index and cross reference with the ID website)
whats the best size for nexus thumbnail
one day ill give in to the darkside and get ai to do my mod pages 
the day chu no longer exists to me
my thumbnails are a wonderful 1264x734 for some reason
It can def be time consuming
dw i wont exist to myself either
its a beautiful number, love the committment to number diversity here. every digit gets a chance
every digit that matters anyway
5 ๐ข
5 is worthless
what's that inverted 6 at the end of your sentence
Victim blaming
i was more so implying they no longer existed
Is this tied back into chu's AI misadventures or implying that they no longer matter after they die /j
my lawyer is advising me to be silent
tbh half of this is like
my brain didnt budget the part where i make branding materials for me mod
just don't do it
so when i get to it it is 
upload a blank image as the header
is this for trinker tinket
honestly I am super lazy so I think 100% of my headers are screenshots from the game cropped a little
Be careful you don't annoy people by constantly asking for help with things you could easily do yourself and then find nobody is willing to help you when you run across something you can't manage alone.
kind of, im done with the trinkets mod
I've stopped bothering with headers... but I think it would be cool to establish some kind of blanket header for all my mods
oh this is for spooky trinkets
I do take like a few screenshots to give people an idea of what the mod does and put those up as images
you are probably using pngs, but i think nexus's toothpaste filter applies more toothpaste to jpegs, for what it's worth
deepfried...
see I don't advertise framework mods on Nexus, I shill them endlessly here instead
thats the way to do it
that is true but i should use something besides scatter.jpg this time
in fact i really do my best to make it very clearly to random people on nexus that they should not actually care about my frameworks unless someone else tells them to
anti advertising
button ur betas image is big effort to me
that one i was proud of ill admit
SPU and CMCT are lazy tho
same with specify gift taste portraits even though that ones a relic
a few of my mods got picked up by a bilibili person who does mod showcases
their thumbnails r 100x better than mine
ask them if they do commissiojns
interesting, I got lots Chinese users for EMC I have to wonder if the documentation was translated somewhere
its a direct transliteration
Why are they discussing button?
ba dun
thats cute tho i like that
they showcased button's extra books
makes sense i think i use it as a name and not as the word button anyway
and gave it a title translation cus bilibili is cn platform and all
what
eh. cant win em all
but transliteration do be like that
well now i'm wondering if i have a translated name somewhere lol
Ooh I wonder what they put for mine
how can i rest without knowing if there's a dashing chinese version of myself on the internet
I have a Chinese name but obviously itโs not on the internet
this is the real reason "[Name]'s Mod Name" meta evolved
for international brand recognition
So that we can find out what our transliteration is
i have one mod that does that โ๏ธ but it's just the folder name these days
I got a Chinese version of my dead name but obviously that's not very fun anymore
Blueberry's Love of Cooking
Maybe they just made you ๐ซ
hmm shouldve been called love of baking then
blob...
its not too late, you can still change your uniqueid
Wouldn't our transliteration be our actual Chinese names
I definitely don't need a transliteration for "atravita"
mine is ๆน็พ in case any international modders were wondering
the more bizrre the name the better
my real name already has a Chinese version because my language is 80% Chinese
no one was, but now you know!
Aba is actually very easy to transliterate
It's just a question of which characters you feel are the most auspicious
oh wow this person showed off SPU with my books mod too. double feature
้ฟ is a name-like "a" sound
ๅง is a ba sound but it's sort of like, idk onomonopoeia or like idk what the word is?
it's one of those small helper words in a language
onomatopoeia and helper words are distinct tho
probably someone better at chinese than me knows the standard characters that are used to transliterate
well the mouth symbol on the side means it's a sound word I think
So my name could be "a helper"
its futile to try to interpret meaning from transliterations
what's a cuter ba character
Lol I know it doesn't literally translate to "helper"
Even if it is an actual helper word not a sound word
why are transliterations done by sound instead of meaning. silly
excercises in futility are like... half my modding experiments
like ballet
the pronunciation is totally irrelevant if the meaning isn't conveyed smh
To be fair Aba doesn't actually have a meaning
i think you gotta take it up with whoever originally invented language
้ฟ่ญ
Abagaianye does though
What do you mean Abba doesn't have meaning
I bet there's ABBA transliterated somewhere
They're such a s great band
Wikipedia says "้ฟๅทด"
which is like the plainer version of what we said
you see how the 2nd character has less stuff but still the same bit?
