omg..... I found this in the farm.cs file...
else if (Game1.whichFarm == 7 && Game1.whichModFarm.Id == "MeadowlandsFarm")
{
for (int x = 47; x < 63; x++)
{
base.objects.Add(new Vector2(x, 20f), new Fence(new Vector2(x, 20f), "322", isGate: false));
}
for (int y = 16; y < 20; y++)
{
base.objects.Add(new Vector2(47f, y), new Fence(new Vector2(47f, y), "322", isGate: false));
}
for (int y = 7; y < 20; y++)
{
base.objects.Add(new Vector2(62f, y), new Fence(new Vector2(62f, y), "322", y == 13));
}
Building b = new Building("Coop", new Vector2(54f, 9f));
b.FinishConstruction(onGameStart: true);
b.LoadFromBuildingData(b.GetData(), forUpgrade: false, forConstruction: true);
FarmAnimal starterChicken = new FarmAnimal("White Chicken", Game1.multiplayer.getNewID(), Game1.player.UniqueMultiplayerID);
FarmAnimal starterChicken2 = new FarmAnimal("Brown Chicken", Game1.multiplayer.getNewID(), Game1.player.UniqueMultiplayerID);
string[] chickenSplit = Game1.content.LoadString("Strings\\1_6_Strings:StarterChicken_Names").Split('|');
string chickenNames = chickenSplit[Game1.random.Next(chickenSplit.Length)];
starterChicken.Name = chickenNames.Split(',')[0].Trim();
starterChicken2.Name = chickenNames.Split(',')[1].Trim();
(b.GetIndoors() as AnimalHouse).adoptAnimal(starterChicken);
(b.GetIndoors() as AnimalHouse).adoptAnimal(starterChicken2);
base.buildings.Add(b);
}```