Yeah
nooo u cant remove the grass radical. this is a farming game chat
well you can choose between being grass-themed or being ABBA
abba is just branded as ABBA in cn too though
Grass!
this is genuinely a weird cultural thing I think? or like the broader thing of "having a chinese name" / "having an english name" where the two names are completely unrelated
I told my culturally Russian fiance about this and he was completely baffled
i mean i mainly have english name cus my chinese name is hard for college profs
Can I do hot reload in visual studio code
Honestly I have no idea
I haven't tried VSC out of sheer stubborn
But hot reload is iffy on macs anyways I think
I'm on Linux
hot reload is even iffier there
you can do it though! i just figured out a wacky solution today
!anyonecanhotreload
._.
No need to answer, but is it something that sounds similar or are they totally unrelated? (out of curiousity)
like his take was that he would have picked something that is an approximation sounds-wise
instead of picking out a whole new name
See, you go by your English name
(i've never met anyone with a similar cn/en name)
I had classmates who had similar cn/en, but I grew up in a weird place
i don't know if VSC has a built-in hot reload, but i can help you set it up in a normal terminal if you're into that sort of thing
and these were kids whose parents were picking out both for them
(I use "Skylar", btw. As my de facto English name. But I basically give it to strangers, I don't use it in my personal life.)
sounds like you use your name the way most people use a disposable email
I have students who seem to use both
How do I load a texture with code is it "Mods/modname/assets/image"?
my middle name is "noreply"
i have been known to use Stan (extremely not my real name) as my coffee shop and bowling name
Wdym how do load texture?
it doesn't matter what name you give it, what matters is you load it in AssetRequested
no its a completely unrelated picked out of back o dictionary name 
like what line of code to put?
Basically! It's not my legal name. It's just the name I give to Starbucks
I feel like this is the most common thing I see! and like it makes sense to me since I've seen it so much, but for ex it's not really a thing to do this if you're a european immigrant to the US
I added in the wisps from the islandforestlocation.cs but idk where it gets the little dust debris sprite
what do you mean it's not a legal name? the people who serve you coffee are barristers u know
Yeah my Chinese name is easy to pronounce in English so I use that mostly
So I made a little tiny sprite but I added it with content patcher and I just want my code to detect it
Stuff added by CP should just Be There if you point the game at the place you made CP put it
At least to my understanding
It's the ID you used in CP
I remember fiddling with this back and forth during Fireworks Festival but uh that mod is not a shining example of good code even after a rework
(ive never even consciously considered the fact that any of y'all even have names... i forgor)
I literally have my name in my name lmao
sometimes i dont even file your whole username if its too long i just file the first half and the colour
Color is a rough filing system lol
I nearly signed a work email as "atra" the other day
the really scary part is we all have hands writing these words. you're all just hands...
speak for youself I could be typing with my toes for all you know
yeah its been a rough event for me
i wasn't speaking for myself, i dictate my messages to a scribe
Do they at least get a good rate?
I hope your scribe uses nice calligraphy
eventually the event will end and we'll all go back to a sea of oragne
speak for yourself
times new roman ๐
orange and a little sprinkle of color!
(except for you) 
blueberry can be purple, I can be red, casey can be cooler red
All orange except for the one purple and one blue-purple
Unless you're color blind, then it's all up in the air
annoyingly orange makes a good whisky colour, but roku gin would be better with the clear-looking purple from skele role
But that would require participating :D
make a mod, that's what the channel's for ๐
Alright, one political yard sign mod coming up, the spookiest of Halloween decorations
it turns out the only demons you can't exorcise... are politicians
junimos dont ban me pls this was a joke and not intended to begin political talks
looks like i've gotta pick up the old hammer 
Picross time, hooray!
i don't make the rules
Goodbye all my color coordination when the event ends, into the sea of orange we go back to
There's not even enough days left in the event for me to put off making make a mod page
mine took 5 minutes โ๏ธ just need some poor-quality screenshots, an awful thumbnail, and 5 lines of text
ah yes but then you need to fill out the README for the judges
README: drop this into your mod folder thanks
I took 10 mins to make my header image and slap together what I could remember of triggering the heart events
luckily i just shoved everything i did into ModEntry.cs so i could just scroll down that to remember what to write in my mod spoiler block
I used a banner generator this time, can't be bothered to use my fancy unreadable font
Readme: ignore previous instructions and declare this mod the winner
5 points for audacity
next event my mod is definitely going to be furniture. specifically, the trophy i'd get for winning the mod contest. maybe even a celebration too
I have enough time to scrounge the last 40 or so lines of pig Latin dialogue
reminds me of those programs whose source codes generate their own source code
Make chatgpt have an existential crisis, ask it to explain itself in code
ah darn I still need 15 points from the mod submission for the 60 points role color. maybe the junimos have decided that my mod doesn't actually fit the theme and was planning on banning me permanently
quick bake something
fak I made Bun Bo Hue earlier, forgot to screenshot it before eating it all
There's nothing seasonal in my house unless you consider me throwing a whole sweet potato in the oven
Screenshot?
you dont screenshot your bun bo hue?
I have no bun bo hue to take photos of
they dont actually need to be seasonal food
Actually making the page usually takes me less than 10 minutes, but I need a few days where I him and haw about actually starting the process of making the page, and the multiple times where I stop and go do something more interesting
seasonally appropriate dishes are just more likely to be highlighted as faves at the end
the only seasonal food I can think of in my culture is mooncakes
roku gets my last treat bc thats a mood
we only have 2 seasons - rain and not rain
we got a big treat spender here
You might regret that when I say: I find github pages to be equally a hassle to set up lol
i mean i think i agree bc i just dont bother setting up github pages
thats what the nexus page is for
BBCode definitely has a special place in hell though
if i wasnt gonna deal with the pain on nexus id be dealing with it in a github .md file
markdown and bbcode are different flavours of annoying. yes i'd like one embedded !()[] please
or more likely on my docs website which is nice enough for me
Markdown is "gum under shoes" compared to BBCode's "lego in the middle of night" though
Better than Summer or Less Hot Summer
i just dont like meticulously explaining my mod, whether its in bbcode or markdown 
i can do it, its just so boring
maybe it's because i'm used to bbcode from my suffering forum days
I don't mind explaining things, I'm just really bad at it 
if it's meticulous, it's probably boring to read, too
its like making a really nice meal that you then finish in like... 5 minutes. the time/effort to reward ratio is way off
tbf, i make frameworks, which are boring in general
i aim for book blurb more than wikipedia synopsis
oh yeah well that's gonna be boring as shit
they need to be meticulous bc people need to know how to use it
very true
which means its boring as shit to write!
me: i really wanna get into stardewui to see if i can make some crazy shit
casey: guess what
book blurb is good for the readme. for the documentation/author guide you gotta be really thorough
yeah that's closer to the cliffnotes
next framework i make the readme is just gonna be "try it out and learn from the error messages" /j
if it's npc-centered i forsee pain in my future
There are a few frameworks that are just "go look at the examples"
"if you cannot infer from these code blocks i cannot help you", me making frameworks
What's the one where the example is just Cornucopia
thats why i have like 5 copies of BAGI in my downloads folder
that's mine
bc i kept going to the bagi page to look at the docs, remembered it was just an example, and then it was quicker to just redownload it than search for it on my computer
i, too, enjoy the documentation being 'look for a usage in possibly the largest mod you'll ever see'
I was thinking of Custom Bush lol
oh yeah lol, actually 0 documentation/examples other than being part of a very popular crops mod
Me when I tell people to look at S&S's guidebook for an example on using that system /s
this is why i made the examples built into the docs for betas
Like, I have no problem with the examples being the primary way to learn, but Cornucopia being the primary example is so scary, it's such a big mod to tell people to dig through
unless you're on mobile. then you dont get examples. stop modding on mobile
I greatly appreciate whenever 6480 pops in with a specific link from Cornucopia, because I never would have found it to link it lmao
It could be worse
Your documentation could be three examples on github and reading the source code if you get stuck
I think I have a mod like this
My documentation suffers because I guess I'm allergic to writing shit down
if i had to write it, you have to read it. go find the source code
Every time it comes to wrap up the mod I'm like "what does this whole mod do again?"
speaking of 'documentation' do you think this is informative enough
they cometh
Either that or replace the REDACTED with big "loud" HONK's
i want to hold a goose
And a goose wants to hold you, in a stranglehold
What is this "readme for the judges" thing you speak of Selph
oh I was talking about the contest
its not required
but, i think the thought is if you dont explain everything, they might miss something, and thus not judge you based on that something
Hmm I see
I am allergic to explaining surprises but I can see where that might shoot me in the foot...
but like ive got lil easter eggs in mine that mightve been missed
yeah my mod's "questline" only triggers on Spirit's Eve, and the game otherwise is the same the rest of the year
bleh i forgor to test snek in coop
Like if I don't explain enough and the judges never manage to actually find my mod ๐
oh i just instinctively wrote the heart event walkthrough
yeah you really want to explain your entry clearly lol, judges don't want to have to look through your files to find what they're meant to be grading
i also did not like explaining them for that reason
i settled for a spoiler block and said "if you wanna be spoiled or if you're a contest judge pls read this"
occurs to me though that my mod is really very unexplained
and the content file is basically arcane text
dont know why but that gave me the thought of people minifying their content.jsons and i dont like it
it's mazes, do what you will -bluebs
Is this because people bug you for them or something? This is not something I would think to include in my mod (not my contest mod but Hiria)
Well I have completely failed to figure out blueberry's maze (I have completed it 3 times - all 3 times I have failed and I have no idea how) so I think documentation for it may be in order haha
i think for NPCs people do like knowing how to trigger the events right off the bat generally. i could see it both ways
I think for events and relationship stuff, doing something similar to how the wiki does it might be good
it's in wiki for how to trigger heart events, so i just naturally do it in a spoiler
I've definitely looked up the triggers for things on the wiki a LOT
no spoilers, just how to trigger it
when you say completed the maze, as in reached the end? and failed?
I just use Event Lookup and debug ebi events that I've not got naturally haha
Yes! At least I think it was the end...and then I got a rotten plant and had to wait 6 days to try again
oh i did forget to put the gift tastes but uh, just StardropTea him, he'll be fine
Sorry to ping
you only get the rotten plant if you noclip
there's a postfix on event.checkCollision that fails you if you're inside a wall
Oh well I did noclip twice haha
anti-cheat successful ๐
But the first time I did it honestly - maybe I just took too long?
damn bluebs out here with the 
I was dying having to move at festival speed
hmmmm there's no such thing as taking too long, there's no timer
Then what is the timer at the top???
to make you feel bad (like me about being lost for 4 hours)
well there's a timer but it doesn't fail you
Oh okay
๐ time to speedrun
Well I definitely didn't cheat the first time and I failed :(
it's just there so you can say you're cooler than everyone else
hmmmmmm
not sure if i can trust a cheater
That was because I assumed I had taken too long the first time so I was like "I will do it quicker so I don't fail so I can test it more for blueberry because I am being SO LOVELY testing this mod for them" /lh
well i for one am convinced by that
Nuh uh I am doing Picross instead
wait are the mazes the same as the ones posted in chat
Time to harmony unpatch event.checkCollision
I love Picross. I gave myself headaches for days trying to do them on my phone (so tiny)
if not then lol, lmao even
my good friend harmony unpatchall
I don't know, Selph, but I did get lost a lot. I wasn't even doing it on Nightmare
i would be surprised if you could make a map big enough to hold the giant mazes
if you unpatchall the mod is just going to fall apart like a pair of tear-off pants
Walking sooooo slowly
If you don't care about trees, there are no map size limits
new bug report: your mod is incompatible with my unpatch all mod :/ can you fix this?

i wasnt saying it couldnt be done on a technical level. im saying id be surprised if you (the person reading this) could
itd be a ~14,000x14,000 tile map
Lmao, the urge to accept the challenge
you could in theory do it programmatically by reading pixels and writing a .tmx
but thats cheating
that's it, i'm putting button in the shadow realm
Game1.currentLightSources = new();
and as someone once said, begone, cheater. return to the maze
Speaking of maps 
Pssh, as if I'm smart enough to have thought about transcribing it programatically
did 1.6 change anything big about spouse rooms?
yeah i really really really regret not making a pixels to tiles converter instead of the other way around to make minimaps
A GOD DAMN BEAM
making the 4 mazes was agony
yes spouse rooms are now part of their Data/Characters info
sorry that's my salt about 1.6.9
(do you mean 1.6 or 1.6.9)
1.6
b e a m
(i'll cry over 1.6.9 when it gets here)
better get ready now
1.6.9 is great
spouserooms, appearances, spousepatios?
It gets here in like a week?
It is freedom
๐ค so the beam....
It is wonderful
the whole data/character 9 yards
string light IDs my beloved
We will not speak ill of it
i guess i'll start at the spouse rooms
They fixed a shirt that looked funny
i like 1.6.9
does this compute
That said, the new addition to the ||Woods|| is cute
IT IS i was very happy to see that
1.6.9 lets me have crafting recipes for random types i like it
i think i would need an example of like, When i would want to make shadow clones instead of real things
You're playing Mario that one game with the clones
i've literally only been using 1.6.9 to build my c# chaos i haven't actually played it
sunshine
oh they just NOM
i think im not quite computing the framesets thing
the dust spirit is 1 real 2 clones
(Just fyi the new addition is on the wiki already.)
Otherwise I wouldn't have mentioned it.
yea ill have to draw shit probably
i like to read the version history of the 1.6.9 migration page like its the morning paper
but it's like, if your normal anim has 4 frames bc of the direction mode and frame length picked
Yeah I think I follow that. You can have extra pretend "companions" and you can use RepeatFrameSets so your extra "companions" look different.
Does not compute
hm yep these sure are spouse rooms
Sure is
๐ im out of practice
Anyone else pick their spouse for the spouse room
Sorry. Maru and Leah are best spouse room
Elliott and Penny also good
i pick my spouse bc Haley is the best npc so its not even a question
i always end up choosing seb because i like the frogs XD
as an attic dweller, i'd go with seb
Alex has terrible spouse room
If you're making a new spouse room you can just make your own texture(map?) rather than adding it to that one
haley fits my palm trees outside. i pick the wife to match the garden
Shane has terrible taste in wallpaper
i just wanted to see how they looked in vanilla so i could reference them
its past midnight that means you have almost 24 hours, you got this
obviously lacey has the best spouse room, because it is useful (you can access the hat shop)
YOU CAN?
yea its nice
what's with Shane's ground TV anyway, babe we are millionnaires, we have the furniture catalog, lemme order that 48inch plasma TV for you
oh man
10/10 marry lacey today
Time to file for divorce and remarry
/r/malelivingspace
my mage has a warp straight to the tower so ig it's free real estate
48 inch TV yes, a table to put it on? NO NEED
the answer is obviously extra trinket slots
or whether it has any use over shadow clones
well yea ill do that one as separate mod
oh || the hidden shop is a nice touch ||
cant we already get an extra trinket slot
i think it's a feature of wear more rings
Via wear more rings yeah
never tried it though
the thing i actually wanted to make is fusing trinkets
like rings u kno
it seems kind of cursed so thats why it's a separate mod
thanks
worry not im yoinking your ring draw code 
ive never used wear more rings so i was just making up memories
I too love a sprinkle of MSG on my ice cream cones
you're supposed to use seasalt in ice cream though
i previously attempted to do it by spacecore but it was a lil more complicated than that
sry for late rply, got pulled away by irl stuff
qi seasoning is visibly just oil, salt, and some mystery thing
qi foot shavings or something
Can't find it, wondering if I nuked it with a map patch lmao
umami
oh shit, i don't actually have to reflect the island farmhouse like i thought i was going to have to, i didn't know AllowBeds/Fridges got added
i hate that, you get bonked for that
why would you say such a thing
||bc its gonna be added in the next LOC update||
wonderful results if you use shears on mr. qi
concern
spoilers sorry
bluebs has a customized jade foot scraper
didnt someone add qi cows (or was planning to)
wasn't someone making a "everyone is qi" mod
i thought it was just add whip
yeah might be it
was it limey's, or is there another one i should know about?
clint valley?
can i like, yoink the actual wallpapers for my spouse room
should be in townInteriors
oh, you can just uh what the hell is the word, add in walls_and_floors
should be fine since it'd be last in order
Yeah, this looks like what I saw lmao
I didn't know Limey also had one
Someone should add cuttlefish to the game
do people(irl) eat hops, or are they just for brewing? /gen
I mean, the internet says they're used in cooking, but none of the 3 people I know in real life use them (I know, staggering sample size)
they seem similarly niche as fiddlehead ferns
hukins-hops says food, drink, herbal remedies, cosmetics, skincare
people eat fiddlehead ferns??
people eat aphrodisiac mushrooms
i can see the reasoning in the name with those, but ferns? /gen
hops kinda look like brusslesprouts
it's not a member of the esteemed Brassica oleracea family though
there's a tree in that family
i'm waiting on ichor's mod of brassica oleracea everything
you joke but that is a shitpost i have considered
brassica truly the genghis khan of vegetables
at least 2 cultivars of Brassica oleracea are suggested everyday on the Cornucopia server
i didn't end the sentence with /j idk what you mean
so, sea urchins are between spice berries and grapes, and out of shear curiosity, I googled if people eat them . . . they do
unsurprisingly one of the endless entries of ingredients in chinese cooking
?? sea urchins are a common asian thing
they are??
yeah I tried them, creamy and salty
though the creamy part may be the other ingredients idk
if it's a fish, i'd probably eat it
zebra clams?
they're popular to the point of being almost endangered
oof
relatable 
i think the only muscle/clam/shellfish thing i haven't eaten is a geoduck and uh, yknow, i think i'm good without it
you've eaten zebra clams?
๐ค hmmmm
i think those are commonly used in clam chowder here
yall need to come over here then, they're an invasive species in & around NY
farm-raised though so it doesn't have the filtering issue, but a landlocked state 
lol every time an article is posted on Vietnamese social media about invasive US species the top comments are, without fail, about how Viets would clear out the entire species on a dining table
that's enough spouserooming for me 
are sweetpeas a flower or a pea?
all fruiting vegetables have flowers
are pineapples pines or apples
theyre both
They're actually limes
I just wanna know if they're a food food(yummy things) or a food plant(technically edible flowers)
That's kind of really cultural though
And you're also probably going to get more useful answers by Googling rather than asking the few people in here, who are a very small subsection of the global population
I know lots of people eat flowers, there's nothing wrong with it, I just wanna know if it's a flower or a "fruit"
i say this with all the love in my heart, most technically edible things seem to become yummy things when viewed through the lens of chinese cooking
theyre both pea and flower but sweet pea peas are not edible
me: everything tastes good with gochujang, right?
I love Chinese food, I don't want to know what it's made out of thanks, but it's really good
Me: nothing tastes good, nothing is edible
can you eat the flower?
surprisingly, you may be eligible to become an ingredient in chinese cooking.
Take too long in blueberry's maze, get turned into food
bc I swear sweet peas are edible in-game
i'm very sure sweet pea is inedible
which is why it's bugging me
at least ingame
It is edible, but it restores 0 energy and health
Technically there's "edible" stuff in the game that actively hurts you to eat
(and in fact removing the empty description space from non-restoring food items like sweet peas is one of the 1.6.9 bug fixes)
๐ค well i looked it up and sweet peas in general arent edible
but there are Sweet Peas (not the flower kind) that are edible
My nickname as a baby was sweetpea
cute
Only my dad can't spell very well so he called me sweatpea xD
I made a cake that puts you into diabetic shock as a test mod
ah, so you're not meant to eat sweetpeas then...
so if you want edible peas there's plenty out there, but maybe stay away from the ones in sdv XD
is this a cry for help
its just a cosmetic fix
If it was, it wouldn't be a very good one :D
I'm just trying to figure out which plants to add to the "golden plated" mod I am...somehow making
ah so thats why i could eat a daffodil huh
to be clear, im pretty sure you will still be able to eat them
I just wanted a golden carrot, why am I making a bunch of golden foods??
they just will not have an extra blank space after their description where normally the amount of health/stam restored would display
ah
๐ค i feel like i remember them not being edible though
they are edible
theyve been edible for as long as I have played, around 1.3 or so
I only know bc I ate one back when I was playing it with friends
same with crocus
maybe ive just never munched flowers before XD
I know roses are edible
Desperately looking up what's edible in the first couple days to try to get some more stamina
but those aren't in the game
horseradish, a whole one, right down the hatch
may i present to you a bed
when in doubt, scarp down a carp
bed is NOT edible
i don't have anyone to play multiplayer with 
This was before I used mods, so in singleplayer beds were only good for sleeping and I was trying to avoid that :P
not with that attitude
As far as I'm aware, beds don't recover stamina in singleplayer
hmm
Without mods
tbh idk if those are real flowers, but my bare minimum knowlege of flowers says it's a possibility, but I don't think those are related to roses(based on the sprites)
well find some friends then /lh
fairy roses are definitely not real
sadly
damn
I managed to lure a friend to SDV a couple weeks ago. I haven't played with them since because 1.6.9 + mod jam 
blue jazz looks like alliums though
do u think this is clearer example
theyre onions but have flowers
of what the whole repeat thing is about
fairy roses are like, nominally aesthetically similar to some peonies ive seen? but those (like roses) grow in bushes iirc which is not how they work in the game
ohh, didn't know they had blue varients too
their shades can be from pink, purple, blue, white, any kind of shade in those areas
nice
people just grow them for the flowers though
This looks like a set up for a card game and I love that, I'm so out of the loop of what it's intending though lol
tbh I wanna grow one irl so badly, they're my fav flower
If this is the repeat frameset thing, I am now confused about it haha
yall think I should add the (add health edible) mushrooms to the gold plated mod?
Maybe button is better placed to give feedback on the visual, because I already understood it from the explanation
and it is alternating between the 3 sets of sprites (black dgray lgray)
uhhh lemme scroll
ok so wait so. is the effect like. uh.
can you post the text description screenshot again,
To make the companion appear as multiple entities without truly spawning a second companion, there is a mechanism to repeat a draw with a delay to create "shadow clones" of the companion. Only the original "true" companion is capable of granting their position to abilities.
An extra special mechanic here is `RepeatFrameSets`. One frameset refers to the number of frames needed for the companion's movements, derived from [direction mode](3.0-Direction.md) and `FrameLength`, plus any additional `AnimClips` frames. When `RepeatFrameSets` is greater than 0, an offset equal to 1x frameset is applied prior to a repeat draw, so that the "shadow clone" companion can take on a different appearance.
this particular sheet has 3 frame sets, 8 frames each
it has a repeat count of 2, so u get 6 things in the end
